1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #include "conf_e2g.c" // include auto-generated data structure definitions
28 #include "conf_esg.c" // include auto-generated data structure definitions
29 #include "conf_e2s.c" // include auto-generated data structure definitions
30 #include "conf_fnt.c" // include auto-generated data structure definitions
31 #include "conf_g2s.c" // include auto-generated data structure definitions
32 #include "conf_g2m.c" // include auto-generated data structure definitions
33 #include "conf_act.c" // include auto-generated data structure definitions
36 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
41 static struct GraphicInfo anim_initial;
43 static int copy_properties[][5] =
47 EL_BUG_LEFT, EL_BUG_RIGHT,
48 EL_BUG_UP, EL_BUG_DOWN
52 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
53 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
57 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
58 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
62 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
63 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
67 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
68 EL_PACMAN_UP, EL_PACMAN_DOWN
72 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
73 EL_YAMYAM_UP, EL_YAMYAM_DOWN
77 EL_MOLE_LEFT, EL_MOLE_RIGHT,
78 EL_MOLE_UP, EL_MOLE_DOWN
82 EL_SPRING_LEFT, EL_SPRING_RIGHT,
83 EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
92 // forward declaration for internal use
93 static int get_graphic_parameter_value(char *, char *, int);
96 static void DrawInitAnim(void)
98 struct GraphicInfo *graphic_info_last = graphic_info;
100 static unsigned int action_delay = 0;
101 unsigned int action_delay_value = GameFrameDelay;
102 int sync_frame = FrameCounter;
105 // prevent OS (Windows) from complaining about program not responding
108 if (game_status != GAME_MODE_LOADING)
111 if (anim_initial.bitmap == NULL || window == NULL)
114 if (!DelayReached(&action_delay, action_delay_value))
117 if (init_last.busy.x == -1)
118 init_last.busy.x = WIN_XSIZE / 2;
119 if (init_last.busy.y == -1)
120 init_last.busy.y = WIN_YSIZE / 2;
122 x = ALIGNED_TEXT_XPOS(&init_last.busy);
123 y = ALIGNED_TEXT_YPOS(&init_last.busy);
125 graphic_info = &anim_initial; // graphic == 0 => anim_initial
127 if (sync_frame % anim_initial.anim_delay == 0)
131 int width = graphic_info[graphic].width;
132 int height = graphic_info[graphic].height;
133 int frame = getGraphicAnimationFrame(graphic, sync_frame);
135 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
136 BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
139 graphic_info = graphic_info_last;
144 static void DrawProgramInfo(void)
146 int font1_nr = FC_YELLOW;
147 int font2_nr = FC_RED;
148 int font2_height = getFontHeight(font2_nr);
151 int ypos3 = WIN_YSIZE - 20 - font2_height;
153 DrawInitText(getProgramInitString(), ypos1, font1_nr);
154 DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
155 DrawInitText(setup.internal.program_website, ypos3, font2_nr);
158 static void FreeGadgets(void)
160 FreeLevelEditorGadgets();
167 void InitGadgets(void)
169 static boolean gadgets_initialized = FALSE;
171 if (gadgets_initialized)
174 CreateLevelEditorGadgets();
178 CreateScreenGadgets();
180 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
182 gadgets_initialized = TRUE;
185 static void InitElementSmallImagesScaledUp(int graphic)
187 struct GraphicInfo *g = &graphic_info[graphic];
189 // create small and game tile sized bitmaps (and scale up, if needed)
190 CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
193 static void InitElementSmallImages(void)
195 print_timestamp_init("InitElementSmallImages");
197 static int special_graphics[] =
211 IMG_EDITOR_ELEMENT_BORDER,
212 IMG_EDITOR_ELEMENT_BORDER_INPUT,
213 IMG_EDITOR_CASCADE_LIST,
214 IMG_EDITOR_CASCADE_LIST_ACTIVE,
217 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
218 int num_property_mappings = getImageListPropertyMappingSize();
221 print_timestamp_time("getImageListPropertyMapping/Size");
223 print_timestamp_init("InitElementSmallImagesScaledUp (1)");
224 // initialize normal element images from static configuration
225 for (i = 0; element_to_graphic[i].element > -1; i++)
226 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
227 print_timestamp_done("InitElementSmallImagesScaledUp (1)");
229 // initialize special element images from static configuration
230 for (i = 0; element_to_special_graphic[i].element > -1; i++)
231 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
232 print_timestamp_time("InitElementSmallImagesScaledUp (2)");
234 // initialize element images from dynamic configuration
235 for (i = 0; i < num_property_mappings; i++)
236 if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
237 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
238 print_timestamp_time("InitElementSmallImagesScaledUp (3)");
240 // initialize special non-element images from above list
241 for (i = 0; special_graphics[i] > -1; i++)
242 InitElementSmallImagesScaledUp(special_graphics[i]);
243 print_timestamp_time("InitElementSmallImagesScaledUp (4)");
245 print_timestamp_done("InitElementSmallImages");
248 static void InitScaledImagesScaledUp(int graphic)
250 struct GraphicInfo *g = &graphic_info[graphic];
252 ScaleImage(graphic, g->scale_up_factor);
255 static void InitScaledImages(void)
257 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
258 int num_property_mappings = getImageListPropertyMappingSize();
261 // scale normal images from static configuration, if not already scaled
262 for (i = 0; i < NUM_IMAGE_FILES; i++)
263 InitScaledImagesScaledUp(i);
265 // scale images from dynamic configuration, if not already scaled
266 for (i = 0; i < num_property_mappings; i++)
267 InitScaledImagesScaledUp(property_mapping[i].artwork_index);
270 static void InitBitmapPointers(void)
272 int num_images = getImageListSize();
275 // standard size bitmap may have changed -- update default bitmap pointer
276 for (i = 0; i < num_images; i++)
277 if (graphic_info[i].bitmaps)
278 graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
281 void InitImageTextures(void)
283 static int texture_graphics[] =
285 IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
286 IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
287 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
288 IMG_GFX_GAME_BUTTON_TOUCH_STOP,
289 IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
290 IMG_MENU_BUTTON_TOUCH_BACK,
291 IMG_MENU_BUTTON_TOUCH_NEXT,
292 IMG_MENU_BUTTON_TOUCH_BACK2,
293 IMG_MENU_BUTTON_TOUCH_NEXT2,
298 FreeAllImageTextures();
300 for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
301 CreateImageTextures(i);
303 for (i = 0; i < MAX_NUM_TOONS; i++)
304 CreateImageTextures(IMG_TOON_1 + i);
306 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
308 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
310 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
312 int graphic = global_anim_info[i].graphic[j][k];
314 if (graphic == IMG_UNDEFINED)
317 CreateImageTextures(graphic);
322 for (i = 0; texture_graphics[i] > -1; i++)
323 CreateImageTextures(texture_graphics[i]);
326 static int getFontBitmapID(int font_nr)
330 // (special case: do not use special font for GAME_MODE_LOADING)
331 if (game_status >= GAME_MODE_TITLE_INITIAL &&
332 game_status <= GAME_MODE_PSEUDO_PREVIEW)
333 special = game_status;
334 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
335 special = GFX_SPECIAL_ARG_MAIN;
336 else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
337 special = GFX_SPECIAL_ARG_NAMES;
340 return font_info[font_nr].special_bitmap_id[special];
345 static int getFontFromToken(char *token)
347 char *value = getHashEntry(font_token_hash, token);
352 // if font not found, use reliable default value
353 return FONT_INITIAL_1;
356 static void InitFontGraphicInfo(void)
358 static struct FontBitmapInfo *font_bitmap_info = NULL;
359 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
360 int num_property_mappings = getImageListPropertyMappingSize();
361 int num_font_bitmaps = NUM_FONTS;
364 if (graphic_info == NULL) // still at startup phase
366 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
367 getFontBitmapID, getFontFromToken);
372 // ---------- initialize font graphic definitions ----------
374 // always start with reliable default values (normal font graphics)
375 for (i = 0; i < NUM_FONTS; i++)
376 font_info[i].graphic = IMG_FONT_INITIAL_1;
378 // initialize normal font/graphic mapping from static configuration
379 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
381 int font_nr = font_to_graphic[i].font_nr;
382 int special = font_to_graphic[i].special;
383 int graphic = font_to_graphic[i].graphic;
388 font_info[font_nr].graphic = graphic;
391 // always start with reliable default values (special font graphics)
392 for (i = 0; i < NUM_FONTS; i++)
394 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
396 font_info[i].special_graphic[j] = font_info[i].graphic;
397 font_info[i].special_bitmap_id[j] = i;
401 // initialize special font/graphic mapping from static configuration
402 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
404 int font_nr = font_to_graphic[i].font_nr;
405 int special = font_to_graphic[i].special;
406 int graphic = font_to_graphic[i].graphic;
407 int base_graphic = font2baseimg(font_nr);
409 if (IS_SPECIAL_GFX_ARG(special))
411 boolean base_redefined =
412 getImageListEntryFromImageID(base_graphic)->redefined;
413 boolean special_redefined =
414 getImageListEntryFromImageID(graphic)->redefined;
415 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
417 /* if the base font ("font.title_1", for example) has been redefined,
418 but not the special font ("font.title_1.LEVELS", for example), do not
419 use an existing (in this case considered obsolete) special font
420 anymore, but use the automatically determined default font */
421 /* special case: cloned special fonts must be explicitly redefined,
422 but are not automatically redefined by redefining base font */
423 if (base_redefined && !special_redefined && !special_cloned)
426 font_info[font_nr].special_graphic[special] = graphic;
427 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
432 // initialize special font/graphic mapping from dynamic configuration
433 for (i = 0; i < num_property_mappings; i++)
435 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
436 int special = property_mapping[i].ext3_index;
437 int graphic = property_mapping[i].artwork_index;
439 if (font_nr < 0 || font_nr >= NUM_FONTS)
442 if (IS_SPECIAL_GFX_ARG(special))
444 font_info[font_nr].special_graphic[special] = graphic;
445 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
450 /* correct special font/graphic mapping for cloned fonts for downwards
451 compatibility of PREVIEW fonts -- this is only needed for implicit
452 redefinition of special font by redefined base font, and only if other
453 fonts are cloned from this special font (like in the "Zelda" level set) */
454 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
456 int font_nr = font_to_graphic[i].font_nr;
457 int special = font_to_graphic[i].special;
458 int graphic = font_to_graphic[i].graphic;
460 if (IS_SPECIAL_GFX_ARG(special))
462 boolean special_redefined =
463 getImageListEntryFromImageID(graphic)->redefined;
464 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
466 if (special_cloned && !special_redefined)
470 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
472 int font_nr2 = font_to_graphic[j].font_nr;
473 int special2 = font_to_graphic[j].special;
474 int graphic2 = font_to_graphic[j].graphic;
476 if (IS_SPECIAL_GFX_ARG(special2) &&
477 graphic2 == graphic_info[graphic].clone_from)
479 font_info[font_nr].special_graphic[special] =
480 font_info[font_nr2].special_graphic[special2];
481 font_info[font_nr].special_bitmap_id[special] =
482 font_info[font_nr2].special_bitmap_id[special2];
489 // reset non-redefined ".active" font graphics if normal font is redefined
490 // (this different treatment is needed because normal and active fonts are
491 // independently defined ("active" is not a property of font definitions!)
492 for (i = 0; i < NUM_FONTS; i++)
494 int font_nr_base = i;
495 int font_nr_active = FONT_ACTIVE(font_nr_base);
497 // check only those fonts with exist as normal and ".active" variant
498 if (font_nr_base != font_nr_active)
500 int base_graphic = font_info[font_nr_base].graphic;
501 int active_graphic = font_info[font_nr_active].graphic;
502 boolean base_redefined =
503 getImageListEntryFromImageID(base_graphic)->redefined;
504 boolean active_redefined =
505 getImageListEntryFromImageID(active_graphic)->redefined;
507 /* if the base font ("font.menu_1", for example) has been redefined,
508 but not the active font ("font.menu_1.active", for example), do not
509 use an existing (in this case considered obsolete) active font
510 anymore, but use the automatically determined default font */
511 if (base_redefined && !active_redefined)
512 font_info[font_nr_active].graphic = base_graphic;
514 // now also check each "special" font (which may be the same as above)
515 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
517 int base_graphic = font_info[font_nr_base].special_graphic[j];
518 int active_graphic = font_info[font_nr_active].special_graphic[j];
519 boolean base_redefined =
520 getImageListEntryFromImageID(base_graphic)->redefined;
521 boolean active_redefined =
522 getImageListEntryFromImageID(active_graphic)->redefined;
524 // same as above, but check special graphic definitions, for example:
525 // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
526 if (base_redefined && !active_redefined)
528 font_info[font_nr_active].special_graphic[j] =
529 font_info[font_nr_base].special_graphic[j];
530 font_info[font_nr_active].special_bitmap_id[j] =
531 font_info[font_nr_base].special_bitmap_id[j];
537 // ---------- initialize font bitmap array ----------
539 if (font_bitmap_info != NULL)
540 FreeFontInfo(font_bitmap_info);
543 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
545 // ---------- initialize font bitmap definitions ----------
547 for (i = 0; i < NUM_FONTS; i++)
549 if (i < NUM_INITIAL_FONTS)
551 font_bitmap_info[i] = font_initial[i];
555 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
557 int font_bitmap_id = font_info[i].special_bitmap_id[j];
558 int graphic = font_info[i].special_graphic[j];
560 // set 'graphic_info' for font entries, if uninitialized (guessed)
561 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
563 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
564 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
567 // copy font relevant information from graphics information
568 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
569 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
570 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
571 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
572 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
574 font_bitmap_info[font_bitmap_id].offset_x =
575 graphic_info[graphic].offset_x;
576 font_bitmap_info[font_bitmap_id].offset_y =
577 graphic_info[graphic].offset_y;
579 font_bitmap_info[font_bitmap_id].draw_xoffset =
580 graphic_info[graphic].draw_xoffset;
581 font_bitmap_info[font_bitmap_id].draw_yoffset =
582 graphic_info[graphic].draw_yoffset;
584 font_bitmap_info[font_bitmap_id].num_chars =
585 graphic_info[graphic].anim_frames;
586 font_bitmap_info[font_bitmap_id].num_chars_per_line =
587 graphic_info[graphic].anim_frames_per_line;
591 InitFontInfo(font_bitmap_info, num_font_bitmaps,
592 getFontBitmapID, getFontFromToken);
595 static void InitGlobalAnimGraphicInfo(void)
597 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
598 int num_property_mappings = getImageListPropertyMappingSize();
601 if (graphic_info == NULL) // still at startup phase
604 // always start with reliable default values (no global animations)
605 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
606 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
607 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
608 global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
610 // initialize global animation definitions from static configuration
611 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
613 int j = GLOBAL_ANIM_ID_PART_BASE;
614 int k = GFX_SPECIAL_ARG_DEFAULT;
616 global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
619 // initialize global animation definitions from dynamic configuration
620 for (i = 0; i < num_property_mappings; i++)
622 int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
623 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
624 int special = property_mapping[i].ext3_index;
625 int graphic = property_mapping[i].artwork_index;
627 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
630 // set animation part to base part, if not specified
631 if (!IS_GLOBAL_ANIM_PART(part_nr))
632 part_nr = GLOBAL_ANIM_ID_PART_BASE;
634 // set animation screen to default, if not specified
635 if (!IS_SPECIAL_GFX_ARG(special))
636 special = GFX_SPECIAL_ARG_DEFAULT;
638 global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
640 // fix default value for ".draw_masked" (for backward compatibility)
641 struct GraphicInfo *g = &graphic_info[graphic];
642 struct FileInfo *image = getImageListEntryFromImageID(graphic);
643 char **parameter_raw = image->parameter;
644 int p = GFX_ARG_DRAW_MASKED;
645 int draw_masked = get_graphic_parameter_value(parameter_raw[p],
646 image_config_suffix[p].token,
647 image_config_suffix[p].type);
649 // if ".draw_masked" parameter is undefined, use default value "TRUE"
650 if (draw_masked == ARG_UNDEFINED_VALUE)
651 g->draw_masked = TRUE;
655 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
656 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
657 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
658 if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
659 graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
660 Debug("init:InitGlobalAnimGraphicInfo",
661 "anim %d, part %d, mode %d => %d",
662 i, j, k, global_anim_info[i].graphic[j][k]);
666 static void InitGlobalAnimSoundInfo(void)
668 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
669 int num_property_mappings = getSoundListPropertyMappingSize();
672 // always start with reliable default values (no global animation sounds)
673 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
674 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
675 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
676 global_anim_info[i].sound[j][k] = SND_UNDEFINED;
678 // initialize global animation sound definitions from dynamic configuration
679 for (i = 0; i < num_property_mappings; i++)
681 int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
682 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
683 int special = property_mapping[i].ext3_index;
684 int sound = property_mapping[i].artwork_index;
686 // sound uses control definition; map it to position of graphic (artwork)
687 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
689 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
692 // set animation part to base part, if not specified
693 if (!IS_GLOBAL_ANIM_PART(part_nr))
694 part_nr = GLOBAL_ANIM_ID_PART_BASE;
696 // set animation screen to default, if not specified
697 if (!IS_SPECIAL_GFX_ARG(special))
698 special = GFX_SPECIAL_ARG_DEFAULT;
700 global_anim_info[anim_nr].sound[part_nr][special] = sound;
704 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
705 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
706 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
707 if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
708 Debug("init:InitGlobalAnimSoundInfo",
709 "anim %d, part %d, mode %d => %d",
710 i, j, k, global_anim_info[i].sound[j][k]);
714 static void InitGlobalAnimMusicInfo(void)
716 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
717 int num_property_mappings = getMusicListPropertyMappingSize();
720 // always start with reliable default values (no global animation music)
721 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
722 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
723 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
724 global_anim_info[i].music[j][k] = MUS_UNDEFINED;
726 // initialize global animation music definitions from dynamic configuration
727 for (i = 0; i < num_property_mappings; i++)
729 int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
730 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
731 int special = property_mapping[i].ext2_index;
732 int music = property_mapping[i].artwork_index;
734 // music uses control definition; map it to position of graphic (artwork)
735 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
737 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
740 // set animation part to base part, if not specified
741 if (!IS_GLOBAL_ANIM_PART(part_nr))
742 part_nr = GLOBAL_ANIM_ID_PART_BASE;
744 // set animation screen to default, if not specified
745 if (!IS_SPECIAL_GFX_ARG(special))
746 special = GFX_SPECIAL_ARG_DEFAULT;
748 global_anim_info[anim_nr].music[part_nr][special] = music;
752 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
753 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
754 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
755 if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
756 Debug("init:InitGlobalAnimMusicInfo",
757 "anim %d, part %d, mode %d => %d",
758 i, j, k, global_anim_info[i].music[j][k]);
762 static void InitElementGraphicInfo(void)
764 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
765 int num_property_mappings = getImageListPropertyMappingSize();
768 if (graphic_info == NULL) // still at startup phase
771 // set values to -1 to identify later as "uninitialized" values
772 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
774 for (act = 0; act < NUM_ACTIONS; act++)
776 element_info[i].graphic[act] = -1;
777 element_info[i].crumbled[act] = -1;
779 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
781 element_info[i].direction_graphic[act][dir] = -1;
782 element_info[i].direction_crumbled[act][dir] = -1;
789 // initialize normal element/graphic mapping from static configuration
790 for (i = 0; element_to_graphic[i].element > -1; i++)
792 int element = element_to_graphic[i].element;
793 int action = element_to_graphic[i].action;
794 int direction = element_to_graphic[i].direction;
795 boolean crumbled = element_to_graphic[i].crumbled;
796 int graphic = element_to_graphic[i].graphic;
797 int base_graphic = el2baseimg(element);
799 if (graphic_info[graphic].bitmap == NULL)
802 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
805 boolean base_redefined =
806 getImageListEntryFromImageID(base_graphic)->redefined;
807 boolean act_dir_redefined =
808 getImageListEntryFromImageID(graphic)->redefined;
810 /* if the base graphic ("emerald", for example) has been redefined,
811 but not the action graphic ("emerald.falling", for example), do not
812 use an existing (in this case considered obsolete) action graphic
813 anymore, but use the automatically determined default graphic */
814 if (base_redefined && !act_dir_redefined)
819 action = ACTION_DEFAULT;
824 element_info[element].direction_crumbled[action][direction] = graphic;
826 element_info[element].crumbled[action] = graphic;
831 element_info[element].direction_graphic[action][direction] = graphic;
833 element_info[element].graphic[action] = graphic;
837 // initialize normal element/graphic mapping from dynamic configuration
838 for (i = 0; i < num_property_mappings; i++)
840 int element = property_mapping[i].base_index;
841 int action = property_mapping[i].ext1_index;
842 int direction = property_mapping[i].ext2_index;
843 int special = property_mapping[i].ext3_index;
844 int graphic = property_mapping[i].artwork_index;
845 boolean crumbled = FALSE;
847 if (special == GFX_SPECIAL_ARG_CRUMBLED)
853 if (graphic_info[graphic].bitmap == NULL)
856 if (element >= MAX_NUM_ELEMENTS || special != -1)
860 action = ACTION_DEFAULT;
865 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
866 element_info[element].direction_crumbled[action][dir] = -1;
869 element_info[element].direction_crumbled[action][direction] = graphic;
871 element_info[element].crumbled[action] = graphic;
876 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
877 element_info[element].direction_graphic[action][dir] = -1;
880 element_info[element].direction_graphic[action][direction] = graphic;
882 element_info[element].graphic[action] = graphic;
886 // now copy all graphics that are defined to be cloned from other graphics
887 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
889 int graphic = element_info[i].graphic[ACTION_DEFAULT];
890 int crumbled_like, diggable_like;
895 crumbled_like = graphic_info[graphic].crumbled_like;
896 diggable_like = graphic_info[graphic].diggable_like;
898 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
900 for (act = 0; act < NUM_ACTIONS; act++)
901 element_info[i].crumbled[act] =
902 element_info[crumbled_like].crumbled[act];
903 for (act = 0; act < NUM_ACTIONS; act++)
904 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
905 element_info[i].direction_crumbled[act][dir] =
906 element_info[crumbled_like].direction_crumbled[act][dir];
909 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
911 element_info[i].graphic[ACTION_DIGGING] =
912 element_info[diggable_like].graphic[ACTION_DIGGING];
913 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
914 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
915 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
919 // set hardcoded definitions for some runtime elements without graphic
920 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
922 // set hardcoded definitions for some internal elements without graphic
923 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
925 if (IS_EDITOR_CASCADE_INACTIVE(i))
926 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
927 else if (IS_EDITOR_CASCADE_ACTIVE(i))
928 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
931 // now set all undefined/invalid graphics to -1 to set to default after it
932 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
934 for (act = 0; act < NUM_ACTIONS; act++)
938 graphic = element_info[i].graphic[act];
939 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
940 element_info[i].graphic[act] = -1;
942 graphic = element_info[i].crumbled[act];
943 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
944 element_info[i].crumbled[act] = -1;
946 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
948 graphic = element_info[i].direction_graphic[act][dir];
949 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
950 element_info[i].direction_graphic[act][dir] = -1;
952 graphic = element_info[i].direction_crumbled[act][dir];
953 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
954 element_info[i].direction_crumbled[act][dir] = -1;
961 // adjust graphics with 2nd tile for movement according to direction
962 // (do this before correcting '-1' values to minimize calculations)
963 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
965 for (act = 0; act < NUM_ACTIONS; act++)
967 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
969 int graphic = element_info[i].direction_graphic[act][dir];
970 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
972 if (act == ACTION_FALLING) // special case
973 graphic = element_info[i].graphic[act];
976 graphic_info[graphic].double_movement &&
977 graphic_info[graphic].swap_double_tiles != 0)
979 struct GraphicInfo *g = &graphic_info[graphic];
980 int src_x_front = g->src_x;
981 int src_y_front = g->src_y;
982 int src_x_back = g->src_x + g->offset2_x;
983 int src_y_back = g->src_y + g->offset2_y;
984 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
986 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
987 src_y_front < src_y_back);
988 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
989 boolean swap_movement_tiles_autodetected =
990 (!frames_are_ordered_diagonally &&
991 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
992 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
993 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
994 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
996 // swap frontside and backside graphic tile coordinates, if needed
997 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
999 // get current (wrong) backside tile coordinates
1000 getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
1002 // set frontside tile coordinates to backside tile coordinates
1003 g->src_x = src_x_back;
1004 g->src_y = src_y_back;
1006 // invert tile offset to point to new backside tile coordinates
1010 // do not swap front and backside tiles again after correction
1011 g->swap_double_tiles = 0;
1018 UPDATE_BUSY_STATE();
1020 // now set all '-1' values to element specific default values
1021 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1023 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
1024 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
1025 int default_direction_graphic[NUM_DIRECTIONS_FULL];
1026 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
1028 if (default_graphic == -1)
1029 default_graphic = IMG_UNKNOWN;
1031 if (default_crumbled == -1)
1032 default_crumbled = default_graphic;
1034 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1036 default_direction_graphic[dir] =
1037 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
1038 default_direction_crumbled[dir] =
1039 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
1041 if (default_direction_graphic[dir] == -1)
1042 default_direction_graphic[dir] = default_graphic;
1044 if (default_direction_crumbled[dir] == -1)
1045 default_direction_crumbled[dir] = default_direction_graphic[dir];
1048 for (act = 0; act < NUM_ACTIONS; act++)
1050 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
1051 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
1052 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
1053 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
1054 act == ACTION_TURNING_FROM_RIGHT ||
1055 act == ACTION_TURNING_FROM_UP ||
1056 act == ACTION_TURNING_FROM_DOWN);
1058 // generic default action graphic (defined by "[default]" directive)
1059 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1060 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1061 int default_remove_graphic = IMG_EMPTY;
1063 if (act_remove && default_action_graphic != -1)
1064 default_remove_graphic = default_action_graphic;
1066 // look for special default action graphic (classic game specific)
1067 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
1068 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
1069 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
1070 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
1071 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
1072 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
1073 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
1074 default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
1076 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
1077 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
1078 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
1079 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
1080 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
1081 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
1082 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
1083 default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
1085 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1086 // !!! make this better !!!
1087 if (i == EL_EMPTY_SPACE)
1089 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1090 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1093 if (default_action_graphic == -1)
1094 default_action_graphic = default_graphic;
1096 if (default_action_crumbled == -1)
1097 default_action_crumbled = default_action_graphic;
1099 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1101 // use action graphic as the default direction graphic, if undefined
1102 int default_action_direction_graphic = element_info[i].graphic[act];
1103 int default_action_direction_crumbled = element_info[i].crumbled[act];
1105 // no graphic for current action -- use default direction graphic
1106 if (default_action_direction_graphic == -1)
1107 default_action_direction_graphic =
1108 (act_remove ? default_remove_graphic :
1110 element_info[i].direction_graphic[ACTION_TURNING][dir] :
1111 default_action_graphic != default_graphic ?
1112 default_action_graphic :
1113 default_direction_graphic[dir]);
1115 if (element_info[i].direction_graphic[act][dir] == -1)
1116 element_info[i].direction_graphic[act][dir] =
1117 default_action_direction_graphic;
1119 if (default_action_direction_crumbled == -1)
1120 default_action_direction_crumbled =
1121 element_info[i].direction_graphic[act][dir];
1123 if (element_info[i].direction_crumbled[act][dir] == -1)
1124 element_info[i].direction_crumbled[act][dir] =
1125 default_action_direction_crumbled;
1128 // no graphic for this specific action -- use default action graphic
1129 if (element_info[i].graphic[act] == -1)
1130 element_info[i].graphic[act] =
1131 (act_remove ? default_remove_graphic :
1132 act_turning ? element_info[i].graphic[ACTION_TURNING] :
1133 default_action_graphic);
1135 if (element_info[i].crumbled[act] == -1)
1136 element_info[i].crumbled[act] = element_info[i].graphic[act];
1140 UPDATE_BUSY_STATE();
1143 static void InitElementSpecialGraphicInfo(void)
1145 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1146 int num_property_mappings = getImageListPropertyMappingSize();
1149 // always start with reliable default values
1150 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1151 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1152 element_info[i].special_graphic[j] =
1153 element_info[i].graphic[ACTION_DEFAULT];
1155 // initialize special element/graphic mapping from static configuration
1156 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1158 int element = element_to_special_graphic[i].element;
1159 int special = element_to_special_graphic[i].special;
1160 int graphic = element_to_special_graphic[i].graphic;
1161 int base_graphic = el2baseimg(element);
1162 boolean base_redefined =
1163 getImageListEntryFromImageID(base_graphic)->redefined;
1164 boolean special_redefined =
1165 getImageListEntryFromImageID(graphic)->redefined;
1167 /* if the base graphic ("emerald", for example) has been redefined,
1168 but not the special graphic ("emerald.EDITOR", for example), do not
1169 use an existing (in this case considered obsolete) special graphic
1170 anymore, but use the automatically created (down-scaled) graphic */
1171 if (base_redefined && !special_redefined)
1174 element_info[element].special_graphic[special] = graphic;
1177 // initialize special element/graphic mapping from dynamic configuration
1178 for (i = 0; i < num_property_mappings; i++)
1180 int element = property_mapping[i].base_index;
1181 int action = property_mapping[i].ext1_index;
1182 int direction = property_mapping[i].ext2_index;
1183 int special = property_mapping[i].ext3_index;
1184 int graphic = property_mapping[i].artwork_index;
1186 // for action ".active", replace element with active element, if exists
1187 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1189 element = ELEMENT_ACTIVE(element);
1193 if (element >= MAX_NUM_ELEMENTS)
1196 // do not change special graphic if action or direction was specified
1197 if (action != -1 || direction != -1)
1200 if (IS_SPECIAL_GFX_ARG(special))
1201 element_info[element].special_graphic[special] = graphic;
1204 // now set all undefined/invalid graphics to default
1205 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1206 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1207 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1208 element_info[i].special_graphic[j] =
1209 element_info[i].graphic[ACTION_DEFAULT];
1212 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1214 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1215 return get_parameter_value(value_raw, suffix, type);
1217 if (strEqual(value_raw, ARG_UNDEFINED))
1218 return ARG_UNDEFINED_VALUE;
1220 if (type == TYPE_ELEMENT)
1222 char *value = getHashEntry(element_token_hash, value_raw);
1227 Warn("error found in config file:");
1228 Warn("- config file: '%s'", getImageConfigFilename());
1229 Warn("error: invalid element token '%s'", value_raw);
1230 Warn("custom graphic rejected for this element/action");
1231 Warn("fallback done to undefined element for this graphic");
1235 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1237 else if (type == TYPE_GRAPHIC)
1239 char *value = getHashEntry(graphic_token_hash, value_raw);
1240 int fallback_graphic = IMG_CHAR_EXCLAM;
1245 Warn("error found in config file:");
1246 Warn("- config file: '%s'", getImageConfigFilename());
1247 Warn("error: invalid graphic token '%s'", value_raw);
1248 Warn("custom graphic rejected for this element/action");
1249 Warn("fallback done to 'char_exclam' for this graphic");
1253 return (value != NULL ? atoi(value) : fallback_graphic);
1259 static int get_scaled_graphic_width(int graphic)
1261 int original_width = getOriginalImageWidthFromImageID(graphic);
1262 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1264 return original_width * scale_up_factor;
1267 static int get_scaled_graphic_height(int graphic)
1269 int original_height = getOriginalImageHeightFromImageID(graphic);
1270 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1272 return original_height * scale_up_factor;
1275 static void set_graphic_parameters_ext(int graphic, int *parameter,
1276 Bitmap **src_bitmaps)
1278 struct GraphicInfo *g = &graphic_info[graphic];
1279 Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
1280 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1281 int anim_frames_per_line = 1;
1283 // always start with reliable default values
1284 g->src_image_width = 0;
1285 g->src_image_height = 0;
1288 g->width = TILEX; // default for element graphics
1289 g->height = TILEY; // default for element graphics
1290 g->offset_x = 0; // one or both of these values ...
1291 g->offset_y = 0; // ... will be corrected later
1292 g->offset2_x = 0; // one or both of these values ...
1293 g->offset2_y = 0; // ... will be corrected later
1294 g->swap_double_tiles = -1; // auto-detect tile swapping
1295 g->crumbled_like = -1; // do not use clone element
1296 g->diggable_like = -1; // do not use clone element
1297 g->border_size = TILEX / 8; // "CRUMBLED" border size
1298 g->scale_up_factor = 1; // default: no scaling up
1299 g->tile_size = TILESIZE; // default: standard tile size
1300 g->clone_from = -1; // do not use clone graphic
1301 g->init_delay_fixed = 0;
1302 g->init_delay_random = 0;
1303 g->init_delay_action = -1;
1304 g->anim_delay_fixed = 0;
1305 g->anim_delay_random = 0;
1306 g->anim_delay_action = -1;
1307 g->post_delay_fixed = 0;
1308 g->post_delay_random = 0;
1309 g->post_delay_action = -1;
1310 g->init_event = ANIM_EVENT_UNDEFINED;
1311 g->anim_event = ANIM_EVENT_UNDEFINED;
1312 g->init_event_action = -1;
1313 g->anim_event_action = -1;
1314 g->draw_masked = FALSE;
1316 g->fade_mode = FADE_MODE_DEFAULT;
1320 g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
1321 g->align = ALIGN_CENTER; // default for title screens
1322 g->valign = VALIGN_MIDDLE; // default for title screens
1323 g->sort_priority = 0; // default for title screens
1325 g->style = STYLE_DEFAULT;
1327 g->bitmaps = src_bitmaps;
1328 g->bitmap = src_bitmap;
1330 // optional zoom factor for scaling up the image to a larger size
1331 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1332 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1333 if (g->scale_up_factor < 1)
1334 g->scale_up_factor = 1; // no scaling
1336 // optional tile size for using non-standard image size
1337 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1339 g->tile_size = parameter[GFX_ARG_TILE_SIZE];
1342 // CHECK: should tile sizes less than standard tile size be allowed?
1343 if (g->tile_size < TILESIZE)
1344 g->tile_size = TILESIZE; // standard tile size
1347 // when setting tile size, also set width and height accordingly
1348 g->width = g->tile_size;
1349 g->height = g->tile_size;
1352 if (g->use_image_size)
1354 // set new default bitmap size (with scaling, but without small images)
1355 g->width = get_scaled_graphic_width(graphic);
1356 g->height = get_scaled_graphic_height(graphic);
1359 // optional width and height of each animation frame
1360 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1361 g->width = parameter[GFX_ARG_WIDTH];
1362 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1363 g->height = parameter[GFX_ARG_HEIGHT];
1365 // optional x and y tile position of animation frame sequence
1366 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1367 g->src_x = parameter[GFX_ARG_XPOS] * g->width;
1368 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1369 g->src_y = parameter[GFX_ARG_YPOS] * g->height;
1371 // optional x and y pixel position of animation frame sequence
1372 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1373 g->src_x = parameter[GFX_ARG_X];
1374 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1375 g->src_y = parameter[GFX_ARG_Y];
1382 Warn("invalid value %d for '%s.width' (fallback done to %d)",
1383 g->width, getTokenFromImageID(graphic), TILEX);
1386 g->width = TILEX; // will be checked to be inside bitmap later
1392 Warn("invalid value %d for '%s.height' (fallback done to %d)",
1393 g->height, getTokenFromImageID(graphic), TILEY);
1396 g->height = TILEY; // will be checked to be inside bitmap later
1402 // get final bitmap size (with scaling, but without small images)
1403 int src_image_width = get_scaled_graphic_width(graphic);
1404 int src_image_height = get_scaled_graphic_height(graphic);
1406 if (src_image_width == 0 || src_image_height == 0)
1408 // only happens when loaded outside artwork system (like "global.busy")
1409 src_image_width = src_bitmap->width;
1410 src_image_height = src_bitmap->height;
1413 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1415 anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
1416 anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
1420 anim_frames_per_row = MAX(1, src_image_width / g->width);
1421 anim_frames_per_col = MAX(1, src_image_height / g->height);
1424 g->src_image_width = src_image_width;
1425 g->src_image_height = src_image_height;
1428 // correct x or y offset dependent of vertical or horizontal frame order
1429 if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
1431 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1432 parameter[GFX_ARG_OFFSET] : g->height);
1433 anim_frames_per_line = anim_frames_per_col;
1435 else // frames are ordered horizontally
1437 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1438 parameter[GFX_ARG_OFFSET] : g->width);
1439 anim_frames_per_line = anim_frames_per_row;
1442 // optionally, the x and y offset of frames can be specified directly
1443 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1444 g->offset_x = parameter[GFX_ARG_XOFFSET];
1445 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1446 g->offset_y = parameter[GFX_ARG_YOFFSET];
1448 // optionally, moving animations may have separate start and end graphics
1449 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1451 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1452 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1454 // correct x or y offset2 dependent of vertical or horizontal frame order
1455 if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
1456 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1457 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1458 else // frames are ordered horizontally
1459 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1460 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1462 // optionally, the x and y offset of 2nd graphic can be specified directly
1463 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1464 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1465 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1466 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1468 // optionally, the second movement tile can be specified as start tile
1469 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1470 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1472 // automatically determine correct number of frames, if not defined
1473 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1474 g->anim_frames = parameter[GFX_ARG_FRAMES];
1475 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1476 g->anim_frames = anim_frames_per_row;
1477 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1478 g->anim_frames = anim_frames_per_col;
1482 if (g->anim_frames < 1) // frames must be at least 1
1485 g->anim_frames_per_line =
1486 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1487 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1489 g->anim_delay = parameter[GFX_ARG_DELAY];
1490 if (g->anim_delay < 1) // delay must be at least 1
1493 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1495 // automatically determine correct start frame, if not defined
1496 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1497 g->anim_start_frame = 0;
1498 else if (g->anim_mode & ANIM_REVERSE)
1499 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1501 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1503 // animation synchronized with global frame counter, not move position
1504 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1506 // optional element for cloning crumble graphics
1507 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1508 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1510 // optional element for cloning digging graphics
1511 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1512 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1514 // optional border size for "crumbling" diggable graphics
1515 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1516 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1518 // used for global animations and player "boring" and "sleeping" actions
1519 if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1520 g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
1521 if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1522 g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
1523 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1524 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1525 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1526 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1527 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1528 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1529 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1530 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1532 // used for global animations
1533 if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
1534 g->init_event = parameter[GFX_ARG_INIT_EVENT];
1535 if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
1536 g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
1537 if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1538 g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
1539 if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1540 g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
1541 if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1542 g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
1543 if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1544 g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
1545 if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1546 g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
1548 // used for toon animations and global animations
1549 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1550 g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
1551 g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
1552 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1553 g->direction = parameter[GFX_ARG_DIRECTION];
1554 g->position = parameter[GFX_ARG_POSITION];
1555 g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
1556 g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
1558 if (g->step_delay < 1) // delay must be at least 1
1561 // this is only used for drawing font characters
1562 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1563 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1565 // use a different default value for global animations and toons
1566 if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
1567 (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
1568 g->draw_masked = TRUE;
1570 // this is used for drawing envelopes, global animations and toons
1571 if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
1572 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1574 // used for toon animations and global animations
1575 if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
1576 g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
1578 // optional graphic for cloning all graphics settings
1579 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1580 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1582 // optional settings for drawing title screens and title messages
1583 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1584 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1585 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1586 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1587 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1588 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1589 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1590 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1591 if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
1592 g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
1593 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1594 g->align = parameter[GFX_ARG_ALIGN];
1595 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1596 g->valign = parameter[GFX_ARG_VALIGN];
1597 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1598 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1600 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1601 g->class = parameter[GFX_ARG_CLASS];
1602 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1603 g->style = parameter[GFX_ARG_STYLE];
1605 // this is only used for drawing menu buttons and text
1606 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1607 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1608 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1609 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1612 static void set_graphic_parameters(int graphic)
1614 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1615 char **parameter_raw = image->parameter;
1616 Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
1617 int parameter[NUM_GFX_ARGS];
1620 // if fallback to default artwork is done, also use the default parameters
1621 if (image->fallback_to_default)
1622 parameter_raw = image->default_parameter;
1624 // get integer values from string parameters
1625 for (i = 0; i < NUM_GFX_ARGS; i++)
1626 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1627 image_config_suffix[i].token,
1628 image_config_suffix[i].type);
1630 set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
1632 UPDATE_BUSY_STATE();
1635 static void set_cloned_graphic_parameters(int graphic)
1637 int fallback_graphic = IMG_CHAR_EXCLAM;
1638 int max_num_images = getImageListSize();
1639 int clone_graphic = graphic_info[graphic].clone_from;
1640 int num_references_followed = 1;
1642 while (graphic_info[clone_graphic].clone_from != -1 &&
1643 num_references_followed < max_num_images)
1645 clone_graphic = graphic_info[clone_graphic].clone_from;
1647 num_references_followed++;
1650 if (num_references_followed >= max_num_images)
1653 Warn("error found in config file:");
1654 Warn("- config file: '%s'", getImageConfigFilename());
1655 Warn("- config token: '%s'", getTokenFromImageID(graphic));
1656 Warn("error: loop discovered when resolving cloned graphics");
1657 Warn("custom graphic rejected for this element/action");
1659 if (graphic == fallback_graphic)
1660 Fail("no fallback graphic available");
1662 Warn("fallback done to 'char_exclam' for this graphic");
1665 graphic_info[graphic] = graphic_info[fallback_graphic];
1669 graphic_info[graphic] = graphic_info[clone_graphic];
1670 graphic_info[graphic].clone_from = clone_graphic;
1674 static void InitGraphicInfo(void)
1676 int fallback_graphic = IMG_CHAR_EXCLAM;
1677 int num_images = getImageListSize();
1680 // use image size as default values for width and height for these images
1681 static int full_size_graphics[] =
1684 IMG_GLOBAL_BORDER_MAIN,
1685 IMG_GLOBAL_BORDER_SCORES,
1686 IMG_GLOBAL_BORDER_EDITOR,
1687 IMG_GLOBAL_BORDER_PLAYING,
1690 IMG_BACKGROUND_ENVELOPE_1,
1691 IMG_BACKGROUND_ENVELOPE_2,
1692 IMG_BACKGROUND_ENVELOPE_3,
1693 IMG_BACKGROUND_ENVELOPE_4,
1694 IMG_BACKGROUND_REQUEST,
1697 IMG_BACKGROUND_TITLE_INITIAL,
1698 IMG_BACKGROUND_TITLE,
1699 IMG_BACKGROUND_MAIN,
1700 IMG_BACKGROUND_NAMES,
1701 IMG_BACKGROUND_LEVELS,
1702 IMG_BACKGROUND_LEVELNR,
1703 IMG_BACKGROUND_SCORES,
1704 IMG_BACKGROUND_EDITOR,
1705 IMG_BACKGROUND_INFO,
1706 IMG_BACKGROUND_INFO_ELEMENTS,
1707 IMG_BACKGROUND_INFO_MUSIC,
1708 IMG_BACKGROUND_INFO_CREDITS,
1709 IMG_BACKGROUND_INFO_PROGRAM,
1710 IMG_BACKGROUND_INFO_VERSION,
1711 IMG_BACKGROUND_INFO_LEVELSET,
1712 IMG_BACKGROUND_SETUP,
1713 IMG_BACKGROUND_PLAYING,
1714 IMG_BACKGROUND_DOOR,
1715 IMG_BACKGROUND_TAPE,
1716 IMG_BACKGROUND_PANEL,
1717 IMG_BACKGROUND_PALETTE,
1718 IMG_BACKGROUND_TOOLBOX,
1720 IMG_TITLESCREEN_INITIAL_1,
1721 IMG_TITLESCREEN_INITIAL_2,
1722 IMG_TITLESCREEN_INITIAL_3,
1723 IMG_TITLESCREEN_INITIAL_4,
1724 IMG_TITLESCREEN_INITIAL_5,
1731 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
1732 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
1733 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
1734 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
1735 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
1736 IMG_BACKGROUND_TITLEMESSAGE_1,
1737 IMG_BACKGROUND_TITLEMESSAGE_2,
1738 IMG_BACKGROUND_TITLEMESSAGE_3,
1739 IMG_BACKGROUND_TITLEMESSAGE_4,
1740 IMG_BACKGROUND_TITLEMESSAGE_5,
1745 FreeGlobalAnimEventInfo();
1747 checked_free(graphic_info);
1749 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1751 // initialize "use_image_size" flag with default value
1752 for (i = 0; i < num_images; i++)
1753 graphic_info[i].use_image_size = FALSE;
1755 // initialize "use_image_size" flag from static configuration above
1756 for (i = 0; full_size_graphics[i] != -1; i++)
1757 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1759 // first set all graphic paramaters ...
1760 for (i = 0; i < num_images; i++)
1761 set_graphic_parameters(i);
1763 // ... then copy these parameters for cloned graphics
1764 for (i = 0; i < num_images; i++)
1765 if (graphic_info[i].clone_from != -1)
1766 set_cloned_graphic_parameters(i);
1768 for (i = 0; i < num_images; i++)
1770 Bitmap *src_bitmap = graphic_info[i].bitmap;
1774 int src_bitmap_width, src_bitmap_height;
1776 // now check if no animation frames are outside of the loaded image
1778 if (graphic_info[i].bitmap == NULL)
1779 continue; // skip check for optional images that are undefined
1781 // get image size (this can differ from the standard element tile size!)
1782 width = graphic_info[i].width;
1783 height = graphic_info[i].height;
1785 // get final bitmap size (with scaling, but without small images)
1786 src_bitmap_width = graphic_info[i].src_image_width;
1787 src_bitmap_height = graphic_info[i].src_image_height;
1789 // check if first animation frame is inside specified bitmap
1791 // do not use getGraphicSourceXY() here to get position of first frame;
1792 // this avoids calculating wrong start position for out-of-bounds frame
1793 src_x = graphic_info[i].src_x;
1794 src_y = graphic_info[i].src_y;
1796 if (program.headless)
1799 if (src_x < 0 || src_y < 0 ||
1800 src_x + width > src_bitmap_width ||
1801 src_y + height > src_bitmap_height)
1804 Warn("error found in config file:");
1805 Warn("- config file: '%s'", getImageConfigFilename());
1806 Warn("- config token: '%s'", getTokenFromImageID(i));
1807 Warn("- image file: '%s'", src_bitmap->source_filename);
1808 Warn("- frame size: %d, %d", width, height);
1809 Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
1810 src_x, src_y, src_bitmap_width, src_bitmap_height);
1811 Warn("custom graphic rejected for this element/action");
1813 if (i == fallback_graphic)
1814 Fail("no fallback graphic available");
1816 Warn("fallback done to 'char_exclam' for this graphic");
1819 graphic_info[i] = graphic_info[fallback_graphic];
1821 // if first frame out of bounds, do not check last frame anymore
1825 // check if last animation frame is inside specified bitmap
1827 last_frame = graphic_info[i].anim_frames - 1;
1828 getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
1830 if (src_x < 0 || src_y < 0 ||
1831 src_x + width > src_bitmap_width ||
1832 src_y + height > src_bitmap_height)
1835 Warn("error found in config file:");
1836 Warn("- config file: '%s'", getImageConfigFilename());
1837 Warn("- config token: '%s'", getTokenFromImageID(i));
1838 Warn("- image file: '%s'", src_bitmap->source_filename);
1839 Warn("- frame size: %d, %d", width, height);
1840 Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1841 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1842 Warn("custom graphic rejected for this element/action");
1844 if (i == fallback_graphic)
1845 Fail("no fallback graphic available");
1847 Warn("fallback done to 'char_exclam' for this graphic");
1850 graphic_info[i] = graphic_info[fallback_graphic];
1855 static void InitGraphicCompatibilityInfo(void)
1857 struct FileInfo *fi_global_door =
1858 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1859 int num_images = getImageListSize();
1862 /* the following compatibility handling is needed for the following case:
1863 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1864 graphics mainly used for door and panel graphics, like editor, tape and
1865 in-game buttons with hard-coded bitmap positions and button sizes; as
1866 these graphics now have individual definitions, redefining "global.door"
1867 to change all these graphics at once like before does not work anymore
1868 (because all those individual definitions still have their default values);
1869 to solve this, remap all those individual definitions that are not
1870 redefined to the new bitmap of "global.door" if it was redefined */
1872 // special compatibility handling if image "global.door" was redefined
1873 if (fi_global_door->redefined)
1875 for (i = 0; i < num_images; i++)
1877 struct FileInfo *fi = getImageListEntryFromImageID(i);
1879 // process only those images that still use the default settings
1882 // process all images which default to same image as "global.door"
1883 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1886 Debug("init:InitGraphicCompatibilityInfo",
1887 "special treatment needed for token '%s'", fi->token);
1890 graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
1891 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1897 InitGraphicCompatibilityInfo_Doors();
1900 static void InitElementSoundInfo(void)
1902 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1903 int num_property_mappings = getSoundListPropertyMappingSize();
1906 // set values to -1 to identify later as "uninitialized" values
1907 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1908 for (act = 0; act < NUM_ACTIONS; act++)
1909 element_info[i].sound[act] = -1;
1911 // initialize element/sound mapping from static configuration
1912 for (i = 0; element_to_sound[i].element > -1; i++)
1914 int element = element_to_sound[i].element;
1915 int action = element_to_sound[i].action;
1916 int sound = element_to_sound[i].sound;
1917 boolean is_class = element_to_sound[i].is_class;
1920 action = ACTION_DEFAULT;
1923 element_info[element].sound[action] = sound;
1925 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1926 if (strEqual(element_info[j].class_name,
1927 element_info[element].class_name))
1928 element_info[j].sound[action] = sound;
1931 // initialize element class/sound mapping from dynamic configuration
1932 for (i = 0; i < num_property_mappings; i++)
1934 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1935 int action = property_mapping[i].ext1_index;
1936 int sound = property_mapping[i].artwork_index;
1938 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1942 action = ACTION_DEFAULT;
1944 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1945 if (strEqual(element_info[j].class_name,
1946 element_info[element_class].class_name))
1947 element_info[j].sound[action] = sound;
1950 // initialize element/sound mapping from dynamic configuration
1951 for (i = 0; i < num_property_mappings; i++)
1953 int element = property_mapping[i].base_index;
1954 int action = property_mapping[i].ext1_index;
1955 int sound = property_mapping[i].artwork_index;
1957 if (element >= MAX_NUM_ELEMENTS)
1961 action = ACTION_DEFAULT;
1963 element_info[element].sound[action] = sound;
1966 // now set all '-1' values to element specific default values
1967 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1969 for (act = 0; act < NUM_ACTIONS; act++)
1971 // generic default action sound (defined by "[default]" directive)
1972 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1974 // look for special default action sound (classic game specific)
1975 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1976 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1977 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1978 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1979 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1980 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1981 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
1982 default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
1984 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1985 // !!! make this better !!!
1986 if (i == EL_EMPTY_SPACE)
1987 default_action_sound = element_info[EL_DEFAULT].sound[act];
1989 // no sound for this specific action -- use default action sound
1990 if (element_info[i].sound[act] == -1)
1991 element_info[i].sound[act] = default_action_sound;
1995 // copy sound settings to some elements that are only stored in level file
1996 // in native R'n'D levels, but are used by game engine in native EM levels
1997 for (i = 0; copy_properties[i][0] != -1; i++)
1998 for (j = 1; j <= 4; j++)
1999 for (act = 0; act < NUM_ACTIONS; act++)
2000 element_info[copy_properties[i][j]].sound[act] =
2001 element_info[copy_properties[i][0]].sound[act];
2004 static void InitGameModeSoundInfo(void)
2008 // set values to -1 to identify later as "uninitialized" values
2009 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2012 // initialize gamemode/sound mapping from static configuration
2013 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2015 int gamemode = gamemode_to_sound[i].gamemode;
2016 int sound = gamemode_to_sound[i].sound;
2019 gamemode = GAME_MODE_DEFAULT;
2021 menu.sound[gamemode] = sound;
2024 // now set all '-1' values to levelset specific default values
2025 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2026 if (menu.sound[i] == -1)
2027 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2030 static void set_sound_parameters(int sound, char **parameter_raw)
2032 int parameter[NUM_SND_ARGS];
2035 // get integer values from string parameters
2036 for (i = 0; i < NUM_SND_ARGS; i++)
2038 get_parameter_value(parameter_raw[i],
2039 sound_config_suffix[i].token,
2040 sound_config_suffix[i].type);
2042 // explicit loop mode setting in configuration overrides default value
2043 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2044 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2046 // sound volume to change the original volume when loading the sound file
2047 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2049 // sound priority to give certain sounds a higher or lower priority
2050 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2053 static void InitSoundInfo(void)
2055 int *sound_effect_properties;
2056 int num_sounds = getSoundListSize();
2059 checked_free(sound_info);
2061 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2062 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2064 // initialize sound effect for all elements to "no sound"
2065 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2066 for (j = 0; j < NUM_ACTIONS; j++)
2067 element_info[i].sound[j] = SND_UNDEFINED;
2069 for (i = 0; i < num_sounds; i++)
2071 struct FileInfo *sound = getSoundListEntry(i);
2072 int len_effect_text = strlen(sound->token);
2074 sound_effect_properties[i] = ACTION_OTHER;
2075 sound_info[i].loop = FALSE; // default: play sound only once
2077 // determine all loop sounds and identify certain sound classes
2079 for (j = 0; element_action_info[j].suffix; j++)
2081 int len_action_text = strlen(element_action_info[j].suffix);
2083 if (len_action_text < len_effect_text &&
2084 strEqual(&sound->token[len_effect_text - len_action_text],
2085 element_action_info[j].suffix))
2087 sound_effect_properties[i] = element_action_info[j].value;
2088 sound_info[i].loop = element_action_info[j].is_loop_sound;
2094 // associate elements and some selected sound actions
2096 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2098 if (element_info[j].class_name)
2100 int len_class_text = strlen(element_info[j].class_name);
2102 if (len_class_text + 1 < len_effect_text &&
2103 strncmp(sound->token,
2104 element_info[j].class_name, len_class_text) == 0 &&
2105 sound->token[len_class_text] == '.')
2107 int sound_action_value = sound_effect_properties[i];
2109 element_info[j].sound[sound_action_value] = i;
2114 set_sound_parameters(i, sound->parameter);
2117 free(sound_effect_properties);
2120 static void InitGameModeMusicInfo(void)
2122 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2123 int num_property_mappings = getMusicListPropertyMappingSize();
2124 int default_levelset_music = -1;
2127 // set values to -1 to identify later as "uninitialized" values
2128 for (i = 0; i < MAX_LEVELS; i++)
2129 levelset.music[i] = -1;
2130 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2133 // initialize gamemode/music mapping from static configuration
2134 for (i = 0; gamemode_to_music[i].music > -1; i++)
2136 int gamemode = gamemode_to_music[i].gamemode;
2137 int music = gamemode_to_music[i].music;
2140 gamemode = GAME_MODE_DEFAULT;
2142 menu.music[gamemode] = music;
2145 // initialize gamemode/music mapping from dynamic configuration
2146 for (i = 0; i < num_property_mappings; i++)
2148 int prefix = property_mapping[i].base_index;
2149 int gamemode = property_mapping[i].ext2_index;
2150 int level = property_mapping[i].ext3_index;
2151 int music = property_mapping[i].artwork_index;
2153 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2157 gamemode = GAME_MODE_DEFAULT;
2159 // level specific music only allowed for in-game music
2160 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2161 gamemode = GAME_MODE_PLAYING;
2166 default_levelset_music = music;
2169 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2170 levelset.music[level] = music;
2171 if (gamemode != GAME_MODE_PLAYING)
2172 menu.music[gamemode] = music;
2175 // now set all '-1' values to menu specific default values
2176 // (undefined values of "levelset.music[]" might stay at "-1" to
2177 // allow dynamic selection of music files from music directory!)
2178 for (i = 0; i < MAX_LEVELS; i++)
2179 if (levelset.music[i] == -1)
2180 levelset.music[i] = default_levelset_music;
2181 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2182 if (menu.music[i] == -1)
2183 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2186 static void set_music_parameters(int music, char **parameter_raw)
2188 int parameter[NUM_MUS_ARGS];
2191 // get integer values from string parameters
2192 for (i = 0; i < NUM_MUS_ARGS; i++)
2194 get_parameter_value(parameter_raw[i],
2195 music_config_suffix[i].token,
2196 music_config_suffix[i].type);
2198 // explicit loop mode setting in configuration overrides default value
2199 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2200 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2203 static void InitMusicInfo(void)
2205 int num_music = getMusicListSize();
2208 checked_free(music_info);
2210 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2212 for (i = 0; i < num_music; i++)
2214 struct FileInfo *music = getMusicListEntry(i);
2215 int len_music_text = strlen(music->token);
2217 music_info[i].loop = TRUE; // default: play music in loop mode
2219 // determine all loop music
2221 for (j = 0; music_prefix_info[j].prefix; j++)
2223 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2225 if (len_prefix_text < len_music_text &&
2226 strncmp(music->token,
2227 music_prefix_info[j].prefix, len_prefix_text) == 0)
2229 music_info[i].loop = music_prefix_info[j].is_loop_music;
2235 set_music_parameters(i, music->parameter);
2239 static void ReinitializeGraphics(void)
2241 print_timestamp_init("ReinitializeGraphics");
2243 InitGfxTileSizeInfo(game.tile_size, TILESIZE);
2245 InitGraphicInfo(); // graphic properties mapping
2246 print_timestamp_time("InitGraphicInfo");
2247 InitElementGraphicInfo(); // element game graphic mapping
2248 print_timestamp_time("InitElementGraphicInfo");
2249 InitElementSpecialGraphicInfo(); // element special graphic mapping
2250 print_timestamp_time("InitElementSpecialGraphicInfo");
2252 InitElementSmallImages(); // scale elements to all needed sizes
2253 print_timestamp_time("InitElementSmallImages");
2254 InitScaledImages(); // scale all other images, if needed
2255 print_timestamp_time("InitScaledImages");
2256 InitBitmapPointers(); // set standard size bitmap pointers
2257 print_timestamp_time("InitBitmapPointers");
2258 InitFontGraphicInfo(); // initialize text drawing functions
2259 print_timestamp_time("InitFontGraphicInfo");
2260 InitGlobalAnimGraphicInfo(); // initialize global animation config
2261 print_timestamp_time("InitGlobalAnimGraphicInfo");
2263 InitImageTextures(); // create textures for certain images
2264 print_timestamp_time("InitImageTextures");
2266 InitGraphicInfo_EM(); // graphic mapping for EM engine
2267 print_timestamp_time("InitGraphicInfo_EM");
2269 InitGraphicCompatibilityInfo();
2270 print_timestamp_time("InitGraphicCompatibilityInfo");
2272 SetMainBackgroundImage(IMG_BACKGROUND);
2273 print_timestamp_time("SetMainBackgroundImage");
2274 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
2275 print_timestamp_time("SetDoorBackgroundImage");
2278 print_timestamp_time("InitGadgets");
2280 print_timestamp_time("InitDoors");
2282 print_timestamp_done("ReinitializeGraphics");
2285 static void ReinitializeSounds(void)
2287 InitSoundInfo(); // sound properties mapping
2288 InitElementSoundInfo(); // element game sound mapping
2289 InitGameModeSoundInfo(); // game mode sound mapping
2290 InitGlobalAnimSoundInfo(); // global animation sound settings
2292 InitPlayLevelSound(); // internal game sound settings
2295 static void ReinitializeMusic(void)
2297 InitMusicInfo(); // music properties mapping
2298 InitGameModeMusicInfo(); // game mode music mapping
2299 InitGlobalAnimMusicInfo(); // global animation music settings
2302 static int get_special_property_bit(int element, int property_bit_nr)
2304 struct PropertyBitInfo
2310 static struct PropertyBitInfo pb_can_move_into_acid[] =
2312 // the player may be able fall into acid when gravity is activated
2317 { EL_SP_MURPHY, 0 },
2318 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2320 // all elements that can move may be able to also move into acid
2323 { EL_BUG_RIGHT, 1 },
2326 { EL_SPACESHIP, 2 },
2327 { EL_SPACESHIP_LEFT, 2 },
2328 { EL_SPACESHIP_RIGHT, 2 },
2329 { EL_SPACESHIP_UP, 2 },
2330 { EL_SPACESHIP_DOWN, 2 },
2331 { EL_BD_BUTTERFLY, 3 },
2332 { EL_BD_BUTTERFLY_LEFT, 3 },
2333 { EL_BD_BUTTERFLY_RIGHT, 3 },
2334 { EL_BD_BUTTERFLY_UP, 3 },
2335 { EL_BD_BUTTERFLY_DOWN, 3 },
2336 { EL_BD_FIREFLY, 4 },
2337 { EL_BD_FIREFLY_LEFT, 4 },
2338 { EL_BD_FIREFLY_RIGHT, 4 },
2339 { EL_BD_FIREFLY_UP, 4 },
2340 { EL_BD_FIREFLY_DOWN, 4 },
2342 { EL_YAMYAM_LEFT, 5 },
2343 { EL_YAMYAM_RIGHT, 5 },
2344 { EL_YAMYAM_UP, 5 },
2345 { EL_YAMYAM_DOWN, 5 },
2346 { EL_DARK_YAMYAM, 6 },
2349 { EL_PACMAN_LEFT, 8 },
2350 { EL_PACMAN_RIGHT, 8 },
2351 { EL_PACMAN_UP, 8 },
2352 { EL_PACMAN_DOWN, 8 },
2354 { EL_MOLE_LEFT, 9 },
2355 { EL_MOLE_RIGHT, 9 },
2357 { EL_MOLE_DOWN, 9 },
2361 { EL_SATELLITE, 13 },
2362 { EL_SP_SNIKSNAK, 14 },
2363 { EL_SP_ELECTRON, 15 },
2366 { EL_SPRING_LEFT, 17 },
2367 { EL_SPRING_RIGHT, 17 },
2368 { EL_EMC_ANDROID, 18 },
2373 static struct PropertyBitInfo pb_dont_collide_with[] =
2375 { EL_SP_SNIKSNAK, 0 },
2376 { EL_SP_ELECTRON, 1 },
2384 struct PropertyBitInfo *pb_info;
2387 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2388 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2393 struct PropertyBitInfo *pb_info = NULL;
2396 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2397 if (pb_definition[i].bit_nr == property_bit_nr)
2398 pb_info = pb_definition[i].pb_info;
2400 if (pb_info == NULL)
2403 for (i = 0; pb_info[i].element != -1; i++)
2404 if (pb_info[i].element == element)
2405 return pb_info[i].bit_nr;
2410 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2411 boolean property_value)
2413 int bit_nr = get_special_property_bit(element, property_bit_nr);
2418 *bitfield |= (1 << bit_nr);
2420 *bitfield &= ~(1 << bit_nr);
2424 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2426 int bit_nr = get_special_property_bit(element, property_bit_nr);
2429 return ((*bitfield & (1 << bit_nr)) != 0);
2434 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2436 static int group_nr;
2437 static struct ElementGroupInfo *group;
2438 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2441 if (actual_group == NULL) // not yet initialized
2444 if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
2446 Warn("recursion too deep when resolving group element %d",
2447 group_element - EL_GROUP_START + 1);
2449 // replace element which caused too deep recursion by question mark
2450 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2455 if (recursion_depth == 0) // initialization
2457 group = actual_group;
2458 group_nr = GROUP_NR(group_element);
2460 group->num_elements_resolved = 0;
2461 group->choice_pos = 0;
2463 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2464 element_info[i].in_group[group_nr] = FALSE;
2467 for (i = 0; i < actual_group->num_elements; i++)
2469 int element = actual_group->element[i];
2471 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2474 if (IS_GROUP_ELEMENT(element))
2475 ResolveGroupElementExt(element, recursion_depth + 1);
2478 group->element_resolved[group->num_elements_resolved++] = element;
2479 element_info[element].in_group[group_nr] = TRUE;
2484 void ResolveGroupElement(int group_element)
2486 ResolveGroupElementExt(group_element, 0);
2489 void InitElementPropertiesStatic(void)
2491 static boolean clipboard_elements_initialized = FALSE;
2493 static int ep_diggable[] =
2498 EL_SP_BUGGY_BASE_ACTIVATING,
2501 EL_INVISIBLE_SAND_ACTIVE,
2504 // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
2505 // (if amoeba can grow into anything diggable, maybe keep these out)
2510 EL_SP_BUGGY_BASE_ACTIVE,
2517 static int ep_collectible_only[] =
2539 EL_DYNABOMB_INCREASE_NUMBER,
2540 EL_DYNABOMB_INCREASE_SIZE,
2541 EL_DYNABOMB_INCREASE_POWER,
2559 // !!! handle separately !!!
2560 EL_DC_LANDMINE, // deadly when running into, but can be snapped
2566 static int ep_dont_run_into[] =
2568 // same elements as in 'ep_dont_touch'
2574 // same elements as in 'ep_dont_collide_with'
2586 // !!! maybe this should better be handled by 'ep_diggable' !!!
2591 EL_SP_BUGGY_BASE_ACTIVE,
2598 static int ep_dont_collide_with[] =
2600 // same elements as in 'ep_dont_touch'
2617 static int ep_dont_touch[] =
2627 static int ep_indestructible[] =
2631 EL_ACID_POOL_TOPLEFT,
2632 EL_ACID_POOL_TOPRIGHT,
2633 EL_ACID_POOL_BOTTOMLEFT,
2634 EL_ACID_POOL_BOTTOM,
2635 EL_ACID_POOL_BOTTOMRIGHT,
2636 EL_SP_HARDWARE_GRAY,
2637 EL_SP_HARDWARE_GREEN,
2638 EL_SP_HARDWARE_BLUE,
2640 EL_SP_HARDWARE_YELLOW,
2641 EL_SP_HARDWARE_BASE_1,
2642 EL_SP_HARDWARE_BASE_2,
2643 EL_SP_HARDWARE_BASE_3,
2644 EL_SP_HARDWARE_BASE_4,
2645 EL_SP_HARDWARE_BASE_5,
2646 EL_SP_HARDWARE_BASE_6,
2647 EL_INVISIBLE_STEELWALL,
2648 EL_INVISIBLE_STEELWALL_ACTIVE,
2649 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2650 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2651 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2652 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2653 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2654 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2655 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2656 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2657 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2658 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2659 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2660 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2662 EL_LIGHT_SWITCH_ACTIVE,
2663 EL_SIGN_EXCLAMATION,
2664 EL_SIGN_RADIOACTIVITY,
2671 EL_SIGN_ENTRY_FORBIDDEN,
2672 EL_SIGN_EMERGENCY_EXIT,
2680 EL_STEEL_EXIT_CLOSED,
2682 EL_STEEL_EXIT_OPENING,
2683 EL_STEEL_EXIT_CLOSING,
2684 EL_EM_STEEL_EXIT_CLOSED,
2685 EL_EM_STEEL_EXIT_OPEN,
2686 EL_EM_STEEL_EXIT_OPENING,
2687 EL_EM_STEEL_EXIT_CLOSING,
2688 EL_DC_STEELWALL_1_LEFT,
2689 EL_DC_STEELWALL_1_RIGHT,
2690 EL_DC_STEELWALL_1_TOP,
2691 EL_DC_STEELWALL_1_BOTTOM,
2692 EL_DC_STEELWALL_1_HORIZONTAL,
2693 EL_DC_STEELWALL_1_VERTICAL,
2694 EL_DC_STEELWALL_1_TOPLEFT,
2695 EL_DC_STEELWALL_1_TOPRIGHT,
2696 EL_DC_STEELWALL_1_BOTTOMLEFT,
2697 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2698 EL_DC_STEELWALL_1_TOPLEFT_2,
2699 EL_DC_STEELWALL_1_TOPRIGHT_2,
2700 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2701 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2702 EL_DC_STEELWALL_2_LEFT,
2703 EL_DC_STEELWALL_2_RIGHT,
2704 EL_DC_STEELWALL_2_TOP,
2705 EL_DC_STEELWALL_2_BOTTOM,
2706 EL_DC_STEELWALL_2_HORIZONTAL,
2707 EL_DC_STEELWALL_2_VERTICAL,
2708 EL_DC_STEELWALL_2_MIDDLE,
2709 EL_DC_STEELWALL_2_SINGLE,
2710 EL_STEELWALL_SLIPPERY,
2724 EL_GATE_1_GRAY_ACTIVE,
2725 EL_GATE_2_GRAY_ACTIVE,
2726 EL_GATE_3_GRAY_ACTIVE,
2727 EL_GATE_4_GRAY_ACTIVE,
2736 EL_EM_GATE_1_GRAY_ACTIVE,
2737 EL_EM_GATE_2_GRAY_ACTIVE,
2738 EL_EM_GATE_3_GRAY_ACTIVE,
2739 EL_EM_GATE_4_GRAY_ACTIVE,
2748 EL_EMC_GATE_5_GRAY_ACTIVE,
2749 EL_EMC_GATE_6_GRAY_ACTIVE,
2750 EL_EMC_GATE_7_GRAY_ACTIVE,
2751 EL_EMC_GATE_8_GRAY_ACTIVE,
2753 EL_DC_GATE_WHITE_GRAY,
2754 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2755 EL_DC_GATE_FAKE_GRAY,
2757 EL_SWITCHGATE_OPENING,
2758 EL_SWITCHGATE_CLOSED,
2759 EL_SWITCHGATE_CLOSING,
2760 EL_DC_SWITCHGATE_SWITCH_UP,
2761 EL_DC_SWITCHGATE_SWITCH_DOWN,
2763 EL_TIMEGATE_OPENING,
2765 EL_TIMEGATE_CLOSING,
2766 EL_DC_TIMEGATE_SWITCH,
2767 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2771 EL_TUBE_VERTICAL_LEFT,
2772 EL_TUBE_VERTICAL_RIGHT,
2773 EL_TUBE_HORIZONTAL_UP,
2774 EL_TUBE_HORIZONTAL_DOWN,
2779 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2780 EL_EXPANDABLE_STEELWALL_VERTICAL,
2781 EL_EXPANDABLE_STEELWALL_ANY,
2786 static int ep_slippery[] =
2800 EL_ROBOT_WHEEL_ACTIVE,
2806 EL_ACID_POOL_TOPLEFT,
2807 EL_ACID_POOL_TOPRIGHT,
2817 EL_STEELWALL_SLIPPERY,
2820 EL_EMC_WALL_SLIPPERY_1,
2821 EL_EMC_WALL_SLIPPERY_2,
2822 EL_EMC_WALL_SLIPPERY_3,
2823 EL_EMC_WALL_SLIPPERY_4,
2825 EL_EMC_MAGIC_BALL_ACTIVE,
2830 static int ep_can_change[] =
2835 static int ep_can_move[] =
2837 // same elements as in 'pb_can_move_into_acid'
2860 static int ep_can_fall[] =
2875 EL_QUICKSAND_FAST_FULL,
2877 EL_BD_MAGIC_WALL_FULL,
2878 EL_DC_MAGIC_WALL_FULL,
2892 static int ep_can_smash_player[] =
2918 static int ep_can_smash_enemies[] =
2927 static int ep_can_smash_everything[] =
2936 static int ep_explodes_by_fire[] =
2938 // same elements as in 'ep_explodes_impact'
2943 // same elements as in 'ep_explodes_smashed'
2953 EL_EM_DYNAMITE_ACTIVE,
2954 EL_DYNABOMB_PLAYER_1_ACTIVE,
2955 EL_DYNABOMB_PLAYER_2_ACTIVE,
2956 EL_DYNABOMB_PLAYER_3_ACTIVE,
2957 EL_DYNABOMB_PLAYER_4_ACTIVE,
2958 EL_DYNABOMB_INCREASE_NUMBER,
2959 EL_DYNABOMB_INCREASE_SIZE,
2960 EL_DYNABOMB_INCREASE_POWER,
2961 EL_SP_DISK_RED_ACTIVE,
2975 static int ep_explodes_smashed[] =
2977 // same elements as in 'ep_explodes_impact'
2991 static int ep_explodes_impact[] =
3000 static int ep_walkable_over[] =
3020 EL_SOKOBAN_FIELD_EMPTY,
3027 EL_EM_STEEL_EXIT_OPEN,
3028 EL_EM_STEEL_EXIT_OPENING,
3037 EL_GATE_1_GRAY_ACTIVE,
3038 EL_GATE_2_GRAY_ACTIVE,
3039 EL_GATE_3_GRAY_ACTIVE,
3040 EL_GATE_4_GRAY_ACTIVE,
3048 static int ep_walkable_inside[] =
3053 EL_TUBE_VERTICAL_LEFT,
3054 EL_TUBE_VERTICAL_RIGHT,
3055 EL_TUBE_HORIZONTAL_UP,
3056 EL_TUBE_HORIZONTAL_DOWN,
3065 static int ep_walkable_under[] =
3070 static int ep_passable_over[] =
3080 EL_EM_GATE_1_GRAY_ACTIVE,
3081 EL_EM_GATE_2_GRAY_ACTIVE,
3082 EL_EM_GATE_3_GRAY_ACTIVE,
3083 EL_EM_GATE_4_GRAY_ACTIVE,
3092 EL_EMC_GATE_5_GRAY_ACTIVE,
3093 EL_EMC_GATE_6_GRAY_ACTIVE,
3094 EL_EMC_GATE_7_GRAY_ACTIVE,
3095 EL_EMC_GATE_8_GRAY_ACTIVE,
3097 EL_DC_GATE_WHITE_GRAY,
3098 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3105 static int ep_passable_inside[] =
3111 EL_SP_PORT_HORIZONTAL,
3112 EL_SP_PORT_VERTICAL,
3114 EL_SP_GRAVITY_PORT_LEFT,
3115 EL_SP_GRAVITY_PORT_RIGHT,
3116 EL_SP_GRAVITY_PORT_UP,
3117 EL_SP_GRAVITY_PORT_DOWN,
3118 EL_SP_GRAVITY_ON_PORT_LEFT,
3119 EL_SP_GRAVITY_ON_PORT_RIGHT,
3120 EL_SP_GRAVITY_ON_PORT_UP,
3121 EL_SP_GRAVITY_ON_PORT_DOWN,
3122 EL_SP_GRAVITY_OFF_PORT_LEFT,
3123 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3124 EL_SP_GRAVITY_OFF_PORT_UP,
3125 EL_SP_GRAVITY_OFF_PORT_DOWN,
3130 static int ep_passable_under[] =
3135 static int ep_droppable[] =
3140 static int ep_explodes_1x1_old[] =
3145 static int ep_pushable[] =
3157 EL_SOKOBAN_FIELD_FULL,
3166 static int ep_explodes_cross_old[] =
3171 static int ep_protected[] =
3173 // same elements as in 'ep_walkable_inside'
3177 EL_TUBE_VERTICAL_LEFT,
3178 EL_TUBE_VERTICAL_RIGHT,
3179 EL_TUBE_HORIZONTAL_UP,
3180 EL_TUBE_HORIZONTAL_DOWN,
3186 // same elements as in 'ep_passable_over'
3195 EL_EM_GATE_1_GRAY_ACTIVE,
3196 EL_EM_GATE_2_GRAY_ACTIVE,
3197 EL_EM_GATE_3_GRAY_ACTIVE,
3198 EL_EM_GATE_4_GRAY_ACTIVE,
3207 EL_EMC_GATE_5_GRAY_ACTIVE,
3208 EL_EMC_GATE_6_GRAY_ACTIVE,
3209 EL_EMC_GATE_7_GRAY_ACTIVE,
3210 EL_EMC_GATE_8_GRAY_ACTIVE,
3212 EL_DC_GATE_WHITE_GRAY,
3213 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3217 // same elements as in 'ep_passable_inside'
3222 EL_SP_PORT_HORIZONTAL,
3223 EL_SP_PORT_VERTICAL,
3225 EL_SP_GRAVITY_PORT_LEFT,
3226 EL_SP_GRAVITY_PORT_RIGHT,
3227 EL_SP_GRAVITY_PORT_UP,
3228 EL_SP_GRAVITY_PORT_DOWN,
3229 EL_SP_GRAVITY_ON_PORT_LEFT,
3230 EL_SP_GRAVITY_ON_PORT_RIGHT,
3231 EL_SP_GRAVITY_ON_PORT_UP,
3232 EL_SP_GRAVITY_ON_PORT_DOWN,
3233 EL_SP_GRAVITY_OFF_PORT_LEFT,
3234 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3235 EL_SP_GRAVITY_OFF_PORT_UP,
3236 EL_SP_GRAVITY_OFF_PORT_DOWN,
3241 static int ep_throwable[] =
3246 static int ep_can_explode[] =
3248 // same elements as in 'ep_explodes_impact'
3253 // same elements as in 'ep_explodes_smashed'
3259 // elements that can explode by explosion or by dragonfire
3263 EL_EM_DYNAMITE_ACTIVE,
3264 EL_DYNABOMB_PLAYER_1_ACTIVE,
3265 EL_DYNABOMB_PLAYER_2_ACTIVE,
3266 EL_DYNABOMB_PLAYER_3_ACTIVE,
3267 EL_DYNABOMB_PLAYER_4_ACTIVE,
3268 EL_DYNABOMB_INCREASE_NUMBER,
3269 EL_DYNABOMB_INCREASE_SIZE,
3270 EL_DYNABOMB_INCREASE_POWER,
3271 EL_SP_DISK_RED_ACTIVE,
3279 // elements that can explode only by explosion
3285 static int ep_gravity_reachable[] =
3291 EL_INVISIBLE_SAND_ACTIVE,
3296 EL_SP_PORT_HORIZONTAL,
3297 EL_SP_PORT_VERTICAL,
3299 EL_SP_GRAVITY_PORT_LEFT,
3300 EL_SP_GRAVITY_PORT_RIGHT,
3301 EL_SP_GRAVITY_PORT_UP,
3302 EL_SP_GRAVITY_PORT_DOWN,
3303 EL_SP_GRAVITY_ON_PORT_LEFT,
3304 EL_SP_GRAVITY_ON_PORT_RIGHT,
3305 EL_SP_GRAVITY_ON_PORT_UP,
3306 EL_SP_GRAVITY_ON_PORT_DOWN,
3307 EL_SP_GRAVITY_OFF_PORT_LEFT,
3308 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3309 EL_SP_GRAVITY_OFF_PORT_UP,
3310 EL_SP_GRAVITY_OFF_PORT_DOWN,
3316 static int ep_empty_space[] =
3339 static int ep_player[] =
3346 EL_SOKOBAN_FIELD_PLAYER,
3352 static int ep_can_pass_magic_wall[] =
3366 static int ep_can_pass_dc_magic_wall[] =
3382 static int ep_switchable[] =
3386 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3387 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3388 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3389 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3390 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3391 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3392 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3393 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3394 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3395 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3396 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3397 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3398 EL_SWITCHGATE_SWITCH_UP,
3399 EL_SWITCHGATE_SWITCH_DOWN,
3400 EL_DC_SWITCHGATE_SWITCH_UP,
3401 EL_DC_SWITCHGATE_SWITCH_DOWN,
3403 EL_LIGHT_SWITCH_ACTIVE,
3405 EL_DC_TIMEGATE_SWITCH,
3406 EL_BALLOON_SWITCH_LEFT,
3407 EL_BALLOON_SWITCH_RIGHT,
3408 EL_BALLOON_SWITCH_UP,
3409 EL_BALLOON_SWITCH_DOWN,
3410 EL_BALLOON_SWITCH_ANY,
3411 EL_BALLOON_SWITCH_NONE,
3414 EL_EMC_MAGIC_BALL_SWITCH,
3415 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3420 static int ep_bd_element[] =
3454 static int ep_sp_element[] =
3456 // should always be valid
3459 // standard classic Supaplex elements
3466 EL_SP_HARDWARE_GRAY,
3474 EL_SP_GRAVITY_PORT_RIGHT,
3475 EL_SP_GRAVITY_PORT_DOWN,
3476 EL_SP_GRAVITY_PORT_LEFT,
3477 EL_SP_GRAVITY_PORT_UP,
3482 EL_SP_PORT_VERTICAL,
3483 EL_SP_PORT_HORIZONTAL,
3489 EL_SP_HARDWARE_BASE_1,
3490 EL_SP_HARDWARE_GREEN,
3491 EL_SP_HARDWARE_BLUE,
3493 EL_SP_HARDWARE_YELLOW,
3494 EL_SP_HARDWARE_BASE_2,
3495 EL_SP_HARDWARE_BASE_3,
3496 EL_SP_HARDWARE_BASE_4,
3497 EL_SP_HARDWARE_BASE_5,
3498 EL_SP_HARDWARE_BASE_6,
3502 // additional elements that appeared in newer Supaplex levels
3505 // additional gravity port elements (not switching, but setting gravity)
3506 EL_SP_GRAVITY_ON_PORT_LEFT,
3507 EL_SP_GRAVITY_ON_PORT_RIGHT,
3508 EL_SP_GRAVITY_ON_PORT_UP,
3509 EL_SP_GRAVITY_ON_PORT_DOWN,
3510 EL_SP_GRAVITY_OFF_PORT_LEFT,
3511 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3512 EL_SP_GRAVITY_OFF_PORT_UP,
3513 EL_SP_GRAVITY_OFF_PORT_DOWN,
3515 // more than one Murphy in a level results in an inactive clone
3518 // runtime Supaplex elements
3519 EL_SP_DISK_RED_ACTIVE,
3520 EL_SP_TERMINAL_ACTIVE,
3521 EL_SP_BUGGY_BASE_ACTIVATING,
3522 EL_SP_BUGGY_BASE_ACTIVE,
3529 static int ep_sb_element[] =
3534 EL_SOKOBAN_FIELD_EMPTY,
3535 EL_SOKOBAN_FIELD_FULL,
3536 EL_SOKOBAN_FIELD_PLAYER,
3541 EL_INVISIBLE_STEELWALL,
3546 static int ep_gem[] =
3558 static int ep_food_dark_yamyam[] =
3586 static int ep_food_penguin[] =
3600 static int ep_food_pig[] =
3612 static int ep_historic_wall[] =
3623 EL_GATE_1_GRAY_ACTIVE,
3624 EL_GATE_2_GRAY_ACTIVE,
3625 EL_GATE_3_GRAY_ACTIVE,
3626 EL_GATE_4_GRAY_ACTIVE,
3635 EL_EM_GATE_1_GRAY_ACTIVE,
3636 EL_EM_GATE_2_GRAY_ACTIVE,
3637 EL_EM_GATE_3_GRAY_ACTIVE,
3638 EL_EM_GATE_4_GRAY_ACTIVE,
3645 EL_EXPANDABLE_WALL_HORIZONTAL,
3646 EL_EXPANDABLE_WALL_VERTICAL,
3647 EL_EXPANDABLE_WALL_ANY,
3648 EL_EXPANDABLE_WALL_GROWING,
3649 EL_BD_EXPANDABLE_WALL,
3656 EL_SP_HARDWARE_GRAY,
3657 EL_SP_HARDWARE_GREEN,
3658 EL_SP_HARDWARE_BLUE,
3660 EL_SP_HARDWARE_YELLOW,
3661 EL_SP_HARDWARE_BASE_1,
3662 EL_SP_HARDWARE_BASE_2,
3663 EL_SP_HARDWARE_BASE_3,
3664 EL_SP_HARDWARE_BASE_4,
3665 EL_SP_HARDWARE_BASE_5,
3666 EL_SP_HARDWARE_BASE_6,
3668 EL_SP_TERMINAL_ACTIVE,
3671 EL_INVISIBLE_STEELWALL,
3672 EL_INVISIBLE_STEELWALL_ACTIVE,
3674 EL_INVISIBLE_WALL_ACTIVE,
3675 EL_STEELWALL_SLIPPERY,
3692 static int ep_historic_solid[] =
3696 EL_EXPANDABLE_WALL_HORIZONTAL,
3697 EL_EXPANDABLE_WALL_VERTICAL,
3698 EL_EXPANDABLE_WALL_ANY,
3699 EL_BD_EXPANDABLE_WALL,
3712 EL_QUICKSAND_FILLING,
3713 EL_QUICKSAND_EMPTYING,
3715 EL_MAGIC_WALL_ACTIVE,
3716 EL_MAGIC_WALL_EMPTYING,
3717 EL_MAGIC_WALL_FILLING,
3721 EL_BD_MAGIC_WALL_ACTIVE,
3722 EL_BD_MAGIC_WALL_EMPTYING,
3723 EL_BD_MAGIC_WALL_FULL,
3724 EL_BD_MAGIC_WALL_FILLING,
3725 EL_BD_MAGIC_WALL_DEAD,
3734 EL_SP_TERMINAL_ACTIVE,
3738 EL_INVISIBLE_WALL_ACTIVE,
3739 EL_SWITCHGATE_SWITCH_UP,
3740 EL_SWITCHGATE_SWITCH_DOWN,
3742 EL_TIMEGATE_SWITCH_ACTIVE,
3754 // the following elements are a direct copy of "indestructible" elements,
3755 // except "EL_ACID", which is "indestructible", but not "solid"!
3760 EL_ACID_POOL_TOPLEFT,
3761 EL_ACID_POOL_TOPRIGHT,
3762 EL_ACID_POOL_BOTTOMLEFT,
3763 EL_ACID_POOL_BOTTOM,
3764 EL_ACID_POOL_BOTTOMRIGHT,
3765 EL_SP_HARDWARE_GRAY,
3766 EL_SP_HARDWARE_GREEN,
3767 EL_SP_HARDWARE_BLUE,
3769 EL_SP_HARDWARE_YELLOW,
3770 EL_SP_HARDWARE_BASE_1,
3771 EL_SP_HARDWARE_BASE_2,
3772 EL_SP_HARDWARE_BASE_3,
3773 EL_SP_HARDWARE_BASE_4,
3774 EL_SP_HARDWARE_BASE_5,
3775 EL_SP_HARDWARE_BASE_6,
3776 EL_INVISIBLE_STEELWALL,
3777 EL_INVISIBLE_STEELWALL_ACTIVE,
3778 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3779 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3780 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3781 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3782 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3783 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3784 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3785 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3786 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3787 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3788 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3789 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3791 EL_LIGHT_SWITCH_ACTIVE,
3792 EL_SIGN_EXCLAMATION,
3793 EL_SIGN_RADIOACTIVITY,
3800 EL_SIGN_ENTRY_FORBIDDEN,
3801 EL_SIGN_EMERGENCY_EXIT,
3809 EL_STEEL_EXIT_CLOSED,
3811 EL_STEEL_EXIT_OPENING,
3812 EL_STEEL_EXIT_CLOSING,
3813 EL_EM_STEEL_EXIT_CLOSED,
3814 EL_EM_STEEL_EXIT_OPEN,
3815 EL_EM_STEEL_EXIT_OPENING,
3816 EL_EM_STEEL_EXIT_CLOSING,
3817 EL_DC_STEELWALL_1_LEFT,
3818 EL_DC_STEELWALL_1_RIGHT,
3819 EL_DC_STEELWALL_1_TOP,
3820 EL_DC_STEELWALL_1_BOTTOM,
3821 EL_DC_STEELWALL_1_HORIZONTAL,
3822 EL_DC_STEELWALL_1_VERTICAL,
3823 EL_DC_STEELWALL_1_TOPLEFT,
3824 EL_DC_STEELWALL_1_TOPRIGHT,
3825 EL_DC_STEELWALL_1_BOTTOMLEFT,
3826 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3827 EL_DC_STEELWALL_1_TOPLEFT_2,
3828 EL_DC_STEELWALL_1_TOPRIGHT_2,
3829 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3830 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3831 EL_DC_STEELWALL_2_LEFT,
3832 EL_DC_STEELWALL_2_RIGHT,
3833 EL_DC_STEELWALL_2_TOP,
3834 EL_DC_STEELWALL_2_BOTTOM,
3835 EL_DC_STEELWALL_2_HORIZONTAL,
3836 EL_DC_STEELWALL_2_VERTICAL,
3837 EL_DC_STEELWALL_2_MIDDLE,
3838 EL_DC_STEELWALL_2_SINGLE,
3839 EL_STEELWALL_SLIPPERY,
3853 EL_GATE_1_GRAY_ACTIVE,
3854 EL_GATE_2_GRAY_ACTIVE,
3855 EL_GATE_3_GRAY_ACTIVE,
3856 EL_GATE_4_GRAY_ACTIVE,
3865 EL_EM_GATE_1_GRAY_ACTIVE,
3866 EL_EM_GATE_2_GRAY_ACTIVE,
3867 EL_EM_GATE_3_GRAY_ACTIVE,
3868 EL_EM_GATE_4_GRAY_ACTIVE,
3877 EL_EMC_GATE_5_GRAY_ACTIVE,
3878 EL_EMC_GATE_6_GRAY_ACTIVE,
3879 EL_EMC_GATE_7_GRAY_ACTIVE,
3880 EL_EMC_GATE_8_GRAY_ACTIVE,
3882 EL_DC_GATE_WHITE_GRAY,
3883 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3884 EL_DC_GATE_FAKE_GRAY,
3886 EL_SWITCHGATE_OPENING,
3887 EL_SWITCHGATE_CLOSED,
3888 EL_SWITCHGATE_CLOSING,
3889 EL_DC_SWITCHGATE_SWITCH_UP,
3890 EL_DC_SWITCHGATE_SWITCH_DOWN,
3892 EL_TIMEGATE_OPENING,
3894 EL_TIMEGATE_CLOSING,
3895 EL_DC_TIMEGATE_SWITCH,
3896 EL_DC_TIMEGATE_SWITCH_ACTIVE,
3900 EL_TUBE_VERTICAL_LEFT,
3901 EL_TUBE_VERTICAL_RIGHT,
3902 EL_TUBE_HORIZONTAL_UP,
3903 EL_TUBE_HORIZONTAL_DOWN,
3908 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
3909 EL_EXPANDABLE_STEELWALL_VERTICAL,
3910 EL_EXPANDABLE_STEELWALL_ANY,
3915 static int ep_classic_enemy[] =
3932 static int ep_belt[] =
3934 EL_CONVEYOR_BELT_1_LEFT,
3935 EL_CONVEYOR_BELT_1_MIDDLE,
3936 EL_CONVEYOR_BELT_1_RIGHT,
3937 EL_CONVEYOR_BELT_2_LEFT,
3938 EL_CONVEYOR_BELT_2_MIDDLE,
3939 EL_CONVEYOR_BELT_2_RIGHT,
3940 EL_CONVEYOR_BELT_3_LEFT,
3941 EL_CONVEYOR_BELT_3_MIDDLE,
3942 EL_CONVEYOR_BELT_3_RIGHT,
3943 EL_CONVEYOR_BELT_4_LEFT,
3944 EL_CONVEYOR_BELT_4_MIDDLE,
3945 EL_CONVEYOR_BELT_4_RIGHT,
3950 static int ep_belt_active[] =
3952 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3953 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3954 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3955 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3956 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3957 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3958 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3959 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3960 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3961 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3962 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3963 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3968 static int ep_belt_switch[] =
3970 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3971 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3972 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3973 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3974 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3975 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3976 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3977 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3978 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3979 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3980 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3981 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3986 static int ep_tube[] =
3993 EL_TUBE_HORIZONTAL_UP,
3994 EL_TUBE_HORIZONTAL_DOWN,
3996 EL_TUBE_VERTICAL_LEFT,
3997 EL_TUBE_VERTICAL_RIGHT,
4003 static int ep_acid_pool[] =
4005 EL_ACID_POOL_TOPLEFT,
4006 EL_ACID_POOL_TOPRIGHT,
4007 EL_ACID_POOL_BOTTOMLEFT,
4008 EL_ACID_POOL_BOTTOM,
4009 EL_ACID_POOL_BOTTOMRIGHT,
4014 static int ep_keygate[] =
4024 EL_GATE_1_GRAY_ACTIVE,
4025 EL_GATE_2_GRAY_ACTIVE,
4026 EL_GATE_3_GRAY_ACTIVE,
4027 EL_GATE_4_GRAY_ACTIVE,
4036 EL_EM_GATE_1_GRAY_ACTIVE,
4037 EL_EM_GATE_2_GRAY_ACTIVE,
4038 EL_EM_GATE_3_GRAY_ACTIVE,
4039 EL_EM_GATE_4_GRAY_ACTIVE,
4048 EL_EMC_GATE_5_GRAY_ACTIVE,
4049 EL_EMC_GATE_6_GRAY_ACTIVE,
4050 EL_EMC_GATE_7_GRAY_ACTIVE,
4051 EL_EMC_GATE_8_GRAY_ACTIVE,
4053 EL_DC_GATE_WHITE_GRAY,
4054 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4059 static int ep_amoeboid[] =
4071 static int ep_amoebalive[] =
4082 static int ep_has_editor_content[] =
4088 EL_SOKOBAN_FIELD_PLAYER,
4105 static int ep_can_turn_each_move[] =
4107 // !!! do something with this one !!!
4111 static int ep_can_grow[] =
4125 static int ep_active_bomb[] =
4128 EL_EM_DYNAMITE_ACTIVE,
4129 EL_DYNABOMB_PLAYER_1_ACTIVE,
4130 EL_DYNABOMB_PLAYER_2_ACTIVE,
4131 EL_DYNABOMB_PLAYER_3_ACTIVE,
4132 EL_DYNABOMB_PLAYER_4_ACTIVE,
4133 EL_SP_DISK_RED_ACTIVE,
4138 static int ep_inactive[] =
4164 EL_QUICKSAND_FAST_EMPTY,
4187 EL_GATE_1_GRAY_ACTIVE,
4188 EL_GATE_2_GRAY_ACTIVE,
4189 EL_GATE_3_GRAY_ACTIVE,
4190 EL_GATE_4_GRAY_ACTIVE,
4199 EL_EM_GATE_1_GRAY_ACTIVE,
4200 EL_EM_GATE_2_GRAY_ACTIVE,
4201 EL_EM_GATE_3_GRAY_ACTIVE,
4202 EL_EM_GATE_4_GRAY_ACTIVE,
4211 EL_EMC_GATE_5_GRAY_ACTIVE,
4212 EL_EMC_GATE_6_GRAY_ACTIVE,
4213 EL_EMC_GATE_7_GRAY_ACTIVE,
4214 EL_EMC_GATE_8_GRAY_ACTIVE,
4216 EL_DC_GATE_WHITE_GRAY,
4217 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4218 EL_DC_GATE_FAKE_GRAY,
4221 EL_INVISIBLE_STEELWALL,
4229 EL_WALL_EMERALD_YELLOW,
4230 EL_DYNABOMB_INCREASE_NUMBER,
4231 EL_DYNABOMB_INCREASE_SIZE,
4232 EL_DYNABOMB_INCREASE_POWER,
4236 EL_SOKOBAN_FIELD_EMPTY,
4237 EL_SOKOBAN_FIELD_FULL,
4238 EL_WALL_EMERALD_RED,
4239 EL_WALL_EMERALD_PURPLE,
4240 EL_ACID_POOL_TOPLEFT,
4241 EL_ACID_POOL_TOPRIGHT,
4242 EL_ACID_POOL_BOTTOMLEFT,
4243 EL_ACID_POOL_BOTTOM,
4244 EL_ACID_POOL_BOTTOMRIGHT,
4248 EL_BD_MAGIC_WALL_DEAD,
4250 EL_DC_MAGIC_WALL_DEAD,
4251 EL_AMOEBA_TO_DIAMOND,
4259 EL_SP_GRAVITY_PORT_RIGHT,
4260 EL_SP_GRAVITY_PORT_DOWN,
4261 EL_SP_GRAVITY_PORT_LEFT,
4262 EL_SP_GRAVITY_PORT_UP,
4263 EL_SP_PORT_HORIZONTAL,
4264 EL_SP_PORT_VERTICAL,
4275 EL_SP_HARDWARE_GRAY,
4276 EL_SP_HARDWARE_GREEN,
4277 EL_SP_HARDWARE_BLUE,
4279 EL_SP_HARDWARE_YELLOW,
4280 EL_SP_HARDWARE_BASE_1,
4281 EL_SP_HARDWARE_BASE_2,
4282 EL_SP_HARDWARE_BASE_3,
4283 EL_SP_HARDWARE_BASE_4,
4284 EL_SP_HARDWARE_BASE_5,
4285 EL_SP_HARDWARE_BASE_6,
4286 EL_SP_GRAVITY_ON_PORT_LEFT,
4287 EL_SP_GRAVITY_ON_PORT_RIGHT,
4288 EL_SP_GRAVITY_ON_PORT_UP,
4289 EL_SP_GRAVITY_ON_PORT_DOWN,
4290 EL_SP_GRAVITY_OFF_PORT_LEFT,
4291 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4292 EL_SP_GRAVITY_OFF_PORT_UP,
4293 EL_SP_GRAVITY_OFF_PORT_DOWN,
4294 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4295 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4296 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4297 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4298 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4299 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4300 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4301 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4302 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4303 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4304 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4305 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4306 EL_SIGN_EXCLAMATION,
4307 EL_SIGN_RADIOACTIVITY,
4314 EL_SIGN_ENTRY_FORBIDDEN,
4315 EL_SIGN_EMERGENCY_EXIT,
4323 EL_DC_STEELWALL_1_LEFT,
4324 EL_DC_STEELWALL_1_RIGHT,
4325 EL_DC_STEELWALL_1_TOP,
4326 EL_DC_STEELWALL_1_BOTTOM,
4327 EL_DC_STEELWALL_1_HORIZONTAL,
4328 EL_DC_STEELWALL_1_VERTICAL,
4329 EL_DC_STEELWALL_1_TOPLEFT,
4330 EL_DC_STEELWALL_1_TOPRIGHT,
4331 EL_DC_STEELWALL_1_BOTTOMLEFT,
4332 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4333 EL_DC_STEELWALL_1_TOPLEFT_2,
4334 EL_DC_STEELWALL_1_TOPRIGHT_2,
4335 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4336 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4337 EL_DC_STEELWALL_2_LEFT,
4338 EL_DC_STEELWALL_2_RIGHT,
4339 EL_DC_STEELWALL_2_TOP,
4340 EL_DC_STEELWALL_2_BOTTOM,
4341 EL_DC_STEELWALL_2_HORIZONTAL,
4342 EL_DC_STEELWALL_2_VERTICAL,
4343 EL_DC_STEELWALL_2_MIDDLE,
4344 EL_DC_STEELWALL_2_SINGLE,
4345 EL_STEELWALL_SLIPPERY,
4350 EL_EMC_WALL_SLIPPERY_1,
4351 EL_EMC_WALL_SLIPPERY_2,
4352 EL_EMC_WALL_SLIPPERY_3,
4353 EL_EMC_WALL_SLIPPERY_4,
4374 static int ep_em_slippery_wall[] =
4379 static int ep_gfx_crumbled[] =
4390 static int ep_editor_cascade_active[] =
4392 EL_INTERNAL_CASCADE_BD_ACTIVE,
4393 EL_INTERNAL_CASCADE_EM_ACTIVE,
4394 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4395 EL_INTERNAL_CASCADE_RND_ACTIVE,
4396 EL_INTERNAL_CASCADE_SB_ACTIVE,
4397 EL_INTERNAL_CASCADE_SP_ACTIVE,
4398 EL_INTERNAL_CASCADE_DC_ACTIVE,
4399 EL_INTERNAL_CASCADE_DX_ACTIVE,
4400 EL_INTERNAL_CASCADE_MM_ACTIVE,
4401 EL_INTERNAL_CASCADE_DF_ACTIVE,
4402 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4403 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4404 EL_INTERNAL_CASCADE_CE_ACTIVE,
4405 EL_INTERNAL_CASCADE_GE_ACTIVE,
4406 EL_INTERNAL_CASCADE_ES_ACTIVE,
4407 EL_INTERNAL_CASCADE_REF_ACTIVE,
4408 EL_INTERNAL_CASCADE_USER_ACTIVE,
4409 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4414 static int ep_editor_cascade_inactive[] =
4416 EL_INTERNAL_CASCADE_BD,
4417 EL_INTERNAL_CASCADE_EM,
4418 EL_INTERNAL_CASCADE_EMC,
4419 EL_INTERNAL_CASCADE_RND,
4420 EL_INTERNAL_CASCADE_SB,
4421 EL_INTERNAL_CASCADE_SP,
4422 EL_INTERNAL_CASCADE_DC,
4423 EL_INTERNAL_CASCADE_DX,
4424 EL_INTERNAL_CASCADE_MM,
4425 EL_INTERNAL_CASCADE_DF,
4426 EL_INTERNAL_CASCADE_CHARS,
4427 EL_INTERNAL_CASCADE_STEEL_CHARS,
4428 EL_INTERNAL_CASCADE_CE,
4429 EL_INTERNAL_CASCADE_GE,
4430 EL_INTERNAL_CASCADE_ES,
4431 EL_INTERNAL_CASCADE_REF,
4432 EL_INTERNAL_CASCADE_USER,
4433 EL_INTERNAL_CASCADE_DYNAMIC,
4438 static int ep_obsolete[] =
4442 EL_EM_KEY_1_FILE_OBSOLETE,
4443 EL_EM_KEY_2_FILE_OBSOLETE,
4444 EL_EM_KEY_3_FILE_OBSOLETE,
4445 EL_EM_KEY_4_FILE_OBSOLETE,
4446 EL_ENVELOPE_OBSOLETE,
4455 } element_properties[] =
4457 { ep_diggable, EP_DIGGABLE },
4458 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4459 { ep_dont_run_into, EP_DONT_RUN_INTO },
4460 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4461 { ep_dont_touch, EP_DONT_TOUCH },
4462 { ep_indestructible, EP_INDESTRUCTIBLE },
4463 { ep_slippery, EP_SLIPPERY },
4464 { ep_can_change, EP_CAN_CHANGE },
4465 { ep_can_move, EP_CAN_MOVE },
4466 { ep_can_fall, EP_CAN_FALL },
4467 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4468 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4469 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4470 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4471 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4472 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4473 { ep_walkable_over, EP_WALKABLE_OVER },
4474 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4475 { ep_walkable_under, EP_WALKABLE_UNDER },
4476 { ep_passable_over, EP_PASSABLE_OVER },
4477 { ep_passable_inside, EP_PASSABLE_INSIDE },
4478 { ep_passable_under, EP_PASSABLE_UNDER },
4479 { ep_droppable, EP_DROPPABLE },
4480 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4481 { ep_pushable, EP_PUSHABLE },
4482 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4483 { ep_protected, EP_PROTECTED },
4484 { ep_throwable, EP_THROWABLE },
4485 { ep_can_explode, EP_CAN_EXPLODE },
4486 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4488 { ep_empty_space, EP_EMPTY_SPACE },
4489 { ep_player, EP_PLAYER },
4490 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4491 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4492 { ep_switchable, EP_SWITCHABLE },
4493 { ep_bd_element, EP_BD_ELEMENT },
4494 { ep_sp_element, EP_SP_ELEMENT },
4495 { ep_sb_element, EP_SB_ELEMENT },
4497 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4498 { ep_food_penguin, EP_FOOD_PENGUIN },
4499 { ep_food_pig, EP_FOOD_PIG },
4500 { ep_historic_wall, EP_HISTORIC_WALL },
4501 { ep_historic_solid, EP_HISTORIC_SOLID },
4502 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4503 { ep_belt, EP_BELT },
4504 { ep_belt_active, EP_BELT_ACTIVE },
4505 { ep_belt_switch, EP_BELT_SWITCH },
4506 { ep_tube, EP_TUBE },
4507 { ep_acid_pool, EP_ACID_POOL },
4508 { ep_keygate, EP_KEYGATE },
4509 { ep_amoeboid, EP_AMOEBOID },
4510 { ep_amoebalive, EP_AMOEBALIVE },
4511 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4512 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4513 { ep_can_grow, EP_CAN_GROW },
4514 { ep_active_bomb, EP_ACTIVE_BOMB },
4515 { ep_inactive, EP_INACTIVE },
4517 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4519 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4521 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4522 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4524 { ep_obsolete, EP_OBSOLETE },
4531 // always start with reliable default values (element has no properties)
4532 // (but never initialize clipboard elements after the very first time)
4533 // (to be able to use clipboard elements between several levels)
4534 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4535 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4536 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4537 SET_PROPERTY(i, j, FALSE);
4539 // set all base element properties from above array definitions
4540 for (i = 0; element_properties[i].elements != NULL; i++)
4541 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4542 SET_PROPERTY((element_properties[i].elements)[j],
4543 element_properties[i].property, TRUE);
4545 // copy properties to some elements that are only stored in level file
4546 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4547 for (j = 0; copy_properties[j][0] != -1; j++)
4548 if (HAS_PROPERTY(copy_properties[j][0], i))
4549 for (k = 1; k <= 4; k++)
4550 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4552 // set static element properties that are not listed in array definitions
4553 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4554 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4556 clipboard_elements_initialized = TRUE;
4559 void InitElementPropertiesEngine(int engine_version)
4561 static int no_wall_properties[] =
4564 EP_COLLECTIBLE_ONLY,
4566 EP_DONT_COLLIDE_WITH,
4569 EP_CAN_SMASH_PLAYER,
4570 EP_CAN_SMASH_ENEMIES,
4571 EP_CAN_SMASH_EVERYTHING,
4576 EP_FOOD_DARK_YAMYAM,
4592 /* important: after initialization in InitElementPropertiesStatic(), the
4593 elements are not again initialized to a default value; therefore all
4594 changes have to make sure that they leave the element with a defined
4595 property (which means that conditional property changes must be set to
4596 a reliable default value before) */
4598 // resolve group elements
4599 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4600 ResolveGroupElement(EL_GROUP_START + i);
4602 // set all special, combined or engine dependent element properties
4603 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4605 // do not change (already initialized) clipboard elements here
4606 if (IS_CLIPBOARD_ELEMENT(i))
4609 // ---------- INACTIVE ----------------------------------------------------
4610 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4611 i <= EL_CHAR_END) ||
4612 (i >= EL_STEEL_CHAR_START &&
4613 i <= EL_STEEL_CHAR_END)));
4615 // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
4616 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4617 IS_WALKABLE_INSIDE(i) ||
4618 IS_WALKABLE_UNDER(i)));
4620 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4621 IS_PASSABLE_INSIDE(i) ||
4622 IS_PASSABLE_UNDER(i)));
4624 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4625 IS_PASSABLE_OVER(i)));
4627 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4628 IS_PASSABLE_INSIDE(i)));
4630 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4631 IS_PASSABLE_UNDER(i)));
4633 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4636 // ---------- COLLECTIBLE -------------------------------------------------
4637 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4641 // ---------- SNAPPABLE ---------------------------------------------------
4642 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4643 IS_COLLECTIBLE(i) ||
4647 // ---------- WALL --------------------------------------------------------
4648 SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
4650 for (j = 0; no_wall_properties[j] != -1; j++)
4651 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4652 i >= EL_FIRST_RUNTIME_UNREAL)
4653 SET_PROPERTY(i, EP_WALL, FALSE);
4655 if (IS_HISTORIC_WALL(i))
4656 SET_PROPERTY(i, EP_WALL, TRUE);
4658 // ---------- SOLID_FOR_PUSHING -------------------------------------------
4659 if (engine_version < VERSION_IDENT(2,2,0,0))
4660 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4662 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4664 !IS_COLLECTIBLE(i)));
4666 // ---------- DRAGONFIRE_PROOF --------------------------------------------
4667 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4668 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4670 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
4673 // ---------- EXPLOSION_PROOF ---------------------------------------------
4675 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4676 else if (engine_version < VERSION_IDENT(2,2,0,0))
4677 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4679 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4683 if (IS_CUSTOM_ELEMENT(i))
4685 // these are additional properties which are initially false when set
4687 // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
4689 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4690 if (DONT_COLLIDE_WITH(i))
4691 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4693 // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
4694 if (CAN_SMASH_EVERYTHING(i))
4695 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4696 if (CAN_SMASH_ENEMIES(i))
4697 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4700 // ---------- CAN_SMASH ---------------------------------------------------
4701 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4702 CAN_SMASH_ENEMIES(i) ||
4703 CAN_SMASH_EVERYTHING(i)));
4705 // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
4706 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4707 EXPLODES_BY_FIRE(i)));
4709 // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
4710 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4711 EXPLODES_SMASHED(i)));
4713 // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
4714 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4715 EXPLODES_IMPACT(i)));
4717 // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
4718 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4720 // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
4721 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4722 i == EL_BLACK_ORB));
4724 // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
4725 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
4727 IS_CUSTOM_ELEMENT(i)));
4729 // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
4730 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4731 i == EL_SP_ELECTRON));
4733 // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
4734 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4735 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4736 getMoveIntoAcidProperty(&level, i));
4738 // ---------- DONT_COLLIDE_WITH -------------------------------------------
4739 if (MAYBE_DONT_COLLIDE_WITH(i))
4740 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4741 getDontCollideWithProperty(&level, i));
4743 // ---------- SP_PORT -----------------------------------------------------
4744 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4745 IS_PASSABLE_INSIDE(i)));
4747 // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
4748 for (j = 0; j < level.num_android_clone_elements; j++)
4749 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4751 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4753 // ---------- CAN_CHANGE --------------------------------------------------
4754 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
4755 for (j = 0; j < element_info[i].num_change_pages; j++)
4756 if (element_info[i].change_page[j].can_change)
4757 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4759 // ---------- HAS_ACTION --------------------------------------------------
4760 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
4761 for (j = 0; j < element_info[i].num_change_pages; j++)
4762 if (element_info[i].change_page[j].has_action)
4763 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4765 // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
4766 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4769 // ---------- GFX_CRUMBLED ------------------------------------------------
4770 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4771 element_info[i].crumbled[ACTION_DEFAULT] !=
4772 element_info[i].graphic[ACTION_DEFAULT]);
4774 // ---------- EDITOR_CASCADE ----------------------------------------------
4775 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4776 IS_EDITOR_CASCADE_INACTIVE(i)));
4779 // dynamically adjust element properties according to game engine version
4781 static int ep_em_slippery_wall[] =
4786 EL_EXPANDABLE_WALL_HORIZONTAL,
4787 EL_EXPANDABLE_WALL_VERTICAL,
4788 EL_EXPANDABLE_WALL_ANY,
4789 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4790 EL_EXPANDABLE_STEELWALL_VERTICAL,
4791 EL_EXPANDABLE_STEELWALL_ANY,
4792 EL_EXPANDABLE_STEELWALL_GROWING,
4796 static int ep_em_explodes_by_fire[] =
4799 EL_EM_DYNAMITE_ACTIVE,
4804 // special EM style gems behaviour
4805 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4806 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4807 level.em_slippery_gems);
4809 // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
4810 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4811 (level.em_slippery_gems &&
4812 engine_version > VERSION_IDENT(2,0,1,0)));
4814 // special EM style explosion behaviour regarding chain reactions
4815 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4816 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4817 level.em_explodes_by_fire);
4820 // this is needed because some graphics depend on element properties
4821 if (game_status == GAME_MODE_PLAYING)
4822 InitElementGraphicInfo();
4825 void InitElementPropertiesGfxElement(void)
4829 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4831 struct ElementInfo *ei = &element_info[i];
4833 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
4837 static void InitGlobal(void)
4842 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4844 // check if element_name_info entry defined for each element in "main.h"
4845 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4846 Fail("undefined 'element_name_info' entry for element %d", i);
4848 element_info[i].token_name = element_name_info[i].token_name;
4849 element_info[i].class_name = element_name_info[i].class_name;
4850 element_info[i].editor_description= element_name_info[i].editor_description;
4853 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
4855 // check if global_anim_name_info defined for each entry in "main.h"
4856 if (i < NUM_GLOBAL_ANIM_TOKENS &&
4857 global_anim_name_info[i].token_name == NULL)
4858 Fail("undefined 'global_anim_name_info' entry for anim %d", i);
4860 global_anim_info[i].token_name = global_anim_name_info[i].token_name;
4863 // create hash from image config list
4864 image_config_hash = newSetupFileHash();
4865 for (i = 0; image_config[i].token != NULL; i++)
4866 setHashEntry(image_config_hash,
4867 image_config[i].token,
4868 image_config[i].value);
4870 // create hash from element token list
4871 element_token_hash = newSetupFileHash();
4872 for (i = 0; element_name_info[i].token_name != NULL; i++)
4873 setHashEntry(element_token_hash,
4874 element_name_info[i].token_name,
4877 // create hash from graphic token list
4878 graphic_token_hash = newSetupFileHash();
4879 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
4880 if (strSuffix(image_config[i].value, ".png") ||
4881 strSuffix(image_config[i].value, ".pcx") ||
4882 strSuffix(image_config[i].value, ".wav") ||
4883 strEqual(image_config[i].value, UNDEFINED_FILENAME))
4884 setHashEntry(graphic_token_hash,
4885 image_config[i].token,
4886 int2str(graphic++, 0));
4888 // create hash from font token list
4889 font_token_hash = newSetupFileHash();
4890 for (i = 0; font_info[i].token_name != NULL; i++)
4891 setHashEntry(font_token_hash,
4892 font_info[i].token_name,
4895 // set default filenames for all cloned graphics in static configuration
4896 for (i = 0; image_config[i].token != NULL; i++)
4898 if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
4900 char *token = image_config[i].token;
4901 char *token_clone_from = getStringCat2(token, ".clone_from");
4902 char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
4904 if (token_cloned != NULL)
4906 char *value_cloned = getHashEntry(image_config_hash, token_cloned);
4908 if (value_cloned != NULL)
4910 // set default filename in static configuration
4911 image_config[i].value = value_cloned;
4913 // set default filename in image config hash
4914 setHashEntry(image_config_hash, token, value_cloned);
4918 free(token_clone_from);
4922 // always start with reliable default values (all elements)
4923 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4924 ActiveElement[i] = i;
4926 // now add all entries that have an active state (active elements)
4927 for (i = 0; element_with_active_state[i].element != -1; i++)
4929 int element = element_with_active_state[i].element;
4930 int element_active = element_with_active_state[i].element_active;
4932 ActiveElement[element] = element_active;
4935 // always start with reliable default values (all buttons)
4936 for (i = 0; i < NUM_IMAGE_FILES; i++)
4937 ActiveButton[i] = i;
4939 // now add all entries that have an active state (active buttons)
4940 for (i = 0; button_with_active_state[i].button != -1; i++)
4942 int button = button_with_active_state[i].button;
4943 int button_active = button_with_active_state[i].button_active;
4945 ActiveButton[button] = button_active;
4948 // always start with reliable default values (all fonts)
4949 for (i = 0; i < NUM_FONTS; i++)
4952 // now add all entries that have an active state (active fonts)
4953 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
4955 int font = font_with_active_state[i].font_nr;
4956 int font_active = font_with_active_state[i].font_nr_active;
4958 ActiveFont[font] = font_active;
4961 global.autoplay_leveldir = NULL;
4962 global.patchtapes_leveldir = NULL;
4963 global.convert_leveldir = NULL;
4964 global.dumplevel_leveldir = NULL;
4965 global.dumptape_leveldir = NULL;
4966 global.create_sketch_images_dir = NULL;
4967 global.create_collect_images_dir = NULL;
4969 global.frames_per_second = 0;
4970 global.show_frames_per_second = FALSE;
4972 global.border_status = GAME_MODE_LOADING;
4973 global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
4975 global.use_envelope_request = FALSE;
4977 global.user_names = NULL;
4980 static void Execute_Command(char *command)
4984 if (strEqual(command, "print graphicsinfo.conf"))
4986 Print("# You can configure additional/alternative image files here.\n");
4987 Print("# (The entries below are default and therefore commented out.)\n");
4989 Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4991 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4994 for (i = 0; image_config[i].token != NULL; i++)
4995 Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
4996 image_config[i].value));
5000 else if (strEqual(command, "print soundsinfo.conf"))
5002 Print("# You can configure additional/alternative sound files here.\n");
5003 Print("# (The entries below are default and therefore commented out.)\n");
5005 Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5007 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5010 for (i = 0; sound_config[i].token != NULL; i++)
5011 Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5012 sound_config[i].value));
5016 else if (strEqual(command, "print musicinfo.conf"))
5018 Print("# You can configure additional/alternative music files here.\n");
5019 Print("# (The entries below are default and therefore commented out.)\n");
5021 Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5023 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5026 for (i = 0; music_config[i].token != NULL; i++)
5027 Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
5028 music_config[i].value));
5032 else if (strEqual(command, "print editorsetup.conf"))
5034 Print("# You can configure your personal editor element list here.\n");
5035 Print("# (The entries below are default and therefore commented out.)\n");
5038 // this is needed to be able to check element list for cascade elements
5039 InitElementPropertiesStatic();
5040 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5042 PrintEditorElementList();
5046 else if (strEqual(command, "print helpanim.conf"))
5048 Print("# You can configure different element help animations here.\n");
5049 Print("# (The entries below are default and therefore commented out.)\n");
5052 for (i = 0; helpanim_config[i].token != NULL; i++)
5054 Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5055 helpanim_config[i].value));
5057 if (strEqual(helpanim_config[i].token, "end"))
5063 else if (strEqual(command, "print helptext.conf"))
5065 Print("# You can configure different element help text here.\n");
5066 Print("# (The entries below are default and therefore commented out.)\n");
5069 for (i = 0; helptext_config[i].token != NULL; i++)
5070 Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5071 helptext_config[i].value));
5075 else if (strPrefix(command, "dump level "))
5077 char *filename = &command[11];
5079 if (fileExists(filename))
5081 LoadLevelFromFilename(&level, filename);
5087 char *leveldir = getStringCopy(filename); // read command parameters
5088 char *level_nr = strchr(leveldir, ' ');
5090 if (level_nr == NULL)
5091 Fail("cannot open file '%s'", filename);
5095 global.dumplevel_leveldir = leveldir;
5096 global.dumplevel_level_nr = atoi(level_nr);
5098 program.headless = TRUE;
5100 else if (strPrefix(command, "dump tape "))
5102 char *filename = &command[10];
5104 if (fileExists(filename))
5106 LoadTapeFromFilename(filename);
5112 char *leveldir = getStringCopy(filename); // read command parameters
5113 char *level_nr = strchr(leveldir, ' ');
5115 if (level_nr == NULL)
5116 Fail("cannot open file '%s'", filename);
5120 global.dumptape_leveldir = leveldir;
5121 global.dumptape_level_nr = atoi(level_nr);
5123 program.headless = TRUE;
5125 else if (strPrefix(command, "autoplay ") ||
5126 strPrefix(command, "autoffwd ") ||
5127 strPrefix(command, "autowarp ") ||
5128 strPrefix(command, "autotest ") ||
5129 strPrefix(command, "autosave ") ||
5130 strPrefix(command, "autoupload ") ||
5131 strPrefix(command, "autofix "))
5133 char *arg_ptr = strchr(command, ' ');
5134 char *str_ptr = getStringCopy(arg_ptr); // read command parameters
5136 global.autoplay_mode =
5137 (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
5138 strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
5139 strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
5140 strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
5141 strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
5142 strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
5143 strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
5144 AUTOPLAY_MODE_NONE);
5146 while (*str_ptr != '\0') // continue parsing string
5148 // cut leading whitespace from string, replace it by string terminator
5149 while (*str_ptr == ' ' || *str_ptr == '\t')
5152 if (*str_ptr == '\0') // end of string reached
5155 if (global.autoplay_leveldir == NULL) // read level set string
5157 global.autoplay_leveldir = str_ptr;
5158 global.autoplay_all = TRUE; // default: play all tapes
5160 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5161 global.autoplay_level[i] = FALSE;
5163 else // read level number string
5165 int level_nr = atoi(str_ptr); // get level_nr value
5167 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5168 global.autoplay_level[level_nr] = TRUE;
5170 global.autoplay_all = FALSE;
5173 // advance string pointer to the next whitespace (or end of string)
5174 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5178 if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
5179 program.headless = TRUE;
5181 else if (strPrefix(command, "patch tapes "))
5183 char *str_ptr = getStringCopy(&command[12]); // read command parameters
5185 // skip leading whitespace
5186 while (*str_ptr == ' ' || *str_ptr == '\t')
5189 if (*str_ptr == '\0')
5190 Fail("cannot find MODE in command '%s'", command);
5192 global.patchtapes_mode = str_ptr; // store patch mode
5194 // advance to next whitespace (or end of string)
5195 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5198 while (*str_ptr != '\0') // continue parsing string
5200 // cut leading whitespace from string, replace it by string terminator
5201 while (*str_ptr == ' ' || *str_ptr == '\t')
5204 if (*str_ptr == '\0') // end of string reached
5207 if (global.patchtapes_leveldir == NULL) // read level set string
5209 global.patchtapes_leveldir = str_ptr;
5210 global.patchtapes_all = TRUE; // default: patch all tapes
5212 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5213 global.patchtapes_level[i] = FALSE;
5215 else // read level number string
5217 int level_nr = atoi(str_ptr); // get level_nr value
5219 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5220 global.patchtapes_level[level_nr] = TRUE;
5222 global.patchtapes_all = FALSE;
5225 // advance string pointer to the next whitespace (or end of string)
5226 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5230 if (global.patchtapes_leveldir == NULL)
5232 if (strEqual(global.patchtapes_mode, "help"))
5233 global.patchtapes_leveldir = UNDEFINED_LEVELSET;
5235 Fail("cannot find LEVELDIR in command '%s'", command);
5238 program.headless = TRUE;
5240 else if (strPrefix(command, "convert "))
5242 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5243 char *str_ptr = strchr(str_copy, ' ');
5245 global.convert_leveldir = str_copy;
5246 global.convert_level_nr = -1;
5248 if (str_ptr != NULL) // level number follows
5250 *str_ptr++ = '\0'; // terminate leveldir string
5251 global.convert_level_nr = atoi(str_ptr); // get level_nr value
5254 program.headless = TRUE;
5256 else if (strPrefix(command, "create sketch images "))
5258 global.create_sketch_images_dir = getStringCopy(&command[21]);
5260 if (access(global.create_sketch_images_dir, W_OK) != 0)
5261 Fail("image target directory '%s' not found or not writable",
5262 global.create_sketch_images_dir);
5264 else if (strPrefix(command, "create collect image "))
5266 global.create_collect_images_dir = getStringCopy(&command[21]);
5268 if (access(global.create_collect_images_dir, W_OK) != 0)
5269 Fail("image target directory '%s' not found or not writable",
5270 global.create_collect_images_dir);
5272 else if (strPrefix(command, "create CE image "))
5274 CreateCustomElementImages(&command[16]);
5280 FailWithHelp("unrecognized command '%s'", command);
5283 // disable networking if any valid command was recognized
5284 options.network = setup.network_mode = FALSE;
5287 static void InitSetup(void)
5289 LoadUserNames(); // global user names
5290 LoadUserSetup(); // global user number
5292 LoadSetup(); // global setup info
5294 // set some options from setup file
5296 if (setup.options.verbose)
5297 options.verbose = TRUE;
5299 if (setup.debug.show_frames_per_second)
5300 global.show_frames_per_second = TRUE;
5303 static void InitGameInfo(void)
5305 game.restart_level = FALSE;
5306 game.restart_game_message = NULL;
5308 game.request_active = FALSE;
5309 game.request_active_or_moving = FALSE;
5312 static void InitPlayerInfo(void)
5316 // choose default local player
5317 local_player = &stored_player[0];
5319 for (i = 0; i < MAX_PLAYERS; i++)
5321 stored_player[i].connected_locally = FALSE;
5322 stored_player[i].connected_network = FALSE;
5325 local_player->connected_locally = TRUE;
5328 static void InitArtworkInfo(void)
5333 static char *get_string_in_brackets(char *string)
5335 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5337 sprintf(string_in_brackets, "[%s]", string);
5339 return string_in_brackets;
5342 static char *get_level_id_suffix(int id_nr)
5344 char *id_suffix = checked_malloc(1 + 3 + 1);
5346 if (id_nr < 0 || id_nr > 999)
5349 sprintf(id_suffix, ".%03d", id_nr);
5354 static void InitArtworkConfig(void)
5356 static char *image_id_prefix[MAX_NUM_ELEMENTS +
5358 NUM_GLOBAL_ANIM_TOKENS + 1];
5359 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
5360 NUM_GLOBAL_ANIM_TOKENS + 1];
5361 static char *music_id_prefix[NUM_MUSIC_PREFIXES +
5362 NUM_GLOBAL_ANIM_TOKENS + 1];
5363 static char *action_id_suffix[NUM_ACTIONS + 1];
5364 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5365 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5366 static char *level_id_suffix[MAX_LEVELS + 1];
5367 static char *dummy[1] = { NULL };
5368 static char *ignore_generic_tokens[] =
5373 "program_copyright",
5378 static char **ignore_image_tokens;
5379 static char **ignore_sound_tokens;
5380 static char **ignore_music_tokens;
5381 int num_ignore_generic_tokens;
5382 int num_ignore_image_tokens;
5383 int num_ignore_sound_tokens;
5384 int num_ignore_music_tokens;
5387 // dynamically determine list of generic tokens to be ignored
5388 num_ignore_generic_tokens = 0;
5389 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5390 num_ignore_generic_tokens++;
5392 // dynamically determine list of image tokens to be ignored
5393 num_ignore_image_tokens = num_ignore_generic_tokens;
5394 for (i = 0; image_config_vars[i].token != NULL; i++)
5395 num_ignore_image_tokens++;
5396 ignore_image_tokens =
5397 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5398 for (i = 0; i < num_ignore_generic_tokens; i++)
5399 ignore_image_tokens[i] = ignore_generic_tokens[i];
5400 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5401 ignore_image_tokens[num_ignore_generic_tokens + i] =
5402 image_config_vars[i].token;
5403 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5405 // dynamically determine list of sound tokens to be ignored
5406 num_ignore_sound_tokens = num_ignore_generic_tokens;
5407 ignore_sound_tokens =
5408 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5409 for (i = 0; i < num_ignore_generic_tokens; i++)
5410 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5411 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5413 // dynamically determine list of music tokens to be ignored
5414 num_ignore_music_tokens = num_ignore_generic_tokens;
5415 ignore_music_tokens =
5416 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5417 for (i = 0; i < num_ignore_generic_tokens; i++)
5418 ignore_music_tokens[i] = ignore_generic_tokens[i];
5419 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5421 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5422 image_id_prefix[i] = element_info[i].token_name;
5423 for (i = 0; i < NUM_FONTS; i++)
5424 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5425 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5426 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
5427 global_anim_info[i].token_name;
5428 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5430 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5431 sound_id_prefix[i] = element_info[i].token_name;
5432 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5433 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5434 get_string_in_brackets(element_info[i].class_name);
5435 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5436 sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
5437 global_anim_info[i].token_name;
5438 sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5440 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5441 music_id_prefix[i] = music_prefix_info[i].prefix;
5442 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5443 music_id_prefix[NUM_MUSIC_PREFIXES + i] =
5444 global_anim_info[i].token_name;
5445 music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5447 for (i = 0; i < NUM_ACTIONS; i++)
5448 action_id_suffix[i] = element_action_info[i].suffix;
5449 action_id_suffix[NUM_ACTIONS] = NULL;
5451 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5452 direction_id_suffix[i] = element_direction_info[i].suffix;
5453 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5455 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5456 special_id_suffix[i] = special_suffix_info[i].suffix;
5457 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5459 for (i = 0; i < MAX_LEVELS; i++)
5460 level_id_suffix[i] = get_level_id_suffix(i);
5461 level_id_suffix[MAX_LEVELS] = NULL;
5463 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5464 image_id_prefix, action_id_suffix, direction_id_suffix,
5465 special_id_suffix, ignore_image_tokens);
5466 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5467 sound_id_prefix, action_id_suffix, dummy,
5468 special_id_suffix, ignore_sound_tokens);
5469 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5470 music_id_prefix, action_id_suffix, special_id_suffix,
5471 level_id_suffix, ignore_music_tokens);
5474 static void InitMixer(void)
5481 static void InitVideoOverlay(void)
5483 // if virtual buttons are not loaded from setup file, repeat initializing
5484 // virtual buttons grid with default values now that video is initialized
5485 if (!setup.touch.grid_initialized)
5488 InitTileCursorInfo();
5492 void InitGfxBuffers(void)
5494 static int win_xsize_last = -1;
5495 static int win_ysize_last = -1;
5497 // create additional image buffers for double-buffering and cross-fading
5499 if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
5501 // used to temporarily store the backbuffer -- only re-create if changed
5502 ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
5503 ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
5505 win_xsize_last = WIN_XSIZE;
5506 win_ysize_last = WIN_YSIZE;
5509 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
5510 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE);
5511 ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
5512 ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
5514 // initialize screen properties
5515 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5516 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5518 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5519 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5520 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5521 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5522 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5523 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5525 // required if door size definitions have changed
5526 InitGraphicCompatibilityInfo_Doors();
5528 InitGfxBuffers_EM();
5529 InitGfxBuffers_SP();
5532 static void InitGfx(void)
5534 struct GraphicInfo *graphic_info_last = graphic_info;
5535 char *filename_font_initial = NULL;
5536 char *filename_anim_initial = NULL;
5537 Bitmap *bitmap_font_initial = NULL;
5540 // determine settings for initial font (for displaying startup messages)
5541 for (i = 0; image_config[i].token != NULL; i++)
5543 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5545 char font_token[128];
5548 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5549 len_font_token = strlen(font_token);
5551 if (strEqual(image_config[i].token, font_token))
5552 filename_font_initial = image_config[i].value;
5553 else if (strlen(image_config[i].token) > len_font_token &&
5554 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5556 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5557 font_initial[j].src_x = atoi(image_config[i].value);
5558 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5559 font_initial[j].src_y = atoi(image_config[i].value);
5560 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5561 font_initial[j].width = atoi(image_config[i].value);
5562 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5563 font_initial[j].height = atoi(image_config[i].value);
5568 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5570 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5571 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5574 if (filename_font_initial == NULL) // should not happen
5575 Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5578 InitGfxCustomArtworkInfo();
5579 InitGfxOtherSettings();
5581 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5583 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5584 font_initial[j].bitmap = bitmap_font_initial;
5586 InitFontGraphicInfo();
5590 DrawInitTextHead("Loading graphics");
5592 // initialize settings for busy animation with default values
5593 int parameter[NUM_GFX_ARGS];
5594 for (i = 0; i < NUM_GFX_ARGS; i++)
5595 parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
5596 image_config_suffix[i].token,
5597 image_config_suffix[i].type);
5599 char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
5600 int len_anim_token = strlen(anim_token);
5602 // read settings for busy animation from default custom artwork config
5603 char *gfx_config_filename = getPath3(options.graphics_directory,
5605 GRAPHICSINFO_FILENAME);
5607 if (fileExists(gfx_config_filename))
5609 SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
5611 if (setup_file_hash)
5613 char *filename = getHashEntry(setup_file_hash, anim_token);
5617 filename_anim_initial = getStringCopy(filename);
5619 for (j = 0; image_config_suffix[j].token != NULL; j++)
5621 int type = image_config_suffix[j].type;
5622 char *suffix = image_config_suffix[j].token;
5623 char *token = getStringCat2(anim_token, suffix);
5624 char *value = getHashEntry(setup_file_hash, token);
5626 checked_free(token);
5629 parameter[j] = get_graphic_parameter_value(value, suffix, type);
5633 freeSetupFileHash(setup_file_hash);
5637 if (filename_anim_initial == NULL)
5639 // read settings for busy animation from static default artwork config
5640 for (i = 0; image_config[i].token != NULL; i++)
5642 if (strEqual(image_config[i].token, anim_token))
5643 filename_anim_initial = getStringCopy(image_config[i].value);
5644 else if (strlen(image_config[i].token) > len_anim_token &&
5645 strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
5647 for (j = 0; image_config_suffix[j].token != NULL; j++)
5649 if (strEqual(&image_config[i].token[len_anim_token],
5650 image_config_suffix[j].token))
5652 get_graphic_parameter_value(image_config[i].value,
5653 image_config_suffix[j].token,
5654 image_config_suffix[j].type);
5660 if (filename_anim_initial == NULL) // should not happen
5661 Fail("cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
5663 anim_initial.bitmaps =
5664 checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
5666 anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
5667 LoadCustomImage(filename_anim_initial);
5669 checked_free(filename_anim_initial);
5671 graphic_info = &anim_initial; // graphic == 0 => anim_initial
5673 set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
5675 graphic_info = graphic_info_last;
5677 init.busy.width = anim_initial.width;
5678 init.busy.height = anim_initial.height;
5680 InitMenuDesignSettings_Static();
5682 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5683 InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
5684 InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
5685 InitGfxDrawTileCursorFunction(DrawTileCursor);
5687 gfx.fade_border_source_status = global.border_status;
5688 gfx.fade_border_target_status = global.border_status;
5689 gfx.masked_border_bitmap_ptr = backbuffer;
5691 // use copy of busy animation to prevent change while reloading artwork
5695 static void InitGfxBackground(void)
5697 fieldbuffer = bitmap_db_field;
5698 SetDrawtoField(DRAW_TO_BACKBUFFER);
5700 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5702 redraw_mask = REDRAW_ALL;
5705 static void InitLevelInfo(void)
5707 LoadLevelInfo(); // global level info
5708 LoadLevelSetup_LastSeries(); // last played series info
5709 LoadLevelSetup_SeriesInfo(); // last played level info
5711 if (global.autoplay_leveldir &&
5712 global.autoplay_mode != AUTOPLAY_MODE_TEST)
5714 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
5715 global.autoplay_leveldir);
5716 if (leveldir_current == NULL)
5717 leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
5720 SetLevelSetInfo(leveldir_current->identifier, level_nr);
5723 static void InitLevelArtworkInfo(void)
5725 LoadLevelArtworkInfo();
5728 static void InitImages(void)
5730 print_timestamp_init("InitImages");
5733 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5734 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5735 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5736 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5737 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5738 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5739 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5740 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5743 setLevelArtworkDir(artwork.gfx_first);
5746 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5747 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5748 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5749 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5750 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5751 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5752 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5753 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5757 Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
5758 leveldir_current->identifier,
5759 artwork.gfx_current_identifier,
5760 artwork.gfx_current->identifier,
5761 leveldir_current->graphics_set,
5762 leveldir_current->graphics_path);
5765 UPDATE_BUSY_STATE();
5767 ReloadCustomImages();
5768 print_timestamp_time("ReloadCustomImages");
5770 UPDATE_BUSY_STATE();
5772 LoadCustomElementDescriptions();
5773 print_timestamp_time("LoadCustomElementDescriptions");
5775 UPDATE_BUSY_STATE();
5777 LoadMenuDesignSettings();
5778 print_timestamp_time("LoadMenuDesignSettings");
5780 UPDATE_BUSY_STATE();
5782 ReinitializeGraphics();
5783 print_timestamp_time("ReinitializeGraphics");
5785 LoadMenuDesignSettings_AfterGraphics();
5786 print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
5788 UPDATE_BUSY_STATE();
5790 print_timestamp_done("InitImages");
5793 static void InitSound(char *identifier)
5795 print_timestamp_init("InitSound");
5797 if (identifier == NULL)
5798 identifier = artwork.snd_current->identifier;
5800 // set artwork path to send it to the sound server process
5801 setLevelArtworkDir(artwork.snd_first);
5803 InitReloadCustomSounds(identifier);
5804 print_timestamp_time("InitReloadCustomSounds");
5806 ReinitializeSounds();
5807 print_timestamp_time("ReinitializeSounds");
5809 print_timestamp_done("InitSound");
5812 static void InitMusic(char *identifier)
5814 print_timestamp_init("InitMusic");
5816 if (identifier == NULL)
5817 identifier = artwork.mus_current->identifier;
5819 // set artwork path to send it to the sound server process
5820 setLevelArtworkDir(artwork.mus_first);
5822 InitReloadCustomMusic(identifier);
5823 print_timestamp_time("InitReloadCustomMusic");
5825 ReinitializeMusic();
5826 print_timestamp_time("ReinitializeMusic");
5828 print_timestamp_done("InitMusic");
5831 static void InitArtworkDone(void)
5833 if (program.headless)
5836 InitGlobalAnimations();
5839 static void InitNetworkSettings(void)
5841 boolean network_enabled = (options.network || setup.network_mode);
5842 char *network_server = (options.server_host != NULL ? options.server_host :
5843 setup.network_server_hostname);
5845 if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
5846 network_server = NULL;
5848 InitNetworkInfo(network_enabled,
5852 options.server_port);
5855 void InitNetworkServer(void)
5857 if (!network.enabled || network.connected)
5860 LimitScreenUpdates(FALSE);
5862 if (game_status == GAME_MODE_LOADING)
5865 if (!ConnectToServer(network.server_host, network.server_port))
5867 network.enabled = FALSE;
5869 setup.network_mode = FALSE;
5873 SendToServer_ProtocolVersion();
5874 SendToServer_PlayerName(setup.player_name);
5875 SendToServer_NrWanted(setup.network_player_nr + 1);
5877 network.connected = TRUE;
5880 // short time to recognize result of network initialization
5881 if (game_status == GAME_MODE_LOADING)
5882 Delay_WithScreenUpdates(1000);
5885 static boolean CheckArtworkConfigForCustomElements(char *filename)
5887 SetupFileHash *setup_file_hash;
5888 boolean redefined_ce_found = FALSE;
5890 // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
5892 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
5894 BEGIN_HASH_ITERATION(setup_file_hash, itr)
5896 char *token = HASH_ITERATION_TOKEN(itr);
5898 if (strPrefix(token, "custom_"))
5900 redefined_ce_found = TRUE;
5905 END_HASH_ITERATION(setup_file_hash, itr)
5907 freeSetupFileHash(setup_file_hash);
5910 return redefined_ce_found;
5913 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
5915 char *filename_base, *filename_local;
5916 boolean redefined_ce_found = FALSE;
5918 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
5921 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5922 "leveldir_current->identifier == '%s'",
5923 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5924 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5925 "leveldir_current->graphics_path == '%s'",
5926 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5927 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5928 "leveldir_current->graphics_set == '%s'",
5929 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5930 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5931 "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5932 leveldir_current == NULL ? "[NULL]" :
5933 LEVELDIR_ARTWORK_SET(leveldir_current, type));
5936 // first look for special artwork configured in level series config
5937 filename_base = getCustomArtworkLevelConfigFilename(type);
5940 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5941 "filename_base == '%s'", filename_base);
5944 if (fileExists(filename_base))
5945 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
5947 filename_local = getCustomArtworkConfigFilename(type);
5950 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5951 "filename_local == '%s'", filename_local);
5954 if (filename_local != NULL && !strEqual(filename_base, filename_local))
5955 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
5958 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
5959 "redefined_ce_found == %d", redefined_ce_found);
5962 return redefined_ce_found;
5965 static void InitOverrideArtwork(void)
5967 boolean redefined_ce_found = FALSE;
5969 // to check if this level set redefines any CEs, do not use overriding
5970 gfx.override_level_graphics = FALSE;
5971 gfx.override_level_sounds = FALSE;
5972 gfx.override_level_music = FALSE;
5974 // now check if this level set has definitions for custom elements
5975 if (setup.override_level_graphics == AUTO ||
5976 setup.override_level_sounds == AUTO ||
5977 setup.override_level_music == AUTO)
5978 redefined_ce_found =
5979 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
5980 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
5981 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
5984 Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
5985 redefined_ce_found);
5988 if (redefined_ce_found)
5990 // this level set has CE definitions: change "AUTO" to "FALSE"
5991 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
5992 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
5993 gfx.override_level_music = (setup.override_level_music == TRUE);
5997 // this level set has no CE definitions: change "AUTO" to "TRUE"
5998 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
5999 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6000 gfx.override_level_music = (setup.override_level_music != FALSE);
6004 Debug("init:InitOverrideArtwork", "%d, %d, %d",
6005 gfx.override_level_graphics,
6006 gfx.override_level_sounds,
6007 gfx.override_level_music);
6011 static char *getNewArtworkIdentifier(int type)
6013 static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
6014 static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
6015 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6016 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
6017 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6018 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6019 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6020 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6021 char *leveldir_identifier = leveldir_current->identifier;
6022 // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
6023 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6024 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6025 char *artwork_current_identifier;
6026 char *artwork_new_identifier = NULL; // default: nothing has changed
6028 // leveldir_current may be invalid (level group, parent link)
6029 if (!validLevelSeries(leveldir_current))
6032 /* 1st step: determine artwork set to be activated in descending order:
6033 --------------------------------------------------------------------
6034 1. setup artwork (when configured to override everything else)
6035 2. artwork set configured in "levelinfo.conf" of current level set
6036 (artwork in level directory will have priority when loading later)
6037 3. artwork in level directory (stored in artwork sub-directory)
6038 4. setup artwork (currently configured in setup menu) */
6040 if (setup_override_artwork)
6041 artwork_current_identifier = setup_artwork_set;
6042 else if (leveldir_artwork_set != NULL)
6043 artwork_current_identifier = leveldir_artwork_set;
6044 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
6045 artwork_current_identifier = leveldir_identifier;
6047 artwork_current_identifier = setup_artwork_set;
6049 /* 2nd step: check if it is really needed to reload artwork set
6050 ------------------------------------------------------------ */
6052 // ---------- reload if level set and also artwork set has changed ----------
6053 if (last_leveldir_identifier[type] != leveldir_identifier &&
6054 (last_has_level_artwork_set[type] || has_level_artwork_set))
6055 artwork_new_identifier = artwork_current_identifier;
6057 last_leveldir_identifier[type] = leveldir_identifier;
6058 last_has_level_artwork_set[type] = has_level_artwork_set;
6060 // ---------- reload if "override artwork" setting has changed --------------
6061 if (last_override_level_artwork[type] != setup_override_artwork)
6062 artwork_new_identifier = artwork_current_identifier;
6064 last_override_level_artwork[type] = setup_override_artwork;
6066 // ---------- reload if current artwork identifier has changed --------------
6067 if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
6068 artwork_new_identifier = artwork_current_identifier;
6070 // (we cannot compare string pointers here, so copy string content itself)
6071 setString(&last_artwork_identifier[type], artwork_current_identifier);
6073 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
6075 // ---------- do not reload directly after starting -------------------------
6076 if (!initialized[type])
6077 artwork_new_identifier = NULL;
6079 initialized[type] = TRUE;
6081 return artwork_new_identifier;
6084 void ReloadCustomArtwork(int force_reload)
6086 int last_game_status = game_status; // save current game status
6087 char *gfx_new_identifier;
6088 char *snd_new_identifier;
6089 char *mus_new_identifier;
6090 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6091 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6092 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6093 boolean reload_needed;
6095 InitOverrideArtwork();
6097 AdjustGraphicsForEMC();
6098 AdjustSoundsForEMC();
6100 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6101 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6102 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6104 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6105 snd_new_identifier != NULL || force_reload_snd ||
6106 mus_new_identifier != NULL || force_reload_mus);
6111 print_timestamp_init("ReloadCustomArtwork");
6113 SetGameStatus(GAME_MODE_LOADING);
6115 FadeOut(REDRAW_ALL);
6117 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6118 print_timestamp_time("ClearRectangle");
6122 if (gfx_new_identifier != NULL || force_reload_gfx)
6125 Debug("init:ReloadCustomArtwork",
6126 "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
6127 artwork.gfx_current_identifier,
6129 artwork.gfx_current->identifier,
6130 leveldir_current->graphics_set);
6134 print_timestamp_time("InitImages");
6137 if (snd_new_identifier != NULL || force_reload_snd)
6139 InitSound(snd_new_identifier);
6140 print_timestamp_time("InitSound");
6143 if (mus_new_identifier != NULL || force_reload_mus)
6145 InitMusic(mus_new_identifier);
6146 print_timestamp_time("InitMusic");
6151 SetGameStatus(last_game_status); // restore current game status
6153 init_last = init; // switch to new busy animation
6155 FadeOut(REDRAW_ALL);
6157 RedrawGlobalBorder();
6159 // force redraw of (open or closed) door graphics
6160 SetDoorState(DOOR_OPEN_ALL);
6161 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6163 FadeSetEnterScreen();
6164 FadeSkipNextFadeOut();
6166 print_timestamp_done("ReloadCustomArtwork");
6168 LimitScreenUpdates(FALSE);
6171 void KeyboardAutoRepeatOffUnlessAutoplay(void)
6173 if (global.autoplay_leveldir == NULL)
6174 KeyboardAutoRepeatOff();
6177 void DisplayExitMessage(char *format, va_list ap)
6179 // also check for initialized video (headless flag may be temporarily unset)
6180 if (program.headless || !video.initialized)
6183 // check if draw buffer and fonts for exit message are already available
6184 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6187 int font_1 = FC_RED;
6188 int font_2 = FC_YELLOW;
6189 int font_3 = FC_BLUE;
6190 int font_width = getFontWidth(font_2);
6191 int font_height = getFontHeight(font_2);
6194 int sxsize = WIN_XSIZE - 2 * sx;
6195 int sysize = WIN_YSIZE - 2 * sy;
6196 int line_length = sxsize / font_width;
6197 int max_lines = sysize / font_height;
6198 int num_lines_printed;
6202 gfx.sxsize = sxsize;
6203 gfx.sysize = sysize;
6207 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6209 DrawTextSCentered(sy, font_1, "Fatal error:");
6210 sy += 3 * font_height;;
6213 DrawTextBufferVA(sx, sy, format, ap, font_2,
6214 line_length, line_length, max_lines,
6215 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6216 sy += (num_lines_printed + 3) * font_height;
6218 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6219 sy += 3 * font_height;
6222 DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
6223 line_length, line_length, max_lines,
6224 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6226 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6228 redraw_mask = REDRAW_ALL;
6230 // force drawing exit message even if screen updates are currently limited
6231 LimitScreenUpdates(FALSE);
6235 // deactivate toons on error message screen
6236 setup.toons = FALSE;
6238 WaitForEventToContinue();
6242 // ============================================================================
6244 // ============================================================================
6248 print_timestamp_init("OpenAll");
6250 SetGameStatus(GAME_MODE_LOADING);
6254 InitGlobal(); // initialize some global variables
6256 InitRND(NEW_RANDOMIZE);
6257 InitSimpleRandom(NEW_RANDOMIZE);
6258 InitBetterRandom(NEW_RANDOMIZE);
6260 print_timestamp_time("[init global stuff]");
6264 print_timestamp_time("[init setup/config stuff (1)]");
6266 if (options.execute_command)
6267 Execute_Command(options.execute_command);
6269 InitNetworkSettings();
6273 if (network.serveronly)
6275 #if defined(PLATFORM_UNIX)
6276 NetworkServer(network.server_port, TRUE);
6278 Warn("networking only supported in Unix version");
6281 exit(0); // never reached, server loops forever
6285 print_timestamp_time("[init setup/config stuff (2)]");
6287 print_timestamp_time("[init setup/config stuff (3)]");
6288 InitArtworkInfo(); // needed before loading gfx, sound & music
6289 print_timestamp_time("[init setup/config stuff (4)]");
6290 InitArtworkConfig(); // needed before forking sound child process
6291 print_timestamp_time("[init setup/config stuff (5)]");
6293 print_timestamp_time("[init setup/config stuff (6)]");
6297 print_timestamp_time("[init setup/config stuff]");
6299 InitVideoDefaults();
6301 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6304 InitEventFilter(FilterMouseMotionEvents);
6306 print_timestamp_time("[init video stuff]");
6308 InitElementPropertiesStatic();
6309 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6310 InitElementPropertiesGfxElement();
6312 print_timestamp_time("[init element properties stuff]");
6316 print_timestamp_time("InitGfx");
6319 print_timestamp_time("InitLevelInfo");
6321 InitLevelArtworkInfo();
6322 print_timestamp_time("InitLevelArtworkInfo");
6324 InitOverrideArtwork(); // needs to know current level directory
6325 print_timestamp_time("InitOverrideArtwork");
6327 InitImages(); // needs to know current level directory
6328 print_timestamp_time("InitImages");
6330 InitSound(NULL); // needs to know current level directory
6331 print_timestamp_time("InitSound");
6333 InitMusic(NULL); // needs to know current level directory
6334 print_timestamp_time("InitMusic");
6338 InitGfxBackground();
6344 if (global.autoplay_leveldir)
6349 else if (global.patchtapes_leveldir)
6354 else if (global.convert_leveldir)
6359 else if (global.dumplevel_leveldir)
6364 else if (global.dumptape_leveldir)
6369 else if (global.create_sketch_images_dir)
6371 CreateLevelSketchImages();
6374 else if (global.create_collect_images_dir)
6376 CreateCollectElementImages();
6380 InitNetworkServer();
6382 SetGameStatus(GAME_MODE_MAIN);
6384 FadeSetEnterScreen();
6385 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6386 FadeSkipNextFadeOut();
6388 print_timestamp_time("[post-artwork]");
6390 print_timestamp_done("OpenAll");
6392 if (setup.ask_for_remaining_tapes)
6393 setup.ask_for_uploading_tapes = TRUE;
6398 Debug("internal:path", "SDL_GetBasePath() == '%s'",
6400 Debug("internal:path", "SDL_GetPrefPath() == '%s'",
6401 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6402 #if defined(PLATFORM_ANDROID)
6403 Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
6404 SDL_AndroidGetInternalStoragePath());
6405 Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
6406 SDL_AndroidGetExternalStoragePath());
6407 Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
6408 (SDL_AndroidGetExternalStorageState() &
6409 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
6410 SDL_AndroidGetExternalStorageState() &
6411 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
6416 static boolean WaitForApiThreads(void)
6418 unsigned int thread_delay = 0;
6419 unsigned int thread_delay_value = 10000;
6421 if (program.api_thread_count == 0)
6424 // deactivate global animations (not accessible in game state "loading")
6425 setup.toons = FALSE;
6427 // set game state to "loading" to be able to show busy animation
6428 SetGameStatus(GAME_MODE_LOADING);
6430 ResetDelayCounter(&thread_delay);
6432 // wait for threads to finish (and fail on timeout)
6433 while (program.api_thread_count > 0)
6435 if (DelayReached(&thread_delay, thread_delay_value))
6437 Error("failed waiting for threads - TIMEOUT");
6442 UPDATE_BUSY_STATE();
6450 void CloseAllAndExit(int exit_value)
6452 WaitForApiThreads();
6457 CloseAudio(); // called after freeing sounds (needed for SDL)
6465 // set a flag to tell the network server thread to quit and wait for it
6466 // using SDL_WaitThread()
6468 // Code used with SDL 1.2:
6469 // if (network.server_thread) // terminate network server
6470 // SDL_KillThread(network.server_thread);
6472 CloseVideoDisplay();
6473 ClosePlatformDependentStuff();
6475 if (exit_value != 0 && !options.execute_command)
6477 // fall back to default level set (current set may have caused an error)
6478 SaveLevelSetup_LastSeries_Deactivate();
6480 // tell user where to find error log file which may contain more details
6481 // (error notification now directly displayed on screen inside R'n'D
6482 // NotifyUserAboutErrorFile(); // currently only works for Windows