1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
137 // for input setup functions
138 #define SETUPINPUT_SCREEN_POS_START 0
139 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
140 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
141 #define SETUPINPUT_SCREEN_POS_END 13
143 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
144 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
146 #define MAX_SETUP_TEXT_INPUT_LEN 28
148 // for various menu stuff
149 #define MENU_SCREEN_START_XPOS 1
150 #define MENU_SCREEN_START_YPOS 2
151 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
152 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
153 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
154 #define MENU_TITLE1_YPOS 8
155 #define MENU_TITLE2_YPOS 46
156 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
157 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
158 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
159 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
160 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
166 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
167 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
168 MENU_INFO_FONT_TITLE))
169 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
170 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
171 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
172 MENU_SCREEN_INFO_YSTART2 - \
174 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
175 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
176 MENU_SCREEN_INFO_YSTEP)
177 #define NUM_INFO_ELEMENTS_FROM_CONF \
178 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
179 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
180 MAX_MENU_ENTRIES_ON_SCREEN)
181 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
182 MAX_INFO_ELEMENTS_ON_SCREEN), \
183 NUM_INFO_ELEMENTS_FROM_CONF)
184 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
185 #define MAX_MENU_TEXT_LENGTH_BIG 13
186 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
188 // screen gadget identifiers
189 #define SCREEN_CTRL_ID_PREV_LEVEL 0
190 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
191 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
192 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
193 #define SCREEN_CTRL_ID_PREV_SCORE 4
194 #define SCREEN_CTRL_ID_NEXT_SCORE 5
195 #define SCREEN_CTRL_ID_PLAY_TAPE 6
196 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
197 #define SCREEN_CTRL_ID_LAST_LEVEL 8
198 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
199 #define SCREEN_CTRL_ID_PREV_PLAYER 10
200 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
201 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
202 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
203 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
204 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
205 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
206 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
207 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
209 #define NUM_SCREEN_MENUBUTTONS 19
211 #define SCREEN_CTRL_ID_SCROLL_UP 19
212 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
213 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
214 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
216 #define NUM_SCREEN_GADGETS 23
218 #define NUM_SCREEN_SCROLLBUTTONS 2
219 #define NUM_SCREEN_SCROLLBARS 1
220 #define NUM_SCREEN_TEXTINPUT 1
222 #define SCREEN_MASK_MAIN (1 << 0)
223 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
224 #define SCREEN_MASK_INPUT (1 << 2)
225 #define SCREEN_MASK_TOUCH (1 << 3)
226 #define SCREEN_MASK_TOUCH2 (1 << 4)
227 #define SCREEN_MASK_SCORES (1 << 5)
228 #define SCREEN_MASK_SCORES_INFO (1 << 6)
230 // graphic position and size values for buttons and scrollbars
231 #define SC_MENUBUTTON_XSIZE TILEX
232 #define SC_MENUBUTTON_YSIZE TILEY
234 #define SC_SCROLLBUTTON_XSIZE TILEX
235 #define SC_SCROLLBUTTON_YSIZE TILEY
237 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
239 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
240 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
241 SC_SCROLLBUTTON_YSIZE)
243 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
244 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
248 SC_SCROLLBUTTON_YSIZE)
250 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
251 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
252 SC_SCROLL_VERTICAL_YSIZE)
254 #define SC_BORDER_SIZE 14
257 // forward declarations of internal functions
258 static void HandleScreenGadgets(struct GadgetInfo *);
259 static void HandleSetupScreen_Generic(int, int, int, int, int);
260 static void HandleSetupScreen_Input(int, int, int, int, int);
261 static void CustomizeKeyboard(int);
262 static void ConfigureJoystick(int);
263 static void ConfigureVirtualButtons(void);
264 static void execSetupGame(void);
265 static void execSetupEngines(void);
266 static void execSetupGraphics(void);
267 static void execSetupSound(void);
268 static void execSetupTouch(void);
269 static void execSetupArtwork(void);
270 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
272 static void DrawChoosePlayerName(void);
273 static void DrawChooseLevelSet(void);
274 static void DrawChooseLevelNr(void);
275 static void DrawScoreInfo(int);
276 static void DrawScoreInfo_Content(int);
277 static void DrawInfoScreen(void);
278 static void DrawSetupScreen(void);
279 static void DrawTypeName(void);
281 static void DrawInfoScreen_NotAvailable(char *, char *);
282 static void DrawInfoScreen_HelpAnim(int, int, boolean);
283 static void DrawInfoScreen_HelpText(int, int, int, int);
284 static void HandleInfoScreen_Main(int, int, int, int, int);
285 static void HandleInfoScreen_TitleScreen(int, int, int);
286 static void HandleInfoScreen_Elements(int, int, int);
287 static void HandleInfoScreen_Music(int, int, int);
288 static void HandleInfoScreen_Credits(int, int, int);
289 static void HandleInfoScreen_Program(int, int, int);
290 static void HandleInfoScreen_Version(int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static TreeInfo *window_sizes = NULL;
323 static TreeInfo *window_size_current = NULL;
325 static TreeInfo *scaling_types = NULL;
326 static TreeInfo *scaling_type_current = NULL;
328 static TreeInfo *rendering_modes = NULL;
329 static TreeInfo *rendering_mode_current = NULL;
331 static TreeInfo *vsync_modes = NULL;
332 static TreeInfo *vsync_mode_current = NULL;
334 static TreeInfo *scroll_delays = NULL;
335 static TreeInfo *scroll_delay_current = NULL;
337 static TreeInfo *snapshot_modes = NULL;
338 static TreeInfo *snapshot_mode_current = NULL;
340 static TreeInfo *scores_types = NULL;
341 static TreeInfo *scores_type_current = NULL;
343 static TreeInfo *game_speeds_normal = NULL;
344 static TreeInfo *game_speeds_extended = NULL;
345 static TreeInfo *game_speeds = NULL;
346 static TreeInfo *game_speed_current = NULL;
348 static TreeInfo *volumes_simple = NULL;
349 static TreeInfo *volume_simple_current = NULL;
351 static TreeInfo *volumes_loops = NULL;
352 static TreeInfo *volume_loops_current = NULL;
354 static TreeInfo *volumes_music = NULL;
355 static TreeInfo *volume_music_current = NULL;
357 static TreeInfo *touch_controls = NULL;
358 static TreeInfo *touch_control_current = NULL;
360 static TreeInfo *move_distances = NULL;
361 static TreeInfo *move_distance_current = NULL;
363 static TreeInfo *drop_distances = NULL;
364 static TreeInfo *drop_distance_current = NULL;
366 static TreeInfo *transparencies = NULL;
367 static TreeInfo *transparency_current = NULL;
369 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
370 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *player_name = NULL;
373 static TreeInfo *player_name_current = NULL;
375 static TreeInfo *level_number = NULL;
376 static TreeInfo *level_number_current = NULL;
378 static TreeInfo *score_entries = NULL;
379 static TreeInfo *score_entry_current = NULL;
381 static struct ValueTextInfo window_sizes_list[] =
386 { 100, "100 % (Default)" },
399 static struct StringValueTextInfo scaling_types_list[] =
401 { SCALING_QUALITY_NEAREST, "Off" },
402 { SCALING_QUALITY_LINEAR, "Linear" },
403 { SCALING_QUALITY_BEST, "Anisotropic" },
408 static struct StringValueTextInfo rendering_modes_list[] =
410 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
411 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
413 // this mode may work under certain conditions, but does not work on Windows
414 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
416 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
421 static struct StringValueTextInfo vsync_modes_list[] =
423 { STR_VSYNC_MODE_OFF, "Off" },
424 { STR_VSYNC_MODE_NORMAL, "Normal" },
425 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
430 static struct StringValueTextInfo scores_types_list[] =
432 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
433 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
434 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
439 static struct ValueTextInfo game_speeds_list_normal[] =
450 static struct ValueTextInfo game_speeds_list_extended[] =
452 { 1000, "1 fps (Extremely Slow)" },
457 { 29, "35 fps (Original Supaplex)" },
459 { 20, "50 fps (=== Normal Speed ===)" },
460 { 16, "60 fps (60 Hz VSync Speed)" },
461 { 14, "70 fps (Maximum Supaplex)" },
465 { 1, "1000 fps (Extremely Fast)" },
470 static struct ValueTextInfo *game_speeds_list;
472 static struct ValueTextInfo scroll_delays_list[] =
474 { 0, "0 Tiles (No Scroll Delay)" },
477 { 3, "3 Tiles (Default)" },
482 { 8, "8 Tiles (Maximum Scroll Delay)"},
487 static struct StringValueTextInfo snapshot_modes_list[] =
489 { STR_SNAPSHOT_MODE_OFF, "Off" },
490 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
491 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
492 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
497 static struct ValueTextInfo volumes_list[] =
517 static struct StringValueTextInfo touch_controls_list[] =
519 { TOUCH_CONTROL_OFF, "Off" },
520 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
521 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
522 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
527 static struct ValueTextInfo distances_list[] =
542 static struct ValueTextInfo transparencies_list[] =
544 { 0, "0 % (Opaque)" },
554 { 100, "100 % (Invisible)" },
559 static struct ValueTextInfo grid_sizes_list[] =
595 static int align_xoffset = 0;
596 static int align_yoffset = 0;
598 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
599 (s) <= GAME_MODE_SETUP ? (s) : \
600 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
602 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
603 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
605 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
606 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
607 (i) <= INFO_MODE_LEVELSET ? (i) : \
610 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
611 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
612 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
613 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
614 SETUP_MODE_CHOOSE_ARTWORK : \
615 SETUP_MODE_CHOOSE_OTHER)
617 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
618 menu.draw_xoffset[GAME_MODE_INFO] : \
619 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
620 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
621 menu.draw_yoffset[GAME_MODE_INFO] : \
622 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
623 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
624 menu.extra_spacing[GAME_MODE_INFO] : \
625 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
627 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
628 menu.draw_xoffset[GAME_MODE_SETUP] : \
629 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
630 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
631 menu.draw_yoffset[GAME_MODE_SETUP] : \
632 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
633 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
634 menu.extra_spacing[GAME_MODE_SETUP] : \
635 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
639 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
641 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
642 DRAW_XOFFSET_INFO(info_mode) : \
643 (s) == GAME_MODE_SETUP ? \
644 DRAW_XOFFSET_SETUP(setup_mode) : \
645 menu.draw_xoffset[DRAW_MODE(s)])
646 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
647 DRAW_YOFFSET_INFO(info_mode) : \
648 (s) == GAME_MODE_SETUP ? \
649 DRAW_YOFFSET_SETUP(setup_mode) : \
650 menu.draw_yoffset[DRAW_MODE(s)])
651 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
652 EXTRA_SPACING_INFO(info_mode) : \
653 (s) == GAME_MODE_SETUP ? \
654 EXTRA_SPACING_SETUP(setup_mode) : \
655 (s) == GAME_MODE_SCORES ? \
656 EXTRA_SPACING_SCORES(info_mode) : \
657 menu.extra_spacing[DRAW_MODE(s)])
659 #define mSX (SX + DRAW_XOFFSET(game_status))
660 #define mSY (SY + DRAW_YOFFSET(game_status))
662 #define amSX (mSX + align_xoffset)
663 #define amSY (mSY + align_yoffset)
665 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
666 menu.list_size[game_status] : \
667 MAX_MENU_ENTRIES_ON_SCREEN)
669 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
670 NUM_MENU_ENTRIES_ON_SCREEN)
673 // title display and control definitions
675 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
676 2 * MAX_NUM_TITLE_MESSAGES)
678 #define NO_DIRECT_LEVEL_SELECT (-1)
681 static int num_title_screens = 0;
683 struct TitleControlInfo
692 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
695 // credits screens definitions
697 static int num_credits_screens = 0;
698 static boolean use_global_credits_screens = FALSE;
701 // program info screens definitions
703 static int num_program_info_screens = 0;
706 // main menu display and control definitions
708 #define MAIN_CONTROL_NAME 0
709 #define MAIN_CONTROL_LEVELS 1
710 #define MAIN_CONTROL_SCORES 2
711 #define MAIN_CONTROL_EDITOR 3
712 #define MAIN_CONTROL_INFO 4
713 #define MAIN_CONTROL_GAME 5
714 #define MAIN_CONTROL_SETUP 6
715 #define MAIN_CONTROL_QUIT 7
716 #define MAIN_CONTROL_PREV_LEVEL 8
717 #define MAIN_CONTROL_NEXT_LEVEL 9
718 #define MAIN_CONTROL_FIRST_LEVEL 10
719 #define MAIN_CONTROL_LAST_LEVEL 11
720 #define MAIN_CONTROL_LEVEL_NUMBER 12
721 #define MAIN_CONTROL_LEVEL_INFO_1 13
722 #define MAIN_CONTROL_LEVEL_INFO_2 14
723 #define MAIN_CONTROL_LEVEL_NAME 15
724 #define MAIN_CONTROL_LEVEL_AUTHOR 16
725 #define MAIN_CONTROL_LEVEL_YEAR 17
726 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
727 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
728 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
729 #define MAIN_CONTROL_TITLE_1 21
730 #define MAIN_CONTROL_TITLE_2 22
731 #define MAIN_CONTROL_TITLE_3 23
733 static char str_main_text_name[10];
734 static char str_main_text_first_level[10];
735 static char str_main_text_last_level[10];
736 static char str_main_text_level_number[10];
738 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
740 static char *main_text_name = str_main_text_name;
741 static char *main_text_first_level = str_main_text_first_level;
742 static char *main_text_last_level = str_main_text_last_level;
743 static char *main_text_level_number = str_main_text_level_number;
744 static char *main_text_levels = "Levelset";
745 static char *main_text_scores = "Hall Of Fame";
746 static char *main_text_editor = "Level Creator";
747 static char *main_text_info = "Info Screen";
748 static char *main_text_game = "Start Game";
749 static char *main_text_setup = "Setup";
750 static char *main_text_quit = "Quit";
751 static char *main_text_level_name = level.name;
752 static char *main_text_level_author = level.author;
753 static char *main_text_level_year = NULL;
754 static char *main_text_level_imported_from = NULL;
755 static char *main_text_level_imported_by = NULL;
756 static char *main_text_level_tested_by = NULL;
757 static char *main_text_title_1 = NULL;
758 static char *main_text_title_2 = NULL;
759 static char *main_text_title_3 = NULL;
761 extern char debug_xsn_mode[];
763 struct MainControlInfo
767 struct MenuPosInfo *pos_button;
770 struct TextPosInfo *pos_text;
773 struct TextPosInfo *pos_input;
777 static struct MainControlInfo main_controls[] =
781 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
782 &menu.main.text.name, &main_text_name,
783 &menu.main.input.name, &setup.player_name,
787 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
788 &menu.main.text.levels, &main_text_levels,
793 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
794 &menu.main.text.scores, &main_text_scores,
799 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
800 &menu.main.text.editor, &main_text_editor,
805 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
806 &menu.main.text.info, &main_text_info,
811 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
812 &menu.main.text.game, &main_text_game,
817 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
818 &menu.main.text.setup, &main_text_setup,
823 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
824 &menu.main.text.quit, &main_text_quit,
828 MAIN_CONTROL_PREV_LEVEL,
834 MAIN_CONTROL_NEXT_LEVEL,
840 MAIN_CONTROL_FIRST_LEVEL,
842 &menu.main.text.first_level, &main_text_first_level,
846 MAIN_CONTROL_LAST_LEVEL,
848 &menu.main.text.last_level, &main_text_last_level,
852 MAIN_CONTROL_LEVEL_NUMBER,
854 &menu.main.text.level_number, &main_text_level_number,
858 MAIN_CONTROL_LEVEL_INFO_1,
860 &menu.main.text.level_info_1, NULL,
864 MAIN_CONTROL_LEVEL_INFO_2,
866 &menu.main.text.level_info_2, NULL,
870 MAIN_CONTROL_LEVEL_NAME,
872 &menu.main.text.level_name, &main_text_level_name,
876 MAIN_CONTROL_LEVEL_AUTHOR,
878 &menu.main.text.level_author, &main_text_level_author,
882 MAIN_CONTROL_LEVEL_YEAR,
884 &menu.main.text.level_year, &main_text_level_year,
888 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
890 &menu.main.text.level_imported_from, &main_text_level_imported_from,
894 MAIN_CONTROL_LEVEL_IMPORTED_BY,
896 &menu.main.text.level_imported_by, &main_text_level_imported_by,
900 MAIN_CONTROL_LEVEL_TESTED_BY,
902 &menu.main.text.level_tested_by, &main_text_level_tested_by,
906 MAIN_CONTROL_TITLE_1,
908 &menu.main.text.title_1, &main_text_title_1,
912 MAIN_CONTROL_TITLE_2,
914 &menu.main.text.title_2, &main_text_title_2,
918 MAIN_CONTROL_TITLE_3,
920 &menu.main.text.title_3, &main_text_title_3,
933 static int getTitleScreenGraphic(int nr, boolean initial)
935 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
938 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
940 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
944 static int getTitleScreenGameMode(boolean initial)
946 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
950 static int getTitleMessageGameMode(boolean initial)
952 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 static int getTitleAnimMode(struct TitleControlInfo *tci)
957 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
959 return base + tci->local_nr;
963 static int getTitleScreenBackground(boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
970 static int getTitleMessageBackground(int nr, boolean initial)
972 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
976 static int getTitleBackground(int nr, boolean initial, boolean is_image)
978 int base = (is_image ?
979 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
980 IMG_BACKGROUND_TITLESCREEN_1) :
981 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
982 IMG_BACKGROUND_TITLEMESSAGE_1));
983 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
984 IMG_BACKGROUND_TITLE);
985 int graphic_local = base + nr;
987 if (graphic_info[graphic_local].bitmap != NULL)
988 return graphic_local;
990 if (graphic_info[graphic_global].bitmap != NULL)
991 return graphic_global;
993 return IMG_UNDEFINED;
996 static int getTitleSound(struct TitleControlInfo *tci)
998 boolean is_image = tci->is_image;
999 int initial = tci->initial;
1000 int nr = tci->local_nr;
1001 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1002 int base = (is_image ?
1003 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1004 SND_BACKGROUND_TITLESCREEN_1) :
1005 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1006 SND_BACKGROUND_TITLEMESSAGE_1));
1007 int sound_global = menu.sound[mode];
1008 int sound_local = base + nr;
1011 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1012 nr, initial, is_image,
1013 sound_global, getSoundListEntry(sound_global)->filename,
1014 sound_local, getSoundListEntry(sound_local)->filename);
1017 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1020 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1021 return sound_global;
1023 return SND_UNDEFINED;
1026 static int getTitleMusic(struct TitleControlInfo *tci)
1028 boolean is_image = tci->is_image;
1029 int initial = tci->initial;
1030 int nr = tci->local_nr;
1031 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1032 int base = (is_image ?
1033 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1034 MUS_BACKGROUND_TITLESCREEN_1) :
1035 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1036 MUS_BACKGROUND_TITLEMESSAGE_1));
1037 int music_global = menu.music[mode];
1038 int music_local = base + nr;
1041 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1042 nr, initial, is_image,
1043 music_global, getMusicListEntry(music_global)->filename,
1044 music_local, getMusicListEntry(music_local)->filename);
1047 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1050 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1051 return music_global;
1053 return MUS_UNDEFINED;
1056 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1058 boolean is_image = tci->is_image;
1059 boolean initial = tci->initial;
1060 boolean first = tci->first;
1061 int nr = tci->local_nr;
1062 struct TitleMessageInfo tmi;
1063 struct TitleFadingInfo ti;
1065 tmi = (is_image ? (initial ? (first ?
1066 titlescreen_initial_first[nr] :
1067 titlescreen_initial[nr])
1069 titlescreen_first[nr] :
1071 : (initial ? (first ?
1072 titlemessage_initial_first[nr] :
1073 titlemessage_initial[nr])
1075 titlemessage_first[nr] :
1076 titlemessage[nr])));
1078 ti.fade_mode = tmi.fade_mode;
1079 ti.fade_delay = tmi.fade_delay;
1080 ti.post_delay = tmi.post_delay;
1081 ti.auto_delay = tmi.auto_delay;
1082 ti.auto_delay_unit = tmi.auto_delay_unit;
1087 static int compareTitleControlInfo(const void *object1, const void *object2)
1089 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1090 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1093 if (tci1->initial != tci2->initial)
1094 compare_result = (tci1->initial ? -1 : +1);
1095 else if (tci1->sort_priority != tci2->sort_priority)
1096 compare_result = tci1->sort_priority - tci2->sort_priority;
1097 else if (tci1->is_image != tci2->is_image)
1098 compare_result = (tci1->is_image ? -1 : +1);
1100 compare_result = tci1->local_nr - tci2->local_nr;
1102 return compare_result;
1105 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1107 int nr, int sort_priority)
1109 title_controls[num_title_screens].is_image = is_image;
1110 title_controls[num_title_screens].initial = initial;
1111 title_controls[num_title_screens].local_nr = nr;
1112 title_controls[num_title_screens].sort_priority = sort_priority;
1114 title_controls[num_title_screens].first = FALSE; // will be set later
1116 num_title_screens++;
1119 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1123 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1125 int graphic = getTitleScreenGraphic(i, initial);
1126 Bitmap *bitmap = graphic_info[graphic].bitmap;
1127 int sort_priority = graphic_info[graphic].sort_priority;
1130 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1135 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1136 char *filename = getLevelSetTitleMessageFilename(i, initial);
1137 int sort_priority = tmi->sort_priority;
1139 if (filename != NULL)
1140 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1144 static void InitializeTitleControls(boolean show_title_initial)
1146 num_title_screens = 0;
1148 // 1st step: initialize title screens for game start (only when starting)
1149 if (show_title_initial)
1150 InitializeTitleControls_CheckTitleInfo(TRUE);
1152 // 2nd step: initialize title screens for current level set
1153 InitializeTitleControls_CheckTitleInfo(FALSE);
1155 // sort title screens according to sort_priority and title number
1156 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1157 compareTitleControlInfo);
1159 // mark first title screen
1160 title_controls[0].first = TRUE;
1163 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1165 return (pos != NULL && pos->x != -1 && pos->y != -1);
1168 static boolean visibleTextPos(struct TextPosInfo *pos)
1170 return (pos != NULL && pos->x != -1 && pos->y != -1);
1173 static void InitializeMainControls(void)
1175 boolean local_team_mode = (!network.enabled && setup.team_mode);
1178 // set main control text values to dynamically determined values
1179 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1181 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1182 menu.main.text.first_level.size));
1183 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1184 menu.main.text.last_level.size));
1185 strcpy(main_text_level_number, int2str(level_nr,
1186 menu.main.text.level_number.size));
1188 main_text_level_year = leveldir_current->year;
1189 main_text_level_imported_from = leveldir_current->imported_from;
1190 main_text_level_imported_by = leveldir_current->imported_by;
1191 main_text_level_tested_by = leveldir_current->tested_by;
1193 main_text_title_1 = getConfigProgramTitleString();
1194 main_text_title_2 = getConfigProgramCopyrightString();
1195 main_text_title_3 = getConfigProgramCompanyString();
1197 // set main control screen positions to dynamically determined values
1198 for (i = 0; main_controls[i].nr != -1; i++)
1200 struct MainControlInfo *mci = &main_controls[i];
1202 struct MenuPosInfo *pos_button = mci->pos_button;
1203 struct TextPosInfo *pos_text = mci->pos_text;
1204 struct TextPosInfo *pos_input = mci->pos_input;
1205 char *text = (mci->text ? *mci->text : NULL);
1206 char *input = (mci->input ? *mci->input : NULL);
1207 int button_graphic = mci->button_graphic;
1208 int font_text = (pos_text ? pos_text->font : -1);
1209 int font_input = (pos_input ? pos_input->font : -1);
1211 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1212 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1213 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1214 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1215 int text_chars = (text != NULL ? strlen(text) : 0);
1216 int input_chars = (input != NULL ? strlen(input) : 0);
1219 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1221 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1222 int text_width = font_text_width * text_chars;
1223 int text_height = font_text_height;
1224 int input_width = font_input_width * input_chars;
1225 int input_height = font_input_height;
1227 if (nr == MAIN_CONTROL_NAME)
1229 menu.main.input.name.width = input_width;
1230 menu.main.input.name.height = input_height;
1233 if (pos_button != NULL) // (x/y may be -1/-1 here)
1235 pos_button->width = button_width;
1236 pos_button->height = button_height;
1239 if (pos_text != NULL) // (x/y may be -1/-1 here)
1241 // calculate text size -- needed for text alignment
1242 boolean calculate_text_size = (text != NULL);
1244 if (pos_text->width == -1 || calculate_text_size)
1245 pos_text->width = text_width;
1246 if (pos_text->height == -1 || calculate_text_size)
1247 pos_text->height = text_height;
1249 if (visibleMenuPos(pos_button))
1251 if (pos_text->x == -1)
1252 pos_text->x = pos_button->x + pos_button->width;
1253 if (pos_text->y == -1)
1255 pos_button->y + (pos_button->height - pos_text->height) / 2;
1259 if (pos_input != NULL) // (x/y may be -1/-1 here)
1261 if (visibleTextPos(pos_text))
1263 if (pos_input->x == -1)
1264 pos_input->x = pos_text->x + pos_text->width;
1265 if (pos_input->y == -1)
1266 pos_input->y = pos_text->y;
1269 if (pos_input->width == -1)
1270 pos_input->width = input_width;
1271 if (pos_input->height == -1)
1272 pos_input->height = input_height;
1277 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1278 int graphic, boolean pressed)
1280 struct GraphicInfo *g = &graphic_info[graphic];
1283 int xoffset = (pressed ? g->pressed_xoffset : 0);
1284 int yoffset = (pressed ? g->pressed_yoffset : 0);
1286 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1288 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1289 g->width, g->height, dst_x, dst_y);
1292 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1293 boolean active_input,
1294 boolean pressed_button)
1298 for (i = 0; main_controls[i].nr != -1; i++)
1300 struct MainControlInfo *mci = &main_controls[i];
1302 if (mci->nr == nr || nr == -1)
1304 struct MenuPosInfo *pos_button = mci->pos_button;
1305 struct TextPosInfo *pos_text = mci->pos_text;
1306 struct TextPosInfo *pos_input = mci->pos_input;
1307 char *text = (mci->text ? *mci->text : NULL);
1308 char *input = (mci->input ? *mci->input : NULL);
1309 int button_graphic = mci->button_graphic;
1310 int font_text = (pos_text ? pos_text->font : -1);
1311 int font_input = (pos_input ? pos_input->font : -1);
1315 button_graphic = BUTTON_ACTIVE(button_graphic);
1316 font_text = FONT_ACTIVE(font_text);
1321 font_input = FONT_ACTIVE(font_input);
1324 if (visibleMenuPos(pos_button))
1326 struct MenuPosInfo *pos = pos_button;
1327 int x = mSX + pos->x;
1328 int y = mSY + pos->y;
1330 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1331 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1334 if (visibleTextPos(pos_text) && text != NULL)
1336 struct TextPosInfo *pos = pos_text;
1337 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1338 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1341 // (check why/if this is needed)
1342 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1344 DrawText(x, y, text, font_text);
1347 if (visibleTextPos(pos_input) && input != NULL)
1349 struct TextPosInfo *pos = pos_input;
1350 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1351 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1354 // (check why/if this is needed)
1355 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1357 DrawText(x, y, input, font_input);
1363 static void DrawCursorAndText_Main(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1370 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1371 boolean pressed_button)
1373 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1377 static struct MainControlInfo *getMainControlInfo(int nr)
1381 for (i = 0; main_controls[i].nr != -1; i++)
1382 if (main_controls[i].nr == nr)
1383 return &main_controls[i];
1388 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1393 int rect_x = ALIGNED_TEXT_XPOS(rect);
1394 int rect_y = ALIGNED_TEXT_YPOS(rect);
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1409 Debug("screens:insideTextPosRect",
1410 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1411 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1412 (x >= rect_x && x < rect_x + rect->width &&
1413 y >= rect_y && y < rect_y + rect->height));
1416 return (x >= rect_x && x < rect_x + rect->width &&
1417 y >= rect_y && y < rect_y + rect->height);
1420 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1422 int rect_width = preview->xsize * preview->tile_size;
1423 int rect_height = preview->ysize * preview->tile_size;
1424 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1425 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1427 return (x >= rect_x && x < rect_x + rect_width &&
1428 y >= rect_y && y < rect_y + rect_height);
1431 static void AdjustScrollbar(int id, int items_max, int items_visible,
1434 struct GadgetInfo *gi = screen_gadget[id];
1436 if (item_position > items_max - items_visible)
1437 item_position = items_max - items_visible;
1439 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1440 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1441 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1444 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1446 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1450 static void clearMenuListArea(void)
1452 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1454 // correct scrollbar position if placed outside menu (playfield) area
1455 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1456 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1458 // clear menu list area, but not title or scrollbar
1459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1460 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1462 // special compatibility handling for "Snake Bite" graphics set
1463 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1464 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1465 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1468 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1470 static int cursor_array[MAX_LEV_FIELDY];
1471 int x = amSX + TILEX * xpos;
1472 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1477 cursor_array[ypos] = graphic;
1479 graphic = cursor_array[ypos];
1483 graphic = BUTTON_ACTIVE(graphic);
1485 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1486 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1489 static void initCursor(int ypos, int graphic)
1491 drawCursorExt(0, ypos, FALSE, graphic);
1494 static void drawCursor(int ypos, boolean active)
1496 drawCursorExt(0, ypos, active, -1);
1499 static void drawCursorXY(int xpos, int ypos, int graphic)
1501 drawCursorExt(xpos, ypos, FALSE, graphic);
1504 static void drawChooseTreeCursor(int ypos, boolean active)
1506 drawCursorExt(0, ypos, active, -1);
1509 static int getChooseTreeEditFont(boolean active)
1511 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1514 static int getChooseTreeEditXPos(int pos)
1516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1517 int xoffset = (has_scrollbar ? -1 : 0);
1518 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1519 int sx = amSX + xpos * TILEX;
1520 int font_nr = getChooseTreeEditFont(FALSE);
1521 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1523 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1526 static int getChooseTreeEditYPos(int ypos_raw)
1528 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1529 int sy = amSY + ypos * TILEY;
1534 static int getChooseTreeEditXPosReal(int pos)
1536 int xpos = getChooseTreeEditXPos(pos);
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int font_xoffset = getFontDrawOffsetX(font_nr);
1540 return xpos + font_xoffset;
1543 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1545 int sx = getChooseTreeEditXPos(POS_LEFT);
1546 int sy = getChooseTreeEditYPos(ypos_raw);
1547 int font_nr = getChooseTreeEditFont(active);
1549 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1552 static void DrawHeadline(void)
1554 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1555 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1558 static void DrawTitleScreenImage(int nr, boolean initial)
1560 int graphic = getTitleScreenGraphic(nr, initial);
1561 Bitmap *bitmap = graphic_info[graphic].bitmap;
1562 int width = graphic_info[graphic].width;
1563 int height = graphic_info[graphic].height;
1564 int src_x = graphic_info[graphic].src_x;
1565 int src_y = graphic_info[graphic].src_y;
1571 if (width > WIN_XSIZE)
1573 // image width too large for window => center image horizontally
1574 src_x = (width - WIN_XSIZE) / 2;
1578 if (height > WIN_YSIZE)
1580 // image height too large for window => center image vertically
1581 src_y = (height - WIN_YSIZE) / 2;
1585 // always display title screens centered
1586 dst_x = (WIN_XSIZE - width) / 2;
1587 dst_y = (WIN_YSIZE - height) / 2;
1589 SetDrawBackgroundMask(REDRAW_ALL);
1590 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1592 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1594 if (DrawingOnBackground(dst_x, dst_y))
1595 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1597 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1599 redraw_mask = REDRAW_ALL;
1602 static void DrawTitleScreenMessage(int nr, boolean initial)
1604 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1605 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1607 if (filename == NULL)
1610 // force TITLE font on title message screen
1611 SetFontStatus(getTitleMessageGameMode(initial));
1613 // if chars *and* width set to "-1", automatically determine width
1614 if (tmi->chars == -1 && tmi->width == -1)
1615 tmi->width = viewport.window[game_status].width;
1617 // if lines *and* height set to "-1", automatically determine height
1618 if (tmi->lines == -1 && tmi->height == -1)
1619 tmi->height = viewport.window[game_status].height;
1621 // if chars set to "-1", automatically determine by text and font width
1622 if (tmi->chars == -1)
1623 tmi->chars = tmi->width / getFontWidth(tmi->font);
1625 tmi->width = tmi->chars * getFontWidth(tmi->font);
1627 // if lines set to "-1", automatically determine by text and font height
1628 if (tmi->lines == -1)
1629 tmi->lines = tmi->height / getFontHeight(tmi->font);
1631 tmi->height = tmi->lines * getFontHeight(tmi->font);
1633 // if x set to "-1", automatically determine by width and alignment
1635 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1637 // if y set to "-1", automatically determine by height and alignment
1639 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1641 SetDrawBackgroundMask(REDRAW_ALL);
1642 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1644 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1646 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1647 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1648 tmi->autowrap, tmi->centered, tmi->parse_comments);
1653 static void DrawTitleScreen(void)
1655 KeyboardAutoRepeatOff();
1657 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1660 static boolean CheckTitleScreen(boolean levelset_has_changed)
1662 static boolean show_title_initial = TRUE;
1663 boolean show_titlescreen = FALSE;
1665 // needed to be able to skip title screen, if no image or message defined
1666 InitializeTitleControls(show_title_initial);
1668 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1669 show_titlescreen = TRUE;
1671 // show initial title images and messages only once at program start
1672 show_title_initial = FALSE;
1674 return (show_titlescreen && num_title_screens > 0);
1677 void DrawMainMenu(void)
1679 static LevelDirTree *leveldir_last_valid = NULL;
1680 boolean levelset_has_changed = FALSE;
1681 int fade_mask = REDRAW_FIELD;
1683 LimitScreenUpdates(FALSE);
1685 FadeSetLeaveScreen();
1687 // do not fade out here -- function may continue and fade on editor screen
1690 FadeMenuSoundsAndMusic();
1692 ExpireSoundLoops(FALSE);
1694 KeyboardAutoRepeatOn();
1696 audio.sound_deactivated = FALSE;
1700 // needed if last screen was the playing screen, invoked from level editor
1701 if (level_editor_test_game)
1703 CloseDoor(DOOR_CLOSE_ALL);
1705 SetGameStatus(GAME_MODE_EDITOR);
1712 // needed if last screen was the playing screen, invoked from hall of fame
1713 if (score_info_tape_play)
1715 CloseDoor(DOOR_CLOSE_ALL);
1717 SetGameStatus(GAME_MODE_SCOREINFO);
1719 DrawScoreInfo(scores.last_entry_nr);
1724 // leveldir_current may be invalid (level group, parent link, node copy)
1725 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1727 if (leveldir_current != leveldir_last_valid)
1729 UpdateLastPlayedLevels_TreeInfo();
1731 levelset_has_changed = TRUE;
1734 // store valid level series information
1735 leveldir_last_valid = leveldir_current;
1737 // needed if last screen (level choice) changed graphics, sounds or music
1738 ReloadCustomArtwork(0);
1740 if (CheckTitleScreen(levelset_has_changed))
1742 SetGameStatus(GAME_MODE_TITLE);
1749 if (redraw_mask & REDRAW_ALL)
1750 fade_mask = REDRAW_ALL;
1753 fade_mask = REDRAW_ALL;
1757 // needed if different viewport properties defined for menues
1758 ChangeViewportPropertiesIfNeeded();
1760 SetDrawtoField(DRAW_TO_BACKBUFFER);
1762 // level_nr may have been set to value over handicap with level editor
1763 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1764 level_nr = leveldir_current->handicap_level;
1766 LoadLevel(level_nr);
1767 LoadScore(level_nr);
1769 SaveLevelSetup_SeriesInfo();
1771 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1772 SetDrawDeactivationMask(REDRAW_NONE);
1773 SetDrawBackgroundMask(REDRAW_FIELD);
1775 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1778 if (fade_mask == REDRAW_ALL)
1779 RedrawGlobalBorder();
1784 InitializeMainControls();
1786 DrawCursorAndText_Main(-1, FALSE, FALSE);
1787 DrawPreviewLevelInitial();
1788 DrawNetworkPlayers();
1790 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1793 if (TAPE_IS_EMPTY(tape))
1795 DrawCompleteVideoDisplay();
1797 PlayMenuSoundsAndMusic();
1799 // create gadgets for main menu screen
1800 FreeScreenGadgets();
1801 CreateScreenGadgets();
1803 // may be required if audio buttons shown on tape and changed in setup menu
1805 CreateGameButtons();
1807 // map gadgets for main menu screen
1809 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1810 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1812 // copy actual game door content to door double buffer for OpenDoor()
1813 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1814 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1816 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1818 DrawMaskedBorder(fade_mask);
1823 // update screen area with special editor door
1824 redraw_mask |= REDRAW_ALL;
1827 SetMouseCursor(CURSOR_DEFAULT);
1829 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1831 SyncEmscriptenFilesystem();
1833 // needed once after program start or after user change
1834 CheckApiServerTasks();
1837 static void gotoTopLevelDir(void)
1839 // move upwards until inside (but not above) top level directory
1840 while (leveldir_current->node_parent &&
1841 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1843 // write a "path" into level tree for easy navigation to last level
1844 if (leveldir_current->node_parent->node_group->cl_first == -1)
1846 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1847 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1848 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1849 int cl_first, cl_cursor;
1851 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1852 cl_cursor = leveldir_pos - cl_first;
1854 leveldir_current->node_parent->node_group->cl_first = cl_first;
1855 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1858 leveldir_current = leveldir_current->node_parent;
1862 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1864 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1866 return (use_frame_counter ? video.frame_counter : Counter());
1869 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1870 struct TitleFadingInfo *fi)
1872 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1875 static void ResetTitleAutoDelay(unsigned int *counter_var,
1876 struct TitleFadingInfo *fi)
1878 *counter_var = getAutoDelayCounter(fi);
1881 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1883 static unsigned int title_delay = 0;
1884 static int title_screen_nr = 0;
1885 static int last_sound = -1, last_music = -1;
1886 boolean return_to_main_menu = FALSE;
1887 struct TitleControlInfo *tci;
1890 if (button == MB_MENU_INITIALIZE)
1893 title_screen_nr = 0;
1894 tci = &title_controls[title_screen_nr];
1896 SetAnimStatus(getTitleAnimMode(tci));
1898 last_sound = SND_UNDEFINED;
1899 last_music = MUS_UNDEFINED;
1901 if (num_title_screens != 0)
1903 FadeSetEnterScreen();
1905 // use individual title fading instead of global "enter screen" fading
1906 fading = getTitleFading(tci);
1909 if (game_status_last_screen == GAME_MODE_INFO)
1911 if (num_title_screens == 0)
1913 // switch game mode from title screen mode back to info screen mode
1914 SetGameStatus(GAME_MODE_INFO);
1916 // store that last screen was info screen, not main menu screen
1917 game_status_last_screen = GAME_MODE_INFO;
1919 DrawInfoScreen_NotAvailable("Title screen information:",
1920 "No title screen for this level set.");
1925 FadeMenuSoundsAndMusic();
1927 FadeOut(REDRAW_ALL);
1929 // title screens may have different window size
1930 ChangeViewportPropertiesIfNeeded();
1932 // only required to update logic for redrawing global border
1936 DrawTitleScreenImage(tci->local_nr, tci->initial);
1938 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1940 sound = getTitleSound(tci);
1941 music = getTitleMusic(tci);
1943 if (sound != last_sound)
1944 PlayMenuSoundExt(sound);
1945 if (music != last_music)
1946 PlayMenuMusicExt(music);
1951 SetMouseCursor(CURSOR_NONE);
1955 ResetTitleAutoDelay(&title_delay, &fading);
1960 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1961 button = MB_MENU_CHOICE;
1963 if (button == MB_MENU_LEAVE)
1965 return_to_main_menu = TRUE;
1967 else if (button == MB_MENU_CHOICE || dx)
1969 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1971 SetGameStatus(GAME_MODE_INFO);
1973 info_mode = INFO_MODE_MAIN;
1981 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1983 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1985 tci = &title_controls[title_screen_nr];
1987 SetAnimStatus(getTitleAnimMode(tci));
1989 sound = getTitleSound(tci);
1990 music = getTitleMusic(tci);
1992 if (last_sound != SND_UNDEFINED && sound != last_sound)
1993 FadeSound(last_sound);
1994 if (last_music != MUS_UNDEFINED && music != last_music)
1997 fading = getTitleFading(tci);
1999 FadeOut(REDRAW_ALL);
2002 DrawTitleScreenImage(tci->local_nr, tci->initial);
2004 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2006 sound = getTitleSound(tci);
2007 music = getTitleMusic(tci);
2009 if (sound != last_sound)
2010 PlayMenuSoundExt(sound);
2011 if (music != last_music)
2012 PlayMenuMusicExt(music);
2019 ResetTitleAutoDelay(&title_delay, &fading);
2023 FadeMenuSoundsAndMusic();
2025 return_to_main_menu = TRUE;
2029 if (return_to_main_menu)
2031 SetMouseCursor(CURSOR_DEFAULT);
2033 // force full menu screen redraw after displaying title screens
2034 redraw_mask = REDRAW_ALL;
2036 if (game_status_last_screen == GAME_MODE_INFO)
2038 SetGameStatus(GAME_MODE_INFO);
2040 info_mode = INFO_MODE_MAIN;
2044 else // default: return to main menu
2046 SetGameStatus(GAME_MODE_MAIN);
2053 static void HandleMainMenu_ToggleTeamMode(void)
2055 setup.team_mode = !setup.team_mode;
2057 InitializeMainControls();
2058 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2060 DrawPreviewPlayers();
2063 static void HandleMainMenu_SelectLevel(int step, int direction,
2064 int selected_level_nr)
2066 int old_level_nr = level_nr;
2069 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2070 new_level_nr = selected_level_nr;
2072 new_level_nr = old_level_nr + step * direction;
2074 if (new_level_nr < leveldir_current->first_level)
2075 new_level_nr = leveldir_current->first_level;
2076 if (new_level_nr > leveldir_current->last_level)
2077 new_level_nr = leveldir_current->last_level;
2079 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2081 // skipping levels is only allowed when trying to skip single level
2082 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2083 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2085 leveldir_current->handicap_level++;
2086 SaveLevelSetup_SeriesInfo();
2089 new_level_nr = leveldir_current->handicap_level;
2092 if (new_level_nr != old_level_nr)
2094 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2096 PlaySound(SND_MENU_ITEM_SELECTING);
2098 level_nr = new_level_nr;
2100 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2101 int2str(level_nr, menu.main.text.level_number.size),
2102 mci->pos_text->font);
2104 LoadLevel(level_nr);
2105 DrawPreviewLevelInitial();
2109 DrawCompleteVideoDisplay();
2111 SaveLevelSetup_SeriesInfo();
2113 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2115 // force redraw of playfield area (may be reset at this point)
2116 redraw_mask |= REDRAW_FIELD;
2120 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2122 static int choice = MAIN_CONTROL_GAME;
2123 static boolean button_pressed_last = FALSE;
2124 boolean button_pressed = FALSE;
2126 int i = 0; // needed to prevent compiler warning due to bad code below
2128 if (button == MB_MENU_INITIALIZE)
2130 DrawCursorAndText_Main(choice, TRUE, FALSE);
2135 if (mx || my) // mouse input
2139 for (i = 0; main_controls[i].nr != -1; i++)
2141 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2142 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2143 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2145 pos = main_controls[i].nr;
2151 // check if level preview was clicked
2152 if (insidePreviewRect(&preview, mx - SX, my - SY))
2153 pos = MAIN_CONTROL_GAME;
2155 // handle pressed/unpressed state for active/inactive menu buttons
2156 // (if pos != -1, "i" contains index position corresponding to "pos")
2158 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2159 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2160 button_pressed = TRUE;
2162 if (button_pressed != button_pressed_last)
2164 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2167 PlaySound(SND_MENU_BUTTON_PRESSING);
2169 PlaySound(SND_MENU_BUTTON_RELEASING);
2172 else if (dx || dy) // keyboard input
2174 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2175 choice == MAIN_CONTROL_SETUP))
2176 button = MB_MENU_CHOICE;
2181 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2183 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2185 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2187 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2189 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2191 CloseDoor(DOOR_CLOSE_2);
2193 SetGameStatus(GAME_MODE_LEVELNR);
2195 DrawChooseLevelNr();
2197 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2203 PlaySound(SND_MENU_ITEM_ACTIVATING);
2205 DrawCursorAndText_Main(choice, FALSE, FALSE);
2206 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2212 if (choice == MAIN_CONTROL_NAME)
2214 // special case: cursor left or right pressed -- toggle team mode
2215 HandleMainMenu_ToggleTeamMode();
2217 else if (choice != MAIN_CONTROL_INFO &&
2218 choice != MAIN_CONTROL_SETUP)
2220 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2226 PlaySound(SND_MENU_ITEM_SELECTING);
2228 if (pos == MAIN_CONTROL_NAME)
2231 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2233 // special case: menu text "name/team" clicked -- toggle team mode
2234 HandleMainMenu_ToggleTeamMode();
2238 if (setup.multiple_users)
2240 CloseDoor(DOOR_CLOSE_2);
2242 SetGameStatus(GAME_MODE_NAMES);
2244 DrawChoosePlayerName();
2248 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2254 else if (pos == MAIN_CONTROL_LEVELS)
2258 CloseDoor(DOOR_CLOSE_2);
2260 SetGameStatus(GAME_MODE_LEVELS);
2262 SaveLevelSetup_LastSeries();
2263 SaveLevelSetup_SeriesInfo();
2265 // restore level set if chosen from "last played level set" menu
2266 RestoreLastPlayedLevels(&leveldir_current);
2268 if (setup.internal.choose_from_top_leveldir)
2271 DrawChooseLevelSet();
2274 else if (pos == MAIN_CONTROL_SCORES)
2276 CloseDoor(DOOR_CLOSE_2);
2278 SetGameStatus(GAME_MODE_SCORES);
2280 DrawHallOfFame(level_nr);
2282 else if (pos == MAIN_CONTROL_EDITOR)
2284 if (leveldir_current->readonly &&
2285 setup.editor.show_read_only_warning)
2286 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2288 CloseDoor(DOOR_CLOSE_ALL);
2290 SetGameStatus(GAME_MODE_EDITOR);
2292 FadeSetEnterScreen();
2296 else if (pos == MAIN_CONTROL_INFO)
2298 CloseDoor(DOOR_CLOSE_2);
2300 SetGameStatus(GAME_MODE_INFO);
2302 info_mode = INFO_MODE_MAIN;
2306 else if (pos == MAIN_CONTROL_GAME)
2308 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2310 else if (pos == MAIN_CONTROL_SETUP)
2312 CloseDoor(DOOR_CLOSE_2);
2314 SetGameStatus(GAME_MODE_SETUP);
2316 setup_mode = SETUP_MODE_MAIN;
2320 else if (pos == MAIN_CONTROL_QUIT)
2322 SaveLevelSetup_LastSeries();
2323 SaveLevelSetup_SeriesInfo();
2325 #if defined(PLATFORM_EMSCRIPTEN)
2326 Request("Close the browser window to quit!", REQ_CONFIRM);
2328 if (!setup.ask_on_quit_program ||
2329 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2330 SetGameStatus(GAME_MODE_QUIT);
2336 button_pressed_last = button_pressed;
2340 // ============================================================================
2341 // info screen functions
2342 // ============================================================================
2344 static struct TokenInfo *info_info;
2345 static int num_info_info; // number of info entries shown on screen
2346 static int max_info_info; // total number of info entries in list
2348 static void execInfoTitleScreen(void)
2350 info_mode = INFO_MODE_TITLE;
2355 static void execInfoElements(void)
2357 info_mode = INFO_MODE_ELEMENTS;
2362 static void execInfoMusic(void)
2364 info_mode = INFO_MODE_MUSIC;
2369 static void execInfoCredits(void)
2371 info_mode = INFO_MODE_CREDITS;
2376 static void execInfoProgram(void)
2378 info_mode = INFO_MODE_PROGRAM;
2383 static void execInfoVersion(void)
2385 info_mode = INFO_MODE_VERSION;
2390 static void execInfoLevelSet(void)
2392 info_mode = INFO_MODE_LEVELSET;
2397 static void execExitInfo(void)
2399 SetGameStatus(GAME_MODE_MAIN);
2404 static struct TokenInfo info_info_main[] =
2406 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2407 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2408 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2409 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2410 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2411 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2412 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2413 { TYPE_EMPTY, NULL, "" },
2414 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2419 static int getMenuTextFont(int type)
2421 if (type & (TYPE_SWITCH |
2435 static struct TokenInfo *setup_info;
2436 static struct TokenInfo setup_info_input[];
2438 static struct TokenInfo *menu_info;
2440 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2441 int screen_pos, int menu_info_pos_raw,
2444 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2445 struct TokenInfo *ti = &token_info[pos];
2446 int xpos = MENU_SCREEN_START_XPOS;
2447 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2448 int font_nr = getMenuTextFont(ti->type);
2450 if (setup_mode == SETUP_MODE_INPUT)
2451 font_nr = FONT_MENU_1;
2454 font_nr = FONT_ACTIVE(font_nr);
2456 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2458 if (ti->type & ~TYPE_SKIP_ENTRY)
2459 drawCursor(screen_pos, active);
2462 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2465 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2468 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2471 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2474 static char *window_size_text;
2475 static char *scaling_type_text;
2476 static char *network_server_text;
2478 static void drawSetupValue(int, int);
2480 static void drawMenuInfoList(int first_entry, int num_page_entries,
2481 int max_page_entries)
2485 if (first_entry + num_page_entries > max_page_entries)
2488 clearMenuListArea();
2490 for (i = 0; i < num_page_entries; i++)
2492 int menu_info_pos = first_entry + i;
2493 struct TokenInfo *si = &menu_info[menu_info_pos];
2494 void *value_ptr = si->value;
2496 // set some entries to "unchangeable" according to other variables
2497 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2498 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2499 (value_ptr == &setup.sound_music && !audio.music_available) ||
2500 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2501 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2502 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2503 si->type |= TYPE_GHOSTED;
2505 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2506 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2507 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2508 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2509 else if (si->type & ~TYPE_SKIP_ENTRY)
2510 initCursor(i, IMG_MENU_BUTTON);
2512 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2514 if (si->type & TYPE_STRING)
2518 if (value_ptr == &network_server_text)
2519 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2521 if (gadget_id != -1)
2523 struct GadgetInfo *gi = screen_gadget[gadget_id];
2524 int xpos = MENU_SCREEN_START_XPOS;
2525 int ypos = MENU_SCREEN_START_YPOS + i;
2526 int x = mSX + xpos * 32;
2527 int y = mSY + ypos * 32;
2529 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2533 if (si->type & TYPE_VALUE &&
2534 menu_info == setup_info)
2535 drawSetupValue(i, menu_info_pos);
2539 static void DrawInfoScreen_Main(void)
2541 int fade_mask = REDRAW_FIELD;
2544 if (redraw_mask & REDRAW_ALL)
2545 fade_mask = REDRAW_ALL;
2548 fade_mask = REDRAW_ALL;
2551 FadeMenuSoundsAndMusic();
2553 FreeScreenGadgets();
2554 CreateScreenGadgets();
2556 // (needed after displaying title screens which disable auto repeat)
2557 KeyboardAutoRepeatOn();
2559 FadeSetLeaveScreen();
2563 // needed if different viewport properties defined for info screen
2564 ChangeViewportPropertiesIfNeeded();
2566 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2570 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2572 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2574 info_info = info_info_main;
2576 // use modified info screen info without info screen entries marked as hidden
2577 info_info = getSetupInfoFinal(info_info);
2579 // determine maximal number of info entries that can be displayed on screen
2581 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2584 // determine maximal number of info entries available for menu of info screen
2586 for (i = 0; info_info[i].type != 0; i++)
2589 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2591 MapScreenGadgets(max_info_info);
2593 PlayMenuSoundsAndMusic();
2595 DrawMaskedBorder(fade_mask);
2600 static void changeSetupValue(int, int, int);
2602 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2603 int mode, int num_page_entries,
2604 int max_page_entries)
2606 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2607 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2608 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2609 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2610 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2611 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2612 int *num_page_entries_last = num_page_entries_all_last[game_status];
2613 int *choice_store = choice_stores[game_status];
2614 int *first_entry_store = first_entry_stores[game_status];
2615 int choice = choice_store[mode]; // starts with 0
2616 int first_entry = first_entry_store[mode]; // starts with 0
2618 int y = choice - first_entry;
2620 boolean position_set_by_scrollbar = (dx == 999);
2621 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2624 if (button == MB_MENU_INITIALIZE)
2626 // check if number of menu page entries has changed (may happen by change
2627 // of custom artwork definition value for 'list_size' for this menu screen)
2628 // (in this case, the last menu position most probably has to be corrected)
2629 if (num_page_entries != num_page_entries_last[mode])
2631 choice_store[mode] = first_entry_store[mode] = 0;
2633 choice = first_entry = 0;
2636 num_page_entries_last[mode] = num_page_entries;
2639 // advance to first valid menu entry
2640 while (choice < num_page_entries &&
2641 menu_info[choice].type & TYPE_SKIP_ENTRY)
2644 if (position_set_by_scrollbar)
2645 first_entry = first_entry_store[mode] = dy;
2647 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2648 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2650 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2652 if (choice < first_entry)
2654 choice = first_entry;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (choice > first_entry + num_page_entries - 1)
2661 choice = first_entry + num_page_entries - 1;
2663 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2667 choice_store[mode] = choice;
2669 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2673 else if (button == MB_MENU_LEAVE)
2675 PlaySound(SND_MENU_ITEM_SELECTING);
2677 for (i = 0; i < max_page_entries; i++)
2679 if (menu_info[i].type & TYPE_LEAVE_MENU)
2681 void (*menu_callback_function)(void) = menu_info[i].value;
2685 menu_callback_function();
2687 break; // absolutely needed because function changes 'menu_info'!
2694 if (mx || my) // mouse input
2696 x = (mx - mSX) / 32;
2697 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2699 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2701 // move cursor instead of scrolling when already at start/end of list
2702 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2704 else if (dy == +1 * SCROLL_LINE &&
2705 first_entry + num_page_entries == max_page_entries)
2708 // handle scrolling screen one line or page
2710 y + dy > num_page_entries - 1)
2712 boolean redraw = FALSE;
2714 if (ABS(dy) == SCROLL_PAGE)
2715 step = num_page_entries - 1;
2717 if (dy < 0 && first_entry > 0)
2719 // scroll page/line up
2721 first_entry -= step;
2722 if (first_entry < 0)
2727 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2729 // scroll page/line down
2731 first_entry += step;
2732 if (first_entry + num_page_entries > max_page_entries)
2733 first_entry = MAX(0, max_page_entries - num_page_entries);
2740 choice += first_entry - first_entry_store[mode];
2742 if (choice < first_entry)
2744 choice = first_entry;
2746 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2749 else if (choice > first_entry + num_page_entries - 1)
2751 choice = first_entry + num_page_entries - 1;
2753 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2756 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2760 if (choice < first_entry ||
2761 choice > first_entry + num_page_entries - 1)
2762 first_entry += SIGN(dy);
2765 first_entry_store[mode] = first_entry;
2766 choice_store[mode] = choice;
2768 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2770 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2772 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2773 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2781 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2783 if (menu_info[choice].type & menu_navigation_type ||
2784 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2785 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2786 menu_info[choice].type & TYPE_PLAYER)
2787 button = MB_MENU_CHOICE;
2792 // jump to next non-empty menu entry (up or down)
2793 while (first_entry + y > 0 &&
2794 first_entry + y < max_page_entries - 1 &&
2795 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2798 if (!IN_VIS_MENU(x, y))
2800 choice += y - y_old;
2802 if (choice < first_entry)
2803 first_entry = choice;
2804 else if (choice > first_entry + num_page_entries - 1)
2805 first_entry = choice - num_page_entries + 1;
2807 if (first_entry >= 0 &&
2808 first_entry + num_page_entries <= max_page_entries)
2810 first_entry_store[mode] = first_entry;
2812 if (choice < first_entry)
2813 choice = first_entry;
2814 else if (choice > first_entry + num_page_entries - 1)
2815 choice = first_entry + num_page_entries - 1;
2817 choice_store[mode] = choice;
2819 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2821 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2823 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2824 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2831 if (!anyScrollbarGadgetActive() &&
2832 IN_VIS_MENU(x, y) &&
2833 mx < mx_right_border &&
2834 y >= 0 && y < num_page_entries)
2838 if (first_entry + y != choice &&
2839 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2841 PlaySound(SND_MENU_ITEM_ACTIVATING);
2843 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2844 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2846 choice = choice_store[mode] = first_entry + y;
2850 PlaySound(SND_MENU_ITEM_SELECTING);
2852 for (i = 0; menu_info[i].type != 0; i++)
2854 if (menu_info[i].type & TYPE_LEAVE_MENU)
2856 void (*menu_callback_function)(void) = menu_info[i].value;
2860 menu_callback_function();
2862 // absolutely needed because function changes 'menu_info'!
2870 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2872 PlaySound(SND_MENU_ITEM_SELECTING);
2874 // when selecting key headline, execute function for key value change
2875 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2876 menu_info[first_entry + y + 1].type & TYPE_KEY)
2879 // when selecting string value, execute function for list selection
2880 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2881 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2884 // when selecting string value, execute function for text input gadget
2885 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2886 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2889 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2891 void (*menu_callback_function)(void) =
2892 menu_info[first_entry + y].value;
2894 FadeSetFromType(menu_info[first_entry + y].type);
2896 menu_callback_function();
2898 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2900 void (*gadget_callback_function)(void) =
2901 menu_info[first_entry + y].value;
2903 gadget_callback_function();
2905 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2906 menu_info == setup_info)
2908 changeSetupValue(y, first_entry + y, dx);
2914 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2916 menu_info = info_info;
2918 HandleMenuScreen(mx, my, dx, dy, button,
2919 info_mode, num_info_info, max_info_info);
2922 static int getMenuFontSpacing(int spacing_height, int font_nr)
2924 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2926 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2930 static int getMenuTextSpacing(int spacing_height, int font_nr)
2932 return (getMenuFontSpacing(spacing_height, font_nr) +
2933 EXTRA_SPACING(game_status));
2936 static int getMenuTextStep(int spacing_height, int font_nr)
2938 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2941 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2943 int font_title = MENU_INFO_FONT_TITLE;
2944 int font_error = FONT_TEXT_2;
2945 int font_foot = MENU_INFO_FONT_FOOT;
2946 int spacing_title = menu.headline1_spacing_info[info_mode];
2947 int ystep_title = getMenuTextStep(spacing_title, font_title);
2948 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2949 int ystart2 = ystart1 + ystep_title;
2950 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2952 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2954 FadeOut(REDRAW_FIELD);
2959 DrawTextSCentered(ystart1, font_title, text_title);
2960 DrawTextSCentered(ystart2, font_error, text_error);
2962 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2964 FadeIn(REDRAW_FIELD);
2967 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2969 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2970 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2971 int font_title = MENU_INFO_FONT_TITLE;
2972 int font_foot = MENU_INFO_FONT_FOOT;
2973 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2974 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2975 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2976 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2977 int ystep = MENU_SCREEN_INFO_YSTEP;
2978 int element, action, direction;
2986 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2987 infoscreen_step[i] = infoscreen_frame[i] = 0;
2992 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2993 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
2999 while (helpanim_info[j].element != HELPANIM_LIST_END)
3001 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3006 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3015 j += infoscreen_step[i - start];
3017 element = helpanim_info[j].element;
3018 action = helpanim_info[j].action;
3019 direction = helpanim_info[j].direction;
3022 element = EL_UNKNOWN;
3024 if (action != -1 && direction != -1)
3025 graphic = el_act_dir2img(element, action, direction);
3026 else if (action != -1)
3027 graphic = el_act2img(element, action);
3028 else if (direction != -1)
3029 graphic = el_dir2img(element, direction);
3031 graphic = el2img(element);
3033 delay = helpanim_info[j++].delay;
3038 if (infoscreen_frame[i - start] == 0)
3041 infoscreen_frame[i - start] = delay - 1;
3045 sync_frame = delay - infoscreen_frame[i - start];
3046 infoscreen_frame[i - start]--;
3049 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3051 if (!infoscreen_frame[i - start])
3052 infoscreen_step[i - start] = 0;
3056 if (!infoscreen_frame[i - start])
3057 infoscreen_step[i - start]++;
3058 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3064 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3066 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3067 graphic, sync_frame, USE_MASKING);
3070 DrawInfoScreen_HelpText(element, action, direction, i - start);
3075 redraw_mask |= REDRAW_FIELD;
3080 static char *getHelpText(int element, int action, int direction)
3082 char token[MAX_LINE_LEN];
3084 strcpy(token, element_info[element].token_name);
3087 strcat(token, element_action_info[action].suffix);
3089 if (direction != -1)
3090 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3092 return getHashEntry(helptext_info, token);
3095 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3097 int font_nr = FONT_INFO_ELEMENTS;
3098 int font_width = getFontWidth(font_nr);
3099 int font_height = getFontHeight(font_nr);
3100 int yoffset = (TILEX - 2 * font_height) / 2;
3101 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3102 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3103 int ystep = TILEY + 4;
3104 int pad_left = xstart - SX;
3105 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3106 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3107 int max_lines_per_text = 2;
3110 if (action != -1 && direction != -1) // element.action.direction
3111 text = getHelpText(element, action, direction);
3113 if (text == NULL && action != -1) // element.action
3114 text = getHelpText(element, action, -1);
3116 if (text == NULL && direction != -1) // element.direction
3117 text = getHelpText(element, -1, direction);
3119 if (text == NULL) // base element
3120 text = getHelpText(element, -1, -1);
3122 if (text == NULL) // not found
3123 text = "No description available";
3125 if (strlen(text) <= max_chars_per_line) // only one line of text
3126 ystart += getFontHeight(font_nr) / 2;
3128 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3129 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3130 TRUE, FALSE, FALSE);
3133 static void DrawInfoScreen_TitleScreen(void)
3135 SetGameStatus(GAME_MODE_TITLE);
3140 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3142 HandleTitleScreen(0, 0, dx, dy, button);
3145 static void DrawInfoScreen_Elements(void)
3147 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3149 FadeOut(REDRAW_FIELD);
3154 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3156 FadeIn(REDRAW_FIELD);
3159 void HandleInfoScreen_Elements(int dx, int dy, int button)
3161 static unsigned int info_delay = 0;
3162 static int num_anims;
3163 static int num_pages;
3165 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3168 if (button == MB_MENU_INITIALIZE)
3170 boolean new_element = TRUE;
3174 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3176 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3178 else if (new_element)
3181 new_element = FALSE;
3185 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3189 if (button == MB_MENU_LEAVE)
3191 PlaySound(SND_MENU_ITEM_SELECTING);
3193 info_mode = INFO_MODE_MAIN;
3198 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3200 if (button != MB_MENU_INITIALIZE)
3202 PlaySound(SND_MENU_ITEM_SELECTING);
3204 page += (dx < 0 ? -1 : +1);
3207 if (page < 0 || page >= num_pages)
3209 FadeMenuSoundsAndMusic();
3211 info_mode = INFO_MODE_MAIN;
3217 if (button != MB_MENU_INITIALIZE)
3218 FadeSetNextScreen();
3220 if (button != MB_MENU_INITIALIZE)
3221 FadeOut(REDRAW_FIELD);
3223 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3225 if (button != MB_MENU_INITIALIZE)
3226 FadeIn(REDRAW_FIELD);
3230 if (DelayReached(&info_delay, GameFrameDelay))
3231 if (page < num_pages)
3232 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3234 PlayMenuSoundIfLoop();
3238 static void DrawInfoScreen_Music(void)
3240 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3242 FadeOut(REDRAW_FIELD);
3249 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3251 FadeIn(REDRAW_FIELD);
3254 void HandleInfoScreen_Music(int dx, int dy, int button)
3256 static struct MusicFileInfo *list = NULL;
3257 int font_title = MENU_INFO_FONT_TITLE;
3258 int font_head = MENU_INFO_FONT_HEAD;
3259 int font_text = MENU_INFO_FONT_TEXT;
3260 int font_foot = MENU_INFO_FONT_FOOT;
3261 int spacing_title = menu.headline1_spacing_info[info_mode];
3262 int spacing_head = menu.headline2_spacing_info[info_mode];
3263 int ystep_title = getMenuTextStep(spacing_title, font_title);
3264 int ystep_head = getMenuTextStep(spacing_head, font_head);
3265 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3266 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3268 if (button == MB_MENU_INITIALIZE)
3270 list = music_file_info;
3274 FadeMenuSoundsAndMusic();
3279 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3280 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3286 if (button == MB_MENU_LEAVE)
3288 PlaySound(SND_MENU_ITEM_SELECTING);
3290 FadeMenuSoundsAndMusic();
3292 info_mode = INFO_MODE_MAIN;
3297 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3299 if (button != MB_MENU_INITIALIZE)
3301 PlaySound(SND_MENU_ITEM_SELECTING);
3304 list = (dx < 0 ? list->prev : list->next);
3309 FadeMenuSoundsAndMusic();
3311 info_mode = INFO_MODE_MAIN;
3317 FadeMenuSoundsAndMusic();
3319 if (list != music_file_info)
3320 FadeSetNextScreen();
3322 if (button != MB_MENU_INITIALIZE)
3323 FadeOut(REDRAW_FIELD);
3330 int sound = list->music;
3332 if (IS_LOOP_SOUND(sound))
3333 PlaySoundLoop(sound);
3337 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3341 int music = list->music;
3343 if (IS_LOOP_MUSIC(music))
3344 PlayMusicLoop(music);
3348 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3351 ystart += ystep_title;
3353 if (!strEqual(list->title, UNKNOWN_NAME))
3355 if (!strEqual(list->title_header, UNKNOWN_NAME))
3357 DrawTextSCentered(ystart, font_head, list->title_header);
3358 ystart += ystep_head;
3361 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3362 ystart += ystep_head;
3365 if (!strEqual(list->artist, UNKNOWN_NAME))
3367 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3368 DrawTextSCentered(ystart, font_head, list->artist_header);
3370 DrawTextSCentered(ystart, font_head, "by");
3372 ystart += ystep_head;
3374 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3375 ystart += ystep_head;
3378 if (!strEqual(list->album, UNKNOWN_NAME))
3380 if (!strEqual(list->album_header, UNKNOWN_NAME))
3381 DrawTextSCentered(ystart, font_head, list->album_header);
3383 DrawTextSCentered(ystart, font_head, "from the album");
3385 ystart += ystep_head;
3387 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3388 ystart += ystep_head;
3391 if (!strEqual(list->year, UNKNOWN_NAME))
3393 if (!strEqual(list->year_header, UNKNOWN_NAME))
3394 DrawTextSCentered(ystart, font_head, list->year_header);
3396 DrawTextSCentered(ystart, font_head, "from the year");
3398 ystart += ystep_head;
3400 DrawTextFCentered(ystart, font_text, "%s", list->year);
3401 ystart += ystep_head;
3404 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3406 if (button != MB_MENU_INITIALIZE)
3407 FadeIn(REDRAW_FIELD);
3410 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3411 PlaySoundLoop(list->music);
3414 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3416 int font_title = MENU_INFO_FONT_TITLE;
3417 int font_text = MENU_INFO_FONT_TEXT;
3418 int font_foot = MENU_INFO_FONT_FOOT;
3419 int spacing_title = menu.headline1_spacing_info[info_mode];
3420 int spacing_line = menu.line_spacing_info[info_mode];
3421 int ystep_title = getMenuTextStep(spacing_title, font_title);
3422 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3423 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3428 DrawTextSCentered(ystart, font_title, "Credits:");
3430 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3432 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3433 int chars = width / getFontWidth(font_text);
3434 int lines = height / getFontHeight(font_text);
3435 int padx = (width - chars * getFontWidth(font_text)) / 2;
3436 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3437 boolean autowrap = FALSE;
3438 boolean centered = TRUE;
3439 boolean parse_comments = TRUE;
3441 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3442 filename, font_text, chars, -1, lines, line_spacing, -1,
3443 autowrap, centered, parse_comments);
3445 boolean last_screen = (screen_nr == num_credits_screens - 1);
3446 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3448 DrawTextSCentered(ybottom, font_foot, text_foot);
3451 static void DrawInfoScreen_Credits(void)
3453 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3455 FadeMenuSoundsAndMusic();
3457 FadeOut(REDRAW_FIELD);
3459 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3461 FadeIn(REDRAW_FIELD);
3464 void HandleInfoScreen_Credits(int dx, int dy, int button)
3466 static int screen_nr = 0;
3468 if (button == MB_MENU_INITIALIZE)
3472 // determine number of (global or level set specific) credits screens
3473 for (i = 0; i < 2; i++)
3475 num_credits_screens = 0;
3476 use_global_credits_screens = i;
3478 while (getCreditsFilename(num_credits_screens,
3479 use_global_credits_screens) != NULL)
3480 num_credits_screens++;
3482 if (num_credits_screens > 0)
3486 if (num_credits_screens == 0)
3488 int font_title = MENU_INFO_FONT_TITLE;
3489 int font_foot = MENU_INFO_FONT_FOOT;
3490 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3491 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3496 DrawTextSCentered(ystart, font_title, "No credits for this level set.");
3497 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3504 DrawInfoScreen_CreditsScreen(screen_nr);
3506 else if (button == MB_MENU_LEAVE)
3508 PlaySound(SND_MENU_ITEM_SELECTING);
3510 info_mode = INFO_MODE_MAIN;
3515 else if (button == MB_MENU_CHOICE || dx)
3517 PlaySound(SND_MENU_ITEM_SELECTING);
3519 screen_nr += (dx < 0 ? -1 : +1);
3521 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3523 FadeMenuSoundsAndMusic();
3525 info_mode = INFO_MODE_MAIN;
3531 FadeSetNextScreen();
3533 FadeOut(REDRAW_FIELD);
3535 DrawInfoScreen_CreditsScreen(screen_nr);
3537 FadeIn(REDRAW_FIELD);
3541 PlayMenuSoundIfLoop();
3545 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3547 int font_title = MENU_INFO_FONT_TITLE;
3548 int font_text = MENU_INFO_FONT_TEXT;
3549 int font_foot = MENU_INFO_FONT_FOOT;
3550 int spacing_title = menu.headline1_spacing_info[info_mode];
3551 int spacing_line = menu.line_spacing_info[info_mode];
3552 int ystep_title = getMenuTextStep(spacing_title, font_title);
3553 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3554 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3559 DrawTextSCentered(ystart, font_title, "Program Information:");
3561 char *filename = getProgramInfoFilename(screen_nr);
3563 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3564 int chars = width / getFontWidth(font_text);
3565 int lines = height / getFontHeight(font_text);
3566 int padx = (width - chars * getFontWidth(font_text)) / 2;
3567 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3568 boolean autowrap = FALSE;
3569 boolean centered = TRUE;
3570 boolean parse_comments = TRUE;
3572 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3573 filename, font_text, chars, -1, lines, line_spacing, -1,
3574 autowrap, centered, parse_comments);
3576 boolean last_screen = (screen_nr == num_program_info_screens - 1);
3577 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3579 DrawTextSCentered(ybottom, font_foot, text_foot);
3582 static void DrawInfoScreen_Program(void)
3584 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3586 FadeMenuSoundsAndMusic();
3588 FadeOut(REDRAW_FIELD);
3590 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3592 FadeIn(REDRAW_FIELD);
3595 void HandleInfoScreen_Program(int dx, int dy, int button)
3597 static int screen_nr = 0;
3599 if (button == MB_MENU_INITIALIZE)
3601 // determine number of program info screens
3602 num_program_info_screens = 0;
3604 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3605 num_program_info_screens++;
3607 if (num_program_info_screens == 0)
3609 int font_title = MENU_INFO_FONT_TITLE;
3610 int font_foot = MENU_INFO_FONT_FOOT;
3611 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3612 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3617 DrawTextSCentered(ystart, font_title, "No program info available.");
3618 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3625 DrawInfoScreen_ProgramScreen(screen_nr);
3627 else if (button == MB_MENU_LEAVE)
3629 PlaySound(SND_MENU_ITEM_SELECTING);
3631 info_mode = INFO_MODE_MAIN;
3636 else if (button == MB_MENU_CHOICE || dx)
3638 PlaySound(SND_MENU_ITEM_SELECTING);
3640 screen_nr += (dx < 0 ? -1 : +1);
3642 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3644 FadeMenuSoundsAndMusic();
3646 info_mode = INFO_MODE_MAIN;
3652 FadeSetNextScreen();
3654 FadeOut(REDRAW_FIELD);
3656 DrawInfoScreen_ProgramScreen(screen_nr);
3658 FadeIn(REDRAW_FIELD);
3662 PlayMenuSoundIfLoop();
3666 static void DrawInfoScreen_Version(void)
3668 int font_title = MENU_INFO_FONT_TITLE;
3669 int font_head = MENU_INFO_FONT_HEAD;
3670 int font_text = MENU_INFO_FONT_TEXT;
3671 int font_foot = MENU_INFO_FONT_FOOT;
3672 int spacing_title = menu.headline1_spacing_info[info_mode];
3673 int spacing_head = menu.headline2_spacing_info[info_mode];
3674 int spacing_para = menu.paragraph_spacing_info[info_mode];
3675 int spacing_line = menu.line_spacing_info[info_mode];
3676 int xstep = getFontWidth(font_text);
3677 int ystep_title = getMenuTextStep(spacing_title, font_title);
3678 int ystep_head = getMenuTextStep(spacing_head, font_head);
3679 int ystep_para = getMenuTextStep(spacing_para, font_text);
3680 int ystep_line = getMenuTextStep(spacing_line, font_text);
3681 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3682 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3683 int xstart1 = mSX - SX + 2 * xstep;
3684 int xstart2 = mSX - SX + 18 * xstep;
3685 int xstart3 = mSX - SX + 28 * xstep;
3686 SDL_version sdl_version_compiled;
3687 const SDL_version *sdl_version_linked;
3688 int driver_name_len = 10;
3689 SDL_version sdl_version_linked_ext;
3690 const char *driver_name = NULL;
3692 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3694 FadeOut(REDRAW_FIELD);
3699 DrawTextSCentered(ystart, font_title, "Version Information:");
3700 ystart += ystep_title;
3702 DrawTextF(xstart1, ystart, font_head, "Name");
3703 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3704 ystart += ystep_line;
3706 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3708 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3709 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3710 ystart += ystep_line;
3712 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3713 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3714 ystart += ystep_line;
3718 DrawTextF(xstart1, ystart, font_head, "Version");
3719 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3720 ystart += ystep_line;
3723 DrawTextF(xstart1, ystart, font_head, "Platform");
3724 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3726 PLATFORM_XX_BIT_STRING);
3727 ystart += ystep_line;
3729 DrawTextF(xstart1, ystart, font_head, "Target");
3730 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3731 ystart += ystep_line;
3733 DrawTextF(xstart1, ystart, font_head, "Source date");
3734 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3735 ystart += ystep_line;
3737 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3738 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3739 ystart += ystep_para;
3741 DrawTextF(xstart1, ystart, font_head, "Library");
3742 DrawTextF(xstart2, ystart, font_head, "compiled");
3743 DrawTextF(xstart3, ystart, font_head, "linked");
3744 ystart += ystep_head;
3746 SDL_VERSION(&sdl_version_compiled);
3747 SDL_GetVersion(&sdl_version_linked_ext);
3748 sdl_version_linked = &sdl_version_linked_ext;
3750 DrawTextF(xstart1, ystart, font_text, "SDL");
3751 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3752 sdl_version_compiled.major,
3753 sdl_version_compiled.minor,
3754 sdl_version_compiled.patch);
3755 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3756 sdl_version_linked->major,
3757 sdl_version_linked->minor,
3758 sdl_version_linked->patch);
3759 ystart += ystep_line;
3761 SDL_IMAGE_VERSION(&sdl_version_compiled);
3762 sdl_version_linked = IMG_Linked_Version();
3764 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3765 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3766 sdl_version_compiled.major,
3767 sdl_version_compiled.minor,
3768 sdl_version_compiled.patch);
3769 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3770 sdl_version_linked->major,
3771 sdl_version_linked->minor,
3772 sdl_version_linked->patch);
3773 ystart += ystep_line;
3775 SDL_MIXER_VERSION(&sdl_version_compiled);
3776 sdl_version_linked = Mix_Linked_Version();
3778 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3779 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3780 sdl_version_compiled.major,
3781 sdl_version_compiled.minor,
3782 sdl_version_compiled.patch);
3783 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3784 sdl_version_linked->major,
3785 sdl_version_linked->minor,
3786 sdl_version_linked->patch);
3787 ystart += ystep_line;
3789 SDL_NET_VERSION(&sdl_version_compiled);
3790 sdl_version_linked = SDLNet_Linked_Version();
3792 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3793 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3794 sdl_version_compiled.major,
3795 sdl_version_compiled.minor,
3796 sdl_version_compiled.patch);
3797 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3798 sdl_version_linked->major,
3799 sdl_version_linked->minor,
3800 sdl_version_linked->patch);
3801 ystart += ystep_para;
3803 DrawTextF(xstart1, ystart, font_head, "Driver");
3804 DrawTextF(xstart2, ystart, font_head, "Requested");
3805 DrawTextF(xstart3, ystart, font_head, "Used");
3806 ystart += ystep_head;
3809 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3811 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3812 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3813 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3814 ystart += ystep_line;
3817 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3819 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3820 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3821 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3822 ystart += ystep_line;
3825 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3827 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3828 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3829 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3831 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3833 FadeIn(REDRAW_FIELD);
3836 void HandleInfoScreen_Version(int button)
3838 if (button == MB_MENU_LEAVE)
3840 PlaySound(SND_MENU_ITEM_SELECTING);
3842 info_mode = INFO_MODE_MAIN;
3847 else if (button == MB_MENU_CHOICE)
3849 PlaySound(SND_MENU_ITEM_SELECTING);
3851 FadeMenuSoundsAndMusic();
3853 info_mode = INFO_MODE_MAIN;
3858 PlayMenuSoundIfLoop();
3862 static void DrawInfoScreen_LevelSet(void)
3864 struct TitleMessageInfo *tmi = &readme;
3865 char *filename = getLevelSetInfoFilename();
3866 char *title = "Level Set Information:";
3867 int font_foot = MENU_INFO_FONT_FOOT;
3868 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3869 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3871 if (filename == NULL)
3873 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3878 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3880 FadeOut(REDRAW_FIELD);
3885 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3887 // if x position set to "-1", automatically determine by playfield width
3889 tmi->x = SXSIZE / 2;
3891 // if y position set to "-1", use static default value
3895 // if width set to "-1", automatically determine by playfield width
3896 if (tmi->width == -1)
3897 tmi->width = SXSIZE - 2 * TILEX;
3899 // if height set to "-1", automatically determine by playfield height
3900 if (tmi->height == -1)
3901 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3903 // if chars set to "-1", automatically determine by text and font width
3904 if (tmi->chars == -1)
3905 tmi->chars = tmi->width / getFontWidth(tmi->font);
3907 tmi->width = tmi->chars * getFontWidth(tmi->font);
3909 // if lines set to "-1", automatically determine by text and font height
3910 if (tmi->lines == -1)
3911 tmi->lines = tmi->height / getFontHeight(tmi->font);
3913 tmi->height = tmi->lines * getFontHeight(tmi->font);
3915 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3916 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3917 tmi->autowrap, tmi->centered, tmi->parse_comments);
3919 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3921 FadeIn(REDRAW_FIELD);
3924 static void HandleInfoScreen_LevelSet(int button)
3926 if (button == MB_MENU_LEAVE)
3928 PlaySound(SND_MENU_ITEM_SELECTING);
3930 info_mode = INFO_MODE_MAIN;
3935 else if (button == MB_MENU_CHOICE)
3937 PlaySound(SND_MENU_ITEM_SELECTING);
3939 FadeMenuSoundsAndMusic();
3941 info_mode = INFO_MODE_MAIN;
3946 PlayMenuSoundIfLoop();
3950 static void DrawInfoScreen(void)
3952 if (info_mode == INFO_MODE_TITLE)
3953 DrawInfoScreen_TitleScreen();
3954 else if (info_mode == INFO_MODE_ELEMENTS)
3955 DrawInfoScreen_Elements();
3956 else if (info_mode == INFO_MODE_MUSIC)
3957 DrawInfoScreen_Music();
3958 else if (info_mode == INFO_MODE_CREDITS)
3959 DrawInfoScreen_Credits();
3960 else if (info_mode == INFO_MODE_PROGRAM)
3961 DrawInfoScreen_Program();
3962 else if (info_mode == INFO_MODE_VERSION)
3963 DrawInfoScreen_Version();
3964 else if (info_mode == INFO_MODE_LEVELSET)
3965 DrawInfoScreen_LevelSet();
3967 DrawInfoScreen_Main();
3969 if (info_mode != INFO_MODE_MAIN &&
3970 info_mode != INFO_MODE_TITLE &&
3971 info_mode != INFO_MODE_MUSIC)
3972 PlayMenuSoundsAndMusic();
3975 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3977 if (info_mode == INFO_MODE_TITLE)
3978 HandleInfoScreen_TitleScreen(dx, dy, button);
3979 else if (info_mode == INFO_MODE_ELEMENTS)
3980 HandleInfoScreen_Elements(dx, dy, button);
3981 else if (info_mode == INFO_MODE_MUSIC)
3982 HandleInfoScreen_Music(dx, dy, button);
3983 else if (info_mode == INFO_MODE_CREDITS)
3984 HandleInfoScreen_Credits(dx, dy, button);
3985 else if (info_mode == INFO_MODE_PROGRAM)
3986 HandleInfoScreen_Program(dx, dy, button);
3987 else if (info_mode == INFO_MODE_VERSION)
3988 HandleInfoScreen_Version(button);
3989 else if (info_mode == INFO_MODE_LEVELSET)
3990 HandleInfoScreen_LevelSet(button);
3992 HandleInfoScreen_Main(mx, my, dx, dy, button);
3996 // ============================================================================
3997 // type name functions
3998 // ============================================================================
4000 static TreeInfo *type_name_node = NULL;
4001 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4002 static int type_name_nr = 0;
4004 static int getPlayerNameColor(char *name)
4006 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4009 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4012 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4013 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4014 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4015 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4016 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4017 int font_width = getFontWidth(font_nr);
4019 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4021 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4023 pos->width = strlen(text) * font_width;
4024 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4026 DrawText(sx, sy, text, font_nr);
4029 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4031 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4033 *pos = *mci->pos_input;
4035 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4037 TreeInfo *ti = player_name_current;
4038 int first_entry = ti->cl_first;
4039 int entry_pos = first_entry + ti->cl_cursor;
4040 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4041 int xpos = MENU_SCREEN_START_XPOS;
4042 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4044 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4045 type_name_nr = entry_pos;
4047 strcpy(name, type_name_node->name);
4051 pos->width = MAX_PLAYER_NAME_LEN * 32;
4055 type_name_nr = user.nr;
4057 strcpy(name, setup.player_name);
4060 strcpy(type_name_last, name);
4062 if (strEqual(name, EMPTY_PLAYER_NAME))
4065 *xpos = strlen(name);
4068 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4070 // change name of edited user in global list of user names
4071 setString(&global.user_names[type_name_nr], name);
4073 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4075 TreeInfo *node = type_name_node;
4077 // change name of edited user in local menu tree structure
4078 setString(&node->name, name);
4079 setString(&node->name_sorting, name);
4081 node->color = getPlayerNameColor(name);
4082 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4086 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4089 boolean reset_setup = strEqual(name, "");
4090 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4091 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4094 strcpy(name, type_name_last);
4096 if (strEqual(name, ""))
4097 strcpy(name, EMPTY_PLAYER_NAME);
4099 setTypeNameValues_Name(name, pos);
4101 // if player name not changed, no further action required
4102 if (strEqual(name, type_name_last))
4105 // redraw player name before (possibly) opening request dialogs
4106 drawTypeNameText(name, pos, FALSE);
4108 int last_user_nr = user.nr;
4110 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4112 // save setup of currently active user (may differ from edited user)
4115 // temporarily change active user to edited user
4116 user.nr = type_name_nr;
4119 Request("Use current setup values for the new player?", REQ_ASK))
4121 // use current setup values for new user, but create new player UUID
4122 setup.player_uuid = getStringCopy(getUUID());
4126 // load setup for existing user (or start with defaults for new user)
4131 char *setup_filename = getSetupFilename();
4132 boolean setup_exists = fileExists(setup_filename);
4134 // change name of edited user in setup structure
4135 strcpy(setup.player_name, name);
4137 // save setup of edited user
4140 // change name of edited user on score server
4141 ApiRenamePlayerAsThread();
4143 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4147 if (Request("Reset setup values for this player?", REQ_ASK))
4149 // remove setup config file
4150 unlink(setup_filename);
4152 // set player name to default player name
4155 // update player name used by name typing functions
4156 strcpy(name, setup.player_name);
4158 setTypeNameValues_Name(name, pos);
4161 else if (remove_user && type_name_nr != 0)
4163 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4165 char *user_dir = getUserGameDataDir();
4166 char *user_dir_removed =
4167 getStringCat3WithSeparator(user_dir, "REMOVED",
4168 getCurrentTimestamp(), ".");
4170 if (rename(user_dir, user_dir_removed) != 0)
4171 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4173 checked_free(user_dir_removed);
4176 else if (create_user && type_name_nr != 0 && !setup_exists)
4178 if (Request("Create empty level set for the new player?", REQ_ASK))
4180 char *levelset_subdir = getNewUserLevelSubdir();
4182 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4184 AddUserLevelSetToLevelInfo(levelset_subdir);
4186 LevelDirTree *leveldir_current_last = leveldir_current;
4188 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4191 // set level number of newly created level set to default value
4192 LoadLevelSetup_SeriesInfo();
4194 // set newly created level set as current level set for new user
4195 SaveLevelSetup_LastSeries();
4196 SaveLevelSetup_SeriesInfo();
4198 leveldir_current = leveldir_current_last;
4202 Request("Creating new level set failed!", REQ_CONFIRM);
4207 // restore currently active user
4208 user.nr = last_user_nr;
4210 // restore setup of currently active user
4213 // restore last level set of currently active user
4214 LoadLevelSetup_LastSeries();
4215 LoadLevelSetup_SeriesInfo();
4219 static void HandleTypeNameExt(boolean initialize, Key key)
4221 static struct TextPosInfo pos_name = { 0 };
4222 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4223 static int xpos = 0;
4224 struct TextPosInfo *pos = &pos_name;
4225 char key_char = getValidConfigValueChar(getCharFromKey(key));
4226 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4227 boolean active = TRUE;
4231 getTypeNameValues(name, pos, &xpos);
4233 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4234 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4236 StartTextInput(sx, sy, pos->width, pos->height);
4238 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4240 name[xpos] = key_char;
4245 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4251 else if (key == KSYM_Return || key == KSYM_Escape)
4253 boolean changed = (key == KSYM_Return);
4257 setTypeNameValues(name, pos, changed);
4262 drawTypeNameText(name, pos, active);
4266 SetGameStatus(game_status_last_screen);
4268 if (game_status == GAME_MODE_MAIN)
4269 InitializeMainControls();
4273 static void DrawTypeName(void)
4275 HandleTypeNameExt(TRUE, 0);
4278 void HandleTypeName(Key key)
4280 HandleTypeNameExt(FALSE, key);
4284 // ============================================================================
4285 // tree menu functions
4286 // ============================================================================
4288 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4290 if (game_status != GAME_MODE_SETUP ||
4291 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4294 int max_text_size = 0;
4297 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4298 max_text_size = MAX(max_text_size, strlen(node->name));
4300 int num_entries = numTreeInfoInGroup(ti);
4301 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4302 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4303 int text_width = max_text_size * getFontWidth(font_nr);
4304 int button_width = SC_MENUBUTTON_XSIZE;
4305 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4306 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4307 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4308 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4309 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4310 int align_xoffset = MAX(0, align_xoffset_raw);
4312 return align_xoffset;
4315 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4317 if (game_status != GAME_MODE_SETUP ||
4318 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4321 int num_entries = numTreeInfoInGroup(ti);
4322 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4323 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4324 int font_height = getFontHeight(font_nr);
4325 int text_height = font_height * num_page_entries;
4326 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4327 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4328 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4329 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4330 int align_yoffset = MAX(0, align_yoffset_raw);
4332 return align_yoffset;
4335 static void DrawChooseTree(TreeInfo **ti_ptr)
4337 int fade_mask = REDRAW_FIELD;
4338 boolean restart_music = (game_status != game_status_last_screen &&
4339 game_status_last_screen != GAME_MODE_SCOREINFO);
4342 fade_mask = REDRAW_ALL;
4344 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4346 if (game_status == GAME_MODE_SETUP)
4350 else // GAME_MODE_LEVELS
4352 SetGameStatus(GAME_MODE_MAIN);
4362 FreeScreenGadgets();
4363 CreateScreenGadgets();
4366 FadeMenuSoundsAndMusic();
4370 // needed if different viewport properties defined for this screen
4371 ChangeViewportPropertiesIfNeeded();
4373 if (game_status == GAME_MODE_NAMES)
4374 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4375 else if (game_status == GAME_MODE_LEVELNR)
4376 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4377 else if (game_status == GAME_MODE_LEVELS)
4378 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4379 else if (game_status == GAME_MODE_SCORES)
4380 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4384 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4386 // map gadgets for high score screen
4387 if (game_status == GAME_MODE_SCORES)
4388 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4390 MapScreenTreeGadgets(*ti_ptr);
4392 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4394 DrawMaskedBorder(fade_mask);
4397 PlayMenuSoundsAndMusic();
4402 static int getChooseTreeFont(TreeInfo *node, boolean active)
4404 if (game_status == GAME_MODE_SCORES)
4405 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4407 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4410 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4412 int num_entries = numTreeInfoInGroup(ti);
4413 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4414 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4415 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4416 int first_entry = ti->cl_first;
4417 int entry_pos = first_entry + y;
4418 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4419 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4420 int font_nr = getChooseTreeFont(node, active);
4421 int font_xoffset = getFontDrawOffsetX(font_nr);
4422 int xpos = MENU_SCREEN_START_XPOS;
4423 int ypos = MENU_SCREEN_START_YPOS + y;
4424 int startdx = xpos * 32;
4425 int startdy = ypos * 32;
4426 int startx = amSX + startdx;
4427 int starty = amSY + startdy;
4428 int startx_text = startx + font_xoffset;
4429 int endx_text = amSX + screen_width;
4430 int max_text_size = endx_text - startx_text;
4431 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4432 char buffer[max_buffer_len + 1];
4434 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4436 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4437 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4438 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4439 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4440 int font_size_1 = getFontWidth(font_nr1);
4441 int font_size_3 = getFontWidth(font_nr3);
4442 int font_size_4 = getFontWidth(font_nr4);
4443 int text_size_1 = 4 * font_size_1;
4444 int text_size_4 = 5 * font_size_4;
4445 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4447 int dx3 = text_size_1;
4448 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4449 int num_dots = (dx4 - dx3) / font_size_3;
4450 int startx1 = startx + dx1;
4451 int startx3 = startx + dx3;
4452 int startx4 = startx + dx4;
4453 int pos = node->pos;
4454 char *pos_text = getHallOfFameRankText(pos, 3);
4457 DrawText(startx1, starty, pos_text, font_nr1);
4459 for (i = 0; i < num_dots; i++)
4460 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4462 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4463 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4465 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4469 strncpy(buffer, node->name, max_buffer_len);
4470 buffer[max_buffer_len] = '\0';
4472 DrawText(startx, starty, buffer, font_nr);
4476 static void drawChooseTreeHeadExt(int type, char *title_string)
4478 int yoffset_sets = MENU_TITLE1_YPOS;
4479 int yoffset_setup = 16;
4480 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4481 type == TREE_TYPE_LEVEL_DIR ||
4482 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4484 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4487 static void drawChooseTreeHead(TreeInfo *ti)
4489 drawChooseTreeHeadExt(ti->type, ti->infotext);
4492 static void drawChooseTreeList(TreeInfo *ti)
4494 int first_entry = ti->cl_first;
4495 int num_entries = numTreeInfoInGroup(ti);
4496 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4499 clearMenuListArea();
4501 for (i = 0; i < num_page_entries; i++)
4503 TreeInfo *node, *node_first;
4504 int entry_pos = first_entry + i;
4506 node_first = getTreeInfoFirstGroupEntry(ti);
4507 node = getTreeInfoFromPos(node_first, entry_pos);
4509 drawChooseTreeText(ti, i, FALSE);
4511 if (node->parent_link)
4512 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4513 else if (node->level_group)
4514 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4516 initCursor(i, IMG_MENU_BUTTON);
4518 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4519 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4521 if (game_status == GAME_MODE_NAMES)
4522 drawChooseTreeEdit(i, FALSE);
4525 redraw_mask |= REDRAW_FIELD;
4528 static void drawChooseTreeInfo(TreeInfo *ti)
4530 int entry_pos = ti->cl_first + ti->cl_cursor;
4531 int last_redraw_mask = redraw_mask;
4532 int ypos = MENU_TITLE2_YPOS;
4533 int font_nr = FONT_TITLE_2;
4536 if (ti->type == TREE_TYPE_LEVEL_NR)
4537 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4539 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4540 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4541 scores.last_level_nr);
4543 if (ti->type != TREE_TYPE_LEVEL_DIR)
4546 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4547 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4549 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4551 if (node->parent_link)
4552 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4553 node->node_parent->name);
4554 else if (node->level_group)
4555 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4557 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4558 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4559 node->levels, (node->levels > 1 ? "levels" : "level"),
4562 // let BackToFront() redraw only what is needed
4563 redraw_mask = last_redraw_mask;
4564 for (x = 0; x < SCR_FIELDX; x++)
4565 MarkTileDirty(x, 1);
4568 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4570 drawChooseTreeCursor(ti->cl_cursor, active);
4571 drawChooseTreeText(ti, ti->cl_cursor, active);
4574 static void drawChooseTreeScreen(TreeInfo *ti)
4576 drawChooseTreeHead(ti);
4577 drawChooseTreeList(ti);
4578 drawChooseTreeInfo(ti);
4579 drawChooseTreeCursorAndText(ti, TRUE);
4581 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4583 // scroll bar and buttons may just have been added after reloading scores
4584 if (game_status == GAME_MODE_SCORES)
4585 MapScreenTreeGadgets(ti);
4588 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4590 // dirty workaround to use spacing definitions from info screen
4591 info_mode = INFO_MODE_TITLE;
4593 char *text_info = "HighScores of Level %d";
4594 char *text_title = "Score information:";
4595 char *text_error = "No scores for this level.";
4596 char *text_foot = "Press any key or button for main menu";
4597 int font_info = FONT_TITLE_2;
4598 int font_title = FONT_INITIAL_3;
4599 int font_error = FONT_INITIAL_4;
4600 int font_foot = FONT_INITIAL_2;
4601 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4602 int ystep_title = getMenuTextStep(spacing_title, font_title);
4603 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4604 int ystart2 = ystart1 + ystep_title;
4605 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4606 int ystart0 = MENU_TITLE2_YPOS;
4608 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4609 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4611 DrawTextSCentered(ystart1, font_title, text_title);
4612 DrawTextSCentered(ystart2, font_error, text_error);
4614 DrawTextSCentered(ybottom, font_foot, text_foot);
4617 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4619 int score_pos = scores.last_added;
4621 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4622 score_pos = scores.last_entry_nr;
4624 // set current tree entry to last added score entry
4625 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4627 // if that fails, set current tree entry to first entry (back link)
4628 if (*ti_ptr == NULL)
4629 *ti_ptr = score_entries->node_group;
4631 int num_entries = numTreeInfoInGroup(*ti_ptr);
4632 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4633 int pos_score = getPosFromTreeInfo(*ti_ptr);
4634 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4635 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4637 (*ti_ptr)->cl_first = pos_first;
4638 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4643 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4646 TreeInfo *ti = *ti_ptr;
4647 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4648 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4649 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4650 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4651 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4653 int y = (ti != NULL ? ti->cl_cursor : 0);
4654 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4655 int num_entries = numTreeInfoInGroup(ti);
4656 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4657 boolean position_set_by_scrollbar = (dx == 999);
4658 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4659 boolean button_is_valid = (mx >= 0 && my >= 0);
4660 boolean button_screen_clicked = (button_action && button_is_valid);
4662 if (game_status == GAME_MODE_SCORES)
4664 if (server_scores.updated)
4666 // reload scores, using updated server score cache file
4667 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4669 server_scores.updated = FALSE;
4671 DrawHallOfFame_setScoreEntries();
4673 if (score_entries != NULL)
4675 ti = setHallOfFameActiveEntry(ti_ptr);
4677 if (button != MB_MENU_INITIALIZE)
4678 drawChooseTreeScreen(ti);
4682 if (score_entries == NULL)
4684 if (button == MB_MENU_INITIALIZE)
4686 drawChooseTreeScreen_Scores_NotAvailable();
4688 else if (button_screen_clicked)
4690 PlaySound(SND_MENU_ITEM_SELECTING);
4692 SetGameStatus(GAME_MODE_MAIN);
4701 if (button == MB_MENU_INITIALIZE)
4703 int num_entries = numTreeInfoInGroup(ti);
4704 int entry_pos = getPosFromTreeInfo(ti);
4706 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4707 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4709 if (game_status == GAME_MODE_SCORES)
4711 ti = setHallOfFameActiveEntry(ti_ptr);
4713 else if (ti->cl_first == -1)
4715 // only on initialization
4716 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4717 ti->cl_cursor = entry_pos - ti->cl_first;
4720 else if (ti->cl_cursor >= num_page_entries ||
4721 (num_entries > num_page_entries &&
4722 num_entries - ti->cl_first < num_page_entries))
4724 // only after change of list size (by custom graphic configuration)
4725 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4726 ti->cl_cursor = entry_pos - ti->cl_first;
4729 if (position_set_by_scrollbar)
4732 drawChooseTreeScreen(ti);
4736 else if (button == MB_MENU_LEAVE)
4738 if (game_status != GAME_MODE_SCORES)
4741 PlaySound(SND_MENU_ITEM_SELECTING);
4743 if (ti->node_parent)
4745 *ti_ptr = ti->node_parent;
4746 DrawChooseTree(ti_ptr);
4748 else if (game_status == GAME_MODE_SETUP)
4750 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4751 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4752 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4753 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4755 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4756 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4757 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4758 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4759 execSetupGraphics();
4760 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4761 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4762 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4764 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4765 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4766 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4767 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4768 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4769 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4770 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4771 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4778 if (game_status == GAME_MODE_LEVELNR)
4780 int new_level_nr = atoi(level_number_current->identifier);
4782 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4785 SetGameStatus(GAME_MODE_MAIN);
4793 #if defined(PLATFORM_ANDROID)
4794 // touching the screen anywhere continues playing the next level
4795 if ((mx || my) && scores.was_just_playing)
4798 button = MB_MENU_CHOICE;
4802 // any mouse click or direction input stops playing the next level
4803 if ((mx || my || dx || dy) && scores.was_just_playing)
4805 scores.was_just_playing = FALSE;
4806 level_nr = scores.last_level_nr;
4807 LoadLevel(level_nr);
4810 if (mx || my) // mouse input
4812 x = (mx - amSX) / 32;
4813 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4815 if (game_status == GAME_MODE_NAMES)
4816 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4818 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4820 // move cursor instead of scrolling when already at start/end of list
4821 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4823 else if (dy == +1 * SCROLL_LINE &&
4824 ti->cl_first + num_page_entries == num_entries)
4827 // handle scrolling screen one line or page
4828 if (ti->cl_cursor + dy < 0 ||
4829 ti->cl_cursor + dy > num_page_entries - 1)
4831 boolean redraw = FALSE;
4833 if (ABS(dy) == SCROLL_PAGE)
4834 step = num_page_entries - 1;
4836 if (dy < 0 && ti->cl_first > 0)
4838 // scroll page/line up
4840 ti->cl_first -= step;
4841 if (ti->cl_first < 0)
4846 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4848 // scroll page/line down
4850 ti->cl_first += step;
4851 if (ti->cl_first + num_page_entries > num_entries)
4852 ti->cl_first = MAX(0, num_entries - num_page_entries);
4858 drawChooseTreeScreen(ti);
4863 // handle moving cursor one line
4864 y = ti->cl_cursor + dy;
4867 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4869 HandleHallOfFame_SelectLevel(1, dx);
4875 TreeInfo *node_first, *node_cursor;
4876 int entry_pos = ti->cl_first + y;
4878 node_first = getTreeInfoFirstGroupEntry(ti);
4879 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4881 if (node_cursor->node_group)
4885 PlaySound(SND_MENU_ITEM_SELECTING);
4887 node_cursor->cl_first = ti->cl_first;
4888 node_cursor->cl_cursor = ti->cl_cursor;
4889 *ti_ptr = node_cursor->node_group;
4890 DrawChooseTree(ti_ptr);
4895 else if (dx == -1 && ti->node_parent)
4899 PlaySound(SND_MENU_ITEM_SELECTING);
4901 *ti_ptr = ti->node_parent;
4902 DrawChooseTree(ti_ptr);
4907 if (!anyScrollbarGadgetActive() &&
4908 IN_VIS_MENU(x, y) &&
4909 mx < mx_right_border &&
4910 y >= 0 && y < num_page_entries)
4914 if (game_status == GAME_MODE_NAMES)
4916 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4917 drawChooseTreeEdit(y, TRUE);
4920 if (y != ti->cl_cursor)
4922 PlaySound(SND_MENU_ITEM_ACTIVATING);
4924 drawChooseTreeCursorAndText(ti, FALSE);
4928 drawChooseTreeCursorAndText(ti, TRUE);
4930 drawChooseTreeInfo(ti);
4934 if (game_status == GAME_MODE_SETUP)
4936 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4937 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4938 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4939 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4941 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4942 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4943 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4944 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4945 execSetupGraphics();
4946 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4947 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4948 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4950 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4951 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4952 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4953 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4954 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4955 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4956 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4957 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4966 TreeInfo *node_first, *node_cursor;
4967 int entry_pos = ti->cl_first + y;
4969 PlaySound(SND_MENU_ITEM_SELECTING);
4971 node_first = getTreeInfoFirstGroupEntry(ti);
4972 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4974 if (node_cursor->node_group)
4978 node_cursor->cl_first = ti->cl_first;
4979 node_cursor->cl_cursor = ti->cl_cursor;
4980 *ti_ptr = node_cursor->node_group;
4981 DrawChooseTree(ti_ptr);
4983 else if (node_cursor->parent_link)
4985 if (game_status != GAME_MODE_SCORES)
4988 *ti_ptr = node_cursor->node_parent;
4989 DrawChooseTree(ti_ptr);
4993 if (game_status != GAME_MODE_SCORES)
4996 node_cursor->cl_first = ti->cl_first;
4997 node_cursor->cl_cursor = ti->cl_cursor;
4998 *ti_ptr = node_cursor;
5000 if (ti->type == TREE_TYPE_LEVEL_DIR)
5002 LoadLevelSetup_SeriesInfo();
5004 SaveLevelSetup_LastSeries();
5005 SaveLevelSetup_SeriesInfo();
5009 if (game_status == GAME_MODE_SETUP)
5011 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5012 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5013 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5014 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5016 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5017 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5018 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5019 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5020 execSetupGraphics();
5021 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5022 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5023 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5025 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5026 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5027 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5028 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5029 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5030 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5031 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5032 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5039 if (game_status == GAME_MODE_LEVELNR)
5041 int new_level_nr = atoi(level_number_current->identifier);
5043 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5045 else if (game_status == GAME_MODE_LEVELS)
5047 // store level set if chosen from "last played level set" menu
5048 StoreLastPlayedLevels(leveldir_current);
5050 else if (game_status == GAME_MODE_NAMES)
5052 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5054 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5061 // change active user to selected user
5062 user.nr = entry_pos;
5064 // save number of new active user
5067 // load setup of new active user
5070 // load last level set of new active user
5071 LoadLevelSetup_LastSeries();
5072 LoadLevelSetup_SeriesInfo();
5074 // update list of last played level sets
5075 UpdateLastPlayedLevels_TreeInfo();
5079 ToggleFullscreenIfNeeded();
5080 ChangeWindowScalingIfNeeded();
5082 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5083 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5084 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5086 else if (game_status == GAME_MODE_SCORES)
5088 if (setup.auto_play_next_level && setup.increment_levels &&
5089 scores.last_level_nr < leveldir_current->last_level &&
5090 scores.was_just_playing &&
5093 StartGameActions(network.enabled, setup.autorecord,
5097 else if (!scores.was_just_playing)
5099 SetGameStatus(GAME_MODE_SCOREINFO);
5101 DrawScoreInfo(node_cursor->pos);
5107 SetGameStatus(GAME_MODE_MAIN);
5115 if (game_status == GAME_MODE_SCORES)
5116 PlayMenuSoundIfLoop();
5119 void DrawChoosePlayerName(void)
5123 if (player_name != NULL)
5125 freeTreeInfo(player_name);
5130 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5132 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5133 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5136 ti->node_top = &player_name;
5137 ti->sort_priority = 10000 + value;
5138 ti->color = getPlayerNameColor(global.user_names[i]);
5140 snprintf(identifier, sizeof(identifier), "%d", value);
5141 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5143 setString(&ti->identifier, identifier);
5144 setString(&ti->name, name);
5145 setString(&ti->name_sorting, name);
5147 pushTreeInfo(&player_name, ti);
5150 // sort player entries by player number
5151 sortTreeInfo(&player_name);
5153 // set current player entry to selected player entry
5154 player_name_current =
5155 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5157 // if that fails, set current player name to first available name
5158 if (player_name_current == NULL)
5159 player_name_current = player_name;
5161 DrawChooseTree(&player_name_current);
5164 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5166 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5169 void DrawChooseLevelSet(void)
5171 DrawChooseTree(&leveldir_current);
5174 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5176 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5179 void DrawChooseLevelNr(void)
5183 if (level_number != NULL)
5185 freeTreeInfo(level_number);
5187 level_number = NULL;
5190 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5192 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5193 char identifier[32], name[64];
5196 // temporarily load level info to get level name
5197 LoadLevelInfoOnly(i);
5199 ti->node_top = &level_number;
5200 ti->sort_priority = 10000 + value;
5201 ti->color = (level.no_level_file ? FC_BLUE :
5202 LevelStats_getSolved(i) ? FC_GREEN :
5203 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5205 snprintf(identifier, sizeof(identifier), "%d", value);
5206 snprintf(name, sizeof(name), "%03d: %s", value,
5207 (level.no_level_file ? "(no file)" : level.name));
5209 setString(&ti->identifier, identifier);
5210 setString(&ti->name, name);
5211 setString(&ti->name_sorting, name);
5213 pushTreeInfo(&level_number, ti);
5216 // sort level number values to start with lowest level number
5217 sortTreeInfo(&level_number);
5219 // set current level number to current level number
5220 level_number_current =
5221 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5223 // if that also fails, set current level number to first available level
5224 if (level_number_current == NULL)
5225 level_number_current = level_number;
5227 DrawChooseTree(&level_number_current);
5230 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5232 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5235 static void DrawHallOfFame_setScoreEntries(void)
5237 int max_empty_entries = 10; // at least show "top ten" list, if empty
5238 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5239 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5240 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5243 if (score_entries != NULL)
5245 freeTreeInfo(score_entries);
5247 score_entries = NULL;
5250 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5252 // do not add empty score entries if off-screen
5253 if (scores.entry[i].score == 0 &&
5254 scores.entry[i].time == 0 &&
5255 i >= min_score_entries)
5258 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5259 char identifier[32], name[64];
5262 ti->node_top = &score_entries;
5263 ti->sort_priority = 10000 + value;
5264 ti->color = FC_YELLOW;
5267 snprintf(identifier, sizeof(identifier), "%d", value);
5268 snprintf(name, sizeof(name), "%03d.", value + 1);
5270 setString(&ti->identifier, identifier);
5271 setString(&ti->name, name);
5272 setString(&ti->name_sorting, name);
5274 pushTreeInfo(&score_entries, ti);
5277 // sort score entries to start with highest score entry
5278 sortTreeInfo(&score_entries);
5280 // add top tree node to create back link to main menu
5281 score_entries = addTopTreeInfoNode(score_entries);
5283 // set current score entry to last added or highest score entry
5284 score_entry_current =
5285 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5287 // if that fails, set current score entry to first valid score entry
5288 if (score_entry_current == NULL)
5289 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5291 // ("score_entries" and "score_entry_current" may be NULL here)
5294 void DrawHallOfFame(int level_nr)
5296 scores.last_level_nr = level_nr;
5297 scores.was_just_playing = (game_status_last_screen == GAME_MODE_PLAYING);
5299 // (this is needed when called from GameEnd() after winning a game)
5300 KeyboardAutoRepeatOn();
5302 // (this is needed when called from GameEnd() after winning a game)
5303 SetDrawDeactivationMask(REDRAW_NONE);
5304 SetDrawBackgroundMask(REDRAW_FIELD);
5306 LoadLocalAndServerScore(level_nr, TRUE);
5308 DrawHallOfFame_setScoreEntries();
5310 if (scores.last_added >= 0)
5311 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5313 FadeSetEnterScreen();
5315 DrawChooseTree(&score_entry_current);
5318 static char *getHallOfFameRankText(int nr, int size)
5320 static char rank_text[10];
5321 boolean forced = (scores.force_last_added && nr == scores.last_added);
5322 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5324 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5329 static char *getHallOfFameTimeText(int nr)
5331 static char score_text[10];
5332 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5333 int mm = (time_seconds / 60) % 60;
5334 int ss = (time_seconds % 60);
5336 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5341 static char *getHallOfFameScoreText(int nr, int size)
5343 if (!level.rate_time_over_score)
5344 return int2str(scores.entry[nr].score, size); // show normal score
5345 else if (level.use_step_counter)
5346 return int2str(scores.entry[nr].time, size); // show number of steps
5348 return getHallOfFameTimeText(nr); // show playing time
5351 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5353 static char tape_date[MAX_ISO_DATE_LEN + 1];
5356 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5357 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5358 return entry->tape_date;
5360 for (i = 0, j = 0; i < 8; i++, j++)
5362 tape_date[j] = entry->tape_basename[i];
5364 if (i == 3 || i == 5)
5365 tape_date[++j] = '-';
5368 tape_date[MAX_ISO_DATE_LEN] = '\0';
5373 static void HandleHallOfFame_SelectLevel(int step, int direction)
5375 int old_level_nr = scores.last_level_nr;
5376 int new_level_nr = old_level_nr + step * direction;
5378 if (new_level_nr < leveldir_current->first_level)
5379 new_level_nr = leveldir_current->first_level;
5380 if (new_level_nr > leveldir_current->last_level)
5381 new_level_nr = leveldir_current->last_level;
5383 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5384 new_level_nr = leveldir_current->handicap_level;
5386 if (new_level_nr != old_level_nr)
5388 PlaySound(SND_MENU_ITEM_SELECTING);
5390 scores.last_level_nr = level_nr = new_level_nr;
5391 scores.last_entry_nr = 0;
5393 LoadLevel(level_nr);
5394 LoadLocalAndServerScore(level_nr, TRUE);
5396 DrawHallOfFame_setScoreEntries();
5398 if (game_status == GAME_MODE_SCORES)
5400 // force remapping optional gadgets (especially scroll bar)
5401 UnmapScreenTreeGadgets();
5403 // redraw complete high score screen, as sub-title has changed
5406 // redraw level selection buttons (which have just been erased)
5407 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5409 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5413 DrawScoreInfo_Content(scores.last_entry_nr);
5416 SaveLevelSetup_SeriesInfo();
5420 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5422 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5425 static void DrawScoreInfo_Content(int entry_nr)
5427 struct ScoreEntry *entry = &scores.entry[entry_nr];
5428 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5429 char *tape_date = getHallOfFameTapeDateText(entry);
5430 int font_title = MENU_INFO_FONT_TITLE;
5431 int font_head = MENU_INFO_FONT_HEAD;
5432 int font_text = MENU_INFO_FONT_TEXT;
5433 int font_foot = MENU_INFO_FONT_FOOT;
5434 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5435 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5436 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5437 int xstep = getFontWidth(font_text);
5438 int ystep_title = getMenuTextStep(spacing_title, font_title);
5439 int ystep_para = getMenuTextStep(spacing_para, font_text);
5440 int ystep_line = getMenuTextStep(spacing_line, font_text);
5441 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5442 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5443 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5444 int xstart1 = xstart + xstep;
5445 int xstart2 = xstart + xstep * 12;
5446 int select_x = SX + xstart1;
5447 int select_y1, select_y2;
5449 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5450 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5451 int font_width = getFontWidth(font_text);
5452 int font_height = getFontHeight(font_text);
5453 int tape_date_width = getTextWidth(tape_date, font_text);
5454 int pad_left = xstart2;
5455 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5456 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5457 int max_lines_per_text = 5;
5462 // redraw level selection buttons (which have just been erased)
5463 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5465 if (score_entries == NULL)
5467 drawChooseTreeScreen_Scores_NotAvailable();
5472 drawChooseTreeHead(score_entries);
5473 drawChooseTreeInfo(score_entries);
5475 DrawTextSCentered(ystart, font_title, "Score Information:");
5476 ystart += ystep_title;
5478 DrawTextF(xstart1, ystart, font_head, "Level Set");
5479 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5480 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5481 TRUE, FALSE, FALSE);
5482 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5484 DrawTextF(xstart1, ystart, font_head, "Level");
5485 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5486 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5487 TRUE, FALSE, FALSE);
5488 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5490 select_y1 = SY + ystart;
5491 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5493 DrawTextF(xstart1, ystart, font_head, "Rank");
5494 DrawTextF(xstart2, ystart, font_text, pos_text);
5495 ystart += ystep_line;
5497 DrawTextF(xstart1, ystart, font_head, "Player");
5498 DrawTextF(xstart2, ystart, font_text, entry->name);
5499 ystart += ystep_line;
5501 if (level.use_step_counter)
5503 DrawTextF(xstart1, ystart, font_head, "Steps");
5504 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5505 ystart += ystep_line;
5509 DrawTextF(xstart1, ystart, font_head, "Time");
5510 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5511 ystart += ystep_line;
5514 if (!level.rate_time_over_score || entry->score > 0)
5516 DrawTextF(xstart1, ystart, font_head, "Score");
5517 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5518 ystart += ystep_line;
5521 ystart += ystep_line;
5523 play_x = SX + xstart2 + tape_date_width + font_width;
5524 play_y = SY + ystart + (font_height - play_height) / 2;
5526 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5527 DrawTextF(xstart2, ystart, font_text, tape_date);
5528 ystart += ystep_line;
5530 DrawTextF(xstart1, ystart, font_head, "Platform");
5531 DrawTextF(xstart2, ystart, font_text, entry->platform);
5532 ystart += ystep_line;
5534 DrawTextF(xstart1, ystart, font_head, "Version");
5535 DrawTextF(xstart2, ystart, font_text, entry->version);
5536 ystart += ystep_line;
5538 DrawTextF(xstart1, ystart, font_head, "Country");
5539 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5540 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5541 TRUE, FALSE, FALSE);
5542 ystart += ystep_line;
5544 select_y2 = SY + ystart;
5546 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5548 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5549 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5552 static void DrawScoreInfo(int entry_nr)
5554 scores.last_entry_nr = entry_nr;
5555 score_info_tape_play = FALSE;
5559 FreeScreenGadgets();
5560 CreateScreenGadgets();
5562 FadeOut(REDRAW_FIELD);
5564 // needed if different viewport properties defined after playing score tape
5565 ChangeViewportPropertiesIfNeeded();
5567 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5568 SetDrawDeactivationMask(REDRAW_NONE);
5569 SetDrawBackgroundMask(REDRAW_FIELD);
5571 // needed if different background image defined after playing score tape
5572 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5573 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5575 // special compatibility handling for "Snake Bite" graphics set
5576 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5577 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5578 gfx.full_sxsize, gfx.full_sysize - 64);
5580 DrawScoreInfo_Content(entry_nr);
5582 // map gadgets for score info screen
5583 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5585 FadeIn(REDRAW_FIELD);
5588 static void HandleScoreInfo_SelectScore(int step, int direction)
5590 int old_entry_nr = scores.last_entry_nr;
5591 int new_entry_nr = old_entry_nr + step * direction;
5592 int num_nodes = numTreeInfoInGroup(score_entry_current);
5593 int num_entries = num_nodes - 1; // score nodes only, without back link
5595 if (new_entry_nr < 0)
5597 if (new_entry_nr > num_entries - 1)
5598 new_entry_nr = num_entries - 1;
5600 if (new_entry_nr != old_entry_nr)
5602 scores.last_entry_nr = new_entry_nr;
5604 DrawScoreInfo_Content(new_entry_nr);
5608 static void HandleScoreInfo_PlayTape(void)
5610 if (!PlayScoreTape(scores.last_entry_nr))
5612 DrawScoreInfo_Content(scores.last_entry_nr);
5614 FadeIn(REDRAW_FIELD);
5618 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5620 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5621 boolean button_is_valid = (mx >= 0 && my >= 0);
5622 boolean button_screen_clicked = (button_action && button_is_valid);
5624 if (server_scores.updated)
5626 // reload scores, using updated server score cache file
5627 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5629 server_scores.updated = FALSE;
5631 DrawHallOfFame_setScoreEntries();
5633 DrawScoreInfo_Content(scores.last_entry_nr);
5636 if (button_screen_clicked)
5638 PlaySound(SND_MENU_ITEM_SELECTING);
5640 SetGameStatus(GAME_MODE_SCORES);
5642 DrawHallOfFame(scores.last_level_nr);
5646 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5650 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5655 // ============================================================================
5656 // setup screen functions
5657 // ============================================================================
5659 static struct TokenInfo *setup_info;
5660 static int num_setup_info; // number of setup entries shown on screen
5661 static int max_setup_info; // total number of setup entries in list
5663 static char *window_size_text;
5664 static char *scaling_type_text;
5665 static char *rendering_mode_text;
5666 static char *vsync_mode_text;
5667 static char *scroll_delay_text;
5668 static char *snapshot_mode_text;
5669 static char *game_speed_text;
5670 static char *scores_type_text;
5671 static char *network_server_text;
5672 static char *graphics_set_name;
5673 static char *sounds_set_name;
5674 static char *music_set_name;
5675 static char *volume_simple_text;
5676 static char *volume_loops_text;
5677 static char *volume_music_text;
5678 static char *touch_controls_text;
5679 static char *move_distance_text;
5680 static char *drop_distance_text;
5681 static char *transparency_text;
5682 static char *grid_size_text[2][2];
5684 static void execSetupMain(void)
5686 setup_mode = SETUP_MODE_MAIN;
5691 static void execSetupGame_setScoresType(void)
5693 if (scores_types == NULL)
5697 for (i = 0; scores_types_list[i].value != NULL; i++)
5699 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5700 char identifier[32], name[32];
5701 char *value = scores_types_list[i].value;
5702 char *text = scores_types_list[i].text;
5704 ti->node_top = &scores_types;
5705 ti->sort_priority = i;
5707 sprintf(identifier, "%s", value);
5708 sprintf(name, "%s", text);
5710 setString(&ti->identifier, identifier);
5711 setString(&ti->name, name);
5712 setString(&ti->name_sorting, name);
5713 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5715 pushTreeInfo(&scores_types, ti);
5718 // sort scores type values to start with lowest scores type value
5719 sortTreeInfo(&scores_types);
5721 // set current scores type value to configured scores type value
5722 scores_type_current =
5723 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5725 // if that fails, set current scores type to reliable default value
5726 if (scores_type_current == NULL)
5727 scores_type_current =
5728 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5730 // if that also fails, set current scores type to first available value
5731 if (scores_type_current == NULL)
5732 scores_type_current = scores_types;
5735 setup.scores_in_highscore_list = scores_type_current->identifier;
5737 // needed for displaying scores type text instead of identifier
5738 scores_type_text = scores_type_current->name;
5741 static void execSetupGame_setGameSpeeds(boolean update_value)
5743 if (setup.game_speed_extended)
5745 game_speeds_list = game_speeds_list_extended;
5746 game_speeds = game_speeds_extended;
5750 game_speeds_list = game_speeds_list_normal;
5751 game_speeds = game_speeds_normal;
5754 if (game_speeds == NULL)
5758 for (i = 0; game_speeds_list[i].value != -1; i++)
5760 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5761 char identifier[32], name[32];
5762 int value = game_speeds_list[i].value;
5763 char *text = game_speeds_list[i].text;
5765 ti->node_top = &game_speeds;
5766 ti->sort_priority = 10000 - value;
5768 sprintf(identifier, "%d", value);
5769 sprintf(name, "%s", text);
5771 setString(&ti->identifier, identifier);
5772 setString(&ti->name, name);
5773 setString(&ti->name_sorting, name);
5774 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5776 pushTreeInfo(&game_speeds, ti);
5779 // sort game speed values to start with slowest game speed
5780 sortTreeInfo(&game_speeds);
5782 update_value = TRUE;
5787 // set current game speed to configured game speed value
5788 game_speed_current =
5789 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5791 // if that fails, set current game speed to reliable default value
5792 if (game_speed_current == NULL)
5793 game_speed_current =
5794 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5796 // if that also fails, set current game speed to first available speed
5797 if (game_speed_current == NULL)
5798 game_speed_current = game_speeds;
5800 if (setup.game_speed_extended)
5801 game_speeds_extended = game_speeds;
5803 game_speeds_normal = game_speeds;
5806 setup.game_frame_delay = atoi(game_speed_current->identifier);
5808 // needed for displaying game speed text instead of identifier
5809 game_speed_text = game_speed_current->name;
5812 static void execSetupGame_setScrollDelays(void)
5814 if (scroll_delays == NULL)
5818 for (i = 0; scroll_delays_list[i].value != -1; i++)
5820 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5821 char identifier[32], name[32];
5822 int value = scroll_delays_list[i].value;
5823 char *text = scroll_delays_list[i].text;
5825 ti->node_top = &scroll_delays;
5826 ti->sort_priority = value;
5828 sprintf(identifier, "%d", value);
5829 sprintf(name, "%s", text);
5831 setString(&ti->identifier, identifier);
5832 setString(&ti->name, name);
5833 setString(&ti->name_sorting, name);
5834 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5836 pushTreeInfo(&scroll_delays, ti);
5839 // sort scroll delay values to start with lowest scroll delay value
5840 sortTreeInfo(&scroll_delays);
5842 // set current scroll delay value to configured scroll delay value
5843 scroll_delay_current =
5844 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5846 // if that fails, set current scroll delay to reliable default value
5847 if (scroll_delay_current == NULL)
5848 scroll_delay_current =
5849 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5851 // if that also fails, set current scroll delay to first available value
5852 if (scroll_delay_current == NULL)
5853 scroll_delay_current = scroll_delays;
5856 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5858 // needed for displaying scroll delay text instead of identifier
5859 scroll_delay_text = scroll_delay_current->name;
5862 static void execSetupGame_setSnapshotModes(void)
5864 if (snapshot_modes == NULL)
5868 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5870 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5871 char identifier[32], name[32];
5872 char *value = snapshot_modes_list[i].value;
5873 char *text = snapshot_modes_list[i].text;
5875 ti->node_top = &snapshot_modes;
5876 ti->sort_priority = i;
5878 sprintf(identifier, "%s", value);
5879 sprintf(name, "%s", text);
5881 setString(&ti->identifier, identifier);
5882 setString(&ti->name, name);
5883 setString(&ti->name_sorting, name);
5884 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5886 pushTreeInfo(&snapshot_modes, ti);
5889 // sort snapshot mode values to start with lowest snapshot mode value
5890 sortTreeInfo(&snapshot_modes);
5892 // set current snapshot mode value to configured snapshot mode value
5893 snapshot_mode_current =
5894 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5896 // if that fails, set current snapshot mode to reliable default value
5897 if (snapshot_mode_current == NULL)
5898 snapshot_mode_current =
5899 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5901 // if that also fails, set current snapshot mode to first available value
5902 if (snapshot_mode_current == NULL)
5903 snapshot_mode_current = snapshot_modes;
5906 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5908 // needed for displaying snapshot mode text instead of identifier
5909 snapshot_mode_text = snapshot_mode_current->name;
5912 static void execSetupGame_setNetworkServerText(void)
5914 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5916 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5920 strncpy(network_server_hostname, setup.network_server_hostname,
5921 MAX_SETUP_TEXT_INPUT_LEN);
5922 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5925 // needed for displaying network server text instead of identifier
5926 network_server_text = network_server_hostname;
5929 static void execSetupGame(void)
5931 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5933 execSetupGame_setGameSpeeds(FALSE);
5934 execSetupGame_setScoresType();
5935 execSetupGame_setScrollDelays();
5936 execSetupGame_setSnapshotModes();
5938 execSetupGame_setNetworkServerText();
5940 if (!setup.provide_uploading_tapes)
5941 setHideSetupEntry(execOfferUploadTapes);
5943 setup_mode = SETUP_MODE_GAME;
5947 // check if vsync needs to be disabled for this game speed to work
5948 if (check_vsync_mode)
5949 DisableVsyncIfNeeded();
5952 static void execSetupChooseScoresType(void)
5954 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5959 static void execSetupChooseGameSpeed(void)
5961 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5966 static void execSetupChooseScrollDelay(void)
5968 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5973 static void execSetupChooseSnapshotMode(void)
5975 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5980 static void execSetupEngines(void)
5982 setup_mode = SETUP_MODE_ENGINES;
5987 static void execSetupEditor(void)
5989 setup_mode = SETUP_MODE_EDITOR;
5994 static void execSetupGraphics_setWindowSizes(boolean update_list)
5996 if (window_sizes != NULL && update_list)
5998 freeTreeInfo(window_sizes);
6000 window_sizes = NULL;
6003 if (window_sizes == NULL)
6005 boolean current_window_size_found = FALSE;
6008 for (i = 0; window_sizes_list[i].value != -1; i++)
6010 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6011 char identifier[32], name[32];
6012 int value = window_sizes_list[i].value;
6013 char *text = window_sizes_list[i].text;
6015 ti->node_top = &window_sizes;
6016 ti->sort_priority = value;
6018 sprintf(identifier, "%d", value);
6019 sprintf(name, "%s", text);
6021 setString(&ti->identifier, identifier);
6022 setString(&ti->name, name);
6023 setString(&ti->name_sorting, name);
6024 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6026 pushTreeInfo(&window_sizes, ti);
6028 if (value == setup.window_scaling_percent)
6029 current_window_size_found = TRUE;
6032 if (!current_window_size_found)
6034 // add entry for non-preset window scaling value
6036 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6037 char identifier[32], name[32];
6038 int value = setup.window_scaling_percent;
6040 ti->node_top = &window_sizes;
6041 ti->sort_priority = value;
6043 sprintf(identifier, "%d", value);
6044 sprintf(name, "%d %% (Current)", value);
6046 setString(&ti->identifier, identifier);
6047 setString(&ti->name, name);
6048 setString(&ti->name_sorting, name);
6049 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6051 pushTreeInfo(&window_sizes, ti);
6054 // sort window size values to start with lowest window size value
6055 sortTreeInfo(&window_sizes);
6057 // set current window size value to configured window size value
6058 window_size_current =
6059 getTreeInfoFromIdentifier(window_sizes,
6060 i_to_a(setup.window_scaling_percent));
6062 // if that fails, set current window size to reliable default value
6063 if (window_size_current == NULL)
6064 window_size_current =
6065 getTreeInfoFromIdentifier(window_sizes,
6066 i_to_a(STD_WINDOW_SCALING_PERCENT));
6068 // if that also fails, set current window size to first available value
6069 if (window_size_current == NULL)
6070 window_size_current = window_sizes;
6073 setup.window_scaling_percent = atoi(window_size_current->identifier);
6075 // needed for displaying window size text instead of identifier
6076 window_size_text = window_size_current->name;
6079 static void execSetupGraphics_setScalingTypes(void)
6081 if (scaling_types == NULL)
6085 for (i = 0; scaling_types_list[i].value != NULL; i++)
6087 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6088 char identifier[32], name[32];
6089 char *value = scaling_types_list[i].value;
6090 char *text = scaling_types_list[i].text;
6092 ti->node_top = &scaling_types;
6093 ti->sort_priority = i;
6095 sprintf(identifier, "%s", value);
6096 sprintf(name, "%s", text);
6098 setString(&ti->identifier, identifier);
6099 setString(&ti->name, name);
6100 setString(&ti->name_sorting, name);
6101 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6103 pushTreeInfo(&scaling_types, ti);
6106 // sort scaling type values to start with lowest scaling type value
6107 sortTreeInfo(&scaling_types);
6109 // set current scaling type value to configured scaling type value
6110 scaling_type_current =
6111 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6113 // if that fails, set current scaling type to reliable default value
6114 if (scaling_type_current == NULL)
6115 scaling_type_current =
6116 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6118 // if that also fails, set current scaling type to first available value
6119 if (scaling_type_current == NULL)
6120 scaling_type_current = scaling_types;
6123 setup.window_scaling_quality = scaling_type_current->identifier;
6125 // needed for displaying scaling type text instead of identifier
6126 scaling_type_text = scaling_type_current->name;
6129 static void execSetupGraphics_setRenderingModes(void)
6131 if (rendering_modes == NULL)
6135 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6137 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6138 char identifier[32], name[32];
6139 char *value = rendering_modes_list[i].value;
6140 char *text = rendering_modes_list[i].text;
6142 ti->node_top = &rendering_modes;
6143 ti->sort_priority = i;
6145 sprintf(identifier, "%s", value);
6146 sprintf(name, "%s", text);
6148 setString(&ti->identifier, identifier);
6149 setString(&ti->name, name);
6150 setString(&ti->name_sorting, name);
6151 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6153 pushTreeInfo(&rendering_modes, ti);
6156 // sort rendering mode values to start with lowest rendering mode value
6157 sortTreeInfo(&rendering_modes);
6159 // set current rendering mode value to configured rendering mode value
6160 rendering_mode_current =
6161 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6163 // if that fails, set current rendering mode to reliable default value
6164 if (rendering_mode_current == NULL)
6165 rendering_mode_current =
6166 getTreeInfoFromIdentifier(rendering_modes,
6167 STR_SPECIAL_RENDERING_DEFAULT);
6169 // if that also fails, set current rendering mode to first available one
6170 if (rendering_mode_current == NULL)
6171 rendering_mode_current = rendering_modes;
6174 setup.screen_rendering_mode = rendering_mode_current->identifier;
6176 // needed for displaying rendering mode text instead of identifier
6177 rendering_mode_text = rendering_mode_current->name;
6180 static void execSetupGraphics_setVsyncModes(boolean update_value)
6182 if (vsync_modes == NULL)
6186 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6188 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6189 char identifier[32], name[32];
6190 char *value = vsync_modes_list[i].value;
6191 char *text = vsync_modes_list[i].text;
6193 ti->node_top = &vsync_modes;
6194 ti->sort_priority = i;
6196 sprintf(identifier, "%s", value);
6197 sprintf(name, "%s", text);
6199 setString(&ti->identifier, identifier);
6200 setString(&ti->name, name);
6201 setString(&ti->name_sorting, name);
6202 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6204 pushTreeInfo(&vsync_modes, ti);
6207 // sort vsync mode values to start with lowest vsync mode value
6208 sortTreeInfo(&vsync_modes);
6210 update_value = TRUE;
6215 // set current vsync mode value to configured vsync mode value
6216 vsync_mode_current =
6217 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6219 // if that fails, set current vsync mode to reliable default value
6220 if (vsync_mode_current == NULL)
6221 vsync_mode_current =
6222 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6224 // if that also fails, set current vsync mode to first available one
6225 if (vsync_mode_current == NULL)
6226 vsync_mode_current = vsync_modes;
6229 setup.vsync_mode = vsync_mode_current->identifier;
6231 // needed for displaying vsync mode text instead of identifier
6232 vsync_mode_text = vsync_mode_current->name;
6235 static void execSetupGraphics(void)
6237 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6239 // update "setup.window_scaling_percent" from list selection
6240 // (in this case, window scaling was changed on setup screen)
6241 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6242 execSetupGraphics_setWindowSizes(FALSE);
6244 // update "setup.vsync_mode" from list selection
6245 // (in this case, vsync mode was changed on setup screen)
6246 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6247 execSetupGraphics_setVsyncModes(FALSE);
6249 // update list selection from "setup.window_scaling_percent"
6250 // (window scaling may have changed by resizing the window)
6251 execSetupGraphics_setWindowSizes(TRUE);
6253 // update list selection from "setup.vsync_mode"
6254 // (vsync_mode may have changed by re-creating the renderer)
6255 execSetupGraphics_setVsyncModes(TRUE);
6257 execSetupGraphics_setScalingTypes();
6258 execSetupGraphics_setRenderingModes();
6260 setup_mode = SETUP_MODE_GRAPHICS;
6264 // check if game speed is high enough for 60 Hz vsync to work
6265 if (check_game_speed)
6266 ModifyGameSpeedIfNeeded();
6268 // window scaling may have changed at this point
6269 ChangeWindowScalingIfNeeded();
6271 // window scaling quality may have changed at this point
6272 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6273 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6275 // screen rendering mode may have changed at this point
6276 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6278 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6279 int video_vsync_mode = video.vsync_mode;
6281 // screen vsync mode may have changed at this point
6282 ChangeVsyncModeIfNeeded();
6284 // check if setting vsync mode to selected value failed
6285 if (setup_vsync_mode != video_vsync_mode &&
6286 setup_vsync_mode != video.vsync_mode)
6288 // changing vsync mode to selected value failed -- reset displayed value
6289 execSetupGraphics_setVsyncModes(TRUE);
6291 Request("Setting VSync failed!", REQ_CONFIRM);
6297 static void execSetupChooseWindowSize(void)
6299 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6304 static void execSetupChooseScalingType(void)
6306 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6311 static void execSetupChooseRenderingMode(void)
6313 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6318 static void execSetupChooseVsyncMode(void)
6320 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6325 static void execSetupChooseVolumeSimple(void)
6327 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6332 static void execSetupChooseVolumeLoops(void)
6334 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6339 static void execSetupChooseVolumeMusic(void)
6341 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6346 static void execSetupSound(void)
6348 if (volumes_simple == NULL)
6350 boolean current_volume_simple_found = FALSE;
6353 for (i = 0; volumes_list[i].value != -1; i++)
6355 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6356 char identifier[32], name[32];
6357 int value = volumes_list[i].value;
6358 char *text = volumes_list[i].text;
6360 ti->node_top = &volumes_simple;
6361 ti->sort_priority = value;
6363 sprintf(identifier, "%d", value);
6364 sprintf(name, "%s", text);
6366 setString(&ti->identifier, identifier);
6367 setString(&ti->name, name);
6368 setString(&ti->name_sorting, name);
6369 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6371 pushTreeInfo(&volumes_simple, ti);
6373 if (value == setup.volume_simple)
6374 current_volume_simple_found = TRUE;
6377 if (!current_volume_simple_found)
6379 // add entry for non-preset volume value
6381 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6382 char identifier[32], name[32];
6383 int value = setup.volume_simple;
6385 ti->node_top = &volumes_simple;
6386 ti->sort_priority = value;
6388 sprintf(identifier, "%d", value);
6389 sprintf(name, "%d %% (Current)", value);
6391 setString(&ti->identifier, identifier);
6392 setString(&ti->name, name);
6393 setString(&ti->name_sorting, name);
6394 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6396 pushTreeInfo(&volumes_simple, ti);
6399 // sort volume values to start with lowest volume value
6400 sortTreeInfo(&volumes_simple);
6402 // set current volume value to configured volume value
6403 volume_simple_current =
6404 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6406 // if that fails, set current volume to reliable default value
6407 if (volume_simple_current == NULL)
6408 volume_simple_current =
6409 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6411 // if that also fails, set current volume to first available value
6412 if (volume_simple_current == NULL)
6413 volume_simple_current = volumes_simple;
6416 if (volumes_loops == NULL)
6418 boolean current_volume_loops_found = FALSE;
6421 for (i = 0; volumes_list[i].value != -1; i++)
6423 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6424 char identifier[32], name[32];
6425 int value = volumes_list[i].value;
6426 char *text = volumes_list[i].text;
6428 ti->node_top = &volumes_loops;
6429 ti->sort_priority = value;
6431 sprintf(identifier, "%d", value);
6432 sprintf(name, "%s", text);
6434 setString(&ti->identifier, identifier);
6435 setString(&ti->name, name);
6436 setString(&ti->name_sorting, name);
6437 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6439 pushTreeInfo(&volumes_loops, ti);
6441 if (value == setup.volume_loops)
6442 current_volume_loops_found = TRUE;
6445 if (!current_volume_loops_found)
6447 // add entry for non-preset volume value
6449 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6450 char identifier[32], name[32];
6451 int value = setup.volume_loops;
6453 ti->node_top = &volumes_loops;
6454 ti->sort_priority = value;
6456 sprintf(identifier, "%d", value);
6457 sprintf(name, "%d %% (Current)", value);
6459 setString(&ti->identifier, identifier);
6460 setString(&ti->name, name);
6461 setString(&ti->name_sorting, name);
6462 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6464 pushTreeInfo(&volumes_loops, ti);
6467 // sort volume values to start with lowest volume value
6468 sortTreeInfo(&volumes_loops);
6470 // set current volume value to configured volume value
6471 volume_loops_current =
6472 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6474 // if that fails, set current volume to reliable default value
6475 if (volume_loops_current == NULL)
6476 volume_loops_current =
6477 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6479 // if that also fails, set current volume to first available value
6480 if (volume_loops_current == NULL)
6481 volume_loops_current = volumes_loops;
6484 if (volumes_music == NULL)
6486 boolean current_volume_music_found = FALSE;
6489 for (i = 0; volumes_list[i].value != -1; i++)
6491 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6492 char identifier[32], name[32];
6493 int value = volumes_list[i].value;
6494 char *text = volumes_list[i].text;
6496 ti->node_top = &volumes_music;
6497 ti->sort_priority = value;
6499 sprintf(identifier, "%d", value);
6500 sprintf(name, "%s", text);
6502 setString(&ti->identifier, identifier);
6503 setString(&ti->name, name);
6504 setString(&ti->name_sorting, name);
6505 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6507 pushTreeInfo(&volumes_music, ti);
6509 if (value == setup.volume_music)
6510 current_volume_music_found = TRUE;
6513 if (!current_volume_music_found)
6515 // add entry for non-preset volume value
6517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6518 char identifier[32], name[32];
6519 int value = setup.volume_music;
6521 ti->node_top = &volumes_music;
6522 ti->sort_priority = value;
6524 sprintf(identifier, "%d", value);
6525 sprintf(name, "%d %% (Current)", value);
6527 setString(&ti->identifier, identifier);
6528 setString(&ti->name, name);
6529 setString(&ti->name_sorting, name);
6530 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6532 pushTreeInfo(&volumes_music, ti);
6535 // sort volume values to start with lowest volume value
6536 sortTreeInfo(&volumes_music);
6538 // set current volume value to configured volume value
6539 volume_music_current =
6540 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6542 // if that fails, set current volume to reliable default value
6543 if (volume_music_current == NULL)
6544 volume_music_current =
6545 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6547 // if that also fails, set current volume to first available value
6548 if (volume_music_current == NULL)
6549 volume_music_current = volumes_music;
6552 setup.volume_simple = atoi(volume_simple_current->identifier);
6553 setup.volume_loops = atoi(volume_loops_current->identifier);
6554 setup.volume_music = atoi(volume_music_current->identifier);
6556 // needed for displaying volume text instead of identifier
6557 volume_simple_text = volume_simple_current->name;
6558 volume_loops_text = volume_loops_current->name;
6559 volume_music_text = volume_music_current->name;
6561 setup_mode = SETUP_MODE_SOUND;
6566 static void execSetupChooseTouchControls(void)
6568 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6573 static void execSetupChooseMoveDistance(void)
6575 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6580 static void execSetupChooseDropDistance(void)
6582 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6587 static void execSetupChooseTransparency(void)
6589 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6594 static void execSetupChooseGridXSize_0(void)
6596 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6601 static void execSetupChooseGridYSize_0(void)
6603 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6608 static void execSetupChooseGridXSize_1(void)
6610 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6615 static void execSetupChooseGridYSize_1(void)
6617 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6622 static void execSetupConfigureVirtualButtons(void)
6624 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6626 ConfigureVirtualButtons();
6628 setup_mode = SETUP_MODE_TOUCH;
6633 static void execSetupTouch(void)
6637 if (touch_controls == NULL)
6639 for (i = 0; touch_controls_list[i].value != NULL; i++)
6641 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6642 char identifier[32], name[32];
6643 char *value = touch_controls_list[i].value;
6644 char *text = touch_controls_list[i].text;
6646 ti->node_top = &touch_controls;
6647 ti->sort_priority = i;
6649 sprintf(identifier, "%s", value);
6650 sprintf(name, "%s", text);
6652 setString(&ti->identifier, identifier);
6653 setString(&ti->name, name);
6654 setString(&ti->name_sorting, name);
6655 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6657 pushTreeInfo(&touch_controls, ti);
6660 // sort touch control values to start with lowest touch control value
6661 sortTreeInfo(&touch_controls);
6663 // set current touch control value to configured touch control value
6664 touch_control_current =
6665 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6667 // if that fails, set current touch control to reliable default value
6668 if (touch_control_current == NULL)
6669 touch_control_current =
6670 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6672 // if that also fails, set current touch control to first available value
6673 if (touch_control_current == NULL)
6674 touch_control_current = touch_controls;
6677 if (move_distances == NULL)
6679 for (i = 0; distances_list[i].value != -1; i++)
6681 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6682 char identifier[32], name[32];
6683 int value = distances_list[i].value;
6684 char *text = distances_list[i].text;
6686 ti->node_top = &move_distances;
6687 ti->sort_priority = value;
6689 sprintf(identifier, "%d", value);
6690 sprintf(name, "%s", text);
6692 setString(&ti->identifier, identifier);
6693 setString(&ti->name, name);
6694 setString(&ti->name_sorting, name);
6695 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6697 pushTreeInfo(&move_distances, ti);
6700 // sort distance values to start with lowest distance value
6701 sortTreeInfo(&move_distances);
6703 // set current distance value to configured distance value
6704 move_distance_current =
6705 getTreeInfoFromIdentifier(move_distances,
6706 i_to_a(setup.touch.move_distance));
6708 // if that fails, set current distance to reliable default value
6709 if (move_distance_current == NULL)
6710 move_distance_current =
6711 getTreeInfoFromIdentifier(move_distances,
6712 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6714 // if that also fails, set current distance to first available value
6715 if (move_distance_current == NULL)
6716 move_distance_current = move_distances;
6719 if (drop_distances == NULL)
6721 for (i = 0; distances_list[i].value != -1; i++)
6723 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6724 char identifier[32], name[32];
6725 int value = distances_list[i].value;
6726 char *text = distances_list[i].text;
6728 ti->node_top = &drop_distances;
6729 ti->sort_priority = value;
6731 sprintf(identifier, "%d", value);
6732 sprintf(name, "%s", text);
6734 setString(&ti->identifier, identifier);
6735 setString(&ti->name, name);
6736 setString(&ti->name_sorting, name);
6737 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6739 pushTreeInfo(&drop_distances, ti);
6742 // sort distance values to start with lowest distance value
6743 sortTreeInfo(&drop_distances);
6745 // set current distance value to configured distance value
6746 drop_distance_current =
6747 getTreeInfoFromIdentifier(drop_distances,
6748 i_to_a(setup.touch.drop_distance));
6750 // if that fails, set current distance to reliable default value
6751 if (drop_distance_current == NULL)
6752 drop_distance_current =
6753 getTreeInfoFromIdentifier(drop_distances,
6754 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6756 // if that also fails, set current distance to first available value
6757 if (drop_distance_current == NULL)
6758 drop_distance_current = drop_distances;
6761 if (transparencies == NULL)
6763 for (i = 0; transparencies_list[i].value != -1; i++)
6765 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6766 char identifier[32], name[32];
6767 int value = transparencies_list[i].value;
6768 char *text = transparencies_list[i].text;
6770 ti->node_top = &transparencies;
6771 ti->sort_priority = value;
6773 sprintf(identifier, "%d", value);
6774 sprintf(name, "%s", text);
6776 setString(&ti->identifier, identifier);
6777 setString(&ti->name, name);
6778 setString(&ti->name_sorting, name);
6779 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6781 pushTreeInfo(&transparencies, ti);
6784 // sort transparency values to start with lowest transparency value
6785 sortTreeInfo(&transparencies);
6787 // set current transparency value to configured transparency value
6788 transparency_current =
6789 getTreeInfoFromIdentifier(transparencies,
6790 i_to_a(setup.touch.transparency));
6792 // if that fails, set current transparency to reliable default value
6793 if (transparency_current == NULL)
6794 transparency_current =
6795 getTreeInfoFromIdentifier(transparencies,
6796 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6798 // if that also fails, set current transparency to first available value
6799 if (transparency_current == NULL)
6800 transparency_current = transparencies;
6803 for (i = 0; i < 2; i++)
6805 for (j = 0; j < 2; j++)
6807 if (grid_sizes[i][j] == NULL)
6809 for (k = 0; grid_sizes_list[k].value != -1; k++)
6811 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6812 char identifier[32], name[32];
6813 int value = grid_sizes_list[k].value;
6814 char *text = grid_sizes_list[k].text;
6816 ti->node_top = &grid_sizes[i][j];
6817 ti->sort_priority = value;
6819 sprintf(identifier, "%d", value);
6820 sprintf(name, "%s", text);
6822 setString(&ti->identifier, identifier);
6823 setString(&ti->name, name);
6824 setString(&ti->name_sorting, name);
6825 setString(&ti->infotext,
6828 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6829 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6831 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6832 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6834 pushTreeInfo(&grid_sizes[i][j], ti);
6837 // sort grid size values to start with lowest grid size value
6838 sortTreeInfo(&grid_sizes[i][j]);
6840 // set current grid size value to configured grid size value
6841 grid_size_current[i][j] =
6842 getTreeInfoFromIdentifier(grid_sizes[i][j],
6844 setup.touch.grid_xsize[i] :
6845 setup.touch.grid_ysize[i]));
6847 // if that fails, set current grid size to reliable default value
6848 if (grid_size_current[i][j] == NULL)
6849 grid_size_current[i][j] =
6850 getTreeInfoFromIdentifier(grid_sizes[i][j],
6852 DEFAULT_GRID_XSIZE(i) :
6853 DEFAULT_GRID_YSIZE(i)));
6855 // if that also fails, set current grid size to first available value
6856 if (grid_size_current[i][j] == NULL)
6857 grid_size_current[i][j] = grid_sizes[i][j];
6862 setup.touch.control_type = touch_control_current->identifier;
6863 setup.touch.move_distance = atoi(move_distance_current->identifier);
6864 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6865 setup.touch.transparency = atoi(transparency_current->identifier);
6867 for (i = 0; i < 2; i++)
6869 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6870 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6872 if (i == GRID_ACTIVE_NR())
6874 overlay.grid_xsize = setup.touch.grid_xsize[i];
6875 overlay.grid_ysize = setup.touch.grid_ysize[i];
6879 // needed for displaying value text instead of identifier
6880 touch_controls_text = touch_control_current->name;
6881 move_distance_text = move_distance_current->name;
6882 drop_distance_text = drop_distance_current->name;
6883 transparency_text = transparency_current->name;
6885 for (i = 0; i < 2; i++)
6886 for (j = 0; j < 2; j++)
6887 grid_size_text[i][j] = grid_size_current[i][j]->name;
6889 setup_mode = SETUP_MODE_TOUCH;
6894 static void execSetupArtwork(void)
6896 static ArtworkDirTree *gfx_last_valid = NULL;
6897 static ArtworkDirTree *snd_last_valid = NULL;
6898 static ArtworkDirTree *mus_last_valid = NULL;
6900 // current artwork directory may be invalid (level group, parent link)
6901 if (!validLevelSeries(artwork.gfx_current))
6902 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6903 if (!validLevelSeries(artwork.snd_current))
6904 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6905 if (!validLevelSeries(artwork.mus_current))
6906 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6908 // store valid artwork directory information
6909 gfx_last_valid = artwork.gfx_current;
6910 snd_last_valid = artwork.snd_current;
6911 mus_last_valid = artwork.mus_current;
6914 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6915 artwork.gfx_current->subdir,
6916 artwork.gfx_current->fullpath,
6917 artwork.gfx_current->basepath);
6920 setup.graphics_set = artwork.gfx_current->identifier;
6921 setup.sounds_set = artwork.snd_current->identifier;
6922 setup.music_set = artwork.mus_current->identifier;
6924 // needed if last screen (setup choice) changed graphics, sounds or music
6925 ReloadCustomArtwork(0);
6927 // needed for displaying artwork name instead of artwork identifier
6928 graphics_set_name = artwork.gfx_current->name;
6929 sounds_set_name = artwork.snd_current->name;
6930 music_set_name = artwork.mus_current->name;
6932 setup_mode = SETUP_MODE_ARTWORK;
6937 static void execSetupChooseGraphics(void)
6939 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6944 static void execSetupChooseSounds(void)
6946 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6951 static void execSetupChooseMusic(void)
6953 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6958 static void execSetupInput(void)
6960 setup_mode = SETUP_MODE_INPUT;
6965 static void execSetupShortcuts(void)
6967 setup_mode = SETUP_MODE_SHORTCUTS;
6972 static void execSetupShortcuts1(void)
6974 setup_mode = SETUP_MODE_SHORTCUTS_1;
6979 static void execSetupShortcuts2(void)
6981 setup_mode = SETUP_MODE_SHORTCUTS_2;
6986 static void execSetupShortcuts3(void)
6988 setup_mode = SETUP_MODE_SHORTCUTS_3;
6993 static void execSetupShortcuts4(void)
6995 setup_mode = SETUP_MODE_SHORTCUTS_4;
7000 static void execSetupShortcuts5(void)
7002 setup_mode = SETUP_MODE_SHORTCUTS_5;
7007 static void execExitSetup(void)
7009 SetGameStatus(GAME_MODE_MAIN);
7014 static void execSaveAndExitSetup(void)
7020 static void execGadgetNetworkServer(void)
7022 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7023 struct GadgetInfo *gi = screen_gadget[gadget_id];
7025 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7026 network_server_hostname[0] = '\0';
7028 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7032 ClickOnGadget(gi, MB_LEFTBUTTON);
7035 static void execOfferUploadTapes(void)
7040 static void ToggleNetworkModeIfNeeded(void)
7042 int font_title = FONT_TITLE_1;
7043 int font_foot = FC_BLUE;
7044 int ystart = mSY - SY + 16;
7045 int ybottom = mSY - SY + SYSIZE - 20;
7046 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7048 if (setup.network_mode == network.enabled)
7051 network.enabled = setup.network_mode;
7053 FadeOut(REDRAW_ALL);
7057 DrawTextSCentered(ystart, font_title, text);
7061 if (network.enabled)
7062 InitNetworkServer();
7064 DisconnectFromNetworkServer();
7066 DrawTextSCentered(ybottom, font_foot,
7067 "Press any key or button for setup menu");
7069 WaitForEventToContinue();
7074 static void ToggleGameSpeedsListIfNeeded(void)
7076 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7078 if (setup.game_speed_extended == using_game_speeds_extended)
7081 // try to match similar values when changing game speeds list
7082 if (setup.game_speed_extended)
7083 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7084 setup.game_frame_delay == 30 ? 29 :
7085 setup.game_frame_delay);
7087 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7088 setup.game_frame_delay == 16 ? 15 :
7089 setup.game_frame_delay >= 29 ? 30 :
7090 setup.game_frame_delay <= 10 ? 10 :
7091 setup.game_frame_delay);
7093 execSetupGame_setGameSpeeds(TRUE);
7098 static void ToggleUseApiServerIfNeeded(void)
7100 if (runtime.use_api_server == setup.use_api_server)
7103 runtime.use_api_server = setup.use_api_server;
7105 if (runtime.use_api_server)
7106 CheckApiServerTasks();
7109 static void ModifyGameSpeedIfNeeded(void)
7111 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7112 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7116 char *game_speed_text = "Fast";
7117 int game_speed_value = 15;
7119 if (setup.game_speed_extended)
7121 game_speed_text = "60 fps";
7122 game_speed_value = 16;
7125 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7127 // set game speed to existing list value that is fast enough for vsync
7128 setup.game_frame_delay = game_speed_value;
7130 execSetupGame_setGameSpeeds(TRUE);
7132 Request(message, REQ_CONFIRM);
7135 static void DisableVsyncIfNeeded(void)
7137 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7138 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7139 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7142 // disable vsync for the selected game speed to work
7143 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7145 execSetupGraphics_setVsyncModes(TRUE);
7147 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7153 void *related_value;
7154 } hide_related_entry_list[] =
7156 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7157 { &setup.scores_in_highscore_list, &scores_type_text },
7159 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7160 { &setup.game_frame_delay, &game_speed_text },
7162 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7163 { &setup.scroll_delay_value, &scroll_delay_text },
7165 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7166 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7168 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7169 { &setup.window_scaling_percent, &window_size_text },
7171 { &setup.window_scaling_quality, execSetupChooseScalingType },
7172 { &setup.window_scaling_quality, &scaling_type_text },
7174 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7175 { &setup.screen_rendering_mode, &rendering_mode_text },
7177 { &setup.vsync_mode, execSetupChooseVsyncMode },
7178 { &setup.vsync_mode, &vsync_mode_text },
7180 { &setup.graphics_set, execSetupChooseGraphics },
7181 { &setup.graphics_set, &graphics_set_name },
7183 { &setup.sounds_set, execSetupChooseSounds },
7184 { &setup.sounds_set, &sounds_set_name },
7186 { &setup.music_set, execSetupChooseMusic },
7187 { &setup.music_set, &music_set_name },
7189 { &setup.volume_simple, execSetupChooseVolumeSimple },
7190 { &setup.volume_simple, &volume_simple_text },
7192 { &setup.volume_loops, execSetupChooseVolumeLoops },
7193 { &setup.volume_loops, &volume_loops_text },
7195 { &setup.volume_music, execSetupChooseVolumeMusic },
7196 { &setup.volume_music, &volume_music_text },
7198 { &setup.touch.control_type, execSetupChooseTouchControls },
7199 { &setup.touch.control_type, &touch_controls_text },
7201 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7202 { &setup.touch.move_distance, &move_distance_text },
7204 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7205 { &setup.touch.drop_distance, &drop_distance_text },
7207 { &setup.touch.transparency, execSetupChooseTransparency },
7208 { &setup.touch.transparency, &transparency_text },
7210 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7211 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7213 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7214 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7216 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7217 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7219 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7220 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7222 { &setup.internal.menu_game, execSetupGame },
7223 { &setup.internal.menu_engines, execSetupEngines },
7224 { &setup.internal.menu_editor, execSetupEditor },
7225 { &setup.internal.menu_graphics, execSetupGraphics },
7226 { &setup.internal.menu_sound, execSetupSound },
7227 { &setup.internal.menu_artwork, execSetupArtwork },
7228 { &setup.internal.menu_input, execSetupInput },
7229 { &setup.internal.menu_touch, execSetupTouch },
7230 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7231 { &setup.internal.menu_exit, execExitSetup },
7232 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7234 { &setup.internal.info_title, execInfoTitleScreen },
7235 { &setup.internal.info_elements, execInfoElements },
7236 { &setup.internal.info_music, execInfoMusic },
7237 { &setup.internal.info_credits, execInfoCredits },
7238 { &setup.internal.info_program, execInfoProgram },
7239 { &setup.internal.info_version, execInfoVersion },
7240 { &setup.internal.info_levelset, execInfoLevelSet },
7241 { &setup.internal.info_exit, execExitInfo },
7246 void setHideRelatedSetupEntries(void)
7250 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7251 if (hideSetupEntry(hide_related_entry_list[i].value))
7252 setHideSetupEntry(hide_related_entry_list[i].related_value);
7255 static struct TokenInfo setup_info_main[] =
7257 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7258 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7259 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7260 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7261 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7262 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7263 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7264 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7265 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7266 { TYPE_EMPTY, NULL, "" },
7267 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7268 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7273 static struct TokenInfo setup_info_game[] =
7275 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7276 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7277 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7278 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7279 { TYPE_STRING, &network_server_text, "" },
7280 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7281 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7282 { TYPE_STRING, &scores_type_text, "" },
7283 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7284 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7285 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7286 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7287 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7288 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7289 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7290 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7291 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7292 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7293 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7294 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7295 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7296 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7297 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7298 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7299 { TYPE_STRING, &game_speed_text, "" },
7300 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7302 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7303 { TYPE_STRING, &scroll_delay_text, "" },
7305 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7306 { TYPE_STRING, &snapshot_mode_text, "" },
7307 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7308 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7309 { TYPE_EMPTY, NULL, "" },
7310 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7315 static struct TokenInfo setup_info_engines[] =
7317 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7318 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7319 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7320 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7321 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7322 { TYPE_EMPTY, NULL, "" },
7323 { TYPE_HEADLINE, NULL, "Supaplex" },
7324 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7325 { TYPE_EMPTY, NULL, "" },
7326 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7331 static struct TokenInfo setup_info_editor[] =
7334 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7335 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7336 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7337 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7338 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7339 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7340 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7341 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7342 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7343 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7345 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7346 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7348 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7350 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7351 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7352 { TYPE_EMPTY, NULL, "" },
7354 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7355 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7356 { TYPE_EMPTY, NULL, "" },
7358 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7359 { TYPE_EMPTY, NULL, "" },
7360 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7361 { TYPE_EMPTY, NULL, "" },
7362 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7367 static struct TokenInfo setup_info_graphics[] =
7369 #if !defined(PLATFORM_ANDROID)
7370 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7371 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7372 { TYPE_STRING, &window_size_text, "" },
7373 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7374 { TYPE_STRING, &scaling_type_text, "" },
7375 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7376 { TYPE_STRING, &rendering_mode_text, "" },
7379 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7380 { TYPE_STRING, &scroll_delay_text, "" },
7382 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7383 { TYPE_STRING, &vsync_mode_text, "" },
7384 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7385 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7386 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7387 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7388 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7389 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7390 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7391 { TYPE_EMPTY, NULL, "" },
7392 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7397 static struct TokenInfo setup_info_sound[] =
7399 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7400 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7401 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7402 { TYPE_EMPTY, NULL, "" },
7403 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7404 { TYPE_STRING, &volume_simple_text, "" },
7405 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7406 { TYPE_STRING, &volume_loops_text, "" },
7407 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7408 { TYPE_STRING, &volume_music_text, "" },
7409 { TYPE_EMPTY, NULL, "" },
7410 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7415 static struct TokenInfo setup_info_artwork[] =
7417 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7418 { TYPE_STRING, &graphics_set_name, "" },
7419 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7420 { TYPE_STRING, &sounds_set_name, "" },
7421 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7422 { TYPE_STRING, &music_set_name, "" },
7423 { TYPE_EMPTY, NULL, "" },
7424 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7425 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7426 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7427 { TYPE_EMPTY, NULL, "" },
7428 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7433 static struct TokenInfo setup_info_input[] =
7435 { TYPE_SWITCH, NULL, "Player:" },
7436 { TYPE_SWITCH, NULL, "Device:" },
7437 { TYPE_SWITCH, NULL, "" },
7438 { TYPE_SKIPPABLE, NULL, "" },
7439 { TYPE_EMPTY, NULL, "" },
7440 { TYPE_EMPTY, NULL, "" },
7441 { TYPE_EMPTY, NULL, "" },
7442 { TYPE_EMPTY, NULL, "" },
7443 { TYPE_EMPTY, NULL, "" },
7444 { TYPE_EMPTY, NULL, "" },
7445 { TYPE_EMPTY, NULL, "" },
7446 { TYPE_EMPTY, NULL, "" },
7447 { TYPE_SKIPPABLE, NULL, "" },
7448 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7453 static struct TokenInfo setup_info_touch[] =
7455 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7456 { TYPE_STRING, &touch_controls_text, "" },
7457 { TYPE_EMPTY, NULL, "" },
7458 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7463 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7465 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7466 { TYPE_STRING, &touch_controls_text, "" },
7467 { TYPE_EMPTY, NULL, "" },
7468 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7469 { TYPE_STRING, &grid_size_text[0][0], "" },
7470 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7471 { TYPE_STRING, &grid_size_text[0][1], "" },
7472 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7473 { TYPE_STRING, &transparency_text, "" },
7474 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7475 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7476 { TYPE_EMPTY, NULL, "" },
7477 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7478 { TYPE_EMPTY, NULL, "" },
7479 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7484 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7486 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7487 { TYPE_STRING, &touch_controls_text, "" },
7488 { TYPE_EMPTY, NULL, "" },
7489 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7490 { TYPE_STRING, &grid_size_text[1][0], "" },
7491 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7492 { TYPE_STRING, &grid_size_text[1][1], "" },
7493 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7494 { TYPE_STRING, &transparency_text, "" },
7495 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7496 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7497 { TYPE_EMPTY, NULL, "" },
7498 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7499 { TYPE_EMPTY, NULL, "" },
7500 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7505 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7507 setup_info_touch_virtual_buttons_0,
7508 setup_info_touch_virtual_buttons_1
7511 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7513 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7514 { TYPE_STRING, &touch_controls_text, "" },
7515 { TYPE_EMPTY, NULL, "" },
7516 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7517 { TYPE_STRING, &move_distance_text, "" },
7518 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7519 { TYPE_STRING, &drop_distance_text, "" },
7520 { TYPE_EMPTY, NULL, "" },
7521 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7526 static struct TokenInfo setup_info_shortcuts[] =
7528 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7529 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7530 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7531 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7532 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7533 { TYPE_EMPTY, NULL, "" },
7534 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7539 static struct TokenInfo setup_info_shortcuts_1[] =
7541 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7542 { TYPE_KEY, &setup.shortcut.save_game, "" },
7543 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7544 { TYPE_KEY, &setup.shortcut.load_game, "" },
7545 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7546 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7547 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7548 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7549 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7550 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7551 { TYPE_EMPTY, NULL, "" },
7552 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7553 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7554 { TYPE_EMPTY, NULL, "" },
7555 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7560 static struct TokenInfo setup_info_shortcuts_2[] =
7562 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7563 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7564 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7565 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7566 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7567 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7568 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7569 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7570 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7571 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7572 { TYPE_EMPTY, NULL, "" },
7573 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7578 static struct TokenInfo setup_info_shortcuts_3[] =
7580 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7581 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7582 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7583 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7584 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7585 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7586 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7587 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7588 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7589 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7590 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7591 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7592 { TYPE_EMPTY, NULL, "" },
7593 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7598 static struct TokenInfo setup_info_shortcuts_4[] =
7600 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7601 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7602 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7603 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7604 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7605 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7606 { TYPE_EMPTY, NULL, "" },
7607 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7612 static struct TokenInfo setup_info_shortcuts_5[] =
7614 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7615 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7616 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7617 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7618 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7619 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7620 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7621 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7622 { TYPE_EMPTY, NULL, "" },
7623 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7628 static Key getSetupKey(void)
7630 Key key = KSYM_UNDEFINED;
7631 boolean got_key_event = FALSE;
7633 while (!got_key_event)
7637 if (NextValidEvent(&event))
7641 case EVENT_KEYPRESS:
7643 key = GetEventKey((KeyEvent *)&event, TRUE);
7645 // press 'Escape' or 'Enter' to keep the existing key binding
7646 if (key == KSYM_Escape || key == KSYM_Return)
7647 key = KSYM_UNDEFINED; // keep old value
7649 got_key_event = TRUE;
7653 case EVENT_KEYRELEASE:
7654 key_joystick_mapping = 0;
7658 HandleOtherEvents(&event);
7669 static int getSetupValueFont(int type, void *value)
7671 if (type & TYPE_GHOSTED)
7672 return FONT_OPTION_OFF;
7673 else if (type & TYPE_KEY)
7674 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7675 else if (type & TYPE_STRING)
7676 return FONT_VALUE_2;
7677 else if (type & TYPE_ECS_AGA)
7678 return FONT_VALUE_1;
7679 else if (type & TYPE_BOOLEAN_STYLE)
7680 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7681 else if (type & TYPE_YES_NO_AUTO)
7682 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7683 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7684 else if (type & TYPE_PLAYER)
7685 return FONT_VALUE_1;
7687 return FONT_VALUE_1;
7690 static int getSetupValueFontNarrow(int type, int font_nr)
7692 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7693 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7694 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7698 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7700 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7701 struct TokenInfo *si = &setup_info[si_pos];
7702 boolean font_draw_xoffset_modified = FALSE;
7703 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7704 int font_draw_xoffset_old = -1;
7705 int xoffset = (scrollbar_needed ? -1 : 0);
7706 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7707 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7708 int xpos = menu_screen_value_xpos;
7709 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7710 int startx = mSX + xpos * 32;
7711 int starty = mSY + ypos * 32;
7712 int type = si->type;
7713 void *value = si->value;
7714 char *value_string = getSetupValue(type, value);
7715 int font_nr_default = getSetupValueFont(type, value);
7716 int font_width_default = getFontWidth(font_nr_default);
7717 int font_nr = font_nr_default;
7720 if (value_string == NULL)
7723 if (type & TYPE_KEY)
7725 xpos = MENU_SCREEN_START_XPOS;
7727 if (type & TYPE_QUERY)
7728 value_string = "<press key>";
7730 else if (type & TYPE_STRING)
7732 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7734 xpos = MENU_SCREEN_START_XPOS;
7736 if (strlen(value_string) > max_value_len)
7737 value_string[max_value_len] = '\0';
7739 else if (type & TYPE_YES_NO_AUTO)
7741 xpos = menu_screen_value_xpos - 1;
7743 else if (type & TYPE_PLAYER)
7745 int displayed_player_nr = *(int *)value + 1;
7747 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7750 startx = mSX + xpos * 32;
7751 starty = mSY + ypos * 32;
7753 // special check if right-side setup values moved left due to scrollbar
7754 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7756 int max_menu_text_length = 26; // maximum text length for classic menu
7757 int font_xoffset = getFontDrawOffsetX(font_nr);
7758 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7759 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7760 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7761 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7763 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7765 // when using narrow font, left-shifting text "auto" not needed
7766 if (type & TYPE_YES_NO_AUTO)
7770 startx = mSX + xpos * 32;
7772 font_nr = getSetupValueFontNarrow(type, font_nr);
7776 // downward compatibility correction for Juergen Bonhagen's menu settings
7777 if (setup_mode != SETUP_MODE_INPUT)
7779 int max_menu_text_length_big = (menu_screen_value_xpos -
7780 MENU_SCREEN_START_XPOS);
7781 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7782 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7783 int font1_xoffset = getFontDrawOffsetX(font_nr);
7784 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7785 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7786 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7787 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7788 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7789 boolean correct_font_draw_xoffset = FALSE;
7791 if (xpos == MENU_SCREEN_START_XPOS &&
7792 startx + font1_xoffset < text_startx + text_font_xoffset)
7793 correct_font_draw_xoffset = TRUE;
7795 if (xpos == menu_screen_value_xpos &&
7796 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7797 correct_font_draw_xoffset = TRUE;
7799 // check if setup value would overlap with setup text when printed
7800 // (this can happen for extreme/wrong values for font draw offset)
7801 if (correct_font_draw_xoffset)
7803 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7804 font_draw_xoffset_modified = TRUE;
7806 if (type & TYPE_KEY)
7807 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7808 else if (!(type & TYPE_STRING))
7809 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7810 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7814 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7815 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7817 DrawText(startx, starty, value_string, font_nr);
7819 if (type & TYPE_PLAYER)
7821 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7822 int player_nr = *(int *)value;
7823 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7824 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7825 int startx2 = startx + xoff;
7826 int starty2 = starty + yoff;
7828 if (DrawingOnBackground(startx2, starty2))
7829 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7831 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7832 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7835 if (font_draw_xoffset_modified)
7836 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7839 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7841 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7842 struct TokenInfo *si = &setup_info[si_pos];
7844 if (si->type & TYPE_BOOLEAN_STYLE)
7846 *(boolean *)si->value ^= TRUE;
7848 else if (si->type & TYPE_YES_NO_AUTO)
7852 (*(int *)si->value == AUTO ? TRUE :
7853 *(int *)si->value == TRUE ? FALSE : AUTO) :
7854 (*(int *)si->value == TRUE ? AUTO :
7855 *(int *)si->value == AUTO ? FALSE : TRUE));
7857 else if (si->type & TYPE_KEY)
7861 si->type |= TYPE_QUERY;
7862 drawSetupValue(screen_pos, setup_info_pos_raw);
7863 si->type &= ~TYPE_QUERY;
7865 key = getSetupKey();
7866 if (key != KSYM_UNDEFINED)
7867 *(Key *)si->value = key;
7869 else if (si->type & TYPE_PLAYER)
7871 int player_nr = *(int *)si->value;
7876 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7878 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7881 drawSetupValue(screen_pos, setup_info_pos_raw);
7883 // fullscreen state may have changed at this point
7884 if (si->value == &setup.fullscreen)
7885 ToggleFullscreenIfNeeded();
7887 // network mode may have changed at this point
7888 if (si->value == &setup.network_mode)
7889 ToggleNetworkModeIfNeeded();
7891 // API server mode may have changed at this point
7892 if (si->value == &setup.use_api_server)
7893 ToggleUseApiServerIfNeeded();
7895 // game speed list may have changed at this point
7896 if (si->value == &setup.game_speed_extended)
7897 ToggleGameSpeedsListIfNeeded();
7900 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7902 static struct TokenInfo *setup_info_final = NULL;
7907 // determine maximum list size of target list
7908 while (setup_info_orig[list_size++].type != 0);
7910 // free, allocate and clear memory for target list
7911 checked_free(setup_info_final);
7912 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7914 // copy setup info list without setup entries marked as hidden
7915 for (i = 0; setup_info_orig[i].type != 0; i++)
7917 // skip setup entries configured to be hidden
7918 if (hideSetupEntry(setup_info_orig[i].value))
7921 // skip skippable setup entries if screen is lower than usual
7922 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7923 setup_info_orig[i].type == TYPE_SKIPPABLE)
7926 setup_info_final[list_pos++] = setup_info_orig[i];
7929 return setup_info_final;
7932 static void DrawSetupScreen_Generic(void)
7934 int fade_mask = REDRAW_FIELD;
7935 boolean redraw_all = FALSE;
7936 char *title_string = NULL;
7940 fade_mask = REDRAW_ALL;
7943 FadeMenuSoundsAndMusic();
7945 FreeScreenGadgets();
7946 CreateScreenGadgets();
7948 if (redraw_mask & REDRAW_ALL)
7953 // needed if different viewport properties defined for setup screen
7954 ChangeViewportPropertiesIfNeeded();
7956 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7960 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7962 if (setup_mode == SETUP_MODE_MAIN)
7964 setup_info = setup_info_main;
7965 title_string = STR_SETUP_MAIN;
7967 else if (setup_mode == SETUP_MODE_GAME)
7969 setup_info = setup_info_game;
7970 title_string = STR_SETUP_GAME;
7972 else if (setup_mode == SETUP_MODE_ENGINES)
7974 setup_info = setup_info_engines;
7975 title_string = STR_SETUP_ENGINES;
7977 else if (setup_mode == SETUP_MODE_EDITOR)
7979 setup_info = setup_info_editor;
7980 title_string = STR_SETUP_EDITOR;
7982 else if (setup_mode == SETUP_MODE_GRAPHICS)
7984 setup_info = setup_info_graphics;
7985 title_string = STR_SETUP_GRAPHICS;
7987 else if (setup_mode == SETUP_MODE_SOUND)
7989 setup_info = setup_info_sound;
7990 title_string = STR_SETUP_SOUND;
7992 else if (setup_mode == SETUP_MODE_ARTWORK)
7994 setup_info = setup_info_artwork;
7995 title_string = STR_SETUP_ARTWORK;
7997 else if (setup_mode == SETUP_MODE_TOUCH)
7999 setup_info = setup_info_touch;
8000 title_string = STR_SETUP_TOUCH;
8002 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8003 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8004 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8005 setup_info = setup_info_touch_wipe_gestures;
8007 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8009 setup_info = setup_info_shortcuts;
8010 title_string = STR_SETUP_SHORTCUTS;
8012 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8014 setup_info = setup_info_shortcuts_1;
8015 title_string = STR_SETUP_SHORTCUTS;
8017 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8019 setup_info = setup_info_shortcuts_2;
8020 title_string = STR_SETUP_SHORTCUTS;
8022 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8024 setup_info = setup_info_shortcuts_3;
8025 title_string = STR_SETUP_SHORTCUTS;
8027 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8029 setup_info = setup_info_shortcuts_4;
8030 title_string = STR_SETUP_SHORTCUTS;
8032 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8034 setup_info = setup_info_shortcuts_5;
8035 title_string = STR_SETUP_SHORTCUTS;
8038 // use modified setup info without setup entries marked as hidden
8039 setup_info = getSetupInfoFinal(setup_info);
8041 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8043 // determine maximal number of setup entries that can be displayed on screen
8045 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8048 // determine maximal number of setup entries available for this setup screen
8050 for (i = 0; setup_info[i].type != 0; i++)
8053 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8055 MapScreenGadgets(max_setup_info);
8058 redraw_mask = fade_mask = REDRAW_ALL;
8060 DrawMaskedBorder(fade_mask);
8065 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8067 menu_info = setup_info;
8069 HandleMenuScreen(mx, my, dx, dy, button,
8070 setup_mode, num_setup_info, max_setup_info);
8073 static void DrawSetupScreen_Input(void)
8077 FadeOut(REDRAW_FIELD);
8081 setup_info = getSetupInfoFinal(setup_info_input);
8083 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8085 for (i = 0; setup_info[i].type != 0; i++)
8087 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8088 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8089 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8090 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8091 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8092 initCursor(i, IMG_MENU_BUTTON);
8094 DrawCursorAndText_Setup(i, -1, FALSE);
8097 // create gadgets for setup input menu screen
8098 FreeScreenGadgets();
8099 CreateScreenGadgets();
8101 // map gadgets for setup input menu screen
8102 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8104 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8106 FadeIn(REDRAW_FIELD);
8109 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8111 if (device_name == NULL)
8114 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8117 if (strlen(device_name) > 1)
8119 char c1 = device_name[strlen(device_name) - 1];
8120 char c2 = device_name[strlen(device_name) - 2];
8122 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8123 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8126 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8127 strlen(device_name));
8130 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8133 static struct SetupKeyboardInfo custom_key;
8140 { &custom_key.left, "Axis/Pad Left" },
8141 { &custom_key.right, "Axis/Pad Right" },
8142 { &custom_key.up, "Axis/Pad Up" },
8143 { &custom_key.down, "Axis/Pad Down" },
8144 { &custom_key.snap, "Button 1/A/X" },
8145 { &custom_key.drop, "Button 2/B/Y" }
8147 static char *joystick_name[MAX_PLAYERS] =
8154 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8155 int font_nr_info = FONT_MENU_1;
8156 int font_nr_name = FONT_VALUE_OLD;
8157 int font_nr_on = FONT_VALUE_1;
8158 int font_nr_off = FONT_VALUE_OLD;
8161 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8163 font_nr_info = FONT_MENU_2;
8164 font_nr_on = FONT_VALUE_NARROW;
8165 font_nr_off = FONT_VALUE_OLD_NARROW;
8168 custom_key = setup.input[player_nr].key;
8170 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8171 FONT_INPUT_1_ACTIVE);
8173 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8175 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8176 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8178 if (setup.input[player_nr].use_joystick)
8180 char *device_name = setup.input[player_nr].joy.device_name;
8181 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8182 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8183 char *text = joystick_name[joystick_nr];
8184 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8186 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8187 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8191 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8192 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8195 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8196 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8200 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8201 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8202 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8203 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8205 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8206 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8207 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8208 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8209 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8210 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8212 for (i = 0; i < 6; i++)
8214 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8216 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8218 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8219 (setup.input[player_nr].use_joystick ?
8221 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8225 static int input_player_nr = 0;
8227 static void HandleSetupScreen_Input_Player(int step, int direction)
8229 int old_player_nr = input_player_nr;
8232 new_player_nr = old_player_nr + step * direction;
8233 if (new_player_nr < 0)
8235 if (new_player_nr > MAX_PLAYERS - 1)
8236 new_player_nr = MAX_PLAYERS - 1;
8238 if (new_player_nr != old_player_nr)
8240 input_player_nr = new_player_nr;
8242 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8246 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8248 static int choice = 0;
8251 int pos_start = SETUPINPUT_SCREEN_POS_START;
8252 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8253 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8254 int pos_end = SETUPINPUT_SCREEN_POS_END;
8256 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8260 for (i = 0; setup_info_input[i].type != 0; i++)
8262 // adjust menu structure according to skipped setup entries
8263 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8271 if (button == MB_MENU_INITIALIZE)
8273 // input setup menu may have changed size due to graphics configuration
8274 if (choice >= pos_empty1)
8277 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8279 DrawCursorAndText_Setup(choice, -1, TRUE);
8283 else if (button == MB_MENU_LEAVE)
8285 setup_mode = SETUP_MODE_MAIN;
8292 if (mx || my) // mouse input
8294 x = (mx - mSX) / 32;
8295 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8297 else if (dx || dy) // keyboard input
8299 if (dx && choice == 0)
8300 x = (dx < 0 ? 10 : 12);
8301 else if ((dx && choice == 1) ||
8302 (dx == -1 && choice == pos_end))
8303 button = MB_MENU_CHOICE;
8307 if (y >= pos_empty1 && y <= pos_empty2)
8308 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8311 if (y == 0 && dx != 0 && button)
8313 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8315 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8316 y >= pos_start && y <= pos_end &&
8317 !(y >= pos_empty1 && y <= pos_empty2))
8323 DrawCursorAndText_Setup(choice, -1, FALSE);
8324 DrawCursorAndText_Setup(y, -1, TRUE);
8326 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8335 char *device_name = setup.input[input_player_nr].joy.device_name;
8337 if (!setup.input[input_player_nr].use_joystick)
8339 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8341 setJoystickDeviceToNr(device_name, new_device_nr);
8342 setup.input[input_player_nr].use_joystick = TRUE;
8346 int device_nr = getJoystickNrFromDeviceName(device_name);
8347 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8349 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8350 setup.input[input_player_nr].use_joystick = FALSE;
8352 setJoystickDeviceToNr(device_name, new_device_nr);
8355 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8359 if (setup.input[input_player_nr].use_joystick)
8360 ConfigureJoystick(input_player_nr);
8362 CustomizeKeyboard(input_player_nr);
8364 else if (y == pos_end)
8370 setup_mode = SETUP_MODE_MAIN;
8377 static boolean CustomizeKeyboardMain(int player_nr)
8381 boolean finished = FALSE;
8382 static struct SetupKeyboardInfo custom_key;
8387 } customize_step[] =
8389 { &custom_key.left, "Move Left" },
8390 { &custom_key.right, "Move Right" },
8391 { &custom_key.up, "Move Up" },
8392 { &custom_key.down, "Move Down" },
8393 { &custom_key.snap, "Snap Field" },
8394 { &custom_key.drop, "Drop Element" }
8396 int font_nr_old = FONT_VALUE_OLD;
8397 int font_nr_new = FONT_VALUE_1;
8398 boolean success = FALSE;
8400 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8402 font_nr_old = FONT_VALUE_OLD_NARROW;
8403 font_nr_new = FONT_VALUE_NARROW;
8406 // read existing key bindings from player setup
8407 custom_key = setup.input[player_nr].key;
8410 FadeOut(REDRAW_FIELD);
8414 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8417 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8418 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8419 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8420 "Key:", FONT_INPUT_1_ACTIVE);
8421 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8422 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8424 FadeIn(REDRAW_FIELD);
8430 if (NextValidEvent(&event))
8434 case EVENT_KEYPRESS:
8436 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8438 // press 'Escape' to abort and keep the old key bindings
8439 if (key == KSYM_Escape)
8441 FadeSkipNextFadeIn();
8448 // press 'Enter' to keep the existing key binding
8449 if (key == KSYM_Return)
8450 key = *customize_step[step_nr].key;
8452 // check if key already used
8453 for (i = 0; i < step_nr; i++)
8454 if (*customize_step[i].key == key)
8459 // got new key binding
8460 *customize_step[step_nr].key = key;
8461 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8463 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8464 getKeyNameFromKey(key), font_nr_new);
8467 // un-highlight last query
8468 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8469 customize_step[step_nr - 1].text, FONT_MENU_1);
8470 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8471 "Key:", FONT_MENU_1);
8473 // all keys configured
8482 // query next key binding
8483 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8484 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8485 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8486 "Key:", FONT_INPUT_1_ACTIVE);
8487 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8488 getKeyNameFromKey(*customize_step[step_nr].key),
8493 case EVENT_KEYRELEASE:
8494 key_joystick_mapping = 0;
8498 HandleOtherEvents(&event);
8506 // write new key bindings back to player setup, if successfully finished
8508 setup.input[player_nr].key = custom_key;
8513 void CustomizeKeyboard(int player_nr)
8515 boolean success = CustomizeKeyboardMain(player_nr);
8519 int font_nr = FONT_TITLE_1;
8520 int font_height = getFontHeight(font_nr);
8521 int ypos1 = SYSIZE / 2 - font_height * 2;
8522 int ypos2 = SYSIZE / 2 - font_height * 1;
8523 unsigned int wait_frame_delay = 0;
8524 unsigned int wait_frame_delay_value = 2000;
8526 ResetDelayCounter(&wait_frame_delay);
8530 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8531 DrawTextSCentered(ypos2, font_nr, "configured!");
8533 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8539 DrawSetupScreen_Input();
8542 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8544 #define MARKER_BUTTON 1
8545 #define MARKER_AXIS_X 2
8546 #define MARKER_AXIS_Y 3
8548 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8550 static boolean bitmaps_initialized = FALSE;
8551 boolean screen_initialized = FALSE;
8552 static Bitmap *controller, *button, *axis_x, *axis_y;
8554 boolean success = TRUE;
8555 boolean done = FALSE, next = FALSE;
8557 int alpha = 200, alpha_step = -1;
8558 int alpha_ticks = 0;
8559 char mapping[4096], temp[256];
8560 int font_name = MENU_SETUP_FONT_TITLE;
8561 int font_info = MENU_SETUP_FONT_TEXT;
8562 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8563 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8564 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8565 int ystep_name = getMenuTextStep(spacing_name, font_name);
8566 int ystep_line = getMenuTextStep(spacing_line, font_info);
8567 int ystep_para = getMenuTextStep(spacing_para, font_info);
8575 int axis, button, hat, hat_value;
8578 *step, *prev_step, steps[] =
8580 { 356, 155, MARKER_BUTTON, "a", },
8581 { 396, 122, MARKER_BUTTON, "b", },
8582 { 320, 125, MARKER_BUTTON, "x", },
8583 { 358, 95, MARKER_BUTTON, "y", },
8584 { 162, 125, MARKER_BUTTON, "back", },
8585 { 216, 125, MARKER_BUTTON, "guide", },
8586 { 271, 125, MARKER_BUTTON, "start", },
8587 { 110, 200, MARKER_BUTTON, "dpleft", },
8588 { 146, 228, MARKER_BUTTON, "dpdown", },
8589 { 178, 200, MARKER_BUTTON, "dpright", },
8590 { 146, 172, MARKER_BUTTON, "dpup", },
8591 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8592 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8593 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8594 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8595 { 73, 141, MARKER_BUTTON, "leftstick", },
8596 { 282, 210, MARKER_BUTTON, "rightstick", },
8597 { 73, 141, MARKER_AXIS_X, "leftx", },
8598 { 73, 141, MARKER_AXIS_Y, "lefty", },
8599 { 282, 210, MARKER_AXIS_X, "rightx", },
8600 { 282, 210, MARKER_AXIS_Y, "righty", },
8603 unsigned int event_frame_delay = 0;
8604 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8606 ResetDelayCounter(&event_frame_delay);
8608 if (!bitmaps_initialized)
8610 controller = LoadCustomImage("joystick/controller.png");
8611 button = LoadCustomImage("joystick/button.png");
8612 axis_x = LoadCustomImage("joystick/axis_x.png");
8613 axis_y = LoadCustomImage("joystick/axis_y.png");
8615 bitmaps_initialized = TRUE;
8618 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8621 // print info about the joystick we are watching
8622 Debug("joystick", "watching joystick %d: (%s)",
8623 SDL_JoystickInstanceID(joystick), name);
8624 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8625 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8626 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8629 // initialize mapping with GUID and name
8630 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8632 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8633 temp, name, SDL_GetPlatform());
8635 // loop through all steps (buttons and axes), getting joystick events
8636 for (i = 0; i < SDL_arraysize(steps) && !done;)
8638 Bitmap *marker = button; // initialize with reliable default value
8641 strcpy(step->mapping, mapping);
8645 step->hat_value = -1;
8647 marker = (step->marker == MARKER_BUTTON ? button :
8648 step->marker == MARKER_AXIS_X ? axis_x :
8649 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8653 while (!done && !next)
8655 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8656 alpha_ticks = SDL_GetTicks();
8663 else if (alpha < 128)
8669 int controller_x = SX + (SXSIZE - controller->width) / 2;
8670 int controller_y = SY + ystep_line;
8672 int marker_x = controller_x + step->x;
8673 int marker_y = controller_y + step->y;
8675 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8676 int ystart2 = ystart1 + ystep_name + ystep_line;
8680 DrawTextSCentered(ystart1, font_name, name);
8682 DrawTextSCentered(ystart2, font_info,
8683 "Press buttons and move axes on");
8684 ystart2 += ystep_line;
8685 DrawTextSCentered(ystart2, font_info,
8686 "your controller when indicated.");
8687 ystart2 += ystep_line;
8688 DrawTextSCentered(ystart2, font_info,
8689 "(Your controller may look different.)");
8690 ystart2 += ystep_para;
8692 #if defined(PLATFORM_ANDROID)
8693 DrawTextSCentered(ystart2, font_info,
8694 "To correct a mistake,");
8695 ystart2 += ystep_line;
8696 DrawTextSCentered(ystart2, font_info,
8697 "press the 'back' button.");
8698 ystart2 += ystep_line;
8699 DrawTextSCentered(ystart2, font_info,
8700 "To skip a button or axis,");
8701 ystart2 += ystep_line;
8702 DrawTextSCentered(ystart2, font_info,
8703 "press the 'menu' button.");
8705 DrawTextSCentered(ystart2, font_info,
8706 "To correct a mistake,");
8707 ystart2 += ystep_line;
8708 DrawTextSCentered(ystart2, font_info,
8709 "press the 'backspace' key.");
8710 ystart2 += ystep_line;
8711 DrawTextSCentered(ystart2, font_info,
8712 "To skip a button or axis,");
8713 ystart2 += ystep_line;
8714 DrawTextSCentered(ystart2, font_info,
8715 "press the 'return' key.");
8716 ystart2 += ystep_line;
8717 DrawTextSCentered(ystart2, font_info,
8718 "To exit, press the 'escape' key.");
8721 BlitBitmapMasked(controller, drawto, 0, 0,
8722 controller->width, controller->height,
8723 controller_x, controller_y);
8725 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8726 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8728 BlitBitmapMasked(marker, drawto, 0, 0,
8729 marker->width, marker->height,
8730 marker_x, marker_y);
8732 if (!screen_initialized)
8733 FadeIn(REDRAW_FIELD);
8737 screen_initialized = TRUE;
8739 while (NextValidEvent(&event))
8743 case SDL_JOYAXISMOTION:
8744 if (event.jaxis.value > 20000 ||
8745 event.jaxis.value < -20000)
8747 for (j = 0; j < i; j++)
8748 if (steps[j].axis == event.jaxis.axis)
8753 if (step->marker != MARKER_AXIS_X &&
8754 step->marker != MARKER_AXIS_Y)
8757 step->axis = event.jaxis.axis;
8758 strcat(mapping, step->field);
8759 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8760 strcat(mapping, temp);
8768 case SDL_JOYHATMOTION:
8769 // ignore centering; we're probably just coming back
8770 // to the center from the previous item we set
8771 if (event.jhat.value == SDL_HAT_CENTERED)
8774 for (j = 0; j < i; j++)
8775 if (steps[j].hat == event.jhat.hat &&
8776 steps[j].hat_value == event.jhat.value)
8781 step->hat = event.jhat.hat;
8782 step->hat_value = event.jhat.value;
8783 strcat(mapping, step->field);
8784 snprintf(temp, sizeof(temp), ":h%u.%u,",
8785 event.jhat.hat, event.jhat.value );
8786 strcat(mapping, temp);
8793 case SDL_JOYBALLMOTION:
8796 case SDL_JOYBUTTONUP:
8797 for (j = 0; j < i; j++)
8798 if (steps[j].button == event.jbutton.button)
8803 step->button = event.jbutton.button;
8804 strcat(mapping, step->field);
8805 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8806 strcat(mapping, temp);
8813 case SDL_FINGERDOWN:
8814 case SDL_MOUSEBUTTONDOWN:
8822 if (event.key.keysym.sym == KSYM_BackSpace ||
8823 event.key.keysym.sym == KSYM_Back)
8835 prev_step = &steps[i - 1];
8836 strcpy(mapping, prev_step->mapping);
8843 if (event.key.keysym.sym == KSYM_space ||
8844 event.key.keysym.sym == KSYM_Return ||
8845 event.key.keysym.sym == KSYM_Menu)
8854 if (event.key.keysym.sym == KSYM_Escape)
8864 program.exit_function(0);
8871 // do not handle events for longer than standard frame delay period
8872 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8881 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8884 // activate mapping for this game
8885 SDL_GameControllerAddMapping(mapping);
8887 // save mapping to personal mappings
8888 SaveSetup_AddGameControllerMapping(mapping);
8891 // wait until the last pending event was removed from event queue
8892 while (NextValidEvent(&event));
8897 static int ConfigureJoystickMain(int player_nr)
8899 char *device_name = setup.input[player_nr].joy.device_name;
8900 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8901 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8902 int success = FALSE;
8905 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8906 return JOYSTICK_NOT_AVAILABLE;
8908 if (!joystick_active || !setup.input[player_nr].use_joystick)
8909 return JOYSTICK_NOT_AVAILABLE;
8912 FadeOut(REDRAW_FIELD);
8914 // close all joystick devices (potentially opened as game controllers)
8915 for (i = 0; i < SDL_NumJoysticks(); i++)
8916 SDLCloseJoystick(i);
8918 // open joystick device as plain joystick to configure as game controller
8919 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8921 // as the joystick was successfully opened before, this should not happen
8922 if (joystick == NULL)
8925 // create new game controller mapping (buttons and axes) for joystick device
8926 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8928 // close joystick (and maybe re-open as configured game controller later)
8929 SDL_JoystickClose(joystick);
8931 // re-open all joystick devices (potentially as game controllers)
8932 for (i = 0; i < SDL_NumJoysticks(); i++)
8935 // clear all joystick input actions for all joystick devices
8936 SDLClearJoystickState();
8938 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8941 void ConfigureJoystick(int player_nr)
8943 boolean state = ConfigureJoystickMain(player_nr);
8945 if (state != JOYSTICK_NOT_CONFIGURED)
8947 boolean success = (state == JOYSTICK_CONFIGURED);
8948 char message1[MAX_OUTPUT_LINESIZE + 1];
8949 char *message2 = (success ? "configured!" : "not available!");
8950 char *device_name = setup.input[player_nr].joy.device_name;
8951 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8952 int font_nr = FONT_TITLE_1;
8953 int font_height = getFontHeight(font_nr);
8954 int ypos1 = SYSIZE / 2 - font_height * 2;
8955 int ypos2 = SYSIZE / 2 - font_height * 1;
8956 unsigned int wait_frame_delay = 0;
8957 unsigned int wait_frame_delay_value = 2000;
8959 ResetDelayCounter(&wait_frame_delay);
8963 sprintf(message1, "Joystick %d", nr);
8965 DrawTextSCentered(ypos1, font_nr, message1);
8966 DrawTextSCentered(ypos2, font_nr, message2);
8968 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8974 DrawSetupScreen_Input();
8977 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8979 if (y < video.screen_height / 3)
8981 // remap touch gadgets to access upper part of the screen
8982 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8983 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8985 else if (y > 2 * video.screen_height / 3)
8987 // remap touch gadgets to access lower part of the screen
8988 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8989 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8993 static boolean ConfigureVirtualButtonsMain(void)
8995 static char *customize_step_text[] =
9004 char grid_button[] =
9006 CHAR_GRID_BUTTON_LEFT,
9007 CHAR_GRID_BUTTON_RIGHT,
9008 CHAR_GRID_BUTTON_UP,
9009 CHAR_GRID_BUTTON_DOWN,
9010 CHAR_GRID_BUTTON_SNAP,
9011 CHAR_GRID_BUTTON_DROP
9020 int font_nr = FONT_INPUT_1_ACTIVE;
9021 int font_height = getFontHeight(font_nr);
9022 int ypos1 = SYSIZE / 2 - font_height * 2;
9023 int ypos2 = SYSIZE / 2 - font_height * 1;
9024 boolean success = FALSE;
9025 boolean finished = FALSE;
9027 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9028 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9029 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9030 boolean set_grid_button = FALSE;
9031 int nr = GRID_ACTIVE_NR();
9034 for (x = 0; x < MAX_GRID_XSIZE; x++)
9035 for (y = 0; y < MAX_GRID_YSIZE; y++)
9036 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9038 overlay.grid_button_highlight = grid_button[step_nr];
9043 FadeOut(REDRAW_FIELD);
9047 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9048 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9049 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9051 FadeIn(REDRAW_FIELD);
9053 SetOverlayShowGrid(TRUE);
9055 // map gadgets for setup touch buttons menu screen
9056 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9062 while (NextValidEvent(&event))
9064 int action = ACTION_NONE;
9066 // ---------- handle events and set the resulting action ----------
9072 UserEvent *user = (UserEvent *)&event;
9073 int id = user->value1;
9075 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9076 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9077 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9078 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9083 case EVENT_KEYPRESS:
9085 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9087 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9088 key == KSYM_BackSpace ||
9089 key == KSYM_Back ? ACTION_BACK :
9090 key == KSYM_Return ||
9092 key == KSYM_space ? ACTION_NEXT :
9097 case EVENT_KEYRELEASE:
9098 key_joystick_mapping = 0;
9101 case EVENT_BUTTONPRESS:
9102 case EVENT_BUTTONRELEASE:
9104 ButtonEvent *button = (ButtonEvent *)&event;
9106 motion_status = FALSE;
9108 if (button->type == EVENT_BUTTONPRESS)
9109 button_status = button->button;
9111 button_status = MB_RELEASED;
9113 if (HandleGadgets(button->x, button->y, button_status))
9115 // do not handle this button event anymore
9119 button->x += video.screen_xoffset;
9120 button->y += video.screen_yoffset;
9122 x = button->x * overlay.grid_xsize / video.screen_width;
9123 y = button->y * overlay.grid_ysize / video.screen_height;
9125 if (button->type == EVENT_BUTTONPRESS)
9128 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9129 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9131 set_grid_button = TRUE;
9134 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9138 case EVENT_MOTIONNOTIFY:
9140 MotionEvent *motion = (MotionEvent *)&event;
9142 motion_status = TRUE;
9144 if (HandleGadgets(motion->x, motion->y, button_status))
9146 // do not handle this button event anymore
9150 motion->x += video.screen_xoffset;
9151 motion->y += video.screen_yoffset;
9153 x = motion->x * overlay.grid_xsize / video.screen_width;
9154 y = motion->y * overlay.grid_ysize / video.screen_height;
9156 set_grid_button = TRUE;
9158 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9162 case SDL_WINDOWEVENT:
9163 HandleWindowEvent((WindowEvent *) &event);
9165 // check if device has been rotated
9166 if (nr != GRID_ACTIVE_NR())
9168 nr = GRID_ACTIVE_NR();
9170 for (x = 0; x < MAX_GRID_XSIZE; x++)
9171 for (y = 0; y < MAX_GRID_YSIZE; y++)
9172 grid_button_old[x][y] = grid_button_tmp[x][y] =
9173 overlay.grid_button[x][y];
9178 case SDL_APP_WILLENTERBACKGROUND:
9179 case SDL_APP_DIDENTERBACKGROUND:
9180 case SDL_APP_WILLENTERFOREGROUND:
9181 case SDL_APP_DIDENTERFOREGROUND:
9182 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9186 HandleOtherEvents(&event);
9190 // ---------- perform action set by handling events ----------
9192 if (action == ACTION_ESCAPE)
9194 // abort and restore the old key bindings
9196 for (x = 0; x < MAX_GRID_XSIZE; x++)
9197 for (y = 0; y < MAX_GRID_YSIZE; y++)
9198 overlay.grid_button[x][y] = grid_button_old[x][y];
9200 FadeSkipNextFadeIn();
9204 else if (action == ACTION_BACK)
9206 // keep the configured key bindings and go to previous page
9212 FadeSkipNextFadeIn();
9217 else if (action == ACTION_NEXT)
9219 // keep the configured key bindings and go to next page
9223 // all virtual buttons configured
9231 if (action != ACTION_NONE && !finished)
9233 for (x = 0; x < MAX_GRID_XSIZE; x++)
9234 for (y = 0; y < MAX_GRID_YSIZE; y++)
9235 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9237 overlay.grid_button_highlight = grid_button[step_nr];
9239 // configure next virtual button
9243 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9244 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9245 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9248 if (set_grid_button)
9250 overlay.grid_button[x][y] =
9251 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9252 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9253 grid_button_tmp[x][y]);
9255 set_grid_button = FALSE;
9262 for (x = 0; x < MAX_GRID_XSIZE; x++)
9263 for (y = 0; y < MAX_GRID_YSIZE; y++)
9264 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9266 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9268 SetOverlayShowGrid(FALSE);
9273 void ConfigureVirtualButtons(void)
9275 boolean success = ConfigureVirtualButtonsMain();
9277 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9278 SCREEN_MASK_TOUCH2);
9282 int font_nr = FONT_TITLE_1;
9283 int font_height = getFontHeight(font_nr);
9284 int ypos1 = SYSIZE / 2 - font_height * 2;
9285 int ypos2 = SYSIZE / 2 - font_height * 1;
9286 unsigned int wait_frame_delay = 0;
9287 unsigned int wait_frame_delay_value = 2000;
9289 ResetDelayCounter(&wait_frame_delay);
9293 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9294 DrawTextSCentered(ypos2, font_nr, "configured!");
9296 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9303 void DrawSetupScreen(void)
9308 if (setup_mode == SETUP_MODE_INPUT)
9309 DrawSetupScreen_Input();
9310 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9311 DrawChooseTree(&scores_type_current);
9312 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9313 DrawChooseTree(&game_speed_current);
9314 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9315 DrawChooseTree(&scroll_delay_current);
9316 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9317 DrawChooseTree(&snapshot_mode_current);
9318 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9319 DrawChooseTree(&window_size_current);
9320 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9321 DrawChooseTree(&scaling_type_current);
9322 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9323 DrawChooseTree(&rendering_mode_current);
9324 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9325 DrawChooseTree(&vsync_mode_current);
9326 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9327 DrawChooseTree(&artwork.gfx_current);
9328 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9329 DrawChooseTree(&artwork.snd_current);
9330 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9331 DrawChooseTree(&artwork.mus_current);
9332 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9333 DrawChooseTree(&volume_simple_current);
9334 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9335 DrawChooseTree(&volume_loops_current);
9336 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9337 DrawChooseTree(&volume_music_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9339 DrawChooseTree(&touch_control_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9341 DrawChooseTree(&move_distance_current);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9343 DrawChooseTree(&drop_distance_current);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9345 DrawChooseTree(&transparency_current);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9347 DrawChooseTree(&grid_size_current[0][0]);
9348 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9349 DrawChooseTree(&grid_size_current[0][1]);
9350 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9351 DrawChooseTree(&grid_size_current[1][0]);
9352 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9353 DrawChooseTree(&grid_size_current[1][1]);
9355 DrawSetupScreen_Generic();
9357 PlayMenuSoundsAndMusic();
9360 void RedrawSetupScreenAfterFullscreenToggle(void)
9362 if (setup_mode == SETUP_MODE_GRAPHICS ||
9363 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9365 // update list selection from "setup.window_scaling_percent"
9366 execSetupGraphics_setWindowSizes(TRUE);
9372 void RedrawSetupScreenAfterScreenRotation(int nr)
9376 if (setup_mode == SETUP_MODE_TOUCH)
9378 // update virtual button settings (depending on screen orientation)
9381 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9383 // save already configured virtual buttons
9384 for (x = 0; x < MAX_GRID_XSIZE; x++)
9385 for (y = 0; y < MAX_GRID_YSIZE; y++)
9386 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9390 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9392 if (setup_mode == SETUP_MODE_INPUT)
9393 HandleSetupScreen_Input(mx, my, dx, dy, button);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9395 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9397 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9399 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9401 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9403 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9405 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9407 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9409 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9411 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9413 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9415 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9417 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9419 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9421 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9423 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9425 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9427 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9429 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9431 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9433 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9435 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9437 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9439 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9442 void HandleGameActions(void)
9444 if (setup.ask_on_game_over)
9447 if (game.restart_game_message != NULL)
9449 RequestRestartGame(game.restart_game_message);
9454 if (game_status != GAME_MODE_PLAYING)
9457 GameActions(); // main game loop
9459 if (tape.auto_play && !tape.playing)
9460 AutoPlayTapesContinue(); // continue automatically playing next tape
9464 // ---------- new screen button stuff --------------------------------------
9468 int gfx_unpressed, gfx_pressed;
9469 struct MenuPosInfo *pos;
9470 boolean *check_value;
9473 unsigned int event_mask;
9474 boolean is_touch_button;
9476 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9479 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9480 &menu.main.button.prev_level, NULL,
9481 SCREEN_CTRL_ID_PREV_LEVEL,
9483 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9484 FALSE, "previous level"
9487 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9488 &menu.main.button.next_level, NULL,
9489 SCREEN_CTRL_ID_NEXT_LEVEL,
9491 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9495 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9496 &menu.scores.button.prev_level, NULL,
9497 SCREEN_CTRL_ID_PREV_LEVEL2,
9498 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9499 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9500 FALSE, "previous level"
9503 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9504 &menu.scores.button.next_level, NULL,
9505 SCREEN_CTRL_ID_NEXT_LEVEL2,
9506 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9507 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9511 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9512 &menu.scores.button.prev_score, NULL,
9513 SCREEN_CTRL_ID_PREV_SCORE,
9514 SCREEN_MASK_SCORES_INFO,
9515 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9516 FALSE, "previous score"
9519 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9520 &menu.scores.button.next_score, NULL,
9521 SCREEN_CTRL_ID_NEXT_SCORE,
9522 SCREEN_MASK_SCORES_INFO,
9523 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9527 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9528 &menu.scores.button.play_tape, NULL,
9529 SCREEN_CTRL_ID_PLAY_TAPE,
9530 SCREEN_MASK_SCORES_INFO,
9535 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9536 &menu.main.button.first_level, NULL,
9537 SCREEN_CTRL_ID_FIRST_LEVEL,
9540 FALSE, "first level"
9543 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9544 &menu.main.button.last_level, NULL,
9545 SCREEN_CTRL_ID_LAST_LEVEL,
9551 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9552 &menu.main.button.level_number, NULL,
9553 SCREEN_CTRL_ID_LEVEL_NUMBER,
9556 FALSE, "level number"
9559 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9560 &menu.setup.button.prev_player, NULL,
9561 SCREEN_CTRL_ID_PREV_PLAYER,
9563 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9564 FALSE, "previous player"
9567 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9568 &menu.setup.button.next_player, NULL,
9569 SCREEN_CTRL_ID_NEXT_PLAYER,
9571 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9572 FALSE, "next player"
9575 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9576 &menu.main.button.insert_solution, NULL,
9577 SCREEN_CTRL_ID_INSERT_SOLUTION,
9578 SCREEN_MASK_MAIN_HAS_SOLUTION,
9580 FALSE, "insert solution tape"
9583 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9584 &menu.main.button.play_solution, NULL,
9585 SCREEN_CTRL_ID_PLAY_SOLUTION,
9586 SCREEN_MASK_MAIN_HAS_SOLUTION,
9588 FALSE, "play solution tape"
9591 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9592 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9593 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9595 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9596 FALSE, "switch ECS/AGA chipset"
9599 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9600 &menu.setup.button.touch_back, NULL,
9601 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9604 TRUE, "previous page"
9607 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9608 &menu.setup.button.touch_next, NULL,
9609 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9615 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9616 &menu.setup.button.touch_back2, NULL,
9617 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9620 TRUE, "previous page"
9623 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9624 &menu.setup.button.touch_next2, NULL,
9625 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9634 int gfx_unpressed, gfx_pressed;
9638 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9641 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9642 -1, -1, // these values are not constant, but can change at runtime
9643 SCREEN_CTRL_ID_SCROLL_UP,
9647 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9648 -1, -1, // these values are not constant, but can change at runtime
9649 SCREEN_CTRL_ID_SCROLL_DOWN,
9656 int gfx_unpressed, gfx_pressed;
9662 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9665 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9666 -1, -1, // these values are not constant, but can change at runtime
9667 -1, -1, // these values are not constant, but can change at runtime
9668 GD_TYPE_SCROLLBAR_VERTICAL,
9669 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9670 "scroll level series vertically"
9682 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9685 IMG_SETUP_INPUT_TEXT,
9686 SCREEN_CTRL_ID_NETWORK_SERVER,
9687 -1, -1, // these values are not constant, but can change at runtime
9688 MAX_SETUP_TEXT_INPUT_LEN,
9689 network_server_hostname,
9690 "Network Server Hostname / IP"
9694 static void CreateScreenMenubuttons(void)
9696 struct GadgetInfo *gi;
9697 unsigned int event_mask;
9700 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9702 struct MenuPosInfo *pos = menubutton_info[i].pos;
9703 int screen_mask = menubutton_info[i].screen_mask;
9704 boolean is_touch_button = menubutton_info[i].is_touch_button;
9705 boolean is_check_button = menubutton_info[i].check_value != NULL;
9706 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9707 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9708 menubutton_info[i].gfx_unpressed);
9709 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9710 int gfx_unpressed, gfx_pressed;
9711 int x, y, width, height;
9712 int gd_x1, gd_x2, gd_y1, gd_y2;
9713 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9714 int id = menubutton_info[i].gadget_id;
9715 int type = GD_TYPE_NORMAL_BUTTON;
9716 boolean checked = FALSE;
9718 event_mask = menubutton_info[i].event_mask;
9720 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9721 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9723 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9724 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9726 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9727 gfx_pressed = menubutton_info[i].gfx_pressed;
9728 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9729 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9730 gd_x1 = graphic_info[gfx_unpressed].src_x;
9731 gd_y1 = graphic_info[gfx_unpressed].src_y;
9732 gd_x2 = graphic_info[gfx_pressed].src_x;
9733 gd_y2 = graphic_info[gfx_pressed].src_y;
9739 if (has_gfx_pressed)
9741 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9742 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9745 if (is_check_button)
9747 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9748 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9749 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9750 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9752 type = GD_TYPE_CHECK_BUTTON;
9753 checked = *menubutton_info[i].check_value;
9756 if (is_score_button)
9758 // if x/y set to -1, dynamically place buttons next to title text
9759 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9761 // special compatibility handling for "Snake Bite" graphics set
9762 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9763 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9765 // use "SX" here to center buttons (ignore horizontal draw offset)
9767 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9768 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9769 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9770 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9772 // use "mSY" here to place buttons (respect vertical draw offset)
9774 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9775 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9778 gi = CreateGadget(GDI_CUSTOM_ID, id,
9779 GDI_CUSTOM_TYPE_ID, i,
9780 GDI_IMAGE_ID, gfx_unpressed,
9781 GDI_INFO_TEXT, menubutton_info[i].infotext,
9787 GDI_STATE, GD_BUTTON_UNPRESSED,
9788 GDI_CHECKED, checked,
9789 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9790 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9791 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9792 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9793 GDI_DIRECT_DRAW, FALSE,
9794 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9795 GDI_EVENT_MASK, event_mask,
9796 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9800 Fail("cannot create gadget");
9802 screen_gadget[id] = gi;
9806 static void CreateScreenScrollbuttons(void)
9808 struct GadgetInfo *gi;
9809 unsigned int event_mask;
9812 // these values are not constant, but can change at runtime
9813 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9814 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9815 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9816 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9818 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9820 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9821 int gfx_unpressed, gfx_pressed;
9822 int x, y, width, height;
9823 int gd_x1, gd_x2, gd_y1, gd_y2;
9824 int id = scrollbutton_info[i].gadget_id;
9826 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9828 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9829 y = mSY + scrollbutton_info[i].y;
9830 width = SC_SCROLLBUTTON_XSIZE;
9831 height = SC_SCROLLBUTTON_YSIZE;
9833 // correct scrollbar position if placed outside menu (playfield) area
9834 if (x > SX + SC_SCROLL_UP_XPOS)
9835 x = SX + SC_SCROLL_UP_XPOS;
9837 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9838 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9839 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9841 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9842 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9843 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9844 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9845 gd_x1 = graphic_info[gfx_unpressed].src_x;
9846 gd_y1 = graphic_info[gfx_unpressed].src_y;
9847 gd_x2 = graphic_info[gfx_pressed].src_x;
9848 gd_y2 = graphic_info[gfx_pressed].src_y;
9850 gi = CreateGadget(GDI_CUSTOM_ID, id,
9851 GDI_CUSTOM_TYPE_ID, i,
9852 GDI_IMAGE_ID, gfx_unpressed,
9853 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9858 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9859 GDI_STATE, GD_BUTTON_UNPRESSED,
9860 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9861 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9862 GDI_DIRECT_DRAW, FALSE,
9863 GDI_EVENT_MASK, event_mask,
9864 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9868 Fail("cannot create gadget");
9870 screen_gadget[id] = gi;
9874 static void CreateScreenScrollbars(void)
9878 // these values are not constant, but can change at runtime
9879 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9880 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9881 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9882 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9884 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9886 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9887 int gfx_unpressed, gfx_pressed;
9888 int x, y, width, height;
9889 int gd_x1, gd_x2, gd_y1, gd_y2;
9890 struct GadgetInfo *gi;
9891 int items_max, items_visible, item_position;
9892 unsigned int event_mask;
9893 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9894 int id = scrollbar_info[i].gadget_id;
9896 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9898 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9899 y = mSY + scrollbar_info[i].y;
9900 width = scrollbar_info[i].width;
9901 height = scrollbar_info[i].height;
9903 // correct scrollbar position if placed outside menu (playfield) area
9904 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9905 x = SX + SC_SCROLL_VERTICAL_XPOS;
9907 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9908 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9910 items_max = num_page_entries;
9911 items_visible = num_page_entries;
9914 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9915 gfx_pressed = scrollbar_info[i].gfx_pressed;
9916 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9917 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9918 gd_x1 = graphic_info[gfx_unpressed].src_x;
9919 gd_y1 = graphic_info[gfx_unpressed].src_y;
9920 gd_x2 = graphic_info[gfx_pressed].src_x;
9921 gd_y2 = graphic_info[gfx_pressed].src_y;
9923 gi = CreateGadget(GDI_CUSTOM_ID, id,
9924 GDI_CUSTOM_TYPE_ID, i,
9925 GDI_IMAGE_ID, gfx_unpressed,
9926 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9931 GDI_TYPE, scrollbar_info[i].type,
9932 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9933 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9934 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9935 GDI_WHEEL_AREA_X, SX,
9936 GDI_WHEEL_AREA_Y, SY,
9937 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9938 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9939 GDI_STATE, GD_BUTTON_UNPRESSED,
9940 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9941 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9942 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9943 GDI_DIRECT_DRAW, FALSE,
9944 GDI_EVENT_MASK, event_mask,
9945 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9949 Fail("cannot create gadget");
9951 screen_gadget[id] = gi;
9955 static void CreateScreenTextInputGadgets(void)
9959 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9961 int graphic = textinput_info[i].graphic;
9962 struct GraphicInfo *gd = &graphic_info[graphic];
9963 int gd_x1 = gd->src_x;
9964 int gd_y1 = gd->src_y;
9965 int gd_x2 = gd->src_x + gd->active_xoffset;
9966 int gd_y2 = gd->src_y + gd->active_yoffset;
9967 struct GadgetInfo *gi;
9968 unsigned int event_mask;
9969 int id = textinput_info[i].gadget_id;
9970 int x = textinput_info[i].x;
9971 int y = textinput_info[i].y;
9973 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9975 gi = CreateGadget(GDI_CUSTOM_ID, id,
9976 GDI_CUSTOM_TYPE_ID, i,
9977 GDI_INFO_TEXT, textinput_info[i].infotext,
9980 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9981 GDI_TEXT_VALUE, textinput_info[i].value,
9982 GDI_TEXT_SIZE, textinput_info[i].size,
9983 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9984 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9985 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9986 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9987 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9988 GDI_DESIGN_WIDTH, gd->width,
9989 GDI_EVENT_MASK, event_mask,
9990 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9991 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9995 Fail("cannot create gadget");
9997 screen_gadget[id] = gi;
10001 void CreateScreenGadgets(void)
10003 CreateScreenMenubuttons();
10005 CreateScreenScrollbuttons();
10006 CreateScreenScrollbars();
10008 CreateScreenTextInputGadgets();
10011 void FreeScreenGadgets(void)
10015 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10016 FreeGadget(screen_gadget[i]);
10019 static void RedrawScreenMenuGadgets(int screen_mask)
10023 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10024 if (screen_mask & menubutton_info[i].screen_mask)
10025 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10028 static void MapScreenMenuGadgets(int screen_mask)
10032 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10033 if (screen_mask & menubutton_info[i].screen_mask)
10034 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10037 static void UnmapScreenMenuGadgets(int screen_mask)
10041 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10043 if (screen_mask & menubutton_info[i].screen_mask)
10045 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10047 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10048 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10049 screen_gadget[menubutton_info[i].gadget_id]->y,
10050 screen_gadget[menubutton_info[i].gadget_id]->width,
10051 screen_gadget[menubutton_info[i].gadget_id]->height);
10056 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10059 MapScreenMenuGadgets(screen_mask);
10061 UnmapScreenMenuGadgets(screen_mask);
10064 static void MapScreenGadgets(int num_entries)
10068 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10071 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10072 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10074 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10075 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10078 static void UnmapScreenGadgets()
10082 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10083 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10085 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10086 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10089 static void MapScreenTreeGadgets(TreeInfo *ti)
10091 MapScreenGadgets(numTreeInfoInGroup(ti));
10094 static void UnmapScreenTreeGadgets(void)
10096 UnmapScreenGadgets();
10099 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10101 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10102 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10103 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10104 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10106 if (pos_1->x == -1 && pos_1->y == -1)
10107 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10109 if (pos_2->x == -1 && pos_2->y == -1)
10110 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10113 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10115 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10116 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10118 // set gadget position dynamically, pre-defined or off-screen
10119 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10120 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10122 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10123 MapGadget(gi); // (needed if deactivated on last score page)
10126 static void HandleScreenGadgets(struct GadgetInfo *gi)
10128 int id = gi->custom_id;
10129 int button = gi->event.button;
10130 int step = (button == MB_LEFTBUTTON ? 1 :
10131 button == MB_MIDDLEBUTTON ? 5 :
10132 button == MB_RIGHTBUTTON ? 10 : 1);
10136 case SCREEN_CTRL_ID_PREV_LEVEL:
10137 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10140 case SCREEN_CTRL_ID_NEXT_LEVEL:
10141 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10144 case SCREEN_CTRL_ID_PREV_LEVEL2:
10145 HandleHallOfFame_SelectLevel(step, -1);
10148 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10149 HandleHallOfFame_SelectLevel(step, +1);
10152 case SCREEN_CTRL_ID_PREV_SCORE:
10153 HandleScoreInfo_SelectScore(step, -1);
10156 case SCREEN_CTRL_ID_NEXT_SCORE:
10157 HandleScoreInfo_SelectScore(step, +1);
10160 case SCREEN_CTRL_ID_PLAY_TAPE:
10161 HandleScoreInfo_PlayTape();
10164 case SCREEN_CTRL_ID_FIRST_LEVEL:
10165 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10168 case SCREEN_CTRL_ID_LAST_LEVEL:
10169 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10172 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10173 CloseDoor(DOOR_CLOSE_2);
10174 SetGameStatus(GAME_MODE_LEVELNR);
10175 DrawChooseLevelNr();
10178 case SCREEN_CTRL_ID_PREV_PLAYER:
10179 HandleSetupScreen_Input_Player(step, -1);
10182 case SCREEN_CTRL_ID_NEXT_PLAYER:
10183 HandleSetupScreen_Input_Player(step, +1);
10186 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10187 InsertSolutionTape();
10190 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10191 PlaySolutionTape();
10194 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10195 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10199 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10200 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10201 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10202 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10203 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10206 case SCREEN_CTRL_ID_SCROLL_UP:
10207 if (game_status == GAME_MODE_NAMES)
10208 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10209 else if (game_status == GAME_MODE_LEVELS)
10210 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10211 else if (game_status == GAME_MODE_LEVELNR)
10212 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10213 else if (game_status == GAME_MODE_SETUP)
10214 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10215 else if (game_status == GAME_MODE_INFO)
10216 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10217 else if (game_status == GAME_MODE_SCORES)
10218 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10221 case SCREEN_CTRL_ID_SCROLL_DOWN:
10222 if (game_status == GAME_MODE_NAMES)
10223 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10224 else if (game_status == GAME_MODE_LEVELS)
10225 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10226 else if (game_status == GAME_MODE_LEVELNR)
10227 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10228 else if (game_status == GAME_MODE_SETUP)
10229 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10230 else if (game_status == GAME_MODE_INFO)
10231 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10232 else if (game_status == GAME_MODE_SCORES)
10233 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10236 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10237 if (game_status == GAME_MODE_NAMES)
10238 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10239 else if (game_status == GAME_MODE_LEVELS)
10240 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10241 else if (game_status == GAME_MODE_LEVELNR)
10242 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10243 else if (game_status == GAME_MODE_SETUP)
10244 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10245 else if (game_status == GAME_MODE_INFO)
10246 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10247 else if (game_status == GAME_MODE_SCORES)
10248 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10251 case SCREEN_CTRL_ID_NETWORK_SERVER:
10253 if (!strEqual(gi->textinput.value, ""))
10255 setString(&setup.network_server_hostname, gi->textinput.value);
10257 network.server_host = setup.network_server_hostname;
10261 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10263 network.server_host = NULL;
10266 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10267 network.server_host = NULL;
10269 execSetupGame_setNetworkServerText();
10281 void HandleScreenGadgetKeys(Key key)
10283 if (key == setup.shortcut.tape_play)
10284 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10287 void DumpScreenIdentifiers(void)
10291 Print("Active screen elements on current screen:\n");
10293 for (i = 0; main_controls[i].nr != -1; i++)
10295 struct MainControlInfo *mci = &main_controls[i];
10297 if (mci->button_graphic != -1)
10299 char *token = getTokenFromImageID(mci->button_graphic);
10301 Print("- '%s'\n", token);
10308 boolean DoScreenAction(int image_id)
10312 if (game_status != GAME_MODE_MAIN)
10315 for (i = 0; main_controls[i].nr != -1; i++)
10317 struct MainControlInfo *mci = &main_controls[i];
10318 struct MenuPosInfo *pos = mci->pos_button;
10320 if (mci->button_graphic == image_id)
10322 int x = mSX + pos->x;
10323 int y = mSY + pos->y;
10325 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10334 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10336 // get tree info node of newly added level or artwork set
10337 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10338 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10340 if (tree_node_new == NULL) // should not happen
10343 // if request dialog is active, do nothing
10344 if (game.request_active)
10347 if (game_status == GAME_MODE_MAIN &&
10348 tree_type == TREE_TYPE_LEVEL_DIR)
10350 // when adding new level set in main menu, select it as current level set
10352 // change current level set to newly added level set from zip file
10353 leveldir_current = tree_node_new;
10355 // change current level number to first level of newly added level set
10356 level_nr = leveldir_current->first_level;
10358 // redraw screen to reflect changed level set
10361 // save this level set and level number as last selected level set
10362 SaveLevelSetup_LastSeries();
10363 SaveLevelSetup_SeriesInfo();
10365 else if (game_status == GAME_MODE_LEVELS &&
10366 tree_type == TREE_TYPE_LEVEL_DIR)
10368 // when adding new level set in level set menu, set cursor and update screen
10370 leveldir_current = tree_node_new;
10372 DrawChooseTree(&leveldir_current);
10374 else if (game_status == GAME_MODE_SETUP)
10376 // when adding new artwork set in setup menu, set cursor and update screen
10378 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10379 tree_type == TREE_TYPE_GRAPHICS_DIR)
10381 artwork.gfx_current = tree_node_new;
10383 DrawChooseTree(&artwork.gfx_current);
10385 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10386 tree_type == TREE_TYPE_SOUNDS_DIR)
10388 artwork.snd_current = tree_node_new;
10390 DrawChooseTree(&artwork.snd_current);
10392 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10393 tree_type == TREE_TYPE_MUSIC_DIR)
10395 artwork.mus_current = tree_node_new;
10397 DrawChooseTree(&artwork.mus_current);
10402 static int UploadTapes(void)
10404 SetGameStatus(GAME_MODE_LOADING);
10406 FadeSetEnterScreen();
10407 FadeOut(REDRAW_ALL);
10409 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10411 FadeIn(REDRAW_ALL);
10413 DrawInitTextHead("Uploading tapes");
10415 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10416 global.autoplay_leveldir = "ALL";
10417 global.autoplay_all = TRUE;
10419 int num_tapes_uploaded = AutoPlayTapes();
10421 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10422 global.autoplay_leveldir = NULL;
10423 global.autoplay_all = FALSE;
10425 SetGameStatus(GAME_MODE_MAIN);
10429 return num_tapes_uploaded;
10432 static boolean OfferUploadTapes(void)
10434 if (!Request(setup.has_remaining_tapes ?
10435 "Upload missing tapes to the high score server now?" :
10436 "Upload all your tapes to the high score server now?", REQ_ASK))
10439 int num_tapes_uploaded = UploadTapes();
10442 if (num_tapes_uploaded < 0)
10444 num_tapes_uploaded = -num_tapes_uploaded - 1;
10446 if (num_tapes_uploaded == 0)
10447 sprintf(message, "Upload failed! No tapes uploaded!");
10448 else if (num_tapes_uploaded == 1)
10449 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10451 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10452 num_tapes_uploaded);
10454 Request(message, REQ_CONFIRM);
10456 // if uploading tapes failed, add tape upload entry to setup menu
10457 setup.provide_uploading_tapes = TRUE;
10458 setup.has_remaining_tapes = TRUE;
10460 SaveSetup_ServerSetup();
10465 if (num_tapes_uploaded == 0)
10466 sprintf(message, "No tapes uploaded!");
10467 else if (num_tapes_uploaded == 1)
10468 sprintf(message, "1 tape uploaded!");
10470 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10472 Request(message, REQ_CONFIRM);
10474 if (num_tapes_uploaded > 0)
10475 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10477 // after all tapes have been uploaded, remove entry from setup menu
10478 setup.provide_uploading_tapes = FALSE;
10479 setup.has_remaining_tapes = FALSE;
10481 SaveSetup_ServerSetup();
10486 static void CheckUploadTapes(void)
10488 if (!setup.ask_for_uploading_tapes)
10491 // after asking for uploading tapes, do not ask again
10492 setup.ask_for_uploading_tapes = FALSE;
10493 setup.ask_for_remaining_tapes = FALSE;
10495 if (directoryExists(getTapeDir(NULL)))
10497 boolean tapes_uploaded = OfferUploadTapes();
10499 if (!tapes_uploaded)
10501 Request(setup.has_remaining_tapes ?
10502 "You can upload missing tapes from the setup menu later!" :
10503 "You can upload your tapes from the setup menu later!",
10509 // if tapes directory does not exist yet, never offer uploading all tapes
10510 setup.provide_uploading_tapes = FALSE;
10513 SaveSetup_ServerSetup();
10516 static void UpgradePlayerUUID(void)
10518 ApiResetUUIDAsThread(getUUID());
10521 static void CheckUpgradePlayerUUID(void)
10523 if (setup.player_version > 1)
10526 UpgradePlayerUUID();
10529 void CheckApiServerTasks(void)
10531 // check if the player's UUID has to be upgraded
10532 CheckUpgradePlayerUUID();
10534 // check if there are any tapes to be uploaded
10535 CheckUploadTapes();