1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
331 // (these values are different for each player)
334 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
335 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
340 &li.initial_player_gravity[0], FALSE
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
345 &li.use_start_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
350 &li.start_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
355 &li.use_artwork_element[0], FALSE
359 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
360 &li.artwork_element[0], EL_PLAYER_1
364 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
365 &li.use_explosion_element[0], FALSE
369 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
370 &li.explosion_element[0], EL_PLAYER_1
374 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
375 &li.use_initial_inventory[0], FALSE
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
380 &li.initial_inventory_size[0], 1
384 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
385 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
386 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
391 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
392 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
397 &li.initial_player_gravity[1], FALSE
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
402 &li.use_start_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
407 &li.start_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
412 &li.use_artwork_element[1], FALSE
416 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
417 &li.artwork_element[1], EL_PLAYER_2
421 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
422 &li.use_explosion_element[1], FALSE
426 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
427 &li.explosion_element[1], EL_PLAYER_2
431 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
432 &li.use_initial_inventory[1], FALSE
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
437 &li.initial_inventory_size[1], 1
441 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
442 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
443 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
448 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
449 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
454 &li.initial_player_gravity[2], FALSE
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
459 &li.use_start_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
464 &li.start_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
469 &li.use_artwork_element[2], FALSE
473 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
474 &li.artwork_element[2], EL_PLAYER_3
478 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
479 &li.use_explosion_element[2], FALSE
483 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
484 &li.explosion_element[2], EL_PLAYER_3
488 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
489 &li.use_initial_inventory[2], FALSE
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
494 &li.initial_inventory_size[2], 1
498 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
499 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
500 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
505 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
506 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
511 &li.initial_player_gravity[3], FALSE
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
516 &li.use_start_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
521 &li.start_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
526 &li.use_artwork_element[3], FALSE
530 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
531 &li.artwork_element[3], EL_PLAYER_4
535 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
536 &li.use_explosion_element[3], FALSE
540 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
541 &li.explosion_element[3], EL_PLAYER_4
545 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
546 &li.use_initial_inventory[3], FALSE
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
551 &li.initial_inventory_size[3], 1
555 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
556 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
557 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
562 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
563 &li.score[SC_EMERALD], 10
568 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
569 &li.score[SC_DIAMOND], 10
574 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
575 &li.score[SC_BUG], 10
580 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
581 &li.score[SC_SPACESHIP], 10
586 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
587 &li.score[SC_PACMAN], 10
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_NUT], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_DYNAMITE], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_KEY], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_PEARL], 10
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.score[SC_CRYSTAL], 10
622 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
623 &li.amoeba_content, EL_DIAMOND
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
632 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
633 &li.grow_into_diggable, TRUE
638 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
639 &li.yamyam_content, EL_ROCK, NULL,
640 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
644 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
645 &li.score[SC_YAMYAM], 10
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.score[SC_ROBOT], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
661 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
668 &li.time_magic_wall, 10
673 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
674 &li.game_of_life[0], 2
678 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
679 &li.game_of_life[1], 3
683 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
684 &li.game_of_life[2], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
689 &li.game_of_life[3], 3
693 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
694 &li.use_life_bugs, FALSE
699 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
704 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
719 EL_TIMEGATE_SWITCH, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_timegate, 10
725 EL_LIGHT_SWITCH_ACTIVE, -1,
726 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
731 EL_SHIELD_NORMAL, -1,
732 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
733 &li.shield_normal_time, 10
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
738 &li.score[SC_SHIELD], 10
742 EL_SHIELD_DEADLY, -1,
743 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
744 &li.shield_deadly_time, 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
749 &li.score[SC_SHIELD], 10
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
760 &li.extra_time_score, 10
764 EL_TIME_ORB_FULL, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.time_orb_time, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
771 &li.use_time_orb_bug, FALSE
776 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
777 &li.use_spring_bug, FALSE
782 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
783 &li.android_move_time, 10
787 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
788 &li.android_clone_time, 10
791 EL_EMC_ANDROID, SAVE_CONF_NEVER,
792 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
793 &li.android_clone_element[0], EL_EMPTY, NULL,
794 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
798 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
799 &li.android_clone_element[0], EL_EMPTY, NULL,
800 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
805 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
810 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
815 EL_EMC_MAGNIFIER, -1,
816 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
817 &li.magnify_score, 10
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
826 EL_EMC_MAGIC_BALL, -1,
827 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
833 &li.ball_random, FALSE
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
838 &li.ball_active_initial, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
843 &li.ball_content, EL_EMPTY, NULL,
844 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
848 EL_SOKOBAN_FIELD_EMPTY, -1,
849 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
850 &li.sb_fields_needed, TRUE
854 EL_SOKOBAN_OBJECT, -1,
855 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
856 &li.sb_objects_needed, TRUE
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.mm_laser_red, FALSE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
867 &li.mm_laser_green, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
872 &li.mm_laser_blue, TRUE
877 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
878 &li.df_laser_red, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
883 &li.df_laser_green, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
888 &li.df_laser_blue, FALSE
892 EL_MM_FUSE_ACTIVE, -1,
893 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
907 EL_MM_STEEL_BLOCK, -1,
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
909 &li.mm_time_block, 75
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.score[SC_ELEM_BONUS], 10
917 // ---------- unused values -------------------------------------------------
920 EL_UNKNOWN, SAVE_CONF_NEVER,
921 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
922 &li.score[SC_UNKNOWN_15], 10
932 static struct LevelFileConfigInfo chunk_config_NOTE[] =
936 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
937 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
941 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
942 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
947 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
948 &xx_envelope.autowrap, FALSE
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
953 &xx_envelope.centered, FALSE
958 TYPE_STRING, CONF_VALUE_BYTES(1),
959 &xx_envelope.text, -1, NULL,
960 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
961 &xx_default_string_empty[0]
971 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
975 TYPE_STRING, CONF_VALUE_BYTES(1),
976 &xx_ei.description[0], -1,
977 &yy_ei.description[0],
978 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
979 &xx_default_description[0]
984 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
985 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
986 &yy_ei.properties[EP_BITFIELD_BASE_NR]
988 #if ENABLE_RESERVED_CODE
989 // (reserved for later use)
992 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
993 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
994 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1000 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1001 &xx_ei.use_gfx_element, FALSE,
1002 &yy_ei.use_gfx_element
1006 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1007 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1008 &yy_ei.gfx_element_initial
1013 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1014 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1015 &yy_ei.access_direction
1020 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1021 &xx_ei.collect_score_initial, 10,
1022 &yy_ei.collect_score_initial
1026 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1027 &xx_ei.collect_count_initial, 1,
1028 &yy_ei.collect_count_initial
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1034 &xx_ei.ce_value_fixed_initial, 0,
1035 &yy_ei.ce_value_fixed_initial
1039 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1040 &xx_ei.ce_value_random_initial, 0,
1041 &yy_ei.ce_value_random_initial
1045 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1046 &xx_ei.use_last_ce_value, FALSE,
1047 &yy_ei.use_last_ce_value
1052 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1053 &xx_ei.push_delay_fixed, 8,
1054 &yy_ei.push_delay_fixed
1058 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1059 &xx_ei.push_delay_random, 8,
1060 &yy_ei.push_delay_random
1064 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1065 &xx_ei.drop_delay_fixed, 0,
1066 &yy_ei.drop_delay_fixed
1070 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1071 &xx_ei.drop_delay_random, 0,
1072 &yy_ei.drop_delay_random
1076 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1077 &xx_ei.move_delay_fixed, 0,
1078 &yy_ei.move_delay_fixed
1082 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1083 &xx_ei.move_delay_random, 0,
1084 &yy_ei.move_delay_random
1088 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1089 &xx_ei.step_delay_fixed, 0,
1090 &yy_ei.step_delay_fixed
1094 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1095 &xx_ei.step_delay_random, 0,
1096 &yy_ei.step_delay_random
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1107 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1108 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1109 &yy_ei.move_direction_initial
1113 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1114 &xx_ei.move_stepsize, TILEX / 8,
1115 &yy_ei.move_stepsize
1120 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1121 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1122 &yy_ei.move_enter_element
1126 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1127 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1128 &yy_ei.move_leave_element
1132 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1133 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1134 &yy_ei.move_leave_type
1139 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1140 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1141 &yy_ei.slippery_type
1146 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1147 &xx_ei.explosion_type, EXPLODES_3X3,
1148 &yy_ei.explosion_type
1152 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1153 &xx_ei.explosion_delay, 16,
1154 &yy_ei.explosion_delay
1158 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1159 &xx_ei.ignition_delay, 8,
1160 &yy_ei.ignition_delay
1165 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1166 &xx_ei.content, EL_EMPTY_SPACE,
1168 &xx_num_contents, 1, 1
1171 // ---------- "num_change_pages" must be the last entry ---------------------
1174 -1, SAVE_CONF_ALWAYS,
1175 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1176 &xx_ei.num_change_pages, 1,
1177 &yy_ei.num_change_pages
1188 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1190 // ---------- "current_change_page" must be the first entry -----------------
1193 -1, SAVE_CONF_ALWAYS,
1194 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1195 &xx_current_change_page, -1
1198 // ---------- (the remaining entries can be in any order) -------------------
1202 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1203 &xx_change.can_change, FALSE
1208 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1209 &xx_event_bits[0], 0
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1214 &xx_event_bits[1], 0
1219 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1220 &xx_change.trigger_player, CH_PLAYER_ANY
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1225 &xx_change.trigger_side, CH_SIDE_ANY
1229 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1230 &xx_change.trigger_page, CH_PAGE_ANY
1235 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1236 &xx_change.target_element, EL_EMPTY_SPACE
1241 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1242 &xx_change.delay_fixed, 0
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1247 &xx_change.delay_random, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1252 &xx_change.delay_frames, FRAMES_PER_SECOND
1257 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1258 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1263 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1264 &xx_change.explode, FALSE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1269 &xx_change.use_target_content, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1274 &xx_change.only_if_complete, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1279 &xx_change.use_random_replace, FALSE
1283 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1284 &xx_change.random_percentage, 100
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1289 &xx_change.replace_when, CP_WHEN_EMPTY
1294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1295 &xx_change.has_action, FALSE
1299 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1300 &xx_change.action_type, CA_NO_ACTION
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1305 &xx_change.action_mode, CA_MODE_UNDEFINED
1309 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1310 &xx_change.action_arg, CA_ARG_UNDEFINED
1315 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1316 &xx_change.action_element, EL_EMPTY_SPACE
1321 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1322 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1323 &xx_num_contents, 1, 1
1333 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1337 TYPE_STRING, CONF_VALUE_BYTES(1),
1338 &xx_ei.description[0], -1, NULL,
1339 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1340 &xx_default_description[0]
1345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1346 &xx_ei.use_gfx_element, FALSE
1350 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1351 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1356 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1357 &xx_group.choice_mode, ANIM_RANDOM
1362 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1363 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1364 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1374 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1379 &li.block_snap_field, TRUE
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1384 &li.continuous_snapping, TRUE
1388 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1389 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1393 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1394 &li.use_start_element[0], FALSE
1398 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1399 &li.start_element[0], EL_PLAYER_1
1403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1404 &li.use_artwork_element[0], FALSE
1408 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1409 &li.artwork_element[0], EL_PLAYER_1
1413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1414 &li.use_explosion_element[0], FALSE
1418 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1419 &li.explosion_element[0], EL_PLAYER_1
1434 filetype_id_list[] =
1436 { LEVEL_FILE_TYPE_RND, "RND" },
1437 { LEVEL_FILE_TYPE_BD, "BD" },
1438 { LEVEL_FILE_TYPE_EM, "EM" },
1439 { LEVEL_FILE_TYPE_SP, "SP" },
1440 { LEVEL_FILE_TYPE_DX, "DX" },
1441 { LEVEL_FILE_TYPE_SB, "SB" },
1442 { LEVEL_FILE_TYPE_DC, "DC" },
1443 { LEVEL_FILE_TYPE_MM, "MM" },
1444 { LEVEL_FILE_TYPE_MM, "DF" },
1449 // ============================================================================
1450 // level file functions
1451 // ============================================================================
1453 static boolean check_special_flags(char *flag)
1455 if (strEqual(options.special_flags, flag) ||
1456 strEqual(leveldir_current->special_flags, flag))
1462 static struct DateInfo getCurrentDate(void)
1464 time_t epoch_seconds = time(NULL);
1465 struct tm *now = localtime(&epoch_seconds);
1466 struct DateInfo date;
1468 date.year = now->tm_year + 1900;
1469 date.month = now->tm_mon + 1;
1470 date.day = now->tm_mday;
1472 date.src = DATE_SRC_CLOCK;
1477 static void resetEventFlags(struct ElementChangeInfo *change)
1481 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1482 change->has_event[i] = FALSE;
1485 static void resetEventBits(void)
1489 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1490 xx_event_bits[i] = 0;
1493 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1497 /* important: only change event flag if corresponding event bit is set
1498 (this is because all xx_event_bits[] values are loaded separately,
1499 and all xx_event_bits[] values are set back to zero before loading
1500 another value xx_event_bits[x] (each value representing 32 flags)) */
1502 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1503 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1504 change->has_event[i] = TRUE;
1507 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1511 /* in contrast to the above function setEventFlagsFromEventBits(), it
1512 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1513 depending on the corresponding change->has_event[i] values here, as
1514 all xx_event_bits[] values are reset in resetEventBits() before */
1516 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1517 if (change->has_event[i])
1518 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1521 static char *getDefaultElementDescription(struct ElementInfo *ei)
1523 static char description[MAX_ELEMENT_NAME_LEN + 1];
1524 char *default_description = (ei->custom_description != NULL ?
1525 ei->custom_description :
1526 ei->editor_description);
1529 // always start with reliable default values
1530 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1531 description[i] = '\0';
1533 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1534 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1536 return &description[0];
1539 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1541 char *default_description = getDefaultElementDescription(ei);
1544 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1545 ei->description[i] = default_description[i];
1548 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1552 for (i = 0; conf[i].data_type != -1; i++)
1554 int default_value = conf[i].default_value;
1555 int data_type = conf[i].data_type;
1556 int conf_type = conf[i].conf_type;
1557 int byte_mask = conf_type & CONF_MASK_BYTES;
1559 if (byte_mask == CONF_MASK_MULTI_BYTES)
1561 int default_num_entities = conf[i].default_num_entities;
1562 int max_num_entities = conf[i].max_num_entities;
1564 *(int *)(conf[i].num_entities) = default_num_entities;
1566 if (data_type == TYPE_STRING)
1568 char *default_string = conf[i].default_string;
1569 char *string = (char *)(conf[i].value);
1571 strncpy(string, default_string, max_num_entities);
1573 else if (data_type == TYPE_ELEMENT_LIST)
1575 int *element_array = (int *)(conf[i].value);
1578 for (j = 0; j < max_num_entities; j++)
1579 element_array[j] = default_value;
1581 else if (data_type == TYPE_CONTENT_LIST)
1583 struct Content *content = (struct Content *)(conf[i].value);
1586 for (c = 0; c < max_num_entities; c++)
1587 for (y = 0; y < 3; y++)
1588 for (x = 0; x < 3; x++)
1589 content[c].e[x][y] = default_value;
1592 else // constant size configuration data (1, 2 or 4 bytes)
1594 if (data_type == TYPE_BOOLEAN)
1595 *(boolean *)(conf[i].value) = default_value;
1597 *(int *) (conf[i].value) = default_value;
1602 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1606 for (i = 0; conf[i].data_type != -1; i++)
1608 int data_type = conf[i].data_type;
1609 int conf_type = conf[i].conf_type;
1610 int byte_mask = conf_type & CONF_MASK_BYTES;
1612 if (byte_mask == CONF_MASK_MULTI_BYTES)
1614 int max_num_entities = conf[i].max_num_entities;
1616 if (data_type == TYPE_STRING)
1618 char *string = (char *)(conf[i].value);
1619 char *string_copy = (char *)(conf[i].value_copy);
1621 strncpy(string_copy, string, max_num_entities);
1623 else if (data_type == TYPE_ELEMENT_LIST)
1625 int *element_array = (int *)(conf[i].value);
1626 int *element_array_copy = (int *)(conf[i].value_copy);
1629 for (j = 0; j < max_num_entities; j++)
1630 element_array_copy[j] = element_array[j];
1632 else if (data_type == TYPE_CONTENT_LIST)
1634 struct Content *content = (struct Content *)(conf[i].value);
1635 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1638 for (c = 0; c < max_num_entities; c++)
1639 for (y = 0; y < 3; y++)
1640 for (x = 0; x < 3; x++)
1641 content_copy[c].e[x][y] = content[c].e[x][y];
1644 else // constant size configuration data (1, 2 or 4 bytes)
1646 if (data_type == TYPE_BOOLEAN)
1647 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1649 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1654 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1658 xx_ei = *ei_from; // copy element data into temporary buffer
1659 yy_ei = *ei_to; // copy element data into temporary buffer
1661 copyConfigFromConfigList(chunk_config_CUSX_base);
1666 // ---------- reinitialize and copy change pages ----------
1668 ei_to->num_change_pages = ei_from->num_change_pages;
1669 ei_to->current_change_page = ei_from->current_change_page;
1671 setElementChangePages(ei_to, ei_to->num_change_pages);
1673 for (i = 0; i < ei_to->num_change_pages; i++)
1674 ei_to->change_page[i] = ei_from->change_page[i];
1676 // ---------- copy group element info ----------
1677 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1678 *ei_to->group = *ei_from->group;
1680 // mark this custom element as modified
1681 ei_to->modified_settings = TRUE;
1684 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1686 int change_page_size = sizeof(struct ElementChangeInfo);
1688 ei->num_change_pages = MAX(1, change_pages);
1691 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1693 if (ei->current_change_page >= ei->num_change_pages)
1694 ei->current_change_page = ei->num_change_pages - 1;
1696 ei->change = &ei->change_page[ei->current_change_page];
1699 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1701 xx_change = *change; // copy change data into temporary buffer
1703 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1705 *change = xx_change;
1707 resetEventFlags(change);
1709 change->direct_action = 0;
1710 change->other_action = 0;
1712 change->pre_change_function = NULL;
1713 change->change_function = NULL;
1714 change->post_change_function = NULL;
1717 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1721 li = *level; // copy level data into temporary buffer
1722 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1723 *level = li; // copy temporary buffer back to level data
1725 setLevelInfoToDefaults_EM();
1726 setLevelInfoToDefaults_SP();
1727 setLevelInfoToDefaults_MM();
1729 level->native_em_level = &native_em_level;
1730 level->native_sp_level = &native_sp_level;
1731 level->native_mm_level = &native_mm_level;
1733 level->file_version = FILE_VERSION_ACTUAL;
1734 level->game_version = GAME_VERSION_ACTUAL;
1736 level->creation_date = getCurrentDate();
1738 level->encoding_16bit_field = TRUE;
1739 level->encoding_16bit_yamyam = TRUE;
1740 level->encoding_16bit_amoeba = TRUE;
1742 // clear level name and level author string buffers
1743 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1744 level->name[i] = '\0';
1745 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1746 level->author[i] = '\0';
1748 // set level name and level author to default values
1749 strcpy(level->name, NAMELESS_LEVEL_NAME);
1750 strcpy(level->author, ANONYMOUS_NAME);
1752 // set level playfield to playable default level with player and exit
1753 for (x = 0; x < MAX_LEV_FIELDX; x++)
1754 for (y = 0; y < MAX_LEV_FIELDY; y++)
1755 level->field[x][y] = EL_SAND;
1757 level->field[0][0] = EL_PLAYER_1;
1758 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1760 BorderElement = EL_STEELWALL;
1762 // detect custom elements when loading them
1763 level->file_has_custom_elements = FALSE;
1765 // set all bug compatibility flags to "false" => do not emulate this bug
1766 level->use_action_after_change_bug = FALSE;
1768 if (leveldir_current)
1770 // try to determine better author name than 'anonymous'
1771 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1773 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1774 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1778 switch (LEVELCLASS(leveldir_current))
1780 case LEVELCLASS_TUTORIAL:
1781 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1784 case LEVELCLASS_CONTRIB:
1785 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1786 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1789 case LEVELCLASS_PRIVATE:
1790 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1795 // keep default value
1802 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1804 static boolean clipboard_elements_initialized = FALSE;
1807 InitElementPropertiesStatic();
1809 li = *level; // copy level data into temporary buffer
1810 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1811 *level = li; // copy temporary buffer back to level data
1813 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1816 struct ElementInfo *ei = &element_info[element];
1818 // never initialize clipboard elements after the very first time
1819 // (to be able to use clipboard elements between several levels)
1820 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1823 if (IS_ENVELOPE(element))
1825 int envelope_nr = element - EL_ENVELOPE_1;
1827 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1829 level->envelope[envelope_nr] = xx_envelope;
1832 if (IS_CUSTOM_ELEMENT(element) ||
1833 IS_GROUP_ELEMENT(element) ||
1834 IS_INTERNAL_ELEMENT(element))
1836 xx_ei = *ei; // copy element data into temporary buffer
1838 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1843 setElementChangePages(ei, 1);
1844 setElementChangeInfoToDefaults(ei->change);
1846 if (IS_CUSTOM_ELEMENT(element) ||
1847 IS_GROUP_ELEMENT(element) ||
1848 IS_INTERNAL_ELEMENT(element))
1850 setElementDescriptionToDefault(ei);
1852 ei->modified_settings = FALSE;
1855 if (IS_CUSTOM_ELEMENT(element) ||
1856 IS_INTERNAL_ELEMENT(element))
1858 // internal values used in level editor
1860 ei->access_type = 0;
1861 ei->access_layer = 0;
1862 ei->access_protected = 0;
1863 ei->walk_to_action = 0;
1864 ei->smash_targets = 0;
1867 ei->can_explode_by_fire = FALSE;
1868 ei->can_explode_smashed = FALSE;
1869 ei->can_explode_impact = FALSE;
1871 ei->current_change_page = 0;
1874 if (IS_GROUP_ELEMENT(element) ||
1875 IS_INTERNAL_ELEMENT(element))
1877 struct ElementGroupInfo *group;
1879 // initialize memory for list of elements in group
1880 if (ei->group == NULL)
1881 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1885 xx_group = *group; // copy group data into temporary buffer
1887 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1893 clipboard_elements_initialized = TRUE;
1896 static void setLevelInfoToDefaults(struct LevelInfo *level,
1897 boolean level_info_only,
1898 boolean reset_file_status)
1900 setLevelInfoToDefaults_Level(level);
1902 if (!level_info_only)
1903 setLevelInfoToDefaults_Elements(level);
1905 if (reset_file_status)
1907 level->no_valid_file = FALSE;
1908 level->no_level_file = FALSE;
1911 level->changed = FALSE;
1914 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1916 level_file_info->nr = 0;
1917 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1918 level_file_info->packed = FALSE;
1920 setString(&level_file_info->basename, NULL);
1921 setString(&level_file_info->filename, NULL);
1924 int getMappedElement_SB(int, boolean);
1926 static void ActivateLevelTemplate(void)
1930 if (check_special_flags("load_xsb_to_ces"))
1932 // fill smaller playfields with padding "beyond border wall" elements
1933 if (level.fieldx < level_template.fieldx ||
1934 level.fieldy < level_template.fieldy)
1936 short field[level.fieldx][level.fieldy];
1937 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1938 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1939 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1940 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1942 // copy old playfield (which is smaller than the visible area)
1943 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1944 field[x][y] = level.field[x][y];
1946 // fill new, larger playfield with "beyond border wall" elements
1947 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1948 level.field[x][y] = getMappedElement_SB('_', TRUE);
1950 // copy the old playfield to the middle of the new playfield
1951 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1952 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1954 level.fieldx = new_fieldx;
1955 level.fieldy = new_fieldy;
1959 // Currently there is no special action needed to activate the template
1960 // data, because 'element_info' property settings overwrite the original
1961 // level data, while all other variables do not change.
1963 // Exception: 'from_level_template' elements in the original level playfield
1964 // are overwritten with the corresponding elements at the same position in
1965 // playfield from the level template.
1967 for (x = 0; x < level.fieldx; x++)
1968 for (y = 0; y < level.fieldy; y++)
1969 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1970 level.field[x][y] = level_template.field[x][y];
1972 if (check_special_flags("load_xsb_to_ces"))
1974 struct LevelInfo level_backup = level;
1976 // overwrite all individual level settings from template level settings
1977 level = level_template;
1979 // restore level file info
1980 level.file_info = level_backup.file_info;
1982 // restore playfield size
1983 level.fieldx = level_backup.fieldx;
1984 level.fieldy = level_backup.fieldy;
1986 // restore playfield content
1987 for (x = 0; x < level.fieldx; x++)
1988 for (y = 0; y < level.fieldy; y++)
1989 level.field[x][y] = level_backup.field[x][y];
1991 // restore name and author from individual level
1992 strcpy(level.name, level_backup.name);
1993 strcpy(level.author, level_backup.author);
1995 // restore flag "use_custom_template"
1996 level.use_custom_template = level_backup.use_custom_template;
2000 static char *getLevelFilenameFromBasename(char *basename)
2002 static char *filename = NULL;
2004 checked_free(filename);
2006 filename = getPath2(getCurrentLevelDir(), basename);
2011 static int getFileTypeFromBasename(char *basename)
2013 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2015 static char *filename = NULL;
2016 struct stat file_status;
2018 // ---------- try to determine file type from filename ----------
2020 // check for typical filename of a Supaplex level package file
2021 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2022 return LEVEL_FILE_TYPE_SP;
2024 // check for typical filename of a Diamond Caves II level package file
2025 if (strSuffixLower(basename, ".dc") ||
2026 strSuffixLower(basename, ".dc2"))
2027 return LEVEL_FILE_TYPE_DC;
2029 // check for typical filename of a Sokoban level package file
2030 if (strSuffixLower(basename, ".xsb") &&
2031 strchr(basename, '%') == NULL)
2032 return LEVEL_FILE_TYPE_SB;
2034 // ---------- try to determine file type from filesize ----------
2036 checked_free(filename);
2037 filename = getPath2(getCurrentLevelDir(), basename);
2039 if (stat(filename, &file_status) == 0)
2041 // check for typical filesize of a Supaplex level package file
2042 if (file_status.st_size == 170496)
2043 return LEVEL_FILE_TYPE_SP;
2046 return LEVEL_FILE_TYPE_UNKNOWN;
2049 static int getFileTypeFromMagicBytes(char *filename, int type)
2053 if ((file = openFile(filename, MODE_READ)))
2055 char chunk_name[CHUNK_ID_LEN + 1];
2057 getFileChunkBE(file, chunk_name, NULL);
2059 if (strEqual(chunk_name, "MMII") ||
2060 strEqual(chunk_name, "MIRR"))
2061 type = LEVEL_FILE_TYPE_MM;
2069 static boolean checkForPackageFromBasename(char *basename)
2071 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2072 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2074 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2077 static char *getSingleLevelBasenameExt(int nr, char *extension)
2079 static char basename[MAX_FILENAME_LEN];
2082 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2084 sprintf(basename, "%03d.%s", nr, extension);
2089 static char *getSingleLevelBasename(int nr)
2091 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2094 static char *getPackedLevelBasename(int type)
2096 static char basename[MAX_FILENAME_LEN];
2097 char *directory = getCurrentLevelDir();
2099 DirectoryEntry *dir_entry;
2101 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2103 if ((dir = openDirectory(directory)) == NULL)
2105 Warn("cannot read current level directory '%s'", directory);
2110 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2112 char *entry_basename = dir_entry->basename;
2113 int entry_type = getFileTypeFromBasename(entry_basename);
2115 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2117 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2120 strcpy(basename, entry_basename);
2127 closeDirectory(dir);
2132 static char *getSingleLevelFilename(int nr)
2134 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2137 #if ENABLE_UNUSED_CODE
2138 static char *getPackedLevelFilename(int type)
2140 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2144 char *getDefaultLevelFilename(int nr)
2146 return getSingleLevelFilename(nr);
2149 #if ENABLE_UNUSED_CODE
2150 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2154 lfi->packed = FALSE;
2156 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2157 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2161 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2162 int type, char *format, ...)
2164 static char basename[MAX_FILENAME_LEN];
2167 va_start(ap, format);
2168 vsprintf(basename, format, ap);
2172 lfi->packed = FALSE;
2174 setString(&lfi->basename, basename);
2175 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2178 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2184 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2185 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2188 static int getFiletypeFromID(char *filetype_id)
2190 char *filetype_id_lower;
2191 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2194 if (filetype_id == NULL)
2195 return LEVEL_FILE_TYPE_UNKNOWN;
2197 filetype_id_lower = getStringToLower(filetype_id);
2199 for (i = 0; filetype_id_list[i].id != NULL; i++)
2201 char *id_lower = getStringToLower(filetype_id_list[i].id);
2203 if (strEqual(filetype_id_lower, id_lower))
2204 filetype = filetype_id_list[i].filetype;
2208 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2212 free(filetype_id_lower);
2217 char *getLocalLevelTemplateFilename(void)
2219 return getDefaultLevelFilename(-1);
2222 char *getGlobalLevelTemplateFilename(void)
2224 // global variable "leveldir_current" must be modified in the loop below
2225 LevelDirTree *leveldir_current_last = leveldir_current;
2226 char *filename = NULL;
2228 // check for template level in path from current to topmost tree node
2230 while (leveldir_current != NULL)
2232 filename = getDefaultLevelFilename(-1);
2234 if (fileExists(filename))
2237 leveldir_current = leveldir_current->node_parent;
2240 // restore global variable "leveldir_current" modified in above loop
2241 leveldir_current = leveldir_current_last;
2246 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2250 // special case: level number is negative => check for level template file
2253 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2254 getSingleLevelBasename(-1));
2256 // replace local level template filename with global template filename
2257 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2259 // no fallback if template file not existing
2263 // special case: check for file name/pattern specified in "levelinfo.conf"
2264 if (leveldir_current->level_filename != NULL)
2266 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2268 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2269 leveldir_current->level_filename, nr);
2271 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2273 if (fileExists(lfi->filename))
2276 else if (leveldir_current->level_filetype != NULL)
2278 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2280 // check for specified native level file with standard file name
2281 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2282 "%03d.%s", nr, LEVELFILE_EXTENSION);
2283 if (fileExists(lfi->filename))
2287 // check for native Rocks'n'Diamonds level file
2288 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2289 "%03d.%s", nr, LEVELFILE_EXTENSION);
2290 if (fileExists(lfi->filename))
2293 // check for Emerald Mine level file (V1)
2294 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2295 'a' + (nr / 10) % 26, '0' + nr % 10);
2296 if (fileExists(lfi->filename))
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2299 'A' + (nr / 10) % 26, '0' + nr % 10);
2300 if (fileExists(lfi->filename))
2303 // check for Emerald Mine level file (V2 to V5)
2304 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V6 / single mode)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2310 if (fileExists(lfi->filename))
2312 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2313 if (fileExists(lfi->filename))
2316 // check for Emerald Mine level file (V6 / teamwork mode)
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2318 if (fileExists(lfi->filename))
2320 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2321 if (fileExists(lfi->filename))
2324 // check for various packed level file formats
2325 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2326 if (fileExists(lfi->filename))
2329 // no known level file found -- use default values (and fail later)
2330 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331 "%03d.%s", nr, LEVELFILE_EXTENSION);
2334 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2336 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2337 lfi->type = getFileTypeFromBasename(lfi->basename);
2339 if (lfi->type == LEVEL_FILE_TYPE_RND)
2340 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2343 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2345 // always start with reliable default values
2346 setFileInfoToDefaults(level_file_info);
2348 level_file_info->nr = nr; // set requested level number
2350 determineLevelFileInfo_Filename(level_file_info);
2351 determineLevelFileInfo_Filetype(level_file_info);
2354 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2355 struct LevelFileInfo *lfi_to)
2357 lfi_to->nr = lfi_from->nr;
2358 lfi_to->type = lfi_from->type;
2359 lfi_to->packed = lfi_from->packed;
2361 setString(&lfi_to->basename, lfi_from->basename);
2362 setString(&lfi_to->filename, lfi_from->filename);
2365 // ----------------------------------------------------------------------------
2366 // functions for loading R'n'D level
2367 // ----------------------------------------------------------------------------
2369 int getMappedElement(int element)
2371 // remap some (historic, now obsolete) elements
2375 case EL_PLAYER_OBSOLETE:
2376 element = EL_PLAYER_1;
2379 case EL_KEY_OBSOLETE:
2383 case EL_EM_KEY_1_FILE_OBSOLETE:
2384 element = EL_EM_KEY_1;
2387 case EL_EM_KEY_2_FILE_OBSOLETE:
2388 element = EL_EM_KEY_2;
2391 case EL_EM_KEY_3_FILE_OBSOLETE:
2392 element = EL_EM_KEY_3;
2395 case EL_EM_KEY_4_FILE_OBSOLETE:
2396 element = EL_EM_KEY_4;
2399 case EL_ENVELOPE_OBSOLETE:
2400 element = EL_ENVELOPE_1;
2408 if (element >= NUM_FILE_ELEMENTS)
2410 Warn("invalid level element %d", element);
2412 element = EL_UNKNOWN;
2420 static int getMappedElementByVersion(int element, int game_version)
2422 // remap some elements due to certain game version
2424 if (game_version <= VERSION_IDENT(2,2,0,0))
2426 // map game font elements
2427 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2428 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2429 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2430 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2433 if (game_version < VERSION_IDENT(3,0,0,0))
2435 // map Supaplex gravity tube elements
2436 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2437 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2438 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2439 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2446 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2448 level->file_version = getFileVersion(file);
2449 level->game_version = getFileVersion(file);
2454 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2456 level->creation_date.year = getFile16BitBE(file);
2457 level->creation_date.month = getFile8Bit(file);
2458 level->creation_date.day = getFile8Bit(file);
2460 level->creation_date.src = DATE_SRC_LEVELFILE;
2465 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2467 int initial_player_stepsize;
2468 int initial_player_gravity;
2471 level->fieldx = getFile8Bit(file);
2472 level->fieldy = getFile8Bit(file);
2474 level->time = getFile16BitBE(file);
2475 level->gems_needed = getFile16BitBE(file);
2477 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2478 level->name[i] = getFile8Bit(file);
2479 level->name[MAX_LEVEL_NAME_LEN] = 0;
2481 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2482 level->score[i] = getFile8Bit(file);
2484 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2485 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2486 for (y = 0; y < 3; y++)
2487 for (x = 0; x < 3; x++)
2488 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2490 level->amoeba_speed = getFile8Bit(file);
2491 level->time_magic_wall = getFile8Bit(file);
2492 level->time_wheel = getFile8Bit(file);
2493 level->amoeba_content = getMappedElement(getFile8Bit(file));
2495 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2498 for (i = 0; i < MAX_PLAYERS; i++)
2499 level->initial_player_stepsize[i] = initial_player_stepsize;
2501 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_gravity[i] = initial_player_gravity;
2506 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2507 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2509 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2511 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2513 level->can_move_into_acid_bits = getFile32BitBE(file);
2514 level->dont_collide_with_bits = getFile8Bit(file);
2516 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2519 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2520 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2521 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2523 level->game_engine_type = getFile8Bit(file);
2525 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2530 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2534 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2535 level->name[i] = getFile8Bit(file);
2536 level->name[MAX_LEVEL_NAME_LEN] = 0;
2541 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2545 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2546 level->author[i] = getFile8Bit(file);
2547 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2552 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2555 int chunk_size_expected = level->fieldx * level->fieldy;
2557 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2558 stored with 16-bit encoding (and should be twice as big then).
2559 Even worse, playfield data was stored 16-bit when only yamyam content
2560 contained 16-bit elements and vice versa. */
2562 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2563 chunk_size_expected *= 2;
2565 if (chunk_size_expected != chunk_size)
2567 ReadUnusedBytesFromFile(file, chunk_size);
2568 return chunk_size_expected;
2571 for (y = 0; y < level->fieldy; y++)
2572 for (x = 0; x < level->fieldx; x++)
2573 level->field[x][y] =
2574 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2579 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2582 int header_size = 4;
2583 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2584 int chunk_size_expected = header_size + content_size;
2586 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2587 stored with 16-bit encoding (and should be twice as big then).
2588 Even worse, playfield data was stored 16-bit when only yamyam content
2589 contained 16-bit elements and vice versa. */
2591 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2592 chunk_size_expected += content_size;
2594 if (chunk_size_expected != chunk_size)
2596 ReadUnusedBytesFromFile(file, chunk_size);
2597 return chunk_size_expected;
2601 level->num_yamyam_contents = getFile8Bit(file);
2605 // correct invalid number of content fields -- should never happen
2606 if (level->num_yamyam_contents < 1 ||
2607 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2608 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2610 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 level->yamyam_content[i].e[x][y] =
2614 getMappedElement(level->encoding_16bit_field ?
2615 getFile16BitBE(file) : getFile8Bit(file));
2619 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2624 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2626 element = getMappedElement(getFile16BitBE(file));
2627 num_contents = getFile8Bit(file);
2629 getFile8Bit(file); // content x size (unused)
2630 getFile8Bit(file); // content y size (unused)
2632 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2634 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2635 for (y = 0; y < 3; y++)
2636 for (x = 0; x < 3; x++)
2637 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2639 // correct invalid number of content fields -- should never happen
2640 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2641 num_contents = STD_ELEMENT_CONTENTS;
2643 if (element == EL_YAMYAM)
2645 level->num_yamyam_contents = num_contents;
2647 for (i = 0; i < num_contents; i++)
2648 for (y = 0; y < 3; y++)
2649 for (x = 0; x < 3; x++)
2650 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2652 else if (element == EL_BD_AMOEBA)
2654 level->amoeba_content = content_array[0][0][0];
2658 Warn("cannot load content for element '%d'", element);
2664 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2670 int chunk_size_expected;
2672 element = getMappedElement(getFile16BitBE(file));
2673 if (!IS_ENVELOPE(element))
2674 element = EL_ENVELOPE_1;
2676 envelope_nr = element - EL_ENVELOPE_1;
2678 envelope_len = getFile16BitBE(file);
2680 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2681 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2683 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2685 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2686 if (chunk_size_expected != chunk_size)
2688 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2689 return chunk_size_expected;
2692 for (i = 0; i < envelope_len; i++)
2693 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2698 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2700 int num_changed_custom_elements = getFile16BitBE(file);
2701 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2704 if (chunk_size_expected != chunk_size)
2706 ReadUnusedBytesFromFile(file, chunk_size - 2);
2707 return chunk_size_expected;
2710 for (i = 0; i < num_changed_custom_elements; i++)
2712 int element = getMappedElement(getFile16BitBE(file));
2713 int properties = getFile32BitBE(file);
2715 if (IS_CUSTOM_ELEMENT(element))
2716 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2718 Warn("invalid custom element number %d", element);
2720 // older game versions that wrote level files with CUS1 chunks used
2721 // different default push delay values (not yet stored in level file)
2722 element_info[element].push_delay_fixed = 2;
2723 element_info[element].push_delay_random = 8;
2726 level->file_has_custom_elements = TRUE;
2731 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2733 int num_changed_custom_elements = getFile16BitBE(file);
2734 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2737 if (chunk_size_expected != chunk_size)
2739 ReadUnusedBytesFromFile(file, chunk_size - 2);
2740 return chunk_size_expected;
2743 for (i = 0; i < num_changed_custom_elements; i++)
2745 int element = getMappedElement(getFile16BitBE(file));
2746 int custom_target_element = getMappedElement(getFile16BitBE(file));
2748 if (IS_CUSTOM_ELEMENT(element))
2749 element_info[element].change->target_element = custom_target_element;
2751 Warn("invalid custom element number %d", element);
2754 level->file_has_custom_elements = TRUE;
2759 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2761 int num_changed_custom_elements = getFile16BitBE(file);
2762 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2765 if (chunk_size_expected != chunk_size)
2767 ReadUnusedBytesFromFile(file, chunk_size - 2);
2768 return chunk_size_expected;
2771 for (i = 0; i < num_changed_custom_elements; i++)
2773 int element = getMappedElement(getFile16BitBE(file));
2774 struct ElementInfo *ei = &element_info[element];
2775 unsigned int event_bits;
2777 if (!IS_CUSTOM_ELEMENT(element))
2779 Warn("invalid custom element number %d", element);
2781 element = EL_INTERNAL_DUMMY;
2784 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2785 ei->description[j] = getFile8Bit(file);
2786 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2788 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2790 // some free bytes for future properties and padding
2791 ReadUnusedBytesFromFile(file, 7);
2793 ei->use_gfx_element = getFile8Bit(file);
2794 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2796 ei->collect_score_initial = getFile8Bit(file);
2797 ei->collect_count_initial = getFile8Bit(file);
2799 ei->push_delay_fixed = getFile16BitBE(file);
2800 ei->push_delay_random = getFile16BitBE(file);
2801 ei->move_delay_fixed = getFile16BitBE(file);
2802 ei->move_delay_random = getFile16BitBE(file);
2804 ei->move_pattern = getFile16BitBE(file);
2805 ei->move_direction_initial = getFile8Bit(file);
2806 ei->move_stepsize = getFile8Bit(file);
2808 for (y = 0; y < 3; y++)
2809 for (x = 0; x < 3; x++)
2810 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2812 event_bits = getFile32BitBE(file);
2813 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2814 if (event_bits & (1 << j))
2815 ei->change->has_event[j] = TRUE;
2817 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2819 ei->change->delay_fixed = getFile16BitBE(file);
2820 ei->change->delay_random = getFile16BitBE(file);
2821 ei->change->delay_frames = getFile16BitBE(file);
2823 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2825 ei->change->explode = getFile8Bit(file);
2826 ei->change->use_target_content = getFile8Bit(file);
2827 ei->change->only_if_complete = getFile8Bit(file);
2828 ei->change->use_random_replace = getFile8Bit(file);
2830 ei->change->random_percentage = getFile8Bit(file);
2831 ei->change->replace_when = getFile8Bit(file);
2833 for (y = 0; y < 3; y++)
2834 for (x = 0; x < 3; x++)
2835 ei->change->target_content.e[x][y] =
2836 getMappedElement(getFile16BitBE(file));
2838 ei->slippery_type = getFile8Bit(file);
2840 // some free bytes for future properties and padding
2841 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2843 // mark that this custom element has been modified
2844 ei->modified_settings = TRUE;
2847 level->file_has_custom_elements = TRUE;
2852 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2854 struct ElementInfo *ei;
2855 int chunk_size_expected;
2859 // ---------- custom element base property values (96 bytes) ----------------
2861 element = getMappedElement(getFile16BitBE(file));
2863 if (!IS_CUSTOM_ELEMENT(element))
2865 Warn("invalid custom element number %d", element);
2867 ReadUnusedBytesFromFile(file, chunk_size - 2);
2872 ei = &element_info[element];
2874 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2875 ei->description[i] = getFile8Bit(file);
2876 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2878 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2880 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2882 ei->num_change_pages = getFile8Bit(file);
2884 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2885 if (chunk_size_expected != chunk_size)
2887 ReadUnusedBytesFromFile(file, chunk_size - 43);
2888 return chunk_size_expected;
2891 ei->ce_value_fixed_initial = getFile16BitBE(file);
2892 ei->ce_value_random_initial = getFile16BitBE(file);
2893 ei->use_last_ce_value = getFile8Bit(file);
2895 ei->use_gfx_element = getFile8Bit(file);
2896 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2898 ei->collect_score_initial = getFile8Bit(file);
2899 ei->collect_count_initial = getFile8Bit(file);
2901 ei->drop_delay_fixed = getFile8Bit(file);
2902 ei->push_delay_fixed = getFile8Bit(file);
2903 ei->drop_delay_random = getFile8Bit(file);
2904 ei->push_delay_random = getFile8Bit(file);
2905 ei->move_delay_fixed = getFile16BitBE(file);
2906 ei->move_delay_random = getFile16BitBE(file);
2908 // bits 0 - 15 of "move_pattern" ...
2909 ei->move_pattern = getFile16BitBE(file);
2910 ei->move_direction_initial = getFile8Bit(file);
2911 ei->move_stepsize = getFile8Bit(file);
2913 ei->slippery_type = getFile8Bit(file);
2915 for (y = 0; y < 3; y++)
2916 for (x = 0; x < 3; x++)
2917 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2919 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2920 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2921 ei->move_leave_type = getFile8Bit(file);
2923 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2924 ei->move_pattern |= (getFile16BitBE(file) << 16);
2926 ei->access_direction = getFile8Bit(file);
2928 ei->explosion_delay = getFile8Bit(file);
2929 ei->ignition_delay = getFile8Bit(file);
2930 ei->explosion_type = getFile8Bit(file);
2932 // some free bytes for future custom property values and padding
2933 ReadUnusedBytesFromFile(file, 1);
2935 // ---------- change page property values (48 bytes) ------------------------
2937 setElementChangePages(ei, ei->num_change_pages);
2939 for (i = 0; i < ei->num_change_pages; i++)
2941 struct ElementChangeInfo *change = &ei->change_page[i];
2942 unsigned int event_bits;
2944 // always start with reliable default values
2945 setElementChangeInfoToDefaults(change);
2947 // bits 0 - 31 of "has_event[]" ...
2948 event_bits = getFile32BitBE(file);
2949 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2950 if (event_bits & (1 << j))
2951 change->has_event[j] = TRUE;
2953 change->target_element = getMappedElement(getFile16BitBE(file));
2955 change->delay_fixed = getFile16BitBE(file);
2956 change->delay_random = getFile16BitBE(file);
2957 change->delay_frames = getFile16BitBE(file);
2959 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2961 change->explode = getFile8Bit(file);
2962 change->use_target_content = getFile8Bit(file);
2963 change->only_if_complete = getFile8Bit(file);
2964 change->use_random_replace = getFile8Bit(file);
2966 change->random_percentage = getFile8Bit(file);
2967 change->replace_when = getFile8Bit(file);
2969 for (y = 0; y < 3; y++)
2970 for (x = 0; x < 3; x++)
2971 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2973 change->can_change = getFile8Bit(file);
2975 change->trigger_side = getFile8Bit(file);
2977 change->trigger_player = getFile8Bit(file);
2978 change->trigger_page = getFile8Bit(file);
2980 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2981 CH_PAGE_ANY : (1 << change->trigger_page));
2983 change->has_action = getFile8Bit(file);
2984 change->action_type = getFile8Bit(file);
2985 change->action_mode = getFile8Bit(file);
2986 change->action_arg = getFile16BitBE(file);
2988 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2989 event_bits = getFile8Bit(file);
2990 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2991 if (event_bits & (1 << (j - 32)))
2992 change->has_event[j] = TRUE;
2995 // mark this custom element as modified
2996 ei->modified_settings = TRUE;
2998 level->file_has_custom_elements = TRUE;
3003 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3005 struct ElementInfo *ei;
3006 struct ElementGroupInfo *group;
3010 element = getMappedElement(getFile16BitBE(file));
3012 if (!IS_GROUP_ELEMENT(element))
3014 Warn("invalid group element number %d", element);
3016 ReadUnusedBytesFromFile(file, chunk_size - 2);
3021 ei = &element_info[element];
3023 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3024 ei->description[i] = getFile8Bit(file);
3025 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3027 group = element_info[element].group;
3029 group->num_elements = getFile8Bit(file);
3031 ei->use_gfx_element = getFile8Bit(file);
3032 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3034 group->choice_mode = getFile8Bit(file);
3036 // some free bytes for future values and padding
3037 ReadUnusedBytesFromFile(file, 3);
3039 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3040 group->element[i] = getMappedElement(getFile16BitBE(file));
3042 // mark this group element as modified
3043 element_info[element].modified_settings = TRUE;
3045 level->file_has_custom_elements = TRUE;
3050 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3051 int element, int real_element)
3053 int micro_chunk_size = 0;
3054 int conf_type = getFile8Bit(file);
3055 int byte_mask = conf_type & CONF_MASK_BYTES;
3056 boolean element_found = FALSE;
3059 micro_chunk_size += 1;
3061 if (byte_mask == CONF_MASK_MULTI_BYTES)
3063 int num_bytes = getFile16BitBE(file);
3064 byte *buffer = checked_malloc(num_bytes);
3066 ReadBytesFromFile(file, buffer, num_bytes);
3068 for (i = 0; conf[i].data_type != -1; i++)
3070 if (conf[i].element == element &&
3071 conf[i].conf_type == conf_type)
3073 int data_type = conf[i].data_type;
3074 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3075 int max_num_entities = conf[i].max_num_entities;
3077 if (num_entities > max_num_entities)
3079 Warn("truncating number of entities for element %d from %d to %d",
3080 element, num_entities, max_num_entities);
3082 num_entities = max_num_entities;
3085 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3086 data_type == TYPE_CONTENT_LIST))
3088 // for element and content lists, zero entities are not allowed
3089 Warn("found empty list of entities for element %d", element);
3091 // do not set "num_entities" here to prevent reading behind buffer
3093 *(int *)(conf[i].num_entities) = 1; // at least one is required
3097 *(int *)(conf[i].num_entities) = num_entities;
3100 element_found = TRUE;
3102 if (data_type == TYPE_STRING)
3104 char *string = (char *)(conf[i].value);
3107 for (j = 0; j < max_num_entities; j++)
3108 string[j] = (j < num_entities ? buffer[j] : '\0');
3110 else if (data_type == TYPE_ELEMENT_LIST)
3112 int *element_array = (int *)(conf[i].value);
3115 for (j = 0; j < num_entities; j++)
3117 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3119 else if (data_type == TYPE_CONTENT_LIST)
3121 struct Content *content= (struct Content *)(conf[i].value);
3124 for (c = 0; c < num_entities; c++)
3125 for (y = 0; y < 3; y++)
3126 for (x = 0; x < 3; x++)
3127 content[c].e[x][y] =
3128 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3131 element_found = FALSE;
3137 checked_free(buffer);
3139 micro_chunk_size += 2 + num_bytes;
3141 else // constant size configuration data (1, 2 or 4 bytes)
3143 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3144 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3145 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3147 for (i = 0; conf[i].data_type != -1; i++)
3149 if (conf[i].element == element &&
3150 conf[i].conf_type == conf_type)
3152 int data_type = conf[i].data_type;
3154 if (data_type == TYPE_ELEMENT)
3155 value = getMappedElement(value);
3157 if (data_type == TYPE_BOOLEAN)
3158 *(boolean *)(conf[i].value) = value;
3160 *(int *) (conf[i].value) = value;
3162 element_found = TRUE;
3168 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3173 char *error_conf_chunk_bytes =
3174 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3175 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3176 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3177 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3178 int error_element = real_element;
3180 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3181 error_conf_chunk_bytes, error_conf_chunk_token,
3182 error_element, EL_NAME(error_element));
3185 return micro_chunk_size;
3188 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3190 int real_chunk_size = 0;
3192 li = *level; // copy level data into temporary buffer
3194 while (!checkEndOfFile(file))
3196 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3198 if (real_chunk_size >= chunk_size)
3202 *level = li; // copy temporary buffer back to level data
3204 return real_chunk_size;
3207 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3209 int real_chunk_size = 0;
3211 li = *level; // copy level data into temporary buffer
3213 while (!checkEndOfFile(file))
3215 int element = getMappedElement(getFile16BitBE(file));
3217 real_chunk_size += 2;
3218 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3220 if (real_chunk_size >= chunk_size)
3224 *level = li; // copy temporary buffer back to level data
3226 return real_chunk_size;
3229 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3231 int real_chunk_size = 0;
3233 li = *level; // copy level data into temporary buffer
3235 while (!checkEndOfFile(file))
3237 int element = getMappedElement(getFile16BitBE(file));
3239 real_chunk_size += 2;
3240 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3242 if (real_chunk_size >= chunk_size)
3246 *level = li; // copy temporary buffer back to level data
3248 return real_chunk_size;
3251 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3253 int element = getMappedElement(getFile16BitBE(file));
3254 int envelope_nr = element - EL_ENVELOPE_1;
3255 int real_chunk_size = 2;
3257 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3259 while (!checkEndOfFile(file))
3261 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3264 if (real_chunk_size >= chunk_size)
3268 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3270 return real_chunk_size;
3273 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3275 int element = getMappedElement(getFile16BitBE(file));
3276 int real_chunk_size = 2;
3277 struct ElementInfo *ei = &element_info[element];
3280 xx_ei = *ei; // copy element data into temporary buffer
3282 xx_ei.num_change_pages = -1;
3284 while (!checkEndOfFile(file))
3286 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3288 if (xx_ei.num_change_pages != -1)
3291 if (real_chunk_size >= chunk_size)
3297 if (ei->num_change_pages == -1)
3299 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3302 ei->num_change_pages = 1;
3304 setElementChangePages(ei, 1);
3305 setElementChangeInfoToDefaults(ei->change);
3307 return real_chunk_size;
3310 // initialize number of change pages stored for this custom element
3311 setElementChangePages(ei, ei->num_change_pages);
3312 for (i = 0; i < ei->num_change_pages; i++)
3313 setElementChangeInfoToDefaults(&ei->change_page[i]);
3315 // start with reading properties for the first change page
3316 xx_current_change_page = 0;
3318 while (!checkEndOfFile(file))
3320 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3322 xx_change = *change; // copy change data into temporary buffer
3324 resetEventBits(); // reset bits; change page might have changed
3326 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3329 *change = xx_change;
3331 setEventFlagsFromEventBits(change);
3333 if (real_chunk_size >= chunk_size)
3337 level->file_has_custom_elements = TRUE;
3339 return real_chunk_size;
3342 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3344 int element = getMappedElement(getFile16BitBE(file));
3345 int real_chunk_size = 2;
3346 struct ElementInfo *ei = &element_info[element];
3347 struct ElementGroupInfo *group = ei->group;
3349 xx_ei = *ei; // copy element data into temporary buffer
3350 xx_group = *group; // copy group data into temporary buffer
3352 while (!checkEndOfFile(file))
3354 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3357 if (real_chunk_size >= chunk_size)
3364 level->file_has_custom_elements = TRUE;
3366 return real_chunk_size;
3369 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3370 struct LevelFileInfo *level_file_info,
3371 boolean level_info_only)
3373 char *filename = level_file_info->filename;
3374 char cookie[MAX_LINE_LEN];
3375 char chunk_name[CHUNK_ID_LEN + 1];
3379 if (!(file = openFile(filename, MODE_READ)))
3381 level->no_valid_file = TRUE;
3382 level->no_level_file = TRUE;
3384 if (level_info_only)
3387 Warn("cannot read level '%s' -- using empty level", filename);
3389 if (!setup.editor.use_template_for_new_levels)
3392 // if level file not found, try to initialize level data from template
3393 filename = getGlobalLevelTemplateFilename();
3395 if (!(file = openFile(filename, MODE_READ)))
3398 // default: for empty levels, use level template for custom elements
3399 level->use_custom_template = TRUE;
3401 level->no_valid_file = FALSE;
3404 getFileChunkBE(file, chunk_name, NULL);
3405 if (strEqual(chunk_name, "RND1"))
3407 getFile32BitBE(file); // not used
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (!strEqual(chunk_name, "CAVE"))
3412 level->no_valid_file = TRUE;
3414 Warn("unknown format of level file '%s'", filename);
3421 else // check for pre-2.0 file format with cookie string
3423 strcpy(cookie, chunk_name);
3424 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3426 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3427 cookie[strlen(cookie) - 1] = '\0';
3429 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3431 level->no_valid_file = TRUE;
3433 Warn("unknown format of level file '%s'", filename);
3440 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3442 level->no_valid_file = TRUE;
3444 Warn("unsupported version of level file '%s'", filename);
3451 // pre-2.0 level files have no game version, so use file version here
3452 level->game_version = level->file_version;
3455 if (level->file_version < FILE_VERSION_1_2)
3457 // level files from versions before 1.2.0 without chunk structure
3458 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3459 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3467 int (*loader)(File *, int, struct LevelInfo *);
3471 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3472 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3473 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3474 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3475 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3476 { "INFO", -1, LoadLevel_INFO },
3477 { "BODY", -1, LoadLevel_BODY },
3478 { "CONT", -1, LoadLevel_CONT },
3479 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3480 { "CNT3", -1, LoadLevel_CNT3 },
3481 { "CUS1", -1, LoadLevel_CUS1 },
3482 { "CUS2", -1, LoadLevel_CUS2 },
3483 { "CUS3", -1, LoadLevel_CUS3 },
3484 { "CUS4", -1, LoadLevel_CUS4 },
3485 { "GRP1", -1, LoadLevel_GRP1 },
3486 { "CONF", -1, LoadLevel_CONF },
3487 { "ELEM", -1, LoadLevel_ELEM },
3488 { "NOTE", -1, LoadLevel_NOTE },
3489 { "CUSX", -1, LoadLevel_CUSX },
3490 { "GRPX", -1, LoadLevel_GRPX },
3495 while (getFileChunkBE(file, chunk_name, &chunk_size))
3499 while (chunk_info[i].name != NULL &&
3500 !strEqual(chunk_name, chunk_info[i].name))
3503 if (chunk_info[i].name == NULL)
3505 Warn("unknown chunk '%s' in level file '%s'",
3506 chunk_name, filename);
3508 ReadUnusedBytesFromFile(file, chunk_size);
3510 else if (chunk_info[i].size != -1 &&
3511 chunk_info[i].size != chunk_size)
3513 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3514 chunk_size, chunk_name, filename);
3516 ReadUnusedBytesFromFile(file, chunk_size);
3520 // call function to load this level chunk
3521 int chunk_size_expected =
3522 (chunk_info[i].loader)(file, chunk_size, level);
3524 // the size of some chunks cannot be checked before reading other
3525 // chunks first (like "HEAD" and "BODY") that contain some header
3526 // information, so check them here
3527 if (chunk_size_expected != chunk_size)
3529 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3530 chunk_size, chunk_name, filename);
3540 // ----------------------------------------------------------------------------
3541 // functions for loading EM level
3542 // ----------------------------------------------------------------------------
3544 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3546 static int ball_xy[8][2] =
3557 struct LevelInfo_EM *level_em = level->native_em_level;
3558 struct CAVE *cav = level_em->cav;
3561 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3562 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3564 cav->time_seconds = level->time;
3565 cav->gems_needed = level->gems_needed;
3567 cav->emerald_score = level->score[SC_EMERALD];
3568 cav->diamond_score = level->score[SC_DIAMOND];
3569 cav->alien_score = level->score[SC_ROBOT];
3570 cav->tank_score = level->score[SC_SPACESHIP];
3571 cav->bug_score = level->score[SC_BUG];
3572 cav->eater_score = level->score[SC_YAMYAM];
3573 cav->nut_score = level->score[SC_NUT];
3574 cav->dynamite_score = level->score[SC_DYNAMITE];
3575 cav->key_score = level->score[SC_KEY];
3576 cav->exit_score = level->score[SC_TIME_BONUS];
3578 cav->num_eater_arrays = level->num_yamyam_contents;
3580 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3581 for (y = 0; y < 3; y++)
3582 for (x = 0; x < 3; x++)
3583 cav->eater_array[i][y * 3 + x] =
3584 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3586 cav->amoeba_time = level->amoeba_speed;
3587 cav->wonderwall_time = level->time_magic_wall;
3588 cav->wheel_time = level->time_wheel;
3590 cav->android_move_time = level->android_move_time;
3591 cav->android_clone_time = level->android_clone_time;
3592 cav->ball_random = level->ball_random;
3593 cav->ball_active = level->ball_active_initial;
3594 cav->ball_time = level->ball_time;
3595 cav->num_ball_arrays = level->num_ball_contents;
3597 cav->lenses_score = level->lenses_score;
3598 cav->magnify_score = level->magnify_score;
3599 cav->slurp_score = level->slurp_score;
3601 cav->lenses_time = level->lenses_time;
3602 cav->magnify_time = level->magnify_time;
3604 cav->wind_direction =
3605 map_direction_RND_to_EM(level->wind_direction_initial);
3607 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3608 for (j = 0; j < 8; j++)
3609 cav->ball_array[i][j] =
3610 map_element_RND_to_EM_cave(level->ball_content[i].
3611 e[ball_xy[j][0]][ball_xy[j][1]]);
3613 map_android_clone_elements_RND_to_EM(level);
3615 // first fill the complete playfield with the empty space element
3616 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3617 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3618 cav->cave[x][y] = Cblank;
3620 // then copy the real level contents from level file into the playfield
3621 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3623 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3625 if (level->field[x][y] == EL_AMOEBA_DEAD)
3626 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3628 cav->cave[x][y] = new_element;
3631 for (i = 0; i < MAX_PLAYERS; i++)
3633 cav->player_x[i] = -1;
3634 cav->player_y[i] = -1;
3637 // initialize player positions and delete players from the playfield
3638 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3640 if (ELEM_IS_PLAYER(level->field[x][y]))
3642 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3644 cav->player_x[player_nr] = x;
3645 cav->player_y[player_nr] = y;
3647 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3652 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3654 static int ball_xy[8][2] =
3665 struct LevelInfo_EM *level_em = level->native_em_level;
3666 struct CAVE *cav = level_em->cav;
3669 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3670 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3672 level->time = cav->time_seconds;
3673 level->gems_needed = cav->gems_needed;
3675 sprintf(level->name, "Level %d", level->file_info.nr);
3677 level->score[SC_EMERALD] = cav->emerald_score;
3678 level->score[SC_DIAMOND] = cav->diamond_score;
3679 level->score[SC_ROBOT] = cav->alien_score;
3680 level->score[SC_SPACESHIP] = cav->tank_score;
3681 level->score[SC_BUG] = cav->bug_score;
3682 level->score[SC_YAMYAM] = cav->eater_score;
3683 level->score[SC_NUT] = cav->nut_score;
3684 level->score[SC_DYNAMITE] = cav->dynamite_score;
3685 level->score[SC_KEY] = cav->key_score;
3686 level->score[SC_TIME_BONUS] = cav->exit_score;
3688 level->num_yamyam_contents = cav->num_eater_arrays;
3690 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3691 for (y = 0; y < 3; y++)
3692 for (x = 0; x < 3; x++)
3693 level->yamyam_content[i].e[x][y] =
3694 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3696 level->amoeba_speed = cav->amoeba_time;
3697 level->time_magic_wall = cav->wonderwall_time;
3698 level->time_wheel = cav->wheel_time;
3700 level->android_move_time = cav->android_move_time;
3701 level->android_clone_time = cav->android_clone_time;
3702 level->ball_random = cav->ball_random;
3703 level->ball_active_initial = cav->ball_active;
3704 level->ball_time = cav->ball_time;
3705 level->num_ball_contents = cav->num_ball_arrays;
3707 level->lenses_score = cav->lenses_score;
3708 level->magnify_score = cav->magnify_score;
3709 level->slurp_score = cav->slurp_score;
3711 level->lenses_time = cav->lenses_time;
3712 level->magnify_time = cav->magnify_time;
3714 level->wind_direction_initial =
3715 map_direction_EM_to_RND(cav->wind_direction);
3717 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3718 for (j = 0; j < 8; j++)
3719 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3720 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3722 map_android_clone_elements_EM_to_RND(level);
3724 // convert the playfield (some elements need special treatment)
3725 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3727 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3729 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3730 new_element = EL_AMOEBA_DEAD;
3732 level->field[x][y] = new_element;
3735 for (i = 0; i < MAX_PLAYERS; i++)
3737 // in case of all players set to the same field, use the first player
3738 int nr = MAX_PLAYERS - i - 1;
3739 int jx = cav->player_x[nr];
3740 int jy = cav->player_y[nr];
3742 if (jx != -1 && jy != -1)
3743 level->field[jx][jy] = EL_PLAYER_1 + nr;
3746 // time score is counted for each 10 seconds left in Emerald Mine levels
3747 level->time_score_base = 10;
3751 // ----------------------------------------------------------------------------
3752 // functions for loading SP level
3753 // ----------------------------------------------------------------------------
3755 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3757 struct LevelInfo_SP *level_sp = level->native_sp_level;
3758 LevelInfoType *header = &level_sp->header;
3761 level_sp->width = level->fieldx;
3762 level_sp->height = level->fieldy;
3764 for (x = 0; x < level->fieldx; x++)
3765 for (y = 0; y < level->fieldy; y++)
3766 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3768 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3770 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3771 header->LevelTitle[i] = level->name[i];
3772 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3774 header->InfotronsNeeded = level->gems_needed;
3776 header->SpecialPortCount = 0;
3778 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3780 boolean gravity_port_found = FALSE;
3781 boolean gravity_port_valid = FALSE;
3782 int gravity_port_flag;
3783 int gravity_port_base_element;
3784 int element = level->field[x][y];
3786 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3787 element <= EL_SP_GRAVITY_ON_PORT_UP)
3789 gravity_port_found = TRUE;
3790 gravity_port_valid = TRUE;
3791 gravity_port_flag = 1;
3792 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3794 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3795 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3797 gravity_port_found = TRUE;
3798 gravity_port_valid = TRUE;
3799 gravity_port_flag = 0;
3800 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3802 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3803 element <= EL_SP_GRAVITY_PORT_UP)
3805 // change R'n'D style gravity inverting special port to normal port
3806 // (there are no gravity inverting ports in native Supaplex engine)
3808 gravity_port_found = TRUE;
3809 gravity_port_valid = FALSE;
3810 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3813 if (gravity_port_found)
3815 if (gravity_port_valid &&
3816 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3818 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3820 port->PortLocation = (y * level->fieldx + x) * 2;
3821 port->Gravity = gravity_port_flag;
3823 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3825 header->SpecialPortCount++;
3829 // change special gravity port to normal port
3831 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3834 level_sp->playfield[x][y] = element - EL_SP_START;
3839 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3841 struct LevelInfo_SP *level_sp = level->native_sp_level;
3842 LevelInfoType *header = &level_sp->header;
3843 boolean num_invalid_elements = 0;
3846 level->fieldx = level_sp->width;
3847 level->fieldy = level_sp->height;
3849 for (x = 0; x < level->fieldx; x++)
3851 for (y = 0; y < level->fieldy; y++)
3853 int element_old = level_sp->playfield[x][y];
3854 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3856 if (element_new == EL_UNKNOWN)
3858 num_invalid_elements++;
3860 Debug("level:native:SP", "invalid element %d at position %d, %d",
3864 level->field[x][y] = element_new;
3868 if (num_invalid_elements > 0)
3869 Warn("found %d invalid elements%s", num_invalid_elements,
3870 (!options.debug ? " (use '--debug' for more details)" : ""));
3872 for (i = 0; i < MAX_PLAYERS; i++)
3873 level->initial_player_gravity[i] =
3874 (header->InitialGravity == 1 ? TRUE : FALSE);
3876 // skip leading spaces
3877 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3878 if (header->LevelTitle[i] != ' ')
3882 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3883 level->name[j] = header->LevelTitle[i];
3884 level->name[j] = '\0';
3886 // cut trailing spaces
3888 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3889 level->name[j - 1] = '\0';
3891 level->gems_needed = header->InfotronsNeeded;
3893 for (i = 0; i < header->SpecialPortCount; i++)
3895 SpecialPortType *port = &header->SpecialPort[i];
3896 int port_location = port->PortLocation;
3897 int gravity = port->Gravity;
3898 int port_x, port_y, port_element;
3900 port_x = (port_location / 2) % level->fieldx;
3901 port_y = (port_location / 2) / level->fieldx;
3903 if (port_x < 0 || port_x >= level->fieldx ||
3904 port_y < 0 || port_y >= level->fieldy)
3906 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3911 port_element = level->field[port_x][port_y];
3913 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3914 port_element > EL_SP_GRAVITY_PORT_UP)
3916 Warn("no special port at position (%d, %d)", port_x, port_y);
3921 // change previous (wrong) gravity inverting special port to either
3922 // gravity enabling special port or gravity disabling special port
3923 level->field[port_x][port_y] +=
3924 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3925 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3928 // change special gravity ports without database entries to normal ports
3929 for (x = 0; x < level->fieldx; x++)
3930 for (y = 0; y < level->fieldy; y++)
3931 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3932 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3933 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3935 level->time = 0; // no time limit
3936 level->amoeba_speed = 0;
3937 level->time_magic_wall = 0;
3938 level->time_wheel = 0;
3939 level->amoeba_content = EL_EMPTY;
3941 // original Supaplex does not use score values -- rate by playing time
3942 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3943 level->score[i] = 0;
3945 level->rate_time_over_score = TRUE;
3947 // there are no yamyams in supaplex levels
3948 for (i = 0; i < level->num_yamyam_contents; i++)
3949 for (x = 0; x < 3; x++)
3950 for (y = 0; y < 3; y++)
3951 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3954 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3956 struct LevelInfo_SP *level_sp = level->native_sp_level;
3957 struct DemoInfo_SP *demo = &level_sp->demo;
3960 // always start with reliable default values
3961 demo->is_available = FALSE;
3964 if (TAPE_IS_EMPTY(tape))
3967 demo->level_nr = tape.level_nr; // (currently not used)
3969 level_sp->header.DemoRandomSeed = tape.random_seed;
3973 for (i = 0; i < tape.length; i++)
3975 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3976 int demo_repeat = tape.pos[i].delay;
3977 int demo_entries = (demo_repeat + 15) / 16;
3979 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3981 Warn("tape truncated: size exceeds maximum SP demo size %d",
3987 for (j = 0; j < demo_repeat / 16; j++)
3988 demo->data[demo->length++] = 0xf0 | demo_action;
3990 if (demo_repeat % 16)
3991 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3994 demo->is_available = TRUE;
3997 static void setTapeInfoToDefaults(void);
3999 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4001 struct LevelInfo_SP *level_sp = level->native_sp_level;
4002 struct DemoInfo_SP *demo = &level_sp->demo;
4003 char *filename = level->file_info.filename;
4006 // always start with reliable default values
4007 setTapeInfoToDefaults();
4009 if (!demo->is_available)
4012 tape.level_nr = demo->level_nr; // (currently not used)
4013 tape.random_seed = level_sp->header.DemoRandomSeed;
4015 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4018 tape.pos[tape.counter].delay = 0;
4020 for (i = 0; i < demo->length; i++)
4022 int demo_action = demo->data[i] & 0x0f;
4023 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4024 int tape_action = map_key_SP_to_RND(demo_action);
4025 int tape_repeat = demo_repeat + 1;
4026 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4027 boolean success = 0;
4030 for (j = 0; j < tape_repeat; j++)
4031 success = TapeAddAction(action);
4035 Warn("SP demo truncated: size exceeds maximum tape size %d",
4042 TapeHaltRecording();
4046 // ----------------------------------------------------------------------------
4047 // functions for loading MM level
4048 // ----------------------------------------------------------------------------
4050 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4052 struct LevelInfo_MM *level_mm = level->native_mm_level;
4055 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4056 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4058 level_mm->time = level->time;
4059 level_mm->kettles_needed = level->gems_needed;
4060 level_mm->auto_count_kettles = level->auto_count_gems;
4062 level_mm->laser_red = level->mm_laser_red;
4063 level_mm->laser_green = level->mm_laser_green;
4064 level_mm->laser_blue = level->mm_laser_blue;
4066 strcpy(level_mm->name, level->name);
4067 strcpy(level_mm->author, level->author);
4069 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4070 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4071 level_mm->score[SC_KEY] = level->score[SC_KEY];
4072 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4073 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4075 level_mm->amoeba_speed = level->amoeba_speed;
4076 level_mm->time_fuse = level->mm_time_fuse;
4077 level_mm->time_bomb = level->mm_time_bomb;
4078 level_mm->time_ball = level->mm_time_ball;
4079 level_mm->time_block = level->mm_time_block;
4081 for (x = 0; x < level->fieldx; x++)
4082 for (y = 0; y < level->fieldy; y++)
4084 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4087 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4089 struct LevelInfo_MM *level_mm = level->native_mm_level;
4092 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4093 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4095 level->time = level_mm->time;
4096 level->gems_needed = level_mm->kettles_needed;
4097 level->auto_count_gems = level_mm->auto_count_kettles;
4099 level->mm_laser_red = level_mm->laser_red;
4100 level->mm_laser_green = level_mm->laser_green;
4101 level->mm_laser_blue = level_mm->laser_blue;
4103 strcpy(level->name, level_mm->name);
4105 // only overwrite author from 'levelinfo.conf' if author defined in level
4106 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4107 strcpy(level->author, level_mm->author);
4109 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4110 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4111 level->score[SC_KEY] = level_mm->score[SC_KEY];
4112 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4113 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4115 level->amoeba_speed = level_mm->amoeba_speed;
4116 level->mm_time_fuse = level_mm->time_fuse;
4117 level->mm_time_bomb = level_mm->time_bomb;
4118 level->mm_time_ball = level_mm->time_ball;
4119 level->mm_time_block = level_mm->time_block;
4121 for (x = 0; x < level->fieldx; x++)
4122 for (y = 0; y < level->fieldy; y++)
4123 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4127 // ----------------------------------------------------------------------------
4128 // functions for loading DC level
4129 // ----------------------------------------------------------------------------
4131 #define DC_LEVEL_HEADER_SIZE 344
4133 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4136 static int last_data_encoded;
4140 int diff_hi, diff_lo;
4141 int data_hi, data_lo;
4142 unsigned short data_decoded;
4146 last_data_encoded = 0;
4153 diff = data_encoded - last_data_encoded;
4154 diff_hi = diff & ~0xff;
4155 diff_lo = diff & 0xff;
4159 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4160 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4161 data_hi = data_hi & 0xff00;
4163 data_decoded = data_hi | data_lo;
4165 last_data_encoded = data_encoded;
4167 offset1 = (offset1 + 1) % 31;
4168 offset2 = offset2 & 0xff;
4170 return data_decoded;
4173 static int getMappedElement_DC(int element)
4181 // 0x0117 - 0x036e: (?)
4184 // 0x042d - 0x0684: (?)
4200 element = EL_CRYSTAL;
4203 case 0x0e77: // quicksand (boulder)
4204 element = EL_QUICKSAND_FAST_FULL;
4207 case 0x0e99: // slow quicksand (boulder)
4208 element = EL_QUICKSAND_FULL;
4212 element = EL_EM_EXIT_OPEN;
4216 element = EL_EM_EXIT_CLOSED;
4220 element = EL_EM_STEEL_EXIT_OPEN;
4224 element = EL_EM_STEEL_EXIT_CLOSED;
4227 case 0x0f4f: // dynamite (lit 1)
4228 element = EL_EM_DYNAMITE_ACTIVE;
4231 case 0x0f57: // dynamite (lit 2)
4232 element = EL_EM_DYNAMITE_ACTIVE;
4235 case 0x0f5f: // dynamite (lit 3)
4236 element = EL_EM_DYNAMITE_ACTIVE;
4239 case 0x0f67: // dynamite (lit 4)
4240 element = EL_EM_DYNAMITE_ACTIVE;
4247 element = EL_AMOEBA_WET;
4251 element = EL_AMOEBA_DROP;
4255 element = EL_DC_MAGIC_WALL;
4259 element = EL_SPACESHIP_UP;
4263 element = EL_SPACESHIP_DOWN;
4267 element = EL_SPACESHIP_LEFT;
4271 element = EL_SPACESHIP_RIGHT;
4275 element = EL_BUG_UP;
4279 element = EL_BUG_DOWN;
4283 element = EL_BUG_LEFT;
4287 element = EL_BUG_RIGHT;
4291 element = EL_MOLE_UP;
4295 element = EL_MOLE_DOWN;
4299 element = EL_MOLE_LEFT;
4303 element = EL_MOLE_RIGHT;
4311 element = EL_YAMYAM_UP;
4315 element = EL_SWITCHGATE_OPEN;
4319 element = EL_SWITCHGATE_CLOSED;
4323 element = EL_DC_SWITCHGATE_SWITCH_UP;
4327 element = EL_TIMEGATE_CLOSED;
4330 case 0x144c: // conveyor belt switch (green)
4331 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4334 case 0x144f: // conveyor belt switch (red)
4335 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4338 case 0x1452: // conveyor belt switch (blue)
4339 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4343 element = EL_CONVEYOR_BELT_3_MIDDLE;
4347 element = EL_CONVEYOR_BELT_3_LEFT;
4351 element = EL_CONVEYOR_BELT_3_RIGHT;
4355 element = EL_CONVEYOR_BELT_1_MIDDLE;
4359 element = EL_CONVEYOR_BELT_1_LEFT;
4363 element = EL_CONVEYOR_BELT_1_RIGHT;
4367 element = EL_CONVEYOR_BELT_4_MIDDLE;
4371 element = EL_CONVEYOR_BELT_4_LEFT;
4375 element = EL_CONVEYOR_BELT_4_RIGHT;
4379 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4383 element = EL_EXPANDABLE_WALL_VERTICAL;
4387 element = EL_EXPANDABLE_WALL_ANY;
4390 case 0x14ce: // growing steel wall (left/right)
4391 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4394 case 0x14df: // growing steel wall (up/down)
4395 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4398 case 0x14e8: // growing steel wall (up/down/left/right)
4399 element = EL_EXPANDABLE_STEELWALL_ANY;
4403 element = EL_SHIELD_DEADLY;
4407 element = EL_EXTRA_TIME;
4415 element = EL_EMPTY_SPACE;
4418 case 0x1578: // quicksand (empty)
4419 element = EL_QUICKSAND_FAST_EMPTY;
4422 case 0x1579: // slow quicksand (empty)
4423 element = EL_QUICKSAND_EMPTY;
4433 element = EL_EM_DYNAMITE;
4436 case 0x15a1: // key (red)
4437 element = EL_EM_KEY_1;
4440 case 0x15a2: // key (yellow)
4441 element = EL_EM_KEY_2;
4444 case 0x15a3: // key (blue)
4445 element = EL_EM_KEY_4;
4448 case 0x15a4: // key (green)
4449 element = EL_EM_KEY_3;
4452 case 0x15a5: // key (white)
4453 element = EL_DC_KEY_WHITE;
4457 element = EL_WALL_SLIPPERY;
4464 case 0x15a8: // wall (not round)
4468 case 0x15a9: // (blue)
4469 element = EL_CHAR_A;
4472 case 0x15aa: // (blue)
4473 element = EL_CHAR_B;
4476 case 0x15ab: // (blue)
4477 element = EL_CHAR_C;
4480 case 0x15ac: // (blue)
4481 element = EL_CHAR_D;
4484 case 0x15ad: // (blue)
4485 element = EL_CHAR_E;
4488 case 0x15ae: // (blue)
4489 element = EL_CHAR_F;
4492 case 0x15af: // (blue)
4493 element = EL_CHAR_G;
4496 case 0x15b0: // (blue)
4497 element = EL_CHAR_H;
4500 case 0x15b1: // (blue)
4501 element = EL_CHAR_I;
4504 case 0x15b2: // (blue)
4505 element = EL_CHAR_J;
4508 case 0x15b3: // (blue)
4509 element = EL_CHAR_K;
4512 case 0x15b4: // (blue)
4513 element = EL_CHAR_L;
4516 case 0x15b5: // (blue)
4517 element = EL_CHAR_M;
4520 case 0x15b6: // (blue)
4521 element = EL_CHAR_N;
4524 case 0x15b7: // (blue)
4525 element = EL_CHAR_O;
4528 case 0x15b8: // (blue)
4529 element = EL_CHAR_P;
4532 case 0x15b9: // (blue)
4533 element = EL_CHAR_Q;
4536 case 0x15ba: // (blue)
4537 element = EL_CHAR_R;
4540 case 0x15bb: // (blue)
4541 element = EL_CHAR_S;
4544 case 0x15bc: // (blue)
4545 element = EL_CHAR_T;
4548 case 0x15bd: // (blue)
4549 element = EL_CHAR_U;
4552 case 0x15be: // (blue)
4553 element = EL_CHAR_V;
4556 case 0x15bf: // (blue)
4557 element = EL_CHAR_W;
4560 case 0x15c0: // (blue)
4561 element = EL_CHAR_X;
4564 case 0x15c1: // (blue)
4565 element = EL_CHAR_Y;
4568 case 0x15c2: // (blue)
4569 element = EL_CHAR_Z;
4572 case 0x15c3: // (blue)
4573 element = EL_CHAR_AUMLAUT;
4576 case 0x15c4: // (blue)
4577 element = EL_CHAR_OUMLAUT;
4580 case 0x15c5: // (blue)
4581 element = EL_CHAR_UUMLAUT;
4584 case 0x15c6: // (blue)
4585 element = EL_CHAR_0;
4588 case 0x15c7: // (blue)
4589 element = EL_CHAR_1;
4592 case 0x15c8: // (blue)
4593 element = EL_CHAR_2;
4596 case 0x15c9: // (blue)
4597 element = EL_CHAR_3;
4600 case 0x15ca: // (blue)
4601 element = EL_CHAR_4;
4604 case 0x15cb: // (blue)
4605 element = EL_CHAR_5;
4608 case 0x15cc: // (blue)
4609 element = EL_CHAR_6;
4612 case 0x15cd: // (blue)
4613 element = EL_CHAR_7;
4616 case 0x15ce: // (blue)
4617 element = EL_CHAR_8;
4620 case 0x15cf: // (blue)
4621 element = EL_CHAR_9;
4624 case 0x15d0: // (blue)
4625 element = EL_CHAR_PERIOD;
4628 case 0x15d1: // (blue)
4629 element = EL_CHAR_EXCLAM;
4632 case 0x15d2: // (blue)
4633 element = EL_CHAR_COLON;
4636 case 0x15d3: // (blue)
4637 element = EL_CHAR_LESS;
4640 case 0x15d4: // (blue)
4641 element = EL_CHAR_GREATER;
4644 case 0x15d5: // (blue)
4645 element = EL_CHAR_QUESTION;
4648 case 0x15d6: // (blue)
4649 element = EL_CHAR_COPYRIGHT;
4652 case 0x15d7: // (blue)
4653 element = EL_CHAR_UP;
4656 case 0x15d8: // (blue)
4657 element = EL_CHAR_DOWN;
4660 case 0x15d9: // (blue)
4661 element = EL_CHAR_BUTTON;
4664 case 0x15da: // (blue)
4665 element = EL_CHAR_PLUS;
4668 case 0x15db: // (blue)
4669 element = EL_CHAR_MINUS;
4672 case 0x15dc: // (blue)
4673 element = EL_CHAR_APOSTROPHE;
4676 case 0x15dd: // (blue)
4677 element = EL_CHAR_PARENLEFT;
4680 case 0x15de: // (blue)
4681 element = EL_CHAR_PARENRIGHT;
4684 case 0x15df: // (green)
4685 element = EL_CHAR_A;
4688 case 0x15e0: // (green)
4689 element = EL_CHAR_B;
4692 case 0x15e1: // (green)
4693 element = EL_CHAR_C;
4696 case 0x15e2: // (green)
4697 element = EL_CHAR_D;
4700 case 0x15e3: // (green)
4701 element = EL_CHAR_E;
4704 case 0x15e4: // (green)
4705 element = EL_CHAR_F;
4708 case 0x15e5: // (green)
4709 element = EL_CHAR_G;
4712 case 0x15e6: // (green)
4713 element = EL_CHAR_H;
4716 case 0x15e7: // (green)
4717 element = EL_CHAR_I;
4720 case 0x15e8: // (green)
4721 element = EL_CHAR_J;
4724 case 0x15e9: // (green)
4725 element = EL_CHAR_K;
4728 case 0x15ea: // (green)
4729 element = EL_CHAR_L;
4732 case 0x15eb: // (green)
4733 element = EL_CHAR_M;
4736 case 0x15ec: // (green)
4737 element = EL_CHAR_N;
4740 case 0x15ed: // (green)
4741 element = EL_CHAR_O;
4744 case 0x15ee: // (green)
4745 element = EL_CHAR_P;
4748 case 0x15ef: // (green)
4749 element = EL_CHAR_Q;
4752 case 0x15f0: // (green)
4753 element = EL_CHAR_R;
4756 case 0x15f1: // (green)
4757 element = EL_CHAR_S;
4760 case 0x15f2: // (green)
4761 element = EL_CHAR_T;
4764 case 0x15f3: // (green)
4765 element = EL_CHAR_U;
4768 case 0x15f4: // (green)
4769 element = EL_CHAR_V;
4772 case 0x15f5: // (green)
4773 element = EL_CHAR_W;
4776 case 0x15f6: // (green)
4777 element = EL_CHAR_X;
4780 case 0x15f7: // (green)
4781 element = EL_CHAR_Y;
4784 case 0x15f8: // (green)
4785 element = EL_CHAR_Z;
4788 case 0x15f9: // (green)
4789 element = EL_CHAR_AUMLAUT;
4792 case 0x15fa: // (green)
4793 element = EL_CHAR_OUMLAUT;
4796 case 0x15fb: // (green)
4797 element = EL_CHAR_UUMLAUT;
4800 case 0x15fc: // (green)
4801 element = EL_CHAR_0;
4804 case 0x15fd: // (green)
4805 element = EL_CHAR_1;
4808 case 0x15fe: // (green)
4809 element = EL_CHAR_2;
4812 case 0x15ff: // (green)
4813 element = EL_CHAR_3;
4816 case 0x1600: // (green)
4817 element = EL_CHAR_4;
4820 case 0x1601: // (green)
4821 element = EL_CHAR_5;
4824 case 0x1602: // (green)
4825 element = EL_CHAR_6;
4828 case 0x1603: // (green)
4829 element = EL_CHAR_7;
4832 case 0x1604: // (green)
4833 element = EL_CHAR_8;
4836 case 0x1605: // (green)
4837 element = EL_CHAR_9;
4840 case 0x1606: // (green)
4841 element = EL_CHAR_PERIOD;
4844 case 0x1607: // (green)
4845 element = EL_CHAR_EXCLAM;
4848 case 0x1608: // (green)
4849 element = EL_CHAR_COLON;
4852 case 0x1609: // (green)
4853 element = EL_CHAR_LESS;
4856 case 0x160a: // (green)
4857 element = EL_CHAR_GREATER;
4860 case 0x160b: // (green)
4861 element = EL_CHAR_QUESTION;
4864 case 0x160c: // (green)
4865 element = EL_CHAR_COPYRIGHT;
4868 case 0x160d: // (green)
4869 element = EL_CHAR_UP;
4872 case 0x160e: // (green)
4873 element = EL_CHAR_DOWN;
4876 case 0x160f: // (green)
4877 element = EL_CHAR_BUTTON;
4880 case 0x1610: // (green)
4881 element = EL_CHAR_PLUS;
4884 case 0x1611: // (green)
4885 element = EL_CHAR_MINUS;
4888 case 0x1612: // (green)
4889 element = EL_CHAR_APOSTROPHE;
4892 case 0x1613: // (green)
4893 element = EL_CHAR_PARENLEFT;
4896 case 0x1614: // (green)
4897 element = EL_CHAR_PARENRIGHT;
4900 case 0x1615: // (blue steel)
4901 element = EL_STEEL_CHAR_A;
4904 case 0x1616: // (blue steel)
4905 element = EL_STEEL_CHAR_B;
4908 case 0x1617: // (blue steel)
4909 element = EL_STEEL_CHAR_C;
4912 case 0x1618: // (blue steel)
4913 element = EL_STEEL_CHAR_D;
4916 case 0x1619: // (blue steel)
4917 element = EL_STEEL_CHAR_E;
4920 case 0x161a: // (blue steel)
4921 element = EL_STEEL_CHAR_F;
4924 case 0x161b: // (blue steel)
4925 element = EL_STEEL_CHAR_G;
4928 case 0x161c: // (blue steel)
4929 element = EL_STEEL_CHAR_H;
4932 case 0x161d: // (blue steel)
4933 element = EL_STEEL_CHAR_I;
4936 case 0x161e: // (blue steel)
4937 element = EL_STEEL_CHAR_J;
4940 case 0x161f: // (blue steel)
4941 element = EL_STEEL_CHAR_K;
4944 case 0x1620: // (blue steel)
4945 element = EL_STEEL_CHAR_L;
4948 case 0x1621: // (blue steel)
4949 element = EL_STEEL_CHAR_M;
4952 case 0x1622: // (blue steel)
4953 element = EL_STEEL_CHAR_N;
4956 case 0x1623: // (blue steel)
4957 element = EL_STEEL_CHAR_O;
4960 case 0x1624: // (blue steel)
4961 element = EL_STEEL_CHAR_P;
4964 case 0x1625: // (blue steel)
4965 element = EL_STEEL_CHAR_Q;
4968 case 0x1626: // (blue steel)
4969 element = EL_STEEL_CHAR_R;
4972 case 0x1627: // (blue steel)
4973 element = EL_STEEL_CHAR_S;
4976 case 0x1628: // (blue steel)
4977 element = EL_STEEL_CHAR_T;
4980 case 0x1629: // (blue steel)
4981 element = EL_STEEL_CHAR_U;
4984 case 0x162a: // (blue steel)
4985 element = EL_STEEL_CHAR_V;
4988 case 0x162b: // (blue steel)
4989 element = EL_STEEL_CHAR_W;
4992 case 0x162c: // (blue steel)
4993 element = EL_STEEL_CHAR_X;
4996 case 0x162d: // (blue steel)
4997 element = EL_STEEL_CHAR_Y;
5000 case 0x162e: // (blue steel)
5001 element = EL_STEEL_CHAR_Z;
5004 case 0x162f: // (blue steel)
5005 element = EL_STEEL_CHAR_AUMLAUT;
5008 case 0x1630: // (blue steel)
5009 element = EL_STEEL_CHAR_OUMLAUT;
5012 case 0x1631: // (blue steel)
5013 element = EL_STEEL_CHAR_UUMLAUT;
5016 case 0x1632: // (blue steel)
5017 element = EL_STEEL_CHAR_0;
5020 case 0x1633: // (blue steel)
5021 element = EL_STEEL_CHAR_1;
5024 case 0x1634: // (blue steel)
5025 element = EL_STEEL_CHAR_2;
5028 case 0x1635: // (blue steel)
5029 element = EL_STEEL_CHAR_3;
5032 case 0x1636: // (blue steel)
5033 element = EL_STEEL_CHAR_4;
5036 case 0x1637: // (blue steel)
5037 element = EL_STEEL_CHAR_5;
5040 case 0x1638: // (blue steel)
5041 element = EL_STEEL_CHAR_6;
5044 case 0x1639: // (blue steel)
5045 element = EL_STEEL_CHAR_7;
5048 case 0x163a: // (blue steel)
5049 element = EL_STEEL_CHAR_8;
5052 case 0x163b: // (blue steel)
5053 element = EL_STEEL_CHAR_9;
5056 case 0x163c: // (blue steel)
5057 element = EL_STEEL_CHAR_PERIOD;
5060 case 0x163d: // (blue steel)
5061 element = EL_STEEL_CHAR_EXCLAM;
5064 case 0x163e: // (blue steel)
5065 element = EL_STEEL_CHAR_COLON;
5068 case 0x163f: // (blue steel)
5069 element = EL_STEEL_CHAR_LESS;
5072 case 0x1640: // (blue steel)
5073 element = EL_STEEL_CHAR_GREATER;
5076 case 0x1641: // (blue steel)
5077 element = EL_STEEL_CHAR_QUESTION;
5080 case 0x1642: // (blue steel)
5081 element = EL_STEEL_CHAR_COPYRIGHT;
5084 case 0x1643: // (blue steel)
5085 element = EL_STEEL_CHAR_UP;
5088 case 0x1644: // (blue steel)
5089 element = EL_STEEL_CHAR_DOWN;
5092 case 0x1645: // (blue steel)
5093 element = EL_STEEL_CHAR_BUTTON;
5096 case 0x1646: // (blue steel)
5097 element = EL_STEEL_CHAR_PLUS;
5100 case 0x1647: // (blue steel)
5101 element = EL_STEEL_CHAR_MINUS;
5104 case 0x1648: // (blue steel)
5105 element = EL_STEEL_CHAR_APOSTROPHE;
5108 case 0x1649: // (blue steel)
5109 element = EL_STEEL_CHAR_PARENLEFT;
5112 case 0x164a: // (blue steel)
5113 element = EL_STEEL_CHAR_PARENRIGHT;
5116 case 0x164b: // (green steel)
5117 element = EL_STEEL_CHAR_A;
5120 case 0x164c: // (green steel)
5121 element = EL_STEEL_CHAR_B;
5124 case 0x164d: // (green steel)
5125 element = EL_STEEL_CHAR_C;
5128 case 0x164e: // (green steel)
5129 element = EL_STEEL_CHAR_D;
5132 case 0x164f: // (green steel)
5133 element = EL_STEEL_CHAR_E;
5136 case 0x1650: // (green steel)
5137 element = EL_STEEL_CHAR_F;
5140 case 0x1651: // (green steel)
5141 element = EL_STEEL_CHAR_G;
5144 case 0x1652: // (green steel)
5145 element = EL_STEEL_CHAR_H;
5148 case 0x1653: // (green steel)
5149 element = EL_STEEL_CHAR_I;
5152 case 0x1654: // (green steel)
5153 element = EL_STEEL_CHAR_J;
5156 case 0x1655: // (green steel)
5157 element = EL_STEEL_CHAR_K;
5160 case 0x1656: // (green steel)
5161 element = EL_STEEL_CHAR_L;
5164 case 0x1657: // (green steel)
5165 element = EL_STEEL_CHAR_M;
5168 case 0x1658: // (green steel)
5169 element = EL_STEEL_CHAR_N;
5172 case 0x1659: // (green steel)
5173 element = EL_STEEL_CHAR_O;
5176 case 0x165a: // (green steel)
5177 element = EL_STEEL_CHAR_P;
5180 case 0x165b: // (green steel)
5181 element = EL_STEEL_CHAR_Q;
5184 case 0x165c: // (green steel)
5185 element = EL_STEEL_CHAR_R;
5188 case 0x165d: // (green steel)
5189 element = EL_STEEL_CHAR_S;
5192 case 0x165e: // (green steel)
5193 element = EL_STEEL_CHAR_T;
5196 case 0x165f: // (green steel)
5197 element = EL_STEEL_CHAR_U;
5200 case 0x1660: // (green steel)
5201 element = EL_STEEL_CHAR_V;
5204 case 0x1661: // (green steel)
5205 element = EL_STEEL_CHAR_W;
5208 case 0x1662: // (green steel)
5209 element = EL_STEEL_CHAR_X;
5212 case 0x1663: // (green steel)
5213 element = EL_STEEL_CHAR_Y;
5216 case 0x1664: // (green steel)
5217 element = EL_STEEL_CHAR_Z;
5220 case 0x1665: // (green steel)
5221 element = EL_STEEL_CHAR_AUMLAUT;
5224 case 0x1666: // (green steel)
5225 element = EL_STEEL_CHAR_OUMLAUT;
5228 case 0x1667: // (green steel)
5229 element = EL_STEEL_CHAR_UUMLAUT;
5232 case 0x1668: // (green steel)
5233 element = EL_STEEL_CHAR_0;
5236 case 0x1669: // (green steel)
5237 element = EL_STEEL_CHAR_1;
5240 case 0x166a: // (green steel)
5241 element = EL_STEEL_CHAR_2;
5244 case 0x166b: // (green steel)
5245 element = EL_STEEL_CHAR_3;
5248 case 0x166c: // (green steel)
5249 element = EL_STEEL_CHAR_4;
5252 case 0x166d: // (green steel)
5253 element = EL_STEEL_CHAR_5;
5256 case 0x166e: // (green steel)
5257 element = EL_STEEL_CHAR_6;
5260 case 0x166f: // (green steel)
5261 element = EL_STEEL_CHAR_7;
5264 case 0x1670: // (green steel)
5265 element = EL_STEEL_CHAR_8;
5268 case 0x1671: // (green steel)
5269 element = EL_STEEL_CHAR_9;
5272 case 0x1672: // (green steel)
5273 element = EL_STEEL_CHAR_PERIOD;
5276 case 0x1673: // (green steel)
5277 element = EL_STEEL_CHAR_EXCLAM;
5280 case 0x1674: // (green steel)
5281 element = EL_STEEL_CHAR_COLON;
5284 case 0x1675: // (green steel)
5285 element = EL_STEEL_CHAR_LESS;
5288 case 0x1676: // (green steel)
5289 element = EL_STEEL_CHAR_GREATER;
5292 case 0x1677: // (green steel)
5293 element = EL_STEEL_CHAR_QUESTION;
5296 case 0x1678: // (green steel)
5297 element = EL_STEEL_CHAR_COPYRIGHT;
5300 case 0x1679: // (green steel)
5301 element = EL_STEEL_CHAR_UP;
5304 case 0x167a: // (green steel)
5305 element = EL_STEEL_CHAR_DOWN;
5308 case 0x167b: // (green steel)
5309 element = EL_STEEL_CHAR_BUTTON;
5312 case 0x167c: // (green steel)
5313 element = EL_STEEL_CHAR_PLUS;
5316 case 0x167d: // (green steel)
5317 element = EL_STEEL_CHAR_MINUS;
5320 case 0x167e: // (green steel)
5321 element = EL_STEEL_CHAR_APOSTROPHE;
5324 case 0x167f: // (green steel)
5325 element = EL_STEEL_CHAR_PARENLEFT;
5328 case 0x1680: // (green steel)
5329 element = EL_STEEL_CHAR_PARENRIGHT;
5332 case 0x1681: // gate (red)
5333 element = EL_EM_GATE_1;
5336 case 0x1682: // secret gate (red)
5337 element = EL_EM_GATE_1_GRAY;
5340 case 0x1683: // gate (yellow)
5341 element = EL_EM_GATE_2;
5344 case 0x1684: // secret gate (yellow)
5345 element = EL_EM_GATE_2_GRAY;
5348 case 0x1685: // gate (blue)
5349 element = EL_EM_GATE_4;
5352 case 0x1686: // secret gate (blue)
5353 element = EL_EM_GATE_4_GRAY;
5356 case 0x1687: // gate (green)
5357 element = EL_EM_GATE_3;
5360 case 0x1688: // secret gate (green)
5361 element = EL_EM_GATE_3_GRAY;
5364 case 0x1689: // gate (white)
5365 element = EL_DC_GATE_WHITE;
5368 case 0x168a: // secret gate (white)
5369 element = EL_DC_GATE_WHITE_GRAY;
5372 case 0x168b: // secret gate (no key)
5373 element = EL_DC_GATE_FAKE_GRAY;
5377 element = EL_ROBOT_WHEEL;
5381 element = EL_DC_TIMEGATE_SWITCH;
5385 element = EL_ACID_POOL_BOTTOM;
5389 element = EL_ACID_POOL_TOPLEFT;
5393 element = EL_ACID_POOL_TOPRIGHT;
5397 element = EL_ACID_POOL_BOTTOMLEFT;
5401 element = EL_ACID_POOL_BOTTOMRIGHT;
5405 element = EL_STEELWALL;
5409 element = EL_STEELWALL_SLIPPERY;
5412 case 0x1695: // steel wall (not round)
5413 element = EL_STEELWALL;
5416 case 0x1696: // steel wall (left)
5417 element = EL_DC_STEELWALL_1_LEFT;
5420 case 0x1697: // steel wall (bottom)
5421 element = EL_DC_STEELWALL_1_BOTTOM;
5424 case 0x1698: // steel wall (right)
5425 element = EL_DC_STEELWALL_1_RIGHT;
5428 case 0x1699: // steel wall (top)
5429 element = EL_DC_STEELWALL_1_TOP;
5432 case 0x169a: // steel wall (left/bottom)
5433 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5436 case 0x169b: // steel wall (right/bottom)
5437 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5440 case 0x169c: // steel wall (right/top)
5441 element = EL_DC_STEELWALL_1_TOPRIGHT;
5444 case 0x169d: // steel wall (left/top)
5445 element = EL_DC_STEELWALL_1_TOPLEFT;
5448 case 0x169e: // steel wall (right/bottom small)
5449 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5452 case 0x169f: // steel wall (left/bottom small)
5453 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5456 case 0x16a0: // steel wall (right/top small)
5457 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5460 case 0x16a1: // steel wall (left/top small)
5461 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5464 case 0x16a2: // steel wall (left/right)
5465 element = EL_DC_STEELWALL_1_VERTICAL;
5468 case 0x16a3: // steel wall (top/bottom)
5469 element = EL_DC_STEELWALL_1_HORIZONTAL;
5472 case 0x16a4: // steel wall 2 (left end)
5473 element = EL_DC_STEELWALL_2_LEFT;
5476 case 0x16a5: // steel wall 2 (right end)
5477 element = EL_DC_STEELWALL_2_RIGHT;
5480 case 0x16a6: // steel wall 2 (top end)
5481 element = EL_DC_STEELWALL_2_TOP;
5484 case 0x16a7: // steel wall 2 (bottom end)
5485 element = EL_DC_STEELWALL_2_BOTTOM;
5488 case 0x16a8: // steel wall 2 (left/right)
5489 element = EL_DC_STEELWALL_2_HORIZONTAL;
5492 case 0x16a9: // steel wall 2 (up/down)
5493 element = EL_DC_STEELWALL_2_VERTICAL;
5496 case 0x16aa: // steel wall 2 (mid)
5497 element = EL_DC_STEELWALL_2_MIDDLE;
5501 element = EL_SIGN_EXCLAMATION;
5505 element = EL_SIGN_RADIOACTIVITY;
5509 element = EL_SIGN_STOP;
5513 element = EL_SIGN_WHEELCHAIR;
5517 element = EL_SIGN_PARKING;
5521 element = EL_SIGN_NO_ENTRY;
5525 element = EL_SIGN_HEART;
5529 element = EL_SIGN_GIVE_WAY;
5533 element = EL_SIGN_ENTRY_FORBIDDEN;
5537 element = EL_SIGN_EMERGENCY_EXIT;
5541 element = EL_SIGN_YIN_YANG;
5545 element = EL_WALL_EMERALD;
5549 element = EL_WALL_DIAMOND;
5553 element = EL_WALL_PEARL;
5557 element = EL_WALL_CRYSTAL;
5561 element = EL_INVISIBLE_WALL;
5565 element = EL_INVISIBLE_STEELWALL;
5569 // EL_INVISIBLE_SAND
5572 element = EL_LIGHT_SWITCH;
5576 element = EL_ENVELOPE_1;
5580 if (element >= 0x0117 && element <= 0x036e) // (?)
5581 element = EL_DIAMOND;
5582 else if (element >= 0x042d && element <= 0x0684) // (?)
5583 element = EL_EMERALD;
5584 else if (element >= 0x157c && element <= 0x158b)
5586 else if (element >= 0x1590 && element <= 0x159f)
5587 element = EL_DC_LANDMINE;
5588 else if (element >= 0x16bc && element <= 0x16cb)
5589 element = EL_INVISIBLE_SAND;
5592 Warn("unknown Diamond Caves element 0x%04x", element);
5594 element = EL_UNKNOWN;
5599 return getMappedElement(element);
5602 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5605 byte header[DC_LEVEL_HEADER_SIZE];
5607 int envelope_header_pos = 62;
5608 int envelope_content_pos = 94;
5609 int level_name_pos = 251;
5610 int level_author_pos = 292;
5611 int envelope_header_len;
5612 int envelope_content_len;
5614 int level_author_len;
5616 int num_yamyam_contents;
5619 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5621 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5623 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5625 header[i * 2 + 0] = header_word >> 8;
5626 header[i * 2 + 1] = header_word & 0xff;
5629 // read some values from level header to check level decoding integrity
5630 fieldx = header[6] | (header[7] << 8);
5631 fieldy = header[8] | (header[9] << 8);
5632 num_yamyam_contents = header[60] | (header[61] << 8);
5634 // do some simple sanity checks to ensure that level was correctly decoded
5635 if (fieldx < 1 || fieldx > 256 ||
5636 fieldy < 1 || fieldy > 256 ||
5637 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5639 level->no_valid_file = TRUE;
5641 Warn("cannot decode level from stream -- using empty level");
5646 // maximum envelope header size is 31 bytes
5647 envelope_header_len = header[envelope_header_pos];
5648 // maximum envelope content size is 110 (156?) bytes
5649 envelope_content_len = header[envelope_content_pos];
5651 // maximum level title size is 40 bytes
5652 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5653 // maximum level author size is 30 (51?) bytes
5654 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5658 for (i = 0; i < envelope_header_len; i++)
5659 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5660 level->envelope[0].text[envelope_size++] =
5661 header[envelope_header_pos + 1 + i];
5663 if (envelope_header_len > 0 && envelope_content_len > 0)
5665 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5666 level->envelope[0].text[envelope_size++] = '\n';
5667 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5668 level->envelope[0].text[envelope_size++] = '\n';
5671 for (i = 0; i < envelope_content_len; i++)
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] =
5674 header[envelope_content_pos + 1 + i];
5676 level->envelope[0].text[envelope_size] = '\0';
5678 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5679 level->envelope[0].ysize = 10;
5680 level->envelope[0].autowrap = TRUE;
5681 level->envelope[0].centered = TRUE;
5683 for (i = 0; i < level_name_len; i++)
5684 level->name[i] = header[level_name_pos + 1 + i];
5685 level->name[level_name_len] = '\0';
5687 for (i = 0; i < level_author_len; i++)
5688 level->author[i] = header[level_author_pos + 1 + i];
5689 level->author[level_author_len] = '\0';
5691 num_yamyam_contents = header[60] | (header[61] << 8);
5692 level->num_yamyam_contents =
5693 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5695 for (i = 0; i < num_yamyam_contents; i++)
5697 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5699 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5700 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5702 if (i < MAX_ELEMENT_CONTENTS)
5703 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5707 fieldx = header[6] | (header[7] << 8);
5708 fieldy = header[8] | (header[9] << 8);
5709 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5710 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5712 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5714 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5715 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5717 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5718 level->field[x][y] = getMappedElement_DC(element_dc);
5721 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5722 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5723 level->field[x][y] = EL_PLAYER_1;
5725 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5726 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5727 level->field[x][y] = EL_PLAYER_2;
5729 level->gems_needed = header[18] | (header[19] << 8);
5731 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5732 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5733 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5734 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5735 level->score[SC_NUT] = header[28] | (header[29] << 8);
5736 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5737 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5738 level->score[SC_BUG] = header[34] | (header[35] << 8);
5739 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5740 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5741 level->score[SC_KEY] = header[40] | (header[41] << 8);
5742 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5744 level->time = header[44] | (header[45] << 8);
5746 level->amoeba_speed = header[46] | (header[47] << 8);
5747 level->time_light = header[48] | (header[49] << 8);
5748 level->time_timegate = header[50] | (header[51] << 8);
5749 level->time_wheel = header[52] | (header[53] << 8);
5750 level->time_magic_wall = header[54] | (header[55] << 8);
5751 level->extra_time = header[56] | (header[57] << 8);
5752 level->shield_normal_time = header[58] | (header[59] << 8);
5754 // shield and extra time elements do not have a score
5755 level->score[SC_SHIELD] = 0;
5756 level->extra_time_score = 0;
5758 // set time for normal and deadly shields to the same value
5759 level->shield_deadly_time = level->shield_normal_time;
5761 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5762 // can slip down from flat walls, like normal walls and steel walls
5763 level->em_slippery_gems = TRUE;
5765 // time score is counted for each 10 seconds left in Diamond Caves levels
5766 level->time_score_base = 10;
5769 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5770 struct LevelFileInfo *level_file_info,
5771 boolean level_info_only)
5773 char *filename = level_file_info->filename;
5775 int num_magic_bytes = 8;
5776 char magic_bytes[num_magic_bytes + 1];
5777 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5779 if (!(file = openFile(filename, MODE_READ)))
5781 level->no_valid_file = TRUE;
5783 if (!level_info_only)
5784 Warn("cannot read level '%s' -- using empty level", filename);
5789 // fseek(file, 0x0000, SEEK_SET);
5791 if (level_file_info->packed)
5793 // read "magic bytes" from start of file
5794 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5795 magic_bytes[0] = '\0';
5797 // check "magic bytes" for correct file format
5798 if (!strPrefix(magic_bytes, "DC2"))
5800 level->no_valid_file = TRUE;
5802 Warn("unknown DC level file '%s' -- using empty level", filename);
5807 if (strPrefix(magic_bytes, "DC2Win95") ||
5808 strPrefix(magic_bytes, "DC2Win98"))
5810 int position_first_level = 0x00fa;
5811 int extra_bytes = 4;
5814 // advance file stream to first level inside the level package
5815 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5817 // each block of level data is followed by block of non-level data
5818 num_levels_to_skip *= 2;
5820 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5821 while (num_levels_to_skip >= 0)
5823 // advance file stream to next level inside the level package
5824 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5826 level->no_valid_file = TRUE;
5828 Warn("cannot fseek in file '%s' -- using empty level", filename);
5833 // skip apparently unused extra bytes following each level
5834 ReadUnusedBytesFromFile(file, extra_bytes);
5836 // read size of next level in level package
5837 skip_bytes = getFile32BitLE(file);
5839 num_levels_to_skip--;
5844 level->no_valid_file = TRUE;
5846 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5852 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5858 // ----------------------------------------------------------------------------
5859 // functions for loading SB level
5860 // ----------------------------------------------------------------------------
5862 int getMappedElement_SB(int element_ascii, boolean use_ces)
5870 sb_element_mapping[] =
5872 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5873 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5874 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5875 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5876 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5877 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5878 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5879 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5886 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5887 if (element_ascii == sb_element_mapping[i].ascii)
5888 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5890 return EL_UNDEFINED;
5893 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5894 struct LevelFileInfo *level_file_info,
5895 boolean level_info_only)
5897 char *filename = level_file_info->filename;
5898 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5899 char last_comment[MAX_LINE_LEN];
5900 char level_name[MAX_LINE_LEN];
5903 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5904 boolean read_continued_line = FALSE;
5905 boolean reading_playfield = FALSE;
5906 boolean got_valid_playfield_line = FALSE;
5907 boolean invalid_playfield_char = FALSE;
5908 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5909 int file_level_nr = 0;
5911 int x = 0, y = 0; // initialized to make compilers happy
5913 last_comment[0] = '\0';
5914 level_name[0] = '\0';
5916 if (!(file = openFile(filename, MODE_READ)))
5918 level->no_valid_file = TRUE;
5920 if (!level_info_only)
5921 Warn("cannot read level '%s' -- using empty level", filename);
5926 while (!checkEndOfFile(file))
5928 // level successfully read, but next level may follow here
5929 if (!got_valid_playfield_line && reading_playfield)
5931 // read playfield from single level file -- skip remaining file
5932 if (!level_file_info->packed)
5935 if (file_level_nr >= num_levels_to_skip)
5940 last_comment[0] = '\0';
5941 level_name[0] = '\0';
5943 reading_playfield = FALSE;
5946 got_valid_playfield_line = FALSE;
5948 // read next line of input file
5949 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5952 // check if line was completely read and is terminated by line break
5953 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5956 // cut trailing line break (this can be newline and/or carriage return)
5957 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5958 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5961 // copy raw input line for later use (mainly debugging output)
5962 strcpy(line_raw, line);
5964 if (read_continued_line)
5966 // append new line to existing line, if there is enough space
5967 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5968 strcat(previous_line, line_ptr);
5970 strcpy(line, previous_line); // copy storage buffer to line
5972 read_continued_line = FALSE;
5975 // if the last character is '\', continue at next line
5976 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5978 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5979 strcpy(previous_line, line); // copy line to storage buffer
5981 read_continued_line = TRUE;
5987 if (line[0] == '\0')
5990 // extract comment text from comment line
5993 for (line_ptr = line; *line_ptr; line_ptr++)
5994 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5997 strcpy(last_comment, line_ptr);
6002 // extract level title text from line containing level title
6003 if (line[0] == '\'')
6005 strcpy(level_name, &line[1]);
6007 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6008 level_name[strlen(level_name) - 1] = '\0';
6013 // skip lines containing only spaces (or empty lines)
6014 for (line_ptr = line; *line_ptr; line_ptr++)
6015 if (*line_ptr != ' ')
6017 if (*line_ptr == '\0')
6020 // at this point, we have found a line containing part of a playfield
6022 got_valid_playfield_line = TRUE;
6024 if (!reading_playfield)
6026 reading_playfield = TRUE;
6027 invalid_playfield_char = FALSE;
6029 for (x = 0; x < MAX_LEV_FIELDX; x++)
6030 for (y = 0; y < MAX_LEV_FIELDY; y++)
6031 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6036 // start with topmost tile row
6040 // skip playfield line if larger row than allowed
6041 if (y >= MAX_LEV_FIELDY)
6044 // start with leftmost tile column
6047 // read playfield elements from line
6048 for (line_ptr = line; *line_ptr; line_ptr++)
6050 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6052 // stop parsing playfield line if larger column than allowed
6053 if (x >= MAX_LEV_FIELDX)
6056 if (mapped_sb_element == EL_UNDEFINED)
6058 invalid_playfield_char = TRUE;
6063 level->field[x][y] = mapped_sb_element;
6065 // continue with next tile column
6068 level->fieldx = MAX(x, level->fieldx);
6071 if (invalid_playfield_char)
6073 // if first playfield line, treat invalid lines as comment lines
6075 reading_playfield = FALSE;
6080 // continue with next tile row
6088 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6089 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6091 if (!reading_playfield)
6093 level->no_valid_file = TRUE;
6095 Warn("cannot read level '%s' -- using empty level", filename);
6100 if (*level_name != '\0')
6102 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6103 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6105 else if (*last_comment != '\0')
6107 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6108 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6112 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6115 // set all empty fields beyond the border walls to invisible steel wall
6116 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6118 if ((x == 0 || x == level->fieldx - 1 ||
6119 y == 0 || y == level->fieldy - 1) &&
6120 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6121 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6122 level->field, level->fieldx, level->fieldy);
6125 // set special level settings for Sokoban levels
6128 level->use_step_counter = TRUE;
6130 if (load_xsb_to_ces)
6132 // special global settings can now be set in level template
6134 level->use_custom_template = TRUE;
6139 // -------------------------------------------------------------------------
6140 // functions for handling native levels
6141 // -------------------------------------------------------------------------
6143 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6144 struct LevelFileInfo *level_file_info,
6145 boolean level_info_only)
6147 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6148 level->no_valid_file = TRUE;
6151 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6152 struct LevelFileInfo *level_file_info,
6153 boolean level_info_only)
6157 // determine position of requested level inside level package
6158 if (level_file_info->packed)
6159 pos = level_file_info->nr - leveldir_current->first_level;
6161 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6162 level->no_valid_file = TRUE;
6165 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6166 struct LevelFileInfo *level_file_info,
6167 boolean level_info_only)
6169 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6170 level->no_valid_file = TRUE;
6173 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6175 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6176 CopyNativeLevel_RND_to_EM(level);
6177 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6178 CopyNativeLevel_RND_to_SP(level);
6179 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6180 CopyNativeLevel_RND_to_MM(level);
6183 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6185 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6186 CopyNativeLevel_EM_to_RND(level);
6187 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6188 CopyNativeLevel_SP_to_RND(level);
6189 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6190 CopyNativeLevel_MM_to_RND(level);
6193 void SaveNativeLevel(struct LevelInfo *level)
6195 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6197 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6198 char *filename = getLevelFilenameFromBasename(basename);
6200 CopyNativeLevel_RND_to_SP(level);
6201 CopyNativeTape_RND_to_SP(level);
6203 SaveNativeLevel_SP(filename);
6208 // ----------------------------------------------------------------------------
6209 // functions for loading generic level
6210 // ----------------------------------------------------------------------------
6212 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6213 struct LevelFileInfo *level_file_info,
6214 boolean level_info_only)
6216 // always start with reliable default values
6217 setLevelInfoToDefaults(level, level_info_only, TRUE);
6219 switch (level_file_info->type)
6221 case LEVEL_FILE_TYPE_RND:
6222 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6225 case LEVEL_FILE_TYPE_EM:
6226 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6227 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6230 case LEVEL_FILE_TYPE_SP:
6231 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6232 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6235 case LEVEL_FILE_TYPE_MM:
6236 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6237 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6240 case LEVEL_FILE_TYPE_DC:
6241 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6244 case LEVEL_FILE_TYPE_SB:
6245 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6249 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6253 // if level file is invalid, restore level structure to default values
6254 if (level->no_valid_file)
6255 setLevelInfoToDefaults(level, level_info_only, FALSE);
6257 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6258 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6260 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6261 CopyNativeLevel_Native_to_RND(level);
6264 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6266 static struct LevelFileInfo level_file_info;
6268 // always start with reliable default values
6269 setFileInfoToDefaults(&level_file_info);
6271 level_file_info.nr = 0; // unknown level number
6272 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6274 setString(&level_file_info.filename, filename);
6276 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6279 static void LoadLevel_InitVersion(struct LevelInfo *level)
6283 if (leveldir_current == NULL) // only when dumping level
6286 // all engine modifications also valid for levels which use latest engine
6287 if (level->game_version < VERSION_IDENT(3,2,0,5))
6289 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6290 level->time_score_base = 10;
6293 if (leveldir_current->latest_engine)
6295 // ---------- use latest game engine --------------------------------------
6297 /* For all levels which are forced to use the latest game engine version
6298 (normally all but user contributed, private and undefined levels), set
6299 the game engine version to the actual version; this allows for actual
6300 corrections in the game engine to take effect for existing, converted
6301 levels (from "classic" or other existing games) to make the emulation
6302 of the corresponding game more accurate, while (hopefully) not breaking
6303 existing levels created from other players. */
6305 level->game_version = GAME_VERSION_ACTUAL;
6307 /* Set special EM style gems behaviour: EM style gems slip down from
6308 normal, steel and growing wall. As this is a more fundamental change,
6309 it seems better to set the default behaviour to "off" (as it is more
6310 natural) and make it configurable in the level editor (as a property
6311 of gem style elements). Already existing converted levels (neither
6312 private nor contributed levels) are changed to the new behaviour. */
6314 if (level->file_version < FILE_VERSION_2_0)
6315 level->em_slippery_gems = TRUE;
6320 // ---------- use game engine the level was created with --------------------
6322 /* For all levels which are not forced to use the latest game engine
6323 version (normally user contributed, private and undefined levels),
6324 use the version of the game engine the levels were created for.
6326 Since 2.0.1, the game engine version is now directly stored
6327 in the level file (chunk "VERS"), so there is no need anymore
6328 to set the game version from the file version (except for old,
6329 pre-2.0 levels, where the game version is still taken from the
6330 file format version used to store the level -- see above). */
6332 // player was faster than enemies in 1.0.0 and before
6333 if (level->file_version == FILE_VERSION_1_0)
6334 for (i = 0; i < MAX_PLAYERS; i++)
6335 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6337 // default behaviour for EM style gems was "slippery" only in 2.0.1
6338 if (level->game_version == VERSION_IDENT(2,0,1,0))
6339 level->em_slippery_gems = TRUE;
6341 // springs could be pushed over pits before (pre-release version) 2.2.0
6342 if (level->game_version < VERSION_IDENT(2,2,0,0))
6343 level->use_spring_bug = TRUE;
6345 if (level->game_version < VERSION_IDENT(3,2,0,5))
6347 // time orb caused limited time in endless time levels before 3.2.0-5
6348 level->use_time_orb_bug = TRUE;
6350 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6351 level->block_snap_field = FALSE;
6353 // extra time score was same value as time left score before 3.2.0-5
6354 level->extra_time_score = level->score[SC_TIME_BONUS];
6357 if (level->game_version < VERSION_IDENT(3,2,0,7))
6359 // default behaviour for snapping was "not continuous" before 3.2.0-7
6360 level->continuous_snapping = FALSE;
6363 // only few elements were able to actively move into acid before 3.1.0
6364 // trigger settings did not exist before 3.1.0; set to default "any"
6365 if (level->game_version < VERSION_IDENT(3,1,0,0))
6367 // correct "can move into acid" settings (all zero in old levels)
6369 level->can_move_into_acid_bits = 0; // nothing can move into acid
6370 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6372 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6373 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6374 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6375 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6377 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6378 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6380 // correct trigger settings (stored as zero == "none" in old levels)
6382 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6384 int element = EL_CUSTOM_START + i;
6385 struct ElementInfo *ei = &element_info[element];
6387 for (j = 0; j < ei->num_change_pages; j++)
6389 struct ElementChangeInfo *change = &ei->change_page[j];
6391 change->trigger_player = CH_PLAYER_ANY;
6392 change->trigger_page = CH_PAGE_ANY;
6397 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6399 int element = EL_CUSTOM_256;
6400 struct ElementInfo *ei = &element_info[element];
6401 struct ElementChangeInfo *change = &ei->change_page[0];
6403 /* This is needed to fix a problem that was caused by a bugfix in function
6404 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6405 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6406 not replace walkable elements, but instead just placed the player on it,
6407 without placing the Sokoban field under the player). Unfortunately, this
6408 breaks "Snake Bite" style levels when the snake is halfway through a door
6409 that just closes (the snake head is still alive and can be moved in this
6410 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6411 player (without Sokoban element) which then gets killed as designed). */
6413 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6414 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6415 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6416 change->target_element = EL_PLAYER_1;
6419 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6420 if (level->game_version < VERSION_IDENT(3,2,5,0))
6422 /* This is needed to fix a problem that was caused by a bugfix in function
6423 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6424 corrects the behaviour when a custom element changes to another custom
6425 element with a higher element number that has change actions defined.
6426 Normally, only one change per frame is allowed for custom elements.
6427 Therefore, it is checked if a custom element already changed in the
6428 current frame; if it did, subsequent changes are suppressed.
6429 Unfortunately, this is only checked for element changes, but not for
6430 change actions, which are still executed. As the function above loops
6431 through all custom elements from lower to higher, an element change
6432 resulting in a lower CE number won't be checked again, while a target
6433 element with a higher number will also be checked, and potential change
6434 actions will get executed for this CE, too (which is wrong), while
6435 further changes are ignored (which is correct). As this bugfix breaks
6436 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6437 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6438 behaviour for existing levels and tapes that make use of this bug */
6440 level->use_action_after_change_bug = TRUE;
6443 // not centering level after relocating player was default only in 3.2.3
6444 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6445 level->shifted_relocation = TRUE;
6447 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6448 if (level->game_version < VERSION_IDENT(3,2,6,0))
6449 level->em_explodes_by_fire = TRUE;
6451 // levels were solved by the first player entering an exit up to 4.1.0.0
6452 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6453 level->solved_by_one_player = TRUE;
6455 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6456 if (level->game_version < VERSION_IDENT(4,1,1,1))
6457 level->use_life_bugs = TRUE;
6459 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6460 if (level->game_version < VERSION_IDENT(4,1,1,1))
6461 level->sb_objects_needed = FALSE;
6463 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6464 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6465 level->finish_dig_collect = FALSE;
6468 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6472 // map elements that have changed in newer versions
6473 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6474 level->game_version);
6475 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6476 for (x = 0; x < 3; x++)
6477 for (y = 0; y < 3; y++)
6478 level->yamyam_content[i].e[x][y] =
6479 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6480 level->game_version);
6484 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6488 // map custom element change events that have changed in newer versions
6489 // (these following values were accidentally changed in version 3.0.1)
6490 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6491 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6493 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6495 int element = EL_CUSTOM_START + i;
6497 // order of checking and copying events to be mapped is important
6498 // (do not change the start and end value -- they are constant)
6499 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6501 if (HAS_CHANGE_EVENT(element, j - 2))
6503 SET_CHANGE_EVENT(element, j - 2, FALSE);
6504 SET_CHANGE_EVENT(element, j, TRUE);
6508 // order of checking and copying events to be mapped is important
6509 // (do not change the start and end value -- they are constant)
6510 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6512 if (HAS_CHANGE_EVENT(element, j - 1))
6514 SET_CHANGE_EVENT(element, j - 1, FALSE);
6515 SET_CHANGE_EVENT(element, j, TRUE);
6521 // initialize "can_change" field for old levels with only one change page
6522 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6524 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6526 int element = EL_CUSTOM_START + i;
6528 if (CAN_CHANGE(element))
6529 element_info[element].change->can_change = TRUE;
6533 // correct custom element values (for old levels without these options)
6534 if (level->game_version < VERSION_IDENT(3,1,1,0))
6536 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6538 int element = EL_CUSTOM_START + i;
6539 struct ElementInfo *ei = &element_info[element];
6541 if (ei->access_direction == MV_NO_DIRECTION)
6542 ei->access_direction = MV_ALL_DIRECTIONS;
6546 // correct custom element values (fix invalid values for all versions)
6549 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6551 int element = EL_CUSTOM_START + i;
6552 struct ElementInfo *ei = &element_info[element];
6554 for (j = 0; j < ei->num_change_pages; j++)
6556 struct ElementChangeInfo *change = &ei->change_page[j];
6558 if (change->trigger_player == CH_PLAYER_NONE)
6559 change->trigger_player = CH_PLAYER_ANY;
6561 if (change->trigger_side == CH_SIDE_NONE)
6562 change->trigger_side = CH_SIDE_ANY;
6567 // initialize "can_explode" field for old levels which did not store this
6568 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6569 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6571 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6573 int element = EL_CUSTOM_START + i;
6575 if (EXPLODES_1X1_OLD(element))
6576 element_info[element].explosion_type = EXPLODES_1X1;
6578 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6579 EXPLODES_SMASHED(element) ||
6580 EXPLODES_IMPACT(element)));
6584 // correct previously hard-coded move delay values for maze runner style
6585 if (level->game_version < VERSION_IDENT(3,1,1,0))
6587 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6589 int element = EL_CUSTOM_START + i;
6591 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6593 // previously hard-coded and therefore ignored
6594 element_info[element].move_delay_fixed = 9;
6595 element_info[element].move_delay_random = 0;
6600 // set some other uninitialized values of custom elements in older levels
6601 if (level->game_version < VERSION_IDENT(3,1,0,0))
6603 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6605 int element = EL_CUSTOM_START + i;
6607 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6609 element_info[element].explosion_delay = 17;
6610 element_info[element].ignition_delay = 8;
6614 // set mouse click change events to work for left/middle/right mouse button
6615 if (level->game_version < VERSION_IDENT(4,2,3,0))
6617 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6619 int element = EL_CUSTOM_START + i;
6620 struct ElementInfo *ei = &element_info[element];
6622 for (j = 0; j < ei->num_change_pages; j++)
6624 struct ElementChangeInfo *change = &ei->change_page[j];
6626 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6627 change->has_event[CE_PRESSED_BY_MOUSE] ||
6628 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6629 change->has_event[CE_MOUSE_PRESSED_ON_X])
6630 change->trigger_side = CH_SIDE_ANY;
6636 static void LoadLevel_InitElements(struct LevelInfo *level)
6638 LoadLevel_InitStandardElements(level);
6640 if (level->file_has_custom_elements)
6641 LoadLevel_InitCustomElements(level);
6643 // initialize element properties for level editor etc.
6644 InitElementPropertiesEngine(level->game_version);
6645 InitElementPropertiesGfxElement();
6648 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6652 // map elements that have changed in newer versions
6653 for (y = 0; y < level->fieldy; y++)
6654 for (x = 0; x < level->fieldx; x++)
6655 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6656 level->game_version);
6658 // clear unused playfield data (nicer if level gets resized in editor)
6659 for (x = 0; x < MAX_LEV_FIELDX; x++)
6660 for (y = 0; y < MAX_LEV_FIELDY; y++)
6661 if (x >= level->fieldx || y >= level->fieldy)
6662 level->field[x][y] = EL_EMPTY;
6664 // copy elements to runtime playfield array
6665 for (x = 0; x < MAX_LEV_FIELDX; x++)
6666 for (y = 0; y < MAX_LEV_FIELDY; y++)
6667 Tile[x][y] = level->field[x][y];
6669 // initialize level size variables for faster access
6670 lev_fieldx = level->fieldx;
6671 lev_fieldy = level->fieldy;
6673 // determine border element for this level
6674 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6675 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6680 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6682 struct LevelFileInfo *level_file_info = &level->file_info;
6684 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6685 CopyNativeLevel_RND_to_Native(level);
6688 static void LoadLevelTemplate_LoadAndInit(void)
6690 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6692 LoadLevel_InitVersion(&level_template);
6693 LoadLevel_InitElements(&level_template);
6695 ActivateLevelTemplate();
6698 void LoadLevelTemplate(int nr)
6700 if (!fileExists(getGlobalLevelTemplateFilename()))
6702 Warn("no level template found for this level");
6707 setLevelFileInfo(&level_template.file_info, nr);
6709 LoadLevelTemplate_LoadAndInit();
6712 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6714 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6716 LoadLevelTemplate_LoadAndInit();
6719 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6721 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6723 if (level.use_custom_template)
6725 if (network_level != NULL)
6726 LoadNetworkLevelTemplate(network_level);
6728 LoadLevelTemplate(-1);
6731 LoadLevel_InitVersion(&level);
6732 LoadLevel_InitElements(&level);
6733 LoadLevel_InitPlayfield(&level);
6735 LoadLevel_InitNativeEngines(&level);
6738 void LoadLevel(int nr)
6740 SetLevelSetInfo(leveldir_current->identifier, nr);
6742 setLevelFileInfo(&level.file_info, nr);
6744 LoadLevel_LoadAndInit(NULL);
6747 void LoadLevelInfoOnly(int nr)
6749 setLevelFileInfo(&level.file_info, nr);
6751 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6754 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6756 SetLevelSetInfo(network_level->leveldir_identifier,
6757 network_level->file_info.nr);
6759 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6761 LoadLevel_LoadAndInit(network_level);
6764 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6768 chunk_size += putFileVersion(file, level->file_version);
6769 chunk_size += putFileVersion(file, level->game_version);
6774 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6778 chunk_size += putFile16BitBE(file, level->creation_date.year);
6779 chunk_size += putFile8Bit(file, level->creation_date.month);
6780 chunk_size += putFile8Bit(file, level->creation_date.day);
6785 #if ENABLE_HISTORIC_CHUNKS
6786 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6790 putFile8Bit(file, level->fieldx);
6791 putFile8Bit(file, level->fieldy);
6793 putFile16BitBE(file, level->time);
6794 putFile16BitBE(file, level->gems_needed);
6796 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6797 putFile8Bit(file, level->name[i]);
6799 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6800 putFile8Bit(file, level->score[i]);
6802 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6803 for (y = 0; y < 3; y++)
6804 for (x = 0; x < 3; x++)
6805 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6806 level->yamyam_content[i].e[x][y]));
6807 putFile8Bit(file, level->amoeba_speed);
6808 putFile8Bit(file, level->time_magic_wall);
6809 putFile8Bit(file, level->time_wheel);
6810 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6811 level->amoeba_content));
6812 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6813 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6814 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6815 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6817 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6819 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6820 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6821 putFile32BitBE(file, level->can_move_into_acid_bits);
6822 putFile8Bit(file, level->dont_collide_with_bits);
6824 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6825 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6827 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6828 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6829 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6831 putFile8Bit(file, level->game_engine_type);
6833 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6837 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6842 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6843 chunk_size += putFile8Bit(file, level->name[i]);
6848 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6853 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6854 chunk_size += putFile8Bit(file, level->author[i]);
6859 #if ENABLE_HISTORIC_CHUNKS
6860 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6865 for (y = 0; y < level->fieldy; y++)
6866 for (x = 0; x < level->fieldx; x++)
6867 if (level->encoding_16bit_field)
6868 chunk_size += putFile16BitBE(file, level->field[x][y]);
6870 chunk_size += putFile8Bit(file, level->field[x][y]);
6876 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6881 for (y = 0; y < level->fieldy; y++)
6882 for (x = 0; x < level->fieldx; x++)
6883 chunk_size += putFile16BitBE(file, level->field[x][y]);
6888 #if ENABLE_HISTORIC_CHUNKS
6889 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6893 putFile8Bit(file, EL_YAMYAM);
6894 putFile8Bit(file, level->num_yamyam_contents);
6895 putFile8Bit(file, 0);
6896 putFile8Bit(file, 0);
6898 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6899 for (y = 0; y < 3; y++)
6900 for (x = 0; x < 3; x++)
6901 if (level->encoding_16bit_field)
6902 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6904 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6908 #if ENABLE_HISTORIC_CHUNKS
6909 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6912 int num_contents, content_xsize, content_ysize;
6913 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6915 if (element == EL_YAMYAM)
6917 num_contents = level->num_yamyam_contents;
6921 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6922 for (y = 0; y < 3; y++)
6923 for (x = 0; x < 3; x++)
6924 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6926 else if (element == EL_BD_AMOEBA)
6932 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6933 for (y = 0; y < 3; y++)
6934 for (x = 0; x < 3; x++)
6935 content_array[i][x][y] = EL_EMPTY;
6936 content_array[0][0][0] = level->amoeba_content;
6940 // chunk header already written -- write empty chunk data
6941 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6943 Warn("cannot save content for element '%d'", element);
6948 putFile16BitBE(file, element);
6949 putFile8Bit(file, num_contents);
6950 putFile8Bit(file, content_xsize);
6951 putFile8Bit(file, content_ysize);
6953 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6955 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6956 for (y = 0; y < 3; y++)
6957 for (x = 0; x < 3; x++)
6958 putFile16BitBE(file, content_array[i][x][y]);
6962 #if ENABLE_HISTORIC_CHUNKS
6963 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6965 int envelope_nr = element - EL_ENVELOPE_1;
6966 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6970 chunk_size += putFile16BitBE(file, element);
6971 chunk_size += putFile16BitBE(file, envelope_len);
6972 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6973 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6975 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6976 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6978 for (i = 0; i < envelope_len; i++)
6979 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6985 #if ENABLE_HISTORIC_CHUNKS
6986 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6987 int num_changed_custom_elements)
6991 putFile16BitBE(file, num_changed_custom_elements);
6993 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6995 int element = EL_CUSTOM_START + i;
6997 struct ElementInfo *ei = &element_info[element];
6999 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7001 if (check < num_changed_custom_elements)
7003 putFile16BitBE(file, element);
7004 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7011 if (check != num_changed_custom_elements) // should not happen
7012 Warn("inconsistent number of custom element properties");
7016 #if ENABLE_HISTORIC_CHUNKS
7017 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7018 int num_changed_custom_elements)
7022 putFile16BitBE(file, num_changed_custom_elements);
7024 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7026 int element = EL_CUSTOM_START + i;
7028 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7030 if (check < num_changed_custom_elements)
7032 putFile16BitBE(file, element);
7033 putFile16BitBE(file, element_info[element].change->target_element);
7040 if (check != num_changed_custom_elements) // should not happen
7041 Warn("inconsistent number of custom target elements");
7045 #if ENABLE_HISTORIC_CHUNKS
7046 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7047 int num_changed_custom_elements)
7049 int i, j, x, y, check = 0;
7051 putFile16BitBE(file, num_changed_custom_elements);
7053 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7055 int element = EL_CUSTOM_START + i;
7056 struct ElementInfo *ei = &element_info[element];
7058 if (ei->modified_settings)
7060 if (check < num_changed_custom_elements)
7062 putFile16BitBE(file, element);
7064 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7065 putFile8Bit(file, ei->description[j]);
7067 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7069 // some free bytes for future properties and padding
7070 WriteUnusedBytesToFile(file, 7);
7072 putFile8Bit(file, ei->use_gfx_element);
7073 putFile16BitBE(file, ei->gfx_element_initial);
7075 putFile8Bit(file, ei->collect_score_initial);
7076 putFile8Bit(file, ei->collect_count_initial);
7078 putFile16BitBE(file, ei->push_delay_fixed);
7079 putFile16BitBE(file, ei->push_delay_random);
7080 putFile16BitBE(file, ei->move_delay_fixed);
7081 putFile16BitBE(file, ei->move_delay_random);
7083 putFile16BitBE(file, ei->move_pattern);
7084 putFile8Bit(file, ei->move_direction_initial);
7085 putFile8Bit(file, ei->move_stepsize);
7087 for (y = 0; y < 3; y++)
7088 for (x = 0; x < 3; x++)
7089 putFile16BitBE(file, ei->content.e[x][y]);
7091 putFile32BitBE(file, ei->change->events);
7093 putFile16BitBE(file, ei->change->target_element);
7095 putFile16BitBE(file, ei->change->delay_fixed);
7096 putFile16BitBE(file, ei->change->delay_random);
7097 putFile16BitBE(file, ei->change->delay_frames);
7099 putFile16BitBE(file, ei->change->initial_trigger_element);
7101 putFile8Bit(file, ei->change->explode);
7102 putFile8Bit(file, ei->change->use_target_content);
7103 putFile8Bit(file, ei->change->only_if_complete);
7104 putFile8Bit(file, ei->change->use_random_replace);
7106 putFile8Bit(file, ei->change->random_percentage);
7107 putFile8Bit(file, ei->change->replace_when);
7109 for (y = 0; y < 3; y++)
7110 for (x = 0; x < 3; x++)
7111 putFile16BitBE(file, ei->change->content.e[x][y]);
7113 putFile8Bit(file, ei->slippery_type);
7115 // some free bytes for future properties and padding
7116 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7123 if (check != num_changed_custom_elements) // should not happen
7124 Warn("inconsistent number of custom element properties");
7128 #if ENABLE_HISTORIC_CHUNKS
7129 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7131 struct ElementInfo *ei = &element_info[element];
7134 // ---------- custom element base property values (96 bytes) ----------------
7136 putFile16BitBE(file, element);
7138 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7139 putFile8Bit(file, ei->description[i]);
7141 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7143 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7145 putFile8Bit(file, ei->num_change_pages);
7147 putFile16BitBE(file, ei->ce_value_fixed_initial);
7148 putFile16BitBE(file, ei->ce_value_random_initial);
7149 putFile8Bit(file, ei->use_last_ce_value);
7151 putFile8Bit(file, ei->use_gfx_element);
7152 putFile16BitBE(file, ei->gfx_element_initial);
7154 putFile8Bit(file, ei->collect_score_initial);
7155 putFile8Bit(file, ei->collect_count_initial);
7157 putFile8Bit(file, ei->drop_delay_fixed);
7158 putFile8Bit(file, ei->push_delay_fixed);
7159 putFile8Bit(file, ei->drop_delay_random);
7160 putFile8Bit(file, ei->push_delay_random);
7161 putFile16BitBE(file, ei->move_delay_fixed);
7162 putFile16BitBE(file, ei->move_delay_random);
7164 // bits 0 - 15 of "move_pattern" ...
7165 putFile16BitBE(file, ei->move_pattern & 0xffff);
7166 putFile8Bit(file, ei->move_direction_initial);
7167 putFile8Bit(file, ei->move_stepsize);
7169 putFile8Bit(file, ei->slippery_type);
7171 for (y = 0; y < 3; y++)
7172 for (x = 0; x < 3; x++)
7173 putFile16BitBE(file, ei->content.e[x][y]);
7175 putFile16BitBE(file, ei->move_enter_element);
7176 putFile16BitBE(file, ei->move_leave_element);
7177 putFile8Bit(file, ei->move_leave_type);
7179 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7180 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7182 putFile8Bit(file, ei->access_direction);
7184 putFile8Bit(file, ei->explosion_delay);
7185 putFile8Bit(file, ei->ignition_delay);
7186 putFile8Bit(file, ei->explosion_type);
7188 // some free bytes for future custom property values and padding
7189 WriteUnusedBytesToFile(file, 1);
7191 // ---------- change page property values (48 bytes) ------------------------
7193 for (i = 0; i < ei->num_change_pages; i++)
7195 struct ElementChangeInfo *change = &ei->change_page[i];
7196 unsigned int event_bits;
7198 // bits 0 - 31 of "has_event[]" ...
7200 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7201 if (change->has_event[j])
7202 event_bits |= (1 << j);
7203 putFile32BitBE(file, event_bits);
7205 putFile16BitBE(file, change->target_element);
7207 putFile16BitBE(file, change->delay_fixed);
7208 putFile16BitBE(file, change->delay_random);
7209 putFile16BitBE(file, change->delay_frames);
7211 putFile16BitBE(file, change->initial_trigger_element);
7213 putFile8Bit(file, change->explode);
7214 putFile8Bit(file, change->use_target_content);
7215 putFile8Bit(file, change->only_if_complete);
7216 putFile8Bit(file, change->use_random_replace);
7218 putFile8Bit(file, change->random_percentage);
7219 putFile8Bit(file, change->replace_when);
7221 for (y = 0; y < 3; y++)
7222 for (x = 0; x < 3; x++)
7223 putFile16BitBE(file, change->target_content.e[x][y]);
7225 putFile8Bit(file, change->can_change);
7227 putFile8Bit(file, change->trigger_side);
7229 putFile8Bit(file, change->trigger_player);
7230 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7231 log_2(change->trigger_page)));
7233 putFile8Bit(file, change->has_action);
7234 putFile8Bit(file, change->action_type);
7235 putFile8Bit(file, change->action_mode);
7236 putFile16BitBE(file, change->action_arg);
7238 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7240 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7241 if (change->has_event[j])
7242 event_bits |= (1 << (j - 32));
7243 putFile8Bit(file, event_bits);
7248 #if ENABLE_HISTORIC_CHUNKS
7249 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7251 struct ElementInfo *ei = &element_info[element];
7252 struct ElementGroupInfo *group = ei->group;
7255 putFile16BitBE(file, element);
7257 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7258 putFile8Bit(file, ei->description[i]);
7260 putFile8Bit(file, group->num_elements);
7262 putFile8Bit(file, ei->use_gfx_element);
7263 putFile16BitBE(file, ei->gfx_element_initial);
7265 putFile8Bit(file, group->choice_mode);
7267 // some free bytes for future values and padding
7268 WriteUnusedBytesToFile(file, 3);
7270 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7271 putFile16BitBE(file, group->element[i]);
7275 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7276 boolean write_element)
7278 int save_type = entry->save_type;
7279 int data_type = entry->data_type;
7280 int conf_type = entry->conf_type;
7281 int byte_mask = conf_type & CONF_MASK_BYTES;
7282 int element = entry->element;
7283 int default_value = entry->default_value;
7285 boolean modified = FALSE;
7287 if (byte_mask != CONF_MASK_MULTI_BYTES)
7289 void *value_ptr = entry->value;
7290 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7293 // check if any settings have been modified before saving them
7294 if (value != default_value)
7297 // do not save if explicitly told or if unmodified default settings
7298 if ((save_type == SAVE_CONF_NEVER) ||
7299 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7303 num_bytes += putFile16BitBE(file, element);
7305 num_bytes += putFile8Bit(file, conf_type);
7306 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7307 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7308 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7311 else if (data_type == TYPE_STRING)
7313 char *default_string = entry->default_string;
7314 char *string = (char *)(entry->value);
7315 int string_length = strlen(string);
7318 // check if any settings have been modified before saving them
7319 if (!strEqual(string, default_string))
7322 // do not save if explicitly told or if unmodified default settings
7323 if ((save_type == SAVE_CONF_NEVER) ||
7324 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7328 num_bytes += putFile16BitBE(file, element);
7330 num_bytes += putFile8Bit(file, conf_type);
7331 num_bytes += putFile16BitBE(file, string_length);
7333 for (i = 0; i < string_length; i++)
7334 num_bytes += putFile8Bit(file, string[i]);
7336 else if (data_type == TYPE_ELEMENT_LIST)
7338 int *element_array = (int *)(entry->value);
7339 int num_elements = *(int *)(entry->num_entities);
7342 // check if any settings have been modified before saving them
7343 for (i = 0; i < num_elements; i++)
7344 if (element_array[i] != default_value)
7347 // do not save if explicitly told or if unmodified default settings
7348 if ((save_type == SAVE_CONF_NEVER) ||
7349 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7353 num_bytes += putFile16BitBE(file, element);
7355 num_bytes += putFile8Bit(file, conf_type);
7356 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7358 for (i = 0; i < num_elements; i++)
7359 num_bytes += putFile16BitBE(file, element_array[i]);
7361 else if (data_type == TYPE_CONTENT_LIST)
7363 struct Content *content = (struct Content *)(entry->value);
7364 int num_contents = *(int *)(entry->num_entities);
7367 // check if any settings have been modified before saving them
7368 for (i = 0; i < num_contents; i++)
7369 for (y = 0; y < 3; y++)
7370 for (x = 0; x < 3; x++)
7371 if (content[i].e[x][y] != default_value)
7374 // do not save if explicitly told or if unmodified default settings
7375 if ((save_type == SAVE_CONF_NEVER) ||
7376 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7380 num_bytes += putFile16BitBE(file, element);
7382 num_bytes += putFile8Bit(file, conf_type);
7383 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7385 for (i = 0; i < num_contents; i++)
7386 for (y = 0; y < 3; y++)
7387 for (x = 0; x < 3; x++)
7388 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7394 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7399 li = *level; // copy level data into temporary buffer
7401 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7402 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7407 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7412 li = *level; // copy level data into temporary buffer
7414 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7415 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7420 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7422 int envelope_nr = element - EL_ENVELOPE_1;
7426 chunk_size += putFile16BitBE(file, element);
7428 // copy envelope data into temporary buffer
7429 xx_envelope = level->envelope[envelope_nr];
7431 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7432 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7437 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7439 struct ElementInfo *ei = &element_info[element];
7443 chunk_size += putFile16BitBE(file, element);
7445 xx_ei = *ei; // copy element data into temporary buffer
7447 // set default description string for this specific element
7448 strcpy(xx_default_description, getDefaultElementDescription(ei));
7450 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7451 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7453 for (i = 0; i < ei->num_change_pages; i++)
7455 struct ElementChangeInfo *change = &ei->change_page[i];
7457 xx_current_change_page = i;
7459 xx_change = *change; // copy change data into temporary buffer
7462 setEventBitsFromEventFlags(change);
7464 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7465 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7472 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7474 struct ElementInfo *ei = &element_info[element];
7475 struct ElementGroupInfo *group = ei->group;
7479 chunk_size += putFile16BitBE(file, element);
7481 xx_ei = *ei; // copy element data into temporary buffer
7482 xx_group = *group; // copy group data into temporary buffer
7484 // set default description string for this specific element
7485 strcpy(xx_default_description, getDefaultElementDescription(ei));
7487 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7488 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7493 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7494 boolean save_as_template)
7500 if (!(file = fopen(filename, MODE_WRITE)))
7502 Warn("cannot save level file '%s'", filename);
7507 level->file_version = FILE_VERSION_ACTUAL;
7508 level->game_version = GAME_VERSION_ACTUAL;
7510 level->creation_date = getCurrentDate();
7512 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7513 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7515 chunk_size = SaveLevel_VERS(NULL, level);
7516 putFileChunkBE(file, "VERS", chunk_size);
7517 SaveLevel_VERS(file, level);
7519 chunk_size = SaveLevel_DATE(NULL, level);
7520 putFileChunkBE(file, "DATE", chunk_size);
7521 SaveLevel_DATE(file, level);
7523 chunk_size = SaveLevel_NAME(NULL, level);
7524 putFileChunkBE(file, "NAME", chunk_size);
7525 SaveLevel_NAME(file, level);
7527 chunk_size = SaveLevel_AUTH(NULL, level);
7528 putFileChunkBE(file, "AUTH", chunk_size);
7529 SaveLevel_AUTH(file, level);
7531 chunk_size = SaveLevel_INFO(NULL, level);
7532 putFileChunkBE(file, "INFO", chunk_size);
7533 SaveLevel_INFO(file, level);
7535 chunk_size = SaveLevel_BODY(NULL, level);
7536 putFileChunkBE(file, "BODY", chunk_size);
7537 SaveLevel_BODY(file, level);
7539 chunk_size = SaveLevel_ELEM(NULL, level);
7540 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7542 putFileChunkBE(file, "ELEM", chunk_size);
7543 SaveLevel_ELEM(file, level);
7546 for (i = 0; i < NUM_ENVELOPES; i++)
7548 int element = EL_ENVELOPE_1 + i;
7550 chunk_size = SaveLevel_NOTE(NULL, level, element);
7551 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7553 putFileChunkBE(file, "NOTE", chunk_size);
7554 SaveLevel_NOTE(file, level, element);
7558 // if not using template level, check for non-default custom/group elements
7559 if (!level->use_custom_template || save_as_template)
7561 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7563 int element = EL_CUSTOM_START + i;
7565 chunk_size = SaveLevel_CUSX(NULL, level, element);
7566 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7568 putFileChunkBE(file, "CUSX", chunk_size);
7569 SaveLevel_CUSX(file, level, element);
7573 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7575 int element = EL_GROUP_START + i;
7577 chunk_size = SaveLevel_GRPX(NULL, level, element);
7578 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7580 putFileChunkBE(file, "GRPX", chunk_size);
7581 SaveLevel_GRPX(file, level, element);
7588 SetFilePermissions(filename, PERMS_PRIVATE);
7591 void SaveLevel(int nr)
7593 char *filename = getDefaultLevelFilename(nr);
7595 SaveLevelFromFilename(&level, filename, FALSE);
7598 void SaveLevelTemplate(void)
7600 char *filename = getLocalLevelTemplateFilename();
7602 SaveLevelFromFilename(&level, filename, TRUE);
7605 boolean SaveLevelChecked(int nr)
7607 char *filename = getDefaultLevelFilename(nr);
7608 boolean new_level = !fileExists(filename);
7609 boolean level_saved = FALSE;
7611 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7616 Request("Level saved!", REQ_CONFIRM);
7624 void DumpLevel(struct LevelInfo *level)
7626 if (level->no_level_file || level->no_valid_file)
7628 Warn("cannot dump -- no valid level file found");
7634 Print("Level xxx (file version %08d, game version %08d)\n",
7635 level->file_version, level->game_version);
7638 Print("Level author: '%s'\n", level->author);
7639 Print("Level title: '%s'\n", level->name);
7641 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7643 Print("Level time: %d seconds\n", level->time);
7644 Print("Gems needed: %d\n", level->gems_needed);
7646 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7647 Print("Time for wheel: %d seconds\n", level->time_wheel);
7648 Print("Time for light: %d seconds\n", level->time_light);
7649 Print("Time for timegate: %d seconds\n", level->time_timegate);
7651 Print("Amoeba speed: %d\n", level->amoeba_speed);
7654 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7655 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7656 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7657 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7658 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7664 // ============================================================================
7665 // tape file functions
7666 // ============================================================================
7668 static void setTapeInfoToDefaults(void)
7672 // always start with reliable default values (empty tape)
7675 // default values (also for pre-1.2 tapes) with only the first player
7676 tape.player_participates[0] = TRUE;
7677 for (i = 1; i < MAX_PLAYERS; i++)
7678 tape.player_participates[i] = FALSE;
7680 // at least one (default: the first) player participates in every tape
7681 tape.num_participating_players = 1;
7683 tape.property_bits = TAPE_PROPERTY_NONE;
7685 tape.level_nr = level_nr;
7687 tape.changed = FALSE;
7689 tape.recording = FALSE;
7690 tape.playing = FALSE;
7691 tape.pausing = FALSE;
7693 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7694 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7696 tape.no_valid_file = FALSE;
7699 static int getTapePosSize(struct TapeInfo *tape)
7701 int tape_pos_size = 0;
7703 if (tape->use_key_actions)
7704 tape_pos_size += tape->num_participating_players;
7706 if (tape->use_mouse_actions)
7707 tape_pos_size += 3; // x and y position and mouse button mask
7709 tape_pos_size += 1; // tape action delay value
7711 return tape_pos_size;
7714 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7716 tape->use_key_actions = FALSE;
7717 tape->use_mouse_actions = FALSE;
7719 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7720 tape->use_key_actions = TRUE;
7722 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7723 tape->use_mouse_actions = TRUE;
7726 static int getTapeActionValue(struct TapeInfo *tape)
7728 return (tape->use_key_actions &&
7729 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7730 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7731 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7732 TAPE_ACTIONS_DEFAULT);
7735 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7737 tape->file_version = getFileVersion(file);
7738 tape->game_version = getFileVersion(file);
7743 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7747 tape->random_seed = getFile32BitBE(file);
7748 tape->date = getFile32BitBE(file);
7749 tape->length = getFile32BitBE(file);
7751 // read header fields that are new since version 1.2
7752 if (tape->file_version >= FILE_VERSION_1_2)
7754 byte store_participating_players = getFile8Bit(file);
7757 // since version 1.2, tapes store which players participate in the tape
7758 tape->num_participating_players = 0;
7759 for (i = 0; i < MAX_PLAYERS; i++)
7761 tape->player_participates[i] = FALSE;
7763 if (store_participating_players & (1 << i))
7765 tape->player_participates[i] = TRUE;
7766 tape->num_participating_players++;
7770 setTapeActionFlags(tape, getFile8Bit(file));
7772 tape->property_bits = getFile8Bit(file);
7774 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7776 engine_version = getFileVersion(file);
7777 if (engine_version > 0)
7778 tape->engine_version = engine_version;
7780 tape->engine_version = tape->game_version;
7786 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7788 tape->scr_fieldx = getFile8Bit(file);
7789 tape->scr_fieldy = getFile8Bit(file);
7794 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7796 char *level_identifier = NULL;
7797 int level_identifier_size;
7800 level_identifier_size = getFile16BitBE(file);
7802 level_identifier = checked_malloc(level_identifier_size);
7804 for (i = 0; i < level_identifier_size; i++)
7805 level_identifier[i] = getFile8Bit(file);
7807 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7808 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7810 checked_free(level_identifier);
7812 tape->level_nr = getFile16BitBE(file);
7814 chunk_size = 2 + level_identifier_size + 2;
7819 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7822 int tape_pos_size = getTapePosSize(tape);
7823 int chunk_size_expected = tape_pos_size * tape->length;
7825 if (chunk_size_expected != chunk_size)
7827 ReadUnusedBytesFromFile(file, chunk_size);
7828 return chunk_size_expected;
7831 for (i = 0; i < tape->length; i++)
7833 if (i >= MAX_TAPE_LEN)
7835 Warn("tape truncated -- size exceeds maximum tape size %d",
7838 // tape too large; read and ignore remaining tape data from this chunk
7839 for (;i < tape->length; i++)
7840 ReadUnusedBytesFromFile(file, tape_pos_size);
7845 if (tape->use_key_actions)
7847 for (j = 0; j < MAX_PLAYERS; j++)
7849 tape->pos[i].action[j] = MV_NONE;
7851 if (tape->player_participates[j])
7852 tape->pos[i].action[j] = getFile8Bit(file);
7856 if (tape->use_mouse_actions)
7858 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7859 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7860 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7863 tape->pos[i].delay = getFile8Bit(file);
7865 if (tape->file_version == FILE_VERSION_1_0)
7867 // eliminate possible diagonal moves in old tapes
7868 // this is only for backward compatibility
7870 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7871 byte action = tape->pos[i].action[0];
7872 int k, num_moves = 0;
7874 for (k = 0; k<4; k++)
7876 if (action & joy_dir[k])
7878 tape->pos[i + num_moves].action[0] = joy_dir[k];
7880 tape->pos[i + num_moves].delay = 0;
7889 tape->length += num_moves;
7892 else if (tape->file_version < FILE_VERSION_2_0)
7894 // convert pre-2.0 tapes to new tape format
7896 if (tape->pos[i].delay > 1)
7899 tape->pos[i + 1] = tape->pos[i];
7900 tape->pos[i + 1].delay = 1;
7903 for (j = 0; j < MAX_PLAYERS; j++)
7904 tape->pos[i].action[j] = MV_NONE;
7905 tape->pos[i].delay--;
7912 if (checkEndOfFile(file))
7916 if (i != tape->length)
7917 chunk_size = tape_pos_size * i;
7922 static void LoadTape_SokobanSolution(char *filename)
7925 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7927 if (!(file = openFile(filename, MODE_READ)))
7929 tape.no_valid_file = TRUE;
7934 while (!checkEndOfFile(file))
7936 unsigned char c = getByteFromFile(file);
7938 if (checkEndOfFile(file))
7945 tape.pos[tape.length].action[0] = MV_UP;
7946 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7952 tape.pos[tape.length].action[0] = MV_DOWN;
7953 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7959 tape.pos[tape.length].action[0] = MV_LEFT;
7960 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7966 tape.pos[tape.length].action[0] = MV_RIGHT;
7967 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7975 // ignore white-space characters
7979 tape.no_valid_file = TRUE;
7981 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
7989 if (tape.no_valid_file)
7992 tape.length_frames = GetTapeLengthFrames();
7993 tape.length_seconds = GetTapeLengthSeconds();
7996 void LoadTapeFromFilename(char *filename)
7998 char cookie[MAX_LINE_LEN];
7999 char chunk_name[CHUNK_ID_LEN + 1];
8003 // always start with reliable default values
8004 setTapeInfoToDefaults();
8006 if (strSuffix(filename, ".sln"))
8008 LoadTape_SokobanSolution(filename);
8013 if (!(file = openFile(filename, MODE_READ)))
8015 tape.no_valid_file = TRUE;
8020 getFileChunkBE(file, chunk_name, NULL);
8021 if (strEqual(chunk_name, "RND1"))
8023 getFile32BitBE(file); // not used
8025 getFileChunkBE(file, chunk_name, NULL);
8026 if (!strEqual(chunk_name, "TAPE"))
8028 tape.no_valid_file = TRUE;
8030 Warn("unknown format of tape file '%s'", filename);
8037 else // check for pre-2.0 file format with cookie string
8039 strcpy(cookie, chunk_name);
8040 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8042 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8043 cookie[strlen(cookie) - 1] = '\0';
8045 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8047 tape.no_valid_file = TRUE;
8049 Warn("unknown format of tape file '%s'", filename);
8056 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8058 tape.no_valid_file = TRUE;
8060 Warn("unsupported version of tape file '%s'", filename);
8067 // pre-2.0 tape files have no game version, so use file version here
8068 tape.game_version = tape.file_version;
8071 if (tape.file_version < FILE_VERSION_1_2)
8073 // tape files from versions before 1.2.0 without chunk structure
8074 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8075 LoadTape_BODY(file, 2 * tape.length, &tape);
8083 int (*loader)(File *, int, struct TapeInfo *);
8087 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8088 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8089 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8090 { "INFO", -1, LoadTape_INFO },
8091 { "BODY", -1, LoadTape_BODY },
8095 while (getFileChunkBE(file, chunk_name, &chunk_size))
8099 while (chunk_info[i].name != NULL &&
8100 !strEqual(chunk_name, chunk_info[i].name))
8103 if (chunk_info[i].name == NULL)
8105 Warn("unknown chunk '%s' in tape file '%s'",
8106 chunk_name, filename);
8108 ReadUnusedBytesFromFile(file, chunk_size);
8110 else if (chunk_info[i].size != -1 &&
8111 chunk_info[i].size != chunk_size)
8113 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8114 chunk_size, chunk_name, filename);
8116 ReadUnusedBytesFromFile(file, chunk_size);
8120 // call function to load this tape chunk
8121 int chunk_size_expected =
8122 (chunk_info[i].loader)(file, chunk_size, &tape);
8124 // the size of some chunks cannot be checked before reading other
8125 // chunks first (like "HEAD" and "BODY") that contain some header
8126 // information, so check them here
8127 if (chunk_size_expected != chunk_size)
8129 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8130 chunk_size, chunk_name, filename);
8138 tape.length_frames = GetTapeLengthFrames();
8139 tape.length_seconds = GetTapeLengthSeconds();
8142 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8144 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8146 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8147 tape.engine_version);
8151 void LoadTape(int nr)
8153 char *filename = getTapeFilename(nr);
8155 LoadTapeFromFilename(filename);
8158 void LoadSolutionTape(int nr)
8160 char *filename = getSolutionTapeFilename(nr);
8162 LoadTapeFromFilename(filename);
8164 if (TAPE_IS_EMPTY(tape) &&
8165 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8166 level.native_sp_level->demo.is_available)
8167 CopyNativeTape_SP_to_RND(&level);
8170 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8172 // chunk required for team mode tapes with non-default screen size
8173 return (tape->num_participating_players > 1 &&
8174 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8175 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8178 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8180 putFileVersion(file, tape->file_version);
8181 putFileVersion(file, tape->game_version);
8184 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8187 byte store_participating_players = 0;
8189 // set bits for participating players for compact storage
8190 for (i = 0; i < MAX_PLAYERS; i++)
8191 if (tape->player_participates[i])
8192 store_participating_players |= (1 << i);
8194 putFile32BitBE(file, tape->random_seed);
8195 putFile32BitBE(file, tape->date);
8196 putFile32BitBE(file, tape->length);
8198 putFile8Bit(file, store_participating_players);
8200 putFile8Bit(file, getTapeActionValue(tape));
8202 putFile8Bit(file, tape->property_bits);
8204 // unused bytes not at the end here for 4-byte alignment of engine_version
8205 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8207 putFileVersion(file, tape->engine_version);
8210 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8212 putFile8Bit(file, tape->scr_fieldx);
8213 putFile8Bit(file, tape->scr_fieldy);
8216 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8218 int level_identifier_size = strlen(tape->level_identifier) + 1;
8221 putFile16BitBE(file, level_identifier_size);
8223 for (i = 0; i < level_identifier_size; i++)
8224 putFile8Bit(file, tape->level_identifier[i]);
8226 putFile16BitBE(file, tape->level_nr);
8229 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8233 for (i = 0; i < tape->length; i++)
8235 if (tape->use_key_actions)
8237 for (j = 0; j < MAX_PLAYERS; j++)
8238 if (tape->player_participates[j])
8239 putFile8Bit(file, tape->pos[i].action[j]);
8242 if (tape->use_mouse_actions)
8244 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8245 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8246 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8249 putFile8Bit(file, tape->pos[i].delay);
8253 void SaveTapeToFilename(char *filename)
8257 int info_chunk_size;
8258 int body_chunk_size;
8260 if (!(file = fopen(filename, MODE_WRITE)))
8262 Warn("cannot save level recording file '%s'", filename);
8267 tape_pos_size = getTapePosSize(&tape);
8269 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8270 body_chunk_size = tape_pos_size * tape.length;
8272 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8273 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8275 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8276 SaveTape_VERS(file, &tape);
8278 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8279 SaveTape_HEAD(file, &tape);
8281 if (checkSaveTape_SCRN(&tape))
8283 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8284 SaveTape_SCRN(file, &tape);
8287 putFileChunkBE(file, "INFO", info_chunk_size);
8288 SaveTape_INFO(file, &tape);
8290 putFileChunkBE(file, "BODY", body_chunk_size);
8291 SaveTape_BODY(file, &tape);
8295 SetFilePermissions(filename, PERMS_PRIVATE);
8298 static void SaveTapeExt(char *filename)
8302 tape.file_version = FILE_VERSION_ACTUAL;
8303 tape.game_version = GAME_VERSION_ACTUAL;
8305 tape.num_participating_players = 0;
8307 // count number of participating players
8308 for (i = 0; i < MAX_PLAYERS; i++)
8309 if (tape.player_participates[i])
8310 tape.num_participating_players++;
8312 SaveTapeToFilename(filename);
8314 tape.changed = FALSE;
8317 void SaveTape(int nr)
8319 char *filename = getTapeFilename(nr);
8321 InitTapeDirectory(leveldir_current->subdir);
8323 SaveTapeExt(filename);
8326 void SaveScoreTape(int nr)
8328 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8330 // used instead of "leveldir_current->subdir" (for network games)
8331 InitScoreTapeDirectory(levelset.identifier, nr);
8333 SaveTapeExt(filename);
8336 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8337 unsigned int req_state_added)
8339 char *filename = getTapeFilename(nr);
8340 boolean new_tape = !fileExists(filename);
8341 boolean tape_saved = FALSE;
8343 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8348 Request(msg_saved, REQ_CONFIRM | req_state_added);
8356 boolean SaveTapeChecked(int nr)
8358 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8361 boolean SaveTapeChecked_LevelSolved(int nr)
8363 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8364 "Level solved! Tape saved!", REQ_STAY_OPEN);
8367 void DumpTape(struct TapeInfo *tape)
8369 int tape_frame_counter;
8372 if (tape->no_valid_file)
8374 Warn("cannot dump -- no valid tape file found");
8380 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8381 tape->level_nr, tape->file_version, tape->game_version);
8382 Print(" (effective engine version %08d)\n",
8383 tape->engine_version);
8384 Print("Level series identifier: '%s'\n", tape->level_identifier);
8387 tape_frame_counter = 0;
8389 for (i = 0; i < tape->length; i++)
8391 if (i >= MAX_TAPE_LEN)
8396 for (j = 0; j < MAX_PLAYERS; j++)
8398 if (tape->player_participates[j])
8400 int action = tape->pos[i].action[j];
8402 Print("%d:%02x ", j, action);
8403 Print("[%c%c%c%c|%c%c] - ",
8404 (action & JOY_LEFT ? '<' : ' '),
8405 (action & JOY_RIGHT ? '>' : ' '),
8406 (action & JOY_UP ? '^' : ' '),
8407 (action & JOY_DOWN ? 'v' : ' '),
8408 (action & JOY_BUTTON_1 ? '1' : ' '),
8409 (action & JOY_BUTTON_2 ? '2' : ' '));
8413 Print("(%03d) ", tape->pos[i].delay);
8414 Print("[%05d]\n", tape_frame_counter);
8416 tape_frame_counter += tape->pos[i].delay;
8423 // ============================================================================
8424 // score file functions
8425 // ============================================================================
8427 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8431 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8433 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8434 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8435 scores->entry[i].score = 0;
8436 scores->entry[i].time = 0;
8439 scores->num_entries = 0;
8440 scores->last_added = -1;
8443 static void setScoreInfoToDefaults(void)
8445 setScoreInfoToDefaultsExt(&scores);
8448 static void setServerScoreInfoToDefaults(void)
8450 setScoreInfoToDefaultsExt(&server_scores);
8453 static void LoadScore_OLD(int nr)
8456 char *filename = getScoreFilename(nr);
8457 char cookie[MAX_LINE_LEN];
8458 char line[MAX_LINE_LEN];
8462 if (!(file = fopen(filename, MODE_READ)))
8465 // check file identifier
8466 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8468 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8469 cookie[strlen(cookie) - 1] = '\0';
8471 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8473 Warn("unknown format of score file '%s'", filename);
8480 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8482 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8483 Warn("fscanf() failed; %s", strerror(errno));
8485 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8488 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8489 line[strlen(line) - 1] = '\0';
8491 for (line_ptr = line; *line_ptr; line_ptr++)
8493 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8495 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8496 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8505 static void ConvertScore_OLD(void)
8507 // only convert score to time for levels that rate playing time over score
8508 if (!level.rate_time_over_score)
8511 // convert old score to playing time for score-less levels (like Supaplex)
8512 int time_final_max = 999;
8515 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8517 int score = scores.entry[i].score;
8519 if (score > 0 && score < time_final_max)
8520 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8524 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8526 scores->file_version = getFileVersion(file);
8527 scores->game_version = getFileVersion(file);
8532 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8534 char *level_identifier = NULL;
8535 int level_identifier_size;
8538 level_identifier_size = getFile16BitBE(file);
8540 level_identifier = checked_malloc(level_identifier_size);
8542 for (i = 0; i < level_identifier_size; i++)
8543 level_identifier[i] = getFile8Bit(file);
8545 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8546 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8548 checked_free(level_identifier);
8550 scores->level_nr = getFile16BitBE(file);
8551 scores->num_entries = getFile16BitBE(file);
8553 chunk_size = 2 + level_identifier_size + 2 + 2;
8558 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8562 for (i = 0; i < scores->num_entries; i++)
8564 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8565 scores->entry[i].name[j] = getFile8Bit(file);
8567 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8570 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8575 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8579 for (i = 0; i < scores->num_entries; i++)
8580 scores->entry[i].score = getFile16BitBE(file);
8582 chunk_size = scores->num_entries * 2;
8587 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8591 for (i = 0; i < scores->num_entries; i++)
8592 scores->entry[i].time = getFile32BitBE(file);
8594 chunk_size = scores->num_entries * 4;
8599 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8603 for (i = 0; i < scores->num_entries; i++)
8605 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8606 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8608 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8611 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8616 void LoadScore(int nr)
8618 char *filename = getScoreFilename(nr);
8619 char cookie[MAX_LINE_LEN];
8620 char chunk_name[CHUNK_ID_LEN + 1];
8622 boolean old_score_file_format = FALSE;
8625 // always start with reliable default values
8626 setScoreInfoToDefaults();
8628 if (!(file = openFile(filename, MODE_READ)))
8631 getFileChunkBE(file, chunk_name, NULL);
8632 if (strEqual(chunk_name, "RND1"))
8634 getFile32BitBE(file); // not used
8636 getFileChunkBE(file, chunk_name, NULL);
8637 if (!strEqual(chunk_name, "SCOR"))
8639 Warn("unknown format of score file '%s'", filename);
8646 else // check for old file format with cookie string
8648 strcpy(cookie, chunk_name);
8649 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8651 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8652 cookie[strlen(cookie) - 1] = '\0';
8654 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8656 Warn("unknown format of score file '%s'", filename);
8663 old_score_file_format = TRUE;
8666 if (old_score_file_format)
8668 // score files from versions before 4.2.4.0 without chunk structure
8671 // convert score to time, if possible (mainly for Supaplex levels)
8680 int (*loader)(File *, int, struct ScoreInfo *);
8684 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8685 { "INFO", -1, LoadScore_INFO },
8686 { "NAME", -1, LoadScore_NAME },
8687 { "SCOR", -1, LoadScore_SCOR },
8688 { "TIME", -1, LoadScore_TIME },
8689 { "TAPE", -1, LoadScore_TAPE },
8694 while (getFileChunkBE(file, chunk_name, &chunk_size))
8698 while (chunk_info[i].name != NULL &&
8699 !strEqual(chunk_name, chunk_info[i].name))
8702 if (chunk_info[i].name == NULL)
8704 Warn("unknown chunk '%s' in score file '%s'",
8705 chunk_name, filename);
8707 ReadUnusedBytesFromFile(file, chunk_size);
8709 else if (chunk_info[i].size != -1 &&
8710 chunk_info[i].size != chunk_size)
8712 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8713 chunk_size, chunk_name, filename);
8715 ReadUnusedBytesFromFile(file, chunk_size);
8719 // call function to load this score chunk
8720 int chunk_size_expected =
8721 (chunk_info[i].loader)(file, chunk_size, &scores);
8723 // the size of some chunks cannot be checked before reading other
8724 // chunks first (like "HEAD" and "BODY") that contain some header
8725 // information, so check them here
8726 if (chunk_size_expected != chunk_size)
8728 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8729 chunk_size, chunk_name, filename);
8738 #if ENABLE_HISTORIC_CHUNKS
8739 void SaveScore_OLD(int nr)
8742 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8743 char *filename = getScoreFilename(nr);
8746 // used instead of "leveldir_current->subdir" (for network games)
8747 InitScoreDirectory(levelset.identifier);
8749 if (!(file = fopen(filename, MODE_WRITE)))
8751 Warn("cannot save score for level %d", nr);
8756 fprintf(file, "%s\n\n", SCORE_COOKIE);
8758 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8759 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8763 SetFilePermissions(filename, permissions);
8767 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8769 putFileVersion(file, scores->file_version);
8770 putFileVersion(file, scores->game_version);
8773 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8775 int level_identifier_size = strlen(scores->level_identifier) + 1;
8778 putFile16BitBE(file, level_identifier_size);
8780 for (i = 0; i < level_identifier_size; i++)
8781 putFile8Bit(file, scores->level_identifier[i]);
8783 putFile16BitBE(file, scores->level_nr);
8784 putFile16BitBE(file, scores->num_entries);
8787 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8791 for (i = 0; i < scores->num_entries; i++)
8793 int name_size = strlen(scores->entry[i].name);
8795 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8796 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8800 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8804 for (i = 0; i < scores->num_entries; i++)
8805 putFile16BitBE(file, scores->entry[i].score);
8808 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8812 for (i = 0; i < scores->num_entries; i++)
8813 putFile32BitBE(file, scores->entry[i].time);
8816 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8820 for (i = 0; i < scores->num_entries; i++)
8822 int size = strlen(scores->entry[i].tape_basename);
8824 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8825 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8829 static void SaveScoreToFilename(char *filename)
8832 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8833 int info_chunk_size;
8834 int name_chunk_size;
8835 int scor_chunk_size;
8836 int time_chunk_size;
8837 int tape_chunk_size;
8839 if (!(file = fopen(filename, MODE_WRITE)))
8841 Warn("cannot save score file '%s'", filename);
8846 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8847 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8848 scor_chunk_size = scores.num_entries * 2;
8849 time_chunk_size = scores.num_entries * 4;
8850 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8852 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8853 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8855 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8856 SaveScore_VERS(file, &scores);
8858 putFileChunkBE(file, "INFO", info_chunk_size);
8859 SaveScore_INFO(file, &scores);
8861 putFileChunkBE(file, "NAME", name_chunk_size);
8862 SaveScore_NAME(file, &scores);
8864 putFileChunkBE(file, "SCOR", scor_chunk_size);
8865 SaveScore_SCOR(file, &scores);
8867 putFileChunkBE(file, "TIME", time_chunk_size);
8868 SaveScore_TIME(file, &scores);
8870 putFileChunkBE(file, "TAPE", tape_chunk_size);
8871 SaveScore_TAPE(file, &scores);
8875 SetFilePermissions(filename, permissions);
8878 void SaveScore(int nr)
8880 char *filename = getScoreFilename(nr);
8883 // used instead of "leveldir_current->subdir" (for network games)
8884 InitScoreDirectory(levelset.identifier);
8886 scores.file_version = FILE_VERSION_ACTUAL;
8887 scores.game_version = GAME_VERSION_ACTUAL;
8889 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8890 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8891 scores.level_nr = level_nr;
8893 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8894 if (scores.entry[i].score == 0 &&
8895 scores.entry[i].time == 0 &&
8896 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8899 scores.num_entries = i;
8901 if (scores.num_entries == 0)
8904 SaveScoreToFilename(filename);
8907 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
8908 struct HttpResponse *response,
8911 request->hostname = API_SERVER_HOSTNAME;
8912 request->port = API_SERVER_PORT;
8913 request->method = API_SERVER_METHOD;
8914 request->uri = API_SERVER_URI_GET;
8916 snprintf(request->body, MAX_HTTP_BODY_SIZE,
8918 " \"levelset_identifier\": \"%s\",\n"
8919 " \"level_nr\": \"%d\",\n"
8920 " \"rate_time_over_score\": \"%d\"\n"
8922 levelset.identifier, nr, level.rate_time_over_score);
8924 if (!DoHttpRequest(request, response))
8926 Error("HTTP request failed: %s", GetHttpError());
8931 if (!HTTP_SUCCESS(response->status_code))
8933 Error("server failed to handle request: %d %s",
8934 response->status_code,
8935 response->status_text);
8940 if (response->body_size == 0)
8942 // no scores available for this level
8947 ConvertHttpResponseBodyToClientEncoding(response);
8949 char *filename = getScoreCacheFilename(nr);
8953 // used instead of "leveldir_current->subdir" (for network games)
8954 InitScoreCacheDirectory(levelset.identifier);
8956 if (!(file = fopen(filename, MODE_WRITE)))
8958 Warn("cannot save score cache file '%s'", filename);
8963 for (i = 0; i < response->body_size; i++)
8964 fputc(response->body[i], file);
8968 SetFilePermissions(filename, PERMS_PRIVATE);
8971 static void DownloadServerScoreToCache(int nr)
8973 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
8974 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
8976 DownloadServerScoreToCacheExt(request, response, nr);
8978 checked_free(request);
8979 checked_free(response);
8982 static void LoadServerScoreFromCache(int nr)
8984 struct ScoreEntry score_entry;
8993 { &score_entry.score, FALSE, 0 },
8994 { &score_entry.time, FALSE, 0 },
8995 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
8996 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9000 char *filename = getScoreCacheFilename(nr);
9001 SetupFileHash *score_hash = loadSetupFileHash(filename);
9004 server_scores.num_entries = 0;
9006 if (score_hash == NULL)
9009 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9011 score_entry = server_scores.entry[i];
9013 for (j = 0; score_mapping[j].value != NULL; j++)
9017 sprintf(token, "%02d.%d", i, j);
9019 char *value = getHashEntry(score_hash, token);
9024 if (score_mapping[j].is_string)
9026 char *score_value = (char *)score_mapping[j].value;
9027 int value_size = score_mapping[j].string_size;
9029 strncpy(score_value, value, value_size);
9030 score_value[value_size] = '\0';
9034 int *score_value = (int *)score_mapping[j].value;
9036 *score_value = atoi(value);
9039 server_scores.num_entries = i + 1;
9042 server_scores.entry[i] = score_entry;
9045 freeSetupFileHash(score_hash);
9048 void LoadServerScore(int nr)
9050 // always start with reliable default values
9051 setServerScoreInfoToDefaults();
9053 DownloadServerScoreToCache(nr);
9054 LoadServerScoreFromCache(nr);
9059 static char *get_file_base64(char *filename)
9061 struct stat file_status;
9063 if (stat(filename, &file_status) != 0)
9065 Error("cannot stat file '%s'\n", filename);
9070 int buffer_size = file_status.st_size;
9071 byte *buffer = checked_malloc(buffer_size);
9075 if (!(file = fopen(filename, MODE_READ)))
9077 Error("cannot open file '%s'\n", filename);
9079 checked_free(buffer);
9084 for (i = 0; i < buffer_size; i++)
9086 int c = fgetc(file);
9090 Error("cannot read from input file '%s'\n", filename);
9093 checked_free(buffer);
9098 buffer[i] = (byte)c;
9103 int buffer_encoded_size = base64_encoded_size(buffer_size);
9104 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9106 base64_encode(buffer_encoded, buffer, buffer_size);
9108 checked_free(buffer);
9110 return buffer_encoded;
9113 static void UploadScoreToServerExt(struct HttpRequest *request,
9114 struct HttpResponse *response,
9117 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9119 request->hostname = API_SERVER_HOSTNAME;
9120 request->port = API_SERVER_PORT;
9121 request->method = API_SERVER_METHOD;
9122 request->uri = API_SERVER_URI_ADD;
9124 char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9125 char *tape_base64 = get_file_base64(tape_filename);
9127 if (tape_base64 == NULL)
9129 Error("loading and base64 encoding score tape file failed");
9134 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9136 " \"game_version\": \"%s\",\n"
9137 " \"levelset_identifier\": \"%s\",\n"
9138 " \"levelset_name\": \"%s\",\n"
9139 " \"levelset_author\": \"%s\",\n"
9140 " \"levelset_num_levels\": \"%d\",\n"
9141 " \"levelset_first_level\": \"%d\",\n"
9142 " \"level_nr\": \"%d\",\n"
9143 " \"player_name\": \"%s\",\n"
9144 " \"score\": \"%d\",\n"
9145 " \"time\": \"%d\",\n"
9146 " \"tape_basename\": \"%s\",\n"
9147 " \"tape\": \"%s\"\n"
9149 getProgramRealVersionString(),
9150 leveldir_current->identifier,
9151 leveldir_current->name,
9152 leveldir_current->author,
9153 leveldir_current->levels,
9154 leveldir_current->first_level,
9159 score_entry->tape_basename,
9162 ConvertHttpRequestBodyToServerEncoding(request);
9164 if (!DoHttpRequest(request, response))
9166 Error("HTTP request failed: %s", GetHttpError());
9171 if (!HTTP_SUCCESS(response->status_code))
9173 Error("server failed to handle request: %d %s",
9174 response->status_code,
9175 response->status_text);
9181 static void UploadScoreToServer(int nr)
9183 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9184 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9186 UploadScoreToServerExt(request, response, nr);
9188 checked_free(request);
9189 checked_free(response);
9192 void SaveServerScore(int nr)
9194 UploadScoreToServer(nr);
9198 // ============================================================================
9199 // setup file functions
9200 // ============================================================================
9202 #define TOKEN_STR_PLAYER_PREFIX "player_"
9205 static struct TokenInfo global_setup_tokens[] =
9209 &setup.player_name, "player_name"
9213 &setup.multiple_users, "multiple_users"
9217 &setup.sound, "sound"
9221 &setup.sound_loops, "repeating_sound_loops"
9225 &setup.sound_music, "background_music"
9229 &setup.sound_simple, "simple_sound_effects"
9233 &setup.toons, "toons"
9237 &setup.scroll_delay, "scroll_delay"
9241 &setup.forced_scroll_delay, "forced_scroll_delay"
9245 &setup.scroll_delay_value, "scroll_delay_value"
9249 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9253 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9257 &setup.fade_screens, "fade_screens"
9261 &setup.autorecord, "automatic_tape_recording"
9265 &setup.show_titlescreen, "show_titlescreen"
9269 &setup.quick_doors, "quick_doors"
9273 &setup.team_mode, "team_mode"
9277 &setup.handicap, "handicap"
9281 &setup.skip_levels, "skip_levels"
9285 &setup.increment_levels, "increment_levels"
9289 &setup.auto_play_next_level, "auto_play_next_level"
9293 &setup.count_score_after_game, "count_score_after_game"
9297 &setup.show_scores_after_game, "show_scores_after_game"
9301 &setup.time_limit, "time_limit"
9305 &setup.fullscreen, "fullscreen"
9309 &setup.window_scaling_percent, "window_scaling_percent"
9313 &setup.window_scaling_quality, "window_scaling_quality"
9317 &setup.screen_rendering_mode, "screen_rendering_mode"
9321 &setup.vsync_mode, "vsync_mode"
9325 &setup.ask_on_escape, "ask_on_escape"
9329 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9333 &setup.ask_on_game_over, "ask_on_game_over"
9337 &setup.ask_on_quit_game, "ask_on_quit_game"
9341 &setup.ask_on_quit_program, "ask_on_quit_program"
9345 &setup.quick_switch, "quick_player_switch"
9349 &setup.input_on_focus, "input_on_focus"
9353 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9357 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9361 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9365 &setup.game_speed_extended, "game_speed_extended"
9369 &setup.game_frame_delay, "game_frame_delay"
9373 &setup.sp_show_border_elements, "sp_show_border_elements"
9377 &setup.small_game_graphics, "small_game_graphics"
9381 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9385 &setup.graphics_set, "graphics_set"
9389 &setup.sounds_set, "sounds_set"
9393 &setup.music_set, "music_set"
9397 &setup.override_level_graphics, "override_level_graphics"
9401 &setup.override_level_sounds, "override_level_sounds"
9405 &setup.override_level_music, "override_level_music"
9409 &setup.volume_simple, "volume_simple"
9413 &setup.volume_loops, "volume_loops"
9417 &setup.volume_music, "volume_music"
9421 &setup.network_mode, "network_mode"
9425 &setup.network_player_nr, "network_player"
9429 &setup.network_server_hostname, "network_server_hostname"
9433 &setup.touch.control_type, "touch.control_type"
9437 &setup.touch.move_distance, "touch.move_distance"
9441 &setup.touch.drop_distance, "touch.drop_distance"
9445 &setup.touch.transparency, "touch.transparency"
9449 &setup.touch.draw_outlined, "touch.draw_outlined"
9453 &setup.touch.draw_pressed, "touch.draw_pressed"
9457 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9461 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9465 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9469 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9473 static struct TokenInfo auto_setup_tokens[] =
9477 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9481 static struct TokenInfo editor_setup_tokens[] =
9485 &setup.editor.el_classic, "editor.el_classic"
9489 &setup.editor.el_custom, "editor.el_custom"
9493 &setup.editor.el_user_defined, "editor.el_user_defined"
9497 &setup.editor.el_dynamic, "editor.el_dynamic"
9501 &setup.editor.el_headlines, "editor.el_headlines"
9505 &setup.editor.show_element_token, "editor.show_element_token"
9509 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9513 static struct TokenInfo editor_cascade_setup_tokens[] =
9517 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9521 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9525 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9529 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9533 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9537 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9541 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9545 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9549 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9553 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9557 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9561 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9565 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9569 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9573 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9577 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9581 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9585 static struct TokenInfo shortcut_setup_tokens[] =
9589 &setup.shortcut.save_game, "shortcut.save_game"
9593 &setup.shortcut.load_game, "shortcut.load_game"
9597 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9601 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9605 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9609 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9613 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9617 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9621 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9625 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9629 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9633 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9637 &setup.shortcut.tape_record, "shortcut.tape_record"
9641 &setup.shortcut.tape_play, "shortcut.tape_play"
9645 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9649 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9653 &setup.shortcut.sound_music, "shortcut.sound_music"
9657 &setup.shortcut.snap_left, "shortcut.snap_left"
9661 &setup.shortcut.snap_right, "shortcut.snap_right"
9665 &setup.shortcut.snap_up, "shortcut.snap_up"
9669 &setup.shortcut.snap_down, "shortcut.snap_down"
9673 static struct SetupInputInfo setup_input;
9674 static struct TokenInfo player_setup_tokens[] =
9678 &setup_input.use_joystick, ".use_joystick"
9682 &setup_input.joy.device_name, ".joy.device_name"
9686 &setup_input.joy.xleft, ".joy.xleft"
9690 &setup_input.joy.xmiddle, ".joy.xmiddle"
9694 &setup_input.joy.xright, ".joy.xright"
9698 &setup_input.joy.yupper, ".joy.yupper"
9702 &setup_input.joy.ymiddle, ".joy.ymiddle"
9706 &setup_input.joy.ylower, ".joy.ylower"
9710 &setup_input.joy.snap, ".joy.snap_field"
9714 &setup_input.joy.drop, ".joy.place_bomb"
9718 &setup_input.key.left, ".key.move_left"
9722 &setup_input.key.right, ".key.move_right"
9726 &setup_input.key.up, ".key.move_up"
9730 &setup_input.key.down, ".key.move_down"
9734 &setup_input.key.snap, ".key.snap_field"
9738 &setup_input.key.drop, ".key.place_bomb"
9742 static struct TokenInfo system_setup_tokens[] =
9746 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9750 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9754 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9758 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9762 static struct TokenInfo internal_setup_tokens[] =
9766 &setup.internal.program_title, "program_title"
9770 &setup.internal.program_version, "program_version"
9774 &setup.internal.program_author, "program_author"
9778 &setup.internal.program_email, "program_email"
9782 &setup.internal.program_website, "program_website"
9786 &setup.internal.program_copyright, "program_copyright"
9790 &setup.internal.program_company, "program_company"
9794 &setup.internal.program_icon_file, "program_icon_file"
9798 &setup.internal.default_graphics_set, "default_graphics_set"
9802 &setup.internal.default_sounds_set, "default_sounds_set"
9806 &setup.internal.default_music_set, "default_music_set"
9810 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
9814 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
9818 &setup.internal.fallback_music_file, "fallback_music_file"
9822 &setup.internal.default_level_series, "default_level_series"
9826 &setup.internal.default_window_width, "default_window_width"
9830 &setup.internal.default_window_height, "default_window_height"
9834 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9838 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9842 &setup.internal.create_user_levelset, "create_user_levelset"
9846 &setup.internal.menu_game, "menu_game"
9850 &setup.internal.menu_editor, "menu_editor"
9854 &setup.internal.menu_graphics, "menu_graphics"
9858 &setup.internal.menu_sound, "menu_sound"
9862 &setup.internal.menu_artwork, "menu_artwork"
9866 &setup.internal.menu_input, "menu_input"
9870 &setup.internal.menu_touch, "menu_touch"
9874 &setup.internal.menu_shortcuts, "menu_shortcuts"
9878 &setup.internal.menu_exit, "menu_exit"
9882 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
9886 static struct TokenInfo debug_setup_tokens[] =
9890 &setup.debug.frame_delay[0], "debug.frame_delay_0"
9894 &setup.debug.frame_delay[1], "debug.frame_delay_1"
9898 &setup.debug.frame_delay[2], "debug.frame_delay_2"
9902 &setup.debug.frame_delay[3], "debug.frame_delay_3"
9906 &setup.debug.frame_delay[4], "debug.frame_delay_4"
9910 &setup.debug.frame_delay[5], "debug.frame_delay_5"
9914 &setup.debug.frame_delay[6], "debug.frame_delay_6"
9918 &setup.debug.frame_delay[7], "debug.frame_delay_7"
9922 &setup.debug.frame_delay[8], "debug.frame_delay_8"
9926 &setup.debug.frame_delay[9], "debug.frame_delay_9"
9930 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
9934 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
9938 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
9942 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
9946 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
9950 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
9954 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
9958 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
9962 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
9966 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
9970 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
9973 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
9977 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
9981 &setup.debug.xsn_mode, "debug.xsn_mode"
9985 &setup.debug.xsn_percent, "debug.xsn_percent"
9989 static struct TokenInfo options_setup_tokens[] =
9993 &setup.options.verbose, "options.verbose"
9997 static void setSetupInfoToDefaults(struct SetupInfo *si)
10001 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10003 si->multiple_users = TRUE;
10006 si->sound_loops = TRUE;
10007 si->sound_music = TRUE;
10008 si->sound_simple = TRUE;
10010 si->scroll_delay = TRUE;
10011 si->forced_scroll_delay = FALSE;
10012 si->scroll_delay_value = STD_SCROLL_DELAY;
10013 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10014 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10015 si->fade_screens = TRUE;
10016 si->autorecord = TRUE;
10017 si->show_titlescreen = TRUE;
10018 si->quick_doors = FALSE;
10019 si->team_mode = FALSE;
10020 si->handicap = TRUE;
10021 si->skip_levels = TRUE;
10022 si->increment_levels = TRUE;
10023 si->auto_play_next_level = TRUE;
10024 si->count_score_after_game = TRUE;
10025 si->show_scores_after_game = TRUE;
10026 si->time_limit = TRUE;
10027 si->fullscreen = FALSE;
10028 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10029 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10030 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10031 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10032 si->ask_on_escape = TRUE;
10033 si->ask_on_escape_editor = TRUE;
10034 si->ask_on_game_over = TRUE;
10035 si->ask_on_quit_game = TRUE;
10036 si->ask_on_quit_program = TRUE;
10037 si->quick_switch = FALSE;
10038 si->input_on_focus = FALSE;
10039 si->prefer_aga_graphics = TRUE;
10040 si->prefer_lowpass_sounds = FALSE;
10041 si->prefer_extra_panel_items = TRUE;
10042 si->game_speed_extended = FALSE;
10043 si->game_frame_delay = GAME_FRAME_DELAY;
10044 si->sp_show_border_elements = FALSE;
10045 si->small_game_graphics = FALSE;
10046 si->show_snapshot_buttons = FALSE;
10048 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10049 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10050 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10052 si->override_level_graphics = FALSE;
10053 si->override_level_sounds = FALSE;
10054 si->override_level_music = FALSE;
10056 si->volume_simple = 100; // percent
10057 si->volume_loops = 100; // percent
10058 si->volume_music = 100; // percent
10060 si->network_mode = FALSE;
10061 si->network_player_nr = 0; // first player
10062 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10064 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10065 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10066 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10067 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10068 si->touch.draw_outlined = TRUE;
10069 si->touch.draw_pressed = TRUE;
10071 for (i = 0; i < 2; i++)
10073 char *default_grid_button[6][2] =
10079 { "111222", " vv " },
10080 { "111222", " vv " }
10082 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10083 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10084 int min_xsize = MIN(6, grid_xsize);
10085 int min_ysize = MIN(6, grid_ysize);
10086 int startx = grid_xsize - min_xsize;
10087 int starty = grid_ysize - min_ysize;
10090 // virtual buttons grid can only be set to defaults if video is initialized
10091 // (this will be repeated if virtual buttons are not loaded from setup file)
10092 if (video.initialized)
10094 si->touch.grid_xsize[i] = grid_xsize;
10095 si->touch.grid_ysize[i] = grid_ysize;
10099 si->touch.grid_xsize[i] = -1;
10100 si->touch.grid_ysize[i] = -1;
10103 for (x = 0; x < MAX_GRID_XSIZE; x++)
10104 for (y = 0; y < MAX_GRID_YSIZE; y++)
10105 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10107 for (x = 0; x < min_xsize; x++)
10108 for (y = 0; y < min_ysize; y++)
10109 si->touch.grid_button[i][x][starty + y] =
10110 default_grid_button[y][0][x];
10112 for (x = 0; x < min_xsize; x++)
10113 for (y = 0; y < min_ysize; y++)
10114 si->touch.grid_button[i][startx + x][starty + y] =
10115 default_grid_button[y][1][x];
10118 si->touch.grid_initialized = video.initialized;
10120 si->editor.el_boulderdash = TRUE;
10121 si->editor.el_emerald_mine = TRUE;
10122 si->editor.el_emerald_mine_club = TRUE;
10123 si->editor.el_more = TRUE;
10124 si->editor.el_sokoban = TRUE;
10125 si->editor.el_supaplex = TRUE;
10126 si->editor.el_diamond_caves = TRUE;
10127 si->editor.el_dx_boulderdash = TRUE;
10129 si->editor.el_mirror_magic = TRUE;
10130 si->editor.el_deflektor = TRUE;
10132 si->editor.el_chars = TRUE;
10133 si->editor.el_steel_chars = TRUE;
10135 si->editor.el_classic = TRUE;
10136 si->editor.el_custom = TRUE;
10138 si->editor.el_user_defined = FALSE;
10139 si->editor.el_dynamic = TRUE;
10141 si->editor.el_headlines = TRUE;
10143 si->editor.show_element_token = FALSE;
10145 si->editor.show_read_only_warning = TRUE;
10147 si->editor.use_template_for_new_levels = TRUE;
10149 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10150 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10151 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10153 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10154 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10155 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10156 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10157 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10159 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10160 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10161 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10162 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10163 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10164 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10166 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10167 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10168 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10170 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10171 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10172 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10173 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10175 for (i = 0; i < MAX_PLAYERS; i++)
10177 si->input[i].use_joystick = FALSE;
10178 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10179 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10180 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10181 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10182 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10183 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10184 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10185 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10186 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10187 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10188 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10189 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10190 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10191 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10192 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10195 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10196 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10197 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10198 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10200 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10201 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10202 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10203 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10204 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10205 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10206 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10208 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10210 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10211 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10212 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10214 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10215 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10216 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10218 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10219 si->internal.choose_from_top_leveldir = FALSE;
10220 si->internal.show_scaling_in_title = TRUE;
10221 si->internal.create_user_levelset = TRUE;
10223 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10224 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10226 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10227 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10228 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10229 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10230 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10231 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10232 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10233 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10234 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10235 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10237 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10238 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10239 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10240 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10241 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10242 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10243 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10244 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10245 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10246 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10248 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10249 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10251 si->debug.show_frames_per_second = FALSE;
10253 si->debug.xsn_mode = AUTO;
10254 si->debug.xsn_percent = 0;
10256 si->options.verbose = FALSE;
10258 #if defined(PLATFORM_ANDROID)
10259 si->fullscreen = TRUE;
10262 setHideSetupEntry(&setup.debug.xsn_mode);
10265 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10267 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10270 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10272 si->editor_cascade.el_bd = TRUE;
10273 si->editor_cascade.el_em = TRUE;
10274 si->editor_cascade.el_emc = TRUE;
10275 si->editor_cascade.el_rnd = TRUE;
10276 si->editor_cascade.el_sb = TRUE;
10277 si->editor_cascade.el_sp = TRUE;
10278 si->editor_cascade.el_dc = TRUE;
10279 si->editor_cascade.el_dx = TRUE;
10281 si->editor_cascade.el_mm = TRUE;
10282 si->editor_cascade.el_df = TRUE;
10284 si->editor_cascade.el_chars = FALSE;
10285 si->editor_cascade.el_steel_chars = FALSE;
10286 si->editor_cascade.el_ce = FALSE;
10287 si->editor_cascade.el_ge = FALSE;
10288 si->editor_cascade.el_ref = FALSE;
10289 si->editor_cascade.el_user = FALSE;
10290 si->editor_cascade.el_dynamic = FALSE;
10293 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10295 static char *getHideSetupToken(void *setup_value)
10297 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10299 if (setup_value != NULL)
10300 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10302 return hide_setup_token;
10305 void setHideSetupEntry(void *setup_value)
10307 char *hide_setup_token = getHideSetupToken(setup_value);
10309 if (hide_setup_hash == NULL)
10310 hide_setup_hash = newSetupFileHash();
10312 if (setup_value != NULL)
10313 setHashEntry(hide_setup_hash, hide_setup_token, "");
10316 void removeHideSetupEntry(void *setup_value)
10318 char *hide_setup_token = getHideSetupToken(setup_value);
10320 if (setup_value != NULL)
10321 removeHashEntry(hide_setup_hash, hide_setup_token);
10324 boolean hideSetupEntry(void *setup_value)
10326 char *hide_setup_token = getHideSetupToken(setup_value);
10328 return (setup_value != NULL &&
10329 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10332 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10333 struct TokenInfo *token_info,
10334 int token_nr, char *token_text)
10336 char *token_hide_text = getStringCat2(token_text, ".hide");
10337 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10339 // set the value of this setup option in the setup option structure
10340 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10342 // check if this setup option should be hidden in the setup menu
10343 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10344 setHideSetupEntry(token_info[token_nr].value);
10346 free(token_hide_text);
10349 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10350 struct TokenInfo *token_info,
10353 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10354 token_info[token_nr].text);
10357 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10361 if (!setup_file_hash)
10364 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10365 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10367 setup.touch.grid_initialized = TRUE;
10368 for (i = 0; i < 2; i++)
10370 int grid_xsize = setup.touch.grid_xsize[i];
10371 int grid_ysize = setup.touch.grid_ysize[i];
10374 // if virtual buttons are not loaded from setup file, repeat initializing
10375 // virtual buttons grid with default values later when video is initialized
10376 if (grid_xsize == -1 ||
10379 setup.touch.grid_initialized = FALSE;
10384 for (y = 0; y < grid_ysize; y++)
10386 char token_string[MAX_LINE_LEN];
10388 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10390 char *value_string = getHashEntry(setup_file_hash, token_string);
10392 if (value_string == NULL)
10395 for (x = 0; x < grid_xsize; x++)
10397 char c = value_string[x];
10399 setup.touch.grid_button[i][x][y] =
10400 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10405 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10406 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10408 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10409 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10411 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10415 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10417 setup_input = setup.input[pnr];
10418 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10420 char full_token[100];
10422 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10423 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10426 setup.input[pnr] = setup_input;
10429 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10430 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10432 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10433 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10435 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10436 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10438 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10439 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10441 setHideRelatedSetupEntries();
10444 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10448 if (!setup_file_hash)
10451 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10452 setSetupInfo(auto_setup_tokens, i,
10453 getHashEntry(setup_file_hash,
10454 auto_setup_tokens[i].text));
10457 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10461 if (!setup_file_hash)
10464 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10465 setSetupInfo(editor_cascade_setup_tokens, i,
10466 getHashEntry(setup_file_hash,
10467 editor_cascade_setup_tokens[i].text));
10470 void LoadUserNames(void)
10472 int last_user_nr = user.nr;
10475 if (global.user_names != NULL)
10477 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10478 checked_free(global.user_names[i]);
10480 checked_free(global.user_names);
10483 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10485 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10489 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10491 if (setup_file_hash)
10493 char *player_name = getHashEntry(setup_file_hash, "player_name");
10495 global.user_names[i] = getFixedUserName(player_name);
10497 freeSetupFileHash(setup_file_hash);
10500 if (global.user_names[i] == NULL)
10501 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10504 user.nr = last_user_nr;
10507 void LoadSetupFromFilename(char *filename)
10509 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10511 if (setup_file_hash)
10513 decodeSetupFileHash(setup_file_hash);
10515 freeSetupFileHash(setup_file_hash);
10519 Debug("setup", "using default setup values");
10523 static void LoadSetup_SpecialPostProcessing(void)
10525 char *player_name_new;
10527 // needed to work around problems with fixed length strings
10528 player_name_new = getFixedUserName(setup.player_name);
10529 free(setup.player_name);
10530 setup.player_name = player_name_new;
10532 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10533 if (setup.scroll_delay == FALSE)
10535 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10536 setup.scroll_delay = TRUE; // now always "on"
10539 // make sure that scroll delay value stays inside valid range
10540 setup.scroll_delay_value =
10541 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10544 void LoadSetup(void)
10548 // always start with reliable default values
10549 setSetupInfoToDefaults(&setup);
10551 // try to load setup values from default setup file
10552 filename = getDefaultSetupFilename();
10554 if (fileExists(filename))
10555 LoadSetupFromFilename(filename);
10557 // try to load setup values from user setup file
10558 filename = getSetupFilename();
10560 LoadSetupFromFilename(filename);
10562 LoadSetup_SpecialPostProcessing();
10565 void LoadSetup_AutoSetup(void)
10567 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10568 SetupFileHash *setup_file_hash = NULL;
10570 // always start with reliable default values
10571 setSetupInfoToDefaults_AutoSetup(&setup);
10573 setup_file_hash = loadSetupFileHash(filename);
10575 if (setup_file_hash)
10577 decodeSetupFileHash_AutoSetup(setup_file_hash);
10579 freeSetupFileHash(setup_file_hash);
10585 void LoadSetup_EditorCascade(void)
10587 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10588 SetupFileHash *setup_file_hash = NULL;
10590 // always start with reliable default values
10591 setSetupInfoToDefaults_EditorCascade(&setup);
10593 setup_file_hash = loadSetupFileHash(filename);
10595 if (setup_file_hash)
10597 decodeSetupFileHash_EditorCascade(setup_file_hash);
10599 freeSetupFileHash(setup_file_hash);
10605 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10606 char *mapping_line)
10608 char mapping_guid[MAX_LINE_LEN];
10609 char *mapping_start, *mapping_end;
10611 // get GUID from game controller mapping line: copy complete line
10612 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10613 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10615 // get GUID from game controller mapping line: cut after GUID part
10616 mapping_start = strchr(mapping_guid, ',');
10617 if (mapping_start != NULL)
10618 *mapping_start = '\0';
10620 // cut newline from game controller mapping line
10621 mapping_end = strchr(mapping_line, '\n');
10622 if (mapping_end != NULL)
10623 *mapping_end = '\0';
10625 // add mapping entry to game controller mappings hash
10626 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10629 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10634 if (!(file = fopen(filename, MODE_READ)))
10636 Warn("cannot read game controller mappings file '%s'", filename);
10641 while (!feof(file))
10643 char line[MAX_LINE_LEN];
10645 if (!fgets(line, MAX_LINE_LEN, file))
10648 addGameControllerMappingToHash(mappings_hash, line);
10654 void SaveSetup(void)
10656 char *filename = getSetupFilename();
10660 InitUserDataDirectory();
10662 if (!(file = fopen(filename, MODE_WRITE)))
10664 Warn("cannot write setup file '%s'", filename);
10669 fprintFileHeader(file, SETUP_FILENAME);
10671 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10673 // just to make things nicer :)
10674 if (global_setup_tokens[i].value == &setup.multiple_users ||
10675 global_setup_tokens[i].value == &setup.sound ||
10676 global_setup_tokens[i].value == &setup.graphics_set ||
10677 global_setup_tokens[i].value == &setup.volume_simple ||
10678 global_setup_tokens[i].value == &setup.network_mode ||
10679 global_setup_tokens[i].value == &setup.touch.control_type ||
10680 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10681 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10682 fprintf(file, "\n");
10684 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10687 for (i = 0; i < 2; i++)
10689 int grid_xsize = setup.touch.grid_xsize[i];
10690 int grid_ysize = setup.touch.grid_ysize[i];
10693 fprintf(file, "\n");
10695 for (y = 0; y < grid_ysize; y++)
10697 char token_string[MAX_LINE_LEN];
10698 char value_string[MAX_LINE_LEN];
10700 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10702 for (x = 0; x < grid_xsize; x++)
10704 char c = setup.touch.grid_button[i][x][y];
10706 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10709 value_string[grid_xsize] = '\0';
10711 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10715 fprintf(file, "\n");
10716 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10717 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10719 fprintf(file, "\n");
10720 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10721 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10723 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10727 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10728 fprintf(file, "\n");
10730 setup_input = setup.input[pnr];
10731 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10732 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10735 fprintf(file, "\n");
10736 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10737 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10739 // (internal setup values not saved to user setup file)
10741 fprintf(file, "\n");
10742 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10743 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10744 setup.debug.xsn_mode != AUTO)
10745 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10747 fprintf(file, "\n");
10748 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10749 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10753 SetFilePermissions(filename, PERMS_PRIVATE);
10756 void SaveSetup_AutoSetup(void)
10758 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10762 InitUserDataDirectory();
10764 if (!(file = fopen(filename, MODE_WRITE)))
10766 Warn("cannot write auto setup file '%s'", filename);
10773 fprintFileHeader(file, AUTOSETUP_FILENAME);
10775 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10776 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10780 SetFilePermissions(filename, PERMS_PRIVATE);
10785 void SaveSetup_EditorCascade(void)
10787 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10791 InitUserDataDirectory();
10793 if (!(file = fopen(filename, MODE_WRITE)))
10795 Warn("cannot write editor cascade state file '%s'", filename);
10802 fprintFileHeader(file, EDITORCASCADE_FILENAME);
10804 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10805 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
10809 SetFilePermissions(filename, PERMS_PRIVATE);
10814 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
10819 if (!(file = fopen(filename, MODE_WRITE)))
10821 Warn("cannot write game controller mappings file '%s'", filename);
10826 BEGIN_HASH_ITERATION(mappings_hash, itr)
10828 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
10830 END_HASH_ITERATION(mappings_hash, itr)
10835 void SaveSetup_AddGameControllerMapping(char *mapping)
10837 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
10838 SetupFileHash *mappings_hash = newSetupFileHash();
10840 InitUserDataDirectory();
10842 // load existing personal game controller mappings
10843 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
10845 // add new mapping to personal game controller mappings
10846 addGameControllerMappingToHash(mappings_hash, mapping);
10848 // save updated personal game controller mappings
10849 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
10851 freeSetupFileHash(mappings_hash);
10855 void LoadCustomElementDescriptions(void)
10857 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10858 SetupFileHash *setup_file_hash;
10861 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10863 if (element_info[i].custom_description != NULL)
10865 free(element_info[i].custom_description);
10866 element_info[i].custom_description = NULL;
10870 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
10873 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10875 char *token = getStringCat2(element_info[i].token_name, ".name");
10876 char *value = getHashEntry(setup_file_hash, token);
10879 element_info[i].custom_description = getStringCopy(value);
10884 freeSetupFileHash(setup_file_hash);
10887 static int getElementFromToken(char *token)
10889 char *value = getHashEntry(element_token_hash, token);
10892 return atoi(value);
10894 Warn("unknown element token '%s'", token);
10896 return EL_UNDEFINED;
10899 void FreeGlobalAnimEventInfo(void)
10901 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10903 if (gaei->event_list == NULL)
10908 for (i = 0; i < gaei->num_event_lists; i++)
10910 checked_free(gaei->event_list[i]->event_value);
10911 checked_free(gaei->event_list[i]);
10914 checked_free(gaei->event_list);
10916 gaei->event_list = NULL;
10917 gaei->num_event_lists = 0;
10920 static int AddGlobalAnimEventList(void)
10922 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10923 int list_pos = gaei->num_event_lists++;
10925 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
10926 sizeof(struct GlobalAnimEventListInfo *));
10928 gaei->event_list[list_pos] =
10929 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
10931 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10933 gaeli->event_value = NULL;
10934 gaeli->num_event_values = 0;
10939 static int AddGlobalAnimEventValue(int list_pos, int event_value)
10941 // do not add empty global animation events
10942 if (event_value == ANIM_EVENT_NONE)
10945 // if list position is undefined, create new list
10946 if (list_pos == ANIM_EVENT_UNDEFINED)
10947 list_pos = AddGlobalAnimEventList();
10949 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10950 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10951 int value_pos = gaeli->num_event_values++;
10953 gaeli->event_value = checked_realloc(gaeli->event_value,
10954 gaeli->num_event_values * sizeof(int *));
10956 gaeli->event_value[value_pos] = event_value;
10961 int GetGlobalAnimEventValue(int list_pos, int value_pos)
10963 if (list_pos == ANIM_EVENT_UNDEFINED)
10964 return ANIM_EVENT_NONE;
10966 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10967 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10969 return gaeli->event_value[value_pos];
10972 int GetGlobalAnimEventValueCount(int list_pos)
10974 if (list_pos == ANIM_EVENT_UNDEFINED)
10977 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10978 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10980 return gaeli->num_event_values;
10983 // This function checks if a string <s> of the format "string1, string2, ..."
10984 // exactly contains a string <s_contained>.
10986 static boolean string_has_parameter(char *s, char *s_contained)
10990 if (s == NULL || s_contained == NULL)
10993 if (strlen(s_contained) > strlen(s))
10996 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
10998 char next_char = s[strlen(s_contained)];
11000 // check if next character is delimiter or whitespace
11001 return (next_char == ',' || next_char == '\0' ||
11002 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11005 // check if string contains another parameter string after a comma
11006 substring = strchr(s, ',');
11007 if (substring == NULL) // string does not contain a comma
11010 // advance string pointer to next character after the comma
11013 // skip potential whitespaces after the comma
11014 while (*substring == ' ' || *substring == '\t')
11017 return string_has_parameter(substring, s_contained);
11020 static int get_anim_parameter_value(char *s)
11022 int event_value[] =
11030 char *pattern_1[] =
11038 char *pattern_2 = ".part_";
11039 char *matching_char = NULL;
11041 int pattern_1_len = 0;
11042 int result = ANIM_EVENT_NONE;
11045 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11047 matching_char = strstr(s_ptr, pattern_1[i]);
11048 pattern_1_len = strlen(pattern_1[i]);
11049 result = event_value[i];
11051 if (matching_char != NULL)
11055 if (matching_char == NULL)
11056 return ANIM_EVENT_NONE;
11058 s_ptr = matching_char + pattern_1_len;
11060 // check for main animation number ("anim_X" or "anim_XX")
11061 if (*s_ptr >= '0' && *s_ptr <= '9')
11063 int gic_anim_nr = (*s_ptr++ - '0');
11065 if (*s_ptr >= '0' && *s_ptr <= '9')
11066 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11068 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11069 return ANIM_EVENT_NONE;
11071 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11075 // invalid main animation number specified
11077 return ANIM_EVENT_NONE;
11080 // check for animation part number ("part_X" or "part_XX") (optional)
11081 if (strPrefix(s_ptr, pattern_2))
11083 s_ptr += strlen(pattern_2);
11085 if (*s_ptr >= '0' && *s_ptr <= '9')
11087 int gic_part_nr = (*s_ptr++ - '0');
11089 if (*s_ptr >= '0' && *s_ptr <= '9')
11090 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11092 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11093 return ANIM_EVENT_NONE;
11095 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11099 // invalid animation part number specified
11101 return ANIM_EVENT_NONE;
11105 // discard result if next character is neither delimiter nor whitespace
11106 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11107 *s_ptr == ' ' || *s_ptr == '\t'))
11108 return ANIM_EVENT_NONE;
11113 static int get_anim_parameter_values(char *s)
11115 int list_pos = ANIM_EVENT_UNDEFINED;
11116 int event_value = ANIM_EVENT_DEFAULT;
11118 if (string_has_parameter(s, "any"))
11119 event_value |= ANIM_EVENT_ANY;
11121 if (string_has_parameter(s, "click:self") ||
11122 string_has_parameter(s, "click") ||
11123 string_has_parameter(s, "self"))
11124 event_value |= ANIM_EVENT_SELF;
11126 if (string_has_parameter(s, "unclick:any"))
11127 event_value |= ANIM_EVENT_UNCLICK_ANY;
11129 // if animation event found, add it to global animation event list
11130 if (event_value != ANIM_EVENT_NONE)
11131 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11135 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11136 event_value = get_anim_parameter_value(s);
11138 // if animation event found, add it to global animation event list
11139 if (event_value != ANIM_EVENT_NONE)
11140 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11142 // continue with next part of the string, starting with next comma
11143 s = strchr(s + 1, ',');
11149 static int get_anim_action_parameter_value(char *token)
11151 // check most common default case first to massively speed things up
11152 if (strEqual(token, ARG_UNDEFINED))
11153 return ANIM_EVENT_ACTION_NONE;
11155 int result = getImageIDFromToken(token);
11159 char *gfx_token = getStringCat2("gfx.", token);
11161 result = getImageIDFromToken(gfx_token);
11163 checked_free(gfx_token);
11168 Key key = getKeyFromX11KeyName(token);
11170 if (key != KSYM_UNDEFINED)
11171 result = -(int)key;
11175 result = ANIM_EVENT_ACTION_NONE;
11180 int get_parameter_value(char *value_raw, char *suffix, int type)
11182 char *value = getStringToLower(value_raw);
11183 int result = 0; // probably a save default value
11185 if (strEqual(suffix, ".direction"))
11187 result = (strEqual(value, "left") ? MV_LEFT :
11188 strEqual(value, "right") ? MV_RIGHT :
11189 strEqual(value, "up") ? MV_UP :
11190 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11192 else if (strEqual(suffix, ".position"))
11194 result = (strEqual(value, "left") ? POS_LEFT :
11195 strEqual(value, "right") ? POS_RIGHT :
11196 strEqual(value, "top") ? POS_TOP :
11197 strEqual(value, "upper") ? POS_UPPER :
11198 strEqual(value, "middle") ? POS_MIDDLE :
11199 strEqual(value, "lower") ? POS_LOWER :
11200 strEqual(value, "bottom") ? POS_BOTTOM :
11201 strEqual(value, "any") ? POS_ANY :
11202 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11204 else if (strEqual(suffix, ".align"))
11206 result = (strEqual(value, "left") ? ALIGN_LEFT :
11207 strEqual(value, "right") ? ALIGN_RIGHT :
11208 strEqual(value, "center") ? ALIGN_CENTER :
11209 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11211 else if (strEqual(suffix, ".valign"))
11213 result = (strEqual(value, "top") ? VALIGN_TOP :
11214 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11215 strEqual(value, "middle") ? VALIGN_MIDDLE :
11216 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11218 else if (strEqual(suffix, ".anim_mode"))
11220 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11221 string_has_parameter(value, "loop") ? ANIM_LOOP :
11222 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11223 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11224 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11225 string_has_parameter(value, "random") ? ANIM_RANDOM :
11226 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11227 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11228 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11229 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11230 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11231 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11232 string_has_parameter(value, "all") ? ANIM_ALL :
11235 if (string_has_parameter(value, "once"))
11236 result |= ANIM_ONCE;
11238 if (string_has_parameter(value, "reverse"))
11239 result |= ANIM_REVERSE;
11241 if (string_has_parameter(value, "opaque_player"))
11242 result |= ANIM_OPAQUE_PLAYER;
11244 if (string_has_parameter(value, "static_panel"))
11245 result |= ANIM_STATIC_PANEL;
11247 else if (strEqual(suffix, ".init_event") ||
11248 strEqual(suffix, ".anim_event"))
11250 result = get_anim_parameter_values(value);
11252 else if (strEqual(suffix, ".init_delay_action") ||
11253 strEqual(suffix, ".anim_delay_action") ||
11254 strEqual(suffix, ".post_delay_action") ||
11255 strEqual(suffix, ".init_event_action") ||
11256 strEqual(suffix, ".anim_event_action"))
11258 result = get_anim_action_parameter_value(value_raw);
11260 else if (strEqual(suffix, ".class"))
11262 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11263 get_hash_from_key(value));
11265 else if (strEqual(suffix, ".style"))
11267 result = STYLE_DEFAULT;
11269 if (string_has_parameter(value, "accurate_borders"))
11270 result |= STYLE_ACCURATE_BORDERS;
11272 if (string_has_parameter(value, "inner_corners"))
11273 result |= STYLE_INNER_CORNERS;
11275 if (string_has_parameter(value, "reverse"))
11276 result |= STYLE_REVERSE;
11278 if (string_has_parameter(value, "leftmost_position"))
11279 result |= STYLE_LEFTMOST_POSITION;
11281 if (string_has_parameter(value, "block_clicks"))
11282 result |= STYLE_BLOCK;
11284 if (string_has_parameter(value, "passthrough_clicks"))
11285 result |= STYLE_PASSTHROUGH;
11287 if (string_has_parameter(value, "multiple_actions"))
11288 result |= STYLE_MULTIPLE_ACTIONS;
11290 else if (strEqual(suffix, ".fade_mode"))
11292 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11293 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11294 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11295 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11296 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11297 FADE_MODE_DEFAULT);
11299 else if (strEqual(suffix, ".auto_delay_unit"))
11301 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11302 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11303 AUTO_DELAY_UNIT_DEFAULT);
11305 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11307 result = gfx.get_font_from_token_function(value);
11309 else // generic parameter of type integer or boolean
11311 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11312 type == TYPE_INTEGER ? get_integer_from_string(value) :
11313 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11314 ARG_UNDEFINED_VALUE);
11322 static int get_token_parameter_value(char *token, char *value_raw)
11326 if (token == NULL || value_raw == NULL)
11327 return ARG_UNDEFINED_VALUE;
11329 suffix = strrchr(token, '.');
11330 if (suffix == NULL)
11333 if (strEqual(suffix, ".element"))
11334 return getElementFromToken(value_raw);
11336 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11337 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11340 void InitMenuDesignSettings_Static(void)
11344 // always start with reliable default values from static default config
11345 for (i = 0; image_config_vars[i].token != NULL; i++)
11347 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11350 *image_config_vars[i].value =
11351 get_token_parameter_value(image_config_vars[i].token, value);
11355 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11359 // the following initializes hierarchical values from static configuration
11361 // special case: initialize "ARG_DEFAULT" values in static default config
11362 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11363 titlescreen_initial_first_default.fade_mode =
11364 title_initial_first_default.fade_mode;
11365 titlescreen_initial_first_default.fade_delay =
11366 title_initial_first_default.fade_delay;
11367 titlescreen_initial_first_default.post_delay =
11368 title_initial_first_default.post_delay;
11369 titlescreen_initial_first_default.auto_delay =
11370 title_initial_first_default.auto_delay;
11371 titlescreen_initial_first_default.auto_delay_unit =
11372 title_initial_first_default.auto_delay_unit;
11373 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11374 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11375 titlescreen_first_default.post_delay = title_first_default.post_delay;
11376 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11377 titlescreen_first_default.auto_delay_unit =
11378 title_first_default.auto_delay_unit;
11379 titlemessage_initial_first_default.fade_mode =
11380 title_initial_first_default.fade_mode;
11381 titlemessage_initial_first_default.fade_delay =
11382 title_initial_first_default.fade_delay;
11383 titlemessage_initial_first_default.post_delay =
11384 title_initial_first_default.post_delay;
11385 titlemessage_initial_first_default.auto_delay =
11386 title_initial_first_default.auto_delay;
11387 titlemessage_initial_first_default.auto_delay_unit =
11388 title_initial_first_default.auto_delay_unit;
11389 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11390 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11391 titlemessage_first_default.post_delay = title_first_default.post_delay;
11392 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11393 titlemessage_first_default.auto_delay_unit =
11394 title_first_default.auto_delay_unit;
11396 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11397 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11398 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11399 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11400 titlescreen_initial_default.auto_delay_unit =
11401 title_initial_default.auto_delay_unit;
11402 titlescreen_default.fade_mode = title_default.fade_mode;
11403 titlescreen_default.fade_delay = title_default.fade_delay;
11404 titlescreen_default.post_delay = title_default.post_delay;
11405 titlescreen_default.auto_delay = title_default.auto_delay;
11406 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11407 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11408 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11409 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11410 titlemessage_initial_default.auto_delay_unit =
11411 title_initial_default.auto_delay_unit;
11412 titlemessage_default.fade_mode = title_default.fade_mode;
11413 titlemessage_default.fade_delay = title_default.fade_delay;
11414 titlemessage_default.post_delay = title_default.post_delay;
11415 titlemessage_default.auto_delay = title_default.auto_delay;
11416 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11418 // special case: initialize "ARG_DEFAULT" values in static default config
11419 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11420 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11422 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11423 titlescreen_first[i] = titlescreen_first_default;
11424 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11425 titlemessage_first[i] = titlemessage_first_default;
11427 titlescreen_initial[i] = titlescreen_initial_default;
11428 titlescreen[i] = titlescreen_default;
11429 titlemessage_initial[i] = titlemessage_initial_default;
11430 titlemessage[i] = titlemessage_default;
11433 // special case: initialize "ARG_DEFAULT" values in static default config
11434 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11435 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11437 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11440 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11441 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11442 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11445 // special case: initialize "ARG_DEFAULT" values in static default config
11446 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11447 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11449 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11450 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11451 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11453 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11456 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11460 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11464 struct XY *dst, *src;
11466 game_buttons_xy[] =
11468 { &game.button.save, &game.button.stop },
11469 { &game.button.pause2, &game.button.pause },
11470 { &game.button.load, &game.button.play },
11471 { &game.button.undo, &game.button.stop },
11472 { &game.button.redo, &game.button.play },
11478 // special case: initialize later added SETUP list size from LEVELS value
11479 if (menu.list_size[GAME_MODE_SETUP] == -1)
11480 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11482 // set default position for snapshot buttons to stop/pause/play buttons
11483 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11484 if ((*game_buttons_xy[i].dst).x == -1 &&
11485 (*game_buttons_xy[i].dst).y == -1)
11486 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11488 // --------------------------------------------------------------------------
11489 // dynamic viewports (including playfield margins, borders and alignments)
11490 // --------------------------------------------------------------------------
11492 // dynamic viewports currently only supported for landscape mode
11493 int display_width = MAX(video.display_width, video.display_height);
11494 int display_height = MIN(video.display_width, video.display_height);
11496 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11498 struct RectWithBorder *vp_window = &viewport.window[i];
11499 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11500 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11501 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11502 boolean dynamic_window_width = (vp_window->min_width != -1);
11503 boolean dynamic_window_height = (vp_window->min_height != -1);
11504 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11505 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11507 // adjust window size if min/max width/height is specified
11509 if (vp_window->min_width != -1)
11511 int window_width = display_width;
11513 // when using static window height, use aspect ratio of display
11514 if (vp_window->min_height == -1)
11515 window_width = vp_window->height * display_width / display_height;
11517 vp_window->width = MAX(vp_window->min_width, window_width);
11520 if (vp_window->min_height != -1)
11522 int window_height = display_height;
11524 // when using static window width, use aspect ratio of display
11525 if (vp_window->min_width == -1)
11526 window_height = vp_window->width * display_height / display_width;
11528 vp_window->height = MAX(vp_window->min_height, window_height);
11531 if (vp_window->max_width != -1)
11532 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11534 if (vp_window->max_height != -1)
11535 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11537 int playfield_width = vp_window->width;
11538 int playfield_height = vp_window->height;
11540 // adjust playfield size and position according to specified margins
11542 playfield_width -= vp_playfield->margin_left;
11543 playfield_width -= vp_playfield->margin_right;
11545 playfield_height -= vp_playfield->margin_top;
11546 playfield_height -= vp_playfield->margin_bottom;
11548 // adjust playfield size if min/max width/height is specified
11550 if (vp_playfield->min_width != -1)
11551 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11553 if (vp_playfield->min_height != -1)
11554 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11556 if (vp_playfield->max_width != -1)
11557 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11559 if (vp_playfield->max_height != -1)
11560 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11562 // adjust playfield position according to specified alignment
11564 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11565 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11566 else if (vp_playfield->align == ALIGN_CENTER)
11567 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11568 else if (vp_playfield->align == ALIGN_RIGHT)
11569 vp_playfield->x += playfield_width - vp_playfield->width;
11571 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11572 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11573 else if (vp_playfield->valign == VALIGN_MIDDLE)
11574 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11575 else if (vp_playfield->valign == VALIGN_BOTTOM)
11576 vp_playfield->y += playfield_height - vp_playfield->height;
11578 vp_playfield->x += vp_playfield->margin_left;
11579 vp_playfield->y += vp_playfield->margin_top;
11581 // adjust individual playfield borders if only default border is specified
11583 if (vp_playfield->border_left == -1)
11584 vp_playfield->border_left = vp_playfield->border_size;
11585 if (vp_playfield->border_right == -1)
11586 vp_playfield->border_right = vp_playfield->border_size;
11587 if (vp_playfield->border_top == -1)
11588 vp_playfield->border_top = vp_playfield->border_size;
11589 if (vp_playfield->border_bottom == -1)
11590 vp_playfield->border_bottom = vp_playfield->border_size;
11592 // set dynamic playfield borders if borders are specified as undefined
11593 // (but only if window size was dynamic and playfield size was static)
11595 if (dynamic_window_width && !dynamic_playfield_width)
11597 if (vp_playfield->border_left == -1)
11599 vp_playfield->border_left = (vp_playfield->x -
11600 vp_playfield->margin_left);
11601 vp_playfield->x -= vp_playfield->border_left;
11602 vp_playfield->width += vp_playfield->border_left;
11605 if (vp_playfield->border_right == -1)
11607 vp_playfield->border_right = (vp_window->width -
11609 vp_playfield->width -
11610 vp_playfield->margin_right);
11611 vp_playfield->width += vp_playfield->border_right;
11615 if (dynamic_window_height && !dynamic_playfield_height)
11617 if (vp_playfield->border_top == -1)
11619 vp_playfield->border_top = (vp_playfield->y -
11620 vp_playfield->margin_top);
11621 vp_playfield->y -= vp_playfield->border_top;
11622 vp_playfield->height += vp_playfield->border_top;
11625 if (vp_playfield->border_bottom == -1)
11627 vp_playfield->border_bottom = (vp_window->height -
11629 vp_playfield->height -
11630 vp_playfield->margin_bottom);
11631 vp_playfield->height += vp_playfield->border_bottom;
11635 // adjust playfield size to be a multiple of a defined alignment tile size
11637 int align_size = vp_playfield->align_size;
11638 int playfield_xtiles = vp_playfield->width / align_size;
11639 int playfield_ytiles = vp_playfield->height / align_size;
11640 int playfield_width_corrected = playfield_xtiles * align_size;
11641 int playfield_height_corrected = playfield_ytiles * align_size;
11642 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11643 i == GFX_SPECIAL_ARG_EDITOR);
11645 if (is_playfield_mode &&
11646 dynamic_playfield_width &&
11647 vp_playfield->width != playfield_width_corrected)
11649 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11651 vp_playfield->width = playfield_width_corrected;
11653 if (vp_playfield->align == ALIGN_LEFT)
11655 vp_playfield->border_left += playfield_xdiff;
11657 else if (vp_playfield->align == ALIGN_RIGHT)
11659 vp_playfield->border_right += playfield_xdiff;
11661 else if (vp_playfield->align == ALIGN_CENTER)
11663 int border_left_diff = playfield_xdiff / 2;
11664 int border_right_diff = playfield_xdiff - border_left_diff;
11666 vp_playfield->border_left += border_left_diff;
11667 vp_playfield->border_right += border_right_diff;
11671 if (is_playfield_mode &&
11672 dynamic_playfield_height &&
11673 vp_playfield->height != playfield_height_corrected)
11675 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11677 vp_playfield->height = playfield_height_corrected;
11679 if (vp_playfield->valign == VALIGN_TOP)
11681 vp_playfield->border_top += playfield_ydiff;
11683 else if (vp_playfield->align == VALIGN_BOTTOM)
11685 vp_playfield->border_right += playfield_ydiff;
11687 else if (vp_playfield->align == VALIGN_MIDDLE)
11689 int border_top_diff = playfield_ydiff / 2;
11690 int border_bottom_diff = playfield_ydiff - border_top_diff;
11692 vp_playfield->border_top += border_top_diff;
11693 vp_playfield->border_bottom += border_bottom_diff;
11697 // adjust door positions according to specified alignment
11699 for (j = 0; j < 2; j++)
11701 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11703 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11704 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11705 else if (vp_door->align == ALIGN_CENTER)
11706 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11707 else if (vp_door->align == ALIGN_RIGHT)
11708 vp_door->x += vp_window->width - vp_door->width;
11710 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11711 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11712 else if (vp_door->valign == VALIGN_MIDDLE)
11713 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11714 else if (vp_door->valign == VALIGN_BOTTOM)
11715 vp_door->y += vp_window->height - vp_door->height;
11720 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11724 struct XYTileSize *dst, *src;
11727 editor_buttons_xy[] =
11730 &editor.button.element_left, &editor.palette.element_left,
11731 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11734 &editor.button.element_middle, &editor.palette.element_middle,
11735 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11738 &editor.button.element_right, &editor.palette.element_right,
11739 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11746 // set default position for element buttons to element graphics
11747 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11749 if ((*editor_buttons_xy[i].dst).x == -1 &&
11750 (*editor_buttons_xy[i].dst).y == -1)
11752 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11754 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11756 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11760 // adjust editor palette rows and columns if specified to be dynamic
11762 if (editor.palette.cols == -1)
11764 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11765 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11766 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11768 editor.palette.cols = (vp_width - sc_width) / bt_width;
11770 if (editor.palette.x == -1)
11772 int palette_width = editor.palette.cols * bt_width + sc_width;
11774 editor.palette.x = (vp_width - palette_width) / 2;
11778 if (editor.palette.rows == -1)
11780 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11781 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11782 int tx_height = getFontHeight(FONT_TEXT_2);
11784 editor.palette.rows = (vp_height - tx_height) / bt_height;
11786 if (editor.palette.y == -1)
11788 int palette_height = editor.palette.rows * bt_height + tx_height;
11790 editor.palette.y = (vp_height - palette_height) / 2;
11795 static void LoadMenuDesignSettingsFromFilename(char *filename)
11797 static struct TitleFadingInfo tfi;
11798 static struct TitleMessageInfo tmi;
11799 static struct TokenInfo title_tokens[] =
11801 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
11802 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
11803 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
11804 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
11805 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
11809 static struct TokenInfo titlemessage_tokens[] =
11811 { TYPE_INTEGER, &tmi.x, ".x" },
11812 { TYPE_INTEGER, &tmi.y, ".y" },
11813 { TYPE_INTEGER, &tmi.width, ".width" },
11814 { TYPE_INTEGER, &tmi.height, ".height" },
11815 { TYPE_INTEGER, &tmi.chars, ".chars" },
11816 { TYPE_INTEGER, &tmi.lines, ".lines" },
11817 { TYPE_INTEGER, &tmi.align, ".align" },
11818 { TYPE_INTEGER, &tmi.valign, ".valign" },
11819 { TYPE_INTEGER, &tmi.font, ".font" },
11820 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
11821 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
11822 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
11823 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
11824 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
11825 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
11826 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
11827 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
11828 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
11834 struct TitleFadingInfo *info;
11839 // initialize first titles from "enter screen" definitions, if defined
11840 { &title_initial_first_default, "menu.enter_screen.TITLE" },
11841 { &title_first_default, "menu.enter_screen.TITLE" },
11843 // initialize title screens from "next screen" definitions, if defined
11844 { &title_initial_default, "menu.next_screen.TITLE" },
11845 { &title_default, "menu.next_screen.TITLE" },
11851 struct TitleMessageInfo *array;
11854 titlemessage_arrays[] =
11856 // initialize first titles from "enter screen" definitions, if defined
11857 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
11858 { titlescreen_first, "menu.enter_screen.TITLE" },
11859 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
11860 { titlemessage_first, "menu.enter_screen.TITLE" },
11862 // initialize titles from "next screen" definitions, if defined
11863 { titlescreen_initial, "menu.next_screen.TITLE" },
11864 { titlescreen, "menu.next_screen.TITLE" },
11865 { titlemessage_initial, "menu.next_screen.TITLE" },
11866 { titlemessage, "menu.next_screen.TITLE" },
11868 // overwrite titles with title definitions, if defined
11869 { titlescreen_initial_first, "[title_initial]" },
11870 { titlescreen_first, "[title]" },
11871 { titlemessage_initial_first, "[title_initial]" },
11872 { titlemessage_first, "[title]" },
11874 { titlescreen_initial, "[title_initial]" },
11875 { titlescreen, "[title]" },
11876 { titlemessage_initial, "[title_initial]" },
11877 { titlemessage, "[title]" },
11879 // overwrite titles with title screen/message definitions, if defined
11880 { titlescreen_initial_first, "[titlescreen_initial]" },
11881 { titlescreen_first, "[titlescreen]" },
11882 { titlemessage_initial_first, "[titlemessage_initial]" },
11883 { titlemessage_first, "[titlemessage]" },
11885 { titlescreen_initial, "[titlescreen_initial]" },
11886 { titlescreen, "[titlescreen]" },
11887 { titlemessage_initial, "[titlemessage_initial]" },
11888 { titlemessage, "[titlemessage]" },
11892 SetupFileHash *setup_file_hash;
11895 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11898 // the following initializes hierarchical values from dynamic configuration
11900 // special case: initialize with default values that may be overwritten
11901 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
11902 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11904 struct TokenIntPtrInfo menu_config[] =
11906 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
11907 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
11908 { "menu.list_size", &menu.list_size[i] }
11911 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11913 char *token = menu_config[j].token;
11914 char *value = getHashEntry(setup_file_hash, token);
11917 *menu_config[j].value = get_integer_from_string(value);
11921 // special case: initialize with default values that may be overwritten
11922 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
11923 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11925 struct TokenIntPtrInfo menu_config[] =
11927 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
11928 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
11929 { "menu.list_size.INFO", &menu.list_size_info[i] }
11932 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11934 char *token = menu_config[j].token;
11935 char *value = getHashEntry(setup_file_hash, token);
11938 *menu_config[j].value = get_integer_from_string(value);
11942 // special case: initialize with default values that may be overwritten
11943 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
11944 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
11946 struct TokenIntPtrInfo menu_config[] =
11948 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
11949 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
11952 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11954 char *token = menu_config[j].token;
11955 char *value = getHashEntry(setup_file_hash, token);
11958 *menu_config[j].value = get_integer_from_string(value);
11962 // special case: initialize with default values that may be overwritten
11963 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
11964 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11966 struct TokenIntPtrInfo menu_config[] =
11968 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
11969 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
11970 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
11971 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
11972 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
11973 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
11974 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
11975 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
11976 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
11979 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11981 char *token = menu_config[j].token;
11982 char *value = getHashEntry(setup_file_hash, token);
11985 *menu_config[j].value = get_integer_from_string(value);
11989 // special case: initialize with default values that may be overwritten
11990 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11991 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11993 struct TokenIntPtrInfo menu_config[] =
11995 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
11996 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
11997 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
11998 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
11999 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12000 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12001 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12002 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12003 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12006 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12008 char *token = menu_config[j].token;
12009 char *value = getHashEntry(setup_file_hash, token);
12012 *menu_config[j].value = get_token_parameter_value(token, value);
12016 // special case: initialize with default values that may be overwritten
12017 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12018 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12022 char *token_prefix;
12023 struct RectWithBorder *struct_ptr;
12027 { "viewport.window", &viewport.window[i] },
12028 { "viewport.playfield", &viewport.playfield[i] },
12029 { "viewport.door_1", &viewport.door_1[i] },
12030 { "viewport.door_2", &viewport.door_2[i] }
12033 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12035 struct TokenIntPtrInfo vp_config[] =
12037 { ".x", &vp_struct[j].struct_ptr->x },
12038 { ".y", &vp_struct[j].struct_ptr->y },
12039 { ".width", &vp_struct[j].struct_ptr->width },
12040 { ".height", &vp_struct[j].struct_ptr->height },
12041 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12042 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12043 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12044 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12045 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12046 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12047 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12048 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12049 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12050 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12051 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12052 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12053 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12054 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12055 { ".align", &vp_struct[j].struct_ptr->align },
12056 { ".valign", &vp_struct[j].struct_ptr->valign }
12059 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12061 char *token = getStringCat2(vp_struct[j].token_prefix,
12062 vp_config[k].token);
12063 char *value = getHashEntry(setup_file_hash, token);
12066 *vp_config[k].value = get_token_parameter_value(token, value);
12073 // special case: initialize with default values that may be overwritten
12074 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12075 for (i = 0; title_info[i].info != NULL; i++)
12077 struct TitleFadingInfo *info = title_info[i].info;
12078 char *base_token = title_info[i].text;
12080 for (j = 0; title_tokens[j].type != -1; j++)
12082 char *token = getStringCat2(base_token, title_tokens[j].text);
12083 char *value = getHashEntry(setup_file_hash, token);
12087 int parameter_value = get_token_parameter_value(token, value);
12091 *(int *)title_tokens[j].value = (int)parameter_value;
12100 // special case: initialize with default values that may be overwritten
12101 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12102 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12104 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12105 char *base_token = titlemessage_arrays[i].text;
12107 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12109 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12110 char *value = getHashEntry(setup_file_hash, token);
12114 int parameter_value = get_token_parameter_value(token, value);
12116 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12120 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12121 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12123 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12133 // special case: check if network and preview player positions are redefined,
12134 // to compare this later against the main menu level preview being redefined
12135 struct TokenIntPtrInfo menu_config_players[] =
12137 { "main.network_players.x", &menu.main.network_players.redefined },
12138 { "main.network_players.y", &menu.main.network_players.redefined },
12139 { "main.preview_players.x", &menu.main.preview_players.redefined },
12140 { "main.preview_players.y", &menu.main.preview_players.redefined },
12141 { "preview.x", &preview.redefined },
12142 { "preview.y", &preview.redefined }
12145 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12146 *menu_config_players[i].value = FALSE;
12148 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12149 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12150 *menu_config_players[i].value = TRUE;
12152 // read (and overwrite with) values that may be specified in config file
12153 for (i = 0; image_config_vars[i].token != NULL; i++)
12155 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12157 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12158 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12159 *image_config_vars[i].value =
12160 get_token_parameter_value(image_config_vars[i].token, value);
12163 freeSetupFileHash(setup_file_hash);
12166 void LoadMenuDesignSettings(void)
12168 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12170 InitMenuDesignSettings_Static();
12171 InitMenuDesignSettings_SpecialPreProcessing();
12173 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12175 // first look for special settings configured in level series config
12176 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12178 if (fileExists(filename_base))
12179 LoadMenuDesignSettingsFromFilename(filename_base);
12182 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12184 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12185 LoadMenuDesignSettingsFromFilename(filename_local);
12187 InitMenuDesignSettings_SpecialPostProcessing();
12190 void LoadMenuDesignSettings_AfterGraphics(void)
12192 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12195 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12197 char *filename = getEditorSetupFilename();
12198 SetupFileList *setup_file_list, *list;
12199 SetupFileHash *element_hash;
12200 int num_unknown_tokens = 0;
12203 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12206 element_hash = newSetupFileHash();
12208 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12209 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12211 // determined size may be larger than needed (due to unknown elements)
12213 for (list = setup_file_list; list != NULL; list = list->next)
12216 // add space for up to 3 more elements for padding that may be needed
12217 *num_elements += 3;
12219 // free memory for old list of elements, if needed
12220 checked_free(*elements);
12222 // allocate memory for new list of elements
12223 *elements = checked_malloc(*num_elements * sizeof(int));
12226 for (list = setup_file_list; list != NULL; list = list->next)
12228 char *value = getHashEntry(element_hash, list->token);
12230 if (value == NULL) // try to find obsolete token mapping
12232 char *mapped_token = get_mapped_token(list->token);
12234 if (mapped_token != NULL)
12236 value = getHashEntry(element_hash, mapped_token);
12238 free(mapped_token);
12244 (*elements)[(*num_elements)++] = atoi(value);
12248 if (num_unknown_tokens == 0)
12251 Warn("unknown token(s) found in config file:");
12252 Warn("- config file: '%s'", filename);
12254 num_unknown_tokens++;
12257 Warn("- token: '%s'", list->token);
12261 if (num_unknown_tokens > 0)
12264 while (*num_elements % 4) // pad with empty elements, if needed
12265 (*elements)[(*num_elements)++] = EL_EMPTY;
12267 freeSetupFileList(setup_file_list);
12268 freeSetupFileHash(element_hash);
12271 for (i = 0; i < *num_elements; i++)
12272 Debug("editor", "element '%s' [%d]\n",
12273 element_info[(*elements)[i]].token_name, (*elements)[i]);
12277 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12280 SetupFileHash *setup_file_hash = NULL;
12281 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12282 char *filename_music, *filename_prefix, *filename_info;
12288 token_to_value_ptr[] =
12290 { "title_header", &tmp_music_file_info.title_header },
12291 { "artist_header", &tmp_music_file_info.artist_header },
12292 { "album_header", &tmp_music_file_info.album_header },
12293 { "year_header", &tmp_music_file_info.year_header },
12295 { "title", &tmp_music_file_info.title },
12296 { "artist", &tmp_music_file_info.artist },
12297 { "album", &tmp_music_file_info.album },
12298 { "year", &tmp_music_file_info.year },
12304 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12305 getCustomMusicFilename(basename));
12307 if (filename_music == NULL)
12310 // ---------- try to replace file extension ----------
12312 filename_prefix = getStringCopy(filename_music);
12313 if (strrchr(filename_prefix, '.') != NULL)
12314 *strrchr(filename_prefix, '.') = '\0';
12315 filename_info = getStringCat2(filename_prefix, ".txt");
12317 if (fileExists(filename_info))
12318 setup_file_hash = loadSetupFileHash(filename_info);
12320 free(filename_prefix);
12321 free(filename_info);
12323 if (setup_file_hash == NULL)
12325 // ---------- try to add file extension ----------
12327 filename_prefix = getStringCopy(filename_music);
12328 filename_info = getStringCat2(filename_prefix, ".txt");
12330 if (fileExists(filename_info))
12331 setup_file_hash = loadSetupFileHash(filename_info);
12333 free(filename_prefix);
12334 free(filename_info);
12337 if (setup_file_hash == NULL)
12340 // ---------- music file info found ----------
12342 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12344 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12346 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12348 *token_to_value_ptr[i].value_ptr =
12349 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12352 tmp_music_file_info.basename = getStringCopy(basename);
12353 tmp_music_file_info.music = music;
12354 tmp_music_file_info.is_sound = is_sound;
12356 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12357 *new_music_file_info = tmp_music_file_info;
12359 return new_music_file_info;
12362 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12364 return get_music_file_info_ext(basename, music, FALSE);
12367 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12369 return get_music_file_info_ext(basename, sound, TRUE);
12372 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12373 char *basename, boolean is_sound)
12375 for (; list != NULL; list = list->next)
12376 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12382 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12384 return music_info_listed_ext(list, basename, FALSE);
12387 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12389 return music_info_listed_ext(list, basename, TRUE);
12392 void LoadMusicInfo(void)
12394 char *music_directory = getCustomMusicDirectory();
12395 int num_music = getMusicListSize();
12396 int num_music_noconf = 0;
12397 int num_sounds = getSoundListSize();
12399 DirectoryEntry *dir_entry;
12400 struct FileInfo *music, *sound;
12401 struct MusicFileInfo *next, **new;
12404 while (music_file_info != NULL)
12406 next = music_file_info->next;
12408 checked_free(music_file_info->basename);
12410 checked_free(music_file_info->title_header);
12411 checked_free(music_file_info->artist_header);
12412 checked_free(music_file_info->album_header);
12413 checked_free(music_file_info->year_header);
12415 checked_free(music_file_info->title);
12416 checked_free(music_file_info->artist);
12417 checked_free(music_file_info->album);
12418 checked_free(music_file_info->year);
12420 free(music_file_info);
12422 music_file_info = next;
12425 new = &music_file_info;
12427 for (i = 0; i < num_music; i++)
12429 music = getMusicListEntry(i);
12431 if (music->filename == NULL)
12434 if (strEqual(music->filename, UNDEFINED_FILENAME))
12437 // a configured file may be not recognized as music
12438 if (!FileIsMusic(music->filename))
12441 if (!music_info_listed(music_file_info, music->filename))
12443 *new = get_music_file_info(music->filename, i);
12446 new = &(*new)->next;
12450 if ((dir = openDirectory(music_directory)) == NULL)
12452 Warn("cannot read music directory '%s'", music_directory);
12457 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12459 char *basename = dir_entry->basename;
12460 boolean music_already_used = FALSE;
12463 // skip all music files that are configured in music config file
12464 for (i = 0; i < num_music; i++)
12466 music = getMusicListEntry(i);
12468 if (music->filename == NULL)
12471 if (strEqual(basename, music->filename))
12473 music_already_used = TRUE;
12478 if (music_already_used)
12481 if (!FileIsMusic(dir_entry->filename))
12484 if (!music_info_listed(music_file_info, basename))
12486 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12489 new = &(*new)->next;
12492 num_music_noconf++;
12495 closeDirectory(dir);
12497 for (i = 0; i < num_sounds; i++)
12499 sound = getSoundListEntry(i);
12501 if (sound->filename == NULL)
12504 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12507 // a configured file may be not recognized as sound
12508 if (!FileIsSound(sound->filename))
12511 if (!sound_info_listed(music_file_info, sound->filename))
12513 *new = get_sound_file_info(sound->filename, i);
12515 new = &(*new)->next;
12520 static void add_helpanim_entry(int element, int action, int direction,
12521 int delay, int *num_list_entries)
12523 struct HelpAnimInfo *new_list_entry;
12524 (*num_list_entries)++;
12527 checked_realloc(helpanim_info,
12528 *num_list_entries * sizeof(struct HelpAnimInfo));
12529 new_list_entry = &helpanim_info[*num_list_entries - 1];
12531 new_list_entry->element = element;
12532 new_list_entry->action = action;
12533 new_list_entry->direction = direction;
12534 new_list_entry->delay = delay;
12537 static void print_unknown_token(char *filename, char *token, int token_nr)
12542 Warn("unknown token(s) found in config file:");
12543 Warn("- config file: '%s'", filename);
12546 Warn("- token: '%s'", token);
12549 static void print_unknown_token_end(int token_nr)
12555 void LoadHelpAnimInfo(void)
12557 char *filename = getHelpAnimFilename();
12558 SetupFileList *setup_file_list = NULL, *list;
12559 SetupFileHash *element_hash, *action_hash, *direction_hash;
12560 int num_list_entries = 0;
12561 int num_unknown_tokens = 0;
12564 if (fileExists(filename))
12565 setup_file_list = loadSetupFileList(filename);
12567 if (setup_file_list == NULL)
12569 // use reliable default values from static configuration
12570 SetupFileList *insert_ptr;
12572 insert_ptr = setup_file_list =
12573 newSetupFileList(helpanim_config[0].token,
12574 helpanim_config[0].value);
12576 for (i = 1; helpanim_config[i].token; i++)
12577 insert_ptr = addListEntry(insert_ptr,
12578 helpanim_config[i].token,
12579 helpanim_config[i].value);
12582 element_hash = newSetupFileHash();
12583 action_hash = newSetupFileHash();
12584 direction_hash = newSetupFileHash();
12586 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12587 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12589 for (i = 0; i < NUM_ACTIONS; i++)
12590 setHashEntry(action_hash, element_action_info[i].suffix,
12591 i_to_a(element_action_info[i].value));
12593 // do not store direction index (bit) here, but direction value!
12594 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12595 setHashEntry(direction_hash, element_direction_info[i].suffix,
12596 i_to_a(1 << element_direction_info[i].value));
12598 for (list = setup_file_list; list != NULL; list = list->next)
12600 char *element_token, *action_token, *direction_token;
12601 char *element_value, *action_value, *direction_value;
12602 int delay = atoi(list->value);
12604 if (strEqual(list->token, "end"))
12606 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12611 /* first try to break element into element/action/direction parts;
12612 if this does not work, also accept combined "element[.act][.dir]"
12613 elements (like "dynamite.active"), which are unique elements */
12615 if (strchr(list->token, '.') == NULL) // token contains no '.'
12617 element_value = getHashEntry(element_hash, list->token);
12618 if (element_value != NULL) // element found
12619 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12620 &num_list_entries);
12623 // no further suffixes found -- this is not an element
12624 print_unknown_token(filename, list->token, num_unknown_tokens++);
12630 // token has format "<prefix>.<something>"
12632 action_token = strchr(list->token, '.'); // suffix may be action ...
12633 direction_token = action_token; // ... or direction
12635 element_token = getStringCopy(list->token);
12636 *strchr(element_token, '.') = '\0';
12638 element_value = getHashEntry(element_hash, element_token);
12640 if (element_value == NULL) // this is no element
12642 element_value = getHashEntry(element_hash, list->token);
12643 if (element_value != NULL) // combined element found
12644 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12645 &num_list_entries);
12647 print_unknown_token(filename, list->token, num_unknown_tokens++);
12649 free(element_token);
12654 action_value = getHashEntry(action_hash, action_token);
12656 if (action_value != NULL) // action found
12658 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12659 &num_list_entries);
12661 free(element_token);
12666 direction_value = getHashEntry(direction_hash, direction_token);
12668 if (direction_value != NULL) // direction found
12670 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12671 &num_list_entries);
12673 free(element_token);
12678 if (strchr(action_token + 1, '.') == NULL)
12680 // no further suffixes found -- this is not an action nor direction
12682 element_value = getHashEntry(element_hash, list->token);
12683 if (element_value != NULL) // combined element found
12684 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12685 &num_list_entries);
12687 print_unknown_token(filename, list->token, num_unknown_tokens++);
12689 free(element_token);
12694 // token has format "<prefix>.<suffix>.<something>"
12696 direction_token = strchr(action_token + 1, '.');
12698 action_token = getStringCopy(action_token);
12699 *strchr(action_token + 1, '.') = '\0';
12701 action_value = getHashEntry(action_hash, action_token);
12703 if (action_value == NULL) // this is no action
12705 element_value = getHashEntry(element_hash, list->token);
12706 if (element_value != NULL) // combined element found
12707 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12708 &num_list_entries);
12710 print_unknown_token(filename, list->token, num_unknown_tokens++);
12712 free(element_token);
12713 free(action_token);
12718 direction_value = getHashEntry(direction_hash, direction_token);
12720 if (direction_value != NULL) // direction found
12722 add_helpanim_entry(atoi(element_value), atoi(action_value),
12723 atoi(direction_value), delay, &num_list_entries);
12725 free(element_token);
12726 free(action_token);
12731 // this is no direction
12733 element_value = getHashEntry(element_hash, list->token);
12734 if (element_value != NULL) // combined element found
12735 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12736 &num_list_entries);
12738 print_unknown_token(filename, list->token, num_unknown_tokens++);
12740 free(element_token);
12741 free(action_token);
12744 print_unknown_token_end(num_unknown_tokens);
12746 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12747 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12749 freeSetupFileList(setup_file_list);
12750 freeSetupFileHash(element_hash);
12751 freeSetupFileHash(action_hash);
12752 freeSetupFileHash(direction_hash);
12755 for (i = 0; i < num_list_entries; i++)
12756 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12757 EL_NAME(helpanim_info[i].element),
12758 helpanim_info[i].element,
12759 helpanim_info[i].action,
12760 helpanim_info[i].direction,
12761 helpanim_info[i].delay);
12765 void LoadHelpTextInfo(void)
12767 char *filename = getHelpTextFilename();
12770 if (helptext_info != NULL)
12772 freeSetupFileHash(helptext_info);
12773 helptext_info = NULL;
12776 if (fileExists(filename))
12777 helptext_info = loadSetupFileHash(filename);
12779 if (helptext_info == NULL)
12781 // use reliable default values from static configuration
12782 helptext_info = newSetupFileHash();
12784 for (i = 0; helptext_config[i].token; i++)
12785 setHashEntry(helptext_info,
12786 helptext_config[i].token,
12787 helptext_config[i].value);
12791 BEGIN_HASH_ITERATION(helptext_info, itr)
12793 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
12794 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
12796 END_HASH_ITERATION(hash, itr)
12801 // ----------------------------------------------------------------------------
12803 // ----------------------------------------------------------------------------
12805 #define MAX_NUM_CONVERT_LEVELS 1000
12807 void ConvertLevels(void)
12809 static LevelDirTree *convert_leveldir = NULL;
12810 static int convert_level_nr = -1;
12811 static int num_levels_handled = 0;
12812 static int num_levels_converted = 0;
12813 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
12816 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
12817 global.convert_leveldir);
12819 if (convert_leveldir == NULL)
12820 Fail("no such level identifier: '%s'", global.convert_leveldir);
12822 leveldir_current = convert_leveldir;
12824 if (global.convert_level_nr != -1)
12826 convert_leveldir->first_level = global.convert_level_nr;
12827 convert_leveldir->last_level = global.convert_level_nr;
12830 convert_level_nr = convert_leveldir->first_level;
12832 PrintLine("=", 79);
12833 Print("Converting levels\n");
12834 PrintLine("-", 79);
12835 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
12836 Print("Level series name: '%s'\n", convert_leveldir->name);
12837 Print("Level series author: '%s'\n", convert_leveldir->author);
12838 Print("Number of levels: %d\n", convert_leveldir->levels);
12839 PrintLine("=", 79);
12842 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12843 levels_failed[i] = FALSE;
12845 while (convert_level_nr <= convert_leveldir->last_level)
12847 char *level_filename;
12850 level_nr = convert_level_nr++;
12852 Print("Level %03d: ", level_nr);
12854 LoadLevel(level_nr);
12855 if (level.no_level_file || level.no_valid_file)
12857 Print("(no level)\n");
12861 Print("converting level ... ");
12863 level_filename = getDefaultLevelFilename(level_nr);
12864 new_level = !fileExists(level_filename);
12868 SaveLevel(level_nr);
12870 num_levels_converted++;
12872 Print("converted.\n");
12876 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
12877 levels_failed[level_nr] = TRUE;
12879 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
12882 num_levels_handled++;
12886 PrintLine("=", 79);
12887 Print("Number of levels handled: %d\n", num_levels_handled);
12888 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
12889 (num_levels_handled ?
12890 num_levels_converted * 100 / num_levels_handled : 0));
12891 PrintLine("-", 79);
12892 Print("Summary (for automatic parsing by scripts):\n");
12893 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
12894 convert_leveldir->identifier, num_levels_converted,
12895 num_levels_handled,
12896 (num_levels_handled ?
12897 num_levels_converted * 100 / num_levels_handled : 0));
12899 if (num_levels_handled != num_levels_converted)
12901 Print(", FAILED:");
12902 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12903 if (levels_failed[i])
12908 PrintLine("=", 79);
12910 CloseAllAndExit(0);
12914 // ----------------------------------------------------------------------------
12915 // create and save images for use in level sketches (raw BMP format)
12916 // ----------------------------------------------------------------------------
12918 void CreateLevelSketchImages(void)
12924 InitElementPropertiesGfxElement();
12926 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
12927 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
12929 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12931 int element = getMappedElement(i);
12932 char basename1[16];
12933 char basename2[16];
12937 sprintf(basename1, "%04d.bmp", i);
12938 sprintf(basename2, "%04ds.bmp", i);
12940 filename1 = getPath2(global.create_images_dir, basename1);
12941 filename2 = getPath2(global.create_images_dir, basename2);
12943 DrawSizedElement(0, 0, element, TILESIZE);
12944 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
12946 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
12947 Fail("cannot save level sketch image file '%s'", filename1);
12949 DrawSizedElement(0, 0, element, MINI_TILESIZE);
12950 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
12952 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
12953 Fail("cannot save level sketch image file '%s'", filename2);
12958 // create corresponding SQL statements (for normal and small images)
12961 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12962 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12965 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12966 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12968 // optional: create content for forum level sketch demonstration post
12970 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
12973 FreeBitmap(bitmap1);
12974 FreeBitmap(bitmap2);
12977 fprintf(stderr, "\n");
12979 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
12981 CloseAllAndExit(0);
12985 // ----------------------------------------------------------------------------
12986 // create and save images for custom and group elements (raw BMP format)
12987 // ----------------------------------------------------------------------------
12989 void CreateCustomElementImages(char *directory)
12991 char *src_basename = "RocksCE-template.ilbm";
12992 char *dst_basename = "RocksCE.bmp";
12993 char *src_filename = getPath2(directory, src_basename);
12994 char *dst_filename = getPath2(directory, dst_basename);
12995 Bitmap *src_bitmap;
12997 int yoffset_ce = 0;
12998 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13001 InitVideoDefaults();
13003 ReCreateBitmap(&backbuffer, video.width, video.height);
13005 src_bitmap = LoadImage(src_filename);
13007 bitmap = CreateBitmap(TILEX * 16 * 2,
13008 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13011 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13018 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13019 TILEX * x, TILEY * y + yoffset_ce);
13021 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13023 TILEX * x + TILEX * 16,
13024 TILEY * y + yoffset_ce);
13026 for (j = 2; j >= 0; j--)
13030 BlitBitmap(src_bitmap, bitmap,
13031 TILEX + c * 7, 0, 6, 10,
13032 TILEX * x + 6 + j * 7,
13033 TILEY * y + 11 + yoffset_ce);
13035 BlitBitmap(src_bitmap, bitmap,
13036 TILEX + c * 8, TILEY, 6, 10,
13037 TILEX * 16 + TILEX * x + 6 + j * 8,
13038 TILEY * y + 10 + yoffset_ce);
13044 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13051 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13052 TILEX * x, TILEY * y + yoffset_ge);
13054 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13056 TILEX * x + TILEX * 16,
13057 TILEY * y + yoffset_ge);
13059 for (j = 1; j >= 0; j--)
13063 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13064 TILEX * x + 6 + j * 10,
13065 TILEY * y + 11 + yoffset_ge);
13067 BlitBitmap(src_bitmap, bitmap,
13068 TILEX + c * 8, TILEY + 12, 6, 10,
13069 TILEX * 16 + TILEX * x + 10 + j * 8,
13070 TILEY * y + 10 + yoffset_ge);
13076 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13077 Fail("cannot save CE graphics file '%s'", dst_filename);
13079 FreeBitmap(bitmap);
13081 CloseAllAndExit(0);