1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #include "conf_e2g.c" // include auto-generated data structure definitions
28 #include "conf_esg.c" // include auto-generated data structure definitions
29 #include "conf_e2s.c" // include auto-generated data structure definitions
30 #include "conf_fnt.c" // include auto-generated data structure definitions
31 #include "conf_g2s.c" // include auto-generated data structure definitions
32 #include "conf_g2m.c" // include auto-generated data structure definitions
33 #include "conf_act.c" // include auto-generated data structure definitions
36 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
38 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
39 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
40 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
41 #define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
43 #define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
44 #define INITIAL_IMG_GLOBAL_BUSY 1
45 #define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
47 #define NUM_INITIAL_IMAGES_BUSY 3
49 #define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 3
50 #define INITIAL_IMG_BACKGROUND_LOADING 4
52 #define NUM_INITIAL_IMAGES 5
55 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
56 static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
58 static int copy_properties[][5] =
62 EL_BUG_LEFT, EL_BUG_RIGHT,
63 EL_BUG_UP, EL_BUG_DOWN
67 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
68 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
72 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
73 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
77 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
78 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
82 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
83 EL_PACMAN_UP, EL_PACMAN_DOWN
87 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
88 EL_YAMYAM_UP, EL_YAMYAM_DOWN
92 EL_MOLE_LEFT, EL_MOLE_RIGHT,
93 EL_MOLE_UP, EL_MOLE_DOWN
97 EL_SPRING_LEFT, EL_SPRING_RIGHT,
98 EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
107 // forward declaration for internal use
108 static int get_graphic_parameter_value(char *, char *, int);
111 static void SetLoadingBackgroundImage(void)
113 struct GraphicInfo *graphic_info_last = graphic_info;
114 int background_image = (game_status_last_screen == -1 ?
115 INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
116 INITIAL_IMG_BACKGROUND_LOADING);
118 graphic_info = image_initial;
120 SetDrawDeactivationMask(REDRAW_NONE);
121 SetDrawBackgroundMask(REDRAW_ALL);
123 SetWindowBackgroundImage(background_image);
125 graphic_info = graphic_info_last;
128 static void DrawInitAnim(boolean only_when_loading)
130 struct GraphicInfo *graphic_info_last = graphic_info;
131 int graphic = (game_status_last_screen == -1 ?
132 INITIAL_IMG_GLOBAL_BUSY_INITIAL :
133 game_status == GAME_MODE_LOADING ?
134 INITIAL_IMG_GLOBAL_BUSY :
135 INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
136 struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
137 &init_last.busy_initial :
138 game_status == GAME_MODE_LOADING ?
140 &init_last.busy_playfield);
141 static unsigned int action_delay = 0;
142 unsigned int action_delay_value = GameFrameDelay;
143 int sync_frame = FrameCounter;
146 // prevent OS (Windows) from complaining about program not responding
149 if (game_status != GAME_MODE_LOADING && only_when_loading)
152 if (image_initial[graphic].bitmap == NULL || window == NULL)
155 if (!DelayReached(&action_delay, action_delay_value))
159 busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
161 busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
163 x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
164 y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
166 graphic_info = image_initial;
168 if (sync_frame % image_initial[graphic].anim_delay == 0)
172 int width = graphic_info[graphic].width;
173 int height = graphic_info[graphic].height;
174 int frame = getGraphicAnimationFrame(graphic, sync_frame);
176 ClearRectangleOnBackground(drawto, x, y, width, height);
178 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
179 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
181 BlitBitmap(drawto, window, x, y, width, height, x, y);
184 graphic_info = graphic_info_last;
189 static void DrawProgramInfo(void)
191 int font1_nr = FC_YELLOW;
192 int font2_nr = FC_RED;
193 int font2_height = getFontHeight(font2_nr);
196 int ypos3 = WIN_YSIZE - 20 - font2_height;
198 DrawInitText(getProgramInitString(), ypos1, font1_nr);
199 DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
200 DrawInitText(setup.internal.program_website, ypos3, font2_nr);
203 static void FreeGadgets(void)
205 FreeLevelEditorGadgets();
212 void InitGadgets(void)
214 static boolean gadgets_initialized = FALSE;
216 if (gadgets_initialized)
219 CreateLevelEditorGadgets();
223 CreateScreenGadgets();
225 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
227 gadgets_initialized = TRUE;
230 static void InitElementSmallImagesScaledUp(int graphic)
232 struct GraphicInfo *g = &graphic_info[graphic];
234 // create small and game tile sized bitmaps (and scale up, if needed)
235 CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
238 static void InitElementSmallImages(void)
240 print_timestamp_init("InitElementSmallImages");
242 static int special_graphics[] =
256 IMG_EDITOR_ELEMENT_BORDER,
257 IMG_EDITOR_ELEMENT_BORDER_INPUT,
258 IMG_EDITOR_CASCADE_LIST,
259 IMG_EDITOR_CASCADE_LIST_ACTIVE,
262 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
263 int num_property_mappings = getImageListPropertyMappingSize();
266 print_timestamp_time("getImageListPropertyMapping/Size");
268 print_timestamp_init("InitElementSmallImagesScaledUp (1)");
269 // initialize normal element images from static configuration
270 for (i = 0; element_to_graphic[i].element > -1; i++)
271 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
272 print_timestamp_done("InitElementSmallImagesScaledUp (1)");
274 // initialize special element images from static configuration
275 for (i = 0; element_to_special_graphic[i].element > -1; i++)
276 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
277 print_timestamp_time("InitElementSmallImagesScaledUp (2)");
279 // initialize element images from dynamic configuration
280 for (i = 0; i < num_property_mappings; i++)
281 if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
282 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
283 print_timestamp_time("InitElementSmallImagesScaledUp (3)");
285 // initialize special non-element images from above list
286 for (i = 0; special_graphics[i] > -1; i++)
287 InitElementSmallImagesScaledUp(special_graphics[i]);
288 print_timestamp_time("InitElementSmallImagesScaledUp (4)");
290 print_timestamp_done("InitElementSmallImages");
293 static void InitScaledImagesScaledUp(int graphic)
295 struct GraphicInfo *g = &graphic_info[graphic];
297 ScaleImage(graphic, g->scale_up_factor);
300 static void InitScaledImages(void)
302 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
303 int num_property_mappings = getImageListPropertyMappingSize();
306 // scale normal images from static configuration, if not already scaled
307 for (i = 0; i < NUM_IMAGE_FILES; i++)
308 InitScaledImagesScaledUp(i);
310 // scale images from dynamic configuration, if not already scaled
311 for (i = 0; i < num_property_mappings; i++)
312 InitScaledImagesScaledUp(property_mapping[i].artwork_index);
315 static void InitBitmapPointers(void)
317 int num_images = getImageListSize();
320 // standard size bitmap may have changed -- update default bitmap pointer
321 for (i = 0; i < num_images; i++)
322 if (graphic_info[i].bitmaps)
323 graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
326 void InitImageTextures(void)
328 static int texture_graphics[] =
330 IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
331 IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
332 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
333 IMG_GFX_GAME_BUTTON_TOUCH_STOP,
334 IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
335 IMG_MENU_BUTTON_TOUCH_BACK,
336 IMG_MENU_BUTTON_TOUCH_NEXT,
337 IMG_MENU_BUTTON_TOUCH_BACK2,
338 IMG_MENU_BUTTON_TOUCH_NEXT2,
343 FreeAllImageTextures();
345 for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
346 CreateImageTextures(i);
348 for (i = 0; i < MAX_NUM_TOONS; i++)
349 CreateImageTextures(IMG_TOON_1 + i);
351 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
353 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
355 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
357 int graphic = global_anim_info[i].graphic[j][k];
359 if (graphic == IMG_UNDEFINED)
362 CreateImageTextures(graphic);
367 for (i = 0; texture_graphics[i] > -1; i++)
368 CreateImageTextures(texture_graphics[i]);
371 static int getFontBitmapID(int font_nr)
375 // (special case: do not use special font for GAME_MODE_LOADING)
376 if (game_status >= GAME_MODE_TITLE_INITIAL &&
377 game_status <= GAME_MODE_PSEUDO_PREVIEW)
378 special = game_status;
379 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
380 special = GFX_SPECIAL_ARG_MAIN;
381 else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
382 special = GFX_SPECIAL_ARG_NAMES;
385 return font_info[font_nr].special_bitmap_id[special];
390 static int getFontFromToken(char *token)
392 char *value = getHashEntry(font_token_hash, token);
397 // if font not found, use reliable default value
398 return FONT_INITIAL_1;
401 static void InitFontGraphicInfo(void)
403 static struct FontBitmapInfo *font_bitmap_info = NULL;
404 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
405 int num_property_mappings = getImageListPropertyMappingSize();
406 int num_font_bitmaps = NUM_FONTS;
409 if (graphic_info == NULL) // still at startup phase
411 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
412 getFontBitmapID, getFontFromToken);
417 // ---------- initialize font graphic definitions ----------
419 // always start with reliable default values (normal font graphics)
420 for (i = 0; i < NUM_FONTS; i++)
421 font_info[i].graphic = IMG_FONT_INITIAL_1;
423 // initialize normal font/graphic mapping from static configuration
424 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
426 int font_nr = font_to_graphic[i].font_nr;
427 int special = font_to_graphic[i].special;
428 int graphic = font_to_graphic[i].graphic;
433 font_info[font_nr].graphic = graphic;
436 // always start with reliable default values (special font graphics)
437 for (i = 0; i < NUM_FONTS; i++)
439 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
441 font_info[i].special_graphic[j] = font_info[i].graphic;
442 font_info[i].special_bitmap_id[j] = i;
446 // initialize special font/graphic mapping from static configuration
447 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
449 int font_nr = font_to_graphic[i].font_nr;
450 int special = font_to_graphic[i].special;
451 int graphic = font_to_graphic[i].graphic;
452 int base_graphic = font2baseimg(font_nr);
454 if (IS_SPECIAL_GFX_ARG(special))
456 boolean base_redefined =
457 getImageListEntryFromImageID(base_graphic)->redefined;
458 boolean special_redefined =
459 getImageListEntryFromImageID(graphic)->redefined;
460 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
462 /* if the base font ("font.title_1", for example) has been redefined,
463 but not the special font ("font.title_1.LEVELS", for example), do not
464 use an existing (in this case considered obsolete) special font
465 anymore, but use the automatically determined default font */
466 /* special case: cloned special fonts must be explicitly redefined,
467 but are not automatically redefined by redefining base font */
468 if (base_redefined && !special_redefined && !special_cloned)
471 font_info[font_nr].special_graphic[special] = graphic;
472 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
477 // initialize special font/graphic mapping from dynamic configuration
478 for (i = 0; i < num_property_mappings; i++)
480 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
481 int special = property_mapping[i].ext3_index;
482 int graphic = property_mapping[i].artwork_index;
484 if (font_nr < 0 || font_nr >= NUM_FONTS)
487 if (IS_SPECIAL_GFX_ARG(special))
489 font_info[font_nr].special_graphic[special] = graphic;
490 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
495 /* correct special font/graphic mapping for cloned fonts for downwards
496 compatibility of PREVIEW fonts -- this is only needed for implicit
497 redefinition of special font by redefined base font, and only if other
498 fonts are cloned from this special font (like in the "Zelda" level set) */
499 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
501 int font_nr = font_to_graphic[i].font_nr;
502 int special = font_to_graphic[i].special;
503 int graphic = font_to_graphic[i].graphic;
505 if (IS_SPECIAL_GFX_ARG(special))
507 boolean special_redefined =
508 getImageListEntryFromImageID(graphic)->redefined;
509 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
511 if (special_cloned && !special_redefined)
515 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
517 int font_nr2 = font_to_graphic[j].font_nr;
518 int special2 = font_to_graphic[j].special;
519 int graphic2 = font_to_graphic[j].graphic;
521 if (IS_SPECIAL_GFX_ARG(special2) &&
522 graphic2 == graphic_info[graphic].clone_from)
524 font_info[font_nr].special_graphic[special] =
525 font_info[font_nr2].special_graphic[special2];
526 font_info[font_nr].special_bitmap_id[special] =
527 font_info[font_nr2].special_bitmap_id[special2];
534 // reset non-redefined ".active" font graphics if normal font is redefined
535 // (this different treatment is needed because normal and active fonts are
536 // independently defined ("active" is not a property of font definitions!)
537 for (i = 0; i < NUM_FONTS; i++)
539 int font_nr_base = i;
540 int font_nr_active = FONT_ACTIVE(font_nr_base);
542 // check only those fonts with exist as normal and ".active" variant
543 if (font_nr_base != font_nr_active)
545 int base_graphic = font_info[font_nr_base].graphic;
546 int active_graphic = font_info[font_nr_active].graphic;
547 boolean base_redefined =
548 getImageListEntryFromImageID(base_graphic)->redefined;
549 boolean active_redefined =
550 getImageListEntryFromImageID(active_graphic)->redefined;
552 /* if the base font ("font.menu_1", for example) has been redefined,
553 but not the active font ("font.menu_1.active", for example), do not
554 use an existing (in this case considered obsolete) active font
555 anymore, but use the automatically determined default font */
556 if (base_redefined && !active_redefined)
557 font_info[font_nr_active].graphic = base_graphic;
559 // now also check each "special" font (which may be the same as above)
560 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
562 int base_graphic = font_info[font_nr_base].special_graphic[j];
563 int active_graphic = font_info[font_nr_active].special_graphic[j];
564 boolean base_redefined =
565 getImageListEntryFromImageID(base_graphic)->redefined;
566 boolean active_redefined =
567 getImageListEntryFromImageID(active_graphic)->redefined;
569 // same as above, but check special graphic definitions, for example:
570 // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
571 if (base_redefined && !active_redefined)
573 font_info[font_nr_active].special_graphic[j] =
574 font_info[font_nr_base].special_graphic[j];
575 font_info[font_nr_active].special_bitmap_id[j] =
576 font_info[font_nr_base].special_bitmap_id[j];
582 // ---------- initialize font bitmap array ----------
584 if (font_bitmap_info != NULL)
585 FreeFontInfo(font_bitmap_info);
588 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
590 // ---------- initialize font bitmap definitions ----------
592 for (i = 0; i < NUM_FONTS; i++)
594 if (i < NUM_INITIAL_FONTS)
596 font_bitmap_info[i] = font_initial[i];
600 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
602 int font_bitmap_id = font_info[i].special_bitmap_id[j];
603 int graphic = font_info[i].special_graphic[j];
605 // set 'graphic_info' for font entries, if uninitialized (guessed)
606 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
608 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
609 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
612 // copy font relevant information from graphics information
613 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
614 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
615 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
616 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
617 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
619 font_bitmap_info[font_bitmap_id].offset_x =
620 graphic_info[graphic].offset_x;
621 font_bitmap_info[font_bitmap_id].offset_y =
622 graphic_info[graphic].offset_y;
624 font_bitmap_info[font_bitmap_id].draw_xoffset =
625 graphic_info[graphic].draw_xoffset;
626 font_bitmap_info[font_bitmap_id].draw_yoffset =
627 graphic_info[graphic].draw_yoffset;
629 font_bitmap_info[font_bitmap_id].num_chars =
630 graphic_info[graphic].anim_frames;
631 font_bitmap_info[font_bitmap_id].num_chars_per_line =
632 graphic_info[graphic].anim_frames_per_line;
636 InitFontInfo(font_bitmap_info, num_font_bitmaps,
637 getFontBitmapID, getFontFromToken);
640 static void InitGlobalAnimGraphicInfo(void)
642 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
643 int num_property_mappings = getImageListPropertyMappingSize();
646 if (graphic_info == NULL) // still at startup phase
649 // always start with reliable default values (no global animations)
650 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
651 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
652 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
653 global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
655 // initialize global animation definitions from static configuration
656 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
658 int j = GLOBAL_ANIM_ID_PART_BASE;
659 int k = GFX_SPECIAL_ARG_DEFAULT;
661 global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
664 // initialize global animation definitions from dynamic configuration
665 for (i = 0; i < num_property_mappings; i++)
667 int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
668 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
669 int special = property_mapping[i].ext3_index;
670 int graphic = property_mapping[i].artwork_index;
672 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
675 // set animation part to base part, if not specified
676 if (!IS_GLOBAL_ANIM_PART(part_nr))
677 part_nr = GLOBAL_ANIM_ID_PART_BASE;
679 // set animation screen to default, if not specified
680 if (!IS_SPECIAL_GFX_ARG(special))
681 special = GFX_SPECIAL_ARG_DEFAULT;
683 global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
685 // fix default value for ".draw_masked" (for backward compatibility)
686 struct GraphicInfo *g = &graphic_info[graphic];
687 struct FileInfo *image = getImageListEntryFromImageID(graphic);
688 char **parameter_raw = image->parameter;
689 int p = GFX_ARG_DRAW_MASKED;
690 int draw_masked = get_graphic_parameter_value(parameter_raw[p],
691 image_config_suffix[p].token,
692 image_config_suffix[p].type);
694 // if ".draw_masked" parameter is undefined, use default value "TRUE"
695 if (draw_masked == ARG_UNDEFINED_VALUE)
696 g->draw_masked = TRUE;
700 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
701 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
702 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
703 if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
704 graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
705 Debug("init:InitGlobalAnimGraphicInfo",
706 "anim %d, part %d, mode %d => %d",
707 i, j, k, global_anim_info[i].graphic[j][k]);
711 static void InitGlobalAnimSoundInfo(void)
713 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
714 int num_property_mappings = getSoundListPropertyMappingSize();
717 // always start with reliable default values (no global animation sounds)
718 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
719 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
720 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
721 global_anim_info[i].sound[j][k] = SND_UNDEFINED;
723 // initialize global animation sound definitions from dynamic configuration
724 for (i = 0; i < num_property_mappings; i++)
726 int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
727 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
728 int special = property_mapping[i].ext3_index;
729 int sound = property_mapping[i].artwork_index;
731 // sound uses control definition; map it to position of graphic (artwork)
732 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
734 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
737 // set animation part to base part, if not specified
738 if (!IS_GLOBAL_ANIM_PART(part_nr))
739 part_nr = GLOBAL_ANIM_ID_PART_BASE;
741 // set animation screen to default, if not specified
742 if (!IS_SPECIAL_GFX_ARG(special))
743 special = GFX_SPECIAL_ARG_DEFAULT;
745 global_anim_info[anim_nr].sound[part_nr][special] = sound;
749 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
750 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
751 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
752 if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
753 Debug("init:InitGlobalAnimSoundInfo",
754 "anim %d, part %d, mode %d => %d",
755 i, j, k, global_anim_info[i].sound[j][k]);
759 static void InitGlobalAnimMusicInfo(void)
761 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
762 int num_property_mappings = getMusicListPropertyMappingSize();
765 // always start with reliable default values (no global animation music)
766 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
767 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
768 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
769 global_anim_info[i].music[j][k] = MUS_UNDEFINED;
771 // initialize global animation music definitions from dynamic configuration
772 for (i = 0; i < num_property_mappings; i++)
774 int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
775 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
776 int special = property_mapping[i].ext2_index;
777 int music = property_mapping[i].artwork_index;
779 // music uses control definition; map it to position of graphic (artwork)
780 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
782 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
785 // set animation part to base part, if not specified
786 if (!IS_GLOBAL_ANIM_PART(part_nr))
787 part_nr = GLOBAL_ANIM_ID_PART_BASE;
789 // set animation screen to default, if not specified
790 if (!IS_SPECIAL_GFX_ARG(special))
791 special = GFX_SPECIAL_ARG_DEFAULT;
793 global_anim_info[anim_nr].music[part_nr][special] = music;
797 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
798 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
799 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
800 if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
801 Debug("init:InitGlobalAnimMusicInfo",
802 "anim %d, part %d, mode %d => %d",
803 i, j, k, global_anim_info[i].music[j][k]);
807 static void InitElementGraphicInfo(void)
809 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
810 int num_property_mappings = getImageListPropertyMappingSize();
813 if (graphic_info == NULL) // still at startup phase
816 // set values to -1 to identify later as "uninitialized" values
817 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
819 for (act = 0; act < NUM_ACTIONS; act++)
821 element_info[i].graphic[act] = -1;
822 element_info[i].crumbled[act] = -1;
824 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
826 element_info[i].direction_graphic[act][dir] = -1;
827 element_info[i].direction_crumbled[act][dir] = -1;
834 // initialize normal element/graphic mapping from static configuration
835 for (i = 0; element_to_graphic[i].element > -1; i++)
837 int element = element_to_graphic[i].element;
838 int action = element_to_graphic[i].action;
839 int direction = element_to_graphic[i].direction;
840 boolean crumbled = element_to_graphic[i].crumbled;
841 int graphic = element_to_graphic[i].graphic;
842 int base_graphic = el2baseimg(element);
844 if (graphic_info[graphic].bitmap == NULL)
847 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
850 boolean base_redefined =
851 getImageListEntryFromImageID(base_graphic)->redefined;
852 boolean act_dir_redefined =
853 getImageListEntryFromImageID(graphic)->redefined;
855 /* if the base graphic ("emerald", for example) has been redefined,
856 but not the action graphic ("emerald.falling", for example), do not
857 use an existing (in this case considered obsolete) action graphic
858 anymore, but use the automatically determined default graphic */
859 if (base_redefined && !act_dir_redefined)
864 action = ACTION_DEFAULT;
869 element_info[element].direction_crumbled[action][direction] = graphic;
871 element_info[element].crumbled[action] = graphic;
876 element_info[element].direction_graphic[action][direction] = graphic;
878 element_info[element].graphic[action] = graphic;
882 // initialize normal element/graphic mapping from dynamic configuration
883 for (i = 0; i < num_property_mappings; i++)
885 int element = property_mapping[i].base_index;
886 int action = property_mapping[i].ext1_index;
887 int direction = property_mapping[i].ext2_index;
888 int special = property_mapping[i].ext3_index;
889 int graphic = property_mapping[i].artwork_index;
890 boolean crumbled = FALSE;
892 if (special == GFX_SPECIAL_ARG_CRUMBLED)
898 if (graphic_info[graphic].bitmap == NULL)
901 if (element >= MAX_NUM_ELEMENTS || special != -1)
905 action = ACTION_DEFAULT;
910 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
911 element_info[element].direction_crumbled[action][dir] = -1;
914 element_info[element].direction_crumbled[action][direction] = graphic;
916 element_info[element].crumbled[action] = graphic;
921 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
922 element_info[element].direction_graphic[action][dir] = -1;
925 element_info[element].direction_graphic[action][direction] = graphic;
927 element_info[element].graphic[action] = graphic;
931 // now copy all graphics that are defined to be cloned from other graphics
932 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
934 int graphic = element_info[i].graphic[ACTION_DEFAULT];
935 int crumbled_like, diggable_like;
940 crumbled_like = graphic_info[graphic].crumbled_like;
941 diggable_like = graphic_info[graphic].diggable_like;
943 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
945 for (act = 0; act < NUM_ACTIONS; act++)
946 element_info[i].crumbled[act] =
947 element_info[crumbled_like].crumbled[act];
948 for (act = 0; act < NUM_ACTIONS; act++)
949 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
950 element_info[i].direction_crumbled[act][dir] =
951 element_info[crumbled_like].direction_crumbled[act][dir];
954 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
956 element_info[i].graphic[ACTION_DIGGING] =
957 element_info[diggable_like].graphic[ACTION_DIGGING];
958 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
959 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
960 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
964 // set hardcoded definitions for some runtime elements without graphic
965 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
967 // set hardcoded definitions for some internal elements without graphic
968 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
970 if (IS_EDITOR_CASCADE_INACTIVE(i))
971 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
972 else if (IS_EDITOR_CASCADE_ACTIVE(i))
973 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
976 // now set all undefined/invalid graphics to -1 to set to default after it
977 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
979 for (act = 0; act < NUM_ACTIONS; act++)
983 graphic = element_info[i].graphic[act];
984 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
985 element_info[i].graphic[act] = -1;
987 graphic = element_info[i].crumbled[act];
988 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
989 element_info[i].crumbled[act] = -1;
991 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
993 graphic = element_info[i].direction_graphic[act][dir];
994 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
995 element_info[i].direction_graphic[act][dir] = -1;
997 graphic = element_info[i].direction_crumbled[act][dir];
998 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
999 element_info[i].direction_crumbled[act][dir] = -1;
1004 UPDATE_BUSY_STATE();
1006 // adjust graphics with 2nd tile for movement according to direction
1007 // (do this before correcting '-1' values to minimize calculations)
1008 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1010 for (act = 0; act < NUM_ACTIONS; act++)
1012 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1014 int graphic = element_info[i].direction_graphic[act][dir];
1015 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
1017 if (act == ACTION_FALLING) // special case
1018 graphic = element_info[i].graphic[act];
1020 if (graphic != -1 &&
1021 graphic_info[graphic].double_movement &&
1022 graphic_info[graphic].swap_double_tiles != 0)
1024 struct GraphicInfo *g = &graphic_info[graphic];
1025 int src_x_front = g->src_x;
1026 int src_y_front = g->src_y;
1027 int src_x_back = g->src_x + g->offset2_x;
1028 int src_y_back = g->src_y + g->offset2_y;
1029 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
1031 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
1032 src_y_front < src_y_back);
1033 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
1034 boolean swap_movement_tiles_autodetected =
1035 (!frames_are_ordered_diagonally &&
1036 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
1037 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
1038 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
1039 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
1041 // swap frontside and backside graphic tile coordinates, if needed
1042 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
1044 // get current (wrong) backside tile coordinates
1045 getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
1047 // set frontside tile coordinates to backside tile coordinates
1048 g->src_x = src_x_back;
1049 g->src_y = src_y_back;
1051 // invert tile offset to point to new backside tile coordinates
1055 // do not swap front and backside tiles again after correction
1056 g->swap_double_tiles = 0;
1063 UPDATE_BUSY_STATE();
1065 // now set all '-1' values to element specific default values
1066 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1068 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
1069 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
1070 int default_direction_graphic[NUM_DIRECTIONS_FULL];
1071 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
1073 if (default_graphic == -1)
1074 default_graphic = IMG_UNKNOWN;
1076 if (default_crumbled == -1)
1077 default_crumbled = default_graphic;
1079 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1081 default_direction_graphic[dir] =
1082 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
1083 default_direction_crumbled[dir] =
1084 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
1086 if (default_direction_graphic[dir] == -1)
1087 default_direction_graphic[dir] = default_graphic;
1089 if (default_direction_crumbled[dir] == -1)
1090 default_direction_crumbled[dir] = default_direction_graphic[dir];
1093 for (act = 0; act < NUM_ACTIONS; act++)
1095 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
1096 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
1097 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
1098 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
1099 act == ACTION_TURNING_FROM_RIGHT ||
1100 act == ACTION_TURNING_FROM_UP ||
1101 act == ACTION_TURNING_FROM_DOWN);
1103 // generic default action graphic (defined by "[default]" directive)
1104 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1105 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1106 int default_remove_graphic = IMG_EMPTY;
1108 if (act_remove && default_action_graphic != -1)
1109 default_remove_graphic = default_action_graphic;
1111 // look for special default action graphic (classic game specific)
1112 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
1113 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
1114 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
1115 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
1116 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
1117 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
1118 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
1119 default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
1121 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
1122 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
1123 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
1124 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
1125 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
1126 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
1127 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
1128 default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
1130 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1131 // !!! make this better !!!
1132 if (i == EL_EMPTY_SPACE)
1134 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1135 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1138 if (default_action_graphic == -1)
1139 default_action_graphic = default_graphic;
1141 if (default_action_crumbled == -1)
1142 default_action_crumbled = default_action_graphic;
1144 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1146 // use action graphic as the default direction graphic, if undefined
1147 int default_action_direction_graphic = element_info[i].graphic[act];
1148 int default_action_direction_crumbled = element_info[i].crumbled[act];
1150 // no graphic for current action -- use default direction graphic
1151 if (default_action_direction_graphic == -1)
1152 default_action_direction_graphic =
1153 (act_remove ? default_remove_graphic :
1155 element_info[i].direction_graphic[ACTION_TURNING][dir] :
1156 default_action_graphic != default_graphic ?
1157 default_action_graphic :
1158 default_direction_graphic[dir]);
1160 if (element_info[i].direction_graphic[act][dir] == -1)
1161 element_info[i].direction_graphic[act][dir] =
1162 default_action_direction_graphic;
1164 if (default_action_direction_crumbled == -1)
1165 default_action_direction_crumbled =
1166 element_info[i].direction_graphic[act][dir];
1168 if (element_info[i].direction_crumbled[act][dir] == -1)
1169 element_info[i].direction_crumbled[act][dir] =
1170 default_action_direction_crumbled;
1173 // no graphic for this specific action -- use default action graphic
1174 if (element_info[i].graphic[act] == -1)
1175 element_info[i].graphic[act] =
1176 (act_remove ? default_remove_graphic :
1177 act_turning ? element_info[i].graphic[ACTION_TURNING] :
1178 default_action_graphic);
1180 if (element_info[i].crumbled[act] == -1)
1181 element_info[i].crumbled[act] = element_info[i].graphic[act];
1185 UPDATE_BUSY_STATE();
1188 static void InitElementSpecialGraphicInfo(void)
1190 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1191 int num_property_mappings = getImageListPropertyMappingSize();
1194 // always start with reliable default values
1195 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1196 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1197 element_info[i].special_graphic[j] =
1198 element_info[i].graphic[ACTION_DEFAULT];
1200 // initialize special element/graphic mapping from static configuration
1201 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1203 int element = element_to_special_graphic[i].element;
1204 int special = element_to_special_graphic[i].special;
1205 int graphic = element_to_special_graphic[i].graphic;
1206 int base_graphic = el2baseimg(element);
1207 boolean base_redefined =
1208 getImageListEntryFromImageID(base_graphic)->redefined;
1209 boolean special_redefined =
1210 getImageListEntryFromImageID(graphic)->redefined;
1212 /* if the base graphic ("emerald", for example) has been redefined,
1213 but not the special graphic ("emerald.EDITOR", for example), do not
1214 use an existing (in this case considered obsolete) special graphic
1215 anymore, but use the automatically created (down-scaled) graphic */
1216 if (base_redefined && !special_redefined)
1219 element_info[element].special_graphic[special] = graphic;
1222 // initialize special element/graphic mapping from dynamic configuration
1223 for (i = 0; i < num_property_mappings; i++)
1225 int element = property_mapping[i].base_index;
1226 int action = property_mapping[i].ext1_index;
1227 int direction = property_mapping[i].ext2_index;
1228 int special = property_mapping[i].ext3_index;
1229 int graphic = property_mapping[i].artwork_index;
1231 // for action ".active", replace element with active element, if exists
1232 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1234 element = ELEMENT_ACTIVE(element);
1238 if (element >= MAX_NUM_ELEMENTS)
1241 // do not change special graphic if action or direction was specified
1242 if (action != -1 || direction != -1)
1245 if (IS_SPECIAL_GFX_ARG(special))
1246 element_info[element].special_graphic[special] = graphic;
1249 // now set all undefined/invalid graphics to default
1250 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1251 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1252 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1253 element_info[i].special_graphic[j] =
1254 element_info[i].graphic[ACTION_DEFAULT];
1257 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1259 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1260 return get_parameter_value(value_raw, suffix, type);
1262 if (strEqual(value_raw, ARG_UNDEFINED))
1263 return ARG_UNDEFINED_VALUE;
1265 if (type == TYPE_ELEMENT)
1267 char *value = getHashEntry(element_token_hash, value_raw);
1272 Warn("error found in config file:");
1273 Warn("- config file: '%s'", getImageConfigFilename());
1274 Warn("error: invalid element token '%s'", value_raw);
1275 Warn("custom graphic rejected for this element/action");
1276 Warn("fallback done to undefined element for this graphic");
1280 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1282 else if (type == TYPE_GRAPHIC)
1284 char *value = getHashEntry(graphic_token_hash, value_raw);
1285 int fallback_graphic = IMG_CHAR_EXCLAM;
1290 Warn("error found in config file:");
1291 Warn("- config file: '%s'", getImageConfigFilename());
1292 Warn("error: invalid graphic token '%s'", value_raw);
1293 Warn("custom graphic rejected for this element/action");
1294 Warn("fallback done to 'char_exclam' for this graphic");
1298 return (value != NULL ? atoi(value) : fallback_graphic);
1304 static int get_scaled_graphic_width(int graphic)
1306 int original_width = getOriginalImageWidthFromImageID(graphic);
1307 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1309 return original_width * scale_up_factor;
1312 static int get_scaled_graphic_height(int graphic)
1314 int original_height = getOriginalImageHeightFromImageID(graphic);
1315 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1317 return original_height * scale_up_factor;
1320 static void set_graphic_parameters_ext(int graphic, int *parameter,
1321 Bitmap **src_bitmaps)
1323 struct GraphicInfo *g = &graphic_info[graphic];
1324 Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
1325 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1326 int anim_frames_per_line = 1;
1328 // always start with reliable default values
1329 g->src_image_width = 0;
1330 g->src_image_height = 0;
1333 g->width = TILEX; // default for element graphics
1334 g->height = TILEY; // default for element graphics
1335 g->offset_x = 0; // one or both of these values ...
1336 g->offset_y = 0; // ... will be corrected later
1337 g->offset2_x = 0; // one or both of these values ...
1338 g->offset2_y = 0; // ... will be corrected later
1339 g->swap_double_tiles = -1; // auto-detect tile swapping
1340 g->crumbled_like = -1; // do not use clone element
1341 g->diggable_like = -1; // do not use clone element
1342 g->border_size = TILEX / 8; // "CRUMBLED" border size
1343 g->scale_up_factor = 1; // default: no scaling up
1344 g->tile_size = TILESIZE; // default: standard tile size
1345 g->clone_from = -1; // do not use clone graphic
1346 g->init_delay_fixed = 0;
1347 g->init_delay_random = 0;
1348 g->init_delay_action = -1;
1349 g->anim_delay_fixed = 0;
1350 g->anim_delay_random = 0;
1351 g->anim_delay_action = -1;
1352 g->post_delay_fixed = 0;
1353 g->post_delay_random = 0;
1354 g->post_delay_action = -1;
1355 g->init_event = ANIM_EVENT_UNDEFINED;
1356 g->anim_event = ANIM_EVENT_UNDEFINED;
1357 g->init_event_action = -1;
1358 g->anim_event_action = -1;
1359 g->draw_masked = FALSE;
1361 g->fade_mode = FADE_MODE_DEFAULT;
1365 g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
1366 g->align = ALIGN_CENTER; // default for title screens
1367 g->valign = VALIGN_MIDDLE; // default for title screens
1368 g->sort_priority = 0; // default for title screens
1370 g->style = STYLE_DEFAULT;
1372 g->bitmaps = src_bitmaps;
1373 g->bitmap = src_bitmap;
1375 // optional zoom factor for scaling up the image to a larger size
1376 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1377 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1378 if (g->scale_up_factor < 1)
1379 g->scale_up_factor = 1; // no scaling
1381 // optional tile size for using non-standard image size
1382 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1384 g->tile_size = parameter[GFX_ARG_TILE_SIZE];
1387 // CHECK: should tile sizes less than standard tile size be allowed?
1388 if (g->tile_size < TILESIZE)
1389 g->tile_size = TILESIZE; // standard tile size
1392 // when setting tile size, also set width and height accordingly
1393 g->width = g->tile_size;
1394 g->height = g->tile_size;
1397 if (g->use_image_size)
1399 // set new default bitmap size (with scaling, but without small images)
1400 g->width = get_scaled_graphic_width(graphic);
1401 g->height = get_scaled_graphic_height(graphic);
1404 // optional width and height of each animation frame
1405 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1406 g->width = parameter[GFX_ARG_WIDTH];
1407 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1408 g->height = parameter[GFX_ARG_HEIGHT];
1410 // optional x and y tile position of animation frame sequence
1411 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1412 g->src_x = parameter[GFX_ARG_XPOS] * g->width;
1413 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1414 g->src_y = parameter[GFX_ARG_YPOS] * g->height;
1416 // optional x and y pixel position of animation frame sequence
1417 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1418 g->src_x = parameter[GFX_ARG_X];
1419 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1420 g->src_y = parameter[GFX_ARG_Y];
1427 Warn("invalid value %d for '%s.width' (fallback done to %d)",
1428 g->width, getTokenFromImageID(graphic), TILEX);
1431 g->width = TILEX; // will be checked to be inside bitmap later
1437 Warn("invalid value %d for '%s.height' (fallback done to %d)",
1438 g->height, getTokenFromImageID(graphic), TILEY);
1441 g->height = TILEY; // will be checked to be inside bitmap later
1447 // get final bitmap size (with scaling, but without small images)
1448 int src_image_width = get_scaled_graphic_width(graphic);
1449 int src_image_height = get_scaled_graphic_height(graphic);
1451 if (src_image_width == 0 || src_image_height == 0)
1453 // only happens when loaded outside artwork system (like "global.busy")
1454 src_image_width = src_bitmap->width;
1455 src_image_height = src_bitmap->height;
1458 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1460 anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
1461 anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
1465 anim_frames_per_row = MAX(1, src_image_width / g->width);
1466 anim_frames_per_col = MAX(1, src_image_height / g->height);
1469 g->src_image_width = src_image_width;
1470 g->src_image_height = src_image_height;
1473 // correct x or y offset dependent of vertical or horizontal frame order
1474 if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
1476 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1477 parameter[GFX_ARG_OFFSET] : g->height);
1478 anim_frames_per_line = anim_frames_per_col;
1480 else // frames are ordered horizontally
1482 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1483 parameter[GFX_ARG_OFFSET] : g->width);
1484 anim_frames_per_line = anim_frames_per_row;
1487 // optionally, the x and y offset of frames can be specified directly
1488 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1489 g->offset_x = parameter[GFX_ARG_XOFFSET];
1490 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1491 g->offset_y = parameter[GFX_ARG_YOFFSET];
1493 // optionally, moving animations may have separate start and end graphics
1494 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1496 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1497 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1499 // correct x or y offset2 dependent of vertical or horizontal frame order
1500 if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
1501 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1502 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1503 else // frames are ordered horizontally
1504 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1505 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1507 // optionally, the x and y offset of 2nd graphic can be specified directly
1508 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1509 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1510 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1511 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1513 // optionally, the second movement tile can be specified as start tile
1514 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1515 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1517 // automatically determine correct number of frames, if not defined
1518 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1519 g->anim_frames = parameter[GFX_ARG_FRAMES];
1520 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1521 g->anim_frames = anim_frames_per_row;
1522 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1523 g->anim_frames = anim_frames_per_col;
1527 if (g->anim_frames < 1) // frames must be at least 1
1530 g->anim_frames_per_line =
1531 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1532 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1534 g->anim_delay = parameter[GFX_ARG_DELAY];
1535 if (g->anim_delay < 1) // delay must be at least 1
1538 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1540 // automatically determine correct start frame, if not defined
1541 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1542 g->anim_start_frame = 0;
1543 else if (g->anim_mode & ANIM_REVERSE)
1544 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1546 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1548 // animation synchronized with global frame counter, not move position
1549 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1551 // optional element for cloning crumble graphics
1552 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1553 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1555 // optional element for cloning digging graphics
1556 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1557 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1559 // optional border size for "crumbling" diggable graphics
1560 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1561 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1563 // used for global animations and player "boring" and "sleeping" actions
1564 if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1565 g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
1566 if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1567 g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
1568 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1569 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1570 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1571 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1572 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1573 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1574 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1575 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1577 // used for global animations
1578 if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
1579 g->init_event = parameter[GFX_ARG_INIT_EVENT];
1580 if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
1581 g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
1582 if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1583 g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
1584 if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1585 g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
1586 if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1587 g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
1588 if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1589 g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
1590 if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1591 g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
1593 // used for toon animations and global animations
1594 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1595 g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
1596 g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
1597 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1598 g->direction = parameter[GFX_ARG_DIRECTION];
1599 g->position = parameter[GFX_ARG_POSITION];
1600 g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
1601 g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
1603 if (g->step_delay < 1) // delay must be at least 1
1606 // this is only used for drawing font characters
1607 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1608 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1610 // use a different default value for global animations and toons
1611 if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
1612 (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
1613 g->draw_masked = TRUE;
1615 // this is used for drawing envelopes, global animations and toons
1616 if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
1617 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1619 // used for toon animations and global animations
1620 if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
1621 g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
1623 // optional graphic for cloning all graphics settings
1624 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1625 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1627 // optional settings for drawing title screens and title messages
1628 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1629 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1630 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1631 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1632 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1633 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1634 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1635 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1636 if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
1637 g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
1638 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1639 g->align = parameter[GFX_ARG_ALIGN];
1640 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1641 g->valign = parameter[GFX_ARG_VALIGN];
1642 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1643 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1645 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1646 g->class = parameter[GFX_ARG_CLASS];
1647 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1648 g->style = parameter[GFX_ARG_STYLE];
1650 // this is only used for drawing menu buttons and text
1651 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1652 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1653 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1654 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1657 static void set_graphic_parameters(int graphic)
1659 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1660 char **parameter_raw = image->parameter;
1661 Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
1662 int parameter[NUM_GFX_ARGS];
1665 // if fallback to default artwork is done, also use the default parameters
1666 if (image->fallback_to_default)
1667 parameter_raw = image->default_parameter;
1669 // get integer values from string parameters
1670 for (i = 0; i < NUM_GFX_ARGS; i++)
1671 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1672 image_config_suffix[i].token,
1673 image_config_suffix[i].type);
1675 set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
1677 UPDATE_BUSY_STATE();
1680 static void set_cloned_graphic_parameters(int graphic)
1682 int fallback_graphic = IMG_CHAR_EXCLAM;
1683 int max_num_images = getImageListSize();
1684 int clone_graphic = graphic_info[graphic].clone_from;
1685 int num_references_followed = 1;
1687 while (graphic_info[clone_graphic].clone_from != -1 &&
1688 num_references_followed < max_num_images)
1690 clone_graphic = graphic_info[clone_graphic].clone_from;
1692 num_references_followed++;
1695 if (num_references_followed >= max_num_images)
1698 Warn("error found in config file:");
1699 Warn("- config file: '%s'", getImageConfigFilename());
1700 Warn("- config token: '%s'", getTokenFromImageID(graphic));
1701 Warn("error: loop discovered when resolving cloned graphics");
1702 Warn("custom graphic rejected for this element/action");
1704 if (graphic == fallback_graphic)
1705 Fail("no fallback graphic available");
1707 Warn("fallback done to 'char_exclam' for this graphic");
1710 graphic_info[graphic] = graphic_info[fallback_graphic];
1714 graphic_info[graphic] = graphic_info[clone_graphic];
1715 graphic_info[graphic].clone_from = clone_graphic;
1719 static void InitGraphicInfo(void)
1721 int fallback_graphic = IMG_CHAR_EXCLAM;
1722 int num_images = getImageListSize();
1725 // use image size as default values for width and height for these images
1726 static int full_size_graphics[] =
1729 IMG_GLOBAL_BORDER_MAIN,
1730 IMG_GLOBAL_BORDER_SCORES,
1731 IMG_GLOBAL_BORDER_EDITOR,
1732 IMG_GLOBAL_BORDER_PLAYING,
1735 IMG_BACKGROUND_ENVELOPE_1,
1736 IMG_BACKGROUND_ENVELOPE_2,
1737 IMG_BACKGROUND_ENVELOPE_3,
1738 IMG_BACKGROUND_ENVELOPE_4,
1739 IMG_BACKGROUND_REQUEST,
1742 IMG_BACKGROUND_LOADING_INITIAL,
1743 IMG_BACKGROUND_LOADING,
1744 IMG_BACKGROUND_TITLE_INITIAL,
1745 IMG_BACKGROUND_TITLE,
1746 IMG_BACKGROUND_MAIN,
1747 IMG_BACKGROUND_NAMES,
1748 IMG_BACKGROUND_LEVELS,
1749 IMG_BACKGROUND_LEVELNR,
1750 IMG_BACKGROUND_SCORES,
1751 IMG_BACKGROUND_SCOREINFO,
1752 IMG_BACKGROUND_EDITOR,
1753 IMG_BACKGROUND_INFO,
1754 IMG_BACKGROUND_INFO_ELEMENTS,
1755 IMG_BACKGROUND_INFO_MUSIC,
1756 IMG_BACKGROUND_INFO_CREDITS,
1757 IMG_BACKGROUND_INFO_PROGRAM,
1758 IMG_BACKGROUND_INFO_VERSION,
1759 IMG_BACKGROUND_INFO_LEVELSET,
1760 IMG_BACKGROUND_SETUP,
1761 IMG_BACKGROUND_PLAYING,
1762 IMG_BACKGROUND_DOOR,
1763 IMG_BACKGROUND_TAPE,
1764 IMG_BACKGROUND_PANEL,
1765 IMG_BACKGROUND_PALETTE,
1766 IMG_BACKGROUND_TOOLBOX,
1768 IMG_TITLESCREEN_INITIAL_1,
1769 IMG_TITLESCREEN_INITIAL_2,
1770 IMG_TITLESCREEN_INITIAL_3,
1771 IMG_TITLESCREEN_INITIAL_4,
1772 IMG_TITLESCREEN_INITIAL_5,
1779 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
1780 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
1781 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
1782 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
1783 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
1784 IMG_BACKGROUND_TITLEMESSAGE_1,
1785 IMG_BACKGROUND_TITLEMESSAGE_2,
1786 IMG_BACKGROUND_TITLEMESSAGE_3,
1787 IMG_BACKGROUND_TITLEMESSAGE_4,
1788 IMG_BACKGROUND_TITLEMESSAGE_5,
1793 FreeGlobalAnimEventInfo();
1795 checked_free(graphic_info);
1797 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1799 // initialize "use_image_size" flag with default value
1800 for (i = 0; i < num_images; i++)
1801 graphic_info[i].use_image_size = FALSE;
1803 // initialize "use_image_size" flag from static configuration above
1804 for (i = 0; full_size_graphics[i] != -1; i++)
1805 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1807 // first set all graphic paramaters ...
1808 for (i = 0; i < num_images; i++)
1809 set_graphic_parameters(i);
1811 // ... then copy these parameters for cloned graphics
1812 for (i = 0; i < num_images; i++)
1813 if (graphic_info[i].clone_from != -1)
1814 set_cloned_graphic_parameters(i);
1816 for (i = 0; i < num_images; i++)
1818 Bitmap *src_bitmap = graphic_info[i].bitmap;
1822 int src_bitmap_width, src_bitmap_height;
1824 // now check if no animation frames are outside of the loaded image
1826 if (graphic_info[i].bitmap == NULL)
1827 continue; // skip check for optional images that are undefined
1829 // get image size (this can differ from the standard element tile size!)
1830 width = graphic_info[i].width;
1831 height = graphic_info[i].height;
1833 // get final bitmap size (with scaling, but without small images)
1834 src_bitmap_width = graphic_info[i].src_image_width;
1835 src_bitmap_height = graphic_info[i].src_image_height;
1837 // check if first animation frame is inside specified bitmap
1839 // do not use getGraphicSourceXY() here to get position of first frame;
1840 // this avoids calculating wrong start position for out-of-bounds frame
1841 src_x = graphic_info[i].src_x;
1842 src_y = graphic_info[i].src_y;
1844 if (program.headless)
1847 if (src_x < 0 || src_y < 0 ||
1848 src_x + width > src_bitmap_width ||
1849 src_y + height > src_bitmap_height)
1852 Warn("error found in config file:");
1853 Warn("- config file: '%s'", getImageConfigFilename());
1854 Warn("- config token: '%s'", getTokenFromImageID(i));
1855 Warn("- image file: '%s'", src_bitmap->source_filename);
1856 Warn("- frame size: %d, %d", width, height);
1857 Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
1858 src_x, src_y, src_bitmap_width, src_bitmap_height);
1859 Warn("custom graphic rejected for this element/action");
1861 if (i == fallback_graphic)
1862 Fail("no fallback graphic available");
1864 Warn("fallback done to 'char_exclam' for this graphic");
1867 graphic_info[i] = graphic_info[fallback_graphic];
1869 // if first frame out of bounds, do not check last frame anymore
1873 // check if last animation frame is inside specified bitmap
1875 last_frame = graphic_info[i].anim_frames - 1;
1876 getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
1878 if (src_x < 0 || src_y < 0 ||
1879 src_x + width > src_bitmap_width ||
1880 src_y + height > src_bitmap_height)
1883 Warn("error found in config file:");
1884 Warn("- config file: '%s'", getImageConfigFilename());
1885 Warn("- config token: '%s'", getTokenFromImageID(i));
1886 Warn("- image file: '%s'", src_bitmap->source_filename);
1887 Warn("- frame size: %d, %d", width, height);
1888 Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1889 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1890 Warn("custom graphic rejected for this element/action");
1892 if (i == fallback_graphic)
1893 Fail("no fallback graphic available");
1895 Warn("fallback done to 'char_exclam' for this graphic");
1898 graphic_info[i] = graphic_info[fallback_graphic];
1903 static void InitGraphicCompatibilityInfo(void)
1905 struct FileInfo *fi_global_door =
1906 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1907 int num_images = getImageListSize();
1910 /* the following compatibility handling is needed for the following case:
1911 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1912 graphics mainly used for door and panel graphics, like editor, tape and
1913 in-game buttons with hard-coded bitmap positions and button sizes; as
1914 these graphics now have individual definitions, redefining "global.door"
1915 to change all these graphics at once like before does not work anymore
1916 (because all those individual definitions still have their default values);
1917 to solve this, remap all those individual definitions that are not
1918 redefined to the new bitmap of "global.door" if it was redefined */
1920 // special compatibility handling if image "global.door" was redefined
1921 if (fi_global_door->redefined)
1923 for (i = 0; i < num_images; i++)
1925 struct FileInfo *fi = getImageListEntryFromImageID(i);
1927 // process only those images that still use the default settings
1930 // process all images which default to same image as "global.door"
1931 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1933 // skip all images that are cloned from images that default to same
1934 // image as "global.door", but that are redefined to something else
1935 if (graphic_info[i].clone_from != -1)
1937 int cloned_graphic = graphic_info[i].clone_from;
1939 if (getImageListEntryFromImageID(cloned_graphic)->redefined)
1944 Debug("init:InitGraphicCompatibilityInfo",
1945 "special treatment needed for token '%s'", fi->token);
1948 graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
1949 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1955 // special compatibility handling for "Snake Bite" graphics set
1956 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1958 Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
1960 BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
1961 BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
1963 ClearRectangle(bitmap, 2, 66, 32, 480);
1964 ClearRectangle(bitmap, 514, 66, 32, 480);
1967 // special compatibility handling for "Jue" (2007) graphics set
1968 if (strPrefix(leveldir_current->graphics_set, "jue0"))
1986 int mode_old = GAME_MODE_SCORES;
1987 int mode_new = GAME_MODE_SCOREINFO;
1990 // adjust title screens on score info page
1991 for (i = 0; font_title[i] != -1; i++)
1993 struct FontInfo *fi = &font_info[font_title[i]];
1995 fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
1996 fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
1999 // adjust vertical text and button positions on scores page
2000 for (i = 0; font_text[i] != -1; i++)
2002 for (j = 0; j < 2; j++)
2004 int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
2005 int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
2006 int font_yoffset = 10;
2008 gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
2012 // adjust page offsets on score info page
2013 menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
2014 menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
2017 InitGraphicCompatibilityInfo_Doors();
2020 static void InitElementSoundInfo(void)
2022 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2023 int num_property_mappings = getSoundListPropertyMappingSize();
2026 // set values to -1 to identify later as "uninitialized" values
2027 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2028 for (act = 0; act < NUM_ACTIONS; act++)
2029 element_info[i].sound[act] = -1;
2031 // initialize element/sound mapping from static configuration
2032 for (i = 0; element_to_sound[i].element > -1; i++)
2034 int element = element_to_sound[i].element;
2035 int action = element_to_sound[i].action;
2036 int sound = element_to_sound[i].sound;
2037 boolean is_class = element_to_sound[i].is_class;
2040 action = ACTION_DEFAULT;
2043 element_info[element].sound[action] = sound;
2045 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2046 if (strEqual(element_info[j].class_name,
2047 element_info[element].class_name))
2048 element_info[j].sound[action] = sound;
2051 // initialize element class/sound mapping from dynamic configuration
2052 for (i = 0; i < num_property_mappings; i++)
2054 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2055 int action = property_mapping[i].ext1_index;
2056 int sound = property_mapping[i].artwork_index;
2058 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2062 action = ACTION_DEFAULT;
2064 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2065 if (strEqual(element_info[j].class_name,
2066 element_info[element_class].class_name))
2067 element_info[j].sound[action] = sound;
2070 // initialize element/sound mapping from dynamic configuration
2071 for (i = 0; i < num_property_mappings; i++)
2073 int element = property_mapping[i].base_index;
2074 int action = property_mapping[i].ext1_index;
2075 int sound = property_mapping[i].artwork_index;
2077 if (element >= MAX_NUM_ELEMENTS)
2081 action = ACTION_DEFAULT;
2083 element_info[element].sound[action] = sound;
2086 // now set all '-1' values to element specific default values
2087 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2089 for (act = 0; act < NUM_ACTIONS; act++)
2091 // generic default action sound (defined by "[default]" directive)
2092 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2094 // look for special default action sound (classic game specific)
2095 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2096 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2097 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2098 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2099 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2100 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2101 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
2102 default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
2104 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
2105 // !!! make this better !!!
2106 if (i == EL_EMPTY_SPACE)
2107 default_action_sound = element_info[EL_DEFAULT].sound[act];
2109 // no sound for this specific action -- use default action sound
2110 if (element_info[i].sound[act] == -1)
2111 element_info[i].sound[act] = default_action_sound;
2115 // copy sound settings to some elements that are only stored in level file
2116 // in native R'n'D levels, but are used by game engine in native EM levels
2117 for (i = 0; copy_properties[i][0] != -1; i++)
2118 for (j = 1; j <= 4; j++)
2119 for (act = 0; act < NUM_ACTIONS; act++)
2120 element_info[copy_properties[i][j]].sound[act] =
2121 element_info[copy_properties[i][0]].sound[act];
2124 static void InitGameModeSoundInfo(void)
2128 // set values to -1 to identify later as "uninitialized" values
2129 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2132 // initialize gamemode/sound mapping from static configuration
2133 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2135 int gamemode = gamemode_to_sound[i].gamemode;
2136 int sound = gamemode_to_sound[i].sound;
2139 gamemode = GAME_MODE_DEFAULT;
2141 menu.sound[gamemode] = sound;
2144 // now set all '-1' values to levelset specific default values
2145 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2146 if (menu.sound[i] == -1)
2147 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2150 static void set_sound_parameters(int sound, char **parameter_raw)
2152 int parameter[NUM_SND_ARGS];
2155 // get integer values from string parameters
2156 for (i = 0; i < NUM_SND_ARGS; i++)
2158 get_parameter_value(parameter_raw[i],
2159 sound_config_suffix[i].token,
2160 sound_config_suffix[i].type);
2162 // explicit loop mode setting in configuration overrides default value
2163 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2164 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2166 // sound volume to change the original volume when loading the sound file
2167 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2169 // sound priority to give certain sounds a higher or lower priority
2170 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2173 static void InitSoundInfo(void)
2175 int *sound_effect_properties;
2176 int num_sounds = getSoundListSize();
2179 checked_free(sound_info);
2181 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2182 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2184 // initialize sound effect for all elements to "no sound"
2185 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2186 for (j = 0; j < NUM_ACTIONS; j++)
2187 element_info[i].sound[j] = SND_UNDEFINED;
2189 for (i = 0; i < num_sounds; i++)
2191 struct FileInfo *sound = getSoundListEntry(i);
2192 int len_effect_text = strlen(sound->token);
2194 sound_effect_properties[i] = ACTION_OTHER;
2195 sound_info[i].loop = FALSE; // default: play sound only once
2197 // determine all loop sounds and identify certain sound classes
2199 for (j = 0; element_action_info[j].suffix; j++)
2201 int len_action_text = strlen(element_action_info[j].suffix);
2203 if (len_action_text < len_effect_text &&
2204 strEqual(&sound->token[len_effect_text - len_action_text],
2205 element_action_info[j].suffix))
2207 sound_effect_properties[i] = element_action_info[j].value;
2208 sound_info[i].loop = element_action_info[j].is_loop_sound;
2214 // associate elements and some selected sound actions
2216 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2218 if (element_info[j].class_name)
2220 int len_class_text = strlen(element_info[j].class_name);
2222 if (len_class_text + 1 < len_effect_text &&
2223 strncmp(sound->token,
2224 element_info[j].class_name, len_class_text) == 0 &&
2225 sound->token[len_class_text] == '.')
2227 int sound_action_value = sound_effect_properties[i];
2229 element_info[j].sound[sound_action_value] = i;
2234 set_sound_parameters(i, sound->parameter);
2237 free(sound_effect_properties);
2240 static void InitGameModeMusicInfo(void)
2242 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2243 int num_property_mappings = getMusicListPropertyMappingSize();
2244 int default_levelset_music = -1;
2247 // set values to -1 to identify later as "uninitialized" values
2248 for (i = 0; i < MAX_LEVELS; i++)
2249 levelset.music[i] = -1;
2250 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2253 // initialize gamemode/music mapping from static configuration
2254 for (i = 0; gamemode_to_music[i].music > -1; i++)
2256 int gamemode = gamemode_to_music[i].gamemode;
2257 int music = gamemode_to_music[i].music;
2260 gamemode = GAME_MODE_DEFAULT;
2262 menu.music[gamemode] = music;
2265 // initialize gamemode/music mapping from dynamic configuration
2266 for (i = 0; i < num_property_mappings; i++)
2268 int prefix = property_mapping[i].base_index;
2269 int gamemode = property_mapping[i].ext2_index;
2270 int level = property_mapping[i].ext3_index;
2271 int music = property_mapping[i].artwork_index;
2273 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2277 gamemode = GAME_MODE_DEFAULT;
2279 // level specific music only allowed for in-game music
2280 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2281 gamemode = GAME_MODE_PLAYING;
2286 default_levelset_music = music;
2289 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2290 levelset.music[level] = music;
2291 if (gamemode != GAME_MODE_PLAYING)
2292 menu.music[gamemode] = music;
2295 // now set all '-1' values to menu specific default values
2296 // (undefined values of "levelset.music[]" might stay at "-1" to
2297 // allow dynamic selection of music files from music directory!)
2298 for (i = 0; i < MAX_LEVELS; i++)
2299 if (levelset.music[i] == -1)
2300 levelset.music[i] = default_levelset_music;
2301 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2302 if (menu.music[i] == -1)
2303 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2306 static void set_music_parameters(int music, char **parameter_raw)
2308 int parameter[NUM_MUS_ARGS];
2311 // get integer values from string parameters
2312 for (i = 0; i < NUM_MUS_ARGS; i++)
2314 get_parameter_value(parameter_raw[i],
2315 music_config_suffix[i].token,
2316 music_config_suffix[i].type);
2318 // explicit loop mode setting in configuration overrides default value
2319 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2320 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2323 static void InitMusicInfo(void)
2325 int num_music = getMusicListSize();
2328 checked_free(music_info);
2330 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2332 for (i = 0; i < num_music; i++)
2334 struct FileInfo *music = getMusicListEntry(i);
2335 int len_music_text = strlen(music->token);
2337 music_info[i].loop = TRUE; // default: play music in loop mode
2339 // determine all loop music
2341 for (j = 0; music_prefix_info[j].prefix; j++)
2343 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2345 if (len_prefix_text < len_music_text &&
2346 strncmp(music->token,
2347 music_prefix_info[j].prefix, len_prefix_text) == 0)
2349 music_info[i].loop = music_prefix_info[j].is_loop_music;
2355 set_music_parameters(i, music->parameter);
2360 static void InitGameInfoFromArtworkInfo(void)
2362 // special case: store initial value of custom artwork setting
2363 game.use_masked_elements_initial = game.use_masked_elements;
2366 static void ReinitializeGraphics(void)
2368 print_timestamp_init("ReinitializeGraphics");
2370 InitGfxTileSizeInfo(game.tile_size, TILESIZE);
2372 InitGraphicInfo(); // graphic properties mapping
2373 print_timestamp_time("InitGraphicInfo");
2374 InitElementGraphicInfo(); // element game graphic mapping
2375 print_timestamp_time("InitElementGraphicInfo");
2376 InitElementSpecialGraphicInfo(); // element special graphic mapping
2377 print_timestamp_time("InitElementSpecialGraphicInfo");
2379 InitElementSmallImages(); // scale elements to all needed sizes
2380 print_timestamp_time("InitElementSmallImages");
2381 InitScaledImages(); // scale all other images, if needed
2382 print_timestamp_time("InitScaledImages");
2383 InitBitmapPointers(); // set standard size bitmap pointers
2384 print_timestamp_time("InitBitmapPointers");
2385 InitFontGraphicInfo(); // initialize text drawing functions
2386 print_timestamp_time("InitFontGraphicInfo");
2387 InitGlobalAnimGraphicInfo(); // initialize global animation config
2388 print_timestamp_time("InitGlobalAnimGraphicInfo");
2390 InitImageTextures(); // create textures for certain images
2391 print_timestamp_time("InitImageTextures");
2393 InitGraphicInfo_EM(); // graphic mapping for EM engine
2394 print_timestamp_time("InitGraphicInfo_EM");
2396 InitGraphicCompatibilityInfo();
2397 print_timestamp_time("InitGraphicCompatibilityInfo");
2400 print_timestamp_time("InitGadgets");
2402 print_timestamp_time("InitDoors");
2404 InitGameInfoFromArtworkInfo();
2406 print_timestamp_done("ReinitializeGraphics");
2409 static void ReinitializeSounds(void)
2411 InitSoundInfo(); // sound properties mapping
2412 InitElementSoundInfo(); // element game sound mapping
2413 InitGameModeSoundInfo(); // game mode sound mapping
2414 InitGlobalAnimSoundInfo(); // global animation sound settings
2416 InitPlayLevelSound(); // internal game sound settings
2419 static void ReinitializeMusic(void)
2421 InitMusicInfo(); // music properties mapping
2422 InitGameModeMusicInfo(); // game mode music mapping
2423 InitGlobalAnimMusicInfo(); // global animation music settings
2426 static int get_special_property_bit(int element, int property_bit_nr)
2428 struct PropertyBitInfo
2434 static struct PropertyBitInfo pb_can_move_into_acid[] =
2436 // the player may be able fall into acid when gravity is activated
2441 { EL_SP_MURPHY, 0 },
2442 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2444 // all elements that can move may be able to also move into acid
2447 { EL_BUG_RIGHT, 1 },
2450 { EL_SPACESHIP, 2 },
2451 { EL_SPACESHIP_LEFT, 2 },
2452 { EL_SPACESHIP_RIGHT, 2 },
2453 { EL_SPACESHIP_UP, 2 },
2454 { EL_SPACESHIP_DOWN, 2 },
2455 { EL_BD_BUTTERFLY, 3 },
2456 { EL_BD_BUTTERFLY_LEFT, 3 },
2457 { EL_BD_BUTTERFLY_RIGHT, 3 },
2458 { EL_BD_BUTTERFLY_UP, 3 },
2459 { EL_BD_BUTTERFLY_DOWN, 3 },
2460 { EL_BD_FIREFLY, 4 },
2461 { EL_BD_FIREFLY_LEFT, 4 },
2462 { EL_BD_FIREFLY_RIGHT, 4 },
2463 { EL_BD_FIREFLY_UP, 4 },
2464 { EL_BD_FIREFLY_DOWN, 4 },
2466 { EL_YAMYAM_LEFT, 5 },
2467 { EL_YAMYAM_RIGHT, 5 },
2468 { EL_YAMYAM_UP, 5 },
2469 { EL_YAMYAM_DOWN, 5 },
2470 { EL_DARK_YAMYAM, 6 },
2473 { EL_PACMAN_LEFT, 8 },
2474 { EL_PACMAN_RIGHT, 8 },
2475 { EL_PACMAN_UP, 8 },
2476 { EL_PACMAN_DOWN, 8 },
2478 { EL_MOLE_LEFT, 9 },
2479 { EL_MOLE_RIGHT, 9 },
2481 { EL_MOLE_DOWN, 9 },
2485 { EL_SATELLITE, 13 },
2486 { EL_SP_SNIKSNAK, 14 },
2487 { EL_SP_ELECTRON, 15 },
2490 { EL_SPRING_LEFT, 17 },
2491 { EL_SPRING_RIGHT, 17 },
2492 { EL_EMC_ANDROID, 18 },
2497 static struct PropertyBitInfo pb_dont_collide_with[] =
2499 { EL_SP_SNIKSNAK, 0 },
2500 { EL_SP_ELECTRON, 1 },
2508 struct PropertyBitInfo *pb_info;
2511 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2512 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2517 struct PropertyBitInfo *pb_info = NULL;
2520 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2521 if (pb_definition[i].bit_nr == property_bit_nr)
2522 pb_info = pb_definition[i].pb_info;
2524 if (pb_info == NULL)
2527 for (i = 0; pb_info[i].element != -1; i++)
2528 if (pb_info[i].element == element)
2529 return pb_info[i].bit_nr;
2534 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2535 boolean property_value)
2537 int bit_nr = get_special_property_bit(element, property_bit_nr);
2542 *bitfield |= (1 << bit_nr);
2544 *bitfield &= ~(1 << bit_nr);
2548 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2550 int bit_nr = get_special_property_bit(element, property_bit_nr);
2553 return ((*bitfield & (1 << bit_nr)) != 0);
2558 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2560 static int group_nr;
2561 static struct ElementGroupInfo *group;
2562 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2565 if (actual_group == NULL) // not yet initialized
2568 if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
2570 Warn("recursion too deep when resolving group element %d",
2571 group_element - EL_GROUP_START + 1);
2573 // replace element which caused too deep recursion by question mark
2574 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2579 if (recursion_depth == 0) // initialization
2581 group = actual_group;
2582 group_nr = GROUP_NR(group_element);
2584 group->num_elements_resolved = 0;
2585 group->choice_pos = 0;
2587 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2588 element_info[i].in_group[group_nr] = FALSE;
2591 for (i = 0; i < actual_group->num_elements; i++)
2593 int element = actual_group->element[i];
2595 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2598 if (IS_GROUP_ELEMENT(element))
2599 ResolveGroupElementExt(element, recursion_depth + 1);
2602 group->element_resolved[group->num_elements_resolved++] = element;
2603 element_info[element].in_group[group_nr] = TRUE;
2608 void ResolveGroupElement(int group_element)
2610 ResolveGroupElementExt(group_element, 0);
2613 void InitElementPropertiesStatic(void)
2615 static boolean clipboard_elements_initialized = FALSE;
2617 static int ep_diggable[] =
2622 EL_SP_BUGGY_BASE_ACTIVATING,
2625 EL_INVISIBLE_SAND_ACTIVE,
2628 // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
2629 // (if amoeba can grow into anything diggable, maybe keep these out)
2634 EL_SP_BUGGY_BASE_ACTIVE,
2641 static int ep_collectible_only[] =
2663 EL_DYNABOMB_INCREASE_NUMBER,
2664 EL_DYNABOMB_INCREASE_SIZE,
2665 EL_DYNABOMB_INCREASE_POWER,
2683 // !!! handle separately !!!
2684 EL_DC_LANDMINE, // deadly when running into, but can be snapped
2690 static int ep_dont_run_into[] =
2692 // same elements as in 'ep_dont_touch'
2698 // same elements as in 'ep_dont_collide_with'
2710 // !!! maybe this should better be handled by 'ep_diggable' !!!
2715 EL_SP_BUGGY_BASE_ACTIVE,
2722 static int ep_dont_collide_with[] =
2724 // same elements as in 'ep_dont_touch'
2741 static int ep_dont_touch[] =
2751 static int ep_indestructible[] =
2755 EL_ACID_POOL_TOPLEFT,
2756 EL_ACID_POOL_TOPRIGHT,
2757 EL_ACID_POOL_BOTTOMLEFT,
2758 EL_ACID_POOL_BOTTOM,
2759 EL_ACID_POOL_BOTTOMRIGHT,
2760 EL_SP_HARDWARE_GRAY,
2761 EL_SP_HARDWARE_GREEN,
2762 EL_SP_HARDWARE_BLUE,
2764 EL_SP_HARDWARE_YELLOW,
2765 EL_SP_HARDWARE_BASE_1,
2766 EL_SP_HARDWARE_BASE_2,
2767 EL_SP_HARDWARE_BASE_3,
2768 EL_SP_HARDWARE_BASE_4,
2769 EL_SP_HARDWARE_BASE_5,
2770 EL_SP_HARDWARE_BASE_6,
2771 EL_INVISIBLE_STEELWALL,
2772 EL_INVISIBLE_STEELWALL_ACTIVE,
2773 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2774 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2775 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2776 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2777 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2778 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2779 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2780 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2781 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2782 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2783 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2784 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2786 EL_LIGHT_SWITCH_ACTIVE,
2787 EL_SIGN_EXCLAMATION,
2788 EL_SIGN_RADIOACTIVITY,
2795 EL_SIGN_ENTRY_FORBIDDEN,
2796 EL_SIGN_EMERGENCY_EXIT,
2804 EL_STEEL_EXIT_CLOSED,
2806 EL_STEEL_EXIT_OPENING,
2807 EL_STEEL_EXIT_CLOSING,
2808 EL_EM_STEEL_EXIT_CLOSED,
2809 EL_EM_STEEL_EXIT_OPEN,
2810 EL_EM_STEEL_EXIT_OPENING,
2811 EL_EM_STEEL_EXIT_CLOSING,
2812 EL_DC_STEELWALL_1_LEFT,
2813 EL_DC_STEELWALL_1_RIGHT,
2814 EL_DC_STEELWALL_1_TOP,
2815 EL_DC_STEELWALL_1_BOTTOM,
2816 EL_DC_STEELWALL_1_HORIZONTAL,
2817 EL_DC_STEELWALL_1_VERTICAL,
2818 EL_DC_STEELWALL_1_TOPLEFT,
2819 EL_DC_STEELWALL_1_TOPRIGHT,
2820 EL_DC_STEELWALL_1_BOTTOMLEFT,
2821 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2822 EL_DC_STEELWALL_1_TOPLEFT_2,
2823 EL_DC_STEELWALL_1_TOPRIGHT_2,
2824 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2825 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2826 EL_DC_STEELWALL_2_LEFT,
2827 EL_DC_STEELWALL_2_RIGHT,
2828 EL_DC_STEELWALL_2_TOP,
2829 EL_DC_STEELWALL_2_BOTTOM,
2830 EL_DC_STEELWALL_2_HORIZONTAL,
2831 EL_DC_STEELWALL_2_VERTICAL,
2832 EL_DC_STEELWALL_2_MIDDLE,
2833 EL_DC_STEELWALL_2_SINGLE,
2834 EL_STEELWALL_SLIPPERY,
2848 EL_GATE_1_GRAY_ACTIVE,
2849 EL_GATE_2_GRAY_ACTIVE,
2850 EL_GATE_3_GRAY_ACTIVE,
2851 EL_GATE_4_GRAY_ACTIVE,
2860 EL_EM_GATE_1_GRAY_ACTIVE,
2861 EL_EM_GATE_2_GRAY_ACTIVE,
2862 EL_EM_GATE_3_GRAY_ACTIVE,
2863 EL_EM_GATE_4_GRAY_ACTIVE,
2872 EL_EMC_GATE_5_GRAY_ACTIVE,
2873 EL_EMC_GATE_6_GRAY_ACTIVE,
2874 EL_EMC_GATE_7_GRAY_ACTIVE,
2875 EL_EMC_GATE_8_GRAY_ACTIVE,
2877 EL_DC_GATE_WHITE_GRAY,
2878 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2879 EL_DC_GATE_FAKE_GRAY,
2881 EL_SWITCHGATE_OPENING,
2882 EL_SWITCHGATE_CLOSED,
2883 EL_SWITCHGATE_CLOSING,
2884 EL_DC_SWITCHGATE_SWITCH_UP,
2885 EL_DC_SWITCHGATE_SWITCH_DOWN,
2887 EL_TIMEGATE_OPENING,
2889 EL_TIMEGATE_CLOSING,
2890 EL_DC_TIMEGATE_SWITCH,
2891 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2895 EL_TUBE_VERTICAL_LEFT,
2896 EL_TUBE_VERTICAL_RIGHT,
2897 EL_TUBE_HORIZONTAL_UP,
2898 EL_TUBE_HORIZONTAL_DOWN,
2903 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2904 EL_EXPANDABLE_STEELWALL_VERTICAL,
2905 EL_EXPANDABLE_STEELWALL_ANY,
2910 static int ep_slippery[] =
2924 EL_ROBOT_WHEEL_ACTIVE,
2930 EL_ACID_POOL_TOPLEFT,
2931 EL_ACID_POOL_TOPRIGHT,
2941 EL_STEELWALL_SLIPPERY,
2944 EL_EMC_WALL_SLIPPERY_1,
2945 EL_EMC_WALL_SLIPPERY_2,
2946 EL_EMC_WALL_SLIPPERY_3,
2947 EL_EMC_WALL_SLIPPERY_4,
2949 EL_EMC_MAGIC_BALL_ACTIVE,
2954 static int ep_can_change[] =
2959 static int ep_can_move[] =
2961 // same elements as in 'pb_can_move_into_acid'
2984 static int ep_can_fall[] =
2999 EL_QUICKSAND_FAST_FULL,
3001 EL_BD_MAGIC_WALL_FULL,
3002 EL_DC_MAGIC_WALL_FULL,
3016 static int ep_can_smash_player[] =
3042 static int ep_can_smash_enemies[] =
3051 static int ep_can_smash_everything[] =
3060 static int ep_explodes_by_fire[] =
3062 // same elements as in 'ep_explodes_impact'
3067 // same elements as in 'ep_explodes_smashed'
3077 EL_EM_DYNAMITE_ACTIVE,
3078 EL_DYNABOMB_PLAYER_1_ACTIVE,
3079 EL_DYNABOMB_PLAYER_2_ACTIVE,
3080 EL_DYNABOMB_PLAYER_3_ACTIVE,
3081 EL_DYNABOMB_PLAYER_4_ACTIVE,
3082 EL_DYNABOMB_INCREASE_NUMBER,
3083 EL_DYNABOMB_INCREASE_SIZE,
3084 EL_DYNABOMB_INCREASE_POWER,
3085 EL_SP_DISK_RED_ACTIVE,
3099 static int ep_explodes_smashed[] =
3101 // same elements as in 'ep_explodes_impact'
3115 static int ep_explodes_impact[] =
3124 static int ep_walkable_over[] =
3144 EL_SOKOBAN_FIELD_EMPTY,
3151 EL_EM_STEEL_EXIT_OPEN,
3152 EL_EM_STEEL_EXIT_OPENING,
3161 EL_GATE_1_GRAY_ACTIVE,
3162 EL_GATE_2_GRAY_ACTIVE,
3163 EL_GATE_3_GRAY_ACTIVE,
3164 EL_GATE_4_GRAY_ACTIVE,
3172 static int ep_walkable_inside[] =
3177 EL_TUBE_VERTICAL_LEFT,
3178 EL_TUBE_VERTICAL_RIGHT,
3179 EL_TUBE_HORIZONTAL_UP,
3180 EL_TUBE_HORIZONTAL_DOWN,
3189 static int ep_walkable_under[] =
3194 static int ep_passable_over[] =
3204 EL_EM_GATE_1_GRAY_ACTIVE,
3205 EL_EM_GATE_2_GRAY_ACTIVE,
3206 EL_EM_GATE_3_GRAY_ACTIVE,
3207 EL_EM_GATE_4_GRAY_ACTIVE,
3216 EL_EMC_GATE_5_GRAY_ACTIVE,
3217 EL_EMC_GATE_6_GRAY_ACTIVE,
3218 EL_EMC_GATE_7_GRAY_ACTIVE,
3219 EL_EMC_GATE_8_GRAY_ACTIVE,
3221 EL_DC_GATE_WHITE_GRAY,
3222 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3229 static int ep_passable_inside[] =
3235 EL_SP_PORT_HORIZONTAL,
3236 EL_SP_PORT_VERTICAL,
3238 EL_SP_GRAVITY_PORT_LEFT,
3239 EL_SP_GRAVITY_PORT_RIGHT,
3240 EL_SP_GRAVITY_PORT_UP,
3241 EL_SP_GRAVITY_PORT_DOWN,
3242 EL_SP_GRAVITY_ON_PORT_LEFT,
3243 EL_SP_GRAVITY_ON_PORT_RIGHT,
3244 EL_SP_GRAVITY_ON_PORT_UP,
3245 EL_SP_GRAVITY_ON_PORT_DOWN,
3246 EL_SP_GRAVITY_OFF_PORT_LEFT,
3247 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3248 EL_SP_GRAVITY_OFF_PORT_UP,
3249 EL_SP_GRAVITY_OFF_PORT_DOWN,
3254 static int ep_passable_under[] =
3259 static int ep_droppable[] =
3264 static int ep_explodes_1x1_old[] =
3269 static int ep_pushable[] =
3281 EL_SOKOBAN_FIELD_FULL,
3290 static int ep_explodes_cross_old[] =
3295 static int ep_protected[] =
3297 // same elements as in 'ep_walkable_inside'
3301 EL_TUBE_VERTICAL_LEFT,
3302 EL_TUBE_VERTICAL_RIGHT,
3303 EL_TUBE_HORIZONTAL_UP,
3304 EL_TUBE_HORIZONTAL_DOWN,
3310 // same elements as in 'ep_passable_over'
3319 EL_EM_GATE_1_GRAY_ACTIVE,
3320 EL_EM_GATE_2_GRAY_ACTIVE,
3321 EL_EM_GATE_3_GRAY_ACTIVE,
3322 EL_EM_GATE_4_GRAY_ACTIVE,
3331 EL_EMC_GATE_5_GRAY_ACTIVE,
3332 EL_EMC_GATE_6_GRAY_ACTIVE,
3333 EL_EMC_GATE_7_GRAY_ACTIVE,
3334 EL_EMC_GATE_8_GRAY_ACTIVE,
3336 EL_DC_GATE_WHITE_GRAY,
3337 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3341 // same elements as in 'ep_passable_inside'
3346 EL_SP_PORT_HORIZONTAL,
3347 EL_SP_PORT_VERTICAL,
3349 EL_SP_GRAVITY_PORT_LEFT,
3350 EL_SP_GRAVITY_PORT_RIGHT,
3351 EL_SP_GRAVITY_PORT_UP,
3352 EL_SP_GRAVITY_PORT_DOWN,
3353 EL_SP_GRAVITY_ON_PORT_LEFT,
3354 EL_SP_GRAVITY_ON_PORT_RIGHT,
3355 EL_SP_GRAVITY_ON_PORT_UP,
3356 EL_SP_GRAVITY_ON_PORT_DOWN,
3357 EL_SP_GRAVITY_OFF_PORT_LEFT,
3358 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3359 EL_SP_GRAVITY_OFF_PORT_UP,
3360 EL_SP_GRAVITY_OFF_PORT_DOWN,
3365 static int ep_throwable[] =
3370 static int ep_can_explode[] =
3372 // same elements as in 'ep_explodes_impact'
3377 // same elements as in 'ep_explodes_smashed'
3383 // elements that can explode by explosion or by dragonfire
3387 EL_EM_DYNAMITE_ACTIVE,
3388 EL_DYNABOMB_PLAYER_1_ACTIVE,
3389 EL_DYNABOMB_PLAYER_2_ACTIVE,
3390 EL_DYNABOMB_PLAYER_3_ACTIVE,
3391 EL_DYNABOMB_PLAYER_4_ACTIVE,
3392 EL_DYNABOMB_INCREASE_NUMBER,
3393 EL_DYNABOMB_INCREASE_SIZE,
3394 EL_DYNABOMB_INCREASE_POWER,
3395 EL_SP_DISK_RED_ACTIVE,
3403 // elements that can explode only by explosion
3409 static int ep_gravity_reachable[] =
3415 EL_INVISIBLE_SAND_ACTIVE,
3420 EL_SP_PORT_HORIZONTAL,
3421 EL_SP_PORT_VERTICAL,
3423 EL_SP_GRAVITY_PORT_LEFT,
3424 EL_SP_GRAVITY_PORT_RIGHT,
3425 EL_SP_GRAVITY_PORT_UP,
3426 EL_SP_GRAVITY_PORT_DOWN,
3427 EL_SP_GRAVITY_ON_PORT_LEFT,
3428 EL_SP_GRAVITY_ON_PORT_RIGHT,
3429 EL_SP_GRAVITY_ON_PORT_UP,
3430 EL_SP_GRAVITY_ON_PORT_DOWN,
3431 EL_SP_GRAVITY_OFF_PORT_LEFT,
3432 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3433 EL_SP_GRAVITY_OFF_PORT_UP,
3434 EL_SP_GRAVITY_OFF_PORT_DOWN,
3440 static int ep_empty_space[] =
3463 static int ep_player[] =
3470 EL_SOKOBAN_FIELD_PLAYER,
3476 static int ep_can_pass_magic_wall[] =
3490 static int ep_can_pass_dc_magic_wall[] =
3506 static int ep_switchable[] =
3510 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3511 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3512 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3513 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3514 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3515 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3516 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3517 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3518 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3519 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3520 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3521 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3522 EL_SWITCHGATE_SWITCH_UP,
3523 EL_SWITCHGATE_SWITCH_DOWN,
3524 EL_DC_SWITCHGATE_SWITCH_UP,
3525 EL_DC_SWITCHGATE_SWITCH_DOWN,
3527 EL_LIGHT_SWITCH_ACTIVE,
3529 EL_DC_TIMEGATE_SWITCH,
3530 EL_BALLOON_SWITCH_LEFT,
3531 EL_BALLOON_SWITCH_RIGHT,
3532 EL_BALLOON_SWITCH_UP,
3533 EL_BALLOON_SWITCH_DOWN,
3534 EL_BALLOON_SWITCH_ANY,
3535 EL_BALLOON_SWITCH_NONE,
3538 EL_EMC_MAGIC_BALL_SWITCH,
3539 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3544 static int ep_bd_element[] =
3578 static int ep_sp_element[] =
3580 // should always be valid
3583 // standard classic Supaplex elements
3590 EL_SP_HARDWARE_GRAY,
3598 EL_SP_GRAVITY_PORT_RIGHT,
3599 EL_SP_GRAVITY_PORT_DOWN,
3600 EL_SP_GRAVITY_PORT_LEFT,
3601 EL_SP_GRAVITY_PORT_UP,
3606 EL_SP_PORT_VERTICAL,
3607 EL_SP_PORT_HORIZONTAL,
3613 EL_SP_HARDWARE_BASE_1,
3614 EL_SP_HARDWARE_GREEN,
3615 EL_SP_HARDWARE_BLUE,
3617 EL_SP_HARDWARE_YELLOW,
3618 EL_SP_HARDWARE_BASE_2,
3619 EL_SP_HARDWARE_BASE_3,
3620 EL_SP_HARDWARE_BASE_4,
3621 EL_SP_HARDWARE_BASE_5,
3622 EL_SP_HARDWARE_BASE_6,
3626 // additional elements that appeared in newer Supaplex levels
3629 // additional gravity port elements (not switching, but setting gravity)
3630 EL_SP_GRAVITY_ON_PORT_LEFT,
3631 EL_SP_GRAVITY_ON_PORT_RIGHT,
3632 EL_SP_GRAVITY_ON_PORT_UP,
3633 EL_SP_GRAVITY_ON_PORT_DOWN,
3634 EL_SP_GRAVITY_OFF_PORT_LEFT,
3635 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3636 EL_SP_GRAVITY_OFF_PORT_UP,
3637 EL_SP_GRAVITY_OFF_PORT_DOWN,
3639 // more than one Murphy in a level results in an inactive clone
3642 // runtime Supaplex elements
3643 EL_SP_DISK_RED_ACTIVE,
3644 EL_SP_TERMINAL_ACTIVE,
3645 EL_SP_BUGGY_BASE_ACTIVATING,
3646 EL_SP_BUGGY_BASE_ACTIVE,
3653 static int ep_sb_element[] =
3658 EL_SOKOBAN_FIELD_EMPTY,
3659 EL_SOKOBAN_FIELD_FULL,
3660 EL_SOKOBAN_FIELD_PLAYER,
3665 EL_INVISIBLE_STEELWALL,
3670 static int ep_gem[] =
3682 static int ep_food_dark_yamyam[] =
3710 static int ep_food_penguin[] =
3724 static int ep_food_pig[] =
3736 static int ep_historic_wall[] =
3747 EL_GATE_1_GRAY_ACTIVE,
3748 EL_GATE_2_GRAY_ACTIVE,
3749 EL_GATE_3_GRAY_ACTIVE,
3750 EL_GATE_4_GRAY_ACTIVE,
3759 EL_EM_GATE_1_GRAY_ACTIVE,
3760 EL_EM_GATE_2_GRAY_ACTIVE,
3761 EL_EM_GATE_3_GRAY_ACTIVE,
3762 EL_EM_GATE_4_GRAY_ACTIVE,
3769 EL_EXPANDABLE_WALL_HORIZONTAL,
3770 EL_EXPANDABLE_WALL_VERTICAL,
3771 EL_EXPANDABLE_WALL_ANY,
3772 EL_EXPANDABLE_WALL_GROWING,
3773 EL_BD_EXPANDABLE_WALL,
3780 EL_SP_HARDWARE_GRAY,
3781 EL_SP_HARDWARE_GREEN,
3782 EL_SP_HARDWARE_BLUE,
3784 EL_SP_HARDWARE_YELLOW,
3785 EL_SP_HARDWARE_BASE_1,
3786 EL_SP_HARDWARE_BASE_2,
3787 EL_SP_HARDWARE_BASE_3,
3788 EL_SP_HARDWARE_BASE_4,
3789 EL_SP_HARDWARE_BASE_5,
3790 EL_SP_HARDWARE_BASE_6,
3792 EL_SP_TERMINAL_ACTIVE,
3795 EL_INVISIBLE_STEELWALL,
3796 EL_INVISIBLE_STEELWALL_ACTIVE,
3798 EL_INVISIBLE_WALL_ACTIVE,
3799 EL_STEELWALL_SLIPPERY,
3816 static int ep_historic_solid[] =
3820 EL_EXPANDABLE_WALL_HORIZONTAL,
3821 EL_EXPANDABLE_WALL_VERTICAL,
3822 EL_EXPANDABLE_WALL_ANY,
3823 EL_BD_EXPANDABLE_WALL,
3836 EL_QUICKSAND_FILLING,
3837 EL_QUICKSAND_EMPTYING,
3839 EL_MAGIC_WALL_ACTIVE,
3840 EL_MAGIC_WALL_EMPTYING,
3841 EL_MAGIC_WALL_FILLING,
3845 EL_BD_MAGIC_WALL_ACTIVE,
3846 EL_BD_MAGIC_WALL_EMPTYING,
3847 EL_BD_MAGIC_WALL_FULL,
3848 EL_BD_MAGIC_WALL_FILLING,
3849 EL_BD_MAGIC_WALL_DEAD,
3858 EL_SP_TERMINAL_ACTIVE,
3862 EL_INVISIBLE_WALL_ACTIVE,
3863 EL_SWITCHGATE_SWITCH_UP,
3864 EL_SWITCHGATE_SWITCH_DOWN,
3866 EL_TIMEGATE_SWITCH_ACTIVE,
3878 // the following elements are a direct copy of "indestructible" elements,
3879 // except "EL_ACID", which is "indestructible", but not "solid"!
3884 EL_ACID_POOL_TOPLEFT,
3885 EL_ACID_POOL_TOPRIGHT,
3886 EL_ACID_POOL_BOTTOMLEFT,
3887 EL_ACID_POOL_BOTTOM,
3888 EL_ACID_POOL_BOTTOMRIGHT,
3889 EL_SP_HARDWARE_GRAY,
3890 EL_SP_HARDWARE_GREEN,
3891 EL_SP_HARDWARE_BLUE,
3893 EL_SP_HARDWARE_YELLOW,
3894 EL_SP_HARDWARE_BASE_1,
3895 EL_SP_HARDWARE_BASE_2,
3896 EL_SP_HARDWARE_BASE_3,
3897 EL_SP_HARDWARE_BASE_4,
3898 EL_SP_HARDWARE_BASE_5,
3899 EL_SP_HARDWARE_BASE_6,
3900 EL_INVISIBLE_STEELWALL,
3901 EL_INVISIBLE_STEELWALL_ACTIVE,
3902 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3903 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3904 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3905 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3906 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3907 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3908 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3909 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3910 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3911 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3912 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3913 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3915 EL_LIGHT_SWITCH_ACTIVE,
3916 EL_SIGN_EXCLAMATION,
3917 EL_SIGN_RADIOACTIVITY,
3924 EL_SIGN_ENTRY_FORBIDDEN,
3925 EL_SIGN_EMERGENCY_EXIT,
3933 EL_STEEL_EXIT_CLOSED,
3935 EL_STEEL_EXIT_OPENING,
3936 EL_STEEL_EXIT_CLOSING,
3937 EL_EM_STEEL_EXIT_CLOSED,
3938 EL_EM_STEEL_EXIT_OPEN,
3939 EL_EM_STEEL_EXIT_OPENING,
3940 EL_EM_STEEL_EXIT_CLOSING,
3941 EL_DC_STEELWALL_1_LEFT,
3942 EL_DC_STEELWALL_1_RIGHT,
3943 EL_DC_STEELWALL_1_TOP,
3944 EL_DC_STEELWALL_1_BOTTOM,
3945 EL_DC_STEELWALL_1_HORIZONTAL,
3946 EL_DC_STEELWALL_1_VERTICAL,
3947 EL_DC_STEELWALL_1_TOPLEFT,
3948 EL_DC_STEELWALL_1_TOPRIGHT,
3949 EL_DC_STEELWALL_1_BOTTOMLEFT,
3950 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3951 EL_DC_STEELWALL_1_TOPLEFT_2,
3952 EL_DC_STEELWALL_1_TOPRIGHT_2,
3953 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3954 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3955 EL_DC_STEELWALL_2_LEFT,
3956 EL_DC_STEELWALL_2_RIGHT,
3957 EL_DC_STEELWALL_2_TOP,
3958 EL_DC_STEELWALL_2_BOTTOM,
3959 EL_DC_STEELWALL_2_HORIZONTAL,
3960 EL_DC_STEELWALL_2_VERTICAL,
3961 EL_DC_STEELWALL_2_MIDDLE,
3962 EL_DC_STEELWALL_2_SINGLE,
3963 EL_STEELWALL_SLIPPERY,
3977 EL_GATE_1_GRAY_ACTIVE,
3978 EL_GATE_2_GRAY_ACTIVE,
3979 EL_GATE_3_GRAY_ACTIVE,
3980 EL_GATE_4_GRAY_ACTIVE,
3989 EL_EM_GATE_1_GRAY_ACTIVE,
3990 EL_EM_GATE_2_GRAY_ACTIVE,
3991 EL_EM_GATE_3_GRAY_ACTIVE,
3992 EL_EM_GATE_4_GRAY_ACTIVE,
4001 EL_EMC_GATE_5_GRAY_ACTIVE,
4002 EL_EMC_GATE_6_GRAY_ACTIVE,
4003 EL_EMC_GATE_7_GRAY_ACTIVE,
4004 EL_EMC_GATE_8_GRAY_ACTIVE,
4006 EL_DC_GATE_WHITE_GRAY,
4007 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4008 EL_DC_GATE_FAKE_GRAY,
4010 EL_SWITCHGATE_OPENING,
4011 EL_SWITCHGATE_CLOSED,
4012 EL_SWITCHGATE_CLOSING,
4013 EL_DC_SWITCHGATE_SWITCH_UP,
4014 EL_DC_SWITCHGATE_SWITCH_DOWN,
4016 EL_TIMEGATE_OPENING,
4018 EL_TIMEGATE_CLOSING,
4019 EL_DC_TIMEGATE_SWITCH,
4020 EL_DC_TIMEGATE_SWITCH_ACTIVE,
4024 EL_TUBE_VERTICAL_LEFT,
4025 EL_TUBE_VERTICAL_RIGHT,
4026 EL_TUBE_HORIZONTAL_UP,
4027 EL_TUBE_HORIZONTAL_DOWN,
4032 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4033 EL_EXPANDABLE_STEELWALL_VERTICAL,
4034 EL_EXPANDABLE_STEELWALL_ANY,
4039 static int ep_classic_enemy[] =
4056 static int ep_belt[] =
4058 EL_CONVEYOR_BELT_1_LEFT,
4059 EL_CONVEYOR_BELT_1_MIDDLE,
4060 EL_CONVEYOR_BELT_1_RIGHT,
4061 EL_CONVEYOR_BELT_2_LEFT,
4062 EL_CONVEYOR_BELT_2_MIDDLE,
4063 EL_CONVEYOR_BELT_2_RIGHT,
4064 EL_CONVEYOR_BELT_3_LEFT,
4065 EL_CONVEYOR_BELT_3_MIDDLE,
4066 EL_CONVEYOR_BELT_3_RIGHT,
4067 EL_CONVEYOR_BELT_4_LEFT,
4068 EL_CONVEYOR_BELT_4_MIDDLE,
4069 EL_CONVEYOR_BELT_4_RIGHT,
4074 static int ep_belt_active[] =
4076 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4077 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4078 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4079 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4080 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4081 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4082 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4083 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4084 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4085 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4086 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4087 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4092 static int ep_belt_switch[] =
4094 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4095 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4096 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4097 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4098 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4099 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4100 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4101 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4102 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4103 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4104 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4105 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4110 static int ep_tube[] =
4117 EL_TUBE_HORIZONTAL_UP,
4118 EL_TUBE_HORIZONTAL_DOWN,
4120 EL_TUBE_VERTICAL_LEFT,
4121 EL_TUBE_VERTICAL_RIGHT,
4127 static int ep_acid_pool[] =
4129 EL_ACID_POOL_TOPLEFT,
4130 EL_ACID_POOL_TOPRIGHT,
4131 EL_ACID_POOL_BOTTOMLEFT,
4132 EL_ACID_POOL_BOTTOM,
4133 EL_ACID_POOL_BOTTOMRIGHT,
4138 static int ep_keygate[] =
4148 EL_GATE_1_GRAY_ACTIVE,
4149 EL_GATE_2_GRAY_ACTIVE,
4150 EL_GATE_3_GRAY_ACTIVE,
4151 EL_GATE_4_GRAY_ACTIVE,
4160 EL_EM_GATE_1_GRAY_ACTIVE,
4161 EL_EM_GATE_2_GRAY_ACTIVE,
4162 EL_EM_GATE_3_GRAY_ACTIVE,
4163 EL_EM_GATE_4_GRAY_ACTIVE,
4172 EL_EMC_GATE_5_GRAY_ACTIVE,
4173 EL_EMC_GATE_6_GRAY_ACTIVE,
4174 EL_EMC_GATE_7_GRAY_ACTIVE,
4175 EL_EMC_GATE_8_GRAY_ACTIVE,
4177 EL_DC_GATE_WHITE_GRAY,
4178 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4183 static int ep_amoeboid[] =
4195 static int ep_amoebalive[] =
4206 static int ep_has_editor_content[] =
4212 EL_SOKOBAN_FIELD_PLAYER,
4229 static int ep_can_turn_each_move[] =
4231 // !!! do something with this one !!!
4235 static int ep_can_grow[] =
4249 static int ep_active_bomb[] =
4252 EL_EM_DYNAMITE_ACTIVE,
4253 EL_DYNABOMB_PLAYER_1_ACTIVE,
4254 EL_DYNABOMB_PLAYER_2_ACTIVE,
4255 EL_DYNABOMB_PLAYER_3_ACTIVE,
4256 EL_DYNABOMB_PLAYER_4_ACTIVE,
4257 EL_SP_DISK_RED_ACTIVE,
4262 static int ep_inactive[] =
4288 EL_QUICKSAND_FAST_EMPTY,
4311 EL_GATE_1_GRAY_ACTIVE,
4312 EL_GATE_2_GRAY_ACTIVE,
4313 EL_GATE_3_GRAY_ACTIVE,
4314 EL_GATE_4_GRAY_ACTIVE,
4323 EL_EM_GATE_1_GRAY_ACTIVE,
4324 EL_EM_GATE_2_GRAY_ACTIVE,
4325 EL_EM_GATE_3_GRAY_ACTIVE,
4326 EL_EM_GATE_4_GRAY_ACTIVE,
4335 EL_EMC_GATE_5_GRAY_ACTIVE,
4336 EL_EMC_GATE_6_GRAY_ACTIVE,
4337 EL_EMC_GATE_7_GRAY_ACTIVE,
4338 EL_EMC_GATE_8_GRAY_ACTIVE,
4340 EL_DC_GATE_WHITE_GRAY,
4341 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4342 EL_DC_GATE_FAKE_GRAY,
4345 EL_INVISIBLE_STEELWALL,
4353 EL_WALL_EMERALD_YELLOW,
4354 EL_DYNABOMB_INCREASE_NUMBER,
4355 EL_DYNABOMB_INCREASE_SIZE,
4356 EL_DYNABOMB_INCREASE_POWER,
4360 EL_SOKOBAN_FIELD_EMPTY,
4361 EL_SOKOBAN_FIELD_FULL,
4362 EL_WALL_EMERALD_RED,
4363 EL_WALL_EMERALD_PURPLE,
4364 EL_ACID_POOL_TOPLEFT,
4365 EL_ACID_POOL_TOPRIGHT,
4366 EL_ACID_POOL_BOTTOMLEFT,
4367 EL_ACID_POOL_BOTTOM,
4368 EL_ACID_POOL_BOTTOMRIGHT,
4372 EL_BD_MAGIC_WALL_DEAD,
4374 EL_DC_MAGIC_WALL_DEAD,
4375 EL_AMOEBA_TO_DIAMOND,
4383 EL_SP_GRAVITY_PORT_RIGHT,
4384 EL_SP_GRAVITY_PORT_DOWN,
4385 EL_SP_GRAVITY_PORT_LEFT,
4386 EL_SP_GRAVITY_PORT_UP,
4387 EL_SP_PORT_HORIZONTAL,
4388 EL_SP_PORT_VERTICAL,
4399 EL_SP_HARDWARE_GRAY,
4400 EL_SP_HARDWARE_GREEN,
4401 EL_SP_HARDWARE_BLUE,
4403 EL_SP_HARDWARE_YELLOW,
4404 EL_SP_HARDWARE_BASE_1,
4405 EL_SP_HARDWARE_BASE_2,
4406 EL_SP_HARDWARE_BASE_3,
4407 EL_SP_HARDWARE_BASE_4,
4408 EL_SP_HARDWARE_BASE_5,
4409 EL_SP_HARDWARE_BASE_6,
4410 EL_SP_GRAVITY_ON_PORT_LEFT,
4411 EL_SP_GRAVITY_ON_PORT_RIGHT,
4412 EL_SP_GRAVITY_ON_PORT_UP,
4413 EL_SP_GRAVITY_ON_PORT_DOWN,
4414 EL_SP_GRAVITY_OFF_PORT_LEFT,
4415 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4416 EL_SP_GRAVITY_OFF_PORT_UP,
4417 EL_SP_GRAVITY_OFF_PORT_DOWN,
4418 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4419 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4420 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4421 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4422 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4423 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4424 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4425 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4426 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4427 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4428 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4429 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4430 EL_SIGN_EXCLAMATION,
4431 EL_SIGN_RADIOACTIVITY,
4438 EL_SIGN_ENTRY_FORBIDDEN,
4439 EL_SIGN_EMERGENCY_EXIT,
4447 EL_DC_STEELWALL_1_LEFT,
4448 EL_DC_STEELWALL_1_RIGHT,
4449 EL_DC_STEELWALL_1_TOP,
4450 EL_DC_STEELWALL_1_BOTTOM,
4451 EL_DC_STEELWALL_1_HORIZONTAL,
4452 EL_DC_STEELWALL_1_VERTICAL,
4453 EL_DC_STEELWALL_1_TOPLEFT,
4454 EL_DC_STEELWALL_1_TOPRIGHT,
4455 EL_DC_STEELWALL_1_BOTTOMLEFT,
4456 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4457 EL_DC_STEELWALL_1_TOPLEFT_2,
4458 EL_DC_STEELWALL_1_TOPRIGHT_2,
4459 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4460 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4461 EL_DC_STEELWALL_2_LEFT,
4462 EL_DC_STEELWALL_2_RIGHT,
4463 EL_DC_STEELWALL_2_TOP,
4464 EL_DC_STEELWALL_2_BOTTOM,
4465 EL_DC_STEELWALL_2_HORIZONTAL,
4466 EL_DC_STEELWALL_2_VERTICAL,
4467 EL_DC_STEELWALL_2_MIDDLE,
4468 EL_DC_STEELWALL_2_SINGLE,
4469 EL_STEELWALL_SLIPPERY,
4474 EL_EMC_WALL_SLIPPERY_1,
4475 EL_EMC_WALL_SLIPPERY_2,
4476 EL_EMC_WALL_SLIPPERY_3,
4477 EL_EMC_WALL_SLIPPERY_4,
4498 static int ep_em_slippery_wall[] =
4503 static int ep_gfx_crumbled[] =
4514 static int ep_editor_cascade_active[] =
4516 EL_INTERNAL_CASCADE_BD_ACTIVE,
4517 EL_INTERNAL_CASCADE_EM_ACTIVE,
4518 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4519 EL_INTERNAL_CASCADE_RND_ACTIVE,
4520 EL_INTERNAL_CASCADE_SB_ACTIVE,
4521 EL_INTERNAL_CASCADE_SP_ACTIVE,
4522 EL_INTERNAL_CASCADE_DC_ACTIVE,
4523 EL_INTERNAL_CASCADE_DX_ACTIVE,
4524 EL_INTERNAL_CASCADE_MM_ACTIVE,
4525 EL_INTERNAL_CASCADE_DF_ACTIVE,
4526 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4527 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4528 EL_INTERNAL_CASCADE_CE_ACTIVE,
4529 EL_INTERNAL_CASCADE_GE_ACTIVE,
4530 EL_INTERNAL_CASCADE_ES_ACTIVE,
4531 EL_INTERNAL_CASCADE_REF_ACTIVE,
4532 EL_INTERNAL_CASCADE_USER_ACTIVE,
4533 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4538 static int ep_editor_cascade_inactive[] =
4540 EL_INTERNAL_CASCADE_BD,
4541 EL_INTERNAL_CASCADE_EM,
4542 EL_INTERNAL_CASCADE_EMC,
4543 EL_INTERNAL_CASCADE_RND,
4544 EL_INTERNAL_CASCADE_SB,
4545 EL_INTERNAL_CASCADE_SP,
4546 EL_INTERNAL_CASCADE_DC,
4547 EL_INTERNAL_CASCADE_DX,
4548 EL_INTERNAL_CASCADE_MM,
4549 EL_INTERNAL_CASCADE_DF,
4550 EL_INTERNAL_CASCADE_CHARS,
4551 EL_INTERNAL_CASCADE_STEEL_CHARS,
4552 EL_INTERNAL_CASCADE_CE,
4553 EL_INTERNAL_CASCADE_GE,
4554 EL_INTERNAL_CASCADE_ES,
4555 EL_INTERNAL_CASCADE_REF,
4556 EL_INTERNAL_CASCADE_USER,
4557 EL_INTERNAL_CASCADE_DYNAMIC,
4562 static int ep_obsolete[] =
4566 EL_EM_KEY_1_FILE_OBSOLETE,
4567 EL_EM_KEY_2_FILE_OBSOLETE,
4568 EL_EM_KEY_3_FILE_OBSOLETE,
4569 EL_EM_KEY_4_FILE_OBSOLETE,
4570 EL_ENVELOPE_OBSOLETE,
4579 } element_properties[] =
4581 { ep_diggable, EP_DIGGABLE },
4582 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4583 { ep_dont_run_into, EP_DONT_RUN_INTO },
4584 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4585 { ep_dont_touch, EP_DONT_TOUCH },
4586 { ep_indestructible, EP_INDESTRUCTIBLE },
4587 { ep_slippery, EP_SLIPPERY },
4588 { ep_can_change, EP_CAN_CHANGE },
4589 { ep_can_move, EP_CAN_MOVE },
4590 { ep_can_fall, EP_CAN_FALL },
4591 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4592 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4593 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4594 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4595 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4596 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4597 { ep_walkable_over, EP_WALKABLE_OVER },
4598 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4599 { ep_walkable_under, EP_WALKABLE_UNDER },
4600 { ep_passable_over, EP_PASSABLE_OVER },
4601 { ep_passable_inside, EP_PASSABLE_INSIDE },
4602 { ep_passable_under, EP_PASSABLE_UNDER },
4603 { ep_droppable, EP_DROPPABLE },
4604 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4605 { ep_pushable, EP_PUSHABLE },
4606 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4607 { ep_protected, EP_PROTECTED },
4608 { ep_throwable, EP_THROWABLE },
4609 { ep_can_explode, EP_CAN_EXPLODE },
4610 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4612 { ep_empty_space, EP_EMPTY_SPACE },
4613 { ep_player, EP_PLAYER },
4614 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4615 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4616 { ep_switchable, EP_SWITCHABLE },
4617 { ep_bd_element, EP_BD_ELEMENT },
4618 { ep_sp_element, EP_SP_ELEMENT },
4619 { ep_sb_element, EP_SB_ELEMENT },
4621 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4622 { ep_food_penguin, EP_FOOD_PENGUIN },
4623 { ep_food_pig, EP_FOOD_PIG },
4624 { ep_historic_wall, EP_HISTORIC_WALL },
4625 { ep_historic_solid, EP_HISTORIC_SOLID },
4626 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4627 { ep_belt, EP_BELT },
4628 { ep_belt_active, EP_BELT_ACTIVE },
4629 { ep_belt_switch, EP_BELT_SWITCH },
4630 { ep_tube, EP_TUBE },
4631 { ep_acid_pool, EP_ACID_POOL },
4632 { ep_keygate, EP_KEYGATE },
4633 { ep_amoeboid, EP_AMOEBOID },
4634 { ep_amoebalive, EP_AMOEBALIVE },
4635 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4636 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4637 { ep_can_grow, EP_CAN_GROW },
4638 { ep_active_bomb, EP_ACTIVE_BOMB },
4639 { ep_inactive, EP_INACTIVE },
4641 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4643 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4645 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4646 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4648 { ep_obsolete, EP_OBSOLETE },
4655 // always start with reliable default values (element has no properties)
4656 // (but never initialize clipboard elements after the very first time)
4657 // (to be able to use clipboard elements between several levels)
4658 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4659 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4660 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4661 SET_PROPERTY(i, j, FALSE);
4663 // set all base element properties from above array definitions
4664 for (i = 0; element_properties[i].elements != NULL; i++)
4665 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4666 SET_PROPERTY((element_properties[i].elements)[j],
4667 element_properties[i].property, TRUE);
4669 // copy properties to some elements that are only stored in level file
4670 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4671 for (j = 0; copy_properties[j][0] != -1; j++)
4672 if (HAS_PROPERTY(copy_properties[j][0], i))
4673 for (k = 1; k <= 4; k++)
4674 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4676 // set static element properties that are not listed in array definitions
4677 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4678 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4680 clipboard_elements_initialized = TRUE;
4683 void InitElementPropertiesEngine(int engine_version)
4685 static int no_wall_properties[] =
4688 EP_COLLECTIBLE_ONLY,
4690 EP_DONT_COLLIDE_WITH,
4693 EP_CAN_SMASH_PLAYER,
4694 EP_CAN_SMASH_ENEMIES,
4695 EP_CAN_SMASH_EVERYTHING,
4700 EP_FOOD_DARK_YAMYAM,
4716 /* important: after initialization in InitElementPropertiesStatic(), the
4717 elements are not again initialized to a default value; therefore all
4718 changes have to make sure that they leave the element with a defined
4719 property (which means that conditional property changes must be set to
4720 a reliable default value before) */
4722 // resolve group elements
4723 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4724 ResolveGroupElement(EL_GROUP_START + i);
4726 // set all special, combined or engine dependent element properties
4727 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4729 // do not change (already initialized) clipboard elements here
4730 if (IS_CLIPBOARD_ELEMENT(i))
4733 // ---------- INACTIVE ----------------------------------------------------
4734 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4735 i <= EL_CHAR_END) ||
4736 (i >= EL_STEEL_CHAR_START &&
4737 i <= EL_STEEL_CHAR_END)));
4739 // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
4740 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4741 IS_WALKABLE_INSIDE(i) ||
4742 IS_WALKABLE_UNDER(i)));
4744 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4745 IS_PASSABLE_INSIDE(i) ||
4746 IS_PASSABLE_UNDER(i)));
4748 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4749 IS_PASSABLE_OVER(i)));
4751 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4752 IS_PASSABLE_INSIDE(i)));
4754 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4755 IS_PASSABLE_UNDER(i)));
4757 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4760 // ---------- COLLECTIBLE -------------------------------------------------
4761 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4765 // ---------- SNAPPABLE ---------------------------------------------------
4766 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4767 IS_COLLECTIBLE(i) ||
4771 // ---------- WALL --------------------------------------------------------
4772 SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
4774 for (j = 0; no_wall_properties[j] != -1; j++)
4775 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4776 i >= EL_FIRST_RUNTIME_UNREAL)
4777 SET_PROPERTY(i, EP_WALL, FALSE);
4779 if (IS_HISTORIC_WALL(i))
4780 SET_PROPERTY(i, EP_WALL, TRUE);
4782 // ---------- SOLID_FOR_PUSHING -------------------------------------------
4783 if (engine_version < VERSION_IDENT(2,2,0,0))
4784 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4786 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4788 !IS_COLLECTIBLE(i)));
4790 // ---------- DRAGONFIRE_PROOF --------------------------------------------
4791 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4792 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4794 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
4797 // ---------- EXPLOSION_PROOF ---------------------------------------------
4799 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4800 else if (engine_version < VERSION_IDENT(2,2,0,0))
4801 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4803 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4807 if (IS_CUSTOM_ELEMENT(i))
4809 // these are additional properties which are initially false when set
4811 // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
4813 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4814 if (DONT_COLLIDE_WITH(i))
4815 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4817 // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
4818 if (CAN_SMASH_EVERYTHING(i))
4819 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4820 if (CAN_SMASH_ENEMIES(i))
4821 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4824 // ---------- CAN_SMASH ---------------------------------------------------
4825 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4826 CAN_SMASH_ENEMIES(i) ||
4827 CAN_SMASH_EVERYTHING(i)));
4829 // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
4830 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4831 EXPLODES_BY_FIRE(i)));
4833 // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
4834 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4835 EXPLODES_SMASHED(i)));
4837 // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
4838 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4839 EXPLODES_IMPACT(i)));
4841 // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
4842 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4844 // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
4845 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4846 i == EL_BLACK_ORB));
4848 // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
4849 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
4851 IS_CUSTOM_ELEMENT(i)));
4853 // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
4854 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4855 i == EL_SP_ELECTRON));
4857 // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
4858 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4859 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4860 getMoveIntoAcidProperty(&level, i));
4862 // ---------- DONT_COLLIDE_WITH -------------------------------------------
4863 if (MAYBE_DONT_COLLIDE_WITH(i))
4864 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4865 getDontCollideWithProperty(&level, i));
4867 // ---------- SP_PORT -----------------------------------------------------
4868 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4869 IS_PASSABLE_INSIDE(i)));
4871 // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
4872 for (j = 0; j < level.num_android_clone_elements; j++)
4873 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4875 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4877 // ---------- CAN_CHANGE --------------------------------------------------
4878 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
4879 for (j = 0; j < element_info[i].num_change_pages; j++)
4880 if (element_info[i].change_page[j].can_change)
4881 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4883 // ---------- HAS_ACTION --------------------------------------------------
4884 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
4885 for (j = 0; j < element_info[i].num_change_pages; j++)
4886 if (element_info[i].change_page[j].has_action)
4887 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4889 // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
4890 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4893 // ---------- GFX_CRUMBLED ------------------------------------------------
4894 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4895 element_info[i].crumbled[ACTION_DEFAULT] !=
4896 element_info[i].graphic[ACTION_DEFAULT]);
4898 // ---------- EDITOR_CASCADE ----------------------------------------------
4899 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4900 IS_EDITOR_CASCADE_INACTIVE(i)));
4903 // dynamically adjust element properties according to game engine version
4905 static int ep_em_slippery_wall[] =
4910 EL_EXPANDABLE_WALL_HORIZONTAL,
4911 EL_EXPANDABLE_WALL_VERTICAL,
4912 EL_EXPANDABLE_WALL_ANY,
4913 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4914 EL_EXPANDABLE_STEELWALL_VERTICAL,
4915 EL_EXPANDABLE_STEELWALL_ANY,
4916 EL_EXPANDABLE_STEELWALL_GROWING,
4920 static int ep_em_explodes_by_fire[] =
4923 EL_EM_DYNAMITE_ACTIVE,
4928 // special EM style gems behaviour
4929 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4930 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4931 level.em_slippery_gems);
4933 // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
4934 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4935 (level.em_slippery_gems &&
4936 engine_version > VERSION_IDENT(2,0,1,0)));
4938 // special EM style explosion behaviour regarding chain reactions
4939 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4940 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4941 level.em_explodes_by_fire);
4944 // this is needed because some graphics depend on element properties
4945 if (game_status == GAME_MODE_PLAYING)
4946 InitElementGraphicInfo();
4949 void InitElementPropertiesGfxElement(void)
4953 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4955 struct ElementInfo *ei = &element_info[i];
4957 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
4961 static void InitGlobal(void)
4966 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4968 // check if element_name_info entry defined for each element in "main.h"
4969 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4970 Fail("undefined 'element_name_info' entry for element %d", i);
4972 element_info[i].token_name = element_name_info[i].token_name;
4973 element_info[i].class_name = element_name_info[i].class_name;
4974 element_info[i].editor_description= element_name_info[i].editor_description;
4977 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
4979 // check if global_anim_name_info defined for each entry in "main.h"
4980 if (i < NUM_GLOBAL_ANIM_TOKENS &&
4981 global_anim_name_info[i].token_name == NULL)
4982 Fail("undefined 'global_anim_name_info' entry for anim %d", i);
4984 global_anim_info[i].token_name = global_anim_name_info[i].token_name;
4987 // create hash to store URLs for global animations
4988 anim_url_hash = newSetupFileHash();
4990 // create hash from image config list
4991 image_config_hash = newSetupFileHash();
4992 for (i = 0; image_config[i].token != NULL; i++)
4993 setHashEntry(image_config_hash,
4994 image_config[i].token,
4995 image_config[i].value);
4997 // create hash from element token list
4998 element_token_hash = newSetupFileHash();
4999 for (i = 0; element_name_info[i].token_name != NULL; i++)
5000 setHashEntry(element_token_hash,
5001 element_name_info[i].token_name,
5004 // create hash from graphic token list
5005 graphic_token_hash = newSetupFileHash();
5006 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5007 if (strSuffix(image_config[i].value, ".png") ||
5008 strSuffix(image_config[i].value, ".pcx") ||
5009 strSuffix(image_config[i].value, ".wav") ||
5010 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5011 setHashEntry(graphic_token_hash,
5012 image_config[i].token,
5013 int2str(graphic++, 0));
5015 // create hash from font token list
5016 font_token_hash = newSetupFileHash();
5017 for (i = 0; font_info[i].token_name != NULL; i++)
5018 setHashEntry(font_token_hash,
5019 font_info[i].token_name,
5022 // set default filenames for all cloned graphics in static configuration
5023 for (i = 0; image_config[i].token != NULL; i++)
5025 if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
5027 char *token = image_config[i].token;
5028 char *token_clone_from = getStringCat2(token, ".clone_from");
5029 char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
5031 if (token_cloned != NULL)
5033 char *value_cloned = getHashEntry(image_config_hash, token_cloned);
5035 if (value_cloned != NULL)
5037 // set default filename in static configuration
5038 image_config[i].value = value_cloned;
5040 // set default filename in image config hash
5041 setHashEntry(image_config_hash, token, value_cloned);
5045 free(token_clone_from);
5049 // always start with reliable default values (all elements)
5050 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5051 ActiveElement[i] = i;
5053 // now add all entries that have an active state (active elements)
5054 for (i = 0; element_with_active_state[i].element != -1; i++)
5056 int element = element_with_active_state[i].element;
5057 int element_active = element_with_active_state[i].element_active;
5059 ActiveElement[element] = element_active;
5062 // always start with reliable default values (all buttons)
5063 for (i = 0; i < NUM_IMAGE_FILES; i++)
5064 ActiveButton[i] = i;
5066 // now add all entries that have an active state (active buttons)
5067 for (i = 0; button_with_active_state[i].button != -1; i++)
5069 int button = button_with_active_state[i].button;
5070 int button_active = button_with_active_state[i].button_active;
5072 ActiveButton[button] = button_active;
5075 // always start with reliable default values (all fonts)
5076 for (i = 0; i < NUM_FONTS; i++)
5079 // now add all entries that have an active state (active fonts)
5080 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5082 int font = font_with_active_state[i].font_nr;
5083 int font_active = font_with_active_state[i].font_nr_active;
5085 ActiveFont[font] = font_active;
5088 global.autoplay_leveldir = NULL;
5089 global.patchtapes_leveldir = NULL;
5090 global.convert_leveldir = NULL;
5091 global.dumplevel_leveldir = NULL;
5092 global.dumptape_leveldir = NULL;
5093 global.create_sketch_images_dir = NULL;
5094 global.create_collect_images_dir = NULL;
5096 global.frames_per_second = 0;
5097 global.show_frames_per_second = FALSE;
5099 global.border_status = GAME_MODE_LOADING;
5100 global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
5102 global.use_envelope_request = FALSE;
5104 global.user_names = NULL;
5107 static void Execute_Command(char *command)
5111 if (strEqual(command, "print graphicsinfo.conf"))
5113 Print("# You can configure additional/alternative image files here.\n");
5114 Print("# (The entries below are default and therefore commented out.)\n");
5116 Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5118 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5121 for (i = 0; image_config[i].token != NULL; i++)
5122 Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
5123 image_config[i].value));
5127 else if (strEqual(command, "print soundsinfo.conf"))
5129 Print("# You can configure additional/alternative sound files here.\n");
5130 Print("# (The entries below are default and therefore commented out.)\n");
5132 Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5134 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5137 for (i = 0; sound_config[i].token != NULL; i++)
5138 Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5139 sound_config[i].value));
5143 else if (strEqual(command, "print musicinfo.conf"))
5145 Print("# You can configure additional/alternative music files here.\n");
5146 Print("# (The entries below are default and therefore commented out.)\n");
5148 Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5150 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5153 for (i = 0; music_config[i].token != NULL; i++)
5154 Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
5155 music_config[i].value));
5159 else if (strEqual(command, "print editorsetup.conf"))
5161 Print("# You can configure your personal editor element list here.\n");
5162 Print("# (The entries below are default and therefore commented out.)\n");
5165 // this is needed to be able to check element list for cascade elements
5166 InitElementPropertiesStatic();
5167 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5169 PrintEditorElementList();
5173 else if (strEqual(command, "print helpanim.conf"))
5175 Print("# You can configure different element help animations here.\n");
5176 Print("# (The entries below are default and therefore commented out.)\n");
5179 for (i = 0; helpanim_config[i].token != NULL; i++)
5181 Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5182 helpanim_config[i].value));
5184 if (strEqual(helpanim_config[i].token, "end"))
5190 else if (strEqual(command, "print helptext.conf"))
5192 Print("# You can configure different element help text here.\n");
5193 Print("# (The entries below are default and therefore commented out.)\n");
5196 for (i = 0; helptext_config[i].token != NULL; i++)
5197 Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5198 helptext_config[i].value));
5202 else if (strPrefix(command, "dump level "))
5204 char *filename = &command[11];
5206 if (fileExists(filename))
5208 LoadLevelFromFilename(&level, filename);
5214 char *leveldir = getStringCopy(filename); // read command parameters
5215 char *level_nr = strchr(leveldir, ' ');
5217 if (level_nr == NULL)
5218 Fail("cannot open file '%s'", filename);
5222 global.dumplevel_leveldir = leveldir;
5223 global.dumplevel_level_nr = atoi(level_nr);
5225 program.headless = TRUE;
5227 else if (strPrefix(command, "dump tape "))
5229 char *filename = &command[10];
5231 if (fileExists(filename))
5233 LoadTapeFromFilename(filename);
5239 char *leveldir = getStringCopy(filename); // read command parameters
5240 char *level_nr = strchr(leveldir, ' ');
5242 if (level_nr == NULL)
5243 Fail("cannot open file '%s'", filename);
5247 global.dumptape_leveldir = leveldir;
5248 global.dumptape_level_nr = atoi(level_nr);
5250 program.headless = TRUE;
5252 else if (strPrefix(command, "autoplay ") ||
5253 strPrefix(command, "autoffwd ") ||
5254 strPrefix(command, "autowarp ") ||
5255 strPrefix(command, "autotest ") ||
5256 strPrefix(command, "autosave ") ||
5257 strPrefix(command, "autoupload ") ||
5258 strPrefix(command, "autofix "))
5260 char *arg_ptr = strchr(command, ' ');
5261 char *str_ptr = getStringCopy(arg_ptr); // read command parameters
5263 global.autoplay_mode =
5264 (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
5265 strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
5266 strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
5267 strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
5268 strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
5269 strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
5270 strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
5271 AUTOPLAY_MODE_NONE);
5273 while (*str_ptr != '\0') // continue parsing string
5275 // cut leading whitespace from string, replace it by string terminator
5276 while (*str_ptr == ' ' || *str_ptr == '\t')
5279 if (*str_ptr == '\0') // end of string reached
5282 if (global.autoplay_leveldir == NULL) // read level set string
5284 global.autoplay_leveldir = str_ptr;
5285 global.autoplay_all = TRUE; // default: play all tapes
5287 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5288 global.autoplay_level[i] = FALSE;
5290 else // read level number string
5292 int level_nr = atoi(str_ptr); // get level_nr value
5294 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5295 global.autoplay_level[level_nr] = TRUE;
5297 global.autoplay_all = FALSE;
5300 // advance string pointer to the next whitespace (or end of string)
5301 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5305 if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
5306 program.headless = TRUE;
5308 else if (strPrefix(command, "patch tapes "))
5310 char *str_ptr = getStringCopy(&command[12]); // read command parameters
5312 // skip leading whitespace
5313 while (*str_ptr == ' ' || *str_ptr == '\t')
5316 if (*str_ptr == '\0')
5317 Fail("cannot find MODE in command '%s'", command);
5319 global.patchtapes_mode = str_ptr; // store patch mode
5321 // advance to next whitespace (or end of string)
5322 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5325 while (*str_ptr != '\0') // continue parsing string
5327 // cut leading whitespace from string, replace it by string terminator
5328 while (*str_ptr == ' ' || *str_ptr == '\t')
5331 if (*str_ptr == '\0') // end of string reached
5334 if (global.patchtapes_leveldir == NULL) // read level set string
5336 global.patchtapes_leveldir = str_ptr;
5337 global.patchtapes_all = TRUE; // default: patch all tapes
5339 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5340 global.patchtapes_level[i] = FALSE;
5342 else // read level number string
5344 int level_nr = atoi(str_ptr); // get level_nr value
5346 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5347 global.patchtapes_level[level_nr] = TRUE;
5349 global.patchtapes_all = FALSE;
5352 // advance string pointer to the next whitespace (or end of string)
5353 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5357 if (global.patchtapes_leveldir == NULL)
5359 if (strEqual(global.patchtapes_mode, "help"))
5360 global.patchtapes_leveldir = UNDEFINED_LEVELSET;
5362 Fail("cannot find LEVELDIR in command '%s'", command);
5365 program.headless = TRUE;
5367 else if (strPrefix(command, "convert "))
5369 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5370 char *str_ptr = strchr(str_copy, ' ');
5372 global.convert_leveldir = str_copy;
5373 global.convert_level_nr = -1;
5375 if (str_ptr != NULL) // level number follows
5377 *str_ptr++ = '\0'; // terminate leveldir string
5378 global.convert_level_nr = atoi(str_ptr); // get level_nr value
5381 program.headless = TRUE;
5383 else if (strPrefix(command, "create sketch images "))
5385 global.create_sketch_images_dir = getStringCopy(&command[21]);
5387 if (access(global.create_sketch_images_dir, W_OK) != 0)
5388 Fail("image target directory '%s' not found or not writable",
5389 global.create_sketch_images_dir);
5391 else if (strPrefix(command, "create collect image "))
5393 global.create_collect_images_dir = getStringCopy(&command[21]);
5395 if (access(global.create_collect_images_dir, W_OK) != 0)
5396 Fail("image target directory '%s' not found or not writable",
5397 global.create_collect_images_dir);
5399 else if (strPrefix(command, "create CE image "))
5401 CreateCustomElementImages(&command[16]);
5407 FailWithHelp("unrecognized command '%s'", command);
5410 // disable networking if any valid command was recognized
5411 options.network = setup.network_mode = FALSE;
5414 static void InitSetup(void)
5416 LoadUserNames(); // global user names
5417 LoadUserSetup(); // global user number
5419 LoadSetup(); // global setup info
5421 // set some options from setup file
5423 if (setup.options.verbose)
5424 options.verbose = TRUE;
5426 if (setup.debug.show_frames_per_second)
5427 global.show_frames_per_second = TRUE;
5430 static void InitGameInfo(void)
5432 game.restart_level = FALSE;
5433 game.restart_game_message = NULL;
5435 game.request_active = FALSE;
5436 game.request_active_or_moving = FALSE;
5438 game.use_masked_elements_initial = FALSE;
5441 static void InitPlayerInfo(void)
5445 // choose default local player
5446 local_player = &stored_player[0];
5448 for (i = 0; i < MAX_PLAYERS; i++)
5450 stored_player[i].connected_locally = FALSE;
5451 stored_player[i].connected_network = FALSE;
5454 local_player->connected_locally = TRUE;
5457 static void InitArtworkInfo(void)
5462 static char *get_string_in_brackets(char *string)
5464 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5466 sprintf(string_in_brackets, "[%s]", string);
5468 return string_in_brackets;
5471 static char *get_level_id_suffix(int id_nr)
5473 char *id_suffix = checked_malloc(1 + 3 + 1);
5475 if (id_nr < 0 || id_nr > 999)
5478 sprintf(id_suffix, ".%03d", id_nr);
5483 static void InitArtworkConfig(void)
5485 static char *image_id_prefix[MAX_NUM_ELEMENTS +
5487 NUM_GLOBAL_ANIM_TOKENS + 1];
5488 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
5489 NUM_GLOBAL_ANIM_TOKENS + 1];
5490 static char *music_id_prefix[NUM_MUSIC_PREFIXES +
5491 NUM_GLOBAL_ANIM_TOKENS + 1];
5492 static char *action_id_suffix[NUM_ACTIONS + 1];
5493 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5494 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5495 static char *level_id_suffix[MAX_LEVELS + 1];
5496 static char *dummy[1] = { NULL };
5497 static char *ignore_generic_tokens[] =
5502 "program_copyright",
5507 static char **ignore_image_tokens;
5508 static char **ignore_sound_tokens;
5509 static char **ignore_music_tokens;
5510 int num_ignore_generic_tokens;
5511 int num_ignore_image_tokens;
5512 int num_ignore_sound_tokens;
5513 int num_ignore_music_tokens;
5516 // dynamically determine list of generic tokens to be ignored
5517 num_ignore_generic_tokens = 0;
5518 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5519 num_ignore_generic_tokens++;
5521 // dynamically determine list of image tokens to be ignored
5522 num_ignore_image_tokens = num_ignore_generic_tokens;
5523 for (i = 0; image_config_vars[i].token != NULL; i++)
5524 num_ignore_image_tokens++;
5525 ignore_image_tokens =
5526 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5527 for (i = 0; i < num_ignore_generic_tokens; i++)
5528 ignore_image_tokens[i] = ignore_generic_tokens[i];
5529 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5530 ignore_image_tokens[num_ignore_generic_tokens + i] =
5531 image_config_vars[i].token;
5532 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5534 // dynamically determine list of sound tokens to be ignored
5535 num_ignore_sound_tokens = num_ignore_generic_tokens;
5536 ignore_sound_tokens =
5537 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5538 for (i = 0; i < num_ignore_generic_tokens; i++)
5539 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5540 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5542 // dynamically determine list of music tokens to be ignored
5543 num_ignore_music_tokens = num_ignore_generic_tokens;
5544 ignore_music_tokens =
5545 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5546 for (i = 0; i < num_ignore_generic_tokens; i++)
5547 ignore_music_tokens[i] = ignore_generic_tokens[i];
5548 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5550 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5551 image_id_prefix[i] = element_info[i].token_name;
5552 for (i = 0; i < NUM_FONTS; i++)
5553 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5554 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5555 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
5556 global_anim_info[i].token_name;
5557 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5559 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5560 sound_id_prefix[i] = element_info[i].token_name;
5561 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5562 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5563 get_string_in_brackets(element_info[i].class_name);
5564 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5565 sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
5566 global_anim_info[i].token_name;
5567 sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5569 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5570 music_id_prefix[i] = music_prefix_info[i].prefix;
5571 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5572 music_id_prefix[NUM_MUSIC_PREFIXES + i] =
5573 global_anim_info[i].token_name;
5574 music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5576 for (i = 0; i < NUM_ACTIONS; i++)
5577 action_id_suffix[i] = element_action_info[i].suffix;
5578 action_id_suffix[NUM_ACTIONS] = NULL;
5580 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5581 direction_id_suffix[i] = element_direction_info[i].suffix;
5582 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5584 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5585 special_id_suffix[i] = special_suffix_info[i].suffix;
5586 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5588 for (i = 0; i < MAX_LEVELS; i++)
5589 level_id_suffix[i] = get_level_id_suffix(i);
5590 level_id_suffix[MAX_LEVELS] = NULL;
5592 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5593 image_id_prefix, action_id_suffix, direction_id_suffix,
5594 special_id_suffix, ignore_image_tokens);
5595 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5596 sound_id_prefix, action_id_suffix, dummy,
5597 special_id_suffix, ignore_sound_tokens);
5598 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5599 music_id_prefix, action_id_suffix, special_id_suffix,
5600 level_id_suffix, ignore_music_tokens);
5603 static void InitMixer(void)
5610 static void InitVideoOverlay(void)
5612 // if virtual buttons are not loaded from setup file, repeat initializing
5613 // virtual buttons grid with default values now that video is initialized
5614 if (!setup.touch.grid_initialized)
5617 InitTileCursorInfo();
5621 void InitGfxBuffers(void)
5623 static int win_xsize_last = -1;
5624 static int win_ysize_last = -1;
5626 // create additional image buffers for double-buffering and cross-fading
5628 if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
5630 // used to temporarily store the backbuffer -- only re-create if changed
5631 ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
5632 ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
5634 win_xsize_last = WIN_XSIZE;
5635 win_ysize_last = WIN_YSIZE;
5638 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
5639 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE);
5640 ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
5641 ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
5643 // initialize screen properties
5644 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5645 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5647 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5648 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5649 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5650 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5651 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5652 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5654 // required if door size definitions have changed
5655 InitGraphicCompatibilityInfo_Doors();
5657 InitGfxBuffers_EM();
5658 InitGfxBuffers_SP();
5661 static void InitGfx(void)
5663 struct GraphicInfo *graphic_info_last = graphic_info;
5664 char *filename_font_initial = NULL;
5665 char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
5666 char *image_token[NUM_INITIAL_IMAGES] =
5668 CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
5669 CONFIG_TOKEN_GLOBAL_BUSY,
5670 CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
5671 CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
5672 CONFIG_TOKEN_BACKGROUND_LOADING
5674 struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
5678 &init.busy_playfield
5680 Bitmap *bitmap_font_initial = NULL;
5681 int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
5684 // determine settings for initial font (for displaying startup messages)
5685 for (i = 0; image_config[i].token != NULL; i++)
5687 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5689 char font_token[128];
5692 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5693 len_font_token = strlen(font_token);
5695 if (strEqual(image_config[i].token, font_token))
5697 filename_font_initial = image_config[i].value;
5699 else if (strlen(image_config[i].token) > len_font_token &&
5700 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5702 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5703 font_initial[j].src_x = atoi(image_config[i].value);
5704 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5705 font_initial[j].src_y = atoi(image_config[i].value);
5706 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5707 font_initial[j].width = atoi(image_config[i].value);
5708 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5709 font_initial[j].height = atoi(image_config[i].value);
5714 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5716 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5717 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5720 if (filename_font_initial == NULL) // should not happen
5721 Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5724 InitGfxCustomArtworkInfo();
5725 InitGfxOtherSettings();
5727 InitGfxTileSizeInfo(TILESIZE, TILESIZE);
5729 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5731 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5732 font_initial[j].bitmap = bitmap_font_initial;
5734 InitFontGraphicInfo();
5738 DrawInitTextHead("Loading graphics");
5740 InitMenuDesignSettings_Static();
5742 // initialize settings for initial images with default values
5743 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5744 for (j = 0; j < NUM_GFX_ARGS; j++)
5746 get_graphic_parameter_value(image_config_suffix[j].value,
5747 image_config_suffix[j].token,
5748 image_config_suffix[j].type);
5750 // read settings for initial images from default custom artwork config
5751 char *gfx_config_filename = getPath3(options.graphics_directory,
5753 GRAPHICSINFO_FILENAME);
5755 if (fileExists(gfx_config_filename))
5757 SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
5759 if (setup_file_hash)
5761 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5763 char *filename = getHashEntry(setup_file_hash, image_token[i]);
5767 filename_image_initial[i] = getStringCopy(filename);
5769 for (j = 0; image_config_suffix[j].token != NULL; j++)
5771 int type = image_config_suffix[j].type;
5772 char *suffix = image_config_suffix[j].token;
5773 char *token = getStringCat2(image_token[i], suffix);
5774 char *value = getHashEntry(setup_file_hash, token);
5776 checked_free(token);
5780 get_graphic_parameter_value(value, suffix, type);
5785 // read values from custom graphics config file
5786 InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
5788 freeSetupFileHash(setup_file_hash);
5792 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5794 if (filename_image_initial[i] == NULL)
5796 int len_token = strlen(image_token[i]);
5798 // read settings for initial images from static default artwork config
5799 for (j = 0; image_config[j].token != NULL; j++)
5801 if (strEqual(image_config[j].token, image_token[i]))
5803 filename_image_initial[i] = getStringCopy(image_config[j].value);
5805 else if (strlen(image_config[j].token) > len_token &&
5806 strncmp(image_config[j].token, image_token[i], len_token) == 0)
5808 for (k = 0; image_config_suffix[k].token != NULL; k++)
5810 if (strEqual(&image_config[j].token[len_token],
5811 image_config_suffix[k].token))
5813 get_graphic_parameter_value(image_config[j].value,
5814 image_config_suffix[k].token,
5815 image_config_suffix[k].type);
5822 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5824 if (filename_image_initial[i] == NULL) // should not happen
5825 Fail("cannot get filename for '%s'", image_token[i]);
5827 image_initial[i].bitmaps =
5828 checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
5830 if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
5831 image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
5832 LoadCustomImage(filename_image_initial[i]);
5834 checked_free(filename_image_initial[i]);
5837 graphic_info = image_initial; // graphic == 0 => image_initial
5839 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5840 set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
5842 graphic_info = graphic_info_last;
5844 for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
5846 // set image size for busy animations
5847 init_busy[i]->width = image_initial[i].width;
5848 init_busy[i]->height = image_initial[i].height;
5851 SetLoadingBackgroundImage();
5853 ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5855 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5856 InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
5857 InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
5858 InitGfxDrawTileCursorFunction(DrawTileCursor);
5860 gfx.fade_border_source_status = global.border_status;
5861 gfx.fade_border_target_status = global.border_status;
5862 gfx.masked_border_bitmap_ptr = backbuffer;
5864 // use copy of busy animation to prevent change while reloading artwork
5868 static void InitGfxBackground(void)
5870 fieldbuffer = bitmap_db_field;
5871 SetDrawtoField(DRAW_TO_BACKBUFFER);
5873 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5875 redraw_mask = REDRAW_ALL;
5878 static void InitLevelInfo(void)
5880 LoadLevelInfo(); // global level info
5881 LoadLevelSetup_LastSeries(); // last played series info
5882 LoadLevelSetup_SeriesInfo(); // last played level info
5884 if (global.autoplay_leveldir &&
5885 global.autoplay_mode != AUTOPLAY_MODE_TEST)
5887 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
5888 global.autoplay_leveldir);
5889 if (leveldir_current == NULL)
5890 leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
5893 SetLevelSetInfo(leveldir_current->identifier, level_nr);
5896 static void InitLevelArtworkInfo(void)
5898 LoadLevelArtworkInfo();
5901 static void InitImages(void)
5903 print_timestamp_init("InitImages");
5906 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5907 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5908 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5909 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5910 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5911 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5912 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5913 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5916 setLevelArtworkDir(artwork.gfx_first);
5919 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5920 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5921 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5922 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5923 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5924 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5925 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5926 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5930 Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
5931 leveldir_current->identifier,
5932 artwork.gfx_current_identifier,
5933 artwork.gfx_current->identifier,
5934 leveldir_current->graphics_set,
5935 leveldir_current->graphics_path);
5938 UPDATE_BUSY_STATE();
5940 ReloadCustomImages();
5941 print_timestamp_time("ReloadCustomImages");
5943 UPDATE_BUSY_STATE();
5945 LoadCustomElementDescriptions();
5946 print_timestamp_time("LoadCustomElementDescriptions");
5948 UPDATE_BUSY_STATE();
5950 LoadMenuDesignSettings();
5951 print_timestamp_time("LoadMenuDesignSettings");
5953 UPDATE_BUSY_STATE();
5955 ReinitializeGraphics();
5956 print_timestamp_time("ReinitializeGraphics");
5958 LoadMenuDesignSettings_AfterGraphics();
5959 print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
5961 UPDATE_BUSY_STATE();
5963 print_timestamp_done("InitImages");
5966 static void InitSound(char *identifier)
5968 print_timestamp_init("InitSound");
5970 if (identifier == NULL)
5971 identifier = artwork.snd_current->identifier;
5973 // set artwork path to send it to the sound server process
5974 setLevelArtworkDir(artwork.snd_first);
5976 InitReloadCustomSounds(identifier);
5977 print_timestamp_time("InitReloadCustomSounds");
5979 ReinitializeSounds();
5980 print_timestamp_time("ReinitializeSounds");
5982 print_timestamp_done("InitSound");
5985 static void InitMusic(char *identifier)
5987 print_timestamp_init("InitMusic");
5989 if (identifier == NULL)
5990 identifier = artwork.mus_current->identifier;
5992 // set artwork path to send it to the sound server process
5993 setLevelArtworkDir(artwork.mus_first);
5995 InitReloadCustomMusic(identifier);
5996 print_timestamp_time("InitReloadCustomMusic");
5998 ReinitializeMusic();
5999 print_timestamp_time("ReinitializeMusic");
6001 print_timestamp_done("InitMusic");
6004 static void InitArtworkDone(void)
6006 if (program.headless)
6009 InitGlobalAnimations();
6012 static void InitNetworkSettings(void)
6014 boolean network_enabled = (options.network || setup.network_mode);
6015 char *network_server = (options.server_host != NULL ? options.server_host :
6016 setup.network_server_hostname);
6018 if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
6019 network_server = NULL;
6021 InitNetworkInfo(network_enabled,
6025 options.server_port);
6028 void InitNetworkServer(void)
6030 if (!network.enabled || network.connected)
6033 LimitScreenUpdates(FALSE);
6035 if (game_status == GAME_MODE_LOADING)
6038 if (!ConnectToServer(network.server_host, network.server_port))
6040 network.enabled = FALSE;
6042 setup.network_mode = FALSE;
6046 SendToServer_ProtocolVersion();
6047 SendToServer_PlayerName(setup.player_name);
6048 SendToServer_NrWanted(setup.network_player_nr + 1);
6050 network.connected = TRUE;
6053 // short time to recognize result of network initialization
6054 if (game_status == GAME_MODE_LOADING)
6055 Delay_WithScreenUpdates(1000);
6058 static boolean CheckArtworkConfigForCustomElements(char *filename)
6060 SetupFileHash *setup_file_hash;
6061 boolean redefined_ce_found = FALSE;
6063 // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
6065 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
6067 BEGIN_HASH_ITERATION(setup_file_hash, itr)
6069 char *token = HASH_ITERATION_TOKEN(itr);
6071 if (strPrefix(token, "custom_"))
6073 redefined_ce_found = TRUE;
6078 END_HASH_ITERATION(setup_file_hash, itr)
6080 freeSetupFileHash(setup_file_hash);
6083 return redefined_ce_found;
6086 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
6088 char *filename_base, *filename_local;
6089 boolean redefined_ce_found = FALSE;
6091 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
6094 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6095 "leveldir_current->identifier == '%s'",
6096 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6097 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6098 "leveldir_current->graphics_path == '%s'",
6099 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6100 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6101 "leveldir_current->graphics_set == '%s'",
6102 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6103 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6104 "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6105 leveldir_current == NULL ? "[NULL]" :
6106 LEVELDIR_ARTWORK_SET(leveldir_current, type));
6109 // first look for special artwork configured in level series config
6110 filename_base = getCustomArtworkLevelConfigFilename(type);
6113 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6114 "filename_base == '%s'", filename_base);
6117 if (fileExists(filename_base))
6118 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
6120 filename_local = getCustomArtworkConfigFilename(type);
6123 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6124 "filename_local == '%s'", filename_local);
6127 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6128 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
6131 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6132 "redefined_ce_found == %d", redefined_ce_found);
6135 return redefined_ce_found;
6138 static void InitOverrideArtwork(void)
6140 boolean redefined_ce_found = FALSE;
6142 // to check if this level set redefines any CEs, do not use overriding
6143 gfx.override_level_graphics = FALSE;
6144 gfx.override_level_sounds = FALSE;
6145 gfx.override_level_music = FALSE;
6147 // now check if this level set has definitions for custom elements
6148 if (setup.override_level_graphics == AUTO ||
6149 setup.override_level_sounds == AUTO ||
6150 setup.override_level_music == AUTO)
6151 redefined_ce_found =
6152 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
6153 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
6154 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
6157 Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
6158 redefined_ce_found);
6161 if (redefined_ce_found)
6163 // this level set has CE definitions: change "AUTO" to "FALSE"
6164 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
6165 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
6166 gfx.override_level_music = (setup.override_level_music == TRUE);
6170 // this level set has no CE definitions: change "AUTO" to "TRUE"
6171 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6172 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6173 gfx.override_level_music = (setup.override_level_music != FALSE);
6177 Debug("init:InitOverrideArtwork", "%d, %d, %d",
6178 gfx.override_level_graphics,
6179 gfx.override_level_sounds,
6180 gfx.override_level_music);
6184 static char *getNewArtworkIdentifier(int type)
6186 static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
6187 static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
6188 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6189 static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
6190 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6191 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6192 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6193 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6194 char *leveldir_identifier = leveldir_current->identifier;
6195 // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
6196 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6197 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6198 TreeInfo *custom_artwork_set =
6199 getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
6200 boolean has_custom_artwork_set = (custom_artwork_set != NULL);
6201 char *artwork_current_identifier;
6202 char *artwork_new_identifier = NULL; // default: nothing has changed
6204 // leveldir_current may be invalid (level group, parent link)
6205 if (!validLevelSeries(leveldir_current))
6208 /* 1st step: determine artwork set to be activated in descending order:
6209 --------------------------------------------------------------------
6210 1. setup artwork (when configured to override everything else)
6211 2. artwork set configured in "levelinfo.conf" of current level set
6212 (artwork in level directory will have priority when loading later)
6213 3. artwork in level directory (stored in artwork sub-directory)
6214 4. setup artwork (currently configured in setup menu) */
6216 if (setup_override_artwork)
6217 artwork_current_identifier = setup_artwork_set;
6218 else if (has_level_artwork_set)
6219 artwork_current_identifier = leveldir_artwork_set;
6220 else if (has_custom_artwork_set)
6221 artwork_current_identifier = leveldir_identifier;
6223 artwork_current_identifier = setup_artwork_set;
6225 /* 2nd step: check if it is really needed to reload artwork set
6226 ------------------------------------------------------------ */
6228 // ---------- reload if level set and also artwork set has changed ----------
6229 if (last_leveldir_identifier[type] != leveldir_identifier &&
6230 (last_has_custom_artwork_set[type] || has_custom_artwork_set))
6231 artwork_new_identifier = artwork_current_identifier;
6233 last_leveldir_identifier[type] = leveldir_identifier;
6234 last_has_custom_artwork_set[type] = has_custom_artwork_set;
6236 // ---------- reload if "override artwork" setting has changed --------------
6237 if (last_override_level_artwork[type] != setup_override_artwork)
6238 artwork_new_identifier = artwork_current_identifier;
6240 last_override_level_artwork[type] = setup_override_artwork;
6242 // ---------- reload if current artwork identifier has changed --------------
6243 if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
6244 artwork_new_identifier = artwork_current_identifier;
6246 // (we cannot compare string pointers here, so copy string content itself)
6247 setString(&last_artwork_identifier[type], artwork_current_identifier);
6249 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
6251 // ---------- do not reload directly after starting -------------------------
6252 if (!initialized[type])
6253 artwork_new_identifier = NULL;
6255 initialized[type] = TRUE;
6257 return artwork_new_identifier;
6260 void ReloadCustomArtwork(int force_reload)
6262 int last_game_status = game_status; // save current game status
6263 char *gfx_new_identifier;
6264 char *snd_new_identifier;
6265 char *mus_new_identifier;
6266 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6267 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6268 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6269 boolean reload_needed;
6271 InitOverrideArtwork();
6273 AdjustGraphicsForEMC();
6274 AdjustSoundsForEMC();
6276 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6277 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6278 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6280 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6281 snd_new_identifier != NULL || force_reload_snd ||
6282 mus_new_identifier != NULL || force_reload_mus);
6287 print_timestamp_init("ReloadCustomArtwork");
6289 SetGameStatus(GAME_MODE_LOADING);
6291 FadeOut(REDRAW_ALL);
6293 SetLoadingBackgroundImage();
6295 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6296 print_timestamp_time("ClearRectangleOnBackground");
6300 UPDATE_BUSY_STATE();
6302 if (gfx_new_identifier != NULL || force_reload_gfx)
6305 Debug("init:ReloadCustomArtwork",
6306 "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
6307 artwork.gfx_current_identifier,
6309 artwork.gfx_current->identifier,
6310 leveldir_current->graphics_set);
6314 print_timestamp_time("InitImages");
6317 if (snd_new_identifier != NULL || force_reload_snd)
6319 InitSound(snd_new_identifier);
6320 print_timestamp_time("InitSound");
6323 if (mus_new_identifier != NULL || force_reload_mus)
6325 InitMusic(mus_new_identifier);
6326 print_timestamp_time("InitMusic");
6331 SetGameStatus(last_game_status); // restore current game status
6333 FadeOut(REDRAW_ALL);
6335 RedrawGlobalBorder();
6337 // force redraw of (open or closed) door graphics
6338 SetDoorState(DOOR_OPEN_ALL);
6339 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6341 FadeSetEnterScreen();
6342 FadeSkipNextFadeOut();
6344 print_timestamp_done("ReloadCustomArtwork");
6346 LimitScreenUpdates(FALSE);
6349 void KeyboardAutoRepeatOffUnlessAutoplay(void)
6351 if (global.autoplay_leveldir == NULL)
6352 KeyboardAutoRepeatOff();
6355 void DisplayExitMessage(char *format, va_list ap)
6357 // also check for initialized video (headless flag may be temporarily unset)
6358 if (program.headless || !video.initialized)
6361 // check if draw buffer and fonts for exit message are already available
6362 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6365 int font_1 = FC_RED;
6366 int font_2 = FC_YELLOW;
6367 int font_3 = FC_BLUE;
6368 int font_width = getFontWidth(font_2);
6369 int font_height = getFontHeight(font_2);
6372 int sxsize = WIN_XSIZE - 2 * sx;
6373 int sysize = WIN_YSIZE - 2 * sy;
6374 int line_length = sxsize / font_width;
6375 int max_lines = sysize / font_height;
6376 int num_lines_printed;
6380 gfx.sxsize = sxsize;
6381 gfx.sysize = sysize;
6385 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6387 DrawTextSCentered(sy, font_1, "Fatal error:");
6388 sy += 3 * font_height;;
6391 DrawTextBufferVA(sx, sy, format, ap, font_2,
6392 line_length, line_length, max_lines,
6393 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6394 sy += (num_lines_printed + 3) * font_height;
6396 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6397 sy += 3 * font_height;
6400 DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
6401 line_length, line_length, max_lines,
6402 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6404 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6406 redraw_mask = REDRAW_ALL;
6408 // force drawing exit message even if screen updates are currently limited
6409 LimitScreenUpdates(FALSE);
6413 // deactivate toons on error message screen
6414 setup.toons = FALSE;
6416 WaitForEventToContinue();
6420 // ============================================================================
6422 // ============================================================================
6426 print_timestamp_init("OpenAll");
6428 SetGameStatus(GAME_MODE_LOADING);
6432 InitGlobal(); // initialize some global variables
6434 InitRND(NEW_RANDOMIZE);
6435 InitSimpleRandom(NEW_RANDOMIZE);
6436 InitBetterRandom(NEW_RANDOMIZE);
6438 print_timestamp_time("[init global stuff]");
6442 print_timestamp_time("[init setup/config stuff (1)]");
6444 if (options.execute_command)
6445 Execute_Command(options.execute_command);
6447 InitNetworkSettings();
6451 if (network.serveronly)
6453 #if defined(PLATFORM_UNIX)
6454 NetworkServer(network.server_port, TRUE);
6456 Warn("networking only supported in Unix version");
6459 exit(0); // never reached, server loops forever
6463 print_timestamp_time("[init setup/config stuff (2)]");
6465 print_timestamp_time("[init setup/config stuff (3)]");
6466 InitArtworkInfo(); // needed before loading gfx, sound & music
6467 print_timestamp_time("[init setup/config stuff (4)]");
6468 InitArtworkConfig(); // needed before forking sound child process
6469 print_timestamp_time("[init setup/config stuff (5)]");
6471 print_timestamp_time("[init setup/config stuff (6)]");
6475 print_timestamp_time("[init setup/config stuff]");
6477 InitVideoDefaults();
6479 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6482 InitEventFilter(FilterMouseMotionEvents);
6484 print_timestamp_time("[init video stuff]");
6486 InitElementPropertiesStatic();
6487 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6488 InitElementPropertiesGfxElement();
6490 print_timestamp_time("[init element properties stuff]");
6494 print_timestamp_time("InitGfx");
6497 print_timestamp_time("InitLevelInfo");
6499 InitLevelArtworkInfo();
6500 print_timestamp_time("InitLevelArtworkInfo");
6502 InitOverrideArtwork(); // needs to know current level directory
6503 print_timestamp_time("InitOverrideArtwork");
6505 InitImages(); // needs to know current level directory
6506 print_timestamp_time("InitImages");
6508 InitSound(NULL); // needs to know current level directory
6509 print_timestamp_time("InitSound");
6511 InitMusic(NULL); // needs to know current level directory
6512 print_timestamp_time("InitMusic");
6516 InitGfxBackground();
6522 if (global.autoplay_leveldir)
6527 else if (global.patchtapes_leveldir)
6532 else if (global.convert_leveldir)
6537 else if (global.dumplevel_leveldir)
6542 else if (global.dumptape_leveldir)
6547 else if (global.create_sketch_images_dir)
6549 CreateLevelSketchImages();
6552 else if (global.create_collect_images_dir)
6554 CreateCollectElementImages();
6558 InitNetworkServer();
6560 SetGameStatus(GAME_MODE_MAIN);
6562 FadeSetEnterScreen();
6563 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6564 FadeSkipNextFadeOut();
6566 print_timestamp_time("[post-artwork]");
6568 print_timestamp_done("OpenAll");
6570 if (setup.ask_for_remaining_tapes)
6571 setup.ask_for_uploading_tapes = TRUE;
6576 Debug("internal:path", "SDL_GetBasePath() == '%s'",
6578 Debug("internal:path", "SDL_GetPrefPath() == '%s'",
6579 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6580 #if defined(PLATFORM_ANDROID)
6581 Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
6582 SDL_AndroidGetInternalStoragePath());
6583 Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
6584 SDL_AndroidGetExternalStoragePath());
6585 Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
6586 (SDL_AndroidGetExternalStorageState() &
6587 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
6588 SDL_AndroidGetExternalStorageState() &
6589 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
6594 static boolean WaitForApiThreads(void)
6596 unsigned int thread_delay = 0;
6597 unsigned int thread_delay_value = 10000;
6599 if (program.api_thread_count == 0)
6602 // deactivate global animations (not accessible in game state "loading")
6603 setup.toons = FALSE;
6605 // set game state to "loading" to be able to show busy animation
6606 SetGameStatus(GAME_MODE_LOADING);
6608 ResetDelayCounter(&thread_delay);
6610 // wait for threads to finish (and fail on timeout)
6611 while (program.api_thread_count > 0)
6613 if (DelayReached(&thread_delay, thread_delay_value))
6615 Error("failed waiting for threads - TIMEOUT");
6620 UPDATE_BUSY_STATE();
6628 void CloseAllAndExit(int exit_value)
6630 WaitForApiThreads();
6635 CloseAudio(); // called after freeing sounds (needed for SDL)
6643 // set a flag to tell the network server thread to quit and wait for it
6644 // using SDL_WaitThread()
6646 // Code used with SDL 1.2:
6647 // if (network.server_thread) // terminate network server
6648 // SDL_KillThread(network.server_thread);
6650 CloseVideoDisplay();
6651 ClosePlatformDependentStuff();
6653 if (exit_value != 0 && !options.execute_command)
6655 // fall back to default level set (current set may have caused an error)
6656 SaveLevelSetup_LastSeries_Deactivate();
6658 // tell user where to find error log file which may contain more details
6659 // (error notification now directly displayed on screen inside R'n'D
6660 // NotifyUserAboutErrorFile(); // currently only works for Windows