1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_GRAPHICS 21
67 #define SETUP_MODE_CHOOSE_SOUNDS 22
68 #define SETUP_MODE_CHOOSE_MUSIC 23
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
72 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
73 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
74 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
76 #define MAX_SETUP_MODES 30
78 /* for input setup functions */
79 #define SETUPINPUT_SCREEN_POS_START 0
80 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
81 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
82 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
84 /* for various menu stuff */
85 #define MENU_SCREEN_START_XPOS 1
86 #define MENU_SCREEN_START_YPOS 2
87 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
88 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
89 #define MENU_TITLE1_YPOS 8
90 #define MENU_TITLE2_YPOS 46
91 #define MENU_SCREEN_INFO_XSTART 16
92 #define MENU_SCREEN_INFO_YSTART1 100
93 #define MENU_SCREEN_INFO_YSTART2 128
94 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
95 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
96 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
97 MENU_SCREEN_INFO_YSTART2 - \
99 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
100 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
101 MENU_SCREEN_INFO_YSTEP, \
102 MAX_INFO_ELEMENTS_ON_SCREEN)
103 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
104 #define MAX_MENU_TEXT_LENGTH_BIG 13
105 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
107 /* buttons and scrollbars identifiers */
108 #define SCREEN_CTRL_ID_PREV_LEVEL 0
109 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
110 #define SCREEN_CTRL_ID_PREV_PLAYER 2
111 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
112 #define SCREEN_CTRL_ID_SCROLL_UP 4
113 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
114 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
116 #define NUM_SCREEN_GADGETS 7
118 #define NUM_SCREEN_MENUBUTTONS 4
119 #define NUM_SCREEN_SCROLLBUTTONS 2
120 #define NUM_SCREEN_SCROLLBARS 1
122 #define SCREEN_MASK_MAIN (1 << 0)
123 #define SCREEN_MASK_INPUT (1 << 1)
125 /* graphic position and size values for buttons and scrollbars */
126 #define SC_MENUBUTTON_XSIZE TILEX
127 #define SC_MENUBUTTON_YSIZE TILEY
129 #define SC_SCROLLBUTTON_XSIZE TILEX
130 #define SC_SCROLLBUTTON_YSIZE TILEY
132 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
134 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
135 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
136 SC_SCROLLBUTTON_YSIZE)
138 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
139 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
141 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
142 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
143 SC_SCROLLBUTTON_YSIZE)
145 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
146 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
147 SC_SCROLL_VERTICAL_YSIZE)
149 #define SC_BORDER_SIZE 14
152 /* forward declarations of internal functions */
153 static void HandleScreenGadgets(struct GadgetInfo *);
154 static void HandleSetupScreen_Generic(int, int, int, int, int);
155 static void HandleSetupScreen_Input(int, int, int, int, int);
156 static void CustomizeKeyboard(int);
157 static void CalibrateJoystick(int);
158 static void execSetupGame(void);
159 static void execSetupGraphics(void);
160 static void execSetupSound(void);
161 static void execSetupTouch(void);
162 static void execSetupArtwork(void);
163 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
165 static void DrawChooseLevelSet(void);
166 static void DrawChooseLevelNr(void);
167 static void DrawInfoScreen(void);
168 static void DrawAndFadeInInfoScreen(int);
169 static void DrawSetupScreen(void);
171 static void DrawInfoScreenExt(int, int);
172 static void DrawInfoScreen_NotAvailable(char *, char *);
173 static void DrawInfoScreen_HelpAnim(int, int, boolean);
174 static void DrawInfoScreen_HelpText(int, int, int, int);
175 static void HandleInfoScreen_Main(int, int, int, int, int);
176 static void HandleInfoScreen_TitleScreen(int);
177 static void HandleInfoScreen_Elements(int);
178 static void HandleInfoScreen_Music(int);
179 static void HandleInfoScreen_Credits(int);
180 static void HandleInfoScreen_Program(int);
181 static void HandleInfoScreen_Version(int);
183 static void MapScreenMenuGadgets(int);
184 static void MapScreenGadgets(int);
185 static void MapScreenTreeGadgets(TreeInfo *);
187 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
189 static int info_mode = INFO_MODE_MAIN;
190 static int setup_mode = SETUP_MODE_MAIN;
192 static TreeInfo *screen_modes = NULL;
193 static TreeInfo *screen_mode_current = NULL;
195 static TreeInfo *window_sizes = NULL;
196 static TreeInfo *window_size_current = NULL;
198 static TreeInfo *scaling_types = NULL;
199 static TreeInfo *scaling_type_current = NULL;
201 static TreeInfo *scroll_delays = NULL;
202 static TreeInfo *scroll_delay_current = NULL;
204 static TreeInfo *game_speeds = NULL;
205 static TreeInfo *game_speed_current = NULL;
207 static TreeInfo *volumes_simple = NULL;
208 static TreeInfo *volume_simple_current = NULL;
210 static TreeInfo *volumes_loops = NULL;
211 static TreeInfo *volume_loops_current = NULL;
213 static TreeInfo *volumes_music = NULL;
214 static TreeInfo *volume_music_current = NULL;
216 static TreeInfo *touch_controls = NULL;
217 static TreeInfo *touch_control_current = NULL;
219 static TreeInfo *move_distances = NULL;
220 static TreeInfo *move_distance_current = NULL;
222 static TreeInfo *drop_distances = NULL;
223 static TreeInfo *drop_distance_current = NULL;
225 static TreeInfo *level_number = NULL;
226 static TreeInfo *level_number_current = NULL;
232 } window_sizes_list[] =
237 { 100, "100 % (Default)" },
254 } scaling_types_list[] =
256 { SCALING_QUALITY_NEAREST, "None" },
257 { SCALING_QUALITY_LINEAR, "Linear" },
258 { SCALING_QUALITY_BEST, "Anisotropic" },
267 } game_speeds_list[] =
276 { 1000, "1/1s (Extremely Slow)" },
281 { 29, "1/35s (Original Supaplex)" },
283 { 20, "1/50s (Normal Speed)" },
284 { 14, "1/70s (Maximum Supaplex)" },
288 { 1, "1/1000s (Extremely Fast)" },
298 } scroll_delays_list[] =
300 { 0, "0 Tiles (No Scroll Delay)" },
303 { 3, "3 Tiles (Default)" },
308 { 8, "8 Tiles (Maximum Scroll Delay)"},
338 } touch_controls_list[] =
340 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
341 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
365 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
366 (s) <= GAME_MODE_SETUP ? (s) : \
367 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
368 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
370 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
371 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
372 (i) <= INFO_MODE_LEVELSET ? (i) : \
375 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
376 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
377 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
378 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
379 SETUP_MODE_CHOOSE_ARTWORK : \
380 SETUP_MODE_CHOOSE_OTHER)
382 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
383 menu.draw_xoffset[GAME_MODE_INFO] : \
384 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
385 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
386 menu.draw_yoffset[GAME_MODE_INFO] : \
387 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
389 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
390 menu.draw_xoffset[GAME_MODE_SETUP] : \
391 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
392 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
393 menu.draw_yoffset[GAME_MODE_SETUP] : \
394 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
396 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
397 DRAW_XOFFSET_INFO(info_mode) : \
398 (s) == GAME_MODE_SETUP ? \
399 DRAW_XOFFSET_SETUP(setup_mode) : \
400 menu.draw_xoffset[DRAW_MODE(s)])
401 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
402 DRAW_YOFFSET_INFO(info_mode) : \
403 (s) == GAME_MODE_SETUP ? \
404 DRAW_YOFFSET_SETUP(setup_mode) : \
405 menu.draw_yoffset[DRAW_MODE(s)])
407 #define mSX (SX + DRAW_XOFFSET(game_status))
408 #define mSY (SY + DRAW_YOFFSET(game_status))
410 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
411 menu.list_size[game_status] : \
412 MAX_MENU_ENTRIES_ON_SCREEN)
414 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
415 NUM_MENU_ENTRIES_ON_SCREEN)
418 /* title display and control definitions */
420 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
421 2 * MAX_NUM_TITLE_MESSAGES)
423 #define NO_DIRECT_LEVEL_SELECT (-1)
426 static int num_title_screens = 0;
428 struct TitleControlInfo
436 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
438 /* main menu display and control definitions */
440 #define MAIN_CONTROL_NAME 0
441 #define MAIN_CONTROL_LEVELS 1
442 #define MAIN_CONTROL_SCORES 2
443 #define MAIN_CONTROL_EDITOR 3
444 #define MAIN_CONTROL_INFO 4
445 #define MAIN_CONTROL_GAME 5
446 #define MAIN_CONTROL_SETUP 6
447 #define MAIN_CONTROL_QUIT 7
448 #define MAIN_CONTROL_PREV_LEVEL 8
449 #define MAIN_CONTROL_NEXT_LEVEL 9
450 #define MAIN_CONTROL_FIRST_LEVEL 10
451 #define MAIN_CONTROL_LAST_LEVEL 11
452 #define MAIN_CONTROL_LEVEL_NUMBER 12
453 #define MAIN_CONTROL_LEVEL_INFO_1 13
454 #define MAIN_CONTROL_LEVEL_INFO_2 14
455 #define MAIN_CONTROL_LEVEL_NAME 15
456 #define MAIN_CONTROL_LEVEL_AUTHOR 16
457 #define MAIN_CONTROL_LEVEL_YEAR 17
458 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
459 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
460 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
461 #define MAIN_CONTROL_TITLE_1 21
462 #define MAIN_CONTROL_TITLE_2 22
463 #define MAIN_CONTROL_TITLE_3 23
465 static char str_main_text_name[10];
466 static char str_main_text_first_level[10];
467 static char str_main_text_last_level[10];
468 static char str_main_text_level_number[10];
470 static char *main_text_name = str_main_text_name;
471 static char *main_text_first_level = str_main_text_first_level;
472 static char *main_text_last_level = str_main_text_last_level;
473 static char *main_text_level_number = str_main_text_level_number;
474 static char *main_text_levels = "Levelset";
475 static char *main_text_scores = "Hall Of Fame";
476 static char *main_text_editor = "Level Creator";
477 static char *main_text_info = "Info Screen";
478 static char *main_text_game = "Start Game";
479 static char *main_text_setup = "Setup";
480 static char *main_text_quit = "Quit";
481 static char *main_text_level_name = level.name;
482 static char *main_text_level_author = level.author;
483 static char *main_text_level_year = NULL;
484 static char *main_text_level_imported_from = NULL;
485 static char *main_text_level_imported_by = NULL;
486 static char *main_text_level_tested_by = NULL;
487 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
488 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
489 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
491 struct MainControlInfo
495 struct MenuPosInfo *pos_button;
498 struct TextPosInfo *pos_text;
501 struct TextPosInfo *pos_input;
505 static struct MainControlInfo main_controls[] =
509 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
510 &menu.main.text.name, &main_text_name,
511 &menu.main.input.name, &setup.player_name,
515 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
516 &menu.main.text.levels, &main_text_levels,
521 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
522 &menu.main.text.scores, &main_text_scores,
527 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
528 &menu.main.text.editor, &main_text_editor,
533 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
534 &menu.main.text.info, &main_text_info,
539 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
540 &menu.main.text.game, &main_text_game,
545 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
546 &menu.main.text.setup, &main_text_setup,
551 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
552 &menu.main.text.quit, &main_text_quit,
556 /* (these two buttons are real gadgets) */
558 MAIN_CONTROL_PREV_LEVEL,
559 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
564 MAIN_CONTROL_NEXT_LEVEL,
565 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
571 MAIN_CONTROL_FIRST_LEVEL,
573 &menu.main.text.first_level, &main_text_first_level,
577 MAIN_CONTROL_LAST_LEVEL,
579 &menu.main.text.last_level, &main_text_last_level,
583 MAIN_CONTROL_LEVEL_NUMBER,
585 &menu.main.text.level_number, &main_text_level_number,
589 MAIN_CONTROL_LEVEL_INFO_1,
591 &menu.main.text.level_info_1, NULL,
595 MAIN_CONTROL_LEVEL_INFO_2,
597 &menu.main.text.level_info_2, NULL,
601 MAIN_CONTROL_LEVEL_NAME,
603 &menu.main.text.level_name, &main_text_level_name,
607 MAIN_CONTROL_LEVEL_AUTHOR,
609 &menu.main.text.level_author, &main_text_level_author,
613 MAIN_CONTROL_LEVEL_YEAR,
615 &menu.main.text.level_year, &main_text_level_year,
619 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
621 &menu.main.text.level_imported_from, &main_text_level_imported_from,
625 MAIN_CONTROL_LEVEL_IMPORTED_BY,
627 &menu.main.text.level_imported_by, &main_text_level_imported_by,
631 MAIN_CONTROL_LEVEL_TESTED_BY,
633 &menu.main.text.level_tested_by, &main_text_level_tested_by,
637 MAIN_CONTROL_TITLE_1,
639 &menu.main.text.title_1, &main_text_title_1,
643 MAIN_CONTROL_TITLE_2,
645 &menu.main.text.title_2, &main_text_title_2,
649 MAIN_CONTROL_TITLE_3,
651 &menu.main.text.title_3, &main_text_title_3,
664 static int getTitleScreenGraphic(int nr, boolean initial)
666 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
669 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
671 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
675 static int getTitleScreenGameMode(boolean initial)
677 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
681 static int getTitleMessageGameMode(boolean initial)
683 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
687 static int getTitleScreenBackground(boolean initial)
689 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
694 static int getTitleMessageBackground(int nr, boolean initial)
696 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
700 static int getTitleBackground(int nr, boolean initial, boolean is_image)
702 int base = (is_image ?
703 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
704 IMG_BACKGROUND_TITLESCREEN_1) :
705 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
706 IMG_BACKGROUND_TITLEMESSAGE_1));
707 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
708 IMG_BACKGROUND_TITLE);
709 int graphic_local = base + nr;
711 if (graphic_info[graphic_local].bitmap != NULL)
712 return graphic_local;
714 if (graphic_info[graphic_global].bitmap != NULL)
715 return graphic_global;
717 return IMG_UNDEFINED;
720 static int getTitleSound(struct TitleControlInfo *tci)
722 boolean is_image = tci->is_image;
723 int initial = tci->initial;
724 int nr = tci->local_nr;
725 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 int base = (is_image ?
727 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
728 SND_BACKGROUND_TITLESCREEN_1) :
729 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
730 SND_BACKGROUND_TITLEMESSAGE_1));
731 int sound_global = menu.sound[mode];
732 int sound_local = base + nr;
735 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
736 nr, initial, is_image,
737 sound_global, getSoundListEntry(sound_global)->filename,
738 sound_local, getSoundListEntry(sound_local)->filename);
741 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
744 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
747 return SND_UNDEFINED;
750 static int getTitleMusic(struct TitleControlInfo *tci)
752 boolean is_image = tci->is_image;
753 int initial = tci->initial;
754 int nr = tci->local_nr;
755 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
756 int base = (is_image ?
757 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 MUS_BACKGROUND_TITLESCREEN_1) :
759 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 MUS_BACKGROUND_TITLEMESSAGE_1));
761 int music_global = menu.music[mode];
762 int music_local = base + nr;
765 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
766 nr, initial, is_image,
767 music_global, getMusicListEntry(music_global)->filename,
768 music_local, getMusicListEntry(music_local)->filename);
771 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
774 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
777 return MUS_UNDEFINED;
780 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
782 boolean is_image = tci->is_image;
783 int initial = tci->initial;
784 int nr = tci->local_nr;
785 struct TitleFadingInfo ti;
789 int graphic = getTitleScreenGraphic(nr, initial);
791 /* initialize fading control values to default title config settings */
792 ti = (initial ? title_initial_default : title_default);
794 /* override default settings with image config settings, if defined */
795 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
796 ti.fade_mode = graphic_info[graphic].fade_mode;
797 if (graphic_info[graphic].fade_delay > -1)
798 ti.fade_delay = graphic_info[graphic].fade_delay;
799 if (graphic_info[graphic].post_delay > -1)
800 ti.post_delay = graphic_info[graphic].post_delay;
801 if (graphic_info[graphic].auto_delay > -1)
802 ti.auto_delay = graphic_info[graphic].auto_delay;
808 ti.fade_mode = titlemessage_initial[nr].fade_mode;
809 ti.fade_delay = titlemessage_initial[nr].fade_delay;
810 ti.post_delay = titlemessage_initial[nr].post_delay;
811 ti.auto_delay = titlemessage_initial[nr].auto_delay;
815 ti.fade_mode = titlemessage[nr].fade_mode;
816 ti.fade_delay = titlemessage[nr].fade_delay;
817 ti.post_delay = titlemessage[nr].post_delay;
818 ti.auto_delay = titlemessage[nr].auto_delay;
825 static int compareTitleControlInfo(const void *object1, const void *object2)
827 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
828 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
831 if (tci1->initial != tci2->initial)
832 compare_result = (tci1->initial ? -1 : +1);
833 else if (tci1->sort_priority != tci2->sort_priority)
834 compare_result = tci1->sort_priority - tci2->sort_priority;
835 else if (tci1->is_image != tci2->is_image)
836 compare_result = (tci1->is_image ? -1 : +1);
838 compare_result = tci1->local_nr - tci2->local_nr;
840 return compare_result;
843 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
845 int nr, int sort_priority)
847 title_controls[num_title_screens].is_image = is_image;
848 title_controls[num_title_screens].initial = initial;
849 title_controls[num_title_screens].local_nr = nr;
850 title_controls[num_title_screens].sort_priority = sort_priority;
855 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
859 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
861 int graphic = getTitleScreenGraphic(i, initial);
862 Bitmap *bitmap = graphic_info[graphic].bitmap;
863 int sort_priority = graphic_info[graphic].sort_priority;
866 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
869 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
871 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
872 char *filename = getLevelSetTitleMessageFilename(i, initial);
873 int sort_priority = tmi->sort_priority;
875 if (filename != NULL)
876 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
880 static void InitializeTitleControls(boolean show_title_initial)
882 num_title_screens = 0;
884 /* 1st step: initialize title screens for game start (only when starting) */
885 if (show_title_initial)
886 InitializeTitleControls_CheckTitleInfo(TRUE);
888 /* 2nd step: initialize title screens for current level set */
889 InitializeTitleControls_CheckTitleInfo(FALSE);
891 /* sort title screens according to sort_priority and title number */
892 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
893 compareTitleControlInfo);
896 static boolean visibleMenuPos(struct MenuPosInfo *pos)
898 return (pos != NULL && pos->x != -1 && pos->y != -1);
901 static boolean visibleTextPos(struct TextPosInfo *pos)
903 return (pos != NULL && pos->x != -1 && pos->y != -1);
906 static void InitializeMainControls()
908 boolean local_team_mode = (!options.network && setup.team_mode);
911 /* set main control text values to dynamically determined values */
912 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
914 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
915 menu.main.text.first_level.size));
916 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
917 menu.main.text.last_level.size));
918 strcpy(main_text_level_number, int2str(level_nr,
919 menu.main.text.level_number.size));
921 main_text_level_year = leveldir_current->year;
922 main_text_level_imported_from = leveldir_current->imported_from;
923 main_text_level_imported_by = leveldir_current->imported_by;
924 main_text_level_tested_by = leveldir_current->tested_by;
926 /* set main control screen positions to dynamically determined values */
927 for (i = 0; main_controls[i].nr != -1; i++)
929 struct MainControlInfo *mci = &main_controls[i];
931 struct MenuPosInfo *pos_button = mci->pos_button;
932 struct TextPosInfo *pos_text = mci->pos_text;
933 struct TextPosInfo *pos_input = mci->pos_input;
934 char *text = (mci->text ? *mci->text : NULL);
935 char *input = (mci->input ? *mci->input : NULL);
936 int button_graphic = mci->button_graphic;
937 int font_text = (pos_text ? pos_text->font : -1);
938 int font_input = (pos_input ? pos_input->font : -1);
940 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
941 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
942 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
943 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
944 int text_chars = (text != NULL ? strlen(text) : 0);
945 int input_chars = (input != NULL ? strlen(input) : 0);
948 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
950 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
951 int text_width = font_text_width * text_chars;
952 int text_height = font_text_height;
953 int input_width = font_input_width * input_chars;
954 int input_height = font_input_height;
956 if (nr == MAIN_CONTROL_NAME)
958 menu.main.input.name.width = input_width;
959 menu.main.input.name.height = input_height;
962 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
964 if (pos_button->width == 0)
965 pos_button->width = button_width;
966 if (pos_button->height == 0)
967 pos_button->height = button_height;
970 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
972 /* calculate size for non-clickable text -- needed for text alignment */
973 boolean calculate_text_size = (pos_button == NULL && text != NULL);
975 if (pos_text->width == -1 || calculate_text_size)
976 pos_text->width = text_width;
977 if (pos_text->height == -1 || calculate_text_size)
978 pos_text->height = text_height;
980 if (visibleMenuPos(pos_button))
982 if (pos_text->x == -1)
983 pos_text->x = pos_button->x + pos_button->width;
984 if (pos_text->y == -1)
986 pos_button->y + (pos_button->height - pos_text->height) / 2;
990 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
992 if (visibleTextPos(pos_text))
994 if (pos_input->x == -1)
995 pos_input->x = pos_text->x + pos_text->width;
996 if (pos_input->y == -1)
997 pos_input->y = pos_text->y;
1000 if (pos_input->width == -1)
1001 pos_input->width = input_width;
1002 if (pos_input->height == -1)
1003 pos_input->height = input_height;
1008 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1009 boolean active_input)
1013 for (i = 0; main_controls[i].nr != -1; i++)
1015 struct MainControlInfo *mci = &main_controls[i];
1017 if (mci->nr == nr || nr == -1)
1019 struct MenuPosInfo *pos_button = mci->pos_button;
1020 struct TextPosInfo *pos_text = mci->pos_text;
1021 struct TextPosInfo *pos_input = mci->pos_input;
1022 char *text = (mci->text ? *mci->text : NULL);
1023 char *input = (mci->input ? *mci->input : NULL);
1024 int button_graphic = mci->button_graphic;
1025 int font_text = (pos_text ? pos_text->font : -1);
1026 int font_input = (pos_input ? pos_input->font : -1);
1030 button_graphic = BUTTON_ACTIVE(button_graphic);
1031 font_text = FONT_ACTIVE(font_text);
1036 font_input = FONT_ACTIVE(font_input);
1039 if (visibleMenuPos(pos_button))
1041 struct MenuPosInfo *pos = pos_button;
1042 int x = mSX + pos->x;
1043 int y = mSY + pos->y;
1045 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1046 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1049 if (visibleTextPos(pos_text) && text != NULL)
1051 struct TextPosInfo *pos = pos_text;
1052 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1053 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1056 /* (check why/if this is needed) */
1057 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1059 DrawText(x, y, text, font_text);
1062 if (visibleTextPos(pos_input) && input != NULL)
1064 struct TextPosInfo *pos = pos_input;
1065 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1066 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1069 /* (check why/if this is needed) */
1070 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1072 DrawText(x, y, input, font_input);
1078 static void DrawCursorAndText_Main(int nr, boolean active_text)
1080 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1084 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1086 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1090 static struct MainControlInfo *getMainControlInfo(int nr)
1094 for (i = 0; main_controls[i].nr != -1; i++)
1095 if (main_controls[i].nr == nr)
1096 return &main_controls[i];
1101 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1106 int rect_x = ALIGNED_TEXT_XPOS(rect);
1107 int rect_y = ALIGNED_TEXT_YPOS(rect);
1109 return (x >= rect_x && x < rect_x + rect->width &&
1110 y >= rect_y && y < rect_y + rect->height);
1113 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1118 int rect_x = ALIGNED_TEXT_XPOS(rect);
1119 int rect_y = ALIGNED_TEXT_YPOS(rect);
1122 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1123 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1124 (x >= rect_x && x < rect_x + rect->width &&
1125 y >= rect_y && y < rect_y + rect->height));
1128 return (x >= rect_x && x < rect_x + rect->width &&
1129 y >= rect_y && y < rect_y + rect->height);
1132 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1134 static int cursor_array[MAX_LEV_FIELDY];
1135 int x = mSX + TILEX * xpos;
1136 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1141 cursor_array[ypos] = graphic;
1143 graphic = cursor_array[ypos];
1147 graphic = BUTTON_ACTIVE(graphic);
1149 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1150 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1153 static void initCursor(int ypos, int graphic)
1155 drawCursorExt(0, ypos, FALSE, graphic);
1158 static void drawCursor(int ypos, boolean active)
1160 drawCursorExt(0, ypos, active, -1);
1163 static void drawCursorXY(int xpos, int ypos, int graphic)
1165 drawCursorExt(xpos, ypos, FALSE, graphic);
1168 static void drawChooseTreeCursor(int ypos, boolean active)
1170 int last_game_status = game_status; /* save current game status */
1172 drawCursorExt(0, ypos, active, -1);
1174 game_status = last_game_status; /* restore current game status */
1179 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1180 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1183 int effectiveGameStatus()
1185 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1186 return GAME_MODE_TITLE;
1191 void DrawTitleScreenImage(int nr, boolean initial)
1193 int graphic = getTitleScreenGraphic(nr, initial);
1194 Bitmap *bitmap = graphic_info[graphic].bitmap;
1195 int width = graphic_info[graphic].width;
1196 int height = graphic_info[graphic].height;
1197 int src_x = graphic_info[graphic].src_x;
1198 int src_y = graphic_info[graphic].src_y;
1204 if (width > WIN_XSIZE)
1206 /* image width too large for window => center image horizontally */
1207 src_x = (width - WIN_XSIZE) / 2;
1211 if (height > WIN_YSIZE)
1213 /* image height too large for window => center image vertically */
1214 src_y = (height - WIN_YSIZE) / 2;
1218 /* always display title screens centered */
1219 dst_x = (WIN_XSIZE - width) / 2;
1220 dst_y = (WIN_YSIZE - height) / 2;
1222 SetDrawBackgroundMask(REDRAW_ALL);
1223 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1225 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1227 if (DrawingOnBackground(dst_x, dst_y))
1228 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1230 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1232 redraw_mask = REDRAW_ALL;
1235 void DrawTitleScreenMessage(int nr, boolean initial)
1237 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1238 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1239 int last_game_status = game_status; /* save current game status */
1241 if (filename == NULL)
1244 /* force TITLE font on title message screen */
1245 game_status = getTitleMessageGameMode(initial);
1247 /* if chars set to "-1", automatically determine by text and font width */
1248 if (tmi->chars == -1)
1249 tmi->chars = tmi->width / getFontWidth(tmi->font);
1251 tmi->width = tmi->chars * getFontWidth(tmi->font);
1253 /* if lines set to "-1", automatically determine by text and font height */
1254 if (tmi->lines == -1)
1255 tmi->lines = tmi->height / getFontHeight(tmi->font);
1257 tmi->height = tmi->lines * getFontHeight(tmi->font);
1259 SetDrawBackgroundMask(REDRAW_ALL);
1260 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1262 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1264 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1265 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1266 tmi->autowrap, tmi->centered, tmi->parse_comments);
1268 game_status = last_game_status; /* restore current game status */
1271 void DrawTitleScreen()
1273 KeyboardAutoRepeatOff();
1275 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1280 boolean CheckTitleScreen(boolean levelset_has_changed)
1282 static boolean show_title_initial = TRUE;
1283 boolean show_titlescreen = FALSE;
1285 /* needed to be able to skip title screen, if no image or message defined */
1286 InitializeTitleControls(show_title_initial);
1288 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1289 show_titlescreen = TRUE;
1291 /* show initial title images and messages only once at program start */
1292 show_title_initial = FALSE;
1294 return (show_titlescreen && num_title_screens > 0);
1297 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1299 static LevelDirTree *leveldir_last_valid = NULL;
1300 boolean levelset_has_changed = FALSE;
1302 LimitScreenUpdates(FALSE);
1304 FadeSetLeaveScreen();
1306 /* do not fade out here -- function may continue and fade on editor screen */
1309 FadeSoundsAndMusic();
1311 KeyboardAutoRepeatOn();
1314 SetDrawDeactivationMask(REDRAW_NONE);
1315 SetDrawBackgroundMask(REDRAW_FIELD);
1317 audio.sound_deactivated = FALSE;
1321 /* needed if last screen was the playing screen, invoked from level editor */
1322 if (level_editor_test_game)
1324 game_status = GAME_MODE_EDITOR;
1330 /* needed if last screen was the setup screen and fullscreen state changed */
1331 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1332 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1334 /* leveldir_current may be invalid (level group, parent link) */
1335 if (!validLevelSeries(leveldir_current))
1336 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1338 if (leveldir_current != leveldir_last_valid)
1339 levelset_has_changed = TRUE;
1341 /* store valid level series information */
1342 leveldir_last_valid = leveldir_current;
1344 init_last = init; /* switch to new busy animation */
1346 /* needed if last screen (level choice) changed graphics, sounds or music */
1347 ReloadCustomArtwork(0);
1349 if (redraw_mask & REDRAW_ALL)
1350 fade_mask = REDRAW_ALL;
1354 /* needed if different viewport properties defined for menues */
1355 ChangeViewportPropertiesIfNeeded();
1357 /* needed if last screen was the editor screen */
1358 UndrawSpecialEditorDoor();
1360 SetDrawtoField(DRAW_BACKBUFFER);
1362 if (CheckTitleScreen(levelset_has_changed))
1364 game_status = GAME_MODE_TITLE;
1371 /* level_nr may have been set to value over handicap with level editor */
1372 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1373 level_nr = leveldir_current->handicap_level;
1375 LoadLevel(level_nr);
1376 LoadScore(level_nr);
1378 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1380 if (fade_mask == REDRAW_ALL)
1385 InitializeMainControls();
1387 DrawCursorAndText_Main(-1, FALSE);
1388 DrawPreviewLevelInitial();
1390 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1393 if (TAPE_IS_EMPTY(tape))
1395 DrawCompleteVideoDisplay();
1400 /* create gadgets for main menu screen */
1401 FreeScreenGadgets();
1402 CreateScreenGadgets();
1404 /* map gadgets for main menu screen */
1406 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1408 /* copy actual game door content to door double buffer for OpenDoor() */
1409 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1411 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1413 DrawMaskedBorder(REDRAW_ALL);
1418 /* update screen area with special editor door */
1419 redraw_mask |= REDRAW_ALL;
1422 SetMouseCursor(CURSOR_DEFAULT);
1426 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1429 void DrawAndFadeInMainMenu(int fade_mask)
1431 DrawMainMenuExt(fade_mask, TRUE);
1436 DrawMainMenuExt(REDRAW_ALL, FALSE);
1439 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1440 static void gotoTopLevelDir()
1442 /* move upwards to top level directory */
1443 while (leveldir_current->node_parent)
1445 /* write a "path" into level tree for easy navigation to last level */
1446 if (leveldir_current->node_parent->node_group->cl_first == -1)
1448 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1449 int leveldir_pos = posTreeInfo(leveldir_current);
1450 int num_page_entries;
1451 int cl_first, cl_cursor;
1453 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1454 num_page_entries = num_leveldirs;
1456 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1458 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1459 cl_cursor = leveldir_pos - cl_first;
1461 leveldir_current->node_parent->node_group->cl_first = cl_first;
1462 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1465 leveldir_current = leveldir_current->node_parent;
1470 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1472 static unsigned int title_delay = 0;
1473 static int title_screen_nr = 0;
1474 static int last_sound = -1, last_music = -1;
1475 boolean return_to_main_menu = FALSE;
1476 boolean use_fading_main_menu = TRUE;
1477 struct TitleControlInfo *tci;
1478 struct TitleFadingInfo fading_default;
1479 struct TitleFadingInfo fading_last = fading;
1480 struct TitleFadingInfo fading_next;
1483 if (button == MB_MENU_INITIALIZE)
1486 title_screen_nr = 0;
1487 tci = &title_controls[title_screen_nr];
1489 last_sound = SND_UNDEFINED;
1490 last_music = MUS_UNDEFINED;
1492 if (game_status == GAME_MODE_INFO)
1494 if (num_title_screens == 0)
1496 DrawInfoScreen_NotAvailable("Title screen information:",
1497 "No title screen for this level set.");
1502 FadeSoundsAndMusic();
1504 FadeOut(REDRAW_ALL);
1508 DrawTitleScreenImage(tci->local_nr, tci->initial);
1510 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1512 fading_default = (tci->initial ? title_initial_default : title_default);
1514 fading = fading_next = getTitleFading(tci);
1516 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1517 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1519 fading.fade_mode = FADE_MODE_FADE;
1520 fading.fade_delay = fading_default.fade_delay;
1523 sound = getTitleSound(tci);
1524 music = getTitleMusic(tci);
1526 if (sound != last_sound)
1527 PlayMenuSoundExt(sound);
1528 if (music != last_music)
1529 PlayMenuMusicExt(music);
1534 SetMouseCursor(CURSOR_NONE);
1538 fading = fading_next;
1540 DelayReached(&title_delay, 0); /* reset delay counter */
1545 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1546 button = MB_MENU_CHOICE;
1548 if (button == MB_MENU_LEAVE)
1550 return_to_main_menu = TRUE;
1551 use_fading_main_menu = FALSE;
1553 else if (button == MB_MENU_CHOICE)
1555 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1557 FadeSetEnterScreen();
1559 info_mode = INFO_MODE_MAIN;
1560 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1566 tci = &title_controls[title_screen_nr];
1568 if (title_screen_nr < num_title_screens)
1570 sound = getTitleSound(tci);
1571 music = getTitleMusic(tci);
1573 if (sound == SND_UNDEFINED || sound != last_sound)
1575 if (music == MUS_UNDEFINED || music != last_music)
1578 FadeOut(REDRAW_ALL);
1581 DrawTitleScreenImage(tci->local_nr, tci->initial);
1583 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1585 fading_next = getTitleFading(tci);
1587 sound = getTitleSound(tci);
1588 music = getTitleMusic(tci);
1590 if (sound != last_sound)
1591 PlayMenuSoundExt(sound);
1592 if (music != last_music)
1593 PlayMenuMusicExt(music);
1598 /* last screen already faded out, next screen has no animation */
1599 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1600 fading_next.fade_mode == FADE_MODE_NONE)
1601 fading = fading_next;
1605 fading = fading_next;
1607 DelayReached(&title_delay, 0); /* reset delay counter */
1611 FadeSoundsAndMusic();
1613 return_to_main_menu = TRUE;
1617 if (return_to_main_menu)
1619 SetMouseCursor(CURSOR_DEFAULT);
1621 if (game_status == GAME_MODE_INFO)
1623 info_mode = INFO_MODE_MAIN;
1625 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1627 else /* default: return to main menu */
1629 game_status = GAME_MODE_MAIN;
1631 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1636 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1638 int old_level_nr = level_nr;
1641 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1642 new_level_nr = selected_level_nr;
1644 new_level_nr = old_level_nr + step * direction;
1646 if (new_level_nr < leveldir_current->first_level)
1647 new_level_nr = leveldir_current->first_level;
1648 if (new_level_nr > leveldir_current->last_level)
1649 new_level_nr = leveldir_current->last_level;
1651 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1653 /* skipping levels is only allowed when trying to skip single level */
1654 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1655 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1657 leveldir_current->handicap_level++;
1658 SaveLevelSetup_SeriesInfo();
1661 new_level_nr = leveldir_current->handicap_level;
1664 if (new_level_nr != old_level_nr)
1666 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1668 PlaySound(SND_MENU_ITEM_SELECTING);
1670 level_nr = new_level_nr;
1672 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1673 int2str(level_nr, menu.main.text.level_number.size),
1674 mci->pos_text->font);
1676 LoadLevel(level_nr);
1677 DrawPreviewLevelInitial();
1681 DrawCompleteVideoDisplay();
1683 /* needed because DrawPreviewLevelInitial() takes some time */
1685 /* SyncDisplay(); */
1689 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1691 static int choice = MAIN_CONTROL_GAME;
1695 if (button == MB_MENU_INITIALIZE)
1697 DrawCursorAndText_Main(choice, TRUE);
1702 if (mx || my) /* mouse input */
1706 for (i = 0; main_controls[i].nr != -1; i++)
1708 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1709 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1710 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1712 pos = main_controls[i].nr;
1718 else if (dx || dy) /* keyboard input */
1720 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1721 choice == MAIN_CONTROL_SETUP))
1722 button = MB_MENU_CHOICE;
1727 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1729 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1731 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1733 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1735 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1737 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1739 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1741 game_status = GAME_MODE_LEVELNR;
1743 ChangeViewportPropertiesIfNeeded();
1745 DrawChooseLevelNr();
1747 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1753 PlaySound(SND_MENU_ITEM_ACTIVATING);
1755 DrawCursorAndText_Main(choice, FALSE);
1756 DrawCursorAndText_Main(pos, TRUE);
1763 PlaySound(SND_MENU_ITEM_SELECTING);
1765 if (pos == MAIN_CONTROL_NAME)
1767 game_status = GAME_MODE_PSEUDO_TYPENAME;
1769 HandleTypeName(strlen(setup.player_name), 0);
1771 else if (pos == MAIN_CONTROL_LEVELS)
1775 game_status = GAME_MODE_LEVELS;
1777 SaveLevelSetup_LastSeries();
1778 SaveLevelSetup_SeriesInfo();
1780 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1784 ChangeViewportPropertiesIfNeeded();
1786 DrawChooseLevelSet();
1789 else if (pos == MAIN_CONTROL_SCORES)
1791 game_status = GAME_MODE_SCORES;
1793 ChangeViewportPropertiesIfNeeded();
1797 else if (pos == MAIN_CONTROL_EDITOR)
1799 if (leveldir_current->readonly &&
1800 !strEqual(setup.player_name, "Artsoft"))
1801 Request("This level is read only!", REQ_CONFIRM);
1803 CloseDoor(DOOR_CLOSE_2);
1805 game_status = GAME_MODE_EDITOR;
1807 FadeSetEnterScreen();
1811 else if (pos == MAIN_CONTROL_INFO)
1813 game_status = GAME_MODE_INFO;
1814 info_mode = INFO_MODE_MAIN;
1816 ChangeViewportPropertiesIfNeeded();
1820 else if (pos == MAIN_CONTROL_GAME)
1822 StartGameActions(options.network, setup.autorecord, level.random_seed);
1824 else if (pos == MAIN_CONTROL_SETUP)
1826 game_status = GAME_MODE_SETUP;
1827 setup_mode = SETUP_MODE_MAIN;
1829 ChangeViewportPropertiesIfNeeded();
1833 else if (pos == MAIN_CONTROL_QUIT)
1835 SaveLevelSetup_LastSeries();
1836 SaveLevelSetup_SeriesInfo();
1838 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1839 game_status = GAME_MODE_QUIT;
1846 /* ========================================================================= */
1847 /* info screen functions */
1848 /* ========================================================================= */
1850 static struct TokenInfo *info_info;
1851 static int num_info_info;
1853 static void execInfoTitleScreen()
1855 info_mode = INFO_MODE_TITLE;
1860 static void execInfoElements()
1862 info_mode = INFO_MODE_ELEMENTS;
1867 static void execInfoMusic()
1869 info_mode = INFO_MODE_MUSIC;
1874 static void execInfoCredits()
1876 info_mode = INFO_MODE_CREDITS;
1881 static void execInfoProgram()
1883 info_mode = INFO_MODE_PROGRAM;
1888 static void execInfoVersion()
1890 info_mode = INFO_MODE_VERSION;
1895 static void execInfoLevelSet()
1897 info_mode = INFO_MODE_LEVELSET;
1902 static void execExitInfo()
1904 game_status = GAME_MODE_MAIN;
1906 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1909 static struct TokenInfo info_info_main[] =
1911 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1912 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1913 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1914 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1915 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1916 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1917 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1918 { TYPE_EMPTY, NULL, "" },
1919 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1924 static void DrawCursorAndText_Info(int pos, boolean active)
1926 int xpos = MENU_SCREEN_START_XPOS;
1927 int ypos = MENU_SCREEN_START_YPOS + pos;
1928 int font_nr = FONT_MENU_1;
1931 font_nr = FONT_ACTIVE(font_nr);
1933 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1935 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1936 drawCursor(pos, active);
1939 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1944 CloseDoor(DOOR_CLOSE_2);
1946 /* (needed after displaying title screens which disable auto repeat) */
1947 KeyboardAutoRepeatOn();
1949 FadeSetLeaveScreen();
1953 if (fade_mask == REDRAW_ALL)
1957 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1962 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1964 info_info = info_info_main;
1967 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1969 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1970 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1971 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1972 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1973 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1974 initCursor(i, IMG_MENU_BUTTON);
1976 DrawCursorAndText_Info(i, FALSE);
1981 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1986 DrawMaskedBorder(fade_mask);
1993 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1995 static int choice_store[MAX_INFO_MODES];
1996 int choice = choice_store[info_mode]; /* always starts with 0 */
2000 if (button == MB_MENU_INITIALIZE)
2002 /* advance to first valid menu entry */
2003 while (choice < num_info_info &&
2004 info_info[choice].type & TYPE_SKIP_ENTRY)
2006 choice_store[info_mode] = choice;
2008 DrawCursorAndText_Info(choice, TRUE);
2012 else if (button == MB_MENU_LEAVE)
2014 for (y = 0; y < num_info_info; y++)
2016 if (info_info[y].type & TYPE_LEAVE_MENU)
2018 void (*menu_callback_function)(void) = info_info[y].value;
2022 menu_callback_function();
2024 break; /* absolutely needed because function changes 'info_info'! */
2031 if (mx || my) /* mouse input */
2033 x = (mx - mSX) / 32;
2034 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2036 else if (dx || dy) /* keyboard input */
2040 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2042 if (info_info[choice].type & menu_navigation_type ||
2043 info_info[choice].type & TYPE_ENTER_SCREEN ||
2044 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2045 info_info[choice].type & TYPE_YES_NO_AUTO)
2046 button = MB_MENU_CHOICE;
2051 /* jump to next non-empty menu entry (up or down) */
2052 while (y > 0 && y < num_info_info - 1 &&
2053 info_info[y].type & TYPE_SKIP_ENTRY)
2057 if (IN_VIS_MENU(x, y) &&
2058 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2064 PlaySound(SND_MENU_ITEM_ACTIVATING);
2066 DrawCursorAndText_Info(choice, FALSE);
2067 DrawCursorAndText_Info(y, TRUE);
2069 choice = choice_store[info_mode] = y;
2072 else if (!(info_info[y].type & TYPE_GHOSTED))
2074 PlaySound(SND_MENU_ITEM_SELECTING);
2076 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2078 void (*menu_callback_function)(void) = info_info[choice].value;
2080 FadeSetFromType(info_info[y].type);
2082 menu_callback_function();
2088 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2090 int ystart1 = mSY - SY + 100;
2091 int ystart2 = mSY - SY + 150;
2092 int ybottom = mSY - SY + SYSIZE - 20;
2094 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2096 FadeOut(REDRAW_FIELD);
2101 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2102 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2104 DrawTextSCentered(ybottom, FONT_TEXT_4,
2105 "Press any key or button for info menu");
2107 FadeIn(REDRAW_FIELD);
2110 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2112 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2113 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2114 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2115 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2116 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2117 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2118 int ystep = MENU_SCREEN_INFO_YSTEP;
2119 int element, action, direction;
2127 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2128 infoscreen_step[i] = infoscreen_frame[i] = 0;
2133 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2135 DrawTextSCentered(ybottom, FONT_TEXT_4,
2136 "Press any key or button for next page");
2142 while (helpanim_info[j].element != HELPANIM_LIST_END)
2144 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2149 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2158 j += infoscreen_step[i - start];
2160 element = helpanim_info[j].element;
2161 action = helpanim_info[j].action;
2162 direction = helpanim_info[j].direction;
2165 element = EL_UNKNOWN;
2167 if (action != -1 && direction != -1)
2168 graphic = el_act_dir2img(element, action, direction);
2169 else if (action != -1)
2170 graphic = el_act2img(element, action);
2171 else if (direction != -1)
2172 graphic = el_dir2img(element, direction);
2174 graphic = el2img(element);
2176 delay = helpanim_info[j++].delay;
2181 if (infoscreen_frame[i - start] == 0)
2184 infoscreen_frame[i - start] = delay - 1;
2188 sync_frame = delay - infoscreen_frame[i - start];
2189 infoscreen_frame[i - start]--;
2192 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2194 if (!infoscreen_frame[i - start])
2195 infoscreen_step[i - start] = 0;
2199 if (!infoscreen_frame[i - start])
2200 infoscreen_step[i - start]++;
2201 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2207 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2209 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2210 graphic, sync_frame, USE_MASKING);
2213 DrawInfoScreen_HelpText(element, action, direction, i - start);
2218 redraw_mask |= REDRAW_FIELD;
2223 static char *getHelpText(int element, int action, int direction)
2225 char token[MAX_LINE_LEN];
2227 strcpy(token, element_info[element].token_name);
2230 strcat(token, element_action_info[action].suffix);
2232 if (direction != -1)
2233 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2235 return getHashEntry(helptext_info, token);
2238 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2240 int font_nr = FONT_INFO_ELEMENTS;
2241 int font_width = getFontWidth(font_nr);
2242 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2243 int sy = mSY + 65 + 2 * 32 + 1;
2244 int ystep = TILEY + 4;
2245 int pad_x = sx - SX;
2246 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2247 int max_lines_per_text = 2;
2250 if (action != -1 && direction != -1) /* element.action.direction */
2251 text = getHelpText(element, action, direction);
2253 if (text == NULL && action != -1) /* element.action */
2254 text = getHelpText(element, action, -1);
2256 if (text == NULL && direction != -1) /* element.direction */
2257 text = getHelpText(element, -1, direction);
2259 if (text == NULL) /* base element */
2260 text = getHelpText(element, -1, -1);
2262 if (text == NULL) /* not found */
2263 text = "No description available";
2265 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2266 sy += getFontHeight(font_nr) / 2;
2268 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2269 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2270 TRUE, FALSE, FALSE);
2273 void DrawInfoScreen_TitleScreen()
2278 void HandleInfoScreen_TitleScreen(int button)
2280 HandleTitleScreen(0, 0, 0, 0, button);
2283 void DrawInfoScreen_Elements()
2285 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2287 FadeOut(REDRAW_FIELD);
2292 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2294 FadeIn(REDRAW_FIELD);
2299 void HandleInfoScreen_Elements(int button)
2301 static unsigned int info_delay = 0;
2302 static int num_anims;
2303 static int num_pages;
2305 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2308 if (button == MB_MENU_INITIALIZE)
2310 boolean new_element = TRUE;
2314 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2316 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2318 else if (new_element)
2321 new_element = FALSE;
2325 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2329 if (button == MB_MENU_LEAVE)
2331 PlaySound(SND_MENU_ITEM_SELECTING);
2333 info_mode = INFO_MODE_MAIN;
2338 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2340 if (button != MB_MENU_INITIALIZE)
2342 PlaySound(SND_MENU_ITEM_SELECTING);
2347 if (page >= num_pages)
2349 FadeSoundsAndMusic();
2351 info_mode = INFO_MODE_MAIN;
2352 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2358 FadeSetNextScreen();
2360 if (button != MB_MENU_INITIALIZE)
2361 FadeOut(REDRAW_FIELD);
2363 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2365 if (button != MB_MENU_INITIALIZE)
2366 FadeIn(REDRAW_FIELD);
2370 if (DelayReached(&info_delay, GameFrameDelay))
2371 if (page < num_pages)
2372 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2374 PlayMenuSoundIfLoop();
2378 void DrawInfoScreen_Music()
2380 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2382 FadeOut(REDRAW_FIELD);
2389 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2391 FadeIn(REDRAW_FIELD);
2394 void HandleInfoScreen_Music(int button)
2396 static struct MusicFileInfo *list = NULL;
2397 int ystart1 = mSY - SY + 100;
2398 int ystart2 = mSY - SY + 150;
2399 int ybottom = mSY - SY + SYSIZE - 20;
2402 if (button == MB_MENU_INITIALIZE)
2404 list = music_file_info;
2408 FadeSoundsAndMusic();
2413 DrawTextSCentered(ystart1, FONT_TEXT_1,
2414 "No music info for this level set.");
2416 DrawTextSCentered(ybottom, FONT_TEXT_4,
2417 "Press any key or button for info menu");
2423 if (button == MB_MENU_LEAVE)
2425 PlaySound(SND_MENU_ITEM_SELECTING);
2427 FadeSoundsAndMusic();
2429 info_mode = INFO_MODE_MAIN;
2434 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2438 if (button != MB_MENU_INITIALIZE)
2440 PlaySound(SND_MENU_ITEM_SELECTING);
2448 FadeSoundsAndMusic();
2450 info_mode = INFO_MODE_MAIN;
2451 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2456 FadeSoundsAndMusic();
2458 if (list != music_file_info)
2459 FadeSetNextScreen();
2461 if (button != MB_MENU_INITIALIZE)
2462 FadeOut(REDRAW_FIELD);
2469 int sound = list->music;
2471 if (sound_info[sound].loop)
2472 PlaySoundLoop(sound);
2476 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2480 PlayMusic(list->music);
2482 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2485 if (!strEqual(list->title, UNKNOWN_NAME))
2487 if (!strEqual(list->title_header, UNKNOWN_NAME))
2488 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2490 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2493 if (!strEqual(list->artist, UNKNOWN_NAME))
2495 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2496 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2498 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2500 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2503 if (!strEqual(list->album, UNKNOWN_NAME))
2505 if (!strEqual(list->album_header, UNKNOWN_NAME))
2506 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2508 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2510 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2513 if (!strEqual(list->year, UNKNOWN_NAME))
2515 if (!strEqual(list->year_header, UNKNOWN_NAME))
2516 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2518 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2520 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2523 DrawTextSCentered(ybottom, FONT_TEXT_4,
2524 "Press any key or button for next page");
2526 if (button != MB_MENU_INITIALIZE)
2527 FadeIn(REDRAW_FIELD);
2530 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2531 PlaySoundLoop(list->music);
2534 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2536 int ystart1 = mSY - SY + 100;
2537 int ystart2 = mSY - SY + 150;
2538 int ybottom = mSY - SY + SYSIZE - 20;
2544 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2548 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2549 "Special thanks to");
2550 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2552 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2554 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2555 "\"Boulder Dash\"");
2556 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2558 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2560 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2562 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2563 "First Star Software");
2565 else if (screen_nr == 1)
2567 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2568 "Special thanks to");
2569 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2570 "Klaus Heinz & Volker Wertich");
2571 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2573 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2574 "\"Emerald Mine\"");
2575 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2577 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2579 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2581 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2584 else if (screen_nr == 2)
2586 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2587 "Special thanks to");
2588 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2589 "Michael Stopp & Philip Jespersen");
2590 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2592 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2594 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2596 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2598 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2600 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2601 "Digital Integration");
2603 else if (screen_nr == 3)
2605 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2606 "Special thanks to");
2607 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2608 "Hiroyuki Imabayashi");
2609 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2611 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2613 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2615 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2617 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2619 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2622 else if (screen_nr == 4)
2624 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2625 "Special thanks to");
2626 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2628 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2630 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2631 "J\xfcrgen Bonhagen");
2632 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2633 "for the continuous creation");
2634 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2635 "of outstanding level sets");
2637 else if (screen_nr == 5)
2639 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2641 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2643 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2644 "for ideas and inspiration by");
2645 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2648 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2650 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2652 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2653 "for ideas and inspiration by");
2654 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2657 else if (screen_nr == 6)
2659 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2661 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2664 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2665 "for the code base used for the");
2666 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2667 "native Emerald Mine engine");
2669 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2670 "for the new Emerald Mine engine");
2673 else if (screen_nr == 7)
2675 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2677 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2679 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2680 "for the initial DOS port");
2682 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2684 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2686 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2687 "for some additional toons");
2689 else if (screen_nr == 8)
2691 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2692 "And not to forget:");
2693 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2695 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2696 "All those who contributed");
2697 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2698 "levels to this game");
2699 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2703 DrawTextSCentered(ybottom, FONT_TEXT_4,
2704 "Press any key or button for next page");
2707 void DrawInfoScreen_Credits()
2709 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2711 FadeSoundsAndMusic();
2713 FadeOut(REDRAW_FIELD);
2715 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2717 FadeIn(REDRAW_FIELD);
2720 void HandleInfoScreen_Credits(int button)
2722 static int screen_nr = 0;
2723 int num_screens = 9;
2725 if (button == MB_MENU_INITIALIZE)
2729 // DrawInfoScreen_CreditsScreen(screen_nr);
2732 if (button == MB_MENU_LEAVE)
2734 PlaySound(SND_MENU_ITEM_SELECTING);
2736 info_mode = INFO_MODE_MAIN;
2741 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2743 if (button != MB_MENU_INITIALIZE)
2745 PlaySound(SND_MENU_ITEM_SELECTING);
2750 if (screen_nr >= num_screens)
2752 FadeSoundsAndMusic();
2754 info_mode = INFO_MODE_MAIN;
2755 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2761 FadeSetNextScreen();
2763 if (button != MB_MENU_INITIALIZE)
2764 FadeOut(REDRAW_FIELD);
2766 DrawInfoScreen_CreditsScreen(screen_nr);
2768 if (button != MB_MENU_INITIALIZE)
2769 FadeIn(REDRAW_FIELD);
2773 PlayMenuSoundIfLoop();
2777 void DrawInfoScreen_Program()
2779 int ystart1 = mSY - SY + 100;
2780 int ystart2 = mSY - SY + 150;
2781 int ybottom = mSY - SY + SYSIZE - 20;
2784 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2786 FadeOut(REDRAW_FIELD);
2791 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2793 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2794 "This game is Freeware!");
2795 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2796 "If you like it, send e-mail to:");
2797 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2798 PROGRAM_EMAIL_STRING);
2799 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2800 "More information and levels:");
2801 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2802 PROGRAM_WEBSITE_STRING);
2803 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2804 "If you have created new levels,");
2805 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2806 "send them to me to include them!");
2807 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2810 DrawTextSCentered(ybottom, FONT_TEXT_4,
2811 "Press any key or button for info menu");
2813 FadeIn(REDRAW_FIELD);
2816 void HandleInfoScreen_Program(int button)
2818 if (button == MB_MENU_LEAVE)
2820 PlaySound(SND_MENU_ITEM_SELECTING);
2822 info_mode = INFO_MODE_MAIN;
2827 else if (button == MB_MENU_CHOICE)
2829 PlaySound(SND_MENU_ITEM_SELECTING);
2831 FadeSoundsAndMusic();
2833 info_mode = INFO_MODE_MAIN;
2834 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2838 PlayMenuSoundIfLoop();
2842 void DrawInfoScreen_Version()
2844 int font_header = FONT_TEXT_3;
2845 int font_text = FONT_TEXT_2;
2846 int xstep = getFontWidth(font_text);
2847 int ystep = getFontHeight(font_text);
2848 int ystart1 = mSY - SY + 100;
2849 int ystart2 = mSY - SY + 150;
2850 int ybottom = mSY - SY + SYSIZE - 20;
2851 int xstart1 = mSX - SX + 2 * xstep;
2852 int xstart2 = mSX - SX + 18 * xstep;
2853 int xstart3 = mSX - SX + 28 * xstep;
2854 SDL_version sdl_version_compiled;
2855 const SDL_version *sdl_version_linked;
2856 int driver_name_len = 10;
2857 #if defined(TARGET_SDL2)
2858 SDL_version sdl_version_linked_ext;
2859 const char *driver_name = NULL;
2861 char driver_name[driver_name_len];
2864 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2866 FadeOut(REDRAW_FIELD);
2871 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2873 DrawTextF(xstart1, ystart2, font_header, "Name");
2874 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2877 DrawTextF(xstart1, ystart2, font_header, "Version");
2878 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
2881 DrawTextF(xstart1, ystart2, font_header, "Platform");
2882 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2885 DrawTextF(xstart1, ystart2, font_header, "Target");
2886 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2889 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2890 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2892 ystart2 += 3 * ystep;
2893 DrawTextF(xstart1, ystart2, font_header, "Library");
2894 DrawTextF(xstart2, ystart2, font_header, "compiled");
2895 DrawTextF(xstart3, ystart2, font_header, "linked");
2897 SDL_VERSION(&sdl_version_compiled);
2898 #if defined(TARGET_SDL2)
2899 SDL_GetVersion(&sdl_version_linked_ext);
2900 sdl_version_linked = &sdl_version_linked_ext;
2902 sdl_version_linked = SDL_Linked_Version();
2905 ystart2 += 2 * ystep;
2906 DrawTextF(xstart1, ystart2, font_text, "SDL");
2907 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2908 sdl_version_compiled.major,
2909 sdl_version_compiled.minor,
2910 sdl_version_compiled.patch);
2911 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2912 sdl_version_linked->major,
2913 sdl_version_linked->minor,
2914 sdl_version_linked->patch);
2916 SDL_IMAGE_VERSION(&sdl_version_compiled);
2917 sdl_version_linked = IMG_Linked_Version();
2920 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2921 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2922 sdl_version_compiled.major,
2923 sdl_version_compiled.minor,
2924 sdl_version_compiled.patch);
2925 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2926 sdl_version_linked->major,
2927 sdl_version_linked->minor,
2928 sdl_version_linked->patch);
2930 SDL_MIXER_VERSION(&sdl_version_compiled);
2931 sdl_version_linked = Mix_Linked_Version();
2934 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2935 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2936 sdl_version_compiled.major,
2937 sdl_version_compiled.minor,
2938 sdl_version_compiled.patch);
2939 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2940 sdl_version_linked->major,
2941 sdl_version_linked->minor,
2942 sdl_version_linked->patch);
2944 SDL_NET_VERSION(&sdl_version_compiled);
2945 sdl_version_linked = SDLNet_Linked_Version();
2948 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2949 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2950 sdl_version_compiled.major,
2951 sdl_version_compiled.minor,
2952 sdl_version_compiled.patch);
2953 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2954 sdl_version_linked->major,
2955 sdl_version_linked->minor,
2956 sdl_version_linked->patch);
2958 ystart2 += 3 * ystep;
2959 DrawTextF(xstart1, ystart2, font_header, "Driver");
2960 DrawTextF(xstart2, ystart2, font_header, "Requested");
2961 DrawTextF(xstart3, ystart2, font_header, "Used");
2963 #if defined(TARGET_SDL2)
2964 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
2966 SDL_VideoDriverName(driver_name, driver_name_len);
2969 ystart2 += 2 * ystep;
2970 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2971 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2972 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2974 #if defined(TARGET_SDL2)
2975 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
2977 SDL_AudioDriverName(driver_name, driver_name_len);
2981 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2982 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2983 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2985 DrawTextSCentered(ybottom, FONT_TEXT_4,
2986 "Press any key or button for info menu");
2988 FadeIn(REDRAW_FIELD);
2991 void HandleInfoScreen_Version(int button)
2993 if (button == MB_MENU_LEAVE)
2995 PlaySound(SND_MENU_ITEM_SELECTING);
2997 info_mode = INFO_MODE_MAIN;
3002 else if (button == MB_MENU_CHOICE)
3004 PlaySound(SND_MENU_ITEM_SELECTING);
3006 FadeSoundsAndMusic();
3008 info_mode = INFO_MODE_MAIN;
3009 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3013 PlayMenuSoundIfLoop();
3017 void DrawInfoScreen_LevelSet()
3019 struct TitleMessageInfo *tmi = &readme;
3020 char *filename = getLevelSetInfoFilename();
3022 /* if chars set to "-1", automatically determine by text and font width */
3023 if (tmi->chars == -1)
3024 tmi->chars = tmi->width / getFontWidth(tmi->font);
3026 tmi->width = tmi->chars * getFontWidth(tmi->font);
3028 /* if lines set to "-1", automatically determine by text and font height */
3029 if (tmi->lines == -1)
3030 tmi->lines = tmi->height / getFontHeight(tmi->font);
3032 tmi->height = tmi->lines * getFontHeight(tmi->font);
3034 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3036 FadeOut(REDRAW_FIELD);
3041 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3043 if (filename != NULL)
3044 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3045 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3046 tmi->autowrap, tmi->centered, tmi->parse_comments);
3048 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3049 "No information for this level set.");
3051 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3052 "Press any key or button for info menu");
3054 FadeIn(REDRAW_FIELD);
3057 void HandleInfoScreen_LevelSet(int button)
3059 if (button == MB_MENU_LEAVE)
3061 PlaySound(SND_MENU_ITEM_SELECTING);
3063 info_mode = INFO_MODE_MAIN;
3068 else if (button == MB_MENU_CHOICE)
3070 PlaySound(SND_MENU_ITEM_SELECTING);
3072 FadeSoundsAndMusic();
3074 info_mode = INFO_MODE_MAIN;
3075 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3079 PlayMenuSoundIfLoop();
3083 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3085 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3087 if (info_mode == INFO_MODE_TITLE)
3088 DrawInfoScreen_TitleScreen();
3089 else if (info_mode == INFO_MODE_ELEMENTS)
3090 DrawInfoScreen_Elements();
3091 else if (info_mode == INFO_MODE_MUSIC)
3092 DrawInfoScreen_Music();
3093 else if (info_mode == INFO_MODE_CREDITS)
3094 DrawInfoScreen_Credits();
3095 else if (info_mode == INFO_MODE_PROGRAM)
3096 DrawInfoScreen_Program();
3097 else if (info_mode == INFO_MODE_VERSION)
3098 DrawInfoScreen_Version();
3099 else if (info_mode == INFO_MODE_LEVELSET)
3100 DrawInfoScreen_LevelSet();
3102 DrawInfoScreen_Main(fade_mask, do_fading);
3104 if (info_mode != INFO_MODE_MAIN &&
3105 info_mode != INFO_MODE_TITLE &&
3106 info_mode != INFO_MODE_MUSIC)
3113 void DrawAndFadeInInfoScreen(int fade_mask)
3115 DrawInfoScreenExt(fade_mask, TRUE);
3118 void DrawInfoScreen()
3120 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3123 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3125 if (info_mode == INFO_MODE_TITLE)
3126 HandleInfoScreen_TitleScreen(button);
3127 else if (info_mode == INFO_MODE_ELEMENTS)
3128 HandleInfoScreen_Elements(button);
3129 else if (info_mode == INFO_MODE_MUSIC)
3130 HandleInfoScreen_Music(button);
3131 else if (info_mode == INFO_MODE_CREDITS)
3132 HandleInfoScreen_Credits(button);
3133 else if (info_mode == INFO_MODE_PROGRAM)
3134 HandleInfoScreen_Program(button);
3135 else if (info_mode == INFO_MODE_VERSION)
3136 HandleInfoScreen_Version(button);
3137 else if (info_mode == INFO_MODE_LEVELSET)
3138 HandleInfoScreen_LevelSet(button);
3140 HandleInfoScreen_Main(mx, my, dx, dy, button);
3144 /* ========================================================================= */
3145 /* type name functions */
3146 /* ========================================================================= */
3148 void HandleTypeName(int newxpos, Key key)
3150 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3151 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3152 struct TextPosInfo *pos = mci->pos_input;
3153 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3154 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3155 static int xpos = 0;
3156 int font_nr = pos->font;
3157 int font_active_nr = FONT_ACTIVE(font_nr);
3158 int font_width = getFontWidth(font_active_nr);
3159 char key_char = getValidConfigValueChar(getCharFromKey(key));
3160 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3161 boolean is_active = TRUE;
3163 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3167 strcpy(last_player_name, setup.player_name);
3171 #if defined(TARGET_SDL2)
3172 SDL_StartTextInput();
3175 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3177 setup.player_name[xpos] = key_char;
3178 setup.player_name[xpos + 1] = 0;
3182 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3186 setup.player_name[xpos] = 0;
3188 else if (key == KSYM_Return && xpos > 0)
3194 game_status = GAME_MODE_MAIN;
3196 else if (key == KSYM_Escape)
3198 strcpy(setup.player_name, last_player_name);
3202 game_status = GAME_MODE_MAIN;
3207 pos->width = (strlen(setup.player_name) + 1) * font_width;
3208 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3210 DrawText(startx, starty, setup.player_name, font_active_nr);
3211 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3215 pos->width = strlen(setup.player_name) * font_width;
3216 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3218 DrawText(startx, starty, setup.player_name, font_nr);
3220 #if defined(TARGET_SDL2)
3221 SDL_StopTextInput();
3227 /* ========================================================================= */
3228 /* tree menu functions */
3229 /* ========================================================================= */
3231 static void DrawChooseTree(TreeInfo **ti_ptr)
3235 FreeScreenGadgets();
3236 CreateScreenGadgets();
3238 CloseDoor(DOOR_CLOSE_2);
3240 FadeOut(REDRAW_FIELD);
3244 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3245 MapScreenTreeGadgets(*ti_ptr);
3247 FadeIn(REDRAW_FIELD);
3252 static void AdjustScrollbar(int id, int items_max, int items_visible,
3255 struct GadgetInfo *gi = screen_gadget[id];
3257 if (item_position > items_max - items_visible)
3258 item_position = items_max - items_visible;
3260 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3261 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3262 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3265 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3267 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3271 static void clearMenuListArea()
3273 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3275 /* correct scrollbar position if placed outside menu (playfield) area */
3276 if (scrollbar_xpos > SC_SCROLLBAR_XPOS)
3277 scrollbar_xpos = SC_SCROLLBAR_XPOS;
3279 /* clear menu list area, but not title or scrollbar */
3280 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3281 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
3284 static void drawChooseTreeList(int first_entry, int num_page_entries,
3288 char *title_string = NULL;
3289 int yoffset_sets = MENU_TITLE1_YPOS;
3290 int yoffset_setup = 16;
3291 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3292 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3293 int last_game_status = game_status; /* save current game status */
3295 title_string = ti->infotext;
3297 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3299 clearMenuListArea();
3301 for (i = 0; i < num_page_entries; i++)
3303 TreeInfo *node, *node_first;
3304 int entry_pos = first_entry + i;
3305 int xpos = MENU_SCREEN_START_XPOS;
3306 int ypos = MENU_SCREEN_START_YPOS + i;
3307 int startx = mSX + xpos * 32;
3308 int starty = mSY + ypos * 32;
3309 int font_nr = FONT_TEXT_1;
3310 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3311 int startx_text = startx + font_xoffset;
3312 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3313 int text_size = startx_scrollbar - startx_text;
3314 int max_buffer_len = text_size / getFontWidth(font_nr);
3315 char buffer[max_buffer_len + 1];
3317 node_first = getTreeInfoFirstGroupEntry(ti);
3318 node = getTreeInfoFromPos(node_first, entry_pos);
3320 strncpy(buffer, node->name, max_buffer_len);
3321 buffer[max_buffer_len] = '\0';
3323 DrawText(startx, starty, buffer, font_nr + node->color);
3325 if (node->parent_link)
3326 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3327 else if (node->level_group)
3328 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3330 initCursor(i, IMG_MENU_BUTTON);
3333 game_status = last_game_status; /* restore current game status */
3335 redraw_mask |= REDRAW_FIELD;
3338 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3340 TreeInfo *node, *node_first;
3341 int x, last_redraw_mask = redraw_mask;
3342 int ypos = MENU_TITLE2_YPOS;
3343 int font_nr = FONT_TITLE_2;
3345 if (ti->type == TREE_TYPE_LEVEL_NR)
3346 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3348 if (ti->type != TREE_TYPE_LEVEL_DIR)
3351 node_first = getTreeInfoFirstGroupEntry(ti);
3352 node = getTreeInfoFromPos(node_first, entry_pos);
3354 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3356 if (node->parent_link)
3357 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3358 node->node_parent->name);
3359 else if (node->level_group)
3360 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3362 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3363 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3364 node->levels, (node->levels > 1 ? "levels" : "level"),
3367 /* let BackToFront() redraw only what is needed */
3368 redraw_mask = last_redraw_mask | REDRAW_TILES;
3369 for (x = 0; x < SCR_FIELDX; x++)
3370 MarkTileDirty(x, 1);
3373 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3376 TreeInfo *ti = *ti_ptr;
3378 int y = ti->cl_cursor;
3379 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3380 int num_entries = numTreeInfoInGroup(ti);
3381 int num_page_entries;
3382 int last_game_status = game_status; /* save current game status */
3383 boolean position_set_by_scrollbar = (dx == 999);
3385 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3386 num_page_entries = num_entries;
3388 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3390 game_status = last_game_status; /* restore current game status */
3392 if (button == MB_MENU_INITIALIZE)
3394 int num_entries = numTreeInfoInGroup(ti);
3395 int entry_pos = posTreeInfo(ti);
3397 if (ti->cl_first == -1)
3399 /* only on initialization */
3400 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3401 ti->cl_cursor = entry_pos - ti->cl_first;
3403 else if (ti->cl_cursor >= num_page_entries ||
3404 (num_entries > num_page_entries &&
3405 num_entries - ti->cl_first < num_page_entries))
3407 /* only after change of list size (by custom graphic configuration) */
3408 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3409 ti->cl_cursor = entry_pos - ti->cl_first;
3412 if (position_set_by_scrollbar)
3415 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3418 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3419 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3420 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3424 else if (button == MB_MENU_LEAVE)
3428 PlaySound(SND_MENU_ITEM_SELECTING);
3430 if (ti->node_parent)
3432 *ti_ptr = ti->node_parent;
3433 DrawChooseTree(ti_ptr);
3435 else if (game_status == GAME_MODE_SETUP)
3437 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3438 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3440 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3441 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3442 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3443 execSetupGraphics();
3444 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3445 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3446 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3448 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3449 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3450 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3457 if (game_status == GAME_MODE_LEVELNR)
3459 int new_level_nr = atoi(level_number_current->identifier);
3461 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3464 game_status = GAME_MODE_MAIN;
3466 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3472 if (mx || my) /* mouse input */
3474 int last_game_status = game_status; /* save current game status */
3476 x = (mx - mSX) / 32;
3477 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3479 game_status = last_game_status; /* restore current game status */
3481 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3483 /* move cursor instead of scrolling when already at start/end of list */
3484 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3486 else if (dy == +1 * SCROLL_LINE &&
3487 ti->cl_first + num_page_entries == num_entries)
3490 /* handle scrolling screen one line or page */
3491 if (ti->cl_cursor + dy < 0 ||
3492 ti->cl_cursor + dy > num_page_entries - 1)
3494 boolean redraw = FALSE;
3496 if (ABS(dy) == SCROLL_PAGE)
3497 step = num_page_entries - 1;
3499 if (dy < 0 && ti->cl_first > 0)
3501 /* scroll page/line up */
3503 ti->cl_first -= step;
3504 if (ti->cl_first < 0)
3509 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3511 /* scroll page/line down */
3513 ti->cl_first += step;
3514 if (ti->cl_first + num_page_entries > num_entries)
3515 ti->cl_first = MAX(0, num_entries - num_page_entries);
3522 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3523 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3524 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3526 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3534 /* handle moving cursor one line */
3535 y = ti->cl_cursor + dy;
3540 TreeInfo *node_first, *node_cursor;
3541 int entry_pos = ti->cl_first + y;
3543 node_first = getTreeInfoFirstGroupEntry(ti);
3544 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3546 if (node_cursor->node_group)
3550 PlaySound(SND_MENU_ITEM_SELECTING);
3552 node_cursor->cl_first = ti->cl_first;
3553 node_cursor->cl_cursor = ti->cl_cursor;
3554 *ti_ptr = node_cursor->node_group;
3555 DrawChooseTree(ti_ptr);
3560 else if (dx == -1 && ti->node_parent)
3564 PlaySound(SND_MENU_ITEM_SELECTING);
3566 *ti_ptr = ti->node_parent;
3567 DrawChooseTree(ti_ptr);
3572 if (!anyScrollbarGadgetActive() &&
3573 IN_VIS_MENU(x, y) &&
3574 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3575 y >= 0 && y < num_page_entries)
3579 if (y != ti->cl_cursor)
3581 PlaySound(SND_MENU_ITEM_ACTIVATING);
3583 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3584 drawChooseTreeCursor(y, TRUE);
3585 drawChooseTreeInfo(ti->cl_first + y, ti);
3592 TreeInfo *node_first, *node_cursor;
3593 int entry_pos = ti->cl_first + y;
3595 PlaySound(SND_MENU_ITEM_SELECTING);
3597 node_first = getTreeInfoFirstGroupEntry(ti);
3598 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3600 if (node_cursor->node_group)
3604 node_cursor->cl_first = ti->cl_first;
3605 node_cursor->cl_cursor = ti->cl_cursor;
3606 *ti_ptr = node_cursor->node_group;
3607 DrawChooseTree(ti_ptr);
3609 else if (node_cursor->parent_link)
3613 *ti_ptr = node_cursor->node_parent;
3614 DrawChooseTree(ti_ptr);
3620 node_cursor->cl_first = ti->cl_first;
3621 node_cursor->cl_cursor = ti->cl_cursor;
3622 *ti_ptr = node_cursor;
3624 if (ti->type == TREE_TYPE_LEVEL_DIR)
3626 LoadLevelSetup_SeriesInfo();
3628 SaveLevelSetup_LastSeries();
3629 SaveLevelSetup_SeriesInfo();
3633 if (game_status == GAME_MODE_SETUP)
3635 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3636 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3638 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3639 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3640 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3641 execSetupGraphics();
3642 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3643 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3644 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3646 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3647 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3648 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3655 if (game_status == GAME_MODE_LEVELNR)
3657 int new_level_nr = atoi(level_number_current->identifier);
3659 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3662 game_status = GAME_MODE_MAIN;
3671 void DrawChooseLevelSet()
3673 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3675 DrawChooseTree(&leveldir_current);
3681 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3683 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3686 void DrawChooseLevelNr()
3690 if (level_number != NULL)
3692 freeTreeInfo(level_number);
3694 level_number = NULL;
3697 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3699 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3700 char identifier[32], name[32];
3703 /* temporarily load level info to get level name */
3704 LoadLevelInfoOnly(i);
3706 ti->node_top = &level_number;
3707 ti->sort_priority = 10000 + value;
3708 ti->color = (level.no_valid_file ? FC_BLUE :
3709 LevelStats_getSolved(i) ? FC_GREEN :
3710 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3712 sprintf(identifier, "%d", value);
3713 sprintf(name, "%03d: %s", value,
3714 (level.no_valid_file ? "(no file)" : level.name));
3716 setString(&ti->identifier, identifier);
3717 setString(&ti->name, name);
3718 setString(&ti->name_sorting, name);
3720 pushTreeInfo(&level_number, ti);
3723 /* sort level number values to start with lowest level number */
3724 sortTreeInfo(&level_number);
3726 /* set current level number to current level number */
3727 level_number_current =
3728 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3730 /* if that also fails, set current level number to first available level */
3731 if (level_number_current == NULL)
3732 level_number_current = level_number;
3734 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3736 DrawChooseTree(&level_number_current);
3742 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3744 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3747 void DrawHallOfFame(int highlight_position)
3750 FadeSoundsAndMusic();
3752 /* (this is needed when called from GameEnd() after winning a game) */
3753 KeyboardAutoRepeatOn();
3756 /* (this is needed when called from GameEnd() after winning a game) */
3757 SetDrawDeactivationMask(REDRAW_NONE);
3758 SetDrawBackgroundMask(REDRAW_FIELD);
3760 CloseDoor(DOOR_CLOSE_2);
3762 if (highlight_position < 0)
3763 LoadScore(level_nr);
3765 FadeSetEnterScreen();
3767 FadeOut(REDRAW_FIELD);
3774 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3776 FadeIn(REDRAW_FIELD);
3779 static void drawHallOfFameList(int first_entry, int highlight_position)
3783 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3786 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3787 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3788 "HighScores of Level %d", level_nr);
3790 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3792 int entry = first_entry + i;
3793 boolean active = (entry == highlight_position);
3794 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3795 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3796 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3797 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3798 int dx1 = 3 * getFontWidth(font_nr1);
3799 int dx2 = dx1 + getFontWidth(font_nr1);
3800 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
3801 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
3802 int sy = mSY + 64 + i * 32;
3804 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3805 DrawText(mSX + dx1, sy, ".", font_nr1);
3807 for (j = 0; j < num_dots; j++)
3808 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
3810 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3811 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3813 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3816 redraw_mask |= REDRAW_FIELD;
3819 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3821 static int first_entry = 0;
3822 static int highlight_position = 0;
3823 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3825 if (button == MB_MENU_INITIALIZE)
3828 highlight_position = mx;
3829 drawHallOfFameList(first_entry, highlight_position);
3834 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3835 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3839 if (first_entry > 0)
3841 first_entry -= step;
3842 if (first_entry < 0)
3845 drawHallOfFameList(first_entry, highlight_position);
3850 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3852 first_entry += step;
3853 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3854 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3856 drawHallOfFameList(first_entry, highlight_position);
3859 else if (button == MB_MENU_LEAVE)
3861 PlaySound(SND_MENU_ITEM_SELECTING);
3863 FadeSound(SND_BACKGROUND_SCORES);
3865 game_status = GAME_MODE_MAIN;
3869 else if (button == MB_MENU_CHOICE)
3871 PlaySound(SND_MENU_ITEM_SELECTING);
3873 FadeSound(SND_BACKGROUND_SCORES);
3875 game_status = GAME_MODE_MAIN;
3877 DrawAndFadeInMainMenu(REDRAW_FIELD);
3880 if (game_status == GAME_MODE_SCORES)
3881 PlayMenuSoundIfLoop();
3885 /* ========================================================================= */
3886 /* setup screen functions */
3887 /* ========================================================================= */
3889 static struct TokenInfo *setup_info;
3890 static int num_setup_info; /* number of setup entries shown on screen */
3891 static int max_setup_info; /* total number of setup entries in list */
3893 static char *screen_mode_text;
3894 static char *window_size_text;
3895 static char *scaling_type_text;
3896 static char *scroll_delay_text;
3897 static char *game_speed_text;
3898 static char *graphics_set_name;
3899 static char *sounds_set_name;
3900 static char *music_set_name;
3901 static char *volume_simple_text;
3902 static char *volume_loops_text;
3903 static char *volume_music_text;
3904 static char *touch_controls_text;
3905 static char *move_distance_text;
3906 static char *drop_distance_text;
3908 static void execSetupMain()
3910 setup_mode = SETUP_MODE_MAIN;
3915 static void execSetupGame_setGameSpeeds()
3917 if (game_speeds == NULL)
3921 for (i = 0; game_speeds_list[i].value != -1; i++)
3923 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3924 char identifier[32], name[32];
3925 int value = game_speeds_list[i].value;
3926 char *text = game_speeds_list[i].text;
3928 ti->node_top = &game_speeds;
3929 ti->sort_priority = 10000 - value;
3931 sprintf(identifier, "%d", value);
3932 sprintf(name, "%s", text);
3934 setString(&ti->identifier, identifier);
3935 setString(&ti->name, name);
3936 setString(&ti->name_sorting, name);
3937 setString(&ti->infotext, "Game Speed");
3939 pushTreeInfo(&game_speeds, ti);
3942 /* sort game speed values to start with slowest game speed */
3943 sortTreeInfo(&game_speeds);
3945 /* set current game speed to configured game speed value */
3946 game_speed_current =
3947 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3949 /* if that fails, set current game speed to reliable default value */
3950 if (game_speed_current == NULL)
3951 game_speed_current =
3952 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3954 /* if that also fails, set current game speed to first available speed */
3955 if (game_speed_current == NULL)
3956 game_speed_current = game_speeds;
3959 setup.game_frame_delay = atoi(game_speed_current->identifier);
3961 /* needed for displaying game speed text instead of identifier */
3962 game_speed_text = game_speed_current->name;
3965 static void execSetupGame_setScrollDelays()
3967 if (scroll_delays == NULL)
3971 for (i = 0; scroll_delays_list[i].value != -1; i++)
3973 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3974 char identifier[32], name[32];
3975 int value = scroll_delays_list[i].value;
3976 char *text = scroll_delays_list[i].text;
3978 ti->node_top = &scroll_delays;
3979 ti->sort_priority = value;
3981 sprintf(identifier, "%d", value);
3982 sprintf(name, "%s", text);
3984 setString(&ti->identifier, identifier);
3985 setString(&ti->name, name);
3986 setString(&ti->name_sorting, name);
3987 setString(&ti->infotext, "Scaling Type");
3989 pushTreeInfo(&scroll_delays, ti);
3992 /* sort scaling type values to start with lowest scaling type value */
3993 sortTreeInfo(&scroll_delays);
3995 /* set current scaling type value to configured scaling type value */
3996 scroll_delay_current =
3997 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3999 /* if that fails, set current scaling type to reliable default value */
4000 if (scroll_delay_current == NULL)
4001 scroll_delay_current =
4002 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4004 /* if that also fails, set current scaling type to first available value */
4005 if (scroll_delay_current == NULL)
4006 scroll_delay_current = scroll_delays;
4009 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4011 /* needed for displaying scaling type text instead of identifier */
4012 scroll_delay_text = scroll_delay_current->name;
4015 static void execSetupGame()
4017 execSetupGame_setGameSpeeds();
4018 execSetupGame_setScrollDelays();
4020 setup_mode = SETUP_MODE_GAME;
4025 static void execSetupChooseGameSpeed()
4027 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4032 static void execSetupChooseScrollDelay()
4034 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4039 static void execSetupEditor()
4041 setup_mode = SETUP_MODE_EDITOR;
4046 static void execSetupGraphics_setWindowSizes(boolean update_list)
4048 if (window_sizes != NULL && update_list)
4050 freeTreeInfo(window_sizes);
4052 window_sizes = NULL;
4055 if (window_sizes == NULL)
4057 boolean current_window_size_found = FALSE;
4060 for (i = 0; window_sizes_list[i].value != -1; i++)
4062 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4063 char identifier[32], name[32];
4064 int value = window_sizes_list[i].value;
4065 char *text = window_sizes_list[i].text;
4067 ti->node_top = &window_sizes;
4068 ti->sort_priority = value;
4070 sprintf(identifier, "%d", value);
4071 sprintf(name, "%s", text);
4073 setString(&ti->identifier, identifier);
4074 setString(&ti->name, name);
4075 setString(&ti->name_sorting, name);
4076 setString(&ti->infotext, "Window Scaling");
4078 pushTreeInfo(&window_sizes, ti);
4080 if (value == setup.window_scaling_percent)
4081 current_window_size_found = TRUE;
4084 if (!current_window_size_found)
4086 // add entry for non-preset window scaling value
4088 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4089 char identifier[32], name[32];
4090 int value = setup.window_scaling_percent;
4092 ti->node_top = &window_sizes;
4093 ti->sort_priority = value;
4095 sprintf(identifier, "%d", value);
4096 sprintf(name, "%d %% (Current)", value);
4098 setString(&ti->identifier, identifier);
4099 setString(&ti->name, name);
4100 setString(&ti->name_sorting, name);
4101 setString(&ti->infotext, "Window Scaling");
4103 pushTreeInfo(&window_sizes, ti);
4106 /* sort window size values to start with lowest window size value */
4107 sortTreeInfo(&window_sizes);
4109 /* set current window size value to configured window size value */
4110 window_size_current =
4111 getTreeInfoFromIdentifier(window_sizes,
4112 i_to_a(setup.window_scaling_percent));
4114 /* if that fails, set current window size to reliable default value */
4115 if (window_size_current == NULL)
4116 window_size_current =
4117 getTreeInfoFromIdentifier(window_sizes,
4118 i_to_a(STD_WINDOW_SCALING_PERCENT));
4120 /* if that also fails, set current window size to first available value */
4121 if (window_size_current == NULL)
4122 window_size_current = window_sizes;
4125 setup.window_scaling_percent = atoi(window_size_current->identifier);
4127 /* needed for displaying window size text instead of identifier */
4128 window_size_text = window_size_current->name;
4131 static void execSetupGraphics_setScalingTypes()
4133 if (scaling_types == NULL)
4137 for (i = 0; scaling_types_list[i].value != NULL; i++)
4139 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4140 char identifier[32], name[32];
4141 char *value = scaling_types_list[i].value;
4142 char *text = scaling_types_list[i].text;
4144 ti->node_top = &scaling_types;
4145 ti->sort_priority = i;
4147 sprintf(identifier, "%s", value);
4148 sprintf(name, "%s", text);
4150 setString(&ti->identifier, identifier);
4151 setString(&ti->name, name);
4152 setString(&ti->name_sorting, name);
4153 setString(&ti->infotext, "Anti-Aliasing");
4155 pushTreeInfo(&scaling_types, ti);
4158 /* sort scaling type values to start with lowest scaling type value */
4159 sortTreeInfo(&scaling_types);
4161 /* set current scaling type value to configured scaling type value */
4162 scaling_type_current =
4163 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4165 /* if that fails, set current scaling type to reliable default value */
4166 if (scaling_type_current == NULL)
4167 scaling_type_current =
4168 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4170 /* if that also fails, set current scaling type to first available value */
4171 if (scaling_type_current == NULL)
4172 scaling_type_current = scaling_types;
4175 setup.window_scaling_quality = scaling_type_current->identifier;
4177 /* needed for displaying scaling type text instead of identifier */
4178 scaling_type_text = scaling_type_current->name;
4181 static void execSetupGraphics_setScreenModes()
4183 // if (screen_modes == NULL && video.fullscreen_available)
4184 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4188 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4190 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4191 char identifier[32], name[32];
4192 int x = video.fullscreen_modes[i].width;
4193 int y = video.fullscreen_modes[i].height;
4196 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4198 ti->node_top = &screen_modes;
4199 ti->sort_priority = x * 10000 + y;
4201 sprintf(identifier, "%dx%d", x, y);
4202 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4204 setString(&ti->identifier, identifier);
4205 setString(&ti->name, name);
4206 setString(&ti->name_sorting, name);
4207 setString(&ti->infotext, "Fullscreen Mode");
4209 pushTreeInfo(&screen_modes, ti);
4212 /* sort fullscreen modes to start with lowest available screen resolution */
4213 sortTreeInfo(&screen_modes);
4215 /* set current screen mode for fullscreen mode to configured setup value */
4216 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4217 setup.fullscreen_mode);
4219 /* if that fails, set current screen mode to reliable default value */
4220 if (screen_mode_current == NULL)
4221 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4222 DEFAULT_FULLSCREEN_MODE);
4224 /* if that also fails, set current screen mode to first available mode */
4225 if (screen_mode_current == NULL)
4226 screen_mode_current = screen_modes;
4228 if (screen_mode_current == NULL)
4229 video.fullscreen_available = FALSE;
4232 // if (video.fullscreen_available)
4233 if (screen_mode_current != NULL)
4235 setup.fullscreen_mode = screen_mode_current->identifier;
4237 /* needed for displaying screen mode name instead of identifier */
4238 screen_mode_text = screen_mode_current->name;
4242 static void execSetupGraphics()
4244 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4246 // update "setup.window_scaling_percent" from list selection
4247 execSetupGraphics_setWindowSizes(FALSE);
4251 // update list selection from "setup.window_scaling_percent"
4252 execSetupGraphics_setWindowSizes(TRUE);
4255 execSetupGraphics_setScalingTypes();
4256 execSetupGraphics_setScreenModes();
4258 setup_mode = SETUP_MODE_GRAPHICS;
4262 #if defined(TARGET_SDL2)
4263 // window scaling may have changed at this point
4264 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4266 // window scaling quality may have changed at this point
4267 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4268 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4272 #if !defined(PLATFORM_ANDROID)
4273 #if defined(TARGET_SDL2)
4274 static void execSetupChooseWindowSize()
4276 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4281 static void execSetupChooseScalingType()
4283 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4288 static void execSetupChooseScreenMode()
4290 if (!video.fullscreen_available)
4293 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4300 static void execSetupChooseVolumeSimple()
4302 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4307 static void execSetupChooseVolumeLoops()
4309 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4314 static void execSetupChooseVolumeMusic()
4316 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4321 static void execSetupSound()
4323 if (volumes_simple == NULL)
4327 for (i = 0; volumes_list[i].value != -1; i++)
4329 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4330 char identifier[32], name[32];
4331 int value = volumes_list[i].value;
4332 char *text = volumes_list[i].text;
4334 ti->node_top = &volumes_simple;
4335 ti->sort_priority = value;
4337 sprintf(identifier, "%d", value);
4338 sprintf(name, "%s", text);
4340 setString(&ti->identifier, identifier);
4341 setString(&ti->name, name);
4342 setString(&ti->name_sorting, name);
4343 setString(&ti->infotext, "Sound Volume");
4345 pushTreeInfo(&volumes_simple, ti);
4348 /* sort volume values to start with lowest volume value */
4349 sortTreeInfo(&volumes_simple);
4351 /* set current volume value to configured volume value */
4352 volume_simple_current =
4353 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4355 /* if that fails, set current volume to reliable default value */
4356 if (volume_simple_current == NULL)
4357 volume_simple_current =
4358 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4360 /* if that also fails, set current volume to first available value */
4361 if (volume_simple_current == NULL)
4362 volume_simple_current = volumes_simple;
4365 if (volumes_loops == NULL)
4369 for (i = 0; volumes_list[i].value != -1; i++)
4371 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4372 char identifier[32], name[32];
4373 int value = volumes_list[i].value;
4374 char *text = volumes_list[i].text;
4376 ti->node_top = &volumes_loops;
4377 ti->sort_priority = value;
4379 sprintf(identifier, "%d", value);
4380 sprintf(name, "%s", text);
4382 setString(&ti->identifier, identifier);
4383 setString(&ti->name, name);
4384 setString(&ti->name_sorting, name);
4385 setString(&ti->infotext, "Loops Volume");
4387 pushTreeInfo(&volumes_loops, ti);
4390 /* sort volume values to start with lowest volume value */
4391 sortTreeInfo(&volumes_loops);
4393 /* set current volume value to configured volume value */
4394 volume_loops_current =
4395 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4397 /* if that fails, set current volume to reliable default value */
4398 if (volume_loops_current == NULL)
4399 volume_loops_current =
4400 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4402 /* if that also fails, set current volume to first available value */
4403 if (volume_loops_current == NULL)
4404 volume_loops_current = volumes_loops;
4407 if (volumes_music == NULL)
4411 for (i = 0; volumes_list[i].value != -1; i++)
4413 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4414 char identifier[32], name[32];
4415 int value = volumes_list[i].value;
4416 char *text = volumes_list[i].text;
4418 ti->node_top = &volumes_music;
4419 ti->sort_priority = value;
4421 sprintf(identifier, "%d", value);
4422 sprintf(name, "%s", text);
4424 setString(&ti->identifier, identifier);
4425 setString(&ti->name, name);
4426 setString(&ti->name_sorting, name);
4427 setString(&ti->infotext, "Music Volume");
4429 pushTreeInfo(&volumes_music, ti);
4432 /* sort volume values to start with lowest volume value */
4433 sortTreeInfo(&volumes_music);
4435 /* set current volume value to configured volume value */
4436 volume_music_current =
4437 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4439 /* if that fails, set current volume to reliable default value */
4440 if (volume_music_current == NULL)
4441 volume_music_current =
4442 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4444 /* if that also fails, set current volume to first available value */
4445 if (volume_music_current == NULL)
4446 volume_music_current = volumes_music;
4449 setup.volume_simple = atoi(volume_simple_current->identifier);
4450 setup.volume_loops = atoi(volume_loops_current->identifier);
4451 setup.volume_music = atoi(volume_music_current->identifier);
4453 /* needed for displaying volume text instead of identifier */
4454 volume_simple_text = volume_simple_current->name;
4455 volume_loops_text = volume_loops_current->name;
4456 volume_music_text = volume_music_current->name;
4458 setup_mode = SETUP_MODE_SOUND;
4463 static void execSetupChooseTouchControls()
4465 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4470 static void execSetupChooseMoveDistance()
4472 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4477 static void execSetupChooseDropDistance()
4479 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4484 static void execSetupTouch()
4486 if (touch_controls == NULL)
4490 for (i = 0; touch_controls_list[i].value != NULL; i++)
4492 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4493 char identifier[32], name[32];
4494 char *value = touch_controls_list[i].value;
4495 char *text = touch_controls_list[i].text;
4497 ti->node_top = &touch_controls;
4498 ti->sort_priority = i;
4500 sprintf(identifier, "%s", value);
4501 sprintf(name, "%s", text);
4503 setString(&ti->identifier, identifier);
4504 setString(&ti->name, name);
4505 setString(&ti->name_sorting, name);
4506 setString(&ti->infotext, "Control Type");
4508 pushTreeInfo(&touch_controls, ti);
4511 /* sort touch control values to start with lowest touch control value */
4512 sortTreeInfo(&touch_controls);
4514 /* set current touch control value to configured touch control value */
4515 touch_control_current =
4516 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
4518 /* if that fails, set current touch control to reliable default value */
4519 if (touch_control_current == NULL)
4520 touch_control_current =
4521 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
4523 /* if that also fails, set current touch control to first available value */
4524 if (touch_control_current == NULL)
4525 touch_control_current = touch_controls;
4528 if (move_distances == NULL)
4532 for (i = 0; distances_list[i].value != -1; i++)
4534 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4535 char identifier[32], name[32];
4536 int value = distances_list[i].value;
4537 char *text = distances_list[i].text;
4539 ti->node_top = &move_distances;
4540 ti->sort_priority = value;
4542 sprintf(identifier, "%d", value);
4543 sprintf(name, "%s", text);
4545 setString(&ti->identifier, identifier);
4546 setString(&ti->name, name);
4547 setString(&ti->name_sorting, name);
4548 setString(&ti->infotext, "Move Distance");
4550 pushTreeInfo(&move_distances, ti);
4553 /* sort distance values to start with lowest distance value */
4554 sortTreeInfo(&move_distances);
4556 /* set current distance value to configured distance value */
4557 move_distance_current =
4558 getTreeInfoFromIdentifier(move_distances,
4559 i_to_a(setup.touch.move_distance));
4561 /* if that fails, set current distance to reliable default value */
4562 if (move_distance_current == NULL)
4563 move_distance_current =
4564 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
4566 /* if that also fails, set current distance to first available value */
4567 if (move_distance_current == NULL)
4568 move_distance_current = move_distances;
4571 if (drop_distances == NULL)
4575 for (i = 0; distances_list[i].value != -1; i++)
4577 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4578 char identifier[32], name[32];
4579 int value = distances_list[i].value;
4580 char *text = distances_list[i].text;
4582 ti->node_top = &drop_distances;
4583 ti->sort_priority = value;
4585 sprintf(identifier, "%d", value);
4586 sprintf(name, "%s", text);
4588 setString(&ti->identifier, identifier);
4589 setString(&ti->name, name);
4590 setString(&ti->name_sorting, name);
4591 setString(&ti->infotext, "Drop Distance");
4593 pushTreeInfo(&drop_distances, ti);
4596 /* sort distance values to start with lowest distance value */
4597 sortTreeInfo(&drop_distances);
4599 /* set current distance value to configured distance value */
4600 drop_distance_current =
4601 getTreeInfoFromIdentifier(drop_distances,
4602 i_to_a(setup.touch.drop_distance));
4604 /* if that fails, set current distance to reliable default value */
4605 if (drop_distance_current == NULL)
4606 drop_distance_current =
4607 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
4609 /* if that also fails, set current distance to first available value */
4610 if (drop_distance_current == NULL)
4611 drop_distance_current = drop_distances;
4614 setup.touch.control_type = touch_control_current->identifier;
4615 setup.touch.move_distance = atoi(move_distance_current->identifier);
4616 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
4618 /* needed for displaying volume text instead of identifier */
4619 touch_controls_text = touch_control_current->name;
4620 move_distance_text = move_distance_current->name;
4621 drop_distance_text = drop_distance_current->name;
4623 setup_mode = SETUP_MODE_TOUCH;
4628 static void execSetupArtwork()
4631 printf("::: '%s', '%s', '%s'\n",
4632 artwork.gfx_current->subdir,
4633 artwork.gfx_current->fullpath,
4634 artwork.gfx_current->basepath);
4637 setup.graphics_set = artwork.gfx_current->identifier;
4638 setup.sounds_set = artwork.snd_current->identifier;
4639 setup.music_set = artwork.mus_current->identifier;
4641 /* needed if last screen (setup choice) changed graphics, sounds or music */
4642 ReloadCustomArtwork(0);
4644 /* needed for displaying artwork name instead of artwork identifier */
4645 graphics_set_name = artwork.gfx_current->name;
4646 sounds_set_name = artwork.snd_current->name;
4647 music_set_name = artwork.mus_current->name;
4649 setup_mode = SETUP_MODE_ARTWORK;
4654 static void execSetupChooseGraphics()
4656 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4661 static void execSetupChooseSounds()
4663 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4668 static void execSetupChooseMusic()
4670 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4675 #if !defined(PLATFORM_ANDROID)
4676 static void execSetupInput()
4678 setup_mode = SETUP_MODE_INPUT;
4684 static void execSetupShortcuts()
4686 setup_mode = SETUP_MODE_SHORTCUTS;
4691 static void execSetupShortcuts1()
4693 setup_mode = SETUP_MODE_SHORTCUTS_1;
4698 static void execSetupShortcuts2()
4700 setup_mode = SETUP_MODE_SHORTCUTS_2;
4705 static void execSetupShortcuts3()
4707 setup_mode = SETUP_MODE_SHORTCUTS_3;
4712 static void execSetupShortcuts4()
4714 setup_mode = SETUP_MODE_SHORTCUTS_4;
4719 static void execSetupShortcuts5()
4721 setup_mode = SETUP_MODE_SHORTCUTS_5;
4726 static void execExitSetup()
4728 game_status = GAME_MODE_MAIN;
4730 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4733 static void execSaveAndExitSetup()
4739 static struct TokenInfo setup_info_main[] =
4741 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4742 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4743 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4744 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4745 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4746 #if !defined(PLATFORM_ANDROID)
4747 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4748 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4750 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4752 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4753 { TYPE_EMPTY, NULL, "" },
4754 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4755 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4760 static struct TokenInfo setup_info_game[] =
4762 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4763 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4764 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4765 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4766 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4767 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4768 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4769 { TYPE_STRING, &game_speed_text, "" },
4771 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4772 { TYPE_STRING, &scroll_delay_text, "" },
4774 { TYPE_EMPTY, NULL, "" },
4775 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4780 static struct TokenInfo setup_info_editor[] =
4783 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4784 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4785 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4786 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4787 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4788 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4789 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4790 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4792 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4793 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4794 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4796 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4798 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4799 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4800 { TYPE_EMPTY, NULL, "" },
4802 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4803 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4804 { TYPE_EMPTY, NULL, "" },
4806 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4807 { TYPE_EMPTY, NULL, "" },
4808 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4813 static struct TokenInfo setup_info_graphics[] =
4815 #if !defined(PLATFORM_ANDROID)
4816 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4817 #if defined(TARGET_SDL2)
4818 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4819 { TYPE_STRING, &window_size_text, "" },
4820 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
4821 { TYPE_STRING, &scaling_type_text, "" },
4823 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4824 { TYPE_STRING, &screen_mode_text, "" },
4828 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4829 { TYPE_STRING, &scroll_delay_text, "" },
4831 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4832 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4833 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4834 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4835 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4836 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4837 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4838 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4839 { TYPE_EMPTY, NULL, "" },
4840 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4845 static struct TokenInfo setup_info_sound[] =
4847 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4848 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4849 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4850 { TYPE_EMPTY, NULL, "" },
4851 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4852 { TYPE_STRING, &volume_simple_text, "" },
4853 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4854 { TYPE_STRING, &volume_loops_text, "" },
4855 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4856 { TYPE_STRING, &volume_music_text, "" },
4857 { TYPE_EMPTY, NULL, "" },
4858 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4863 static struct TokenInfo setup_info_artwork[] =
4865 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4866 { TYPE_STRING, &graphics_set_name, "" },
4867 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4868 { TYPE_STRING, &sounds_set_name, "" },
4869 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4870 { TYPE_STRING, &music_set_name, "" },
4871 { TYPE_EMPTY, NULL, "" },
4872 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4873 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4874 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4875 { TYPE_EMPTY, NULL, "" },
4876 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4881 static struct TokenInfo setup_info_input[] =
4883 { TYPE_SWITCH, NULL, "Player:" },
4884 { TYPE_SWITCH, NULL, "Device:" },
4885 { TYPE_ENTER_MENU, NULL, "" },
4886 { TYPE_EMPTY, NULL, "" },
4887 { TYPE_EMPTY, NULL, "" },
4888 { TYPE_EMPTY, NULL, "" },
4889 { TYPE_EMPTY, NULL, "" },
4890 { TYPE_EMPTY, NULL, "" },
4891 { TYPE_EMPTY, NULL, "" },
4892 { TYPE_EMPTY, NULL, "" },
4893 { TYPE_EMPTY, NULL, "" },
4894 { TYPE_EMPTY, NULL, "" },
4895 { TYPE_EMPTY, NULL, "" },
4896 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4901 static struct TokenInfo setup_info_touch[] =
4903 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
4904 { TYPE_STRING, &touch_controls_text, "" },
4905 { TYPE_EMPTY, NULL, "" },
4906 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
4907 { TYPE_STRING, &move_distance_text, "" },
4908 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
4909 { TYPE_STRING, &drop_distance_text, "" },
4910 { TYPE_EMPTY, NULL, "" },
4911 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4916 static struct TokenInfo setup_info_shortcuts[] =
4918 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4919 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4920 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4921 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4922 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4923 { TYPE_EMPTY, NULL, "" },
4924 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4929 static struct TokenInfo setup_info_shortcuts_1[] =
4931 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4932 { TYPE_KEY, &setup.shortcut.save_game, "" },
4933 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4934 { TYPE_KEY, &setup.shortcut.load_game, "" },
4935 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4936 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4937 { TYPE_EMPTY, NULL, "" },
4938 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4939 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4940 { TYPE_EMPTY, NULL, "" },
4941 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4946 static struct TokenInfo setup_info_shortcuts_2[] =
4948 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4949 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4950 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4951 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4952 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4953 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4954 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4955 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4956 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4957 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4958 { TYPE_EMPTY, NULL, "" },
4959 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4964 static struct TokenInfo setup_info_shortcuts_3[] =
4966 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4967 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4968 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4969 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4970 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4971 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4972 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4973 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4974 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4975 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4976 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4977 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4978 { TYPE_EMPTY, NULL, "" },
4979 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4984 static struct TokenInfo setup_info_shortcuts_4[] =
4986 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4987 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4988 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4989 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4990 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4991 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4992 { TYPE_EMPTY, NULL, "" },
4993 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4998 static struct TokenInfo setup_info_shortcuts_5[] =
5000 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5001 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5002 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5003 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5004 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5005 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5006 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5007 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5008 { TYPE_EMPTY, NULL, "" },
5009 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5014 static Key getSetupKey()
5016 Key key = KSYM_UNDEFINED;
5017 boolean got_key_event = FALSE;
5019 while (!got_key_event)
5021 if (PendingEvent()) /* got event */
5029 case EVENT_KEYPRESS:
5031 key = GetEventKey((KeyEvent *)&event, TRUE);
5033 /* press 'Escape' or 'Enter' to keep the existing key binding */
5034 if (key == KSYM_Escape || key == KSYM_Return)
5035 key = KSYM_UNDEFINED; /* keep old value */
5037 got_key_event = TRUE;
5041 case EVENT_KEYRELEASE:
5042 key_joystick_mapping = 0;
5046 HandleOtherEvents(&event);
5054 /* don't eat all CPU time */
5061 static int getSetupTextFont(int type)
5063 if (type & (TYPE_SWITCH |
5075 static int getSetupValueFont(int type, void *value)
5077 if (type & TYPE_KEY)
5078 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5079 else if (type & TYPE_STRING)
5080 return FONT_VALUE_2;
5081 else if (type & TYPE_ECS_AGA)
5082 return FONT_VALUE_1;
5083 else if (type & TYPE_BOOLEAN_STYLE)
5084 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5085 else if (type & TYPE_YES_NO_AUTO)
5086 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5087 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5089 return FONT_VALUE_1;
5092 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5094 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5095 struct TokenInfo *si = &setup_info[si_pos];
5096 boolean font_draw_xoffset_modified = FALSE;
5097 int font_draw_xoffset_old = -1;
5098 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5099 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5100 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5101 int xpos = menu_screen_value_xpos;
5102 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5103 int startx = mSX + xpos * 32;
5104 int starty = mSY + ypos * 32;
5105 int font_nr, font_width;
5106 int type = si->type;
5107 void *value = si->value;
5108 char *value_string = getSetupValue(type, value);
5111 if (value_string == NULL)
5114 if (type & TYPE_KEY)
5116 xpos = MENU_SCREEN_START_XPOS;
5118 if (type & TYPE_QUERY)
5119 value_string = "<press key>";
5121 else if (type & TYPE_STRING)
5123 int max_value_len = (SCR_FIELDX - 2) * 2;
5125 xpos = MENU_SCREEN_START_XPOS;
5127 if (strlen(value_string) > max_value_len)
5128 value_string[max_value_len] = '\0';
5130 else if (type & TYPE_YES_NO_AUTO)
5132 xpos = menu_screen_value_xpos - 1;
5135 startx = mSX + xpos * 32;
5136 starty = mSY + ypos * 32;
5137 font_nr = getSetupValueFont(type, value);
5138 font_width = getFontWidth(font_nr);
5140 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5141 if (setup_mode != SETUP_MODE_INPUT)
5143 int max_menu_text_length_big = (menu_screen_value_xpos -
5144 MENU_SCREEN_START_XPOS);
5145 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5146 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5147 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5148 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5149 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5150 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5151 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5152 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5153 boolean correct_font_draw_xoffset = FALSE;
5155 if (xpos == MENU_SCREEN_START_XPOS &&
5156 startx + font1_xoffset < text_startx + text_font_xoffset)
5157 correct_font_draw_xoffset = TRUE;
5159 if (xpos == menu_screen_value_xpos &&
5160 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5161 correct_font_draw_xoffset = TRUE;
5163 /* check if setup value would overlap with setup text when printed */
5164 /* (this can happen for extreme/wrong values for font draw offset) */
5165 if (correct_font_draw_xoffset)
5167 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5168 font_draw_xoffset_modified = TRUE;
5170 if (type & TYPE_KEY)
5171 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5172 else if (!(type & TYPE_STRING))
5173 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5174 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5178 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5179 DrawText(startx + i * font_width, starty, " ", font_nr);
5181 DrawText(startx, starty, value_string, font_nr);
5183 if (font_draw_xoffset_modified)
5184 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5187 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5189 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5190 struct TokenInfo *si = &setup_info[si_pos];
5192 if (si->type & TYPE_BOOLEAN_STYLE)
5194 *(boolean *)si->value ^= TRUE;
5196 else if (si->type & TYPE_YES_NO_AUTO)
5200 (*(int *)si->value == AUTO ? TRUE :
5201 *(int *)si->value == TRUE ? FALSE : AUTO) :
5202 (*(int *)si->value == TRUE ? AUTO :
5203 *(int *)si->value == AUTO ? FALSE : TRUE));
5205 else if (si->type & TYPE_KEY)
5209 si->type |= TYPE_QUERY;
5210 drawSetupValue(screen_pos, setup_info_pos_raw);
5211 si->type &= ~TYPE_QUERY;
5213 key = getSetupKey();
5214 if (key != KSYM_UNDEFINED)
5215 *(Key *)si->value = key;
5218 drawSetupValue(screen_pos, setup_info_pos_raw);
5220 // fullscreen state may have changed at this point
5221 if (si->value == &setup.fullscreen)
5222 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5225 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5228 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5229 struct TokenInfo *si = &setup_info[si_pos];
5230 int xpos = MENU_SCREEN_START_XPOS;
5231 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5232 int font_nr = getSetupTextFont(si->type);
5234 if (setup_info == setup_info_input)
5235 font_nr = FONT_MENU_1;
5238 font_nr = FONT_ACTIVE(font_nr);
5240 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5242 if (si->type & ~TYPE_SKIP_ENTRY)
5243 drawCursor(screen_pos, active);
5246 static void drawSetupInfoList(struct TokenInfo *setup_info,
5247 int first_entry, int num_page_entries)
5251 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5252 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5254 if (num_page_entries > max_setup_info)
5255 num_page_entries = max_setup_info;
5257 if (first_entry + num_page_entries > max_setup_info)
5260 clearMenuListArea();
5262 for (i = 0; i < num_page_entries; i++)
5264 int setup_info_pos = first_entry + i;
5265 struct TokenInfo *si = &setup_info[setup_info_pos];
5266 void *value_ptr = si->value;
5268 /* set some entries to "unchangeable" according to other variables */
5269 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5270 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5271 (value_ptr == &setup.sound_music && !audio.music_available) ||
5272 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5273 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5274 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5275 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5276 si->type |= TYPE_GHOSTED;
5278 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5279 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5280 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5281 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5282 else if (si->type & ~TYPE_SKIP_ENTRY)
5283 initCursor(i, IMG_MENU_BUTTON);
5285 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5287 if (si->type & TYPE_VALUE)
5288 drawSetupValue(i, setup_info_pos);
5292 static void DrawSetupScreen_Generic()
5294 boolean redraw_all = FALSE;
5295 char *title_string = NULL;
5300 FreeScreenGadgets();
5301 CreateScreenGadgets();
5303 CloseDoor(DOOR_CLOSE_2);
5305 if (redraw_mask & REDRAW_ALL)
5308 FadeOut(REDRAW_FIELD);
5312 if (setup_mode == SETUP_MODE_MAIN)
5314 setup_info = setup_info_main;
5315 title_string = "Setup";
5317 else if (setup_mode == SETUP_MODE_GAME)
5319 setup_info = setup_info_game;
5320 title_string = "Setup Game";
5322 else if (setup_mode == SETUP_MODE_EDITOR)
5324 setup_info = setup_info_editor;
5325 title_string = "Setup Editor";
5327 else if (setup_mode == SETUP_MODE_GRAPHICS)
5329 setup_info = setup_info_graphics;
5330 title_string = "Setup Graphics";
5332 else if (setup_mode == SETUP_MODE_SOUND)
5334 setup_info = setup_info_sound;
5335 title_string = "Setup Sound";
5337 else if (setup_mode == SETUP_MODE_ARTWORK)
5339 setup_info = setup_info_artwork;
5340 title_string = "Custom Artwork";
5342 else if (setup_mode == SETUP_MODE_TOUCH)
5344 setup_info = setup_info_touch;
5345 title_string = "Setup Touch Ctrls";
5347 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5349 setup_info = setup_info_shortcuts;
5350 title_string = "Setup Shortcuts";
5352 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5354 setup_info = setup_info_shortcuts_1;
5355 title_string = "Setup Shortcuts";
5357 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5359 setup_info = setup_info_shortcuts_2;
5360 title_string = "Setup Shortcuts";
5362 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5364 setup_info = setup_info_shortcuts_3;
5365 title_string = "Setup Shortcuts";
5367 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5369 setup_info = setup_info_shortcuts_4;
5370 title_string = "Setup Shortcuts";
5372 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5374 setup_info = setup_info_shortcuts_5;
5375 title_string = "Setup Shortcuts";
5378 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5380 // determine maximal number of setup entries that can be displayed on screen
5382 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5385 // determine maximal number of setup entries available for this setup screen
5387 for (i = 0; setup_info[i].type != 0; i++)
5390 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5392 MapScreenGadgets(max_setup_info);
5395 redraw_mask = REDRAW_ALL;
5397 FadeIn(redraw_mask);
5402 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5404 static int choice_store[MAX_SETUP_MODES];
5405 static int first_entry_store[MAX_SETUP_MODES];
5406 int choice = choice_store[setup_mode]; /* starts with 0 */
5407 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5409 int y = choice - first_entry;
5411 boolean position_set_by_scrollbar = (dx == 999);
5412 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5413 int num_page_entries;
5415 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5417 if (button == MB_MENU_INITIALIZE)
5419 /* advance to first valid menu entry */
5420 while (choice < num_setup_info &&
5421 setup_info[choice].type & TYPE_SKIP_ENTRY)
5424 if (position_set_by_scrollbar)
5425 first_entry = first_entry_store[setup_mode] = dy;
5427 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5428 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5430 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5432 if (choice < first_entry)
5434 choice = first_entry;
5436 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5439 else if (choice > first_entry + num_page_entries - 1)
5441 choice = first_entry + num_page_entries - 1;
5443 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5447 choice_store[setup_mode] = choice;
5449 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5453 else if (button == MB_MENU_LEAVE)
5457 PlaySound(SND_MENU_ITEM_SELECTING);
5459 for (i = 0; setup_info[i].type != 0; i++)
5461 if (setup_info[i].type & TYPE_LEAVE_MENU)
5463 void (*menu_callback_function)(void) = setup_info[i].value;
5467 menu_callback_function();
5469 break; /* absolutely needed because function changes 'setup_info'! */
5476 if (mx || my) /* mouse input */
5478 x = (mx - mSX) / 32;
5479 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5481 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5483 /* move cursor instead of scrolling when already at start/end of list */
5484 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5486 else if (dy == +1 * SCROLL_LINE &&
5487 first_entry + num_page_entries == max_setup_info)
5490 /* handle scrolling screen one line or page */
5492 y + dy > num_page_entries - 1)
5494 boolean redraw = FALSE;
5496 if (ABS(dy) == SCROLL_PAGE)
5497 step = num_page_entries - 1;
5499 if (dy < 0 && first_entry > 0)
5501 /* scroll page/line up */
5503 first_entry -= step;
5504 if (first_entry < 0)
5509 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5511 /* scroll page/line down */
5513 first_entry += step;
5514 if (first_entry + num_page_entries > max_setup_info)
5515 first_entry = MAX(0, max_setup_info - num_page_entries);
5522 choice += first_entry - first_entry_store[setup_mode];
5524 if (choice < first_entry)
5526 choice = first_entry;
5528 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5531 else if (choice > first_entry + num_page_entries - 1)
5533 choice = first_entry + num_page_entries - 1;
5535 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5538 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5542 if (choice < first_entry ||
5543 choice > first_entry + num_page_entries - 1)
5544 first_entry += SIGN(dy);
5547 first_entry_store[setup_mode] = first_entry;
5548 choice_store[setup_mode] = choice;
5550 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5552 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5554 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5555 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5563 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5565 if (setup_info[choice].type & menu_navigation_type ||
5566 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5567 setup_info[choice].type & TYPE_YES_NO_AUTO)
5568 button = MB_MENU_CHOICE;
5573 /* jump to next non-empty menu entry (up or down) */
5574 while (first_entry + y > 0 &&
5575 first_entry + y < max_setup_info - 1 &&
5576 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
5579 if (!IN_VIS_MENU(x, y))
5581 choice += y - y_old;
5583 if (choice < first_entry)
5584 first_entry = choice;
5585 else if (choice > first_entry + num_page_entries - 1)
5586 first_entry = choice - num_page_entries + 1;
5588 if (first_entry >= 0 &&
5589 first_entry + num_page_entries <= max_setup_info)
5591 first_entry_store[setup_mode] = first_entry;
5593 if (choice < first_entry)
5594 choice = first_entry;
5595 else if (choice > first_entry + num_page_entries - 1)
5596 choice = first_entry + num_page_entries - 1;
5598 choice_store[setup_mode] = choice;
5600 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5602 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5604 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5605 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5612 if (!anyScrollbarGadgetActive() &&
5613 IN_VIS_MENU(x, y) &&
5614 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
5615 y >= 0 && y < num_page_entries)
5619 if (first_entry + y != choice &&
5620 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
5622 PlaySound(SND_MENU_ITEM_ACTIVATING);
5624 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
5625 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
5627 choice = choice_store[setup_mode] = first_entry + y;
5630 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
5632 PlaySound(SND_MENU_ITEM_SELECTING);
5634 /* when selecting key headline, execute function for key value change */
5635 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
5636 setup_info[first_entry + y + 1].type & TYPE_KEY)
5639 /* when selecting string value, execute function for list selection */
5640 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
5641 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
5644 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
5646 void (*menu_callback_function)(void) =
5647 setup_info[first_entry + y].value;
5649 FadeSetFromType(setup_info[first_entry + y].type);
5651 menu_callback_function();
5655 if (setup_info[first_entry + y].type & TYPE_VALUE)
5656 changeSetupValue(y, first_entry + y, dx);
5662 void DrawSetupScreen_Input()
5666 FadeOut(REDRAW_FIELD);
5670 setup_info = setup_info_input;
5672 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5674 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5675 "Joysticks deactivated on this screen");
5677 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5679 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5680 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5681 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5682 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5683 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5684 initCursor(i, IMG_MENU_BUTTON);
5686 DrawCursorAndText_Setup(i, -1, FALSE);
5689 /* create gadgets for setup input menu screen */
5690 FreeScreenGadgets();
5691 CreateScreenGadgets();
5693 /* map gadgets for setup input menu screen */
5694 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5696 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5698 FadeIn(REDRAW_FIELD);
5703 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5705 if (device_name == NULL)
5708 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5711 if (strlen(device_name) > 1)
5713 char c1 = device_name[strlen(device_name) - 1];
5714 char c2 = device_name[strlen(device_name) - 2];
5716 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5717 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5720 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5721 strlen(device_name));
5724 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5727 static struct SetupKeyboardInfo custom_key;
5734 { &custom_key.left, "Joystick Left" },
5735 { &custom_key.right, "Joystick Right" },
5736 { &custom_key.up, "Joystick Up" },
5737 { &custom_key.down, "Joystick Down" },
5738 { &custom_key.snap, "Button 1" },
5739 { &custom_key.drop, "Button 2" }
5741 static char *joystick_name[MAX_PLAYERS] =
5748 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5752 custom_key = setup.input[player_nr].key;
5754 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5755 FONT_INPUT_1_ACTIVE);
5757 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5759 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5760 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5762 if (setup.input[player_nr].use_joystick)
5764 char *device_name = setup.input[player_nr].joy.device_name;
5765 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5766 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5768 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5769 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5773 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5774 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5777 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5779 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5780 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5781 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5782 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5784 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5785 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5786 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5787 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5788 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5789 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5791 for (i = 0; i < 6; i++)
5793 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5795 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5797 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5798 (setup.input[player_nr].use_joystick ?
5800 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5804 static int input_player_nr = 0;
5806 void HandleSetupScreen_Input_Player(int step, int direction)
5808 int old_player_nr = input_player_nr;
5811 new_player_nr = old_player_nr + step * direction;
5812 if (new_player_nr < 0)
5814 if (new_player_nr > MAX_PLAYERS - 1)
5815 new_player_nr = MAX_PLAYERS - 1;
5817 if (new_player_nr != old_player_nr)
5819 input_player_nr = new_player_nr;
5821 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5825 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5827 static int choice = 0;
5830 int pos_start = SETUPINPUT_SCREEN_POS_START;
5831 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5832 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5833 int pos_end = SETUPINPUT_SCREEN_POS_END;
5835 if (button == MB_MENU_INITIALIZE)
5837 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5839 DrawCursorAndText_Setup(choice, -1, TRUE);
5843 else if (button == MB_MENU_LEAVE)
5845 setup_mode = SETUP_MODE_MAIN;
5852 if (mx || my) /* mouse input */
5854 x = (mx - mSX) / 32;
5855 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5857 else if (dx || dy) /* keyboard input */
5859 if (dx && choice == 0)
5860 x = (dx < 0 ? 10 : 12);
5861 else if ((dx && choice == 1) ||
5862 (dx == +1 && choice == 2) ||
5863 (dx == -1 && choice == pos_end))
5864 button = MB_MENU_CHOICE;
5868 if (y >= pos_empty1 && y <= pos_empty2)
5869 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5872 if (y == 0 && dx != 0 && button)
5874 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5876 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
5877 y >= pos_start && y <= pos_end &&
5878 !(y >= pos_empty1 && y <= pos_empty2))
5884 DrawCursorAndText_Setup(choice, -1, FALSE);
5885 DrawCursorAndText_Setup(y, -1, TRUE);
5887 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5896 char *device_name = setup.input[input_player_nr].joy.device_name;
5898 if (!setup.input[input_player_nr].use_joystick)
5900 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5902 setJoystickDeviceToNr(device_name, new_device_nr);
5903 setup.input[input_player_nr].use_joystick = TRUE;
5907 int device_nr = getJoystickNrFromDeviceName(device_name);
5908 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5910 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5911 setup.input[input_player_nr].use_joystick = FALSE;
5913 setJoystickDeviceToNr(device_name, new_device_nr);
5916 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5920 if (setup.input[input_player_nr].use_joystick)
5923 CalibrateJoystick(input_player_nr);
5926 CustomizeKeyboard(input_player_nr);
5928 else if (y == pos_end)
5934 setup_mode = SETUP_MODE_MAIN;
5941 void CustomizeKeyboard(int player_nr)
5945 boolean finished = FALSE;
5946 static struct SetupKeyboardInfo custom_key;
5951 } customize_step[] =
5953 { &custom_key.left, "Move Left" },
5954 { &custom_key.right, "Move Right" },
5955 { &custom_key.up, "Move Up" },
5956 { &custom_key.down, "Move Down" },
5957 { &custom_key.snap, "Snap Field" },
5958 { &custom_key.drop, "Drop Element" }
5961 /* read existing key bindings from player setup */
5962 custom_key = setup.input[player_nr].key;
5965 FadeOut(REDRAW_FIELD);
5969 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5972 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5973 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5974 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5975 "Key:", FONT_INPUT_1_ACTIVE);
5976 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5977 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5979 FadeIn(REDRAW_FIELD);
5985 if (PendingEvent()) /* got event */
5993 case EVENT_KEYPRESS:
5995 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5997 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5999 if (key == KSYM_Escape)
6000 FadeSkipNextFadeIn();
6006 /* all keys configured -- wait for "Escape" or "Return" key */
6010 /* press 'Enter' to keep the existing key binding */
6011 if (key == KSYM_Return)
6012 key = *customize_step[step_nr].key;
6014 /* check if key already used */
6015 for (i = 0; i < step_nr; i++)
6016 if (*customize_step[i].key == key)
6021 /* got new key binding */
6022 *customize_step[step_nr].key = key;
6023 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6025 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6026 getKeyNameFromKey(key), FONT_VALUE_1);
6029 /* un-highlight last query */
6030 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6031 customize_step[step_nr - 1].text, FONT_MENU_1);
6032 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6033 "Key:", FONT_MENU_1);
6035 /* press 'Enter' to leave */
6038 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6039 "Press Enter", FONT_TITLE_1);
6043 /* query next key binding */
6044 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6045 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6046 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6047 "Key:", FONT_INPUT_1_ACTIVE);
6048 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6049 getKeyNameFromKey(*customize_step[step_nr].key),
6054 case EVENT_KEYRELEASE:
6055 key_joystick_mapping = 0;
6059 HandleOtherEvents(&event);
6067 /* don't eat all CPU time */
6071 /* write new key bindings back to player setup */
6072 setup.input[player_nr].key = custom_key;
6075 DrawSetupScreen_Input();
6078 static boolean CalibrateJoystickMain(int player_nr)
6080 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6081 int new_joystick_xright = JOYSTICK_XMIDDLE;
6082 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6083 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6084 int new_joystick_xmiddle, new_joystick_ymiddle;
6086 int joystick_fd = joystick.fd[player_nr];
6087 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6088 boolean check[3][3];
6089 int check_remaining = 3 * 3;
6094 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6097 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6101 FadeOut(REDRAW_FIELD);
6105 for (y = 0; y < 3; y++)
6107 for (x = 0; x < 3; x++)
6109 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6110 check[x][y] = FALSE;
6114 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6115 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6116 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6117 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6118 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6119 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6120 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6122 joy_value = Joystick(player_nr);
6123 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6124 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6126 /* eventually uncalibrated center position (joystick could be uncentered) */
6127 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6130 new_joystick_xmiddle = joy_x;
6131 new_joystick_ymiddle = joy_y;
6133 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6135 FadeIn(REDRAW_FIELD);
6137 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6142 if (PendingEvent()) /* got event */
6150 case EVENT_KEYPRESS:
6151 switch (GetEventKey((KeyEvent *)&event, TRUE))
6154 if (check_remaining == 0)
6159 FadeSkipNextFadeIn();
6168 case EVENT_KEYRELEASE:
6169 key_joystick_mapping = 0;
6173 HandleOtherEvents(&event);
6178 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6181 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6182 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6183 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6184 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6186 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6187 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6188 setup.input[player_nr].joy.xright = new_joystick_xright;
6189 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6190 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6191 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6193 CheckJoystickData();
6195 joy_value = Joystick(player_nr);
6197 if (joy_value & JOY_BUTTON && check_remaining == 0)
6200 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6201 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6203 if (x != last_x || y != last_y)
6205 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6206 IMG_MENU_CALIBRATE_YELLOW, 0);
6207 DrawFixedGraphic(xpos + x, ypos + y,
6208 IMG_MENU_CALIBRATE_RED, 0);
6213 if (check_remaining > 0 && !check[x+1][y+1])
6215 check[x+1][y+1] = TRUE;
6223 /* don't eat all CPU time */
6227 /* calibrated center position (joystick should now be centered) */
6228 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6231 new_joystick_xmiddle = joy_x;
6232 new_joystick_ymiddle = joy_y;
6236 /* wait until the last pressed button was released */
6237 while (Joystick(player_nr) & JOY_BUTTON)
6239 if (PendingEvent()) /* got event */
6244 HandleOtherEvents(&event);
6253 void CalibrateJoystick(int player_nr)
6255 if (!CalibrateJoystickMain(player_nr))
6257 char *device_name = setup.input[player_nr].joy.device_name;
6258 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6259 int xpos = mSX - SX;
6260 int ypos = mSY - SY;
6264 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6265 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6268 Delay(2000); /* show error message for a short time */
6273 DrawSetupScreen_Input();
6276 void DrawSetupScreen()
6278 DeactivateJoystick();
6280 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6282 if (setup_mode == SETUP_MODE_INPUT)
6283 DrawSetupScreen_Input();
6284 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6285 DrawChooseTree(&game_speed_current);
6286 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6287 DrawChooseTree(&scroll_delay_current);
6288 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6289 DrawChooseTree(&screen_mode_current);
6290 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6291 DrawChooseTree(&window_size_current);
6292 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6293 DrawChooseTree(&scaling_type_current);
6294 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6295 DrawChooseTree(&artwork.gfx_current);
6296 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6297 DrawChooseTree(&artwork.snd_current);
6298 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6299 DrawChooseTree(&artwork.mus_current);
6300 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6301 DrawChooseTree(&volume_simple_current);
6302 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6303 DrawChooseTree(&volume_loops_current);
6304 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6305 DrawChooseTree(&volume_music_current);
6306 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6307 DrawChooseTree(&touch_control_current);
6308 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6309 DrawChooseTree(&move_distance_current);
6310 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6311 DrawChooseTree(&drop_distance_current);
6313 DrawSetupScreen_Generic();
6319 void RedrawSetupScreenAfterFullscreenToggle()
6321 if (setup_mode == SETUP_MODE_GRAPHICS ||
6322 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6324 // update list selection from "setup.window_scaling_percent"
6325 execSetupGraphics_setWindowSizes(TRUE);
6331 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6333 if (setup_mode == SETUP_MODE_INPUT)
6334 HandleSetupScreen_Input(mx, my, dx, dy, button);
6335 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6336 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6337 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6338 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6339 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6340 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6341 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6342 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6343 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6344 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6345 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6346 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6347 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6348 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6349 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6350 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6351 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6352 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6353 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6354 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6355 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6356 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6357 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6358 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6359 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6360 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6361 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6362 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6364 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6367 void HandleGameActions()
6369 if (game_status != GAME_MODE_PLAYING)
6372 GameActions(); /* main game loop */
6374 if (tape.auto_play && !tape.playing)
6375 AutoPlayTape(); /* continue automatically playing next tape */
6379 /* ---------- new screen button stuff -------------------------------------- */
6381 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6385 case SCREEN_CTRL_ID_PREV_LEVEL:
6386 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6387 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6390 case SCREEN_CTRL_ID_NEXT_LEVEL:
6391 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6392 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6395 case SCREEN_CTRL_ID_PREV_PLAYER:
6396 *x = mSX + TILEX * 10;
6397 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6400 case SCREEN_CTRL_ID_NEXT_PLAYER:
6401 *x = mSX + TILEX * 12;
6402 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6406 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6412 int gfx_unpressed, gfx_pressed;
6413 void (*get_gadget_position)(int *, int *, int);
6417 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6420 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6421 getScreenMenuButtonPos,
6422 SCREEN_CTRL_ID_PREV_LEVEL,
6427 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6428 getScreenMenuButtonPos,
6429 SCREEN_CTRL_ID_NEXT_LEVEL,
6434 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6435 getScreenMenuButtonPos,
6436 SCREEN_CTRL_ID_PREV_PLAYER,
6441 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6442 getScreenMenuButtonPos,
6443 SCREEN_CTRL_ID_NEXT_PLAYER,
6451 int gfx_unpressed, gfx_pressed;
6455 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6458 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6459 -1, -1, /* these values are not constant, but can change at runtime */
6460 SCREEN_CTRL_ID_SCROLL_UP,
6464 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6465 -1, -1, /* these values are not constant, but can change at runtime */
6466 SCREEN_CTRL_ID_SCROLL_DOWN,
6473 int gfx_unpressed, gfx_pressed;
6479 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6482 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6483 -1, -1, /* these values are not constant, but can change at runtime */
6484 -1, -1, /* these values are not constant, but can change at runtime */
6485 GD_TYPE_SCROLLBAR_VERTICAL,
6486 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6487 "scroll level series vertically"
6491 static void CreateScreenMenubuttons()
6493 struct GadgetInfo *gi;
6494 unsigned int event_mask;
6497 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6499 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6500 int gfx_unpressed, gfx_pressed;
6501 int x, y, width, height;
6502 int gd_x1, gd_x2, gd_y1, gd_y2;
6503 int id = menubutton_info[i].gadget_id;
6505 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6507 menubutton_info[i].get_gadget_position(&x, &y, id);
6509 width = SC_MENUBUTTON_XSIZE;
6510 height = SC_MENUBUTTON_YSIZE;
6512 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6513 gfx_pressed = menubutton_info[i].gfx_pressed;
6514 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6515 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6516 gd_x1 = graphic_info[gfx_unpressed].src_x;
6517 gd_y1 = graphic_info[gfx_unpressed].src_y;
6518 gd_x2 = graphic_info[gfx_pressed].src_x;
6519 gd_y2 = graphic_info[gfx_pressed].src_y;
6521 gi = CreateGadget(GDI_CUSTOM_ID, id,
6522 GDI_CUSTOM_TYPE_ID, i,
6523 GDI_INFO_TEXT, menubutton_info[i].infotext,
6528 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6529 GDI_STATE, GD_BUTTON_UNPRESSED,
6530 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6531 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6532 GDI_DIRECT_DRAW, FALSE,
6533 GDI_EVENT_MASK, event_mask,
6534 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6538 Error(ERR_EXIT, "cannot create gadget");
6540 screen_gadget[id] = gi;
6544 static void CreateScreenScrollbuttons()
6546 struct GadgetInfo *gi;
6547 unsigned int event_mask;
6550 /* these values are not constant, but can change at runtime */
6551 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6552 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6553 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6554 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6556 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6558 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6559 int gfx_unpressed, gfx_pressed;
6560 int x, y, width, height;
6561 int gd_x1, gd_x2, gd_y1, gd_y2;
6562 int id = scrollbutton_info[i].gadget_id;
6564 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6566 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6567 y = mSY + scrollbutton_info[i].y;
6568 width = SC_SCROLLBUTTON_XSIZE;
6569 height = SC_SCROLLBUTTON_YSIZE;
6571 /* correct scrollbar position if placed outside menu (playfield) area */
6572 if (x > SC_SCROLL_UP_XPOS)
6573 x = SC_SCROLL_UP_XPOS;
6575 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6576 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6577 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6579 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6580 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6581 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6582 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6583 gd_x1 = graphic_info[gfx_unpressed].src_x;
6584 gd_y1 = graphic_info[gfx_unpressed].src_y;
6585 gd_x2 = graphic_info[gfx_pressed].src_x;
6586 gd_y2 = graphic_info[gfx_pressed].src_y;
6588 gi = CreateGadget(GDI_CUSTOM_ID, id,
6589 GDI_CUSTOM_TYPE_ID, i,
6590 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6595 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6596 GDI_STATE, GD_BUTTON_UNPRESSED,
6597 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6598 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6599 GDI_DIRECT_DRAW, FALSE,
6600 GDI_EVENT_MASK, event_mask,
6601 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6605 Error(ERR_EXIT, "cannot create gadget");
6607 screen_gadget[id] = gi;
6611 static void CreateScreenScrollbars()
6615 /* these values are not constant, but can change at runtime */
6616 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6617 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6618 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6619 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6621 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6623 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6624 int gfx_unpressed, gfx_pressed;
6625 int x, y, width, height;
6626 int gd_x1, gd_x2, gd_y1, gd_y2;
6627 struct GadgetInfo *gi;
6628 int items_max, items_visible, item_position;
6629 unsigned int event_mask;
6630 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6631 int id = scrollbar_info[i].gadget_id;
6633 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6635 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6636 y = mSY + scrollbar_info[i].y;
6637 width = scrollbar_info[i].width;
6638 height = scrollbar_info[i].height;
6640 /* correct scrollbar position if placed outside menu (playfield) area */
6641 if (x > SC_SCROLL_VERTICAL_XPOS)
6642 x = SC_SCROLL_VERTICAL_XPOS;
6644 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6645 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6647 items_max = num_page_entries;
6648 items_visible = num_page_entries;
6651 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6652 gfx_pressed = scrollbar_info[i].gfx_pressed;
6653 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6654 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6655 gd_x1 = graphic_info[gfx_unpressed].src_x;
6656 gd_y1 = graphic_info[gfx_unpressed].src_y;
6657 gd_x2 = graphic_info[gfx_pressed].src_x;
6658 gd_y2 = graphic_info[gfx_pressed].src_y;
6660 gi = CreateGadget(GDI_CUSTOM_ID, id,
6661 GDI_CUSTOM_TYPE_ID, i,
6662 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6667 GDI_TYPE, scrollbar_info[i].type,
6668 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6669 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6670 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6671 GDI_WHEEL_AREA_X, SX,
6672 GDI_WHEEL_AREA_Y, SY,
6673 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6674 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6675 GDI_STATE, GD_BUTTON_UNPRESSED,
6676 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6677 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6678 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6679 GDI_DIRECT_DRAW, FALSE,
6680 GDI_EVENT_MASK, event_mask,
6681 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6685 Error(ERR_EXIT, "cannot create gadget");
6687 screen_gadget[id] = gi;
6691 void CreateScreenGadgets()
6693 int last_game_status = game_status; /* save current game status */
6695 CreateScreenMenubuttons();
6697 CreateScreenScrollbuttons();
6698 CreateScreenScrollbars();
6700 game_status = last_game_status; /* restore current game status */
6703 void FreeScreenGadgets()
6707 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6708 FreeGadget(screen_gadget[i]);
6711 void MapScreenMenuGadgets(int screen_mask)
6715 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6716 if (screen_mask & menubutton_info[i].screen_mask)
6717 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6720 void MapScreenGadgets(int num_entries)
6724 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6727 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6728 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6730 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6731 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6734 void MapScreenTreeGadgets(TreeInfo *ti)
6736 MapScreenGadgets(numTreeInfoInGroup(ti));
6739 static void HandleScreenGadgets(struct GadgetInfo *gi)
6741 int id = gi->custom_id;
6742 int button = gi->event.button;
6743 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6747 case SCREEN_CTRL_ID_PREV_LEVEL:
6748 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6751 case SCREEN_CTRL_ID_NEXT_LEVEL:
6752 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6755 case SCREEN_CTRL_ID_PREV_PLAYER:
6756 HandleSetupScreen_Input_Player(step, -1);
6759 case SCREEN_CTRL_ID_NEXT_PLAYER:
6760 HandleSetupScreen_Input_Player(step, +1);
6763 case SCREEN_CTRL_ID_SCROLL_UP:
6764 if (game_status == GAME_MODE_LEVELS)
6765 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6766 else if (game_status == GAME_MODE_LEVELNR)
6767 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6768 else if (game_status == GAME_MODE_SETUP)
6769 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6772 case SCREEN_CTRL_ID_SCROLL_DOWN:
6773 if (game_status == GAME_MODE_LEVELS)
6774 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6775 else if (game_status == GAME_MODE_LEVELNR)
6776 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6777 else if (game_status == GAME_MODE_SETUP)
6778 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6781 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6782 if (game_status == GAME_MODE_LEVELS)
6783 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6784 else if (game_status == GAME_MODE_LEVELNR)
6785 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6786 else if (game_status == GAME_MODE_SETUP)
6787 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);