1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 // the additional 'b' is needed for Win32 to open files in binary mode
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 // values for fullscreen status
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 // values for window scaling
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 // values for window scaling quality
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 // values for screen rendering mode
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 // values for vertical screen retrace synchronization (vsync)
86 #define STR_VSYNC_MODE_OFF "off"
87 #define STR_VSYNC_MODE_NORMAL "normal"
88 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
90 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
92 #define VSYNC_MODE_OFF 0
93 #define VSYNC_MODE_NORMAL 1
94 #define VSYNC_MODE_ADAPTIVE -1
96 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
98 // values for network server settings
99 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
100 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
102 // values for touch control
103 #define TOUCH_CONTROL_OFF "off"
104 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
105 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
106 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
108 #if defined(PLATFORM_ANDROID)
109 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
111 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
114 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
115 #define TOUCH_DROP_DISTANCE_DEFAULT 5
116 #define TOUCH_TRANSPARENCY_DEFAULT 50
118 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
119 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
121 // values for special settings for mobile devices
122 #if defined(PLATFORM_ANDROID)
123 #define USE_TOUCH_INPUT_OVERLAY
124 #define USE_COMPLETE_DISPLAY
125 #define HAS_SCREEN_KEYBOARD
126 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
129 // default input keys
130 #define DEFAULT_KEY_LEFT KSYM_Left
131 #define DEFAULT_KEY_RIGHT KSYM_Right
132 #define DEFAULT_KEY_UP KSYM_Up
133 #define DEFAULT_KEY_DOWN KSYM_Down
134 #if defined(PLATFORM_MACOSX)
135 #define DEFAULT_KEY_SNAP KSYM_Control_L
136 #define DEFAULT_KEY_DROP KSYM_KP_Enter
138 #define DEFAULT_KEY_SNAP KSYM_Control_L
139 #define DEFAULT_KEY_DROP KSYM_Control_R
141 #define DEFAULT_KEY_OKAY KSYM_Return
142 #define DEFAULT_KEY_CANCEL KSYM_Escape
144 // default shortcut keys
145 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
146 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
147 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
148 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
149 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
150 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
151 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
152 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
153 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
154 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
155 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
156 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
157 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
158 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
159 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
160 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
161 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
162 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
163 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
164 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
165 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
167 // default debug setup keys and values
168 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
169 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
170 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
171 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
172 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
173 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
174 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
175 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
176 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
177 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
179 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
180 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
181 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
182 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
183 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
184 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
185 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
186 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
187 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
188 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
190 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
192 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
193 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
195 // values for key_status
196 #define KEY_NOT_PRESSED FALSE
197 #define KEY_RELEASED FALSE
198 #define KEY_PRESSED TRUE
200 // values for button status
201 #define MB_NOT_PRESSED FALSE
202 #define MB_NOT_RELEASED TRUE
203 #define MB_RELEASED FALSE
204 #define MB_PRESSED TRUE
205 #define MB_MENU_CHOICE FALSE
206 #define MB_MENU_MARK TRUE
207 #define MB_MENU_INITIALIZE (-1)
208 #define MB_MENU_LEAVE (-2)
209 #define MB_LEFTBUTTON 1
210 #define MB_MIDDLEBUTTON 2
211 #define MB_RIGHTBUTTON 3
212 #define MB_WHEEL_UP 4
213 #define MB_WHEEL_DOWN 5
214 #define MB_WHEEL_LEFT 6
215 #define MB_WHEEL_RIGHT 7
216 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
217 (b) == MB_WHEEL_DOWN)
218 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
219 (b) == MB_WHEEL_RIGHT)
220 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
221 IS_WHEEL_BUTTON_HORIZONTAL(b))
222 #define DEFAULT_WHEEL_STEPS 3
224 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
225 (b) == MB_MIDDLEBUTTON ? 5 : \
226 (b) == MB_RIGHTBUTTON ? 10 : 1)
228 // values for move directions
229 #define MV_BIT_LEFT 0
230 #define MV_BIT_RIGHT 1
232 #define MV_BIT_DOWN 3
234 #define NUM_DIRECTIONS 4
236 // diagonal movement directions are used in a different contect than buttons
237 #define MV_BIT_UPLEFT 4
238 #define MV_BIT_UPRIGHT 5
239 #define MV_BIT_DOWNLEFT 6
240 #define MV_BIT_DOWNRIGHT 7
242 #define NUM_DIRECTIONS_FULL 8
244 // values for special "button" bitmasks
248 #define NUM_PLAYER_ACTIONS 6
250 // values for special "focus player" bitmasks
251 #define BIT_SET_FOCUS 6
253 // values for drawing stages for global animations
254 #define DRAW_GLOBAL_ANIM_STAGE_1 1
255 #define DRAW_GLOBAL_ANIM_STAGE_2 2
257 // values for drawing target (various functions)
258 #define DRAW_TO_BACKBUFFER 0
259 #define DRAW_TO_FIELDBUFFER 1
260 #define DRAW_TO_SCREEN 2
261 #define DRAW_TO_FADE_SOURCE 3
262 #define DRAW_TO_FADE_TARGET 4
264 // values for move directions and special "button" key bitmasks
266 #define MV_LEFT (1 << MV_BIT_LEFT)
267 #define MV_RIGHT (1 << MV_BIT_RIGHT)
268 #define MV_UP (1 << MV_BIT_UP)
269 #define MV_DOWN (1 << MV_BIT_DOWN)
271 #define MV_UPLEFT (MV_UP | MV_LEFT)
272 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
273 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
274 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
276 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
277 #define MV_VERTICAL (MV_UP | MV_DOWN)
278 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
279 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
280 #define MV_NO_DIRECTION (MV_NONE)
282 #define KEY_BUTTON_1 (1 << BUTTON_1)
283 #define KEY_BUTTON_2 (1 << BUTTON_2)
284 #define KEY_BUTTON_SNAP KEY_BUTTON_1
285 #define KEY_BUTTON_DROP KEY_BUTTON_2
286 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
287 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
288 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
290 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
292 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
293 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
294 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
295 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
296 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
299 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
300 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
301 (x) == MV_UP ? MV_BIT_UP : \
302 (x) == MV_DOWN ? MV_BIT_DOWN : \
303 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
304 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
305 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
306 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
309 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
310 (x) == MV_RIGHT ? MV_LEFT : \
311 (x) == MV_UP ? MV_DOWN : \
312 (x) == MV_DOWN ? MV_UP : \
313 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
314 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
315 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
316 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
319 // values for animation mode (frame order and direction)
320 // (stored in level files -- never change existing values)
322 #define ANIM_LOOP (1 << 0)
323 #define ANIM_LINEAR (1 << 1)
324 #define ANIM_PINGPONG (1 << 2)
325 #define ANIM_PINGPONG2 (1 << 3)
326 #define ANIM_RANDOM (1 << 4)
327 #define ANIM_CE_VALUE (1 << 5)
328 #define ANIM_CE_SCORE (1 << 6)
329 #define ANIM_CE_DELAY (1 << 7)
330 #define ANIM_REVERSE (1 << 8)
331 #define ANIM_OPAQUE_PLAYER (1 << 9)
333 // values for special (non game element) animation modes
334 // (not stored in level files -- can be changed, if needed)
335 #define ANIM_HORIZONTAL (1 << 10)
336 #define ANIM_VERTICAL (1 << 11)
337 #define ANIM_CENTERED (1 << 12)
338 #define ANIM_STATIC_PANEL (1 << 13)
339 #define ANIM_ALL (1 << 14)
340 #define ANIM_ONCE (1 << 15)
342 #define ANIM_DEFAULT ANIM_LOOP
344 // values for special drawing styles (currently only for crumbled graphics)
346 #define STYLE_ACCURATE_BORDERS (1 << 0)
347 #define STYLE_INNER_CORNERS (1 << 1)
348 #define STYLE_REVERSE (1 << 2)
350 // values for special event handling style (used for global animation)
351 #define STYLE_PASSTHROUGH (1 << 3)
352 #define STYLE_MULTIPLE_ACTIONS (1 << 4)
354 #define STYLE_DEFAULT STYLE_NONE
356 // values for special global animation events
357 #define ANIM_EVENT_NONE 0
358 #define ANIM_EVENT_SELF (1 << 16)
359 #define ANIM_EVENT_ANY (1 << 17)
361 #define ANIM_EVENT_ANIM_BIT 0
362 #define ANIM_EVENT_PART_BIT 8
364 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
365 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
367 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
369 // values for special global animation event actions
370 #define ANIM_EVENT_ACTION_NONE -1
372 // values for fade mode
373 #define FADE_TYPE_NONE 0
374 #define FADE_TYPE_FADE_IN (1 << 0)
375 #define FADE_TYPE_FADE_OUT (1 << 1)
376 #define FADE_TYPE_TRANSFORM (1 << 2)
377 #define FADE_TYPE_CROSSFADE (1 << 3)
378 #define FADE_TYPE_MELT (1 << 4)
379 #define FADE_TYPE_CURTAIN (1 << 5)
380 #define FADE_TYPE_SKIP (1 << 6)
382 #define FADE_MODE_NONE (FADE_TYPE_NONE)
383 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
384 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
385 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
386 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
387 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
388 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
389 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
390 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
391 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
393 #define FADE_MODE_DEFAULT FADE_MODE_FADE
395 // values for toon positions
396 #define POS_UNDEFINED -1
407 // values for text alignment
408 #define ALIGN_LEFT (1 << 0)
409 #define ALIGN_RIGHT (1 << 1)
410 #define ALIGN_CENTER (1 << 2)
411 #define ALIGN_DEFAULT ALIGN_LEFT
413 #define VALIGN_TOP (1 << 0)
414 #define VALIGN_BOTTOM (1 << 1)
415 #define VALIGN_MIDDLE (1 << 2)
416 #define VALIGN_DEFAULT VALIGN_TOP
418 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
419 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
420 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
421 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
422 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
423 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
425 // values for redraw_mask
426 #define REDRAW_NONE (0)
427 #define REDRAW_ALL (1 << 0)
428 #define REDRAW_FIELD (1 << 1)
429 #define REDRAW_DOOR_1 (1 << 2)
430 #define REDRAW_DOOR_2 (1 << 3)
431 #define REDRAW_DOOR_3 (1 << 4)
432 #define REDRAW_FPS (1 << 5)
434 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
438 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
439 y >= gfx.sy && y < gfx.sy + gfx.sysize)
440 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
441 x < gfx.real_sx + gfx.full_sxsize && \
442 y >= gfx.real_sy && \
443 y < gfx.real_sy + gfx.full_sysize)
444 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
445 y >= gfx.dy && y < gfx.dy + gfx.dysize)
446 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
447 y >= gfx.vy && y < gfx.vy + gfx.vysize)
448 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
449 y >= gfx.ey && y < gfx.ey + gfx.eysize)
451 // values for mouse cursor
452 #define CURSOR_DEFAULT 0
453 #define CURSOR_NONE 1
454 #define CURSOR_PLAYFIELD 2
456 // fundamental game speed values
457 #define ONE_SECOND_DELAY 1000 // delay value for one second
458 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
459 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
460 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
461 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
462 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
463 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
464 #define FRAMES_PER_SECOND_SP 35
466 // maximum playfield size supported by libgame functions
467 #define MAX_PLAYFIELD_WIDTH 128
468 #define MAX_PLAYFIELD_HEIGHT 128
470 // maximum number of parallel players supported by libgame functions
471 #define MAX_PLAYERS 4
473 // maximum allowed length of player name
474 #define MAX_PLAYER_NAME_LEN 10
476 // maximum number of levels in a level set
477 #define MAX_LEVELS 1000
479 // maximum number of global animation and parts
480 #define MAX_GLOBAL_ANIMS 32
481 #define MAX_GLOBAL_ANIM_PARTS 32
483 // minimum/maximum/default x/y grid size for virtual buttons
484 #define MIN_GRID_XSIZE 3
485 #define MIN_GRID_YSIZE 3
486 #define MAX_GRID_XSIZE 32
487 #define MAX_GRID_YSIZE 32
488 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
489 video.screen_height))
490 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
491 video.screen_height))
492 #define DEFAULT_GRID_XSIZE_0 18
493 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
494 DEFAULT_GRID_XSIZE_0 * \
498 #define DEFAULT_GRID_XSIZE_1 13
499 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
500 DEFAULT_GRID_XSIZE_1 * \
505 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
506 DEFAULT_GRID_XSIZE_1)
507 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
508 DEFAULT_GRID_YSIZE_1)
510 #define GRID_ACTIVE_NR() (video.screen_width > \
511 video.screen_height ? 0 : 1)
513 // values for grid button characters for virtual buttons
514 #define CHAR_GRID_BUTTON_NONE ' '
515 #define CHAR_GRID_BUTTON_LEFT '<'
516 #define CHAR_GRID_BUTTON_RIGHT '>'
517 #define CHAR_GRID_BUTTON_UP '^'
518 #define CHAR_GRID_BUTTON_DOWN 'v'
519 #define CHAR_GRID_BUTTON_SNAP '1'
520 #define CHAR_GRID_BUTTON_DROP '2'
522 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
524 (c) == CHAR_GRID_BUTTON_RIGHT ? \
526 (c) == CHAR_GRID_BUTTON_UP ? \
528 (c) == CHAR_GRID_BUTTON_DOWN ? \
530 (c) == CHAR_GRID_BUTTON_SNAP ? \
532 (c) == CHAR_GRID_BUTTON_DROP ? \
536 // default name for empty highscore entry
537 #define EMPTY_PLAYER_NAME "no name"
539 // default name for unknown player names
540 #define ANONYMOUS_NAME "anonymous"
542 // default for other unknown names
543 #define UNKNOWN_NAME "unknown"
545 // default name for new levels
546 #define NAMELESS_LEVEL_NAME "nameless level"
548 // default text for non-existant artwork
549 #define NOT_AVAILABLE "(not available)"
551 // default value for undefined filename
552 #define UNDEFINED_FILENAME "[NONE]"
554 // default value for undefined levelset
555 #define UNDEFINED_LEVELSET "[NONE]"
557 // default value for undefined parameter
558 #define ARG_DEFAULT "[DEFAULT]"
560 // default values for undefined configuration file parameters
561 #define ARG_UNDEFINED "-1000000"
562 #define ARG_UNDEFINED_VALUE (-1000000)
564 // default value for off-screen positions
565 #define POS_OFFSCREEN (-1000000)
567 // definitions for game sub-directories
569 #define RO_GAME_DIR "."
573 #define RW_GAME_DIR "."
576 #define RO_BASE_PATH RO_GAME_DIR
577 #define RW_BASE_PATH RW_GAME_DIR
580 #define GRAPHICS_DIRECTORY "graphics"
581 #define SOUNDS_DIRECTORY "sounds"
582 #define MUSIC_DIRECTORY "music"
583 #define LEVELS_DIRECTORY "levels"
584 #define TAPES_DIRECTORY "tapes"
585 #define SCORES_DIRECTORY "scores"
586 #define DOCS_DIRECTORY "docs"
587 #define CACHE_DIRECTORY "cache"
588 #define CONF_DIRECTORY "conf"
589 #define NETWORK_DIRECTORY "network"
591 #define GFX_CLASSIC_SUBDIR "gfx_classic"
592 #define SND_CLASSIC_SUBDIR "snd_classic"
593 #define MUS_CLASSIC_SUBDIR "mus_classic"
595 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
596 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
597 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
599 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
600 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
601 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
603 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
605 // file names and filename extensions
606 #define LEVELSETUP_DIRECTORY "levelsetup"
607 #define SETUP_FILENAME "setup.conf"
608 #define AUTOSETUP_FILENAME "autosetup.conf"
609 #define LEVELSETUP_FILENAME "levelsetup.conf"
610 #define EDITORSETUP_FILENAME "editorsetup.conf"
611 #define EDITORCASCADE_FILENAME "editorcascade.conf"
612 #define HELPANIM_FILENAME "helpanim.conf"
613 #define HELPTEXT_FILENAME "helptext.conf"
614 #define LEVELINFO_FILENAME "levelinfo.conf"
615 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
616 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
617 #define MUSICINFO_FILENAME "musicinfo.conf"
618 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
619 #define LEVELTEMPLATE_FILENAME "template.level"
620 #define LEVELFILE_EXTENSION "level"
621 #define TAPEFILE_EXTENSION "tape"
622 #define SCOREFILE_EXTENSION "score"
624 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
626 #define LOG_OUT_BASENAME "stdout.txt"
627 #define LOG_ERR_BASENAME "stderr.txt"
633 #define STRING_PARENT_DIRECTORY ".."
634 #define STRING_TOP_DIRECTORY "/"
636 #define CHAR_PATH_SEPARATOR_UNIX '/'
637 #define CHAR_PATH_SEPARATOR_DOS '\\'
639 #define STRING_PATH_SEPARATOR_UNIX "/"
640 #define STRING_PATH_SEPARATOR_DOS "\\"
642 #define STRING_NEWLINE_UNIX "\n"
643 #define STRING_NEWLINE_DOS "\r\n"
645 #if defined(PLATFORM_WIN32)
646 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
647 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
648 #define STRING_NEWLINE STRING_NEWLINE_DOS
650 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
651 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
652 #define STRING_NEWLINE STRING_NEWLINE_UNIX
656 // areas in bitmap PIX_DOOR
657 /* meaning in PIX_DB_DOOR: (3 PAGEs)
658 PAGEX1: 1. buffer for DOOR_1
659 PAGEX2: 2. buffer for DOOR_1
660 PAGEX3: buffer for animations
663 // these values are hard-coded to be able to use them in initialization
664 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
665 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
667 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
668 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
669 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
670 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
671 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
672 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
673 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
674 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
675 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
676 #define DOOR_GFX_PAGEY1 (0)
677 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
680 // macros for version handling
681 #define VERSION_PART_1(x) ((x) / 1000000)
682 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
683 #define VERSION_PART_3(x) (((x) % 10000) / 100)
684 #define VERSION_PART_4(x) ((x) % 100)
686 #define VERSION_SUPER(x) VERSION_PART_1(x)
687 #define VERSION_MAJOR(x) VERSION_PART_2(x)
688 #define VERSION_MINOR(x) VERSION_PART_3(x)
689 #define VERSION_PATCH(x) VERSION_PART_4(x)
690 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
693 // macros for parent/child process identification
694 #if defined(PLATFORM_UNIX)
695 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
696 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
697 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
699 #define IS_PARENT_PROCESS() TRUE
700 #define IS_CHILD_PROCESS() FALSE
701 #define HAS_CHILD_PROCESS() FALSE
705 // values for artwork type
706 #define ARTWORK_TYPE_GRAPHICS 0
707 #define ARTWORK_TYPE_SOUNDS 1
708 #define ARTWORK_TYPE_MUSIC 2
710 #define NUM_ARTWORK_TYPES 3
713 // values for tree type (chosen to match artwork type)
714 #define TREE_TYPE_UNDEFINED -1
715 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
716 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
717 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
718 #define TREE_TYPE_LEVEL_DIR 3
719 #define TREE_TYPE_LEVEL_NR 4
721 #define NUM_TREE_TYPES 5
723 #define INFOTEXT_UNDEFINED ""
724 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
725 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
726 #define INFOTEXT_MUSIC_DIR "Custom Music"
727 #define INFOTEXT_LEVEL_DIR "Level Sets"
728 #define INFOTEXT_LEVEL_NR "Levels"
730 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
731 INFOTEXT_LEVEL_NR : \
732 (t) == TREE_TYPE_LEVEL_DIR ? \
733 INFOTEXT_LEVEL_DIR : \
734 (t) == TREE_TYPE_GRAPHICS_DIR ? \
735 INFOTEXT_GRAPHICS_DIR : \
736 (t) == TREE_TYPE_SOUNDS_DIR ? \
737 INFOTEXT_SOUNDS_DIR : \
738 (t) == TREE_TYPE_MUSIC_DIR ? \
739 INFOTEXT_MUSIC_DIR : \
742 // values for artwork handling
743 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
744 ((type) == ARTWORK_TYPE_GRAPHICS ? \
745 &(leveldir)->graphics_set : \
746 (type) == ARTWORK_TYPE_SOUNDS ? \
747 &(leveldir)->sounds_set : \
748 &(leveldir)->music_set)
750 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
751 ((type) == ARTWORK_TYPE_GRAPHICS ? \
752 (leveldir)->graphics_set : \
753 (type) == ARTWORK_TYPE_SOUNDS ? \
754 (leveldir)->sounds_set : \
755 (leveldir)->music_set)
757 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
758 ((type) == ARTWORK_TYPE_GRAPHICS ? \
759 &(leveldir)->graphics_path : \
760 (type) == ARTWORK_TYPE_SOUNDS ? \
761 &(leveldir)->sounds_path : \
762 &(leveldir)->music_path)
764 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
765 ((type) == ARTWORK_TYPE_GRAPHICS ? \
766 (leveldir)->graphics_path : \
767 (type) == ARTWORK_TYPE_SOUNDS ? \
768 (leveldir)->sounds_path : \
769 (leveldir)->music_path)
771 #define SETUP_ARTWORK_SET(setup, type) \
772 ((type) == ARTWORK_TYPE_GRAPHICS ? \
773 (setup).graphics_set : \
774 (type) == ARTWORK_TYPE_SOUNDS ? \
775 (setup).sounds_set : \
778 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
779 ((type) == ARTWORK_TYPE_GRAPHICS ? \
780 (setup).override_level_graphics : \
781 (type) == ARTWORK_TYPE_SOUNDS ? \
782 (setup).override_level_sounds : \
783 (setup).override_level_music)
785 #define GFX_OVERRIDE_ARTWORK(type) \
786 ((type) == ARTWORK_TYPE_GRAPHICS ? \
787 gfx.override_level_graphics : \
788 (type) == ARTWORK_TYPE_SOUNDS ? \
789 gfx.override_level_sounds : \
790 gfx.override_level_music)
792 #define ARTWORK_FIRST_NODE(artwork, type) \
793 ((type) == ARTWORK_TYPE_GRAPHICS ? \
794 (artwork).gfx_first : \
795 (type) == ARTWORK_TYPE_SOUNDS ? \
796 (artwork).snd_first : \
799 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
800 ((type) == ARTWORK_TYPE_GRAPHICS ? \
801 &(artwork).gfx_current_identifier : \
802 (type) == ARTWORK_TYPE_SOUNDS ? \
803 &(artwork).snd_current_identifier : \
804 &(artwork).mus_current_identifier)
806 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
807 ((type) == ARTWORK_TYPE_GRAPHICS ? \
808 (artwork).gfx_current_identifier : \
809 (type) == ARTWORK_TYPE_SOUNDS ? \
810 (artwork).snd_current_identifier : \
811 (artwork).mus_current_identifier)
813 #define ARTWORKINFO_FILENAME(type) \
814 ((type) == ARTWORK_TYPE_GRAPHICS ? \
815 GRAPHICSINFO_FILENAME : \
816 (type) == ARTWORK_TYPE_SOUNDS ? \
817 SOUNDSINFO_FILENAME : \
818 (type) == ARTWORK_TYPE_MUSIC ? \
819 MUSICINFO_FILENAME : "")
821 #define ARTWORK_DIRECTORY(type) \
822 ((type) == ARTWORK_TYPE_GRAPHICS ? \
823 GRAPHICS_DIRECTORY : \
824 (type) == ARTWORK_TYPE_SOUNDS ? \
826 (type) == ARTWORK_TYPE_MUSIC ? \
827 MUSIC_DIRECTORY : "")
829 #define OPTIONS_ARTWORK_DIRECTORY(type) \
830 ((type) == ARTWORK_TYPE_GRAPHICS ? \
831 options.graphics_directory : \
832 (type) == ARTWORK_TYPE_SOUNDS ? \
833 options.sounds_directory : \
834 (type) == ARTWORK_TYPE_MUSIC ? \
835 options.music_directory : "")
837 #define UPDATE_BUSY_STATE() \
839 if (gfx.draw_busy_anim_function != NULL) \
840 gfx.draw_busy_anim_function(); \
844 // structure definitions
848 char *command_basepath; // path to the program binary
849 char *command_basename; // base filename of the program binary
851 char *config_filename; // optional global program config filename
853 char *maindata_path; // main game data (installation) directory
855 char *userdata_subdir; // personal user game data directory
856 char *userdata_path; // resulting full path to game data directory
866 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
867 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
868 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
876 char *version_string;
878 char *(*window_title_function)(void);
879 void (*exit_message_function)(char *, va_list);
880 void (*exit_function)(int);
882 boolean global_scores;
883 boolean many_scores_per_name;
904 char *ro_base_directory;
905 char *rw_base_directory;
906 char *level_directory;
907 char *graphics_directory;
908 char *sounds_directory;
909 char *music_directory;
910 char *docs_directory;
911 char *conf_directory;
913 char *execute_command;
924 struct VideoSystemInfo
927 int width, height, depth;
928 int window_width, window_height;
929 int display_width, display_height;
930 int screen_width, screen_height;
931 int screen_xoffset, screen_yoffset;
933 boolean fullscreen_available;
934 boolean fullscreen_enabled;
935 boolean fullscreen_initial;
937 boolean window_scaling_available;
938 int window_scaling_percent;
939 char *window_scaling_quality;
940 int screen_rendering_mode;
943 unsigned int frame_delay;
944 unsigned int frame_delay_value;
948 int shifted_up_pos_last;
949 unsigned int shifted_up_delay;
950 unsigned int shifted_up_delay_value;
955 struct AudioSystemInfo
957 boolean sound_available;
958 boolean loops_available;
959 boolean music_available;
961 boolean sound_enabled;
962 boolean sound_deactivated; // for temporarily disabling sound
971 int first_sound_channel;
974 struct FontBitmapInfo
978 int src_x, src_y; // start position of font characters
979 int width, height; // width / height of font characters
981 int offset_x; // offset to next font character
982 int offset_y; // offset to next font character
984 int draw_xoffset; // offset for drawing font characters
985 int draw_yoffset; // offset for drawing font characters
988 int num_chars_per_line;
995 int real_sx, real_sy;
996 int full_sxsize, full_sysize;
997 int scrollbuffer_width, scrollbuffer_height;
999 int game_tile_size, standard_tile_size;
1010 int win_xsize, win_ysize;
1012 int draw_deactivation_mask;
1013 int draw_background_mask;
1015 Bitmap *field_save_buffer;
1017 Bitmap *background_bitmap;
1018 int background_bitmap_mask;
1020 Bitmap *fade_bitmap_backup;
1021 Bitmap *fade_bitmap_source;
1022 Bitmap *fade_bitmap_target;
1023 Bitmap *fade_bitmap_black;
1025 int fade_border_source_status;
1026 int fade_border_target_status;
1027 Bitmap *masked_border_bitmap_ptr;
1029 Bitmap *final_screen_bitmap;
1031 boolean clipping_enabled;
1033 int clip_width, clip_height;
1035 boolean override_level_graphics;
1036 boolean override_level_sounds;
1037 boolean override_level_music;
1039 boolean draw_init_text;
1042 struct FontBitmapInfo *font_bitmap_info;
1043 int (*select_font_function)(int);
1044 int (*get_font_from_token_function)(char *);
1046 int anim_random_frame;
1048 void (*draw_busy_anim_function)(void);
1049 void (*draw_global_anim_function)(int, int);
1050 void (*draw_global_border_function)(int);
1051 void (*draw_tile_cursor_function)(int);
1056 struct TileCursorInfo
1058 boolean enabled; // tile cursor generally enabled or disabled
1059 boolean active; // tile cursor activated (depending on game)
1060 boolean moving; // tile cursor moving to target position
1062 int xpos, ypos; // tile cursor level playfield position
1063 int x, y; // tile cursor current screen position
1064 int target_x, target_y; // tile cursor target screen position
1066 int sx, sy; // tile cursor screen start position
1071 boolean enabled; // overlay generally enabled or disabled
1072 boolean active; // overlay activated (depending on game mode)
1079 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1080 char grid_button_highlight;
1082 int grid_button_action;
1088 int nr[MAX_PLAYERS]; // joystick number for each player
1091 struct SetupJoystickInfo
1093 char *device_name; // device name of player's joystick
1095 int xleft, xmiddle, xright;
1096 int yupper, ymiddle, ylower;
1100 struct SetupKeyboardInfo
1102 Key left, right, up, down;
1106 struct SetupTouchInfo
1115 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1117 int transparency; // in percent (0 == opaque, 100 == invisible)
1118 boolean draw_outlined;
1119 boolean draw_pressed;
1121 boolean grid_initialized;
1124 struct SetupInputInfo
1126 boolean use_joystick;
1127 struct SetupJoystickInfo joy;
1128 struct SetupKeyboardInfo key;
1131 struct SetupEditorInfo
1133 boolean el_boulderdash;
1134 boolean el_emerald_mine;
1135 boolean el_emerald_mine_club;
1138 boolean el_supaplex;
1139 boolean el_diamond_caves;
1140 boolean el_dx_boulderdash;
1142 boolean el_mirror_magic;
1143 boolean el_deflektor;
1146 boolean el_steel_chars;
1150 boolean el_user_defined;
1153 boolean el_headlines;
1158 boolean show_element_token;
1160 boolean use_template_for_new_levels;
1163 struct SetupAutoSetupInfo
1165 int editor_zoom_tilesize;
1168 struct SetupEditorCascadeInfo
1181 boolean el_steel_chars;
1189 struct SetupShortcutInfo
1195 Key focus_player[MAX_PLAYERS];
1196 Key focus_player_all;
1215 struct SetupSystemInfo
1217 char *sdl_videodriver;
1218 char *sdl_audiodriver;
1219 int audio_fragment_size;
1222 struct SetupInternalInfo
1224 char *program_title;
1225 char *program_version;
1226 char *program_author;
1227 char *program_email;
1228 char *program_website;
1229 char *program_copyright;
1230 char *program_company;
1232 char *program_icon_file;
1234 char *default_graphics_set;
1235 char *default_sounds_set;
1236 char *default_music_set;
1238 char *fallback_graphics_file;
1239 char *fallback_sounds_file;
1240 char *fallback_music_file;
1242 char *default_level_series;
1244 int default_window_width;
1245 int default_window_height;
1247 boolean choose_from_top_leveldir;
1248 boolean show_scaling_in_title;
1251 struct SetupDebugInfo
1253 int frame_delay[10];
1254 Key frame_delay_key[10];
1255 boolean frame_delay_use_mod_key;
1256 boolean frame_delay_game_only;
1257 boolean show_frames_per_second;
1265 boolean sound_loops;
1266 boolean sound_music;
1267 boolean sound_simple;
1269 boolean scroll_delay;
1270 boolean scroll_delay_value;
1271 char *engine_snapshot_mode;
1272 int engine_snapshot_memory;
1273 boolean fade_screens;
1275 boolean show_titlescreen;
1276 boolean quick_doors;
1279 boolean skip_levels;
1280 boolean increment_levels;
1281 boolean auto_play_next_level;
1282 boolean skip_scores_after_game;
1285 int window_scaling_percent;
1286 char *window_scaling_quality;
1287 char *screen_rendering_mode;
1289 boolean ask_on_escape;
1290 boolean ask_on_escape_editor;
1291 boolean ask_on_game_over;
1292 boolean quick_switch;
1293 boolean input_on_focus;
1294 boolean prefer_aga_graphics;
1295 boolean game_speed_extended;
1296 int game_frame_delay;
1297 boolean sp_show_border_elements;
1298 boolean small_game_graphics;
1299 boolean show_snapshot_buttons;
1304 int override_level_graphics; // not boolean -- can also be "AUTO"
1305 int override_level_sounds; // not boolean -- can also be "AUTO"
1306 int override_level_music; // not boolean -- can also be "AUTO"
1312 boolean network_mode;
1313 int network_player_nr;
1314 char *network_server_hostname;
1316 struct SetupAutoSetupInfo auto_setup;
1317 struct SetupEditorInfo editor;
1318 struct SetupEditorCascadeInfo editor_cascade;
1319 struct SetupShortcutInfo shortcut;
1320 struct SetupInputInfo input[MAX_PLAYERS];
1321 struct SetupTouchInfo touch;
1322 struct SetupSystemInfo system;
1323 struct SetupInternalInfo internal;
1324 struct SetupDebugInfo debug;
1326 struct OptionInfo options;
1331 struct TreeInfo **node_top; // topmost node in tree
1332 struct TreeInfo *node_parent; // parent level directory info
1333 struct TreeInfo *node_group; // level group sub-directory info
1334 struct TreeInfo *next; // next level series structure node
1336 int cl_first; // internal control field for setup screen
1337 int cl_cursor; // internal control field for setup screen
1339 int type; // type of tree content
1341 // fields for "type == TREE_TYPE_LEVEL_DIR"
1343 char *subdir; // tree info sub-directory basename (may be ".")
1344 char *fullpath; // complete path relative to tree base directory
1345 char *basepath; // absolute base path of tree base directory
1346 char *identifier; // identifier string for configuration files
1347 char *name; // tree info name, as displayed in selection menues
1348 char *name_sorting; // optional sorting name for correct name sorting
1349 char *author; // level or artwork author name
1350 char *year; // optional year of creation for levels or artwork
1352 char *program_title; // optional alternative text for program title
1353 char *program_copyright; // optional alternative text for program copyright
1354 char *program_company; // optional alternative text for program company
1356 char *imported_from; // optional comment for imported levels or artwork
1357 char *imported_by; // optional comment for imported levels or artwork
1358 char *tested_by; // optional comment to name people who tested a set
1360 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1361 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1362 char *graphics_set; // optional custom graphics set (level tree only)
1363 char *sounds_set; // optional custom sounds set (level tree only)
1364 char *music_set; // optional custom music set (level tree only)
1365 char *graphics_path; // path to optional custom graphics set (level only)
1366 char *sounds_path; // path to optional custom sounds set (level only)
1367 char *music_path; // path to optional custom music set (level only)
1369 char *level_filename; // filename of level file (for packed level file)
1370 char *level_filetype; // type of levels in level directory or level file
1372 char *special_flags; // flags for special actions performed on level file
1374 int levels; // number of levels in level series
1375 int first_level; // first level number (to allow start with 0 or 1)
1376 int last_level; // last level number (automatically calculated)
1377 int sort_priority; // sort levels by 'sort_priority' and then by name
1379 boolean latest_engine;// force level set to use the latest game engine
1381 boolean level_group; // directory contains more level series directories
1382 boolean parent_link; // entry links back to parent directory
1383 boolean in_user_dir; // user defined levels are stored in home directory
1384 boolean user_defined; // levels in user directory and marked as "private"
1385 boolean readonly; // readonly levels can not be changed with editor
1386 boolean handicap; // level set has no handicap when set to "false"
1387 boolean skip_levels; // levels can be skipped when set to "true"
1389 int color; // color to use on selection screen for this level
1390 char *class_desc; // description of level series class
1391 int handicap_level; // number of the lowest unsolved level
1393 char *infotext; // optional text to describe the tree type (headline)
1396 typedef struct TreeInfo TreeInfo;
1397 typedef struct TreeInfo LevelDirTree;
1398 typedef struct TreeInfo ArtworkDirTree;
1399 typedef struct TreeInfo GraphicsDirTree;
1400 typedef struct TreeInfo SoundsDirTree;
1401 typedef struct TreeInfo MusicDirTree;
1405 GraphicsDirTree *gfx_first;
1406 GraphicsDirTree *gfx_current;
1407 SoundsDirTree *snd_first;
1408 SoundsDirTree *snd_current;
1409 MusicDirTree *mus_first;
1410 MusicDirTree *mus_current;
1412 char *gfx_current_identifier;
1413 char *snd_current_identifier;
1414 char *mus_current_identifier;
1417 struct ValueTextInfo
1423 struct StringValueTextInfo
1435 struct ConfigTypeInfo
1442 struct TokenIntPtrInfo
1452 char *default_filename;
1455 char **default_parameter; // array of file parameters
1456 char **parameter; // array of file parameters
1459 boolean fallback_to_default;
1460 boolean default_is_cloned;
1463 struct SetupFileList
1468 struct SetupFileList *next;
1473 char *source_filename; // primary key for node list
1477 struct PropertyMapping
1487 struct ArtworkListInfo
1489 int type; // type of artwork
1491 int num_file_list_entries;
1492 int num_dynamic_file_list_entries;
1493 struct FileInfo *file_list; // static artwork file array
1494 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1496 int num_suffix_list_entries;
1497 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1499 int num_base_prefixes;
1500 int num_ext1_suffixes;
1501 int num_ext2_suffixes;
1502 int num_ext3_suffixes;
1503 char **base_prefixes; // base token prefixes array
1504 char **ext1_suffixes; // property suffixes array 1
1505 char **ext2_suffixes; // property suffixes array 2
1506 char **ext3_suffixes; // property suffixes array 3
1508 int num_ignore_tokens;
1509 char **ignore_tokens; // file tokens to be ignored
1511 int num_property_mapping_entries;
1512 struct PropertyMapping *property_mapping; // mapping token -> artwork
1514 int sizeof_artwork_list_entry;
1516 struct ListNodeInfo **artwork_list; // static artwork node array
1517 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1518 struct ListNode *content_list; // dynamic artwork node list
1520 void *(*load_artwork)(char *); // constructor function
1521 void (*free_artwork)(void *); // destructor function
1541 struct RectWithBorder
1555 struct DoorPartPosInfo
1562 int start_step_opening;
1563 int start_step_closing;
1564 boolean draw_masked;
1571 int xoffset; // special case for tape date and time
1572 int xoffset2; // special case for tape date
1573 int yoffset; // special case for list of preview players
1576 int size; // also used for suffix ".digits"
1578 boolean draw_masked;
1579 boolean draw_player; // special case for network player buttons
1580 int sort_priority; // also used for suffix ".draw_order"
1583 int direction; // needed for panel time/health graphics
1584 int class; // needed for panel time/health graphics
1585 int style; // needed for panel time/health graphics
1587 int tile_size; // special case for list of network players
1588 int border_size; // special case for list of preview players
1589 int vertical; // special case for list of preview players
1592 struct MouseActionInfo
1601 int music[MAX_LEVELS];
1614 // ============================================================================
1615 // exported variables
1616 // ============================================================================
1618 extern struct ProgramInfo program;
1619 extern struct NetworkInfo network;
1620 extern struct OptionInfo options;
1621 extern struct VideoSystemInfo video;
1622 extern struct AudioSystemInfo audio;
1623 extern struct GfxInfo gfx;
1624 extern struct TileCursorInfo tile_cursor;
1625 extern struct OverlayInfo overlay;
1626 extern struct AnimInfo anim;
1627 extern struct ArtworkInfo artwork;
1628 extern struct JoystickInfo joystick;
1629 extern struct SetupInfo setup;
1631 extern LevelDirTree *leveldir_first_all;
1632 extern LevelDirTree *leveldir_first;
1633 extern LevelDirTree *leveldir_current;
1634 extern int level_nr;
1636 extern struct LevelSetInfo levelset;
1637 extern struct LevelStats level_stats[];
1639 extern DrawWindow *window;
1640 extern DrawBuffer *backbuffer;
1641 extern DrawBuffer *drawto;
1643 extern int button_status;
1644 extern boolean motion_status;
1645 extern int wheel_steps;
1646 #if defined(TARGET_SDL2)
1647 extern boolean keyrepeat_status;
1650 extern int redraw_mask;
1652 extern int FrameCounter;
1655 // function definitions
1657 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1659 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1661 void InitScoresInfo(void);
1662 void SetWindowTitle(void);
1664 void InitWindowTitleFunction(char *(*window_title_function)(void));
1665 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1666 void InitExitFunction(void (*exit_function)(int));
1667 void InitPlatformDependentStuff(void);
1668 void ClosePlatformDependentStuff(void);
1670 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1671 void InitGfxTileSizeInfo(int, int);
1672 void InitGfxDoor1Info(int, int, int, int);
1673 void InitGfxDoor2Info(int, int, int, int);
1674 void InitGfxDoor3Info(int, int, int, int);
1675 void InitGfxWindowInfo(int, int);
1676 void InitGfxScrollbufferInfo(int, int);
1677 void InitGfxClipRegion(boolean, int, int, int, int);
1678 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1679 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1680 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1681 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1682 void InitGfxCustomArtworkInfo(void);
1683 void InitGfxOtherSettings(void);
1684 void InitTileCursorInfo(void);
1685 void InitOverlayInfo(void);
1686 void SetTileCursorEnabled(boolean);
1687 void SetTileCursorActive(boolean);
1688 void SetTileCursorTargetXY(int, int);
1689 void SetTileCursorXY(int, int);
1690 void SetTileCursorSXSY(int, int);
1691 void SetOverlayEnabled(boolean);
1692 void SetOverlayActive(boolean);
1693 void SetOverlayShowGrid(boolean);
1694 boolean GetOverlayActive(void);
1695 void SetDrawDeactivationMask(int);
1696 int GetDrawDeactivationMask(void);
1697 void SetDrawBackgroundMask(int);
1698 void SetWindowBackgroundBitmap(Bitmap *);
1699 void SetMainBackgroundBitmap(Bitmap *);
1700 void SetDoorBackgroundBitmap(Bitmap *);
1701 void SetRedrawMaskFromArea(int, int, int, int);
1703 void LimitScreenUpdates(boolean);
1705 void InitVideoDefaults(void);
1706 void InitVideoDisplay(void);
1707 void CloseVideoDisplay(void);
1708 void InitVideoBuffer(int, int, int, boolean);
1709 Bitmap *CreateBitmapStruct(void);
1710 Bitmap *CreateBitmap(int, int, int);
1711 void ReCreateBitmap(Bitmap **, int, int);
1712 void FreeBitmap(Bitmap *);
1713 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1714 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1715 void FadeRectangle(int, int, int, int, int, int, int,
1716 void (*draw_border_function)(void));
1717 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1718 void ClearRectangle(Bitmap *, int, int, int, int);
1719 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1720 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1721 boolean DrawingDeactivatedField(void);
1722 boolean DrawingDeactivated(int, int, int, int);
1723 boolean DrawingOnBackground(int, int);
1724 boolean DrawingAreaChanged(void);
1725 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1726 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1727 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1728 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1729 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1730 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1731 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1732 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1733 Pixel GetPixel(Bitmap *, int, int);
1734 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1735 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1737 void KeyboardAutoRepeatOn(void);
1738 void KeyboardAutoRepeatOff(void);
1739 boolean SetVideoMode(boolean);
1740 void SetVideoFrameDelay(unsigned int);
1741 unsigned int GetVideoFrameDelay(void);
1742 boolean ChangeVideoModeIfNeeded(boolean);
1744 Bitmap *LoadImage(char *);
1745 Bitmap *LoadCustomImage(char *);
1746 void ReloadCustomImage(Bitmap *, char *);
1748 void ReCreateGameTileSizeBitmap(Bitmap **);
1749 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1750 void CreateBitmapTextures(Bitmap **);
1751 void FreeBitmapTextures(Bitmap **);
1752 void ScaleBitmap(Bitmap **, int);
1754 void SetMouseCursor(int);
1756 void OpenAudio(void);
1757 void CloseAudio(void);
1758 void SetAudioMode(boolean);
1760 boolean PendingEvent(void);
1761 void WaitEvent(Event *event);
1762 void PeekEvent(Event *event);
1763 void CheckQuitEvent(void);
1764 Key GetEventKey(KeyEvent *, boolean);
1765 KeyMod HandleKeyModState(Key, int);
1766 KeyMod GetKeyModState(void);
1767 KeyMod GetKeyModStateFromEvents(void);
1768 void StartTextInput(int, int, int, int);
1769 void StopTextInput(void);
1770 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1772 void InitJoysticks(void);
1773 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1774 boolean CheckJoystickOpened(int);
1775 void ClearJoystickState(void);