1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
224 &li.em_explodes_by_fire, FALSE
229 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
230 &li.score[SC_TIME_BONUS], 1
240 static struct LevelFileConfigInfo chunk_config_ELEM[] =
242 /* (these values are the same for each player) */
245 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
246 &li.block_last_field, FALSE /* default case for EM levels */
250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
251 &li.sp_block_last_field, TRUE /* default case for SP levels */
255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
256 &li.instant_relocation, FALSE
260 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
261 &li.can_pass_to_walkable, FALSE
265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
266 &li.block_snap_field, TRUE
270 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
271 &li.continuous_snapping, TRUE
275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
276 &li.shifted_relocation, FALSE
279 /* (these values are different for each player) */
282 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
283 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
288 &li.initial_player_gravity[0], FALSE
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
293 &li.use_start_element[0], FALSE
297 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
298 &li.start_element[0], EL_PLAYER_1
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
303 &li.use_artwork_element[0], FALSE
307 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
308 &li.artwork_element[0], EL_PLAYER_1
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
313 &li.use_explosion_element[0], FALSE
317 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
318 &li.explosion_element[0], EL_PLAYER_1
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
323 &li.use_initial_inventory[0], FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
328 &li.initial_inventory_size[0], 1
332 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
333 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
334 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[1], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[1], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[1], EL_PLAYER_2
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[1], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[1], EL_PLAYER_2
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[1], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[1], EL_PLAYER_2
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[1], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[1], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[2], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[2], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[2], EL_PLAYER_3
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[2], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[2], EL_PLAYER_3
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[2], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[2], EL_PLAYER_3
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[2], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[2], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[3], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[3], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[3], EL_PLAYER_4
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[3], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[3], EL_PLAYER_4
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[3], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[3], EL_PLAYER_4
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[3], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[3], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
511 &li.score[SC_EMERALD], 10
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_DIAMOND], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_BUG], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_SPACESHIP], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_PACMAN], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_NUT], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_DYNAMITE], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_KEY], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_PEARL], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_CRYSTAL], 10
570 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
571 &li.amoeba_content, EL_DIAMOND
575 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
580 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
581 &li.grow_into_diggable, TRUE
586 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
587 &li.yamyam_content, EL_ROCK, NULL,
588 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_YAMYAM], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_ROBOT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.time_magic_wall, 10
621 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
622 &li.game_of_life[0], 2
626 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
627 &li.game_of_life[1], 3
631 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
632 &li.game_of_life[2], 3
636 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
637 &li.game_of_life[3], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
647 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
652 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
657 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
662 EL_TIMEGATE_SWITCH, -1,
663 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
664 &li.time_timegate, 10
668 EL_LIGHT_SWITCH_ACTIVE, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
674 EL_SHIELD_NORMAL, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.shield_normal_time, 10
679 EL_SHIELD_NORMAL, -1,
680 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
681 &li.score[SC_SHIELD], 10
685 EL_SHIELD_DEADLY, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
687 &li.shield_deadly_time, 10
690 EL_SHIELD_DEADLY, -1,
691 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
692 &li.score[SC_SHIELD], 10
697 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
702 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
703 &li.extra_time_score, 10
707 EL_TIME_ORB_FULL, -1,
708 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
709 &li.time_orb_time, 10
712 EL_TIME_ORB_FULL, -1,
713 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
714 &li.use_time_orb_bug, FALSE
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_spring_bug, FALSE
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.android_move_time, 10
730 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
731 &li.android_clone_time, 10
735 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
736 &li.android_clone_element[0], EL_EMPTY, NULL,
737 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
742 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
747 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
752 EL_EMC_MAGNIFIER, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
754 &li.magnify_score, 10
757 EL_EMC_MAGNIFIER, -1,
758 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
763 EL_EMC_MAGIC_BALL, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
768 EL_EMC_MAGIC_BALL, -1,
769 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
770 &li.ball_random, FALSE
773 EL_EMC_MAGIC_BALL, -1,
774 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
775 &li.ball_state_initial, FALSE
778 EL_EMC_MAGIC_BALL, -1,
779 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
780 &li.ball_content, EL_EMPTY, NULL,
781 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
784 /* ---------- unused values ----------------------------------------------- */
787 EL_UNKNOWN, SAVE_CONF_NEVER,
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.score[SC_UNKNOWN_14], 10
792 EL_UNKNOWN, SAVE_CONF_NEVER,
793 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
794 &li.score[SC_UNKNOWN_15], 10
804 static struct LevelFileConfigInfo chunk_config_NOTE[] =
808 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
809 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
813 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
814 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
819 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
820 &xx_envelope.autowrap, FALSE
824 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
825 &xx_envelope.centered, FALSE
830 TYPE_STRING, CONF_VALUE_BYTES(1),
831 &xx_envelope.text, -1, NULL,
832 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
833 &xx_default_string_empty[0]
843 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
847 TYPE_STRING, CONF_VALUE_BYTES(1),
848 &xx_ei.description[0], -1,
849 &yy_ei.description[0],
850 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
851 &xx_default_description[0]
856 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
857 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
858 &yy_ei.properties[EP_BITFIELD_BASE_NR]
864 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
865 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
866 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
872 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
873 &xx_ei.use_gfx_element, FALSE,
874 &yy_ei.use_gfx_element
878 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
879 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
880 &yy_ei.gfx_element_initial
885 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
886 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
887 &yy_ei.access_direction
892 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
893 &xx_ei.collect_score_initial, 10,
894 &yy_ei.collect_score_initial
898 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
899 &xx_ei.collect_count_initial, 1,
900 &yy_ei.collect_count_initial
905 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
906 &xx_ei.ce_value_fixed_initial, 0,
907 &yy_ei.ce_value_fixed_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
912 &xx_ei.ce_value_random_initial, 0,
913 &yy_ei.ce_value_random_initial
917 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
918 &xx_ei.use_last_ce_value, FALSE,
919 &yy_ei.use_last_ce_value
924 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
925 &xx_ei.push_delay_fixed, 8,
926 &yy_ei.push_delay_fixed
930 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
931 &xx_ei.push_delay_random, 8,
932 &yy_ei.push_delay_random
936 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
937 &xx_ei.drop_delay_fixed, 0,
938 &yy_ei.drop_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
943 &xx_ei.drop_delay_random, 0,
944 &yy_ei.drop_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
949 &xx_ei.move_delay_fixed, 0,
950 &yy_ei.move_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
955 &xx_ei.move_delay_random, 0,
956 &yy_ei.move_delay_random
961 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
962 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
967 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
968 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
969 &yy_ei.move_direction_initial
973 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
974 &xx_ei.move_stepsize, TILEX / 8,
980 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
981 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
982 &yy_ei.move_enter_element
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
987 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
988 &yy_ei.move_leave_element
992 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
993 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
994 &yy_ei.move_leave_type
999 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1000 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1001 &yy_ei.slippery_type
1006 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1007 &xx_ei.explosion_type, EXPLODES_3X3,
1008 &yy_ei.explosion_type
1012 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1013 &xx_ei.explosion_delay, 16,
1014 &yy_ei.explosion_delay
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1019 &xx_ei.ignition_delay, 8,
1020 &yy_ei.ignition_delay
1025 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1026 &xx_ei.content, EL_EMPTY_SPACE,
1028 &xx_num_contents, 1, 1
1031 /* ---------- "num_change_pages" must be the last entry ------------------- */
1034 -1, SAVE_CONF_ALWAYS,
1035 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1036 &xx_ei.num_change_pages, 1,
1037 &yy_ei.num_change_pages
1048 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1050 /* ---------- "current_change_page" must be the first entry --------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1055 &xx_current_change_page, -1
1058 /* ---------- (the remaining entries can be in any order) ----------------- */
1062 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1063 &xx_change.can_change, FALSE
1068 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1069 &xx_event_bits[0], 0
1073 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1074 &xx_event_bits[1], 0
1079 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1080 &xx_change.trigger_player, CH_PLAYER_ANY
1084 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1085 &xx_change.trigger_side, CH_SIDE_ANY
1089 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1090 &xx_change.trigger_page, CH_PAGE_ANY
1095 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1096 &xx_change.target_element, EL_EMPTY_SPACE
1101 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1102 &xx_change.delay_fixed, 0
1106 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1107 &xx_change.delay_random, 0
1111 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1112 &xx_change.delay_frames, FRAMES_PER_SECOND
1117 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1118 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1123 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1124 &xx_change.explode, FALSE
1128 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1129 &xx_change.use_target_content, FALSE
1133 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1134 &xx_change.only_if_complete, FALSE
1138 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1139 &xx_change.use_random_replace, FALSE
1143 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1144 &xx_change.random_percentage, 100
1148 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1149 &xx_change.replace_when, CP_WHEN_EMPTY
1154 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1155 &xx_change.has_action, FALSE
1159 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1160 &xx_change.action_type, CA_NO_ACTION
1164 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1165 &xx_change.action_mode, CA_MODE_UNDEFINED
1169 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1170 &xx_change.action_arg, CA_ARG_UNDEFINED
1175 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1176 &xx_change.action_element, EL_EMPTY_SPACE
1181 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1182 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1183 &xx_num_contents, 1, 1
1193 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1197 TYPE_STRING, CONF_VALUE_BYTES(1),
1198 &xx_ei.description[0], -1, NULL,
1199 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1200 &xx_default_description[0]
1205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1206 &xx_ei.use_gfx_element, FALSE
1210 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1211 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1216 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1217 &xx_group.choice_mode, ANIM_RANDOM
1222 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1223 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1224 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1234 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1238 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1239 &li.block_snap_field, TRUE
1243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1244 &li.continuous_snapping, TRUE
1248 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1249 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1254 &li.use_start_element[0], FALSE
1258 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1259 &li.start_element[0], EL_PLAYER_1
1263 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1264 &li.use_artwork_element[0], FALSE
1268 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1269 &li.artwork_element[0], EL_PLAYER_1
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1274 &li.use_explosion_element[0], FALSE
1278 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1279 &li.explosion_element[0], EL_PLAYER_1
1294 filetype_id_list[] =
1296 { LEVEL_FILE_TYPE_RND, "RND" },
1297 { LEVEL_FILE_TYPE_BD, "BD" },
1298 { LEVEL_FILE_TYPE_EM, "EM" },
1299 { LEVEL_FILE_TYPE_SP, "SP" },
1300 { LEVEL_FILE_TYPE_DX, "DX" },
1301 { LEVEL_FILE_TYPE_SB, "SB" },
1302 { LEVEL_FILE_TYPE_DC, "DC" },
1307 /* ========================================================================= */
1308 /* level file functions */
1309 /* ========================================================================= */
1311 static struct DateInfo getCurrentDate()
1313 time_t epoch_seconds = time(NULL);
1314 struct tm *now = localtime(&epoch_seconds);
1315 struct DateInfo date;
1317 date.year = now->tm_year + 1900;
1318 date.month = now->tm_mon + 1;
1319 date.day = now->tm_mday;
1324 static void resetEventFlags(struct ElementChangeInfo *change)
1328 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1329 change->has_event[i] = FALSE;
1332 static void resetEventBits()
1336 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1337 xx_event_bits[i] = 0;
1340 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1344 /* important: only change event flag if corresponding event bit is set
1345 (this is because all xx_event_bits[] values are loaded separately,
1346 and all xx_event_bits[] values are set back to zero before loading
1347 another value xx_event_bits[x] (each value representing 32 flags)) */
1349 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1350 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1351 change->has_event[i] = TRUE;
1354 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1358 /* in contrast to the above function setEventFlagsFromEventBits(), it
1359 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1360 depending on the corresponding change->has_event[i] values here, as
1361 all xx_event_bits[] values are reset in resetEventBits() before */
1363 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1364 if (change->has_event[i])
1365 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1368 static char *getDefaultElementDescription(struct ElementInfo *ei)
1370 static char description[MAX_ELEMENT_NAME_LEN + 1];
1371 char *default_description = (ei->custom_description != NULL ?
1372 ei->custom_description :
1373 ei->editor_description);
1376 /* always start with reliable default values */
1377 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1378 description[i] = '\0';
1380 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1381 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1383 return &description[0];
1386 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1388 char *default_description = getDefaultElementDescription(ei);
1391 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1392 ei->description[i] = default_description[i];
1395 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1399 for (i = 0; conf[i].data_type != -1; i++)
1401 int default_value = conf[i].default_value;
1402 int data_type = conf[i].data_type;
1403 int conf_type = conf[i].conf_type;
1404 int byte_mask = conf_type & CONF_MASK_BYTES;
1406 if (byte_mask == CONF_MASK_MULTI_BYTES)
1408 int default_num_entities = conf[i].default_num_entities;
1409 int max_num_entities = conf[i].max_num_entities;
1411 *(int *)(conf[i].num_entities) = default_num_entities;
1413 if (data_type == TYPE_STRING)
1415 char *default_string = conf[i].default_string;
1416 char *string = (char *)(conf[i].value);
1418 strncpy(string, default_string, max_num_entities);
1420 else if (data_type == TYPE_ELEMENT_LIST)
1422 int *element_array = (int *)(conf[i].value);
1425 for (j = 0; j < max_num_entities; j++)
1426 element_array[j] = default_value;
1428 else if (data_type == TYPE_CONTENT_LIST)
1430 struct Content *content = (struct Content *)(conf[i].value);
1433 for (c = 0; c < max_num_entities; c++)
1434 for (y = 0; y < 3; y++)
1435 for (x = 0; x < 3; x++)
1436 content[c].e[x][y] = default_value;
1439 else /* constant size configuration data (1, 2 or 4 bytes) */
1441 if (data_type == TYPE_BOOLEAN)
1442 *(boolean *)(conf[i].value) = default_value;
1444 *(int *) (conf[i].value) = default_value;
1449 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1453 for (i = 0; conf[i].data_type != -1; i++)
1455 int data_type = conf[i].data_type;
1456 int conf_type = conf[i].conf_type;
1457 int byte_mask = conf_type & CONF_MASK_BYTES;
1459 if (byte_mask == CONF_MASK_MULTI_BYTES)
1461 int max_num_entities = conf[i].max_num_entities;
1463 if (data_type == TYPE_STRING)
1465 char *string = (char *)(conf[i].value);
1466 char *string_copy = (char *)(conf[i].value_copy);
1468 strncpy(string_copy, string, max_num_entities);
1470 else if (data_type == TYPE_ELEMENT_LIST)
1472 int *element_array = (int *)(conf[i].value);
1473 int *element_array_copy = (int *)(conf[i].value_copy);
1476 for (j = 0; j < max_num_entities; j++)
1477 element_array_copy[j] = element_array[j];
1479 else if (data_type == TYPE_CONTENT_LIST)
1481 struct Content *content = (struct Content *)(conf[i].value);
1482 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1485 for (c = 0; c < max_num_entities; c++)
1486 for (y = 0; y < 3; y++)
1487 for (x = 0; x < 3; x++)
1488 content_copy[c].e[x][y] = content[c].e[x][y];
1491 else /* constant size configuration data (1, 2 or 4 bytes) */
1493 if (data_type == TYPE_BOOLEAN)
1494 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1496 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1501 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1505 xx_ei = *ei_from; /* copy element data into temporary buffer */
1506 yy_ei = *ei_to; /* copy element data into temporary buffer */
1508 copyConfigFromConfigList(chunk_config_CUSX_base);
1513 /* ---------- reinitialize and copy change pages ---------- */
1515 ei_to->num_change_pages = ei_from->num_change_pages;
1516 ei_to->current_change_page = ei_from->current_change_page;
1518 setElementChangePages(ei_to, ei_to->num_change_pages);
1520 for (i = 0; i < ei_to->num_change_pages; i++)
1521 ei_to->change_page[i] = ei_from->change_page[i];
1523 /* ---------- copy group element info ---------- */
1524 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1525 *ei_to->group = *ei_from->group;
1527 /* mark this custom element as modified */
1528 ei_to->modified_settings = TRUE;
1531 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1533 int change_page_size = sizeof(struct ElementChangeInfo);
1535 ei->num_change_pages = MAX(1, change_pages);
1538 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1540 if (ei->current_change_page >= ei->num_change_pages)
1541 ei->current_change_page = ei->num_change_pages - 1;
1543 ei->change = &ei->change_page[ei->current_change_page];
1546 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1548 xx_change = *change; /* copy change data into temporary buffer */
1551 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1552 xx_num_contents = 1;
1555 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1557 *change = xx_change;
1559 resetEventFlags(change);
1561 change->direct_action = 0;
1562 change->other_action = 0;
1564 change->pre_change_function = NULL;
1565 change->change_function = NULL;
1566 change->post_change_function = NULL;
1569 static void setLevelInfoToDefaults(struct LevelInfo *level)
1571 static boolean clipboard_elements_initialized = FALSE;
1574 InitElementPropertiesStatic();
1576 li = *level; /* copy level data into temporary buffer */
1578 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1579 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1581 *level = li; /* copy temporary buffer back to level data */
1583 setLevelInfoToDefaults_EM();
1585 level->native_em_level = &native_em_level;
1587 level->file_version = FILE_VERSION_ACTUAL;
1588 level->game_version = GAME_VERSION_ACTUAL;
1590 level->creation_date = getCurrentDate();
1592 level->encoding_16bit_field = TRUE;
1593 level->encoding_16bit_yamyam = TRUE;
1594 level->encoding_16bit_amoeba = TRUE;
1596 for (x = 0; x < MAX_LEV_FIELDX; x++)
1597 for (y = 0; y < MAX_LEV_FIELDY; y++)
1598 level->field[x][y] = EL_SAND;
1600 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1601 level->name[i] = '\0';
1602 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1603 level->author[i] = '\0';
1605 strcpy(level->name, NAMELESS_LEVEL_NAME);
1606 strcpy(level->author, ANONYMOUS_NAME);
1608 level->field[0][0] = EL_PLAYER_1;
1609 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1611 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1614 struct ElementInfo *ei = &element_info[element];
1616 /* never initialize clipboard elements after the very first time */
1617 /* (to be able to use clipboard elements between several levels) */
1618 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1621 if (IS_ENVELOPE(element))
1623 int envelope_nr = element - EL_ENVELOPE_1;
1625 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1627 level->envelope[envelope_nr] = xx_envelope;
1630 if (IS_CUSTOM_ELEMENT(element) ||
1631 IS_GROUP_ELEMENT(element) ||
1632 IS_INTERNAL_ELEMENT(element))
1634 xx_ei = *ei; /* copy element data into temporary buffer */
1636 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1641 setElementChangePages(ei, 1);
1642 setElementChangeInfoToDefaults(ei->change);
1644 if (IS_CUSTOM_ELEMENT(element) ||
1645 IS_GROUP_ELEMENT(element) ||
1646 IS_INTERNAL_ELEMENT(element))
1648 setElementDescriptionToDefault(ei);
1650 ei->modified_settings = FALSE;
1653 if (IS_CUSTOM_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 /* internal values used in level editor */
1658 ei->access_type = 0;
1659 ei->access_layer = 0;
1660 ei->access_protected = 0;
1661 ei->walk_to_action = 0;
1662 ei->smash_targets = 0;
1665 ei->can_explode_by_fire = FALSE;
1666 ei->can_explode_smashed = FALSE;
1667 ei->can_explode_impact = FALSE;
1669 ei->current_change_page = 0;
1672 if (IS_GROUP_ELEMENT(element) ||
1673 IS_INTERNAL_ELEMENT(element))
1675 struct ElementGroupInfo *group;
1677 /* initialize memory for list of elements in group */
1678 if (ei->group == NULL)
1679 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1683 xx_group = *group; /* copy group data into temporary buffer */
1685 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1691 clipboard_elements_initialized = TRUE;
1693 BorderElement = EL_STEELWALL;
1695 level->no_valid_file = FALSE;
1697 level->changed = FALSE;
1699 /* set all bug compatibility flags to "false" => do not emulate this bug */
1700 level->use_action_after_change_bug = FALSE;
1702 if (leveldir_current == NULL) /* only when dumping level */
1705 /* try to determine better author name than 'anonymous' */
1706 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1708 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1709 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1713 switch (LEVELCLASS(leveldir_current))
1715 case LEVELCLASS_TUTORIAL:
1716 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1719 case LEVELCLASS_CONTRIB:
1720 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1721 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1724 case LEVELCLASS_PRIVATE:
1725 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1726 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1730 /* keep default value */
1736 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1738 level_file_info->nr = 0;
1739 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1740 level_file_info->packed = FALSE;
1741 level_file_info->basename = NULL;
1742 level_file_info->filename = NULL;
1745 static void ActivateLevelTemplate()
1747 /* Currently there is no special action needed to activate the template
1748 data, because 'element_info' property settings overwrite the original
1749 level data, while all other variables do not change. */
1752 static char *getLevelFilenameFromBasename(char *basename)
1754 static char *filename = NULL;
1756 checked_free(filename);
1758 filename = getPath2(getCurrentLevelDir(), basename);
1763 static int getFileTypeFromBasename(char *basename)
1765 static char *filename = NULL;
1766 struct stat file_status;
1768 /* ---------- try to determine file type from filename ---------- */
1770 /* check for typical filename of a Supaplex level package file */
1771 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1772 strncmp(basename, "LEVELS.D", 8) == 0))
1773 return LEVEL_FILE_TYPE_SP;
1775 /* check for typical filename of a Diamond Caves II level package file */
1776 if (strSuffix(basename, ".dc") ||
1777 strSuffix(basename, ".dc2"))
1778 return LEVEL_FILE_TYPE_DC;
1780 /* ---------- try to determine file type from filesize ---------- */
1782 checked_free(filename);
1783 filename = getPath2(getCurrentLevelDir(), basename);
1785 if (stat(filename, &file_status) == 0)
1787 /* check for typical filesize of a Supaplex level package file */
1788 if (file_status.st_size == 170496)
1789 return LEVEL_FILE_TYPE_SP;
1792 return LEVEL_FILE_TYPE_UNKNOWN;
1795 static char *getSingleLevelBasename(int nr)
1797 static char basename[MAX_FILENAME_LEN];
1800 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1802 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1807 static char *getPackedLevelBasename(int type)
1809 static char basename[MAX_FILENAME_LEN];
1810 char *directory = getCurrentLevelDir();
1812 struct dirent *dir_entry;
1814 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1816 if ((dir = opendir(directory)) == NULL)
1818 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1823 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1825 char *entry_basename = dir_entry->d_name;
1826 int entry_type = getFileTypeFromBasename(entry_basename);
1828 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1830 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1833 strcpy(basename, entry_basename);
1845 static char *getSingleLevelFilename(int nr)
1847 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1851 static char *getPackedLevelFilename(int type)
1853 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1857 char *getDefaultLevelFilename(int nr)
1859 return getSingleLevelFilename(nr);
1863 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1867 lfi->packed = FALSE;
1868 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1869 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1873 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1874 int type, char *format, ...)
1876 static char basename[MAX_FILENAME_LEN];
1879 va_start(ap, format);
1880 vsprintf(basename, format, ap);
1884 lfi->packed = FALSE;
1885 lfi->basename = basename;
1886 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1889 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1894 lfi->basename = getPackedLevelBasename(lfi->type);
1895 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1898 static int getFiletypeFromID(char *filetype_id)
1900 char *filetype_id_lower;
1901 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1904 if (filetype_id == NULL)
1905 return LEVEL_FILE_TYPE_UNKNOWN;
1907 filetype_id_lower = getStringToLower(filetype_id);
1909 for (i = 0; filetype_id_list[i].id != NULL; i++)
1911 char *id_lower = getStringToLower(filetype_id_list[i].id);
1913 if (strEqual(filetype_id_lower, id_lower))
1914 filetype = filetype_id_list[i].filetype;
1918 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1922 free(filetype_id_lower);
1927 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1931 /* special case: level number is negative => check for level template file */
1934 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1935 "template.%s", LEVELFILE_EXTENSION);
1937 /* no fallback if template file not existing */
1941 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1942 if (leveldir_current->level_filename != NULL)
1944 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1946 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1947 leveldir_current->level_filename, nr);
1948 if (fileExists(lfi->filename))
1952 /* check for native Rocks'n'Diamonds level file */
1953 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1954 "%03d.%s", nr, LEVELFILE_EXTENSION);
1955 if (fileExists(lfi->filename))
1958 /* check for Emerald Mine level file (V1) */
1959 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1960 'a' + (nr / 10) % 26, '0' + nr % 10);
1961 if (fileExists(lfi->filename))
1963 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1964 'A' + (nr / 10) % 26, '0' + nr % 10);
1965 if (fileExists(lfi->filename))
1968 /* check for Emerald Mine level file (V2 to V5) */
1969 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1970 if (fileExists(lfi->filename))
1973 /* check for Emerald Mine level file (V6 / single mode) */
1974 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1975 if (fileExists(lfi->filename))
1977 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1978 if (fileExists(lfi->filename))
1981 /* check for Emerald Mine level file (V6 / teamwork mode) */
1982 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1983 if (fileExists(lfi->filename))
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1986 if (fileExists(lfi->filename))
1989 /* check for various packed level file formats */
1990 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1991 if (fileExists(lfi->filename))
1994 /* no known level file found -- use default values (and fail later) */
1995 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1996 "%03d.%s", nr, LEVELFILE_EXTENSION);
1999 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2001 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2002 lfi->type = getFileTypeFromBasename(lfi->basename);
2005 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2007 /* always start with reliable default values */
2008 setFileInfoToDefaults(level_file_info);
2010 level_file_info->nr = nr; /* set requested level number */
2012 determineLevelFileInfo_Filename(level_file_info);
2013 determineLevelFileInfo_Filetype(level_file_info);
2016 /* ------------------------------------------------------------------------- */
2017 /* functions for loading R'n'D level */
2018 /* ------------------------------------------------------------------------- */
2020 int getMappedElement(int element)
2022 /* remap some (historic, now obsolete) elements */
2026 case EL_PLAYER_OBSOLETE:
2027 element = EL_PLAYER_1;
2030 case EL_KEY_OBSOLETE:
2034 case EL_EM_KEY_1_FILE_OBSOLETE:
2035 element = EL_EM_KEY_1;
2038 case EL_EM_KEY_2_FILE_OBSOLETE:
2039 element = EL_EM_KEY_2;
2042 case EL_EM_KEY_3_FILE_OBSOLETE:
2043 element = EL_EM_KEY_3;
2046 case EL_EM_KEY_4_FILE_OBSOLETE:
2047 element = EL_EM_KEY_4;
2050 case EL_ENVELOPE_OBSOLETE:
2051 element = EL_ENVELOPE_1;
2059 if (element >= NUM_FILE_ELEMENTS)
2061 Error(ERR_WARN, "invalid level element %d", element);
2063 element = EL_UNKNOWN;
2071 int getMappedElementByVersion(int element, int game_version)
2073 /* remap some elements due to certain game version */
2075 if (game_version <= VERSION_IDENT(2,2,0,0))
2077 /* map game font elements */
2078 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2079 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2080 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2081 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2084 if (game_version < VERSION_IDENT(3,0,0,0))
2086 /* map Supaplex gravity tube elements */
2087 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2088 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2089 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2090 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2097 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2099 level->file_version = getFileVersion(file);
2100 level->game_version = getFileVersion(file);
2105 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2107 level->creation_date.year = getFile16BitBE(file);
2108 level->creation_date.month = getFile8Bit(file);
2109 level->creation_date.day = getFile8Bit(file);
2114 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2116 int initial_player_stepsize;
2117 int initial_player_gravity;
2120 level->fieldx = getFile8Bit(file);
2121 level->fieldy = getFile8Bit(file);
2123 level->time = getFile16BitBE(file);
2124 level->gems_needed = getFile16BitBE(file);
2126 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2127 level->name[i] = getFile8Bit(file);
2128 level->name[MAX_LEVEL_NAME_LEN] = 0;
2130 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2131 level->score[i] = getFile8Bit(file);
2133 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2134 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2135 for (y = 0; y < 3; y++)
2136 for (x = 0; x < 3; x++)
2137 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2139 level->amoeba_speed = getFile8Bit(file);
2140 level->time_magic_wall = getFile8Bit(file);
2141 level->time_wheel = getFile8Bit(file);
2142 level->amoeba_content = getMappedElement(getFile8Bit(file));
2144 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2147 for (i = 0; i < MAX_PLAYERS; i++)
2148 level->initial_player_stepsize[i] = initial_player_stepsize;
2150 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2152 for (i = 0; i < MAX_PLAYERS; i++)
2153 level->initial_player_gravity[i] = initial_player_gravity;
2155 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2156 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2158 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2160 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2161 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2162 level->can_move_into_acid_bits = getFile32BitBE(file);
2163 level->dont_collide_with_bits = getFile8Bit(file);
2165 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2166 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2168 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2169 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2170 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2172 level->game_engine_type = getFile8Bit(file);
2174 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2179 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2183 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2184 level->name[i] = getFile8Bit(file);
2185 level->name[MAX_LEVEL_NAME_LEN] = 0;
2190 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2194 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2195 level->author[i] = getFile8Bit(file);
2196 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2201 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2204 int chunk_size_expected = level->fieldx * level->fieldy;
2206 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2207 stored with 16-bit encoding (and should be twice as big then).
2208 Even worse, playfield data was stored 16-bit when only yamyam content
2209 contained 16-bit elements and vice versa. */
2211 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2212 chunk_size_expected *= 2;
2214 if (chunk_size_expected != chunk_size)
2216 ReadUnusedBytesFromFile(file, chunk_size);
2217 return chunk_size_expected;
2220 for (y = 0; y < level->fieldy; y++)
2221 for (x = 0; x < level->fieldx; x++)
2222 level->field[x][y] =
2223 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2228 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2231 int header_size = 4;
2232 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2233 int chunk_size_expected = header_size + content_size;
2235 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2236 stored with 16-bit encoding (and should be twice as big then).
2237 Even worse, playfield data was stored 16-bit when only yamyam content
2238 contained 16-bit elements and vice versa. */
2240 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2241 chunk_size_expected += content_size;
2243 if (chunk_size_expected != chunk_size)
2245 ReadUnusedBytesFromFile(file, chunk_size);
2246 return chunk_size_expected;
2250 level->num_yamyam_contents = getFile8Bit(file);
2254 /* correct invalid number of content fields -- should never happen */
2255 if (level->num_yamyam_contents < 1 ||
2256 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2257 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2259 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2260 for (y = 0; y < 3; y++)
2261 for (x = 0; x < 3; x++)
2262 level->yamyam_content[i].e[x][y] =
2263 getMappedElement(level->encoding_16bit_field ?
2264 getFile16BitBE(file) : getFile8Bit(file));
2268 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2272 int num_contents, content_xsize, content_ysize;
2273 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2275 element = getMappedElement(getFile16BitBE(file));
2276 num_contents = getFile8Bit(file);
2277 content_xsize = getFile8Bit(file);
2278 content_ysize = getFile8Bit(file);
2280 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2282 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2283 for (y = 0; y < 3; y++)
2284 for (x = 0; x < 3; x++)
2285 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2287 /* correct invalid number of content fields -- should never happen */
2288 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2289 num_contents = STD_ELEMENT_CONTENTS;
2291 if (element == EL_YAMYAM)
2293 level->num_yamyam_contents = num_contents;
2295 for (i = 0; i < num_contents; i++)
2296 for (y = 0; y < 3; y++)
2297 for (x = 0; x < 3; x++)
2298 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2300 else if (element == EL_BD_AMOEBA)
2302 level->amoeba_content = content_array[0][0][0];
2306 Error(ERR_WARN, "cannot load content for element '%d'", element);
2312 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2318 int chunk_size_expected;
2320 element = getMappedElement(getFile16BitBE(file));
2321 if (!IS_ENVELOPE(element))
2322 element = EL_ENVELOPE_1;
2324 envelope_nr = element - EL_ENVELOPE_1;
2326 envelope_len = getFile16BitBE(file);
2328 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2329 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2331 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2333 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2334 if (chunk_size_expected != chunk_size)
2336 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2337 return chunk_size_expected;
2340 for (i = 0; i < envelope_len; i++)
2341 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2346 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2348 int num_changed_custom_elements = getFile16BitBE(file);
2349 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2352 if (chunk_size_expected != chunk_size)
2354 ReadUnusedBytesFromFile(file, chunk_size - 2);
2355 return chunk_size_expected;
2358 for (i = 0; i < num_changed_custom_elements; i++)
2360 int element = getMappedElement(getFile16BitBE(file));
2361 int properties = getFile32BitBE(file);
2363 if (IS_CUSTOM_ELEMENT(element))
2364 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2366 Error(ERR_WARN, "invalid custom element number %d", element);
2368 /* older game versions that wrote level files with CUS1 chunks used
2369 different default push delay values (not yet stored in level file) */
2370 element_info[element].push_delay_fixed = 2;
2371 element_info[element].push_delay_random = 8;
2377 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2379 int num_changed_custom_elements = getFile16BitBE(file);
2380 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2383 if (chunk_size_expected != chunk_size)
2385 ReadUnusedBytesFromFile(file, chunk_size - 2);
2386 return chunk_size_expected;
2389 for (i = 0; i < num_changed_custom_elements; i++)
2391 int element = getMappedElement(getFile16BitBE(file));
2392 int custom_target_element = getMappedElement(getFile16BitBE(file));
2394 if (IS_CUSTOM_ELEMENT(element))
2395 element_info[element].change->target_element = custom_target_element;
2397 Error(ERR_WARN, "invalid custom element number %d", element);
2403 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2405 int num_changed_custom_elements = getFile16BitBE(file);
2406 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2409 if (chunk_size_expected != chunk_size)
2411 ReadUnusedBytesFromFile(file, chunk_size - 2);
2412 return chunk_size_expected;
2415 for (i = 0; i < num_changed_custom_elements; i++)
2417 int element = getMappedElement(getFile16BitBE(file));
2418 struct ElementInfo *ei = &element_info[element];
2419 unsigned int event_bits;
2421 if (!IS_CUSTOM_ELEMENT(element))
2423 Error(ERR_WARN, "invalid custom element number %d", element);
2425 element = EL_INTERNAL_DUMMY;
2428 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2429 ei->description[j] = getFile8Bit(file);
2430 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2432 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2434 /* some free bytes for future properties and padding */
2435 ReadUnusedBytesFromFile(file, 7);
2437 ei->use_gfx_element = getFile8Bit(file);
2438 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2440 ei->collect_score_initial = getFile8Bit(file);
2441 ei->collect_count_initial = getFile8Bit(file);
2443 ei->push_delay_fixed = getFile16BitBE(file);
2444 ei->push_delay_random = getFile16BitBE(file);
2445 ei->move_delay_fixed = getFile16BitBE(file);
2446 ei->move_delay_random = getFile16BitBE(file);
2448 ei->move_pattern = getFile16BitBE(file);
2449 ei->move_direction_initial = getFile8Bit(file);
2450 ei->move_stepsize = getFile8Bit(file);
2452 for (y = 0; y < 3; y++)
2453 for (x = 0; x < 3; x++)
2454 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2456 event_bits = getFile32BitBE(file);
2457 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2458 if (event_bits & (1 << j))
2459 ei->change->has_event[j] = TRUE;
2461 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2463 ei->change->delay_fixed = getFile16BitBE(file);
2464 ei->change->delay_random = getFile16BitBE(file);
2465 ei->change->delay_frames = getFile16BitBE(file);
2467 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2469 ei->change->explode = getFile8Bit(file);
2470 ei->change->use_target_content = getFile8Bit(file);
2471 ei->change->only_if_complete = getFile8Bit(file);
2472 ei->change->use_random_replace = getFile8Bit(file);
2474 ei->change->random_percentage = getFile8Bit(file);
2475 ei->change->replace_when = getFile8Bit(file);
2477 for (y = 0; y < 3; y++)
2478 for (x = 0; x < 3; x++)
2479 ei->change->target_content.e[x][y] =
2480 getMappedElement(getFile16BitBE(file));
2482 ei->slippery_type = getFile8Bit(file);
2484 /* some free bytes for future properties and padding */
2485 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2487 /* mark that this custom element has been modified */
2488 ei->modified_settings = TRUE;
2494 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2496 struct ElementInfo *ei;
2497 int chunk_size_expected;
2501 /* ---------- custom element base property values (96 bytes) ------------- */
2503 element = getMappedElement(getFile16BitBE(file));
2505 if (!IS_CUSTOM_ELEMENT(element))
2507 Error(ERR_WARN, "invalid custom element number %d", element);
2509 ReadUnusedBytesFromFile(file, chunk_size - 2);
2513 ei = &element_info[element];
2515 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2516 ei->description[i] = getFile8Bit(file);
2517 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2519 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2521 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2523 ei->num_change_pages = getFile8Bit(file);
2525 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2526 if (chunk_size_expected != chunk_size)
2528 ReadUnusedBytesFromFile(file, chunk_size - 43);
2529 return chunk_size_expected;
2532 ei->ce_value_fixed_initial = getFile16BitBE(file);
2533 ei->ce_value_random_initial = getFile16BitBE(file);
2534 ei->use_last_ce_value = getFile8Bit(file);
2536 ei->use_gfx_element = getFile8Bit(file);
2537 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2539 ei->collect_score_initial = getFile8Bit(file);
2540 ei->collect_count_initial = getFile8Bit(file);
2542 ei->drop_delay_fixed = getFile8Bit(file);
2543 ei->push_delay_fixed = getFile8Bit(file);
2544 ei->drop_delay_random = getFile8Bit(file);
2545 ei->push_delay_random = getFile8Bit(file);
2546 ei->move_delay_fixed = getFile16BitBE(file);
2547 ei->move_delay_random = getFile16BitBE(file);
2549 /* bits 0 - 15 of "move_pattern" ... */
2550 ei->move_pattern = getFile16BitBE(file);
2551 ei->move_direction_initial = getFile8Bit(file);
2552 ei->move_stepsize = getFile8Bit(file);
2554 ei->slippery_type = getFile8Bit(file);
2556 for (y = 0; y < 3; y++)
2557 for (x = 0; x < 3; x++)
2558 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2560 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2561 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2562 ei->move_leave_type = getFile8Bit(file);
2564 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2565 ei->move_pattern |= (getFile16BitBE(file) << 16);
2567 ei->access_direction = getFile8Bit(file);
2569 ei->explosion_delay = getFile8Bit(file);
2570 ei->ignition_delay = getFile8Bit(file);
2571 ei->explosion_type = getFile8Bit(file);
2573 /* some free bytes for future custom property values and padding */
2574 ReadUnusedBytesFromFile(file, 1);
2576 /* ---------- change page property values (48 bytes) --------------------- */
2578 setElementChangePages(ei, ei->num_change_pages);
2580 for (i = 0; i < ei->num_change_pages; i++)
2582 struct ElementChangeInfo *change = &ei->change_page[i];
2583 unsigned int event_bits;
2585 /* always start with reliable default values */
2586 setElementChangeInfoToDefaults(change);
2588 /* bits 0 - 31 of "has_event[]" ... */
2589 event_bits = getFile32BitBE(file);
2590 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2591 if (event_bits & (1 << j))
2592 change->has_event[j] = TRUE;
2594 change->target_element = getMappedElement(getFile16BitBE(file));
2596 change->delay_fixed = getFile16BitBE(file);
2597 change->delay_random = getFile16BitBE(file);
2598 change->delay_frames = getFile16BitBE(file);
2600 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2602 change->explode = getFile8Bit(file);
2603 change->use_target_content = getFile8Bit(file);
2604 change->only_if_complete = getFile8Bit(file);
2605 change->use_random_replace = getFile8Bit(file);
2607 change->random_percentage = getFile8Bit(file);
2608 change->replace_when = getFile8Bit(file);
2610 for (y = 0; y < 3; y++)
2611 for (x = 0; x < 3; x++)
2612 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2614 change->can_change = getFile8Bit(file);
2616 change->trigger_side = getFile8Bit(file);
2618 change->trigger_player = getFile8Bit(file);
2619 change->trigger_page = getFile8Bit(file);
2621 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2622 CH_PAGE_ANY : (1 << change->trigger_page));
2624 change->has_action = getFile8Bit(file);
2625 change->action_type = getFile8Bit(file);
2626 change->action_mode = getFile8Bit(file);
2627 change->action_arg = getFile16BitBE(file);
2629 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2630 event_bits = getFile8Bit(file);
2631 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2632 if (event_bits & (1 << (j - 32)))
2633 change->has_event[j] = TRUE;
2636 /* mark this custom element as modified */
2637 ei->modified_settings = TRUE;
2642 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2644 struct ElementInfo *ei;
2645 struct ElementGroupInfo *group;
2649 element = getMappedElement(getFile16BitBE(file));
2651 if (!IS_GROUP_ELEMENT(element))
2653 Error(ERR_WARN, "invalid group element number %d", element);
2655 ReadUnusedBytesFromFile(file, chunk_size - 2);
2659 ei = &element_info[element];
2661 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2662 ei->description[i] = getFile8Bit(file);
2663 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2665 group = element_info[element].group;
2667 group->num_elements = getFile8Bit(file);
2669 ei->use_gfx_element = getFile8Bit(file);
2670 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2672 group->choice_mode = getFile8Bit(file);
2674 /* some free bytes for future values and padding */
2675 ReadUnusedBytesFromFile(file, 3);
2677 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2678 group->element[i] = getMappedElement(getFile16BitBE(file));
2680 /* mark this group element as modified */
2681 element_info[element].modified_settings = TRUE;
2686 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2687 int element, int real_element)
2689 int micro_chunk_size = 0;
2690 int conf_type = getFile8Bit(file);
2691 int byte_mask = conf_type & CONF_MASK_BYTES;
2692 boolean element_found = FALSE;
2695 micro_chunk_size += 1;
2697 if (byte_mask == CONF_MASK_MULTI_BYTES)
2699 int num_bytes = getFile16BitBE(file);
2700 byte *buffer = checked_malloc(num_bytes);
2702 ReadBytesFromFile(file, buffer, num_bytes);
2704 for (i = 0; conf[i].data_type != -1; i++)
2706 if (conf[i].element == element &&
2707 conf[i].conf_type == conf_type)
2709 int data_type = conf[i].data_type;
2710 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2711 int max_num_entities = conf[i].max_num_entities;
2713 if (num_entities > max_num_entities)
2716 "truncating number of entities for element %d from %d to %d",
2717 element, num_entities, max_num_entities);
2719 num_entities = max_num_entities;
2722 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2723 data_type == TYPE_CONTENT_LIST))
2725 /* for element and content lists, zero entities are not allowed */
2726 Error(ERR_WARN, "found empty list of entities for element %d",
2729 /* do not set "num_entities" here to prevent reading behind buffer */
2731 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2735 *(int *)(conf[i].num_entities) = num_entities;
2738 element_found = TRUE;
2740 if (data_type == TYPE_STRING)
2742 char *string = (char *)(conf[i].value);
2745 for (j = 0; j < max_num_entities; j++)
2746 string[j] = (j < num_entities ? buffer[j] : '\0');
2748 else if (data_type == TYPE_ELEMENT_LIST)
2750 int *element_array = (int *)(conf[i].value);
2753 for (j = 0; j < num_entities; j++)
2755 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2757 else if (data_type == TYPE_CONTENT_LIST)
2759 struct Content *content= (struct Content *)(conf[i].value);
2762 for (c = 0; c < num_entities; c++)
2763 for (y = 0; y < 3; y++)
2764 for (x = 0; x < 3; x++)
2765 content[c].e[x][y] =
2766 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2769 element_found = FALSE;
2775 checked_free(buffer);
2777 micro_chunk_size += 2 + num_bytes;
2779 else /* constant size configuration data (1, 2 or 4 bytes) */
2781 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2782 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2783 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2785 for (i = 0; conf[i].data_type != -1; i++)
2787 if (conf[i].element == element &&
2788 conf[i].conf_type == conf_type)
2790 int data_type = conf[i].data_type;
2792 if (data_type == TYPE_ELEMENT)
2793 value = getMappedElement(value);
2795 if (data_type == TYPE_BOOLEAN)
2796 *(boolean *)(conf[i].value) = value;
2798 *(int *) (conf[i].value) = value;
2800 element_found = TRUE;
2806 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2811 char *error_conf_chunk_bytes =
2812 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2813 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2814 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2815 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2816 int error_element = real_element;
2818 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2819 error_conf_chunk_bytes, error_conf_chunk_token,
2820 error_element, EL_NAME(error_element));
2823 return micro_chunk_size;
2826 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2828 int real_chunk_size = 0;
2830 li = *level; /* copy level data into temporary buffer */
2834 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2836 if (real_chunk_size >= chunk_size)
2840 *level = li; /* copy temporary buffer back to level data */
2842 return real_chunk_size;
2845 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2847 int real_chunk_size = 0;
2849 li = *level; /* copy level data into temporary buffer */
2853 int element = getMappedElement(getFile16BitBE(file));
2855 real_chunk_size += 2;
2856 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2858 if (real_chunk_size >= chunk_size)
2862 *level = li; /* copy temporary buffer back to level data */
2864 return real_chunk_size;
2867 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2869 int real_chunk_size = 0;
2871 li = *level; /* copy level data into temporary buffer */
2875 int element = getMappedElement(getFile16BitBE(file));
2877 real_chunk_size += 2;
2878 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2880 if (real_chunk_size >= chunk_size)
2884 *level = li; /* copy temporary buffer back to level data */
2886 return real_chunk_size;
2889 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2891 int element = getMappedElement(getFile16BitBE(file));
2892 int envelope_nr = element - EL_ENVELOPE_1;
2893 int real_chunk_size = 2;
2897 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2900 if (real_chunk_size >= chunk_size)
2904 level->envelope[envelope_nr] = xx_envelope;
2906 return real_chunk_size;
2909 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2911 int element = getMappedElement(getFile16BitBE(file));
2912 int real_chunk_size = 2;
2913 struct ElementInfo *ei = &element_info[element];
2916 xx_ei = *ei; /* copy element data into temporary buffer */
2918 xx_ei.num_change_pages = -1;
2922 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2924 if (xx_ei.num_change_pages != -1)
2927 if (real_chunk_size >= chunk_size)
2933 if (ei->num_change_pages == -1)
2935 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2938 ei->num_change_pages = 1;
2940 setElementChangePages(ei, 1);
2941 setElementChangeInfoToDefaults(ei->change);
2943 return real_chunk_size;
2946 /* initialize number of change pages stored for this custom element */
2947 setElementChangePages(ei, ei->num_change_pages);
2948 for (i = 0; i < ei->num_change_pages; i++)
2949 setElementChangeInfoToDefaults(&ei->change_page[i]);
2951 /* start with reading properties for the first change page */
2952 xx_current_change_page = 0;
2956 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2958 xx_change = *change; /* copy change data into temporary buffer */
2960 resetEventBits(); /* reset bits; change page might have changed */
2962 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2965 *change = xx_change;
2967 setEventFlagsFromEventBits(change);
2969 if (real_chunk_size >= chunk_size)
2973 return real_chunk_size;
2976 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2978 int element = getMappedElement(getFile16BitBE(file));
2979 int real_chunk_size = 2;
2980 struct ElementInfo *ei = &element_info[element];
2981 struct ElementGroupInfo *group = ei->group;
2983 xx_ei = *ei; /* copy element data into temporary buffer */
2984 xx_group = *group; /* copy group data into temporary buffer */
2988 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2991 if (real_chunk_size >= chunk_size)
2998 return real_chunk_size;
3001 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3002 struct LevelFileInfo *level_file_info)
3004 char *filename = level_file_info->filename;
3005 char cookie[MAX_LINE_LEN];
3006 char chunk_name[CHUNK_ID_LEN + 1];
3010 if (!(file = fopen(filename, MODE_READ)))
3012 level->no_valid_file = TRUE;
3014 if (level != &level_template)
3015 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3020 getFileChunkBE(file, chunk_name, NULL);
3021 if (strEqual(chunk_name, "RND1"))
3023 getFile32BitBE(file); /* not used */
3025 getFileChunkBE(file, chunk_name, NULL);
3026 if (!strEqual(chunk_name, "CAVE"))
3028 level->no_valid_file = TRUE;
3030 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3035 else /* check for pre-2.0 file format with cookie string */
3037 strcpy(cookie, chunk_name);
3038 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3039 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3040 cookie[strlen(cookie) - 1] = '\0';
3042 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3044 level->no_valid_file = TRUE;
3046 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3051 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3053 level->no_valid_file = TRUE;
3055 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3060 /* pre-2.0 level files have no game version, so use file version here */
3061 level->game_version = level->file_version;
3064 if (level->file_version < FILE_VERSION_1_2)
3066 /* level files from versions before 1.2.0 without chunk structure */
3067 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3068 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3076 int (*loader)(FILE *, int, struct LevelInfo *);
3080 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3081 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3082 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3083 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3084 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3085 { "INFO", -1, LoadLevel_INFO },
3086 { "BODY", -1, LoadLevel_BODY },
3087 { "CONT", -1, LoadLevel_CONT },
3088 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3089 { "CNT3", -1, LoadLevel_CNT3 },
3090 { "CUS1", -1, LoadLevel_CUS1 },
3091 { "CUS2", -1, LoadLevel_CUS2 },
3092 { "CUS3", -1, LoadLevel_CUS3 },
3093 { "CUS4", -1, LoadLevel_CUS4 },
3094 { "GRP1", -1, LoadLevel_GRP1 },
3095 { "CONF", -1, LoadLevel_CONF },
3096 { "ELEM", -1, LoadLevel_ELEM },
3097 { "NOTE", -1, LoadLevel_NOTE },
3098 { "CUSX", -1, LoadLevel_CUSX },
3099 { "GRPX", -1, LoadLevel_GRPX },
3104 while (getFileChunkBE(file, chunk_name, &chunk_size))
3108 while (chunk_info[i].name != NULL &&
3109 !strEqual(chunk_name, chunk_info[i].name))
3112 if (chunk_info[i].name == NULL)
3114 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3115 chunk_name, filename);
3116 ReadUnusedBytesFromFile(file, chunk_size);
3118 else if (chunk_info[i].size != -1 &&
3119 chunk_info[i].size != chunk_size)
3121 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3122 chunk_size, chunk_name, filename);
3123 ReadUnusedBytesFromFile(file, chunk_size);
3127 /* call function to load this level chunk */
3128 int chunk_size_expected =
3129 (chunk_info[i].loader)(file, chunk_size, level);
3131 /* the size of some chunks cannot be checked before reading other
3132 chunks first (like "HEAD" and "BODY") that contain some header
3133 information, so check them here */
3134 if (chunk_size_expected != chunk_size)
3136 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3137 chunk_size, chunk_name, filename);
3146 /* ------------------------------------------------------------------------- */
3147 /* functions for loading EM level */
3148 /* ------------------------------------------------------------------------- */
3152 static int map_em_element_yam(int element)
3156 case 0x00: return EL_EMPTY;
3157 case 0x01: return EL_EMERALD;
3158 case 0x02: return EL_DIAMOND;
3159 case 0x03: return EL_ROCK;
3160 case 0x04: return EL_ROBOT;
3161 case 0x05: return EL_SPACESHIP_UP;
3162 case 0x06: return EL_BOMB;
3163 case 0x07: return EL_BUG_UP;
3164 case 0x08: return EL_AMOEBA_DROP;
3165 case 0x09: return EL_NUT;
3166 case 0x0a: return EL_YAMYAM;
3167 case 0x0b: return EL_QUICKSAND_FULL;
3168 case 0x0c: return EL_SAND;
3169 case 0x0d: return EL_WALL_SLIPPERY;
3170 case 0x0e: return EL_STEELWALL;
3171 case 0x0f: return EL_WALL;
3172 case 0x10: return EL_EM_KEY_1;
3173 case 0x11: return EL_EM_KEY_2;
3174 case 0x12: return EL_EM_KEY_4;
3175 case 0x13: return EL_EM_KEY_3;
3176 case 0x14: return EL_MAGIC_WALL;
3177 case 0x15: return EL_ROBOT_WHEEL;
3178 case 0x16: return EL_DYNAMITE;
3180 case 0x17: return EL_EM_KEY_1; /* EMC */
3181 case 0x18: return EL_BUG_UP; /* EMC */
3182 case 0x1a: return EL_DIAMOND; /* EMC */
3183 case 0x1b: return EL_EMERALD; /* EMC */
3184 case 0x25: return EL_NUT; /* EMC */
3185 case 0x80: return EL_EMPTY; /* EMC */
3186 case 0x85: return EL_EM_KEY_1; /* EMC */
3187 case 0x86: return EL_EM_KEY_2; /* EMC */
3188 case 0x87: return EL_EM_KEY_4; /* EMC */
3189 case 0x88: return EL_EM_KEY_3; /* EMC */
3190 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3191 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3192 case 0xaf: return EL_DYNAMITE; /* EMC */
3193 case 0xbd: return EL_SAND; /* EMC */
3196 Error(ERR_WARN, "invalid level element %d", element);
3201 static int map_em_element_field(int element)
3203 if (element >= 0xc8 && element <= 0xe1)
3204 return EL_CHAR_A + (element - 0xc8);
3205 else if (element >= 0xe2 && element <= 0xeb)
3206 return EL_CHAR_0 + (element - 0xe2);
3210 case 0x00: return EL_ROCK;
3211 case 0x01: return EL_ROCK; /* EMC */
3212 case 0x02: return EL_DIAMOND;
3213 case 0x03: return EL_DIAMOND;
3214 case 0x04: return EL_ROBOT;
3215 case 0x05: return EL_ROBOT; /* EMC */
3216 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3217 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3218 case 0x08: return EL_SPACESHIP_UP;
3219 case 0x09: return EL_SPACESHIP_RIGHT;
3220 case 0x0a: return EL_SPACESHIP_DOWN;
3221 case 0x0b: return EL_SPACESHIP_LEFT;
3222 case 0x0c: return EL_SPACESHIP_UP;
3223 case 0x0d: return EL_SPACESHIP_RIGHT;
3224 case 0x0e: return EL_SPACESHIP_DOWN;
3225 case 0x0f: return EL_SPACESHIP_LEFT;
3227 case 0x10: return EL_BOMB;
3228 case 0x11: return EL_BOMB; /* EMC */
3229 case 0x12: return EL_EMERALD;
3230 case 0x13: return EL_EMERALD;
3231 case 0x14: return EL_BUG_UP;
3232 case 0x15: return EL_BUG_RIGHT;
3233 case 0x16: return EL_BUG_DOWN;
3234 case 0x17: return EL_BUG_LEFT;
3235 case 0x18: return EL_BUG_UP;
3236 case 0x19: return EL_BUG_RIGHT;
3237 case 0x1a: return EL_BUG_DOWN;
3238 case 0x1b: return EL_BUG_LEFT;
3239 case 0x1c: return EL_AMOEBA_DROP;
3240 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3241 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3242 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3244 case 0x20: return EL_ROCK;
3245 case 0x21: return EL_BOMB; /* EMC */
3246 case 0x22: return EL_DIAMOND; /* EMC */
3247 case 0x23: return EL_EMERALD; /* EMC */
3248 case 0x24: return EL_MAGIC_WALL;
3249 case 0x25: return EL_NUT;
3250 case 0x26: return EL_NUT; /* EMC */
3251 case 0x27: return EL_NUT; /* EMC */
3253 /* looks like magic wheel, but is _always_ activated */
3254 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3256 case 0x29: return EL_YAMYAM; /* up */
3257 case 0x2a: return EL_YAMYAM; /* down */
3258 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3259 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3260 case 0x2d: return EL_QUICKSAND_FULL;
3261 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3262 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3264 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3265 case 0x31: return EL_SAND; /* EMC */
3266 case 0x32: return EL_SAND; /* EMC */
3267 case 0x33: return EL_SAND; /* EMC */
3268 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3269 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3270 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3271 case 0x37: return EL_SAND; /* EMC */
3272 case 0x38: return EL_ROCK; /* EMC */
3273 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3274 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3275 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3276 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3277 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3278 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3279 case 0x3f: return EL_ACID_POOL_BOTTOM;
3281 case 0x40: return EL_EXIT_OPEN; /* 1 */
3282 case 0x41: return EL_EXIT_OPEN; /* 2 */
3283 case 0x42: return EL_EXIT_OPEN; /* 3 */
3284 case 0x43: return EL_BALLOON; /* EMC */
3285 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3286 case 0x45: return EL_SPRING; /* EMC */
3287 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3288 case 0x47: return EL_SPRING; /* left */ /* EMC */
3289 case 0x48: return EL_SPRING; /* right */ /* EMC */
3290 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3291 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3292 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3293 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3294 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3295 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3296 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3298 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3299 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3300 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3301 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3302 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3303 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3304 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3305 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3306 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3307 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3308 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3309 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3310 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3311 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3312 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3313 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3315 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3316 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3317 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3318 case 0x63: return EL_SPRING; /* left */ /* EMC */
3319 case 0x64: return EL_SPRING; /* right */ /* EMC */
3320 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3321 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3322 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3323 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3324 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3325 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3326 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3327 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3328 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3329 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3330 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3332 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3333 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3334 case 0x72: return EL_NUT; /* left */ /* EMC */
3335 case 0x73: return EL_SAND; /* EMC (? "nut") */
3336 case 0x74: return EL_STEELWALL;
3337 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3339 case 0x77: return EL_BOMB; /* left */ /* EMC */
3340 case 0x78: return EL_BOMB; /* right */ /* EMC */
3341 case 0x79: return EL_ROCK; /* left */ /* EMC */
3342 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3343 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3344 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3345 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3349 case 0x80: return EL_EMPTY;
3350 case 0x81: return EL_WALL_SLIPPERY;
3351 case 0x82: return EL_SAND;
3352 case 0x83: return EL_STEELWALL;
3353 case 0x84: return EL_WALL;
3354 case 0x85: return EL_EM_KEY_1;
3355 case 0x86: return EL_EM_KEY_2;
3356 case 0x87: return EL_EM_KEY_4;
3357 case 0x88: return EL_EM_KEY_3;
3358 case 0x89: return EL_EM_GATE_1;
3359 case 0x8a: return EL_EM_GATE_2;
3360 case 0x8b: return EL_EM_GATE_4;
3361 case 0x8c: return EL_EM_GATE_3;
3362 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3363 case 0x8e: return EL_EM_GATE_1_GRAY;
3364 case 0x8f: return EL_EM_GATE_2_GRAY;
3366 case 0x90: return EL_EM_GATE_4_GRAY;
3367 case 0x91: return EL_EM_GATE_3_GRAY;
3368 case 0x92: return EL_MAGIC_WALL;
3369 case 0x93: return EL_ROBOT_WHEEL;
3370 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3371 case 0x95: return EL_ACID_POOL_TOPLEFT;
3372 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3373 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3374 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3375 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3376 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3377 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3378 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3379 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3380 case 0x9e: return EL_EXIT_CLOSED;
3381 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3383 /* looks like normal sand, but behaves like wall */
3384 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3385 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3386 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3387 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3388 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3389 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3390 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3391 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3392 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3393 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3394 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3395 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3396 case 0xac: return EL_CHAR_COMMA; /* EMC */
3397 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3398 case 0xae: return EL_CHAR_MINUS; /* EMC */
3399 case 0xaf: return EL_DYNAMITE;
3401 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3402 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3403 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3404 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3405 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3406 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3407 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3408 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3409 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3410 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3411 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3412 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3413 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3414 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3415 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3416 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3418 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3419 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3420 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3421 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3422 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3423 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3424 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3425 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3427 /* characters: see above */
3429 case 0xec: return EL_CHAR_PERIOD;
3430 case 0xed: return EL_CHAR_EXCLAM;
3431 case 0xee: return EL_CHAR_COLON;
3432 case 0xef: return EL_CHAR_QUESTION;
3434 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3435 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3436 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3437 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3438 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3439 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3440 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3441 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3443 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3444 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3445 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3446 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3447 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3448 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3450 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3451 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3454 /* should never happen (all 8-bit value cases should be handled) */
3455 Error(ERR_WARN, "invalid level element %d", element);
3460 #define EM_LEVEL_SIZE 2106
3461 #define EM_LEVEL_XSIZE 64
3462 #define EM_LEVEL_YSIZE 32
3464 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3465 struct LevelFileInfo *level_file_info)
3467 char *filename = level_file_info->filename;
3469 unsigned char leveldata[EM_LEVEL_SIZE];
3470 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3471 int nr = level_file_info->nr;
3474 if (!(file = fopen(filename, MODE_READ)))
3476 level->no_valid_file = TRUE;
3478 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3483 for (i = 0; i < EM_LEVEL_SIZE; i++)
3484 leveldata[i] = fgetc(file);
3488 /* check if level data is crypted by testing against known starting bytes
3489 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3491 if ((leveldata[0] == 0xf1 ||
3492 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3494 unsigned char code0 = 0x65;
3495 unsigned char code1 = 0x11;
3497 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3498 leveldata[0] = 0xf1;
3500 /* decode crypted level data */
3502 for (i = 0; i < EM_LEVEL_SIZE; i++)
3504 leveldata[i] ^= code0;
3505 leveldata[i] -= code1;
3507 code0 = (code0 + 7) & 0xff;
3511 level->fieldx = EM_LEVEL_XSIZE;
3512 level->fieldy = EM_LEVEL_YSIZE;
3514 level->time = header[46] * 10;
3515 level->gems_needed = header[47];
3517 /* The original Emerald Mine levels have their level number stored
3518 at the second byte of the level file...
3519 Do not trust this information at other level files, e.g. EMC,
3520 but correct it anyway (normally the first row is completely
3521 steel wall, so the correction does not hurt anyway). */
3523 if (leveldata[1] == nr)
3524 leveldata[1] = leveldata[2]; /* correct level number field */
3526 sprintf(level->name, "Level %d", nr); /* set level name */
3528 level->score[SC_EMERALD] = header[36];
3529 level->score[SC_DIAMOND] = header[37];
3530 level->score[SC_ROBOT] = header[38];
3531 level->score[SC_SPACESHIP] = header[39];
3532 level->score[SC_BUG] = header[40];
3533 level->score[SC_YAMYAM] = header[41];
3534 level->score[SC_NUT] = header[42];
3535 level->score[SC_DYNAMITE] = header[43];
3536 level->score[SC_TIME_BONUS] = header[44];
3538 level->num_yamyam_contents = 4;
3540 for (i = 0; i < level->num_yamyam_contents; i++)
3541 for (y = 0; y < 3; y++)
3542 for (x = 0; x < 3; x++)
3543 level->yamyam_content[i].e[x][y] =
3544 map_em_element_yam(header[i * 9 + y * 3 + x]);
3546 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3547 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3548 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3549 level->amoeba_content = EL_DIAMOND;
3551 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3553 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3555 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3556 new_element = EL_AMOEBA_WET;
3558 level->field[x][y] = new_element;
3561 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3562 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3563 level->field[x][y] = EL_PLAYER_1;
3565 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3566 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3567 level->field[x][y] = EL_PLAYER_2;
3572 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3574 static int ball_xy[8][2] =
3585 struct LevelInfo_EM *level_em = level->native_em_level;
3586 struct LEVEL *lev = level_em->lev;
3587 struct PLAYER **ply = level_em->ply;
3590 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3591 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3593 lev->time_seconds = level->time;
3594 lev->required_initial = level->gems_needed;
3596 lev->emerald_score = level->score[SC_EMERALD];
3597 lev->diamond_score = level->score[SC_DIAMOND];
3598 lev->alien_score = level->score[SC_ROBOT];
3599 lev->tank_score = level->score[SC_SPACESHIP];
3600 lev->bug_score = level->score[SC_BUG];
3601 lev->eater_score = level->score[SC_YAMYAM];
3602 lev->nut_score = level->score[SC_NUT];
3603 lev->dynamite_score = level->score[SC_DYNAMITE];
3604 lev->key_score = level->score[SC_KEY];
3605 lev->exit_score = level->score[SC_TIME_BONUS];
3607 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3608 for (y = 0; y < 3; y++)
3609 for (x = 0; x < 3; x++)
3610 lev->eater_array[i][y * 3 + x] =
3611 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3613 lev->amoeba_time = level->amoeba_speed;
3614 lev->wonderwall_time_initial = level->time_magic_wall;
3615 lev->wheel_time = level->time_wheel;
3617 lev->android_move_time = level->android_move_time;
3618 lev->android_clone_time = level->android_clone_time;
3619 lev->ball_random = level->ball_random;
3620 lev->ball_state_initial = level->ball_state_initial;
3621 lev->ball_time = level->ball_time;
3622 lev->num_ball_arrays = level->num_ball_contents;
3624 lev->lenses_score = level->lenses_score;
3625 lev->magnify_score = level->magnify_score;
3626 lev->slurp_score = level->slurp_score;
3628 lev->lenses_time = level->lenses_time;
3629 lev->magnify_time = level->magnify_time;
3631 lev->wind_direction_initial =
3632 map_direction_RND_to_EM(level->wind_direction_initial);
3633 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3634 lev->wind_time : 0);
3636 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3637 for (j = 0; j < 8; j++)
3638 lev->ball_array[i][j] =
3639 map_element_RND_to_EM(level->
3640 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3642 map_android_clone_elements_RND_to_EM(level);
3644 /* first fill the complete playfield with the default border element */
3645 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3646 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3647 level_em->cave[x][y] = ZBORDER;
3649 if (BorderElement == EL_STEELWALL)
3651 for (y = 0; y < lev->height + 2; y++)
3652 for (x = 0; x < lev->width + 2; x++)
3653 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3656 /* then copy the real level contents from level file into the playfield */
3657 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3659 int new_element = map_element_RND_to_EM(level->field[x][y]);
3660 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3661 int xx = x + 1 + offset;
3662 int yy = y + 1 + offset;
3664 if (level->field[x][y] == EL_AMOEBA_DEAD)
3665 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3667 level_em->cave[xx][yy] = new_element;
3670 for (i = 0; i < MAX_PLAYERS; i++)
3672 ply[i]->x_initial = 0;
3673 ply[i]->y_initial = 0;
3676 /* initialize player positions and delete players from the playfield */
3677 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3679 if (ELEM_IS_PLAYER(level->field[x][y]))
3681 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3682 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3683 int xx = x + 1 + offset;
3684 int yy = y + 1 + offset;
3686 ply[player_nr]->x_initial = xx;
3687 ply[player_nr]->y_initial = yy;
3689 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3693 if (BorderElement == EL_STEELWALL)
3700 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3702 static int ball_xy[8][2] =
3713 struct LevelInfo_EM *level_em = level->native_em_level;
3714 struct LEVEL *lev = level_em->lev;
3715 struct PLAYER **ply = level_em->ply;
3718 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3719 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3721 level->time = lev->time_seconds;
3722 level->gems_needed = lev->required_initial;
3724 sprintf(level->name, "Level %d", level->file_info.nr);
3726 level->score[SC_EMERALD] = lev->emerald_score;
3727 level->score[SC_DIAMOND] = lev->diamond_score;
3728 level->score[SC_ROBOT] = lev->alien_score;
3729 level->score[SC_SPACESHIP] = lev->tank_score;
3730 level->score[SC_BUG] = lev->bug_score;
3731 level->score[SC_YAMYAM] = lev->eater_score;
3732 level->score[SC_NUT] = lev->nut_score;
3733 level->score[SC_DYNAMITE] = lev->dynamite_score;
3734 level->score[SC_KEY] = lev->key_score;
3735 level->score[SC_TIME_BONUS] = lev->exit_score;
3737 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3739 for (i = 0; i < level->num_yamyam_contents; i++)
3740 for (y = 0; y < 3; y++)
3741 for (x = 0; x < 3; x++)
3742 level->yamyam_content[i].e[x][y] =
3743 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3745 level->amoeba_speed = lev->amoeba_time;
3746 level->time_magic_wall = lev->wonderwall_time_initial;
3747 level->time_wheel = lev->wheel_time;
3749 level->android_move_time = lev->android_move_time;
3750 level->android_clone_time = lev->android_clone_time;
3751 level->ball_random = lev->ball_random;
3752 level->ball_state_initial = lev->ball_state_initial;
3753 level->ball_time = lev->ball_time;
3754 level->num_ball_contents = lev->num_ball_arrays;
3756 level->lenses_score = lev->lenses_score;
3757 level->magnify_score = lev->magnify_score;
3758 level->slurp_score = lev->slurp_score;
3760 level->lenses_time = lev->lenses_time;
3761 level->magnify_time = lev->magnify_time;
3763 level->wind_direction_initial =
3764 map_direction_EM_to_RND(lev->wind_direction_initial);
3766 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3767 for (j = 0; j < 8; j++)
3768 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3769 map_element_EM_to_RND(lev->ball_array[i][j]);
3771 map_android_clone_elements_EM_to_RND(level);
3773 /* convert the playfield (some elements need special treatment) */
3774 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3776 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3778 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3779 new_element = EL_AMOEBA_DEAD;
3781 level->field[x][y] = new_element;
3784 for (i = 0; i < MAX_PLAYERS; i++)
3786 /* in case of all players set to the same field, use the first player */
3787 int nr = MAX_PLAYERS - i - 1;
3788 int jx = ply[nr]->x_initial - 1;
3789 int jy = ply[nr]->y_initial - 1;
3791 if (jx != -1 && jy != -1)
3792 level->field[jx][jy] = EL_PLAYER_1 + nr;
3796 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3797 struct LevelFileInfo *level_file_info)
3799 if (!LoadNativeLevel_EM(level_file_info->filename))
3800 level->no_valid_file = TRUE;
3803 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3805 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3806 CopyNativeLevel_RND_to_EM(level);
3809 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3811 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3812 CopyNativeLevel_EM_to_RND(level);
3816 /* ------------------------------------------------------------------------- */
3817 /* functions for loading SP level */
3818 /* ------------------------------------------------------------------------- */
3820 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3821 #define SP_LEVEL_SIZE 1536
3822 #define SP_LEVEL_XSIZE 60
3823 #define SP_LEVEL_YSIZE 24
3824 #define SP_LEVEL_NAME_LEN 23
3826 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3829 int initial_player_gravity;
3830 int num_special_ports;
3833 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3834 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3836 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3837 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3839 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3841 int element_old = fgetc(file);
3844 if (element_old <= 0x27)
3845 element_new = getMappedElement(EL_SP_START + element_old);
3846 else if (element_old == 0x28)
3847 element_new = EL_INVISIBLE_WALL;
3850 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3851 Error(ERR_WARN, "invalid level element %d", element_old);
3853 element_new = EL_UNKNOWN;
3856 level->field[x][y] = element_new;
3860 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3862 /* initial gravity: 1 == "on", anything else (0) == "off" */
3863 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3865 for (i = 0; i < MAX_PLAYERS; i++)
3866 level->initial_player_gravity[i] = initial_player_gravity;
3868 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3870 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3871 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3872 level->name[i] = fgetc(file);
3873 level->name[SP_LEVEL_NAME_LEN] = '\0';
3875 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3876 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3878 /* number of infotrons needed; 0 means that Supaplex will count the total
3879 amount of infotrons in the level and use the low byte of that number
3880 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3881 level->gems_needed = fgetc(file);
3883 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3884 num_special_ports = fgetc(file);
3886 /* database of properties of up to 10 special ports (6 bytes per port) */
3887 for (i = 0; i < 10; i++)
3889 int port_location, port_x, port_y, port_element;
3892 /* high and low byte of the location of a special port; if (x, y) are the
3893 coordinates of a port in the field and (0, 0) is the top-left corner,
3894 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3895 of what may be expected: Supaplex works with a game field in memory
3896 which is 2 bytes per tile) */
3897 port_location = getFile16BitBE(file);
3899 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3900 gravity = fgetc(file);
3902 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3903 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3905 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3906 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3908 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3910 if (i >= num_special_ports)
3913 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3914 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3916 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3917 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3919 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3925 port_element = level->field[port_x][port_y];
3927 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3928 port_element > EL_SP_GRAVITY_PORT_UP)
3930 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3935 /* change previous (wrong) gravity inverting special port to either
3936 gravity enabling special port or gravity disabling special port */
3937 level->field[port_x][port_y] +=
3938 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3939 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3942 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3944 /* change special gravity ports without database entries to normal ports */
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3947 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3948 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3949 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3951 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3952 if (level->gems_needed == 0)
3954 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3955 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3956 if (level->field[x][y] == EL_SP_INFOTRON)
3957 level->gems_needed++;
3959 level->gems_needed &= 0xff; /* only use low byte -- see above */
3962 level->fieldx = SP_LEVEL_XSIZE;
3963 level->fieldy = SP_LEVEL_YSIZE;
3965 level->time = 0; /* no time limit */
3966 level->amoeba_speed = 0;
3967 level->time_magic_wall = 0;
3968 level->time_wheel = 0;
3969 level->amoeba_content = EL_EMPTY;
3972 /* original Supaplex does not use score values -- use default values */
3974 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3975 level->score[i] = 0;
3978 /* there are no yamyams in supaplex levels */
3979 for (i = 0; i < level->num_yamyam_contents; i++)
3980 for (y = 0; y < 3; y++)
3981 for (x = 0; x < 3; x++)
3982 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3985 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3986 struct LevelFileInfo *level_file_info)
3988 char *filename = level_file_info->filename;
3990 int nr = level_file_info->nr - leveldir_current->first_level;
3992 char name_first, name_last;
3993 struct LevelInfo multipart_level;
3994 int multipart_xpos, multipart_ypos;
3995 boolean is_multipart_level;
3996 boolean is_first_part;
3997 boolean reading_multipart_level = FALSE;
3998 boolean use_empty_level = FALSE;
4000 if (!(file = fopen(filename, MODE_READ)))
4002 level->no_valid_file = TRUE;
4004 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4009 /* position file stream to the requested level inside the level package */
4010 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4012 level->no_valid_file = TRUE;
4014 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4019 /* there exist Supaplex level package files with multi-part levels which
4020 can be detected as follows: instead of leading and trailing dashes ('-')
4021 to pad the level name, they have leading and trailing numbers which are
4022 the x and y coordinations of the current part of the multi-part level;
4023 if there are '?' characters instead of numbers on the left or right side
4024 of the level name, the multi-part level consists of only horizontal or
4027 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4029 LoadLevelFromFileStream_SP(file, level, l);
4031 /* check if this level is a part of a bigger multi-part level */
4033 name_first = level->name[0];
4034 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4036 is_multipart_level =
4037 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4038 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4041 ((name_first == '?' || name_first == '1') &&
4042 (name_last == '?' || name_last == '1'));
4044 /* correct leading multipart level meta information in level name */
4045 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4046 level->name[i] = '-';
4048 /* correct trailing multipart level meta information in level name */
4049 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4050 level->name[i] = '-';
4052 /* ---------- check for normal single level ---------- */
4054 if (!reading_multipart_level && !is_multipart_level)
4056 /* the current level is simply a normal single-part level, and we are
4057 not reading a multi-part level yet, so return the level as it is */
4062 /* ---------- check for empty level (unused multi-part) ---------- */
4064 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4066 /* this is a part of a multi-part level, but not the first part
4067 (and we are not already reading parts of a multi-part level);
4068 in this case, use an empty level instead of the single part */
4070 use_empty_level = TRUE;
4075 /* ---------- check for finished multi-part level ---------- */
4077 if (reading_multipart_level &&
4078 (!is_multipart_level ||
4079 !strEqual(level->name, multipart_level.name)))
4081 /* we are already reading parts of a multi-part level, but this level is
4082 either not a multi-part level, or a part of a different multi-part
4083 level; in both cases, the multi-part level seems to be complete */
4088 /* ---------- here we have one part of a multi-part level ---------- */
4090 reading_multipart_level = TRUE;
4092 if (is_first_part) /* start with first part of new multi-part level */
4094 /* copy level info structure from first part */
4095 multipart_level = *level;
4097 /* clear playfield of new multi-part level */
4098 for (y = 0; y < MAX_LEV_FIELDY; y++)
4099 for (x = 0; x < MAX_LEV_FIELDX; x++)
4100 multipart_level.field[x][y] = EL_EMPTY;
4103 if (name_first == '?')
4105 if (name_last == '?')
4108 multipart_xpos = (int)(name_first - '0');
4109 multipart_ypos = (int)(name_last - '0');
4112 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4113 multipart_xpos, multipart_ypos, multipart_level.name);
4116 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4117 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4119 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4124 multipart_level.fieldx = MAX(multipart_level.fieldx,
4125 multipart_xpos * SP_LEVEL_XSIZE);
4126 multipart_level.fieldy = MAX(multipart_level.fieldy,
4127 multipart_ypos * SP_LEVEL_YSIZE);
4129 /* copy level part at the right position of multi-part level */
4130 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4132 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4134 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4135 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4137 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4144 if (use_empty_level)
4146 setLevelInfoToDefaults(level);
4148 level->fieldx = SP_LEVEL_XSIZE;
4149 level->fieldy = SP_LEVEL_YSIZE;
4151 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4152 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4153 level->field[x][y] = EL_EMPTY;
4155 strcpy(level->name, "-------- EMPTY --------");
4157 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4160 if (reading_multipart_level)
4161 *level = multipart_level;
4165 #define DC_LEVEL_HEADER_SIZE 344
4167 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4169 static int last_data_encoded;
4173 int diff_hi, diff_lo;
4174 int data_hi, data_lo;
4175 unsigned short data_decoded;
4179 last_data_encoded = 0;
4186 diff = data_encoded - last_data_encoded;
4187 diff_hi = diff & ~0xff;
4188 diff_lo = diff & 0xff;
4192 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4193 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4194 data_hi = data_hi & 0xff00;
4196 data_decoded = data_hi | data_lo;
4198 last_data_encoded = data_encoded;
4200 offset1 = (offset1 + 1) % 31;
4201 offset2 = offset2 & 0xff;
4203 return data_decoded;
4206 int getMappedElement_DC(int element)
4214 /* 0x0117 - 0x036e: (?) */
4217 /* 0x042d - 0x0684: (?) */
4233 element = EL_CRYSTAL;
4236 case 0x0e77: /* quicksand (boulder) */
4237 element = EL_QUICKSAND_FAST_FULL;
4240 case 0x0e99: /* slow quicksand (boulder) */
4241 element = EL_QUICKSAND_FULL;
4245 element = EL_EM_EXIT_OPEN;
4249 element = EL_EM_EXIT_CLOSED;
4253 element = EL_EM_STEEL_EXIT_OPEN;
4257 element = EL_EM_STEEL_EXIT_CLOSED;
4260 case 0x0f4f: /* dynamite (lit 1) */
4261 element = EL_EM_DYNAMITE_ACTIVE;
4264 case 0x0f57: /* dynamite (lit 2) */
4265 element = EL_EM_DYNAMITE_ACTIVE;
4268 case 0x0f5f: /* dynamite (lit 3) */
4269 element = EL_EM_DYNAMITE_ACTIVE;
4272 case 0x0f67: /* dynamite (lit 4) */
4273 element = EL_EM_DYNAMITE_ACTIVE;
4280 element = EL_AMOEBA_WET;
4284 element = EL_AMOEBA_DROP;
4288 element = EL_DC_MAGIC_WALL;
4292 element = EL_SPACESHIP_UP;
4296 element = EL_SPACESHIP_DOWN;
4300 element = EL_SPACESHIP_LEFT;
4304 element = EL_SPACESHIP_RIGHT;
4308 element = EL_BUG_UP;
4312 element = EL_BUG_DOWN;
4316 element = EL_BUG_LEFT;
4320 element = EL_BUG_RIGHT;
4324 element = EL_MOLE_UP;
4328 element = EL_MOLE_DOWN;
4332 element = EL_MOLE_LEFT;
4336 element = EL_MOLE_RIGHT;
4344 element = EL_YAMYAM;
4348 element = EL_SWITCHGATE_OPEN;
4352 element = EL_SWITCHGATE_CLOSED;
4356 element = EL_DC_SWITCHGATE_SWITCH_UP;
4360 element = EL_TIMEGATE_CLOSED;
4363 case 0x144c: /* conveyor belt switch (green) */
4364 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4367 case 0x144f: /* conveyor belt switch (red) */
4368 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4371 case 0x1452: /* conveyor belt switch (blue) */
4372 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4376 element = EL_CONVEYOR_BELT_3_MIDDLE;
4380 element = EL_CONVEYOR_BELT_3_LEFT;
4384 element = EL_CONVEYOR_BELT_3_RIGHT;
4388 element = EL_CONVEYOR_BELT_1_MIDDLE;
4392 element = EL_CONVEYOR_BELT_1_LEFT;
4396 element = EL_CONVEYOR_BELT_1_RIGHT;
4400 element = EL_CONVEYOR_BELT_4_MIDDLE;
4404 element = EL_CONVEYOR_BELT_4_LEFT;
4408 element = EL_CONVEYOR_BELT_4_RIGHT;
4412 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4416 element = EL_EXPANDABLE_WALL_VERTICAL;
4420 element = EL_EXPANDABLE_WALL_ANY;
4423 case 0x14ce: /* growing steel wall (left/right) */
4424 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4427 case 0x14df: /* growing steel wall (up/down) */
4428 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4431 case 0x14e8: /* growing steel wall (up/down/left/right) */
4432 element = EL_EXPANDABLE_STEELWALL_ANY;
4436 element = EL_SHIELD_DEADLY;
4440 element = EL_EXTRA_TIME;
4448 element = EL_EMPTY_SPACE;
4451 case 0x1578: /* quicksand (empty) */
4452 element = EL_QUICKSAND_FAST_EMPTY;
4455 case 0x1579: /* slow quicksand (empty) */
4456 element = EL_QUICKSAND_EMPTY;
4459 /* 0x157c - 0x158b: */
4462 /* 0x1590 - 0x159f: */
4463 /* EL_DC_LANDMINE */
4466 element = EL_EM_DYNAMITE;
4469 case 0x15a1: /* key (red) */
4470 element = EL_EM_KEY_1;
4473 case 0x15a2: /* key (yellow) */
4474 element = EL_EM_KEY_2;
4477 case 0x15a3: /* key (blue) */
4478 element = EL_EM_KEY_4;
4481 case 0x15a4: /* key (green) */
4482 element = EL_EM_KEY_3;
4485 case 0x15a5: /* key (white) */
4486 element = EL_DC_KEY_WHITE;
4490 element = EL_WALL_SLIPPERY;
4497 case 0x15a8: /* wall (not round) */
4501 case 0x15a9: /* (blue) */
4502 element = EL_CHAR_A;
4505 case 0x15aa: /* (blue) */
4506 element = EL_CHAR_B;
4509 case 0x15ab: /* (blue) */
4510 element = EL_CHAR_C;
4513 case 0x15ac: /* (blue) */
4514 element = EL_CHAR_D;
4517 case 0x15ad: /* (blue) */
4518 element = EL_CHAR_E;
4521 case 0x15ae: /* (blue) */
4522 element = EL_CHAR_F;
4525 case 0x15af: /* (blue) */
4526 element = EL_CHAR_G;
4529 case 0x15b0: /* (blue) */
4530 element = EL_CHAR_H;
4533 case 0x15b1: /* (blue) */
4534 element = EL_CHAR_I;
4537 case 0x15b2: /* (blue) */
4538 element = EL_CHAR_J;
4541 case 0x15b3: /* (blue) */
4542 element = EL_CHAR_K;
4545 case 0x15b4: /* (blue) */
4546 element = EL_CHAR_L;
4549 case 0x15b5: /* (blue) */
4550 element = EL_CHAR_M;
4553 case 0x15b6: /* (blue) */
4554 element = EL_CHAR_N;
4557 case 0x15b7: /* (blue) */
4558 element = EL_CHAR_O;
4561 case 0x15b8: /* (blue) */
4562 element = EL_CHAR_P;
4565 case 0x15b9: /* (blue) */
4566 element = EL_CHAR_Q;
4569 case 0x15ba: /* (blue) */
4570 element = EL_CHAR_R;
4573 case 0x15bb: /* (blue) */
4574 element = EL_CHAR_S;
4577 case 0x15bc: /* (blue) */
4578 element = EL_CHAR_T;
4581 case 0x15bd: /* (blue) */
4582 element = EL_CHAR_U;
4585 case 0x15be: /* (blue) */
4586 element = EL_CHAR_V;
4589 case 0x15bf: /* (blue) */
4590 element = EL_CHAR_W;
4593 case 0x15c0: /* (blue) */
4594 element = EL_CHAR_X;
4597 case 0x15c1: /* (blue) */
4598 element = EL_CHAR_Y;
4601 case 0x15c2: /* (blue) */
4602 element = EL_CHAR_Z;
4605 case 0x15c3: /* (blue) */
4606 element = EL_CHAR_AUMLAUT;
4609 case 0x15c4: /* (blue) */
4610 element = EL_CHAR_OUMLAUT;
4613 case 0x15c5: /* (blue) */
4614 element = EL_CHAR_UUMLAUT;
4617 case 0x15c6: /* (blue) */
4618 element = EL_CHAR_0;
4621 case 0x15c7: /* (blue) */
4622 element = EL_CHAR_1;
4625 case 0x15c8: /* (blue) */
4626 element = EL_CHAR_2;
4629 case 0x15c9: /* (blue) */
4630 element = EL_CHAR_3;
4633 case 0x15ca: /* (blue) */
4634 element = EL_CHAR_4;
4637 case 0x15cb: /* (blue) */
4638 element = EL_CHAR_5;
4641 case 0x15cc: /* (blue) */
4642 element = EL_CHAR_6;
4645 case 0x15cd: /* (blue) */
4646 element = EL_CHAR_7;
4649 case 0x15ce: /* (blue) */
4650 element = EL_CHAR_8;
4653 case 0x15cf: /* (blue) */
4654 element = EL_CHAR_9;
4657 case 0x15d0: /* (blue) */
4658 element = EL_CHAR_PERIOD;
4661 case 0x15d1: /* (blue) */
4662 element = EL_CHAR_EXCLAM;
4665 case 0x15d2: /* (blue) */
4666 element = EL_CHAR_COLON;
4669 case 0x15d3: /* (blue) */
4670 element = EL_CHAR_LESS;
4673 case 0x15d4: /* (blue) */
4674 element = EL_CHAR_GREATER;
4677 case 0x15d5: /* (blue) */
4678 element = EL_CHAR_QUESTION;
4681 case 0x15d6: /* (blue) */
4682 element = EL_CHAR_COPYRIGHT;
4685 case 0x15d7: /* (blue) */
4686 element = EL_CHAR_UP;
4689 case 0x15d8: /* (blue) */
4690 element = EL_CHAR_DOWN;
4693 case 0x15d9: /* (blue) */
4694 element = EL_CHAR_BUTTON;
4697 case 0x15da: /* (blue) */
4698 element = EL_CHAR_PLUS;
4701 case 0x15db: /* (blue) */
4702 element = EL_CHAR_MINUS;
4705 case 0x15dc: /* (blue) */
4706 element = EL_CHAR_APOSTROPHE;
4709 case 0x15dd: /* (blue) */
4710 element = EL_CHAR_PARENLEFT;
4713 case 0x15de: /* (blue) */
4714 element = EL_CHAR_PARENRIGHT;
4717 case 0x15df: /* (green) */
4718 element = EL_CHAR_A;
4721 case 0x15e0: /* (green) */
4722 element = EL_CHAR_B;
4725 case 0x15e1: /* (green) */
4726 element = EL_CHAR_C;
4729 case 0x15e2: /* (green) */
4730 element = EL_CHAR_D;
4733 case 0x15e3: /* (green) */
4734 element = EL_CHAR_E;
4737 case 0x15e4: /* (green) */
4738 element = EL_CHAR_F;
4741 case 0x15e5: /* (green) */
4742 element = EL_CHAR_G;
4745 case 0x15e6: /* (green) */
4746 element = EL_CHAR_H;
4749 case 0x15e7: /* (green) */
4750 element = EL_CHAR_I;
4753 case 0x15e8: /* (green) */
4754 element = EL_CHAR_J;
4757 case 0x15e9: /* (green) */
4758 element = EL_CHAR_K;
4761 case 0x15ea: /* (green) */
4762 element = EL_CHAR_L;
4765 case 0x15eb: /* (green) */
4766 element = EL_CHAR_M;
4769 case 0x15ec: /* (green) */
4770 element = EL_CHAR_N;
4773 case 0x15ed: /* (green) */
4774 element = EL_CHAR_O;
4777 case 0x15ee: /* (green) */
4778 element = EL_CHAR_P;
4781 case 0x15ef: /* (green) */
4782 element = EL_CHAR_Q;
4785 case 0x15f0: /* (green) */
4786 element = EL_CHAR_R;
4789 case 0x15f1: /* (green) */
4790 element = EL_CHAR_S;
4793 case 0x15f2: /* (green) */
4794 element = EL_CHAR_T;
4797 case 0x15f3: /* (green) */
4798 element = EL_CHAR_U;
4801 case 0x15f4: /* (green) */
4802 element = EL_CHAR_V;
4805 case 0x15f5: /* (green) */
4806 element = EL_CHAR_W;
4809 case 0x15f6: /* (green) */
4810 element = EL_CHAR_X;
4813 case 0x15f7: /* (green) */
4814 element = EL_CHAR_Y;
4817 case 0x15f8: /* (green) */
4818 element = EL_CHAR_Z;
4821 case 0x15f9: /* (green) */
4822 element = EL_CHAR_AUMLAUT;
4825 case 0x15fa: /* (green) */
4826 element = EL_CHAR_OUMLAUT;
4829 case 0x15fb: /* (green) */
4830 element = EL_CHAR_UUMLAUT;
4833 case 0x15fc: /* (green) */
4834 element = EL_CHAR_0;
4837 case 0x15fd: /* (green) */
4838 element = EL_CHAR_1;
4841 case 0x15fe: /* (green) */
4842 element = EL_CHAR_2;
4845 case 0x15ff: /* (green) */
4846 element = EL_CHAR_3;
4849 case 0x1600: /* (green) */
4850 element = EL_CHAR_4;
4853 case 0x1601: /* (green) */
4854 element = EL_CHAR_5;
4857 case 0x1602: /* (green) */
4858 element = EL_CHAR_6;
4861 case 0x1603: /* (green) */
4862 element = EL_CHAR_7;
4865 case 0x1604: /* (green) */
4866 element = EL_CHAR_8;
4869 case 0x1605: /* (green) */
4870 element = EL_CHAR_9;
4873 case 0x1606: /* (green) */
4874 element = EL_CHAR_PERIOD;
4877 case 0x1607: /* (green) */
4878 element = EL_CHAR_EXCLAM;
4881 case 0x1608: /* (green) */
4882 element = EL_CHAR_COLON;
4885 case 0x1609: /* (green) */
4886 element = EL_CHAR_LESS;
4889 case 0x160a: /* (green) */
4890 element = EL_CHAR_GREATER;
4893 case 0x160b: /* (green) */
4894 element = EL_CHAR_QUESTION;
4897 case 0x160c: /* (green) */
4898 element = EL_CHAR_COPYRIGHT;
4901 case 0x160d: /* (green) */
4902 element = EL_CHAR_UP;
4905 case 0x160e: /* (green) */
4906 element = EL_CHAR_DOWN;
4909 case 0x160f: /* (green) */
4910 element = EL_CHAR_BUTTON;
4913 case 0x1610: /* (green) */
4914 element = EL_CHAR_PLUS;
4917 case 0x1611: /* (green) */
4918 element = EL_CHAR_MINUS;
4921 case 0x1612: /* (green) */
4922 element = EL_CHAR_APOSTROPHE;
4925 case 0x1613: /* (green) */
4926 element = EL_CHAR_PARENLEFT;
4929 case 0x1614: /* (green) */
4930 element = EL_CHAR_PARENRIGHT;
4933 case 0x1615: /* (blue steel) */
4934 element = EL_STEEL_CHAR_A;
4937 case 0x1616: /* (blue steel) */
4938 element = EL_STEEL_CHAR_B;
4941 case 0x1617: /* (blue steel) */
4942 element = EL_STEEL_CHAR_C;
4945 case 0x1618: /* (blue steel) */
4946 element = EL_STEEL_CHAR_D;
4949 case 0x1619: /* (blue steel) */
4950 element = EL_STEEL_CHAR_E;
4953 case 0x161a: /* (blue steel) */
4954 element = EL_STEEL_CHAR_F;
4957 case 0x161b: /* (blue steel) */
4958 element = EL_STEEL_CHAR_G;
4961 case 0x161c: /* (blue steel) */
4962 element = EL_STEEL_CHAR_H;
4965 case 0x161d: /* (blue steel) */
4966 element = EL_STEEL_CHAR_I;
4969 case 0x161e: /* (blue steel) */
4970 element = EL_STEEL_CHAR_J;
4973 case 0x161f: /* (blue steel) */
4974 element = EL_STEEL_CHAR_K;
4977 case 0x1620: /* (blue steel) */
4978 element = EL_STEEL_CHAR_L;
4981 case 0x1621: /* (blue steel) */
4982 element = EL_STEEL_CHAR_M;
4985 case 0x1622: /* (blue steel) */
4986 element = EL_STEEL_CHAR_N;
4989 case 0x1623: /* (blue steel) */
4990 element = EL_STEEL_CHAR_O;
4993 case 0x1624: /* (blue steel) */
4994 element = EL_STEEL_CHAR_P;
4997 case 0x1625: /* (blue steel) */
4998 element = EL_STEEL_CHAR_Q;
5001 case 0x1626: /* (blue steel) */
5002 element = EL_STEEL_CHAR_R;
5005 case 0x1627: /* (blue steel) */
5006 element = EL_STEEL_CHAR_S;
5009 case 0x1628: /* (blue steel) */
5010 element = EL_STEEL_CHAR_T;
5013 case 0x1629: /* (blue steel) */
5014 element = EL_STEEL_CHAR_U;
5017 case 0x162a: /* (blue steel) */
5018 element = EL_STEEL_CHAR_V;
5021 case 0x162b: /* (blue steel) */
5022 element = EL_STEEL_CHAR_W;
5025 case 0x162c: /* (blue steel) */
5026 element = EL_STEEL_CHAR_X;
5029 case 0x162d: /* (blue steel) */
5030 element = EL_STEEL_CHAR_Y;
5033 case 0x162e: /* (blue steel) */
5034 element = EL_STEEL_CHAR_Z;
5037 case 0x162f: /* (blue steel) */
5038 element = EL_STEEL_CHAR_AUMLAUT;
5041 case 0x1630: /* (blue steel) */
5042 element = EL_STEEL_CHAR_OUMLAUT;
5045 case 0x1631: /* (blue steel) */
5046 element = EL_STEEL_CHAR_UUMLAUT;
5049 case 0x1632: /* (blue steel) */
5050 element = EL_STEEL_CHAR_0;
5053 case 0x1633: /* (blue steel) */
5054 element = EL_STEEL_CHAR_1;
5057 case 0x1634: /* (blue steel) */
5058 element = EL_STEEL_CHAR_2;
5061 case 0x1635: /* (blue steel) */
5062 element = EL_STEEL_CHAR_3;
5065 case 0x1636: /* (blue steel) */
5066 element = EL_STEEL_CHAR_4;
5069 case 0x1637: /* (blue steel) */
5070 element = EL_STEEL_CHAR_5;
5073 case 0x1638: /* (blue steel) */
5074 element = EL_STEEL_CHAR_6;
5077 case 0x1639: /* (blue steel) */
5078 element = EL_STEEL_CHAR_7;
5081 case 0x163a: /* (blue steel) */
5082 element = EL_STEEL_CHAR_8;
5085 case 0x163b: /* (blue steel) */
5086 element = EL_STEEL_CHAR_9;
5089 case 0x163c: /* (blue steel) */
5090 element = EL_STEEL_CHAR_PERIOD;
5093 case 0x163d: /* (blue steel) */
5094 element = EL_STEEL_CHAR_EXCLAM;
5097 case 0x163e: /* (blue steel) */
5098 element = EL_STEEL_CHAR_COLON;
5101 case 0x163f: /* (blue steel) */
5102 element = EL_STEEL_CHAR_LESS;
5105 case 0x1640: /* (blue steel) */
5106 element = EL_STEEL_CHAR_GREATER;
5109 case 0x1641: /* (blue steel) */
5110 element = EL_STEEL_CHAR_QUESTION;
5113 case 0x1642: /* (blue steel) */
5114 element = EL_STEEL_CHAR_COPYRIGHT;
5117 case 0x1643: /* (blue steel) */
5118 element = EL_STEEL_CHAR_UP;
5121 case 0x1644: /* (blue steel) */
5122 element = EL_STEEL_CHAR_DOWN;
5125 case 0x1645: /* (blue steel) */
5126 element = EL_STEEL_CHAR_BUTTON;
5129 case 0x1646: /* (blue steel) */
5130 element = EL_STEEL_CHAR_PLUS;
5133 case 0x1647: /* (blue steel) */
5134 element = EL_STEEL_CHAR_MINUS;
5137 case 0x1648: /* (blue steel) */
5138 element = EL_STEEL_CHAR_APOSTROPHE;
5141 case 0x1649: /* (blue steel) */
5142 element = EL_STEEL_CHAR_PARENLEFT;
5145 case 0x164a: /* (blue steel) */
5146 element = EL_STEEL_CHAR_PARENRIGHT;
5149 case 0x164b: /* (green steel) */
5150 element = EL_STEEL_CHAR_A;
5153 case 0x164c: /* (green steel) */
5154 element = EL_STEEL_CHAR_B;
5157 case 0x164d: /* (green steel) */
5158 element = EL_STEEL_CHAR_C;
5161 case 0x164e: /* (green steel) */
5162 element = EL_STEEL_CHAR_D;
5165 case 0x164f: /* (green steel) */
5166 element = EL_STEEL_CHAR_E;
5169 case 0x1650: /* (green steel) */
5170 element = EL_STEEL_CHAR_F;
5173 case 0x1651: /* (green steel) */
5174 element = EL_STEEL_CHAR_G;
5177 case 0x1652: /* (green steel) */
5178 element = EL_STEEL_CHAR_H;
5181 case 0x1653: /* (green steel) */
5182 element = EL_STEEL_CHAR_I;
5185 case 0x1654: /* (green steel) */
5186 element = EL_STEEL_CHAR_J;
5189 case 0x1655: /* (green steel) */
5190 element = EL_STEEL_CHAR_K;
5193 case 0x1656: /* (green steel) */
5194 element = EL_STEEL_CHAR_L;
5197 case 0x1657: /* (green steel) */
5198 element = EL_STEEL_CHAR_M;
5201 case 0x1658: /* (green steel) */
5202 element = EL_STEEL_CHAR_N;
5205 case 0x1659: /* (green steel) */
5206 element = EL_STEEL_CHAR_O;
5209 case 0x165a: /* (green steel) */
5210 element = EL_STEEL_CHAR_P;
5213 case 0x165b: /* (green steel) */
5214 element = EL_STEEL_CHAR_Q;
5217 case 0x165c: /* (green steel) */
5218 element = EL_STEEL_CHAR_R;
5221 case 0x165d: /* (green steel) */
5222 element = EL_STEEL_CHAR_S;
5225 case 0x165e: /* (green steel) */
5226 element = EL_STEEL_CHAR_T;
5229 case 0x165f: /* (green steel) */
5230 element = EL_STEEL_CHAR_U;
5233 case 0x1660: /* (green steel) */
5234 element = EL_STEEL_CHAR_V;
5237 case 0x1661: /* (green steel) */
5238 element = EL_STEEL_CHAR_W;
5241 case 0x1662: /* (green steel) */
5242 element = EL_STEEL_CHAR_X;
5245 case 0x1663: /* (green steel) */
5246 element = EL_STEEL_CHAR_Y;
5249 case 0x1664: /* (green steel) */
5250 element = EL_STEEL_CHAR_Z;
5253 case 0x1665: /* (green steel) */
5254 element = EL_STEEL_CHAR_AUMLAUT;
5257 case 0x1666: /* (green steel) */
5258 element = EL_STEEL_CHAR_OUMLAUT;
5261 case 0x1667: /* (green steel) */
5262 element = EL_STEEL_CHAR_UUMLAUT;
5265 case 0x1668: /* (green steel) */
5266 element = EL_STEEL_CHAR_0;
5269 case 0x1669: /* (green steel) */
5270 element = EL_STEEL_CHAR_1;
5273 case 0x166a: /* (green steel) */
5274 element = EL_STEEL_CHAR_2;
5277 case 0x166b: /* (green steel) */
5278 element = EL_STEEL_CHAR_3;
5281 case 0x166c: /* (green steel) */
5282 element = EL_STEEL_CHAR_4;
5285 case 0x166d: /* (green steel) */
5286 element = EL_STEEL_CHAR_5;
5289 case 0x166e: /* (green steel) */
5290 element = EL_STEEL_CHAR_6;
5293 case 0x166f: /* (green steel) */
5294 element = EL_STEEL_CHAR_7;
5297 case 0x1670: /* (green steel) */
5298 element = EL_STEEL_CHAR_8;
5301 case 0x1671: /* (green steel) */
5302 element = EL_STEEL_CHAR_9;
5305 case 0x1672: /* (green steel) */
5306 element = EL_STEEL_CHAR_PERIOD;
5309 case 0x1673: /* (green steel) */
5310 element = EL_STEEL_CHAR_EXCLAM;
5313 case 0x1674: /* (green steel) */
5314 element = EL_STEEL_CHAR_COLON;
5317 case 0x1675: /* (green steel) */
5318 element = EL_STEEL_CHAR_LESS;
5321 case 0x1676: /* (green steel) */
5322 element = EL_STEEL_CHAR_GREATER;
5325 case 0x1677: /* (green steel) */
5326 element = EL_STEEL_CHAR_QUESTION;
5329 case 0x1678: /* (green steel) */
5330 element = EL_STEEL_CHAR_COPYRIGHT;
5333 case 0x1679: /* (green steel) */
5334 element = EL_STEEL_CHAR_UP;
5337 case 0x167a: /* (green steel) */
5338 element = EL_STEEL_CHAR_DOWN;
5341 case 0x167b: /* (green steel) */
5342 element = EL_STEEL_CHAR_BUTTON;
5345 case 0x167c: /* (green steel) */
5346 element = EL_STEEL_CHAR_PLUS;
5349 case 0x167d: /* (green steel) */
5350 element = EL_STEEL_CHAR_MINUS;
5353 case 0x167e: /* (green steel) */
5354 element = EL_STEEL_CHAR_APOSTROPHE;
5357 case 0x167f: /* (green steel) */
5358 element = EL_STEEL_CHAR_PARENLEFT;
5361 case 0x1680: /* (green steel) */
5362 element = EL_STEEL_CHAR_PARENRIGHT;
5365 case 0x1681: /* gate (red) */
5366 element = EL_EM_GATE_1;
5369 case 0x1682: /* secret gate (red) */
5370 element = EL_GATE_1_GRAY;
5373 case 0x1683: /* gate (yellow) */
5374 element = EL_EM_GATE_2;
5377 case 0x1684: /* secret gate (yellow) */
5378 element = EL_GATE_2_GRAY;
5381 case 0x1685: /* gate (blue) */
5382 element = EL_EM_GATE_4;
5385 case 0x1686: /* secret gate (blue) */
5386 element = EL_GATE_4_GRAY;
5389 case 0x1687: /* gate (green) */
5390 element = EL_EM_GATE_3;
5393 case 0x1688: /* secret gate (green) */
5394 element = EL_GATE_3_GRAY;
5397 case 0x1689: /* gate (white) */
5398 element = EL_DC_GATE_WHITE;
5401 case 0x168a: /* secret gate (white) */
5402 element = EL_DC_GATE_WHITE_GRAY;
5405 case 0x168b: /* secret gate (no key) */
5406 element = EL_DC_GATE_FAKE_GRAY;
5410 element = EL_ROBOT_WHEEL;
5414 element = EL_DC_TIMEGATE_SWITCH;
5418 element = EL_ACID_POOL_BOTTOM;
5422 element = EL_ACID_POOL_TOPLEFT;
5426 element = EL_ACID_POOL_TOPRIGHT;
5430 element = EL_ACID_POOL_BOTTOMLEFT;
5434 element = EL_ACID_POOL_BOTTOMRIGHT;
5438 element = EL_STEELWALL;
5442 element = EL_STEELWALL_SLIPPERY;
5445 case 0x1695: /* steel wall (not round) */
5446 element = EL_STEELWALL;
5449 case 0x1696: /* steel wall (left) */
5450 element = EL_DC_STEELWALL_1_LEFT;
5453 case 0x1697: /* steel wall (bottom) */
5454 element = EL_DC_STEELWALL_1_BOTTOM;
5457 case 0x1698: /* steel wall (right) */
5458 element = EL_DC_STEELWALL_1_RIGHT;
5461 case 0x1699: /* steel wall (top) */
5462 element = EL_DC_STEELWALL_1_TOP;
5465 case 0x169a: /* steel wall (left/bottom) */
5466 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5469 case 0x169b: /* steel wall (right/bottom) */
5470 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5473 case 0x169c: /* steel wall (right/top) */
5474 element = EL_DC_STEELWALL_1_TOPRIGHT;
5477 case 0x169d: /* steel wall (left/top) */
5478 element = EL_DC_STEELWALL_1_TOPLEFT;
5481 case 0x169e: /* steel wall (right/bottom small) */
5482 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5485 case 0x169f: /* steel wall (left/bottom small) */
5486 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5489 case 0x16a0: /* steel wall (right/top small) */
5490 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5493 case 0x16a1: /* steel wall (left/top small) */
5494 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5497 case 0x16a2: /* steel wall (left/right) */
5498 element = EL_DC_STEELWALL_1_VERTICAL;
5501 case 0x16a3: /* steel wall (top/bottom) */
5502 element = EL_DC_STEELWALL_1_HORIZONTAL;
5505 case 0x16a4: /* steel wall 2 (left end) */
5506 element = EL_DC_STEELWALL_2_LEFT;
5509 case 0x16a5: /* steel wall 2 (right end) */
5510 element = EL_DC_STEELWALL_2_RIGHT;
5513 case 0x16a6: /* steel wall 2 (top end) */
5514 element = EL_DC_STEELWALL_2_TOP;
5517 case 0x16a7: /* steel wall 2 (bottom end) */
5518 element = EL_DC_STEELWALL_2_BOTTOM;
5521 case 0x16a8: /* steel wall 2 (left/right) */
5522 element = EL_DC_STEELWALL_2_HORIZONTAL;
5525 case 0x16a9: /* steel wall 2 (up/down) */
5526 element = EL_DC_STEELWALL_2_VERTICAL;
5529 case 0x16aa: /* steel wall 2 (mid) */
5530 element = EL_DC_STEELWALL_2_MIDDLE;
5534 element = EL_SIGN_EXCLAMATION;
5538 element = EL_SIGN_RADIOACTIVITY;
5542 element = EL_SIGN_STOP;
5546 element = EL_SIGN_WHEELCHAIR;
5550 element = EL_SIGN_PARKING;
5554 element = EL_SIGN_NO_ENTRY;
5558 element = EL_SIGN_HEART;
5562 element = EL_SIGN_GIVE_WAY;
5566 element = EL_SIGN_ENTRY_FORBIDDEN;
5570 element = EL_SIGN_EMERGENCY_EXIT;
5574 element = EL_SIGN_YIN_YANG;
5578 element = EL_WALL_EMERALD;
5582 element = EL_WALL_DIAMOND;
5586 element = EL_WALL_PEARL;
5590 element = EL_WALL_CRYSTAL;
5594 element = EL_INVISIBLE_WALL;
5598 element = EL_INVISIBLE_STEELWALL;
5601 /* 0x16bc - 0x16cb: */
5602 /* EL_INVISIBLE_SAND */
5605 element = EL_LIGHT_SWITCH;
5609 element = EL_ENVELOPE_1;
5613 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5614 element = EL_DIAMOND;
5615 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5616 element = EL_EMERALD;
5617 else if (element >= 0x157c && element <= 0x158b)
5619 else if (element >= 0x1590 && element <= 0x159f)
5620 element = EL_DC_LANDMINE;
5621 else if (element >= 0x16bc && element <= 0x16cb)
5622 element = EL_INVISIBLE_SAND;
5625 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5626 element = EL_UNKNOWN;
5631 return getMappedElement(element);
5636 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5639 byte header[DC_LEVEL_HEADER_SIZE];
5641 int envelope_header_pos = 62;
5642 int envelope_content_pos = 94;
5643 int level_name_pos = 251;
5644 int level_author_pos = 292;
5645 int envelope_header_len;
5646 int envelope_content_len;
5648 int level_author_len;
5650 int num_yamyam_contents;
5653 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5655 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5657 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5659 header[i * 2 + 0] = header_word >> 8;
5660 header[i * 2 + 1] = header_word & 0xff;
5663 /* read some values from level header to check level decoding integrity */
5664 fieldx = header[6] | (header[7] << 8);
5665 fieldy = header[8] | (header[9] << 8);
5666 num_yamyam_contents = header[60] | (header[61] << 8);
5668 /* do some simple sanity checks to ensure that level was correctly decoded */
5669 if (fieldx < 1 || fieldx > 256 ||
5670 fieldy < 1 || fieldy > 256 ||
5671 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5673 level->no_valid_file = TRUE;
5675 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5680 /* maximum envelope header size is 31 bytes */
5681 envelope_header_len = header[envelope_header_pos];
5682 /* maximum envelope content size is 110 (156?) bytes */
5683 envelope_content_len = header[envelope_content_pos];
5685 /* maximum level title size is 40 bytes */
5686 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5687 /* maximum level author size is 30 (51?) bytes */
5688 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5692 for (i = 0; i < envelope_header_len; i++)
5693 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5694 level->envelope[0].text[envelope_size++] =
5695 header[envelope_header_pos + 1 + i];
5697 if (envelope_header_len > 0 && envelope_content_len > 0)
5699 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5700 level->envelope[0].text[envelope_size++] = '\n';
5701 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5702 level->envelope[0].text[envelope_size++] = '\n';
5705 for (i = 0; i < envelope_content_len; i++)
5706 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5707 level->envelope[0].text[envelope_size++] =
5708 header[envelope_content_pos + 1 + i];
5710 level->envelope[0].text[envelope_size] = '\0';
5712 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5713 level->envelope[0].ysize = 10;
5714 level->envelope[0].autowrap = TRUE;
5715 level->envelope[0].centered = TRUE;
5717 for (i = 0; i < level_name_len; i++)
5718 level->name[i] = header[level_name_pos + 1 + i];
5719 level->name[level_name_len] = '\0';
5721 for (i = 0; i < level_author_len; i++)
5722 level->author[i] = header[level_author_pos + 1 + i];
5723 level->author[level_author_len] = '\0';
5725 num_yamyam_contents = header[60] | (header[61] << 8);
5726 level->num_yamyam_contents =
5727 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5729 for (i = 0; i < num_yamyam_contents; i++)
5731 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5733 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5735 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5737 int element_dc = word;
5740 if (i < MAX_ELEMENT_CONTENTS)
5741 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5745 fieldx = header[6] | (header[7] << 8);
5746 fieldy = header[8] | (header[9] << 8);
5747 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5748 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5750 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5752 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5754 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5756 int element_dc = word;
5759 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5760 level->field[x][y] = getMappedElement_DC(element_dc);
5763 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5764 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5765 level->field[x][y] = EL_PLAYER_1;
5767 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5768 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5769 level->field[x][y] = EL_PLAYER_2;
5771 level->gems_needed = header[18] | (header[19] << 8);
5773 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5774 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5775 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5776 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5777 level->score[SC_NUT] = header[28] | (header[29] << 8);
5778 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5779 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5780 level->score[SC_BUG] = header[34] | (header[35] << 8);
5781 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5782 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5783 level->score[SC_KEY] = header[40] | (header[41] << 8);
5784 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5786 level->time = header[44] | (header[45] << 8);
5788 level->amoeba_speed = header[46] | (header[47] << 8);
5789 level->time_light = header[48] | (header[49] << 8);
5790 level->time_timegate = header[50] | (header[51] << 8);
5791 level->time_wheel = header[52] | (header[53] << 8);
5792 level->time_magic_wall = header[54] | (header[55] << 8);
5793 level->extra_time = header[56] | (header[57] << 8);
5794 level->shield_normal_time = header[58] | (header[59] << 8);
5796 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5797 can slip down from flat walls, like normal walls and steel walls */
5798 level->em_slippery_gems = TRUE;
5801 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5802 not necessarily in a rectangular way -- fill with invisible steel wall */
5804 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5806 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5809 if ((x == 0 || x == level->fieldx - 1 ||
5810 y == 0 || y == level->fieldy - 1) &&
5811 level->field[x][y] == EL_EMPTY)
5812 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5814 if ((x == 0 || x == level->fieldx - 1 ||
5815 y == 0 || y == level->fieldy - 1) &&
5816 level->field[x][y] == EL_EMPTY)
5817 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5818 level->field, level->fieldx, level->fieldy);
5824 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5825 struct LevelFileInfo *level_file_info)
5827 char *filename = level_file_info->filename;
5829 int num_magic_bytes = 8;
5830 char magic_bytes[num_magic_bytes + 1];
5831 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5833 if (!(file = fopen(filename, MODE_READ)))
5835 level->no_valid_file = TRUE;
5837 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5842 // fseek(file, 0x0000, SEEK_SET);
5844 if (level_file_info->packed)
5846 /* read "magic bytes" from start of file */
5847 fgets(magic_bytes, num_magic_bytes + 1, file);
5849 /* check "magic bytes" for correct file format */
5850 if (!strPrefix(magic_bytes, "DC2"))
5852 level->no_valid_file = TRUE;
5854 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5860 if (strPrefix(magic_bytes, "DC2Win95") ||
5861 strPrefix(magic_bytes, "DC2Win98"))
5863 int position_first_level = 0x00fa;
5864 int extra_bytes = 4;
5867 /* advance file stream to first level inside the level package */
5868 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5870 /* each block of level data is followed by block of non-level data */
5871 num_levels_to_skip *= 2;
5873 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5874 while (num_levels_to_skip >= 0)
5876 /* advance file stream to next level inside the level package */
5877 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
5879 level->no_valid_file = TRUE;
5881 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5887 /* skip apparently unused extra bytes following each level */
5888 ReadUnusedBytesFromFile(file, extra_bytes);
5890 /* read size of next level in level package */
5891 skip_bytes = getFile32BitLE(file);
5893 num_levels_to_skip--;
5898 level->no_valid_file = TRUE;
5900 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5907 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5914 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5915 struct LevelFileInfo *level_file_info)
5917 char *filename = level_file_info->filename;
5920 int nr = level_file_info->nr - leveldir_current->first_level;
5922 byte header[DC_LEVEL_HEADER_SIZE];
5924 int envelope_header_pos = 62;
5925 int envelope_content_pos = 94;
5926 int level_name_pos = 251;
5927 int level_author_pos = 292;
5928 int envelope_header_len;
5929 int envelope_content_len;
5931 int level_author_len;
5933 int num_yamyam_contents;
5936 if (!(file = fopen(filename, MODE_READ)))
5938 level->no_valid_file = TRUE;
5940 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5946 /* position file stream to the requested level inside the level package */
5947 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
5949 level->no_valid_file = TRUE;
5951 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
5957 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5959 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5961 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5963 header[i * 2 + 0] = header_word >> 8;
5964 header[i * 2 + 1] = header_word & 0xff;
5967 /* read some values from level header to check level decoding integrity */
5968 fieldx = header[6] | (header[7] << 8);
5969 fieldy = header[8] | (header[9] << 8);
5970 num_yamyam_contents = header[60] | (header[61] << 8);
5972 /* do some simple sanity checks to ensure that level was correctly decoded */
5973 if (fieldx < 1 || fieldx > 256 ||
5974 fieldy < 1 || fieldy > 256 ||
5975 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5977 level->no_valid_file = TRUE;
5979 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
5985 /* maximum envelope header size is 31 bytes */
5986 envelope_header_len = header[envelope_header_pos];
5987 /* maximum envelope content size is 110 (156?) bytes */
5988 envelope_content_len = header[envelope_content_pos];
5990 /* maximum level title size is 40 bytes */
5991 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5992 /* maximum level author size is 30 (51?) bytes */
5993 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5997 for (i = 0; i < envelope_header_len; i++)
5998 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5999 level->envelope[0].text[envelope_size++] =
6000 header[envelope_header_pos + 1 + i];
6002 if (envelope_header_len > 0 && envelope_content_len > 0)
6004 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6005 level->envelope[0].text[envelope_size++] = '\n';
6006 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6007 level->envelope[0].text[envelope_size++] = '\n';
6010 for (i = 0; i < envelope_content_len; i++)
6011 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6012 level->envelope[0].text[envelope_size++] =
6013 header[envelope_content_pos + 1 + i];
6015 level->envelope[0].text[envelope_size] = '\0';
6017 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6018 level->envelope[0].ysize = 10;
6019 level->envelope[0].autowrap = TRUE;
6020 level->envelope[0].centered = TRUE;
6022 for (i = 0; i < level_name_len; i++)
6023 level->name[i] = header[level_name_pos + 1 + i];
6024 level->name[level_name_len] = '\0';
6026 for (i = 0; i < level_author_len; i++)
6027 level->author[i] = header[level_author_pos + 1 + i];
6028 level->author[level_author_len] = '\0';
6030 num_yamyam_contents = header[60] | (header[61] << 8);
6031 level->num_yamyam_contents =
6032 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6034 for (i = 0; i < num_yamyam_contents; i++)
6036 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6038 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6040 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6042 int element_dc = word;
6045 if (i < MAX_ELEMENT_CONTENTS)
6046 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6050 fieldx = header[6] | (header[7] << 8);
6051 fieldy = header[8] | (header[9] << 8);
6052 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6053 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6055 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6057 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6059 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6061 int element_dc = word;
6064 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6065 level->field[x][y] = getMappedElement_DC(element_dc);
6068 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6069 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6070 level->field[x][y] = EL_PLAYER_1;
6072 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6073 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6074 level->field[x][y] = EL_PLAYER_2;
6076 level->gems_needed = header[18] | (header[19] << 8);
6078 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6079 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6080 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6081 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6082 level->score[SC_NUT] = header[28] | (header[29] << 8);
6083 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6084 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6085 level->score[SC_BUG] = header[34] | (header[35] << 8);
6086 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6087 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6088 level->score[SC_KEY] = header[40] | (header[41] << 8);
6089 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6091 level->time = header[44] | (header[45] << 8);
6093 level->amoeba_speed = header[46] | (header[47] << 8);
6094 level->time_light = header[48] | (header[49] << 8);
6095 level->time_timegate = header[50] | (header[51] << 8);
6096 level->time_wheel = header[52] | (header[53] << 8);
6097 level->time_magic_wall = header[54] | (header[55] << 8);
6098 level->extra_time = header[56] | (header[57] << 8);
6099 level->shield_normal_time = header[58] | (header[59] << 8);
6103 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6104 can slip down from flat walls, like normal walls and steel walls */
6105 level->em_slippery_gems = TRUE;
6108 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6109 not necessarily in a rectangular way -- fill with invisible steel wall */
6111 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6113 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6116 if ((x == 0 || x == level->fieldx - 1 ||
6117 y == 0 || y == level->fieldy - 1) &&
6118 level->field[x][y] == EL_EMPTY)
6119 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6121 if ((x == 0 || x == level->fieldx - 1 ||
6122 y == 0 || y == level->fieldy - 1) &&
6123 level->field[x][y] == EL_EMPTY)
6124 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6125 level->field, level->fieldx, level->fieldy);
6134 /* ------------------------------------------------------------------------- */
6135 /* functions for loading generic level */
6136 /* ------------------------------------------------------------------------- */
6138 void LoadLevelFromFileInfo(struct LevelInfo *level,
6139 struct LevelFileInfo *level_file_info)
6141 /* always start with reliable default values */
6142 setLevelInfoToDefaults(level);
6144 switch (level_file_info->type)
6146 case LEVEL_FILE_TYPE_RND:
6147 LoadLevelFromFileInfo_RND(level, level_file_info);
6150 case LEVEL_FILE_TYPE_EM:
6151 LoadLevelFromFileInfo_EM(level, level_file_info);
6152 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6155 case LEVEL_FILE_TYPE_SP:
6156 LoadLevelFromFileInfo_SP(level, level_file_info);
6159 case LEVEL_FILE_TYPE_DC:
6160 LoadLevelFromFileInfo_DC(level, level_file_info);
6164 LoadLevelFromFileInfo_RND(level, level_file_info);
6168 /* if level file is invalid, restore level structure to default values */
6169 if (level->no_valid_file)
6170 setLevelInfoToDefaults(level);
6172 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6173 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6175 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6176 CopyNativeLevel_Native_to_RND(level);
6179 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6181 static struct LevelFileInfo level_file_info;
6183 /* always start with reliable default values */
6184 setFileInfoToDefaults(&level_file_info);
6186 level_file_info.nr = 0; /* unknown level number */
6187 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6188 level_file_info.filename = filename;
6190 LoadLevelFromFileInfo(level, &level_file_info);
6193 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6197 if (leveldir_current == NULL) /* only when dumping level */
6200 /* all engine modifications also valid for levels which use latest engine */
6201 if (level->game_version < VERSION_IDENT(3,2,0,5))
6203 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6204 level->score[SC_TIME_BONUS] /= 10;
6208 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6211 if (leveldir_current->latest_engine)
6213 /* ---------- use latest game engine ----------------------------------- */
6215 /* For all levels which are forced to use the latest game engine version
6216 (normally all but user contributed, private and undefined levels), set
6217 the game engine version to the actual version; this allows for actual
6218 corrections in the game engine to take effect for existing, converted
6219 levels (from "classic" or other existing games) to make the emulation
6220 of the corresponding game more accurate, while (hopefully) not breaking
6221 existing levels created from other players. */
6223 level->game_version = GAME_VERSION_ACTUAL;
6225 /* Set special EM style gems behaviour: EM style gems slip down from
6226 normal, steel and growing wall. As this is a more fundamental change,
6227 it seems better to set the default behaviour to "off" (as it is more
6228 natural) and make it configurable in the level editor (as a property
6229 of gem style elements). Already existing converted levels (neither
6230 private nor contributed levels) are changed to the new behaviour. */
6232 if (level->file_version < FILE_VERSION_2_0)
6233 level->em_slippery_gems = TRUE;
6238 /* ---------- use game engine the level was created with ----------------- */
6240 /* For all levels which are not forced to use the latest game engine
6241 version (normally user contributed, private and undefined levels),
6242 use the version of the game engine the levels were created for.
6244 Since 2.0.1, the game engine version is now directly stored
6245 in the level file (chunk "VERS"), so there is no need anymore
6246 to set the game version from the file version (except for old,
6247 pre-2.0 levels, where the game version is still taken from the
6248 file format version used to store the level -- see above). */
6250 /* player was faster than enemies in 1.0.0 and before */
6251 if (level->file_version == FILE_VERSION_1_0)
6252 for (i = 0; i < MAX_PLAYERS; i++)
6253 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6255 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6256 if (level->game_version == VERSION_IDENT(2,0,1,0))
6257 level->em_slippery_gems = TRUE;
6259 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6260 if (level->game_version < VERSION_IDENT(2,2,0,0))
6261 level->use_spring_bug = TRUE;
6263 if (level->game_version < VERSION_IDENT(3,2,0,5))
6265 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6266 level->use_time_orb_bug = TRUE;
6268 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6269 level->block_snap_field = FALSE;
6271 /* extra time score was same value as time left score before 3.2.0-5 */
6272 level->extra_time_score = level->score[SC_TIME_BONUS];
6275 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6276 level->score[SC_TIME_BONUS] /= 10;
6280 if (level->game_version < VERSION_IDENT(3,2,0,7))
6282 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6283 level->continuous_snapping = FALSE;
6286 /* only few elements were able to actively move into acid before 3.1.0 */
6287 /* trigger settings did not exist before 3.1.0; set to default "any" */
6288 if (level->game_version < VERSION_IDENT(3,1,0,0))
6290 /* correct "can move into acid" settings (all zero in old levels) */
6292 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6293 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6295 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6296 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6297 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6298 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6300 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6301 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6303 /* correct trigger settings (stored as zero == "none" in old levels) */
6305 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6307 int element = EL_CUSTOM_START + i;
6308 struct ElementInfo *ei = &element_info[element];
6310 for (j = 0; j < ei->num_change_pages; j++)
6312 struct ElementChangeInfo *change = &ei->change_page[j];
6314 change->trigger_player = CH_PLAYER_ANY;
6315 change->trigger_page = CH_PAGE_ANY;
6320 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6322 int element = EL_CUSTOM_256;
6323 struct ElementInfo *ei = &element_info[element];
6324 struct ElementChangeInfo *change = &ei->change_page[0];
6326 /* This is needed to fix a problem that was caused by a bugfix in function
6327 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6328 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6329 not replace walkable elements, but instead just placed the player on it,
6330 without placing the Sokoban field under the player). Unfortunately, this
6331 breaks "Snake Bite" style levels when the snake is halfway through a door
6332 that just closes (the snake head is still alive and can be moved in this
6333 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6334 player (without Sokoban element) which then gets killed as designed). */
6336 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6337 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6338 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6339 change->target_element = EL_PLAYER_1;
6342 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6344 int element = EL_CUSTOM_16;
6345 struct ElementInfo *ei = &element_info[element];
6347 /* This is needed to fix a problem that was caused by a bugfix in function
6348 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6349 corrects the behaviour when a custom element changes to another custom
6350 element with a higher element number that has change actions defined.
6351 Normally, only one change per frame is allowed for custom elements.
6352 Therefore, it is checked if a custom element already changed in the
6353 current frame; if it did, subsequent changes are suppressed.
6354 Unfortunately, this is only checked for element changes, but not for
6355 change actions, which are still executed. As the function above loops
6356 through all custom elements from lower to higher, an element change
6357 resulting in a lower CE number won't be checked again, while a target
6358 element with a higher number will also be checked, and potential change
6359 actions will get executed for this CE, too (which is wrong), while
6360 further changes are ignored (which is correct). As this bugfix breaks
6361 Zelda II (but no other levels), allow the previous, incorrect behaviour
6362 for this outstanding level set to not break the game or existing tapes */
6364 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6365 strncmp(ei->description, "scanline - row 1", 16) == 0)
6366 level->use_action_after_change_bug = TRUE;
6369 /* not centering level after relocating player was default only in 3.2.3 */
6370 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6371 level->shifted_relocation = TRUE;
6373 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6374 if (level->game_version < VERSION_IDENT(3,2,6,0))
6375 level->em_explodes_by_fire = TRUE;
6378 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6382 /* map custom element change events that have changed in newer versions
6383 (these following values were accidentally changed in version 3.0.1)
6384 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6385 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6387 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6389 int element = EL_CUSTOM_START + i;
6391 /* order of checking and copying events to be mapped is important */
6392 /* (do not change the start and end value -- they are constant) */
6393 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6395 if (HAS_CHANGE_EVENT(element, j - 2))
6397 SET_CHANGE_EVENT(element, j - 2, FALSE);
6398 SET_CHANGE_EVENT(element, j, TRUE);
6402 /* order of checking and copying events to be mapped is important */
6403 /* (do not change the start and end value -- they are constant) */
6404 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6406 if (HAS_CHANGE_EVENT(element, j - 1))
6408 SET_CHANGE_EVENT(element, j - 1, FALSE);
6409 SET_CHANGE_EVENT(element, j, TRUE);
6415 /* initialize "can_change" field for old levels with only one change page */
6416 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6418 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6420 int element = EL_CUSTOM_START + i;
6422 if (CAN_CHANGE(element))
6423 element_info[element].change->can_change = TRUE;
6427 /* correct custom element values (for old levels without these options) */
6428 if (level->game_version < VERSION_IDENT(3,1,1,0))
6430 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6432 int element = EL_CUSTOM_START + i;
6433 struct ElementInfo *ei = &element_info[element];
6435 if (ei->access_direction == MV_NO_DIRECTION)
6436 ei->access_direction = MV_ALL_DIRECTIONS;
6440 /* correct custom element values (fix invalid values for all versions) */
6443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6445 int element = EL_CUSTOM_START + i;
6446 struct ElementInfo *ei = &element_info[element];
6448 for (j = 0; j < ei->num_change_pages; j++)
6450 struct ElementChangeInfo *change = &ei->change_page[j];
6452 if (change->trigger_player == CH_PLAYER_NONE)
6453 change->trigger_player = CH_PLAYER_ANY;
6455 if (change->trigger_side == CH_SIDE_NONE)
6456 change->trigger_side = CH_SIDE_ANY;
6461 /* initialize "can_explode" field for old levels which did not store this */
6462 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6463 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6465 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6467 int element = EL_CUSTOM_START + i;
6469 if (EXPLODES_1X1_OLD(element))
6470 element_info[element].explosion_type = EXPLODES_1X1;
6472 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6473 EXPLODES_SMASHED(element) ||
6474 EXPLODES_IMPACT(element)));
6478 /* correct previously hard-coded move delay values for maze runner style */
6479 if (level->game_version < VERSION_IDENT(3,1,1,0))
6481 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6483 int element = EL_CUSTOM_START + i;
6485 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6487 /* previously hard-coded and therefore ignored */
6488 element_info[element].move_delay_fixed = 9;
6489 element_info[element].move_delay_random = 0;
6494 /* map elements that have changed in newer versions */
6495 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6496 level->game_version);
6497 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6498 for (x = 0; x < 3; x++)
6499 for (y = 0; y < 3; y++)
6500 level->yamyam_content[i].e[x][y] =
6501 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6502 level->game_version);
6504 /* initialize element properties for level editor etc. */
6505 InitElementPropertiesEngine(level->game_version);
6506 InitElementPropertiesAfterLoading(level->game_version);
6507 InitElementPropertiesGfxElement();
6510 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6514 /* map elements that have changed in newer versions */
6515 for (y = 0; y < level->fieldy; y++)
6516 for (x = 0; x < level->fieldx; x++)
6517 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6518 level->game_version);
6520 /* copy elements to runtime playfield array */
6521 for (x = 0; x < MAX_LEV_FIELDX; x++)
6522 for (y = 0; y < MAX_LEV_FIELDY; y++)
6523 Feld[x][y] = level->field[x][y];
6525 /* initialize level size variables for faster access */
6526 lev_fieldx = level->fieldx;
6527 lev_fieldy = level->fieldy;
6529 /* determine border element for this level */
6530 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6531 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6536 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6538 struct LevelFileInfo *level_file_info = &level->file_info;
6540 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6541 CopyNativeLevel_RND_to_Native(level);
6544 void LoadLevelTemplate(int nr)
6548 setLevelFileInfo(&level_template.file_info, nr);
6549 filename = level_template.file_info.filename;
6551 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6553 LoadLevel_InitVersion(&level_template, filename);
6554 LoadLevel_InitElements(&level_template, filename);
6556 ActivateLevelTemplate();
6559 void LoadLevel(int nr)
6563 setLevelFileInfo(&level.file_info, nr);
6564 filename = level.file_info.filename;
6566 LoadLevelFromFileInfo(&level, &level.file_info);
6568 if (level.use_custom_template)
6569 LoadLevelTemplate(-1);
6571 LoadLevel_InitVersion(&level, filename);
6572 LoadLevel_InitElements(&level, filename);
6573 LoadLevel_InitPlayfield(&level, filename);
6575 LoadLevel_InitNativeEngines(&level, filename);
6578 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6582 chunk_size += putFileVersion(file, level->file_version);
6583 chunk_size += putFileVersion(file, level->game_version);
6588 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6592 chunk_size += putFile16BitBE(file, level->creation_date.year);
6593 chunk_size += putFile8Bit(file, level->creation_date.month);
6594 chunk_size += putFile8Bit(file, level->creation_date.day);
6600 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6604 putFile8Bit(file, level->fieldx);
6605 putFile8Bit(file, level->fieldy);
6607 putFile16BitBE(file, level->time);
6608 putFile16BitBE(file, level->gems_needed);
6610 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6611 putFile8Bit(file, level->name[i]);
6613 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6614 putFile8Bit(file, level->score[i]);
6616 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6617 for (y = 0; y < 3; y++)
6618 for (x = 0; x < 3; x++)
6619 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6620 level->yamyam_content[i].e[x][y]));
6621 putFile8Bit(file, level->amoeba_speed);
6622 putFile8Bit(file, level->time_magic_wall);
6623 putFile8Bit(file, level->time_wheel);
6624 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6625 level->amoeba_content));
6626 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6627 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6628 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6629 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6631 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6633 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6634 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6635 putFile32BitBE(file, level->can_move_into_acid_bits);
6636 putFile8Bit(file, level->dont_collide_with_bits);
6638 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6639 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6641 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6642 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6643 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6645 putFile8Bit(file, level->game_engine_type);
6647 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6651 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6656 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6657 chunk_size += putFile8Bit(file, level->name[i]);
6662 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6667 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6668 chunk_size += putFile8Bit(file, level->author[i]);
6674 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6679 for (y = 0; y < level->fieldy; y++)
6680 for (x = 0; x < level->fieldx; x++)
6681 if (level->encoding_16bit_field)
6682 chunk_size += putFile16BitBE(file, level->field[x][y]);
6684 chunk_size += putFile8Bit(file, level->field[x][y]);
6690 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6695 for (y = 0; y < level->fieldy; y++)
6696 for (x = 0; x < level->fieldx; x++)
6697 chunk_size += putFile16BitBE(file, level->field[x][y]);
6703 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6707 putFile8Bit(file, EL_YAMYAM);
6708 putFile8Bit(file, level->num_yamyam_contents);
6709 putFile8Bit(file, 0);
6710 putFile8Bit(file, 0);
6712 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6713 for (y = 0; y < 3; y++)
6714 for (x = 0; x < 3; x++)
6715 if (level->encoding_16bit_field)
6716 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6718 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6723 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6726 int num_contents, content_xsize, content_ysize;
6727 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6729 if (element == EL_YAMYAM)
6731 num_contents = level->num_yamyam_contents;
6735 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6736 for (y = 0; y < 3; y++)
6737 for (x = 0; x < 3; x++)
6738 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6740 else if (element == EL_BD_AMOEBA)
6746 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6747 for (y = 0; y < 3; y++)
6748 for (x = 0; x < 3; x++)
6749 content_array[i][x][y] = EL_EMPTY;
6750 content_array[0][0][0] = level->amoeba_content;
6754 /* chunk header already written -- write empty chunk data */
6755 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6757 Error(ERR_WARN, "cannot save content for element '%d'", element);
6761 putFile16BitBE(file, element);
6762 putFile8Bit(file, num_contents);
6763 putFile8Bit(file, content_xsize);
6764 putFile8Bit(file, content_ysize);
6766 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6768 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6769 for (y = 0; y < 3; y++)
6770 for (x = 0; x < 3; x++)
6771 putFile16BitBE(file, content_array[i][x][y]);
6776 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6778 int envelope_nr = element - EL_ENVELOPE_1;
6779 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6783 chunk_size += putFile16BitBE(file, element);
6784 chunk_size += putFile16BitBE(file, envelope_len);
6785 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6786 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6788 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6789 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6791 for (i = 0; i < envelope_len; i++)
6792 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6799 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6800 int num_changed_custom_elements)
6804 putFile16BitBE(file, num_changed_custom_elements);
6806 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6808 int element = EL_CUSTOM_START + i;
6810 struct ElementInfo *ei = &element_info[element];
6812 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6814 if (check < num_changed_custom_elements)
6816 putFile16BitBE(file, element);
6817 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6824 if (check != num_changed_custom_elements) /* should not happen */
6825 Error(ERR_WARN, "inconsistent number of custom element properties");
6830 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6831 int num_changed_custom_elements)
6835 putFile16BitBE(file, num_changed_custom_elements);
6837 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6839 int element = EL_CUSTOM_START + i;
6841 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6843 if (check < num_changed_custom_elements)
6845 putFile16BitBE(file, element);
6846 putFile16BitBE(file, element_info[element].change->target_element);
6853 if (check != num_changed_custom_elements) /* should not happen */
6854 Error(ERR_WARN, "inconsistent number of custom target elements");
6859 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6860 int num_changed_custom_elements)
6862 int i, j, x, y, check = 0;
6864 putFile16BitBE(file, num_changed_custom_elements);
6866 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6868 int element = EL_CUSTOM_START + i;
6869 struct ElementInfo *ei = &element_info[element];
6871 if (ei->modified_settings)
6873 if (check < num_changed_custom_elements)
6875 putFile16BitBE(file, element);
6877 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6878 putFile8Bit(file, ei->description[j]);
6880 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6882 /* some free bytes for future properties and padding */
6883 WriteUnusedBytesToFile(file, 7);
6885 putFile8Bit(file, ei->use_gfx_element);
6886 putFile16BitBE(file, ei->gfx_element_initial);
6888 putFile8Bit(file, ei->collect_score_initial);
6889 putFile8Bit(file, ei->collect_count_initial);
6891 putFile16BitBE(file, ei->push_delay_fixed);
6892 putFile16BitBE(file, ei->push_delay_random);
6893 putFile16BitBE(file, ei->move_delay_fixed);
6894 putFile16BitBE(file, ei->move_delay_random);
6896 putFile16BitBE(file, ei->move_pattern);
6897 putFile8Bit(file, ei->move_direction_initial);
6898 putFile8Bit(file, ei->move_stepsize);
6900 for (y = 0; y < 3; y++)
6901 for (x = 0; x < 3; x++)
6902 putFile16BitBE(file, ei->content.e[x][y]);
6904 putFile32BitBE(file, ei->change->events);
6906 putFile16BitBE(file, ei->change->target_element);
6908 putFile16BitBE(file, ei->change->delay_fixed);
6909 putFile16BitBE(file, ei->change->delay_random);
6910 putFile16BitBE(file, ei->change->delay_frames);
6912 putFile16BitBE(file, ei->change->initial_trigger_element);
6914 putFile8Bit(file, ei->change->explode);
6915 putFile8Bit(file, ei->change->use_target_content);
6916 putFile8Bit(file, ei->change->only_if_complete);
6917 putFile8Bit(file, ei->change->use_random_replace);
6919 putFile8Bit(file, ei->change->random_percentage);
6920 putFile8Bit(file, ei->change->replace_when);
6922 for (y = 0; y < 3; y++)
6923 for (x = 0; x < 3; x++)
6924 putFile16BitBE(file, ei->change->content.e[x][y]);
6926 putFile8Bit(file, ei->slippery_type);
6928 /* some free bytes for future properties and padding */
6929 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6936 if (check != num_changed_custom_elements) /* should not happen */
6937 Error(ERR_WARN, "inconsistent number of custom element properties");
6942 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6944 struct ElementInfo *ei = &element_info[element];
6947 /* ---------- custom element base property values (96 bytes) ------------- */
6949 putFile16BitBE(file, element);
6951 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6952 putFile8Bit(file, ei->description[i]);
6954 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6956 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6958 putFile8Bit(file, ei->num_change_pages);
6960 putFile16BitBE(file, ei->ce_value_fixed_initial);
6961 putFile16BitBE(file, ei->ce_value_random_initial);
6962 putFile8Bit(file, ei->use_last_ce_value);
6964 putFile8Bit(file, ei->use_gfx_element);
6965 putFile16BitBE(file, ei->gfx_element_initial);
6967 putFile8Bit(file, ei->collect_score_initial);
6968 putFile8Bit(file, ei->collect_count_initial);
6970 putFile8Bit(file, ei->drop_delay_fixed);
6971 putFile8Bit(file, ei->push_delay_fixed);
6972 putFile8Bit(file, ei->drop_delay_random);
6973 putFile8Bit(file, ei->push_delay_random);
6974 putFile16BitBE(file, ei->move_delay_fixed);
6975 putFile16BitBE(file, ei->move_delay_random);
6977 /* bits 0 - 15 of "move_pattern" ... */
6978 putFile16BitBE(file, ei->move_pattern & 0xffff);
6979 putFile8Bit(file, ei->move_direction_initial);
6980 putFile8Bit(file, ei->move_stepsize);
6982 putFile8Bit(file, ei->slippery_type);
6984 for (y = 0; y < 3; y++)
6985 for (x = 0; x < 3; x++)
6986 putFile16BitBE(file, ei->content.e[x][y]);
6988 putFile16BitBE(file, ei->move_enter_element);
6989 putFile16BitBE(file, ei->move_leave_element);
6990 putFile8Bit(file, ei->move_leave_type);
6992 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6993 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6995 putFile8Bit(file, ei->access_direction);
6997 putFile8Bit(file, ei->explosion_delay);
6998 putFile8Bit(file, ei->ignition_delay);
6999 putFile8Bit(file, ei->explosion_type);
7001 /* some free bytes for future custom property values and padding */
7002 WriteUnusedBytesToFile(file, 1);
7004 /* ---------- change page property values (48 bytes) --------------------- */
7006 for (i = 0; i < ei->num_change_pages; i++)
7008 struct ElementChangeInfo *change = &ei->change_page[i];
7009 unsigned int event_bits;
7011 /* bits 0 - 31 of "has_event[]" ... */
7013 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7014 if (change->has_event[j])
7015 event_bits |= (1 << j);
7016 putFile32BitBE(file, event_bits);
7018 putFile16BitBE(file, change->target_element);
7020 putFile16BitBE(file, change->delay_fixed);
7021 putFile16BitBE(file, change->delay_random);
7022 putFile16BitBE(file, change->delay_frames);
7024 putFile16BitBE(file, change->initial_trigger_element);
7026 putFile8Bit(file, change->explode);
7027 putFile8Bit(file, change->use_target_content);
7028 putFile8Bit(file, change->only_if_complete);
7029 putFile8Bit(file, change->use_random_replace);
7031 putFile8Bit(file, change->random_percentage);
7032 putFile8Bit(file, change->replace_when);
7034 for (y = 0; y < 3; y++)
7035 for (x = 0; x < 3; x++)
7036 putFile16BitBE(file, change->target_content.e[x][y]);
7038 putFile8Bit(file, change->can_change);
7040 putFile8Bit(file, change->trigger_side);
7042 putFile8Bit(file, change->trigger_player);
7043 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7044 log_2(change->trigger_page)));
7046 putFile8Bit(file, change->has_action);
7047 putFile8Bit(file, change->action_type);
7048 putFile8Bit(file, change->action_mode);
7049 putFile16BitBE(file, change->action_arg);
7051 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7053 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7054 if (change->has_event[j])
7055 event_bits |= (1 << (j - 32));
7056 putFile8Bit(file, event_bits);
7062 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7064 struct ElementInfo *ei = &element_info[element];
7065 struct ElementGroupInfo *group = ei->group;
7068 putFile16BitBE(file, element);
7070 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7071 putFile8Bit(file, ei->description[i]);
7073 putFile8Bit(file, group->num_elements);
7075 putFile8Bit(file, ei->use_gfx_element);
7076 putFile16BitBE(file, ei->gfx_element_initial);
7078 putFile8Bit(file, group->choice_mode);
7080 /* some free bytes for future values and padding */
7081 WriteUnusedBytesToFile(file, 3);
7083 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7084 putFile16BitBE(file, group->element[i]);
7088 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7089 boolean write_element)
7091 int save_type = entry->save_type;
7092 int data_type = entry->data_type;
7093 int conf_type = entry->conf_type;
7094 int byte_mask = conf_type & CONF_MASK_BYTES;
7095 int element = entry->element;
7096 int default_value = entry->default_value;
7098 boolean modified = FALSE;
7100 if (byte_mask != CONF_MASK_MULTI_BYTES)
7102 void *value_ptr = entry->value;
7103 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7106 /* check if any settings have been modified before saving them */
7107 if (value != default_value)
7110 /* do not save if explicitly told or if unmodified default settings */
7111 if ((save_type == SAVE_CONF_NEVER) ||
7112 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7116 num_bytes += putFile16BitBE(file, element);
7118 num_bytes += putFile8Bit(file, conf_type);
7119 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7120 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7121 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7124 else if (data_type == TYPE_STRING)
7126 char *default_string = entry->default_string;
7127 char *string = (char *)(entry->value);
7128 int string_length = strlen(string);
7131 /* check if any settings have been modified before saving them */
7132 if (!strEqual(string, default_string))
7135 /* do not save if explicitly told or if unmodified default settings */
7136 if ((save_type == SAVE_CONF_NEVER) ||
7137 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7141 num_bytes += putFile16BitBE(file, element);
7143 num_bytes += putFile8Bit(file, conf_type);
7144 num_bytes += putFile16BitBE(file, string_length);
7146 for (i = 0; i < string_length; i++)
7147 num_bytes += putFile8Bit(file, string[i]);
7149 else if (data_type == TYPE_ELEMENT_LIST)
7151 int *element_array = (int *)(entry->value);
7152 int num_elements = *(int *)(entry->num_entities);
7155 /* check if any settings have been modified before saving them */
7156 for (i = 0; i < num_elements; i++)
7157 if (element_array[i] != default_value)
7160 /* do not save if explicitly told or if unmodified default settings */
7161 if ((save_type == SAVE_CONF_NEVER) ||
7162 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7166 num_bytes += putFile16BitBE(file, element);
7168 num_bytes += putFile8Bit(file, conf_type);
7169 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7171 for (i = 0; i < num_elements; i++)
7172 num_bytes += putFile16BitBE(file, element_array[i]);
7174 else if (data_type == TYPE_CONTENT_LIST)
7176 struct Content *content = (struct Content *)(entry->value);
7177 int num_contents = *(int *)(entry->num_entities);
7180 /* check if any settings have been modified before saving them */
7181 for (i = 0; i < num_contents; i++)
7182 for (y = 0; y < 3; y++)
7183 for (x = 0; x < 3; x++)
7184 if (content[i].e[x][y] != default_value)
7187 /* do not save if explicitly told or if unmodified default settings */
7188 if ((save_type == SAVE_CONF_NEVER) ||
7189 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7193 num_bytes += putFile16BitBE(file, element);
7195 num_bytes += putFile8Bit(file, conf_type);
7196 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7198 for (i = 0; i < num_contents; i++)
7199 for (y = 0; y < 3; y++)
7200 for (x = 0; x < 3; x++)
7201 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7207 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7212 li = *level; /* copy level data into temporary buffer */
7214 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7215 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7220 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7225 li = *level; /* copy level data into temporary buffer */
7227 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7228 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7233 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7235 int envelope_nr = element - EL_ENVELOPE_1;
7239 chunk_size += putFile16BitBE(file, element);
7241 /* copy envelope data into temporary buffer */
7242 xx_envelope = level->envelope[envelope_nr];
7244 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7245 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7250 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7252 struct ElementInfo *ei = &element_info[element];
7256 chunk_size += putFile16BitBE(file, element);
7258 xx_ei = *ei; /* copy element data into temporary buffer */
7260 /* set default description string for this specific element */
7261 strcpy(xx_default_description, getDefaultElementDescription(ei));
7264 /* set (fixed) number of content areas (may be wrong by broken level file) */
7265 /* (this is now directly corrected for broken level files after loading) */
7266 xx_num_contents = 1;
7269 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7270 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7272 for (i = 0; i < ei->num_change_pages; i++)
7274 struct ElementChangeInfo *change = &ei->change_page[i];
7276 xx_current_change_page = i;
7278 xx_change = *change; /* copy change data into temporary buffer */
7281 setEventBitsFromEventFlags(change);
7283 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7284 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7291 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7293 struct ElementInfo *ei = &element_info[element];
7294 struct ElementGroupInfo *group = ei->group;
7298 chunk_size += putFile16BitBE(file, element);
7300 xx_ei = *ei; /* copy element data into temporary buffer */
7301 xx_group = *group; /* copy group data into temporary buffer */
7303 /* set default description string for this specific element */
7304 strcpy(xx_default_description, getDefaultElementDescription(ei));
7306 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7307 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7312 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7318 if (!(file = fopen(filename, MODE_WRITE)))
7320 Error(ERR_WARN, "cannot save level file '%s'", filename);
7324 level->file_version = FILE_VERSION_ACTUAL;
7325 level->game_version = GAME_VERSION_ACTUAL;
7327 level->creation_date = getCurrentDate();
7329 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7330 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7332 chunk_size = SaveLevel_VERS(NULL, level);
7333 putFileChunkBE(file, "VERS", chunk_size);
7334 SaveLevel_VERS(file, level);
7336 chunk_size = SaveLevel_DATE(NULL, level);
7337 putFileChunkBE(file, "DATE", chunk_size);
7338 SaveLevel_DATE(file, level);
7340 chunk_size = SaveLevel_NAME(NULL, level);
7341 putFileChunkBE(file, "NAME", chunk_size);
7342 SaveLevel_NAME(file, level);
7344 chunk_size = SaveLevel_AUTH(NULL, level);
7345 putFileChunkBE(file, "AUTH", chunk_size);
7346 SaveLevel_AUTH(file, level);
7348 chunk_size = SaveLevel_INFO(NULL, level);
7349 putFileChunkBE(file, "INFO", chunk_size);
7350 SaveLevel_INFO(file, level);
7352 chunk_size = SaveLevel_BODY(NULL, level);
7353 putFileChunkBE(file, "BODY", chunk_size);
7354 SaveLevel_BODY(file, level);
7356 chunk_size = SaveLevel_ELEM(NULL, level);
7357 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7359 putFileChunkBE(file, "ELEM", chunk_size);
7360 SaveLevel_ELEM(file, level);
7363 for (i = 0; i < NUM_ENVELOPES; i++)
7365 int element = EL_ENVELOPE_1 + i;
7367 chunk_size = SaveLevel_NOTE(NULL, level, element);
7368 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7370 putFileChunkBE(file, "NOTE", chunk_size);
7371 SaveLevel_NOTE(file, level, element);
7375 /* if not using template level, check for non-default custom/group elements */
7376 if (!level->use_custom_template)
7378 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7380 int element = EL_CUSTOM_START + i;
7382 chunk_size = SaveLevel_CUSX(NULL, level, element);
7383 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7385 putFileChunkBE(file, "CUSX", chunk_size);
7386 SaveLevel_CUSX(file, level, element);
7390 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7392 int element = EL_GROUP_START + i;
7394 chunk_size = SaveLevel_GRPX(NULL, level, element);
7395 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7397 putFileChunkBE(file, "GRPX", chunk_size);
7398 SaveLevel_GRPX(file, level, element);
7405 SetFilePermissions(filename, PERMS_PRIVATE);
7408 void SaveLevel(int nr)
7410 char *filename = getDefaultLevelFilename(nr);
7412 SaveLevelFromFilename(&level, filename);
7415 void SaveLevelTemplate()
7417 char *filename = getDefaultLevelFilename(-1);
7419 SaveLevelFromFilename(&level, filename);
7422 boolean SaveLevelChecked(int nr)
7424 char *filename = getDefaultLevelFilename(nr);
7425 boolean new_level = !fileExists(filename);
7426 boolean level_saved = FALSE;
7428 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7433 Request("Level saved !", REQ_CONFIRM);
7441 void DumpLevel(struct LevelInfo *level)
7443 if (level->no_valid_file)
7445 Error(ERR_WARN, "cannot dump -- no valid level file found");
7450 printf_line("-", 79);
7451 printf("Level xxx (file version %08d, game version %08d)\n",
7452 level->file_version, level->game_version);
7453 printf_line("-", 79);
7455 printf("Level author: '%s'\n", level->author);
7456 printf("Level title: '%s'\n", level->name);
7458 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7460 printf("Level time: %d seconds\n", level->time);
7461 printf("Gems needed: %d\n", level->gems_needed);
7463 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7464 printf("Time for wheel: %d seconds\n", level->time_wheel);
7465 printf("Time for light: %d seconds\n", level->time_light);
7466 printf("Time for timegate: %d seconds\n", level->time_timegate);
7468 printf("Amoeba speed: %d\n", level->amoeba_speed);
7471 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7472 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7473 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7474 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7475 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7477 printf_line("-", 79);
7481 /* ========================================================================= */
7482 /* tape file functions */
7483 /* ========================================================================= */
7485 static void setTapeInfoToDefaults()
7489 /* always start with reliable default values (empty tape) */
7492 /* default values (also for pre-1.2 tapes) with only the first player */
7493 tape.player_participates[0] = TRUE;
7494 for (i = 1; i < MAX_PLAYERS; i++)
7495 tape.player_participates[i] = FALSE;
7497 /* at least one (default: the first) player participates in every tape */
7498 tape.num_participating_players = 1;
7500 tape.level_nr = level_nr;
7502 tape.changed = FALSE;
7504 tape.recording = FALSE;
7505 tape.playing = FALSE;
7506 tape.pausing = FALSE;
7508 tape.no_valid_file = FALSE;
7511 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7513 tape->file_version = getFileVersion(file);
7514 tape->game_version = getFileVersion(file);
7519 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7523 tape->random_seed = getFile32BitBE(file);
7524 tape->date = getFile32BitBE(file);
7525 tape->length = getFile32BitBE(file);
7527 /* read header fields that are new since version 1.2 */
7528 if (tape->file_version >= FILE_VERSION_1_2)
7530 byte store_participating_players = getFile8Bit(file);
7533 /* since version 1.2, tapes store which players participate in the tape */
7534 tape->num_participating_players = 0;
7535 for (i = 0; i < MAX_PLAYERS; i++)
7537 tape->player_participates[i] = FALSE;
7539 if (store_participating_players & (1 << i))
7541 tape->player_participates[i] = TRUE;
7542 tape->num_participating_players++;
7546 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7548 engine_version = getFileVersion(file);
7549 if (engine_version > 0)
7550 tape->engine_version = engine_version;
7552 tape->engine_version = tape->game_version;
7558 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7560 int level_identifier_size;
7563 level_identifier_size = getFile16BitBE(file);
7565 tape->level_identifier =
7566 checked_realloc(tape->level_identifier, level_identifier_size);
7568 for (i = 0; i < level_identifier_size; i++)
7569 tape->level_identifier[i] = getFile8Bit(file);
7571 tape->level_nr = getFile16BitBE(file);
7573 chunk_size = 2 + level_identifier_size + 2;
7578 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7581 int chunk_size_expected =
7582 (tape->num_participating_players + 1) * tape->length;
7584 if (chunk_size_expected != chunk_size)
7586 ReadUnusedBytesFromFile(file, chunk_size);
7587 return chunk_size_expected;
7590 for (i = 0; i < tape->length; i++)
7592 if (i >= MAX_TAPE_LEN)
7595 for (j = 0; j < MAX_PLAYERS; j++)
7597 tape->pos[i].action[j] = MV_NONE;
7599 if (tape->player_participates[j])
7600 tape->pos[i].action[j] = getFile8Bit(file);
7603 tape->pos[i].delay = getFile8Bit(file);
7605 if (tape->file_version == FILE_VERSION_1_0)
7607 /* eliminate possible diagonal moves in old tapes */
7608 /* this is only for backward compatibility */
7610 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7611 byte action = tape->pos[i].action[0];
7612 int k, num_moves = 0;
7614 for (k = 0; k<4; k++)
7616 if (action & joy_dir[k])
7618 tape->pos[i + num_moves].action[0] = joy_dir[k];
7620 tape->pos[i + num_moves].delay = 0;
7629 tape->length += num_moves;
7632 else if (tape->file_version < FILE_VERSION_2_0)
7634 /* convert pre-2.0 tapes to new tape format */
7636 if (tape->pos[i].delay > 1)
7639 tape->pos[i + 1] = tape->pos[i];
7640 tape->pos[i + 1].delay = 1;
7643 for (j = 0; j < MAX_PLAYERS; j++)
7644 tape->pos[i].action[j] = MV_NONE;
7645 tape->pos[i].delay--;
7656 if (i != tape->length)
7657 chunk_size = (tape->num_participating_players + 1) * i;
7662 void LoadTapeFromFilename(char *filename)
7664 char cookie[MAX_LINE_LEN];
7665 char chunk_name[CHUNK_ID_LEN + 1];
7669 /* always start with reliable default values */
7670 setTapeInfoToDefaults();
7672 if (!(file = fopen(filename, MODE_READ)))
7674 tape.no_valid_file = TRUE;
7679 getFileChunkBE(file, chunk_name, NULL);
7680 if (strEqual(chunk_name, "RND1"))
7682 getFile32BitBE(file); /* not used */
7684 getFileChunkBE(file, chunk_name, NULL);
7685 if (!strEqual(chunk_name, "TAPE"))
7687 tape.no_valid_file = TRUE;
7689 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7694 else /* check for pre-2.0 file format with cookie string */
7696 strcpy(cookie, chunk_name);
7697 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7698 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7699 cookie[strlen(cookie) - 1] = '\0';
7701 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7703 tape.no_valid_file = TRUE;
7705 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7710 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7712 tape.no_valid_file = TRUE;
7714 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7719 /* pre-2.0 tape files have no game version, so use file version here */
7720 tape.game_version = tape.file_version;
7723 if (tape.file_version < FILE_VERSION_1_2)
7725 /* tape files from versions before 1.2.0 without chunk structure */
7726 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7727 LoadTape_BODY(file, 2 * tape.length, &tape);
7735 int (*loader)(FILE *, int, struct TapeInfo *);
7739 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7740 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7741 { "INFO", -1, LoadTape_INFO },
7742 { "BODY", -1, LoadTape_BODY },
7746 while (getFileChunkBE(file, chunk_name, &chunk_size))
7750 while (chunk_info[i].name != NULL &&
7751 !strEqual(chunk_name, chunk_info[i].name))
7754 if (chunk_info[i].name == NULL)
7756 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7757 chunk_name, filename);
7758 ReadUnusedBytesFromFile(file, chunk_size);
7760 else if (chunk_info[i].size != -1 &&
7761 chunk_info[i].size != chunk_size)
7763 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7764 chunk_size, chunk_name, filename);
7765 ReadUnusedBytesFromFile(file, chunk_size);
7769 /* call function to load this tape chunk */
7770 int chunk_size_expected =
7771 (chunk_info[i].loader)(file, chunk_size, &tape);
7773 /* the size of some chunks cannot be checked before reading other
7774 chunks first (like "HEAD" and "BODY") that contain some header
7775 information, so check them here */
7776 if (chunk_size_expected != chunk_size)
7778 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7779 chunk_size, chunk_name, filename);
7787 tape.length_seconds = GetTapeLength();
7790 printf("::: tape file version: %d\n", tape.file_version);
7791 printf("::: tape game version: %d\n", tape.game_version);
7792 printf("::: tape engine version: %d\n", tape.engine_version);
7796 void LoadTape(int nr)
7798 char *filename = getTapeFilename(nr);
7800 LoadTapeFromFilename(filename);
7803 void LoadSolutionTape(int nr)
7805 char *filename = getSolutionTapeFilename(nr);
7807 LoadTapeFromFilename(filename);
7810 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7812 putFileVersion(file, tape->file_version);
7813 putFileVersion(file, tape->game_version);
7816 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7819 byte store_participating_players = 0;
7821 /* set bits for participating players for compact storage */
7822 for (i = 0; i < MAX_PLAYERS; i++)
7823 if (tape->player_participates[i])
7824 store_participating_players |= (1 << i);
7826 putFile32BitBE(file, tape->random_seed);
7827 putFile32BitBE(file, tape->date);
7828 putFile32BitBE(file, tape->length);
7830 putFile8Bit(file, store_participating_players);
7832 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7833 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7835 putFileVersion(file, tape->engine_version);
7838 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7840 int level_identifier_size = strlen(tape->level_identifier) + 1;
7843 putFile16BitBE(file, level_identifier_size);
7845 for (i = 0; i < level_identifier_size; i++)
7846 putFile8Bit(file, tape->level_identifier[i]);
7848 putFile16BitBE(file, tape->level_nr);
7851 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7855 for (i = 0; i < tape->length; i++)
7857 for (j = 0; j < MAX_PLAYERS; j++)
7858 if (tape->player_participates[j])
7859 putFile8Bit(file, tape->pos[i].action[j]);
7861 putFile8Bit(file, tape->pos[i].delay);
7865 void SaveTape(int nr)
7867 char *filename = getTapeFilename(nr);
7870 boolean new_tape = TRUE;
7872 int num_participating_players = 0;
7873 int info_chunk_size;
7874 int body_chunk_size;
7877 InitTapeDirectory(leveldir_current->subdir);
7880 /* if a tape still exists, ask to overwrite it */
7881 if (fileExists(filename))
7884 if (!Request("Replace old tape ?", REQ_ASK))
7889 if (!(file = fopen(filename, MODE_WRITE)))
7891 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7895 tape.file_version = FILE_VERSION_ACTUAL;
7896 tape.game_version = GAME_VERSION_ACTUAL;
7898 /* count number of participating players */
7899 for (i = 0; i < MAX_PLAYERS; i++)
7900 if (tape.player_participates[i])
7901 num_participating_players++;
7903 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7904 body_chunk_size = (num_participating_players + 1) * tape.length;
7906 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7907 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7909 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7910 SaveTape_VERS(file, &tape);
7912 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7913 SaveTape_HEAD(file, &tape);
7915 putFileChunkBE(file, "INFO", info_chunk_size);
7916 SaveTape_INFO(file, &tape);
7918 putFileChunkBE(file, "BODY", body_chunk_size);
7919 SaveTape_BODY(file, &tape);
7923 SetFilePermissions(filename, PERMS_PRIVATE);
7925 tape.changed = FALSE;
7929 Request("Tape saved !", REQ_CONFIRM);
7933 boolean SaveTapeChecked(int nr)
7935 char *filename = getTapeFilename(nr);
7936 boolean new_tape = !fileExists(filename);
7937 boolean tape_saved = FALSE;
7939 if (new_tape || Request("Replace old tape ?", REQ_ASK))
7944 Request("Tape saved !", REQ_CONFIRM);
7952 void DumpTape(struct TapeInfo *tape)
7954 int tape_frame_counter;
7957 if (tape->no_valid_file)
7959 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7964 printf_line("-", 79);
7965 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
7966 tape->level_nr, tape->file_version, tape->game_version);
7967 printf(" (effective engine version %08d)\n",
7968 tape->engine_version);
7969 printf("Level series identifier: '%s'\n", tape->level_identifier);
7970 printf_line("-", 79);
7972 tape_frame_counter = 0;
7974 for (i = 0; i < tape->length; i++)
7976 if (i >= MAX_TAPE_LEN)
7979 printf("%04d: ", i);
7981 for (j = 0; j < MAX_PLAYERS; j++)
7983 if (tape->player_participates[j])
7985 int action = tape->pos[i].action[j];
7987 printf("%d:%02x ", j, action);
7988 printf("[%c%c%c%c|%c%c] - ",
7989 (action & JOY_LEFT ? '<' : ' '),
7990 (action & JOY_RIGHT ? '>' : ' '),
7991 (action & JOY_UP ? '^' : ' '),
7992 (action & JOY_DOWN ? 'v' : ' '),
7993 (action & JOY_BUTTON_1 ? '1' : ' '),
7994 (action & JOY_BUTTON_2 ? '2' : ' '));
7998 printf("(%03d) ", tape->pos[i].delay);
7999 printf("[%05d]\n", tape_frame_counter);
8001 tape_frame_counter += tape->pos[i].delay;
8004 printf_line("-", 79);
8008 /* ========================================================================= */
8009 /* score file functions */
8010 /* ========================================================================= */
8012 void LoadScore(int nr)
8015 char *filename = getScoreFilename(nr);
8016 char cookie[MAX_LINE_LEN];
8017 char line[MAX_LINE_LEN];
8021 /* always start with reliable default values */
8022 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8024 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8025 highscore[i].Score = 0;
8028 if (!(file = fopen(filename, MODE_READ)))
8031 /* check file identifier */
8032 fgets(cookie, MAX_LINE_LEN, file);
8033 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8034 cookie[strlen(cookie) - 1] = '\0';
8036 if (!checkCookieString(cookie, SCORE_COOKIE))
8038 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8043 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8045 fscanf(file, "%d", &highscore[i].Score);
8046 fgets(line, MAX_LINE_LEN, file);
8048 if (line[strlen(line) - 1] == '\n')
8049 line[strlen(line) - 1] = '\0';
8051 for (line_ptr = line; *line_ptr; line_ptr++)
8053 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8055 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8056 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8065 void SaveScore(int nr)
8068 char *filename = getScoreFilename(nr);
8071 InitScoreDirectory(leveldir_current->subdir);
8073 if (!(file = fopen(filename, MODE_WRITE)))
8075 Error(ERR_WARN, "cannot save score for level %d", nr);
8079 fprintf(file, "%s\n\n", SCORE_COOKIE);
8081 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8082 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8086 SetFilePermissions(filename, PERMS_PUBLIC);
8090 /* ========================================================================= */
8091 /* setup file functions */
8092 /* ========================================================================= */
8094 #define TOKEN_STR_PLAYER_PREFIX "player_"
8097 #define SETUP_TOKEN_PLAYER_NAME 0
8098 #define SETUP_TOKEN_SOUND 1
8099 #define SETUP_TOKEN_SOUND_LOOPS 2
8100 #define SETUP_TOKEN_SOUND_MUSIC 3
8101 #define SETUP_TOKEN_SOUND_SIMPLE 4
8102 #define SETUP_TOKEN_TOONS 5
8103 #define SETUP_TOKEN_SCROLL_DELAY 6
8104 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8105 #define SETUP_TOKEN_SOFT_SCROLLING 8
8106 #define SETUP_TOKEN_FADE_SCREENS 9
8107 #define SETUP_TOKEN_AUTORECORD 10
8108 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8109 #define SETUP_TOKEN_QUICK_DOORS 12
8110 #define SETUP_TOKEN_TEAM_MODE 13
8111 #define SETUP_TOKEN_HANDICAP 14
8112 #define SETUP_TOKEN_SKIP_LEVELS 15
8113 #define SETUP_TOKEN_TIME_LIMIT 16
8114 #define SETUP_TOKEN_FULLSCREEN 17
8115 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8116 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8117 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8118 #define SETUP_TOKEN_QUICK_SWITCH 21
8119 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8120 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8121 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8122 #define SETUP_TOKEN_GRAPHICS_SET 25
8123 #define SETUP_TOKEN_SOUNDS_SET 26
8124 #define SETUP_TOKEN_MUSIC_SET 27
8125 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8126 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8127 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8129 #define NUM_GLOBAL_SETUP_TOKENS 31
8132 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8133 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8134 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8135 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8136 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8137 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8138 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8139 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8140 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8141 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8142 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8143 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8144 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8145 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8146 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8147 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8148 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8150 #define NUM_EDITOR_SETUP_TOKENS 17
8152 /* editor cascade setup */
8153 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8154 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8155 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8156 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8157 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8158 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8159 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8160 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8161 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8162 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8163 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8164 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8165 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8166 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8167 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8169 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8171 /* shortcut setup */
8172 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8173 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8174 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8175 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8176 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8177 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8178 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8179 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8181 #define NUM_SHORTCUT_SETUP_TOKENS 8
8184 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8185 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8186 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8187 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8188 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8189 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8190 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8191 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8192 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8193 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8194 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8195 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8196 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8197 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8198 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8199 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8201 #define NUM_PLAYER_SETUP_TOKENS 16
8204 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8205 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8206 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8208 #define NUM_SYSTEM_SETUP_TOKENS 3
8211 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8213 #define NUM_OPTIONS_SETUP_TOKENS 1
8216 static struct SetupInfo si;
8217 static struct SetupEditorInfo sei;
8218 static struct SetupEditorCascadeInfo seci;
8219 static struct SetupShortcutInfo ssi;
8220 static struct SetupInputInfo sii;
8221 static struct SetupSystemInfo syi;
8222 static struct OptionInfo soi;
8224 static struct TokenInfo global_setup_tokens[] =
8226 { TYPE_STRING, &si.player_name, "player_name" },
8227 { TYPE_SWITCH, &si.sound, "sound" },
8228 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8229 { TYPE_SWITCH, &si.sound_music, "background_music" },
8230 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8231 { TYPE_SWITCH, &si.toons, "toons" },
8232 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8233 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8234 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8235 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8236 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8237 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8238 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8239 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8240 { TYPE_SWITCH, &si.handicap, "handicap" },
8241 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8242 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8243 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8244 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8245 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8246 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8247 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8248 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8249 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8250 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8251 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8252 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8253 { TYPE_STRING, &si.music_set, "music_set" },
8254 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8255 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8256 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8259 static boolean not_used = FALSE;
8260 static struct TokenInfo editor_setup_tokens[] =
8263 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8264 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8265 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8266 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8267 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8268 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8269 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8270 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8272 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8273 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8274 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8275 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8276 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8277 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8278 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8279 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8281 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8282 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8283 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8285 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8287 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8289 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8290 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8291 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8292 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8293 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8296 static struct TokenInfo editor_cascade_setup_tokens[] =
8298 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8299 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8300 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8301 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8302 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8303 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8304 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8305 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8306 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8307 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8308 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8309 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8310 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8311 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8312 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8315 static struct TokenInfo shortcut_setup_tokens[] =
8317 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8318 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8319 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8320 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8321 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8322 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8323 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8324 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8327 static struct TokenInfo player_setup_tokens[] =
8329 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8330 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8331 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8332 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8333 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8334 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8335 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8336 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8337 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8338 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8339 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8340 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8341 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8342 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8343 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8344 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8347 static struct TokenInfo system_setup_tokens[] =
8349 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8350 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8351 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8354 static struct TokenInfo options_setup_tokens[] =
8356 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8359 static char *get_corrected_login_name(char *login_name)
8361 /* needed because player name must be a fixed length string */
8362 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8364 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8365 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8367 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8368 if (strchr(login_name_new, ' '))
8369 *strchr(login_name_new, ' ') = '\0';
8371 return login_name_new;
8374 static void setSetupInfoToDefaults(struct SetupInfo *si)
8378 si->player_name = get_corrected_login_name(getLoginName());
8381 si->sound_loops = TRUE;
8382 si->sound_music = TRUE;
8383 si->sound_simple = TRUE;
8385 si->scroll_delay = TRUE;
8386 si->scroll_delay_value = STD_SCROLL_DELAY;
8387 si->soft_scrolling = TRUE;
8388 si->fade_screens = TRUE;
8389 si->autorecord = TRUE;
8390 si->show_titlescreen = TRUE;
8391 si->quick_doors = FALSE;
8392 si->team_mode = FALSE;
8393 si->handicap = TRUE;
8394 si->skip_levels = TRUE;
8395 si->time_limit = TRUE;
8396 si->fullscreen = FALSE;
8397 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8398 si->ask_on_escape = TRUE;
8399 si->ask_on_escape_editor = TRUE;
8400 si->quick_switch = FALSE;
8401 si->input_on_focus = FALSE;
8402 si->prefer_aga_graphics = TRUE;
8403 si->game_frame_delay = GAME_FRAME_DELAY;
8405 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8406 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8407 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8408 si->override_level_graphics = FALSE;
8409 si->override_level_sounds = FALSE;
8410 si->override_level_music = FALSE;
8412 si->editor.el_boulderdash = TRUE;
8413 si->editor.el_emerald_mine = TRUE;
8414 si->editor.el_emerald_mine_club = TRUE;
8415 si->editor.el_more = TRUE;
8416 si->editor.el_sokoban = TRUE;
8417 si->editor.el_supaplex = TRUE;
8418 si->editor.el_diamond_caves = TRUE;
8419 si->editor.el_dx_boulderdash = TRUE;
8420 si->editor.el_chars = TRUE;
8421 si->editor.el_steel_chars = TRUE;
8422 si->editor.el_custom = TRUE;
8424 si->editor.el_headlines = TRUE;
8425 si->editor.el_user_defined = FALSE;
8426 si->editor.el_dynamic = TRUE;
8428 si->editor.show_element_token = FALSE;
8430 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8431 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8432 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8434 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8435 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8436 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8437 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8438 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8440 for (i = 0; i < MAX_PLAYERS; i++)
8442 si->input[i].use_joystick = FALSE;
8443 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8444 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8445 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8446 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8447 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8448 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8449 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8450 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8451 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8452 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8453 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8454 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8455 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8456 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8457 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8460 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8461 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8462 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8464 si->options.verbose = FALSE;
8466 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8467 si->handicap = FALSE;
8468 si->fullscreen = TRUE;
8469 si->override_level_graphics = AUTO;
8470 si->override_level_sounds = AUTO;
8471 si->override_level_music = AUTO;
8475 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8477 si->editor_cascade.el_bd = TRUE;
8478 si->editor_cascade.el_em = TRUE;
8479 si->editor_cascade.el_emc = TRUE;
8480 si->editor_cascade.el_rnd = TRUE;
8481 si->editor_cascade.el_sb = TRUE;
8482 si->editor_cascade.el_sp = TRUE;
8483 si->editor_cascade.el_dc = TRUE;
8484 si->editor_cascade.el_dx = TRUE;
8486 si->editor_cascade.el_chars = FALSE;
8487 si->editor_cascade.el_steel_chars = FALSE;
8488 si->editor_cascade.el_ce = FALSE;
8489 si->editor_cascade.el_ge = FALSE;
8490 si->editor_cascade.el_ref = FALSE;
8491 si->editor_cascade.el_user = FALSE;
8492 si->editor_cascade.el_dynamic = FALSE;
8495 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8499 if (!setup_file_hash)
8504 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8505 setSetupInfo(global_setup_tokens, i,
8506 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8511 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8512 setSetupInfo(editor_setup_tokens, i,
8513 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8516 /* shortcut setup */
8517 ssi = setup.shortcut;
8518 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8519 setSetupInfo(shortcut_setup_tokens, i,
8520 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8521 setup.shortcut = ssi;
8524 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8528 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8530 sii = setup.input[pnr];
8531 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8533 char full_token[100];
8535 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8536 setSetupInfo(player_setup_tokens, i,
8537 getHashEntry(setup_file_hash, full_token));
8539 setup.input[pnr] = sii;
8544 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8545 setSetupInfo(system_setup_tokens, i,
8546 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8550 soi = setup.options;
8551 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8552 setSetupInfo(options_setup_tokens, i,
8553 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8554 setup.options = soi;
8557 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8561 if (!setup_file_hash)
8564 /* editor cascade setup */
8565 seci = setup.editor_cascade;
8566 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8567 setSetupInfo(editor_cascade_setup_tokens, i,
8568 getHashEntry(setup_file_hash,
8569 editor_cascade_setup_tokens[i].text));
8570 setup.editor_cascade = seci;
8575 char *filename = getSetupFilename();
8576 SetupFileHash *setup_file_hash = NULL;
8578 /* always start with reliable default values */
8579 setSetupInfoToDefaults(&setup);
8581 setup_file_hash = loadSetupFileHash(filename);
8583 if (setup_file_hash)
8585 char *player_name_new;
8587 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8588 decodeSetupFileHash(setup_file_hash);
8590 freeSetupFileHash(setup_file_hash);
8592 /* needed to work around problems with fixed length strings */
8593 player_name_new = get_corrected_login_name(setup.player_name);
8594 free(setup.player_name);
8595 setup.player_name = player_name_new;
8597 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8598 if (setup.scroll_delay == FALSE)
8600 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8601 setup.scroll_delay = TRUE; /* now always "on" */
8604 /* make sure that scroll delay value stays inside valid range */
8605 setup.scroll_delay_value =
8606 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8609 Error(ERR_WARN, "using default setup values");
8612 void LoadSetup_EditorCascade()
8614 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8615 SetupFileHash *setup_file_hash = NULL;
8617 /* always start with reliable default values */
8618 setSetupInfoToDefaults_EditorCascade(&setup);
8620 setup_file_hash = loadSetupFileHash(filename);
8622 if (setup_file_hash)
8624 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8625 decodeSetupFileHash_EditorCascade(setup_file_hash);
8627 freeSetupFileHash(setup_file_hash);
8635 char *filename = getSetupFilename();
8639 InitUserDataDirectory();
8641 if (!(file = fopen(filename, MODE_WRITE)))
8643 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8647 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8648 getCookie("SETUP")));
8649 fprintf(file, "\n");
8653 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8655 /* just to make things nicer :) */
8656 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8657 i == SETUP_TOKEN_GRAPHICS_SET)
8658 fprintf(file, "\n");
8660 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8665 fprintf(file, "\n");
8666 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8667 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8669 /* shortcut setup */
8670 ssi = setup.shortcut;
8671 fprintf(file, "\n");
8672 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8673 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8676 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8680 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8681 fprintf(file, "\n");
8683 sii = setup.input[pnr];
8684 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8685 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8690 fprintf(file, "\n");
8691 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8692 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8695 soi = setup.options;
8696 fprintf(file, "\n");
8697 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8698 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8702 SetFilePermissions(filename, PERMS_PRIVATE);
8705 void SaveSetup_EditorCascade()
8707 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8711 InitUserDataDirectory();
8713 if (!(file = fopen(filename, MODE_WRITE)))
8715 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8720 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8721 getCookie("SETUP")));
8722 fprintf(file, "\n");
8724 seci = setup.editor_cascade;
8725 fprintf(file, "\n");
8726 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8727 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8731 SetFilePermissions(filename, PERMS_PRIVATE);
8736 void LoadCustomElementDescriptions()
8738 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8739 SetupFileHash *setup_file_hash;
8742 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8744 if (element_info[i].custom_description != NULL)
8746 free(element_info[i].custom_description);
8747 element_info[i].custom_description = NULL;
8751 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8754 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8756 char *token = getStringCat2(element_info[i].token_name, ".name");
8757 char *value = getHashEntry(setup_file_hash, token);
8760 element_info[i].custom_description = getStringCopy(value);
8765 freeSetupFileHash(setup_file_hash);
8768 static int getElementFromToken(char *token)
8771 char *value = getHashEntry(element_token_hash, token);
8778 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8779 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8780 if (strEqual(token, element_info[i].token_name))
8784 Error(ERR_WARN, "unknown element token '%s'", token);
8786 return EL_UNDEFINED;
8789 static int get_token_parameter_value(char *token, char *value_raw)
8793 if (token == NULL || value_raw == NULL)
8794 return ARG_UNDEFINED_VALUE;
8796 suffix = strrchr(token, '.');
8801 if (strEqual(suffix, ".element"))
8802 return getElementFromToken(value_raw);
8806 if (strncmp(suffix, ".font", 5) == 0)
8810 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8811 for (i = 0; i < NUM_FONTS; i++)
8812 if (strEqual(value_raw, font_info[i].token_name))
8815 /* if font not found, use reliable default value */
8816 return FONT_INITIAL_1;
8820 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
8821 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
8824 void InitMenuDesignSettings_Static()
8827 static SetupFileHash *image_config_hash = NULL;
8832 if (image_config_hash == NULL)
8834 image_config_hash = newSetupFileHash();
8836 for (i = 0; image_config[i].token != NULL; i++)
8837 setHashEntry(image_config_hash,
8838 image_config[i].token,
8839 image_config[i].value);
8844 /* always start with reliable default values from static default config */
8845 for (i = 0; image_config_vars[i].token != NULL; i++)
8847 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
8850 *image_config_vars[i].value =
8851 get_token_parameter_value(image_config_vars[i].token, value);
8858 /* always start with reliable default values from static default config */
8859 for (i = 0; image_config_vars[i].token != NULL; i++)
8860 for (j = 0; image_config[j].token != NULL; j++)
8861 if (strEqual(image_config_vars[i].token, image_config[j].token))
8862 *image_config_vars[i].value =
8863 get_token_parameter_value(image_config_vars[i].token,
8864 image_config[j].value);
8868 static void InitMenuDesignSettings_SpecialPreProcessing()
8872 /* the following initializes hierarchical values from static configuration */
8874 /* special case: initialize "ARG_DEFAULT" values in static default config */
8875 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
8876 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
8877 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
8878 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
8879 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
8880 titlemessage_default.fade_mode = title_default.fade_mode;
8881 titlemessage_default.fade_delay = title_default.fade_delay;
8882 titlemessage_default.post_delay = title_default.post_delay;
8883 titlemessage_default.auto_delay = title_default.auto_delay;
8885 /* special case: initialize "ARG_DEFAULT" values in static default config */
8886 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8887 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
8889 titlemessage_initial[i] = titlemessage_initial_default;
8890 titlemessage[i] = titlemessage_default;
8893 /* special case: initialize "ARG_DEFAULT" values in static default config */
8894 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8895 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8897 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
8898 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
8902 static void InitMenuDesignSettings_SpecialPostProcessing()
8904 /* special case: initialize later added SETUP list size from LEVELS value */
8905 if (menu.list_size[GAME_MODE_SETUP] == -1)
8906 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
8909 static void LoadMenuDesignSettingsFromFilename(char *filename)
8911 static struct TitleMessageInfo tmi;
8912 static struct TokenInfo titlemessage_tokens[] =
8914 { TYPE_INTEGER, &tmi.x, ".x" },
8915 { TYPE_INTEGER, &tmi.y, ".y" },
8916 { TYPE_INTEGER, &tmi.width, ".width" },
8917 { TYPE_INTEGER, &tmi.height, ".height" },
8918 { TYPE_INTEGER, &tmi.chars, ".chars" },
8919 { TYPE_INTEGER, &tmi.lines, ".lines" },
8920 { TYPE_INTEGER, &tmi.align, ".align" },
8921 { TYPE_INTEGER, &tmi.valign, ".valign" },
8922 { TYPE_INTEGER, &tmi.font, ".font" },
8923 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
8924 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
8925 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
8926 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
8927 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
8928 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
8929 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
8930 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
8936 struct TitleMessageInfo *array;
8939 titlemessage_arrays[] =
8941 { titlemessage_initial, "[titlemessage_initial]" },
8942 { titlemessage, "[titlemessage]" },
8946 SetupFileHash *setup_file_hash;
8950 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
8953 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8956 /* the following initializes hierarchical values from dynamic configuration */
8958 /* special case: initialize with default values that may be overwritten */
8959 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
8960 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8962 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
8963 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
8964 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
8966 if (value_1 != NULL)
8967 menu.draw_xoffset[i] = get_integer_from_string(value_1);
8968 if (value_2 != NULL)
8969 menu.draw_yoffset[i] = get_integer_from_string(value_2);
8970 if (value_3 != NULL)
8971 menu.list_size[i] = get_integer_from_string(value_3);
8974 /* special case: initialize with default values that may be overwritten */
8975 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
8976 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
8978 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
8979 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
8981 if (value_1 != NULL)
8982 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
8983 if (value_2 != NULL)
8984 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
8987 /* special case: initialize with default values that may be overwritten */
8988 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
8989 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
8991 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
8992 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
8994 if (value_1 != NULL)
8995 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
8996 if (value_2 != NULL)
8997 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9000 /* special case: initialize with default values that may be overwritten */
9001 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9002 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9004 char *token_1 = "menu.enter_screen.fade_mode";
9005 char *token_2 = "menu.enter_screen.fade_delay";
9006 char *token_3 = "menu.enter_screen.post_delay";
9007 char *token_4 = "menu.leave_screen.fade_mode";
9008 char *token_5 = "menu.leave_screen.fade_delay";
9009 char *token_6 = "menu.leave_screen.post_delay";
9010 char *value_1 = getHashEntry(setup_file_hash, token_1);
9011 char *value_2 = getHashEntry(setup_file_hash, token_2);
9012 char *value_3 = getHashEntry(setup_file_hash, token_3);
9013 char *value_4 = getHashEntry(setup_file_hash, token_4);
9014 char *value_5 = getHashEntry(setup_file_hash, token_5);
9015 char *value_6 = getHashEntry(setup_file_hash, token_6);
9017 if (value_1 != NULL)
9018 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9020 if (value_2 != NULL)
9021 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9023 if (value_3 != NULL)
9024 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9026 if (value_4 != NULL)
9027 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9029 if (value_5 != NULL)
9030 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9032 if (value_6 != NULL)
9033 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9037 /* special case: initialize with default values that may be overwritten */
9038 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9039 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9041 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9042 char *base_token = titlemessage_arrays[i].text;
9044 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9046 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9047 char *value = getHashEntry(setup_file_hash, token);
9051 int parameter_value = get_token_parameter_value(token, value);
9053 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9057 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9058 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9060 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9070 /* read (and overwrite with) values that may be specified in config file */
9071 for (i = 0; image_config_vars[i].token != NULL; i++)
9073 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9075 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9076 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9077 *image_config_vars[i].value =
9078 get_token_parameter_value(image_config_vars[i].token, value);
9081 freeSetupFileHash(setup_file_hash);
9084 void LoadMenuDesignSettings()
9086 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9088 InitMenuDesignSettings_Static();
9089 InitMenuDesignSettings_SpecialPreProcessing();
9092 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9094 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9097 /* first look for special settings configured in level series config */
9098 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9100 if (fileExists(filename_base))
9101 LoadMenuDesignSettingsFromFilename(filename_base);
9104 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9106 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9107 LoadMenuDesignSettingsFromFilename(filename_local);
9109 InitMenuDesignSettings_SpecialPostProcessing();
9112 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9114 char *filename = getEditorSetupFilename();
9115 SetupFileList *setup_file_list, *list;
9116 SetupFileHash *element_hash;
9117 int num_unknown_tokens = 0;
9120 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9123 element_hash = newSetupFileHash();
9125 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9126 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9128 /* determined size may be larger than needed (due to unknown elements) */
9130 for (list = setup_file_list; list != NULL; list = list->next)
9133 /* add space for up to 3 more elements for padding that may be needed */
9136 /* free memory for old list of elements, if needed */
9137 checked_free(*elements);
9139 /* allocate memory for new list of elements */
9140 *elements = checked_malloc(*num_elements * sizeof(int));
9143 for (list = setup_file_list; list != NULL; list = list->next)
9145 char *value = getHashEntry(element_hash, list->token);
9147 if (value == NULL) /* try to find obsolete token mapping */
9149 char *mapped_token = get_mapped_token(list->token);
9151 if (mapped_token != NULL)
9153 value = getHashEntry(element_hash, mapped_token);
9161 (*elements)[(*num_elements)++] = atoi(value);
9165 if (num_unknown_tokens == 0)
9167 Error(ERR_INFO_LINE, "-");
9168 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9169 Error(ERR_INFO, "- config file: '%s'", filename);
9171 num_unknown_tokens++;
9174 Error(ERR_INFO, "- token: '%s'", list->token);
9178 if (num_unknown_tokens > 0)
9179 Error(ERR_INFO_LINE, "-");
9181 while (*num_elements % 4) /* pad with empty elements, if needed */
9182 (*elements)[(*num_elements)++] = EL_EMPTY;
9184 freeSetupFileList(setup_file_list);
9185 freeSetupFileHash(element_hash);
9188 for (i = 0; i < *num_elements; i++)
9189 printf("editor: element '%s' [%d]\n",
9190 element_info[(*elements)[i]].token_name, (*elements)[i]);
9194 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9197 SetupFileHash *setup_file_hash = NULL;
9198 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9199 char *filename_music, *filename_prefix, *filename_info;
9205 token_to_value_ptr[] =
9207 { "title_header", &tmp_music_file_info.title_header },
9208 { "artist_header", &tmp_music_file_info.artist_header },
9209 { "album_header", &tmp_music_file_info.album_header },
9210 { "year_header", &tmp_music_file_info.year_header },
9212 { "title", &tmp_music_file_info.title },
9213 { "artist", &tmp_music_file_info.artist },
9214 { "album", &tmp_music_file_info.album },
9215 { "year", &tmp_music_file_info.year },
9221 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9222 getCustomMusicFilename(basename));
9224 if (filename_music == NULL)
9227 /* ---------- try to replace file extension ---------- */
9229 filename_prefix = getStringCopy(filename_music);
9230 if (strrchr(filename_prefix, '.') != NULL)
9231 *strrchr(filename_prefix, '.') = '\0';
9232 filename_info = getStringCat2(filename_prefix, ".txt");
9235 printf("trying to load file '%s'...\n", filename_info);
9238 if (fileExists(filename_info))
9239 setup_file_hash = loadSetupFileHash(filename_info);
9241 free(filename_prefix);
9242 free(filename_info);
9244 if (setup_file_hash == NULL)
9246 /* ---------- try to add file extension ---------- */
9248 filename_prefix = getStringCopy(filename_music);
9249 filename_info = getStringCat2(filename_prefix, ".txt");
9252 printf("trying to load file '%s'...\n", filename_info);
9255 if (fileExists(filename_info))
9256 setup_file_hash = loadSetupFileHash(filename_info);
9258 free(filename_prefix);
9259 free(filename_info);
9262 if (setup_file_hash == NULL)
9265 /* ---------- music file info found ---------- */
9267 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9269 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9271 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9273 *token_to_value_ptr[i].value_ptr =
9274 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9277 tmp_music_file_info.basename = getStringCopy(basename);
9278 tmp_music_file_info.music = music;
9279 tmp_music_file_info.is_sound = is_sound;
9281 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9282 *new_music_file_info = tmp_music_file_info;
9284 return new_music_file_info;
9287 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9289 return get_music_file_info_ext(basename, music, FALSE);
9292 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9294 return get_music_file_info_ext(basename, sound, TRUE);
9297 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9298 char *basename, boolean is_sound)
9300 for (; list != NULL; list = list->next)
9301 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9307 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9309 return music_info_listed_ext(list, basename, FALSE);
9312 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9314 return music_info_listed_ext(list, basename, TRUE);
9317 void LoadMusicInfo()
9319 char *music_directory = getCustomMusicDirectory();
9320 int num_music = getMusicListSize();
9321 int num_music_noconf = 0;
9322 int num_sounds = getSoundListSize();
9324 struct dirent *dir_entry;
9325 struct FileInfo *music, *sound;
9326 struct MusicFileInfo *next, **new;
9329 while (music_file_info != NULL)
9331 next = music_file_info->next;
9333 checked_free(music_file_info->basename);
9335 checked_free(music_file_info->title_header);
9336 checked_free(music_file_info->artist_header);
9337 checked_free(music_file_info->album_header);
9338 checked_free(music_file_info->year_header);
9340 checked_free(music_file_info->title);
9341 checked_free(music_file_info->artist);
9342 checked_free(music_file_info->album);
9343 checked_free(music_file_info->year);
9345 free(music_file_info);
9347 music_file_info = next;
9350 new = &music_file_info;
9352 for (i = 0; i < num_music; i++)
9354 music = getMusicListEntry(i);
9356 if (music->filename == NULL)
9359 if (strEqual(music->filename, UNDEFINED_FILENAME))
9362 /* a configured file may be not recognized as music */
9363 if (!FileIsMusic(music->filename))
9367 printf("::: -> '%s' (configured)\n", music->filename);
9370 if (!music_info_listed(music_file_info, music->filename))
9372 *new = get_music_file_info(music->filename, i);
9374 new = &(*new)->next;
9378 if ((dir = opendir(music_directory)) == NULL)
9380 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9384 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9386 char *basename = dir_entry->d_name;
9387 boolean music_already_used = FALSE;
9390 /* skip all music files that are configured in music config file */
9391 for (i = 0; i < num_music; i++)
9393 music = getMusicListEntry(i);
9395 if (music->filename == NULL)
9398 if (strEqual(basename, music->filename))
9400 music_already_used = TRUE;
9405 if (music_already_used)
9408 if (!FileIsMusic(basename))
9412 printf("::: -> '%s' (found in directory)\n", basename);
9415 if (!music_info_listed(music_file_info, basename))
9417 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9419 new = &(*new)->next;
9427 for (i = 0; i < num_sounds; i++)
9429 sound = getSoundListEntry(i);
9431 if (sound->filename == NULL)
9434 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9437 /* a configured file may be not recognized as sound */
9438 if (!FileIsSound(sound->filename))
9442 printf("::: -> '%s' (configured)\n", sound->filename);
9445 if (!sound_info_listed(music_file_info, sound->filename))
9447 *new = get_sound_file_info(sound->filename, i);
9449 new = &(*new)->next;
9454 for (next = music_file_info; next != NULL; next = next->next)
9455 printf("::: title == '%s'\n", next->title);
9459 void add_helpanim_entry(int element, int action, int direction, int delay,
9460 int *num_list_entries)
9462 struct HelpAnimInfo *new_list_entry;
9463 (*num_list_entries)++;
9466 checked_realloc(helpanim_info,
9467 *num_list_entries * sizeof(struct HelpAnimInfo));
9468 new_list_entry = &helpanim_info[*num_list_entries - 1];
9470 new_list_entry->element = element;
9471 new_list_entry->action = action;
9472 new_list_entry->direction = direction;
9473 new_list_entry->delay = delay;
9476 void print_unknown_token(char *filename, char *token, int token_nr)
9480 Error(ERR_INFO_LINE, "-");
9481 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9482 Error(ERR_INFO, "- config file: '%s'", filename);
9485 Error(ERR_INFO, "- token: '%s'", token);
9488 void print_unknown_token_end(int token_nr)
9491 Error(ERR_INFO_LINE, "-");
9494 void LoadHelpAnimInfo()
9496 char *filename = getHelpAnimFilename();
9497 SetupFileList *setup_file_list = NULL, *list;
9498 SetupFileHash *element_hash, *action_hash, *direction_hash;
9499 int num_list_entries = 0;
9500 int num_unknown_tokens = 0;
9503 if (fileExists(filename))
9504 setup_file_list = loadSetupFileList(filename);
9506 if (setup_file_list == NULL)
9508 /* use reliable default values from static configuration */
9509 SetupFileList *insert_ptr;
9511 insert_ptr = setup_file_list =
9512 newSetupFileList(helpanim_config[0].token,
9513 helpanim_config[0].value);
9515 for (i = 1; helpanim_config[i].token; i++)
9516 insert_ptr = addListEntry(insert_ptr,
9517 helpanim_config[i].token,
9518 helpanim_config[i].value);
9521 element_hash = newSetupFileHash();
9522 action_hash = newSetupFileHash();
9523 direction_hash = newSetupFileHash();
9525 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9526 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9528 for (i = 0; i < NUM_ACTIONS; i++)
9529 setHashEntry(action_hash, element_action_info[i].suffix,
9530 i_to_a(element_action_info[i].value));
9532 /* do not store direction index (bit) here, but direction value! */
9533 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9534 setHashEntry(direction_hash, element_direction_info[i].suffix,
9535 i_to_a(1 << element_direction_info[i].value));
9537 for (list = setup_file_list; list != NULL; list = list->next)
9539 char *element_token, *action_token, *direction_token;
9540 char *element_value, *action_value, *direction_value;
9541 int delay = atoi(list->value);
9543 if (strEqual(list->token, "end"))
9545 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9550 /* first try to break element into element/action/direction parts;
9551 if this does not work, also accept combined "element[.act][.dir]"
9552 elements (like "dynamite.active"), which are unique elements */
9554 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9556 element_value = getHashEntry(element_hash, list->token);
9557 if (element_value != NULL) /* element found */
9558 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9562 /* no further suffixes found -- this is not an element */
9563 print_unknown_token(filename, list->token, num_unknown_tokens++);
9569 /* token has format "<prefix>.<something>" */
9571 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9572 direction_token = action_token; /* ... or direction */
9574 element_token = getStringCopy(list->token);
9575 *strchr(element_token, '.') = '\0';
9577 element_value = getHashEntry(element_hash, element_token);
9579 if (element_value == NULL) /* this is no element */
9581 element_value = getHashEntry(element_hash, list->token);
9582 if (element_value != NULL) /* combined element found */
9583 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9586 print_unknown_token(filename, list->token, num_unknown_tokens++);
9588 free(element_token);
9593 action_value = getHashEntry(action_hash, action_token);
9595 if (action_value != NULL) /* action found */
9597 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9600 free(element_token);
9605 direction_value = getHashEntry(direction_hash, direction_token);
9607 if (direction_value != NULL) /* direction found */
9609 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9612 free(element_token);
9617 if (strchr(action_token + 1, '.') == NULL)
9619 /* no further suffixes found -- this is not an action nor direction */
9621 element_value = getHashEntry(element_hash, list->token);
9622 if (element_value != NULL) /* combined element found */
9623 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9626 print_unknown_token(filename, list->token, num_unknown_tokens++);
9628 free(element_token);
9633 /* token has format "<prefix>.<suffix>.<something>" */
9635 direction_token = strchr(action_token + 1, '.');
9637 action_token = getStringCopy(action_token);
9638 *strchr(action_token + 1, '.') = '\0';
9640 action_value = getHashEntry(action_hash, action_token);
9642 if (action_value == NULL) /* this is no action */
9644 element_value = getHashEntry(element_hash, list->token);
9645 if (element_value != NULL) /* combined element found */
9646 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9649 print_unknown_token(filename, list->token, num_unknown_tokens++);
9651 free(element_token);
9657 direction_value = getHashEntry(direction_hash, direction_token);
9659 if (direction_value != NULL) /* direction found */
9661 add_helpanim_entry(atoi(element_value), atoi(action_value),
9662 atoi(direction_value), delay, &num_list_entries);
9664 free(element_token);
9670 /* this is no direction */
9672 element_value = getHashEntry(element_hash, list->token);
9673 if (element_value != NULL) /* combined element found */
9674 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9677 print_unknown_token(filename, list->token, num_unknown_tokens++);
9679 free(element_token);
9683 print_unknown_token_end(num_unknown_tokens);
9685 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9686 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9688 freeSetupFileList(setup_file_list);
9689 freeSetupFileHash(element_hash);
9690 freeSetupFileHash(action_hash);
9691 freeSetupFileHash(direction_hash);
9694 for (i = 0; i < num_list_entries; i++)
9695 printf("::: '%s': %d, %d, %d => %d\n",
9696 EL_NAME(helpanim_info[i].element),
9697 helpanim_info[i].element,
9698 helpanim_info[i].action,
9699 helpanim_info[i].direction,
9700 helpanim_info[i].delay);
9704 void LoadHelpTextInfo()
9706 char *filename = getHelpTextFilename();
9709 if (helptext_info != NULL)
9711 freeSetupFileHash(helptext_info);
9712 helptext_info = NULL;
9715 if (fileExists(filename))
9716 helptext_info = loadSetupFileHash(filename);
9718 if (helptext_info == NULL)
9720 /* use reliable default values from static configuration */
9721 helptext_info = newSetupFileHash();
9723 for (i = 0; helptext_config[i].token; i++)
9724 setHashEntry(helptext_info,
9725 helptext_config[i].token,
9726 helptext_config[i].value);
9730 BEGIN_HASH_ITERATION(helptext_info, itr)
9732 printf("::: '%s' => '%s'\n",
9733 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9735 END_HASH_ITERATION(hash, itr)
9740 /* ------------------------------------------------------------------------- */
9741 /* convert levels */
9742 /* ------------------------------------------------------------------------- */
9744 #define MAX_NUM_CONVERT_LEVELS 1000
9746 void ConvertLevels()
9748 static LevelDirTree *convert_leveldir = NULL;
9749 static int convert_level_nr = -1;
9750 static int num_levels_handled = 0;
9751 static int num_levels_converted = 0;
9752 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9755 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9756 global.convert_leveldir);
9758 if (convert_leveldir == NULL)
9759 Error(ERR_EXIT, "no such level identifier: '%s'",
9760 global.convert_leveldir);
9762 leveldir_current = convert_leveldir;
9764 if (global.convert_level_nr != -1)
9766 convert_leveldir->first_level = global.convert_level_nr;
9767 convert_leveldir->last_level = global.convert_level_nr;
9770 convert_level_nr = convert_leveldir->first_level;
9772 printf_line("=", 79);
9773 printf("Converting levels\n");
9774 printf_line("-", 79);
9775 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9776 printf("Level series name: '%s'\n", convert_leveldir->name);
9777 printf("Level series author: '%s'\n", convert_leveldir->author);
9778 printf("Number of levels: %d\n", convert_leveldir->levels);
9779 printf_line("=", 79);
9782 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9783 levels_failed[i] = FALSE;
9785 while (convert_level_nr <= convert_leveldir->last_level)
9787 char *level_filename;
9790 level_nr = convert_level_nr++;
9792 printf("Level %03d: ", level_nr);
9794 LoadLevel(level_nr);
9795 if (level.no_valid_file)
9797 printf("(no level)\n");
9801 printf("converting level ... ");
9803 level_filename = getDefaultLevelFilename(level_nr);
9804 new_level = !fileExists(level_filename);
9808 SaveLevel(level_nr);
9810 num_levels_converted++;
9812 printf("converted.\n");
9816 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9817 levels_failed[level_nr] = TRUE;
9819 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
9822 num_levels_handled++;
9826 printf_line("=", 79);
9827 printf("Number of levels handled: %d\n", num_levels_handled);
9828 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
9829 (num_levels_handled ?
9830 num_levels_converted * 100 / num_levels_handled : 0));
9831 printf_line("-", 79);
9832 printf("Summary (for automatic parsing by scripts):\n");
9833 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
9834 convert_leveldir->identifier, num_levels_converted,
9836 (num_levels_handled ?
9837 num_levels_converted * 100 / num_levels_handled : 0));
9839 if (num_levels_handled != num_levels_converted)
9841 printf(", FAILED:");
9842 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9843 if (levels_failed[i])
9848 printf_line("=", 79);
9854 /* ------------------------------------------------------------------------- */
9855 /* create and save images for use in level sketches (raw BMP format) */
9856 /* ------------------------------------------------------------------------- */
9858 void CreateLevelSketchImages()
9860 #if defined(TARGET_SDL)
9865 InitElementPropertiesGfxElement();
9867 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
9868 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
9870 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9874 int element = getMappedElement(i);
9875 int graphic = el2edimg(element);
9881 sprintf(basename1, "%03d.bmp", i);
9882 sprintf(basename2, "%03ds.bmp", i);
9884 filename1 = getPath2(global.create_images_dir, basename1);
9885 filename2 = getPath2(global.create_images_dir, basename2);
9887 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
9888 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
9890 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
9891 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
9893 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
9894 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
9896 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
9897 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
9903 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
9906 FreeBitmap(bitmap1);
9907 FreeBitmap(bitmap2);
9912 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
9919 /* ------------------------------------------------------------------------- */
9920 /* create and save images for custom and group elements (raw BMP format) */
9921 /* ------------------------------------------------------------------------- */
9923 void CreateCustomElementImages()
9925 #if defined(TARGET_SDL)
9926 char *filename = "graphics.classic/RocksCE.bmp";
9929 int dummy_graphic = IMG_CUSTOM_99;
9931 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
9935 bitmap = CreateBitmap(TILEX * 16 * 2,
9936 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
9939 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
9941 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
9948 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
9949 TILEX * x, TILEY * y + yoffset_ce);
9951 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
9952 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
9954 for (j = 2; j >= 0; j--)
9958 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
9959 TILEX * x + 6 + j * 7,
9960 TILEY * y + 11 + yoffset_ce);
9962 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
9963 TILEX * 16 + TILEX * x + 6 + j * 8,
9964 TILEY * y + 10 + yoffset_ce);
9970 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
9977 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
9978 TILEX * x, TILEY * y + yoffset_ge);
9980 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
9981 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
9983 for (j = 1; j >= 0; j--)
9987 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
9988 TILEX * x + 6 + j * 10,
9989 TILEY * y + 11 + yoffset_ge);
9991 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
9992 TILEX * 16 + TILEX * x + 10 + j * 8,
9993 TILEY * y + 10 + yoffset_ge);
9999 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10000 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10002 FreeBitmap(bitmap);
10004 CloseAllAndExit(0);
10009 void CreateLevelSketchImages_TEST()
10011 void CreateCustomElementImages()