1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
333 &li.keep_walkable_ce, FALSE
336 // (these values are different for each player)
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[0], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[0], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[0], EL_PLAYER_1
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[0], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[0], EL_PLAYER_1
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[0], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[0], EL_PLAYER_1
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[0], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[0], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[1], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[1], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[1], EL_PLAYER_2
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[1], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[1], EL_PLAYER_2
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[1], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[1], EL_PLAYER_2
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[1], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[1], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[2], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[2], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[2], EL_PLAYER_3
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[2], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[2], EL_PLAYER_3
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[2], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[2], EL_PLAYER_3
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[2], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[2], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
511 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
516 &li.initial_player_gravity[3], FALSE
520 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
521 &li.use_start_element[3], FALSE
525 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
526 &li.start_element[3], EL_PLAYER_4
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
531 &li.use_artwork_element[3], FALSE
535 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
536 &li.artwork_element[3], EL_PLAYER_4
540 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
541 &li.use_explosion_element[3], FALSE
545 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
546 &li.explosion_element[3], EL_PLAYER_4
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
551 &li.use_initial_inventory[3], FALSE
555 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
556 &li.initial_inventory_size[3], 1
560 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
561 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
567 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
568 &li.score[SC_EMERALD], 10
573 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
574 &li.score[SC_DIAMOND], 10
579 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
580 &li.score[SC_BUG], 10
585 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
586 &li.score[SC_SPACESHIP], 10
591 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
592 &li.score[SC_PACMAN], 10
597 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 &li.score[SC_NUT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 &li.score[SC_DYNAMITE], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
610 &li.score[SC_KEY], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.score[SC_PEARL], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.score[SC_CRYSTAL], 10
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
628 &li.amoeba_content, EL_DIAMOND
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.grow_into_diggable, TRUE
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
644 &li.yamyam_content, EL_ROCK, NULL,
645 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.score[SC_YAMYAM], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.score[SC_ROBOT], 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 &li.time_magic_wall, 10
678 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
679 &li.game_of_life[0], 2
683 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
684 &li.game_of_life[1], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
689 &li.game_of_life[2], 3
693 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
694 &li.game_of_life[3], 3
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
699 &li.use_life_bugs, FALSE
704 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
719 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
724 EL_TIMEGATE_SWITCH, -1,
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.time_timegate, 10
730 EL_LIGHT_SWITCH_ACTIVE, -1,
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.shield_normal_time, 10
741 EL_SHIELD_NORMAL, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.score[SC_SHIELD], 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
749 &li.shield_deadly_time, 10
752 EL_SHIELD_DEADLY, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
754 &li.score[SC_SHIELD], 10
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
765 &li.extra_time_score, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
771 &li.time_orb_time, 10
774 EL_TIME_ORB_FULL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.use_time_orb_bug, FALSE
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.use_spring_bug, FALSE
787 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
788 &li.android_move_time, 10
792 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
793 &li.android_clone_time, 10
796 EL_EMC_ANDROID, SAVE_CONF_NEVER,
797 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
798 &li.android_clone_element[0], EL_EMPTY, NULL,
799 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
803 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
804 &li.android_clone_element[0], EL_EMPTY, NULL,
805 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
810 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
815 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
822 &li.magnify_score, 10
825 EL_EMC_MAGNIFIER, -1,
826 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
838 &li.ball_random, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
843 &li.ball_active_initial, FALSE
846 EL_EMC_MAGIC_BALL, -1,
847 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
848 &li.ball_content, EL_EMPTY, NULL,
849 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
853 EL_SOKOBAN_FIELD_EMPTY, -1,
854 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
855 &li.sb_fields_needed, TRUE
859 EL_SOKOBAN_OBJECT, -1,
860 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
861 &li.sb_objects_needed, TRUE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
867 &li.mm_laser_red, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
872 &li.mm_laser_green, FALSE
876 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
877 &li.mm_laser_blue, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
883 &li.df_laser_red, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
888 &li.df_laser_green, TRUE
892 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
893 &li.df_laser_blue, FALSE
897 EL_MM_FUSE_ACTIVE, -1,
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
912 EL_MM_STEEL_BLOCK, -1,
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.mm_time_block, 75
918 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
919 &li.score[SC_ELEM_BONUS], 10
922 // ---------- unused values -------------------------------------------------
925 EL_UNKNOWN, SAVE_CONF_NEVER,
926 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
927 &li.score[SC_UNKNOWN_15], 10
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
941 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
942 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
946 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
947 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
953 &xx_envelope.autowrap, FALSE
957 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
958 &xx_envelope.centered, FALSE
963 TYPE_STRING, CONF_VALUE_BYTES(1),
964 &xx_envelope.text, -1, NULL,
965 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
966 &xx_default_string_empty[0]
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
980 TYPE_STRING, CONF_VALUE_BYTES(1),
981 &xx_ei.description[0], -1,
982 &yy_ei.description[0],
983 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
984 &xx_default_description[0]
989 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
990 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991 &yy_ei.properties[EP_BITFIELD_BASE_NR]
993 #if ENABLE_RESERVED_CODE
994 // (reserved for later use)
997 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
998 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1006 &xx_ei.use_gfx_element, FALSE,
1007 &yy_ei.use_gfx_element
1011 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1012 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1013 &yy_ei.gfx_element_initial
1018 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1019 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1020 &yy_ei.access_direction
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1026 &xx_ei.collect_score_initial, 10,
1027 &yy_ei.collect_score_initial
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_ei.collect_count_initial, 1,
1033 &yy_ei.collect_count_initial
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1039 &xx_ei.ce_value_fixed_initial, 0,
1040 &yy_ei.ce_value_fixed_initial
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1045 &xx_ei.ce_value_random_initial, 0,
1046 &yy_ei.ce_value_random_initial
1050 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1051 &xx_ei.use_last_ce_value, FALSE,
1052 &yy_ei.use_last_ce_value
1057 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1058 &xx_ei.push_delay_fixed, 8,
1059 &yy_ei.push_delay_fixed
1063 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1064 &xx_ei.push_delay_random, 8,
1065 &yy_ei.push_delay_random
1069 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1070 &xx_ei.drop_delay_fixed, 0,
1071 &yy_ei.drop_delay_fixed
1075 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1076 &xx_ei.drop_delay_random, 0,
1077 &yy_ei.drop_delay_random
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1082 &xx_ei.move_delay_fixed, 0,
1083 &yy_ei.move_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1088 &xx_ei.move_delay_random, 0,
1089 &yy_ei.move_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1094 &xx_ei.step_delay_fixed, 0,
1095 &yy_ei.step_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1100 &xx_ei.step_delay_random, 0,
1101 &yy_ei.step_delay_random
1106 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1107 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1112 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1113 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1114 &yy_ei.move_direction_initial
1118 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1119 &xx_ei.move_stepsize, TILEX / 8,
1120 &yy_ei.move_stepsize
1125 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1126 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1127 &yy_ei.move_enter_element
1131 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1132 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1133 &yy_ei.move_leave_element
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1138 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1139 &yy_ei.move_leave_type
1144 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1145 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1146 &yy_ei.slippery_type
1151 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1152 &xx_ei.explosion_type, EXPLODES_3X3,
1153 &yy_ei.explosion_type
1157 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1158 &xx_ei.explosion_delay, 16,
1159 &yy_ei.explosion_delay
1163 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1164 &xx_ei.ignition_delay, 8,
1165 &yy_ei.ignition_delay
1170 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1171 &xx_ei.content, EL_EMPTY_SPACE,
1173 &xx_num_contents, 1, 1
1176 // ---------- "num_change_pages" must be the last entry ---------------------
1179 -1, SAVE_CONF_ALWAYS,
1180 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1181 &xx_ei.num_change_pages, 1,
1182 &yy_ei.num_change_pages
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1195 // ---------- "current_change_page" must be the first entry -----------------
1198 -1, SAVE_CONF_ALWAYS,
1199 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1200 &xx_current_change_page, -1
1203 // ---------- (the remaining entries can be in any order) -------------------
1207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1208 &xx_change.can_change, FALSE
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1214 &xx_event_bits[0], 0
1218 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1219 &xx_event_bits[1], 0
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1225 &xx_change.trigger_player, CH_PLAYER_ANY
1229 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1230 &xx_change.trigger_side, CH_SIDE_ANY
1234 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1235 &xx_change.trigger_page, CH_PAGE_ANY
1240 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1241 &xx_change.target_element, EL_EMPTY_SPACE
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1247 &xx_change.delay_fixed, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1252 &xx_change.delay_random, 0
1256 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1257 &xx_change.delay_frames, FRAMES_PER_SECOND
1262 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1263 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1269 &xx_change.explode, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1274 &xx_change.use_target_content, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1279 &xx_change.only_if_complete, FALSE
1283 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1284 &xx_change.use_random_replace, FALSE
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1289 &xx_change.random_percentage, 100
1293 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1294 &xx_change.replace_when, CP_WHEN_EMPTY
1299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1300 &xx_change.has_action, FALSE
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1305 &xx_change.action_type, CA_NO_ACTION
1309 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1310 &xx_change.action_mode, CA_MODE_UNDEFINED
1314 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1315 &xx_change.action_arg, CA_ARG_UNDEFINED
1320 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1321 &xx_change.action_element, EL_EMPTY_SPACE
1326 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1327 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1328 &xx_num_contents, 1, 1
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1342 TYPE_STRING, CONF_VALUE_BYTES(1),
1343 &xx_ei.description[0], -1, NULL,
1344 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1345 &xx_default_description[0]
1350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1351 &xx_ei.use_gfx_element, FALSE
1355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1356 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1361 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1362 &xx_group.choice_mode, ANIM_RANDOM
1367 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1368 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1369 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1379 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1384 &li.block_snap_field, TRUE
1388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1389 &li.continuous_snapping, TRUE
1393 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1394 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1399 &li.use_start_element[0], FALSE
1403 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1404 &li.start_element[0], EL_PLAYER_1
1408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1409 &li.use_artwork_element[0], FALSE
1413 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1414 &li.artwork_element[0], EL_PLAYER_1
1418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1419 &li.use_explosion_element[0], FALSE
1423 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1424 &li.explosion_element[0], EL_PLAYER_1
1439 filetype_id_list[] =
1441 { LEVEL_FILE_TYPE_RND, "RND" },
1442 { LEVEL_FILE_TYPE_BD, "BD" },
1443 { LEVEL_FILE_TYPE_EM, "EM" },
1444 { LEVEL_FILE_TYPE_SP, "SP" },
1445 { LEVEL_FILE_TYPE_DX, "DX" },
1446 { LEVEL_FILE_TYPE_SB, "SB" },
1447 { LEVEL_FILE_TYPE_DC, "DC" },
1448 { LEVEL_FILE_TYPE_MM, "MM" },
1449 { LEVEL_FILE_TYPE_MM, "DF" },
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1458 static boolean check_special_flags(char *flag)
1460 if (strEqual(options.special_flags, flag) ||
1461 strEqual(leveldir_current->special_flags, flag))
1467 static struct DateInfo getCurrentDate(void)
1469 time_t epoch_seconds = time(NULL);
1470 struct tm *now = localtime(&epoch_seconds);
1471 struct DateInfo date;
1473 date.year = now->tm_year + 1900;
1474 date.month = now->tm_mon + 1;
1475 date.day = now->tm_mday;
1477 date.src = DATE_SRC_CLOCK;
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1486 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487 change->has_event[i] = FALSE;
1490 static void resetEventBits(void)
1494 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495 xx_event_bits[i] = 0;
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1502 /* important: only change event flag if corresponding event bit is set
1503 (this is because all xx_event_bits[] values are loaded separately,
1504 and all xx_event_bits[] values are set back to zero before loading
1505 another value xx_event_bits[x] (each value representing 32 flags)) */
1507 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509 change->has_event[i] = TRUE;
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1516 /* in contrast to the above function setEventFlagsFromEventBits(), it
1517 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518 depending on the corresponding change->has_event[i] values here, as
1519 all xx_event_bits[] values are reset in resetEventBits() before */
1521 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522 if (change->has_event[i])
1523 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1528 static char description[MAX_ELEMENT_NAME_LEN + 1];
1529 char *default_description = (ei->custom_description != NULL ?
1530 ei->custom_description :
1531 ei->editor_description);
1534 // always start with reliable default values
1535 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536 description[i] = '\0';
1538 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1541 return &description[0];
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1546 char *default_description = getDefaultElementDescription(ei);
1549 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550 ei->description[i] = default_description[i];
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1557 for (i = 0; conf[i].data_type != -1; i++)
1559 int default_value = conf[i].default_value;
1560 int data_type = conf[i].data_type;
1561 int conf_type = conf[i].conf_type;
1562 int byte_mask = conf_type & CONF_MASK_BYTES;
1564 if (byte_mask == CONF_MASK_MULTI_BYTES)
1566 int default_num_entities = conf[i].default_num_entities;
1567 int max_num_entities = conf[i].max_num_entities;
1569 *(int *)(conf[i].num_entities) = default_num_entities;
1571 if (data_type == TYPE_STRING)
1573 char *default_string = conf[i].default_string;
1574 char *string = (char *)(conf[i].value);
1576 strncpy(string, default_string, max_num_entities);
1578 else if (data_type == TYPE_ELEMENT_LIST)
1580 int *element_array = (int *)(conf[i].value);
1583 for (j = 0; j < max_num_entities; j++)
1584 element_array[j] = default_value;
1586 else if (data_type == TYPE_CONTENT_LIST)
1588 struct Content *content = (struct Content *)(conf[i].value);
1591 for (c = 0; c < max_num_entities; c++)
1592 for (y = 0; y < 3; y++)
1593 for (x = 0; x < 3; x++)
1594 content[c].e[x][y] = default_value;
1597 else // constant size configuration data (1, 2 or 4 bytes)
1599 if (data_type == TYPE_BOOLEAN)
1600 *(boolean *)(conf[i].value) = default_value;
1602 *(int *) (conf[i].value) = default_value;
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1611 for (i = 0; conf[i].data_type != -1; i++)
1613 int data_type = conf[i].data_type;
1614 int conf_type = conf[i].conf_type;
1615 int byte_mask = conf_type & CONF_MASK_BYTES;
1617 if (byte_mask == CONF_MASK_MULTI_BYTES)
1619 int max_num_entities = conf[i].max_num_entities;
1621 if (data_type == TYPE_STRING)
1623 char *string = (char *)(conf[i].value);
1624 char *string_copy = (char *)(conf[i].value_copy);
1626 strncpy(string_copy, string, max_num_entities);
1628 else if (data_type == TYPE_ELEMENT_LIST)
1630 int *element_array = (int *)(conf[i].value);
1631 int *element_array_copy = (int *)(conf[i].value_copy);
1634 for (j = 0; j < max_num_entities; j++)
1635 element_array_copy[j] = element_array[j];
1637 else if (data_type == TYPE_CONTENT_LIST)
1639 struct Content *content = (struct Content *)(conf[i].value);
1640 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1643 for (c = 0; c < max_num_entities; c++)
1644 for (y = 0; y < 3; y++)
1645 for (x = 0; x < 3; x++)
1646 content_copy[c].e[x][y] = content[c].e[x][y];
1649 else // constant size configuration data (1, 2 or 4 bytes)
1651 if (data_type == TYPE_BOOLEAN)
1652 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1654 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1663 xx_ei = *ei_from; // copy element data into temporary buffer
1664 yy_ei = *ei_to; // copy element data into temporary buffer
1666 copyConfigFromConfigList(chunk_config_CUSX_base);
1671 // ---------- reinitialize and copy change pages ----------
1673 ei_to->num_change_pages = ei_from->num_change_pages;
1674 ei_to->current_change_page = ei_from->current_change_page;
1676 setElementChangePages(ei_to, ei_to->num_change_pages);
1678 for (i = 0; i < ei_to->num_change_pages; i++)
1679 ei_to->change_page[i] = ei_from->change_page[i];
1681 // ---------- copy group element info ----------
1682 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1683 *ei_to->group = *ei_from->group;
1685 // mark this custom element as modified
1686 ei_to->modified_settings = TRUE;
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1691 int change_page_size = sizeof(struct ElementChangeInfo);
1693 ei->num_change_pages = MAX(1, change_pages);
1696 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1698 if (ei->current_change_page >= ei->num_change_pages)
1699 ei->current_change_page = ei->num_change_pages - 1;
1701 ei->change = &ei->change_page[ei->current_change_page];
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1706 xx_change = *change; // copy change data into temporary buffer
1708 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1710 *change = xx_change;
1712 resetEventFlags(change);
1714 change->direct_action = 0;
1715 change->other_action = 0;
1717 change->pre_change_function = NULL;
1718 change->change_function = NULL;
1719 change->post_change_function = NULL;
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1726 li = *level; // copy level data into temporary buffer
1727 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728 *level = li; // copy temporary buffer back to level data
1730 setLevelInfoToDefaults_EM();
1731 setLevelInfoToDefaults_SP();
1732 setLevelInfoToDefaults_MM();
1734 level->native_em_level = &native_em_level;
1735 level->native_sp_level = &native_sp_level;
1736 level->native_mm_level = &native_mm_level;
1738 level->file_version = FILE_VERSION_ACTUAL;
1739 level->game_version = GAME_VERSION_ACTUAL;
1741 level->creation_date = getCurrentDate();
1743 level->encoding_16bit_field = TRUE;
1744 level->encoding_16bit_yamyam = TRUE;
1745 level->encoding_16bit_amoeba = TRUE;
1747 // clear level name and level author string buffers
1748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749 level->name[i] = '\0';
1750 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751 level->author[i] = '\0';
1753 // set level name and level author to default values
1754 strcpy(level->name, NAMELESS_LEVEL_NAME);
1755 strcpy(level->author, ANONYMOUS_NAME);
1757 // set level playfield to playable default level with player and exit
1758 for (x = 0; x < MAX_LEV_FIELDX; x++)
1759 for (y = 0; y < MAX_LEV_FIELDY; y++)
1760 level->field[x][y] = EL_SAND;
1762 level->field[0][0] = EL_PLAYER_1;
1763 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1765 BorderElement = EL_STEELWALL;
1767 // detect custom elements when loading them
1768 level->file_has_custom_elements = FALSE;
1770 // set all bug compatibility flags to "false" => do not emulate this bug
1771 level->use_action_after_change_bug = FALSE;
1773 if (leveldir_current)
1775 // try to determine better author name than 'anonymous'
1776 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1778 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1783 switch (LEVELCLASS(leveldir_current))
1785 case LEVELCLASS_TUTORIAL:
1786 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1789 case LEVELCLASS_CONTRIB:
1790 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1794 case LEVELCLASS_PRIVATE:
1795 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1800 // keep default value
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1809 static boolean clipboard_elements_initialized = FALSE;
1812 InitElementPropertiesStatic();
1814 li = *level; // copy level data into temporary buffer
1815 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816 *level = li; // copy temporary buffer back to level data
1818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1821 struct ElementInfo *ei = &element_info[element];
1823 // never initialize clipboard elements after the very first time
1824 // (to be able to use clipboard elements between several levels)
1825 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1828 if (IS_ENVELOPE(element))
1830 int envelope_nr = element - EL_ENVELOPE_1;
1832 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1834 level->envelope[envelope_nr] = xx_envelope;
1837 if (IS_CUSTOM_ELEMENT(element) ||
1838 IS_GROUP_ELEMENT(element) ||
1839 IS_INTERNAL_ELEMENT(element))
1841 xx_ei = *ei; // copy element data into temporary buffer
1843 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1848 setElementChangePages(ei, 1);
1849 setElementChangeInfoToDefaults(ei->change);
1851 if (IS_CUSTOM_ELEMENT(element) ||
1852 IS_GROUP_ELEMENT(element) ||
1853 IS_INTERNAL_ELEMENT(element))
1855 setElementDescriptionToDefault(ei);
1857 ei->modified_settings = FALSE;
1860 if (IS_CUSTOM_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 // internal values used in level editor
1865 ei->access_type = 0;
1866 ei->access_layer = 0;
1867 ei->access_protected = 0;
1868 ei->walk_to_action = 0;
1869 ei->smash_targets = 0;
1872 ei->can_explode_by_fire = FALSE;
1873 ei->can_explode_smashed = FALSE;
1874 ei->can_explode_impact = FALSE;
1876 ei->current_change_page = 0;
1879 if (IS_GROUP_ELEMENT(element) ||
1880 IS_INTERNAL_ELEMENT(element))
1882 struct ElementGroupInfo *group;
1884 // initialize memory for list of elements in group
1885 if (ei->group == NULL)
1886 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1890 xx_group = *group; // copy group data into temporary buffer
1892 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1898 clipboard_elements_initialized = TRUE;
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902 boolean level_info_only,
1903 boolean reset_file_status)
1905 setLevelInfoToDefaults_Level(level);
1907 if (!level_info_only)
1908 setLevelInfoToDefaults_Elements(level);
1910 if (reset_file_status)
1912 level->no_valid_file = FALSE;
1913 level->no_level_file = FALSE;
1916 level->changed = FALSE;
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1921 level_file_info->nr = 0;
1922 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923 level_file_info->packed = FALSE;
1925 setString(&level_file_info->basename, NULL);
1926 setString(&level_file_info->filename, NULL);
1929 int getMappedElement_SB(int, boolean);
1931 static void ActivateLevelTemplate(void)
1935 if (check_special_flags("load_xsb_to_ces"))
1937 // fill smaller playfields with padding "beyond border wall" elements
1938 if (level.fieldx < level_template.fieldx ||
1939 level.fieldy < level_template.fieldy)
1941 short field[level.fieldx][level.fieldy];
1942 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1947 // copy old playfield (which is smaller than the visible area)
1948 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949 field[x][y] = level.field[x][y];
1951 // fill new, larger playfield with "beyond border wall" elements
1952 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953 level.field[x][y] = getMappedElement_SB('_', TRUE);
1955 // copy the old playfield to the middle of the new playfield
1956 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1959 level.fieldx = new_fieldx;
1960 level.fieldy = new_fieldy;
1964 // Currently there is no special action needed to activate the template
1965 // data, because 'element_info' property settings overwrite the original
1966 // level data, while all other variables do not change.
1968 // Exception: 'from_level_template' elements in the original level playfield
1969 // are overwritten with the corresponding elements at the same position in
1970 // playfield from the level template.
1972 for (x = 0; x < level.fieldx; x++)
1973 for (y = 0; y < level.fieldy; y++)
1974 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975 level.field[x][y] = level_template.field[x][y];
1977 if (check_special_flags("load_xsb_to_ces"))
1979 struct LevelInfo level_backup = level;
1981 // overwrite all individual level settings from template level settings
1982 level = level_template;
1984 // restore level file info
1985 level.file_info = level_backup.file_info;
1987 // restore playfield size
1988 level.fieldx = level_backup.fieldx;
1989 level.fieldy = level_backup.fieldy;
1991 // restore playfield content
1992 for (x = 0; x < level.fieldx; x++)
1993 for (y = 0; y < level.fieldy; y++)
1994 level.field[x][y] = level_backup.field[x][y];
1996 // restore name and author from individual level
1997 strcpy(level.name, level_backup.name);
1998 strcpy(level.author, level_backup.author);
2000 // restore flag "use_custom_template"
2001 level.use_custom_template = level_backup.use_custom_template;
2005 static char *getLevelFilenameFromBasename(char *basename)
2007 static char *filename = NULL;
2009 checked_free(filename);
2011 filename = getPath2(getCurrentLevelDir(), basename);
2016 static int getFileTypeFromBasename(char *basename)
2018 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2020 static char *filename = NULL;
2021 struct stat file_status;
2023 // ---------- try to determine file type from filename ----------
2025 // check for typical filename of a Supaplex level package file
2026 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027 return LEVEL_FILE_TYPE_SP;
2029 // check for typical filename of a Diamond Caves II level package file
2030 if (strSuffixLower(basename, ".dc") ||
2031 strSuffixLower(basename, ".dc2"))
2032 return LEVEL_FILE_TYPE_DC;
2034 // check for typical filename of a Sokoban level package file
2035 if (strSuffixLower(basename, ".xsb") &&
2036 strchr(basename, '%') == NULL)
2037 return LEVEL_FILE_TYPE_SB;
2039 // ---------- try to determine file type from filesize ----------
2041 checked_free(filename);
2042 filename = getPath2(getCurrentLevelDir(), basename);
2044 if (stat(filename, &file_status) == 0)
2046 // check for typical filesize of a Supaplex level package file
2047 if (file_status.st_size == 170496)
2048 return LEVEL_FILE_TYPE_SP;
2051 return LEVEL_FILE_TYPE_UNKNOWN;
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2058 if ((file = openFile(filename, MODE_READ)))
2060 char chunk_name[CHUNK_ID_LEN + 1];
2062 getFileChunkBE(file, chunk_name, NULL);
2064 if (strEqual(chunk_name, "MMII") ||
2065 strEqual(chunk_name, "MIRR"))
2066 type = LEVEL_FILE_TYPE_MM;
2074 static boolean checkForPackageFromBasename(char *basename)
2076 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2079 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2084 static char basename[MAX_FILENAME_LEN];
2087 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2089 sprintf(basename, "%03d.%s", nr, extension);
2094 static char *getSingleLevelBasename(int nr)
2096 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2099 static char *getPackedLevelBasename(int type)
2101 static char basename[MAX_FILENAME_LEN];
2102 char *directory = getCurrentLevelDir();
2104 DirectoryEntry *dir_entry;
2106 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2108 if ((dir = openDirectory(directory)) == NULL)
2110 Warn("cannot read current level directory '%s'", directory);
2115 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2117 char *entry_basename = dir_entry->basename;
2118 int entry_type = getFileTypeFromBasename(entry_basename);
2120 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2122 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2125 strcpy(basename, entry_basename);
2132 closeDirectory(dir);
2137 static char *getSingleLevelFilename(int nr)
2139 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2145 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2149 char *getDefaultLevelFilename(int nr)
2151 return getSingleLevelFilename(nr);
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2159 lfi->packed = FALSE;
2161 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167 int type, char *format, ...)
2169 static char basename[MAX_FILENAME_LEN];
2172 va_start(ap, format);
2173 vsprintf(basename, format, ap);
2177 lfi->packed = FALSE;
2179 setString(&lfi->basename, basename);
2180 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2189 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2193 static int getFiletypeFromID(char *filetype_id)
2195 char *filetype_id_lower;
2196 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2199 if (filetype_id == NULL)
2200 return LEVEL_FILE_TYPE_UNKNOWN;
2202 filetype_id_lower = getStringToLower(filetype_id);
2204 for (i = 0; filetype_id_list[i].id != NULL; i++)
2206 char *id_lower = getStringToLower(filetype_id_list[i].id);
2208 if (strEqual(filetype_id_lower, id_lower))
2209 filetype = filetype_id_list[i].filetype;
2213 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2217 free(filetype_id_lower);
2222 char *getLocalLevelTemplateFilename(void)
2224 return getDefaultLevelFilename(-1);
2227 char *getGlobalLevelTemplateFilename(void)
2229 // global variable "leveldir_current" must be modified in the loop below
2230 LevelDirTree *leveldir_current_last = leveldir_current;
2231 char *filename = NULL;
2233 // check for template level in path from current to topmost tree node
2235 while (leveldir_current != NULL)
2237 filename = getDefaultLevelFilename(-1);
2239 if (fileExists(filename))
2242 leveldir_current = leveldir_current->node_parent;
2245 // restore global variable "leveldir_current" modified in above loop
2246 leveldir_current = leveldir_current_last;
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2255 // special case: level number is negative => check for level template file
2258 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259 getSingleLevelBasename(-1));
2261 // replace local level template filename with global template filename
2262 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2264 // no fallback if template file not existing
2268 // special case: check for file name/pattern specified in "levelinfo.conf"
2269 if (leveldir_current->level_filename != NULL)
2271 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2273 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274 leveldir_current->level_filename, nr);
2276 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2278 if (fileExists(lfi->filename))
2281 else if (leveldir_current->level_filetype != NULL)
2283 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2285 // check for specified native level file with standard file name
2286 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287 "%03d.%s", nr, LEVELFILE_EXTENSION);
2288 if (fileExists(lfi->filename))
2292 // check for native Rocks'n'Diamonds level file
2293 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294 "%03d.%s", nr, LEVELFILE_EXTENSION);
2295 if (fileExists(lfi->filename))
2298 // check for Emerald Mine level file (V1)
2299 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300 'a' + (nr / 10) % 26, '0' + nr % 10);
2301 if (fileExists(lfi->filename))
2303 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304 'A' + (nr / 10) % 26, '0' + nr % 10);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V2 to V5)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310 if (fileExists(lfi->filename))
2313 // check for Emerald Mine level file (V6 / single mode)
2314 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315 if (fileExists(lfi->filename))
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318 if (fileExists(lfi->filename))
2321 // check for Emerald Mine level file (V6 / teamwork mode)
2322 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323 if (fileExists(lfi->filename))
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326 if (fileExists(lfi->filename))
2329 // check for various packed level file formats
2330 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331 if (fileExists(lfi->filename))
2334 // no known level file found -- use default values (and fail later)
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336 "%03d.%s", nr, LEVELFILE_EXTENSION);
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2341 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342 lfi->type = getFileTypeFromBasename(lfi->basename);
2344 if (lfi->type == LEVEL_FILE_TYPE_RND)
2345 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2350 // always start with reliable default values
2351 setFileInfoToDefaults(level_file_info);
2353 level_file_info->nr = nr; // set requested level number
2355 determineLevelFileInfo_Filename(level_file_info);
2356 determineLevelFileInfo_Filetype(level_file_info);
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360 struct LevelFileInfo *lfi_to)
2362 lfi_to->nr = lfi_from->nr;
2363 lfi_to->type = lfi_from->type;
2364 lfi_to->packed = lfi_from->packed;
2366 setString(&lfi_to->basename, lfi_from->basename);
2367 setString(&lfi_to->filename, lfi_from->filename);
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2374 int getMappedElement(int element)
2376 // remap some (historic, now obsolete) elements
2380 case EL_PLAYER_OBSOLETE:
2381 element = EL_PLAYER_1;
2384 case EL_KEY_OBSOLETE:
2388 case EL_EM_KEY_1_FILE_OBSOLETE:
2389 element = EL_EM_KEY_1;
2392 case EL_EM_KEY_2_FILE_OBSOLETE:
2393 element = EL_EM_KEY_2;
2396 case EL_EM_KEY_3_FILE_OBSOLETE:
2397 element = EL_EM_KEY_3;
2400 case EL_EM_KEY_4_FILE_OBSOLETE:
2401 element = EL_EM_KEY_4;
2404 case EL_ENVELOPE_OBSOLETE:
2405 element = EL_ENVELOPE_1;
2413 if (element >= NUM_FILE_ELEMENTS)
2415 Warn("invalid level element %d", element);
2417 element = EL_UNKNOWN;
2425 static int getMappedElementByVersion(int element, int game_version)
2427 // remap some elements due to certain game version
2429 if (game_version <= VERSION_IDENT(2,2,0,0))
2431 // map game font elements
2432 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2433 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2435 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2438 if (game_version < VERSION_IDENT(3,0,0,0))
2440 // map Supaplex gravity tube elements
2441 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2442 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2444 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2453 level->file_version = getFileVersion(file);
2454 level->game_version = getFileVersion(file);
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2461 level->creation_date.year = getFile16BitBE(file);
2462 level->creation_date.month = getFile8Bit(file);
2463 level->creation_date.day = getFile8Bit(file);
2465 level->creation_date.src = DATE_SRC_LEVELFILE;
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2472 int initial_player_stepsize;
2473 int initial_player_gravity;
2476 level->fieldx = getFile8Bit(file);
2477 level->fieldy = getFile8Bit(file);
2479 level->time = getFile16BitBE(file);
2480 level->gems_needed = getFile16BitBE(file);
2482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483 level->name[i] = getFile8Bit(file);
2484 level->name[MAX_LEVEL_NAME_LEN] = 0;
2486 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487 level->score[i] = getFile8Bit(file);
2489 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2495 level->amoeba_speed = getFile8Bit(file);
2496 level->time_magic_wall = getFile8Bit(file);
2497 level->time_wheel = getFile8Bit(file);
2498 level->amoeba_content = getMappedElement(getFile8Bit(file));
2500 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_stepsize[i] = initial_player_stepsize;
2506 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2508 for (i = 0; i < MAX_PLAYERS; i++)
2509 level->initial_player_gravity[i] = initial_player_gravity;
2511 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2514 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2516 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518 level->can_move_into_acid_bits = getFile32BitBE(file);
2519 level->dont_collide_with_bits = getFile8Bit(file);
2521 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2524 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2528 level->game_engine_type = getFile8Bit(file);
2530 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2539 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540 level->name[i] = getFile8Bit(file);
2541 level->name[MAX_LEVEL_NAME_LEN] = 0;
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2550 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551 level->author[i] = getFile8Bit(file);
2552 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2560 int chunk_size_expected = level->fieldx * level->fieldy;
2562 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563 stored with 16-bit encoding (and should be twice as big then).
2564 Even worse, playfield data was stored 16-bit when only yamyam content
2565 contained 16-bit elements and vice versa. */
2567 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568 chunk_size_expected *= 2;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size);
2573 return chunk_size_expected;
2576 for (y = 0; y < level->fieldy; y++)
2577 for (x = 0; x < level->fieldx; x++)
2578 level->field[x][y] =
2579 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2587 int header_size = 4;
2588 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589 int chunk_size_expected = header_size + content_size;
2591 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592 stored with 16-bit encoding (and should be twice as big then).
2593 Even worse, playfield data was stored 16-bit when only yamyam content
2594 contained 16-bit elements and vice versa. */
2596 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597 chunk_size_expected += content_size;
2599 if (chunk_size_expected != chunk_size)
2601 ReadUnusedBytesFromFile(file, chunk_size);
2602 return chunk_size_expected;
2606 level->num_yamyam_contents = getFile8Bit(file);
2610 // correct invalid number of content fields -- should never happen
2611 if (level->num_yamyam_contents < 1 ||
2612 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 getMappedElement(level->encoding_16bit_field ?
2620 getFile16BitBE(file) : getFile8Bit(file));
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2629 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2631 element = getMappedElement(getFile16BitBE(file));
2632 num_contents = getFile8Bit(file);
2634 getFile8Bit(file); // content x size (unused)
2635 getFile8Bit(file); // content y size (unused)
2637 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640 for (y = 0; y < 3; y++)
2641 for (x = 0; x < 3; x++)
2642 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2644 // correct invalid number of content fields -- should never happen
2645 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646 num_contents = STD_ELEMENT_CONTENTS;
2648 if (element == EL_YAMYAM)
2650 level->num_yamyam_contents = num_contents;
2652 for (i = 0; i < num_contents; i++)
2653 for (y = 0; y < 3; y++)
2654 for (x = 0; x < 3; x++)
2655 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2657 else if (element == EL_BD_AMOEBA)
2659 level->amoeba_content = content_array[0][0][0];
2663 Warn("cannot load content for element '%d'", element);
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2675 int chunk_size_expected;
2677 element = getMappedElement(getFile16BitBE(file));
2678 if (!IS_ENVELOPE(element))
2679 element = EL_ENVELOPE_1;
2681 envelope_nr = element - EL_ENVELOPE_1;
2683 envelope_len = getFile16BitBE(file);
2685 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2688 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2690 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691 if (chunk_size_expected != chunk_size)
2693 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694 return chunk_size_expected;
2697 for (i = 0; i < envelope_len; i++)
2698 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2705 int num_changed_custom_elements = getFile16BitBE(file);
2706 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2709 if (chunk_size_expected != chunk_size)
2711 ReadUnusedBytesFromFile(file, chunk_size - 2);
2712 return chunk_size_expected;
2715 for (i = 0; i < num_changed_custom_elements; i++)
2717 int element = getMappedElement(getFile16BitBE(file));
2718 int properties = getFile32BitBE(file);
2720 if (IS_CUSTOM_ELEMENT(element))
2721 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2723 Warn("invalid custom element number %d", element);
2725 // older game versions that wrote level files with CUS1 chunks used
2726 // different default push delay values (not yet stored in level file)
2727 element_info[element].push_delay_fixed = 2;
2728 element_info[element].push_delay_random = 8;
2731 level->file_has_custom_elements = TRUE;
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2738 int num_changed_custom_elements = getFile16BitBE(file);
2739 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2742 if (chunk_size_expected != chunk_size)
2744 ReadUnusedBytesFromFile(file, chunk_size - 2);
2745 return chunk_size_expected;
2748 for (i = 0; i < num_changed_custom_elements; i++)
2750 int element = getMappedElement(getFile16BitBE(file));
2751 int custom_target_element = getMappedElement(getFile16BitBE(file));
2753 if (IS_CUSTOM_ELEMENT(element))
2754 element_info[element].change->target_element = custom_target_element;
2756 Warn("invalid custom element number %d", element);
2759 level->file_has_custom_elements = TRUE;
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2766 int num_changed_custom_elements = getFile16BitBE(file);
2767 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2770 if (chunk_size_expected != chunk_size)
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2773 return chunk_size_expected;
2776 for (i = 0; i < num_changed_custom_elements; i++)
2778 int element = getMappedElement(getFile16BitBE(file));
2779 struct ElementInfo *ei = &element_info[element];
2780 unsigned int event_bits;
2782 if (!IS_CUSTOM_ELEMENT(element))
2784 Warn("invalid custom element number %d", element);
2786 element = EL_INTERNAL_DUMMY;
2789 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790 ei->description[j] = getFile8Bit(file);
2791 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2793 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2795 // some free bytes for future properties and padding
2796 ReadUnusedBytesFromFile(file, 7);
2798 ei->use_gfx_element = getFile8Bit(file);
2799 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2801 ei->collect_score_initial = getFile8Bit(file);
2802 ei->collect_count_initial = getFile8Bit(file);
2804 ei->push_delay_fixed = getFile16BitBE(file);
2805 ei->push_delay_random = getFile16BitBE(file);
2806 ei->move_delay_fixed = getFile16BitBE(file);
2807 ei->move_delay_random = getFile16BitBE(file);
2809 ei->move_pattern = getFile16BitBE(file);
2810 ei->move_direction_initial = getFile8Bit(file);
2811 ei->move_stepsize = getFile8Bit(file);
2813 for (y = 0; y < 3; y++)
2814 for (x = 0; x < 3; x++)
2815 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2817 event_bits = getFile32BitBE(file);
2818 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << j))
2820 ei->change->has_event[j] = TRUE;
2822 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2824 ei->change->delay_fixed = getFile16BitBE(file);
2825 ei->change->delay_random = getFile16BitBE(file);
2826 ei->change->delay_frames = getFile16BitBE(file);
2828 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2830 ei->change->explode = getFile8Bit(file);
2831 ei->change->use_target_content = getFile8Bit(file);
2832 ei->change->only_if_complete = getFile8Bit(file);
2833 ei->change->use_random_replace = getFile8Bit(file);
2835 ei->change->random_percentage = getFile8Bit(file);
2836 ei->change->replace_when = getFile8Bit(file);
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 ei->change->target_content.e[x][y] =
2841 getMappedElement(getFile16BitBE(file));
2843 ei->slippery_type = getFile8Bit(file);
2845 // some free bytes for future properties and padding
2846 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2848 // mark that this custom element has been modified
2849 ei->modified_settings = TRUE;
2852 level->file_has_custom_elements = TRUE;
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2859 struct ElementInfo *ei;
2860 int chunk_size_expected;
2864 // ---------- custom element base property values (96 bytes) ----------------
2866 element = getMappedElement(getFile16BitBE(file));
2868 if (!IS_CUSTOM_ELEMENT(element))
2870 Warn("invalid custom element number %d", element);
2872 ReadUnusedBytesFromFile(file, chunk_size - 2);
2877 ei = &element_info[element];
2879 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880 ei->description[i] = getFile8Bit(file);
2881 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2883 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2885 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2887 ei->num_change_pages = getFile8Bit(file);
2889 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890 if (chunk_size_expected != chunk_size)
2892 ReadUnusedBytesFromFile(file, chunk_size - 43);
2893 return chunk_size_expected;
2896 ei->ce_value_fixed_initial = getFile16BitBE(file);
2897 ei->ce_value_random_initial = getFile16BitBE(file);
2898 ei->use_last_ce_value = getFile8Bit(file);
2900 ei->use_gfx_element = getFile8Bit(file);
2901 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2903 ei->collect_score_initial = getFile8Bit(file);
2904 ei->collect_count_initial = getFile8Bit(file);
2906 ei->drop_delay_fixed = getFile8Bit(file);
2907 ei->push_delay_fixed = getFile8Bit(file);
2908 ei->drop_delay_random = getFile8Bit(file);
2909 ei->push_delay_random = getFile8Bit(file);
2910 ei->move_delay_fixed = getFile16BitBE(file);
2911 ei->move_delay_random = getFile16BitBE(file);
2913 // bits 0 - 15 of "move_pattern" ...
2914 ei->move_pattern = getFile16BitBE(file);
2915 ei->move_direction_initial = getFile8Bit(file);
2916 ei->move_stepsize = getFile8Bit(file);
2918 ei->slippery_type = getFile8Bit(file);
2920 for (y = 0; y < 3; y++)
2921 for (x = 0; x < 3; x++)
2922 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2924 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926 ei->move_leave_type = getFile8Bit(file);
2928 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929 ei->move_pattern |= (getFile16BitBE(file) << 16);
2931 ei->access_direction = getFile8Bit(file);
2933 ei->explosion_delay = getFile8Bit(file);
2934 ei->ignition_delay = getFile8Bit(file);
2935 ei->explosion_type = getFile8Bit(file);
2937 // some free bytes for future custom property values and padding
2938 ReadUnusedBytesFromFile(file, 1);
2940 // ---------- change page property values (48 bytes) ------------------------
2942 setElementChangePages(ei, ei->num_change_pages);
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2947 unsigned int event_bits;
2949 // always start with reliable default values
2950 setElementChangeInfoToDefaults(change);
2952 // bits 0 - 31 of "has_event[]" ...
2953 event_bits = getFile32BitBE(file);
2954 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955 if (event_bits & (1 << j))
2956 change->has_event[j] = TRUE;
2958 change->target_element = getMappedElement(getFile16BitBE(file));
2960 change->delay_fixed = getFile16BitBE(file);
2961 change->delay_random = getFile16BitBE(file);
2962 change->delay_frames = getFile16BitBE(file);
2964 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2966 change->explode = getFile8Bit(file);
2967 change->use_target_content = getFile8Bit(file);
2968 change->only_if_complete = getFile8Bit(file);
2969 change->use_random_replace = getFile8Bit(file);
2971 change->random_percentage = getFile8Bit(file);
2972 change->replace_when = getFile8Bit(file);
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2978 change->can_change = getFile8Bit(file);
2980 change->trigger_side = getFile8Bit(file);
2982 change->trigger_player = getFile8Bit(file);
2983 change->trigger_page = getFile8Bit(file);
2985 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986 CH_PAGE_ANY : (1 << change->trigger_page));
2988 change->has_action = getFile8Bit(file);
2989 change->action_type = getFile8Bit(file);
2990 change->action_mode = getFile8Bit(file);
2991 change->action_arg = getFile16BitBE(file);
2993 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994 event_bits = getFile8Bit(file);
2995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996 if (event_bits & (1 << (j - 32)))
2997 change->has_event[j] = TRUE;
3000 // mark this custom element as modified
3001 ei->modified_settings = TRUE;
3003 level->file_has_custom_elements = TRUE;
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3010 struct ElementInfo *ei;
3011 struct ElementGroupInfo *group;
3015 element = getMappedElement(getFile16BitBE(file));
3017 if (!IS_GROUP_ELEMENT(element))
3019 Warn("invalid group element number %d", element);
3021 ReadUnusedBytesFromFile(file, chunk_size - 2);
3026 ei = &element_info[element];
3028 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029 ei->description[i] = getFile8Bit(file);
3030 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3032 group = element_info[element].group;
3034 group->num_elements = getFile8Bit(file);
3036 ei->use_gfx_element = getFile8Bit(file);
3037 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3039 group->choice_mode = getFile8Bit(file);
3041 // some free bytes for future values and padding
3042 ReadUnusedBytesFromFile(file, 3);
3044 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045 group->element[i] = getMappedElement(getFile16BitBE(file));
3047 // mark this group element as modified
3048 element_info[element].modified_settings = TRUE;
3050 level->file_has_custom_elements = TRUE;
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056 int element, int real_element)
3058 int micro_chunk_size = 0;
3059 int conf_type = getFile8Bit(file);
3060 int byte_mask = conf_type & CONF_MASK_BYTES;
3061 boolean element_found = FALSE;
3064 micro_chunk_size += 1;
3066 if (byte_mask == CONF_MASK_MULTI_BYTES)
3068 int num_bytes = getFile16BitBE(file);
3069 byte *buffer = checked_malloc(num_bytes);
3071 ReadBytesFromFile(file, buffer, num_bytes);
3073 for (i = 0; conf[i].data_type != -1; i++)
3075 if (conf[i].element == element &&
3076 conf[i].conf_type == conf_type)
3078 int data_type = conf[i].data_type;
3079 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080 int max_num_entities = conf[i].max_num_entities;
3082 if (num_entities > max_num_entities)
3084 Warn("truncating number of entities for element %d from %d to %d",
3085 element, num_entities, max_num_entities);
3087 num_entities = max_num_entities;
3090 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091 data_type == TYPE_CONTENT_LIST))
3093 // for element and content lists, zero entities are not allowed
3094 Warn("found empty list of entities for element %d", element);
3096 // do not set "num_entities" here to prevent reading behind buffer
3098 *(int *)(conf[i].num_entities) = 1; // at least one is required
3102 *(int *)(conf[i].num_entities) = num_entities;
3105 element_found = TRUE;
3107 if (data_type == TYPE_STRING)
3109 char *string = (char *)(conf[i].value);
3112 for (j = 0; j < max_num_entities; j++)
3113 string[j] = (j < num_entities ? buffer[j] : '\0');
3115 else if (data_type == TYPE_ELEMENT_LIST)
3117 int *element_array = (int *)(conf[i].value);
3120 for (j = 0; j < num_entities; j++)
3122 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3124 else if (data_type == TYPE_CONTENT_LIST)
3126 struct Content *content= (struct Content *)(conf[i].value);
3129 for (c = 0; c < num_entities; c++)
3130 for (y = 0; y < 3; y++)
3131 for (x = 0; x < 3; x++)
3132 content[c].e[x][y] =
3133 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3136 element_found = FALSE;
3142 checked_free(buffer);
3144 micro_chunk_size += 2 + num_bytes;
3146 else // constant size configuration data (1, 2 or 4 bytes)
3148 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3149 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3152 for (i = 0; conf[i].data_type != -1; i++)
3154 if (conf[i].element == element &&
3155 conf[i].conf_type == conf_type)
3157 int data_type = conf[i].data_type;
3159 if (data_type == TYPE_ELEMENT)
3160 value = getMappedElement(value);
3162 if (data_type == TYPE_BOOLEAN)
3163 *(boolean *)(conf[i].value) = value;
3165 *(int *) (conf[i].value) = value;
3167 element_found = TRUE;
3173 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3178 char *error_conf_chunk_bytes =
3179 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183 int error_element = real_element;
3185 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186 error_conf_chunk_bytes, error_conf_chunk_token,
3187 error_element, EL_NAME(error_element));
3190 return micro_chunk_size;
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3195 int real_chunk_size = 0;
3197 li = *level; // copy level data into temporary buffer
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; // copy temporary buffer back to level data
3209 return real_chunk_size;
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3214 int real_chunk_size = 0;
3216 li = *level; // copy level data into temporary buffer
3218 while (!checkEndOfFile(file))
3220 int element = getMappedElement(getFile16BitBE(file));
3222 real_chunk_size += 2;
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3225 if (real_chunk_size >= chunk_size)
3229 *level = li; // copy temporary buffer back to level data
3231 return real_chunk_size;
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3236 int real_chunk_size = 0;
3238 li = *level; // copy level data into temporary buffer
3240 while (!checkEndOfFile(file))
3242 int element = getMappedElement(getFile16BitBE(file));
3244 real_chunk_size += 2;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3247 if (real_chunk_size >= chunk_size)
3251 *level = li; // copy temporary buffer back to level data
3253 return real_chunk_size;
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3258 int element = getMappedElement(getFile16BitBE(file));
3259 int envelope_nr = element - EL_ENVELOPE_1;
3260 int real_chunk_size = 2;
3262 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3264 while (!checkEndOfFile(file))
3266 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3269 if (real_chunk_size >= chunk_size)
3273 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3275 return real_chunk_size;
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3280 int element = getMappedElement(getFile16BitBE(file));
3281 int real_chunk_size = 2;
3282 struct ElementInfo *ei = &element_info[element];
3285 xx_ei = *ei; // copy element data into temporary buffer
3287 xx_ei.num_change_pages = -1;
3289 while (!checkEndOfFile(file))
3291 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3293 if (xx_ei.num_change_pages != -1)
3296 if (real_chunk_size >= chunk_size)
3302 if (ei->num_change_pages == -1)
3304 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3307 ei->num_change_pages = 1;
3309 setElementChangePages(ei, 1);
3310 setElementChangeInfoToDefaults(ei->change);
3312 return real_chunk_size;
3315 // initialize number of change pages stored for this custom element
3316 setElementChangePages(ei, ei->num_change_pages);
3317 for (i = 0; i < ei->num_change_pages; i++)
3318 setElementChangeInfoToDefaults(&ei->change_page[i]);
3320 // start with reading properties for the first change page
3321 xx_current_change_page = 0;
3323 while (!checkEndOfFile(file))
3325 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3327 xx_change = *change; // copy change data into temporary buffer
3329 resetEventBits(); // reset bits; change page might have changed
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3334 *change = xx_change;
3336 setEventFlagsFromEventBits(change);
3338 if (real_chunk_size >= chunk_size)
3342 level->file_has_custom_elements = TRUE;
3344 return real_chunk_size;
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3349 int element = getMappedElement(getFile16BitBE(file));
3350 int real_chunk_size = 2;
3351 struct ElementInfo *ei = &element_info[element];
3352 struct ElementGroupInfo *group = ei->group;
3354 xx_ei = *ei; // copy element data into temporary buffer
3355 xx_group = *group; // copy group data into temporary buffer
3357 while (!checkEndOfFile(file))
3359 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3362 if (real_chunk_size >= chunk_size)
3369 level->file_has_custom_elements = TRUE;
3371 return real_chunk_size;
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info,
3376 boolean level_info_only)
3378 char *filename = level_file_info->filename;
3379 char cookie[MAX_LINE_LEN];
3380 char chunk_name[CHUNK_ID_LEN + 1];
3384 if (!(file = openFile(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3387 level->no_level_file = TRUE;
3389 if (level_info_only)
3392 Warn("cannot read level '%s' -- using empty level", filename);
3394 if (!setup.editor.use_template_for_new_levels)
3397 // if level file not found, try to initialize level data from template
3398 filename = getGlobalLevelTemplateFilename();
3400 if (!(file = openFile(filename, MODE_READ)))
3403 // default: for empty levels, use level template for custom elements
3404 level->use_custom_template = TRUE;
3406 level->no_valid_file = FALSE;
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (strEqual(chunk_name, "RND1"))
3412 getFile32BitBE(file); // not used
3414 getFileChunkBE(file, chunk_name, NULL);
3415 if (!strEqual(chunk_name, "CAVE"))
3417 level->no_valid_file = TRUE;
3419 Warn("unknown format of level file '%s'", filename);
3426 else // check for pre-2.0 file format with cookie string
3428 strcpy(cookie, chunk_name);
3429 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3431 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432 cookie[strlen(cookie) - 1] = '\0';
3434 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3436 level->no_valid_file = TRUE;
3438 Warn("unknown format of level file '%s'", filename);
3445 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3447 level->no_valid_file = TRUE;
3449 Warn("unsupported version of level file '%s'", filename);
3456 // pre-2.0 level files have no game version, so use file version here
3457 level->game_version = level->file_version;
3460 if (level->file_version < FILE_VERSION_1_2)
3462 // level files from versions before 1.2.0 without chunk structure
3463 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3464 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3472 int (*loader)(File *, int, struct LevelInfo *);
3476 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3477 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3478 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3479 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3480 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3481 { "INFO", -1, LoadLevel_INFO },
3482 { "BODY", -1, LoadLevel_BODY },
3483 { "CONT", -1, LoadLevel_CONT },
3484 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3485 { "CNT3", -1, LoadLevel_CNT3 },
3486 { "CUS1", -1, LoadLevel_CUS1 },
3487 { "CUS2", -1, LoadLevel_CUS2 },
3488 { "CUS3", -1, LoadLevel_CUS3 },
3489 { "CUS4", -1, LoadLevel_CUS4 },
3490 { "GRP1", -1, LoadLevel_GRP1 },
3491 { "CONF", -1, LoadLevel_CONF },
3492 { "ELEM", -1, LoadLevel_ELEM },
3493 { "NOTE", -1, LoadLevel_NOTE },
3494 { "CUSX", -1, LoadLevel_CUSX },
3495 { "GRPX", -1, LoadLevel_GRPX },
3500 while (getFileChunkBE(file, chunk_name, &chunk_size))
3504 while (chunk_info[i].name != NULL &&
3505 !strEqual(chunk_name, chunk_info[i].name))
3508 if (chunk_info[i].name == NULL)
3510 Warn("unknown chunk '%s' in level file '%s'",
3511 chunk_name, filename);
3513 ReadUnusedBytesFromFile(file, chunk_size);
3515 else if (chunk_info[i].size != -1 &&
3516 chunk_info[i].size != chunk_size)
3518 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519 chunk_size, chunk_name, filename);
3521 ReadUnusedBytesFromFile(file, chunk_size);
3525 // call function to load this level chunk
3526 int chunk_size_expected =
3527 (chunk_info[i].loader)(file, chunk_size, level);
3529 // the size of some chunks cannot be checked before reading other
3530 // chunks first (like "HEAD" and "BODY") that contain some header
3531 // information, so check them here
3532 if (chunk_size_expected != chunk_size)
3534 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535 chunk_size, chunk_name, filename);
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3551 static int ball_xy[8][2] =
3562 struct LevelInfo_EM *level_em = level->native_em_level;
3563 struct CAVE *cav = level_em->cav;
3566 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3569 cav->time_seconds = level->time;
3570 cav->gems_needed = level->gems_needed;
3572 cav->emerald_score = level->score[SC_EMERALD];
3573 cav->diamond_score = level->score[SC_DIAMOND];
3574 cav->alien_score = level->score[SC_ROBOT];
3575 cav->tank_score = level->score[SC_SPACESHIP];
3576 cav->bug_score = level->score[SC_BUG];
3577 cav->eater_score = level->score[SC_YAMYAM];
3578 cav->nut_score = level->score[SC_NUT];
3579 cav->dynamite_score = level->score[SC_DYNAMITE];
3580 cav->key_score = level->score[SC_KEY];
3581 cav->exit_score = level->score[SC_TIME_BONUS];
3583 cav->num_eater_arrays = level->num_yamyam_contents;
3585 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586 for (y = 0; y < 3; y++)
3587 for (x = 0; x < 3; x++)
3588 cav->eater_array[i][y * 3 + x] =
3589 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3591 cav->amoeba_time = level->amoeba_speed;
3592 cav->wonderwall_time = level->time_magic_wall;
3593 cav->wheel_time = level->time_wheel;
3595 cav->android_move_time = level->android_move_time;
3596 cav->android_clone_time = level->android_clone_time;
3597 cav->ball_random = level->ball_random;
3598 cav->ball_active = level->ball_active_initial;
3599 cav->ball_time = level->ball_time;
3600 cav->num_ball_arrays = level->num_ball_contents;
3602 cav->lenses_score = level->lenses_score;
3603 cav->magnify_score = level->magnify_score;
3604 cav->slurp_score = level->slurp_score;
3606 cav->lenses_time = level->lenses_time;
3607 cav->magnify_time = level->magnify_time;
3609 cav->wind_direction =
3610 map_direction_RND_to_EM(level->wind_direction_initial);
3612 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613 for (j = 0; j < 8; j++)
3614 cav->ball_array[i][j] =
3615 map_element_RND_to_EM_cave(level->ball_content[i].
3616 e[ball_xy[j][0]][ball_xy[j][1]]);
3618 map_android_clone_elements_RND_to_EM(level);
3620 // first fill the complete playfield with the empty space element
3621 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623 cav->cave[x][y] = Cblank;
3625 // then copy the real level contents from level file into the playfield
3626 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3628 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3630 if (level->field[x][y] == EL_AMOEBA_DEAD)
3631 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3633 cav->cave[x][y] = new_element;
3636 for (i = 0; i < MAX_PLAYERS; i++)
3638 cav->player_x[i] = -1;
3639 cav->player_y[i] = -1;
3642 // initialize player positions and delete players from the playfield
3643 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3645 if (ELEM_IS_PLAYER(level->field[x][y]))
3647 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3649 cav->player_x[player_nr] = x;
3650 cav->player_y[player_nr] = y;
3652 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3659 static int ball_xy[8][2] =
3670 struct LevelInfo_EM *level_em = level->native_em_level;
3671 struct CAVE *cav = level_em->cav;
3674 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3675 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3677 level->time = cav->time_seconds;
3678 level->gems_needed = cav->gems_needed;
3680 sprintf(level->name, "Level %d", level->file_info.nr);
3682 level->score[SC_EMERALD] = cav->emerald_score;
3683 level->score[SC_DIAMOND] = cav->diamond_score;
3684 level->score[SC_ROBOT] = cav->alien_score;
3685 level->score[SC_SPACESHIP] = cav->tank_score;
3686 level->score[SC_BUG] = cav->bug_score;
3687 level->score[SC_YAMYAM] = cav->eater_score;
3688 level->score[SC_NUT] = cav->nut_score;
3689 level->score[SC_DYNAMITE] = cav->dynamite_score;
3690 level->score[SC_KEY] = cav->key_score;
3691 level->score[SC_TIME_BONUS] = cav->exit_score;
3693 level->num_yamyam_contents = cav->num_eater_arrays;
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (y = 0; y < 3; y++)
3697 for (x = 0; x < 3; x++)
3698 level->yamyam_content[i].e[x][y] =
3699 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3701 level->amoeba_speed = cav->amoeba_time;
3702 level->time_magic_wall = cav->wonderwall_time;
3703 level->time_wheel = cav->wheel_time;
3705 level->android_move_time = cav->android_move_time;
3706 level->android_clone_time = cav->android_clone_time;
3707 level->ball_random = cav->ball_random;
3708 level->ball_active_initial = cav->ball_active;
3709 level->ball_time = cav->ball_time;
3710 level->num_ball_contents = cav->num_ball_arrays;
3712 level->lenses_score = cav->lenses_score;
3713 level->magnify_score = cav->magnify_score;
3714 level->slurp_score = cav->slurp_score;
3716 level->lenses_time = cav->lenses_time;
3717 level->magnify_time = cav->magnify_time;
3719 level->wind_direction_initial =
3720 map_direction_EM_to_RND(cav->wind_direction);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (j = 0; j < 8; j++)
3724 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3727 map_android_clone_elements_EM_to_RND(level);
3729 // convert the playfield (some elements need special treatment)
3730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3732 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3734 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735 new_element = EL_AMOEBA_DEAD;
3737 level->field[x][y] = new_element;
3740 for (i = 0; i < MAX_PLAYERS; i++)
3742 // in case of all players set to the same field, use the first player
3743 int nr = MAX_PLAYERS - i - 1;
3744 int jx = cav->player_x[nr];
3745 int jy = cav->player_y[nr];
3747 if (jx != -1 && jy != -1)
3748 level->field[jx][jy] = EL_PLAYER_1 + nr;
3751 // time score is counted for each 10 seconds left in Emerald Mine levels
3752 level->time_score_base = 10;
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 LevelInfoType *header = &level_sp->header;
3766 level_sp->width = level->fieldx;
3767 level_sp->height = level->fieldy;
3769 for (x = 0; x < level->fieldx; x++)
3770 for (y = 0; y < level->fieldy; y++)
3771 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3773 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3775 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776 header->LevelTitle[i] = level->name[i];
3777 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3779 header->InfotronsNeeded = level->gems_needed;
3781 header->SpecialPortCount = 0;
3783 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3785 boolean gravity_port_found = FALSE;
3786 boolean gravity_port_valid = FALSE;
3787 int gravity_port_flag;
3788 int gravity_port_base_element;
3789 int element = level->field[x][y];
3791 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792 element <= EL_SP_GRAVITY_ON_PORT_UP)
3794 gravity_port_found = TRUE;
3795 gravity_port_valid = TRUE;
3796 gravity_port_flag = 1;
3797 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3799 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3802 gravity_port_found = TRUE;
3803 gravity_port_valid = TRUE;
3804 gravity_port_flag = 0;
3805 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3807 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808 element <= EL_SP_GRAVITY_PORT_UP)
3810 // change R'n'D style gravity inverting special port to normal port
3811 // (there are no gravity inverting ports in native Supaplex engine)
3813 gravity_port_found = TRUE;
3814 gravity_port_valid = FALSE;
3815 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3818 if (gravity_port_found)
3820 if (gravity_port_valid &&
3821 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3823 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3825 port->PortLocation = (y * level->fieldx + x) * 2;
3826 port->Gravity = gravity_port_flag;
3828 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3830 header->SpecialPortCount++;
3834 // change special gravity port to normal port
3836 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3839 level_sp->playfield[x][y] = element - EL_SP_START;
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3846 struct LevelInfo_SP *level_sp = level->native_sp_level;
3847 LevelInfoType *header = &level_sp->header;
3848 boolean num_invalid_elements = 0;
3851 level->fieldx = level_sp->width;
3852 level->fieldy = level_sp->height;
3854 for (x = 0; x < level->fieldx; x++)
3856 for (y = 0; y < level->fieldy; y++)
3858 int element_old = level_sp->playfield[x][y];
3859 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3861 if (element_new == EL_UNKNOWN)
3863 num_invalid_elements++;
3865 Debug("level:native:SP", "invalid element %d at position %d, %d",
3869 level->field[x][y] = element_new;
3873 if (num_invalid_elements > 0)
3874 Warn("found %d invalid elements%s", num_invalid_elements,
3875 (!options.debug ? " (use '--debug' for more details)" : ""));
3877 for (i = 0; i < MAX_PLAYERS; i++)
3878 level->initial_player_gravity[i] =
3879 (header->InitialGravity == 1 ? TRUE : FALSE);
3881 // skip leading spaces
3882 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883 if (header->LevelTitle[i] != ' ')
3887 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888 level->name[j] = header->LevelTitle[i];
3889 level->name[j] = '\0';
3891 // cut trailing spaces
3893 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894 level->name[j - 1] = '\0';
3896 level->gems_needed = header->InfotronsNeeded;
3898 for (i = 0; i < header->SpecialPortCount; i++)
3900 SpecialPortType *port = &header->SpecialPort[i];
3901 int port_location = port->PortLocation;
3902 int gravity = port->Gravity;
3903 int port_x, port_y, port_element;
3905 port_x = (port_location / 2) % level->fieldx;
3906 port_y = (port_location / 2) / level->fieldx;
3908 if (port_x < 0 || port_x >= level->fieldx ||
3909 port_y < 0 || port_y >= level->fieldy)
3911 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Warn("no special port at position (%d, %d)", port_x, port_y);
3926 // change previous (wrong) gravity inverting special port to either
3927 // gravity enabling special port or gravity disabling special port
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 // change special gravity ports without database entries to normal ports
3934 for (x = 0; x < level->fieldx; x++)
3935 for (y = 0; y < level->fieldy; y++)
3936 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3940 level->time = 0; // no time limit
3941 level->amoeba_speed = 0;
3942 level->time_magic_wall = 0;
3943 level->time_wheel = 0;
3944 level->amoeba_content = EL_EMPTY;
3946 // original Supaplex does not use score values -- rate by playing time
3947 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948 level->score[i] = 0;
3950 level->rate_time_over_score = TRUE;
3952 // there are no yamyams in supaplex levels
3953 for (i = 0; i < level->num_yamyam_contents; i++)
3954 for (x = 0; x < 3; x++)
3955 for (y = 0; y < 3; y++)
3956 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3961 struct LevelInfo_SP *level_sp = level->native_sp_level;
3962 struct DemoInfo_SP *demo = &level_sp->demo;
3965 // always start with reliable default values
3966 demo->is_available = FALSE;
3969 if (TAPE_IS_EMPTY(tape))
3972 demo->level_nr = tape.level_nr; // (currently not used)
3974 level_sp->header.DemoRandomSeed = tape.random_seed;
3978 for (i = 0; i < tape.length; i++)
3980 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981 int demo_repeat = tape.pos[i].delay;
3982 int demo_entries = (demo_repeat + 15) / 16;
3984 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3986 Warn("tape truncated: size exceeds maximum SP demo size %d",
3992 for (j = 0; j < demo_repeat / 16; j++)
3993 demo->data[demo->length++] = 0xf0 | demo_action;
3995 if (demo_repeat % 16)
3996 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3999 demo->is_available = TRUE;
4002 static void setTapeInfoToDefaults(void);
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4006 struct LevelInfo_SP *level_sp = level->native_sp_level;
4007 struct DemoInfo_SP *demo = &level_sp->demo;
4008 char *filename = level->file_info.filename;
4011 // always start with reliable default values
4012 setTapeInfoToDefaults();
4014 if (!demo->is_available)
4017 tape.level_nr = demo->level_nr; // (currently not used)
4018 tape.random_seed = level_sp->header.DemoRandomSeed;
4020 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4023 tape.pos[tape.counter].delay = 0;
4025 for (i = 0; i < demo->length; i++)
4027 int demo_action = demo->data[i] & 0x0f;
4028 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029 int tape_action = map_key_SP_to_RND(demo_action);
4030 int tape_repeat = demo_repeat + 1;
4031 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032 boolean success = 0;
4035 for (j = 0; j < tape_repeat; j++)
4036 success = TapeAddAction(action);
4040 Warn("SP demo truncated: size exceeds maximum tape size %d",
4047 TapeHaltRecording();
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4057 struct LevelInfo_MM *level_mm = level->native_mm_level;
4060 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4063 level_mm->time = level->time;
4064 level_mm->kettles_needed = level->gems_needed;
4065 level_mm->auto_count_kettles = level->auto_count_gems;
4067 level_mm->laser_red = level->mm_laser_red;
4068 level_mm->laser_green = level->mm_laser_green;
4069 level_mm->laser_blue = level->mm_laser_blue;
4071 strcpy(level_mm->name, level->name);
4072 strcpy(level_mm->author, level->author);
4074 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4075 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4076 level_mm->score[SC_KEY] = level->score[SC_KEY];
4077 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4080 level_mm->amoeba_speed = level->amoeba_speed;
4081 level_mm->time_fuse = level->mm_time_fuse;
4082 level_mm->time_bomb = level->mm_time_bomb;
4083 level_mm->time_ball = level->mm_time_ball;
4084 level_mm->time_block = level->mm_time_block;
4086 for (x = 0; x < level->fieldx; x++)
4087 for (y = 0; y < level->fieldy; y++)
4089 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4094 struct LevelInfo_MM *level_mm = level->native_mm_level;
4097 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4100 level->time = level_mm->time;
4101 level->gems_needed = level_mm->kettles_needed;
4102 level->auto_count_gems = level_mm->auto_count_kettles;
4104 level->mm_laser_red = level_mm->laser_red;
4105 level->mm_laser_green = level_mm->laser_green;
4106 level->mm_laser_blue = level_mm->laser_blue;
4108 strcpy(level->name, level_mm->name);
4110 // only overwrite author from 'levelinfo.conf' if author defined in level
4111 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112 strcpy(level->author, level_mm->author);
4114 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4115 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4116 level->score[SC_KEY] = level_mm->score[SC_KEY];
4117 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4120 level->amoeba_speed = level_mm->amoeba_speed;
4121 level->mm_time_fuse = level_mm->time_fuse;
4122 level->mm_time_bomb = level_mm->time_bomb;
4123 level->mm_time_ball = level_mm->time_ball;
4124 level->mm_time_block = level_mm->time_block;
4126 for (x = 0; x < level->fieldx; x++)
4127 for (y = 0; y < level->fieldy; y++)
4128 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4136 #define DC_LEVEL_HEADER_SIZE 344
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4141 static int last_data_encoded;
4145 int diff_hi, diff_lo;
4146 int data_hi, data_lo;
4147 unsigned short data_decoded;
4151 last_data_encoded = 0;
4158 diff = data_encoded - last_data_encoded;
4159 diff_hi = diff & ~0xff;
4160 diff_lo = diff & 0xff;
4164 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166 data_hi = data_hi & 0xff00;
4168 data_decoded = data_hi | data_lo;
4170 last_data_encoded = data_encoded;
4172 offset1 = (offset1 + 1) % 31;
4173 offset2 = offset2 & 0xff;
4175 return data_decoded;
4178 static int getMappedElement_DC(int element)
4186 // 0x0117 - 0x036e: (?)
4189 // 0x042d - 0x0684: (?)
4205 element = EL_CRYSTAL;
4208 case 0x0e77: // quicksand (boulder)
4209 element = EL_QUICKSAND_FAST_FULL;
4212 case 0x0e99: // slow quicksand (boulder)
4213 element = EL_QUICKSAND_FULL;
4217 element = EL_EM_EXIT_OPEN;
4221 element = EL_EM_EXIT_CLOSED;
4225 element = EL_EM_STEEL_EXIT_OPEN;
4229 element = EL_EM_STEEL_EXIT_CLOSED;
4232 case 0x0f4f: // dynamite (lit 1)
4233 element = EL_EM_DYNAMITE_ACTIVE;
4236 case 0x0f57: // dynamite (lit 2)
4237 element = EL_EM_DYNAMITE_ACTIVE;
4240 case 0x0f5f: // dynamite (lit 3)
4241 element = EL_EM_DYNAMITE_ACTIVE;
4244 case 0x0f67: // dynamite (lit 4)
4245 element = EL_EM_DYNAMITE_ACTIVE;
4252 element = EL_AMOEBA_WET;
4256 element = EL_AMOEBA_DROP;
4260 element = EL_DC_MAGIC_WALL;
4264 element = EL_SPACESHIP_UP;
4268 element = EL_SPACESHIP_DOWN;
4272 element = EL_SPACESHIP_LEFT;
4276 element = EL_SPACESHIP_RIGHT;
4280 element = EL_BUG_UP;
4284 element = EL_BUG_DOWN;
4288 element = EL_BUG_LEFT;
4292 element = EL_BUG_RIGHT;
4296 element = EL_MOLE_UP;
4300 element = EL_MOLE_DOWN;
4304 element = EL_MOLE_LEFT;
4308 element = EL_MOLE_RIGHT;
4316 element = EL_YAMYAM_UP;
4320 element = EL_SWITCHGATE_OPEN;
4324 element = EL_SWITCHGATE_CLOSED;
4328 element = EL_DC_SWITCHGATE_SWITCH_UP;
4332 element = EL_TIMEGATE_CLOSED;
4335 case 0x144c: // conveyor belt switch (green)
4336 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4339 case 0x144f: // conveyor belt switch (red)
4340 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4343 case 0x1452: // conveyor belt switch (blue)
4344 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4348 element = EL_CONVEYOR_BELT_3_MIDDLE;
4352 element = EL_CONVEYOR_BELT_3_LEFT;
4356 element = EL_CONVEYOR_BELT_3_RIGHT;
4360 element = EL_CONVEYOR_BELT_1_MIDDLE;
4364 element = EL_CONVEYOR_BELT_1_LEFT;
4368 element = EL_CONVEYOR_BELT_1_RIGHT;
4372 element = EL_CONVEYOR_BELT_4_MIDDLE;
4376 element = EL_CONVEYOR_BELT_4_LEFT;
4380 element = EL_CONVEYOR_BELT_4_RIGHT;
4384 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4388 element = EL_EXPANDABLE_WALL_VERTICAL;
4392 element = EL_EXPANDABLE_WALL_ANY;
4395 case 0x14ce: // growing steel wall (left/right)
4396 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4399 case 0x14df: // growing steel wall (up/down)
4400 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4403 case 0x14e8: // growing steel wall (up/down/left/right)
4404 element = EL_EXPANDABLE_STEELWALL_ANY;
4408 element = EL_SHIELD_DEADLY;
4412 element = EL_EXTRA_TIME;
4420 element = EL_EMPTY_SPACE;
4423 case 0x1578: // quicksand (empty)
4424 element = EL_QUICKSAND_FAST_EMPTY;
4427 case 0x1579: // slow quicksand (empty)
4428 element = EL_QUICKSAND_EMPTY;
4438 element = EL_EM_DYNAMITE;
4441 case 0x15a1: // key (red)
4442 element = EL_EM_KEY_1;
4445 case 0x15a2: // key (yellow)
4446 element = EL_EM_KEY_2;
4449 case 0x15a3: // key (blue)
4450 element = EL_EM_KEY_4;
4453 case 0x15a4: // key (green)
4454 element = EL_EM_KEY_3;
4457 case 0x15a5: // key (white)
4458 element = EL_DC_KEY_WHITE;
4462 element = EL_WALL_SLIPPERY;
4469 case 0x15a8: // wall (not round)
4473 case 0x15a9: // (blue)
4474 element = EL_CHAR_A;
4477 case 0x15aa: // (blue)
4478 element = EL_CHAR_B;
4481 case 0x15ab: // (blue)
4482 element = EL_CHAR_C;
4485 case 0x15ac: // (blue)
4486 element = EL_CHAR_D;
4489 case 0x15ad: // (blue)
4490 element = EL_CHAR_E;
4493 case 0x15ae: // (blue)
4494 element = EL_CHAR_F;
4497 case 0x15af: // (blue)
4498 element = EL_CHAR_G;
4501 case 0x15b0: // (blue)
4502 element = EL_CHAR_H;
4505 case 0x15b1: // (blue)
4506 element = EL_CHAR_I;
4509 case 0x15b2: // (blue)
4510 element = EL_CHAR_J;
4513 case 0x15b3: // (blue)
4514 element = EL_CHAR_K;
4517 case 0x15b4: // (blue)
4518 element = EL_CHAR_L;
4521 case 0x15b5: // (blue)
4522 element = EL_CHAR_M;
4525 case 0x15b6: // (blue)
4526 element = EL_CHAR_N;
4529 case 0x15b7: // (blue)
4530 element = EL_CHAR_O;
4533 case 0x15b8: // (blue)
4534 element = EL_CHAR_P;
4537 case 0x15b9: // (blue)
4538 element = EL_CHAR_Q;
4541 case 0x15ba: // (blue)
4542 element = EL_CHAR_R;
4545 case 0x15bb: // (blue)
4546 element = EL_CHAR_S;
4549 case 0x15bc: // (blue)
4550 element = EL_CHAR_T;
4553 case 0x15bd: // (blue)
4554 element = EL_CHAR_U;
4557 case 0x15be: // (blue)
4558 element = EL_CHAR_V;
4561 case 0x15bf: // (blue)
4562 element = EL_CHAR_W;
4565 case 0x15c0: // (blue)
4566 element = EL_CHAR_X;
4569 case 0x15c1: // (blue)
4570 element = EL_CHAR_Y;
4573 case 0x15c2: // (blue)
4574 element = EL_CHAR_Z;
4577 case 0x15c3: // (blue)
4578 element = EL_CHAR_AUMLAUT;
4581 case 0x15c4: // (blue)
4582 element = EL_CHAR_OUMLAUT;
4585 case 0x15c5: // (blue)
4586 element = EL_CHAR_UUMLAUT;
4589 case 0x15c6: // (blue)
4590 element = EL_CHAR_0;
4593 case 0x15c7: // (blue)
4594 element = EL_CHAR_1;
4597 case 0x15c8: // (blue)
4598 element = EL_CHAR_2;
4601 case 0x15c9: // (blue)
4602 element = EL_CHAR_3;
4605 case 0x15ca: // (blue)
4606 element = EL_CHAR_4;
4609 case 0x15cb: // (blue)
4610 element = EL_CHAR_5;
4613 case 0x15cc: // (blue)
4614 element = EL_CHAR_6;
4617 case 0x15cd: // (blue)
4618 element = EL_CHAR_7;
4621 case 0x15ce: // (blue)
4622 element = EL_CHAR_8;
4625 case 0x15cf: // (blue)
4626 element = EL_CHAR_9;
4629 case 0x15d0: // (blue)
4630 element = EL_CHAR_PERIOD;
4633 case 0x15d1: // (blue)
4634 element = EL_CHAR_EXCLAM;
4637 case 0x15d2: // (blue)
4638 element = EL_CHAR_COLON;
4641 case 0x15d3: // (blue)
4642 element = EL_CHAR_LESS;
4645 case 0x15d4: // (blue)
4646 element = EL_CHAR_GREATER;
4649 case 0x15d5: // (blue)
4650 element = EL_CHAR_QUESTION;
4653 case 0x15d6: // (blue)
4654 element = EL_CHAR_COPYRIGHT;
4657 case 0x15d7: // (blue)
4658 element = EL_CHAR_UP;
4661 case 0x15d8: // (blue)
4662 element = EL_CHAR_DOWN;
4665 case 0x15d9: // (blue)
4666 element = EL_CHAR_BUTTON;
4669 case 0x15da: // (blue)
4670 element = EL_CHAR_PLUS;
4673 case 0x15db: // (blue)
4674 element = EL_CHAR_MINUS;
4677 case 0x15dc: // (blue)
4678 element = EL_CHAR_APOSTROPHE;
4681 case 0x15dd: // (blue)
4682 element = EL_CHAR_PARENLEFT;
4685 case 0x15de: // (blue)
4686 element = EL_CHAR_PARENRIGHT;
4689 case 0x15df: // (green)
4690 element = EL_CHAR_A;
4693 case 0x15e0: // (green)
4694 element = EL_CHAR_B;
4697 case 0x15e1: // (green)
4698 element = EL_CHAR_C;
4701 case 0x15e2: // (green)
4702 element = EL_CHAR_D;
4705 case 0x15e3: // (green)
4706 element = EL_CHAR_E;
4709 case 0x15e4: // (green)
4710 element = EL_CHAR_F;
4713 case 0x15e5: // (green)
4714 element = EL_CHAR_G;
4717 case 0x15e6: // (green)
4718 element = EL_CHAR_H;
4721 case 0x15e7: // (green)
4722 element = EL_CHAR_I;
4725 case 0x15e8: // (green)
4726 element = EL_CHAR_J;
4729 case 0x15e9: // (green)
4730 element = EL_CHAR_K;
4733 case 0x15ea: // (green)
4734 element = EL_CHAR_L;
4737 case 0x15eb: // (green)
4738 element = EL_CHAR_M;
4741 case 0x15ec: // (green)
4742 element = EL_CHAR_N;
4745 case 0x15ed: // (green)
4746 element = EL_CHAR_O;
4749 case 0x15ee: // (green)
4750 element = EL_CHAR_P;
4753 case 0x15ef: // (green)
4754 element = EL_CHAR_Q;
4757 case 0x15f0: // (green)
4758 element = EL_CHAR_R;
4761 case 0x15f1: // (green)
4762 element = EL_CHAR_S;
4765 case 0x15f2: // (green)
4766 element = EL_CHAR_T;
4769 case 0x15f3: // (green)
4770 element = EL_CHAR_U;
4773 case 0x15f4: // (green)
4774 element = EL_CHAR_V;
4777 case 0x15f5: // (green)
4778 element = EL_CHAR_W;
4781 case 0x15f6: // (green)
4782 element = EL_CHAR_X;
4785 case 0x15f7: // (green)
4786 element = EL_CHAR_Y;
4789 case 0x15f8: // (green)
4790 element = EL_CHAR_Z;
4793 case 0x15f9: // (green)
4794 element = EL_CHAR_AUMLAUT;
4797 case 0x15fa: // (green)
4798 element = EL_CHAR_OUMLAUT;
4801 case 0x15fb: // (green)
4802 element = EL_CHAR_UUMLAUT;
4805 case 0x15fc: // (green)
4806 element = EL_CHAR_0;
4809 case 0x15fd: // (green)
4810 element = EL_CHAR_1;
4813 case 0x15fe: // (green)
4814 element = EL_CHAR_2;
4817 case 0x15ff: // (green)
4818 element = EL_CHAR_3;
4821 case 0x1600: // (green)
4822 element = EL_CHAR_4;
4825 case 0x1601: // (green)
4826 element = EL_CHAR_5;
4829 case 0x1602: // (green)
4830 element = EL_CHAR_6;
4833 case 0x1603: // (green)
4834 element = EL_CHAR_7;
4837 case 0x1604: // (green)
4838 element = EL_CHAR_8;
4841 case 0x1605: // (green)
4842 element = EL_CHAR_9;
4845 case 0x1606: // (green)
4846 element = EL_CHAR_PERIOD;
4849 case 0x1607: // (green)
4850 element = EL_CHAR_EXCLAM;
4853 case 0x1608: // (green)
4854 element = EL_CHAR_COLON;
4857 case 0x1609: // (green)
4858 element = EL_CHAR_LESS;
4861 case 0x160a: // (green)
4862 element = EL_CHAR_GREATER;
4865 case 0x160b: // (green)
4866 element = EL_CHAR_QUESTION;
4869 case 0x160c: // (green)
4870 element = EL_CHAR_COPYRIGHT;
4873 case 0x160d: // (green)
4874 element = EL_CHAR_UP;
4877 case 0x160e: // (green)
4878 element = EL_CHAR_DOWN;
4881 case 0x160f: // (green)
4882 element = EL_CHAR_BUTTON;
4885 case 0x1610: // (green)
4886 element = EL_CHAR_PLUS;
4889 case 0x1611: // (green)
4890 element = EL_CHAR_MINUS;
4893 case 0x1612: // (green)
4894 element = EL_CHAR_APOSTROPHE;
4897 case 0x1613: // (green)
4898 element = EL_CHAR_PARENLEFT;
4901 case 0x1614: // (green)
4902 element = EL_CHAR_PARENRIGHT;
4905 case 0x1615: // (blue steel)
4906 element = EL_STEEL_CHAR_A;
4909 case 0x1616: // (blue steel)
4910 element = EL_STEEL_CHAR_B;
4913 case 0x1617: // (blue steel)
4914 element = EL_STEEL_CHAR_C;
4917 case 0x1618: // (blue steel)
4918 element = EL_STEEL_CHAR_D;
4921 case 0x1619: // (blue steel)
4922 element = EL_STEEL_CHAR_E;
4925 case 0x161a: // (blue steel)
4926 element = EL_STEEL_CHAR_F;
4929 case 0x161b: // (blue steel)
4930 element = EL_STEEL_CHAR_G;
4933 case 0x161c: // (blue steel)
4934 element = EL_STEEL_CHAR_H;
4937 case 0x161d: // (blue steel)
4938 element = EL_STEEL_CHAR_I;
4941 case 0x161e: // (blue steel)
4942 element = EL_STEEL_CHAR_J;
4945 case 0x161f: // (blue steel)
4946 element = EL_STEEL_CHAR_K;
4949 case 0x1620: // (blue steel)
4950 element = EL_STEEL_CHAR_L;
4953 case 0x1621: // (blue steel)
4954 element = EL_STEEL_CHAR_M;
4957 case 0x1622: // (blue steel)
4958 element = EL_STEEL_CHAR_N;
4961 case 0x1623: // (blue steel)
4962 element = EL_STEEL_CHAR_O;
4965 case 0x1624: // (blue steel)
4966 element = EL_STEEL_CHAR_P;
4969 case 0x1625: // (blue steel)
4970 element = EL_STEEL_CHAR_Q;
4973 case 0x1626: // (blue steel)
4974 element = EL_STEEL_CHAR_R;
4977 case 0x1627: // (blue steel)
4978 element = EL_STEEL_CHAR_S;
4981 case 0x1628: // (blue steel)
4982 element = EL_STEEL_CHAR_T;
4985 case 0x1629: // (blue steel)
4986 element = EL_STEEL_CHAR_U;
4989 case 0x162a: // (blue steel)
4990 element = EL_STEEL_CHAR_V;
4993 case 0x162b: // (blue steel)
4994 element = EL_STEEL_CHAR_W;
4997 case 0x162c: // (blue steel)
4998 element = EL_STEEL_CHAR_X;
5001 case 0x162d: // (blue steel)
5002 element = EL_STEEL_CHAR_Y;
5005 case 0x162e: // (blue steel)
5006 element = EL_STEEL_CHAR_Z;
5009 case 0x162f: // (blue steel)
5010 element = EL_STEEL_CHAR_AUMLAUT;
5013 case 0x1630: // (blue steel)
5014 element = EL_STEEL_CHAR_OUMLAUT;
5017 case 0x1631: // (blue steel)
5018 element = EL_STEEL_CHAR_UUMLAUT;
5021 case 0x1632: // (blue steel)
5022 element = EL_STEEL_CHAR_0;
5025 case 0x1633: // (blue steel)
5026 element = EL_STEEL_CHAR_1;
5029 case 0x1634: // (blue steel)
5030 element = EL_STEEL_CHAR_2;
5033 case 0x1635: // (blue steel)
5034 element = EL_STEEL_CHAR_3;
5037 case 0x1636: // (blue steel)
5038 element = EL_STEEL_CHAR_4;
5041 case 0x1637: // (blue steel)
5042 element = EL_STEEL_CHAR_5;
5045 case 0x1638: // (blue steel)
5046 element = EL_STEEL_CHAR_6;
5049 case 0x1639: // (blue steel)
5050 element = EL_STEEL_CHAR_7;
5053 case 0x163a: // (blue steel)
5054 element = EL_STEEL_CHAR_8;
5057 case 0x163b: // (blue steel)
5058 element = EL_STEEL_CHAR_9;
5061 case 0x163c: // (blue steel)
5062 element = EL_STEEL_CHAR_PERIOD;
5065 case 0x163d: // (blue steel)
5066 element = EL_STEEL_CHAR_EXCLAM;
5069 case 0x163e: // (blue steel)
5070 element = EL_STEEL_CHAR_COLON;
5073 case 0x163f: // (blue steel)
5074 element = EL_STEEL_CHAR_LESS;
5077 case 0x1640: // (blue steel)
5078 element = EL_STEEL_CHAR_GREATER;
5081 case 0x1641: // (blue steel)
5082 element = EL_STEEL_CHAR_QUESTION;
5085 case 0x1642: // (blue steel)
5086 element = EL_STEEL_CHAR_COPYRIGHT;
5089 case 0x1643: // (blue steel)
5090 element = EL_STEEL_CHAR_UP;
5093 case 0x1644: // (blue steel)
5094 element = EL_STEEL_CHAR_DOWN;
5097 case 0x1645: // (blue steel)
5098 element = EL_STEEL_CHAR_BUTTON;
5101 case 0x1646: // (blue steel)
5102 element = EL_STEEL_CHAR_PLUS;
5105 case 0x1647: // (blue steel)
5106 element = EL_STEEL_CHAR_MINUS;
5109 case 0x1648: // (blue steel)
5110 element = EL_STEEL_CHAR_APOSTROPHE;
5113 case 0x1649: // (blue steel)
5114 element = EL_STEEL_CHAR_PARENLEFT;
5117 case 0x164a: // (blue steel)
5118 element = EL_STEEL_CHAR_PARENRIGHT;
5121 case 0x164b: // (green steel)
5122 element = EL_STEEL_CHAR_A;
5125 case 0x164c: // (green steel)
5126 element = EL_STEEL_CHAR_B;
5129 case 0x164d: // (green steel)
5130 element = EL_STEEL_CHAR_C;
5133 case 0x164e: // (green steel)
5134 element = EL_STEEL_CHAR_D;
5137 case 0x164f: // (green steel)
5138 element = EL_STEEL_CHAR_E;
5141 case 0x1650: // (green steel)
5142 element = EL_STEEL_CHAR_F;
5145 case 0x1651: // (green steel)
5146 element = EL_STEEL_CHAR_G;
5149 case 0x1652: // (green steel)
5150 element = EL_STEEL_CHAR_H;
5153 case 0x1653: // (green steel)
5154 element = EL_STEEL_CHAR_I;
5157 case 0x1654: // (green steel)
5158 element = EL_STEEL_CHAR_J;
5161 case 0x1655: // (green steel)
5162 element = EL_STEEL_CHAR_K;
5165 case 0x1656: // (green steel)
5166 element = EL_STEEL_CHAR_L;
5169 case 0x1657: // (green steel)
5170 element = EL_STEEL_CHAR_M;
5173 case 0x1658: // (green steel)
5174 element = EL_STEEL_CHAR_N;
5177 case 0x1659: // (green steel)
5178 element = EL_STEEL_CHAR_O;
5181 case 0x165a: // (green steel)
5182 element = EL_STEEL_CHAR_P;
5185 case 0x165b: // (green steel)
5186 element = EL_STEEL_CHAR_Q;
5189 case 0x165c: // (green steel)
5190 element = EL_STEEL_CHAR_R;
5193 case 0x165d: // (green steel)
5194 element = EL_STEEL_CHAR_S;
5197 case 0x165e: // (green steel)
5198 element = EL_STEEL_CHAR_T;
5201 case 0x165f: // (green steel)
5202 element = EL_STEEL_CHAR_U;
5205 case 0x1660: // (green steel)
5206 element = EL_STEEL_CHAR_V;
5209 case 0x1661: // (green steel)
5210 element = EL_STEEL_CHAR_W;
5213 case 0x1662: // (green steel)
5214 element = EL_STEEL_CHAR_X;
5217 case 0x1663: // (green steel)
5218 element = EL_STEEL_CHAR_Y;
5221 case 0x1664: // (green steel)
5222 element = EL_STEEL_CHAR_Z;
5225 case 0x1665: // (green steel)
5226 element = EL_STEEL_CHAR_AUMLAUT;
5229 case 0x1666: // (green steel)
5230 element = EL_STEEL_CHAR_OUMLAUT;
5233 case 0x1667: // (green steel)
5234 element = EL_STEEL_CHAR_UUMLAUT;
5237 case 0x1668: // (green steel)
5238 element = EL_STEEL_CHAR_0;
5241 case 0x1669: // (green steel)
5242 element = EL_STEEL_CHAR_1;
5245 case 0x166a: // (green steel)
5246 element = EL_STEEL_CHAR_2;
5249 case 0x166b: // (green steel)
5250 element = EL_STEEL_CHAR_3;
5253 case 0x166c: // (green steel)
5254 element = EL_STEEL_CHAR_4;
5257 case 0x166d: // (green steel)
5258 element = EL_STEEL_CHAR_5;
5261 case 0x166e: // (green steel)
5262 element = EL_STEEL_CHAR_6;
5265 case 0x166f: // (green steel)
5266 element = EL_STEEL_CHAR_7;
5269 case 0x1670: // (green steel)
5270 element = EL_STEEL_CHAR_8;
5273 case 0x1671: // (green steel)
5274 element = EL_STEEL_CHAR_9;
5277 case 0x1672: // (green steel)
5278 element = EL_STEEL_CHAR_PERIOD;
5281 case 0x1673: // (green steel)
5282 element = EL_STEEL_CHAR_EXCLAM;
5285 case 0x1674: // (green steel)
5286 element = EL_STEEL_CHAR_COLON;
5289 case 0x1675: // (green steel)
5290 element = EL_STEEL_CHAR_LESS;
5293 case 0x1676: // (green steel)
5294 element = EL_STEEL_CHAR_GREATER;
5297 case 0x1677: // (green steel)
5298 element = EL_STEEL_CHAR_QUESTION;
5301 case 0x1678: // (green steel)
5302 element = EL_STEEL_CHAR_COPYRIGHT;
5305 case 0x1679: // (green steel)
5306 element = EL_STEEL_CHAR_UP;
5309 case 0x167a: // (green steel)
5310 element = EL_STEEL_CHAR_DOWN;
5313 case 0x167b: // (green steel)
5314 element = EL_STEEL_CHAR_BUTTON;
5317 case 0x167c: // (green steel)
5318 element = EL_STEEL_CHAR_PLUS;
5321 case 0x167d: // (green steel)
5322 element = EL_STEEL_CHAR_MINUS;
5325 case 0x167e: // (green steel)
5326 element = EL_STEEL_CHAR_APOSTROPHE;
5329 case 0x167f: // (green steel)
5330 element = EL_STEEL_CHAR_PARENLEFT;
5333 case 0x1680: // (green steel)
5334 element = EL_STEEL_CHAR_PARENRIGHT;
5337 case 0x1681: // gate (red)
5338 element = EL_EM_GATE_1;
5341 case 0x1682: // secret gate (red)
5342 element = EL_EM_GATE_1_GRAY;
5345 case 0x1683: // gate (yellow)
5346 element = EL_EM_GATE_2;
5349 case 0x1684: // secret gate (yellow)
5350 element = EL_EM_GATE_2_GRAY;
5353 case 0x1685: // gate (blue)
5354 element = EL_EM_GATE_4;
5357 case 0x1686: // secret gate (blue)
5358 element = EL_EM_GATE_4_GRAY;
5361 case 0x1687: // gate (green)
5362 element = EL_EM_GATE_3;
5365 case 0x1688: // secret gate (green)
5366 element = EL_EM_GATE_3_GRAY;
5369 case 0x1689: // gate (white)
5370 element = EL_DC_GATE_WHITE;
5373 case 0x168a: // secret gate (white)
5374 element = EL_DC_GATE_WHITE_GRAY;
5377 case 0x168b: // secret gate (no key)
5378 element = EL_DC_GATE_FAKE_GRAY;
5382 element = EL_ROBOT_WHEEL;
5386 element = EL_DC_TIMEGATE_SWITCH;
5390 element = EL_ACID_POOL_BOTTOM;
5394 element = EL_ACID_POOL_TOPLEFT;
5398 element = EL_ACID_POOL_TOPRIGHT;
5402 element = EL_ACID_POOL_BOTTOMLEFT;
5406 element = EL_ACID_POOL_BOTTOMRIGHT;
5410 element = EL_STEELWALL;
5414 element = EL_STEELWALL_SLIPPERY;
5417 case 0x1695: // steel wall (not round)
5418 element = EL_STEELWALL;
5421 case 0x1696: // steel wall (left)
5422 element = EL_DC_STEELWALL_1_LEFT;
5425 case 0x1697: // steel wall (bottom)
5426 element = EL_DC_STEELWALL_1_BOTTOM;
5429 case 0x1698: // steel wall (right)
5430 element = EL_DC_STEELWALL_1_RIGHT;
5433 case 0x1699: // steel wall (top)
5434 element = EL_DC_STEELWALL_1_TOP;
5437 case 0x169a: // steel wall (left/bottom)
5438 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5441 case 0x169b: // steel wall (right/bottom)
5442 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5445 case 0x169c: // steel wall (right/top)
5446 element = EL_DC_STEELWALL_1_TOPRIGHT;
5449 case 0x169d: // steel wall (left/top)
5450 element = EL_DC_STEELWALL_1_TOPLEFT;
5453 case 0x169e: // steel wall (right/bottom small)
5454 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5457 case 0x169f: // steel wall (left/bottom small)
5458 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5461 case 0x16a0: // steel wall (right/top small)
5462 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5465 case 0x16a1: // steel wall (left/top small)
5466 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5469 case 0x16a2: // steel wall (left/right)
5470 element = EL_DC_STEELWALL_1_VERTICAL;
5473 case 0x16a3: // steel wall (top/bottom)
5474 element = EL_DC_STEELWALL_1_HORIZONTAL;
5477 case 0x16a4: // steel wall 2 (left end)
5478 element = EL_DC_STEELWALL_2_LEFT;
5481 case 0x16a5: // steel wall 2 (right end)
5482 element = EL_DC_STEELWALL_2_RIGHT;
5485 case 0x16a6: // steel wall 2 (top end)
5486 element = EL_DC_STEELWALL_2_TOP;
5489 case 0x16a7: // steel wall 2 (bottom end)
5490 element = EL_DC_STEELWALL_2_BOTTOM;
5493 case 0x16a8: // steel wall 2 (left/right)
5494 element = EL_DC_STEELWALL_2_HORIZONTAL;
5497 case 0x16a9: // steel wall 2 (up/down)
5498 element = EL_DC_STEELWALL_2_VERTICAL;
5501 case 0x16aa: // steel wall 2 (mid)
5502 element = EL_DC_STEELWALL_2_MIDDLE;
5506 element = EL_SIGN_EXCLAMATION;
5510 element = EL_SIGN_RADIOACTIVITY;
5514 element = EL_SIGN_STOP;
5518 element = EL_SIGN_WHEELCHAIR;
5522 element = EL_SIGN_PARKING;
5526 element = EL_SIGN_NO_ENTRY;
5530 element = EL_SIGN_HEART;
5534 element = EL_SIGN_GIVE_WAY;
5538 element = EL_SIGN_ENTRY_FORBIDDEN;
5542 element = EL_SIGN_EMERGENCY_EXIT;
5546 element = EL_SIGN_YIN_YANG;
5550 element = EL_WALL_EMERALD;
5554 element = EL_WALL_DIAMOND;
5558 element = EL_WALL_PEARL;
5562 element = EL_WALL_CRYSTAL;
5566 element = EL_INVISIBLE_WALL;
5570 element = EL_INVISIBLE_STEELWALL;
5574 // EL_INVISIBLE_SAND
5577 element = EL_LIGHT_SWITCH;
5581 element = EL_ENVELOPE_1;
5585 if (element >= 0x0117 && element <= 0x036e) // (?)
5586 element = EL_DIAMOND;
5587 else if (element >= 0x042d && element <= 0x0684) // (?)
5588 element = EL_EMERALD;
5589 else if (element >= 0x157c && element <= 0x158b)
5591 else if (element >= 0x1590 && element <= 0x159f)
5592 element = EL_DC_LANDMINE;
5593 else if (element >= 0x16bc && element <= 0x16cb)
5594 element = EL_INVISIBLE_SAND;
5597 Warn("unknown Diamond Caves element 0x%04x", element);
5599 element = EL_UNKNOWN;
5604 return getMappedElement(element);
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5610 byte header[DC_LEVEL_HEADER_SIZE];
5612 int envelope_header_pos = 62;
5613 int envelope_content_pos = 94;
5614 int level_name_pos = 251;
5615 int level_author_pos = 292;
5616 int envelope_header_len;
5617 int envelope_content_len;
5619 int level_author_len;
5621 int num_yamyam_contents;
5624 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5626 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5628 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5630 header[i * 2 + 0] = header_word >> 8;
5631 header[i * 2 + 1] = header_word & 0xff;
5634 // read some values from level header to check level decoding integrity
5635 fieldx = header[6] | (header[7] << 8);
5636 fieldy = header[8] | (header[9] << 8);
5637 num_yamyam_contents = header[60] | (header[61] << 8);
5639 // do some simple sanity checks to ensure that level was correctly decoded
5640 if (fieldx < 1 || fieldx > 256 ||
5641 fieldy < 1 || fieldy > 256 ||
5642 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5644 level->no_valid_file = TRUE;
5646 Warn("cannot decode level from stream -- using empty level");
5651 // maximum envelope header size is 31 bytes
5652 envelope_header_len = header[envelope_header_pos];
5653 // maximum envelope content size is 110 (156?) bytes
5654 envelope_content_len = header[envelope_content_pos];
5656 // maximum level title size is 40 bytes
5657 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5658 // maximum level author size is 30 (51?) bytes
5659 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5663 for (i = 0; i < envelope_header_len; i++)
5664 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665 level->envelope[0].text[envelope_size++] =
5666 header[envelope_header_pos + 1 + i];
5668 if (envelope_header_len > 0 && envelope_content_len > 0)
5670 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671 level->envelope[0].text[envelope_size++] = '\n';
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] = '\n';
5676 for (i = 0; i < envelope_content_len; i++)
5677 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678 level->envelope[0].text[envelope_size++] =
5679 header[envelope_content_pos + 1 + i];
5681 level->envelope[0].text[envelope_size] = '\0';
5683 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684 level->envelope[0].ysize = 10;
5685 level->envelope[0].autowrap = TRUE;
5686 level->envelope[0].centered = TRUE;
5688 for (i = 0; i < level_name_len; i++)
5689 level->name[i] = header[level_name_pos + 1 + i];
5690 level->name[level_name_len] = '\0';
5692 for (i = 0; i < level_author_len; i++)
5693 level->author[i] = header[level_author_pos + 1 + i];
5694 level->author[level_author_len] = '\0';
5696 num_yamyam_contents = header[60] | (header[61] << 8);
5697 level->num_yamyam_contents =
5698 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5700 for (i = 0; i < num_yamyam_contents; i++)
5702 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5704 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5707 if (i < MAX_ELEMENT_CONTENTS)
5708 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5712 fieldx = header[6] | (header[7] << 8);
5713 fieldy = header[8] | (header[9] << 8);
5714 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5717 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5719 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5722 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723 level->field[x][y] = getMappedElement_DC(element_dc);
5726 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728 level->field[x][y] = EL_PLAYER_1;
5730 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732 level->field[x][y] = EL_PLAYER_2;
5734 level->gems_needed = header[18] | (header[19] << 8);
5736 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5737 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5738 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5739 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5740 level->score[SC_NUT] = header[28] | (header[29] << 8);
5741 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5742 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5743 level->score[SC_BUG] = header[34] | (header[35] << 8);
5744 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5745 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5746 level->score[SC_KEY] = header[40] | (header[41] << 8);
5747 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5749 level->time = header[44] | (header[45] << 8);
5751 level->amoeba_speed = header[46] | (header[47] << 8);
5752 level->time_light = header[48] | (header[49] << 8);
5753 level->time_timegate = header[50] | (header[51] << 8);
5754 level->time_wheel = header[52] | (header[53] << 8);
5755 level->time_magic_wall = header[54] | (header[55] << 8);
5756 level->extra_time = header[56] | (header[57] << 8);
5757 level->shield_normal_time = header[58] | (header[59] << 8);
5759 // shield and extra time elements do not have a score
5760 level->score[SC_SHIELD] = 0;
5761 level->extra_time_score = 0;
5763 // set time for normal and deadly shields to the same value
5764 level->shield_deadly_time = level->shield_normal_time;
5766 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767 // can slip down from flat walls, like normal walls and steel walls
5768 level->em_slippery_gems = TRUE;
5770 // time score is counted for each 10 seconds left in Diamond Caves levels
5771 level->time_score_base = 10;
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775 struct LevelFileInfo *level_file_info,
5776 boolean level_info_only)
5778 char *filename = level_file_info->filename;
5780 int num_magic_bytes = 8;
5781 char magic_bytes[num_magic_bytes + 1];
5782 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5784 if (!(file = openFile(filename, MODE_READ)))
5786 level->no_valid_file = TRUE;
5788 if (!level_info_only)
5789 Warn("cannot read level '%s' -- using empty level", filename);
5794 // fseek(file, 0x0000, SEEK_SET);
5796 if (level_file_info->packed)
5798 // read "magic bytes" from start of file
5799 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800 magic_bytes[0] = '\0';
5802 // check "magic bytes" for correct file format
5803 if (!strPrefix(magic_bytes, "DC2"))
5805 level->no_valid_file = TRUE;
5807 Warn("unknown DC level file '%s' -- using empty level", filename);
5812 if (strPrefix(magic_bytes, "DC2Win95") ||
5813 strPrefix(magic_bytes, "DC2Win98"))
5815 int position_first_level = 0x00fa;
5816 int extra_bytes = 4;
5819 // advance file stream to first level inside the level package
5820 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5822 // each block of level data is followed by block of non-level data
5823 num_levels_to_skip *= 2;
5825 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826 while (num_levels_to_skip >= 0)
5828 // advance file stream to next level inside the level package
5829 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5831 level->no_valid_file = TRUE;
5833 Warn("cannot fseek in file '%s' -- using empty level", filename);
5838 // skip apparently unused extra bytes following each level
5839 ReadUnusedBytesFromFile(file, extra_bytes);
5841 // read size of next level in level package
5842 skip_bytes = getFile32BitLE(file);
5844 num_levels_to_skip--;
5849 level->no_valid_file = TRUE;
5851 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5857 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5875 sb_element_mapping[] =
5877 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5878 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5879 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5880 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5881 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5882 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5883 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5884 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5891 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892 if (element_ascii == sb_element_mapping[i].ascii)
5893 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5895 return EL_UNDEFINED;
5898 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5899 struct LevelFileInfo *level_file_info,
5900 boolean level_info_only)
5902 char *filename = level_file_info->filename;
5903 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5904 char last_comment[MAX_LINE_LEN];
5905 char level_name[MAX_LINE_LEN];
5908 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5909 boolean read_continued_line = FALSE;
5910 boolean reading_playfield = FALSE;
5911 boolean got_valid_playfield_line = FALSE;
5912 boolean invalid_playfield_char = FALSE;
5913 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5914 int file_level_nr = 0;
5916 int x = 0, y = 0; // initialized to make compilers happy
5918 last_comment[0] = '\0';
5919 level_name[0] = '\0';
5921 if (!(file = openFile(filename, MODE_READ)))
5923 level->no_valid_file = TRUE;
5925 if (!level_info_only)
5926 Warn("cannot read level '%s' -- using empty level", filename);
5931 while (!checkEndOfFile(file))
5933 // level successfully read, but next level may follow here
5934 if (!got_valid_playfield_line && reading_playfield)
5936 // read playfield from single level file -- skip remaining file
5937 if (!level_file_info->packed)
5940 if (file_level_nr >= num_levels_to_skip)
5945 last_comment[0] = '\0';
5946 level_name[0] = '\0';
5948 reading_playfield = FALSE;
5951 got_valid_playfield_line = FALSE;
5953 // read next line of input file
5954 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5957 // check if line was completely read and is terminated by line break
5958 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5961 // cut trailing line break (this can be newline and/or carriage return)
5962 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5963 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5966 // copy raw input line for later use (mainly debugging output)
5967 strcpy(line_raw, line);
5969 if (read_continued_line)
5971 // append new line to existing line, if there is enough space
5972 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5973 strcat(previous_line, line_ptr);
5975 strcpy(line, previous_line); // copy storage buffer to line
5977 read_continued_line = FALSE;
5980 // if the last character is '\', continue at next line
5981 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5983 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5984 strcpy(previous_line, line); // copy line to storage buffer
5986 read_continued_line = TRUE;
5992 if (line[0] == '\0')
5995 // extract comment text from comment line
5998 for (line_ptr = line; *line_ptr; line_ptr++)
5999 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6002 strcpy(last_comment, line_ptr);
6007 // extract level title text from line containing level title
6008 if (line[0] == '\'')
6010 strcpy(level_name, &line[1]);
6012 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6013 level_name[strlen(level_name) - 1] = '\0';
6018 // skip lines containing only spaces (or empty lines)
6019 for (line_ptr = line; *line_ptr; line_ptr++)
6020 if (*line_ptr != ' ')
6022 if (*line_ptr == '\0')
6025 // at this point, we have found a line containing part of a playfield
6027 got_valid_playfield_line = TRUE;
6029 if (!reading_playfield)
6031 reading_playfield = TRUE;
6032 invalid_playfield_char = FALSE;
6034 for (x = 0; x < MAX_LEV_FIELDX; x++)
6035 for (y = 0; y < MAX_LEV_FIELDY; y++)
6036 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6041 // start with topmost tile row
6045 // skip playfield line if larger row than allowed
6046 if (y >= MAX_LEV_FIELDY)
6049 // start with leftmost tile column
6052 // read playfield elements from line
6053 for (line_ptr = line; *line_ptr; line_ptr++)
6055 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6057 // stop parsing playfield line if larger column than allowed
6058 if (x >= MAX_LEV_FIELDX)
6061 if (mapped_sb_element == EL_UNDEFINED)
6063 invalid_playfield_char = TRUE;
6068 level->field[x][y] = mapped_sb_element;
6070 // continue with next tile column
6073 level->fieldx = MAX(x, level->fieldx);
6076 if (invalid_playfield_char)
6078 // if first playfield line, treat invalid lines as comment lines
6080 reading_playfield = FALSE;
6085 // continue with next tile row
6093 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6094 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6096 if (!reading_playfield)
6098 level->no_valid_file = TRUE;
6100 Warn("cannot read level '%s' -- using empty level", filename);
6105 if (*level_name != '\0')
6107 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6108 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6110 else if (*last_comment != '\0')
6112 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6113 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6117 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6120 // set all empty fields beyond the border walls to invisible steel wall
6121 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6123 if ((x == 0 || x == level->fieldx - 1 ||
6124 y == 0 || y == level->fieldy - 1) &&
6125 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6126 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6127 level->field, level->fieldx, level->fieldy);
6130 // set special level settings for Sokoban levels
6133 level->use_step_counter = TRUE;
6135 if (load_xsb_to_ces)
6137 // special global settings can now be set in level template
6139 level->use_custom_template = TRUE;
6144 // -------------------------------------------------------------------------
6145 // functions for handling native levels
6146 // -------------------------------------------------------------------------
6148 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6149 struct LevelFileInfo *level_file_info,
6150 boolean level_info_only)
6152 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6153 level->no_valid_file = TRUE;
6156 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6157 struct LevelFileInfo *level_file_info,
6158 boolean level_info_only)
6162 // determine position of requested level inside level package
6163 if (level_file_info->packed)
6164 pos = level_file_info->nr - leveldir_current->first_level;
6166 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6167 level->no_valid_file = TRUE;
6170 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6171 struct LevelFileInfo *level_file_info,
6172 boolean level_info_only)
6174 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6175 level->no_valid_file = TRUE;
6178 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6180 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6181 CopyNativeLevel_RND_to_EM(level);
6182 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6183 CopyNativeLevel_RND_to_SP(level);
6184 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6185 CopyNativeLevel_RND_to_MM(level);
6188 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6190 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6191 CopyNativeLevel_EM_to_RND(level);
6192 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6193 CopyNativeLevel_SP_to_RND(level);
6194 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6195 CopyNativeLevel_MM_to_RND(level);
6198 void SaveNativeLevel(struct LevelInfo *level)
6200 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6202 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6203 char *filename = getLevelFilenameFromBasename(basename);
6205 CopyNativeLevel_RND_to_SP(level);
6206 CopyNativeTape_RND_to_SP(level);
6208 SaveNativeLevel_SP(filename);
6213 // ----------------------------------------------------------------------------
6214 // functions for loading generic level
6215 // ----------------------------------------------------------------------------
6217 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6218 struct LevelFileInfo *level_file_info,
6219 boolean level_info_only)
6221 // always start with reliable default values
6222 setLevelInfoToDefaults(level, level_info_only, TRUE);
6224 switch (level_file_info->type)
6226 case LEVEL_FILE_TYPE_RND:
6227 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6230 case LEVEL_FILE_TYPE_EM:
6231 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6232 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6235 case LEVEL_FILE_TYPE_SP:
6236 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6237 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6240 case LEVEL_FILE_TYPE_MM:
6241 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6242 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6245 case LEVEL_FILE_TYPE_DC:
6246 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6249 case LEVEL_FILE_TYPE_SB:
6250 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6254 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6258 // if level file is invalid, restore level structure to default values
6259 if (level->no_valid_file)
6260 setLevelInfoToDefaults(level, level_info_only, FALSE);
6262 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6263 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6265 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6266 CopyNativeLevel_Native_to_RND(level);
6269 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6271 static struct LevelFileInfo level_file_info;
6273 // always start with reliable default values
6274 setFileInfoToDefaults(&level_file_info);
6276 level_file_info.nr = 0; // unknown level number
6277 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6279 setString(&level_file_info.filename, filename);
6281 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6284 static void LoadLevel_InitVersion(struct LevelInfo *level)
6288 if (leveldir_current == NULL) // only when dumping level
6291 // all engine modifications also valid for levels which use latest engine
6292 if (level->game_version < VERSION_IDENT(3,2,0,5))
6294 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6295 level->time_score_base = 10;
6298 if (leveldir_current->latest_engine)
6300 // ---------- use latest game engine --------------------------------------
6302 /* For all levels which are forced to use the latest game engine version
6303 (normally all but user contributed, private and undefined levels), set
6304 the game engine version to the actual version; this allows for actual
6305 corrections in the game engine to take effect for existing, converted
6306 levels (from "classic" or other existing games) to make the emulation
6307 of the corresponding game more accurate, while (hopefully) not breaking
6308 existing levels created from other players. */
6310 level->game_version = GAME_VERSION_ACTUAL;
6312 /* Set special EM style gems behaviour: EM style gems slip down from
6313 normal, steel and growing wall. As this is a more fundamental change,
6314 it seems better to set the default behaviour to "off" (as it is more
6315 natural) and make it configurable in the level editor (as a property
6316 of gem style elements). Already existing converted levels (neither
6317 private nor contributed levels) are changed to the new behaviour. */
6319 if (level->file_version < FILE_VERSION_2_0)
6320 level->em_slippery_gems = TRUE;
6325 // ---------- use game engine the level was created with --------------------
6327 /* For all levels which are not forced to use the latest game engine
6328 version (normally user contributed, private and undefined levels),
6329 use the version of the game engine the levels were created for.
6331 Since 2.0.1, the game engine version is now directly stored
6332 in the level file (chunk "VERS"), so there is no need anymore
6333 to set the game version from the file version (except for old,
6334 pre-2.0 levels, where the game version is still taken from the
6335 file format version used to store the level -- see above). */
6337 // player was faster than enemies in 1.0.0 and before
6338 if (level->file_version == FILE_VERSION_1_0)
6339 for (i = 0; i < MAX_PLAYERS; i++)
6340 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6342 // default behaviour for EM style gems was "slippery" only in 2.0.1
6343 if (level->game_version == VERSION_IDENT(2,0,1,0))
6344 level->em_slippery_gems = TRUE;
6346 // springs could be pushed over pits before (pre-release version) 2.2.0
6347 if (level->game_version < VERSION_IDENT(2,2,0,0))
6348 level->use_spring_bug = TRUE;
6350 if (level->game_version < VERSION_IDENT(3,2,0,5))
6352 // time orb caused limited time in endless time levels before 3.2.0-5
6353 level->use_time_orb_bug = TRUE;
6355 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6356 level->block_snap_field = FALSE;
6358 // extra time score was same value as time left score before 3.2.0-5
6359 level->extra_time_score = level->score[SC_TIME_BONUS];
6362 if (level->game_version < VERSION_IDENT(3,2,0,7))
6364 // default behaviour for snapping was "not continuous" before 3.2.0-7
6365 level->continuous_snapping = FALSE;
6368 // only few elements were able to actively move into acid before 3.1.0
6369 // trigger settings did not exist before 3.1.0; set to default "any"
6370 if (level->game_version < VERSION_IDENT(3,1,0,0))
6372 // correct "can move into acid" settings (all zero in old levels)
6374 level->can_move_into_acid_bits = 0; // nothing can move into acid
6375 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6377 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6378 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6379 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6380 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6382 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6383 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6385 // correct trigger settings (stored as zero == "none" in old levels)
6387 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6389 int element = EL_CUSTOM_START + i;
6390 struct ElementInfo *ei = &element_info[element];
6392 for (j = 0; j < ei->num_change_pages; j++)
6394 struct ElementChangeInfo *change = &ei->change_page[j];
6396 change->trigger_player = CH_PLAYER_ANY;
6397 change->trigger_page = CH_PAGE_ANY;
6402 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6404 int element = EL_CUSTOM_256;
6405 struct ElementInfo *ei = &element_info[element];
6406 struct ElementChangeInfo *change = &ei->change_page[0];
6408 /* This is needed to fix a problem that was caused by a bugfix in function
6409 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6410 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6411 not replace walkable elements, but instead just placed the player on it,
6412 without placing the Sokoban field under the player). Unfortunately, this
6413 breaks "Snake Bite" style levels when the snake is halfway through a door
6414 that just closes (the snake head is still alive and can be moved in this
6415 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6416 player (without Sokoban element) which then gets killed as designed). */
6418 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6419 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6420 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6421 change->target_element = EL_PLAYER_1;
6424 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6425 if (level->game_version < VERSION_IDENT(3,2,5,0))
6427 /* This is needed to fix a problem that was caused by a bugfix in function
6428 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6429 corrects the behaviour when a custom element changes to another custom
6430 element with a higher element number that has change actions defined.
6431 Normally, only one change per frame is allowed for custom elements.
6432 Therefore, it is checked if a custom element already changed in the
6433 current frame; if it did, subsequent changes are suppressed.
6434 Unfortunately, this is only checked for element changes, but not for
6435 change actions, which are still executed. As the function above loops
6436 through all custom elements from lower to higher, an element change
6437 resulting in a lower CE number won't be checked again, while a target
6438 element with a higher number will also be checked, and potential change
6439 actions will get executed for this CE, too (which is wrong), while
6440 further changes are ignored (which is correct). As this bugfix breaks
6441 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6442 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6443 behaviour for existing levels and tapes that make use of this bug */
6445 level->use_action_after_change_bug = TRUE;
6448 // not centering level after relocating player was default only in 3.2.3
6449 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6450 level->shifted_relocation = TRUE;
6452 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6453 if (level->game_version < VERSION_IDENT(3,2,6,0))
6454 level->em_explodes_by_fire = TRUE;
6456 // levels were solved by the first player entering an exit up to 4.1.0.0
6457 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6458 level->solved_by_one_player = TRUE;
6460 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6461 if (level->game_version < VERSION_IDENT(4,1,1,1))
6462 level->use_life_bugs = TRUE;
6464 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6465 if (level->game_version < VERSION_IDENT(4,1,1,1))
6466 level->sb_objects_needed = FALSE;
6468 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6469 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6470 level->finish_dig_collect = FALSE;
6472 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6473 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6474 level->keep_walkable_ce = TRUE;
6477 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6481 // map elements that have changed in newer versions
6482 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6483 level->game_version);
6484 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6485 for (x = 0; x < 3; x++)
6486 for (y = 0; y < 3; y++)
6487 level->yamyam_content[i].e[x][y] =
6488 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6489 level->game_version);
6493 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6497 // map custom element change events that have changed in newer versions
6498 // (these following values were accidentally changed in version 3.0.1)
6499 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6500 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6502 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6504 int element = EL_CUSTOM_START + i;
6506 // order of checking and copying events to be mapped is important
6507 // (do not change the start and end value -- they are constant)
6508 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6510 if (HAS_CHANGE_EVENT(element, j - 2))
6512 SET_CHANGE_EVENT(element, j - 2, FALSE);
6513 SET_CHANGE_EVENT(element, j, TRUE);
6517 // order of checking and copying events to be mapped is important
6518 // (do not change the start and end value -- they are constant)
6519 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6521 if (HAS_CHANGE_EVENT(element, j - 1))
6523 SET_CHANGE_EVENT(element, j - 1, FALSE);
6524 SET_CHANGE_EVENT(element, j, TRUE);
6530 // initialize "can_change" field for old levels with only one change page
6531 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6533 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6535 int element = EL_CUSTOM_START + i;
6537 if (CAN_CHANGE(element))
6538 element_info[element].change->can_change = TRUE;
6542 // correct custom element values (for old levels without these options)
6543 if (level->game_version < VERSION_IDENT(3,1,1,0))
6545 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6547 int element = EL_CUSTOM_START + i;
6548 struct ElementInfo *ei = &element_info[element];
6550 if (ei->access_direction == MV_NO_DIRECTION)
6551 ei->access_direction = MV_ALL_DIRECTIONS;
6555 // correct custom element values (fix invalid values for all versions)
6558 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6560 int element = EL_CUSTOM_START + i;
6561 struct ElementInfo *ei = &element_info[element];
6563 for (j = 0; j < ei->num_change_pages; j++)
6565 struct ElementChangeInfo *change = &ei->change_page[j];
6567 if (change->trigger_player == CH_PLAYER_NONE)
6568 change->trigger_player = CH_PLAYER_ANY;
6570 if (change->trigger_side == CH_SIDE_NONE)
6571 change->trigger_side = CH_SIDE_ANY;
6576 // initialize "can_explode" field for old levels which did not store this
6577 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6578 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6580 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6582 int element = EL_CUSTOM_START + i;
6584 if (EXPLODES_1X1_OLD(element))
6585 element_info[element].explosion_type = EXPLODES_1X1;
6587 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6588 EXPLODES_SMASHED(element) ||
6589 EXPLODES_IMPACT(element)));
6593 // correct previously hard-coded move delay values for maze runner style
6594 if (level->game_version < VERSION_IDENT(3,1,1,0))
6596 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6598 int element = EL_CUSTOM_START + i;
6600 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6602 // previously hard-coded and therefore ignored
6603 element_info[element].move_delay_fixed = 9;
6604 element_info[element].move_delay_random = 0;
6609 // set some other uninitialized values of custom elements in older levels
6610 if (level->game_version < VERSION_IDENT(3,1,0,0))
6612 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6614 int element = EL_CUSTOM_START + i;
6616 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6618 element_info[element].explosion_delay = 17;
6619 element_info[element].ignition_delay = 8;
6623 // set mouse click change events to work for left/middle/right mouse button
6624 if (level->game_version < VERSION_IDENT(4,2,3,0))
6626 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6628 int element = EL_CUSTOM_START + i;
6629 struct ElementInfo *ei = &element_info[element];
6631 for (j = 0; j < ei->num_change_pages; j++)
6633 struct ElementChangeInfo *change = &ei->change_page[j];
6635 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6636 change->has_event[CE_PRESSED_BY_MOUSE] ||
6637 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6638 change->has_event[CE_MOUSE_PRESSED_ON_X])
6639 change->trigger_side = CH_SIDE_ANY;
6645 static void LoadLevel_InitElements(struct LevelInfo *level)
6647 LoadLevel_InitStandardElements(level);
6649 if (level->file_has_custom_elements)
6650 LoadLevel_InitCustomElements(level);
6652 // initialize element properties for level editor etc.
6653 InitElementPropertiesEngine(level->game_version);
6654 InitElementPropertiesGfxElement();
6657 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6661 // map elements that have changed in newer versions
6662 for (y = 0; y < level->fieldy; y++)
6663 for (x = 0; x < level->fieldx; x++)
6664 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6665 level->game_version);
6667 // clear unused playfield data (nicer if level gets resized in editor)
6668 for (x = 0; x < MAX_LEV_FIELDX; x++)
6669 for (y = 0; y < MAX_LEV_FIELDY; y++)
6670 if (x >= level->fieldx || y >= level->fieldy)
6671 level->field[x][y] = EL_EMPTY;
6673 // copy elements to runtime playfield array
6674 for (x = 0; x < MAX_LEV_FIELDX; x++)
6675 for (y = 0; y < MAX_LEV_FIELDY; y++)
6676 Tile[x][y] = level->field[x][y];
6678 // initialize level size variables for faster access
6679 lev_fieldx = level->fieldx;
6680 lev_fieldy = level->fieldy;
6682 // determine border element for this level
6683 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6684 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6689 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6691 struct LevelFileInfo *level_file_info = &level->file_info;
6693 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6694 CopyNativeLevel_RND_to_Native(level);
6697 static void LoadLevelTemplate_LoadAndInit(void)
6699 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6701 LoadLevel_InitVersion(&level_template);
6702 LoadLevel_InitElements(&level_template);
6704 ActivateLevelTemplate();
6707 void LoadLevelTemplate(int nr)
6709 if (!fileExists(getGlobalLevelTemplateFilename()))
6711 Warn("no level template found for this level");
6716 setLevelFileInfo(&level_template.file_info, nr);
6718 LoadLevelTemplate_LoadAndInit();
6721 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6723 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6725 LoadLevelTemplate_LoadAndInit();
6728 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6730 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6732 if (level.use_custom_template)
6734 if (network_level != NULL)
6735 LoadNetworkLevelTemplate(network_level);
6737 LoadLevelTemplate(-1);
6740 LoadLevel_InitVersion(&level);
6741 LoadLevel_InitElements(&level);
6742 LoadLevel_InitPlayfield(&level);
6744 LoadLevel_InitNativeEngines(&level);
6747 void LoadLevel(int nr)
6749 SetLevelSetInfo(leveldir_current->identifier, nr);
6751 setLevelFileInfo(&level.file_info, nr);
6753 LoadLevel_LoadAndInit(NULL);
6756 void LoadLevelInfoOnly(int nr)
6758 setLevelFileInfo(&level.file_info, nr);
6760 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6763 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6765 SetLevelSetInfo(network_level->leveldir_identifier,
6766 network_level->file_info.nr);
6768 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6770 LoadLevel_LoadAndInit(network_level);
6773 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6777 chunk_size += putFileVersion(file, level->file_version);
6778 chunk_size += putFileVersion(file, level->game_version);
6783 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6787 chunk_size += putFile16BitBE(file, level->creation_date.year);
6788 chunk_size += putFile8Bit(file, level->creation_date.month);
6789 chunk_size += putFile8Bit(file, level->creation_date.day);
6794 #if ENABLE_HISTORIC_CHUNKS
6795 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6799 putFile8Bit(file, level->fieldx);
6800 putFile8Bit(file, level->fieldy);
6802 putFile16BitBE(file, level->time);
6803 putFile16BitBE(file, level->gems_needed);
6805 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6806 putFile8Bit(file, level->name[i]);
6808 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6809 putFile8Bit(file, level->score[i]);
6811 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6812 for (y = 0; y < 3; y++)
6813 for (x = 0; x < 3; x++)
6814 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6815 level->yamyam_content[i].e[x][y]));
6816 putFile8Bit(file, level->amoeba_speed);
6817 putFile8Bit(file, level->time_magic_wall);
6818 putFile8Bit(file, level->time_wheel);
6819 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6820 level->amoeba_content));
6821 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6822 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6823 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6824 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6826 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6828 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6829 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6830 putFile32BitBE(file, level->can_move_into_acid_bits);
6831 putFile8Bit(file, level->dont_collide_with_bits);
6833 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6834 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6836 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6837 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6838 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6840 putFile8Bit(file, level->game_engine_type);
6842 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6846 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6851 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6852 chunk_size += putFile8Bit(file, level->name[i]);
6857 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6862 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6863 chunk_size += putFile8Bit(file, level->author[i]);
6868 #if ENABLE_HISTORIC_CHUNKS
6869 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6874 for (y = 0; y < level->fieldy; y++)
6875 for (x = 0; x < level->fieldx; x++)
6876 if (level->encoding_16bit_field)
6877 chunk_size += putFile16BitBE(file, level->field[x][y]);
6879 chunk_size += putFile8Bit(file, level->field[x][y]);
6885 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6890 for (y = 0; y < level->fieldy; y++)
6891 for (x = 0; x < level->fieldx; x++)
6892 chunk_size += putFile16BitBE(file, level->field[x][y]);
6897 #if ENABLE_HISTORIC_CHUNKS
6898 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6902 putFile8Bit(file, EL_YAMYAM);
6903 putFile8Bit(file, level->num_yamyam_contents);
6904 putFile8Bit(file, 0);
6905 putFile8Bit(file, 0);
6907 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6908 for (y = 0; y < 3; y++)
6909 for (x = 0; x < 3; x++)
6910 if (level->encoding_16bit_field)
6911 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6913 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6917 #if ENABLE_HISTORIC_CHUNKS
6918 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6921 int num_contents, content_xsize, content_ysize;
6922 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6924 if (element == EL_YAMYAM)
6926 num_contents = level->num_yamyam_contents;
6930 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6931 for (y = 0; y < 3; y++)
6932 for (x = 0; x < 3; x++)
6933 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6935 else if (element == EL_BD_AMOEBA)
6941 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6942 for (y = 0; y < 3; y++)
6943 for (x = 0; x < 3; x++)
6944 content_array[i][x][y] = EL_EMPTY;
6945 content_array[0][0][0] = level->amoeba_content;
6949 // chunk header already written -- write empty chunk data
6950 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6952 Warn("cannot save content for element '%d'", element);
6957 putFile16BitBE(file, element);
6958 putFile8Bit(file, num_contents);
6959 putFile8Bit(file, content_xsize);
6960 putFile8Bit(file, content_ysize);
6962 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6964 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6965 for (y = 0; y < 3; y++)
6966 for (x = 0; x < 3; x++)
6967 putFile16BitBE(file, content_array[i][x][y]);
6971 #if ENABLE_HISTORIC_CHUNKS
6972 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6974 int envelope_nr = element - EL_ENVELOPE_1;
6975 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6979 chunk_size += putFile16BitBE(file, element);
6980 chunk_size += putFile16BitBE(file, envelope_len);
6981 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6982 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6984 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6985 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6987 for (i = 0; i < envelope_len; i++)
6988 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6994 #if ENABLE_HISTORIC_CHUNKS
6995 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6996 int num_changed_custom_elements)
7000 putFile16BitBE(file, num_changed_custom_elements);
7002 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7004 int element = EL_CUSTOM_START + i;
7006 struct ElementInfo *ei = &element_info[element];
7008 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7010 if (check < num_changed_custom_elements)
7012 putFile16BitBE(file, element);
7013 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7020 if (check != num_changed_custom_elements) // should not happen
7021 Warn("inconsistent number of custom element properties");
7025 #if ENABLE_HISTORIC_CHUNKS
7026 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7027 int num_changed_custom_elements)
7031 putFile16BitBE(file, num_changed_custom_elements);
7033 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7035 int element = EL_CUSTOM_START + i;
7037 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7039 if (check < num_changed_custom_elements)
7041 putFile16BitBE(file, element);
7042 putFile16BitBE(file, element_info[element].change->target_element);
7049 if (check != num_changed_custom_elements) // should not happen
7050 Warn("inconsistent number of custom target elements");
7054 #if ENABLE_HISTORIC_CHUNKS
7055 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7056 int num_changed_custom_elements)
7058 int i, j, x, y, check = 0;
7060 putFile16BitBE(file, num_changed_custom_elements);
7062 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7064 int element = EL_CUSTOM_START + i;
7065 struct ElementInfo *ei = &element_info[element];
7067 if (ei->modified_settings)
7069 if (check < num_changed_custom_elements)
7071 putFile16BitBE(file, element);
7073 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7074 putFile8Bit(file, ei->description[j]);
7076 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7078 // some free bytes for future properties and padding
7079 WriteUnusedBytesToFile(file, 7);
7081 putFile8Bit(file, ei->use_gfx_element);
7082 putFile16BitBE(file, ei->gfx_element_initial);
7084 putFile8Bit(file, ei->collect_score_initial);
7085 putFile8Bit(file, ei->collect_count_initial);
7087 putFile16BitBE(file, ei->push_delay_fixed);
7088 putFile16BitBE(file, ei->push_delay_random);
7089 putFile16BitBE(file, ei->move_delay_fixed);
7090 putFile16BitBE(file, ei->move_delay_random);
7092 putFile16BitBE(file, ei->move_pattern);
7093 putFile8Bit(file, ei->move_direction_initial);
7094 putFile8Bit(file, ei->move_stepsize);
7096 for (y = 0; y < 3; y++)
7097 for (x = 0; x < 3; x++)
7098 putFile16BitBE(file, ei->content.e[x][y]);
7100 putFile32BitBE(file, ei->change->events);
7102 putFile16BitBE(file, ei->change->target_element);
7104 putFile16BitBE(file, ei->change->delay_fixed);
7105 putFile16BitBE(file, ei->change->delay_random);
7106 putFile16BitBE(file, ei->change->delay_frames);
7108 putFile16BitBE(file, ei->change->initial_trigger_element);
7110 putFile8Bit(file, ei->change->explode);
7111 putFile8Bit(file, ei->change->use_target_content);
7112 putFile8Bit(file, ei->change->only_if_complete);
7113 putFile8Bit(file, ei->change->use_random_replace);
7115 putFile8Bit(file, ei->change->random_percentage);
7116 putFile8Bit(file, ei->change->replace_when);
7118 for (y = 0; y < 3; y++)
7119 for (x = 0; x < 3; x++)
7120 putFile16BitBE(file, ei->change->content.e[x][y]);
7122 putFile8Bit(file, ei->slippery_type);
7124 // some free bytes for future properties and padding
7125 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7132 if (check != num_changed_custom_elements) // should not happen
7133 Warn("inconsistent number of custom element properties");
7137 #if ENABLE_HISTORIC_CHUNKS
7138 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7140 struct ElementInfo *ei = &element_info[element];
7143 // ---------- custom element base property values (96 bytes) ----------------
7145 putFile16BitBE(file, element);
7147 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7148 putFile8Bit(file, ei->description[i]);
7150 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7152 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7154 putFile8Bit(file, ei->num_change_pages);
7156 putFile16BitBE(file, ei->ce_value_fixed_initial);
7157 putFile16BitBE(file, ei->ce_value_random_initial);
7158 putFile8Bit(file, ei->use_last_ce_value);
7160 putFile8Bit(file, ei->use_gfx_element);
7161 putFile16BitBE(file, ei->gfx_element_initial);
7163 putFile8Bit(file, ei->collect_score_initial);
7164 putFile8Bit(file, ei->collect_count_initial);
7166 putFile8Bit(file, ei->drop_delay_fixed);
7167 putFile8Bit(file, ei->push_delay_fixed);
7168 putFile8Bit(file, ei->drop_delay_random);
7169 putFile8Bit(file, ei->push_delay_random);
7170 putFile16BitBE(file, ei->move_delay_fixed);
7171 putFile16BitBE(file, ei->move_delay_random);
7173 // bits 0 - 15 of "move_pattern" ...
7174 putFile16BitBE(file, ei->move_pattern & 0xffff);
7175 putFile8Bit(file, ei->move_direction_initial);
7176 putFile8Bit(file, ei->move_stepsize);
7178 putFile8Bit(file, ei->slippery_type);
7180 for (y = 0; y < 3; y++)
7181 for (x = 0; x < 3; x++)
7182 putFile16BitBE(file, ei->content.e[x][y]);
7184 putFile16BitBE(file, ei->move_enter_element);
7185 putFile16BitBE(file, ei->move_leave_element);
7186 putFile8Bit(file, ei->move_leave_type);
7188 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7189 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7191 putFile8Bit(file, ei->access_direction);
7193 putFile8Bit(file, ei->explosion_delay);
7194 putFile8Bit(file, ei->ignition_delay);
7195 putFile8Bit(file, ei->explosion_type);
7197 // some free bytes for future custom property values and padding
7198 WriteUnusedBytesToFile(file, 1);
7200 // ---------- change page property values (48 bytes) ------------------------
7202 for (i = 0; i < ei->num_change_pages; i++)
7204 struct ElementChangeInfo *change = &ei->change_page[i];
7205 unsigned int event_bits;
7207 // bits 0 - 31 of "has_event[]" ...
7209 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7210 if (change->has_event[j])
7211 event_bits |= (1 << j);
7212 putFile32BitBE(file, event_bits);
7214 putFile16BitBE(file, change->target_element);
7216 putFile16BitBE(file, change->delay_fixed);
7217 putFile16BitBE(file, change->delay_random);
7218 putFile16BitBE(file, change->delay_frames);
7220 putFile16BitBE(file, change->initial_trigger_element);
7222 putFile8Bit(file, change->explode);
7223 putFile8Bit(file, change->use_target_content);
7224 putFile8Bit(file, change->only_if_complete);
7225 putFile8Bit(file, change->use_random_replace);
7227 putFile8Bit(file, change->random_percentage);
7228 putFile8Bit(file, change->replace_when);
7230 for (y = 0; y < 3; y++)
7231 for (x = 0; x < 3; x++)
7232 putFile16BitBE(file, change->target_content.e[x][y]);
7234 putFile8Bit(file, change->can_change);
7236 putFile8Bit(file, change->trigger_side);
7238 putFile8Bit(file, change->trigger_player);
7239 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7240 log_2(change->trigger_page)));
7242 putFile8Bit(file, change->has_action);
7243 putFile8Bit(file, change->action_type);
7244 putFile8Bit(file, change->action_mode);
7245 putFile16BitBE(file, change->action_arg);
7247 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7249 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7250 if (change->has_event[j])
7251 event_bits |= (1 << (j - 32));
7252 putFile8Bit(file, event_bits);
7257 #if ENABLE_HISTORIC_CHUNKS
7258 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7260 struct ElementInfo *ei = &element_info[element];
7261 struct ElementGroupInfo *group = ei->group;
7264 putFile16BitBE(file, element);
7266 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7267 putFile8Bit(file, ei->description[i]);
7269 putFile8Bit(file, group->num_elements);
7271 putFile8Bit(file, ei->use_gfx_element);
7272 putFile16BitBE(file, ei->gfx_element_initial);
7274 putFile8Bit(file, group->choice_mode);
7276 // some free bytes for future values and padding
7277 WriteUnusedBytesToFile(file, 3);
7279 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7280 putFile16BitBE(file, group->element[i]);
7284 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7285 boolean write_element)
7287 int save_type = entry->save_type;
7288 int data_type = entry->data_type;
7289 int conf_type = entry->conf_type;
7290 int byte_mask = conf_type & CONF_MASK_BYTES;
7291 int element = entry->element;
7292 int default_value = entry->default_value;
7294 boolean modified = FALSE;
7296 if (byte_mask != CONF_MASK_MULTI_BYTES)
7298 void *value_ptr = entry->value;
7299 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7302 // check if any settings have been modified before saving them
7303 if (value != default_value)
7306 // do not save if explicitly told or if unmodified default settings
7307 if ((save_type == SAVE_CONF_NEVER) ||
7308 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7312 num_bytes += putFile16BitBE(file, element);
7314 num_bytes += putFile8Bit(file, conf_type);
7315 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7316 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7317 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7320 else if (data_type == TYPE_STRING)
7322 char *default_string = entry->default_string;
7323 char *string = (char *)(entry->value);
7324 int string_length = strlen(string);
7327 // check if any settings have been modified before saving them
7328 if (!strEqual(string, default_string))
7331 // do not save if explicitly told or if unmodified default settings
7332 if ((save_type == SAVE_CONF_NEVER) ||
7333 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7337 num_bytes += putFile16BitBE(file, element);
7339 num_bytes += putFile8Bit(file, conf_type);
7340 num_bytes += putFile16BitBE(file, string_length);
7342 for (i = 0; i < string_length; i++)
7343 num_bytes += putFile8Bit(file, string[i]);
7345 else if (data_type == TYPE_ELEMENT_LIST)
7347 int *element_array = (int *)(entry->value);
7348 int num_elements = *(int *)(entry->num_entities);
7351 // check if any settings have been modified before saving them
7352 for (i = 0; i < num_elements; i++)
7353 if (element_array[i] != default_value)
7356 // do not save if explicitly told or if unmodified default settings
7357 if ((save_type == SAVE_CONF_NEVER) ||
7358 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7362 num_bytes += putFile16BitBE(file, element);
7364 num_bytes += putFile8Bit(file, conf_type);
7365 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7367 for (i = 0; i < num_elements; i++)
7368 num_bytes += putFile16BitBE(file, element_array[i]);
7370 else if (data_type == TYPE_CONTENT_LIST)
7372 struct Content *content = (struct Content *)(entry->value);
7373 int num_contents = *(int *)(entry->num_entities);
7376 // check if any settings have been modified before saving them
7377 for (i = 0; i < num_contents; i++)
7378 for (y = 0; y < 3; y++)
7379 for (x = 0; x < 3; x++)
7380 if (content[i].e[x][y] != default_value)
7383 // do not save if explicitly told or if unmodified default settings
7384 if ((save_type == SAVE_CONF_NEVER) ||
7385 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7389 num_bytes += putFile16BitBE(file, element);
7391 num_bytes += putFile8Bit(file, conf_type);
7392 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7394 for (i = 0; i < num_contents; i++)
7395 for (y = 0; y < 3; y++)
7396 for (x = 0; x < 3; x++)
7397 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7403 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7408 li = *level; // copy level data into temporary buffer
7410 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7411 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7416 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7421 li = *level; // copy level data into temporary buffer
7423 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7424 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7429 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7431 int envelope_nr = element - EL_ENVELOPE_1;
7435 chunk_size += putFile16BitBE(file, element);
7437 // copy envelope data into temporary buffer
7438 xx_envelope = level->envelope[envelope_nr];
7440 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7441 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7446 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7448 struct ElementInfo *ei = &element_info[element];
7452 chunk_size += putFile16BitBE(file, element);
7454 xx_ei = *ei; // copy element data into temporary buffer
7456 // set default description string for this specific element
7457 strcpy(xx_default_description, getDefaultElementDescription(ei));
7459 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7460 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7462 for (i = 0; i < ei->num_change_pages; i++)
7464 struct ElementChangeInfo *change = &ei->change_page[i];
7466 xx_current_change_page = i;
7468 xx_change = *change; // copy change data into temporary buffer
7471 setEventBitsFromEventFlags(change);
7473 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7474 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7481 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7483 struct ElementInfo *ei = &element_info[element];
7484 struct ElementGroupInfo *group = ei->group;
7488 chunk_size += putFile16BitBE(file, element);
7490 xx_ei = *ei; // copy element data into temporary buffer
7491 xx_group = *group; // copy group data into temporary buffer
7493 // set default description string for this specific element
7494 strcpy(xx_default_description, getDefaultElementDescription(ei));
7496 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7497 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7502 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7503 boolean save_as_template)
7509 if (!(file = fopen(filename, MODE_WRITE)))
7511 Warn("cannot save level file '%s'", filename);
7516 level->file_version = FILE_VERSION_ACTUAL;
7517 level->game_version = GAME_VERSION_ACTUAL;
7519 level->creation_date = getCurrentDate();
7521 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7522 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7524 chunk_size = SaveLevel_VERS(NULL, level);
7525 putFileChunkBE(file, "VERS", chunk_size);
7526 SaveLevel_VERS(file, level);
7528 chunk_size = SaveLevel_DATE(NULL, level);
7529 putFileChunkBE(file, "DATE", chunk_size);
7530 SaveLevel_DATE(file, level);
7532 chunk_size = SaveLevel_NAME(NULL, level);
7533 putFileChunkBE(file, "NAME", chunk_size);
7534 SaveLevel_NAME(file, level);
7536 chunk_size = SaveLevel_AUTH(NULL, level);
7537 putFileChunkBE(file, "AUTH", chunk_size);
7538 SaveLevel_AUTH(file, level);
7540 chunk_size = SaveLevel_INFO(NULL, level);
7541 putFileChunkBE(file, "INFO", chunk_size);
7542 SaveLevel_INFO(file, level);
7544 chunk_size = SaveLevel_BODY(NULL, level);
7545 putFileChunkBE(file, "BODY", chunk_size);
7546 SaveLevel_BODY(file, level);
7548 chunk_size = SaveLevel_ELEM(NULL, level);
7549 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7551 putFileChunkBE(file, "ELEM", chunk_size);
7552 SaveLevel_ELEM(file, level);
7555 for (i = 0; i < NUM_ENVELOPES; i++)
7557 int element = EL_ENVELOPE_1 + i;
7559 chunk_size = SaveLevel_NOTE(NULL, level, element);
7560 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7562 putFileChunkBE(file, "NOTE", chunk_size);
7563 SaveLevel_NOTE(file, level, element);
7567 // if not using template level, check for non-default custom/group elements
7568 if (!level->use_custom_template || save_as_template)
7570 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7572 int element = EL_CUSTOM_START + i;
7574 chunk_size = SaveLevel_CUSX(NULL, level, element);
7575 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7577 putFileChunkBE(file, "CUSX", chunk_size);
7578 SaveLevel_CUSX(file, level, element);
7582 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7584 int element = EL_GROUP_START + i;
7586 chunk_size = SaveLevel_GRPX(NULL, level, element);
7587 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7589 putFileChunkBE(file, "GRPX", chunk_size);
7590 SaveLevel_GRPX(file, level, element);
7597 SetFilePermissions(filename, PERMS_PRIVATE);
7600 void SaveLevel(int nr)
7602 char *filename = getDefaultLevelFilename(nr);
7604 SaveLevelFromFilename(&level, filename, FALSE);
7607 void SaveLevelTemplate(void)
7609 char *filename = getLocalLevelTemplateFilename();
7611 SaveLevelFromFilename(&level, filename, TRUE);
7614 boolean SaveLevelChecked(int nr)
7616 char *filename = getDefaultLevelFilename(nr);
7617 boolean new_level = !fileExists(filename);
7618 boolean level_saved = FALSE;
7620 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7625 Request("Level saved!", REQ_CONFIRM);
7633 void DumpLevel(struct LevelInfo *level)
7635 if (level->no_level_file || level->no_valid_file)
7637 Warn("cannot dump -- no valid level file found");
7643 Print("Level xxx (file version %08d, game version %08d)\n",
7644 level->file_version, level->game_version);
7647 Print("Level author: '%s'\n", level->author);
7648 Print("Level title: '%s'\n", level->name);
7650 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7652 Print("Level time: %d seconds\n", level->time);
7653 Print("Gems needed: %d\n", level->gems_needed);
7655 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7656 Print("Time for wheel: %d seconds\n", level->time_wheel);
7657 Print("Time for light: %d seconds\n", level->time_light);
7658 Print("Time for timegate: %d seconds\n", level->time_timegate);
7660 Print("Amoeba speed: %d\n", level->amoeba_speed);
7663 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7664 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7665 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7666 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7667 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7668 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7673 void DumpLevels(void)
7675 static LevelDirTree *dumplevel_leveldir = NULL;
7677 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7678 global.dumplevel_leveldir);
7680 if (dumplevel_leveldir == NULL)
7681 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7683 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7684 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7685 Fail("no such level number: %d", global.dumplevel_level_nr);
7687 leveldir_current = dumplevel_leveldir;
7689 LoadLevel(global.dumplevel_level_nr);
7696 // ============================================================================
7697 // tape file functions
7698 // ============================================================================
7700 static void setTapeInfoToDefaults(void)
7704 // always start with reliable default values (empty tape)
7707 // default values (also for pre-1.2 tapes) with only the first player
7708 tape.player_participates[0] = TRUE;
7709 for (i = 1; i < MAX_PLAYERS; i++)
7710 tape.player_participates[i] = FALSE;
7712 // at least one (default: the first) player participates in every tape
7713 tape.num_participating_players = 1;
7715 tape.property_bits = TAPE_PROPERTY_NONE;
7717 tape.level_nr = level_nr;
7719 tape.changed = FALSE;
7721 tape.recording = FALSE;
7722 tape.playing = FALSE;
7723 tape.pausing = FALSE;
7725 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7726 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7728 tape.no_valid_file = FALSE;
7731 static int getTapePosSize(struct TapeInfo *tape)
7733 int tape_pos_size = 0;
7735 if (tape->use_key_actions)
7736 tape_pos_size += tape->num_participating_players;
7738 if (tape->use_mouse_actions)
7739 tape_pos_size += 3; // x and y position and mouse button mask
7741 tape_pos_size += 1; // tape action delay value
7743 return tape_pos_size;
7746 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7748 tape->use_key_actions = FALSE;
7749 tape->use_mouse_actions = FALSE;
7751 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7752 tape->use_key_actions = TRUE;
7754 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7755 tape->use_mouse_actions = TRUE;
7758 static int getTapeActionValue(struct TapeInfo *tape)
7760 return (tape->use_key_actions &&
7761 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7762 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7763 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7764 TAPE_ACTIONS_DEFAULT);
7767 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7769 tape->file_version = getFileVersion(file);
7770 tape->game_version = getFileVersion(file);
7775 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7779 tape->random_seed = getFile32BitBE(file);
7780 tape->date = getFile32BitBE(file);
7781 tape->length = getFile32BitBE(file);
7783 // read header fields that are new since version 1.2
7784 if (tape->file_version >= FILE_VERSION_1_2)
7786 byte store_participating_players = getFile8Bit(file);
7789 // since version 1.2, tapes store which players participate in the tape
7790 tape->num_participating_players = 0;
7791 for (i = 0; i < MAX_PLAYERS; i++)
7793 tape->player_participates[i] = FALSE;
7795 if (store_participating_players & (1 << i))
7797 tape->player_participates[i] = TRUE;
7798 tape->num_participating_players++;
7802 setTapeActionFlags(tape, getFile8Bit(file));
7804 tape->property_bits = getFile8Bit(file);
7806 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7808 engine_version = getFileVersion(file);
7809 if (engine_version > 0)
7810 tape->engine_version = engine_version;
7812 tape->engine_version = tape->game_version;
7818 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7820 tape->scr_fieldx = getFile8Bit(file);
7821 tape->scr_fieldy = getFile8Bit(file);
7826 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7828 char *level_identifier = NULL;
7829 int level_identifier_size;
7832 level_identifier_size = getFile16BitBE(file);
7834 level_identifier = checked_malloc(level_identifier_size);
7836 for (i = 0; i < level_identifier_size; i++)
7837 level_identifier[i] = getFile8Bit(file);
7839 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7840 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7842 checked_free(level_identifier);
7844 tape->level_nr = getFile16BitBE(file);
7846 chunk_size = 2 + level_identifier_size + 2;
7851 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7854 int tape_pos_size = getTapePosSize(tape);
7855 int chunk_size_expected = tape_pos_size * tape->length;
7857 if (chunk_size_expected != chunk_size)
7859 ReadUnusedBytesFromFile(file, chunk_size);
7860 return chunk_size_expected;
7863 for (i = 0; i < tape->length; i++)
7865 if (i >= MAX_TAPE_LEN)
7867 Warn("tape truncated -- size exceeds maximum tape size %d",
7870 // tape too large; read and ignore remaining tape data from this chunk
7871 for (;i < tape->length; i++)
7872 ReadUnusedBytesFromFile(file, tape_pos_size);
7877 if (tape->use_key_actions)
7879 for (j = 0; j < MAX_PLAYERS; j++)
7881 tape->pos[i].action[j] = MV_NONE;
7883 if (tape->player_participates[j])
7884 tape->pos[i].action[j] = getFile8Bit(file);
7888 if (tape->use_mouse_actions)
7890 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7891 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7892 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7895 tape->pos[i].delay = getFile8Bit(file);
7897 if (tape->file_version == FILE_VERSION_1_0)
7899 // eliminate possible diagonal moves in old tapes
7900 // this is only for backward compatibility
7902 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7903 byte action = tape->pos[i].action[0];
7904 int k, num_moves = 0;
7906 for (k = 0; k<4; k++)
7908 if (action & joy_dir[k])
7910 tape->pos[i + num_moves].action[0] = joy_dir[k];
7912 tape->pos[i + num_moves].delay = 0;
7921 tape->length += num_moves;
7924 else if (tape->file_version < FILE_VERSION_2_0)
7926 // convert pre-2.0 tapes to new tape format
7928 if (tape->pos[i].delay > 1)
7931 tape->pos[i + 1] = tape->pos[i];
7932 tape->pos[i + 1].delay = 1;
7935 for (j = 0; j < MAX_PLAYERS; j++)
7936 tape->pos[i].action[j] = MV_NONE;
7937 tape->pos[i].delay--;
7944 if (checkEndOfFile(file))
7948 if (i != tape->length)
7949 chunk_size = tape_pos_size * i;
7954 static void LoadTape_SokobanSolution(char *filename)
7957 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7959 if (!(file = openFile(filename, MODE_READ)))
7961 tape.no_valid_file = TRUE;
7966 while (!checkEndOfFile(file))
7968 unsigned char c = getByteFromFile(file);
7970 if (checkEndOfFile(file))
7977 tape.pos[tape.length].action[0] = MV_UP;
7978 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7984 tape.pos[tape.length].action[0] = MV_DOWN;
7985 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7991 tape.pos[tape.length].action[0] = MV_LEFT;
7992 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7998 tape.pos[tape.length].action[0] = MV_RIGHT;
7999 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8007 // ignore white-space characters
8011 tape.no_valid_file = TRUE;
8013 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8021 if (tape.no_valid_file)
8024 tape.length_frames = GetTapeLengthFrames();
8025 tape.length_seconds = GetTapeLengthSeconds();
8028 void LoadTapeFromFilename(char *filename)
8030 char cookie[MAX_LINE_LEN];
8031 char chunk_name[CHUNK_ID_LEN + 1];
8035 // always start with reliable default values
8036 setTapeInfoToDefaults();
8038 if (strSuffix(filename, ".sln"))
8040 LoadTape_SokobanSolution(filename);
8045 if (!(file = openFile(filename, MODE_READ)))
8047 tape.no_valid_file = TRUE;
8052 getFileChunkBE(file, chunk_name, NULL);
8053 if (strEqual(chunk_name, "RND1"))
8055 getFile32BitBE(file); // not used
8057 getFileChunkBE(file, chunk_name, NULL);
8058 if (!strEqual(chunk_name, "TAPE"))
8060 tape.no_valid_file = TRUE;
8062 Warn("unknown format of tape file '%s'", filename);
8069 else // check for pre-2.0 file format with cookie string
8071 strcpy(cookie, chunk_name);
8072 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8074 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8075 cookie[strlen(cookie) - 1] = '\0';
8077 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8079 tape.no_valid_file = TRUE;
8081 Warn("unknown format of tape file '%s'", filename);
8088 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8090 tape.no_valid_file = TRUE;
8092 Warn("unsupported version of tape file '%s'", filename);
8099 // pre-2.0 tape files have no game version, so use file version here
8100 tape.game_version = tape.file_version;
8103 if (tape.file_version < FILE_VERSION_1_2)
8105 // tape files from versions before 1.2.0 without chunk structure
8106 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8107 LoadTape_BODY(file, 2 * tape.length, &tape);
8115 int (*loader)(File *, int, struct TapeInfo *);
8119 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8120 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8121 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8122 { "INFO", -1, LoadTape_INFO },
8123 { "BODY", -1, LoadTape_BODY },
8127 while (getFileChunkBE(file, chunk_name, &chunk_size))
8131 while (chunk_info[i].name != NULL &&
8132 !strEqual(chunk_name, chunk_info[i].name))
8135 if (chunk_info[i].name == NULL)
8137 Warn("unknown chunk '%s' in tape file '%s'",
8138 chunk_name, filename);
8140 ReadUnusedBytesFromFile(file, chunk_size);
8142 else if (chunk_info[i].size != -1 &&
8143 chunk_info[i].size != chunk_size)
8145 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8146 chunk_size, chunk_name, filename);
8148 ReadUnusedBytesFromFile(file, chunk_size);
8152 // call function to load this tape chunk
8153 int chunk_size_expected =
8154 (chunk_info[i].loader)(file, chunk_size, &tape);
8156 // the size of some chunks cannot be checked before reading other
8157 // chunks first (like "HEAD" and "BODY") that contain some header
8158 // information, so check them here
8159 if (chunk_size_expected != chunk_size)
8161 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8162 chunk_size, chunk_name, filename);
8170 tape.length_frames = GetTapeLengthFrames();
8171 tape.length_seconds = GetTapeLengthSeconds();
8174 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8176 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8178 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8179 tape.engine_version);
8183 void LoadTape(int nr)
8185 char *filename = getTapeFilename(nr);
8187 LoadTapeFromFilename(filename);
8190 void LoadSolutionTape(int nr)
8192 char *filename = getSolutionTapeFilename(nr);
8194 LoadTapeFromFilename(filename);
8196 if (TAPE_IS_EMPTY(tape) &&
8197 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8198 level.native_sp_level->demo.is_available)
8199 CopyNativeTape_SP_to_RND(&level);
8202 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8204 // chunk required for team mode tapes with non-default screen size
8205 return (tape->num_participating_players > 1 &&
8206 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8207 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8210 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8212 putFileVersion(file, tape->file_version);
8213 putFileVersion(file, tape->game_version);
8216 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8219 byte store_participating_players = 0;
8221 // set bits for participating players for compact storage
8222 for (i = 0; i < MAX_PLAYERS; i++)
8223 if (tape->player_participates[i])
8224 store_participating_players |= (1 << i);
8226 putFile32BitBE(file, tape->random_seed);
8227 putFile32BitBE(file, tape->date);
8228 putFile32BitBE(file, tape->length);
8230 putFile8Bit(file, store_participating_players);
8232 putFile8Bit(file, getTapeActionValue(tape));
8234 putFile8Bit(file, tape->property_bits);
8236 // unused bytes not at the end here for 4-byte alignment of engine_version
8237 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8239 putFileVersion(file, tape->engine_version);
8242 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8244 putFile8Bit(file, tape->scr_fieldx);
8245 putFile8Bit(file, tape->scr_fieldy);
8248 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8250 int level_identifier_size = strlen(tape->level_identifier) + 1;
8253 putFile16BitBE(file, level_identifier_size);
8255 for (i = 0; i < level_identifier_size; i++)
8256 putFile8Bit(file, tape->level_identifier[i]);
8258 putFile16BitBE(file, tape->level_nr);
8261 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8265 for (i = 0; i < tape->length; i++)
8267 if (tape->use_key_actions)
8269 for (j = 0; j < MAX_PLAYERS; j++)
8270 if (tape->player_participates[j])
8271 putFile8Bit(file, tape->pos[i].action[j]);
8274 if (tape->use_mouse_actions)
8276 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8277 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8278 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8281 putFile8Bit(file, tape->pos[i].delay);
8285 void SaveTapeToFilename(char *filename)
8289 int info_chunk_size;
8290 int body_chunk_size;
8292 if (!(file = fopen(filename, MODE_WRITE)))
8294 Warn("cannot save level recording file '%s'", filename);
8299 tape_pos_size = getTapePosSize(&tape);
8301 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8302 body_chunk_size = tape_pos_size * tape.length;
8304 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8305 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8307 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8308 SaveTape_VERS(file, &tape);
8310 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8311 SaveTape_HEAD(file, &tape);
8313 if (checkSaveTape_SCRN(&tape))
8315 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8316 SaveTape_SCRN(file, &tape);
8319 putFileChunkBE(file, "INFO", info_chunk_size);
8320 SaveTape_INFO(file, &tape);
8322 putFileChunkBE(file, "BODY", body_chunk_size);
8323 SaveTape_BODY(file, &tape);
8327 SetFilePermissions(filename, PERMS_PRIVATE);
8330 static void SaveTapeExt(char *filename)
8334 tape.file_version = FILE_VERSION_ACTUAL;
8335 tape.game_version = GAME_VERSION_ACTUAL;
8337 tape.num_participating_players = 0;
8339 // count number of participating players
8340 for (i = 0; i < MAX_PLAYERS; i++)
8341 if (tape.player_participates[i])
8342 tape.num_participating_players++;
8344 SaveTapeToFilename(filename);
8346 tape.changed = FALSE;
8349 void SaveTape(int nr)
8351 char *filename = getTapeFilename(nr);
8353 InitTapeDirectory(leveldir_current->subdir);
8355 SaveTapeExt(filename);
8358 void SaveScoreTape(int nr)
8360 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8362 // used instead of "leveldir_current->subdir" (for network games)
8363 InitScoreTapeDirectory(levelset.identifier, nr);
8365 SaveTapeExt(filename);
8368 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8369 unsigned int req_state_added)
8371 char *filename = getTapeFilename(nr);
8372 boolean new_tape = !fileExists(filename);
8373 boolean tape_saved = FALSE;
8375 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8380 Request(msg_saved, REQ_CONFIRM | req_state_added);
8388 boolean SaveTapeChecked(int nr)
8390 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8393 boolean SaveTapeChecked_LevelSolved(int nr)
8395 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8396 "Level solved! Tape saved!", REQ_STAY_OPEN);
8399 void DumpTape(struct TapeInfo *tape)
8401 int tape_frame_counter;
8404 if (tape->no_valid_file)
8406 Warn("cannot dump -- no valid tape file found");
8412 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8413 tape->level_nr, tape->file_version, tape->game_version);
8414 Print(" (effective engine version %08d)\n",
8415 tape->engine_version);
8416 Print("Level series identifier: '%s'\n", tape->level_identifier);
8419 tape_frame_counter = 0;
8421 for (i = 0; i < tape->length; i++)
8423 if (i >= MAX_TAPE_LEN)
8428 for (j = 0; j < MAX_PLAYERS; j++)
8430 if (tape->player_participates[j])
8432 int action = tape->pos[i].action[j];
8434 Print("%d:%02x ", j, action);
8435 Print("[%c%c%c%c|%c%c] - ",
8436 (action & JOY_LEFT ? '<' : ' '),
8437 (action & JOY_RIGHT ? '>' : ' '),
8438 (action & JOY_UP ? '^' : ' '),
8439 (action & JOY_DOWN ? 'v' : ' '),
8440 (action & JOY_BUTTON_1 ? '1' : ' '),
8441 (action & JOY_BUTTON_2 ? '2' : ' '));
8445 Print("(%03d) ", tape->pos[i].delay);
8446 Print("[%05d]\n", tape_frame_counter);
8448 tape_frame_counter += tape->pos[i].delay;
8454 void DumpTapes(void)
8456 static LevelDirTree *dumptape_leveldir = NULL;
8458 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8459 global.dumptape_leveldir);
8461 if (dumptape_leveldir == NULL)
8462 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8464 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8465 global.dumptape_level_nr > dumptape_leveldir->last_level)
8466 Fail("no such level number: %d", global.dumptape_level_nr);
8468 leveldir_current = dumptape_leveldir;
8470 if (options.mytapes)
8471 LoadTape(global.dumptape_level_nr);
8473 LoadSolutionTape(global.dumptape_level_nr);
8481 // ============================================================================
8482 // score file functions
8483 // ============================================================================
8485 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8489 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8491 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8492 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8493 scores->entry[i].score = 0;
8494 scores->entry[i].time = 0;
8497 scores->num_entries = 0;
8498 scores->last_added = -1;
8499 scores->last_added_local = -1;
8501 scores->updated = FALSE;
8502 scores->force_last_added = FALSE;
8505 static void setScoreInfoToDefaults(void)
8507 setScoreInfoToDefaultsExt(&scores);
8510 static void setServerScoreInfoToDefaults(void)
8512 setScoreInfoToDefaultsExt(&server_scores);
8515 static void LoadScore_OLD(int nr)
8518 char *filename = getScoreFilename(nr);
8519 char cookie[MAX_LINE_LEN];
8520 char line[MAX_LINE_LEN];
8524 if (!(file = fopen(filename, MODE_READ)))
8527 // check file identifier
8528 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8530 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8531 cookie[strlen(cookie) - 1] = '\0';
8533 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8535 Warn("unknown format of score file '%s'", filename);
8542 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8544 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8545 Warn("fscanf() failed; %s", strerror(errno));
8547 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8550 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8551 line[strlen(line) - 1] = '\0';
8553 for (line_ptr = line; *line_ptr; line_ptr++)
8555 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8557 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8558 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8567 static void ConvertScore_OLD(void)
8569 // only convert score to time for levels that rate playing time over score
8570 if (!level.rate_time_over_score)
8573 // convert old score to playing time for score-less levels (like Supaplex)
8574 int time_final_max = 999;
8577 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8579 int score = scores.entry[i].score;
8581 if (score > 0 && score < time_final_max)
8582 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8586 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8588 scores->file_version = getFileVersion(file);
8589 scores->game_version = getFileVersion(file);
8594 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8596 char *level_identifier = NULL;
8597 int level_identifier_size;
8600 level_identifier_size = getFile16BitBE(file);
8602 level_identifier = checked_malloc(level_identifier_size);
8604 for (i = 0; i < level_identifier_size; i++)
8605 level_identifier[i] = getFile8Bit(file);
8607 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8608 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8610 checked_free(level_identifier);
8612 scores->level_nr = getFile16BitBE(file);
8613 scores->num_entries = getFile16BitBE(file);
8615 chunk_size = 2 + level_identifier_size + 2 + 2;
8620 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8624 for (i = 0; i < scores->num_entries; i++)
8626 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8627 scores->entry[i].name[j] = getFile8Bit(file);
8629 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8632 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8637 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8641 for (i = 0; i < scores->num_entries; i++)
8642 scores->entry[i].score = getFile16BitBE(file);
8644 chunk_size = scores->num_entries * 2;
8649 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8653 for (i = 0; i < scores->num_entries; i++)
8654 scores->entry[i].time = getFile32BitBE(file);
8656 chunk_size = scores->num_entries * 4;
8661 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8665 for (i = 0; i < scores->num_entries; i++)
8667 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8668 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8670 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8673 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8678 void LoadScore(int nr)
8680 char *filename = getScoreFilename(nr);
8681 char cookie[MAX_LINE_LEN];
8682 char chunk_name[CHUNK_ID_LEN + 1];
8684 boolean old_score_file_format = FALSE;
8687 // always start with reliable default values
8688 setScoreInfoToDefaults();
8690 if (!(file = openFile(filename, MODE_READ)))
8693 getFileChunkBE(file, chunk_name, NULL);
8694 if (strEqual(chunk_name, "RND1"))
8696 getFile32BitBE(file); // not used
8698 getFileChunkBE(file, chunk_name, NULL);
8699 if (!strEqual(chunk_name, "SCOR"))
8701 Warn("unknown format of score file '%s'", filename);
8708 else // check for old file format with cookie string
8710 strcpy(cookie, chunk_name);
8711 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8713 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8714 cookie[strlen(cookie) - 1] = '\0';
8716 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8718 Warn("unknown format of score file '%s'", filename);
8725 old_score_file_format = TRUE;
8728 if (old_score_file_format)
8730 // score files from versions before 4.2.4.0 without chunk structure
8733 // convert score to time, if possible (mainly for Supaplex levels)
8742 int (*loader)(File *, int, struct ScoreInfo *);
8746 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8747 { "INFO", -1, LoadScore_INFO },
8748 { "NAME", -1, LoadScore_NAME },
8749 { "SCOR", -1, LoadScore_SCOR },
8750 { "TIME", -1, LoadScore_TIME },
8751 { "TAPE", -1, LoadScore_TAPE },
8756 while (getFileChunkBE(file, chunk_name, &chunk_size))
8760 while (chunk_info[i].name != NULL &&
8761 !strEqual(chunk_name, chunk_info[i].name))
8764 if (chunk_info[i].name == NULL)
8766 Warn("unknown chunk '%s' in score file '%s'",
8767 chunk_name, filename);
8769 ReadUnusedBytesFromFile(file, chunk_size);
8771 else if (chunk_info[i].size != -1 &&
8772 chunk_info[i].size != chunk_size)
8774 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8775 chunk_size, chunk_name, filename);
8777 ReadUnusedBytesFromFile(file, chunk_size);
8781 // call function to load this score chunk
8782 int chunk_size_expected =
8783 (chunk_info[i].loader)(file, chunk_size, &scores);
8785 // the size of some chunks cannot be checked before reading other
8786 // chunks first (like "HEAD" and "BODY") that contain some header
8787 // information, so check them here
8788 if (chunk_size_expected != chunk_size)
8790 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8791 chunk_size, chunk_name, filename);
8800 #if ENABLE_HISTORIC_CHUNKS
8801 void SaveScore_OLD(int nr)
8804 char *filename = getScoreFilename(nr);
8807 // used instead of "leveldir_current->subdir" (for network games)
8808 InitScoreDirectory(levelset.identifier);
8810 if (!(file = fopen(filename, MODE_WRITE)))
8812 Warn("cannot save score for level %d", nr);
8817 fprintf(file, "%s\n\n", SCORE_COOKIE);
8819 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8820 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8824 SetFilePermissions(filename, PERMS_PRIVATE);
8828 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8830 putFileVersion(file, scores->file_version);
8831 putFileVersion(file, scores->game_version);
8834 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8836 int level_identifier_size = strlen(scores->level_identifier) + 1;
8839 putFile16BitBE(file, level_identifier_size);
8841 for (i = 0; i < level_identifier_size; i++)
8842 putFile8Bit(file, scores->level_identifier[i]);
8844 putFile16BitBE(file, scores->level_nr);
8845 putFile16BitBE(file, scores->num_entries);
8848 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8852 for (i = 0; i < scores->num_entries; i++)
8854 int name_size = strlen(scores->entry[i].name);
8856 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8857 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8861 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8865 for (i = 0; i < scores->num_entries; i++)
8866 putFile16BitBE(file, scores->entry[i].score);
8869 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8873 for (i = 0; i < scores->num_entries; i++)
8874 putFile32BitBE(file, scores->entry[i].time);
8877 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8881 for (i = 0; i < scores->num_entries; i++)
8883 int size = strlen(scores->entry[i].tape_basename);
8885 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8886 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8890 static void SaveScoreToFilename(char *filename)
8893 int info_chunk_size;
8894 int name_chunk_size;
8895 int scor_chunk_size;
8896 int time_chunk_size;
8897 int tape_chunk_size;
8899 if (!(file = fopen(filename, MODE_WRITE)))
8901 Warn("cannot save score file '%s'", filename);
8906 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8907 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8908 scor_chunk_size = scores.num_entries * 2;
8909 time_chunk_size = scores.num_entries * 4;
8910 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8912 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8913 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8915 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8916 SaveScore_VERS(file, &scores);
8918 putFileChunkBE(file, "INFO", info_chunk_size);
8919 SaveScore_INFO(file, &scores);
8921 putFileChunkBE(file, "NAME", name_chunk_size);
8922 SaveScore_NAME(file, &scores);
8924 putFileChunkBE(file, "SCOR", scor_chunk_size);
8925 SaveScore_SCOR(file, &scores);
8927 putFileChunkBE(file, "TIME", time_chunk_size);
8928 SaveScore_TIME(file, &scores);
8930 putFileChunkBE(file, "TAPE", tape_chunk_size);
8931 SaveScore_TAPE(file, &scores);
8935 SetFilePermissions(filename, PERMS_PRIVATE);
8938 void SaveScore(int nr)
8940 char *filename = getScoreFilename(nr);
8943 // used instead of "leveldir_current->subdir" (for network games)
8944 InitScoreDirectory(levelset.identifier);
8946 scores.file_version = FILE_VERSION_ACTUAL;
8947 scores.game_version = GAME_VERSION_ACTUAL;
8949 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8950 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8951 scores.level_nr = level_nr;
8953 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8954 if (scores.entry[i].score == 0 &&
8955 scores.entry[i].time == 0 &&
8956 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8959 scores.num_entries = i;
8961 if (scores.num_entries == 0)
8964 SaveScoreToFilename(filename);
8967 static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
8970 static int data_static;
8974 SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
8977 SDL_DetachThread(thread);
8979 Error("Cannot create thread to %s!", error);
8981 // nasty kludge to lower probability of intermingled thread error messages
8985 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
8986 struct HttpResponse *response,
8989 request->hostname = setup.api_server_hostname;
8990 request->port = API_SERVER_PORT;
8991 request->method = API_SERVER_METHOD;
8992 request->uri = API_SERVER_URI_GET;
8994 snprintf(request->body, MAX_HTTP_BODY_SIZE,
8996 " \"levelset_identifier\": \"%s\",\n"
8997 " \"level_nr\": \"%d\",\n"
8998 " \"rate_time_over_score\": \"%d\"\n"
9000 levelset.identifier, nr, level.rate_time_over_score);
9002 if (!DoHttpRequest(request, response))
9004 Error("HTTP request failed: %s", GetHttpError());
9009 if (!HTTP_SUCCESS(response->status_code))
9011 Error("server failed to handle request: %d %s",
9012 response->status_code,
9013 response->status_text);
9018 if (response->body_size == 0)
9020 // no scores available for this level
9025 ConvertHttpResponseBodyToClientEncoding(response);
9027 char *filename = getScoreCacheFilename(nr);
9031 // used instead of "leveldir_current->subdir" (for network games)
9032 InitScoreCacheDirectory(levelset.identifier);
9034 if (!(file = fopen(filename, MODE_WRITE)))
9036 Warn("cannot save score cache file '%s'", filename);
9041 for (i = 0; i < response->body_size; i++)
9042 fputc(response->body[i], file);
9046 SetFilePermissions(filename, PERMS_PRIVATE);
9048 server_scores.updated = TRUE;
9051 static void DownloadServerScoreToCache(int nr)
9053 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9054 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9056 DownloadServerScoreToCacheExt(request, response, nr);
9058 checked_free(request);
9059 checked_free(response);
9062 static int DownloadServerScoreToCacheThread(void *data)
9064 DownloadServerScoreToCache(*(int *)data);
9069 static void DownloadServerScoreToCacheAsThread(int nr)
9071 ExecuteAsThread(DownloadServerScoreToCacheThread,
9072 "DownloadServerScoreToCache", nr,
9073 "download scores from server");
9076 static void LoadServerScoreFromCache(int nr)
9078 struct ScoreEntry score_entry;
9087 { &score_entry.score, FALSE, 0 },
9088 { &score_entry.time, FALSE, 0 },
9089 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9090 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9094 char *filename = getScoreCacheFilename(nr);
9095 SetupFileHash *score_hash = loadSetupFileHash(filename);
9098 server_scores.num_entries = 0;
9100 if (score_hash == NULL)
9103 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9105 score_entry = server_scores.entry[i];
9107 for (j = 0; score_mapping[j].value != NULL; j++)
9111 sprintf(token, "%02d.%d", i, j);
9113 char *value = getHashEntry(score_hash, token);
9118 if (score_mapping[j].is_string)
9120 char *score_value = (char *)score_mapping[j].value;
9121 int value_size = score_mapping[j].string_size;
9123 strncpy(score_value, value, value_size);
9124 score_value[value_size] = '\0';
9128 int *score_value = (int *)score_mapping[j].value;
9130 *score_value = atoi(value);
9133 server_scores.num_entries = i + 1;
9136 server_scores.entry[i] = score_entry;
9139 freeSetupFileHash(score_hash);
9142 void LoadServerScore(int nr, boolean download_score)
9144 if (!setup.api_server)
9147 // always start with reliable default values
9148 setServerScoreInfoToDefaults();
9150 // 1st step: load server scores from cache file (which may not exist)
9151 // (this should prevent reading it while the thread is writing to it)
9152 LoadServerScoreFromCache(nr);
9154 if (download_score && runtime.api_server)
9156 // 2nd step: download server scores from score server to cache file
9157 // (as thread, as it might time out if the server is not reachable)
9158 DownloadServerScoreToCacheAsThread(nr);
9162 static char *get_file_base64(char *filename)
9164 struct stat file_status;
9166 if (stat(filename, &file_status) != 0)
9168 Error("cannot stat file '%s'\n", filename);
9173 int buffer_size = file_status.st_size;
9174 byte *buffer = checked_malloc(buffer_size);
9178 if (!(file = fopen(filename, MODE_READ)))
9180 Error("cannot open file '%s'\n", filename);
9182 checked_free(buffer);
9187 for (i = 0; i < buffer_size; i++)
9189 int c = fgetc(file);
9193 Error("cannot read from input file '%s'\n", filename);
9196 checked_free(buffer);
9201 buffer[i] = (byte)c;
9206 int buffer_encoded_size = base64_encoded_size(buffer_size);
9207 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9209 base64_encode(buffer_encoded, buffer, buffer_size);
9211 checked_free(buffer);
9213 return buffer_encoded;
9216 static void UploadScoreToServerExt(struct HttpRequest *request,
9217 struct HttpResponse *response,
9220 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9222 request->hostname = setup.api_server_hostname;
9223 request->port = API_SERVER_PORT;
9224 request->method = API_SERVER_METHOD;
9225 request->uri = API_SERVER_URI_ADD;
9227 char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9228 char *tape_base64 = get_file_base64(tape_filename);
9230 if (tape_base64 == NULL)
9232 Error("loading and base64 encoding score tape file failed");
9237 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9239 " \"game_version\": \"%s\",\n"
9240 " \"levelset_identifier\": \"%s\",\n"
9241 " \"levelset_name\": \"%s\",\n"
9242 " \"levelset_author\": \"%s\",\n"
9243 " \"levelset_num_levels\": \"%d\",\n"
9244 " \"levelset_first_level\": \"%d\",\n"
9245 " \"level_nr\": \"%d\",\n"
9246 " \"player_name\": \"%s\",\n"
9247 " \"score\": \"%d\",\n"
9248 " \"time\": \"%d\",\n"
9249 " \"tape_basename\": \"%s\",\n"
9250 " \"tape\": \"%s\"\n"
9252 getProgramRealVersionString(),
9253 leveldir_current->identifier,
9254 leveldir_current->name,
9255 leveldir_current->author,
9256 leveldir_current->levels,
9257 leveldir_current->first_level,
9262 score_entry->tape_basename,
9265 checked_free(tape_base64);
9267 ConvertHttpRequestBodyToServerEncoding(request);
9269 if (!DoHttpRequest(request, response))
9271 Error("HTTP request failed: %s", GetHttpError());
9276 if (!HTTP_SUCCESS(response->status_code))
9278 Error("server failed to handle request: %d %s",
9279 response->status_code,
9280 response->status_text);
9286 static void UploadScoreToServer(int nr)
9288 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9289 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9291 UploadScoreToServerExt(request, response, nr);
9293 checked_free(request);
9294 checked_free(response);
9297 static int UploadScoreToServerThread(void *data)
9299 UploadScoreToServer(*(int *)data);
9304 static void UploadScoreToServerAsThread(int nr)
9306 ExecuteAsThread(UploadScoreToServerThread,
9307 "UploadScoreToServer", nr,
9308 "upload score to server");
9311 void SaveServerScore(int nr)
9313 if (!runtime.api_server)
9316 UploadScoreToServerAsThread(nr);
9319 void LoadLocalAndServerScore(int nr, boolean download_score)
9321 int last_added_local = scores.last_added_local;
9325 // restore last added local score entry (before merging server scores)
9326 scores.last_added = scores.last_added_local = last_added_local;
9328 if (setup.api_server && !setup.only_show_local_scores)
9330 // load server scores from cache file and trigger update from server
9331 LoadServerScore(nr, download_score);
9333 // merge local scores with scores from server
9339 // ============================================================================
9340 // setup file functions
9341 // ============================================================================
9343 #define TOKEN_STR_PLAYER_PREFIX "player_"
9346 static struct TokenInfo global_setup_tokens[] =
9350 &setup.player_name, "player_name"
9354 &setup.multiple_users, "multiple_users"
9358 &setup.sound, "sound"
9362 &setup.sound_loops, "repeating_sound_loops"
9366 &setup.sound_music, "background_music"
9370 &setup.sound_simple, "simple_sound_effects"
9374 &setup.toons, "toons"
9378 &setup.scroll_delay, "scroll_delay"
9382 &setup.forced_scroll_delay, "forced_scroll_delay"
9386 &setup.scroll_delay_value, "scroll_delay_value"
9390 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9394 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9398 &setup.fade_screens, "fade_screens"
9402 &setup.autorecord, "automatic_tape_recording"
9406 &setup.show_titlescreen, "show_titlescreen"
9410 &setup.quick_doors, "quick_doors"
9414 &setup.team_mode, "team_mode"
9418 &setup.handicap, "handicap"
9422 &setup.skip_levels, "skip_levels"
9426 &setup.increment_levels, "increment_levels"
9430 &setup.auto_play_next_level, "auto_play_next_level"
9434 &setup.count_score_after_game, "count_score_after_game"
9438 &setup.show_scores_after_game, "show_scores_after_game"
9442 &setup.time_limit, "time_limit"
9446 &setup.fullscreen, "fullscreen"
9450 &setup.window_scaling_percent, "window_scaling_percent"
9454 &setup.window_scaling_quality, "window_scaling_quality"
9458 &setup.screen_rendering_mode, "screen_rendering_mode"
9462 &setup.vsync_mode, "vsync_mode"
9466 &setup.ask_on_escape, "ask_on_escape"
9470 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9474 &setup.ask_on_game_over, "ask_on_game_over"
9478 &setup.ask_on_quit_game, "ask_on_quit_game"
9482 &setup.ask_on_quit_program, "ask_on_quit_program"
9486 &setup.quick_switch, "quick_player_switch"
9490 &setup.input_on_focus, "input_on_focus"
9494 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9498 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9502 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9506 &setup.game_speed_extended, "game_speed_extended"
9510 &setup.game_frame_delay, "game_frame_delay"
9514 &setup.sp_show_border_elements, "sp_show_border_elements"
9518 &setup.small_game_graphics, "small_game_graphics"
9522 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9526 &setup.only_show_local_scores, "only_show_local_scores"
9530 &setup.graphics_set, "graphics_set"
9534 &setup.sounds_set, "sounds_set"
9538 &setup.music_set, "music_set"
9542 &setup.override_level_graphics, "override_level_graphics"
9546 &setup.override_level_sounds, "override_level_sounds"
9550 &setup.override_level_music, "override_level_music"
9554 &setup.volume_simple, "volume_simple"
9558 &setup.volume_loops, "volume_loops"
9562 &setup.volume_music, "volume_music"
9566 &setup.network_mode, "network_mode"
9570 &setup.network_player_nr, "network_player"
9574 &setup.network_server_hostname, "network_server_hostname"
9578 &setup.api_server, "api_server"
9582 &setup.api_server_hostname, "api_server_hostname"
9586 &setup.touch.control_type, "touch.control_type"
9590 &setup.touch.move_distance, "touch.move_distance"
9594 &setup.touch.drop_distance, "touch.drop_distance"
9598 &setup.touch.transparency, "touch.transparency"
9602 &setup.touch.draw_outlined, "touch.draw_outlined"
9606 &setup.touch.draw_pressed, "touch.draw_pressed"
9610 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9614 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9618 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9622 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9626 static struct TokenInfo auto_setup_tokens[] =
9630 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9634 static struct TokenInfo editor_setup_tokens[] =
9638 &setup.editor.el_classic, "editor.el_classic"
9642 &setup.editor.el_custom, "editor.el_custom"
9646 &setup.editor.el_user_defined, "editor.el_user_defined"
9650 &setup.editor.el_dynamic, "editor.el_dynamic"
9654 &setup.editor.el_headlines, "editor.el_headlines"
9658 &setup.editor.show_element_token, "editor.show_element_token"
9662 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9666 static struct TokenInfo editor_cascade_setup_tokens[] =
9670 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9674 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9678 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9682 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9686 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9690 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9694 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9698 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9702 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9706 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9710 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9714 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9718 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9722 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9726 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9730 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9734 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9738 static struct TokenInfo shortcut_setup_tokens[] =
9742 &setup.shortcut.save_game, "shortcut.save_game"
9746 &setup.shortcut.load_game, "shortcut.load_game"
9750 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9754 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9758 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9762 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9766 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9770 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9774 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9778 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9782 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9786 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9790 &setup.shortcut.tape_record, "shortcut.tape_record"
9794 &setup.shortcut.tape_play, "shortcut.tape_play"
9798 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9802 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9806 &setup.shortcut.sound_music, "shortcut.sound_music"
9810 &setup.shortcut.snap_left, "shortcut.snap_left"
9814 &setup.shortcut.snap_right, "shortcut.snap_right"
9818 &setup.shortcut.snap_up, "shortcut.snap_up"
9822 &setup.shortcut.snap_down, "shortcut.snap_down"
9826 static struct SetupInputInfo setup_input;
9827 static struct TokenInfo player_setup_tokens[] =
9831 &setup_input.use_joystick, ".use_joystick"
9835 &setup_input.joy.device_name, ".joy.device_name"
9839 &setup_input.joy.xleft, ".joy.xleft"
9843 &setup_input.joy.xmiddle, ".joy.xmiddle"
9847 &setup_input.joy.xright, ".joy.xright"
9851 &setup_input.joy.yupper, ".joy.yupper"
9855 &setup_input.joy.ymiddle, ".joy.ymiddle"
9859 &setup_input.joy.ylower, ".joy.ylower"
9863 &setup_input.joy.snap, ".joy.snap_field"
9867 &setup_input.joy.drop, ".joy.place_bomb"
9871 &setup_input.key.left, ".key.move_left"
9875 &setup_input.key.right, ".key.move_right"
9879 &setup_input.key.up, ".key.move_up"
9883 &setup_input.key.down, ".key.move_down"
9887 &setup_input.key.snap, ".key.snap_field"
9891 &setup_input.key.drop, ".key.place_bomb"
9895 static struct TokenInfo system_setup_tokens[] =
9899 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9903 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9907 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9911 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9915 static struct TokenInfo internal_setup_tokens[] =
9919 &setup.internal.program_title, "program_title"
9923 &setup.internal.program_version, "program_version"
9927 &setup.internal.program_author, "program_author"
9931 &setup.internal.program_email, "program_email"
9935 &setup.internal.program_website, "program_website"
9939 &setup.internal.program_copyright, "program_copyright"
9943 &setup.internal.program_company, "program_company"
9947 &setup.internal.program_icon_file, "program_icon_file"
9951 &setup.internal.default_graphics_set, "default_graphics_set"
9955 &setup.internal.default_sounds_set, "default_sounds_set"
9959 &setup.internal.default_music_set, "default_music_set"
9963 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
9967 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
9971 &setup.internal.fallback_music_file, "fallback_music_file"
9975 &setup.internal.default_level_series, "default_level_series"
9979 &setup.internal.default_window_width, "default_window_width"
9983 &setup.internal.default_window_height, "default_window_height"
9987 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9991 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9995 &setup.internal.create_user_levelset, "create_user_levelset"
9999 &setup.internal.menu_game, "menu_game"
10003 &setup.internal.menu_editor, "menu_editor"
10007 &setup.internal.menu_graphics, "menu_graphics"
10011 &setup.internal.menu_sound, "menu_sound"
10015 &setup.internal.menu_artwork, "menu_artwork"
10019 &setup.internal.menu_input, "menu_input"
10023 &setup.internal.menu_touch, "menu_touch"
10027 &setup.internal.menu_shortcuts, "menu_shortcuts"
10031 &setup.internal.menu_exit, "menu_exit"
10035 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10039 static struct TokenInfo debug_setup_tokens[] =
10043 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10047 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10051 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10055 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10059 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10063 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10067 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10071 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10075 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10079 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10083 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10087 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10091 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10095 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10099 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10103 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10107 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10111 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10115 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10119 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10123 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10126 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10130 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10134 &setup.debug.xsn_mode, "debug.xsn_mode"
10138 &setup.debug.xsn_percent, "debug.xsn_percent"
10142 static struct TokenInfo options_setup_tokens[] =
10146 &setup.options.verbose, "options.verbose"
10150 static void setSetupInfoToDefaults(struct SetupInfo *si)
10154 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10156 si->multiple_users = TRUE;
10159 si->sound_loops = TRUE;
10160 si->sound_music = TRUE;
10161 si->sound_simple = TRUE;
10163 si->scroll_delay = TRUE;
10164 si->forced_scroll_delay = FALSE;
10165 si->scroll_delay_value = STD_SCROLL_DELAY;
10166 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10167 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10168 si->fade_screens = TRUE;
10169 si->autorecord = TRUE;
10170 si->show_titlescreen = TRUE;
10171 si->quick_doors = FALSE;
10172 si->team_mode = FALSE;
10173 si->handicap = TRUE;
10174 si->skip_levels = TRUE;
10175 si->increment_levels = TRUE;
10176 si->auto_play_next_level = TRUE;
10177 si->count_score_after_game = TRUE;
10178 si->show_scores_after_game = TRUE;
10179 si->time_limit = TRUE;
10180 si->fullscreen = FALSE;
10181 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10182 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10183 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10184 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10185 si->ask_on_escape = TRUE;
10186 si->ask_on_escape_editor = TRUE;
10187 si->ask_on_game_over = TRUE;
10188 si->ask_on_quit_game = TRUE;
10189 si->ask_on_quit_program = TRUE;
10190 si->quick_switch = FALSE;
10191 si->input_on_focus = FALSE;
10192 si->prefer_aga_graphics = TRUE;
10193 si->prefer_lowpass_sounds = FALSE;
10194 si->prefer_extra_panel_items = TRUE;
10195 si->game_speed_extended = FALSE;
10196 si->game_frame_delay = GAME_FRAME_DELAY;
10197 si->sp_show_border_elements = FALSE;
10198 si->small_game_graphics = FALSE;
10199 si->show_snapshot_buttons = FALSE;
10200 si->only_show_local_scores = FALSE;
10202 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10203 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10204 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10206 si->override_level_graphics = FALSE;
10207 si->override_level_sounds = FALSE;
10208 si->override_level_music = FALSE;
10210 si->volume_simple = 100; // percent
10211 si->volume_loops = 100; // percent
10212 si->volume_music = 100; // percent
10214 si->network_mode = FALSE;
10215 si->network_player_nr = 0; // first player
10216 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10218 si->api_server = TRUE;
10219 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10221 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10222 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10223 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10224 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10225 si->touch.draw_outlined = TRUE;
10226 si->touch.draw_pressed = TRUE;
10228 for (i = 0; i < 2; i++)
10230 char *default_grid_button[6][2] =
10236 { "111222", " vv " },
10237 { "111222", " vv " }
10239 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10240 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10241 int min_xsize = MIN(6, grid_xsize);
10242 int min_ysize = MIN(6, grid_ysize);
10243 int startx = grid_xsize - min_xsize;
10244 int starty = grid_ysize - min_ysize;
10247 // virtual buttons grid can only be set to defaults if video is initialized
10248 // (this will be repeated if virtual buttons are not loaded from setup file)
10249 if (video.initialized)
10251 si->touch.grid_xsize[i] = grid_xsize;
10252 si->touch.grid_ysize[i] = grid_ysize;
10256 si->touch.grid_xsize[i] = -1;
10257 si->touch.grid_ysize[i] = -1;
10260 for (x = 0; x < MAX_GRID_XSIZE; x++)
10261 for (y = 0; y < MAX_GRID_YSIZE; y++)
10262 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10264 for (x = 0; x < min_xsize; x++)
10265 for (y = 0; y < min_ysize; y++)
10266 si->touch.grid_button[i][x][starty + y] =
10267 default_grid_button[y][0][x];
10269 for (x = 0; x < min_xsize; x++)
10270 for (y = 0; y < min_ysize; y++)
10271 si->touch.grid_button[i][startx + x][starty + y] =
10272 default_grid_button[y][1][x];
10275 si->touch.grid_initialized = video.initialized;
10277 si->editor.el_boulderdash = TRUE;
10278 si->editor.el_emerald_mine = TRUE;
10279 si->editor.el_emerald_mine_club = TRUE;
10280 si->editor.el_more = TRUE;
10281 si->editor.el_sokoban = TRUE;
10282 si->editor.el_supaplex = TRUE;
10283 si->editor.el_diamond_caves = TRUE;
10284 si->editor.el_dx_boulderdash = TRUE;
10286 si->editor.el_mirror_magic = TRUE;
10287 si->editor.el_deflektor = TRUE;
10289 si->editor.el_chars = TRUE;
10290 si->editor.el_steel_chars = TRUE;
10292 si->editor.el_classic = TRUE;
10293 si->editor.el_custom = TRUE;
10295 si->editor.el_user_defined = FALSE;
10296 si->editor.el_dynamic = TRUE;
10298 si->editor.el_headlines = TRUE;
10300 si->editor.show_element_token = FALSE;
10302 si->editor.show_read_only_warning = TRUE;
10304 si->editor.use_template_for_new_levels = TRUE;
10306 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10307 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10308 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10310 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10311 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10312 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10313 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10314 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10316 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10317 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10318 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10319 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10320 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10321 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10323 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10324 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10325 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10327 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10328 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10329 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10330 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10332 for (i = 0; i < MAX_PLAYERS; i++)
10334 si->input[i].use_joystick = FALSE;
10335 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10336 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10337 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10338 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10339 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10340 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10341 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10342 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10343 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10344 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10345 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10346 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10347 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10348 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10349 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10352 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10353 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10354 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10355 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10357 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10358 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10359 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10360 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10361 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10362 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10363 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10365 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10367 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10368 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10369 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10371 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10372 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10373 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10375 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10376 si->internal.choose_from_top_leveldir = FALSE;
10377 si->internal.show_scaling_in_title = TRUE;
10378 si->internal.create_user_levelset = TRUE;
10380 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10381 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10383 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10384 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10385 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10386 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10387 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10388 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10389 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10390 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10391 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10392 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10394 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10395 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10396 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10397 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10398 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10399 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10400 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10401 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10402 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10403 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10405 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10406 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10408 si->debug.show_frames_per_second = FALSE;
10410 si->debug.xsn_mode = AUTO;
10411 si->debug.xsn_percent = 0;
10413 si->options.verbose = FALSE;
10415 #if defined(PLATFORM_ANDROID)
10416 si->fullscreen = TRUE;
10419 setHideSetupEntry(&setup.debug.xsn_mode);
10422 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10424 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10427 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10429 si->editor_cascade.el_bd = TRUE;
10430 si->editor_cascade.el_em = TRUE;
10431 si->editor_cascade.el_emc = TRUE;
10432 si->editor_cascade.el_rnd = TRUE;
10433 si->editor_cascade.el_sb = TRUE;
10434 si->editor_cascade.el_sp = TRUE;
10435 si->editor_cascade.el_dc = TRUE;
10436 si->editor_cascade.el_dx = TRUE;
10438 si->editor_cascade.el_mm = TRUE;
10439 si->editor_cascade.el_df = TRUE;
10441 si->editor_cascade.el_chars = FALSE;
10442 si->editor_cascade.el_steel_chars = FALSE;
10443 si->editor_cascade.el_ce = FALSE;
10444 si->editor_cascade.el_ge = FALSE;
10445 si->editor_cascade.el_ref = FALSE;
10446 si->editor_cascade.el_user = FALSE;
10447 si->editor_cascade.el_dynamic = FALSE;
10450 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10452 static char *getHideSetupToken(void *setup_value)
10454 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10456 if (setup_value != NULL)
10457 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10459 return hide_setup_token;
10462 void setHideSetupEntry(void *setup_value)
10464 char *hide_setup_token = getHideSetupToken(setup_value);
10466 if (hide_setup_hash == NULL)
10467 hide_setup_hash = newSetupFileHash();
10469 if (setup_value != NULL)
10470 setHashEntry(hide_setup_hash, hide_setup_token, "");
10473 void removeHideSetupEntry(void *setup_value)
10475 char *hide_setup_token = getHideSetupToken(setup_value);
10477 if (setup_value != NULL)
10478 removeHashEntry(hide_setup_hash, hide_setup_token);
10481 boolean hideSetupEntry(void *setup_value)
10483 char *hide_setup_token = getHideSetupToken(setup_value);
10485 return (setup_value != NULL &&
10486 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10489 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10490 struct TokenInfo *token_info,
10491 int token_nr, char *token_text)
10493 char *token_hide_text = getStringCat2(token_text, ".hide");
10494 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10496 // set the value of this setup option in the setup option structure
10497 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10499 // check if this setup option should be hidden in the setup menu
10500 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10501 setHideSetupEntry(token_info[token_nr].value);
10503 free(token_hide_text);
10506 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10507 struct TokenInfo *token_info,
10510 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10511 token_info[token_nr].text);
10514 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10518 if (!setup_file_hash)
10521 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10522 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10524 setup.touch.grid_initialized = TRUE;
10525 for (i = 0; i < 2; i++)
10527 int grid_xsize = setup.touch.grid_xsize[i];
10528 int grid_ysize = setup.touch.grid_ysize[i];
10531 // if virtual buttons are not loaded from setup file, repeat initializing
10532 // virtual buttons grid with default values later when video is initialized
10533 if (grid_xsize == -1 ||
10536 setup.touch.grid_initialized = FALSE;
10541 for (y = 0; y < grid_ysize; y++)
10543 char token_string[MAX_LINE_LEN];
10545 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10547 char *value_string = getHashEntry(setup_file_hash, token_string);
10549 if (value_string == NULL)
10552 for (x = 0; x < grid_xsize; x++)
10554 char c = value_string[x];
10556 setup.touch.grid_button[i][x][y] =
10557 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10562 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10563 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10565 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10566 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10568 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10572 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10574 setup_input = setup.input[pnr];
10575 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10577 char full_token[100];
10579 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10580 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10583 setup.input[pnr] = setup_input;
10586 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10587 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10589 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10590 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10592 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10593 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10595 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10596 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10598 setHideRelatedSetupEntries();
10601 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10605 if (!setup_file_hash)
10608 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10609 setSetupInfo(auto_setup_tokens, i,
10610 getHashEntry(setup_file_hash,
10611 auto_setup_tokens[i].text));
10614 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10618 if (!setup_file_hash)
10621 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10622 setSetupInfo(editor_cascade_setup_tokens, i,
10623 getHashEntry(setup_file_hash,
10624 editor_cascade_setup_tokens[i].text));
10627 void LoadUserNames(void)
10629 int last_user_nr = user.nr;
10632 if (global.user_names != NULL)
10634 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10635 checked_free(global.user_names[i]);
10637 checked_free(global.user_names);
10640 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10642 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10646 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10648 if (setup_file_hash)
10650 char *player_name = getHashEntry(setup_file_hash, "player_name");
10652 global.user_names[i] = getFixedUserName(player_name);
10654 freeSetupFileHash(setup_file_hash);
10657 if (global.user_names[i] == NULL)
10658 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10661 user.nr = last_user_nr;
10664 void LoadSetupFromFilename(char *filename)
10666 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10668 if (setup_file_hash)
10670 decodeSetupFileHash(setup_file_hash);
10672 freeSetupFileHash(setup_file_hash);
10676 Debug("setup", "using default setup values");
10680 static void LoadSetup_SpecialPostProcessing(void)
10682 char *player_name_new;
10684 // needed to work around problems with fixed length strings
10685 player_name_new = getFixedUserName(setup.player_name);
10686 free(setup.player_name);
10687 setup.player_name = player_name_new;
10689 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10690 if (setup.scroll_delay == FALSE)
10692 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10693 setup.scroll_delay = TRUE; // now always "on"
10696 // make sure that scroll delay value stays inside valid range
10697 setup.scroll_delay_value =
10698 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10701 void LoadSetup(void)
10705 // always start with reliable default values
10706 setSetupInfoToDefaults(&setup);
10708 // try to load setup values from default setup file
10709 filename = getDefaultSetupFilename();
10711 if (fileExists(filename))
10712 LoadSetupFromFilename(filename);
10714 // try to load setup values from user setup file
10715 filename = getSetupFilename();
10717 LoadSetupFromFilename(filename);
10719 LoadSetup_SpecialPostProcessing();
10722 void LoadSetup_AutoSetup(void)
10724 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10725 SetupFileHash *setup_file_hash = NULL;
10727 // always start with reliable default values
10728 setSetupInfoToDefaults_AutoSetup(&setup);
10730 setup_file_hash = loadSetupFileHash(filename);
10732 if (setup_file_hash)
10734 decodeSetupFileHash_AutoSetup(setup_file_hash);
10736 freeSetupFileHash(setup_file_hash);
10742 void LoadSetup_EditorCascade(void)
10744 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10745 SetupFileHash *setup_file_hash = NULL;
10747 // always start with reliable default values
10748 setSetupInfoToDefaults_EditorCascade(&setup);
10750 setup_file_hash = loadSetupFileHash(filename);
10752 if (setup_file_hash)
10754 decodeSetupFileHash_EditorCascade(setup_file_hash);
10756 freeSetupFileHash(setup_file_hash);
10762 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10763 char *mapping_line)
10765 char mapping_guid[MAX_LINE_LEN];
10766 char *mapping_start, *mapping_end;
10768 // get GUID from game controller mapping line: copy complete line
10769 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10770 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10772 // get GUID from game controller mapping line: cut after GUID part
10773 mapping_start = strchr(mapping_guid, ',');
10774 if (mapping_start != NULL)
10775 *mapping_start = '\0';
10777 // cut newline from game controller mapping line
10778 mapping_end = strchr(mapping_line, '\n');
10779 if (mapping_end != NULL)
10780 *mapping_end = '\0';
10782 // add mapping entry to game controller mappings hash
10783 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10786 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10791 if (!(file = fopen(filename, MODE_READ)))
10793 Warn("cannot read game controller mappings file '%s'", filename);
10798 while (!feof(file))
10800 char line[MAX_LINE_LEN];
10802 if (!fgets(line, MAX_LINE_LEN, file))
10805 addGameControllerMappingToHash(mappings_hash, line);
10811 void SaveSetup(void)
10813 char *filename = getSetupFilename();
10817 InitUserDataDirectory();
10819 if (!(file = fopen(filename, MODE_WRITE)))
10821 Warn("cannot write setup file '%s'", filename);
10826 fprintFileHeader(file, SETUP_FILENAME);
10828 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10830 // just to make things nicer :)
10831 if (global_setup_tokens[i].value == &setup.multiple_users ||
10832 global_setup_tokens[i].value == &setup.sound ||
10833 global_setup_tokens[i].value == &setup.graphics_set ||
10834 global_setup_tokens[i].value == &setup.volume_simple ||
10835 global_setup_tokens[i].value == &setup.network_mode ||
10836 global_setup_tokens[i].value == &setup.api_server ||
10837 global_setup_tokens[i].value == &setup.touch.control_type ||
10838 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10839 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10840 fprintf(file, "\n");
10842 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10845 for (i = 0; i < 2; i++)
10847 int grid_xsize = setup.touch.grid_xsize[i];
10848 int grid_ysize = setup.touch.grid_ysize[i];
10851 fprintf(file, "\n");
10853 for (y = 0; y < grid_ysize; y++)
10855 char token_string[MAX_LINE_LEN];
10856 char value_string[MAX_LINE_LEN];
10858 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10860 for (x = 0; x < grid_xsize; x++)
10862 char c = setup.touch.grid_button[i][x][y];
10864 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10867 value_string[grid_xsize] = '\0';
10869 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10873 fprintf(file, "\n");
10874 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10875 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10877 fprintf(file, "\n");
10878 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10879 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10881 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10885 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10886 fprintf(file, "\n");
10888 setup_input = setup.input[pnr];
10889 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10890 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10893 fprintf(file, "\n");
10894 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10895 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10897 // (internal setup values not saved to user setup file)
10899 fprintf(file, "\n");
10900 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10901 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10902 setup.debug.xsn_mode != AUTO)
10903 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10905 fprintf(file, "\n");
10906 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10907 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10911 SetFilePermissions(filename, PERMS_PRIVATE);
10914 void SaveSetup_AutoSetup(void)
10916 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10920 InitUserDataDirectory();
10922 if (!(file = fopen(filename, MODE_WRITE)))
10924 Warn("cannot write auto setup file '%s'", filename);
10931 fprintFileHeader(file, AUTOSETUP_FILENAME);
10933 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10934 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10938 SetFilePermissions(filename, PERMS_PRIVATE);
10943 void SaveSetup_EditorCascade(void)
10945 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10949 InitUserDataDirectory();
10951 if (!(file = fopen(filename, MODE_WRITE)))
10953 Warn("cannot write editor cascade state file '%s'", filename);
10960 fprintFileHeader(file, EDITORCASCADE_FILENAME);
10962 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10963 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
10967 SetFilePermissions(filename, PERMS_PRIVATE);
10972 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
10977 if (!(file = fopen(filename, MODE_WRITE)))
10979 Warn("cannot write game controller mappings file '%s'", filename);
10984 BEGIN_HASH_ITERATION(mappings_hash, itr)
10986 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
10988 END_HASH_ITERATION(mappings_hash, itr)
10993 void SaveSetup_AddGameControllerMapping(char *mapping)
10995 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
10996 SetupFileHash *mappings_hash = newSetupFileHash();
10998 InitUserDataDirectory();
11000 // load existing personal game controller mappings
11001 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11003 // add new mapping to personal game controller mappings
11004 addGameControllerMappingToHash(mappings_hash, mapping);
11006 // save updated personal game controller mappings
11007 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11009 freeSetupFileHash(mappings_hash);
11013 void LoadCustomElementDescriptions(void)
11015 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11016 SetupFileHash *setup_file_hash;
11019 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11021 if (element_info[i].custom_description != NULL)
11023 free(element_info[i].custom_description);
11024 element_info[i].custom_description = NULL;
11028 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11031 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11033 char *token = getStringCat2(element_info[i].token_name, ".name");
11034 char *value = getHashEntry(setup_file_hash, token);
11037 element_info[i].custom_description = getStringCopy(value);
11042 freeSetupFileHash(setup_file_hash);
11045 static int getElementFromToken(char *token)
11047 char *value = getHashEntry(element_token_hash, token);
11050 return atoi(value);
11052 Warn("unknown element token '%s'", token);
11054 return EL_UNDEFINED;
11057 void FreeGlobalAnimEventInfo(void)
11059 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11061 if (gaei->event_list == NULL)
11066 for (i = 0; i < gaei->num_event_lists; i++)
11068 checked_free(gaei->event_list[i]->event_value);
11069 checked_free(gaei->event_list[i]);
11072 checked_free(gaei->event_list);
11074 gaei->event_list = NULL;
11075 gaei->num_event_lists = 0;
11078 static int AddGlobalAnimEventList(void)
11080 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11081 int list_pos = gaei->num_event_lists++;
11083 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11084 sizeof(struct GlobalAnimEventListInfo *));
11086 gaei->event_list[list_pos] =
11087 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11089 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11091 gaeli->event_value = NULL;
11092 gaeli->num_event_values = 0;
11097 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11099 // do not add empty global animation events
11100 if (event_value == ANIM_EVENT_NONE)
11103 // if list position is undefined, create new list
11104 if (list_pos == ANIM_EVENT_UNDEFINED)
11105 list_pos = AddGlobalAnimEventList();
11107 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11108 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11109 int value_pos = gaeli->num_event_values++;
11111 gaeli->event_value = checked_realloc(gaeli->event_value,
11112 gaeli->num_event_values * sizeof(int *));
11114 gaeli->event_value[value_pos] = event_value;
11119 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11121 if (list_pos == ANIM_EVENT_UNDEFINED)
11122 return ANIM_EVENT_NONE;
11124 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11125 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11127 return gaeli->event_value[value_pos];
11130 int GetGlobalAnimEventValueCount(int list_pos)
11132 if (list_pos == ANIM_EVENT_UNDEFINED)
11135 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11136 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11138 return gaeli->num_event_values;
11141 // This function checks if a string <s> of the format "string1, string2, ..."
11142 // exactly contains a string <s_contained>.
11144 static boolean string_has_parameter(char *s, char *s_contained)
11148 if (s == NULL || s_contained == NULL)
11151 if (strlen(s_contained) > strlen(s))
11154 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11156 char next_char = s[strlen(s_contained)];
11158 // check if next character is delimiter or whitespace
11159 return (next_char == ',' || next_char == '\0' ||
11160 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11163 // check if string contains another parameter string after a comma
11164 substring = strchr(s, ',');
11165 if (substring == NULL) // string does not contain a comma
11168 // advance string pointer to next character after the comma
11171 // skip potential whitespaces after the comma
11172 while (*substring == ' ' || *substring == '\t')
11175 return string_has_parameter(substring, s_contained);
11178 static int get_anim_parameter_value(char *s)
11180 int event_value[] =
11188 char *pattern_1[] =
11196 char *pattern_2 = ".part_";
11197 char *matching_char = NULL;
11199 int pattern_1_len = 0;
11200 int result = ANIM_EVENT_NONE;
11203 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11205 matching_char = strstr(s_ptr, pattern_1[i]);
11206 pattern_1_len = strlen(pattern_1[i]);
11207 result = event_value[i];
11209 if (matching_char != NULL)
11213 if (matching_char == NULL)
11214 return ANIM_EVENT_NONE;
11216 s_ptr = matching_char + pattern_1_len;
11218 // check for main animation number ("anim_X" or "anim_XX")
11219 if (*s_ptr >= '0' && *s_ptr <= '9')
11221 int gic_anim_nr = (*s_ptr++ - '0');
11223 if (*s_ptr >= '0' && *s_ptr <= '9')
11224 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11226 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11227 return ANIM_EVENT_NONE;
11229 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11233 // invalid main animation number specified
11235 return ANIM_EVENT_NONE;
11238 // check for animation part number ("part_X" or "part_XX") (optional)
11239 if (strPrefix(s_ptr, pattern_2))
11241 s_ptr += strlen(pattern_2);
11243 if (*s_ptr >= '0' && *s_ptr <= '9')
11245 int gic_part_nr = (*s_ptr++ - '0');
11247 if (*s_ptr >= '0' && *s_ptr <= '9')
11248 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11250 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11251 return ANIM_EVENT_NONE;
11253 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11257 // invalid animation part number specified
11259 return ANIM_EVENT_NONE;
11263 // discard result if next character is neither delimiter nor whitespace
11264 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11265 *s_ptr == ' ' || *s_ptr == '\t'))
11266 return ANIM_EVENT_NONE;
11271 static int get_anim_parameter_values(char *s)
11273 int list_pos = ANIM_EVENT_UNDEFINED;
11274 int event_value = ANIM_EVENT_DEFAULT;
11276 if (string_has_parameter(s, "any"))
11277 event_value |= ANIM_EVENT_ANY;
11279 if (string_has_parameter(s, "click:self") ||
11280 string_has_parameter(s, "click") ||
11281 string_has_parameter(s, "self"))
11282 event_value |= ANIM_EVENT_SELF;
11284 if (string_has_parameter(s, "unclick:any"))
11285 event_value |= ANIM_EVENT_UNCLICK_ANY;
11287 // if animation event found, add it to global animation event list
11288 if (event_value != ANIM_EVENT_NONE)
11289 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11293 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11294 event_value = get_anim_parameter_value(s);
11296 // if animation event found, add it to global animation event list
11297 if (event_value != ANIM_EVENT_NONE)
11298 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11300 // continue with next part of the string, starting with next comma
11301 s = strchr(s + 1, ',');
11307 static int get_anim_action_parameter_value(char *token)
11309 // check most common default case first to massively speed things up
11310 if (strEqual(token, ARG_UNDEFINED))
11311 return ANIM_EVENT_ACTION_NONE;
11313 int result = getImageIDFromToken(token);
11317 char *gfx_token = getStringCat2("gfx.", token);
11319 result = getImageIDFromToken(gfx_token);
11321 checked_free(gfx_token);
11326 Key key = getKeyFromX11KeyName(token);
11328 if (key != KSYM_UNDEFINED)
11329 result = -(int)key;
11333 result = ANIM_EVENT_ACTION_NONE;
11338 int get_parameter_value(char *value_raw, char *suffix, int type)
11340 char *value = getStringToLower(value_raw);
11341 int result = 0; // probably a save default value
11343 if (strEqual(suffix, ".direction"))
11345 result = (strEqual(value, "left") ? MV_LEFT :
11346 strEqual(value, "right") ? MV_RIGHT :
11347 strEqual(value, "up") ? MV_UP :
11348 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11350 else if (strEqual(suffix, ".position"))
11352 result = (strEqual(value, "left") ? POS_LEFT :
11353 strEqual(value, "right") ? POS_RIGHT :
11354 strEqual(value, "top") ? POS_TOP :
11355 strEqual(value, "upper") ? POS_UPPER :
11356 strEqual(value, "middle") ? POS_MIDDLE :
11357 strEqual(value, "lower") ? POS_LOWER :
11358 strEqual(value, "bottom") ? POS_BOTTOM :
11359 strEqual(value, "any") ? POS_ANY :
11360 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11362 else if (strEqual(suffix, ".align"))
11364 result = (strEqual(value, "left") ? ALIGN_LEFT :
11365 strEqual(value, "right") ? ALIGN_RIGHT :
11366 strEqual(value, "center") ? ALIGN_CENTER :
11367 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11369 else if (strEqual(suffix, ".valign"))
11371 result = (strEqual(value, "top") ? VALIGN_TOP :
11372 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11373 strEqual(value, "middle") ? VALIGN_MIDDLE :
11374 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11376 else if (strEqual(suffix, ".anim_mode"))
11378 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11379 string_has_parameter(value, "loop") ? ANIM_LOOP :
11380 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11381 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11382 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11383 string_has_parameter(value, "random") ? ANIM_RANDOM :
11384 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11385 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11386 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11387 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11388 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11389 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11390 string_has_parameter(value, "all") ? ANIM_ALL :
11393 if (string_has_parameter(value, "once"))
11394 result |= ANIM_ONCE;
11396 if (string_has_parameter(value, "reverse"))
11397 result |= ANIM_REVERSE;
11399 if (string_has_parameter(value, "opaque_player"))
11400 result |= ANIM_OPAQUE_PLAYER;
11402 if (string_has_parameter(value, "static_panel"))
11403 result |= ANIM_STATIC_PANEL;
11405 else if (strEqual(suffix, ".init_event") ||
11406 strEqual(suffix, ".anim_event"))
11408 result = get_anim_parameter_values(value);
11410 else if (strEqual(suffix, ".init_delay_action") ||
11411 strEqual(suffix, ".anim_delay_action") ||
11412 strEqual(suffix, ".post_delay_action") ||
11413 strEqual(suffix, ".init_event_action") ||
11414 strEqual(suffix, ".anim_event_action"))
11416 result = get_anim_action_parameter_value(value_raw);
11418 else if (strEqual(suffix, ".class"))
11420 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11421 get_hash_from_key(value));
11423 else if (strEqual(suffix, ".style"))
11425 result = STYLE_DEFAULT;
11427 if (string_has_parameter(value, "accurate_borders"))
11428 result |= STYLE_ACCURATE_BORDERS;
11430 if (string_has_parameter(value, "inner_corners"))
11431 result |= STYLE_INNER_CORNERS;
11433 if (string_has_parameter(value, "reverse"))
11434 result |= STYLE_REVERSE;
11436 if (string_has_parameter(value, "leftmost_position"))
11437 result |= STYLE_LEFTMOST_POSITION;
11439 if (string_has_parameter(value, "block_clicks"))
11440 result |= STYLE_BLOCK;
11442 if (string_has_parameter(value, "passthrough_clicks"))
11443 result |= STYLE_PASSTHROUGH;
11445 if (string_has_parameter(value, "multiple_actions"))
11446 result |= STYLE_MULTIPLE_ACTIONS;
11448 else if (strEqual(suffix, ".fade_mode"))
11450 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11451 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11452 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11453 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11454 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11455 FADE_MODE_DEFAULT);
11457 else if (strEqual(suffix, ".auto_delay_unit"))
11459 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11460 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11461 AUTO_DELAY_UNIT_DEFAULT);
11463 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11465 result = gfx.get_font_from_token_function(value);
11467 else // generic parameter of type integer or boolean
11469 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11470 type == TYPE_INTEGER ? get_integer_from_string(value) :
11471 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11472 ARG_UNDEFINED_VALUE);
11480 static int get_token_parameter_value(char *token, char *value_raw)
11484 if (token == NULL || value_raw == NULL)
11485 return ARG_UNDEFINED_VALUE;
11487 suffix = strrchr(token, '.');
11488 if (suffix == NULL)
11491 if (strEqual(suffix, ".element"))
11492 return getElementFromToken(value_raw);
11494 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11495 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11498 void InitMenuDesignSettings_Static(void)
11502 // always start with reliable default values from static default config
11503 for (i = 0; image_config_vars[i].token != NULL; i++)
11505 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11508 *image_config_vars[i].value =
11509 get_token_parameter_value(image_config_vars[i].token, value);
11513 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11517 // the following initializes hierarchical values from static configuration
11519 // special case: initialize "ARG_DEFAULT" values in static default config
11520 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11521 titlescreen_initial_first_default.fade_mode =
11522 title_initial_first_default.fade_mode;
11523 titlescreen_initial_first_default.fade_delay =
11524 title_initial_first_default.fade_delay;
11525 titlescreen_initial_first_default.post_delay =
11526 title_initial_first_default.post_delay;
11527 titlescreen_initial_first_default.auto_delay =
11528 title_initial_first_default.auto_delay;
11529 titlescreen_initial_first_default.auto_delay_unit =
11530 title_initial_first_default.auto_delay_unit;
11531 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11532 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11533 titlescreen_first_default.post_delay = title_first_default.post_delay;
11534 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11535 titlescreen_first_default.auto_delay_unit =
11536 title_first_default.auto_delay_unit;
11537 titlemessage_initial_first_default.fade_mode =
11538 title_initial_first_default.fade_mode;
11539 titlemessage_initial_first_default.fade_delay =
11540 title_initial_first_default.fade_delay;
11541 titlemessage_initial_first_default.post_delay =
11542 title_initial_first_default.post_delay;
11543 titlemessage_initial_first_default.auto_delay =
11544 title_initial_first_default.auto_delay;
11545 titlemessage_initial_first_default.auto_delay_unit =
11546 title_initial_first_default.auto_delay_unit;
11547 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11548 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11549 titlemessage_first_default.post_delay = title_first_default.post_delay;
11550 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11551 titlemessage_first_default.auto_delay_unit =
11552 title_first_default.auto_delay_unit;
11554 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11555 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11556 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11557 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11558 titlescreen_initial_default.auto_delay_unit =
11559 title_initial_default.auto_delay_unit;
11560 titlescreen_default.fade_mode = title_default.fade_mode;
11561 titlescreen_default.fade_delay = title_default.fade_delay;
11562 titlescreen_default.post_delay = title_default.post_delay;
11563 titlescreen_default.auto_delay = title_default.auto_delay;
11564 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11565 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11566 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11567 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11568 titlemessage_initial_default.auto_delay_unit =
11569 title_initial_default.auto_delay_unit;
11570 titlemessage_default.fade_mode = title_default.fade_mode;
11571 titlemessage_default.fade_delay = title_default.fade_delay;
11572 titlemessage_default.post_delay = title_default.post_delay;
11573 titlemessage_default.auto_delay = title_default.auto_delay;
11574 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11576 // special case: initialize "ARG_DEFAULT" values in static default config
11577 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11578 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11580 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11581 titlescreen_first[i] = titlescreen_first_default;
11582 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11583 titlemessage_first[i] = titlemessage_first_default;
11585 titlescreen_initial[i] = titlescreen_initial_default;
11586 titlescreen[i] = titlescreen_default;
11587 titlemessage_initial[i] = titlemessage_initial_default;
11588 titlemessage[i] = titlemessage_default;
11591 // special case: initialize "ARG_DEFAULT" values in static default config
11592 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11593 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11595 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11598 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11599 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11600 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11603 // special case: initialize "ARG_DEFAULT" values in static default config
11604 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11605 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11607 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11608 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11609 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11611 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11614 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11618 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11622 struct XY *dst, *src;
11624 game_buttons_xy[] =
11626 { &game.button.save, &game.button.stop },
11627 { &game.button.pause2, &game.button.pause },
11628 { &game.button.load, &game.button.play },
11629 { &game.button.undo, &game.button.stop },
11630 { &game.button.redo, &game.button.play },
11636 // special case: initialize later added SETUP list size from LEVELS value
11637 if (menu.list_size[GAME_MODE_SETUP] == -1)
11638 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11640 // set default position for snapshot buttons to stop/pause/play buttons
11641 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11642 if ((*game_buttons_xy[i].dst).x == -1 &&
11643 (*game_buttons_xy[i].dst).y == -1)
11644 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11646 // --------------------------------------------------------------------------
11647 // dynamic viewports (including playfield margins, borders and alignments)
11648 // --------------------------------------------------------------------------
11650 // dynamic viewports currently only supported for landscape mode
11651 int display_width = MAX(video.display_width, video.display_height);
11652 int display_height = MIN(video.display_width, video.display_height);
11654 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11656 struct RectWithBorder *vp_window = &viewport.window[i];
11657 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11658 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11659 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11660 boolean dynamic_window_width = (vp_window->min_width != -1);
11661 boolean dynamic_window_height = (vp_window->min_height != -1);
11662 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11663 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11665 // adjust window size if min/max width/height is specified
11667 if (vp_window->min_width != -1)
11669 int window_width = display_width;
11671 // when using static window height, use aspect ratio of display
11672 if (vp_window->min_height == -1)
11673 window_width = vp_window->height * display_width / display_height;
11675 vp_window->width = MAX(vp_window->min_width, window_width);
11678 if (vp_window->min_height != -1)
11680 int window_height = display_height;
11682 // when using static window width, use aspect ratio of display
11683 if (vp_window->min_width == -1)
11684 window_height = vp_window->width * display_height / display_width;
11686 vp_window->height = MAX(vp_window->min_height, window_height);
11689 if (vp_window->max_width != -1)
11690 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11692 if (vp_window->max_height != -1)
11693 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11695 int playfield_width = vp_window->width;
11696 int playfield_height = vp_window->height;
11698 // adjust playfield size and position according to specified margins
11700 playfield_width -= vp_playfield->margin_left;
11701 playfield_width -= vp_playfield->margin_right;
11703 playfield_height -= vp_playfield->margin_top;
11704 playfield_height -= vp_playfield->margin_bottom;
11706 // adjust playfield size if min/max width/height is specified
11708 if (vp_playfield->min_width != -1)
11709 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11711 if (vp_playfield->min_height != -1)
11712 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11714 if (vp_playfield->max_width != -1)
11715 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11717 if (vp_playfield->max_height != -1)
11718 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11720 // adjust playfield position according to specified alignment
11722 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11723 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11724 else if (vp_playfield->align == ALIGN_CENTER)
11725 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11726 else if (vp_playfield->align == ALIGN_RIGHT)
11727 vp_playfield->x += playfield_width - vp_playfield->width;
11729 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11730 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11731 else if (vp_playfield->valign == VALIGN_MIDDLE)
11732 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11733 else if (vp_playfield->valign == VALIGN_BOTTOM)
11734 vp_playfield->y += playfield_height - vp_playfield->height;
11736 vp_playfield->x += vp_playfield->margin_left;
11737 vp_playfield->y += vp_playfield->margin_top;
11739 // adjust individual playfield borders if only default border is specified
11741 if (vp_playfield->border_left == -1)
11742 vp_playfield->border_left = vp_playfield->border_size;
11743 if (vp_playfield->border_right == -1)
11744 vp_playfield->border_right = vp_playfield->border_size;
11745 if (vp_playfield->border_top == -1)
11746 vp_playfield->border_top = vp_playfield->border_size;
11747 if (vp_playfield->border_bottom == -1)
11748 vp_playfield->border_bottom = vp_playfield->border_size;
11750 // set dynamic playfield borders if borders are specified as undefined
11751 // (but only if window size was dynamic and playfield size was static)
11753 if (dynamic_window_width && !dynamic_playfield_width)
11755 if (vp_playfield->border_left == -1)
11757 vp_playfield->border_left = (vp_playfield->x -
11758 vp_playfield->margin_left);
11759 vp_playfield->x -= vp_playfield->border_left;
11760 vp_playfield->width += vp_playfield->border_left;
11763 if (vp_playfield->border_right == -1)
11765 vp_playfield->border_right = (vp_window->width -
11767 vp_playfield->width -
11768 vp_playfield->margin_right);
11769 vp_playfield->width += vp_playfield->border_right;
11773 if (dynamic_window_height && !dynamic_playfield_height)
11775 if (vp_playfield->border_top == -1)
11777 vp_playfield->border_top = (vp_playfield->y -
11778 vp_playfield->margin_top);
11779 vp_playfield->y -= vp_playfield->border_top;
11780 vp_playfield->height += vp_playfield->border_top;
11783 if (vp_playfield->border_bottom == -1)
11785 vp_playfield->border_bottom = (vp_window->height -
11787 vp_playfield->height -
11788 vp_playfield->margin_bottom);
11789 vp_playfield->height += vp_playfield->border_bottom;
11793 // adjust playfield size to be a multiple of a defined alignment tile size
11795 int align_size = vp_playfield->align_size;
11796 int playfield_xtiles = vp_playfield->width / align_size;
11797 int playfield_ytiles = vp_playfield->height / align_size;
11798 int playfield_width_corrected = playfield_xtiles * align_size;
11799 int playfield_height_corrected = playfield_ytiles * align_size;
11800 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11801 i == GFX_SPECIAL_ARG_EDITOR);
11803 if (is_playfield_mode &&
11804 dynamic_playfield_width &&
11805 vp_playfield->width != playfield_width_corrected)
11807 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11809 vp_playfield->width = playfield_width_corrected;
11811 if (vp_playfield->align == ALIGN_LEFT)
11813 vp_playfield->border_left += playfield_xdiff;
11815 else if (vp_playfield->align == ALIGN_RIGHT)
11817 vp_playfield->border_right += playfield_xdiff;
11819 else if (vp_playfield->align == ALIGN_CENTER)
11821 int border_left_diff = playfield_xdiff / 2;
11822 int border_right_diff = playfield_xdiff - border_left_diff;
11824 vp_playfield->border_left += border_left_diff;
11825 vp_playfield->border_right += border_right_diff;
11829 if (is_playfield_mode &&
11830 dynamic_playfield_height &&
11831 vp_playfield->height != playfield_height_corrected)
11833 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11835 vp_playfield->height = playfield_height_corrected;
11837 if (vp_playfield->valign == VALIGN_TOP)
11839 vp_playfield->border_top += playfield_ydiff;
11841 else if (vp_playfield->align == VALIGN_BOTTOM)
11843 vp_playfield->border_right += playfield_ydiff;
11845 else if (vp_playfield->align == VALIGN_MIDDLE)
11847 int border_top_diff = playfield_ydiff / 2;
11848 int border_bottom_diff = playfield_ydiff - border_top_diff;
11850 vp_playfield->border_top += border_top_diff;
11851 vp_playfield->border_bottom += border_bottom_diff;
11855 // adjust door positions according to specified alignment
11857 for (j = 0; j < 2; j++)
11859 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11861 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11862 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11863 else if (vp_door->align == ALIGN_CENTER)
11864 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11865 else if (vp_door->align == ALIGN_RIGHT)
11866 vp_door->x += vp_window->width - vp_door->width;
11868 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11869 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11870 else if (vp_door->valign == VALIGN_MIDDLE)
11871 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11872 else if (vp_door->valign == VALIGN_BOTTOM)
11873 vp_door->y += vp_window->height - vp_door->height;
11878 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11882 struct XYTileSize *dst, *src;
11885 editor_buttons_xy[] =
11888 &editor.button.element_left, &editor.palette.element_left,
11889 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11892 &editor.button.element_middle, &editor.palette.element_middle,
11893 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11896 &editor.button.element_right, &editor.palette.element_right,
11897 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11904 // set default position for element buttons to element graphics
11905 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11907 if ((*editor_buttons_xy[i].dst).x == -1 &&
11908 (*editor_buttons_xy[i].dst).y == -1)
11910 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11912 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11914 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11918 // adjust editor palette rows and columns if specified to be dynamic
11920 if (editor.palette.cols == -1)
11922 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11923 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11924 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11926 editor.palette.cols = (vp_width - sc_width) / bt_width;
11928 if (editor.palette.x == -1)
11930 int palette_width = editor.palette.cols * bt_width + sc_width;
11932 editor.palette.x = (vp_width - palette_width) / 2;
11936 if (editor.palette.rows == -1)
11938 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11939 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11940 int tx_height = getFontHeight(FONT_TEXT_2);
11942 editor.palette.rows = (vp_height - tx_height) / bt_height;
11944 if (editor.palette.y == -1)
11946 int palette_height = editor.palette.rows * bt_height + tx_height;
11948 editor.palette.y = (vp_height - palette_height) / 2;
11953 static void LoadMenuDesignSettingsFromFilename(char *filename)
11955 static struct TitleFadingInfo tfi;
11956 static struct TitleMessageInfo tmi;
11957 static struct TokenInfo title_tokens[] =
11959 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
11960 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
11961 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
11962 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
11963 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
11967 static struct TokenInfo titlemessage_tokens[] =
11969 { TYPE_INTEGER, &tmi.x, ".x" },
11970 { TYPE_INTEGER, &tmi.y, ".y" },
11971 { TYPE_INTEGER, &tmi.width, ".width" },
11972 { TYPE_INTEGER, &tmi.height, ".height" },
11973 { TYPE_INTEGER, &tmi.chars, ".chars" },
11974 { TYPE_INTEGER, &tmi.lines, ".lines" },
11975 { TYPE_INTEGER, &tmi.align, ".align" },
11976 { TYPE_INTEGER, &tmi.valign, ".valign" },
11977 { TYPE_INTEGER, &tmi.font, ".font" },
11978 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
11979 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
11980 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
11981 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
11982 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
11983 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
11984 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
11985 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
11986 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
11992 struct TitleFadingInfo *info;
11997 // initialize first titles from "enter screen" definitions, if defined
11998 { &title_initial_first_default, "menu.enter_screen.TITLE" },
11999 { &title_first_default, "menu.enter_screen.TITLE" },
12001 // initialize title screens from "next screen" definitions, if defined
12002 { &title_initial_default, "menu.next_screen.TITLE" },
12003 { &title_default, "menu.next_screen.TITLE" },
12009 struct TitleMessageInfo *array;
12012 titlemessage_arrays[] =
12014 // initialize first titles from "enter screen" definitions, if defined
12015 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12016 { titlescreen_first, "menu.enter_screen.TITLE" },
12017 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12018 { titlemessage_first, "menu.enter_screen.TITLE" },
12020 // initialize titles from "next screen" definitions, if defined
12021 { titlescreen_initial, "menu.next_screen.TITLE" },
12022 { titlescreen, "menu.next_screen.TITLE" },
12023 { titlemessage_initial, "menu.next_screen.TITLE" },
12024 { titlemessage, "menu.next_screen.TITLE" },
12026 // overwrite titles with title definitions, if defined
12027 { titlescreen_initial_first, "[title_initial]" },
12028 { titlescreen_first, "[title]" },
12029 { titlemessage_initial_first, "[title_initial]" },
12030 { titlemessage_first, "[title]" },
12032 { titlescreen_initial, "[title_initial]" },
12033 { titlescreen, "[title]" },
12034 { titlemessage_initial, "[title_initial]" },
12035 { titlemessage, "[title]" },
12037 // overwrite titles with title screen/message definitions, if defined
12038 { titlescreen_initial_first, "[titlescreen_initial]" },
12039 { titlescreen_first, "[titlescreen]" },
12040 { titlemessage_initial_first, "[titlemessage_initial]" },
12041 { titlemessage_first, "[titlemessage]" },
12043 { titlescreen_initial, "[titlescreen_initial]" },
12044 { titlescreen, "[titlescreen]" },
12045 { titlemessage_initial, "[titlemessage_initial]" },
12046 { titlemessage, "[titlemessage]" },
12050 SetupFileHash *setup_file_hash;
12053 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12056 // the following initializes hierarchical values from dynamic configuration
12058 // special case: initialize with default values that may be overwritten
12059 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12060 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12062 struct TokenIntPtrInfo menu_config[] =
12064 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12065 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12066 { "menu.list_size", &menu.list_size[i] }
12069 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12071 char *token = menu_config[j].token;
12072 char *value = getHashEntry(setup_file_hash, token);
12075 *menu_config[j].value = get_integer_from_string(value);
12079 // special case: initialize with default values that may be overwritten
12080 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12081 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12083 struct TokenIntPtrInfo menu_config[] =
12085 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12086 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12087 { "menu.list_size.INFO", &menu.list_size_info[i] }
12090 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12092 char *token = menu_config[j].token;
12093 char *value = getHashEntry(setup_file_hash, token);
12096 *menu_config[j].value = get_integer_from_string(value);
12100 // special case: initialize with default values that may be overwritten
12101 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12102 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12104 struct TokenIntPtrInfo menu_config[] =
12106 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12107 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12110 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12112 char *token = menu_config[j].token;
12113 char *value = getHashEntry(setup_file_hash, token);
12116 *menu_config[j].value = get_integer_from_string(value);
12120 // special case: initialize with default values that may be overwritten
12121 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12122 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12124 struct TokenIntPtrInfo menu_config[] =
12126 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12127 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12128 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12129 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12130 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12131 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12132 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12133 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12134 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12137 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12139 char *token = menu_config[j].token;
12140 char *value = getHashEntry(setup_file_hash, token);
12143 *menu_config[j].value = get_integer_from_string(value);
12147 // special case: initialize with default values that may be overwritten
12148 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12149 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12151 struct TokenIntPtrInfo menu_config[] =
12153 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12154 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12155 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12156 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12157 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12158 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12159 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12160 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12161 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12164 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12166 char *token = menu_config[j].token;
12167 char *value = getHashEntry(setup_file_hash, token);
12170 *menu_config[j].value = get_token_parameter_value(token, value);
12174 // special case: initialize with default values that may be overwritten
12175 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12176 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12180 char *token_prefix;
12181 struct RectWithBorder *struct_ptr;
12185 { "viewport.window", &viewport.window[i] },
12186 { "viewport.playfield", &viewport.playfield[i] },
12187 { "viewport.door_1", &viewport.door_1[i] },
12188 { "viewport.door_2", &viewport.door_2[i] }
12191 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12193 struct TokenIntPtrInfo vp_config[] =
12195 { ".x", &vp_struct[j].struct_ptr->x },
12196 { ".y", &vp_struct[j].struct_ptr->y },
12197 { ".width", &vp_struct[j].struct_ptr->width },
12198 { ".height", &vp_struct[j].struct_ptr->height },
12199 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12200 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12201 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12202 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12203 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12204 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12205 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12206 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12207 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12208 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12209 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12210 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12211 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12212 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12213 { ".align", &vp_struct[j].struct_ptr->align },
12214 { ".valign", &vp_struct[j].struct_ptr->valign }
12217 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12219 char *token = getStringCat2(vp_struct[j].token_prefix,
12220 vp_config[k].token);
12221 char *value = getHashEntry(setup_file_hash, token);
12224 *vp_config[k].value = get_token_parameter_value(token, value);
12231 // special case: initialize with default values that may be overwritten
12232 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12233 for (i = 0; title_info[i].info != NULL; i++)
12235 struct TitleFadingInfo *info = title_info[i].info;
12236 char *base_token = title_info[i].text;
12238 for (j = 0; title_tokens[j].type != -1; j++)
12240 char *token = getStringCat2(base_token, title_tokens[j].text);
12241 char *value = getHashEntry(setup_file_hash, token);
12245 int parameter_value = get_token_parameter_value(token, value);
12249 *(int *)title_tokens[j].value = (int)parameter_value;
12258 // special case: initialize with default values that may be overwritten
12259 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12260 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12262 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12263 char *base_token = titlemessage_arrays[i].text;
12265 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12267 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12268 char *value = getHashEntry(setup_file_hash, token);
12272 int parameter_value = get_token_parameter_value(token, value);
12274 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12278 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12279 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12281 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12291 // special case: check if network and preview player positions are redefined,
12292 // to compare this later against the main menu level preview being redefined
12293 struct TokenIntPtrInfo menu_config_players[] =
12295 { "main.network_players.x", &menu.main.network_players.redefined },
12296 { "main.network_players.y", &menu.main.network_players.redefined },
12297 { "main.preview_players.x", &menu.main.preview_players.redefined },
12298 { "main.preview_players.y", &menu.main.preview_players.redefined },
12299 { "preview.x", &preview.redefined },
12300 { "preview.y", &preview.redefined }
12303 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12304 *menu_config_players[i].value = FALSE;
12306 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12307 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12308 *menu_config_players[i].value = TRUE;
12310 // read (and overwrite with) values that may be specified in config file
12311 for (i = 0; image_config_vars[i].token != NULL; i++)
12313 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12315 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12316 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12317 *image_config_vars[i].value =
12318 get_token_parameter_value(image_config_vars[i].token, value);
12321 freeSetupFileHash(setup_file_hash);
12324 void LoadMenuDesignSettings(void)
12326 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12328 InitMenuDesignSettings_Static();
12329 InitMenuDesignSettings_SpecialPreProcessing();
12331 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12333 // first look for special settings configured in level series config
12334 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12336 if (fileExists(filename_base))
12337 LoadMenuDesignSettingsFromFilename(filename_base);
12340 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12342 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12343 LoadMenuDesignSettingsFromFilename(filename_local);
12345 InitMenuDesignSettings_SpecialPostProcessing();
12348 void LoadMenuDesignSettings_AfterGraphics(void)
12350 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12353 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12355 char *filename = getEditorSetupFilename();
12356 SetupFileList *setup_file_list, *list;
12357 SetupFileHash *element_hash;
12358 int num_unknown_tokens = 0;
12361 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12364 element_hash = newSetupFileHash();
12366 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12367 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12369 // determined size may be larger than needed (due to unknown elements)
12371 for (list = setup_file_list; list != NULL; list = list->next)
12374 // add space for up to 3 more elements for padding that may be needed
12375 *num_elements += 3;
12377 // free memory for old list of elements, if needed
12378 checked_free(*elements);
12380 // allocate memory for new list of elements
12381 *elements = checked_malloc(*num_elements * sizeof(int));
12384 for (list = setup_file_list; list != NULL; list = list->next)
12386 char *value = getHashEntry(element_hash, list->token);
12388 if (value == NULL) // try to find obsolete token mapping
12390 char *mapped_token = get_mapped_token(list->token);
12392 if (mapped_token != NULL)
12394 value = getHashEntry(element_hash, mapped_token);
12396 free(mapped_token);
12402 (*elements)[(*num_elements)++] = atoi(value);
12406 if (num_unknown_tokens == 0)
12409 Warn("unknown token(s) found in config file:");
12410 Warn("- config file: '%s'", filename);
12412 num_unknown_tokens++;
12415 Warn("- token: '%s'", list->token);
12419 if (num_unknown_tokens > 0)
12422 while (*num_elements % 4) // pad with empty elements, if needed
12423 (*elements)[(*num_elements)++] = EL_EMPTY;
12425 freeSetupFileList(setup_file_list);
12426 freeSetupFileHash(element_hash);
12429 for (i = 0; i < *num_elements; i++)
12430 Debug("editor", "element '%s' [%d]\n",
12431 element_info[(*elements)[i]].token_name, (*elements)[i]);
12435 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12438 SetupFileHash *setup_file_hash = NULL;
12439 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12440 char *filename_music, *filename_prefix, *filename_info;
12446 token_to_value_ptr[] =
12448 { "title_header", &tmp_music_file_info.title_header },
12449 { "artist_header", &tmp_music_file_info.artist_header },
12450 { "album_header", &tmp_music_file_info.album_header },
12451 { "year_header", &tmp_music_file_info.year_header },
12453 { "title", &tmp_music_file_info.title },
12454 { "artist", &tmp_music_file_info.artist },
12455 { "album", &tmp_music_file_info.album },
12456 { "year", &tmp_music_file_info.year },
12462 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12463 getCustomMusicFilename(basename));
12465 if (filename_music == NULL)
12468 // ---------- try to replace file extension ----------
12470 filename_prefix = getStringCopy(filename_music);
12471 if (strrchr(filename_prefix, '.') != NULL)
12472 *strrchr(filename_prefix, '.') = '\0';
12473 filename_info = getStringCat2(filename_prefix, ".txt");
12475 if (fileExists(filename_info))
12476 setup_file_hash = loadSetupFileHash(filename_info);
12478 free(filename_prefix);
12479 free(filename_info);
12481 if (setup_file_hash == NULL)
12483 // ---------- try to add file extension ----------
12485 filename_prefix = getStringCopy(filename_music);
12486 filename_info = getStringCat2(filename_prefix, ".txt");
12488 if (fileExists(filename_info))
12489 setup_file_hash = loadSetupFileHash(filename_info);
12491 free(filename_prefix);
12492 free(filename_info);
12495 if (setup_file_hash == NULL)
12498 // ---------- music file info found ----------
12500 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12502 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12504 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12506 *token_to_value_ptr[i].value_ptr =
12507 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12510 tmp_music_file_info.basename = getStringCopy(basename);
12511 tmp_music_file_info.music = music;
12512 tmp_music_file_info.is_sound = is_sound;
12514 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12515 *new_music_file_info = tmp_music_file_info;
12517 return new_music_file_info;
12520 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12522 return get_music_file_info_ext(basename, music, FALSE);
12525 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12527 return get_music_file_info_ext(basename, sound, TRUE);
12530 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12531 char *basename, boolean is_sound)
12533 for (; list != NULL; list = list->next)
12534 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12540 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12542 return music_info_listed_ext(list, basename, FALSE);
12545 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12547 return music_info_listed_ext(list, basename, TRUE);
12550 void LoadMusicInfo(void)
12552 char *music_directory = getCustomMusicDirectory();
12553 int num_music = getMusicListSize();
12554 int num_music_noconf = 0;
12555 int num_sounds = getSoundListSize();
12557 DirectoryEntry *dir_entry;
12558 struct FileInfo *music, *sound;
12559 struct MusicFileInfo *next, **new;
12562 while (music_file_info != NULL)
12564 next = music_file_info->next;
12566 checked_free(music_file_info->basename);
12568 checked_free(music_file_info->title_header);
12569 checked_free(music_file_info->artist_header);
12570 checked_free(music_file_info->album_header);
12571 checked_free(music_file_info->year_header);
12573 checked_free(music_file_info->title);
12574 checked_free(music_file_info->artist);
12575 checked_free(music_file_info->album);
12576 checked_free(music_file_info->year);
12578 free(music_file_info);
12580 music_file_info = next;
12583 new = &music_file_info;
12585 for (i = 0; i < num_music; i++)
12587 music = getMusicListEntry(i);
12589 if (music->filename == NULL)
12592 if (strEqual(music->filename, UNDEFINED_FILENAME))
12595 // a configured file may be not recognized as music
12596 if (!FileIsMusic(music->filename))
12599 if (!music_info_listed(music_file_info, music->filename))
12601 *new = get_music_file_info(music->filename, i);
12604 new = &(*new)->next;
12608 if ((dir = openDirectory(music_directory)) == NULL)
12610 Warn("cannot read music directory '%s'", music_directory);
12615 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12617 char *basename = dir_entry->basename;
12618 boolean music_already_used = FALSE;
12621 // skip all music files that are configured in music config file
12622 for (i = 0; i < num_music; i++)
12624 music = getMusicListEntry(i);
12626 if (music->filename == NULL)
12629 if (strEqual(basename, music->filename))
12631 music_already_used = TRUE;
12636 if (music_already_used)
12639 if (!FileIsMusic(dir_entry->filename))
12642 if (!music_info_listed(music_file_info, basename))
12644 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12647 new = &(*new)->next;
12650 num_music_noconf++;
12653 closeDirectory(dir);
12655 for (i = 0; i < num_sounds; i++)
12657 sound = getSoundListEntry(i);
12659 if (sound->filename == NULL)
12662 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12665 // a configured file may be not recognized as sound
12666 if (!FileIsSound(sound->filename))
12669 if (!sound_info_listed(music_file_info, sound->filename))
12671 *new = get_sound_file_info(sound->filename, i);
12673 new = &(*new)->next;
12678 static void add_helpanim_entry(int element, int action, int direction,
12679 int delay, int *num_list_entries)
12681 struct HelpAnimInfo *new_list_entry;
12682 (*num_list_entries)++;
12685 checked_realloc(helpanim_info,
12686 *num_list_entries * sizeof(struct HelpAnimInfo));
12687 new_list_entry = &helpanim_info[*num_list_entries - 1];
12689 new_list_entry->element = element;
12690 new_list_entry->action = action;
12691 new_list_entry->direction = direction;
12692 new_list_entry->delay = delay;
12695 static void print_unknown_token(char *filename, char *token, int token_nr)
12700 Warn("unknown token(s) found in config file:");
12701 Warn("- config file: '%s'", filename);
12704 Warn("- token: '%s'", token);
12707 static void print_unknown_token_end(int token_nr)
12713 void LoadHelpAnimInfo(void)
12715 char *filename = getHelpAnimFilename();
12716 SetupFileList *setup_file_list = NULL, *list;
12717 SetupFileHash *element_hash, *action_hash, *direction_hash;
12718 int num_list_entries = 0;
12719 int num_unknown_tokens = 0;
12722 if (fileExists(filename))
12723 setup_file_list = loadSetupFileList(filename);
12725 if (setup_file_list == NULL)
12727 // use reliable default values from static configuration
12728 SetupFileList *insert_ptr;
12730 insert_ptr = setup_file_list =
12731 newSetupFileList(helpanim_config[0].token,
12732 helpanim_config[0].value);
12734 for (i = 1; helpanim_config[i].token; i++)
12735 insert_ptr = addListEntry(insert_ptr,
12736 helpanim_config[i].token,
12737 helpanim_config[i].value);
12740 element_hash = newSetupFileHash();
12741 action_hash = newSetupFileHash();
12742 direction_hash = newSetupFileHash();
12744 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12745 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12747 for (i = 0; i < NUM_ACTIONS; i++)
12748 setHashEntry(action_hash, element_action_info[i].suffix,
12749 i_to_a(element_action_info[i].value));
12751 // do not store direction index (bit) here, but direction value!
12752 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12753 setHashEntry(direction_hash, element_direction_info[i].suffix,
12754 i_to_a(1 << element_direction_info[i].value));
12756 for (list = setup_file_list; list != NULL; list = list->next)
12758 char *element_token, *action_token, *direction_token;
12759 char *element_value, *action_value, *direction_value;
12760 int delay = atoi(list->value);
12762 if (strEqual(list->token, "end"))
12764 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12769 /* first try to break element into element/action/direction parts;
12770 if this does not work, also accept combined "element[.act][.dir]"
12771 elements (like "dynamite.active"), which are unique elements */
12773 if (strchr(list->token, '.') == NULL) // token contains no '.'
12775 element_value = getHashEntry(element_hash, list->token);
12776 if (element_value != NULL) // element found
12777 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12778 &num_list_entries);
12781 // no further suffixes found -- this is not an element
12782 print_unknown_token(filename, list->token, num_unknown_tokens++);
12788 // token has format "<prefix>.<something>"
12790 action_token = strchr(list->token, '.'); // suffix may be action ...
12791 direction_token = action_token; // ... or direction
12793 element_token = getStringCopy(list->token);
12794 *strchr(element_token, '.') = '\0';
12796 element_value = getHashEntry(element_hash, element_token);
12798 if (element_value == NULL) // this is no element
12800 element_value = getHashEntry(element_hash, list->token);
12801 if (element_value != NULL) // combined element found
12802 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12803 &num_list_entries);
12805 print_unknown_token(filename, list->token, num_unknown_tokens++);
12807 free(element_token);
12812 action_value = getHashEntry(action_hash, action_token);
12814 if (action_value != NULL) // action found
12816 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12817 &num_list_entries);
12819 free(element_token);
12824 direction_value = getHashEntry(direction_hash, direction_token);
12826 if (direction_value != NULL) // direction found
12828 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12829 &num_list_entries);
12831 free(element_token);
12836 if (strchr(action_token + 1, '.') == NULL)
12838 // no further suffixes found -- this is not an action nor direction
12840 element_value = getHashEntry(element_hash, list->token);
12841 if (element_value != NULL) // combined element found
12842 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12843 &num_list_entries);
12845 print_unknown_token(filename, list->token, num_unknown_tokens++);
12847 free(element_token);
12852 // token has format "<prefix>.<suffix>.<something>"
12854 direction_token = strchr(action_token + 1, '.');
12856 action_token = getStringCopy(action_token);
12857 *strchr(action_token + 1, '.') = '\0';
12859 action_value = getHashEntry(action_hash, action_token);
12861 if (action_value == NULL) // this is no action
12863 element_value = getHashEntry(element_hash, list->token);
12864 if (element_value != NULL) // combined element found
12865 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12866 &num_list_entries);
12868 print_unknown_token(filename, list->token, num_unknown_tokens++);
12870 free(element_token);
12871 free(action_token);
12876 direction_value = getHashEntry(direction_hash, direction_token);
12878 if (direction_value != NULL) // direction found
12880 add_helpanim_entry(atoi(element_value), atoi(action_value),
12881 atoi(direction_value), delay, &num_list_entries);
12883 free(element_token);
12884 free(action_token);
12889 // this is no direction
12891 element_value = getHashEntry(element_hash, list->token);
12892 if (element_value != NULL) // combined element found
12893 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12894 &num_list_entries);
12896 print_unknown_token(filename, list->token, num_unknown_tokens++);
12898 free(element_token);
12899 free(action_token);
12902 print_unknown_token_end(num_unknown_tokens);
12904 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12905 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12907 freeSetupFileList(setup_file_list);
12908 freeSetupFileHash(element_hash);
12909 freeSetupFileHash(action_hash);
12910 freeSetupFileHash(direction_hash);
12913 for (i = 0; i < num_list_entries; i++)
12914 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12915 EL_NAME(helpanim_info[i].element),
12916 helpanim_info[i].element,
12917 helpanim_info[i].action,
12918 helpanim_info[i].direction,
12919 helpanim_info[i].delay);
12923 void LoadHelpTextInfo(void)
12925 char *filename = getHelpTextFilename();
12928 if (helptext_info != NULL)
12930 freeSetupFileHash(helptext_info);
12931 helptext_info = NULL;
12934 if (fileExists(filename))
12935 helptext_info = loadSetupFileHash(filename);
12937 if (helptext_info == NULL)
12939 // use reliable default values from static configuration
12940 helptext_info = newSetupFileHash();
12942 for (i = 0; helptext_config[i].token; i++)
12943 setHashEntry(helptext_info,
12944 helptext_config[i].token,
12945 helptext_config[i].value);
12949 BEGIN_HASH_ITERATION(helptext_info, itr)
12951 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
12952 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
12954 END_HASH_ITERATION(hash, itr)
12959 // ----------------------------------------------------------------------------
12961 // ----------------------------------------------------------------------------
12963 #define MAX_NUM_CONVERT_LEVELS 1000
12965 void ConvertLevels(void)
12967 static LevelDirTree *convert_leveldir = NULL;
12968 static int convert_level_nr = -1;
12969 static int num_levels_handled = 0;
12970 static int num_levels_converted = 0;
12971 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
12974 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
12975 global.convert_leveldir);
12977 if (convert_leveldir == NULL)
12978 Fail("no such level identifier: '%s'", global.convert_leveldir);
12980 leveldir_current = convert_leveldir;
12982 if (global.convert_level_nr != -1)
12984 convert_leveldir->first_level = global.convert_level_nr;
12985 convert_leveldir->last_level = global.convert_level_nr;
12988 convert_level_nr = convert_leveldir->first_level;
12990 PrintLine("=", 79);
12991 Print("Converting levels\n");
12992 PrintLine("-", 79);
12993 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
12994 Print("Level series name: '%s'\n", convert_leveldir->name);
12995 Print("Level series author: '%s'\n", convert_leveldir->author);
12996 Print("Number of levels: %d\n", convert_leveldir->levels);
12997 PrintLine("=", 79);
13000 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13001 levels_failed[i] = FALSE;
13003 while (convert_level_nr <= convert_leveldir->last_level)
13005 char *level_filename;
13008 level_nr = convert_level_nr++;
13010 Print("Level %03d: ", level_nr);
13012 LoadLevel(level_nr);
13013 if (level.no_level_file || level.no_valid_file)
13015 Print("(no level)\n");
13019 Print("converting level ... ");
13021 level_filename = getDefaultLevelFilename(level_nr);
13022 new_level = !fileExists(level_filename);
13026 SaveLevel(level_nr);
13028 num_levels_converted++;
13030 Print("converted.\n");
13034 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13035 levels_failed[level_nr] = TRUE;
13037 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13040 num_levels_handled++;
13044 PrintLine("=", 79);
13045 Print("Number of levels handled: %d\n", num_levels_handled);
13046 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13047 (num_levels_handled ?
13048 num_levels_converted * 100 / num_levels_handled : 0));
13049 PrintLine("-", 79);
13050 Print("Summary (for automatic parsing by scripts):\n");
13051 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13052 convert_leveldir->identifier, num_levels_converted,
13053 num_levels_handled,
13054 (num_levels_handled ?
13055 num_levels_converted * 100 / num_levels_handled : 0));
13057 if (num_levels_handled != num_levels_converted)
13059 Print(", FAILED:");
13060 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13061 if (levels_failed[i])
13066 PrintLine("=", 79);
13068 CloseAllAndExit(0);
13072 // ----------------------------------------------------------------------------
13073 // create and save images for use in level sketches (raw BMP format)
13074 // ----------------------------------------------------------------------------
13076 void CreateLevelSketchImages(void)
13082 InitElementPropertiesGfxElement();
13084 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13085 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13087 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13089 int element = getMappedElement(i);
13090 char basename1[16];
13091 char basename2[16];
13095 sprintf(basename1, "%04d.bmp", i);
13096 sprintf(basename2, "%04ds.bmp", i);
13098 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13099 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13101 DrawSizedElement(0, 0, element, TILESIZE);
13102 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13104 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13105 Fail("cannot save level sketch image file '%s'", filename1);
13107 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13108 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13110 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13111 Fail("cannot save level sketch image file '%s'", filename2);
13116 // create corresponding SQL statements (for normal and small images)
13119 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13120 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13123 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13124 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13126 // optional: create content for forum level sketch demonstration post
13128 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13131 FreeBitmap(bitmap1);
13132 FreeBitmap(bitmap2);
13135 fprintf(stderr, "\n");
13137 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13139 CloseAllAndExit(0);
13143 // ----------------------------------------------------------------------------
13144 // create and save images for element collecting animations (raw BMP format)
13145 // ----------------------------------------------------------------------------
13147 static boolean createCollectImage(int element)
13149 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13152 void CreateCollectElementImages(void)
13156 int anim_frames = num_steps - 1;
13157 int tile_size = TILESIZE;
13158 int anim_width = tile_size * anim_frames;
13159 int anim_height = tile_size;
13160 int num_collect_images = 0;
13161 int pos_collect_images = 0;
13163 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13164 if (createCollectImage(i))
13165 num_collect_images++;
13167 Info("Creating %d element collecting animation images ...",
13168 num_collect_images);
13170 int dst_width = anim_width * 2;
13171 int dst_height = anim_height * num_collect_images / 2;
13172 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13173 char *basename = "RocksCollect.bmp";
13174 char *filename = getPath2(global.create_collect_images_dir, basename);
13176 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13178 if (!createCollectImage(i))
13181 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13182 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13183 int graphic = el2img(i);
13184 char *token_name = element_info[i].token_name;
13185 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13186 Bitmap *src_bitmap;
13189 Info("- creating collecting image for '%s' ...", token_name);
13191 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13193 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13194 tile_size, tile_size, 0, 0);
13196 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13198 for (j = 0; j < anim_frames; j++)
13200 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13201 int frame_size = frame_size_final * num_steps;
13202 int offset = (tile_size - frame_size_final) / 2;
13203 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13205 while (frame_size > frame_size_final)
13209 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13211 FreeBitmap(frame_bitmap);
13213 frame_bitmap = half_bitmap;
13216 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13217 frame_size_final, frame_size_final,
13218 dst_x + j * tile_size + offset, dst_y + offset);
13220 FreeBitmap(frame_bitmap);
13223 tmp_bitmap->surface_masked = NULL;
13225 FreeBitmap(tmp_bitmap);
13227 pos_collect_images++;
13230 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13231 Fail("cannot save element collecting image file '%s'", filename);
13233 FreeBitmap(dst_bitmap);
13237 CloseAllAndExit(0);
13241 // ----------------------------------------------------------------------------
13242 // create and save images for custom and group elements (raw BMP format)
13243 // ----------------------------------------------------------------------------
13245 void CreateCustomElementImages(char *directory)
13247 char *src_basename = "RocksCE-template.ilbm";
13248 char *dst_basename = "RocksCE.bmp";
13249 char *src_filename = getPath2(directory, src_basename);
13250 char *dst_filename = getPath2(directory, dst_basename);
13251 Bitmap *src_bitmap;
13253 int yoffset_ce = 0;
13254 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13257 InitVideoDefaults();
13259 ReCreateBitmap(&backbuffer, video.width, video.height);
13261 src_bitmap = LoadImage(src_filename);
13263 bitmap = CreateBitmap(TILEX * 16 * 2,
13264 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13267 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13274 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13275 TILEX * x, TILEY * y + yoffset_ce);
13277 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13279 TILEX * x + TILEX * 16,
13280 TILEY * y + yoffset_ce);
13282 for (j = 2; j >= 0; j--)
13286 BlitBitmap(src_bitmap, bitmap,
13287 TILEX + c * 7, 0, 6, 10,
13288 TILEX * x + 6 + j * 7,
13289 TILEY * y + 11 + yoffset_ce);
13291 BlitBitmap(src_bitmap, bitmap,
13292 TILEX + c * 8, TILEY, 6, 10,
13293 TILEX * 16 + TILEX * x + 6 + j * 8,
13294 TILEY * y + 10 + yoffset_ce);
13300 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13307 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13308 TILEX * x, TILEY * y + yoffset_ge);
13310 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13312 TILEX * x + TILEX * 16,
13313 TILEY * y + yoffset_ge);
13315 for (j = 1; j >= 0; j--)
13319 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13320 TILEX * x + 6 + j * 10,
13321 TILEY * y + 11 + yoffset_ge);
13323 BlitBitmap(src_bitmap, bitmap,
13324 TILEX + c * 8, TILEY + 12, 6, 10,
13325 TILEX * 16 + TILEX * x + 10 + j * 8,
13326 TILEY * y + 10 + yoffset_ge);
13332 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13333 Fail("cannot save CE graphics file '%s'", dst_filename);
13335 FreeBitmap(bitmap);
13337 CloseAllAndExit(0);