1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* for DrawSetupScreen(), HandleSetupScreen() */
29 #define SETUP_SCREEN_POS_START 2
30 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
31 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
32 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
34 /* for HandleSetupInputScreen() */
35 #define SETUPINPUT_SCREEN_POS_START 2
36 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
37 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
38 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
40 /* for HandleChooseLevel() */
41 #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
43 /* buttons and scrollbars identifiers */
44 #define SCREEN_CTRL_ID_SCROLL_UP 0
45 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
46 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
48 #define NUM_SCREEN_SCROLLBUTTONS 2
49 #define NUM_SCREEN_SCROLLBARS 1
50 #define NUM_SCREEN_GADGETS 3
52 /* forward declaration for internal use */
53 static void HandleScreenGadgets(struct GadgetInfo *);
55 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
59 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
61 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
62 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
65 static void ToggleFullscreenIfNeeded()
67 if (setup.fullscreen != video.fullscreen_enabled)
69 /* save old door content */
70 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
71 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
73 /* toggle fullscreen */
74 ChangeVideoModeIfNeeded(setup.fullscreen);
75 setup.fullscreen = video.fullscreen_enabled;
77 /* redraw background to newly created backbuffer */
78 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
80 /* restore old door content */
81 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
82 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
84 redraw_mask = REDRAW_ALL;
90 static struct LevelDirInfo *leveldir_last_valid = NULL;
92 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
96 KeyboardAutoRepeatOn();
98 /* needed if last screen was the playing screen, invoked from level editor */
99 if (level_editor_test_game)
101 game_status = LEVELED;
106 /* needed if last screen was the editor screen */
107 UndrawSpecialEditorDoor();
109 /* needed if last screen was the setup screen and fullscreen state changed */
110 ToggleFullscreenIfNeeded();
113 SetDrawtoField(DRAW_BACKBUFFER);
116 /* map gadgets for main menu screen */
119 /* leveldir_current may be invalid (level group, parent link) */
120 if (!validLevelSeries(leveldir_current))
121 leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
123 /* store valid level series information */
124 leveldir_last_valid = leveldir_current;
126 /* level_nr may have been set to value over handicap with level editor */
127 if (setup.handicap && level_nr > leveldir_current->handicap_level)
128 level_nr = leveldir_current->handicap_level;
135 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
136 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
137 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
138 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
139 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
140 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
141 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
142 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
143 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
144 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
145 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
147 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
149 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
150 leveldir_current->first_level,
151 leveldir_current->last_level);
153 if (leveldir_current->readonly)
155 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
156 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
160 DrawGraphic(0, i, GFX_KUGEL_BLAU);
161 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
162 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
164 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
167 if (leveldir_current->name)
169 int len = strlen(leveldir_current->name);
170 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
171 int lypos = SY + 352;
173 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
178 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
181 if (TAPE_IS_EMPTY(tape))
183 DrawCompleteVideoDisplay();
185 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
193 static void gotoTopLevelDir()
195 /* move upwards to top level directory */
196 while (leveldir_current->node_parent)
198 /* write a "path" into level tree for easy navigation to last level */
199 if (leveldir_current->node_parent->node_group->cl_first == -1)
201 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
202 int leveldir_pos = posLevelDirInfo(leveldir_current);
203 int num_page_entries;
204 int cl_first, cl_cursor;
206 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
207 num_page_entries = num_leveldirs;
209 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
211 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
212 cl_cursor = leveldir_pos - cl_first + 3;
214 leveldir_current->node_parent->node_group->cl_first = cl_first;
215 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
218 leveldir_current = leveldir_current->node_parent;
222 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
224 static int choice = 3;
225 static int redraw = TRUE;
226 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
228 if (redraw || button == MB_MENU_INITIALIZE)
230 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
234 if (button == MB_MENU_INITIALIZE)
239 if (dx && choice == 4)
241 x = (dx < 0 ? 11 : 15);
258 if (!mx && !my && !dx && !dy)
264 if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
265 (x == 15 && level_nr < leveldir_current->last_level)) &&
268 static unsigned long level_delay = 0;
269 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
270 int new_level_nr, old_level_nr = level_nr;
271 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
273 new_level_nr = level_nr + (x == 11 ? -step : +step);
274 if (new_level_nr < leveldir_current->first_level)
275 new_level_nr = leveldir_current->first_level;
276 if (new_level_nr > leveldir_current->last_level)
277 new_level_nr = leveldir_current->last_level;
279 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
280 new_level_nr = leveldir_current->handicap_level;
282 if (old_level_nr == new_level_nr ||
283 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
286 level_nr = new_level_nr;
288 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
289 int2str(level_nr, 3), FS_BIG, font_color);
290 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
291 int2str(level_nr, 3), FS_BIG, font_color);
294 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
298 DrawCompleteVideoDisplay();
300 /* needed because DrawMicroLevel() takes some time */
303 DelayReached(&level_delay, 0); /* reset delay counter */
305 else if (x == 1 && y >= 3 && y <= 10)
311 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
312 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
320 game_status = TYPENAME;
321 HandleTypeName(strlen(setup.player_name), 0);
327 game_status = CHOOSELEVEL;
328 SaveLevelSetup_LastSeries();
329 SaveLevelSetup_SeriesInfo();
338 game_status = HALLOFFAME;
343 if (leveldir_current->readonly &&
344 strcmp(setup.player_name, "Artsoft") != 0)
345 Request("This level is read only !", REQ_CONFIRM);
346 game_status = LEVELED;
351 game_status = HELPSCREEN;
356 if (setup.autorecord)
357 TapeStartRecording();
359 #if defined(PLATFORM_UNIX)
361 SendToServer_StartPlaying();
365 game_status = PLAYING;
377 SaveLevelSetup_LastSeries();
378 SaveLevelSetup_SeriesInfo();
379 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
380 game_status = EXITGAME;
390 if (game_status == MAINMENU)
392 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
397 #define MAX_HELPSCREEN_ELS 10
401 static long helpscreen_state;
402 static int helpscreen_step[MAX_HELPSCREEN_ELS];
403 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
404 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
405 static int helpscreen_action[] =
407 GFX_SPIELER1_DOWN,4,2,
409 GFX_SPIELER1_LEFT,4,2,
410 GFX_SPIELER1_RIGHT,4,2,
411 GFX_SPIELER1_PUSH_LEFT,4,2,
412 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
413 GFX_ERDREICH,1,100, HA_NEXT,
414 GFX_LEERRAUM,1,100, HA_NEXT,
415 GFX_MORAST_LEER,1,100, HA_NEXT,
416 GFX_BETON,1,100, HA_NEXT,
417 GFX_MAUERWERK,1,100, HA_NEXT,
418 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
419 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
420 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
421 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
422 GFX_UNSICHTBAR,1,100, HA_NEXT,
423 GFX_FELSBODEN,1,100, HA_NEXT,
424 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
425 GFX_EDELSTEIN,2,5, HA_NEXT,
426 GFX_DIAMANT,2,5, HA_NEXT,
427 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
428 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
429 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
430 GFX_FELSBROCKEN,4,5, HA_NEXT,
431 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
432 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
433 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
434 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
435 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
436 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
437 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
438 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
439 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
440 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
441 GFX_GEBLUBBER,4,4, HA_NEXT,
442 GFX_SCHLUESSEL1,4,25, HA_NEXT,
443 GFX_PFORTE1,4,25, HA_NEXT,
444 GFX_PFORTE1X,4,25, HA_NEXT,
445 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
446 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
447 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
448 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
449 GFX_LEERRAUM,1,10, HA_NEXT,
450 GFX_DYNABOMB_NR,1,100, HA_NEXT,
451 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
452 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
453 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
454 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
455 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
456 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
457 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
458 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
459 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
460 GFX_BUTTERFLY,2,2, HA_NEXT,
461 GFX_FIREFLY,2,2, HA_NEXT,
462 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
463 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
464 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
465 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
466 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
467 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
468 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
469 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
470 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
471 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
475 GFX_MOLE_RIGHT,4,2, HA_NEXT,
476 GFX_PINGUIN_DOWN,4,2,
478 GFX_PINGUIN_LEFT,4,2,
479 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
480 GFX_SCHWEIN_DOWN,4,2,
482 GFX_SCHWEIN_LEFT,4,2,
483 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
487 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
488 GFX_SONDE_START,8,1, HA_NEXT,
489 GFX_ABLENK,4,1, HA_NEXT,
490 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
491 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
492 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
493 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
494 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
495 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
496 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
497 GFX_DIAMANT,1,10, HA_NEXT,
498 GFX_LIFE,1,100, HA_NEXT,
499 GFX_LIFE_ASYNC,1,100, HA_NEXT,
500 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
501 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
502 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
503 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
504 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
505 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
506 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
507 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
508 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
509 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
510 GFX_SPEED_PILL,1,100, HA_NEXT,
513 static char *helpscreen_eltext[][2] =
515 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
516 {"Normal sand:", "You can dig through it"},
517 {"Empty field:", "You can walk through it"},
518 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
519 {"Massive Wall:", "Nothing can go through it"},
520 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
521 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
522 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
523 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
524 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
525 {"Emerald: You must collect enough of","them to finish a level"},
526 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
527 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
528 {"Colorful Gems:", "Seem to behave like Emeralds"},
529 {"Rock: Smashes several things;", "Can be moved by the player"},
530 {"Bomb: You can move it, but be", "careful when dropping it"},
531 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
532 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
533 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
534 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
535 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
536 {"Acid: Things that fall in are gone", "forever (including our hero)"},
537 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
538 {"Door: Can be opened by the key", "with the same color"},
539 {"Door: You have to find out the", "right color of the key for it"},
540 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
541 {"Dynamite: This one explodes after", "a few seconds"},
542 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
543 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
544 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
545 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
546 {"Bug: Moves at the right side", "of walls; don't touch it!"},
547 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
548 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
549 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
550 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
551 {"Cruncher (BD style):", "Eats almost everything"},
552 {"Robot: Tries to kill the player", ""},
553 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
554 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
555 {"The Pig: Harmless, but eats all", "gems it can get"},
556 {"The Dragon: Breathes fire,", "especially to some monsters"},
557 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
558 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
559 {"Light Bulb: All of them must be", "switched on to finish a level"},
560 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
561 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
562 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
563 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
564 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
565 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
566 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
567 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
568 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
569 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
570 {"Exit door: Opens if you have enough","emeralds to finish the level"},
571 {"Open exit door: Enter here to leave","the level and exit the actual game"},
572 {"Sokoban element: Object which must", "be pushed to an empty field"},
573 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
574 {"Sokoban element: Field with object", "which can be pushed away"},
575 {"Speed pill: Lets the player run", "twice as fast as normally"},
577 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
579 static char *helpscreen_music[][3] =
581 { "Alchemy", "Ian Boddy", "Drive" },
582 { "The Chase", "Propaganda", "A Secret Wish" },
583 { "Network 23", "Tangerine Dream", "Exit" },
584 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
585 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
586 { "Voyager", "The Alan Parsons Project","Pyramid" },
587 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
589 static int num_helpscreen_music = 7;
590 static int helpscreen_musicpos;
592 void DrawHelpScreenElAction(int start)
596 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
598 while(helpscreen_action[j] != HA_END)
600 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
602 else if (i<start || helpscreen_delay[i-start])
604 if (i>=start && helpscreen_delay[i-start])
605 helpscreen_delay[i-start]--;
607 while(helpscreen_action[j] != HA_NEXT)
614 j += 3*helpscreen_step[i-start];
615 graphic = helpscreen_action[j++];
617 if (helpscreen_frame[i-start])
619 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
620 helpscreen_frame[i-start]--;
625 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
628 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
630 if (helpscreen_action[j] == HA_NEXT)
632 if (!helpscreen_frame[i-start])
633 helpscreen_step[i-start] = 0;
637 if (!helpscreen_frame[i-start])
638 helpscreen_step[i-start]++;
639 while(helpscreen_action[j] != HA_NEXT)
644 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
655 void DrawHelpScreenElText(int start)
658 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
659 int ybottom = SYSIZE - 20;
664 DrawTextFCentered(100, FC_GREEN, "The game elements:");
666 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
669 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
670 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
671 DrawText(xstart, ystart + (i - start) * ystep + 16,
672 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
675 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
678 void DrawHelpScreenMusicText(int num)
680 int ystart = 150, ystep = 30;
681 int ybottom = SYSIZE - 20;
687 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
689 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
691 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
692 helpscreen_music[num][0]);
693 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
695 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
696 "%s", helpscreen_music[num][1]);
697 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
699 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
700 helpscreen_music[num][2]);
702 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
705 PlaySoundLoop(background_loop[num]);
709 void DrawHelpScreenCreditsText()
711 int ystart = 150, ystep = 30;
712 int ybottom = SYSIZE - 20;
718 DrawTextFCentered(100, FC_GREEN,
720 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
721 "DOS port of the game:");
722 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
724 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
725 "Additional toons:");
726 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
728 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
729 "...and many thanks to all contributors");
730 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
733 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
736 void DrawHelpScreenContactText()
738 int ystart = 150, ystep = 30;
739 int ybottom = SYSIZE - 20;
744 DrawTextFCentered(100, FC_GREEN, "Program information:");
746 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
747 "This game is Freeware!");
748 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
749 "If you like it, send e-mail to:");
750 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
752 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
754 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
756 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
757 "Detmolder Strasse 189");
758 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
760 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
763 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
764 "If you have created new levels,");
765 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
766 "send them to me to include them!");
767 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
770 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
773 void DrawHelpScreen()
778 CloseDoor(DOOR_CLOSE_2);
780 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
781 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
782 helpscreen_musicpos = 0;
783 helpscreen_state = 0;
784 DrawHelpScreenElText(0);
785 DrawHelpScreenElAction(0);
789 PlaySoundLoop(SND_RHYTHMLOOP);
792 void HandleHelpScreen(int button)
794 static unsigned long hs_delay = 0;
795 int num_helpscreen_els_pages =
796 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
797 int button_released = !button;
802 if (helpscreen_state < num_helpscreen_els_pages - 1)
804 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
805 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
807 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
808 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
810 else if (helpscreen_state <
811 num_helpscreen_els_pages + num_helpscreen_music - 1)
814 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
816 else if (helpscreen_state ==
817 num_helpscreen_els_pages + num_helpscreen_music - 1)
820 DrawHelpScreenCreditsText();
822 else if (helpscreen_state ==
823 num_helpscreen_els_pages + num_helpscreen_music)
826 DrawHelpScreenContactText();
832 game_status = MAINMENU;
837 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
839 if (helpscreen_state<num_helpscreen_els_pages)
840 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
848 void HandleTypeName(int newxpos, Key key)
850 static int xpos = 0, ypos = 2;
855 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
856 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
860 if (((key >= KSYM_A && key <= KSYM_Z) ||
861 (key >= KSYM_a && key <= KSYM_z)) &&
862 xpos < MAX_PLAYER_NAME_LEN)
866 if (key >= KSYM_A && key <= KSYM_Z)
867 ascii = 'A' + (char)(key - KSYM_A);
869 ascii = 'a' + (char)(key - KSYM_a);
871 setup.player_name[xpos] = ascii;
872 setup.player_name[xpos + 1] = 0;
874 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
875 setup.player_name, FS_BIG, FC_YELLOW);
876 DrawTextExt(window, SX + 6*32, SY + ypos*32,
877 setup.player_name, FS_BIG, FC_YELLOW);
878 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
880 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
883 setup.player_name[xpos] = 0;
884 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
885 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
887 else if (key == KSYM_Return && xpos > 0)
889 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
890 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
893 game_status = MAINMENU;
899 static void drawCursorExt(int ypos, int color, int graphic)
901 static int cursor_array[SCR_FIELDY];
904 cursor_array[ypos] = graphic;
906 graphic = cursor_array[ypos];
909 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
910 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
913 DrawGraphic(0, ypos, graphic);
916 static void initCursor(int ypos, int graphic)
918 drawCursorExt(ypos, FC_BLUE, graphic);
921 static void drawCursor(int ypos, int color)
923 drawCursorExt(ypos, color, 0);
926 void DrawChooseLevel()
929 CloseDoor(DOOR_CLOSE_2);
932 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
933 MapChooseLevelGadgets();
939 static void AdjustChooseLevelScrollbar(int id, int first_entry)
941 struct GadgetInfo *gi = screen_gadget[id];
942 int items_max, items_visible, item_position;
944 items_max = numLevelDirInfoInGroup(leveldir_current);
945 items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
946 item_position = first_entry;
948 if (item_position > items_max - items_visible)
949 item_position = items_max - items_visible;
951 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
952 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
955 static void drawChooseLevelList(int first_entry, int num_page_entries)
958 char buffer[SCR_FIELDX * 2];
959 int max_buffer_len = (SCR_FIELDX - 2) * 2;
960 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
962 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
963 redraw_mask |= REDRAW_FIELD;
965 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
967 for(i=0; i<num_page_entries; i++)
969 struct LevelDirInfo *node, *node_first;
970 int leveldir_pos = first_entry + i;
973 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
974 node = getLevelDirInfoFromPos(node_first, leveldir_pos);
976 strncpy(buffer, node->name , max_buffer_len);
977 buffer[max_buffer_len] = '\0';
979 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
981 if (node->parent_link)
982 initCursor(ypos, GFX_ARROW_BLUE_LEFT);
983 else if (node->level_group)
984 initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
986 initCursor(ypos, GFX_KUGEL_BLAU);
990 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
992 if (first_entry + num_page_entries < num_leveldirs)
993 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
996 static void drawChooseLevelInfo(int leveldir_pos)
998 struct LevelDirInfo *node, *node_first;
999 int x, last_redraw_mask = redraw_mask;
1001 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
1002 node = getLevelDirInfoFromPos(node_first, leveldir_pos);
1004 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1006 if (node->parent_link)
1007 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1008 else if (node->level_group)
1009 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1011 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1012 node->levels, node->class_desc);
1014 /* let BackToFront() redraw only what is needed */
1015 redraw_mask = last_redraw_mask | REDRAW_TILES;
1016 for (x=0; x<SCR_FIELDX; x++)
1017 MarkTileDirty(x, 1);
1020 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1022 static unsigned long choose_delay = 0;
1023 static int redraw = TRUE;
1024 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
1025 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1026 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
1027 int num_page_entries;
1029 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
1030 num_page_entries = num_leveldirs;
1032 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
1034 if (button == MB_MENU_INITIALIZE)
1036 int leveldir_pos = posLevelDirInfo(leveldir_current);
1038 if (leveldir_current->cl_first == -1)
1040 leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1041 leveldir_current->cl_cursor =
1042 leveldir_pos - leveldir_current->cl_first + 3;
1045 if (dx == 999) /* first entry is set by scrollbar position */
1046 leveldir_current->cl_first = dy;
1048 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1049 leveldir_current->cl_first);
1051 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1052 drawChooseLevelInfo(leveldir_pos);
1058 drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
1062 if (button == MB_MENU_INITIALIZE)
1070 y = leveldir_current->cl_cursor + dy;
1073 x = y = 0; /* no action */
1075 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1078 step = num_page_entries - 1;
1080 y = (dy < 0 ? 2 : num_page_entries + 3);
1084 if (x == 1 && y == 2)
1086 if (leveldir_current->cl_first > 0 &&
1087 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1089 leveldir_current->cl_first -= step;
1090 if (leveldir_current->cl_first < 0)
1091 leveldir_current->cl_first = 0;
1093 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1094 drawChooseLevelInfo(leveldir_current->cl_first +
1095 leveldir_current->cl_cursor - 3);
1096 drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
1097 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1098 leveldir_current->cl_first);
1102 else if (x == 1 && y > num_page_entries + 2)
1104 if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
1105 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1107 leveldir_current->cl_first += step;
1108 if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
1109 leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
1111 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1112 drawChooseLevelInfo(leveldir_current->cl_first +
1113 leveldir_current->cl_cursor - 3);
1114 drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
1115 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1116 leveldir_current->cl_first);
1121 if (!mx && !my && !dx && !dy)
1124 y = leveldir_current->cl_cursor;
1129 struct LevelDirInfo *node_first, *node_cursor;
1131 leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
1133 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
1134 node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
1136 if (node_cursor->node_group)
1138 node_cursor->cl_first = leveldir_current->cl_first;
1139 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1140 leveldir_current = node_cursor->node_group;
1144 else if (dx == -1 && leveldir_current->node_parent)
1146 leveldir_current = leveldir_current->node_parent;
1150 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
1154 if (y != leveldir_current->cl_cursor)
1156 drawCursor(y - 1, FC_RED);
1157 drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
1158 drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
1159 leveldir_current->cl_cursor = y;
1164 struct LevelDirInfo *node_first, *node_cursor;
1165 int leveldir_pos = leveldir_current->cl_first + y - 3;
1167 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
1168 node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
1170 if (node_cursor->node_group)
1172 node_cursor->cl_first = leveldir_current->cl_first;
1173 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1174 leveldir_current = node_cursor->node_group;
1178 else if (node_cursor->parent_link)
1180 leveldir_current = node_cursor->node_parent;
1186 node_cursor->cl_first = leveldir_current->cl_first;
1187 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1188 leveldir_current = node_cursor;
1190 LoadLevelSetup_SeriesInfo();
1192 SaveLevelSetup_LastSeries();
1193 SaveLevelSetup_SeriesInfo();
1196 game_status = MAINMENU;
1204 if (game_status == CHOOSELEVEL)
1208 void DrawHallOfFame(int highlight_position)
1212 CloseDoor(DOOR_CLOSE_2);
1214 if (highlight_position < 0)
1215 LoadScore(level_nr);
1219 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1220 PlaySound(SND_HALLOFFAME);
1223 static void drawHallOfFameList(int first_entry, int highlight_position)
1228 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1229 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1231 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
1233 int entry = first_entry + i;
1234 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1237 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1238 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1239 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1240 int2str(highscore[i].Score, 5), FS_BIG, color);
1242 DrawText(SX, SY + 64 + i * 32, "..................................",
1243 FS_MEDIUM, FC_YELLOW);
1244 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1245 FS_MEDIUM, FC_YELLOW);
1246 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1247 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1248 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1253 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1255 static int first_entry = 0;
1256 static int highlight_position = 0;
1257 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1258 int button_released = !button;
1260 if (button == MB_MENU_INITIALIZE)
1263 highlight_position = mx;
1264 drawHallOfFameList(first_entry, highlight_position);
1268 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1269 step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
1273 if (first_entry > 0)
1275 first_entry -= step;
1276 if (first_entry < 0)
1279 drawHallOfFameList(first_entry, highlight_position);
1285 if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1287 first_entry += step;
1288 if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1289 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
1291 drawHallOfFameList(first_entry, highlight_position);
1296 if (button_released)
1298 FadeSound(SND_HALLOFFAME);
1299 game_status = MAINMENU;
1305 if (game_status == HALLOFFAME)
1309 void DrawSetupScreen()
1318 { &setup.sound, "Sound:", },
1319 { &setup.sound_loops, " Sound Loops:" },
1320 { &setup.sound_music, " Game Music:" },
1322 { &setup.toons, "Toons:" },
1323 { &setup.double_buffering, "Buffered gfx:" },
1325 { &setup.scroll_delay, "Scroll Delay:" },
1326 { &setup.soft_scrolling, "Soft Scroll.:" },
1328 { &setup.fading, "Fading:" },
1330 { &setup.fullscreen, "Fullscreen:" },
1331 { &setup.quick_doors, "Quick Doors:" },
1332 { &setup.autorecord, "Auto-Record:" },
1333 { &setup.team_mode, "Team-Mode:" },
1334 { &setup.handicap, "Handicap:" },
1335 { &setup.time_limit, "Timelimit:" },
1336 { NULL, "Input Devices" },
1339 { NULL, "Save and exit" }
1343 CloseDoor(DOOR_CLOSE_2);
1346 DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1348 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1350 int base = i - SETUP_SCREEN_POS_START;
1352 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1354 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1356 if (strcmp(setup_info[base].text, "Input Devices") == 0)
1357 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1359 initCursor(i, GFX_KUGEL_BLAU);
1362 if (setup_info[base].value)
1364 int setting_value = *setup_info[base].value;
1366 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1367 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1373 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1376 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1378 static int choice = 3;
1379 static int redraw = TRUE;
1380 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1381 int pos_start = SETUP_SCREEN_POS_START + 1;
1382 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1383 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1384 int pos_end = SETUP_SCREEN_POS_END + 1;
1386 if (button == MB_MENU_INITIALIZE)
1391 drawCursor(choice - 1, FC_RED);
1395 if (button == MB_MENU_INITIALIZE)
1408 if (y >= pos_empty1 && y <= pos_empty2)
1409 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1413 else if (y > pos_end)
1417 if (!mx && !my && !dx && !dy)
1423 if (dx == 1 && choice == 14)
1425 game_status = SETUPINPUT;
1426 DrawSetupInputScreen();
1430 if (x==1 && y >= pos_start && y <= pos_end &&
1431 !(y >= pos_empty1 && y <= pos_empty2))
1437 drawCursor(y - 1, FC_RED);
1438 drawCursor(choice - 1, FC_BLUE);
1446 if (y == 3 && audio.sound_available)
1450 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1451 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1452 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1453 setup.sound_loops = FALSE;
1454 setup.sound_music = FALSE;
1457 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1458 setup.sound = !setup.sound;
1460 else if (y == 4 && audio.loops_available)
1462 if (setup.sound_loops)
1463 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1466 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1467 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1470 setup.sound_loops = !setup.sound_loops;
1472 else if (y == 5 && audio.loops_available)
1474 if (setup.sound_music)
1475 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1478 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1479 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1482 setup.sound_music = !setup.sound_music;
1489 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1491 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1492 setup.toons = !setup.toons;
1497 if (setup.double_buffering)
1498 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1500 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1501 setup.double_buffering = !setup.double_buffering;
1502 setup.direct_draw = !setup.double_buffering;
1504 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1505 setup.double_buffering = TRUE;
1506 setup.direct_draw = !setup.double_buffering;
1513 if (setup.scroll_delay)
1514 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1516 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1517 setup.scroll_delay = !setup.scroll_delay;
1521 if (setup.soft_scrolling)
1522 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1524 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1525 setup.soft_scrolling = !setup.soft_scrolling;
1531 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1533 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1534 setup.fading = !setup.fading;
1537 else if (y == 8 && video.fullscreen_available)
1539 if (setup.fullscreen)
1540 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1542 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1543 setup.fullscreen = !setup.fullscreen;
1547 if (setup.quick_doors)
1548 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1550 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1551 setup.quick_doors = !setup.quick_doors;
1555 if (setup.autorecord)
1556 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1558 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1559 setup.autorecord = !setup.autorecord;
1563 if (setup.team_mode)
1564 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1566 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1567 setup.team_mode = !setup.team_mode;
1572 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1574 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1575 setup.handicap = !setup.handicap;
1579 if (setup.time_limit)
1580 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1582 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1583 setup.time_limit = !setup.time_limit;
1587 game_status = SETUPINPUT;
1588 DrawSetupInputScreen();
1591 else if (y==pos_end-1 || y==pos_end)
1601 #if defined(PLATFORM_MSDOS)
1602 save_joystick_data(JOYSTICK_FILENAME);
1608 game_status = MAINMENU;
1616 if (game_status==SETUP)
1620 void DrawSetupInputScreen()
1623 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1625 initCursor(2, GFX_KUGEL_BLAU);
1626 initCursor(3, GFX_KUGEL_BLAU);
1627 initCursor(4, GFX_ARROW_BLUE_RIGHT);
1628 initCursor(15, GFX_KUGEL_BLAU);
1630 DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
1631 DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
1633 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1634 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1635 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1637 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1638 "Joysticks deactivated on this screen");
1640 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1645 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1647 if (device_name == NULL)
1650 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1653 if (strlen(device_name) > 1)
1655 char c1 = device_name[strlen(device_name) - 1];
1656 char c2 = device_name[strlen(device_name) - 2];
1658 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1659 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1662 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1665 static void drawPlayerSetupInputInfo(int player_nr)
1668 static struct SetupKeyboardInfo custom_key;
1675 { &custom_key.left, "Joystick Left" },
1676 { &custom_key.right, "Joystick Right" },
1677 { &custom_key.up, "Joystick Up" },
1678 { &custom_key.down, "Joystick Down" },
1679 { &custom_key.snap, "Button 1" },
1680 { &custom_key.bomb, "Button 2" }
1682 static char *joystick_name[MAX_PLAYERS] =
1690 custom_key = setup.input[player_nr].key;
1692 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1693 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1695 if (setup.input[player_nr].use_joystick)
1697 char *device_name = setup.input[player_nr].joy.device_name;
1699 DrawText(SX+8*32, SY+3*32,
1700 joystick_name[getJoystickNrFromDeviceName(device_name)],
1702 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1706 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1707 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1710 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1711 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1712 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1713 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1714 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1715 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1716 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1717 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1718 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1719 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1720 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1724 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1726 DrawText(SX + 3*32, SY + ypos*32,
1727 " ", FS_BIG, FC_YELLOW);
1728 DrawText(SX + 3*32, SY + ypos*32,
1729 (setup.input[player_nr].use_joystick ?
1731 getKeyNameFromKey(*custom[i].key)),
1736 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1738 static int choice = 3;
1739 static int player_nr = 0;
1740 static int redraw = TRUE;
1741 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1742 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1743 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1744 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1745 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1747 if (button == MB_MENU_INITIALIZE)
1749 drawPlayerSetupInputInfo(player_nr);
1755 drawCursor(choice - 1, FC_RED);
1759 if (button == MB_MENU_INITIALIZE)
1764 if (dx && choice == 3)
1766 x = (dx < 0 ? 11 : 13);
1769 else if (dx && choice == 4)
1771 button = MB_MENU_CHOICE;
1783 if (y >= pos_empty1 && y <= pos_empty2)
1784 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1788 else if (y > pos_end)
1792 if (!mx && !my && !dx && !dy)
1798 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1800 static unsigned long delay = 0;
1802 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1805 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1807 drawPlayerSetupInputInfo(player_nr);
1809 else if (x==1 && y >= pos_start && y <= pos_end &&
1810 !(y >= pos_empty1 && y <= pos_empty2))
1816 drawCursor(y - 1, FC_RED);
1817 drawCursor(choice - 1, FC_BLUE);
1825 char *device_name = setup.input[player_nr].joy.device_name;
1827 if (!setup.input[player_nr].use_joystick)
1829 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1831 setJoystickDeviceToNr(device_name, new_device_nr);
1832 setup.input[player_nr].use_joystick = TRUE;
1836 int device_nr = getJoystickNrFromDeviceName(device_name);
1837 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1839 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1840 setup.input[player_nr].use_joystick = FALSE;
1842 setJoystickDeviceToNr(device_name, new_device_nr);
1852 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1853 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1855 if (setup.input[player_nr].use_joystick)
1857 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1858 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1860 setup.input[player_nr].use_joystick = FALSE;
1864 setup.input[player_nr].use_joystick = TRUE;
1865 setup.input[player_nr].joystick_nr = one_joystick_nr;
1869 drawPlayerSetupInputInfo(player_nr);
1873 if (setup.input[player_nr].use_joystick)
1876 game_status = CALIBRATION;
1877 CalibrateJoystick(player_nr);
1878 game_status = SETUPINPUT;
1881 CustomizeKeyboard(player_nr);
1885 else if (y == pos_end)
1889 game_status = SETUP;
1899 if (game_status == SETUPINPUT)
1903 void CustomizeKeyboard(int player_nr)
1907 boolean finished = FALSE;
1908 static struct SetupKeyboardInfo custom_key;
1913 } customize_step[] =
1915 { &custom_key.left, "Move Left" },
1916 { &custom_key.right, "Move Right" },
1917 { &custom_key.up, "Move Up" },
1918 { &custom_key.down, "Move Down" },
1919 { &custom_key.snap, "Snap Field" },
1920 { &custom_key.bomb, "Place Bomb" }
1923 /* read existing key bindings from player setup */
1924 custom_key = setup.input[player_nr].key;
1927 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1933 DrawText(SX, SY + (2+2*step_nr)*32,
1934 customize_step[step_nr].text, FS_BIG, FC_RED);
1935 DrawText(SX, SY + (2+2*step_nr+1)*32,
1936 "Key:", FS_BIG, FC_RED);
1937 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1938 getKeyNameFromKey(*customize_step[step_nr].key),
1943 if (PendingEvent()) /* got event */
1951 case EVENT_KEYPRESS:
1953 Key key = GetEventKey((KeyEvent *)&event, TRUE);
1955 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
1961 /* all keys configured -- wait for "Escape" or "Return" key */
1965 /* press 'Enter' to keep the existing key binding */
1966 if (key == KSYM_Return)
1967 key = *customize_step[step_nr].key;
1969 /* check if key already used */
1970 for (i=0; i<step_nr; i++)
1971 if (*customize_step[i].key == key)
1976 /* got new key binding */
1977 *customize_step[step_nr].key = key;
1978 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1979 " ", FS_BIG, FC_YELLOW);
1980 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1981 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
1984 /* un-highlight last query */
1985 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1986 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1987 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1988 "Key:", FS_BIG, FC_GREEN);
1990 /* press 'Enter' to leave */
1993 DrawText(SX + 16, SY + 15*32+16,
1994 "Press Enter", FS_BIG, FC_YELLOW);
1998 /* query next key binding */
1999 DrawText(SX, SY+(2+2*step_nr)*32,
2000 customize_step[step_nr].text, FS_BIG, FC_RED);
2001 DrawText(SX, SY+(2+2*step_nr+1)*32,
2002 "Key:", FS_BIG, FC_RED);
2003 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2004 getKeyNameFromKey(*customize_step[step_nr].key),
2009 case EVENT_KEYRELEASE:
2010 key_joystick_mapping = 0;
2014 HandleOtherEvents(&event);
2022 /* don't eat all CPU time */
2026 /* write new key bindings back to player setup */
2027 setup.input[player_nr].key = custom_key;
2030 DrawSetupInputScreen();
2033 void CalibrateJoystick(int player_nr)
2036 struct joystick joy_ctrl;
2038 struct joystick_control
2046 #if !defined(PLATFORM_MSDOS)
2047 int new_joystick_xleft = 128, new_joystick_xright = 128;
2048 int new_joystick_yupper = 128, new_joystick_ylower = 128;
2049 int new_joystick_xmiddle, new_joystick_ymiddle;
2051 int calibration_step = 1;
2054 int joystick_fd = stored_player[player_nr].joystick_fd;
2055 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2056 boolean check[3][3];
2057 int check_remaining;
2061 if (joystick_status == JOYSTICK_OFF ||
2063 !setup.input[player_nr].use_joystick)
2068 #if !defined(PLATFORM_MSDOS)
2069 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2070 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2071 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2072 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2073 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2074 check_remaining = 3 * 3;
2076 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
2077 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
2078 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
2079 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
2080 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2081 check_remaining = 0;
2088 check[x][y] = FALSE;
2089 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2093 joy_value = Joystick(player_nr);
2094 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2095 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2096 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2101 joy_ctrl.b1 = joy_ctrl.b2 = 0;
2103 joy_ctrl.buttons = 0;
2106 while(Joystick(player_nr) & JOY_BUTTON);
2112 if (PendingEvent()) /* got event */
2120 case EVENT_KEYPRESS:
2121 switch(GetEventKey((KeyEvent *)&event, TRUE))
2124 if (check_remaining == 0)
2137 case EVENT_KEYRELEASE:
2138 key_joystick_mapping = 0;
2142 HandleOtherEvents(&event);
2147 #if !defined(PLATFORM_MSDOS)
2149 #if defined(TARGET_SDL)
2150 joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0);
2151 joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1);
2153 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
2155 joystick_status = JOYSTICK_OFF;
2160 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
2161 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
2162 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
2163 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
2165 new_joystick_xmiddle =
2166 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
2167 new_joystick_ymiddle =
2168 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
2170 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2171 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2172 setup.input[player_nr].joy.xright = new_joystick_xright;
2173 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2174 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2175 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2177 CheckJoystickData();
2180 joy_value = Joystick(player_nr);
2182 if (joy_value & JOY_BUTTON && check_remaining == 0)
2186 #if defined(PLATFORM_MSDOS)
2187 if (calibration_step == 1)
2192 else if (calibrate_joystick(joystick_fd) != 0)
2194 joystick_status = JOYSTICK_OFF;
2198 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
2203 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
2204 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
2206 if (calibration_step == 2)
2207 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
2209 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
2211 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
2212 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2216 while(Joystick(player_nr) & JOY_BUTTON)
2222 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2223 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2225 if (x != last_x || y != last_y)
2227 #if !defined(PLATFORM_MSDOS)
2228 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2230 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
2232 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2237 if (check_remaining > 0 && !check[x+1][y+1])
2239 check[x+1][y+1] = TRUE;
2244 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2245 setup.input[player_nr].joy.xleft,
2246 setup.input[player_nr].joy.xmiddle,
2247 setup.input[player_nr].joy.xright);
2248 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2249 setup.input[player_nr].joy.yupper,
2250 setup.input[player_nr].joy.ymiddle,
2251 setup.input[player_nr].joy.ylower);
2259 /* don't eat all CPU time */
2265 DrawSetupInputScreen();
2267 /* wait until the last pressed button was released */
2268 while(Joystick(player_nr) & JOY_BUTTON)
2270 if (PendingEvent()) /* got event */
2275 HandleOtherEvents(&event);
2285 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2286 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2289 DrawSetupInputScreen();
2292 void HandleGameActions()
2294 if (game_status != PLAYING)
2297 if (local_player->LevelSolved)
2300 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2308 /* ---------- new screen button stuff -------------------------------------- */
2310 /* graphic position and size values for buttons and scrollbars */
2311 #define SC_SCROLLBUTTON_XPOS 64
2312 #define SC_SCROLLBUTTON_YPOS 0
2313 #define SC_SCROLLBAR_XPOS 0
2314 #define SC_SCROLLBAR_YPOS 64
2316 #define SC_SCROLLBUTTON_XSIZE 32
2317 #define SC_SCROLLBUTTON_YSIZE 32
2319 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2320 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2321 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2322 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2323 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2324 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2325 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2326 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2328 #define SC_BORDER_SIZE 14
2336 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2339 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2340 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2341 SCREEN_CTRL_ID_SCROLL_UP,
2342 "scroll level series up"
2345 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2346 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2347 SCREEN_CTRL_ID_SCROLL_DOWN,
2348 "scroll level series down"
2360 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2363 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2364 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2365 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2366 GD_TYPE_SCROLLBAR_VERTICAL,
2367 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2368 "scroll level series vertically"
2372 static void CreateScreenScrollbuttons()
2374 Bitmap *gd_bitmap = pix[PIX_MORE];
2375 struct GadgetInfo *gi;
2376 unsigned long event_mask;
2379 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2381 int id = scrollbutton_info[i].gadget_id;
2382 int x, y, width, height;
2383 int gd_x1, gd_x2, gd_y1, gd_y2;
2385 x = scrollbutton_info[i].x;
2386 y = scrollbutton_info[i].y;
2388 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2392 width = SC_SCROLLBUTTON_XSIZE;
2393 height = SC_SCROLLBUTTON_YSIZE;
2394 gd_x1 = scrollbutton_info[i].xpos;
2395 gd_y1 = scrollbutton_info[i].ypos;
2397 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2399 gi = CreateGadget(GDI_CUSTOM_ID, id,
2400 GDI_CUSTOM_TYPE_ID, i,
2401 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2406 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2407 GDI_STATE, GD_BUTTON_UNPRESSED,
2408 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2409 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2410 GDI_EVENT_MASK, event_mask,
2411 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2415 Error(ERR_EXIT, "cannot create gadget");
2417 screen_gadget[id] = gi;
2421 static void CreateScreenScrollbars()
2425 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2427 int id = scrollbar_info[i].gadget_id;
2428 Bitmap *gd_bitmap = pix[PIX_MORE];
2429 int gd_x1, gd_x2, gd_y1, gd_y2;
2430 struct GadgetInfo *gi;
2431 int items_max, items_visible, item_position;
2432 unsigned long event_mask;
2433 int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
2436 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
2437 num_page_entries = num_leveldirs;
2439 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
2441 items_max = MAX(num_leveldirs, num_page_entries);
2442 items_visible = num_page_entries;
2445 items_max = num_page_entries;
2446 items_visible = num_page_entries;
2450 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2452 gd_x1 = scrollbar_info[i].xpos;
2453 gd_x2 = gd_x1 + scrollbar_info[i].width;
2454 gd_y1 = scrollbar_info[i].ypos;
2455 gd_y2 = scrollbar_info[i].ypos;
2457 gi = CreateGadget(GDI_CUSTOM_ID, id,
2458 GDI_CUSTOM_TYPE_ID, i,
2459 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2460 GDI_X, scrollbar_info[i].x,
2461 GDI_Y, scrollbar_info[i].y,
2462 GDI_WIDTH, scrollbar_info[i].width,
2463 GDI_HEIGHT, scrollbar_info[i].height,
2464 GDI_TYPE, scrollbar_info[i].type,
2465 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2466 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2467 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2468 GDI_STATE, GD_BUTTON_UNPRESSED,
2469 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2470 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2471 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2472 GDI_EVENT_MASK, event_mask,
2473 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2477 Error(ERR_EXIT, "cannot create gadget");
2479 screen_gadget[id] = gi;
2483 void CreateScreenGadgets()
2485 CreateScreenScrollbuttons();
2486 CreateScreenScrollbars();
2489 void MapChooseLevelGadgets()
2491 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
2494 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
2497 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2498 MapGadget(screen_gadget[i]);
2501 void UnmapChooseLevelGadgets()
2505 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2506 UnmapGadget(screen_gadget[i]);
2509 static void HandleScreenGadgets(struct GadgetInfo *gi)
2511 int id = gi->custom_id;
2513 if (game_status != CHOOSELEVEL)
2518 case SCREEN_CTRL_ID_SCROLL_UP:
2519 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2522 case SCREEN_CTRL_ID_SCROLL_DOWN:
2523 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2526 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2527 HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);