1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
61 /* needed if last screen was the level editor */
62 UnmapLevelEditorControlButtons();
70 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
71 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
72 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
73 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
74 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
75 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
76 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
77 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
78 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
79 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
80 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
82 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
85 DrawGraphic(0, i, GFX_KUGEL_BLAU);
86 DrawGraphic(10, 3, GFX_PFEIL_L);
87 DrawGraphic(14, 3, GFX_PFEIL_R);
89 DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
91 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
94 if (leveldir[leveldir_nr].name)
96 int len = strlen(leveldir[leveldir_nr].name);
97 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
100 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
105 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
108 if (TAPE_IS_EMPTY(tape))
110 DrawCompleteVideoDisplay();
112 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
115 XAutoRepeatOn(display);
118 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
120 static int choice = 3;
121 static int redraw = TRUE;
122 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
124 if (redraw || button == MB_MENU_INITIALIZE)
126 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
130 if (button == MB_MENU_INITIALIZE)
135 if (dx && choice == 4)
137 x = (dx < 0 ? 11 : 15);
154 if (!mx && !my && !dx && !dy)
160 if (y == 4 && ((x == 11 && level_nr > 0) ||
161 (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
164 static unsigned long level_delay = 0;
165 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
166 int new_level_nr, old_level_nr = level_nr;
167 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
169 new_level_nr = level_nr + (x == 11 ? -step : +step);
170 if (new_level_nr < 0)
172 if (new_level_nr > leveldir[leveldir_nr].levels - 1)
173 new_level_nr = leveldir[leveldir_nr].levels - 1;
175 if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
178 level_nr = new_level_nr;
180 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
181 int2str(level_nr, 3), FS_BIG, font_color);
182 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
183 int2str(level_nr, 3), FS_BIG, font_color);
186 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
190 DrawCompleteVideoDisplay();
192 /* needed because DrawMicroLevel() takes some time */
194 XSync(display, FALSE);
195 DelayReached(&level_delay, 0); /* reset delay counter */
197 else if (x == 1 && y >= 3 && y <= 10)
203 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
204 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
212 game_status = TYPENAME;
213 HandleTypeName(strlen(setup.player_name), 0);
219 game_status = CHOOSELEVEL;
226 game_status = HALLOFFAME;
231 if (leveldir[leveldir_nr].readonly)
232 Request("This level is read only !", REQ_CONFIRM);
233 game_status = LEVELED;
238 game_status = HELPSCREEN;
243 if (setup.autorecord)
244 TapeStartRecording();
248 SendToServer_StartPlaying();
252 game_status = PLAYING;
264 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
265 game_status = EXITGAME;
275 if (game_status == MAINMENU)
279 #define MAX_HELPSCREEN_ELS 10
283 static long helpscreen_state;
284 static int helpscreen_step[MAX_HELPSCREEN_ELS];
285 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
286 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
287 static int helpscreen_action[] =
289 GFX_SPIELER1_DOWN,4,2,
291 GFX_SPIELER1_LEFT,4,2,
292 GFX_SPIELER1_RIGHT,4,2,
293 GFX_SPIELER1_PUSH_LEFT,4,2,
294 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
295 GFX_ERDREICH,1,100, HA_NEXT,
296 GFX_LEERRAUM,1,100, HA_NEXT,
297 GFX_MORAST_LEER,1,100, HA_NEXT,
298 GFX_BETON,1,100, HA_NEXT,
299 GFX_MAUERWERK,1,100, HA_NEXT,
300 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
301 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
302 GFX_UNSICHTBAR,1,100, HA_NEXT,
303 GFX_FELSBODEN,1,100, HA_NEXT,
304 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
305 GFX_EDELSTEIN,2,5, HA_NEXT,
306 GFX_DIAMANT,2,5, HA_NEXT,
307 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
308 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
309 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
310 GFX_FELSBROCKEN,4,5, HA_NEXT,
311 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
312 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
313 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
314 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
315 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
316 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
317 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
318 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
319 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
320 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
321 GFX_GEBLUBBER,4,4, HA_NEXT,
322 GFX_SCHLUESSEL1,4,25, HA_NEXT,
323 GFX_PFORTE1,4,25, HA_NEXT,
324 GFX_PFORTE1X,4,25, HA_NEXT,
325 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
326 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
327 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
328 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
329 GFX_LEERRAUM,1,10, HA_NEXT,
330 GFX_DYNABOMB_NR,1,100, HA_NEXT,
331 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
332 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
333 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
334 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
335 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
336 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
337 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
338 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
339 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
340 GFX_BUTTERFLY,2,2, HA_NEXT,
341 GFX_FIREFLY,2,2, HA_NEXT,
342 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
343 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
344 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
345 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
346 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
347 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
348 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
349 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
350 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
351 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
352 GFX_MAULWURF_DOWN,4,2,
354 GFX_MAULWURF_LEFT,4,2,
355 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
356 GFX_PINGUIN_DOWN,4,2,
358 GFX_PINGUIN_LEFT,4,2,
359 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
360 GFX_SCHWEIN_DOWN,4,2,
362 GFX_SCHWEIN_LEFT,4,2,
363 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
367 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
368 GFX_SONDE_START,8,1, HA_NEXT,
369 GFX_ABLENK,4,1, HA_NEXT,
370 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
371 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
372 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
373 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
374 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
375 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
376 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
377 GFX_DIAMANT,1,10, HA_NEXT,
378 GFX_LIFE,1,100, HA_NEXT,
379 GFX_LIFE_ASYNC,1,100, HA_NEXT,
380 GFX_SIEB_LEER,4,2, HA_NEXT,
381 GFX_SIEB2_LEER,4,2, HA_NEXT,
382 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
383 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
384 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
385 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
386 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
389 static char *helpscreen_eltext[][2] =
391 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
392 {"Normal sand:", "You can dig through it"},
393 {"Empty field:", "You can walk through it"},
394 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
395 {"Massive Wall:", "Nothing can go through it"},
396 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
397 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
398 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
399 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
400 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
401 {"Emerald: You must collect enough of","them to finish a level"},
402 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
403 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
404 {"Colorful Gems:", "Seem to behave like Emeralds"},
405 {"Rock: Smashes several things;", "Can be moved by the player"},
406 {"Bomb: You can move it, but be", "careful when dropping it"},
407 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
408 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
409 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
410 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
411 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
412 {"Acid: Things that fall in are gone", "forever (including our hero)"},
413 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
414 {"Door: Can be opened by the key", "with the same color"},
415 {"Door: You have to find out the", "right color of the key for it"},
416 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
417 {"Dynamite: This one explodes after", "a few seconds"},
418 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
419 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
420 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
421 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
422 {"Bug: Moves at the right side", "of walls; don't touch it!"},
423 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
424 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
425 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
426 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
427 {"Cruncher (BD style):", "Eats almost everything"},
428 {"Robot: Tries to kill the player", ""},
429 {"The mole: You must guide him savely","to the exit; he will follow you"},
430 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
431 {"The Pig: Harmless, but eats all", "gems it can get"},
432 {"The Dragon: Breathes fire,", "especially to some monsters"},
433 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
434 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
435 {"Light Bulb: All of them must be", "switched on to finish a level"},
436 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
437 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
438 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
439 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
440 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
441 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
442 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
443 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
444 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
445 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
446 {"Exit door: Opens if you have enough","emeralds to finish the level"},
447 {"Open exit door: Enter here to leave","the level and exit the actual game"},
449 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
451 static char *helpscreen_music[][3] =
453 { "Alchemy", "Ian Boddy", "Drive" },
454 { "The Chase", "Propaganda", "A Secret Wish" },
455 { "Network 23", "Tangerine Dream", "Exit" },
456 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
457 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
458 { "Voyager", "The Alan Parsons Project","Pyramid" },
459 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
461 static int helpscreen_musicpos;
463 void DrawHelpScreenElAction(int start)
467 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
469 while(helpscreen_action[j] != HA_END)
471 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
473 else if (i<start || helpscreen_delay[i-start])
475 if (i>=start && helpscreen_delay[i-start])
476 helpscreen_delay[i-start]--;
478 while(helpscreen_action[j] != HA_NEXT)
485 j += 3*helpscreen_step[i-start];
486 graphic = helpscreen_action[j++];
488 if (helpscreen_frame[i-start])
490 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
491 helpscreen_frame[i-start]--;
496 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
499 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
501 if (helpscreen_action[j] == HA_NEXT)
503 if (!helpscreen_frame[i-start])
504 helpscreen_step[i-start] = 0;
508 if (!helpscreen_frame[i-start])
509 helpscreen_step[i-start]++;
510 while(helpscreen_action[j] != HA_NEXT)
515 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
526 void DrawHelpScreenElText(int start)
529 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
530 int ybottom = SYSIZE - 20;
535 DrawTextFCentered(100, FC_GREEN, "The game elements:");
537 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
540 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
541 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
542 DrawText(xstart, ystart + (i - start) * ystep + 16,
543 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
546 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
549 void DrawHelpScreenMusicText(int num)
551 int ystart = 150, ystep = 30;
552 int ybottom = SYSIZE - 20;
558 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
560 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
562 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
563 helpscreen_music[num][0]);
564 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
566 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
567 "%s", helpscreen_music[num][1]);
568 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
570 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
571 helpscreen_music[num][2]);
573 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
575 PlaySoundLoop(background_loop[num]);
578 void DrawHelpScreenCreditsText()
580 int ystart = 150, ystep = 30;
581 int ybottom = SYSIZE - 20;
587 DrawTextFCentered(100, FC_GREEN,
589 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
590 "DOS/Windows port of the game:");
591 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
593 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
594 "Additional toons:");
595 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
597 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
598 "...and many thanks to all contributors");
599 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
602 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
605 void DrawHelpScreenContactText()
607 int ystart = 150, ystep = 30;
608 int ybottom = SYSIZE - 20;
613 DrawTextFCentered(100, FC_GREEN, "Program information:");
615 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
616 "This game is Freeware!");
617 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
618 "If you like it, send e-mail to:");
619 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
620 "aeglos@valinor.owl.de");
621 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
623 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
625 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
627 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
629 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
632 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
633 "If you have created new levels,");
634 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
635 "send them to me to include them!");
636 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
639 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
642 void DrawHelpScreen()
646 CloseDoor(DOOR_CLOSE_2);
648 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
649 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
650 helpscreen_musicpos = 0;
651 helpscreen_state = 0;
652 DrawHelpScreenElText(0);
653 DrawHelpScreenElAction(0);
657 PlaySoundLoop(SND_RHYTHMLOOP);
660 void HandleHelpScreen(int button)
662 static unsigned long hs_delay = 0;
663 int num_helpscreen_els_pages =
664 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
665 int button_released = !button;
670 if (helpscreen_state < num_helpscreen_els_pages - 1)
672 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
673 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
675 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
676 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
678 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
681 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
683 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
686 DrawHelpScreenCreditsText();
688 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
691 DrawHelpScreenContactText();
697 game_status = MAINMENU;
702 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
704 if (helpscreen_state<num_helpscreen_els_pages)
705 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
713 void HandleTypeName(int newxpos, KeySym key)
715 static int xpos = 0, ypos = 2;
720 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
721 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
725 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
726 xpos < MAX_NAMELEN - 1)
730 if (key >= XK_A && key <= XK_Z)
731 ascii = 'A' + (char)(key - XK_A);
733 ascii = 'a' + (char)(key - XK_a);
735 setup.player_name[xpos] = ascii;
736 setup.player_name[xpos + 1] = 0;
738 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
739 setup.player_name, FS_BIG, FC_YELLOW);
740 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
741 setup.player_name, FS_BIG, FC_YELLOW);
742 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
744 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
747 setup.player_name[xpos] = 0;
748 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
749 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
751 else if (key == XK_Return && xpos > 0)
753 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
754 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
757 game_status = MAINMENU;
763 void DrawChooseLevel()
765 CloseDoor(DOOR_CLOSE_2);
769 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
772 static void drawChooseLevelList(int first_entry, int num_page_entries)
775 char buffer[SCR_FIELDX];
778 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
780 for(i=0; i<num_page_entries; i++)
782 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
783 buffer[SCR_FIELDX - 1] = '\0';
784 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
785 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
789 DrawGraphic(0, 1, GFX_PFEIL_O);
791 if (first_entry + num_page_entries < num_leveldirs)
792 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
795 static void drawChooseLevelInfo(int leveldir_nr)
797 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
798 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
799 leveldir[leveldir_nr].levels,
800 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
803 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
805 static int choice = 3;
806 static int first_entry = 0;
807 static unsigned long choose_delay = 0;
808 static int redraw = TRUE;
809 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
810 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
811 int num_page_entries;
813 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
814 num_page_entries = num_leveldirs;
816 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
818 if (button == MB_MENU_INITIALIZE)
821 choice = leveldir_nr + 3 - first_entry;
823 if (choice > num_page_entries + 2)
825 choice = num_page_entries + 2;
826 first_entry = num_leveldirs - num_page_entries;
829 drawChooseLevelList(first_entry, num_page_entries);
830 drawChooseLevelInfo(leveldir_nr);
835 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
839 if (button == MB_MENU_INITIALIZE)
853 if (x == 1 && y == 2)
855 if (first_entry > 0 &&
856 (dy || DelayReached(&choose_delay, 150)))
865 drawChooseLevelList(first_entry, num_page_entries);
866 drawChooseLevelInfo(first_entry);
867 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
871 else if (x == 1 && y > num_page_entries + 2)
873 if (first_entry + num_page_entries < num_leveldirs &&
874 (dy || DelayReached(&choose_delay, 150)))
880 if (first_entry + num_page_entries > num_leveldirs)
881 first_entry = num_leveldirs - num_page_entries;
883 drawChooseLevelList(first_entry, num_page_entries);
884 drawChooseLevelInfo(first_entry + num_page_entries - 1);
885 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
890 if (!mx && !my && !dx && !dy)
896 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
902 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
903 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
904 drawChooseLevelInfo(first_entry + y - 3);
910 leveldir_nr = first_entry + y - 3;
912 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
917 game_status = MAINMENU;
925 if (game_status == CHOOSELEVEL)
929 void DrawHallOfFame(int highlight_position)
933 CloseDoor(DOOR_CLOSE_2);
935 if (highlight_position < 0)
940 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
941 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
943 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
945 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
946 (i == highlight_position ? FC_RED : FC_GREEN));
947 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
948 (i == highlight_position ? FC_RED : FC_GREEN));
949 DrawText(SX + 12 * 32, SY + 64 + i * 32,
950 int2str(highscore[i].Score, 5), FS_BIG,
951 (i == highlight_position ? FC_RED : FC_GREEN));
956 PlaySound(SND_HALLOFFAME);
959 void HandleHallOfFame(int button)
961 int button_released = !button;
965 FadeSound(SND_HALLOFFAME);
966 game_status = MAINMENU;
974 void DrawSetupScreen()
983 { &setup.sound, "Sound:", },
984 { &setup.sound_loops, " Sound Loops:" },
985 { &setup.sound_music, " Game Music:" },
986 { &setup.toons, "Toons:" },
987 { &setup.double_buffering, "Buffered gfx:" },
988 { &setup.scroll_delay, "Scroll Delay:" },
989 { &setup.soft_scrolling, "Soft Scroll.:" },
990 { &setup.fading, "Fading:" },
991 { &setup.quick_doors, "Quick Doors:" },
992 { &setup.autorecord, "Auto-Record:" },
993 { &setup.team_mode, "Team-Mode:" },
994 { NULL, "Input Devices" },
997 { NULL, "Save and exit" }
1000 CloseDoor(DOOR_CLOSE_2);
1002 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1004 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1006 int base = i - SETUP_SCREEN_POS_START;
1008 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1010 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1011 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1014 if (setup_info[base].value)
1016 int setting_value = *setup_info[base].value;
1018 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1019 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1025 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1028 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1030 static int choice = 3;
1031 static int redraw = TRUE;
1032 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1033 int pos_start = SETUP_SCREEN_POS_START + 1;
1034 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1035 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1036 int pos_end = SETUP_SCREEN_POS_END + 1;
1038 if (button == MB_MENU_INITIALIZE)
1043 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1047 if (button == MB_MENU_INITIALIZE)
1060 if (y >= pos_empty1 && y <= pos_empty2)
1061 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1065 else if (y > pos_end)
1069 if (!mx && !my && !dx && !dy)
1075 if (x==1 && y >= pos_start && y <= pos_end &&
1076 !(y >= pos_empty1 && y <= pos_empty2))
1082 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1083 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1091 if (y==3 && sound_status==SOUND_AVAILABLE)
1095 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1096 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1097 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1098 setup.sound_loops = FALSE;
1099 setup.sound_music = FALSE;
1102 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1103 setup.sound = !setup.sound;
1105 else if (y==4 && sound_loops_allowed)
1107 if (setup.sound_loops)
1108 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1111 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1112 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1115 setup.sound_loops = !setup.sound_loops;
1117 else if (y==5 && sound_loops_allowed)
1119 if (setup.sound_music)
1120 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1123 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1124 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1127 setup.sound_music = !setup.sound_music;
1132 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1134 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1135 setup.toons = !setup.toons;
1140 if (setup.double_buffering)
1141 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1143 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1144 setup.double_buffering = !setup.double_buffering;
1145 setup.direct_draw = !setup.double_buffering;
1147 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1148 setup.double_buffering = TRUE;
1149 setup.direct_draw = !setup.double_buffering;
1154 if (setup.scroll_delay)
1155 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1157 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1158 setup.scroll_delay = !setup.scroll_delay;
1162 if (setup.soft_scrolling)
1163 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1165 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1166 setup.soft_scrolling = !setup.soft_scrolling;
1171 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1173 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1174 setup.fading = !setup.fading;
1178 if (setup.quick_doors)
1179 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1181 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1182 setup.quick_doors = !setup.quick_doors;
1186 if (setup.autorecord)
1187 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1189 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1190 setup.autorecord = !setup.autorecord;
1194 if (setup.team_mode)
1195 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1197 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1198 setup.team_mode = !setup.team_mode;
1202 game_status = SETUPINPUT;
1203 DrawSetupInputScreen();
1206 else if (y==pos_end-1 || y==pos_end)
1217 save_joystick_data(JOYSTICK_FILENAME);
1223 game_status = MAINMENU;
1231 if (game_status==SETUP)
1235 void DrawSetupInputScreen()
1238 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1240 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1241 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1242 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1243 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1244 DrawGraphic(10, 2, GFX_PFEIL_L);
1245 DrawGraphic(12, 2, GFX_PFEIL_R);
1247 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1248 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1249 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1251 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1252 "Joysticks deactivated on this screen");
1254 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1259 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1261 if (device_name == NULL)
1264 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1267 if (strlen(device_name) > 1)
1269 char c1 = device_name[strlen(device_name) - 1];
1270 char c2 = device_name[strlen(device_name) - 2];
1272 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1273 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1276 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1279 static void drawPlayerSetupInputInfo(int player_nr)
1282 static struct SetupKeyboardInfo custom_key;
1289 { &custom_key.left, "Joystick Left" },
1290 { &custom_key.right, "Joystick Right" },
1291 { &custom_key.up, "Joystick Up" },
1292 { &custom_key.down, "Joystick Down" },
1293 { &custom_key.snap, "Button 1" },
1294 { &custom_key.bomb, "Button 2" }
1296 static char *joystick_name[MAX_PLAYERS] =
1304 custom_key = setup.input[player_nr].key;
1306 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1307 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1309 if (setup.input[player_nr].use_joystick)
1311 char *device_name = setup.input[player_nr].joy.device_name;
1313 DrawText(SX+8*32, SY+3*32,
1314 joystick_name[getJoystickNrFromDeviceName(device_name)],
1316 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1320 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1321 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1324 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1325 DrawGraphic(1, 6, GFX_PFEIL_L);
1326 DrawGraphic(1, 7, GFX_PFEIL_R);
1327 DrawGraphic(1, 8, GFX_PFEIL_O);
1328 DrawGraphic(1, 9, GFX_PFEIL_U);
1329 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1330 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1331 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1332 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1333 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1334 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1338 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1340 DrawText(SX + 3*32, SY + ypos*32,
1341 " ", FS_BIG, FC_YELLOW);
1342 DrawText(SX + 3*32, SY + ypos*32,
1343 (setup.input[player_nr].use_joystick ?
1345 getKeyNameFromKeySym(*custom[i].keysym)),
1350 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1352 static int choice = 3;
1353 static int player_nr = 0;
1354 static int redraw = TRUE;
1355 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1356 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1357 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1358 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1359 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1361 if (button == MB_MENU_INITIALIZE)
1363 drawPlayerSetupInputInfo(player_nr);
1369 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1373 if (button == MB_MENU_INITIALIZE)
1378 if (dx && choice == 3)
1380 x = (dx < 0 ? 11 : 13);
1383 else if (dx && choice == 4)
1385 button = MB_MENU_CHOICE;
1397 if (y >= pos_empty1 && y <= pos_empty2)
1398 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1402 else if (y > pos_end)
1406 if (!mx && !my && !dx && !dy)
1412 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1414 static unsigned long delay = 0;
1416 if (!DelayReached(&delay, 150))
1419 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1421 drawPlayerSetupInputInfo(player_nr);
1423 else if (x==1 && y >= pos_start && y <= pos_end &&
1424 !(y >= pos_empty1 && y <= pos_empty2))
1430 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1431 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1439 char *device_name = setup.input[player_nr].joy.device_name;
1441 if (!setup.input[player_nr].use_joystick)
1443 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1445 setJoystickDeviceToNr(device_name, new_device_nr);
1446 setup.input[player_nr].use_joystick = TRUE;
1450 int device_nr = getJoystickNrFromDeviceName(device_name);
1451 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1453 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1454 setup.input[player_nr].use_joystick = FALSE;
1456 setJoystickDeviceToNr(device_name, new_device_nr);
1466 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1467 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1469 if (setup.input[player_nr].use_joystick)
1471 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1472 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1474 setup.input[player_nr].use_joystick = FALSE;
1478 setup.input[player_nr].use_joystick = TRUE;
1479 setup.input[player_nr].joystick_nr = one_joystick_nr;
1483 drawPlayerSetupInputInfo(player_nr);
1487 if (setup.input[player_nr].use_joystick)
1490 game_status = CALIBRATION;
1491 CalibrateJoystick(player_nr);
1492 game_status = SETUPINPUT;
1495 CustomizeKeyboard(player_nr);
1499 else if (y == pos_end)
1503 game_status = SETUP;
1513 if (game_status == SETUPINPUT)
1517 void CustomizeKeyboard(int player_nr)
1521 boolean finished = FALSE;
1522 static struct SetupKeyboardInfo custom_key;
1527 } customize_step[] =
1529 { &custom_key.left, "Move Left" },
1530 { &custom_key.right, "Move Right" },
1531 { &custom_key.up, "Move Up" },
1532 { &custom_key.down, "Move Down" },
1533 { &custom_key.snap, "Snap Field" },
1534 { &custom_key.bomb, "Place Bomb" }
1537 /* read existing key bindings from player setup */
1538 custom_key = setup.input[player_nr].key;
1541 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1547 DrawText(SX, SY + (2+2*step_nr)*32,
1548 customize_step[step_nr].text, FS_BIG, FC_RED);
1549 DrawText(SX, SY + (2+2*step_nr+1)*32,
1550 "Key:", FS_BIG, FC_RED);
1551 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1552 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1557 if (XPending(display)) /* got event from X server */
1561 XNextEvent(display, &event);
1567 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1568 ((XKeyEvent *)&event)->state);
1570 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1576 /* press 'Enter' to keep the existing key binding */
1577 if (key == XK_Return || step_nr == 6)
1578 key = *customize_step[step_nr].keysym;
1580 /* check if key already used */
1581 for (i=0; i<step_nr; i++)
1582 if (*customize_step[i].keysym == key)
1587 /* got new key binding */
1588 *customize_step[step_nr].keysym = key;
1589 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1590 " ", FS_BIG, FC_YELLOW);
1591 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1592 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1595 /* un-highlight last query */
1596 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1597 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1598 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1599 "Key:", FS_BIG, FC_GREEN);
1601 /* press 'Enter' to leave */
1604 DrawText(SX + 16, SY + 15*32+16,
1605 "Press Enter", FS_BIG, FC_YELLOW);
1609 /* query next key binding */
1610 DrawText(SX, SY+(2+2*step_nr)*32,
1611 customize_step[step_nr].text, FS_BIG, FC_RED);
1612 DrawText(SX, SY+(2+2*step_nr+1)*32,
1613 "Key:", FS_BIG, FC_RED);
1614 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1615 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1621 key_joystick_mapping = 0;
1625 HandleOtherEvents(&event);
1633 /* don't eat all CPU time */
1637 /* write new key bindings back to player setup */
1638 setup.input[player_nr].key = custom_key;
1641 DrawSetupInputScreen();
1644 void CalibrateJoystick(int player_nr)
1647 struct joystick joy_ctrl;
1649 struct joystick_control
1658 int new_joystick_xleft = 128, new_joystick_xright = 128;
1659 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1660 int new_joystick_xmiddle, new_joystick_ymiddle;
1662 int calibration_step = 1;
1665 int joystick_fd = stored_player[player_nr].joystick_fd;
1666 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1667 boolean check[3][3];
1668 int check_remaining;
1672 if (joystick_status == JOYSTICK_OFF ||
1674 !setup.input[player_nr].use_joystick)
1680 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1681 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1682 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1683 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1684 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1685 check_remaining = 3 * 3;
1687 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1688 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1689 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1690 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1691 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1692 check_remaining = 0;
1699 check[x][y] = FALSE;
1700 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1704 joy_value = Joystick(player_nr);
1705 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1706 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1707 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1712 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1714 joy_ctrl.buttons = 0;
1717 while(Joystick(player_nr) & JOY_BUTTON);
1723 if (XPending(display)) /* got event from X server */
1727 XNextEvent(display, &event);
1732 switch(XLookupKeysym((XKeyEvent *)&event,
1733 ((XKeyEvent *)&event)->state))
1736 if (check_remaining == 0)
1750 key_joystick_mapping = 0;
1754 HandleOtherEvents(&event);
1760 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1762 joystick_status = JOYSTICK_OFF;
1766 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1767 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1768 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1769 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1771 new_joystick_xmiddle =
1772 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1773 new_joystick_ymiddle =
1774 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1776 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1777 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1778 setup.input[player_nr].joy.xright = new_joystick_xright;
1779 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1780 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1781 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1783 CheckJoystickData();
1786 joy_value = Joystick(player_nr);
1788 if (joy_value & JOY_BUTTON && check_remaining == 0)
1793 if (calibration_step == 1)
1798 else if (calibrate_joystick(joystick_fd) != 0)
1800 joystick_status = JOYSTICK_OFF;
1804 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1809 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1810 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1812 if (calibration_step == 2)
1813 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1815 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1817 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1818 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1822 while(Joystick(player_nr) & JOY_BUTTON)
1828 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1829 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1831 if (x != last_x || y != last_y)
1834 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1836 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1838 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1843 if (check_remaining > 0 && !check[x+1][y+1])
1845 check[x+1][y+1] = TRUE;
1850 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1851 setup.input[player_nr].joy.xleft,
1852 setup.input[player_nr].joy.xmiddle,
1853 setup.input[player_nr].joy.xright);
1854 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1855 setup.input[player_nr].joy.yupper,
1856 setup.input[player_nr].joy.ymiddle,
1857 setup.input[player_nr].joy.ylower);
1865 /* don't eat all CPU time */
1871 DrawSetupInputScreen();
1872 while(Joystick(player_nr) & JOY_BUTTON);
1878 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1879 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1882 DrawSetupInputScreen();
1889 void CalibrateJoystick_OLD()
1892 struct joystick joy_ctrl;
1894 struct joystick_control
1906 int joystick_nr = setup.input[0].joystick_nr;
1907 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1908 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1910 if (joystick_status == JOYSTICK_OFF)
1915 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1916 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1917 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1921 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1923 joy_ctrl.buttons = 0;
1925 while(Joystick() & JOY_BUTTON);
1927 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1929 while(!joy_ctrl.buttons)
1932 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1934 joystick_status=JOYSTICK_OFF;
1940 new_joystick_xleft = joy_ctrl.x;
1941 new_joystick_yupper = joy_ctrl.y;
1944 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1945 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1946 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1950 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1952 joy_ctrl.buttons = 0;
1954 while(Joystick() & JOY_BUTTON);
1956 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1958 while(!joy_ctrl.buttons)
1961 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1963 joystick_status=JOYSTICK_OFF;
1969 new_joystick_xright = joy_ctrl.x;
1970 new_joystick_ylower = joy_ctrl.y;
1973 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1974 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1978 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1980 joy_ctrl.buttons = 0;
1982 while(Joystick() & JOY_BUTTON);
1984 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1986 while(!joy_ctrl.buttons)
1989 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1991 joystick_status=JOYSTICK_OFF;
1997 new_joystick_xmiddle = joy_ctrl.x;
1998 new_joystick_ymiddle = joy_ctrl.y;
2000 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2001 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2002 setup.input[player_nr].joy.xright = new_joystick_xright;
2003 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2004 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2005 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2007 CheckJoystickData();
2010 while(Joystick() & JOY_BUTTON);
2018 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2023 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2024 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2025 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2028 for(clear_keybuf();!keypressed(););
2029 install_joystick(JOY_TYPE_2PADS);
2032 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2033 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2034 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2037 for(clear_keybuf();!keypressed(););
2038 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2041 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2042 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2043 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2046 for(clear_keybuf();!keypressed(););
2047 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2054 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2055 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2065 void HandleGameActions()
2067 if (game_status != PLAYING)
2070 if (local_player->LevelSolved)
2073 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2081 void HandleVideoButtons(int mx, int my, int button)
2083 if (game_status != MAINMENU && game_status != PLAYING)
2086 switch(CheckVideoButtons(mx,my,button))
2088 case BUTTON_VIDEO_EJECT:
2090 if (TAPE_IS_EMPTY(tape))
2093 if (TAPE_IS_EMPTY(tape))
2094 Request("No tape for this level !",REQ_CONFIRM);
2099 SaveTape(tape.level_nr);
2102 DrawCompleteVideoDisplay();
2105 case BUTTON_VIDEO_STOP:
2109 case BUTTON_VIDEO_PAUSE:
2113 case BUTTON_VIDEO_REC:
2114 if (TAPE_IS_STOPPED(tape))
2116 TapeStartRecording();
2119 if (options.network)
2120 SendToServer_StartPlaying();
2124 game_status = PLAYING;
2128 else if (tape.pausing)
2130 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2132 tape.pos[tape.counter].delay = tape.delay_played;
2133 tape.playing = FALSE;
2134 tape.recording = TRUE;
2135 tape.changed = TRUE;
2137 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2144 case BUTTON_VIDEO_PLAY:
2145 if (TAPE_IS_EMPTY(tape))
2148 if (TAPE_IS_STOPPED(tape))
2152 game_status = PLAYING;
2155 else if (tape.playing)
2157 if (tape.pausing) /* PAUSE -> PLAY */
2159 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2161 tape.fast_forward = TRUE;
2162 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2164 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2166 tape.pause_before_death = TRUE;
2167 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2169 else /* -> NORMAL PLAY */
2171 tape.fast_forward = FALSE;
2172 tape.pause_before_death = FALSE;
2173 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2185 void HandleSoundButtons(int mx, int my, int button)
2187 if (game_status != PLAYING)
2190 switch(CheckSoundButtons(mx,my,button))
2192 case BUTTON_SOUND_MUSIC:
2193 if (setup.sound_music)
2195 setup.sound_music = FALSE;
2196 FadeSound(background_loop[level_nr % num_bg_loops]);
2197 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2199 else if (sound_loops_allowed)
2201 setup.sound = setup.sound_music = TRUE;
2202 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2203 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2206 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2209 case BUTTON_SOUND_LOOPS:
2210 if (setup.sound_loops)
2212 setup.sound_loops = FALSE;
2213 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2215 else if (sound_loops_allowed)
2217 setup.sound = setup.sound_loops = TRUE;
2218 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2221 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2224 case BUTTON_SOUND_SIMPLE:
2225 if (setup.sound_simple)
2227 setup.sound_simple = FALSE;
2228 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2230 else if (sound_status==SOUND_AVAILABLE)
2232 setup.sound = setup.sound_simple = TRUE;
2233 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2236 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2246 void HandleGameButtons(int mx, int my, int button)
2248 if (game_status != PLAYING)
2251 switch(CheckGameButtons(mx,my,button))
2253 case BUTTON_GAME_STOP:
2256 CloseDoor(DOOR_CLOSE_1);
2257 game_status = MAINMENU;
2262 if (Request("Do you really want to quit the game ?",
2263 REQ_ASK | REQ_STAY_CLOSED))
2266 if (options.network)
2267 SendToServer_StopPlaying();
2271 game_status = MAINMENU;
2276 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2279 case BUTTON_GAME_PAUSE:
2280 if (options.network)
2284 SendToServer_ContinuePlaying();
2286 SendToServer_PausePlaying();
2293 case BUTTON_GAME_PLAY:
2297 if (options.network)
2298 SendToServer_ContinuePlaying();
2302 tape.pausing = FALSE;
2303 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);