1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
24 GC gc, clip_gc[NUM_PIXMAPS];
25 Pixmap pix[NUM_PIXMAPS];
26 Pixmap clipmask[NUM_PIXMAPS];
28 #ifdef XPM_INCLUDE_FILE
29 XpmAttributes xpm_att[NUM_PICTURES];
32 Drawable drawto, drawto_field, backbuffer, fieldbuffer;
37 char *sound_device_name = SOUND_DEVICE;
38 int joystick_device = 0;
39 char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
40 char *level_directory = LEVEL_PATH;
42 unsigned long pen_fg, pen_bg;
44 int game_status = MAINMENU;
45 int game_emulation = EMU_NONE;
46 int button_status = MB_NOT_PRESSED, motion_status = FALSE;
47 int key_joystick_mapping = 0;
48 int global_joystick_status = JOYSTICK_STATUS;
49 int joystick_status = JOYSTICK_STATUS;
50 int sound_status = SOUND_STATUS, sound_on = TRUE;
51 int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
52 int sound_music_on = FALSE;
53 int sound_simple_on = FALSE;
55 int direct_draw_on = FALSE;
56 int scroll_delay_on = FALSE;
57 int soft_scrolling_on = TRUE;
58 int fading_on = FALSE;
59 int autorecord_on = FALSE;
61 int quick_doors = FALSE;
63 BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
64 int redraw_x1 = 0, redraw_y1 = 0;
68 int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
69 int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
70 int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
71 int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
80 long Elementeigenschaften[MAX_ELEMENTS];
82 int level_nr, leveldir_nr, num_leveldirs;
83 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
85 int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
86 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
87 int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
88 int PlayerMovDir, PlayerMovPos, PlayerPushing;
89 int PlayerFrame, PlayerGfxPos;
90 int PlayerGone, LevelSolved, GameOver;
91 int FrameCounter, TimeFrames, TimeLeft, Score;
92 int Gems, SokobanFields, Lights, Friends;
93 int Dynamite, Key[4], MampferNr;
94 int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
97 struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
98 struct LevelInfo level;
99 struct PlayerInfo player;
100 struct HiScore highscore[MAX_SCORE_ENTRIES];
101 struct SoundInfo Sound[NUM_SOUNDS];
102 struct RecordingInfo tape;
104 struct JoystickInfo joystick[2] =
106 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
107 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
108 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
109 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
112 /* data needed for playing sounds */
113 char *sound_name[NUM_SOUNDS] =
169 /* background music */
170 int background_loop[] =
180 int num_bg_loops = sizeof(background_loop)/sizeof(int);
184 int main(int argc, char *argv[])
189 level_directory = argv[1];