1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
21 #if defined(PLATFORM_MSDOS)
25 #if defined(TARGET_SDL)
27 #elif defined(TARGET_X11)
32 /* contant definitions */
34 #define DEFAULT_DEPTH 0
36 #define FULLSCREEN_NOT_AVAILABLE FALSE
37 #define FULLSCREEN_AVAILABLE TRUE
39 /* values for button_status */
40 #define MB_NOT_PRESSED FALSE
41 #define MB_RELEASED FALSE
42 #define MB_PRESSED TRUE
43 #define MB_MENU_CHOICE FALSE
44 #define MB_MENU_MARK TRUE
45 #define MB_MENU_INITIALIZE (-1)
46 #define MB_LEFTBUTTON 1
47 #define MB_MIDDLEBUTTON 2
48 #define MB_RIGHTBUTTON 3
50 /* values for redraw_mask */
51 #define REDRAW_NONE (0)
52 #define REDRAW_ALL (1 << 0)
53 #define REDRAW_FIELD (1 << 1)
54 #define REDRAW_TILES (1 << 2)
55 #define REDRAW_DOOR_1 (1 << 3)
56 #define REDRAW_VIDEO_1 (1 << 4)
57 #define REDRAW_VIDEO_2 (1 << 5)
58 #define REDRAW_VIDEO_3 (1 << 6)
59 #define REDRAW_MICROLEVEL (1 << 7)
60 #define REDRAW_FROM_BACKBUFFER (1 << 8)
61 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
64 #define REDRAW_DOOR_3 (1 << 9)
65 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
68 #define REDRAW_MAIN (REDRAW_FIELD | \
71 #define REDRAW_FPS (1 << 10)
72 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
75 /* default name for empty highscore entry */
76 #define EMPTY_PLAYER_NAME "no name"
78 /* default name for unknown player names */
79 #define ANONYMOUS_NAME "anonymous"
81 /* default name for new levels */
82 #define NAMELESS_LEVEL_NAME "nameless level"
84 /* definitions for game sub-directories */
86 #define RO_GAME_DIR "."
90 #define RW_GAME_DIR "."
93 #define RO_BASE_PATH RO_GAME_DIR
94 #define RW_BASE_PATH RW_GAME_DIR
96 #define GRAPHICS_DIRECTORY "graphics"
97 #define SOUNDS_DIRECTORY "sounds"
98 #define LEVELS_DIRECTORY "levels"
99 #define TAPES_DIRECTORY "tapes"
100 #define SCORES_DIRECTORY "scores"
102 /* areas in bitmap PIX_DOOR */
103 /* meaning in PIX_DB_DOOR: (3 PAGEs)
104 PAGEX1: 1. buffer for DOOR_1
105 PAGEX2: 2. buffer for DOOR_1
106 PAGEX3: buffer for animations
109 #define DOOR_GFX_PAGESIZE (gfx.dxsize)
110 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
111 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
112 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
113 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
114 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
115 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
116 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
117 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
118 #define DOOR_GFX_PAGEY1 (0)
119 #define DOOR_GFX_PAGEY2 (gfx.dysize)
122 /* type definitions */
124 typedef int (*EventFilter)(const Event *);
127 /* structure definitions */
131 char *command_basename;
132 char *userdata_directory;
137 char *x11_icon_filename;
138 char *x11_iconmask_filename;
139 char *msdos_pointer_filename;
141 void (*exit_function)(int);
149 char *ro_base_directory;
150 char *rw_base_directory;
151 char *level_directory;
158 struct VideoSystemInfo
161 int width, height, depth;
162 boolean fullscreen_available;
163 boolean fullscreen_enabled;
166 struct AudioSystemInfo
168 boolean sound_available;
169 boolean loops_available;
170 boolean sound_enabled;
171 int soundserver_pipe[2];
181 int real_sx, real_sy;
182 int full_sxsize, full_sysize;
183 int scrollbuffer_width, scrollbuffer_height;
194 char *filename; /* level series single directory name */
195 char *fullpath; /* complete path relative to level directory */
196 char *basepath; /* absolute base path of level directory */
197 char *name; /* level series name, as displayed on main screen */
198 char *name_short; /* optional short name for level selection screen */
199 char *name_sorting; /* optional sorting name for correct level sorting */
200 char *author; /* level series author name levels without author */
201 char *imported_from; /* optional comment for imported level series */
202 int levels; /* number of levels in level series */
203 int first_level; /* first level number (to allow start with 0 or 1) */
204 int last_level; /* last level number (automatically calculated) */
205 int sort_priority; /* sort levels by 'sort_priority' and then by name */
206 boolean level_group; /* directory contains more level series directories */
207 boolean parent_link; /* entry links back to parent directory */
208 boolean user_defined; /* user defined levels are stored in home directory */
209 boolean readonly; /* readonly levels can not be changed with editor */
210 int color; /* color to use on selection screen for this level */
211 char *class_desc; /* description of level series class */
212 int handicap_level; /* number of the lowest unsolved level */
213 int cl_first; /* internal control field for "choose level" screen */
214 int cl_cursor; /* internal control field for "choose level" screen */
216 struct LevelDirInfo *node_parent; /* parent level directory info */
217 struct LevelDirInfo *node_group; /* level group sub-directory info */
218 struct LevelDirInfo *next; /* next level series structure node */
222 /* ========================================================================= */
223 /* exported variables */
224 /* ========================================================================= */
226 extern struct ProgramInfo program;
227 extern struct OptionInfo options;
228 extern struct VideoSystemInfo video;
229 extern struct AudioSystemInfo audio;
230 extern struct GfxInfo gfx;
232 extern struct LevelDirInfo *leveldir_first;
233 extern struct LevelDirInfo *leveldir_current;
235 extern Display *display;
236 extern Visual *visual;
238 extern Colormap cmap;
240 extern DrawWindow window;
241 extern DrawBuffer backbuffer;
242 extern DrawBuffer drawto;
244 extern int button_status;
245 extern boolean motion_status;
247 extern int redraw_mask;
248 extern int redraw_tiles;
250 extern int FrameCounter;
253 /* function definitions */
255 void InitCommandName(char *);
256 void InitExitFunction(void (*exit_function)(int));
257 void InitPlatformDependantStuff(void);
259 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *);
261 void InitGfxFieldInfo(int, int, int, int, int, int, int, int);
262 void InitGfxDoor1Info(int, int, int, int);
263 void InitGfxDoor2Info(int, int, int, int);
264 void InitGfxScrollbufferInfo(int, int);
266 inline void InitVideoDisplay(void);
267 inline void InitVideoBuffer(DrawBuffer *,DrawWindow *, int, int, int, boolean);
268 inline Bitmap CreateBitmapStruct(void);
269 inline Bitmap CreateBitmap(int, int, int);
270 inline void FreeBitmap(Bitmap);
271 inline void BlitBitmap(Bitmap, Bitmap, int, int, int, int, int, int);
272 inline void ClearRectangle(Bitmap, int, int, int, int);
273 inline void SetClipMask(Bitmap, GC, Pixmap);
274 inline void SetClipOrigin(Bitmap, GC, int, int);
275 inline void BlitBitmapMasked(Bitmap, Bitmap, int, int, int, int, int, int);
276 inline void DrawSimpleWhiteLine(Bitmap, int, int, int, int);
277 inline void FlushDisplay(void);
278 inline void SyncDisplay(void);
279 inline void KeyboardAutoRepeatOn(void);
280 inline void KeyboardAutoRepeatOff(void);
281 inline boolean PointerInWindow(DrawWindow);
282 inline boolean SetVideoMode(boolean);
283 inline boolean ChangeVideoModeIfNeeded(boolean);
285 inline boolean OpenAudio(struct AudioSystemInfo *);
286 inline void CloseAudio(struct AudioSystemInfo *);
287 inline void SetAudioMode(boolean);
289 inline void InitEventFilter(EventFilter);
290 inline boolean PendingEvent(void);
291 inline void NextEvent(Event *event);
292 inline Key GetEventKey(KeyEvent *, boolean);
293 inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
295 #endif /* SYSTEM_H */