1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
995 static int compareTitleControlInfo(const void *object1, const void *object2)
997 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1001 if (tci1->initial != tci2->initial)
1002 compare_result = (tci1->initial ? -1 : +1);
1003 else if (tci1->sort_priority != tci2->sort_priority)
1004 compare_result = tci1->sort_priority - tci2->sort_priority;
1005 else if (tci1->is_image != tci2->is_image)
1006 compare_result = (tci1->is_image ? -1 : +1);
1008 compare_result = tci1->local_nr - tci2->local_nr;
1010 return compare_result;
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1015 int nr, int sort_priority)
1017 title_controls[num_title_screens].is_image = is_image;
1018 title_controls[num_title_screens].initial = initial;
1019 title_controls[num_title_screens].local_nr = nr;
1020 title_controls[num_title_screens].sort_priority = sort_priority;
1022 title_controls[num_title_screens].first = FALSE; // will be set later
1024 num_title_screens++;
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1031 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1033 int graphic = getTitleScreenGraphic(i, initial);
1034 Bitmap *bitmap = graphic_info[graphic].bitmap;
1035 int sort_priority = graphic_info[graphic].sort_priority;
1038 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1041 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1043 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044 char *filename = getLevelSetTitleMessageFilename(i, initial);
1045 int sort_priority = tmi->sort_priority;
1047 if (filename != NULL)
1048 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1052 static void InitializeTitleControls(boolean show_title_initial)
1054 num_title_screens = 0;
1056 // 1st step: initialize title screens for game start (only when starting)
1057 if (show_title_initial)
1058 InitializeTitleControls_CheckTitleInfo(TRUE);
1060 // 2nd step: initialize title screens for current level set
1061 InitializeTitleControls_CheckTitleInfo(FALSE);
1063 // sort title screens according to sort_priority and title number
1064 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065 compareTitleControlInfo);
1067 // mark first title screen
1068 title_controls[0].first = TRUE;
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1073 return (pos != NULL && pos->x != -1 && pos->y != -1);
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1078 return (pos != NULL && pos->x != -1 && pos->y != -1);
1081 static void InitializeMainControls(void)
1083 boolean local_team_mode = (!network.enabled && setup.team_mode);
1086 // set main control text values to dynamically determined values
1087 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1089 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1090 menu.main.text.first_level.size));
1091 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1092 menu.main.text.last_level.size));
1093 strcpy(main_text_level_number, int2str(level_nr,
1094 menu.main.text.level_number.size));
1096 main_text_level_year = leveldir_current->year;
1097 main_text_level_imported_from = leveldir_current->imported_from;
1098 main_text_level_imported_by = leveldir_current->imported_by;
1099 main_text_level_tested_by = leveldir_current->tested_by;
1101 main_text_title_1 = getConfigProgramTitleString();
1102 main_text_title_2 = getConfigProgramCopyrightString();
1103 main_text_title_3 = getConfigProgramCompanyString();
1105 // set main control screen positions to dynamically determined values
1106 for (i = 0; main_controls[i].nr != -1; i++)
1108 struct MainControlInfo *mci = &main_controls[i];
1110 struct MenuPosInfo *pos_button = mci->pos_button;
1111 struct TextPosInfo *pos_text = mci->pos_text;
1112 struct TextPosInfo *pos_input = mci->pos_input;
1113 char *text = (mci->text ? *mci->text : NULL);
1114 char *input = (mci->input ? *mci->input : NULL);
1115 int button_graphic = mci->button_graphic;
1116 int font_text = (pos_text ? pos_text->font : -1);
1117 int font_input = (pos_input ? pos_input->font : -1);
1119 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1120 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1121 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1122 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123 int text_chars = (text != NULL ? strlen(text) : 0);
1124 int input_chars = (input != NULL ? strlen(input) : 0);
1127 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1129 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130 int text_width = font_text_width * text_chars;
1131 int text_height = font_text_height;
1132 int input_width = font_input_width * input_chars;
1133 int input_height = font_input_height;
1135 if (nr == MAIN_CONTROL_NAME)
1137 menu.main.input.name.width = input_width;
1138 menu.main.input.name.height = input_height;
1141 if (pos_button != NULL) // (x/y may be -1/-1 here)
1143 pos_button->width = button_width;
1144 pos_button->height = button_height;
1147 if (pos_text != NULL) // (x/y may be -1/-1 here)
1149 // calculate text size -- needed for text alignment
1150 boolean calculate_text_size = (text != NULL);
1152 if (pos_text->width == -1 || calculate_text_size)
1153 pos_text->width = text_width;
1154 if (pos_text->height == -1 || calculate_text_size)
1155 pos_text->height = text_height;
1157 if (visibleMenuPos(pos_button))
1159 if (pos_text->x == -1)
1160 pos_text->x = pos_button->x + pos_button->width;
1161 if (pos_text->y == -1)
1163 pos_button->y + (pos_button->height - pos_text->height) / 2;
1167 if (pos_input != NULL) // (x/y may be -1/-1 here)
1169 if (visibleTextPos(pos_text))
1171 if (pos_input->x == -1)
1172 pos_input->x = pos_text->x + pos_text->width;
1173 if (pos_input->y == -1)
1174 pos_input->y = pos_text->y;
1177 if (pos_input->width == -1)
1178 pos_input->width = input_width;
1179 if (pos_input->height == -1)
1180 pos_input->height = input_height;
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186 int graphic, boolean pressed)
1188 struct GraphicInfo *g = &graphic_info[graphic];
1191 int xoffset = (pressed ? g->pressed_xoffset : 0);
1192 int yoffset = (pressed ? g->pressed_yoffset : 0);
1194 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1196 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197 g->width, g->height, dst_x, dst_y);
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201 boolean active_input,
1202 boolean pressed_button)
1206 for (i = 0; main_controls[i].nr != -1; i++)
1208 struct MainControlInfo *mci = &main_controls[i];
1210 if (mci->nr == nr || nr == -1)
1212 struct MenuPosInfo *pos_button = mci->pos_button;
1213 struct TextPosInfo *pos_text = mci->pos_text;
1214 struct TextPosInfo *pos_input = mci->pos_input;
1215 char *text = (mci->text ? *mci->text : NULL);
1216 char *input = (mci->input ? *mci->input : NULL);
1217 int button_graphic = mci->button_graphic;
1218 int font_text = (pos_text ? pos_text->font : -1);
1219 int font_input = (pos_input ? pos_input->font : -1);
1223 button_graphic = BUTTON_ACTIVE(button_graphic);
1224 font_text = FONT_ACTIVE(font_text);
1229 font_input = FONT_ACTIVE(font_input);
1232 if (visibleMenuPos(pos_button))
1234 struct MenuPosInfo *pos = pos_button;
1235 int x = mSX + pos->x;
1236 int y = mSY + pos->y;
1238 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1242 if (visibleTextPos(pos_text) && text != NULL)
1244 struct TextPosInfo *pos = pos_text;
1245 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1249 // (check why/if this is needed)
1250 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1252 DrawText(x, y, text, font_text);
1255 if (visibleTextPos(pos_input) && input != NULL)
1257 struct TextPosInfo *pos = pos_input;
1258 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1262 // (check why/if this is needed)
1263 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1265 DrawText(x, y, input, font_input);
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272 boolean pressed_button)
1274 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1290 if (main_controls[i].nr == nr)
1291 return &main_controls[i];
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1301 int rect_x = ALIGNED_TEXT_XPOS(rect);
1302 int rect_y = ALIGNED_TEXT_YPOS(rect);
1304 return (x >= rect_x && x < rect_x + rect->width &&
1305 y >= rect_y && y < rect_y + rect->height);
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1317 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319 (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height));
1323 return (x >= rect_x && x < rect_x + rect->width &&
1324 y >= rect_y && y < rect_y + rect->height);
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1329 int rect_width = preview->xsize * preview->tile_size;
1330 int rect_height = preview->ysize * preview->tile_size;
1331 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1332 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1334 return (x >= rect_x && x < rect_x + rect_width &&
1335 y >= rect_y && y < rect_y + rect_height);
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1341 struct GadgetInfo *gi = screen_gadget[id];
1343 if (item_position > items_max - items_visible)
1344 item_position = items_max - items_visible;
1346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1353 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1357 static void clearMenuListArea(void)
1359 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1361 // correct scrollbar position if placed outside menu (playfield) area
1362 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1365 // clear menu list area, but not title or scrollbar
1366 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1372 static int cursor_array[MAX_LEV_FIELDY];
1373 int x = amSX + TILEX * xpos;
1374 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1379 cursor_array[ypos] = graphic;
1381 graphic = cursor_array[ypos];
1385 graphic = BUTTON_ACTIVE(graphic);
1387 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1391 static void initCursor(int ypos, int graphic)
1393 drawCursorExt(0, ypos, FALSE, graphic);
1396 static void drawCursor(int ypos, boolean active)
1398 drawCursorExt(0, ypos, active, -1);
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1403 drawCursorExt(xpos, ypos, FALSE, graphic);
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1408 drawCursorExt(0, ypos, active, -1);
1411 static void DrawHeadline(void)
1413 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1419 int graphic = getTitleScreenGraphic(nr, initial);
1420 Bitmap *bitmap = graphic_info[graphic].bitmap;
1421 int width = graphic_info[graphic].width;
1422 int height = graphic_info[graphic].height;
1423 int src_x = graphic_info[graphic].src_x;
1424 int src_y = graphic_info[graphic].src_y;
1430 if (width > WIN_XSIZE)
1432 // image width too large for window => center image horizontally
1433 src_x = (width - WIN_XSIZE) / 2;
1437 if (height > WIN_YSIZE)
1439 // image height too large for window => center image vertically
1440 src_y = (height - WIN_YSIZE) / 2;
1444 // always display title screens centered
1445 dst_x = (WIN_XSIZE - width) / 2;
1446 dst_y = (WIN_YSIZE - height) / 2;
1448 SetDrawBackgroundMask(REDRAW_ALL);
1449 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1451 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1453 if (DrawingOnBackground(dst_x, dst_y))
1454 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1456 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1458 redraw_mask = REDRAW_ALL;
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1463 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1466 if (filename == NULL)
1469 // force TITLE font on title message screen
1470 SetFontStatus(getTitleMessageGameMode(initial));
1472 // if chars *and* width set to "-1", automatically determine width
1473 if (tmi->chars == -1 && tmi->width == -1)
1474 tmi->width = viewport.window[game_status].width;
1476 // if lines *and* height set to "-1", automatically determine height
1477 if (tmi->lines == -1 && tmi->height == -1)
1478 tmi->height = viewport.window[game_status].height;
1480 // if chars set to "-1", automatically determine by text and font width
1481 if (tmi->chars == -1)
1482 tmi->chars = tmi->width / getFontWidth(tmi->font);
1484 tmi->width = tmi->chars * getFontWidth(tmi->font);
1486 // if lines set to "-1", automatically determine by text and font height
1487 if (tmi->lines == -1)
1488 tmi->lines = tmi->height / getFontHeight(tmi->font);
1490 tmi->height = tmi->lines * getFontHeight(tmi->font);
1492 // if x set to "-1", automatically determine by width and alignment
1494 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1496 // if y set to "-1", automatically determine by height and alignment
1498 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1500 SetDrawBackgroundMask(REDRAW_ALL);
1501 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1503 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1505 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507 tmi->autowrap, tmi->centered, tmi->parse_comments);
1512 static void DrawTitleScreen(void)
1514 KeyboardAutoRepeatOff();
1516 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1521 static boolean show_title_initial = TRUE;
1522 boolean show_titlescreen = FALSE;
1524 // needed to be able to skip title screen, if no image or message defined
1525 InitializeTitleControls(show_title_initial);
1527 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528 show_titlescreen = TRUE;
1530 // show initial title images and messages only once at program start
1531 show_title_initial = FALSE;
1533 return (show_titlescreen && num_title_screens > 0);
1536 void DrawMainMenu(void)
1538 static LevelDirTree *leveldir_last_valid = NULL;
1539 boolean levelset_has_changed = FALSE;
1540 int fade_mask = REDRAW_FIELD;
1542 LimitScreenUpdates(FALSE);
1544 FadeSetLeaveScreen();
1546 // do not fade out here -- function may continue and fade on editor screen
1549 FadeMenuSoundsAndMusic();
1551 ExpireSoundLoops(FALSE);
1553 KeyboardAutoRepeatOn();
1555 audio.sound_deactivated = FALSE;
1559 // needed if last screen was the playing screen, invoked from level editor
1560 if (level_editor_test_game)
1562 CloseDoor(DOOR_CLOSE_ALL);
1564 SetGameStatus(GAME_MODE_EDITOR);
1571 // needed if last screen was the setup screen and fullscreen state changed
1572 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1575 // leveldir_current may be invalid (level group, parent link)
1576 if (!validLevelSeries(leveldir_current))
1577 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1579 if (leveldir_current != leveldir_last_valid)
1580 levelset_has_changed = TRUE;
1582 // store valid level series information
1583 leveldir_last_valid = leveldir_current;
1585 init_last = init; // switch to new busy animation
1587 // needed if last screen (level choice) changed graphics, sounds or music
1588 ReloadCustomArtwork(0);
1590 if (CheckTitleScreen(levelset_has_changed))
1592 SetGameStatus(GAME_MODE_TITLE);
1599 if (redraw_mask & REDRAW_ALL)
1600 fade_mask = REDRAW_ALL;
1603 fade_mask = REDRAW_ALL;
1607 // needed if different viewport properties defined for menues
1608 ChangeViewportPropertiesIfNeeded();
1610 SetDrawtoField(DRAW_TO_BACKBUFFER);
1612 // level_nr may have been set to value over handicap with level editor
1613 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614 level_nr = leveldir_current->handicap_level;
1616 LoadLevel(level_nr);
1617 LoadScore(level_nr);
1619 SaveLevelSetup_SeriesInfo();
1621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622 SetDrawDeactivationMask(REDRAW_NONE);
1623 SetDrawBackgroundMask(REDRAW_FIELD);
1625 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1628 if (fade_mask == REDRAW_ALL)
1629 RedrawGlobalBorder();
1634 InitializeMainControls();
1636 DrawCursorAndText_Main(-1, FALSE, FALSE);
1637 DrawPreviewLevelInitial();
1638 DrawNetworkPlayers();
1640 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1643 if (TAPE_IS_EMPTY(tape))
1645 DrawCompleteVideoDisplay();
1647 PlayMenuSoundsAndMusic();
1649 // create gadgets for main menu screen
1650 FreeScreenGadgets();
1651 CreateScreenGadgets();
1653 // may be required if audio buttons shown on tape and changed in setup menu
1655 CreateGameButtons();
1657 // map gadgets for main menu screen
1659 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1662 // copy actual game door content to door double buffer for OpenDoor()
1663 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1668 DrawMaskedBorder(fade_mask);
1673 // update screen area with special editor door
1674 redraw_mask |= REDRAW_ALL;
1677 SetMouseCursor(CURSOR_DEFAULT);
1679 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1682 static void gotoTopLevelDir(void)
1684 // move upwards until inside (but not above) top level directory
1685 while (leveldir_current->node_parent &&
1686 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1688 // write a "path" into level tree for easy navigation to last level
1689 if (leveldir_current->node_parent->node_group->cl_first == -1)
1691 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692 int leveldir_pos = posTreeInfo(leveldir_current);
1693 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1694 int cl_first, cl_cursor;
1696 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1697 cl_cursor = leveldir_pos - cl_first;
1699 leveldir_current->node_parent->node_group->cl_first = cl_first;
1700 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1703 leveldir_current = leveldir_current->node_parent;
1707 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1709 static unsigned int title_delay = 0;
1710 static int title_screen_nr = 0;
1711 static int last_sound = -1, last_music = -1;
1712 boolean return_to_main_menu = FALSE;
1713 struct TitleControlInfo *tci;
1716 if (button == MB_MENU_INITIALIZE)
1719 title_screen_nr = 0;
1720 tci = &title_controls[title_screen_nr];
1722 SetAnimStatus(getTitleAnimMode(tci));
1724 last_sound = SND_UNDEFINED;
1725 last_music = MUS_UNDEFINED;
1727 if (num_title_screens != 0)
1729 FadeSetEnterScreen();
1731 // use individual title fading instead of global "enter screen" fading
1732 fading = getTitleFading(tci);
1735 if (game_status_last_screen == GAME_MODE_INFO)
1737 if (num_title_screens == 0)
1739 // switch game mode from title screen mode back to info screen mode
1740 SetGameStatus(GAME_MODE_INFO);
1742 // store that last screen was info screen, not main menu screen
1743 game_status_last_screen = GAME_MODE_INFO;
1745 DrawInfoScreen_NotAvailable("Title screen information:",
1746 "No title screen for this level set.");
1751 FadeMenuSoundsAndMusic();
1753 FadeOut(REDRAW_ALL);
1755 // title screens may have different window size
1756 ChangeViewportPropertiesIfNeeded();
1758 // only required to update logic for redrawing global border
1762 DrawTitleScreenImage(tci->local_nr, tci->initial);
1764 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1766 sound = getTitleSound(tci);
1767 music = getTitleMusic(tci);
1769 if (sound != last_sound)
1770 PlayMenuSoundExt(sound);
1771 if (music != last_music)
1772 PlayMenuMusicExt(music);
1777 SetMouseCursor(CURSOR_NONE);
1781 DelayReached(&title_delay, 0); // reset delay counter
1786 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1787 button = MB_MENU_CHOICE;
1789 if (button == MB_MENU_LEAVE)
1791 return_to_main_menu = TRUE;
1793 else if (button == MB_MENU_CHOICE)
1795 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1797 SetGameStatus(GAME_MODE_INFO);
1799 info_mode = INFO_MODE_MAIN;
1808 if (title_screen_nr < num_title_screens)
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 sound = getTitleSound(tci);
1815 music = getTitleMusic(tci);
1817 if (last_sound != SND_UNDEFINED && sound != last_sound)
1818 FadeSound(last_sound);
1819 if (last_music != MUS_UNDEFINED && music != last_music)
1822 fading = getTitleFading(tci);
1824 FadeOut(REDRAW_ALL);
1827 DrawTitleScreenImage(tci->local_nr, tci->initial);
1829 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1831 sound = getTitleSound(tci);
1832 music = getTitleMusic(tci);
1834 if (sound != last_sound)
1835 PlayMenuSoundExt(sound);
1836 if (music != last_music)
1837 PlayMenuMusicExt(music);
1844 DelayReached(&title_delay, 0); // reset delay counter
1848 FadeMenuSoundsAndMusic();
1850 return_to_main_menu = TRUE;
1854 if (return_to_main_menu)
1856 SetMouseCursor(CURSOR_DEFAULT);
1858 // force full menu screen redraw after displaying title screens
1859 redraw_mask = REDRAW_ALL;
1861 if (game_status_last_screen == GAME_MODE_INFO)
1863 SetGameStatus(GAME_MODE_INFO);
1865 info_mode = INFO_MODE_MAIN;
1869 else // default: return to main menu
1871 SetGameStatus(GAME_MODE_MAIN);
1878 static void HandleMainMenu_SelectLevel(int step, int direction,
1879 int selected_level_nr)
1881 int old_level_nr = level_nr;
1884 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1885 new_level_nr = selected_level_nr;
1887 new_level_nr = old_level_nr + step * direction;
1889 if (new_level_nr < leveldir_current->first_level)
1890 new_level_nr = leveldir_current->first_level;
1891 if (new_level_nr > leveldir_current->last_level)
1892 new_level_nr = leveldir_current->last_level;
1894 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1896 // skipping levels is only allowed when trying to skip single level
1897 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1898 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1900 leveldir_current->handicap_level++;
1901 SaveLevelSetup_SeriesInfo();
1904 new_level_nr = leveldir_current->handicap_level;
1907 if (new_level_nr != old_level_nr)
1909 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1911 PlaySound(SND_MENU_ITEM_SELECTING);
1913 level_nr = new_level_nr;
1915 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1916 int2str(level_nr, menu.main.text.level_number.size),
1917 mci->pos_text->font);
1919 LoadLevel(level_nr);
1920 DrawPreviewLevelInitial();
1924 DrawCompleteVideoDisplay();
1926 SaveLevelSetup_SeriesInfo();
1928 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1930 // needed because DrawPreviewLevelInitial() takes some time
1936 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1938 static int choice = MAIN_CONTROL_GAME;
1939 static boolean button_pressed_last = FALSE;
1940 boolean button_pressed = FALSE;
1944 if (button == MB_MENU_INITIALIZE)
1946 DrawCursorAndText_Main(choice, TRUE, FALSE);
1951 if (mx || my) // mouse input
1955 for (i = 0; main_controls[i].nr != -1; i++)
1957 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1958 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1959 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1961 pos = main_controls[i].nr;
1967 // check if level preview was clicked
1968 if (insidePreviewRect(&preview, mx - SX, my - SY))
1969 pos = MAIN_CONTROL_GAME;
1971 // handle pressed/unpressed state for active/inactive menu buttons
1972 // (if pos != -1, "i" contains index position corresponding to "pos")
1974 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1975 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1976 button_pressed = TRUE;
1978 if (button_pressed != button_pressed_last)
1980 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1983 PlaySound(SND_MENU_BUTTON_PRESSING);
1985 PlaySound(SND_MENU_BUTTON_RELEASING);
1988 else if (dx || dy) // keyboard input
1990 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1991 choice == MAIN_CONTROL_SETUP))
1992 button = MB_MENU_CHOICE;
1997 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1999 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2001 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2003 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2005 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2007 CloseDoor(DOOR_CLOSE_2);
2009 SetGameStatus(GAME_MODE_LEVELNR);
2011 DrawChooseLevelNr();
2013 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2019 PlaySound(SND_MENU_ITEM_ACTIVATING);
2021 DrawCursorAndText_Main(choice, FALSE, FALSE);
2022 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2028 if (choice != MAIN_CONTROL_INFO &&
2029 choice != MAIN_CONTROL_SETUP)
2030 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2035 PlaySound(SND_MENU_ITEM_SELECTING);
2037 if (pos == MAIN_CONTROL_NAME)
2040 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2042 // special case: menu text "name/team" clicked -- toggle team mode
2043 setup.team_mode = !setup.team_mode;
2045 InitializeMainControls();
2046 DrawCursorAndText_Main(choice, TRUE, FALSE);
2048 DrawPreviewPlayers();
2052 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2054 HandleTypeName(strlen(setup.player_name), 0);
2057 else if (pos == MAIN_CONTROL_LEVELS)
2061 CloseDoor(DOOR_CLOSE_2);
2063 SetGameStatus(GAME_MODE_LEVELS);
2065 SaveLevelSetup_LastSeries();
2066 SaveLevelSetup_SeriesInfo();
2068 if (setup.internal.choose_from_top_leveldir)
2071 DrawChooseLevelSet();
2074 else if (pos == MAIN_CONTROL_SCORES)
2076 CloseDoor(DOOR_CLOSE_2);
2078 SetGameStatus(GAME_MODE_SCORES);
2080 DrawHallOfFame(level_nr, -1);
2082 else if (pos == MAIN_CONTROL_EDITOR)
2084 if (leveldir_current->readonly &&
2085 !strEqual(setup.player_name, "Artsoft"))
2086 Request("This level is read only!", REQ_CONFIRM);
2088 CloseDoor(DOOR_CLOSE_2);
2090 SetGameStatus(GAME_MODE_EDITOR);
2092 FadeSetEnterScreen();
2096 else if (pos == MAIN_CONTROL_INFO)
2098 CloseDoor(DOOR_CLOSE_2);
2100 SetGameStatus(GAME_MODE_INFO);
2102 info_mode = INFO_MODE_MAIN;
2106 else if (pos == MAIN_CONTROL_GAME)
2108 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2110 else if (pos == MAIN_CONTROL_SETUP)
2112 CloseDoor(DOOR_CLOSE_2);
2114 SetGameStatus(GAME_MODE_SETUP);
2116 setup_mode = SETUP_MODE_MAIN;
2120 else if (pos == MAIN_CONTROL_QUIT)
2122 SaveLevelSetup_LastSeries();
2123 SaveLevelSetup_SeriesInfo();
2125 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2126 SetGameStatus(GAME_MODE_QUIT);
2131 button_pressed_last = button_pressed;
2135 // ============================================================================
2136 // info screen functions
2137 // ============================================================================
2139 static struct TokenInfo *info_info;
2140 static int num_info_info; // number of info entries shown on screen
2141 static int max_info_info; // total number of info entries in list
2143 static void execInfoTitleScreen(void)
2145 info_mode = INFO_MODE_TITLE;
2150 static void execInfoElements(void)
2152 info_mode = INFO_MODE_ELEMENTS;
2157 static void execInfoMusic(void)
2159 info_mode = INFO_MODE_MUSIC;
2164 static void execInfoCredits(void)
2166 info_mode = INFO_MODE_CREDITS;
2171 static void execInfoProgram(void)
2173 info_mode = INFO_MODE_PROGRAM;
2178 static void execInfoVersion(void)
2180 info_mode = INFO_MODE_VERSION;
2185 static void execInfoLevelSet(void)
2187 info_mode = INFO_MODE_LEVELSET;
2192 static void execExitInfo(void)
2194 SetGameStatus(GAME_MODE_MAIN);
2199 static struct TokenInfo info_info_main[] =
2201 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2202 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2203 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2204 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2205 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2206 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2207 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2208 { TYPE_EMPTY, NULL, "" },
2209 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2214 static int getMenuTextFont(int type)
2216 if (type & (TYPE_SWITCH |
2230 static struct TokenInfo *setup_info;
2231 static struct TokenInfo setup_info_input[];
2233 static struct TokenInfo *menu_info;
2235 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2236 int screen_pos, int menu_info_pos_raw,
2239 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2240 struct TokenInfo *ti = &token_info[pos];
2241 int xpos = MENU_SCREEN_START_XPOS;
2242 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2243 int font_nr = getMenuTextFont(ti->type);
2245 if (setup_mode == SETUP_MODE_INPUT)
2246 font_nr = FONT_MENU_1;
2249 font_nr = FONT_ACTIVE(font_nr);
2251 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2253 if (ti->type & ~TYPE_SKIP_ENTRY)
2254 drawCursor(screen_pos, active);
2257 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2260 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2263 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2266 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2269 static char *window_size_text;
2270 static char *scaling_type_text;
2271 static char *network_server_text;
2273 static void drawSetupValue(int, int);
2275 static void drawMenuInfoList(int first_entry, int num_page_entries,
2276 int max_page_entries)
2280 if (first_entry + num_page_entries > max_page_entries)
2283 clearMenuListArea();
2285 for (i = 0; i < num_page_entries; i++)
2287 int menu_info_pos = first_entry + i;
2288 struct TokenInfo *si = &menu_info[menu_info_pos];
2289 void *value_ptr = si->value;
2291 // set some entries to "unchangeable" according to other variables
2292 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2293 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2294 (value_ptr == &setup.sound_music && !audio.music_available) ||
2295 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2296 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2297 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2298 si->type |= TYPE_GHOSTED;
2300 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2301 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2302 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2303 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2304 else if (si->type & ~TYPE_SKIP_ENTRY)
2305 initCursor(i, IMG_MENU_BUTTON);
2307 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2309 if (si->type & TYPE_STRING)
2313 if (value_ptr == &network_server_text)
2314 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2316 if (gadget_id != -1)
2318 struct GadgetInfo *gi = screen_gadget[gadget_id];
2319 int xpos = MENU_SCREEN_START_XPOS;
2320 int ypos = MENU_SCREEN_START_YPOS + i;
2321 int x = mSX + xpos * 32;
2322 int y = mSY + ypos * 32;
2324 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2328 if (si->type & TYPE_VALUE &&
2329 menu_info == setup_info)
2330 drawSetupValue(i, menu_info_pos);
2334 static void DrawInfoScreen_Main(void)
2336 int fade_mask = REDRAW_FIELD;
2339 if (redraw_mask & REDRAW_ALL)
2340 fade_mask = REDRAW_ALL;
2343 fade_mask = REDRAW_ALL;
2346 FadeMenuSoundsAndMusic();
2348 FreeScreenGadgets();
2349 CreateScreenGadgets();
2351 // (needed after displaying title screens which disable auto repeat)
2352 KeyboardAutoRepeatOn();
2354 FadeSetLeaveScreen();
2358 // needed if different viewport properties defined for info screen
2359 ChangeViewportPropertiesIfNeeded();
2361 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2365 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2367 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2369 info_info = info_info_main;
2371 // determine maximal number of info entries that can be displayed on screen
2373 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2376 // determine maximal number of info entries available for menu of info screen
2378 for (i = 0; info_info[i].type != 0; i++)
2381 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2383 MapScreenGadgets(max_info_info);
2385 PlayMenuSoundsAndMusic();
2387 DrawMaskedBorder(fade_mask);
2392 static void changeSetupValue(int, int, int);
2394 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2395 int mode, int num_page_entries,
2396 int max_page_entries)
2398 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2401 int *num_page_entries_last = num_page_entries_all_last[game_status];
2402 int *choice_store = choice_stores[game_status];
2403 int *first_entry_store = first_entry_stores[game_status];
2404 int choice = choice_store[mode]; // starts with 0
2405 int first_entry = first_entry_store[mode]; // starts with 0
2407 int y = choice - first_entry;
2409 boolean position_set_by_scrollbar = (dx == 999);
2410 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2413 if (button == MB_MENU_INITIALIZE)
2415 // check if number of menu page entries has changed (may happen by change
2416 // of custom artwork definition value for 'list_size' for this menu screen)
2417 // (in this case, the last menu position most probably has to be corrected)
2418 if (num_page_entries != num_page_entries_last[mode])
2420 choice_store[mode] = first_entry_store[mode] = 0;
2422 choice = first_entry = 0;
2425 num_page_entries_last[mode] = num_page_entries;
2428 // advance to first valid menu entry
2429 while (choice < num_page_entries &&
2430 menu_info[choice].type & TYPE_SKIP_ENTRY)
2433 if (position_set_by_scrollbar)
2434 first_entry = first_entry_store[mode] = dy;
2436 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2437 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2439 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2441 if (choice < first_entry)
2443 choice = first_entry;
2445 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2448 else if (choice > first_entry + num_page_entries - 1)
2450 choice = first_entry + num_page_entries - 1;
2452 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2456 choice_store[mode] = choice;
2458 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2462 else if (button == MB_MENU_LEAVE)
2464 PlaySound(SND_MENU_ITEM_SELECTING);
2466 for (i = 0; i < max_page_entries; i++)
2468 if (menu_info[i].type & TYPE_LEAVE_MENU)
2470 void (*menu_callback_function)(void) = menu_info[i].value;
2474 menu_callback_function();
2476 break; // absolutely needed because function changes 'menu_info'!
2483 if (mx || my) // mouse input
2485 x = (mx - mSX) / 32;
2486 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2488 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2490 // move cursor instead of scrolling when already at start/end of list
2491 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2493 else if (dy == +1 * SCROLL_LINE &&
2494 first_entry + num_page_entries == max_page_entries)
2497 // handle scrolling screen one line or page
2499 y + dy > num_page_entries - 1)
2501 boolean redraw = FALSE;
2503 if (ABS(dy) == SCROLL_PAGE)
2504 step = num_page_entries - 1;
2506 if (dy < 0 && first_entry > 0)
2508 // scroll page/line up
2510 first_entry -= step;
2511 if (first_entry < 0)
2516 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2518 // scroll page/line down
2520 first_entry += step;
2521 if (first_entry + num_page_entries > max_page_entries)
2522 first_entry = MAX(0, max_page_entries - num_page_entries);
2529 choice += first_entry - first_entry_store[mode];
2531 if (choice < first_entry)
2533 choice = first_entry;
2535 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2538 else if (choice > first_entry + num_page_entries - 1)
2540 choice = first_entry + num_page_entries - 1;
2542 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2549 if (choice < first_entry ||
2550 choice > first_entry + num_page_entries - 1)
2551 first_entry += SIGN(dy);
2554 first_entry_store[mode] = first_entry;
2555 choice_store[mode] = choice;
2557 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2559 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2561 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2562 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2570 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2572 if (menu_info[choice].type & menu_navigation_type ||
2573 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2574 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2575 menu_info[choice].type & TYPE_PLAYER)
2576 button = MB_MENU_CHOICE;
2581 // jump to next non-empty menu entry (up or down)
2582 while (first_entry + y > 0 &&
2583 first_entry + y < max_page_entries - 1 &&
2584 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2587 if (!IN_VIS_MENU(x, y))
2589 choice += y - y_old;
2591 if (choice < first_entry)
2592 first_entry = choice;
2593 else if (choice > first_entry + num_page_entries - 1)
2594 first_entry = choice - num_page_entries + 1;
2596 if (first_entry >= 0 &&
2597 first_entry + num_page_entries <= max_page_entries)
2599 first_entry_store[mode] = first_entry;
2601 if (choice < first_entry)
2602 choice = first_entry;
2603 else if (choice > first_entry + num_page_entries - 1)
2604 choice = first_entry + num_page_entries - 1;
2606 choice_store[mode] = choice;
2608 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2610 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2612 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2613 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2620 if (!anyScrollbarGadgetActive() &&
2621 IN_VIS_MENU(x, y) &&
2622 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2623 y >= 0 && y < num_page_entries)
2627 if (first_entry + y != choice &&
2628 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2630 PlaySound(SND_MENU_ITEM_ACTIVATING);
2632 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2633 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2635 choice = choice_store[mode] = first_entry + y;
2639 PlaySound(SND_MENU_ITEM_SELECTING);
2641 for (i = 0; menu_info[i].type != 0; i++)
2643 if (menu_info[i].type & TYPE_LEAVE_MENU)
2645 void (*menu_callback_function)(void) = menu_info[i].value;
2649 menu_callback_function();
2651 // absolutely needed because function changes 'menu_info'!
2659 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2661 PlaySound(SND_MENU_ITEM_SELECTING);
2663 // when selecting key headline, execute function for key value change
2664 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2665 menu_info[first_entry + y + 1].type & TYPE_KEY)
2668 // when selecting string value, execute function for list selection
2669 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2670 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2673 // when selecting string value, execute function for text input gadget
2674 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2675 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2678 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2680 void (*menu_callback_function)(void) =
2681 menu_info[first_entry + y].value;
2683 FadeSetFromType(menu_info[first_entry + y].type);
2685 menu_callback_function();
2687 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2689 void (*gadget_callback_function)(void) =
2690 menu_info[first_entry + y].value;
2692 gadget_callback_function();
2694 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2695 menu_info == setup_info)
2697 changeSetupValue(y, first_entry + y, dx);
2703 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2705 menu_info = info_info;
2707 HandleMenuScreen(mx, my, dx, dy, button,
2708 info_mode, num_info_info, max_info_info);
2711 static int getMenuFontSpacing(int spacing_height, int font_nr)
2713 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2715 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2719 static int getMenuTextSpacing(int spacing_height, int font_nr)
2721 return (getMenuFontSpacing(spacing_height, font_nr) +
2722 EXTRA_SPACING(game_status));
2725 static int getMenuTextStep(int spacing_height, int font_nr)
2727 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2730 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2732 int font_title = MENU_INFO_FONT_TITLE;
2733 int font_error = FONT_TEXT_2;
2734 int font_foot = MENU_INFO_FONT_FOOT;
2735 int spacing_title = menu.headline1_spacing_info[info_mode];
2736 int ystep_title = getMenuTextStep(spacing_title, font_title);
2737 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2738 int ystart2 = ystart1 + ystep_title;
2739 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2741 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2743 FadeOut(REDRAW_FIELD);
2748 DrawTextSCentered(ystart1, font_title, text_title);
2749 DrawTextSCentered(ystart2, font_error, text_error);
2751 DrawTextSCentered(ybottom, font_foot,
2752 "Press any key or button for info menu");
2754 FadeIn(REDRAW_FIELD);
2757 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2759 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2760 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2761 int font_title = MENU_INFO_FONT_TITLE;
2762 int font_foot = MENU_INFO_FONT_FOOT;
2763 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2764 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2765 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2766 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2767 int ystep = MENU_SCREEN_INFO_YSTEP;
2768 int element, action, direction;
2776 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2777 infoscreen_step[i] = infoscreen_frame[i] = 0;
2782 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2784 DrawTextSCentered(ybottom, font_foot,
2785 "Press any key or button for next page");
2791 while (helpanim_info[j].element != HELPANIM_LIST_END)
2793 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2798 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2807 j += infoscreen_step[i - start];
2809 element = helpanim_info[j].element;
2810 action = helpanim_info[j].action;
2811 direction = helpanim_info[j].direction;
2814 element = EL_UNKNOWN;
2816 if (action != -1 && direction != -1)
2817 graphic = el_act_dir2img(element, action, direction);
2818 else if (action != -1)
2819 graphic = el_act2img(element, action);
2820 else if (direction != -1)
2821 graphic = el_dir2img(element, direction);
2823 graphic = el2img(element);
2825 delay = helpanim_info[j++].delay;
2830 if (infoscreen_frame[i - start] == 0)
2833 infoscreen_frame[i - start] = delay - 1;
2837 sync_frame = delay - infoscreen_frame[i - start];
2838 infoscreen_frame[i - start]--;
2841 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2843 if (!infoscreen_frame[i - start])
2844 infoscreen_step[i - start] = 0;
2848 if (!infoscreen_frame[i - start])
2849 infoscreen_step[i - start]++;
2850 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2856 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2858 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2859 graphic, sync_frame, USE_MASKING);
2862 DrawInfoScreen_HelpText(element, action, direction, i - start);
2867 redraw_mask |= REDRAW_FIELD;
2872 static char *getHelpText(int element, int action, int direction)
2874 char token[MAX_LINE_LEN];
2876 strcpy(token, element_info[element].token_name);
2879 strcat(token, element_action_info[action].suffix);
2881 if (direction != -1)
2882 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2884 return getHashEntry(helptext_info, token);
2887 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2889 int font_nr = FONT_INFO_ELEMENTS;
2890 int font_width = getFontWidth(font_nr);
2891 int font_height = getFontHeight(font_nr);
2892 int yoffset = (TILEX - 2 * font_height) / 2;
2893 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2894 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2895 int ystep = TILEY + 4;
2896 int pad_left = xstart - SX;
2897 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2898 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2899 int max_lines_per_text = 2;
2902 if (action != -1 && direction != -1) // element.action.direction
2903 text = getHelpText(element, action, direction);
2905 if (text == NULL && action != -1) // element.action
2906 text = getHelpText(element, action, -1);
2908 if (text == NULL && direction != -1) // element.direction
2909 text = getHelpText(element, -1, direction);
2911 if (text == NULL) // base element
2912 text = getHelpText(element, -1, -1);
2914 if (text == NULL) // not found
2915 text = "No description available";
2917 if (strlen(text) <= max_chars_per_line) // only one line of text
2918 ystart += getFontHeight(font_nr) / 2;
2920 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2921 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2922 TRUE, FALSE, FALSE);
2925 static void DrawInfoScreen_TitleScreen(void)
2927 SetGameStatus(GAME_MODE_TITLE);
2932 void HandleInfoScreen_TitleScreen(int button)
2934 HandleTitleScreen(0, 0, 0, 0, button);
2937 static void DrawInfoScreen_Elements(void)
2939 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2941 FadeOut(REDRAW_FIELD);
2946 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2948 FadeIn(REDRAW_FIELD);
2951 void HandleInfoScreen_Elements(int button)
2953 static unsigned int info_delay = 0;
2954 static int num_anims;
2955 static int num_pages;
2957 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2960 if (button == MB_MENU_INITIALIZE)
2962 boolean new_element = TRUE;
2966 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2968 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2970 else if (new_element)
2973 new_element = FALSE;
2977 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2981 if (button == MB_MENU_LEAVE)
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 info_mode = INFO_MODE_MAIN;
2990 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2992 if (button != MB_MENU_INITIALIZE)
2994 PlaySound(SND_MENU_ITEM_SELECTING);
2999 if (page >= num_pages)
3001 FadeMenuSoundsAndMusic();
3003 info_mode = INFO_MODE_MAIN;
3010 FadeSetNextScreen();
3012 if (button != MB_MENU_INITIALIZE)
3013 FadeOut(REDRAW_FIELD);
3015 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3017 if (button != MB_MENU_INITIALIZE)
3018 FadeIn(REDRAW_FIELD);
3022 if (DelayReached(&info_delay, GameFrameDelay))
3023 if (page < num_pages)
3024 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3026 PlayMenuSoundIfLoop();
3030 static void DrawInfoScreen_Music(void)
3032 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3034 FadeOut(REDRAW_FIELD);
3041 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3043 FadeIn(REDRAW_FIELD);
3046 void HandleInfoScreen_Music(int button)
3048 static struct MusicFileInfo *list = NULL;
3049 int font_title = MENU_INFO_FONT_TITLE;
3050 int font_head = MENU_INFO_FONT_HEAD;
3051 int font_text = MENU_INFO_FONT_TEXT;
3052 int font_foot = MENU_INFO_FONT_FOOT;
3053 int spacing_title = menu.headline1_spacing_info[info_mode];
3054 int spacing_head = menu.headline2_spacing_info[info_mode];
3055 int ystep_title = getMenuTextStep(spacing_title, font_title);
3056 int ystep_head = getMenuTextStep(spacing_head, font_head);
3057 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3058 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3060 if (button == MB_MENU_INITIALIZE)
3062 list = music_file_info;
3066 FadeMenuSoundsAndMusic();
3071 DrawTextSCentered(ystart, font_title,
3072 "No music info for this level set.");
3074 DrawTextSCentered(ybottom, font_foot,
3075 "Press any key or button for info menu");
3081 if (button == MB_MENU_LEAVE)
3083 PlaySound(SND_MENU_ITEM_SELECTING);
3085 FadeMenuSoundsAndMusic();
3087 info_mode = INFO_MODE_MAIN;
3092 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3094 if (button != MB_MENU_INITIALIZE)
3096 PlaySound(SND_MENU_ITEM_SELECTING);
3104 FadeMenuSoundsAndMusic();
3106 info_mode = INFO_MODE_MAIN;
3112 FadeMenuSoundsAndMusic();
3114 if (list != music_file_info)
3115 FadeSetNextScreen();
3117 if (button != MB_MENU_INITIALIZE)
3118 FadeOut(REDRAW_FIELD);
3125 int sound = list->music;
3127 if (sound_info[sound].loop)
3128 PlaySoundLoop(sound);
3132 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3136 int music = list->music;
3138 if (music_info[music].loop)
3139 PlayMusicLoop(music);
3143 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3146 ystart += ystep_title;
3148 if (!strEqual(list->title, UNKNOWN_NAME))
3150 if (!strEqual(list->title_header, UNKNOWN_NAME))
3152 DrawTextSCentered(ystart, font_head, list->title_header);
3153 ystart += ystep_head;
3156 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3157 ystart += ystep_head;
3160 if (!strEqual(list->artist, UNKNOWN_NAME))
3162 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3163 DrawTextSCentered(ystart, font_head, list->artist_header);
3165 DrawTextSCentered(ystart, font_head, "by");
3167 ystart += ystep_head;
3169 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3170 ystart += ystep_head;
3173 if (!strEqual(list->album, UNKNOWN_NAME))
3175 if (!strEqual(list->album_header, UNKNOWN_NAME))
3176 DrawTextSCentered(ystart, font_head, list->album_header);
3178 DrawTextSCentered(ystart, font_head, "from the album");
3180 ystart += ystep_head;
3182 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3183 ystart += ystep_head;
3186 if (!strEqual(list->year, UNKNOWN_NAME))
3188 if (!strEqual(list->year_header, UNKNOWN_NAME))
3189 DrawTextSCentered(ystart, font_head, list->year_header);
3191 DrawTextSCentered(ystart, font_head, "from the year");
3193 ystart += ystep_head;
3195 DrawTextFCentered(ystart, font_text, "%s", list->year);
3196 ystart += ystep_head;
3199 DrawTextSCentered(ybottom, FONT_TEXT_4,
3200 "Press any key or button for next page");
3202 if (button != MB_MENU_INITIALIZE)
3203 FadeIn(REDRAW_FIELD);
3206 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3207 PlaySoundLoop(list->music);
3210 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3212 int font_title = MENU_INFO_FONT_TITLE;
3213 int font_head = MENU_INFO_FONT_HEAD;
3214 int font_text = MENU_INFO_FONT_TEXT;
3215 int font_foot = MENU_INFO_FONT_FOOT;
3216 int spacing_title = menu.headline1_spacing_info[info_mode];
3217 int spacing_head = menu.headline2_spacing_info[info_mode];
3218 int spacing_para = menu.paragraph_spacing_info[info_mode];
3219 int spacing_line = menu.line_spacing_info[info_mode];
3220 int ystep_title = getMenuTextStep(spacing_title, font_title);
3221 int ystep_head = getMenuTextStep(spacing_head, font_head);
3222 int ystep_para = getMenuTextStep(spacing_para, font_text);
3223 int ystep_line = getMenuTextStep(spacing_line, font_text);
3224 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3225 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3230 DrawTextSCentered(ystart, font_title, "Credits:");
3231 ystart += ystep_title;
3235 DrawTextSCentered(ystart, font_head,
3236 "Special thanks to");
3237 ystart += ystep_head;
3238 DrawTextSCentered(ystart, font_text,
3240 ystart += ystep_head;
3241 DrawTextSCentered(ystart, font_head,
3243 ystart += ystep_head;
3244 DrawTextSCentered(ystart, font_text,
3245 "\"Boulder Dash\"");
3246 ystart += ystep_head;
3247 DrawTextSCentered(ystart, font_head,
3249 ystart += ystep_head;
3250 DrawTextSCentered(ystart, font_text,
3252 ystart += ystep_head;
3253 DrawTextSCentered(ystart, font_head,
3255 ystart += ystep_head;
3256 DrawTextSCentered(ystart, font_text,
3257 "First Star Software");
3259 else if (screen_nr == 1)
3261 DrawTextSCentered(ystart, font_head,
3262 "Special thanks to");
3263 ystart += ystep_head;
3264 DrawTextSCentered(ystart, font_text,
3265 "Klaus Heinz & Volker Wertich");
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_head,
3269 ystart += ystep_head;
3270 DrawTextSCentered(ystart, font_text,
3271 "\"Emerald Mine\"");
3272 ystart += ystep_head;
3273 DrawTextSCentered(ystart, font_head,
3275 ystart += ystep_head;
3276 DrawTextSCentered(ystart, font_text,
3278 ystart += ystep_head;
3279 DrawTextSCentered(ystart, font_head,
3281 ystart += ystep_head;
3282 DrawTextSCentered(ystart, font_text,
3285 else if (screen_nr == 2)
3287 DrawTextSCentered(ystart, font_head,
3288 "Special thanks to");
3289 ystart += ystep_head;
3290 DrawTextSCentered(ystart, font_text,
3291 "Michael Stopp & Philip Jespersen");
3292 ystart += ystep_head;
3293 DrawTextSCentered(ystart, font_head,
3295 ystart += ystep_head;
3296 DrawTextSCentered(ystart, font_text,
3298 ystart += ystep_head;
3299 DrawTextSCentered(ystart, font_head,
3301 ystart += ystep_head;
3302 DrawTextSCentered(ystart, font_text,
3304 ystart += ystep_head;
3305 DrawTextSCentered(ystart, font_head,
3307 ystart += ystep_head;
3308 DrawTextSCentered(ystart, font_text,
3309 "Digital Integration");
3311 else if (screen_nr == 3)
3313 DrawTextSCentered(ystart, font_head,
3314 "Special thanks to");
3315 ystart += ystep_head;
3316 DrawTextSCentered(ystart, font_text,
3317 "Hiroyuki Imabayashi");
3318 ystart += ystep_head;
3319 DrawTextSCentered(ystart, font_head,
3321 ystart += ystep_head;
3322 DrawTextSCentered(ystart, font_text,
3324 ystart += ystep_head;
3325 DrawTextSCentered(ystart, font_head,
3327 ystart += ystep_head;
3328 DrawTextSCentered(ystart, font_text,
3330 ystart += ystep_head;
3331 DrawTextSCentered(ystart, font_head,
3333 ystart += ystep_head;
3334 DrawTextSCentered(ystart, font_text,
3337 else if (screen_nr == 4)
3339 DrawTextSCentered(ystart, font_head,
3340 "Special thanks to");
3341 ystart += ystep_head;
3342 DrawTextSCentered(ystart, font_text,
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_head,
3347 ystart += ystep_head;
3348 DrawTextSCentered(ystart, font_text,
3349 "J\xfcrgen Bonhagen");
3350 ystart += ystep_head;
3351 DrawTextSCentered(ystart, font_head,
3352 "for the continuous creation");
3353 ystart += ystep_line;
3354 DrawTextSCentered(ystart, font_head,
3355 "of outstanding level sets");
3357 else if (screen_nr == 5)
3359 DrawTextSCentered(ystart, font_head,
3361 ystart += ystep_head;
3362 DrawTextSCentered(ystart, font_text,
3364 ystart += ystep_head;
3365 DrawTextSCentered(ystart, font_head,
3366 "for ideas and inspiration by");
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3370 ystart += ystep_para;
3372 DrawTextSCentered(ystart, font_head,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_text,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_head,
3379 "for ideas and inspiration by");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_text,
3384 else if (screen_nr == 6)
3386 DrawTextSCentered(ystart, font_head,
3388 ystart += ystep_head;
3389 DrawTextSCentered(ystart, font_text,
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_head,
3393 "for the code base used for the");
3394 ystart += ystep_line;
3395 DrawTextSCentered(ystart, font_head,
3396 "native Emerald Mine engine");
3398 else if (screen_nr == 7)
3400 DrawTextSCentered(ystart, font_head,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_text,
3405 ystart += ystep_head;
3406 DrawTextSCentered(ystart, font_head,
3407 "for the initial DOS port");
3408 ystart += ystep_para;
3410 DrawTextSCentered(ystart, font_head,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_text,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_head,
3417 "for some additional toons");
3419 else if (screen_nr == 8)
3421 DrawTextSCentered(ystart, font_head,
3422 "And not to forget:");
3423 ystart += ystep_head;
3424 DrawTextSCentered(ystart, font_head,
3426 ystart += ystep_head;
3427 DrawTextSCentered(ystart, font_text,
3428 "All those who contributed");
3429 ystart += ystep_line;
3430 DrawTextSCentered(ystart, font_text,
3431 "levels to this game");
3432 ystart += ystep_line;
3433 DrawTextSCentered(ystart, font_text,
3437 DrawTextSCentered(ybottom, font_foot,
3438 "Press any key or button for next page");
3441 static void DrawInfoScreen_Credits(void)
3443 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3445 FadeMenuSoundsAndMusic();
3447 FadeOut(REDRAW_FIELD);
3449 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3451 FadeIn(REDRAW_FIELD);
3454 void HandleInfoScreen_Credits(int button)
3456 static int screen_nr = 0;
3457 int num_screens = 9;
3459 if (button == MB_MENU_INITIALIZE)
3463 // DrawInfoScreen_CreditsScreen(screen_nr);
3466 if (button == MB_MENU_LEAVE)
3468 PlaySound(SND_MENU_ITEM_SELECTING);
3470 info_mode = INFO_MODE_MAIN;
3475 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3477 if (button != MB_MENU_INITIALIZE)
3479 PlaySound(SND_MENU_ITEM_SELECTING);
3484 if (screen_nr >= num_screens)
3486 FadeMenuSoundsAndMusic();
3488 info_mode = INFO_MODE_MAIN;
3495 FadeSetNextScreen();
3497 if (button != MB_MENU_INITIALIZE)
3498 FadeOut(REDRAW_FIELD);
3500 DrawInfoScreen_CreditsScreen(screen_nr);
3502 if (button != MB_MENU_INITIALIZE)
3503 FadeIn(REDRAW_FIELD);
3507 PlayMenuSoundIfLoop();
3511 static void DrawInfoScreen_Program(void)
3513 int font_title = MENU_INFO_FONT_TITLE;
3514 int font_head = MENU_INFO_FONT_HEAD;
3515 int font_text = MENU_INFO_FONT_TEXT;
3516 int font_foot = MENU_INFO_FONT_FOOT;
3517 int spacing_title = menu.headline1_spacing_info[info_mode];
3518 int spacing_head = menu.headline2_spacing_info[info_mode];
3519 int spacing_para = menu.paragraph_spacing_info[info_mode];
3520 int spacing_line = menu.line_spacing_info[info_mode];
3521 int ystep_title = getMenuTextStep(spacing_title, font_title);
3522 int ystep_head = getMenuTextStep(spacing_head, font_head);
3523 int ystep_para = getMenuTextStep(spacing_para, font_text);
3524 int ystep_line = getMenuTextStep(spacing_line, font_text);
3525 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3526 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3528 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3530 FadeOut(REDRAW_FIELD);
3535 DrawTextSCentered(ystart, font_title, "Program Information:");
3536 ystart += ystep_title;
3538 DrawTextSCentered(ystart, font_head,
3539 "This game is Freeware!");
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_head,
3542 "If you like it, send e-mail to:");
3543 ystart += ystep_head;
3544 DrawTextSCentered(ystart, font_text,
3545 setup.internal.program_email);
3546 ystart += ystep_para;
3548 DrawTextSCentered(ystart, font_head,
3549 "More information and levels:");
3550 ystart += ystep_head;
3551 DrawTextSCentered(ystart, font_text,
3552 setup.internal.program_website);
3553 ystart += ystep_para;
3555 DrawTextSCentered(ystart, font_head,
3556 "If you have created new levels,");
3557 ystart += ystep_line;
3558 DrawTextSCentered(ystart, font_head,
3559 "send them to me to include them!");
3560 ystart += ystep_head;
3561 DrawTextSCentered(ystart, font_head,
3564 DrawTextSCentered(ybottom, font_foot,
3565 "Press any key or button for info menu");
3567 FadeIn(REDRAW_FIELD);
3570 void HandleInfoScreen_Program(int button)
3572 if (button == MB_MENU_LEAVE)
3574 PlaySound(SND_MENU_ITEM_SELECTING);
3576 info_mode = INFO_MODE_MAIN;
3581 else if (button == MB_MENU_CHOICE)
3583 PlaySound(SND_MENU_ITEM_SELECTING);
3585 FadeMenuSoundsAndMusic();
3587 info_mode = INFO_MODE_MAIN;
3592 PlayMenuSoundIfLoop();
3596 static void DrawInfoScreen_Version(void)
3598 int font_title = MENU_INFO_FONT_TITLE;
3599 int font_head = MENU_INFO_FONT_HEAD;
3600 int font_text = MENU_INFO_FONT_TEXT;
3601 int font_foot = MENU_INFO_FONT_FOOT;
3602 int spacing_title = menu.headline1_spacing_info[info_mode];
3603 int spacing_head = menu.headline2_spacing_info[info_mode];
3604 int spacing_para = menu.paragraph_spacing_info[info_mode];
3605 int spacing_line = menu.line_spacing_info[info_mode];
3606 int xstep = getFontWidth(font_text);
3607 int ystep_title = getMenuTextStep(spacing_title, font_title);
3608 int ystep_head = getMenuTextStep(spacing_head, font_head);
3609 int ystep_para = getMenuTextStep(spacing_para, font_text);
3610 int ystep_line = getMenuTextStep(spacing_line, font_text);
3611 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3612 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3613 int xstart1 = mSX - SX + 2 * xstep;
3614 int xstart2 = mSX - SX + 18 * xstep;
3615 int xstart3 = mSX - SX + 28 * xstep;
3616 SDL_version sdl_version_compiled;
3617 const SDL_version *sdl_version_linked;
3618 int driver_name_len = 10;
3619 SDL_version sdl_version_linked_ext;
3620 const char *driver_name = NULL;
3622 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3624 FadeOut(REDRAW_FIELD);
3629 DrawTextSCentered(ystart, font_title, "Version Information:");
3630 ystart += ystep_title;
3632 DrawTextF(xstart1, ystart, font_head, "Name");
3633 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3634 ystart += ystep_line;
3636 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3638 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3639 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3640 ystart += ystep_line;
3642 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3643 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3644 ystart += ystep_line;
3648 DrawTextF(xstart1, ystart, font_head, "Version");
3649 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3650 ystart += ystep_line;
3653 DrawTextF(xstart1, ystart, font_head, "Platform");
3654 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3655 ystart += ystep_line;
3657 DrawTextF(xstart1, ystart, font_head, "Target");
3658 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3659 ystart += ystep_line;
3661 DrawTextF(xstart1, ystart, font_head, "Source date");
3662 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3663 ystart += ystep_para;
3665 DrawTextF(xstart1, ystart, font_head, "Library");
3666 DrawTextF(xstart2, ystart, font_head, "compiled");
3667 DrawTextF(xstart3, ystart, font_head, "linked");
3668 ystart += ystep_head;
3670 SDL_VERSION(&sdl_version_compiled);
3671 SDL_GetVersion(&sdl_version_linked_ext);
3672 sdl_version_linked = &sdl_version_linked_ext;
3674 DrawTextF(xstart1, ystart, font_text, "SDL");
3675 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3676 sdl_version_compiled.major,
3677 sdl_version_compiled.minor,
3678 sdl_version_compiled.patch);
3679 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3680 sdl_version_linked->major,
3681 sdl_version_linked->minor,
3682 sdl_version_linked->patch);
3683 ystart += ystep_line;
3685 SDL_IMAGE_VERSION(&sdl_version_compiled);
3686 sdl_version_linked = IMG_Linked_Version();
3688 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3689 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3690 sdl_version_compiled.major,
3691 sdl_version_compiled.minor,
3692 sdl_version_compiled.patch);
3693 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3694 sdl_version_linked->major,
3695 sdl_version_linked->minor,
3696 sdl_version_linked->patch);
3697 ystart += ystep_line;
3699 SDL_MIXER_VERSION(&sdl_version_compiled);
3700 sdl_version_linked = Mix_Linked_Version();
3702 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3703 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3704 sdl_version_compiled.major,
3705 sdl_version_compiled.minor,
3706 sdl_version_compiled.patch);
3707 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3708 sdl_version_linked->major,
3709 sdl_version_linked->minor,
3710 sdl_version_linked->patch);
3711 ystart += ystep_line;
3713 SDL_NET_VERSION(&sdl_version_compiled);
3714 sdl_version_linked = SDLNet_Linked_Version();
3716 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3717 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3718 sdl_version_compiled.major,
3719 sdl_version_compiled.minor,
3720 sdl_version_compiled.patch);
3721 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3722 sdl_version_linked->major,
3723 sdl_version_linked->minor,
3724 sdl_version_linked->patch);
3725 ystart += ystep_para;
3727 DrawTextF(xstart1, ystart, font_head, "Driver");
3728 DrawTextF(xstart2, ystart, font_head, "Requested");
3729 DrawTextF(xstart3, ystart, font_head, "Used");
3730 ystart += ystep_head;
3732 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3734 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3735 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3736 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3737 ystart += ystep_line;
3739 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3741 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3742 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3743 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3745 DrawTextSCentered(ybottom, font_foot,
3746 "Press any key or button for info menu");
3748 FadeIn(REDRAW_FIELD);
3751 void HandleInfoScreen_Version(int button)
3753 if (button == MB_MENU_LEAVE)
3755 PlaySound(SND_MENU_ITEM_SELECTING);
3757 info_mode = INFO_MODE_MAIN;
3762 else if (button == MB_MENU_CHOICE)
3764 PlaySound(SND_MENU_ITEM_SELECTING);
3766 FadeMenuSoundsAndMusic();
3768 info_mode = INFO_MODE_MAIN;
3773 PlayMenuSoundIfLoop();
3777 static void DrawInfoScreen_LevelSet(void)
3779 struct TitleMessageInfo *tmi = &readme;
3780 char *filename = getLevelSetInfoFilename();
3781 char *title = "Level Set Information:";
3782 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3783 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3785 if (filename == NULL)
3787 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3792 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3794 FadeOut(REDRAW_FIELD);
3799 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3801 // if x position set to "-1", automatically determine by playfield width
3803 tmi->x = SXSIZE / 2;
3805 // if y position set to "-1", use static default value
3809 // if width set to "-1", automatically determine by playfield width
3810 if (tmi->width == -1)
3811 tmi->width = SXSIZE - 2 * TILEX;
3813 // if height set to "-1", automatically determine by playfield height
3814 if (tmi->height == -1)
3815 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3817 // if chars set to "-1", automatically determine by text and font width
3818 if (tmi->chars == -1)
3819 tmi->chars = tmi->width / getFontWidth(tmi->font);
3821 tmi->width = tmi->chars * getFontWidth(tmi->font);
3823 // if lines set to "-1", automatically determine by text and font height
3824 if (tmi->lines == -1)
3825 tmi->lines = tmi->height / getFontHeight(tmi->font);
3827 tmi->height = tmi->lines * getFontHeight(tmi->font);
3829 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3830 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3831 tmi->autowrap, tmi->centered, tmi->parse_comments);
3833 DrawTextSCentered(ybottom, FONT_TEXT_4,
3834 "Press any key or button for info menu");
3836 FadeIn(REDRAW_FIELD);
3839 static void HandleInfoScreen_LevelSet(int button)
3841 if (button == MB_MENU_LEAVE)
3843 PlaySound(SND_MENU_ITEM_SELECTING);
3845 info_mode = INFO_MODE_MAIN;
3850 else if (button == MB_MENU_CHOICE)
3852 PlaySound(SND_MENU_ITEM_SELECTING);
3854 FadeMenuSoundsAndMusic();
3856 info_mode = INFO_MODE_MAIN;
3861 PlayMenuSoundIfLoop();
3865 static void DrawInfoScreen(void)
3867 if (info_mode == INFO_MODE_TITLE)
3868 DrawInfoScreen_TitleScreen();
3869 else if (info_mode == INFO_MODE_ELEMENTS)
3870 DrawInfoScreen_Elements();
3871 else if (info_mode == INFO_MODE_MUSIC)
3872 DrawInfoScreen_Music();
3873 else if (info_mode == INFO_MODE_CREDITS)
3874 DrawInfoScreen_Credits();
3875 else if (info_mode == INFO_MODE_PROGRAM)
3876 DrawInfoScreen_Program();
3877 else if (info_mode == INFO_MODE_VERSION)
3878 DrawInfoScreen_Version();
3879 else if (info_mode == INFO_MODE_LEVELSET)
3880 DrawInfoScreen_LevelSet();
3882 DrawInfoScreen_Main();
3884 if (info_mode != INFO_MODE_MAIN &&
3885 info_mode != INFO_MODE_TITLE &&
3886 info_mode != INFO_MODE_MUSIC)
3887 PlayMenuSoundsAndMusic();
3890 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3892 if (info_mode == INFO_MODE_TITLE)
3893 HandleInfoScreen_TitleScreen(button);
3894 else if (info_mode == INFO_MODE_ELEMENTS)
3895 HandleInfoScreen_Elements(button);
3896 else if (info_mode == INFO_MODE_MUSIC)
3897 HandleInfoScreen_Music(button);
3898 else if (info_mode == INFO_MODE_CREDITS)
3899 HandleInfoScreen_Credits(button);
3900 else if (info_mode == INFO_MODE_PROGRAM)
3901 HandleInfoScreen_Program(button);
3902 else if (info_mode == INFO_MODE_VERSION)
3903 HandleInfoScreen_Version(button);
3904 else if (info_mode == INFO_MODE_LEVELSET)
3905 HandleInfoScreen_LevelSet(button);
3907 HandleInfoScreen_Main(mx, my, dx, dy, button);
3911 // ============================================================================
3912 // type name functions
3913 // ============================================================================
3915 void HandleTypeName(int newxpos, Key key)
3917 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3918 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3919 struct TextPosInfo *pos = mci->pos_input;
3920 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3921 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3922 static int xpos = 0;
3923 int font_nr = pos->font;
3924 int font_active_nr = FONT_ACTIVE(font_nr);
3925 int font_width = getFontWidth(font_active_nr);
3926 char key_char = getValidConfigValueChar(getCharFromKey(key));
3927 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3928 boolean is_active = TRUE;
3930 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3934 strcpy(last_player_name, setup.player_name);
3938 StartTextInput(startx, starty, pos->width, pos->height);
3940 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3942 setup.player_name[xpos] = key_char;
3943 setup.player_name[xpos + 1] = 0;
3947 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3951 setup.player_name[xpos] = 0;
3953 else if (key == KSYM_Return && xpos > 0)
3959 SetGameStatus(GAME_MODE_MAIN);
3961 else if (key == KSYM_Escape)
3963 strcpy(setup.player_name, last_player_name);
3967 SetGameStatus(GAME_MODE_MAIN);
3972 pos->width = (strlen(setup.player_name) + 1) * font_width;
3973 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3975 DrawText(startx, starty, setup.player_name, font_active_nr);
3976 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3980 pos->width = strlen(setup.player_name) * font_width;
3981 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3983 DrawText(startx, starty, setup.player_name, font_nr);
3990 // ============================================================================
3991 // tree menu functions
3992 // ============================================================================
3994 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3996 if (game_status != GAME_MODE_SETUP ||
3997 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4000 int max_text_size = 0;
4003 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4004 max_text_size = MAX(max_text_size, strlen(node->name));
4006 int num_entries = numTreeInfoInGroup(ti);
4007 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4008 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4009 int button_width = SC_MENUBUTTON_XSIZE;
4010 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4011 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4012 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4013 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4014 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4015 int align_xoffset = MAX(0, align_xoffset_raw);
4017 return align_xoffset;
4020 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4022 if (game_status != GAME_MODE_SETUP ||
4023 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4026 int num_entries = numTreeInfoInGroup(ti);
4027 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4028 int font_height = getFontHeight(FONT_TEXT_1);
4029 int text_height = font_height * num_page_entries;
4030 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4031 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4032 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4033 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4034 int align_yoffset = MAX(0, align_yoffset_raw);
4036 return align_yoffset;
4039 static void DrawChooseTree(TreeInfo **ti_ptr)
4041 int fade_mask = REDRAW_FIELD;
4044 fade_mask = REDRAW_ALL;
4046 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4048 SetGameStatus(GAME_MODE_MAIN);
4057 FreeScreenGadgets();
4058 CreateScreenGadgets();
4062 // needed if different viewport properties defined for choosing level (set)
4063 ChangeViewportPropertiesIfNeeded();
4065 if (game_status == GAME_MODE_LEVELNR)
4066 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4067 else if (game_status == GAME_MODE_LEVELS)
4068 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4072 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4074 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4075 MapScreenTreeGadgets(*ti_ptr);
4077 DrawMaskedBorder(fade_mask);
4082 static void drawChooseTreeList(int first_entry, int num_page_entries,
4085 int num_entries = numTreeInfoInGroup(ti);
4086 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4087 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4088 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4089 int font_nr = FONT_TEXT_1;
4090 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4092 char *title_string = NULL;
4093 int yoffset_sets = MENU_TITLE1_YPOS;
4094 int yoffset_setup = 16;
4095 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4096 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4098 title_string = ti->infotext;
4100 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4102 clearMenuListArea();
4104 for (i = 0; i < num_page_entries; i++)
4106 TreeInfo *node, *node_first;
4107 int entry_pos = first_entry + i;
4108 int xpos = MENU_SCREEN_START_XPOS;
4109 int ypos = MENU_SCREEN_START_YPOS + i;
4110 int startx = amSX + xpos * 32;
4111 int starty = amSY + ypos * 32;
4112 int startx_text = startx + font_xoffset;
4113 int endx_text = amSX + screen_width;
4114 int max_text_size = endx_text - startx_text;
4115 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4116 char buffer[max_buffer_len + 1];
4118 node_first = getTreeInfoFirstGroupEntry(ti);
4119 node = getTreeInfoFromPos(node_first, entry_pos);
4121 strncpy(buffer, node->name, max_buffer_len);
4122 buffer[max_buffer_len] = '\0';
4124 DrawText(startx, starty, buffer, font_nr + node->color);
4126 if (node->parent_link)
4127 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4128 else if (node->level_group)
4129 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4131 initCursor(i, IMG_MENU_BUTTON);
4134 redraw_mask |= REDRAW_FIELD;
4137 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4139 TreeInfo *node, *node_first;
4140 int x, last_redraw_mask = redraw_mask;
4141 int ypos = MENU_TITLE2_YPOS;
4142 int font_nr = FONT_TITLE_2;
4144 if (ti->type == TREE_TYPE_LEVEL_NR)
4145 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4147 if (ti->type != TREE_TYPE_LEVEL_DIR)
4150 node_first = getTreeInfoFirstGroupEntry(ti);
4151 node = getTreeInfoFromPos(node_first, entry_pos);
4153 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4155 if (node->parent_link)
4156 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4157 node->node_parent->name);
4158 else if (node->level_group)
4159 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4161 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4162 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4163 node->levels, (node->levels > 1 ? "levels" : "level"),
4166 // let BackToFront() redraw only what is needed
4167 redraw_mask = last_redraw_mask;
4168 for (x = 0; x < SCR_FIELDX; x++)
4169 MarkTileDirty(x, 1);
4172 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4175 TreeInfo *ti = *ti_ptr;
4177 int y = ti->cl_cursor;
4178 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4179 int num_entries = numTreeInfoInGroup(ti);
4180 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4181 boolean position_set_by_scrollbar = (dx == 999);
4183 if (button == MB_MENU_INITIALIZE)
4185 int num_entries = numTreeInfoInGroup(ti);
4186 int entry_pos = posTreeInfo(ti);
4188 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4189 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4191 if (ti->cl_first == -1)
4193 // only on initialization
4194 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4195 ti->cl_cursor = entry_pos - ti->cl_first;
4197 else if (ti->cl_cursor >= num_page_entries ||
4198 (num_entries > num_page_entries &&
4199 num_entries - ti->cl_first < num_page_entries))
4201 // only after change of list size (by custom graphic configuration)
4202 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4203 ti->cl_cursor = entry_pos - ti->cl_first;
4206 if (position_set_by_scrollbar)
4209 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4212 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4213 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4214 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4218 else if (button == MB_MENU_LEAVE)
4222 PlaySound(SND_MENU_ITEM_SELECTING);
4224 if (ti->node_parent)
4226 *ti_ptr = ti->node_parent;
4227 DrawChooseTree(ti_ptr);
4229 else if (game_status == GAME_MODE_SETUP)
4231 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4232 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4233 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4235 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4236 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4237 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4238 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4239 execSetupGraphics();
4240 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4241 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4242 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4244 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4245 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4246 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4247 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4248 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4249 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4250 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4251 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4258 if (game_status == GAME_MODE_LEVELNR)
4260 int new_level_nr = atoi(level_number_current->identifier);
4262 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4265 SetGameStatus(GAME_MODE_MAIN);
4273 if (mx || my) // mouse input
4275 x = (mx - amSX) / 32;
4276 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4278 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4280 // move cursor instead of scrolling when already at start/end of list
4281 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4283 else if (dy == +1 * SCROLL_LINE &&
4284 ti->cl_first + num_page_entries == num_entries)
4287 // handle scrolling screen one line or page
4288 if (ti->cl_cursor + dy < 0 ||
4289 ti->cl_cursor + dy > num_page_entries - 1)
4291 boolean redraw = FALSE;
4293 if (ABS(dy) == SCROLL_PAGE)
4294 step = num_page_entries - 1;
4296 if (dy < 0 && ti->cl_first > 0)
4298 // scroll page/line up
4300 ti->cl_first -= step;
4301 if (ti->cl_first < 0)
4306 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4308 // scroll page/line down
4310 ti->cl_first += step;
4311 if (ti->cl_first + num_page_entries > num_entries)
4312 ti->cl_first = MAX(0, num_entries - num_page_entries);
4319 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4320 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4321 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4323 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4330 // handle moving cursor one line
4331 y = ti->cl_cursor + dy;
4336 TreeInfo *node_first, *node_cursor;
4337 int entry_pos = ti->cl_first + y;
4339 node_first = getTreeInfoFirstGroupEntry(ti);
4340 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4342 if (node_cursor->node_group)
4346 PlaySound(SND_MENU_ITEM_SELECTING);
4348 node_cursor->cl_first = ti->cl_first;
4349 node_cursor->cl_cursor = ti->cl_cursor;
4350 *ti_ptr = node_cursor->node_group;
4351 DrawChooseTree(ti_ptr);
4356 else if (dx == -1 && ti->node_parent)
4360 PlaySound(SND_MENU_ITEM_SELECTING);
4362 *ti_ptr = ti->node_parent;
4363 DrawChooseTree(ti_ptr);
4368 if (!anyScrollbarGadgetActive() &&
4369 IN_VIS_MENU(x, y) &&
4370 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4371 y >= 0 && y < num_page_entries)
4375 if (y != ti->cl_cursor)
4377 PlaySound(SND_MENU_ITEM_ACTIVATING);
4379 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4380 drawChooseTreeCursor(y, TRUE);
4381 drawChooseTreeInfo(ti->cl_first + y, ti);
4387 if (game_status == GAME_MODE_SETUP)
4389 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4390 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4391 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4393 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4394 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4395 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4396 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4397 execSetupGraphics();
4398 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4399 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4400 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4402 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4403 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4404 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4405 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4406 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4407 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4408 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4409 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4418 TreeInfo *node_first, *node_cursor;
4419 int entry_pos = ti->cl_first + y;
4421 PlaySound(SND_MENU_ITEM_SELECTING);
4423 node_first = getTreeInfoFirstGroupEntry(ti);
4424 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4426 if (node_cursor->node_group)
4430 node_cursor->cl_first = ti->cl_first;
4431 node_cursor->cl_cursor = ti->cl_cursor;
4432 *ti_ptr = node_cursor->node_group;
4433 DrawChooseTree(ti_ptr);
4435 else if (node_cursor->parent_link)
4439 *ti_ptr = node_cursor->node_parent;
4440 DrawChooseTree(ti_ptr);
4446 node_cursor->cl_first = ti->cl_first;
4447 node_cursor->cl_cursor = ti->cl_cursor;
4448 *ti_ptr = node_cursor;
4450 if (ti->type == TREE_TYPE_LEVEL_DIR)
4452 LoadLevelSetup_SeriesInfo();
4454 SaveLevelSetup_LastSeries();
4455 SaveLevelSetup_SeriesInfo();
4459 if (game_status == GAME_MODE_SETUP)
4461 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4462 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4463 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4465 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4466 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4467 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4468 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4469 execSetupGraphics();
4470 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4471 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4472 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4474 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4475 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4476 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4477 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4478 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4481 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4488 if (game_status == GAME_MODE_LEVELNR)
4490 int new_level_nr = atoi(level_number_current->identifier);
4492 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4495 SetGameStatus(GAME_MODE_MAIN);
4504 void DrawChooseLevelSet(void)
4506 FadeMenuSoundsAndMusic();
4508 DrawChooseTree(&leveldir_current);
4510 PlayMenuSoundsAndMusic();
4513 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4515 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4518 void DrawChooseLevelNr(void)
4522 FadeMenuSoundsAndMusic();
4524 if (level_number != NULL)
4526 freeTreeInfo(level_number);
4528 level_number = NULL;
4531 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4533 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4534 char identifier[32], name[32];
4537 // temporarily load level info to get level name
4538 LoadLevelInfoOnly(i);
4540 ti->node_top = &level_number;
4541 ti->sort_priority = 10000 + value;
4542 ti->color = (level.no_level_file ? FC_BLUE :
4543 LevelStats_getSolved(i) ? FC_GREEN :
4544 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4546 snprintf(identifier, sizeof(identifier), "%d", value);
4547 snprintf(name, sizeof(name), "%03d: %s", value,
4548 (level.no_level_file ? "(no file)" : level.name));
4550 setString(&ti->identifier, identifier);
4551 setString(&ti->name, name);
4552 setString(&ti->name_sorting, name);
4554 pushTreeInfo(&level_number, ti);
4557 // sort level number values to start with lowest level number
4558 sortTreeInfo(&level_number);
4560 // set current level number to current level number
4561 level_number_current =
4562 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4564 // if that also fails, set current level number to first available level
4565 if (level_number_current == NULL)
4566 level_number_current = level_number;
4568 DrawChooseTree(&level_number_current);
4570 PlayMenuSoundsAndMusic();
4573 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4575 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4578 void DrawHallOfFame(int level_nr, int highlight_position)
4580 int fade_mask = REDRAW_FIELD;
4583 fade_mask = REDRAW_ALL;
4586 FadeMenuSoundsAndMusic();
4588 // (this is needed when called from GameEnd() after winning a game)
4589 KeyboardAutoRepeatOn();
4591 // (this is needed when called from GameEnd() after winning a game)
4592 SetDrawDeactivationMask(REDRAW_NONE);
4593 SetDrawBackgroundMask(REDRAW_FIELD);
4595 if (highlight_position < 0)
4596 LoadScore(level_nr);
4598 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4600 FadeSetEnterScreen();
4604 // needed if different viewport properties defined for scores
4605 ChangeViewportPropertiesIfNeeded();
4607 PlayMenuSoundsAndMusic();
4609 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4611 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4613 DrawMaskedBorder(fade_mask);
4618 static void drawHallOfFameList(int level_nr, int first_entry,
4619 int highlight_position)
4623 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4626 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4627 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4628 "HighScores of Level %d", level_nr);
4630 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4632 int entry = first_entry + i;
4633 boolean active = (entry == highlight_position);
4634 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4635 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4636 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4637 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4638 int dxoff = getFontDrawOffsetX(font_nr1);
4639 int dx1 = 3 * getFontWidth(font_nr1);
4640 int dx2 = dx1 + getFontWidth(font_nr1);
4641 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4642 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4643 int sy = mSY + 64 + i * 32;
4645 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4646 DrawText(mSX + dx1, sy, ".", font_nr1);
4648 for (j = 0; j < num_dots; j++)
4649 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4651 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4652 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4654 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4657 redraw_mask |= REDRAW_FIELD;
4660 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4662 static int level_nr = 0;
4663 static int first_entry = 0;
4664 static int highlight_position = 0;
4665 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4667 if (button == MB_MENU_INITIALIZE)
4671 highlight_position = my;
4673 drawHallOfFameList(level_nr, first_entry, highlight_position);
4678 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4679 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4683 if (first_entry > 0)
4685 first_entry -= step;
4686 if (first_entry < 0)
4689 drawHallOfFameList(level_nr, first_entry, highlight_position);
4694 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4696 first_entry += step;
4697 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4698 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4700 drawHallOfFameList(level_nr, first_entry, highlight_position);
4703 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4705 PlaySound(SND_MENU_ITEM_SELECTING);
4707 FadeSound(SND_BACKGROUND_SCORES);
4709 if (game_status_last_screen == GAME_MODE_PLAYING &&
4710 setup.auto_play_next_level && setup.increment_levels &&
4711 level_nr < leveldir_current->last_level &&
4714 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4718 SetGameStatus(GAME_MODE_MAIN);
4724 if (game_status == GAME_MODE_SCORES)
4725 PlayMenuSoundIfLoop();
4729 // ============================================================================
4730 // setup screen functions
4731 // ============================================================================
4733 static struct TokenInfo *setup_info;
4734 static int num_setup_info; // number of setup entries shown on screen
4735 static int max_setup_info; // total number of setup entries in list
4737 static char *window_size_text;
4738 static char *scaling_type_text;
4739 static char *rendering_mode_text;
4740 static char *vsync_mode_text;
4741 static char *scroll_delay_text;
4742 static char *snapshot_mode_text;
4743 static char *game_speed_text;
4744 static char *network_server_text;
4745 static char *graphics_set_name;
4746 static char *sounds_set_name;
4747 static char *music_set_name;
4748 static char *volume_simple_text;
4749 static char *volume_loops_text;
4750 static char *volume_music_text;
4751 static char *touch_controls_text;
4752 static char *move_distance_text;
4753 static char *drop_distance_text;
4754 static char *transparency_text;
4755 static char *grid_size_text[2][2];
4757 static void execSetupMain(void)
4759 setup_mode = SETUP_MODE_MAIN;
4764 static void execSetupGame_setGameSpeeds(boolean update_value)
4766 if (setup.game_speed_extended)
4768 game_speeds_list = game_speeds_list_extended;
4769 game_speeds = game_speeds_extended;
4773 game_speeds_list = game_speeds_list_normal;
4774 game_speeds = game_speeds_normal;
4777 if (game_speeds == NULL)
4781 for (i = 0; game_speeds_list[i].value != -1; i++)
4783 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4784 char identifier[32], name[32];
4785 int value = game_speeds_list[i].value;
4786 char *text = game_speeds_list[i].text;
4788 ti->node_top = &game_speeds;
4789 ti->sort_priority = 10000 - value;
4791 sprintf(identifier, "%d", value);
4792 sprintf(name, "%s", text);
4794 setString(&ti->identifier, identifier);
4795 setString(&ti->name, name);
4796 setString(&ti->name_sorting, name);
4797 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4799 pushTreeInfo(&game_speeds, ti);
4802 // sort game speed values to start with slowest game speed
4803 sortTreeInfo(&game_speeds);
4805 update_value = TRUE;
4810 // set current game speed to configured game speed value
4811 game_speed_current =
4812 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4814 // if that fails, set current game speed to reliable default value
4815 if (game_speed_current == NULL)
4816 game_speed_current =
4817 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4819 // if that also fails, set current game speed to first available speed
4820 if (game_speed_current == NULL)
4821 game_speed_current = game_speeds;
4823 if (setup.game_speed_extended)
4824 game_speeds_extended = game_speeds;
4826 game_speeds_normal = game_speeds;
4829 setup.game_frame_delay = atoi(game_speed_current->identifier);
4831 // needed for displaying game speed text instead of identifier
4832 game_speed_text = game_speed_current->name;
4835 static void execSetupGame_setScrollDelays(void)
4837 if (scroll_delays == NULL)
4841 for (i = 0; scroll_delays_list[i].value != -1; i++)
4843 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4844 char identifier[32], name[32];
4845 int value = scroll_delays_list[i].value;
4846 char *text = scroll_delays_list[i].text;
4848 ti->node_top = &scroll_delays;
4849 ti->sort_priority = value;
4851 sprintf(identifier, "%d", value);
4852 sprintf(name, "%s", text);
4854 setString(&ti->identifier, identifier);
4855 setString(&ti->name, name);
4856 setString(&ti->name_sorting, name);
4857 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4859 pushTreeInfo(&scroll_delays, ti);
4862 // sort scroll delay values to start with lowest scroll delay value
4863 sortTreeInfo(&scroll_delays);
4865 // set current scroll delay value to configured scroll delay value
4866 scroll_delay_current =
4867 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4869 // if that fails, set current scroll delay to reliable default value
4870 if (scroll_delay_current == NULL)
4871 scroll_delay_current =
4872 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4874 // if that also fails, set current scroll delay to first available value
4875 if (scroll_delay_current == NULL)
4876 scroll_delay_current = scroll_delays;
4879 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4881 // needed for displaying scroll delay text instead of identifier
4882 scroll_delay_text = scroll_delay_current->name;
4885 static void execSetupGame_setSnapshotModes(void)
4887 if (snapshot_modes == NULL)
4891 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4894 char identifier[32], name[32];
4895 char *value = snapshot_modes_list[i].value;
4896 char *text = snapshot_modes_list[i].text;
4898 ti->node_top = &snapshot_modes;
4899 ti->sort_priority = i;
4901 sprintf(identifier, "%s", value);
4902 sprintf(name, "%s", text);
4904 setString(&ti->identifier, identifier);
4905 setString(&ti->name, name);
4906 setString(&ti->name_sorting, name);
4907 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4909 pushTreeInfo(&snapshot_modes, ti);
4912 // sort snapshot mode values to start with lowest snapshot mode value
4913 sortTreeInfo(&snapshot_modes);
4915 // set current snapshot mode value to configured snapshot mode value
4916 snapshot_mode_current =
4917 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4919 // if that fails, set current snapshot mode to reliable default value
4920 if (snapshot_mode_current == NULL)
4921 snapshot_mode_current =
4922 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4924 // if that also fails, set current snapshot mode to first available value
4925 if (snapshot_mode_current == NULL)
4926 snapshot_mode_current = snapshot_modes;
4929 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4931 // needed for displaying snapshot mode text instead of identifier
4932 snapshot_mode_text = snapshot_mode_current->name;
4935 static void execSetupGame_setNetworkServerText(void)
4937 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4939 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4943 strncpy(network_server_hostname, setup.network_server_hostname,
4944 MAX_SETUP_TEXT_INPUT_LEN);
4945 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4948 // needed for displaying network server text instead of identifier
4949 network_server_text = network_server_hostname;
4952 static void execSetupGame(void)
4954 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4956 execSetupGame_setGameSpeeds(FALSE);
4957 execSetupGame_setScrollDelays();
4958 execSetupGame_setSnapshotModes();
4960 execSetupGame_setNetworkServerText();
4962 setup_mode = SETUP_MODE_GAME;
4966 // check if vsync needs to be disabled for this game speed to work
4967 if (check_vsync_mode)
4968 DisableVsyncIfNeeded();
4971 static void execSetupChooseGameSpeed(void)
4973 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4978 static void execSetupChooseScrollDelay(void)
4980 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4985 static void execSetupChooseSnapshotMode(void)
4987 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4992 static void execSetupEditor(void)
4994 setup_mode = SETUP_MODE_EDITOR;
4999 static void execSetupGraphics_setWindowSizes(boolean update_list)
5001 if (window_sizes != NULL && update_list)
5003 freeTreeInfo(window_sizes);
5005 window_sizes = NULL;
5008 if (window_sizes == NULL)
5010 boolean current_window_size_found = FALSE;
5013 for (i = 0; window_sizes_list[i].value != -1; i++)
5015 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5016 char identifier[32], name[32];
5017 int value = window_sizes_list[i].value;
5018 char *text = window_sizes_list[i].text;
5020 ti->node_top = &window_sizes;
5021 ti->sort_priority = value;
5023 sprintf(identifier, "%d", value);
5024 sprintf(name, "%s", text);
5026 setString(&ti->identifier, identifier);
5027 setString(&ti->name, name);
5028 setString(&ti->name_sorting, name);
5029 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5031 pushTreeInfo(&window_sizes, ti);
5033 if (value == setup.window_scaling_percent)
5034 current_window_size_found = TRUE;
5037 if (!current_window_size_found)
5039 // add entry for non-preset window scaling value
5041 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5042 char identifier[32], name[32];
5043 int value = setup.window_scaling_percent;
5045 ti->node_top = &window_sizes;
5046 ti->sort_priority = value;
5048 sprintf(identifier, "%d", value);
5049 sprintf(name, "%d %% (Current)", value);
5051 setString(&ti->identifier, identifier);
5052 setString(&ti->name, name);
5053 setString(&ti->name_sorting, name);
5054 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5056 pushTreeInfo(&window_sizes, ti);
5059 // sort window size values to start with lowest window size value
5060 sortTreeInfo(&window_sizes);
5062 // set current window size value to configured window size value
5063 window_size_current =
5064 getTreeInfoFromIdentifier(window_sizes,
5065 i_to_a(setup.window_scaling_percent));
5067 // if that fails, set current window size to reliable default value
5068 if (window_size_current == NULL)
5069 window_size_current =
5070 getTreeInfoFromIdentifier(window_sizes,
5071 i_to_a(STD_WINDOW_SCALING_PERCENT));
5073 // if that also fails, set current window size to first available value
5074 if (window_size_current == NULL)
5075 window_size_current = window_sizes;
5078 setup.window_scaling_percent = atoi(window_size_current->identifier);
5080 // needed for displaying window size text instead of identifier
5081 window_size_text = window_size_current->name;
5084 static void execSetupGraphics_setScalingTypes(void)
5086 if (scaling_types == NULL)
5090 for (i = 0; scaling_types_list[i].value != NULL; i++)
5092 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5093 char identifier[32], name[32];
5094 char *value = scaling_types_list[i].value;
5095 char *text = scaling_types_list[i].text;
5097 ti->node_top = &scaling_types;
5098 ti->sort_priority = i;
5100 sprintf(identifier, "%s", value);
5101 sprintf(name, "%s", text);
5103 setString(&ti->identifier, identifier);
5104 setString(&ti->name, name);
5105 setString(&ti->name_sorting, name);
5106 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5108 pushTreeInfo(&scaling_types, ti);
5111 // sort scaling type values to start with lowest scaling type value
5112 sortTreeInfo(&scaling_types);
5114 // set current scaling type value to configured scaling type value
5115 scaling_type_current =
5116 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5118 // if that fails, set current scaling type to reliable default value
5119 if (scaling_type_current == NULL)
5120 scaling_type_current =
5121 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5123 // if that also fails, set current scaling type to first available value
5124 if (scaling_type_current == NULL)
5125 scaling_type_current = scaling_types;
5128 setup.window_scaling_quality = scaling_type_current->identifier;
5130 // needed for displaying scaling type text instead of identifier
5131 scaling_type_text = scaling_type_current->name;
5134 static void execSetupGraphics_setRenderingModes(void)
5136 if (rendering_modes == NULL)
5140 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5143 char identifier[32], name[32];
5144 char *value = rendering_modes_list[i].value;
5145 char *text = rendering_modes_list[i].text;
5147 ti->node_top = &rendering_modes;
5148 ti->sort_priority = i;
5150 sprintf(identifier, "%s", value);
5151 sprintf(name, "%s", text);
5153 setString(&ti->identifier, identifier);
5154 setString(&ti->name, name);
5155 setString(&ti->name_sorting, name);
5156 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5158 pushTreeInfo(&rendering_modes, ti);
5161 // sort rendering mode values to start with lowest rendering mode value
5162 sortTreeInfo(&rendering_modes);
5164 // set current rendering mode value to configured rendering mode value
5165 rendering_mode_current =
5166 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5168 // if that fails, set current rendering mode to reliable default value
5169 if (rendering_mode_current == NULL)
5170 rendering_mode_current =
5171 getTreeInfoFromIdentifier(rendering_modes,
5172 STR_SPECIAL_RENDERING_DEFAULT);
5174 // if that also fails, set current rendering mode to first available one
5175 if (rendering_mode_current == NULL)
5176 rendering_mode_current = rendering_modes;
5179 setup.screen_rendering_mode = rendering_mode_current->identifier;
5181 // needed for displaying rendering mode text instead of identifier
5182 rendering_mode_text = rendering_mode_current->name;
5185 static void execSetupGraphics_setVsyncModes(boolean update_value)
5187 if (vsync_modes == NULL)
5191 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5193 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5194 char identifier[32], name[32];
5195 char *value = vsync_modes_list[i].value;
5196 char *text = vsync_modes_list[i].text;
5198 ti->node_top = &vsync_modes;
5199 ti->sort_priority = i;
5201 sprintf(identifier, "%s", value);
5202 sprintf(name, "%s", text);
5204 setString(&ti->identifier, identifier);
5205 setString(&ti->name, name);
5206 setString(&ti->name_sorting, name);
5207 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5209 pushTreeInfo(&vsync_modes, ti);
5212 // sort vsync mode values to start with lowest vsync mode value
5213 sortTreeInfo(&vsync_modes);
5215 update_value = TRUE;
5220 // set current vsync mode value to configured vsync mode value
5221 vsync_mode_current =
5222 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5224 // if that fails, set current vsync mode to reliable default value
5225 if (vsync_mode_current == NULL)
5226 vsync_mode_current =
5227 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5229 // if that also fails, set current vsync mode to first available one
5230 if (vsync_mode_current == NULL)
5231 vsync_mode_current = vsync_modes;
5234 setup.vsync_mode = vsync_mode_current->identifier;
5236 // needed for displaying vsync mode text instead of identifier
5237 vsync_mode_text = vsync_mode_current->name;
5240 static void execSetupGraphics(void)
5242 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5244 // update "setup.window_scaling_percent" from list selection
5245 // (in this case, window scaling was changed on setup screen)
5246 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5247 execSetupGraphics_setWindowSizes(FALSE);
5249 // update list selection from "setup.window_scaling_percent"
5250 // (window scaling may have changed by resizing the window)
5251 execSetupGraphics_setWindowSizes(TRUE);
5253 execSetupGraphics_setScalingTypes();
5254 execSetupGraphics_setRenderingModes();
5255 execSetupGraphics_setVsyncModes(FALSE);
5257 setup_mode = SETUP_MODE_GRAPHICS;
5261 // check if game speed is high enough for 60 Hz vsync to work
5262 if (check_game_speed)
5263 ModifyGameSpeedIfNeeded();
5265 // window scaling may have changed at this point
5266 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5268 // window scaling quality may have changed at this point
5269 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5270 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5272 // screen rendering mode may have changed at this point
5273 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5275 // screen vsync mode may have changed at this point
5276 SDLSetScreenVsyncMode(setup.vsync_mode);
5279 static void execSetupChooseWindowSize(void)
5281 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5286 static void execSetupChooseScalingType(void)
5288 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5293 static void execSetupChooseRenderingMode(void)
5295 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5300 static void execSetupChooseVsyncMode(void)
5302 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5307 static void execSetupChooseVolumeSimple(void)
5309 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5314 static void execSetupChooseVolumeLoops(void)
5316 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5321 static void execSetupChooseVolumeMusic(void)
5323 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5328 static void execSetupSound(void)
5330 if (volumes_simple == NULL)
5332 boolean current_volume_simple_found = FALSE;
5335 for (i = 0; volumes_list[i].value != -1; i++)
5337 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5338 char identifier[32], name[32];
5339 int value = volumes_list[i].value;
5340 char *text = volumes_list[i].text;
5342 ti->node_top = &volumes_simple;
5343 ti->sort_priority = value;
5345 sprintf(identifier, "%d", value);
5346 sprintf(name, "%s", text);
5348 setString(&ti->identifier, identifier);
5349 setString(&ti->name, name);
5350 setString(&ti->name_sorting, name);
5351 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5353 pushTreeInfo(&volumes_simple, ti);
5355 if (value == setup.volume_simple)
5356 current_volume_simple_found = TRUE;
5359 if (!current_volume_simple_found)
5361 // add entry for non-preset volume value
5363 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5364 char identifier[32], name[32];
5365 int value = setup.volume_simple;
5367 ti->node_top = &volumes_simple;
5368 ti->sort_priority = value;
5370 sprintf(identifier, "%d", value);
5371 sprintf(name, "%d %% (Current)", value);
5373 setString(&ti->identifier, identifier);
5374 setString(&ti->name, name);
5375 setString(&ti->name_sorting, name);
5376 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5378 pushTreeInfo(&volumes_simple, ti);
5381 // sort volume values to start with lowest volume value
5382 sortTreeInfo(&volumes_simple);
5384 // set current volume value to configured volume value
5385 volume_simple_current =
5386 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5388 // if that fails, set current volume to reliable default value
5389 if (volume_simple_current == NULL)
5390 volume_simple_current =
5391 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5393 // if that also fails, set current volume to first available value
5394 if (volume_simple_current == NULL)
5395 volume_simple_current = volumes_simple;
5398 if (volumes_loops == NULL)
5400 boolean current_volume_loops_found = FALSE;
5403 for (i = 0; volumes_list[i].value != -1; i++)
5405 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5406 char identifier[32], name[32];
5407 int value = volumes_list[i].value;
5408 char *text = volumes_list[i].text;
5410 ti->node_top = &volumes_loops;
5411 ti->sort_priority = value;
5413 sprintf(identifier, "%d", value);
5414 sprintf(name, "%s", text);
5416 setString(&ti->identifier, identifier);
5417 setString(&ti->name, name);
5418 setString(&ti->name_sorting, name);
5419 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5421 pushTreeInfo(&volumes_loops, ti);
5423 if (value == setup.volume_loops)
5424 current_volume_loops_found = TRUE;
5427 if (!current_volume_loops_found)
5429 // add entry for non-preset volume value
5431 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5432 char identifier[32], name[32];
5433 int value = setup.volume_loops;
5435 ti->node_top = &volumes_loops;
5436 ti->sort_priority = value;
5438 sprintf(identifier, "%d", value);
5439 sprintf(name, "%d %% (Current)", value);
5441 setString(&ti->identifier, identifier);
5442 setString(&ti->name, name);
5443 setString(&ti->name_sorting, name);
5444 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5446 pushTreeInfo(&volumes_loops, ti);
5449 // sort volume values to start with lowest volume value
5450 sortTreeInfo(&volumes_loops);
5452 // set current volume value to configured volume value
5453 volume_loops_current =
5454 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5456 // if that fails, set current volume to reliable default value
5457 if (volume_loops_current == NULL)
5458 volume_loops_current =
5459 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5461 // if that also fails, set current volume to first available value
5462 if (volume_loops_current == NULL)
5463 volume_loops_current = volumes_loops;
5466 if (volumes_music == NULL)
5468 boolean current_volume_music_found = FALSE;
5471 for (i = 0; volumes_list[i].value != -1; i++)
5473 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5474 char identifier[32], name[32];
5475 int value = volumes_list[i].value;
5476 char *text = volumes_list[i].text;
5478 ti->node_top = &volumes_music;
5479 ti->sort_priority = value;
5481 sprintf(identifier, "%d", value);
5482 sprintf(name, "%s", text);
5484 setString(&ti->identifier, identifier);
5485 setString(&ti->name, name);
5486 setString(&ti->name_sorting, name);
5487 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5489 pushTreeInfo(&volumes_music, ti);
5491 if (value == setup.volume_music)
5492 current_volume_music_found = TRUE;
5495 if (!current_volume_music_found)
5497 // add entry for non-preset volume value
5499 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5500 char identifier[32], name[32];
5501 int value = setup.volume_music;
5503 ti->node_top = &volumes_music;
5504 ti->sort_priority = value;
5506 sprintf(identifier, "%d", value);
5507 sprintf(name, "%d %% (Current)", value);
5509 setString(&ti->identifier, identifier);
5510 setString(&ti->name, name);
5511 setString(&ti->name_sorting, name);
5512 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5514 pushTreeInfo(&volumes_music, ti);
5517 // sort volume values to start with lowest volume value
5518 sortTreeInfo(&volumes_music);
5520 // set current volume value to configured volume value
5521 volume_music_current =
5522 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5524 // if that fails, set current volume to reliable default value
5525 if (volume_music_current == NULL)
5526 volume_music_current =
5527 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5529 // if that also fails, set current volume to first available value
5530 if (volume_music_current == NULL)
5531 volume_music_current = volumes_music;
5534 setup.volume_simple = atoi(volume_simple_current->identifier);
5535 setup.volume_loops = atoi(volume_loops_current->identifier);
5536 setup.volume_music = atoi(volume_music_current->identifier);
5538 // needed for displaying volume text instead of identifier
5539 volume_simple_text = volume_simple_current->name;
5540 volume_loops_text = volume_loops_current->name;
5541 volume_music_text = volume_music_current->name;
5543 setup_mode = SETUP_MODE_SOUND;
5548 static void execSetupChooseTouchControls(void)
5550 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5555 static void execSetupChooseMoveDistance(void)
5557 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5562 static void execSetupChooseDropDistance(void)
5564 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5569 static void execSetupChooseTransparency(void)
5571 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5576 static void execSetupChooseGridXSize_0(void)
5578 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5583 static void execSetupChooseGridYSize_0(void)
5585 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5590 static void execSetupChooseGridXSize_1(void)
5592 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5597 static void execSetupChooseGridYSize_1(void)
5599 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5604 static void execSetupConfigureVirtualButtons(void)
5606 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5608 ConfigureVirtualButtons();
5610 setup_mode = SETUP_MODE_TOUCH;
5615 static void execSetupTouch(void)
5619 if (touch_controls == NULL)
5621 for (i = 0; touch_controls_list[i].value != NULL; i++)
5623 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5624 char identifier[32], name[32];
5625 char *value = touch_controls_list[i].value;
5626 char *text = touch_controls_list[i].text;
5628 ti->node_top = &touch_controls;
5629 ti->sort_priority = i;
5631 sprintf(identifier, "%s", value);
5632 sprintf(name, "%s", text);
5634 setString(&ti->identifier, identifier);
5635 setString(&ti->name, name);
5636 setString(&ti->name_sorting, name);
5637 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5639 pushTreeInfo(&touch_controls, ti);
5642 // sort touch control values to start with lowest touch control value
5643 sortTreeInfo(&touch_controls);
5645 // set current touch control value to configured touch control value
5646 touch_control_current =
5647 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5649 // if that fails, set current touch control to reliable default value
5650 if (touch_control_current == NULL)
5651 touch_control_current =
5652 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5654 // if that also fails, set current touch control to first available value
5655 if (touch_control_current == NULL)
5656 touch_control_current = touch_controls;
5659 if (move_distances == NULL)
5661 for (i = 0; distances_list[i].value != -1; i++)
5663 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5664 char identifier[32], name[32];
5665 int value = distances_list[i].value;
5666 char *text = distances_list[i].text;
5668 ti->node_top = &move_distances;
5669 ti->sort_priority = value;
5671 sprintf(identifier, "%d", value);
5672 sprintf(name, "%s", text);
5674 setString(&ti->identifier, identifier);
5675 setString(&ti->name, name);
5676 setString(&ti->name_sorting, name);
5677 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5679 pushTreeInfo(&move_distances, ti);
5682 // sort distance values to start with lowest distance value
5683 sortTreeInfo(&move_distances);
5685 // set current distance value to configured distance value
5686 move_distance_current =
5687 getTreeInfoFromIdentifier(move_distances,
5688 i_to_a(setup.touch.move_distance));
5690 // if that fails, set current distance to reliable default value
5691 if (move_distance_current == NULL)
5692 move_distance_current =
5693 getTreeInfoFromIdentifier(move_distances,
5694 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5696 // if that also fails, set current distance to first available value
5697 if (move_distance_current == NULL)
5698 move_distance_current = move_distances;
5701 if (drop_distances == NULL)
5703 for (i = 0; distances_list[i].value != -1; i++)
5705 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5706 char identifier[32], name[32];
5707 int value = distances_list[i].value;
5708 char *text = distances_list[i].text;
5710 ti->node_top = &drop_distances;
5711 ti->sort_priority = value;
5713 sprintf(identifier, "%d", value);
5714 sprintf(name, "%s", text);
5716 setString(&ti->identifier, identifier);
5717 setString(&ti->name, name);
5718 setString(&ti->name_sorting, name);
5719 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5721 pushTreeInfo(&drop_distances, ti);
5724 // sort distance values to start with lowest distance value
5725 sortTreeInfo(&drop_distances);
5727 // set current distance value to configured distance value
5728 drop_distance_current =
5729 getTreeInfoFromIdentifier(drop_distances,
5730 i_to_a(setup.touch.drop_distance));
5732 // if that fails, set current distance to reliable default value
5733 if (drop_distance_current == NULL)
5734 drop_distance_current =
5735 getTreeInfoFromIdentifier(drop_distances,
5736 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5738 // if that also fails, set current distance to first available value
5739 if (drop_distance_current == NULL)
5740 drop_distance_current = drop_distances;
5743 if (transparencies == NULL)
5745 for (i = 0; transparencies_list[i].value != -1; i++)
5747 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5748 char identifier[32], name[32];
5749 int value = transparencies_list[i].value;
5750 char *text = transparencies_list[i].text;
5752 ti->node_top = &transparencies;
5753 ti->sort_priority = value;
5755 sprintf(identifier, "%d", value);
5756 sprintf(name, "%s", text);
5758 setString(&ti->identifier, identifier);
5759 setString(&ti->name, name);
5760 setString(&ti->name_sorting, name);
5761 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5763 pushTreeInfo(&transparencies, ti);
5766 // sort transparency values to start with lowest transparency value
5767 sortTreeInfo(&transparencies);
5769 // set current transparency value to configured transparency value
5770 transparency_current =
5771 getTreeInfoFromIdentifier(transparencies,
5772 i_to_a(setup.touch.transparency));
5774 // if that fails, set current transparency to reliable default value
5775 if (transparency_current == NULL)
5776 transparency_current =
5777 getTreeInfoFromIdentifier(transparencies,
5778 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5780 // if that also fails, set current transparency to first available value
5781 if (transparency_current == NULL)
5782 transparency_current = transparencies;
5785 for (i = 0; i < 2; i++)
5787 for (j = 0; j < 2; j++)
5789 if (grid_sizes[i][j] == NULL)
5791 for (k = 0; grid_sizes_list[k].value != -1; k++)
5793 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5794 char identifier[32], name[32];
5795 int value = grid_sizes_list[k].value;
5796 char *text = grid_sizes_list[k].text;
5798 ti->node_top = &grid_sizes[i][j];
5799 ti->sort_priority = value;
5801 sprintf(identifier, "%d", value);
5802 sprintf(name, "%s", text);
5804 setString(&ti->identifier, identifier);
5805 setString(&ti->name, name);
5806 setString(&ti->name_sorting, name);
5807 setString(&ti->infotext,
5810 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5811 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5813 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5814 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5816 pushTreeInfo(&grid_sizes[i][j], ti);
5819 // sort grid size values to start with lowest grid size value
5820 sortTreeInfo(&grid_sizes[i][j]);
5822 // set current grid size value to configured grid size value
5823 grid_size_current[i][j] =
5824 getTreeInfoFromIdentifier(grid_sizes[i][j],
5826 setup.touch.grid_xsize[i] :
5827 setup.touch.grid_ysize[i]));
5829 // if that fails, set current grid size to reliable default value
5830 if (grid_size_current[i][j] == NULL)
5831 grid_size_current[i][j] =
5832 getTreeInfoFromIdentifier(grid_sizes[i][j],
5834 DEFAULT_GRID_XSIZE(i) :
5835 DEFAULT_GRID_YSIZE(i)));
5837 // if that also fails, set current grid size to first available value
5838 if (grid_size_current[i][j] == NULL)
5839 grid_size_current[i][j] = grid_sizes[i][j];
5844 setup.touch.control_type = touch_control_current->identifier;
5845 setup.touch.move_distance = atoi(move_distance_current->identifier);
5846 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5847 setup.touch.transparency = atoi(transparency_current->identifier);
5849 for (i = 0; i < 2; i++)
5851 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5852 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5854 if (i == GRID_ACTIVE_NR())
5856 overlay.grid_xsize = setup.touch.grid_xsize[i];
5857 overlay.grid_ysize = setup.touch.grid_ysize[i];
5861 // needed for displaying value text instead of identifier
5862 touch_controls_text = touch_control_current->name;
5863 move_distance_text = move_distance_current->name;
5864 drop_distance_text = drop_distance_current->name;
5865 transparency_text = transparency_current->name;
5867 for (i = 0; i < 2; i++)
5868 for (j = 0; j < 2; j++)
5869 grid_size_text[i][j] = grid_size_current[i][j]->name;
5871 setup_mode = SETUP_MODE_TOUCH;
5876 static void execSetupArtwork(void)
5879 printf("::: '%s', '%s', '%s'\n",
5880 artwork.gfx_current->subdir,
5881 artwork.gfx_current->fullpath,
5882 artwork.gfx_current->basepath);
5885 setup.graphics_set = artwork.gfx_current->identifier;
5886 setup.sounds_set = artwork.snd_current->identifier;
5887 setup.music_set = artwork.mus_current->identifier;
5889 // needed if last screen (setup choice) changed graphics, sounds or music
5890 ReloadCustomArtwork(0);
5892 // needed for displaying artwork name instead of artwork identifier
5893 graphics_set_name = artwork.gfx_current->name;
5894 sounds_set_name = artwork.snd_current->name;
5895 music_set_name = artwork.mus_current->name;
5897 setup_mode = SETUP_MODE_ARTWORK;
5902 static void execSetupChooseGraphics(void)
5904 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5909 static void execSetupChooseSounds(void)
5911 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5916 static void execSetupChooseMusic(void)
5918 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5923 static void execSetupInput(void)
5925 setup_mode = SETUP_MODE_INPUT;
5930 static void execSetupShortcuts(void)
5932 setup_mode = SETUP_MODE_SHORTCUTS;
5937 static void execSetupShortcuts1(void)
5939 setup_mode = SETUP_MODE_SHORTCUTS_1;
5944 static void execSetupShortcuts2(void)
5946 setup_mode = SETUP_MODE_SHORTCUTS_2;
5951 static void execSetupShortcuts3(void)
5953 setup_mode = SETUP_MODE_SHORTCUTS_3;
5958 static void execSetupShortcuts4(void)
5960 setup_mode = SETUP_MODE_SHORTCUTS_4;
5965 static void execSetupShortcuts5(void)
5967 setup_mode = SETUP_MODE_SHORTCUTS_5;
5972 static void execExitSetup(void)
5974 SetGameStatus(GAME_MODE_MAIN);
5979 static void execSaveAndExitSetup(void)
5985 static void execGadgetNetworkServer(void)
5987 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5988 struct GadgetInfo *gi = screen_gadget[gadget_id];
5990 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5991 network_server_hostname[0] = '\0';
5993 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5997 ClickOnGadget(gi, MB_LEFTBUTTON);
6000 static void ToggleNetworkModeIfNeeded(void)
6002 int font_title = FONT_TITLE_1;
6003 int font_foot = FC_BLUE;
6004 int ystart = mSY - SY + 16;
6005 int ybottom = mSY - SY + SYSIZE - 20;
6006 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6008 if (setup.network_mode == network.enabled)
6011 network.enabled = setup.network_mode;
6013 FadeOut(REDRAW_ALL);
6017 DrawTextSCentered(ystart, font_title, text);
6021 if (network.enabled)
6022 InitNetworkServer();
6024 DisconnectFromNetworkServer();
6026 DrawTextSCentered(ybottom, font_foot,
6027 "Press any key or button for setup menu");
6029 WaitForEventToContinue();
6034 static void ToggleGameSpeedsListIfNeeded(void)
6036 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6038 if (setup.game_speed_extended == using_game_speeds_extended)
6041 // try to match similar values when changing game speeds list
6042 if (setup.game_speed_extended)
6043 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6044 setup.game_frame_delay == 30 ? 29 :
6045 setup.game_frame_delay);
6047 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6048 setup.game_frame_delay == 16 ? 15 :
6049 setup.game_frame_delay >= 29 ? 30 :
6050 setup.game_frame_delay <= 10 ? 10 :
6051 setup.game_frame_delay);
6053 execSetupGame_setGameSpeeds(TRUE);
6058 static void ModifyGameSpeedIfNeeded(void)
6060 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6061 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6065 char *game_speed_text = "Fast";
6066 int game_speed_value = 15;
6068 if (setup.game_speed_extended)
6070 game_speed_text = "60 fps";
6071 game_speed_value = 16;
6074 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6076 // set game speed to existing list value that is fast enough for vsync
6077 setup.game_frame_delay = game_speed_value;
6079 execSetupGame_setGameSpeeds(TRUE);
6081 Request(message, REQ_CONFIRM);
6084 static void DisableVsyncIfNeeded(void)
6086 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6087 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6088 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6091 // disable vsync for the selected game speed to work
6092 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6094 execSetupGraphics_setVsyncModes(TRUE);
6096 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6102 void *related_value;
6103 } hide_related_entry_list[] =
6105 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6106 { &setup.game_frame_delay, &game_speed_text },
6108 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6109 { &setup.scroll_delay_value, &scroll_delay_text },
6111 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6112 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6114 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6115 { &setup.window_scaling_percent, &window_size_text },
6117 { &setup.window_scaling_quality, execSetupChooseScalingType },
6118 { &setup.window_scaling_quality, &scaling_type_text },
6120 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6121 { &setup.screen_rendering_mode, &rendering_mode_text },
6123 { &setup.vsync_mode, execSetupChooseVsyncMode },
6124 { &setup.vsync_mode, &vsync_mode_text },
6126 { &setup.graphics_set, execSetupChooseGraphics },
6127 { &setup.graphics_set, &graphics_set_name },
6129 { &setup.sounds_set, execSetupChooseSounds },
6130 { &setup.sounds_set, &sounds_set_name },
6132 { &setup.music_set, execSetupChooseMusic },
6133 { &setup.music_set, &music_set_name },
6135 { &setup.volume_simple, execSetupChooseVolumeSimple },
6136 { &setup.volume_simple, &volume_simple_text },
6138 { &setup.volume_loops, execSetupChooseVolumeLoops },
6139 { &setup.volume_loops, &volume_loops_text },
6141 { &setup.volume_music, execSetupChooseVolumeMusic },
6142 { &setup.volume_music, &volume_music_text },
6144 { &setup.touch.control_type, execSetupChooseTouchControls },
6145 { &setup.touch.control_type, &touch_controls_text },
6147 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6148 { &setup.touch.move_distance, &move_distance_text },
6150 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6151 { &setup.touch.drop_distance, &drop_distance_text },
6153 { &setup.touch.transparency, execSetupChooseTransparency },
6154 { &setup.touch.transparency, &transparency_text },
6156 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6157 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6159 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6160 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6162 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6163 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6165 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6166 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6171 void setHideRelatedSetupEntries(void)
6175 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6176 if (hideSetupEntry(hide_related_entry_list[i].value))
6177 setHideSetupEntry(hide_related_entry_list[i].related_value);
6180 static struct TokenInfo setup_info_main[] =
6182 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6183 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6184 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6185 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6186 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6187 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6188 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6189 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6190 { TYPE_EMPTY, NULL, "" },
6191 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6192 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6197 static struct TokenInfo setup_info_game[] =
6199 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6200 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6201 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6202 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6203 { TYPE_STRING, &network_server_text, "" },
6204 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6205 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6206 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6207 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6208 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6209 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6210 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6211 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6212 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6213 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6214 { TYPE_STRING, &game_speed_text, "" },
6215 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6217 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6218 { TYPE_STRING, &scroll_delay_text, "" },
6220 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6221 { TYPE_STRING, &snapshot_mode_text, "" },
6222 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6223 { TYPE_EMPTY, NULL, "" },
6224 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6229 static struct TokenInfo setup_info_editor[] =
6232 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6233 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6234 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6235 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6236 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6237 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6238 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6239 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6240 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6241 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6243 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6244 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6246 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6248 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6249 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6250 { TYPE_EMPTY, NULL, "" },
6252 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6253 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6254 { TYPE_EMPTY, NULL, "" },
6256 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6257 { TYPE_EMPTY, NULL, "" },
6258 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6263 static struct TokenInfo setup_info_graphics[] =
6265 #if !defined(PLATFORM_ANDROID)
6266 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6267 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6268 { TYPE_STRING, &window_size_text, "" },
6269 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6270 { TYPE_STRING, &scaling_type_text, "" },
6271 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6272 { TYPE_STRING, &rendering_mode_text, "" },
6275 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6276 { TYPE_STRING, &scroll_delay_text, "" },
6278 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6279 { TYPE_STRING, &vsync_mode_text, "" },
6280 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6281 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6282 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6283 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6284 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6285 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6286 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6287 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6288 { TYPE_EMPTY, NULL, "" },
6289 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6294 static struct TokenInfo setup_info_sound[] =
6296 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6297 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6298 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6299 { TYPE_EMPTY, NULL, "" },
6300 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6301 { TYPE_STRING, &volume_simple_text, "" },
6302 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6303 { TYPE_STRING, &volume_loops_text, "" },
6304 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6305 { TYPE_STRING, &volume_music_text, "" },
6306 { TYPE_EMPTY, NULL, "" },
6307 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6312 static struct TokenInfo setup_info_artwork[] =
6314 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6315 { TYPE_STRING, &graphics_set_name, "" },
6316 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6317 { TYPE_STRING, &sounds_set_name, "" },
6318 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6319 { TYPE_STRING, &music_set_name, "" },
6320 { TYPE_EMPTY, NULL, "" },
6321 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6322 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6323 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6324 { TYPE_EMPTY, NULL, "" },
6325 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6330 static struct TokenInfo setup_info_input[] =
6332 { TYPE_SWITCH, NULL, "Player:" },
6333 { TYPE_SWITCH, NULL, "Device:" },
6334 { TYPE_SWITCH, NULL, "" },
6335 { TYPE_SKIPPABLE, NULL, "" },
6336 { TYPE_EMPTY, NULL, "" },
6337 { TYPE_EMPTY, NULL, "" },
6338 { TYPE_EMPTY, NULL, "" },
6339 { TYPE_EMPTY, NULL, "" },
6340 { TYPE_EMPTY, NULL, "" },
6341 { TYPE_EMPTY, NULL, "" },
6342 { TYPE_EMPTY, NULL, "" },
6343 { TYPE_EMPTY, NULL, "" },
6344 { TYPE_SKIPPABLE, NULL, "" },
6345 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6350 static struct TokenInfo setup_info_touch[] =
6352 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6353 { TYPE_STRING, &touch_controls_text, "" },
6354 { TYPE_EMPTY, NULL, "" },
6355 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6360 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6362 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6363 { TYPE_STRING, &touch_controls_text, "" },
6364 { TYPE_EMPTY, NULL, "" },
6365 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6366 { TYPE_STRING, &grid_size_text[0][0], "" },
6367 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6368 { TYPE_STRING, &grid_size_text[0][1], "" },
6369 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6370 { TYPE_STRING, &transparency_text, "" },
6371 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6372 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6373 { TYPE_EMPTY, NULL, "" },
6374 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6375 { TYPE_EMPTY, NULL, "" },
6376 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6381 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6383 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6384 { TYPE_STRING, &touch_controls_text, "" },
6385 { TYPE_EMPTY, NULL, "" },
6386 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6387 { TYPE_STRING, &grid_size_text[1][0], "" },
6388 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6389 { TYPE_STRING, &grid_size_text[1][1], "" },
6390 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6391 { TYPE_STRING, &transparency_text, "" },
6392 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6393 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6394 { TYPE_EMPTY, NULL, "" },
6395 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6396 { TYPE_EMPTY, NULL, "" },
6397 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6402 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6404 setup_info_touch_virtual_buttons_0,
6405 setup_info_touch_virtual_buttons_1
6408 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6410 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6411 { TYPE_STRING, &touch_controls_text, "" },
6412 { TYPE_EMPTY, NULL, "" },
6413 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6414 { TYPE_STRING, &move_distance_text, "" },
6415 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6416 { TYPE_STRING, &drop_distance_text, "" },
6417 { TYPE_EMPTY, NULL, "" },
6418 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6423 static struct TokenInfo setup_info_shortcuts[] =
6425 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6426 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6427 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6428 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6429 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6430 { TYPE_EMPTY, NULL, "" },
6431 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6436 static struct TokenInfo setup_info_shortcuts_1[] =
6438 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6439 { TYPE_KEY, &setup.shortcut.save_game, "" },
6440 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6441 { TYPE_KEY, &setup.shortcut.load_game, "" },
6442 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6443 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6444 { TYPE_EMPTY, NULL, "" },
6445 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6446 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6447 { TYPE_EMPTY, NULL, "" },
6448 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6453 static struct TokenInfo setup_info_shortcuts_2[] =
6455 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6456 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6457 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6458 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6459 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6460 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6461 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6462 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6463 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6464 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6465 { TYPE_EMPTY, NULL, "" },
6466 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6471 static struct TokenInfo setup_info_shortcuts_3[] =
6473 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6474 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6475 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6476 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6477 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6478 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6479 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6480 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6481 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6482 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6483 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6484 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6485 { TYPE_EMPTY, NULL, "" },
6486 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6491 static struct TokenInfo setup_info_shortcuts_4[] =
6493 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6494 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6495 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6496 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6497 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6498 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6499 { TYPE_EMPTY, NULL, "" },
6500 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6505 static struct TokenInfo setup_info_shortcuts_5[] =
6507 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6508 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6509 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6510 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6511 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6512 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6513 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6514 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6515 { TYPE_EMPTY, NULL, "" },
6516 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6521 static Key getSetupKey(void)
6523 Key key = KSYM_UNDEFINED;
6524 boolean got_key_event = FALSE;
6526 while (!got_key_event)
6530 if (NextValidEvent(&event))
6534 case EVENT_KEYPRESS:
6536 key = GetEventKey((KeyEvent *)&event, TRUE);
6538 // press 'Escape' or 'Enter' to keep the existing key binding
6539 if (key == KSYM_Escape || key == KSYM_Return)
6540 key = KSYM_UNDEFINED; // keep old value
6542 got_key_event = TRUE;
6546 case EVENT_KEYRELEASE:
6547 key_joystick_mapping = 0;
6551 HandleOtherEvents(&event);
6562 static int getSetupValueFont(int type, void *value)
6564 if (type & TYPE_GHOSTED)
6565 return FONT_OPTION_OFF;
6566 else if (type & TYPE_KEY)
6567 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6568 else if (type & TYPE_STRING)
6569 return FONT_VALUE_2;
6570 else if (type & TYPE_ECS_AGA)
6571 return FONT_VALUE_1;
6572 else if (type & TYPE_BOOLEAN_STYLE)
6573 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6574 else if (type & TYPE_YES_NO_AUTO)
6575 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6576 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6577 else if (type & TYPE_PLAYER)
6578 return FONT_VALUE_1;
6580 return FONT_VALUE_1;
6583 static int getSetupValueFontNarrow(int type, int font_nr)
6585 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6586 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6587 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6591 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6593 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6594 struct TokenInfo *si = &setup_info[si_pos];
6595 boolean font_draw_xoffset_modified = FALSE;
6596 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6597 int font_draw_xoffset_old = -1;
6598 int xoffset = (scrollbar_needed ? -1 : 0);
6599 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6600 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6601 int xpos = menu_screen_value_xpos;
6602 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6603 int startx = mSX + xpos * 32;
6604 int starty = mSY + ypos * 32;
6605 int type = si->type;
6606 void *value = si->value;
6607 char *value_string = getSetupValue(type, value);
6608 int font_nr_default = getSetupValueFont(type, value);
6609 int font_width_default = getFontWidth(font_nr_default);
6610 int font_nr = font_nr_default;
6613 if (value_string == NULL)
6616 if (type & TYPE_KEY)
6618 xpos = MENU_SCREEN_START_XPOS;
6620 if (type & TYPE_QUERY)
6621 value_string = "<press key>";
6623 else if (type & TYPE_STRING)
6625 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6627 xpos = MENU_SCREEN_START_XPOS;
6629 if (strlen(value_string) > max_value_len)
6630 value_string[max_value_len] = '\0';
6632 else if (type & TYPE_YES_NO_AUTO)
6634 xpos = menu_screen_value_xpos - 1;
6636 else if (type & TYPE_PLAYER)
6638 int displayed_player_nr = *(int *)value + 1;
6640 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6643 startx = mSX + xpos * 32;
6644 starty = mSY + ypos * 32;
6646 // special check if right-side setup values moved left due to scrollbar
6647 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6649 int max_menu_text_length = 26; // maximum text length for classic menu
6650 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6651 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6652 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6653 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6654 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6656 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6659 startx = mSX + xpos * 32;
6661 font_nr = getSetupValueFontNarrow(type, font_nr);
6665 // downward compatibility correction for Juergen Bonhagen's menu settings
6666 if (setup_mode != SETUP_MODE_INPUT)
6668 int max_menu_text_length_big = (menu_screen_value_xpos -
6669 MENU_SCREEN_START_XPOS);
6670 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6671 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6672 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6673 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6674 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6675 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6676 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6677 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6678 boolean correct_font_draw_xoffset = FALSE;
6680 if (xpos == MENU_SCREEN_START_XPOS &&
6681 startx + font1_xoffset < text_startx + text_font_xoffset)
6682 correct_font_draw_xoffset = TRUE;
6684 if (xpos == menu_screen_value_xpos &&
6685 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6686 correct_font_draw_xoffset = TRUE;
6688 // check if setup value would overlap with setup text when printed
6689 // (this can happen for extreme/wrong values for font draw offset)
6690 if (correct_font_draw_xoffset)
6692 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6693 font_draw_xoffset_modified = TRUE;
6695 if (type & TYPE_KEY)
6696 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6697 else if (!(type & TYPE_STRING))
6698 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6699 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6703 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6704 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6706 DrawText(startx, starty, value_string, font_nr);
6708 if (type & TYPE_PLAYER)
6710 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6711 int player_nr = *(int *)value;
6712 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6713 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6714 int startx2 = startx + xoff;
6715 int starty2 = starty + yoff;
6717 if (DrawingOnBackground(startx2, starty2))
6718 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6720 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6721 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6724 if (font_draw_xoffset_modified)
6725 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6728 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6730 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6731 struct TokenInfo *si = &setup_info[si_pos];
6733 if (si->type & TYPE_BOOLEAN_STYLE)
6735 *(boolean *)si->value ^= TRUE;
6737 else if (si->type & TYPE_YES_NO_AUTO)
6741 (*(int *)si->value == AUTO ? TRUE :
6742 *(int *)si->value == TRUE ? FALSE : AUTO) :
6743 (*(int *)si->value == TRUE ? AUTO :
6744 *(int *)si->value == AUTO ? FALSE : TRUE));
6746 else if (si->type & TYPE_KEY)
6750 si->type |= TYPE_QUERY;
6751 drawSetupValue(screen_pos, setup_info_pos_raw);
6752 si->type &= ~TYPE_QUERY;
6754 key = getSetupKey();
6755 if (key != KSYM_UNDEFINED)
6756 *(Key *)si->value = key;
6758 else if (si->type & TYPE_PLAYER)
6760 int player_nr = *(int *)si->value;
6765 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6767 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6770 drawSetupValue(screen_pos, setup_info_pos_raw);
6772 // fullscreen state may have changed at this point
6773 if (si->value == &setup.fullscreen)
6774 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6776 // network mode may have changed at this point
6777 if (si->value == &setup.network_mode)
6778 ToggleNetworkModeIfNeeded();
6780 // game speed list may have changed at this point
6781 if (si->value == &setup.game_speed_extended)
6782 ToggleGameSpeedsListIfNeeded();
6785 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6787 static struct TokenInfo *setup_info_final = NULL;
6792 // determine maximum list size of target list
6793 while (setup_info_orig[list_size++].type != 0);
6795 // free, allocate and clear memory for target list
6796 checked_free(setup_info_final);
6797 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6799 // copy setup info list without setup entries marked as hidden
6800 for (i = 0; setup_info_orig[i].type != 0; i++)
6802 // skip setup entries configured to be hidden
6803 if (hideSetupEntry(setup_info_orig[i].value))
6806 // skip skippable setup entries if screen is lower than usual
6807 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6808 setup_info_orig[i].type == TYPE_SKIPPABLE)
6811 setup_info_final[list_pos++] = setup_info_orig[i];
6814 return setup_info_final;
6817 static void DrawSetupScreen_Generic(void)
6819 int fade_mask = REDRAW_FIELD;
6820 boolean redraw_all = FALSE;
6821 char *title_string = NULL;
6825 fade_mask = REDRAW_ALL;
6828 FadeMenuSoundsAndMusic();
6830 FreeScreenGadgets();
6831 CreateScreenGadgets();
6833 if (redraw_mask & REDRAW_ALL)
6838 // needed if different viewport properties defined for setup screen
6839 ChangeViewportPropertiesIfNeeded();
6841 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6845 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6847 if (setup_mode == SETUP_MODE_MAIN)
6849 setup_info = setup_info_main;
6850 title_string = STR_SETUP_MAIN;
6852 else if (setup_mode == SETUP_MODE_GAME)
6854 setup_info = setup_info_game;
6855 title_string = STR_SETUP_GAME;
6857 else if (setup_mode == SETUP_MODE_EDITOR)
6859 setup_info = setup_info_editor;
6860 title_string = STR_SETUP_EDITOR;
6862 else if (setup_mode == SETUP_MODE_GRAPHICS)
6864 setup_info = setup_info_graphics;
6865 title_string = STR_SETUP_GRAPHICS;
6867 else if (setup_mode == SETUP_MODE_SOUND)
6869 setup_info = setup_info_sound;
6870 title_string = STR_SETUP_SOUND;
6872 else if (setup_mode == SETUP_MODE_ARTWORK)
6874 setup_info = setup_info_artwork;
6875 title_string = STR_SETUP_ARTWORK;
6877 else if (setup_mode == SETUP_MODE_TOUCH)
6879 setup_info = setup_info_touch;
6880 title_string = STR_SETUP_TOUCH;
6882 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6883 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6884 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6885 setup_info = setup_info_touch_wipe_gestures;
6887 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6889 setup_info = setup_info_shortcuts;
6890 title_string = STR_SETUP_SHORTCUTS;
6892 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6894 setup_info = setup_info_shortcuts_1;
6895 title_string = STR_SETUP_SHORTCUTS;
6897 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6899 setup_info = setup_info_shortcuts_2;
6900 title_string = STR_SETUP_SHORTCUTS;
6902 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6904 setup_info = setup_info_shortcuts_3;
6905 title_string = STR_SETUP_SHORTCUTS;
6907 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6909 setup_info = setup_info_shortcuts_4;
6910 title_string = STR_SETUP_SHORTCUTS;
6912 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6914 setup_info = setup_info_shortcuts_5;
6915 title_string = STR_SETUP_SHORTCUTS;
6918 // use modified setup info without setup entries marked as hidden
6919 setup_info = getSetupInfoFinal(setup_info);
6921 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6923 // determine maximal number of setup entries that can be displayed on screen
6925 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6928 // determine maximal number of setup entries available for this setup screen
6930 for (i = 0; setup_info[i].type != 0; i++)
6933 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6935 MapScreenGadgets(max_setup_info);
6938 redraw_mask = fade_mask = REDRAW_ALL;
6940 DrawMaskedBorder(fade_mask);
6945 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6947 menu_info = setup_info;
6949 HandleMenuScreen(mx, my, dx, dy, button,
6950 setup_mode, num_setup_info, max_setup_info);
6953 static void DrawSetupScreen_Input(void)
6957 FadeOut(REDRAW_FIELD);
6961 setup_info = getSetupInfoFinal(setup_info_input);
6963 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6965 for (i = 0; setup_info[i].type != 0; i++)
6967 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6968 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6969 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6970 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6971 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6972 initCursor(i, IMG_MENU_BUTTON);
6974 DrawCursorAndText_Setup(i, -1, FALSE);
6977 // create gadgets for setup input menu screen
6978 FreeScreenGadgets();
6979 CreateScreenGadgets();
6981 // map gadgets for setup input menu screen
6982 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6984 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6986 FadeIn(REDRAW_FIELD);
6989 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6991 if (device_name == NULL)
6994 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6997 if (strlen(device_name) > 1)
6999 char c1 = device_name[strlen(device_name) - 1];
7000 char c2 = device_name[strlen(device_name) - 2];
7002 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7003 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7006 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7007 strlen(device_name));
7010 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7013 static struct SetupKeyboardInfo custom_key;
7020 { &custom_key.left, "Axis/Pad Left" },
7021 { &custom_key.right, "Axis/Pad Right" },
7022 { &custom_key.up, "Axis/Pad Up" },
7023 { &custom_key.down, "Axis/Pad Down" },
7024 { &custom_key.snap, "Button 1/A/X" },
7025 { &custom_key.drop, "Button 2/B/Y" }
7027 static char *joystick_name[MAX_PLAYERS] =
7034 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7035 int font_nr_info = FONT_MENU_1;
7036 int font_nr_name = FONT_VALUE_OLD;
7037 int font_nr_on = FONT_VALUE_1;
7038 int font_nr_off = FONT_VALUE_OLD;
7041 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7043 font_nr_info = FONT_MENU_2;
7044 font_nr_on = FONT_VALUE_NARROW;
7045 font_nr_off = FONT_VALUE_OLD_NARROW;
7048 custom_key = setup.input[player_nr].key;
7050 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7051 FONT_INPUT_1_ACTIVE);
7053 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7055 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7056 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7058 if (setup.input[player_nr].use_joystick)
7060 char *device_name = setup.input[player_nr].joy.device_name;
7061 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7062 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7063 char *text = joystick_name[joystick_nr];
7064 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7066 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7067 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7071 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7072 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7075 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7076 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7080 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7081 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7082 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7083 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7085 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7086 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7087 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7088 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7089 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7090 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7092 for (i = 0; i < 6; i++)
7094 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7096 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7098 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7099 (setup.input[player_nr].use_joystick ?
7101 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7105 static int input_player_nr = 0;
7107 static void HandleSetupScreen_Input_Player(int step, int direction)
7109 int old_player_nr = input_player_nr;
7112 new_player_nr = old_player_nr + step * direction;
7113 if (new_player_nr < 0)
7115 if (new_player_nr > MAX_PLAYERS - 1)
7116 new_player_nr = MAX_PLAYERS - 1;
7118 if (new_player_nr != old_player_nr)
7120 input_player_nr = new_player_nr;
7122 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7126 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7128 static int choice = 0;
7131 int pos_start = SETUPINPUT_SCREEN_POS_START;
7132 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7133 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7134 int pos_end = SETUPINPUT_SCREEN_POS_END;
7136 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7140 for (i = 0; setup_info_input[i].type != 0; i++)
7142 // adjust menu structure according to skipped setup entries
7143 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7151 if (button == MB_MENU_INITIALIZE)
7153 // input setup menu may have changed size due to graphics configuration
7154 if (choice >= pos_empty1)
7157 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7159 DrawCursorAndText_Setup(choice, -1, TRUE);
7163 else if (button == MB_MENU_LEAVE)
7165 setup_mode = SETUP_MODE_MAIN;
7172 if (mx || my) // mouse input
7174 x = (mx - mSX) / 32;
7175 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7177 else if (dx || dy) // keyboard input
7179 if (dx && choice == 0)
7180 x = (dx < 0 ? 10 : 12);
7181 else if ((dx && choice == 1) ||
7182 (dx == -1 && choice == pos_end))
7183 button = MB_MENU_CHOICE;
7187 if (y >= pos_empty1 && y <= pos_empty2)
7188 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7191 if (y == 0 && dx != 0 && button)
7193 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7195 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7196 y >= pos_start && y <= pos_end &&
7197 !(y >= pos_empty1 && y <= pos_empty2))
7203 DrawCursorAndText_Setup(choice, -1, FALSE);
7204 DrawCursorAndText_Setup(y, -1, TRUE);
7206 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7215 char *device_name = setup.input[input_player_nr].joy.device_name;
7217 if (!setup.input[input_player_nr].use_joystick)
7219 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7221 setJoystickDeviceToNr(device_name, new_device_nr);
7222 setup.input[input_player_nr].use_joystick = TRUE;
7226 int device_nr = getJoystickNrFromDeviceName(device_name);
7227 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7229 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7230 setup.input[input_player_nr].use_joystick = FALSE;
7232 setJoystickDeviceToNr(device_name, new_device_nr);
7235 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7239 if (setup.input[input_player_nr].use_joystick)
7240 ConfigureJoystick(input_player_nr);
7242 CustomizeKeyboard(input_player_nr);
7244 else if (y == pos_end)
7250 setup_mode = SETUP_MODE_MAIN;
7257 static boolean CustomizeKeyboardMain(int player_nr)
7261 boolean finished = FALSE;
7262 static struct SetupKeyboardInfo custom_key;
7267 } customize_step[] =
7269 { &custom_key.left, "Move Left" },
7270 { &custom_key.right, "Move Right" },
7271 { &custom_key.up, "Move Up" },
7272 { &custom_key.down, "Move Down" },
7273 { &custom_key.snap, "Snap Field" },
7274 { &custom_key.drop, "Drop Element" }
7276 int font_nr_old = FONT_VALUE_OLD;
7277 int font_nr_new = FONT_VALUE_1;
7278 boolean success = FALSE;
7280 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7282 font_nr_old = FONT_VALUE_OLD_NARROW;
7283 font_nr_new = FONT_VALUE_NARROW;
7286 // read existing key bindings from player setup
7287 custom_key = setup.input[player_nr].key;
7290 FadeOut(REDRAW_FIELD);
7294 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7297 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7298 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7299 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7300 "Key:", FONT_INPUT_1_ACTIVE);
7301 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7302 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7304 FadeIn(REDRAW_FIELD);
7310 if (NextValidEvent(&event))
7314 case EVENT_KEYPRESS:
7316 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7318 // press 'Escape' to abort and keep the old key bindings
7319 if (key == KSYM_Escape)
7321 FadeSkipNextFadeIn();
7328 // press 'Enter' to keep the existing key binding
7329 if (key == KSYM_Return)
7330 key = *customize_step[step_nr].key;
7332 // check if key already used
7333 for (i = 0; i < step_nr; i++)
7334 if (*customize_step[i].key == key)
7339 // got new key binding
7340 *customize_step[step_nr].key = key;
7341 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7343 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7344 getKeyNameFromKey(key), font_nr_new);
7347 // un-highlight last query
7348 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7349 customize_step[step_nr - 1].text, FONT_MENU_1);
7350 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7351 "Key:", FONT_MENU_1);
7353 // all keys configured
7362 // query next key binding
7363 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7364 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7365 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7366 "Key:", FONT_INPUT_1_ACTIVE);
7367 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7368 getKeyNameFromKey(*customize_step[step_nr].key),
7373 case EVENT_KEYRELEASE:
7374 key_joystick_mapping = 0;
7378 HandleOtherEvents(&event);
7386 // write new key bindings back to player setup, if successfully finished
7388 setup.input[player_nr].key = custom_key;
7393 void CustomizeKeyboard(int player_nr)
7395 boolean success = CustomizeKeyboardMain(player_nr);
7399 int font_nr = FONT_TITLE_1;
7400 int font_height = getFontHeight(font_nr);
7401 int ypos1 = SYSIZE / 2 - font_height * 2;
7402 int ypos2 = SYSIZE / 2 - font_height * 1;
7403 unsigned int wait_frame_delay = 0;
7404 unsigned int wait_frame_delay_value = 2000;
7406 ResetDelayCounter(&wait_frame_delay);
7410 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7411 DrawTextSCentered(ypos2, font_nr, "configured!");
7413 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7419 DrawSetupScreen_Input();
7422 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7424 #define MARKER_BUTTON 1
7425 #define MARKER_AXIS_X 2
7426 #define MARKER_AXIS_Y 3
7428 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7430 static boolean bitmaps_initialized = FALSE;
7431 boolean screen_initialized = FALSE;
7432 static Bitmap *controller, *button, *axis_x, *axis_y;
7434 boolean success = TRUE;
7435 boolean done = FALSE, next = FALSE;
7437 int alpha = 200, alpha_step = -1;
7438 int alpha_ticks = 0;
7439 char mapping[4096], temp[4096];
7440 int font_name = MENU_SETUP_FONT_TITLE;
7441 int font_info = MENU_SETUP_FONT_TEXT;
7442 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7443 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7444 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7445 int ystep_name = getMenuTextStep(spacing_name, font_name);
7446 int ystep_line = getMenuTextStep(spacing_line, font_info);
7447 int ystep_para = getMenuTextStep(spacing_para, font_info);
7455 int axis, button, hat, hat_value;
7458 *step, *prev_step, steps[] =
7460 { 356, 155, MARKER_BUTTON, "a", },
7461 { 396, 122, MARKER_BUTTON, "b", },
7462 { 320, 125, MARKER_BUTTON, "x", },
7463 { 358, 95, MARKER_BUTTON, "y", },
7464 { 162, 125, MARKER_BUTTON, "back", },
7465 { 216, 125, MARKER_BUTTON, "guide", },
7466 { 271, 125, MARKER_BUTTON, "start", },
7467 { 110, 200, MARKER_BUTTON, "dpleft", },
7468 { 146, 228, MARKER_BUTTON, "dpdown", },
7469 { 178, 200, MARKER_BUTTON, "dpright", },
7470 { 146, 172, MARKER_BUTTON, "dpup", },
7471 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7472 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7473 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7474 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7475 { 73, 141, MARKER_BUTTON, "leftstick", },
7476 { 282, 210, MARKER_BUTTON, "rightstick", },
7477 { 73, 141, MARKER_AXIS_X, "leftx", },
7478 { 73, 141, MARKER_AXIS_Y, "lefty", },
7479 { 282, 210, MARKER_AXIS_X, "rightx", },
7480 { 282, 210, MARKER_AXIS_Y, "righty", },
7483 unsigned int event_frame_delay = 0;
7484 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7486 ResetDelayCounter(&event_frame_delay);
7488 if (!bitmaps_initialized)
7490 controller = LoadCustomImage("joystick/controller.png");
7491 button = LoadCustomImage("joystick/button.png");
7492 axis_x = LoadCustomImage("joystick/axis_x.png");
7493 axis_y = LoadCustomImage("joystick/axis_y.png");
7495 bitmaps_initialized = TRUE;
7498 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7501 // print info about the joystick we are watching
7502 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7503 SDL_JoystickInstanceID(joystick), name);
7504 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7505 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7506 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7509 // initialize mapping with GUID and name
7510 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7512 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7513 temp, name, SDL_GetPlatform());
7515 // loop through all steps (buttons and axes), getting joystick events
7516 for (i = 0; i < SDL_arraysize(steps) && !done;)
7518 Bitmap *marker = button; // initialize with reliable default value
7521 strcpy(step->mapping, mapping);
7525 step->hat_value = -1;
7527 marker = (step->marker == MARKER_BUTTON ? button :
7528 step->marker == MARKER_AXIS_X ? axis_x :
7529 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7533 while (!done && !next)
7535 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7536 alpha_ticks = SDL_GetTicks();
7543 else if (alpha < 128)
7549 int controller_x = SX + (SXSIZE - controller->width) / 2;
7550 int controller_y = SY + ystep_line;
7552 int marker_x = controller_x + step->x;
7553 int marker_y = controller_y + step->y;
7555 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7556 int ystart2 = ystart1 + ystep_name + ystep_line;
7560 DrawTextSCentered(ystart1, font_name, name);
7562 DrawTextSCentered(ystart2, font_info,
7563 "Press buttons and move axes on");
7564 ystart2 += ystep_line;
7565 DrawTextSCentered(ystart2, font_info,
7566 "your controller when indicated.");
7567 ystart2 += ystep_line;
7568 DrawTextSCentered(ystart2, font_info,
7569 "(Your controller may look different.)");
7570 ystart2 += ystep_para;
7572 #if defined(PLATFORM_ANDROID)
7573 DrawTextSCentered(ystart2, font_info,
7574 "To correct a mistake,");
7575 ystart2 += ystep_line;
7576 DrawTextSCentered(ystart2, font_info,
7577 "press the 'back' button.");
7578 ystart2 += ystep_line;
7579 DrawTextSCentered(ystart2, font_info,
7580 "To skip a button or axis,");
7581 ystart2 += ystep_line;
7582 DrawTextSCentered(ystart2, font_info,
7583 "press the 'menu' button.");
7585 DrawTextSCentered(ystart2, font_info,
7586 "To correct a mistake,");
7587 ystart2 += ystep_line;
7588 DrawTextSCentered(ystart2, font_info,
7589 "press the 'backspace' key.");
7590 ystart2 += ystep_line;
7591 DrawTextSCentered(ystart2, font_info,
7592 "To skip a button or axis,");
7593 ystart2 += ystep_line;
7594 DrawTextSCentered(ystart2, font_info,
7595 "press the 'return' key.");
7596 ystart2 += ystep_line;
7597 DrawTextSCentered(ystart2, font_info,
7598 "To exit, press the 'escape' key.");
7601 BlitBitmapMasked(controller, drawto, 0, 0,
7602 controller->width, controller->height,
7603 controller_x, controller_y);
7605 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7606 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7608 BlitBitmapMasked(marker, drawto, 0, 0,
7609 marker->width, marker->height,
7610 marker_x, marker_y);
7612 if (!screen_initialized)
7613 FadeIn(REDRAW_FIELD);
7617 screen_initialized = TRUE;
7619 while (NextValidEvent(&event))
7623 case SDL_JOYAXISMOTION:
7624 if (event.jaxis.value > 20000 ||
7625 event.jaxis.value < -20000)
7627 for (j = 0; j < i; j++)
7628 if (steps[j].axis == event.jaxis.axis)
7633 if (step->marker != MARKER_AXIS_X &&
7634 step->marker != MARKER_AXIS_Y)
7637 step->axis = event.jaxis.axis;
7638 strcat(mapping, step->field);
7639 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7640 strcat(mapping, temp);
7648 case SDL_JOYHATMOTION:
7649 // ignore centering; we're probably just coming back
7650 // to the center from the previous item we set
7651 if (event.jhat.value == SDL_HAT_CENTERED)
7654 for (j = 0; j < i; j++)
7655 if (steps[j].hat == event.jhat.hat &&
7656 steps[j].hat_value == event.jhat.value)
7661 step->hat = event.jhat.hat;
7662 step->hat_value = event.jhat.value;
7663 strcat(mapping, step->field);
7664 snprintf(temp, sizeof(temp), ":h%u.%u,",
7665 event.jhat.hat, event.jhat.value );
7666 strcat(mapping, temp);
7673 case SDL_JOYBALLMOTION:
7676 case SDL_JOYBUTTONUP:
7677 for (j = 0; j < i; j++)
7678 if (steps[j].button == event.jbutton.button)
7683 step->button = event.jbutton.button;
7684 strcat(mapping, step->field);
7685 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7686 strcat(mapping, temp);
7693 case SDL_FINGERDOWN:
7694 case SDL_MOUSEBUTTONDOWN:
7702 if (event.key.keysym.sym == KSYM_BackSpace ||
7703 event.key.keysym.sym == KSYM_Back)
7715 prev_step = &steps[i - 1];
7716 strcpy(mapping, prev_step->mapping);
7723 if (event.key.keysym.sym == KSYM_space ||
7724 event.key.keysym.sym == KSYM_Return ||
7725 event.key.keysym.sym == KSYM_Menu)
7734 if (event.key.keysym.sym == KSYM_Escape)
7744 program.exit_function(0);
7751 // do not handle events for longer than standard frame delay period
7752 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7761 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7764 // activate mapping for this game
7765 SDL_GameControllerAddMapping(mapping);
7767 // save mapping to personal mappings
7768 SaveSetup_AddGameControllerMapping(mapping);
7771 // wait until the last pending event was removed from event queue
7772 while (NextValidEvent(&event));
7777 static int ConfigureJoystickMain(int player_nr)
7779 char *device_name = setup.input[player_nr].joy.device_name;
7780 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7781 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7782 int success = FALSE;
7785 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7786 return JOYSTICK_NOT_AVAILABLE;
7788 if (!joystick_active || !setup.input[player_nr].use_joystick)
7789 return JOYSTICK_NOT_AVAILABLE;
7792 FadeOut(REDRAW_FIELD);
7794 // close all joystick devices (potentially opened as game controllers)
7795 for (i = 0; i < SDL_NumJoysticks(); i++)
7796 SDLCloseJoystick(i);
7798 // open joystick device as plain joystick to configure as game controller
7799 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7801 // as the joystick was successfully opened before, this should not happen
7802 if (joystick == NULL)
7805 // create new game controller mapping (buttons and axes) for joystick device
7806 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7808 // close joystick (and maybe re-open as configured game controller later)
7809 SDL_JoystickClose(joystick);
7811 // re-open all joystick devices (potentially as game controllers)
7812 for (i = 0; i < SDL_NumJoysticks(); i++)
7815 // clear all joystick input actions for all joystick devices
7816 SDLClearJoystickState();
7818 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7821 void ConfigureJoystick(int player_nr)
7823 boolean state = ConfigureJoystickMain(player_nr);
7825 if (state != JOYSTICK_NOT_CONFIGURED)
7827 boolean success = (state == JOYSTICK_CONFIGURED);
7828 char message1[MAX_OUTPUT_LINESIZE + 1];
7829 char *message2 = (success ? "configured!" : "not available!");
7830 char *device_name = setup.input[player_nr].joy.device_name;
7831 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7832 int font_nr = FONT_TITLE_1;
7833 int font_height = getFontHeight(font_nr);
7834 int ypos1 = SYSIZE / 2 - font_height * 2;
7835 int ypos2 = SYSIZE / 2 - font_height * 1;
7836 unsigned int wait_frame_delay = 0;
7837 unsigned int wait_frame_delay_value = 2000;
7839 ResetDelayCounter(&wait_frame_delay);
7843 sprintf(message1, "Joystick %d", nr);
7845 DrawTextSCentered(ypos1, font_nr, message1);
7846 DrawTextSCentered(ypos2, font_nr, message2);
7848 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7854 DrawSetupScreen_Input();
7857 static boolean ConfigureVirtualButtonsMain(void)
7859 static char *customize_step_text[] =
7868 char grid_button[] =
7870 CHAR_GRID_BUTTON_LEFT,
7871 CHAR_GRID_BUTTON_RIGHT,
7872 CHAR_GRID_BUTTON_UP,
7873 CHAR_GRID_BUTTON_DOWN,
7874 CHAR_GRID_BUTTON_SNAP,
7875 CHAR_GRID_BUTTON_DROP
7877 int font_nr = FONT_INPUT_1_ACTIVE;
7878 int font_height = getFontHeight(font_nr);
7879 int ypos1 = SYSIZE / 2 - font_height * 2;
7880 int ypos2 = SYSIZE / 2 - font_height * 1;
7881 boolean success = FALSE;
7882 boolean finished = FALSE;
7884 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7885 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7886 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7887 boolean set_grid_button = FALSE;
7888 int nr = GRID_ACTIVE_NR();
7891 for (x = 0; x < MAX_GRID_XSIZE; x++)
7892 for (y = 0; y < MAX_GRID_YSIZE; y++)
7893 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7895 overlay.grid_button_highlight = grid_button[step_nr];
7898 FadeOut(REDRAW_FIELD);
7902 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7903 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7904 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7906 FadeIn(REDRAW_FIELD);
7908 SetOverlayShowGrid(TRUE);
7914 while (NextValidEvent(&event))
7918 case EVENT_KEYPRESS:
7920 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7922 // press 'Escape' to abort and keep the old key bindings
7923 if (key == KSYM_Escape)
7925 for (x = 0; x < MAX_GRID_XSIZE; x++)
7926 for (y = 0; y < MAX_GRID_YSIZE; y++)
7927 overlay.grid_button[x][y] = grid_button_old[x][y];
7929 FadeSkipNextFadeIn();
7936 // press 'Enter' to keep the existing key binding
7937 if (key == KSYM_Return ||
7943 else if (key == KSYM_BackSpace ||
7948 FadeSkipNextFadeIn();
7962 // all virtual buttons configured
7971 for (x = 0; x < MAX_GRID_XSIZE; x++)
7972 for (y = 0; y < MAX_GRID_YSIZE; y++)
7973 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7975 overlay.grid_button_highlight = grid_button[step_nr];
7977 // query next virtual button
7981 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7982 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7983 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7987 case EVENT_KEYRELEASE:
7988 key_joystick_mapping = 0;
7991 case EVENT_BUTTONPRESS:
7992 case EVENT_BUTTONRELEASE:
7994 ButtonEvent *button = (ButtonEvent *)&event;
7996 button->x += video.screen_xoffset;
7997 button->y += video.screen_yoffset;
7999 x = button->x * overlay.grid_xsize / video.screen_width;
8000 y = button->y * overlay.grid_ysize / video.screen_height;
8002 if (button->type == EVENT_BUTTONPRESS)
8004 button_status = button->button;
8007 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8008 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8010 set_grid_button = TRUE;
8014 button_status = MB_RELEASED;
8019 case EVENT_MOTIONNOTIFY:
8021 MotionEvent *motion = (MotionEvent *)&event;
8023 motion->x += video.screen_xoffset;
8024 motion->y += video.screen_yoffset;
8026 x = motion->x * overlay.grid_xsize / video.screen_width;
8027 y = motion->y * overlay.grid_ysize / video.screen_height;
8029 set_grid_button = TRUE;
8033 case SDL_WINDOWEVENT:
8034 HandleWindowEvent((WindowEvent *) &event);
8036 // check if device has been rotated
8037 if (nr != GRID_ACTIVE_NR())
8039 nr = GRID_ACTIVE_NR();
8041 for (x = 0; x < MAX_GRID_XSIZE; x++)
8042 for (y = 0; y < MAX_GRID_YSIZE; y++)
8043 grid_button_old[x][y] = grid_button_tmp[x][y] =
8044 overlay.grid_button[x][y];
8049 case SDL_APP_WILLENTERBACKGROUND:
8050 case SDL_APP_DIDENTERBACKGROUND:
8051 case SDL_APP_WILLENTERFOREGROUND:
8052 case SDL_APP_DIDENTERFOREGROUND:
8053 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8057 HandleOtherEvents(&event);
8061 if (set_grid_button)
8063 overlay.grid_button[x][y] =
8064 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8065 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8066 grid_button_tmp[x][y]);
8068 set_grid_button = FALSE;
8075 for (x = 0; x < MAX_GRID_XSIZE; x++)
8076 for (y = 0; y < MAX_GRID_YSIZE; y++)
8077 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8079 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8081 SetOverlayShowGrid(FALSE);
8086 void ConfigureVirtualButtons(void)
8088 boolean success = ConfigureVirtualButtonsMain();
8092 int font_nr = FONT_TITLE_1;
8093 int font_height = getFontHeight(font_nr);
8094 int ypos1 = SYSIZE / 2 - font_height * 2;
8095 int ypos2 = SYSIZE / 2 - font_height * 1;
8096 unsigned int wait_frame_delay = 0;
8097 unsigned int wait_frame_delay_value = 2000;
8099 ResetDelayCounter(&wait_frame_delay);
8103 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8104 DrawTextSCentered(ypos2, font_nr, "configured!");
8106 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8113 void DrawSetupScreen(void)
8118 if (setup_mode == SETUP_MODE_INPUT)
8119 DrawSetupScreen_Input();
8120 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8121 DrawChooseTree(&game_speed_current);
8122 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8123 DrawChooseTree(&scroll_delay_current);
8124 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8125 DrawChooseTree(&snapshot_mode_current);
8126 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8127 DrawChooseTree(&window_size_current);
8128 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8129 DrawChooseTree(&scaling_type_current);
8130 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8131 DrawChooseTree(&rendering_mode_current);
8132 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8133 DrawChooseTree(&vsync_mode_current);
8134 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8135 DrawChooseTree(&artwork.gfx_current);
8136 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8137 DrawChooseTree(&artwork.snd_current);
8138 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8139 DrawChooseTree(&artwork.mus_current);
8140 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8141 DrawChooseTree(&volume_simple_current);
8142 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8143 DrawChooseTree(&volume_loops_current);
8144 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8145 DrawChooseTree(&volume_music_current);
8146 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8147 DrawChooseTree(&touch_control_current);
8148 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8149 DrawChooseTree(&move_distance_current);
8150 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8151 DrawChooseTree(&drop_distance_current);
8152 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8153 DrawChooseTree(&transparency_current);
8154 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8155 DrawChooseTree(&grid_size_current[0][0]);
8156 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8157 DrawChooseTree(&grid_size_current[0][1]);
8158 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8159 DrawChooseTree(&grid_size_current[1][0]);
8160 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8161 DrawChooseTree(&grid_size_current[1][1]);
8163 DrawSetupScreen_Generic();
8165 PlayMenuSoundsAndMusic();
8168 void RedrawSetupScreenAfterFullscreenToggle(void)
8170 if (setup_mode == SETUP_MODE_GRAPHICS ||
8171 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8173 // update list selection from "setup.window_scaling_percent"
8174 execSetupGraphics_setWindowSizes(TRUE);
8180 void RedrawSetupScreenAfterScreenRotation(int nr)
8184 if (setup_mode == SETUP_MODE_TOUCH)
8186 // update virtual button settings (depending on screen orientation)
8189 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8191 // save already configured virtual buttons
8192 for (x = 0; x < MAX_GRID_XSIZE; x++)
8193 for (y = 0; y < MAX_GRID_YSIZE; y++)
8194 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8198 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8200 if (setup_mode == SETUP_MODE_INPUT)
8201 HandleSetupScreen_Input(mx, my, dx, dy, button);
8202 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8203 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8204 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8205 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8206 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8207 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8208 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8209 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8210 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8211 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8212 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8213 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8214 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8215 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8216 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8217 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8218 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8219 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8220 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8221 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8222 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8223 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8224 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8225 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8226 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8227 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8228 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8229 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8230 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8231 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8232 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8233 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8234 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8235 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8236 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8237 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8238 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8239 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8240 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8241 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8242 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8243 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8245 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8248 void HandleGameActions(void)
8250 if (setup.ask_on_game_over)
8253 if (game.restart_game_message != NULL)
8255 RequestRestartGame(game.restart_game_message);
8260 if (game_status != GAME_MODE_PLAYING)
8263 GameActions(); // main game loop
8265 if (tape.auto_play && !tape.playing)
8266 AutoPlayTape(); // continue automatically playing next tape
8270 // ---------- new screen button stuff --------------------------------------
8272 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8276 case SCREEN_CTRL_ID_PREV_LEVEL:
8277 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8278 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8281 case SCREEN_CTRL_ID_NEXT_LEVEL:
8282 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8283 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8286 case SCREEN_CTRL_ID_FIRST_LEVEL:
8287 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8288 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8291 case SCREEN_CTRL_ID_LAST_LEVEL:
8292 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8293 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8296 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8297 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8298 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8301 case SCREEN_CTRL_ID_PREV_PLAYER:
8302 *x = mSX + TILEX * 10;
8303 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8306 case SCREEN_CTRL_ID_NEXT_PLAYER:
8307 *x = mSX + TILEX * 12;
8308 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8311 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8312 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8313 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8316 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8317 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8318 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8322 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8328 int gfx_unpressed, gfx_pressed;
8329 void (*get_gadget_position)(int *, int *, int);
8332 unsigned int event_mask;
8334 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8337 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8338 getScreenMenuButtonPos,
8339 SCREEN_CTRL_ID_PREV_LEVEL,
8341 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8345 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8346 getScreenMenuButtonPos,
8347 SCREEN_CTRL_ID_NEXT_LEVEL,
8349 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8353 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8354 getScreenMenuButtonPos,
8355 SCREEN_CTRL_ID_FIRST_LEVEL,
8361 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8362 getScreenMenuButtonPos,
8363 SCREEN_CTRL_ID_LAST_LEVEL,
8369 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8370 getScreenMenuButtonPos,
8371 SCREEN_CTRL_ID_LEVEL_NUMBER,
8377 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8378 getScreenMenuButtonPos,
8379 SCREEN_CTRL_ID_PREV_PLAYER,
8381 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8385 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8386 getScreenMenuButtonPos,
8387 SCREEN_CTRL_ID_NEXT_PLAYER,
8389 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8393 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8394 getScreenMenuButtonPos,
8395 SCREEN_CTRL_ID_INSERT_SOLUTION,
8396 SCREEN_MASK_MAIN_HAS_SOLUTION,
8398 "insert solution tape"
8401 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8402 getScreenMenuButtonPos,
8403 SCREEN_CTRL_ID_PLAY_SOLUTION,
8404 SCREEN_MASK_MAIN_HAS_SOLUTION,
8406 "play solution tape"
8412 int gfx_unpressed, gfx_pressed;
8416 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8419 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8420 -1, -1, // these values are not constant, but can change at runtime
8421 SCREEN_CTRL_ID_SCROLL_UP,
8425 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8426 -1, -1, // these values are not constant, but can change at runtime
8427 SCREEN_CTRL_ID_SCROLL_DOWN,
8434 int gfx_unpressed, gfx_pressed;
8440 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8443 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8444 -1, -1, // these values are not constant, but can change at runtime
8445 -1, -1, // these values are not constant, but can change at runtime
8446 GD_TYPE_SCROLLBAR_VERTICAL,
8447 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8448 "scroll level series vertically"
8460 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8463 IMG_SETUP_INPUT_TEXT,
8464 SCREEN_CTRL_ID_NETWORK_SERVER,
8465 -1, -1, // these values are not constant, but can change at runtime
8466 MAX_SETUP_TEXT_INPUT_LEN,
8467 network_server_hostname,
8468 "Network Server Hostname / IP"
8472 static void CreateScreenMenubuttons(void)
8474 struct GadgetInfo *gi;
8475 unsigned int event_mask;
8478 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8480 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8481 int gfx_unpressed, gfx_pressed;
8482 int x, y, width, height;
8483 int gd_x1, gd_x2, gd_y1, gd_y2;
8484 int id = menubutton_info[i].gadget_id;
8486 event_mask = menubutton_info[i].event_mask;
8488 menubutton_info[i].get_gadget_position(&x, &y, id);
8490 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8492 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8493 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8497 width = SC_MENUBUTTON_XSIZE;
8498 height = SC_MENUBUTTON_YSIZE;
8501 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8502 gfx_pressed = menubutton_info[i].gfx_pressed;
8503 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8504 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8505 gd_x1 = graphic_info[gfx_unpressed].src_x;
8506 gd_y1 = graphic_info[gfx_unpressed].src_y;
8507 gd_x2 = graphic_info[gfx_pressed].src_x;
8508 gd_y2 = graphic_info[gfx_pressed].src_y;
8510 gi = CreateGadget(GDI_CUSTOM_ID, id,
8511 GDI_CUSTOM_TYPE_ID, i,
8512 GDI_IMAGE_ID, gfx_unpressed,
8513 GDI_INFO_TEXT, menubutton_info[i].infotext,
8518 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8519 GDI_STATE, GD_BUTTON_UNPRESSED,
8520 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8521 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8522 GDI_DIRECT_DRAW, FALSE,
8523 GDI_EVENT_MASK, event_mask,
8524 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8528 Error(ERR_EXIT, "cannot create gadget");
8530 screen_gadget[id] = gi;
8534 static void CreateScreenScrollbuttons(void)
8536 struct GadgetInfo *gi;
8537 unsigned int event_mask;
8540 // these values are not constant, but can change at runtime
8541 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8542 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8543 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8544 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8546 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8548 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8549 int gfx_unpressed, gfx_pressed;
8550 int x, y, width, height;
8551 int gd_x1, gd_x2, gd_y1, gd_y2;
8552 int id = scrollbutton_info[i].gadget_id;
8554 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8556 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8557 y = mSY + scrollbutton_info[i].y;
8558 width = SC_SCROLLBUTTON_XSIZE;
8559 height = SC_SCROLLBUTTON_YSIZE;
8561 // correct scrollbar position if placed outside menu (playfield) area
8562 if (x > SX + SC_SCROLL_UP_XPOS)
8563 x = SX + SC_SCROLL_UP_XPOS;
8565 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8566 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8567 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8569 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8570 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8571 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8572 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8573 gd_x1 = graphic_info[gfx_unpressed].src_x;
8574 gd_y1 = graphic_info[gfx_unpressed].src_y;
8575 gd_x2 = graphic_info[gfx_pressed].src_x;
8576 gd_y2 = graphic_info[gfx_pressed].src_y;
8578 gi = CreateGadget(GDI_CUSTOM_ID, id,
8579 GDI_CUSTOM_TYPE_ID, i,
8580 GDI_IMAGE_ID, gfx_unpressed,
8581 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8586 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8587 GDI_STATE, GD_BUTTON_UNPRESSED,
8588 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8589 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8590 GDI_DIRECT_DRAW, FALSE,
8591 GDI_EVENT_MASK, event_mask,
8592 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8596 Error(ERR_EXIT, "cannot create gadget");
8598 screen_gadget[id] = gi;
8602 static void CreateScreenScrollbars(void)
8606 // these values are not constant, but can change at runtime
8607 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8608 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8609 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8610 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8612 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8614 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8615 int gfx_unpressed, gfx_pressed;
8616 int x, y, width, height;
8617 int gd_x1, gd_x2, gd_y1, gd_y2;
8618 struct GadgetInfo *gi;
8619 int items_max, items_visible, item_position;
8620 unsigned int event_mask;
8621 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8622 int id = scrollbar_info[i].gadget_id;
8624 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8626 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8627 y = mSY + scrollbar_info[i].y;
8628 width = scrollbar_info[i].width;
8629 height = scrollbar_info[i].height;
8631 // correct scrollbar position if placed outside menu (playfield) area
8632 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8633 x = SX + SC_SCROLL_VERTICAL_XPOS;
8635 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8636 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8638 items_max = num_page_entries;
8639 items_visible = num_page_entries;
8642 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8643 gfx_pressed = scrollbar_info[i].gfx_pressed;
8644 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8645 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8646 gd_x1 = graphic_info[gfx_unpressed].src_x;
8647 gd_y1 = graphic_info[gfx_unpressed].src_y;
8648 gd_x2 = graphic_info[gfx_pressed].src_x;
8649 gd_y2 = graphic_info[gfx_pressed].src_y;
8651 gi = CreateGadget(GDI_CUSTOM_ID, id,
8652 GDI_CUSTOM_TYPE_ID, i,
8653 GDI_IMAGE_ID, gfx_unpressed,
8654 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8659 GDI_TYPE, scrollbar_info[i].type,
8660 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8661 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8662 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8663 GDI_WHEEL_AREA_X, SX,
8664 GDI_WHEEL_AREA_Y, SY,
8665 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8666 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8667 GDI_STATE, GD_BUTTON_UNPRESSED,
8668 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8669 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8670 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8671 GDI_DIRECT_DRAW, FALSE,
8672 GDI_EVENT_MASK, event_mask,
8673 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8677 Error(ERR_EXIT, "cannot create gadget");
8679 screen_gadget[id] = gi;
8683 static void CreateScreenTextInputGadgets(void)
8687 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8689 int graphic = textinput_info[i].graphic;
8690 struct GraphicInfo *gd = &graphic_info[graphic];
8691 int gd_x1 = gd->src_x;
8692 int gd_y1 = gd->src_y;
8693 int gd_x2 = gd->src_x + gd->active_xoffset;
8694 int gd_y2 = gd->src_y + gd->active_yoffset;
8695 struct GadgetInfo *gi;
8696 unsigned int event_mask;
8697 int id = textinput_info[i].gadget_id;
8698 int x = textinput_info[i].x;
8699 int y = textinput_info[i].y;
8701 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8703 gi = CreateGadget(GDI_CUSTOM_ID, id,
8704 GDI_CUSTOM_TYPE_ID, i,
8705 GDI_INFO_TEXT, textinput_info[i].infotext,
8708 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8709 GDI_TEXT_VALUE, textinput_info[i].value,
8710 GDI_TEXT_SIZE, textinput_info[i].size,
8711 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8712 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8713 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8714 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8715 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8716 GDI_DESIGN_WIDTH, gd->width,
8717 GDI_EVENT_MASK, event_mask,
8718 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8719 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8723 Error(ERR_EXIT, "cannot create gadget");
8725 screen_gadget[id] = gi;
8729 void CreateScreenGadgets(void)
8731 CreateScreenMenubuttons();
8733 CreateScreenScrollbuttons();
8734 CreateScreenScrollbars();
8736 CreateScreenTextInputGadgets();
8739 void FreeScreenGadgets(void)
8743 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8744 FreeGadget(screen_gadget[i]);
8747 void MapScreenMenuGadgets(int screen_mask)
8751 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8752 if (screen_mask & menubutton_info[i].screen_mask)
8753 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8756 static void UnmapScreenMenuGadgets(int screen_mask)
8760 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8762 if (screen_mask & menubutton_info[i].screen_mask)
8764 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8766 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8767 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8768 screen_gadget[menubutton_info[i].gadget_id]->y,
8769 screen_gadget[menubutton_info[i].gadget_id]->width,
8770 screen_gadget[menubutton_info[i].gadget_id]->height);
8775 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8778 MapScreenMenuGadgets(screen_mask);
8780 UnmapScreenMenuGadgets(screen_mask);
8783 void MapScreenGadgets(int num_entries)
8787 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8790 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8791 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8793 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8794 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8797 void MapScreenTreeGadgets(TreeInfo *ti)
8799 MapScreenGadgets(numTreeInfoInGroup(ti));
8802 static void HandleScreenGadgets(struct GadgetInfo *gi)
8804 int id = gi->custom_id;
8805 int button = gi->event.button;
8806 int step = (button == MB_LEFTBUTTON ? 1 :
8807 button == MB_MIDDLEBUTTON ? 5 :
8808 button == MB_RIGHTBUTTON ? 10 : 1);
8812 case SCREEN_CTRL_ID_PREV_LEVEL:
8813 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8816 case SCREEN_CTRL_ID_NEXT_LEVEL:
8817 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8820 case SCREEN_CTRL_ID_FIRST_LEVEL:
8821 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8824 case SCREEN_CTRL_ID_LAST_LEVEL:
8825 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8828 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8829 CloseDoor(DOOR_CLOSE_2);
8830 SetGameStatus(GAME_MODE_LEVELNR);
8831 DrawChooseLevelNr();
8834 case SCREEN_CTRL_ID_PREV_PLAYER:
8835 HandleSetupScreen_Input_Player(step, -1);
8838 case SCREEN_CTRL_ID_NEXT_PLAYER:
8839 HandleSetupScreen_Input_Player(step, +1);
8842 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8843 InsertSolutionTape();
8846 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8850 case SCREEN_CTRL_ID_SCROLL_UP:
8851 if (game_status == GAME_MODE_LEVELS)
8852 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8853 else if (game_status == GAME_MODE_LEVELNR)
8854 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8855 else if (game_status == GAME_MODE_SETUP)
8856 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8857 else if (game_status == GAME_MODE_INFO)
8858 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8861 case SCREEN_CTRL_ID_SCROLL_DOWN:
8862 if (game_status == GAME_MODE_LEVELS)
8863 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8864 else if (game_status == GAME_MODE_LEVELNR)
8865 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8866 else if (game_status == GAME_MODE_SETUP)
8867 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8868 else if (game_status == GAME_MODE_INFO)
8869 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8872 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8873 if (game_status == GAME_MODE_LEVELS)
8874 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8875 else if (game_status == GAME_MODE_LEVELNR)
8876 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8877 else if (game_status == GAME_MODE_SETUP)
8878 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8879 else if (game_status == GAME_MODE_INFO)
8880 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8883 case SCREEN_CTRL_ID_NETWORK_SERVER:
8885 if (!strEqual(gi->textinput.value, ""))
8887 setString(&setup.network_server_hostname, gi->textinput.value);
8889 network.server_host = setup.network_server_hostname;
8893 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8895 network.server_host = NULL;
8898 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8899 network.server_host = NULL;
8901 execSetupGame_setNetworkServerText();
8913 void DumpScreenIdentifiers(void)
8917 Print("Active screen elements on current screen:\n");
8919 for (i = 0; main_controls[i].nr != -1; i++)
8921 struct MainControlInfo *mci = &main_controls[i];
8923 if (mci->button_graphic != -1)
8925 char *token = getTokenFromImageID(mci->button_graphic);
8927 Print("- '%s'\n", token);
8934 boolean DoScreenAction(int image_id)
8938 if (game_status != GAME_MODE_MAIN)
8941 for (i = 0; main_controls[i].nr != -1; i++)
8943 struct MainControlInfo *mci = &main_controls[i];
8944 struct MenuPosInfo *pos = mci->pos_button;
8946 if (mci->button_graphic == image_id)
8948 int x = mSX + pos->x;
8949 int y = mSY + pos->y;
8951 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8960 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8962 // get tree info node of newly added level or artwork set
8963 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8964 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8966 if (tree_node_new == NULL) // should not happen
8969 // if request dialog is active, do nothing
8970 if (game.request_active)
8973 if (game_status == GAME_MODE_MAIN &&
8974 tree_type == TREE_TYPE_LEVEL_DIR)
8976 // when adding new level set in main menu, select it as current level set
8978 // change current level set to newly added level set from zip file
8979 leveldir_current = tree_node_new;
8981 // change current level number to first level of newly added level set
8982 level_nr = leveldir_current->first_level;
8984 // redraw screen to reflect changed level set
8987 // save this level set and level number as last selected level set
8988 SaveLevelSetup_LastSeries();
8989 SaveLevelSetup_SeriesInfo();
8991 else if (game_status == GAME_MODE_LEVELS &&
8992 tree_type == TREE_TYPE_LEVEL_DIR)
8994 // when adding new level set in level set menu, set cursor and update screen
8996 leveldir_current = tree_node_new;
8998 DrawChooseTree(&leveldir_current);
9000 else if (game_status == GAME_MODE_SETUP)
9002 // when adding new artwork set in setup menu, set cursor and update screen
9004 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9005 tree_type == TREE_TYPE_GRAPHICS_DIR)
9007 artwork.gfx_current = tree_node_new;
9009 DrawChooseTree(&artwork.gfx_current);
9011 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9012 tree_type == TREE_TYPE_SOUNDS_DIR)
9014 artwork.snd_current = tree_node_new;
9016 DrawChooseTree(&artwork.snd_current);
9018 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9019 tree_type == TREE_TYPE_MUSIC_DIR)
9021 artwork.mus_current = tree_node_new;
9023 DrawChooseTree(&artwork.mus_current);