1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 static char *filename = NULL;
1774 struct stat file_status;
1776 /* ---------- try to determine file type from filename ---------- */
1778 /* check for typical filename of a Supaplex level package file */
1779 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1780 strncmp(basename, "LEVELS.D", 8) == 0))
1781 return LEVEL_FILE_TYPE_SP;
1783 /* check for typical filename of a Diamond Caves II level package file */
1784 if (strSuffix(basename, ".dc") ||
1785 strSuffix(basename, ".dc2"))
1786 return LEVEL_FILE_TYPE_DC;
1788 /* ---------- try to determine file type from filesize ---------- */
1790 checked_free(filename);
1791 filename = getPath2(getCurrentLevelDir(), basename);
1793 if (stat(filename, &file_status) == 0)
1795 /* check for typical filesize of a Supaplex level package file */
1796 if (file_status.st_size == 170496)
1797 return LEVEL_FILE_TYPE_SP;
1800 return LEVEL_FILE_TYPE_UNKNOWN;
1803 static char *getSingleLevelBasename(int nr)
1805 static char basename[MAX_FILENAME_LEN];
1808 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1810 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1815 static char *getPackedLevelBasename(int type)
1817 static char basename[MAX_FILENAME_LEN];
1818 char *directory = getCurrentLevelDir();
1820 struct dirent *dir_entry;
1822 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1824 if ((dir = opendir(directory)) == NULL)
1826 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1831 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1833 char *entry_basename = dir_entry->d_name;
1834 int entry_type = getFileTypeFromBasename(entry_basename);
1836 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1838 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1841 strcpy(basename, entry_basename);
1853 static char *getSingleLevelFilename(int nr)
1855 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1859 static char *getPackedLevelFilename(int type)
1861 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1865 char *getDefaultLevelFilename(int nr)
1867 return getSingleLevelFilename(nr);
1871 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1875 lfi->packed = FALSE;
1876 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1877 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1881 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1882 int type, char *format, ...)
1884 static char basename[MAX_FILENAME_LEN];
1887 va_start(ap, format);
1888 vsprintf(basename, format, ap);
1892 lfi->packed = FALSE;
1893 lfi->basename = basename;
1894 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1897 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1902 lfi->basename = getPackedLevelBasename(lfi->type);
1903 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1906 static int getFiletypeFromID(char *filetype_id)
1908 char *filetype_id_lower;
1909 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1912 if (filetype_id == NULL)
1913 return LEVEL_FILE_TYPE_UNKNOWN;
1915 filetype_id_lower = getStringToLower(filetype_id);
1917 for (i = 0; filetype_id_list[i].id != NULL; i++)
1919 char *id_lower = getStringToLower(filetype_id_list[i].id);
1921 if (strEqual(filetype_id_lower, id_lower))
1922 filetype = filetype_id_list[i].filetype;
1926 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1930 free(filetype_id_lower);
1935 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1939 /* special case: level number is negative => check for level template file */
1942 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1943 "template.%s", LEVELFILE_EXTENSION);
1945 /* no fallback if template file not existing */
1949 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1950 if (leveldir_current->level_filename != NULL)
1952 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1954 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1955 leveldir_current->level_filename, nr);
1956 if (fileExists(lfi->filename))
1960 /* check for native Rocks'n'Diamonds level file */
1961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1962 "%03d.%s", nr, LEVELFILE_EXTENSION);
1963 if (fileExists(lfi->filename))
1966 /* check for Emerald Mine level file (V1) */
1967 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1968 'a' + (nr / 10) % 26, '0' + nr % 10);
1969 if (fileExists(lfi->filename))
1971 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1972 'A' + (nr / 10) % 26, '0' + nr % 10);
1973 if (fileExists(lfi->filename))
1976 /* check for Emerald Mine level file (V2 to V5) */
1977 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1978 if (fileExists(lfi->filename))
1981 /* check for Emerald Mine level file (V6 / single mode) */
1982 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1983 if (fileExists(lfi->filename))
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1986 if (fileExists(lfi->filename))
1989 /* check for Emerald Mine level file (V6 / teamwork mode) */
1990 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1991 if (fileExists(lfi->filename))
1993 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1994 if (fileExists(lfi->filename))
1997 /* check for various packed level file formats */
1998 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1999 if (fileExists(lfi->filename))
2002 /* no known level file found -- use default values (and fail later) */
2003 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2004 "%03d.%s", nr, LEVELFILE_EXTENSION);
2007 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2009 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2010 lfi->type = getFileTypeFromBasename(lfi->basename);
2013 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2015 /* always start with reliable default values */
2016 setFileInfoToDefaults(level_file_info);
2018 level_file_info->nr = nr; /* set requested level number */
2020 determineLevelFileInfo_Filename(level_file_info);
2021 determineLevelFileInfo_Filetype(level_file_info);
2024 /* ------------------------------------------------------------------------- */
2025 /* functions for loading R'n'D level */
2026 /* ------------------------------------------------------------------------- */
2028 int getMappedElement(int element)
2030 /* remap some (historic, now obsolete) elements */
2034 case EL_PLAYER_OBSOLETE:
2035 element = EL_PLAYER_1;
2038 case EL_KEY_OBSOLETE:
2042 case EL_EM_KEY_1_FILE_OBSOLETE:
2043 element = EL_EM_KEY_1;
2046 case EL_EM_KEY_2_FILE_OBSOLETE:
2047 element = EL_EM_KEY_2;
2050 case EL_EM_KEY_3_FILE_OBSOLETE:
2051 element = EL_EM_KEY_3;
2054 case EL_EM_KEY_4_FILE_OBSOLETE:
2055 element = EL_EM_KEY_4;
2058 case EL_ENVELOPE_OBSOLETE:
2059 element = EL_ENVELOPE_1;
2067 if (element >= NUM_FILE_ELEMENTS)
2069 Error(ERR_WARN, "invalid level element %d", element);
2071 element = EL_UNKNOWN;
2079 int getMappedElementByVersion(int element, int game_version)
2081 /* remap some elements due to certain game version */
2083 if (game_version <= VERSION_IDENT(2,2,0,0))
2085 /* map game font elements */
2086 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2087 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2088 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2089 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2092 if (game_version < VERSION_IDENT(3,0,0,0))
2094 /* map Supaplex gravity tube elements */
2095 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2096 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2097 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2098 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2105 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2107 level->file_version = getFileVersion(file);
2108 level->game_version = getFileVersion(file);
2113 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2115 level->creation_date.year = getFile16BitBE(file);
2116 level->creation_date.month = getFile8Bit(file);
2117 level->creation_date.day = getFile8Bit(file);
2122 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2124 int initial_player_stepsize;
2125 int initial_player_gravity;
2128 level->fieldx = getFile8Bit(file);
2129 level->fieldy = getFile8Bit(file);
2131 level->time = getFile16BitBE(file);
2132 level->gems_needed = getFile16BitBE(file);
2134 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2135 level->name[i] = getFile8Bit(file);
2136 level->name[MAX_LEVEL_NAME_LEN] = 0;
2138 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2139 level->score[i] = getFile8Bit(file);
2141 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2142 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2143 for (y = 0; y < 3; y++)
2144 for (x = 0; x < 3; x++)
2145 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2147 level->amoeba_speed = getFile8Bit(file);
2148 level->time_magic_wall = getFile8Bit(file);
2149 level->time_wheel = getFile8Bit(file);
2150 level->amoeba_content = getMappedElement(getFile8Bit(file));
2152 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2155 for (i = 0; i < MAX_PLAYERS; i++)
2156 level->initial_player_stepsize[i] = initial_player_stepsize;
2158 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2160 for (i = 0; i < MAX_PLAYERS; i++)
2161 level->initial_player_gravity[i] = initial_player_gravity;
2163 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2164 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2166 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2168 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2169 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2170 level->can_move_into_acid_bits = getFile32BitBE(file);
2171 level->dont_collide_with_bits = getFile8Bit(file);
2173 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2174 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2176 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2177 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2178 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2180 level->game_engine_type = getFile8Bit(file);
2182 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2187 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2191 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2192 level->name[i] = getFile8Bit(file);
2193 level->name[MAX_LEVEL_NAME_LEN] = 0;
2198 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2202 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2203 level->author[i] = getFile8Bit(file);
2204 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2209 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2212 int chunk_size_expected = level->fieldx * level->fieldy;
2214 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2215 stored with 16-bit encoding (and should be twice as big then).
2216 Even worse, playfield data was stored 16-bit when only yamyam content
2217 contained 16-bit elements and vice versa. */
2219 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2220 chunk_size_expected *= 2;
2222 if (chunk_size_expected != chunk_size)
2224 ReadUnusedBytesFromFile(file, chunk_size);
2225 return chunk_size_expected;
2228 for (y = 0; y < level->fieldy; y++)
2229 for (x = 0; x < level->fieldx; x++)
2230 level->field[x][y] =
2231 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2236 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2239 int header_size = 4;
2240 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2241 int chunk_size_expected = header_size + content_size;
2243 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2244 stored with 16-bit encoding (and should be twice as big then).
2245 Even worse, playfield data was stored 16-bit when only yamyam content
2246 contained 16-bit elements and vice versa. */
2248 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2249 chunk_size_expected += content_size;
2251 if (chunk_size_expected != chunk_size)
2253 ReadUnusedBytesFromFile(file, chunk_size);
2254 return chunk_size_expected;
2258 level->num_yamyam_contents = getFile8Bit(file);
2262 /* correct invalid number of content fields -- should never happen */
2263 if (level->num_yamyam_contents < 1 ||
2264 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2265 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2267 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2268 for (y = 0; y < 3; y++)
2269 for (x = 0; x < 3; x++)
2270 level->yamyam_content[i].e[x][y] =
2271 getMappedElement(level->encoding_16bit_field ?
2272 getFile16BitBE(file) : getFile8Bit(file));
2276 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2280 int num_contents, content_xsize, content_ysize;
2281 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2283 element = getMappedElement(getFile16BitBE(file));
2284 num_contents = getFile8Bit(file);
2285 content_xsize = getFile8Bit(file);
2286 content_ysize = getFile8Bit(file);
2288 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2291 for (y = 0; y < 3; y++)
2292 for (x = 0; x < 3; x++)
2293 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2295 /* correct invalid number of content fields -- should never happen */
2296 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2297 num_contents = STD_ELEMENT_CONTENTS;
2299 if (element == EL_YAMYAM)
2301 level->num_yamyam_contents = num_contents;
2303 for (i = 0; i < num_contents; i++)
2304 for (y = 0; y < 3; y++)
2305 for (x = 0; x < 3; x++)
2306 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2308 else if (element == EL_BD_AMOEBA)
2310 level->amoeba_content = content_array[0][0][0];
2314 Error(ERR_WARN, "cannot load content for element '%d'", element);
2320 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2326 int chunk_size_expected;
2328 element = getMappedElement(getFile16BitBE(file));
2329 if (!IS_ENVELOPE(element))
2330 element = EL_ENVELOPE_1;
2332 envelope_nr = element - EL_ENVELOPE_1;
2334 envelope_len = getFile16BitBE(file);
2336 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2337 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2339 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2341 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2342 if (chunk_size_expected != chunk_size)
2344 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2345 return chunk_size_expected;
2348 for (i = 0; i < envelope_len; i++)
2349 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2354 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2356 int num_changed_custom_elements = getFile16BitBE(file);
2357 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size - 2);
2363 return chunk_size_expected;
2366 for (i = 0; i < num_changed_custom_elements; i++)
2368 int element = getMappedElement(getFile16BitBE(file));
2369 int properties = getFile32BitBE(file);
2371 if (IS_CUSTOM_ELEMENT(element))
2372 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2374 Error(ERR_WARN, "invalid custom element number %d", element);
2376 /* older game versions that wrote level files with CUS1 chunks used
2377 different default push delay values (not yet stored in level file) */
2378 element_info[element].push_delay_fixed = 2;
2379 element_info[element].push_delay_random = 8;
2385 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2387 int num_changed_custom_elements = getFile16BitBE(file);
2388 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2391 if (chunk_size_expected != chunk_size)
2393 ReadUnusedBytesFromFile(file, chunk_size - 2);
2394 return chunk_size_expected;
2397 for (i = 0; i < num_changed_custom_elements; i++)
2399 int element = getMappedElement(getFile16BitBE(file));
2400 int custom_target_element = getMappedElement(getFile16BitBE(file));
2402 if (IS_CUSTOM_ELEMENT(element))
2403 element_info[element].change->target_element = custom_target_element;
2405 Error(ERR_WARN, "invalid custom element number %d", element);
2411 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2413 int num_changed_custom_elements = getFile16BitBE(file);
2414 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2417 if (chunk_size_expected != chunk_size)
2419 ReadUnusedBytesFromFile(file, chunk_size - 2);
2420 return chunk_size_expected;
2423 for (i = 0; i < num_changed_custom_elements; i++)
2425 int element = getMappedElement(getFile16BitBE(file));
2426 struct ElementInfo *ei = &element_info[element];
2427 unsigned int event_bits;
2429 if (!IS_CUSTOM_ELEMENT(element))
2431 Error(ERR_WARN, "invalid custom element number %d", element);
2433 element = EL_INTERNAL_DUMMY;
2436 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2437 ei->description[j] = getFile8Bit(file);
2438 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2440 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2442 /* some free bytes for future properties and padding */
2443 ReadUnusedBytesFromFile(file, 7);
2445 ei->use_gfx_element = getFile8Bit(file);
2446 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2448 ei->collect_score_initial = getFile8Bit(file);
2449 ei->collect_count_initial = getFile8Bit(file);
2451 ei->push_delay_fixed = getFile16BitBE(file);
2452 ei->push_delay_random = getFile16BitBE(file);
2453 ei->move_delay_fixed = getFile16BitBE(file);
2454 ei->move_delay_random = getFile16BitBE(file);
2456 ei->move_pattern = getFile16BitBE(file);
2457 ei->move_direction_initial = getFile8Bit(file);
2458 ei->move_stepsize = getFile8Bit(file);
2460 for (y = 0; y < 3; y++)
2461 for (x = 0; x < 3; x++)
2462 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2464 event_bits = getFile32BitBE(file);
2465 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2466 if (event_bits & (1 << j))
2467 ei->change->has_event[j] = TRUE;
2469 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2471 ei->change->delay_fixed = getFile16BitBE(file);
2472 ei->change->delay_random = getFile16BitBE(file);
2473 ei->change->delay_frames = getFile16BitBE(file);
2475 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2477 ei->change->explode = getFile8Bit(file);
2478 ei->change->use_target_content = getFile8Bit(file);
2479 ei->change->only_if_complete = getFile8Bit(file);
2480 ei->change->use_random_replace = getFile8Bit(file);
2482 ei->change->random_percentage = getFile8Bit(file);
2483 ei->change->replace_when = getFile8Bit(file);
2485 for (y = 0; y < 3; y++)
2486 for (x = 0; x < 3; x++)
2487 ei->change->target_content.e[x][y] =
2488 getMappedElement(getFile16BitBE(file));
2490 ei->slippery_type = getFile8Bit(file);
2492 /* some free bytes for future properties and padding */
2493 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2495 /* mark that this custom element has been modified */
2496 ei->modified_settings = TRUE;
2502 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2504 struct ElementInfo *ei;
2505 int chunk_size_expected;
2509 /* ---------- custom element base property values (96 bytes) ------------- */
2511 element = getMappedElement(getFile16BitBE(file));
2513 if (!IS_CUSTOM_ELEMENT(element))
2515 Error(ERR_WARN, "invalid custom element number %d", element);
2517 ReadUnusedBytesFromFile(file, chunk_size - 2);
2521 ei = &element_info[element];
2523 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2524 ei->description[i] = getFile8Bit(file);
2525 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2527 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2529 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2531 ei->num_change_pages = getFile8Bit(file);
2533 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2534 if (chunk_size_expected != chunk_size)
2536 ReadUnusedBytesFromFile(file, chunk_size - 43);
2537 return chunk_size_expected;
2540 ei->ce_value_fixed_initial = getFile16BitBE(file);
2541 ei->ce_value_random_initial = getFile16BitBE(file);
2542 ei->use_last_ce_value = getFile8Bit(file);
2544 ei->use_gfx_element = getFile8Bit(file);
2545 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2547 ei->collect_score_initial = getFile8Bit(file);
2548 ei->collect_count_initial = getFile8Bit(file);
2550 ei->drop_delay_fixed = getFile8Bit(file);
2551 ei->push_delay_fixed = getFile8Bit(file);
2552 ei->drop_delay_random = getFile8Bit(file);
2553 ei->push_delay_random = getFile8Bit(file);
2554 ei->move_delay_fixed = getFile16BitBE(file);
2555 ei->move_delay_random = getFile16BitBE(file);
2557 /* bits 0 - 15 of "move_pattern" ... */
2558 ei->move_pattern = getFile16BitBE(file);
2559 ei->move_direction_initial = getFile8Bit(file);
2560 ei->move_stepsize = getFile8Bit(file);
2562 ei->slippery_type = getFile8Bit(file);
2564 for (y = 0; y < 3; y++)
2565 for (x = 0; x < 3; x++)
2566 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2568 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2569 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2570 ei->move_leave_type = getFile8Bit(file);
2572 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2573 ei->move_pattern |= (getFile16BitBE(file) << 16);
2575 ei->access_direction = getFile8Bit(file);
2577 ei->explosion_delay = getFile8Bit(file);
2578 ei->ignition_delay = getFile8Bit(file);
2579 ei->explosion_type = getFile8Bit(file);
2581 /* some free bytes for future custom property values and padding */
2582 ReadUnusedBytesFromFile(file, 1);
2584 /* ---------- change page property values (48 bytes) --------------------- */
2586 setElementChangePages(ei, ei->num_change_pages);
2588 for (i = 0; i < ei->num_change_pages; i++)
2590 struct ElementChangeInfo *change = &ei->change_page[i];
2591 unsigned int event_bits;
2593 /* always start with reliable default values */
2594 setElementChangeInfoToDefaults(change);
2596 /* bits 0 - 31 of "has_event[]" ... */
2597 event_bits = getFile32BitBE(file);
2598 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2599 if (event_bits & (1 << j))
2600 change->has_event[j] = TRUE;
2602 change->target_element = getMappedElement(getFile16BitBE(file));
2604 change->delay_fixed = getFile16BitBE(file);
2605 change->delay_random = getFile16BitBE(file);
2606 change->delay_frames = getFile16BitBE(file);
2608 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2610 change->explode = getFile8Bit(file);
2611 change->use_target_content = getFile8Bit(file);
2612 change->only_if_complete = getFile8Bit(file);
2613 change->use_random_replace = getFile8Bit(file);
2615 change->random_percentage = getFile8Bit(file);
2616 change->replace_when = getFile8Bit(file);
2618 for (y = 0; y < 3; y++)
2619 for (x = 0; x < 3; x++)
2620 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2622 change->can_change = getFile8Bit(file);
2624 change->trigger_side = getFile8Bit(file);
2626 change->trigger_player = getFile8Bit(file);
2627 change->trigger_page = getFile8Bit(file);
2629 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2630 CH_PAGE_ANY : (1 << change->trigger_page));
2632 change->has_action = getFile8Bit(file);
2633 change->action_type = getFile8Bit(file);
2634 change->action_mode = getFile8Bit(file);
2635 change->action_arg = getFile16BitBE(file);
2637 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2638 event_bits = getFile8Bit(file);
2639 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2640 if (event_bits & (1 << (j - 32)))
2641 change->has_event[j] = TRUE;
2644 /* mark this custom element as modified */
2645 ei->modified_settings = TRUE;
2650 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2652 struct ElementInfo *ei;
2653 struct ElementGroupInfo *group;
2657 element = getMappedElement(getFile16BitBE(file));
2659 if (!IS_GROUP_ELEMENT(element))
2661 Error(ERR_WARN, "invalid group element number %d", element);
2663 ReadUnusedBytesFromFile(file, chunk_size - 2);
2667 ei = &element_info[element];
2669 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2670 ei->description[i] = getFile8Bit(file);
2671 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2673 group = element_info[element].group;
2675 group->num_elements = getFile8Bit(file);
2677 ei->use_gfx_element = getFile8Bit(file);
2678 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2680 group->choice_mode = getFile8Bit(file);
2682 /* some free bytes for future values and padding */
2683 ReadUnusedBytesFromFile(file, 3);
2685 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2686 group->element[i] = getMappedElement(getFile16BitBE(file));
2688 /* mark this group element as modified */
2689 element_info[element].modified_settings = TRUE;
2694 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2695 int element, int real_element)
2697 int micro_chunk_size = 0;
2698 int conf_type = getFile8Bit(file);
2699 int byte_mask = conf_type & CONF_MASK_BYTES;
2700 boolean element_found = FALSE;
2703 micro_chunk_size += 1;
2705 if (byte_mask == CONF_MASK_MULTI_BYTES)
2707 int num_bytes = getFile16BitBE(file);
2708 byte *buffer = checked_malloc(num_bytes);
2710 ReadBytesFromFile(file, buffer, num_bytes);
2712 for (i = 0; conf[i].data_type != -1; i++)
2714 if (conf[i].element == element &&
2715 conf[i].conf_type == conf_type)
2717 int data_type = conf[i].data_type;
2718 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2719 int max_num_entities = conf[i].max_num_entities;
2721 if (num_entities > max_num_entities)
2724 "truncating number of entities for element %d from %d to %d",
2725 element, num_entities, max_num_entities);
2727 num_entities = max_num_entities;
2730 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2731 data_type == TYPE_CONTENT_LIST))
2733 /* for element and content lists, zero entities are not allowed */
2734 Error(ERR_WARN, "found empty list of entities for element %d",
2737 /* do not set "num_entities" here to prevent reading behind buffer */
2739 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2743 *(int *)(conf[i].num_entities) = num_entities;
2746 element_found = TRUE;
2748 if (data_type == TYPE_STRING)
2750 char *string = (char *)(conf[i].value);
2753 for (j = 0; j < max_num_entities; j++)
2754 string[j] = (j < num_entities ? buffer[j] : '\0');
2756 else if (data_type == TYPE_ELEMENT_LIST)
2758 int *element_array = (int *)(conf[i].value);
2761 for (j = 0; j < num_entities; j++)
2763 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2765 else if (data_type == TYPE_CONTENT_LIST)
2767 struct Content *content= (struct Content *)(conf[i].value);
2770 for (c = 0; c < num_entities; c++)
2771 for (y = 0; y < 3; y++)
2772 for (x = 0; x < 3; x++)
2773 content[c].e[x][y] =
2774 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2777 element_found = FALSE;
2783 checked_free(buffer);
2785 micro_chunk_size += 2 + num_bytes;
2787 else /* constant size configuration data (1, 2 or 4 bytes) */
2789 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2790 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2791 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2793 for (i = 0; conf[i].data_type != -1; i++)
2795 if (conf[i].element == element &&
2796 conf[i].conf_type == conf_type)
2798 int data_type = conf[i].data_type;
2800 if (data_type == TYPE_ELEMENT)
2801 value = getMappedElement(value);
2803 if (data_type == TYPE_BOOLEAN)
2804 *(boolean *)(conf[i].value) = value;
2806 *(int *) (conf[i].value) = value;
2808 element_found = TRUE;
2814 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2819 char *error_conf_chunk_bytes =
2820 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2821 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2822 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2823 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2824 int error_element = real_element;
2826 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2827 error_conf_chunk_bytes, error_conf_chunk_token,
2828 error_element, EL_NAME(error_element));
2831 return micro_chunk_size;
2834 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2836 int real_chunk_size = 0;
2838 li = *level; /* copy level data into temporary buffer */
2842 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2844 if (real_chunk_size >= chunk_size)
2848 *level = li; /* copy temporary buffer back to level data */
2850 return real_chunk_size;
2853 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2855 int real_chunk_size = 0;
2857 li = *level; /* copy level data into temporary buffer */
2861 int element = getMappedElement(getFile16BitBE(file));
2863 real_chunk_size += 2;
2864 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2866 if (real_chunk_size >= chunk_size)
2870 *level = li; /* copy temporary buffer back to level data */
2872 return real_chunk_size;
2875 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2877 int real_chunk_size = 0;
2879 li = *level; /* copy level data into temporary buffer */
2883 int element = getMappedElement(getFile16BitBE(file));
2885 real_chunk_size += 2;
2886 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2888 if (real_chunk_size >= chunk_size)
2892 *level = li; /* copy temporary buffer back to level data */
2894 return real_chunk_size;
2897 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2899 int element = getMappedElement(getFile16BitBE(file));
2900 int envelope_nr = element - EL_ENVELOPE_1;
2901 int real_chunk_size = 2;
2905 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2908 if (real_chunk_size >= chunk_size)
2912 level->envelope[envelope_nr] = xx_envelope;
2914 return real_chunk_size;
2917 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2919 int element = getMappedElement(getFile16BitBE(file));
2920 int real_chunk_size = 2;
2921 struct ElementInfo *ei = &element_info[element];
2924 xx_ei = *ei; /* copy element data into temporary buffer */
2926 xx_ei.num_change_pages = -1;
2930 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2932 if (xx_ei.num_change_pages != -1)
2935 if (real_chunk_size >= chunk_size)
2941 if (ei->num_change_pages == -1)
2943 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2946 ei->num_change_pages = 1;
2948 setElementChangePages(ei, 1);
2949 setElementChangeInfoToDefaults(ei->change);
2951 return real_chunk_size;
2954 /* initialize number of change pages stored for this custom element */
2955 setElementChangePages(ei, ei->num_change_pages);
2956 for (i = 0; i < ei->num_change_pages; i++)
2957 setElementChangeInfoToDefaults(&ei->change_page[i]);
2959 /* start with reading properties for the first change page */
2960 xx_current_change_page = 0;
2964 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2966 xx_change = *change; /* copy change data into temporary buffer */
2968 resetEventBits(); /* reset bits; change page might have changed */
2970 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2973 *change = xx_change;
2975 setEventFlagsFromEventBits(change);
2977 if (real_chunk_size >= chunk_size)
2981 return real_chunk_size;
2984 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2986 int element = getMappedElement(getFile16BitBE(file));
2987 int real_chunk_size = 2;
2988 struct ElementInfo *ei = &element_info[element];
2989 struct ElementGroupInfo *group = ei->group;
2991 xx_ei = *ei; /* copy element data into temporary buffer */
2992 xx_group = *group; /* copy group data into temporary buffer */
2996 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2999 if (real_chunk_size >= chunk_size)
3006 return real_chunk_size;
3009 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3010 struct LevelFileInfo *level_file_info)
3012 char *filename = level_file_info->filename;
3013 char cookie[MAX_LINE_LEN];
3014 char chunk_name[CHUNK_ID_LEN + 1];
3018 if (!(file = fopen(filename, MODE_READ)))
3020 level->no_valid_file = TRUE;
3022 if (level != &level_template)
3023 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3028 getFileChunkBE(file, chunk_name, NULL);
3029 if (strEqual(chunk_name, "RND1"))
3031 getFile32BitBE(file); /* not used */
3033 getFileChunkBE(file, chunk_name, NULL);
3034 if (!strEqual(chunk_name, "CAVE"))
3036 level->no_valid_file = TRUE;
3038 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3043 else /* check for pre-2.0 file format with cookie string */
3045 strcpy(cookie, chunk_name);
3046 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3047 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3048 cookie[strlen(cookie) - 1] = '\0';
3050 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3052 level->no_valid_file = TRUE;
3054 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3059 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3061 level->no_valid_file = TRUE;
3063 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3068 /* pre-2.0 level files have no game version, so use file version here */
3069 level->game_version = level->file_version;
3072 if (level->file_version < FILE_VERSION_1_2)
3074 /* level files from versions before 1.2.0 without chunk structure */
3075 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3076 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3084 int (*loader)(FILE *, int, struct LevelInfo *);
3088 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3089 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3090 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3091 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3092 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3093 { "INFO", -1, LoadLevel_INFO },
3094 { "BODY", -1, LoadLevel_BODY },
3095 { "CONT", -1, LoadLevel_CONT },
3096 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3097 { "CNT3", -1, LoadLevel_CNT3 },
3098 { "CUS1", -1, LoadLevel_CUS1 },
3099 { "CUS2", -1, LoadLevel_CUS2 },
3100 { "CUS3", -1, LoadLevel_CUS3 },
3101 { "CUS4", -1, LoadLevel_CUS4 },
3102 { "GRP1", -1, LoadLevel_GRP1 },
3103 { "CONF", -1, LoadLevel_CONF },
3104 { "ELEM", -1, LoadLevel_ELEM },
3105 { "NOTE", -1, LoadLevel_NOTE },
3106 { "CUSX", -1, LoadLevel_CUSX },
3107 { "GRPX", -1, LoadLevel_GRPX },
3112 while (getFileChunkBE(file, chunk_name, &chunk_size))
3116 while (chunk_info[i].name != NULL &&
3117 !strEqual(chunk_name, chunk_info[i].name))
3120 if (chunk_info[i].name == NULL)
3122 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3123 chunk_name, filename);
3124 ReadUnusedBytesFromFile(file, chunk_size);
3126 else if (chunk_info[i].size != -1 &&
3127 chunk_info[i].size != chunk_size)
3129 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3130 chunk_size, chunk_name, filename);
3131 ReadUnusedBytesFromFile(file, chunk_size);
3135 /* call function to load this level chunk */
3136 int chunk_size_expected =
3137 (chunk_info[i].loader)(file, chunk_size, level);
3139 /* the size of some chunks cannot be checked before reading other
3140 chunks first (like "HEAD" and "BODY") that contain some header
3141 information, so check them here */
3142 if (chunk_size_expected != chunk_size)
3144 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3145 chunk_size, chunk_name, filename);
3154 /* ------------------------------------------------------------------------- */
3155 /* functions for loading EM level */
3156 /* ------------------------------------------------------------------------- */
3160 static int map_em_element_yam(int element)
3164 case 0x00: return EL_EMPTY;
3165 case 0x01: return EL_EMERALD;
3166 case 0x02: return EL_DIAMOND;
3167 case 0x03: return EL_ROCK;
3168 case 0x04: return EL_ROBOT;
3169 case 0x05: return EL_SPACESHIP_UP;
3170 case 0x06: return EL_BOMB;
3171 case 0x07: return EL_BUG_UP;
3172 case 0x08: return EL_AMOEBA_DROP;
3173 case 0x09: return EL_NUT;
3174 case 0x0a: return EL_YAMYAM;
3175 case 0x0b: return EL_QUICKSAND_FULL;
3176 case 0x0c: return EL_SAND;
3177 case 0x0d: return EL_WALL_SLIPPERY;
3178 case 0x0e: return EL_STEELWALL;
3179 case 0x0f: return EL_WALL;
3180 case 0x10: return EL_EM_KEY_1;
3181 case 0x11: return EL_EM_KEY_2;
3182 case 0x12: return EL_EM_KEY_4;
3183 case 0x13: return EL_EM_KEY_3;
3184 case 0x14: return EL_MAGIC_WALL;
3185 case 0x15: return EL_ROBOT_WHEEL;
3186 case 0x16: return EL_DYNAMITE;
3188 case 0x17: return EL_EM_KEY_1; /* EMC */
3189 case 0x18: return EL_BUG_UP; /* EMC */
3190 case 0x1a: return EL_DIAMOND; /* EMC */
3191 case 0x1b: return EL_EMERALD; /* EMC */
3192 case 0x25: return EL_NUT; /* EMC */
3193 case 0x80: return EL_EMPTY; /* EMC */
3194 case 0x85: return EL_EM_KEY_1; /* EMC */
3195 case 0x86: return EL_EM_KEY_2; /* EMC */
3196 case 0x87: return EL_EM_KEY_4; /* EMC */
3197 case 0x88: return EL_EM_KEY_3; /* EMC */
3198 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3199 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3200 case 0xaf: return EL_DYNAMITE; /* EMC */
3201 case 0xbd: return EL_SAND; /* EMC */
3204 Error(ERR_WARN, "invalid level element %d", element);
3209 static int map_em_element_field(int element)
3211 if (element >= 0xc8 && element <= 0xe1)
3212 return EL_CHAR_A + (element - 0xc8);
3213 else if (element >= 0xe2 && element <= 0xeb)
3214 return EL_CHAR_0 + (element - 0xe2);
3218 case 0x00: return EL_ROCK;
3219 case 0x01: return EL_ROCK; /* EMC */
3220 case 0x02: return EL_DIAMOND;
3221 case 0x03: return EL_DIAMOND;
3222 case 0x04: return EL_ROBOT;
3223 case 0x05: return EL_ROBOT; /* EMC */
3224 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x08: return EL_SPACESHIP_UP;
3227 case 0x09: return EL_SPACESHIP_RIGHT;
3228 case 0x0a: return EL_SPACESHIP_DOWN;
3229 case 0x0b: return EL_SPACESHIP_LEFT;
3230 case 0x0c: return EL_SPACESHIP_UP;
3231 case 0x0d: return EL_SPACESHIP_RIGHT;
3232 case 0x0e: return EL_SPACESHIP_DOWN;
3233 case 0x0f: return EL_SPACESHIP_LEFT;
3235 case 0x10: return EL_BOMB;
3236 case 0x11: return EL_BOMB; /* EMC */
3237 case 0x12: return EL_EMERALD;
3238 case 0x13: return EL_EMERALD;
3239 case 0x14: return EL_BUG_UP;
3240 case 0x15: return EL_BUG_RIGHT;
3241 case 0x16: return EL_BUG_DOWN;
3242 case 0x17: return EL_BUG_LEFT;
3243 case 0x18: return EL_BUG_UP;
3244 case 0x19: return EL_BUG_RIGHT;
3245 case 0x1a: return EL_BUG_DOWN;
3246 case 0x1b: return EL_BUG_LEFT;
3247 case 0x1c: return EL_AMOEBA_DROP;
3248 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3249 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3250 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3252 case 0x20: return EL_ROCK;
3253 case 0x21: return EL_BOMB; /* EMC */
3254 case 0x22: return EL_DIAMOND; /* EMC */
3255 case 0x23: return EL_EMERALD; /* EMC */
3256 case 0x24: return EL_MAGIC_WALL;
3257 case 0x25: return EL_NUT;
3258 case 0x26: return EL_NUT; /* EMC */
3259 case 0x27: return EL_NUT; /* EMC */
3261 /* looks like magic wheel, but is _always_ activated */
3262 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3264 case 0x29: return EL_YAMYAM; /* up */
3265 case 0x2a: return EL_YAMYAM; /* down */
3266 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3267 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3268 case 0x2d: return EL_QUICKSAND_FULL;
3269 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3270 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3272 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3273 case 0x31: return EL_SAND; /* EMC */
3274 case 0x32: return EL_SAND; /* EMC */
3275 case 0x33: return EL_SAND; /* EMC */
3276 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3277 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3278 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3279 case 0x37: return EL_SAND; /* EMC */
3280 case 0x38: return EL_ROCK; /* EMC */
3281 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3282 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3283 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3284 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3285 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3286 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3287 case 0x3f: return EL_ACID_POOL_BOTTOM;
3289 case 0x40: return EL_EXIT_OPEN; /* 1 */
3290 case 0x41: return EL_EXIT_OPEN; /* 2 */
3291 case 0x42: return EL_EXIT_OPEN; /* 3 */
3292 case 0x43: return EL_BALLOON; /* EMC */
3293 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3294 case 0x45: return EL_SPRING; /* EMC */
3295 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3296 case 0x47: return EL_SPRING; /* left */ /* EMC */
3297 case 0x48: return EL_SPRING; /* right */ /* EMC */
3298 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3299 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3300 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3301 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3302 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3303 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3304 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3306 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3307 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3308 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3309 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3310 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3311 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3312 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3313 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3314 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3315 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3316 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3317 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3318 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3319 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3320 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3325 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3326 case 0x63: return EL_SPRING; /* left */ /* EMC */
3327 case 0x64: return EL_SPRING; /* right */ /* EMC */
3328 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3329 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3330 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3331 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3332 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3333 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3334 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3335 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3336 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3340 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x72: return EL_NUT; /* left */ /* EMC */
3343 case 0x73: return EL_SAND; /* EMC (? "nut") */
3344 case 0x74: return EL_STEELWALL;
3345 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x77: return EL_BOMB; /* left */ /* EMC */
3348 case 0x78: return EL_BOMB; /* right */ /* EMC */
3349 case 0x79: return EL_ROCK; /* left */ /* EMC */
3350 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3351 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3352 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3354 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3355 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3357 case 0x80: return EL_EMPTY;
3358 case 0x81: return EL_WALL_SLIPPERY;
3359 case 0x82: return EL_SAND;
3360 case 0x83: return EL_STEELWALL;
3361 case 0x84: return EL_WALL;
3362 case 0x85: return EL_EM_KEY_1;
3363 case 0x86: return EL_EM_KEY_2;
3364 case 0x87: return EL_EM_KEY_4;
3365 case 0x88: return EL_EM_KEY_3;
3366 case 0x89: return EL_EM_GATE_1;
3367 case 0x8a: return EL_EM_GATE_2;
3368 case 0x8b: return EL_EM_GATE_4;
3369 case 0x8c: return EL_EM_GATE_3;
3370 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3371 case 0x8e: return EL_EM_GATE_1_GRAY;
3372 case 0x8f: return EL_EM_GATE_2_GRAY;
3374 case 0x90: return EL_EM_GATE_4_GRAY;
3375 case 0x91: return EL_EM_GATE_3_GRAY;
3376 case 0x92: return EL_MAGIC_WALL;
3377 case 0x93: return EL_ROBOT_WHEEL;
3378 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3379 case 0x95: return EL_ACID_POOL_TOPLEFT;
3380 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3381 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3382 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3383 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3384 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3385 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3386 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3387 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3388 case 0x9e: return EL_EXIT_CLOSED;
3389 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3391 /* looks like normal sand, but behaves like wall */
3392 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3393 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3394 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3395 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3396 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3397 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3398 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3399 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3400 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3401 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3402 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3403 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3404 case 0xac: return EL_CHAR_COMMA; /* EMC */
3405 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3406 case 0xae: return EL_CHAR_MINUS; /* EMC */
3407 case 0xaf: return EL_DYNAMITE;
3409 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3410 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3411 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3412 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3413 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3414 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3415 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3416 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3417 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3418 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3419 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3420 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3421 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3422 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3423 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3424 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3426 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3427 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3428 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3429 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3430 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3431 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3432 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3433 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3435 /* characters: see above */
3437 case 0xec: return EL_CHAR_PERIOD;
3438 case 0xed: return EL_CHAR_EXCLAM;
3439 case 0xee: return EL_CHAR_COLON;
3440 case 0xef: return EL_CHAR_QUESTION;
3442 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3443 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3444 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3445 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3446 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3447 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3448 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3449 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3452 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3453 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3454 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3455 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3456 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3458 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3459 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3462 /* should never happen (all 8-bit value cases should be handled) */
3463 Error(ERR_WARN, "invalid level element %d", element);
3468 #define EM_LEVEL_SIZE 2106
3469 #define EM_LEVEL_XSIZE 64
3470 #define EM_LEVEL_YSIZE 32
3472 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3473 struct LevelFileInfo *level_file_info)
3475 char *filename = level_file_info->filename;
3477 unsigned char leveldata[EM_LEVEL_SIZE];
3478 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3479 int nr = level_file_info->nr;
3482 if (!(file = fopen(filename, MODE_READ)))
3484 level->no_valid_file = TRUE;
3486 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3491 for (i = 0; i < EM_LEVEL_SIZE; i++)
3492 leveldata[i] = fgetc(file);
3496 /* check if level data is crypted by testing against known starting bytes
3497 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3499 if ((leveldata[0] == 0xf1 ||
3500 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3502 unsigned char code0 = 0x65;
3503 unsigned char code1 = 0x11;
3505 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3506 leveldata[0] = 0xf1;
3508 /* decode crypted level data */
3510 for (i = 0; i < EM_LEVEL_SIZE; i++)
3512 leveldata[i] ^= code0;
3513 leveldata[i] -= code1;
3515 code0 = (code0 + 7) & 0xff;
3519 level->fieldx = EM_LEVEL_XSIZE;
3520 level->fieldy = EM_LEVEL_YSIZE;
3522 level->time = header[46] * 10;
3523 level->gems_needed = header[47];
3525 /* The original Emerald Mine levels have their level number stored
3526 at the second byte of the level file...
3527 Do not trust this information at other level files, e.g. EMC,
3528 but correct it anyway (normally the first row is completely
3529 steel wall, so the correction does not hurt anyway). */
3531 if (leveldata[1] == nr)
3532 leveldata[1] = leveldata[2]; /* correct level number field */
3534 sprintf(level->name, "Level %d", nr); /* set level name */
3536 level->score[SC_EMERALD] = header[36];
3537 level->score[SC_DIAMOND] = header[37];
3538 level->score[SC_ROBOT] = header[38];
3539 level->score[SC_SPACESHIP] = header[39];
3540 level->score[SC_BUG] = header[40];
3541 level->score[SC_YAMYAM] = header[41];
3542 level->score[SC_NUT] = header[42];
3543 level->score[SC_DYNAMITE] = header[43];
3544 level->score[SC_TIME_BONUS] = header[44];
3546 level->num_yamyam_contents = 4;
3548 for (i = 0; i < level->num_yamyam_contents; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 level->yamyam_content[i].e[x][y] =
3552 map_em_element_yam(header[i * 9 + y * 3 + x]);
3554 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3555 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3556 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3557 level->amoeba_content = EL_DIAMOND;
3559 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3561 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3563 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3564 new_element = EL_AMOEBA_WET;
3566 level->field[x][y] = new_element;
3569 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3570 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3571 level->field[x][y] = EL_PLAYER_1;
3573 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3574 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3575 level->field[x][y] = EL_PLAYER_2;
3580 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3582 static int ball_xy[8][2] =
3593 struct LevelInfo_EM *level_em = level->native_em_level;
3594 struct LEVEL *lev = level_em->lev;
3595 struct PLAYER **ply = level_em->ply;
3598 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3599 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3601 lev->time_seconds = level->time;
3602 lev->required_initial = level->gems_needed;
3604 lev->emerald_score = level->score[SC_EMERALD];
3605 lev->diamond_score = level->score[SC_DIAMOND];
3606 lev->alien_score = level->score[SC_ROBOT];
3607 lev->tank_score = level->score[SC_SPACESHIP];
3608 lev->bug_score = level->score[SC_BUG];
3609 lev->eater_score = level->score[SC_YAMYAM];
3610 lev->nut_score = level->score[SC_NUT];
3611 lev->dynamite_score = level->score[SC_DYNAMITE];
3612 lev->key_score = level->score[SC_KEY];
3613 lev->exit_score = level->score[SC_TIME_BONUS];
3615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3616 for (y = 0; y < 3; y++)
3617 for (x = 0; x < 3; x++)
3618 lev->eater_array[i][y * 3 + x] =
3619 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3621 lev->amoeba_time = level->amoeba_speed;
3622 lev->wonderwall_time_initial = level->time_magic_wall;
3623 lev->wheel_time = level->time_wheel;
3625 lev->android_move_time = level->android_move_time;
3626 lev->android_clone_time = level->android_clone_time;
3627 lev->ball_random = level->ball_random;
3628 lev->ball_state_initial = level->ball_state_initial;
3629 lev->ball_time = level->ball_time;
3630 lev->num_ball_arrays = level->num_ball_contents;
3632 lev->lenses_score = level->lenses_score;
3633 lev->magnify_score = level->magnify_score;
3634 lev->slurp_score = level->slurp_score;
3636 lev->lenses_time = level->lenses_time;
3637 lev->magnify_time = level->magnify_time;
3639 lev->wind_direction_initial =
3640 map_direction_RND_to_EM(level->wind_direction_initial);
3641 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3642 lev->wind_time : 0);
3644 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3645 for (j = 0; j < 8; j++)
3646 lev->ball_array[i][j] =
3647 map_element_RND_to_EM(level->
3648 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3650 map_android_clone_elements_RND_to_EM(level);
3652 /* first fill the complete playfield with the default border element */
3653 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3654 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3655 level_em->cave[x][y] = ZBORDER;
3657 if (BorderElement == EL_STEELWALL)
3659 for (y = 0; y < lev->height + 2; y++)
3660 for (x = 0; x < lev->width + 2; x++)
3661 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3664 /* then copy the real level contents from level file into the playfield */
3665 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3667 int new_element = map_element_RND_to_EM(level->field[x][y]);
3668 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3669 int xx = x + 1 + offset;
3670 int yy = y + 1 + offset;
3672 if (level->field[x][y] == EL_AMOEBA_DEAD)
3673 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3675 level_em->cave[xx][yy] = new_element;
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 ply[i]->x_initial = 0;
3681 ply[i]->y_initial = 0;
3684 /* initialize player positions and delete players from the playfield */
3685 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3687 if (ELEM_IS_PLAYER(level->field[x][y]))
3689 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3690 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3691 int xx = x + 1 + offset;
3692 int yy = y + 1 + offset;
3694 ply[player_nr]->x_initial = xx;
3695 ply[player_nr]->y_initial = yy;
3697 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3701 if (BorderElement == EL_STEELWALL)
3708 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3710 static int ball_xy[8][2] =
3721 struct LevelInfo_EM *level_em = level->native_em_level;
3722 struct LEVEL *lev = level_em->lev;
3723 struct PLAYER **ply = level_em->ply;
3726 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3727 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3729 level->time = lev->time_seconds;
3730 level->gems_needed = lev->required_initial;
3732 sprintf(level->name, "Level %d", level->file_info.nr);
3734 level->score[SC_EMERALD] = lev->emerald_score;
3735 level->score[SC_DIAMOND] = lev->diamond_score;
3736 level->score[SC_ROBOT] = lev->alien_score;
3737 level->score[SC_SPACESHIP] = lev->tank_score;
3738 level->score[SC_BUG] = lev->bug_score;
3739 level->score[SC_YAMYAM] = lev->eater_score;
3740 level->score[SC_NUT] = lev->nut_score;
3741 level->score[SC_DYNAMITE] = lev->dynamite_score;
3742 level->score[SC_KEY] = lev->key_score;
3743 level->score[SC_TIME_BONUS] = lev->exit_score;
3745 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3747 for (i = 0; i < level->num_yamyam_contents; i++)
3748 for (y = 0; y < 3; y++)
3749 for (x = 0; x < 3; x++)
3750 level->yamyam_content[i].e[x][y] =
3751 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3753 level->amoeba_speed = lev->amoeba_time;
3754 level->time_magic_wall = lev->wonderwall_time_initial;
3755 level->time_wheel = lev->wheel_time;
3757 level->android_move_time = lev->android_move_time;
3758 level->android_clone_time = lev->android_clone_time;
3759 level->ball_random = lev->ball_random;
3760 level->ball_state_initial = lev->ball_state_initial;
3761 level->ball_time = lev->ball_time;
3762 level->num_ball_contents = lev->num_ball_arrays;
3764 level->lenses_score = lev->lenses_score;
3765 level->magnify_score = lev->magnify_score;
3766 level->slurp_score = lev->slurp_score;
3768 level->lenses_time = lev->lenses_time;
3769 level->magnify_time = lev->magnify_time;
3771 level->wind_direction_initial =
3772 map_direction_EM_to_RND(lev->wind_direction_initial);
3774 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3775 for (j = 0; j < 8; j++)
3776 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3777 map_element_EM_to_RND(lev->ball_array[i][j]);
3779 map_android_clone_elements_EM_to_RND(level);
3781 /* convert the playfield (some elements need special treatment) */
3782 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3784 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3786 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3787 new_element = EL_AMOEBA_DEAD;
3789 level->field[x][y] = new_element;
3792 for (i = 0; i < MAX_PLAYERS; i++)
3794 /* in case of all players set to the same field, use the first player */
3795 int nr = MAX_PLAYERS - i - 1;
3796 int jx = ply[nr]->x_initial - 1;
3797 int jy = ply[nr]->y_initial - 1;
3799 if (jx != -1 && jy != -1)
3800 level->field[jx][jy] = EL_PLAYER_1 + nr;
3805 /* ------------------------------------------------------------------------- */
3806 /* functions for loading SP level */
3807 /* ------------------------------------------------------------------------- */
3811 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3812 #define SP_LEVEL_SIZE 1536
3813 #define SP_LEVEL_XSIZE 60
3814 #define SP_LEVEL_YSIZE 24
3815 #define SP_LEVEL_NAME_LEN 23
3817 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3820 int initial_player_gravity;
3821 int num_special_ports;
3824 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3825 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3827 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3828 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3830 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3832 int element_old = fgetc(file);
3835 if (element_old <= 0x27)
3836 element_new = getMappedElement(EL_SP_START + element_old);
3837 else if (element_old == 0x28)
3838 element_new = EL_INVISIBLE_WALL;
3841 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3842 Error(ERR_WARN, "invalid level element %d", element_old);
3844 element_new = EL_UNKNOWN;
3847 level->field[x][y] = element_new;
3851 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3853 /* initial gravity: 1 == "on", anything else (0) == "off" */
3854 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3856 for (i = 0; i < MAX_PLAYERS; i++)
3857 level->initial_player_gravity[i] = initial_player_gravity;
3859 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3861 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3862 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3863 level->name[i] = fgetc(file);
3864 level->name[SP_LEVEL_NAME_LEN] = '\0';
3866 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3867 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3869 /* number of infotrons needed; 0 means that Supaplex will count the total
3870 amount of infotrons in the level and use the low byte of that number
3871 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3872 level->gems_needed = fgetc(file);
3874 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3875 num_special_ports = fgetc(file);
3877 /* database of properties of up to 10 special ports (6 bytes per port) */
3878 for (i = 0; i < 10; i++)
3880 int port_location, port_x, port_y, port_element;
3883 /* high and low byte of the location of a special port; if (x, y) are the
3884 coordinates of a port in the field and (0, 0) is the top-left corner,
3885 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3886 of what may be expected: Supaplex works with a game field in memory
3887 which is 2 bytes per tile) */
3888 port_location = getFile16BitBE(file);
3890 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3891 gravity = fgetc(file);
3893 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3894 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3896 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3897 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3899 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3901 if (i >= num_special_ports)
3904 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3905 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3907 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3908 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3910 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3926 /* change previous (wrong) gravity inverting special port to either
3927 gravity enabling special port or gravity disabling special port */
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3935 /* change special gravity ports without database entries to normal ports */
3936 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3937 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3938 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3939 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3940 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3942 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3943 if (level->gems_needed == 0)
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3947 if (level->field[x][y] == EL_SP_INFOTRON)
3948 level->gems_needed++;
3950 level->gems_needed &= 0xff; /* only use low byte -- see above */
3953 level->fieldx = SP_LEVEL_XSIZE;
3954 level->fieldy = SP_LEVEL_YSIZE;
3956 level->time = 0; /* no time limit */
3957 level->amoeba_speed = 0;
3958 level->time_magic_wall = 0;
3959 level->time_wheel = 0;
3960 level->amoeba_content = EL_EMPTY;
3963 /* original Supaplex does not use score values -- use default values */
3965 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3966 level->score[i] = 0;
3969 /* there are no yamyams in supaplex levels */
3970 for (i = 0; i < level->num_yamyam_contents; i++)
3971 for (y = 0; y < 3; y++)
3972 for (x = 0; x < 3; x++)
3973 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3976 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3977 struct LevelFileInfo *level_file_info)
3979 char *filename = level_file_info->filename;
3981 int nr = level_file_info->nr - leveldir_current->first_level;
3983 char name_first, name_last;
3984 struct LevelInfo multipart_level;
3985 int multipart_xpos, multipart_ypos;
3986 boolean is_multipart_level;
3987 boolean is_first_part;
3988 boolean reading_multipart_level = FALSE;
3989 boolean use_empty_level = FALSE;
3991 if (!(file = fopen(filename, MODE_READ)))
3993 level->no_valid_file = TRUE;
3995 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4000 /* position file stream to the requested level inside the level package */
4001 if (level_file_info->packed &&
4002 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4004 level->no_valid_file = TRUE;
4006 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4011 /* there exist Supaplex level package files with multi-part levels which
4012 can be detected as follows: instead of leading and trailing dashes ('-')
4013 to pad the level name, they have leading and trailing numbers which are
4014 the x and y coordinations of the current part of the multi-part level;
4015 if there are '?' characters instead of numbers on the left or right side
4016 of the level name, the multi-part level consists of only horizontal or
4019 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4021 LoadLevelFromFileStream_SP(file, level, l);
4023 /* check if this level is a part of a bigger multi-part level */
4025 name_first = level->name[0];
4026 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4028 is_multipart_level =
4029 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4030 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4033 ((name_first == '?' || name_first == '1') &&
4034 (name_last == '?' || name_last == '1'));
4036 /* correct leading multipart level meta information in level name */
4037 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4038 level->name[i] = '-';
4040 /* correct trailing multipart level meta information in level name */
4041 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4042 level->name[i] = '-';
4044 /* ---------- check for normal single level ---------- */
4046 if (!reading_multipart_level && !is_multipart_level)
4048 /* the current level is simply a normal single-part level, and we are
4049 not reading a multi-part level yet, so return the level as it is */
4054 /* ---------- check for empty level (unused multi-part) ---------- */
4056 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4058 /* this is a part of a multi-part level, but not the first part
4059 (and we are not already reading parts of a multi-part level);
4060 in this case, use an empty level instead of the single part */
4062 use_empty_level = TRUE;
4067 /* ---------- check for finished multi-part level ---------- */
4069 if (reading_multipart_level &&
4070 (!is_multipart_level ||
4071 !strEqual(level->name, multipart_level.name)))
4073 /* we are already reading parts of a multi-part level, but this level is
4074 either not a multi-part level, or a part of a different multi-part
4075 level; in both cases, the multi-part level seems to be complete */
4080 /* ---------- here we have one part of a multi-part level ---------- */
4082 reading_multipart_level = TRUE;
4084 if (is_first_part) /* start with first part of new multi-part level */
4086 /* copy level info structure from first part */
4087 multipart_level = *level;
4089 /* clear playfield of new multi-part level */
4090 for (y = 0; y < MAX_LEV_FIELDY; y++)
4091 for (x = 0; x < MAX_LEV_FIELDX; x++)
4092 multipart_level.field[x][y] = EL_EMPTY;
4095 if (name_first == '?')
4097 if (name_last == '?')
4100 multipart_xpos = (int)(name_first - '0');
4101 multipart_ypos = (int)(name_last - '0');
4104 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4105 multipart_xpos, multipart_ypos, multipart_level.name);
4108 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4109 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4111 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4116 multipart_level.fieldx = MAX(multipart_level.fieldx,
4117 multipart_xpos * SP_LEVEL_XSIZE);
4118 multipart_level.fieldy = MAX(multipart_level.fieldy,
4119 multipart_ypos * SP_LEVEL_YSIZE);
4121 /* copy level part at the right position of multi-part level */
4122 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4124 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4126 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4127 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4129 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4136 if (use_empty_level)
4138 setLevelInfoToDefaults(level);
4140 level->fieldx = SP_LEVEL_XSIZE;
4141 level->fieldy = SP_LEVEL_YSIZE;
4143 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4145 level->field[x][y] = EL_EMPTY;
4147 strcpy(level->name, "-------- EMPTY --------");
4149 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4152 if (reading_multipart_level)
4153 *level = multipart_level;
4158 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4160 LevelInfoType *header = &native_sp_level.header;
4163 native_sp_level.width = level->fieldx;
4164 native_sp_level.height = level->fieldy;
4166 for (x = 0; x < level->fieldx; x++)
4168 for (y = 0; y < level->fieldy; y++)
4170 int element_old = level->field[x][y];
4173 if (element_old >= EL_SP_START &&
4174 element_old <= EL_SP_END)
4175 element_new = element_old - EL_SP_START;
4176 else if (element_old == EL_INVISIBLE_WALL)
4179 element_new = EL_SP_HARDWARE_YELLOW; /* unknown to Supaplex engine */
4181 native_sp_level.playfield[x][y] = element_new;
4185 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4187 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4188 header->LevelTitle[i] = level->name[i];
4189 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4191 header->InfotronsNeeded = level->gems_needed;
4193 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4196 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4198 LevelInfoType *header = &native_sp_level.header;
4201 level->fieldx = native_sp_level.width;
4202 level->fieldy = native_sp_level.height;
4204 for (x = 0; x < level->fieldx; x++)
4206 for (y = 0; y < level->fieldy; y++)
4208 int element_old = native_sp_level.playfield[x][y];
4211 if (element_old <= 0x27)
4212 element_new = getMappedElement(EL_SP_START + element_old);
4213 else if (element_old == 0x28)
4214 element_new = EL_INVISIBLE_WALL;
4217 Error(ERR_WARN, "invalid element %d at position %d, %d",
4220 element_new = EL_UNKNOWN;
4223 level->field[x][y] = element_new;
4227 for (i = 0; i < MAX_PLAYERS; i++)
4228 level->initial_player_gravity[i] =
4229 (header->InitialGravity == 1 ? TRUE : FALSE);
4231 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4232 level->name[i] = header->LevelTitle[i];
4233 level->name[SP_LEVEL_NAME_LEN] = '\0';
4235 level->gems_needed = header->InfotronsNeeded;
4237 for (i = 0; i < header->SpecialPortCount; i++)
4239 SpecialPortType *port = &header->SpecialPort[i];
4240 int port_location = port->PortLocation;
4241 int gravity = port->Gravity;
4242 int port_x, port_y, port_element;
4244 port_x = (port_location / 2) % level->fieldx;
4245 port_y = (port_location / 2) / level->fieldx;
4247 if (port_x < 0 || port_x >= level->fieldx ||
4248 port_y < 0 || port_y >= level->fieldy)
4250 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4256 port_element = level->field[port_x][port_y];
4258 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4259 port_element > EL_SP_GRAVITY_PORT_UP)
4261 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4266 /* change previous (wrong) gravity inverting special port to either
4267 gravity enabling special port or gravity disabling special port */
4268 level->field[port_x][port_y] +=
4269 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4270 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4273 /* change special gravity ports without database entries to normal ports */
4274 for (x = 0; x < level->fieldx; x++)
4275 for (y = 0; y < level->fieldy; y++)
4276 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4277 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4278 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4280 level->time = 0; /* no time limit */
4281 level->amoeba_speed = 0;
4282 level->time_magic_wall = 0;
4283 level->time_wheel = 0;
4284 level->amoeba_content = EL_EMPTY;
4287 /* original Supaplex does not use score values -- use default values */
4289 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4290 level->score[i] = 0;
4293 /* there are no yamyams in supaplex levels */
4294 for (i = 0; i < level->num_yamyam_contents; i++)
4295 for (x = 0; x < 3; x++)
4296 for (y = 0; y < 3; y++)
4297 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4301 /* ------------------------------------------------------------------------- */
4302 /* functions for loading DC level */
4303 /* ------------------------------------------------------------------------- */
4305 #define DC_LEVEL_HEADER_SIZE 344
4307 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4309 static int last_data_encoded;
4313 int diff_hi, diff_lo;
4314 int data_hi, data_lo;
4315 unsigned short data_decoded;
4319 last_data_encoded = 0;
4326 diff = data_encoded - last_data_encoded;
4327 diff_hi = diff & ~0xff;
4328 diff_lo = diff & 0xff;
4332 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4333 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4334 data_hi = data_hi & 0xff00;
4336 data_decoded = data_hi | data_lo;
4338 last_data_encoded = data_encoded;
4340 offset1 = (offset1 + 1) % 31;
4341 offset2 = offset2 & 0xff;
4343 return data_decoded;
4346 int getMappedElement_DC(int element)
4354 /* 0x0117 - 0x036e: (?) */
4357 /* 0x042d - 0x0684: (?) */
4373 element = EL_CRYSTAL;
4376 case 0x0e77: /* quicksand (boulder) */
4377 element = EL_QUICKSAND_FAST_FULL;
4380 case 0x0e99: /* slow quicksand (boulder) */
4381 element = EL_QUICKSAND_FULL;
4385 element = EL_EM_EXIT_OPEN;
4389 element = EL_EM_EXIT_CLOSED;
4393 element = EL_EM_STEEL_EXIT_OPEN;
4397 element = EL_EM_STEEL_EXIT_CLOSED;
4400 case 0x0f4f: /* dynamite (lit 1) */
4401 element = EL_EM_DYNAMITE_ACTIVE;
4404 case 0x0f57: /* dynamite (lit 2) */
4405 element = EL_EM_DYNAMITE_ACTIVE;
4408 case 0x0f5f: /* dynamite (lit 3) */
4409 element = EL_EM_DYNAMITE_ACTIVE;
4412 case 0x0f67: /* dynamite (lit 4) */
4413 element = EL_EM_DYNAMITE_ACTIVE;
4420 element = EL_AMOEBA_WET;
4424 element = EL_AMOEBA_DROP;
4428 element = EL_DC_MAGIC_WALL;
4432 element = EL_SPACESHIP_UP;
4436 element = EL_SPACESHIP_DOWN;
4440 element = EL_SPACESHIP_LEFT;
4444 element = EL_SPACESHIP_RIGHT;
4448 element = EL_BUG_UP;
4452 element = EL_BUG_DOWN;
4456 element = EL_BUG_LEFT;
4460 element = EL_BUG_RIGHT;
4464 element = EL_MOLE_UP;
4468 element = EL_MOLE_DOWN;
4472 element = EL_MOLE_LEFT;
4476 element = EL_MOLE_RIGHT;
4484 element = EL_YAMYAM;
4488 element = EL_SWITCHGATE_OPEN;
4492 element = EL_SWITCHGATE_CLOSED;
4496 element = EL_DC_SWITCHGATE_SWITCH_UP;
4500 element = EL_TIMEGATE_CLOSED;
4503 case 0x144c: /* conveyor belt switch (green) */
4504 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4507 case 0x144f: /* conveyor belt switch (red) */
4508 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4511 case 0x1452: /* conveyor belt switch (blue) */
4512 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4516 element = EL_CONVEYOR_BELT_3_MIDDLE;
4520 element = EL_CONVEYOR_BELT_3_LEFT;
4524 element = EL_CONVEYOR_BELT_3_RIGHT;
4528 element = EL_CONVEYOR_BELT_1_MIDDLE;
4532 element = EL_CONVEYOR_BELT_1_LEFT;
4536 element = EL_CONVEYOR_BELT_1_RIGHT;
4540 element = EL_CONVEYOR_BELT_4_MIDDLE;
4544 element = EL_CONVEYOR_BELT_4_LEFT;
4548 element = EL_CONVEYOR_BELT_4_RIGHT;
4552 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4556 element = EL_EXPANDABLE_WALL_VERTICAL;
4560 element = EL_EXPANDABLE_WALL_ANY;
4563 case 0x14ce: /* growing steel wall (left/right) */
4564 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4567 case 0x14df: /* growing steel wall (up/down) */
4568 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4571 case 0x14e8: /* growing steel wall (up/down/left/right) */
4572 element = EL_EXPANDABLE_STEELWALL_ANY;
4576 element = EL_SHIELD_DEADLY;
4580 element = EL_EXTRA_TIME;
4588 element = EL_EMPTY_SPACE;
4591 case 0x1578: /* quicksand (empty) */
4592 element = EL_QUICKSAND_FAST_EMPTY;
4595 case 0x1579: /* slow quicksand (empty) */
4596 element = EL_QUICKSAND_EMPTY;
4599 /* 0x157c - 0x158b: */
4602 /* 0x1590 - 0x159f: */
4603 /* EL_DC_LANDMINE */
4606 element = EL_EM_DYNAMITE;
4609 case 0x15a1: /* key (red) */
4610 element = EL_EM_KEY_1;
4613 case 0x15a2: /* key (yellow) */
4614 element = EL_EM_KEY_2;
4617 case 0x15a3: /* key (blue) */
4618 element = EL_EM_KEY_4;
4621 case 0x15a4: /* key (green) */
4622 element = EL_EM_KEY_3;
4625 case 0x15a5: /* key (white) */
4626 element = EL_DC_KEY_WHITE;
4630 element = EL_WALL_SLIPPERY;
4637 case 0x15a8: /* wall (not round) */
4641 case 0x15a9: /* (blue) */
4642 element = EL_CHAR_A;
4645 case 0x15aa: /* (blue) */
4646 element = EL_CHAR_B;
4649 case 0x15ab: /* (blue) */
4650 element = EL_CHAR_C;
4653 case 0x15ac: /* (blue) */
4654 element = EL_CHAR_D;
4657 case 0x15ad: /* (blue) */
4658 element = EL_CHAR_E;
4661 case 0x15ae: /* (blue) */
4662 element = EL_CHAR_F;
4665 case 0x15af: /* (blue) */
4666 element = EL_CHAR_G;
4669 case 0x15b0: /* (blue) */
4670 element = EL_CHAR_H;
4673 case 0x15b1: /* (blue) */
4674 element = EL_CHAR_I;
4677 case 0x15b2: /* (blue) */
4678 element = EL_CHAR_J;
4681 case 0x15b3: /* (blue) */
4682 element = EL_CHAR_K;
4685 case 0x15b4: /* (blue) */
4686 element = EL_CHAR_L;
4689 case 0x15b5: /* (blue) */
4690 element = EL_CHAR_M;
4693 case 0x15b6: /* (blue) */
4694 element = EL_CHAR_N;
4697 case 0x15b7: /* (blue) */
4698 element = EL_CHAR_O;
4701 case 0x15b8: /* (blue) */
4702 element = EL_CHAR_P;
4705 case 0x15b9: /* (blue) */
4706 element = EL_CHAR_Q;
4709 case 0x15ba: /* (blue) */
4710 element = EL_CHAR_R;
4713 case 0x15bb: /* (blue) */
4714 element = EL_CHAR_S;
4717 case 0x15bc: /* (blue) */
4718 element = EL_CHAR_T;
4721 case 0x15bd: /* (blue) */
4722 element = EL_CHAR_U;
4725 case 0x15be: /* (blue) */
4726 element = EL_CHAR_V;
4729 case 0x15bf: /* (blue) */
4730 element = EL_CHAR_W;
4733 case 0x15c0: /* (blue) */
4734 element = EL_CHAR_X;
4737 case 0x15c1: /* (blue) */
4738 element = EL_CHAR_Y;
4741 case 0x15c2: /* (blue) */
4742 element = EL_CHAR_Z;
4745 case 0x15c3: /* (blue) */
4746 element = EL_CHAR_AUMLAUT;
4749 case 0x15c4: /* (blue) */
4750 element = EL_CHAR_OUMLAUT;
4753 case 0x15c5: /* (blue) */
4754 element = EL_CHAR_UUMLAUT;
4757 case 0x15c6: /* (blue) */
4758 element = EL_CHAR_0;
4761 case 0x15c7: /* (blue) */
4762 element = EL_CHAR_1;
4765 case 0x15c8: /* (blue) */
4766 element = EL_CHAR_2;
4769 case 0x15c9: /* (blue) */
4770 element = EL_CHAR_3;
4773 case 0x15ca: /* (blue) */
4774 element = EL_CHAR_4;
4777 case 0x15cb: /* (blue) */
4778 element = EL_CHAR_5;
4781 case 0x15cc: /* (blue) */
4782 element = EL_CHAR_6;
4785 case 0x15cd: /* (blue) */
4786 element = EL_CHAR_7;
4789 case 0x15ce: /* (blue) */
4790 element = EL_CHAR_8;
4793 case 0x15cf: /* (blue) */
4794 element = EL_CHAR_9;
4797 case 0x15d0: /* (blue) */
4798 element = EL_CHAR_PERIOD;
4801 case 0x15d1: /* (blue) */
4802 element = EL_CHAR_EXCLAM;
4805 case 0x15d2: /* (blue) */
4806 element = EL_CHAR_COLON;
4809 case 0x15d3: /* (blue) */
4810 element = EL_CHAR_LESS;
4813 case 0x15d4: /* (blue) */
4814 element = EL_CHAR_GREATER;
4817 case 0x15d5: /* (blue) */
4818 element = EL_CHAR_QUESTION;
4821 case 0x15d6: /* (blue) */
4822 element = EL_CHAR_COPYRIGHT;
4825 case 0x15d7: /* (blue) */
4826 element = EL_CHAR_UP;
4829 case 0x15d8: /* (blue) */
4830 element = EL_CHAR_DOWN;
4833 case 0x15d9: /* (blue) */
4834 element = EL_CHAR_BUTTON;
4837 case 0x15da: /* (blue) */
4838 element = EL_CHAR_PLUS;
4841 case 0x15db: /* (blue) */
4842 element = EL_CHAR_MINUS;
4845 case 0x15dc: /* (blue) */
4846 element = EL_CHAR_APOSTROPHE;
4849 case 0x15dd: /* (blue) */
4850 element = EL_CHAR_PARENLEFT;
4853 case 0x15de: /* (blue) */
4854 element = EL_CHAR_PARENRIGHT;
4857 case 0x15df: /* (green) */
4858 element = EL_CHAR_A;
4861 case 0x15e0: /* (green) */
4862 element = EL_CHAR_B;
4865 case 0x15e1: /* (green) */
4866 element = EL_CHAR_C;
4869 case 0x15e2: /* (green) */
4870 element = EL_CHAR_D;
4873 case 0x15e3: /* (green) */
4874 element = EL_CHAR_E;
4877 case 0x15e4: /* (green) */
4878 element = EL_CHAR_F;
4881 case 0x15e5: /* (green) */
4882 element = EL_CHAR_G;
4885 case 0x15e6: /* (green) */
4886 element = EL_CHAR_H;
4889 case 0x15e7: /* (green) */
4890 element = EL_CHAR_I;
4893 case 0x15e8: /* (green) */
4894 element = EL_CHAR_J;
4897 case 0x15e9: /* (green) */
4898 element = EL_CHAR_K;
4901 case 0x15ea: /* (green) */
4902 element = EL_CHAR_L;
4905 case 0x15eb: /* (green) */
4906 element = EL_CHAR_M;
4909 case 0x15ec: /* (green) */
4910 element = EL_CHAR_N;
4913 case 0x15ed: /* (green) */
4914 element = EL_CHAR_O;
4917 case 0x15ee: /* (green) */
4918 element = EL_CHAR_P;
4921 case 0x15ef: /* (green) */
4922 element = EL_CHAR_Q;
4925 case 0x15f0: /* (green) */
4926 element = EL_CHAR_R;
4929 case 0x15f1: /* (green) */
4930 element = EL_CHAR_S;
4933 case 0x15f2: /* (green) */
4934 element = EL_CHAR_T;
4937 case 0x15f3: /* (green) */
4938 element = EL_CHAR_U;
4941 case 0x15f4: /* (green) */
4942 element = EL_CHAR_V;
4945 case 0x15f5: /* (green) */
4946 element = EL_CHAR_W;
4949 case 0x15f6: /* (green) */
4950 element = EL_CHAR_X;
4953 case 0x15f7: /* (green) */
4954 element = EL_CHAR_Y;
4957 case 0x15f8: /* (green) */
4958 element = EL_CHAR_Z;
4961 case 0x15f9: /* (green) */
4962 element = EL_CHAR_AUMLAUT;
4965 case 0x15fa: /* (green) */
4966 element = EL_CHAR_OUMLAUT;
4969 case 0x15fb: /* (green) */
4970 element = EL_CHAR_UUMLAUT;
4973 case 0x15fc: /* (green) */
4974 element = EL_CHAR_0;
4977 case 0x15fd: /* (green) */
4978 element = EL_CHAR_1;
4981 case 0x15fe: /* (green) */
4982 element = EL_CHAR_2;
4985 case 0x15ff: /* (green) */
4986 element = EL_CHAR_3;
4989 case 0x1600: /* (green) */
4990 element = EL_CHAR_4;
4993 case 0x1601: /* (green) */
4994 element = EL_CHAR_5;
4997 case 0x1602: /* (green) */
4998 element = EL_CHAR_6;
5001 case 0x1603: /* (green) */
5002 element = EL_CHAR_7;
5005 case 0x1604: /* (green) */
5006 element = EL_CHAR_8;
5009 case 0x1605: /* (green) */
5010 element = EL_CHAR_9;
5013 case 0x1606: /* (green) */
5014 element = EL_CHAR_PERIOD;
5017 case 0x1607: /* (green) */
5018 element = EL_CHAR_EXCLAM;
5021 case 0x1608: /* (green) */
5022 element = EL_CHAR_COLON;
5025 case 0x1609: /* (green) */
5026 element = EL_CHAR_LESS;
5029 case 0x160a: /* (green) */
5030 element = EL_CHAR_GREATER;
5033 case 0x160b: /* (green) */
5034 element = EL_CHAR_QUESTION;
5037 case 0x160c: /* (green) */
5038 element = EL_CHAR_COPYRIGHT;
5041 case 0x160d: /* (green) */
5042 element = EL_CHAR_UP;
5045 case 0x160e: /* (green) */
5046 element = EL_CHAR_DOWN;
5049 case 0x160f: /* (green) */
5050 element = EL_CHAR_BUTTON;
5053 case 0x1610: /* (green) */
5054 element = EL_CHAR_PLUS;
5057 case 0x1611: /* (green) */
5058 element = EL_CHAR_MINUS;
5061 case 0x1612: /* (green) */
5062 element = EL_CHAR_APOSTROPHE;
5065 case 0x1613: /* (green) */
5066 element = EL_CHAR_PARENLEFT;
5069 case 0x1614: /* (green) */
5070 element = EL_CHAR_PARENRIGHT;
5073 case 0x1615: /* (blue steel) */
5074 element = EL_STEEL_CHAR_A;
5077 case 0x1616: /* (blue steel) */
5078 element = EL_STEEL_CHAR_B;
5081 case 0x1617: /* (blue steel) */
5082 element = EL_STEEL_CHAR_C;
5085 case 0x1618: /* (blue steel) */
5086 element = EL_STEEL_CHAR_D;
5089 case 0x1619: /* (blue steel) */
5090 element = EL_STEEL_CHAR_E;
5093 case 0x161a: /* (blue steel) */
5094 element = EL_STEEL_CHAR_F;
5097 case 0x161b: /* (blue steel) */
5098 element = EL_STEEL_CHAR_G;
5101 case 0x161c: /* (blue steel) */
5102 element = EL_STEEL_CHAR_H;
5105 case 0x161d: /* (blue steel) */
5106 element = EL_STEEL_CHAR_I;
5109 case 0x161e: /* (blue steel) */
5110 element = EL_STEEL_CHAR_J;
5113 case 0x161f: /* (blue steel) */
5114 element = EL_STEEL_CHAR_K;
5117 case 0x1620: /* (blue steel) */
5118 element = EL_STEEL_CHAR_L;
5121 case 0x1621: /* (blue steel) */
5122 element = EL_STEEL_CHAR_M;
5125 case 0x1622: /* (blue steel) */
5126 element = EL_STEEL_CHAR_N;
5129 case 0x1623: /* (blue steel) */
5130 element = EL_STEEL_CHAR_O;
5133 case 0x1624: /* (blue steel) */
5134 element = EL_STEEL_CHAR_P;
5137 case 0x1625: /* (blue steel) */
5138 element = EL_STEEL_CHAR_Q;
5141 case 0x1626: /* (blue steel) */
5142 element = EL_STEEL_CHAR_R;
5145 case 0x1627: /* (blue steel) */
5146 element = EL_STEEL_CHAR_S;
5149 case 0x1628: /* (blue steel) */
5150 element = EL_STEEL_CHAR_T;
5153 case 0x1629: /* (blue steel) */
5154 element = EL_STEEL_CHAR_U;
5157 case 0x162a: /* (blue steel) */
5158 element = EL_STEEL_CHAR_V;
5161 case 0x162b: /* (blue steel) */
5162 element = EL_STEEL_CHAR_W;
5165 case 0x162c: /* (blue steel) */
5166 element = EL_STEEL_CHAR_X;
5169 case 0x162d: /* (blue steel) */
5170 element = EL_STEEL_CHAR_Y;
5173 case 0x162e: /* (blue steel) */
5174 element = EL_STEEL_CHAR_Z;
5177 case 0x162f: /* (blue steel) */
5178 element = EL_STEEL_CHAR_AUMLAUT;
5181 case 0x1630: /* (blue steel) */
5182 element = EL_STEEL_CHAR_OUMLAUT;
5185 case 0x1631: /* (blue steel) */
5186 element = EL_STEEL_CHAR_UUMLAUT;
5189 case 0x1632: /* (blue steel) */
5190 element = EL_STEEL_CHAR_0;
5193 case 0x1633: /* (blue steel) */
5194 element = EL_STEEL_CHAR_1;
5197 case 0x1634: /* (blue steel) */
5198 element = EL_STEEL_CHAR_2;
5201 case 0x1635: /* (blue steel) */
5202 element = EL_STEEL_CHAR_3;
5205 case 0x1636: /* (blue steel) */
5206 element = EL_STEEL_CHAR_4;
5209 case 0x1637: /* (blue steel) */
5210 element = EL_STEEL_CHAR_5;
5213 case 0x1638: /* (blue steel) */
5214 element = EL_STEEL_CHAR_6;
5217 case 0x1639: /* (blue steel) */
5218 element = EL_STEEL_CHAR_7;
5221 case 0x163a: /* (blue steel) */
5222 element = EL_STEEL_CHAR_8;
5225 case 0x163b: /* (blue steel) */
5226 element = EL_STEEL_CHAR_9;
5229 case 0x163c: /* (blue steel) */
5230 element = EL_STEEL_CHAR_PERIOD;
5233 case 0x163d: /* (blue steel) */
5234 element = EL_STEEL_CHAR_EXCLAM;
5237 case 0x163e: /* (blue steel) */
5238 element = EL_STEEL_CHAR_COLON;
5241 case 0x163f: /* (blue steel) */
5242 element = EL_STEEL_CHAR_LESS;
5245 case 0x1640: /* (blue steel) */
5246 element = EL_STEEL_CHAR_GREATER;
5249 case 0x1641: /* (blue steel) */
5250 element = EL_STEEL_CHAR_QUESTION;
5253 case 0x1642: /* (blue steel) */
5254 element = EL_STEEL_CHAR_COPYRIGHT;
5257 case 0x1643: /* (blue steel) */
5258 element = EL_STEEL_CHAR_UP;
5261 case 0x1644: /* (blue steel) */
5262 element = EL_STEEL_CHAR_DOWN;
5265 case 0x1645: /* (blue steel) */
5266 element = EL_STEEL_CHAR_BUTTON;
5269 case 0x1646: /* (blue steel) */
5270 element = EL_STEEL_CHAR_PLUS;
5273 case 0x1647: /* (blue steel) */
5274 element = EL_STEEL_CHAR_MINUS;
5277 case 0x1648: /* (blue steel) */
5278 element = EL_STEEL_CHAR_APOSTROPHE;
5281 case 0x1649: /* (blue steel) */
5282 element = EL_STEEL_CHAR_PARENLEFT;
5285 case 0x164a: /* (blue steel) */
5286 element = EL_STEEL_CHAR_PARENRIGHT;
5289 case 0x164b: /* (green steel) */
5290 element = EL_STEEL_CHAR_A;
5293 case 0x164c: /* (green steel) */
5294 element = EL_STEEL_CHAR_B;
5297 case 0x164d: /* (green steel) */
5298 element = EL_STEEL_CHAR_C;
5301 case 0x164e: /* (green steel) */
5302 element = EL_STEEL_CHAR_D;
5305 case 0x164f: /* (green steel) */
5306 element = EL_STEEL_CHAR_E;
5309 case 0x1650: /* (green steel) */
5310 element = EL_STEEL_CHAR_F;
5313 case 0x1651: /* (green steel) */
5314 element = EL_STEEL_CHAR_G;
5317 case 0x1652: /* (green steel) */
5318 element = EL_STEEL_CHAR_H;
5321 case 0x1653: /* (green steel) */
5322 element = EL_STEEL_CHAR_I;
5325 case 0x1654: /* (green steel) */
5326 element = EL_STEEL_CHAR_J;
5329 case 0x1655: /* (green steel) */
5330 element = EL_STEEL_CHAR_K;
5333 case 0x1656: /* (green steel) */
5334 element = EL_STEEL_CHAR_L;
5337 case 0x1657: /* (green steel) */
5338 element = EL_STEEL_CHAR_M;
5341 case 0x1658: /* (green steel) */
5342 element = EL_STEEL_CHAR_N;
5345 case 0x1659: /* (green steel) */
5346 element = EL_STEEL_CHAR_O;
5349 case 0x165a: /* (green steel) */
5350 element = EL_STEEL_CHAR_P;
5353 case 0x165b: /* (green steel) */
5354 element = EL_STEEL_CHAR_Q;
5357 case 0x165c: /* (green steel) */
5358 element = EL_STEEL_CHAR_R;
5361 case 0x165d: /* (green steel) */
5362 element = EL_STEEL_CHAR_S;
5365 case 0x165e: /* (green steel) */
5366 element = EL_STEEL_CHAR_T;
5369 case 0x165f: /* (green steel) */
5370 element = EL_STEEL_CHAR_U;
5373 case 0x1660: /* (green steel) */
5374 element = EL_STEEL_CHAR_V;
5377 case 0x1661: /* (green steel) */
5378 element = EL_STEEL_CHAR_W;
5381 case 0x1662: /* (green steel) */
5382 element = EL_STEEL_CHAR_X;
5385 case 0x1663: /* (green steel) */
5386 element = EL_STEEL_CHAR_Y;
5389 case 0x1664: /* (green steel) */
5390 element = EL_STEEL_CHAR_Z;
5393 case 0x1665: /* (green steel) */
5394 element = EL_STEEL_CHAR_AUMLAUT;
5397 case 0x1666: /* (green steel) */
5398 element = EL_STEEL_CHAR_OUMLAUT;
5401 case 0x1667: /* (green steel) */
5402 element = EL_STEEL_CHAR_UUMLAUT;
5405 case 0x1668: /* (green steel) */
5406 element = EL_STEEL_CHAR_0;
5409 case 0x1669: /* (green steel) */
5410 element = EL_STEEL_CHAR_1;
5413 case 0x166a: /* (green steel) */
5414 element = EL_STEEL_CHAR_2;
5417 case 0x166b: /* (green steel) */
5418 element = EL_STEEL_CHAR_3;
5421 case 0x166c: /* (green steel) */
5422 element = EL_STEEL_CHAR_4;
5425 case 0x166d: /* (green steel) */
5426 element = EL_STEEL_CHAR_5;
5429 case 0x166e: /* (green steel) */
5430 element = EL_STEEL_CHAR_6;
5433 case 0x166f: /* (green steel) */
5434 element = EL_STEEL_CHAR_7;
5437 case 0x1670: /* (green steel) */
5438 element = EL_STEEL_CHAR_8;
5441 case 0x1671: /* (green steel) */
5442 element = EL_STEEL_CHAR_9;
5445 case 0x1672: /* (green steel) */
5446 element = EL_STEEL_CHAR_PERIOD;
5449 case 0x1673: /* (green steel) */
5450 element = EL_STEEL_CHAR_EXCLAM;
5453 case 0x1674: /* (green steel) */
5454 element = EL_STEEL_CHAR_COLON;
5457 case 0x1675: /* (green steel) */
5458 element = EL_STEEL_CHAR_LESS;
5461 case 0x1676: /* (green steel) */
5462 element = EL_STEEL_CHAR_GREATER;
5465 case 0x1677: /* (green steel) */
5466 element = EL_STEEL_CHAR_QUESTION;
5469 case 0x1678: /* (green steel) */
5470 element = EL_STEEL_CHAR_COPYRIGHT;
5473 case 0x1679: /* (green steel) */
5474 element = EL_STEEL_CHAR_UP;
5477 case 0x167a: /* (green steel) */
5478 element = EL_STEEL_CHAR_DOWN;
5481 case 0x167b: /* (green steel) */
5482 element = EL_STEEL_CHAR_BUTTON;
5485 case 0x167c: /* (green steel) */
5486 element = EL_STEEL_CHAR_PLUS;
5489 case 0x167d: /* (green steel) */
5490 element = EL_STEEL_CHAR_MINUS;
5493 case 0x167e: /* (green steel) */
5494 element = EL_STEEL_CHAR_APOSTROPHE;
5497 case 0x167f: /* (green steel) */
5498 element = EL_STEEL_CHAR_PARENLEFT;
5501 case 0x1680: /* (green steel) */
5502 element = EL_STEEL_CHAR_PARENRIGHT;
5505 case 0x1681: /* gate (red) */
5506 element = EL_EM_GATE_1;
5509 case 0x1682: /* secret gate (red) */
5510 element = EL_GATE_1_GRAY;
5513 case 0x1683: /* gate (yellow) */
5514 element = EL_EM_GATE_2;
5517 case 0x1684: /* secret gate (yellow) */
5518 element = EL_GATE_2_GRAY;
5521 case 0x1685: /* gate (blue) */
5522 element = EL_EM_GATE_4;
5525 case 0x1686: /* secret gate (blue) */
5526 element = EL_GATE_4_GRAY;
5529 case 0x1687: /* gate (green) */
5530 element = EL_EM_GATE_3;
5533 case 0x1688: /* secret gate (green) */
5534 element = EL_GATE_3_GRAY;
5537 case 0x1689: /* gate (white) */
5538 element = EL_DC_GATE_WHITE;
5541 case 0x168a: /* secret gate (white) */
5542 element = EL_DC_GATE_WHITE_GRAY;
5545 case 0x168b: /* secret gate (no key) */
5546 element = EL_DC_GATE_FAKE_GRAY;
5550 element = EL_ROBOT_WHEEL;
5554 element = EL_DC_TIMEGATE_SWITCH;
5558 element = EL_ACID_POOL_BOTTOM;
5562 element = EL_ACID_POOL_TOPLEFT;
5566 element = EL_ACID_POOL_TOPRIGHT;
5570 element = EL_ACID_POOL_BOTTOMLEFT;
5574 element = EL_ACID_POOL_BOTTOMRIGHT;
5578 element = EL_STEELWALL;
5582 element = EL_STEELWALL_SLIPPERY;
5585 case 0x1695: /* steel wall (not round) */
5586 element = EL_STEELWALL;
5589 case 0x1696: /* steel wall (left) */
5590 element = EL_DC_STEELWALL_1_LEFT;
5593 case 0x1697: /* steel wall (bottom) */
5594 element = EL_DC_STEELWALL_1_BOTTOM;
5597 case 0x1698: /* steel wall (right) */
5598 element = EL_DC_STEELWALL_1_RIGHT;
5601 case 0x1699: /* steel wall (top) */
5602 element = EL_DC_STEELWALL_1_TOP;
5605 case 0x169a: /* steel wall (left/bottom) */
5606 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5609 case 0x169b: /* steel wall (right/bottom) */
5610 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5613 case 0x169c: /* steel wall (right/top) */
5614 element = EL_DC_STEELWALL_1_TOPRIGHT;
5617 case 0x169d: /* steel wall (left/top) */
5618 element = EL_DC_STEELWALL_1_TOPLEFT;
5621 case 0x169e: /* steel wall (right/bottom small) */
5622 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5625 case 0x169f: /* steel wall (left/bottom small) */
5626 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5629 case 0x16a0: /* steel wall (right/top small) */
5630 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5633 case 0x16a1: /* steel wall (left/top small) */
5634 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5637 case 0x16a2: /* steel wall (left/right) */
5638 element = EL_DC_STEELWALL_1_VERTICAL;
5641 case 0x16a3: /* steel wall (top/bottom) */
5642 element = EL_DC_STEELWALL_1_HORIZONTAL;
5645 case 0x16a4: /* steel wall 2 (left end) */
5646 element = EL_DC_STEELWALL_2_LEFT;
5649 case 0x16a5: /* steel wall 2 (right end) */
5650 element = EL_DC_STEELWALL_2_RIGHT;
5653 case 0x16a6: /* steel wall 2 (top end) */
5654 element = EL_DC_STEELWALL_2_TOP;
5657 case 0x16a7: /* steel wall 2 (bottom end) */
5658 element = EL_DC_STEELWALL_2_BOTTOM;
5661 case 0x16a8: /* steel wall 2 (left/right) */
5662 element = EL_DC_STEELWALL_2_HORIZONTAL;
5665 case 0x16a9: /* steel wall 2 (up/down) */
5666 element = EL_DC_STEELWALL_2_VERTICAL;
5669 case 0x16aa: /* steel wall 2 (mid) */
5670 element = EL_DC_STEELWALL_2_MIDDLE;
5674 element = EL_SIGN_EXCLAMATION;
5678 element = EL_SIGN_RADIOACTIVITY;
5682 element = EL_SIGN_STOP;
5686 element = EL_SIGN_WHEELCHAIR;
5690 element = EL_SIGN_PARKING;
5694 element = EL_SIGN_NO_ENTRY;
5698 element = EL_SIGN_HEART;
5702 element = EL_SIGN_GIVE_WAY;
5706 element = EL_SIGN_ENTRY_FORBIDDEN;
5710 element = EL_SIGN_EMERGENCY_EXIT;
5714 element = EL_SIGN_YIN_YANG;
5718 element = EL_WALL_EMERALD;
5722 element = EL_WALL_DIAMOND;
5726 element = EL_WALL_PEARL;
5730 element = EL_WALL_CRYSTAL;
5734 element = EL_INVISIBLE_WALL;
5738 element = EL_INVISIBLE_STEELWALL;
5741 /* 0x16bc - 0x16cb: */
5742 /* EL_INVISIBLE_SAND */
5745 element = EL_LIGHT_SWITCH;
5749 element = EL_ENVELOPE_1;
5753 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5754 element = EL_DIAMOND;
5755 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5756 element = EL_EMERALD;
5757 else if (element >= 0x157c && element <= 0x158b)
5759 else if (element >= 0x1590 && element <= 0x159f)
5760 element = EL_DC_LANDMINE;
5761 else if (element >= 0x16bc && element <= 0x16cb)
5762 element = EL_INVISIBLE_SAND;
5765 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5766 element = EL_UNKNOWN;
5771 return getMappedElement(element);
5776 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5779 byte header[DC_LEVEL_HEADER_SIZE];
5781 int envelope_header_pos = 62;
5782 int envelope_content_pos = 94;
5783 int level_name_pos = 251;
5784 int level_author_pos = 292;
5785 int envelope_header_len;
5786 int envelope_content_len;
5788 int level_author_len;
5790 int num_yamyam_contents;
5793 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5795 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5797 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5799 header[i * 2 + 0] = header_word >> 8;
5800 header[i * 2 + 1] = header_word & 0xff;
5803 /* read some values from level header to check level decoding integrity */
5804 fieldx = header[6] | (header[7] << 8);
5805 fieldy = header[8] | (header[9] << 8);
5806 num_yamyam_contents = header[60] | (header[61] << 8);
5808 /* do some simple sanity checks to ensure that level was correctly decoded */
5809 if (fieldx < 1 || fieldx > 256 ||
5810 fieldy < 1 || fieldy > 256 ||
5811 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5813 level->no_valid_file = TRUE;
5815 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5820 /* maximum envelope header size is 31 bytes */
5821 envelope_header_len = header[envelope_header_pos];
5822 /* maximum envelope content size is 110 (156?) bytes */
5823 envelope_content_len = header[envelope_content_pos];
5825 /* maximum level title size is 40 bytes */
5826 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5827 /* maximum level author size is 30 (51?) bytes */
5828 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5832 for (i = 0; i < envelope_header_len; i++)
5833 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5834 level->envelope[0].text[envelope_size++] =
5835 header[envelope_header_pos + 1 + i];
5837 if (envelope_header_len > 0 && envelope_content_len > 0)
5839 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5840 level->envelope[0].text[envelope_size++] = '\n';
5841 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5842 level->envelope[0].text[envelope_size++] = '\n';
5845 for (i = 0; i < envelope_content_len; i++)
5846 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5847 level->envelope[0].text[envelope_size++] =
5848 header[envelope_content_pos + 1 + i];
5850 level->envelope[0].text[envelope_size] = '\0';
5852 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5853 level->envelope[0].ysize = 10;
5854 level->envelope[0].autowrap = TRUE;
5855 level->envelope[0].centered = TRUE;
5857 for (i = 0; i < level_name_len; i++)
5858 level->name[i] = header[level_name_pos + 1 + i];
5859 level->name[level_name_len] = '\0';
5861 for (i = 0; i < level_author_len; i++)
5862 level->author[i] = header[level_author_pos + 1 + i];
5863 level->author[level_author_len] = '\0';
5865 num_yamyam_contents = header[60] | (header[61] << 8);
5866 level->num_yamyam_contents =
5867 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5869 for (i = 0; i < num_yamyam_contents; i++)
5871 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5873 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5875 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5877 int element_dc = word;
5880 if (i < MAX_ELEMENT_CONTENTS)
5881 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5885 fieldx = header[6] | (header[7] << 8);
5886 fieldy = header[8] | (header[9] << 8);
5887 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5888 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5890 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5892 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5894 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5896 int element_dc = word;
5899 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5900 level->field[x][y] = getMappedElement_DC(element_dc);
5903 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5904 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5905 level->field[x][y] = EL_PLAYER_1;
5907 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5908 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5909 level->field[x][y] = EL_PLAYER_2;
5911 level->gems_needed = header[18] | (header[19] << 8);
5913 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5914 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5915 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5916 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5917 level->score[SC_NUT] = header[28] | (header[29] << 8);
5918 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5919 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5920 level->score[SC_BUG] = header[34] | (header[35] << 8);
5921 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5922 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5923 level->score[SC_KEY] = header[40] | (header[41] << 8);
5924 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5926 level->time = header[44] | (header[45] << 8);
5928 level->amoeba_speed = header[46] | (header[47] << 8);
5929 level->time_light = header[48] | (header[49] << 8);
5930 level->time_timegate = header[50] | (header[51] << 8);
5931 level->time_wheel = header[52] | (header[53] << 8);
5932 level->time_magic_wall = header[54] | (header[55] << 8);
5933 level->extra_time = header[56] | (header[57] << 8);
5934 level->shield_normal_time = header[58] | (header[59] << 8);
5936 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5937 can slip down from flat walls, like normal walls and steel walls */
5938 level->em_slippery_gems = TRUE;
5941 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5942 not necessarily in a rectangular way -- fill with invisible steel wall */
5944 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5946 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5949 if ((x == 0 || x == level->fieldx - 1 ||
5950 y == 0 || y == level->fieldy - 1) &&
5951 level->field[x][y] == EL_EMPTY)
5952 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5954 if ((x == 0 || x == level->fieldx - 1 ||
5955 y == 0 || y == level->fieldy - 1) &&
5956 level->field[x][y] == EL_EMPTY)
5957 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5958 level->field, level->fieldx, level->fieldy);
5964 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5965 struct LevelFileInfo *level_file_info)
5967 char *filename = level_file_info->filename;
5969 int num_magic_bytes = 8;
5970 char magic_bytes[num_magic_bytes + 1];
5971 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5973 if (!(file = fopen(filename, MODE_READ)))
5975 level->no_valid_file = TRUE;
5977 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5982 // fseek(file, 0x0000, SEEK_SET);
5984 if (level_file_info->packed)
5986 /* read "magic bytes" from start of file */
5987 fgets(magic_bytes, num_magic_bytes + 1, file);
5989 /* check "magic bytes" for correct file format */
5990 if (!strPrefix(magic_bytes, "DC2"))
5992 level->no_valid_file = TRUE;
5994 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6000 if (strPrefix(magic_bytes, "DC2Win95") ||
6001 strPrefix(magic_bytes, "DC2Win98"))
6003 int position_first_level = 0x00fa;
6004 int extra_bytes = 4;
6007 /* advance file stream to first level inside the level package */
6008 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6010 /* each block of level data is followed by block of non-level data */
6011 num_levels_to_skip *= 2;
6013 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6014 while (num_levels_to_skip >= 0)
6016 /* advance file stream to next level inside the level package */
6017 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6019 level->no_valid_file = TRUE;
6021 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6027 /* skip apparently unused extra bytes following each level */
6028 ReadUnusedBytesFromFile(file, extra_bytes);
6030 /* read size of next level in level package */
6031 skip_bytes = getFile32BitLE(file);
6033 num_levels_to_skip--;
6038 level->no_valid_file = TRUE;
6040 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6047 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6054 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6055 struct LevelFileInfo *level_file_info)
6057 char *filename = level_file_info->filename;
6060 int nr = level_file_info->nr - leveldir_current->first_level;
6062 byte header[DC_LEVEL_HEADER_SIZE];
6064 int envelope_header_pos = 62;
6065 int envelope_content_pos = 94;
6066 int level_name_pos = 251;
6067 int level_author_pos = 292;
6068 int envelope_header_len;
6069 int envelope_content_len;
6071 int level_author_len;
6073 int num_yamyam_contents;
6076 if (!(file = fopen(filename, MODE_READ)))
6078 level->no_valid_file = TRUE;
6080 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6086 /* position file stream to the requested level inside the level package */
6087 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6089 level->no_valid_file = TRUE;
6091 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6097 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6099 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6101 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6103 header[i * 2 + 0] = header_word >> 8;
6104 header[i * 2 + 1] = header_word & 0xff;
6107 /* read some values from level header to check level decoding integrity */
6108 fieldx = header[6] | (header[7] << 8);
6109 fieldy = header[8] | (header[9] << 8);
6110 num_yamyam_contents = header[60] | (header[61] << 8);
6112 /* do some simple sanity checks to ensure that level was correctly decoded */
6113 if (fieldx < 1 || fieldx > 256 ||
6114 fieldy < 1 || fieldy > 256 ||
6115 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6117 level->no_valid_file = TRUE;
6119 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6125 /* maximum envelope header size is 31 bytes */
6126 envelope_header_len = header[envelope_header_pos];
6127 /* maximum envelope content size is 110 (156?) bytes */
6128 envelope_content_len = header[envelope_content_pos];
6130 /* maximum level title size is 40 bytes */
6131 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6132 /* maximum level author size is 30 (51?) bytes */
6133 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6137 for (i = 0; i < envelope_header_len; i++)
6138 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6139 level->envelope[0].text[envelope_size++] =
6140 header[envelope_header_pos + 1 + i];
6142 if (envelope_header_len > 0 && envelope_content_len > 0)
6144 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6145 level->envelope[0].text[envelope_size++] = '\n';
6146 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6147 level->envelope[0].text[envelope_size++] = '\n';
6150 for (i = 0; i < envelope_content_len; i++)
6151 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6152 level->envelope[0].text[envelope_size++] =
6153 header[envelope_content_pos + 1 + i];
6155 level->envelope[0].text[envelope_size] = '\0';
6157 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6158 level->envelope[0].ysize = 10;
6159 level->envelope[0].autowrap = TRUE;
6160 level->envelope[0].centered = TRUE;
6162 for (i = 0; i < level_name_len; i++)
6163 level->name[i] = header[level_name_pos + 1 + i];
6164 level->name[level_name_len] = '\0';
6166 for (i = 0; i < level_author_len; i++)
6167 level->author[i] = header[level_author_pos + 1 + i];
6168 level->author[level_author_len] = '\0';
6170 num_yamyam_contents = header[60] | (header[61] << 8);
6171 level->num_yamyam_contents =
6172 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6174 for (i = 0; i < num_yamyam_contents; i++)
6176 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6178 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6180 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6182 int element_dc = word;
6185 if (i < MAX_ELEMENT_CONTENTS)
6186 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6190 fieldx = header[6] | (header[7] << 8);
6191 fieldy = header[8] | (header[9] << 8);
6192 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6193 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6195 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6197 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6199 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6201 int element_dc = word;
6204 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6205 level->field[x][y] = getMappedElement_DC(element_dc);
6208 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6209 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6210 level->field[x][y] = EL_PLAYER_1;
6212 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6213 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6214 level->field[x][y] = EL_PLAYER_2;
6216 level->gems_needed = header[18] | (header[19] << 8);
6218 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6219 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6220 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6221 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6222 level->score[SC_NUT] = header[28] | (header[29] << 8);
6223 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6224 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6225 level->score[SC_BUG] = header[34] | (header[35] << 8);
6226 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6227 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6228 level->score[SC_KEY] = header[40] | (header[41] << 8);
6229 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6231 level->time = header[44] | (header[45] << 8);
6233 level->amoeba_speed = header[46] | (header[47] << 8);
6234 level->time_light = header[48] | (header[49] << 8);
6235 level->time_timegate = header[50] | (header[51] << 8);
6236 level->time_wheel = header[52] | (header[53] << 8);
6237 level->time_magic_wall = header[54] | (header[55] << 8);
6238 level->extra_time = header[56] | (header[57] << 8);
6239 level->shield_normal_time = header[58] | (header[59] << 8);
6243 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6244 can slip down from flat walls, like normal walls and steel walls */
6245 level->em_slippery_gems = TRUE;
6248 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6249 not necessarily in a rectangular way -- fill with invisible steel wall */
6251 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6253 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6256 if ((x == 0 || x == level->fieldx - 1 ||
6257 y == 0 || y == level->fieldy - 1) &&
6258 level->field[x][y] == EL_EMPTY)
6259 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6261 if ((x == 0 || x == level->fieldx - 1 ||
6262 y == 0 || y == level->fieldy - 1) &&
6263 level->field[x][y] == EL_EMPTY)
6264 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6265 level->field, level->fieldx, level->fieldy);
6274 /* ------------------------------------------------------------------------- */
6275 /* functions for handling native levels */
6276 /* ------------------------------------------------------------------------- */
6278 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6279 struct LevelFileInfo *level_file_info)
6281 if (!LoadNativeLevel_EM(level_file_info->filename))
6282 level->no_valid_file = TRUE;
6285 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6286 struct LevelFileInfo *level_file_info)
6290 /* determine position of requested level inside level package */
6291 if (level_file_info->packed)
6292 pos = level_file_info->nr - leveldir_current->first_level;
6294 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6295 level->no_valid_file = TRUE;
6298 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6300 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6301 CopyNativeLevel_RND_to_EM(level);
6302 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6303 CopyNativeLevel_RND_to_SP(level);
6306 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6308 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6309 CopyNativeLevel_EM_to_RND(level);
6310 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6311 CopyNativeLevel_SP_to_RND(level);
6315 /* ------------------------------------------------------------------------- */
6316 /* functions for loading generic level */
6317 /* ------------------------------------------------------------------------- */
6319 void LoadLevelFromFileInfo(struct LevelInfo *level,
6320 struct LevelFileInfo *level_file_info)
6322 /* always start with reliable default values */
6323 setLevelInfoToDefaults(level);
6325 switch (level_file_info->type)
6327 case LEVEL_FILE_TYPE_RND:
6328 LoadLevelFromFileInfo_RND(level, level_file_info);
6331 case LEVEL_FILE_TYPE_EM:
6332 LoadLevelFromFileInfo_EM(level, level_file_info);
6333 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6336 case LEVEL_FILE_TYPE_SP:
6337 LoadLevelFromFileInfo_SP(level, level_file_info);
6338 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6341 case LEVEL_FILE_TYPE_DC:
6342 LoadLevelFromFileInfo_DC(level, level_file_info);
6346 LoadLevelFromFileInfo_RND(level, level_file_info);
6350 /* if level file is invalid, restore level structure to default values */
6351 if (level->no_valid_file)
6352 setLevelInfoToDefaults(level);
6354 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6355 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6357 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6358 CopyNativeLevel_Native_to_RND(level);
6361 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6363 static struct LevelFileInfo level_file_info;
6365 /* always start with reliable default values */
6366 setFileInfoToDefaults(&level_file_info);
6368 level_file_info.nr = 0; /* unknown level number */
6369 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6370 level_file_info.filename = filename;
6372 LoadLevelFromFileInfo(level, &level_file_info);
6375 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6379 if (leveldir_current == NULL) /* only when dumping level */
6382 /* all engine modifications also valid for levels which use latest engine */
6383 if (level->game_version < VERSION_IDENT(3,2,0,5))
6385 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6386 level->score[SC_TIME_BONUS] /= 10;
6390 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6393 if (leveldir_current->latest_engine)
6395 /* ---------- use latest game engine ----------------------------------- */
6397 /* For all levels which are forced to use the latest game engine version
6398 (normally all but user contributed, private and undefined levels), set
6399 the game engine version to the actual version; this allows for actual
6400 corrections in the game engine to take effect for existing, converted
6401 levels (from "classic" or other existing games) to make the emulation
6402 of the corresponding game more accurate, while (hopefully) not breaking
6403 existing levels created from other players. */
6405 level->game_version = GAME_VERSION_ACTUAL;
6407 /* Set special EM style gems behaviour: EM style gems slip down from
6408 normal, steel and growing wall. As this is a more fundamental change,
6409 it seems better to set the default behaviour to "off" (as it is more
6410 natural) and make it configurable in the level editor (as a property
6411 of gem style elements). Already existing converted levels (neither
6412 private nor contributed levels) are changed to the new behaviour. */
6414 if (level->file_version < FILE_VERSION_2_0)
6415 level->em_slippery_gems = TRUE;
6420 /* ---------- use game engine the level was created with ----------------- */
6422 /* For all levels which are not forced to use the latest game engine
6423 version (normally user contributed, private and undefined levels),
6424 use the version of the game engine the levels were created for.
6426 Since 2.0.1, the game engine version is now directly stored
6427 in the level file (chunk "VERS"), so there is no need anymore
6428 to set the game version from the file version (except for old,
6429 pre-2.0 levels, where the game version is still taken from the
6430 file format version used to store the level -- see above). */
6432 /* player was faster than enemies in 1.0.0 and before */
6433 if (level->file_version == FILE_VERSION_1_0)
6434 for (i = 0; i < MAX_PLAYERS; i++)
6435 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6437 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6438 if (level->game_version == VERSION_IDENT(2,0,1,0))
6439 level->em_slippery_gems = TRUE;
6441 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6442 if (level->game_version < VERSION_IDENT(2,2,0,0))
6443 level->use_spring_bug = TRUE;
6445 if (level->game_version < VERSION_IDENT(3,2,0,5))
6447 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6448 level->use_time_orb_bug = TRUE;
6450 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6451 level->block_snap_field = FALSE;
6453 /* extra time score was same value as time left score before 3.2.0-5 */
6454 level->extra_time_score = level->score[SC_TIME_BONUS];
6457 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6458 level->score[SC_TIME_BONUS] /= 10;
6462 if (level->game_version < VERSION_IDENT(3,2,0,7))
6464 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6465 level->continuous_snapping = FALSE;
6468 /* only few elements were able to actively move into acid before 3.1.0 */
6469 /* trigger settings did not exist before 3.1.0; set to default "any" */
6470 if (level->game_version < VERSION_IDENT(3,1,0,0))
6472 /* correct "can move into acid" settings (all zero in old levels) */
6474 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6475 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6477 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6478 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6479 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6480 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6482 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6483 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6485 /* correct trigger settings (stored as zero == "none" in old levels) */
6487 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6489 int element = EL_CUSTOM_START + i;
6490 struct ElementInfo *ei = &element_info[element];
6492 for (j = 0; j < ei->num_change_pages; j++)
6494 struct ElementChangeInfo *change = &ei->change_page[j];
6496 change->trigger_player = CH_PLAYER_ANY;
6497 change->trigger_page = CH_PAGE_ANY;
6502 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6504 int element = EL_CUSTOM_256;
6505 struct ElementInfo *ei = &element_info[element];
6506 struct ElementChangeInfo *change = &ei->change_page[0];
6508 /* This is needed to fix a problem that was caused by a bugfix in function
6509 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6510 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6511 not replace walkable elements, but instead just placed the player on it,
6512 without placing the Sokoban field under the player). Unfortunately, this
6513 breaks "Snake Bite" style levels when the snake is halfway through a door
6514 that just closes (the snake head is still alive and can be moved in this
6515 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6516 player (without Sokoban element) which then gets killed as designed). */
6518 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6519 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6520 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6521 change->target_element = EL_PLAYER_1;
6525 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6526 if (level->game_version < VERSION_IDENT(3,2,5,0))
6528 /* This is needed to fix a problem that was caused by a bugfix in function
6529 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6530 corrects the behaviour when a custom element changes to another custom
6531 element with a higher element number that has change actions defined.
6532 Normally, only one change per frame is allowed for custom elements.
6533 Therefore, it is checked if a custom element already changed in the
6534 current frame; if it did, subsequent changes are suppressed.
6535 Unfortunately, this is only checked for element changes, but not for
6536 change actions, which are still executed. As the function above loops
6537 through all custom elements from lower to higher, an element change
6538 resulting in a lower CE number won't be checked again, while a target
6539 element with a higher number will also be checked, and potential change
6540 actions will get executed for this CE, too (which is wrong), while
6541 further changes are ignored (which is correct). As this bugfix breaks
6542 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6543 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6544 behaviour for existing levels and tapes that make use of this bug */
6546 level->use_action_after_change_bug = TRUE;
6549 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6550 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6552 int element = EL_CUSTOM_16;
6553 struct ElementInfo *ei = &element_info[element];
6555 /* This is needed to fix a problem that was caused by a bugfix in function
6556 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6557 corrects the behaviour when a custom element changes to another custom
6558 element with a higher element number that has change actions defined.
6559 Normally, only one change per frame is allowed for custom elements.
6560 Therefore, it is checked if a custom element already changed in the
6561 current frame; if it did, subsequent changes are suppressed.
6562 Unfortunately, this is only checked for element changes, but not for
6563 change actions, which are still executed. As the function above loops
6564 through all custom elements from lower to higher, an element change
6565 resulting in a lower CE number won't be checked again, while a target
6566 element with a higher number will also be checked, and potential change
6567 actions will get executed for this CE, too (which is wrong), while
6568 further changes are ignored (which is correct). As this bugfix breaks
6569 Zelda II (but no other levels), allow the previous, incorrect behaviour
6570 for this outstanding level set to not break the game or existing tapes */
6572 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6573 strncmp(ei->description, "scanline - row 1", 16) == 0)
6574 level->use_action_after_change_bug = TRUE;
6578 /* not centering level after relocating player was default only in 3.2.3 */
6579 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6580 level->shifted_relocation = TRUE;
6582 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6583 if (level->game_version < VERSION_IDENT(3,2,6,0))
6584 level->em_explodes_by_fire = TRUE;
6587 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6591 /* map custom element change events that have changed in newer versions
6592 (these following values were accidentally changed in version 3.0.1)
6593 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6594 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6596 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6598 int element = EL_CUSTOM_START + i;
6600 /* order of checking and copying events to be mapped is important */
6601 /* (do not change the start and end value -- they are constant) */
6602 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6604 if (HAS_CHANGE_EVENT(element, j - 2))
6606 SET_CHANGE_EVENT(element, j - 2, FALSE);
6607 SET_CHANGE_EVENT(element, j, TRUE);
6611 /* order of checking and copying events to be mapped is important */
6612 /* (do not change the start and end value -- they are constant) */
6613 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6615 if (HAS_CHANGE_EVENT(element, j - 1))
6617 SET_CHANGE_EVENT(element, j - 1, FALSE);
6618 SET_CHANGE_EVENT(element, j, TRUE);
6624 /* initialize "can_change" field for old levels with only one change page */
6625 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6627 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6629 int element = EL_CUSTOM_START + i;
6631 if (CAN_CHANGE(element))
6632 element_info[element].change->can_change = TRUE;
6636 /* correct custom element values (for old levels without these options) */
6637 if (level->game_version < VERSION_IDENT(3,1,1,0))
6639 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6641 int element = EL_CUSTOM_START + i;
6642 struct ElementInfo *ei = &element_info[element];
6644 if (ei->access_direction == MV_NO_DIRECTION)
6645 ei->access_direction = MV_ALL_DIRECTIONS;
6649 /* correct custom element values (fix invalid values for all versions) */
6652 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6654 int element = EL_CUSTOM_START + i;
6655 struct ElementInfo *ei = &element_info[element];
6657 for (j = 0; j < ei->num_change_pages; j++)
6659 struct ElementChangeInfo *change = &ei->change_page[j];
6661 if (change->trigger_player == CH_PLAYER_NONE)
6662 change->trigger_player = CH_PLAYER_ANY;
6664 if (change->trigger_side == CH_SIDE_NONE)
6665 change->trigger_side = CH_SIDE_ANY;
6670 /* initialize "can_explode" field for old levels which did not store this */
6671 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6672 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6674 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6676 int element = EL_CUSTOM_START + i;
6678 if (EXPLODES_1X1_OLD(element))
6679 element_info[element].explosion_type = EXPLODES_1X1;
6681 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6682 EXPLODES_SMASHED(element) ||
6683 EXPLODES_IMPACT(element)));
6687 /* correct previously hard-coded move delay values for maze runner style */
6688 if (level->game_version < VERSION_IDENT(3,1,1,0))
6690 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6692 int element = EL_CUSTOM_START + i;
6694 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6696 /* previously hard-coded and therefore ignored */
6697 element_info[element].move_delay_fixed = 9;
6698 element_info[element].move_delay_random = 0;
6703 /* map elements that have changed in newer versions */
6704 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6705 level->game_version);
6706 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6707 for (x = 0; x < 3; x++)
6708 for (y = 0; y < 3; y++)
6709 level->yamyam_content[i].e[x][y] =
6710 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6711 level->game_version);
6713 /* initialize element properties for level editor etc. */
6714 InitElementPropertiesEngine(level->game_version);
6715 InitElementPropertiesAfterLoading(level->game_version);
6716 InitElementPropertiesGfxElement();
6719 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6723 /* map elements that have changed in newer versions */
6724 for (y = 0; y < level->fieldy; y++)
6725 for (x = 0; x < level->fieldx; x++)
6726 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6727 level->game_version);
6729 /* copy elements to runtime playfield array */
6730 for (x = 0; x < MAX_LEV_FIELDX; x++)
6731 for (y = 0; y < MAX_LEV_FIELDY; y++)
6732 Feld[x][y] = level->field[x][y];
6734 /* initialize level size variables for faster access */
6735 lev_fieldx = level->fieldx;
6736 lev_fieldy = level->fieldy;
6738 /* determine border element for this level */
6739 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6740 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6745 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6747 struct LevelFileInfo *level_file_info = &level->file_info;
6749 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6750 CopyNativeLevel_RND_to_Native(level);
6753 void LoadLevelTemplate(int nr)
6757 setLevelFileInfo(&level_template.file_info, nr);
6758 filename = level_template.file_info.filename;
6760 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6762 LoadLevel_InitVersion(&level_template, filename);
6763 LoadLevel_InitElements(&level_template, filename);
6765 ActivateLevelTemplate();
6768 void LoadLevel(int nr)
6772 setLevelFileInfo(&level.file_info, nr);
6773 filename = level.file_info.filename;
6775 LoadLevelFromFileInfo(&level, &level.file_info);
6777 if (level.use_custom_template)
6778 LoadLevelTemplate(-1);
6780 LoadLevel_InitVersion(&level, filename);
6781 LoadLevel_InitElements(&level, filename);
6782 LoadLevel_InitPlayfield(&level, filename);
6784 LoadLevel_InitNativeEngines(&level, filename);
6787 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6791 chunk_size += putFileVersion(file, level->file_version);
6792 chunk_size += putFileVersion(file, level->game_version);
6797 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6801 chunk_size += putFile16BitBE(file, level->creation_date.year);
6802 chunk_size += putFile8Bit(file, level->creation_date.month);
6803 chunk_size += putFile8Bit(file, level->creation_date.day);
6809 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6813 putFile8Bit(file, level->fieldx);
6814 putFile8Bit(file, level->fieldy);
6816 putFile16BitBE(file, level->time);
6817 putFile16BitBE(file, level->gems_needed);
6819 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6820 putFile8Bit(file, level->name[i]);
6822 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6823 putFile8Bit(file, level->score[i]);
6825 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6826 for (y = 0; y < 3; y++)
6827 for (x = 0; x < 3; x++)
6828 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6829 level->yamyam_content[i].e[x][y]));
6830 putFile8Bit(file, level->amoeba_speed);
6831 putFile8Bit(file, level->time_magic_wall);
6832 putFile8Bit(file, level->time_wheel);
6833 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6834 level->amoeba_content));
6835 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6836 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6837 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6838 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6840 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6842 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6843 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6844 putFile32BitBE(file, level->can_move_into_acid_bits);
6845 putFile8Bit(file, level->dont_collide_with_bits);
6847 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6848 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6850 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6851 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6852 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6854 putFile8Bit(file, level->game_engine_type);
6856 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6860 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6865 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6866 chunk_size += putFile8Bit(file, level->name[i]);
6871 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6876 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6877 chunk_size += putFile8Bit(file, level->author[i]);
6883 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6888 for (y = 0; y < level->fieldy; y++)
6889 for (x = 0; x < level->fieldx; x++)
6890 if (level->encoding_16bit_field)
6891 chunk_size += putFile16BitBE(file, level->field[x][y]);
6893 chunk_size += putFile8Bit(file, level->field[x][y]);
6899 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6904 for (y = 0; y < level->fieldy; y++)
6905 for (x = 0; x < level->fieldx; x++)
6906 chunk_size += putFile16BitBE(file, level->field[x][y]);
6912 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6916 putFile8Bit(file, EL_YAMYAM);
6917 putFile8Bit(file, level->num_yamyam_contents);
6918 putFile8Bit(file, 0);
6919 putFile8Bit(file, 0);
6921 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6922 for (y = 0; y < 3; y++)
6923 for (x = 0; x < 3; x++)
6924 if (level->encoding_16bit_field)
6925 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6927 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6932 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6935 int num_contents, content_xsize, content_ysize;
6936 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6938 if (element == EL_YAMYAM)
6940 num_contents = level->num_yamyam_contents;
6944 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6945 for (y = 0; y < 3; y++)
6946 for (x = 0; x < 3; x++)
6947 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6949 else if (element == EL_BD_AMOEBA)
6955 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6956 for (y = 0; y < 3; y++)
6957 for (x = 0; x < 3; x++)
6958 content_array[i][x][y] = EL_EMPTY;
6959 content_array[0][0][0] = level->amoeba_content;
6963 /* chunk header already written -- write empty chunk data */
6964 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6966 Error(ERR_WARN, "cannot save content for element '%d'", element);
6970 putFile16BitBE(file, element);
6971 putFile8Bit(file, num_contents);
6972 putFile8Bit(file, content_xsize);
6973 putFile8Bit(file, content_ysize);
6975 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6977 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6978 for (y = 0; y < 3; y++)
6979 for (x = 0; x < 3; x++)
6980 putFile16BitBE(file, content_array[i][x][y]);
6985 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6987 int envelope_nr = element - EL_ENVELOPE_1;
6988 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6992 chunk_size += putFile16BitBE(file, element);
6993 chunk_size += putFile16BitBE(file, envelope_len);
6994 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6995 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6997 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6998 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7000 for (i = 0; i < envelope_len; i++)
7001 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7008 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7009 int num_changed_custom_elements)
7013 putFile16BitBE(file, num_changed_custom_elements);
7015 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7017 int element = EL_CUSTOM_START + i;
7019 struct ElementInfo *ei = &element_info[element];
7021 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7023 if (check < num_changed_custom_elements)
7025 putFile16BitBE(file, element);
7026 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7033 if (check != num_changed_custom_elements) /* should not happen */
7034 Error(ERR_WARN, "inconsistent number of custom element properties");
7039 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7040 int num_changed_custom_elements)
7044 putFile16BitBE(file, num_changed_custom_elements);
7046 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7048 int element = EL_CUSTOM_START + i;
7050 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7052 if (check < num_changed_custom_elements)
7054 putFile16BitBE(file, element);
7055 putFile16BitBE(file, element_info[element].change->target_element);
7062 if (check != num_changed_custom_elements) /* should not happen */
7063 Error(ERR_WARN, "inconsistent number of custom target elements");
7068 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7069 int num_changed_custom_elements)
7071 int i, j, x, y, check = 0;
7073 putFile16BitBE(file, num_changed_custom_elements);
7075 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7077 int element = EL_CUSTOM_START + i;
7078 struct ElementInfo *ei = &element_info[element];
7080 if (ei->modified_settings)
7082 if (check < num_changed_custom_elements)
7084 putFile16BitBE(file, element);
7086 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7087 putFile8Bit(file, ei->description[j]);
7089 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7091 /* some free bytes for future properties and padding */
7092 WriteUnusedBytesToFile(file, 7);
7094 putFile8Bit(file, ei->use_gfx_element);
7095 putFile16BitBE(file, ei->gfx_element_initial);
7097 putFile8Bit(file, ei->collect_score_initial);
7098 putFile8Bit(file, ei->collect_count_initial);
7100 putFile16BitBE(file, ei->push_delay_fixed);
7101 putFile16BitBE(file, ei->push_delay_random);
7102 putFile16BitBE(file, ei->move_delay_fixed);
7103 putFile16BitBE(file, ei->move_delay_random);
7105 putFile16BitBE(file, ei->move_pattern);
7106 putFile8Bit(file, ei->move_direction_initial);
7107 putFile8Bit(file, ei->move_stepsize);
7109 for (y = 0; y < 3; y++)
7110 for (x = 0; x < 3; x++)
7111 putFile16BitBE(file, ei->content.e[x][y]);
7113 putFile32BitBE(file, ei->change->events);
7115 putFile16BitBE(file, ei->change->target_element);
7117 putFile16BitBE(file, ei->change->delay_fixed);
7118 putFile16BitBE(file, ei->change->delay_random);
7119 putFile16BitBE(file, ei->change->delay_frames);
7121 putFile16BitBE(file, ei->change->initial_trigger_element);
7123 putFile8Bit(file, ei->change->explode);
7124 putFile8Bit(file, ei->change->use_target_content);
7125 putFile8Bit(file, ei->change->only_if_complete);
7126 putFile8Bit(file, ei->change->use_random_replace);
7128 putFile8Bit(file, ei->change->random_percentage);
7129 putFile8Bit(file, ei->change->replace_when);
7131 for (y = 0; y < 3; y++)
7132 for (x = 0; x < 3; x++)
7133 putFile16BitBE(file, ei->change->content.e[x][y]);
7135 putFile8Bit(file, ei->slippery_type);
7137 /* some free bytes for future properties and padding */
7138 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7145 if (check != num_changed_custom_elements) /* should not happen */
7146 Error(ERR_WARN, "inconsistent number of custom element properties");
7151 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7153 struct ElementInfo *ei = &element_info[element];
7156 /* ---------- custom element base property values (96 bytes) ------------- */
7158 putFile16BitBE(file, element);
7160 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7161 putFile8Bit(file, ei->description[i]);
7163 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7165 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7167 putFile8Bit(file, ei->num_change_pages);
7169 putFile16BitBE(file, ei->ce_value_fixed_initial);
7170 putFile16BitBE(file, ei->ce_value_random_initial);
7171 putFile8Bit(file, ei->use_last_ce_value);
7173 putFile8Bit(file, ei->use_gfx_element);
7174 putFile16BitBE(file, ei->gfx_element_initial);
7176 putFile8Bit(file, ei->collect_score_initial);
7177 putFile8Bit(file, ei->collect_count_initial);
7179 putFile8Bit(file, ei->drop_delay_fixed);
7180 putFile8Bit(file, ei->push_delay_fixed);
7181 putFile8Bit(file, ei->drop_delay_random);
7182 putFile8Bit(file, ei->push_delay_random);
7183 putFile16BitBE(file, ei->move_delay_fixed);
7184 putFile16BitBE(file, ei->move_delay_random);
7186 /* bits 0 - 15 of "move_pattern" ... */
7187 putFile16BitBE(file, ei->move_pattern & 0xffff);
7188 putFile8Bit(file, ei->move_direction_initial);
7189 putFile8Bit(file, ei->move_stepsize);
7191 putFile8Bit(file, ei->slippery_type);
7193 for (y = 0; y < 3; y++)
7194 for (x = 0; x < 3; x++)
7195 putFile16BitBE(file, ei->content.e[x][y]);
7197 putFile16BitBE(file, ei->move_enter_element);
7198 putFile16BitBE(file, ei->move_leave_element);
7199 putFile8Bit(file, ei->move_leave_type);
7201 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7202 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7204 putFile8Bit(file, ei->access_direction);
7206 putFile8Bit(file, ei->explosion_delay);
7207 putFile8Bit(file, ei->ignition_delay);
7208 putFile8Bit(file, ei->explosion_type);
7210 /* some free bytes for future custom property values and padding */
7211 WriteUnusedBytesToFile(file, 1);
7213 /* ---------- change page property values (48 bytes) --------------------- */
7215 for (i = 0; i < ei->num_change_pages; i++)
7217 struct ElementChangeInfo *change = &ei->change_page[i];
7218 unsigned int event_bits;
7220 /* bits 0 - 31 of "has_event[]" ... */
7222 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7223 if (change->has_event[j])
7224 event_bits |= (1 << j);
7225 putFile32BitBE(file, event_bits);
7227 putFile16BitBE(file, change->target_element);
7229 putFile16BitBE(file, change->delay_fixed);
7230 putFile16BitBE(file, change->delay_random);
7231 putFile16BitBE(file, change->delay_frames);
7233 putFile16BitBE(file, change->initial_trigger_element);
7235 putFile8Bit(file, change->explode);
7236 putFile8Bit(file, change->use_target_content);
7237 putFile8Bit(file, change->only_if_complete);
7238 putFile8Bit(file, change->use_random_replace);
7240 putFile8Bit(file, change->random_percentage);
7241 putFile8Bit(file, change->replace_when);
7243 for (y = 0; y < 3; y++)
7244 for (x = 0; x < 3; x++)
7245 putFile16BitBE(file, change->target_content.e[x][y]);
7247 putFile8Bit(file, change->can_change);
7249 putFile8Bit(file, change->trigger_side);
7251 putFile8Bit(file, change->trigger_player);
7252 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7253 log_2(change->trigger_page)));
7255 putFile8Bit(file, change->has_action);
7256 putFile8Bit(file, change->action_type);
7257 putFile8Bit(file, change->action_mode);
7258 putFile16BitBE(file, change->action_arg);
7260 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7262 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7263 if (change->has_event[j])
7264 event_bits |= (1 << (j - 32));
7265 putFile8Bit(file, event_bits);
7271 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7273 struct ElementInfo *ei = &element_info[element];
7274 struct ElementGroupInfo *group = ei->group;
7277 putFile16BitBE(file, element);
7279 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7280 putFile8Bit(file, ei->description[i]);
7282 putFile8Bit(file, group->num_elements);
7284 putFile8Bit(file, ei->use_gfx_element);
7285 putFile16BitBE(file, ei->gfx_element_initial);
7287 putFile8Bit(file, group->choice_mode);
7289 /* some free bytes for future values and padding */
7290 WriteUnusedBytesToFile(file, 3);
7292 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7293 putFile16BitBE(file, group->element[i]);
7297 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7298 boolean write_element)
7300 int save_type = entry->save_type;
7301 int data_type = entry->data_type;
7302 int conf_type = entry->conf_type;
7303 int byte_mask = conf_type & CONF_MASK_BYTES;
7304 int element = entry->element;
7305 int default_value = entry->default_value;
7307 boolean modified = FALSE;
7309 if (byte_mask != CONF_MASK_MULTI_BYTES)
7311 void *value_ptr = entry->value;
7312 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7315 /* check if any settings have been modified before saving them */
7316 if (value != default_value)
7319 /* do not save if explicitly told or if unmodified default settings */
7320 if ((save_type == SAVE_CONF_NEVER) ||
7321 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7325 num_bytes += putFile16BitBE(file, element);
7327 num_bytes += putFile8Bit(file, conf_type);
7328 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7329 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7330 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7333 else if (data_type == TYPE_STRING)
7335 char *default_string = entry->default_string;
7336 char *string = (char *)(entry->value);
7337 int string_length = strlen(string);
7340 /* check if any settings have been modified before saving them */
7341 if (!strEqual(string, default_string))
7344 /* do not save if explicitly told or if unmodified default settings */
7345 if ((save_type == SAVE_CONF_NEVER) ||
7346 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7350 num_bytes += putFile16BitBE(file, element);
7352 num_bytes += putFile8Bit(file, conf_type);
7353 num_bytes += putFile16BitBE(file, string_length);
7355 for (i = 0; i < string_length; i++)
7356 num_bytes += putFile8Bit(file, string[i]);
7358 else if (data_type == TYPE_ELEMENT_LIST)
7360 int *element_array = (int *)(entry->value);
7361 int num_elements = *(int *)(entry->num_entities);
7364 /* check if any settings have been modified before saving them */
7365 for (i = 0; i < num_elements; i++)
7366 if (element_array[i] != default_value)
7369 /* do not save if explicitly told or if unmodified default settings */
7370 if ((save_type == SAVE_CONF_NEVER) ||
7371 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7375 num_bytes += putFile16BitBE(file, element);
7377 num_bytes += putFile8Bit(file, conf_type);
7378 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7380 for (i = 0; i < num_elements; i++)
7381 num_bytes += putFile16BitBE(file, element_array[i]);
7383 else if (data_type == TYPE_CONTENT_LIST)
7385 struct Content *content = (struct Content *)(entry->value);
7386 int num_contents = *(int *)(entry->num_entities);
7389 /* check if any settings have been modified before saving them */
7390 for (i = 0; i < num_contents; i++)
7391 for (y = 0; y < 3; y++)
7392 for (x = 0; x < 3; x++)
7393 if (content[i].e[x][y] != default_value)
7396 /* do not save if explicitly told or if unmodified default settings */
7397 if ((save_type == SAVE_CONF_NEVER) ||
7398 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7402 num_bytes += putFile16BitBE(file, element);
7404 num_bytes += putFile8Bit(file, conf_type);
7405 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7407 for (i = 0; i < num_contents; i++)
7408 for (y = 0; y < 3; y++)
7409 for (x = 0; x < 3; x++)
7410 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7416 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7421 li = *level; /* copy level data into temporary buffer */
7423 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7424 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7429 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7434 li = *level; /* copy level data into temporary buffer */
7436 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7437 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7442 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7444 int envelope_nr = element - EL_ENVELOPE_1;
7448 chunk_size += putFile16BitBE(file, element);
7450 /* copy envelope data into temporary buffer */
7451 xx_envelope = level->envelope[envelope_nr];
7453 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7454 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7459 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7461 struct ElementInfo *ei = &element_info[element];
7465 chunk_size += putFile16BitBE(file, element);
7467 xx_ei = *ei; /* copy element data into temporary buffer */
7469 /* set default description string for this specific element */
7470 strcpy(xx_default_description, getDefaultElementDescription(ei));
7473 /* set (fixed) number of content areas (may be wrong by broken level file) */
7474 /* (this is now directly corrected for broken level files after loading) */
7475 xx_num_contents = 1;
7478 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7479 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7481 for (i = 0; i < ei->num_change_pages; i++)
7483 struct ElementChangeInfo *change = &ei->change_page[i];
7485 xx_current_change_page = i;
7487 xx_change = *change; /* copy change data into temporary buffer */
7490 setEventBitsFromEventFlags(change);
7492 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7493 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7500 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7502 struct ElementInfo *ei = &element_info[element];
7503 struct ElementGroupInfo *group = ei->group;
7507 chunk_size += putFile16BitBE(file, element);
7509 xx_ei = *ei; /* copy element data into temporary buffer */
7510 xx_group = *group; /* copy group data into temporary buffer */
7512 /* set default description string for this specific element */
7513 strcpy(xx_default_description, getDefaultElementDescription(ei));
7515 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7516 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7521 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7527 if (!(file = fopen(filename, MODE_WRITE)))
7529 Error(ERR_WARN, "cannot save level file '%s'", filename);
7533 level->file_version = FILE_VERSION_ACTUAL;
7534 level->game_version = GAME_VERSION_ACTUAL;
7536 level->creation_date = getCurrentDate();
7538 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7539 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7541 chunk_size = SaveLevel_VERS(NULL, level);
7542 putFileChunkBE(file, "VERS", chunk_size);
7543 SaveLevel_VERS(file, level);
7545 chunk_size = SaveLevel_DATE(NULL, level);
7546 putFileChunkBE(file, "DATE", chunk_size);
7547 SaveLevel_DATE(file, level);
7549 chunk_size = SaveLevel_NAME(NULL, level);
7550 putFileChunkBE(file, "NAME", chunk_size);
7551 SaveLevel_NAME(file, level);
7553 chunk_size = SaveLevel_AUTH(NULL, level);
7554 putFileChunkBE(file, "AUTH", chunk_size);
7555 SaveLevel_AUTH(file, level);
7557 chunk_size = SaveLevel_INFO(NULL, level);
7558 putFileChunkBE(file, "INFO", chunk_size);
7559 SaveLevel_INFO(file, level);
7561 chunk_size = SaveLevel_BODY(NULL, level);
7562 putFileChunkBE(file, "BODY", chunk_size);
7563 SaveLevel_BODY(file, level);
7565 chunk_size = SaveLevel_ELEM(NULL, level);
7566 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7568 putFileChunkBE(file, "ELEM", chunk_size);
7569 SaveLevel_ELEM(file, level);
7572 for (i = 0; i < NUM_ENVELOPES; i++)
7574 int element = EL_ENVELOPE_1 + i;
7576 chunk_size = SaveLevel_NOTE(NULL, level, element);
7577 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7579 putFileChunkBE(file, "NOTE", chunk_size);
7580 SaveLevel_NOTE(file, level, element);
7584 /* if not using template level, check for non-default custom/group elements */
7585 if (!level->use_custom_template)
7587 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7589 int element = EL_CUSTOM_START + i;
7591 chunk_size = SaveLevel_CUSX(NULL, level, element);
7592 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7594 putFileChunkBE(file, "CUSX", chunk_size);
7595 SaveLevel_CUSX(file, level, element);
7599 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7601 int element = EL_GROUP_START + i;
7603 chunk_size = SaveLevel_GRPX(NULL, level, element);
7604 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7606 putFileChunkBE(file, "GRPX", chunk_size);
7607 SaveLevel_GRPX(file, level, element);
7614 SetFilePermissions(filename, PERMS_PRIVATE);
7617 void SaveLevel(int nr)
7619 char *filename = getDefaultLevelFilename(nr);
7621 SaveLevelFromFilename(&level, filename);
7624 void SaveLevelTemplate()
7626 char *filename = getDefaultLevelFilename(-1);
7628 SaveLevelFromFilename(&level, filename);
7631 boolean SaveLevelChecked(int nr)
7633 char *filename = getDefaultLevelFilename(nr);
7634 boolean new_level = !fileExists(filename);
7635 boolean level_saved = FALSE;
7637 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7642 Request("Level saved !", REQ_CONFIRM);
7650 void DumpLevel(struct LevelInfo *level)
7652 if (level->no_valid_file)
7654 Error(ERR_WARN, "cannot dump -- no valid level file found");
7659 printf_line("-", 79);
7660 printf("Level xxx (file version %08d, game version %08d)\n",
7661 level->file_version, level->game_version);
7662 printf_line("-", 79);
7664 printf("Level author: '%s'\n", level->author);
7665 printf("Level title: '%s'\n", level->name);
7667 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7669 printf("Level time: %d seconds\n", level->time);
7670 printf("Gems needed: %d\n", level->gems_needed);
7672 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7673 printf("Time for wheel: %d seconds\n", level->time_wheel);
7674 printf("Time for light: %d seconds\n", level->time_light);
7675 printf("Time for timegate: %d seconds\n", level->time_timegate);
7677 printf("Amoeba speed: %d\n", level->amoeba_speed);
7680 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7681 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7682 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7683 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7684 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7686 printf_line("-", 79);
7690 /* ========================================================================= */
7691 /* tape file functions */
7692 /* ========================================================================= */
7694 static void setTapeInfoToDefaults()
7698 /* always start with reliable default values (empty tape) */
7701 /* default values (also for pre-1.2 tapes) with only the first player */
7702 tape.player_participates[0] = TRUE;
7703 for (i = 1; i < MAX_PLAYERS; i++)
7704 tape.player_participates[i] = FALSE;
7706 /* at least one (default: the first) player participates in every tape */
7707 tape.num_participating_players = 1;
7709 tape.level_nr = level_nr;
7711 tape.changed = FALSE;
7713 tape.recording = FALSE;
7714 tape.playing = FALSE;
7715 tape.pausing = FALSE;
7717 tape.no_valid_file = FALSE;
7720 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7722 tape->file_version = getFileVersion(file);
7723 tape->game_version = getFileVersion(file);
7728 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7732 tape->random_seed = getFile32BitBE(file);
7733 tape->date = getFile32BitBE(file);
7734 tape->length = getFile32BitBE(file);
7736 /* read header fields that are new since version 1.2 */
7737 if (tape->file_version >= FILE_VERSION_1_2)
7739 byte store_participating_players = getFile8Bit(file);
7742 /* since version 1.2, tapes store which players participate in the tape */
7743 tape->num_participating_players = 0;
7744 for (i = 0; i < MAX_PLAYERS; i++)
7746 tape->player_participates[i] = FALSE;
7748 if (store_participating_players & (1 << i))
7750 tape->player_participates[i] = TRUE;
7751 tape->num_participating_players++;
7755 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7757 engine_version = getFileVersion(file);
7758 if (engine_version > 0)
7759 tape->engine_version = engine_version;
7761 tape->engine_version = tape->game_version;
7767 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7769 int level_identifier_size;
7772 level_identifier_size = getFile16BitBE(file);
7774 tape->level_identifier =
7775 checked_realloc(tape->level_identifier, level_identifier_size);
7777 for (i = 0; i < level_identifier_size; i++)
7778 tape->level_identifier[i] = getFile8Bit(file);
7780 tape->level_nr = getFile16BitBE(file);
7782 chunk_size = 2 + level_identifier_size + 2;
7787 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7790 int chunk_size_expected =
7791 (tape->num_participating_players + 1) * tape->length;
7793 if (chunk_size_expected != chunk_size)
7795 ReadUnusedBytesFromFile(file, chunk_size);
7796 return chunk_size_expected;
7799 for (i = 0; i < tape->length; i++)
7801 if (i >= MAX_TAPE_LEN)
7804 for (j = 0; j < MAX_PLAYERS; j++)
7806 tape->pos[i].action[j] = MV_NONE;
7808 if (tape->player_participates[j])
7809 tape->pos[i].action[j] = getFile8Bit(file);
7812 tape->pos[i].delay = getFile8Bit(file);
7814 if (tape->file_version == FILE_VERSION_1_0)
7816 /* eliminate possible diagonal moves in old tapes */
7817 /* this is only for backward compatibility */
7819 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7820 byte action = tape->pos[i].action[0];
7821 int k, num_moves = 0;
7823 for (k = 0; k<4; k++)
7825 if (action & joy_dir[k])
7827 tape->pos[i + num_moves].action[0] = joy_dir[k];
7829 tape->pos[i + num_moves].delay = 0;
7838 tape->length += num_moves;
7841 else if (tape->file_version < FILE_VERSION_2_0)
7843 /* convert pre-2.0 tapes to new tape format */
7845 if (tape->pos[i].delay > 1)
7848 tape->pos[i + 1] = tape->pos[i];
7849 tape->pos[i + 1].delay = 1;
7852 for (j = 0; j < MAX_PLAYERS; j++)
7853 tape->pos[i].action[j] = MV_NONE;
7854 tape->pos[i].delay--;
7865 if (i != tape->length)
7866 chunk_size = (tape->num_participating_players + 1) * i;
7871 void LoadTapeFromFilename(char *filename)
7873 char cookie[MAX_LINE_LEN];
7874 char chunk_name[CHUNK_ID_LEN + 1];
7878 /* always start with reliable default values */
7879 setTapeInfoToDefaults();
7881 if (!(file = fopen(filename, MODE_READ)))
7883 tape.no_valid_file = TRUE;
7888 getFileChunkBE(file, chunk_name, NULL);
7889 if (strEqual(chunk_name, "RND1"))
7891 getFile32BitBE(file); /* not used */
7893 getFileChunkBE(file, chunk_name, NULL);
7894 if (!strEqual(chunk_name, "TAPE"))
7896 tape.no_valid_file = TRUE;
7898 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7903 else /* check for pre-2.0 file format with cookie string */
7905 strcpy(cookie, chunk_name);
7906 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7907 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7908 cookie[strlen(cookie) - 1] = '\0';
7910 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7912 tape.no_valid_file = TRUE;
7914 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7919 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7921 tape.no_valid_file = TRUE;
7923 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7928 /* pre-2.0 tape files have no game version, so use file version here */
7929 tape.game_version = tape.file_version;
7932 if (tape.file_version < FILE_VERSION_1_2)
7934 /* tape files from versions before 1.2.0 without chunk structure */
7935 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7936 LoadTape_BODY(file, 2 * tape.length, &tape);
7944 int (*loader)(FILE *, int, struct TapeInfo *);
7948 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7949 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7950 { "INFO", -1, LoadTape_INFO },
7951 { "BODY", -1, LoadTape_BODY },
7955 while (getFileChunkBE(file, chunk_name, &chunk_size))
7959 while (chunk_info[i].name != NULL &&
7960 !strEqual(chunk_name, chunk_info[i].name))
7963 if (chunk_info[i].name == NULL)
7965 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7966 chunk_name, filename);
7967 ReadUnusedBytesFromFile(file, chunk_size);
7969 else if (chunk_info[i].size != -1 &&
7970 chunk_info[i].size != chunk_size)
7972 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7973 chunk_size, chunk_name, filename);
7974 ReadUnusedBytesFromFile(file, chunk_size);
7978 /* call function to load this tape chunk */
7979 int chunk_size_expected =
7980 (chunk_info[i].loader)(file, chunk_size, &tape);
7982 /* the size of some chunks cannot be checked before reading other
7983 chunks first (like "HEAD" and "BODY") that contain some header
7984 information, so check them here */
7985 if (chunk_size_expected != chunk_size)
7987 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7988 chunk_size, chunk_name, filename);
7996 tape.length_seconds = GetTapeLength();
7999 printf("::: tape file version: %d\n", tape.file_version);
8000 printf("::: tape game version: %d\n", tape.game_version);
8001 printf("::: tape engine version: %d\n", tape.engine_version);
8005 void LoadTape(int nr)
8007 char *filename = getTapeFilename(nr);
8009 LoadTapeFromFilename(filename);
8012 void LoadSolutionTape(int nr)
8014 char *filename = getSolutionTapeFilename(nr);
8016 LoadTapeFromFilename(filename);
8019 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8021 putFileVersion(file, tape->file_version);
8022 putFileVersion(file, tape->game_version);
8025 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8028 byte store_participating_players = 0;
8030 /* set bits for participating players for compact storage */
8031 for (i = 0; i < MAX_PLAYERS; i++)
8032 if (tape->player_participates[i])
8033 store_participating_players |= (1 << i);
8035 putFile32BitBE(file, tape->random_seed);
8036 putFile32BitBE(file, tape->date);
8037 putFile32BitBE(file, tape->length);
8039 putFile8Bit(file, store_participating_players);
8041 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8042 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8044 putFileVersion(file, tape->engine_version);
8047 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8049 int level_identifier_size = strlen(tape->level_identifier) + 1;
8052 putFile16BitBE(file, level_identifier_size);
8054 for (i = 0; i < level_identifier_size; i++)
8055 putFile8Bit(file, tape->level_identifier[i]);
8057 putFile16BitBE(file, tape->level_nr);
8060 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8064 for (i = 0; i < tape->length; i++)
8066 for (j = 0; j < MAX_PLAYERS; j++)
8067 if (tape->player_participates[j])
8068 putFile8Bit(file, tape->pos[i].action[j]);
8070 putFile8Bit(file, tape->pos[i].delay);
8074 void SaveTape(int nr)
8076 char *filename = getTapeFilename(nr);
8079 boolean new_tape = TRUE;
8081 int num_participating_players = 0;
8082 int info_chunk_size;
8083 int body_chunk_size;
8086 InitTapeDirectory(leveldir_current->subdir);
8089 /* if a tape still exists, ask to overwrite it */
8090 if (fileExists(filename))
8093 if (!Request("Replace old tape ?", REQ_ASK))
8098 if (!(file = fopen(filename, MODE_WRITE)))
8100 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8104 tape.file_version = FILE_VERSION_ACTUAL;
8105 tape.game_version = GAME_VERSION_ACTUAL;
8107 /* count number of participating players */
8108 for (i = 0; i < MAX_PLAYERS; i++)
8109 if (tape.player_participates[i])
8110 num_participating_players++;
8112 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8113 body_chunk_size = (num_participating_players + 1) * tape.length;
8115 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8116 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8118 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8119 SaveTape_VERS(file, &tape);
8121 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8122 SaveTape_HEAD(file, &tape);
8124 putFileChunkBE(file, "INFO", info_chunk_size);
8125 SaveTape_INFO(file, &tape);
8127 putFileChunkBE(file, "BODY", body_chunk_size);
8128 SaveTape_BODY(file, &tape);
8132 SetFilePermissions(filename, PERMS_PRIVATE);
8134 tape.changed = FALSE;
8138 Request("Tape saved !", REQ_CONFIRM);
8142 boolean SaveTapeChecked(int nr)
8144 char *filename = getTapeFilename(nr);
8145 boolean new_tape = !fileExists(filename);
8146 boolean tape_saved = FALSE;
8148 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8153 Request("Tape saved !", REQ_CONFIRM);
8161 void DumpTape(struct TapeInfo *tape)
8163 int tape_frame_counter;
8166 if (tape->no_valid_file)
8168 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8173 printf_line("-", 79);
8174 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8175 tape->level_nr, tape->file_version, tape->game_version);
8176 printf(" (effective engine version %08d)\n",
8177 tape->engine_version);
8178 printf("Level series identifier: '%s'\n", tape->level_identifier);
8179 printf_line("-", 79);
8181 tape_frame_counter = 0;
8183 for (i = 0; i < tape->length; i++)
8185 if (i >= MAX_TAPE_LEN)
8188 printf("%04d: ", i);
8190 for (j = 0; j < MAX_PLAYERS; j++)
8192 if (tape->player_participates[j])
8194 int action = tape->pos[i].action[j];
8196 printf("%d:%02x ", j, action);
8197 printf("[%c%c%c%c|%c%c] - ",
8198 (action & JOY_LEFT ? '<' : ' '),
8199 (action & JOY_RIGHT ? '>' : ' '),
8200 (action & JOY_UP ? '^' : ' '),
8201 (action & JOY_DOWN ? 'v' : ' '),
8202 (action & JOY_BUTTON_1 ? '1' : ' '),
8203 (action & JOY_BUTTON_2 ? '2' : ' '));
8207 printf("(%03d) ", tape->pos[i].delay);
8208 printf("[%05d]\n", tape_frame_counter);
8210 tape_frame_counter += tape->pos[i].delay;
8213 printf_line("-", 79);
8217 /* ========================================================================= */
8218 /* score file functions */
8219 /* ========================================================================= */
8221 void LoadScore(int nr)
8224 char *filename = getScoreFilename(nr);
8225 char cookie[MAX_LINE_LEN];
8226 char line[MAX_LINE_LEN];
8230 /* always start with reliable default values */
8231 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8233 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8234 highscore[i].Score = 0;
8237 if (!(file = fopen(filename, MODE_READ)))
8240 /* check file identifier */
8241 fgets(cookie, MAX_LINE_LEN, file);
8242 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8243 cookie[strlen(cookie) - 1] = '\0';
8245 if (!checkCookieString(cookie, SCORE_COOKIE))
8247 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8252 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8254 fscanf(file, "%d", &highscore[i].Score);
8255 fgets(line, MAX_LINE_LEN, file);
8257 if (line[strlen(line) - 1] == '\n')
8258 line[strlen(line) - 1] = '\0';
8260 for (line_ptr = line; *line_ptr; line_ptr++)
8262 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8264 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8265 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8274 void SaveScore(int nr)
8277 char *filename = getScoreFilename(nr);
8280 InitScoreDirectory(leveldir_current->subdir);
8282 if (!(file = fopen(filename, MODE_WRITE)))
8284 Error(ERR_WARN, "cannot save score for level %d", nr);
8288 fprintf(file, "%s\n\n", SCORE_COOKIE);
8290 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8291 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8295 SetFilePermissions(filename, PERMS_PUBLIC);
8299 /* ========================================================================= */
8300 /* setup file functions */
8301 /* ========================================================================= */
8303 #define TOKEN_STR_PLAYER_PREFIX "player_"
8306 #define SETUP_TOKEN_PLAYER_NAME 0
8307 #define SETUP_TOKEN_SOUND 1
8308 #define SETUP_TOKEN_SOUND_LOOPS 2
8309 #define SETUP_TOKEN_SOUND_MUSIC 3
8310 #define SETUP_TOKEN_SOUND_SIMPLE 4
8311 #define SETUP_TOKEN_TOONS 5
8312 #define SETUP_TOKEN_SCROLL_DELAY 6
8313 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8314 #define SETUP_TOKEN_SOFT_SCROLLING 8
8315 #define SETUP_TOKEN_FADE_SCREENS 9
8316 #define SETUP_TOKEN_AUTORECORD 10
8317 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8318 #define SETUP_TOKEN_QUICK_DOORS 12
8319 #define SETUP_TOKEN_TEAM_MODE 13
8320 #define SETUP_TOKEN_HANDICAP 14
8321 #define SETUP_TOKEN_SKIP_LEVELS 15
8322 #define SETUP_TOKEN_TIME_LIMIT 16
8323 #define SETUP_TOKEN_FULLSCREEN 17
8324 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8325 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8326 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8327 #define SETUP_TOKEN_QUICK_SWITCH 21
8328 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8329 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8330 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8331 #define SETUP_TOKEN_GRAPHICS_SET 25
8332 #define SETUP_TOKEN_SOUNDS_SET 26
8333 #define SETUP_TOKEN_MUSIC_SET 27
8334 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8335 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8336 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8338 #define NUM_GLOBAL_SETUP_TOKENS 31
8341 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8342 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8343 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8344 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8345 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8346 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8347 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8348 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8349 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8350 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8351 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8352 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8353 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8354 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8355 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8356 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8357 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8359 #define NUM_EDITOR_SETUP_TOKENS 17
8361 /* editor cascade setup */
8362 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8363 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8364 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8365 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8366 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8367 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8368 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8369 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8370 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8371 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8372 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8373 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8374 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8375 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8376 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8378 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8380 /* shortcut setup */
8381 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8382 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8383 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8384 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8385 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8386 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8387 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8388 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8390 #define NUM_SHORTCUT_SETUP_TOKENS 8
8393 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8394 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8395 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8396 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8397 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8398 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8399 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8400 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8401 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8402 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8403 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8404 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8405 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8406 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8407 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8408 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8410 #define NUM_PLAYER_SETUP_TOKENS 16
8413 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8414 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8415 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8417 #define NUM_SYSTEM_SETUP_TOKENS 3
8420 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8422 #define NUM_OPTIONS_SETUP_TOKENS 1
8425 static struct SetupInfo si;
8426 static struct SetupEditorInfo sei;
8427 static struct SetupEditorCascadeInfo seci;
8428 static struct SetupShortcutInfo ssi;
8429 static struct SetupInputInfo sii;
8430 static struct SetupSystemInfo syi;
8431 static struct OptionInfo soi;
8433 static struct TokenInfo global_setup_tokens[] =
8435 { TYPE_STRING, &si.player_name, "player_name" },
8436 { TYPE_SWITCH, &si.sound, "sound" },
8437 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8438 { TYPE_SWITCH, &si.sound_music, "background_music" },
8439 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8440 { TYPE_SWITCH, &si.toons, "toons" },
8441 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8442 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8443 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8444 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8445 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8446 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8447 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8448 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8449 { TYPE_SWITCH, &si.handicap, "handicap" },
8450 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8451 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8452 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8453 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8454 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8455 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8456 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8457 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8458 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8459 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8460 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8461 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8462 { TYPE_STRING, &si.music_set, "music_set" },
8463 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8464 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8465 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8468 static boolean not_used = FALSE;
8469 static struct TokenInfo editor_setup_tokens[] =
8472 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8473 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8474 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8475 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8476 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8477 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8478 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8479 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8481 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8482 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8483 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8484 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8485 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8486 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8487 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8488 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8490 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8491 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8492 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8494 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8496 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8498 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8499 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8500 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8501 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8502 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8505 static struct TokenInfo editor_cascade_setup_tokens[] =
8507 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8508 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8509 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8510 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8511 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8512 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8513 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8514 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8515 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8516 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8517 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8518 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8519 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8520 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8521 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8524 static struct TokenInfo shortcut_setup_tokens[] =
8526 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8527 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8528 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8529 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8530 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8531 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8532 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8533 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8536 static struct TokenInfo player_setup_tokens[] =
8538 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8539 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8540 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8541 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8542 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8543 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8544 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8545 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8546 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8547 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8548 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8549 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8550 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8551 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8552 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8553 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8556 static struct TokenInfo system_setup_tokens[] =
8558 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8559 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8560 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8563 static struct TokenInfo options_setup_tokens[] =
8565 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8568 static char *get_corrected_login_name(char *login_name)
8570 /* needed because player name must be a fixed length string */
8571 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8573 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8574 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8576 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8577 if (strchr(login_name_new, ' '))
8578 *strchr(login_name_new, ' ') = '\0';
8580 return login_name_new;
8583 static void setSetupInfoToDefaults(struct SetupInfo *si)
8587 si->player_name = get_corrected_login_name(getLoginName());
8590 si->sound_loops = TRUE;
8591 si->sound_music = TRUE;
8592 si->sound_simple = TRUE;
8594 si->scroll_delay = TRUE;
8595 si->scroll_delay_value = STD_SCROLL_DELAY;
8596 si->soft_scrolling = TRUE;
8597 si->fade_screens = TRUE;
8598 si->autorecord = TRUE;
8599 si->show_titlescreen = TRUE;
8600 si->quick_doors = FALSE;
8601 si->team_mode = FALSE;
8602 si->handicap = TRUE;
8603 si->skip_levels = TRUE;
8604 si->time_limit = TRUE;
8605 si->fullscreen = FALSE;
8606 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8607 si->ask_on_escape = TRUE;
8608 si->ask_on_escape_editor = TRUE;
8609 si->quick_switch = FALSE;
8610 si->input_on_focus = FALSE;
8611 si->prefer_aga_graphics = TRUE;
8612 si->game_frame_delay = GAME_FRAME_DELAY;
8614 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8615 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8616 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8617 si->override_level_graphics = FALSE;
8618 si->override_level_sounds = FALSE;
8619 si->override_level_music = FALSE;
8621 si->editor.el_boulderdash = TRUE;
8622 si->editor.el_emerald_mine = TRUE;
8623 si->editor.el_emerald_mine_club = TRUE;
8624 si->editor.el_more = TRUE;
8625 si->editor.el_sokoban = TRUE;
8626 si->editor.el_supaplex = TRUE;
8627 si->editor.el_diamond_caves = TRUE;
8628 si->editor.el_dx_boulderdash = TRUE;
8629 si->editor.el_chars = TRUE;
8630 si->editor.el_steel_chars = TRUE;
8631 si->editor.el_custom = TRUE;
8633 si->editor.el_headlines = TRUE;
8634 si->editor.el_user_defined = FALSE;
8635 si->editor.el_dynamic = TRUE;
8637 si->editor.show_element_token = FALSE;
8639 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8640 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8641 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8643 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8644 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8645 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8646 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8647 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8649 for (i = 0; i < MAX_PLAYERS; i++)
8651 si->input[i].use_joystick = FALSE;
8652 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8653 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8654 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8655 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8656 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8657 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8658 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8659 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8660 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8661 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8662 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8663 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8664 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8665 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8666 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8669 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8670 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8671 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8673 si->options.verbose = FALSE;
8675 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8676 si->handicap = FALSE;
8677 si->fullscreen = TRUE;
8678 si->override_level_graphics = AUTO;
8679 si->override_level_sounds = AUTO;
8680 si->override_level_music = AUTO;
8684 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8686 si->editor_cascade.el_bd = TRUE;
8687 si->editor_cascade.el_em = TRUE;
8688 si->editor_cascade.el_emc = TRUE;
8689 si->editor_cascade.el_rnd = TRUE;
8690 si->editor_cascade.el_sb = TRUE;
8691 si->editor_cascade.el_sp = TRUE;
8692 si->editor_cascade.el_dc = TRUE;
8693 si->editor_cascade.el_dx = TRUE;
8695 si->editor_cascade.el_chars = FALSE;
8696 si->editor_cascade.el_steel_chars = FALSE;
8697 si->editor_cascade.el_ce = FALSE;
8698 si->editor_cascade.el_ge = FALSE;
8699 si->editor_cascade.el_ref = FALSE;
8700 si->editor_cascade.el_user = FALSE;
8701 si->editor_cascade.el_dynamic = FALSE;
8704 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8708 if (!setup_file_hash)
8713 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8714 setSetupInfo(global_setup_tokens, i,
8715 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8720 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8721 setSetupInfo(editor_setup_tokens, i,
8722 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8725 /* shortcut setup */
8726 ssi = setup.shortcut;
8727 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8728 setSetupInfo(shortcut_setup_tokens, i,
8729 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8730 setup.shortcut = ssi;
8733 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8737 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8739 sii = setup.input[pnr];
8740 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8742 char full_token[100];
8744 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8745 setSetupInfo(player_setup_tokens, i,
8746 getHashEntry(setup_file_hash, full_token));
8748 setup.input[pnr] = sii;
8753 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8754 setSetupInfo(system_setup_tokens, i,
8755 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8759 soi = setup.options;
8760 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8761 setSetupInfo(options_setup_tokens, i,
8762 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8763 setup.options = soi;
8766 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8770 if (!setup_file_hash)
8773 /* editor cascade setup */
8774 seci = setup.editor_cascade;
8775 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8776 setSetupInfo(editor_cascade_setup_tokens, i,
8777 getHashEntry(setup_file_hash,
8778 editor_cascade_setup_tokens[i].text));
8779 setup.editor_cascade = seci;
8784 char *filename = getSetupFilename();
8785 SetupFileHash *setup_file_hash = NULL;
8787 /* always start with reliable default values */
8788 setSetupInfoToDefaults(&setup);
8790 setup_file_hash = loadSetupFileHash(filename);
8792 if (setup_file_hash)
8794 char *player_name_new;
8796 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8797 decodeSetupFileHash(setup_file_hash);
8799 freeSetupFileHash(setup_file_hash);
8801 /* needed to work around problems with fixed length strings */
8802 player_name_new = get_corrected_login_name(setup.player_name);
8803 free(setup.player_name);
8804 setup.player_name = player_name_new;
8806 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8807 if (setup.scroll_delay == FALSE)
8809 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8810 setup.scroll_delay = TRUE; /* now always "on" */
8813 /* make sure that scroll delay value stays inside valid range */
8814 setup.scroll_delay_value =
8815 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8818 Error(ERR_WARN, "using default setup values");
8821 void LoadSetup_EditorCascade()
8823 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8824 SetupFileHash *setup_file_hash = NULL;
8826 /* always start with reliable default values */
8827 setSetupInfoToDefaults_EditorCascade(&setup);
8829 setup_file_hash = loadSetupFileHash(filename);
8831 if (setup_file_hash)
8833 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8834 decodeSetupFileHash_EditorCascade(setup_file_hash);
8836 freeSetupFileHash(setup_file_hash);
8844 char *filename = getSetupFilename();
8848 InitUserDataDirectory();
8850 if (!(file = fopen(filename, MODE_WRITE)))
8852 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8856 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8857 getCookie("SETUP")));
8858 fprintf(file, "\n");
8862 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8864 /* just to make things nicer :) */
8865 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8866 i == SETUP_TOKEN_GRAPHICS_SET)
8867 fprintf(file, "\n");
8869 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8874 fprintf(file, "\n");
8875 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8876 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8878 /* shortcut setup */
8879 ssi = setup.shortcut;
8880 fprintf(file, "\n");
8881 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8882 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8885 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8889 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8890 fprintf(file, "\n");
8892 sii = setup.input[pnr];
8893 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8894 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8899 fprintf(file, "\n");
8900 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8901 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8904 soi = setup.options;
8905 fprintf(file, "\n");
8906 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8907 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8911 SetFilePermissions(filename, PERMS_PRIVATE);
8914 void SaveSetup_EditorCascade()
8916 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8920 InitUserDataDirectory();
8922 if (!(file = fopen(filename, MODE_WRITE)))
8924 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8929 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8930 getCookie("SETUP")));
8931 fprintf(file, "\n");
8933 seci = setup.editor_cascade;
8934 fprintf(file, "\n");
8935 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8936 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8940 SetFilePermissions(filename, PERMS_PRIVATE);
8945 void LoadCustomElementDescriptions()
8947 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8948 SetupFileHash *setup_file_hash;
8951 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8953 if (element_info[i].custom_description != NULL)
8955 free(element_info[i].custom_description);
8956 element_info[i].custom_description = NULL;
8960 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8963 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8965 char *token = getStringCat2(element_info[i].token_name, ".name");
8966 char *value = getHashEntry(setup_file_hash, token);
8969 element_info[i].custom_description = getStringCopy(value);
8974 freeSetupFileHash(setup_file_hash);
8977 static int getElementFromToken(char *token)
8980 char *value = getHashEntry(element_token_hash, token);
8987 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8988 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8989 if (strEqual(token, element_info[i].token_name))
8993 Error(ERR_WARN, "unknown element token '%s'", token);
8995 return EL_UNDEFINED;
8998 static int get_token_parameter_value(char *token, char *value_raw)
9002 if (token == NULL || value_raw == NULL)
9003 return ARG_UNDEFINED_VALUE;
9005 suffix = strrchr(token, '.');
9010 if (strEqual(suffix, ".element"))
9011 return getElementFromToken(value_raw);
9015 if (strncmp(suffix, ".font", 5) == 0)
9019 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9020 for (i = 0; i < NUM_FONTS; i++)
9021 if (strEqual(value_raw, font_info[i].token_name))
9024 /* if font not found, use reliable default value */
9025 return FONT_INITIAL_1;
9029 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9030 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9033 void InitMenuDesignSettings_Static()
9036 static SetupFileHash *image_config_hash = NULL;
9041 if (image_config_hash == NULL)
9043 image_config_hash = newSetupFileHash();
9045 for (i = 0; image_config[i].token != NULL; i++)
9046 setHashEntry(image_config_hash,
9047 image_config[i].token,
9048 image_config[i].value);
9053 /* always start with reliable default values from static default config */
9054 for (i = 0; image_config_vars[i].token != NULL; i++)
9056 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9059 *image_config_vars[i].value =
9060 get_token_parameter_value(image_config_vars[i].token, value);
9067 /* always start with reliable default values from static default config */
9068 for (i = 0; image_config_vars[i].token != NULL; i++)
9069 for (j = 0; image_config[j].token != NULL; j++)
9070 if (strEqual(image_config_vars[i].token, image_config[j].token))
9071 *image_config_vars[i].value =
9072 get_token_parameter_value(image_config_vars[i].token,
9073 image_config[j].value);
9077 static void InitMenuDesignSettings_SpecialPreProcessing()
9081 /* the following initializes hierarchical values from static configuration */
9083 /* special case: initialize "ARG_DEFAULT" values in static default config */
9084 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9085 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9086 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9087 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9088 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9089 titlemessage_default.fade_mode = title_default.fade_mode;
9090 titlemessage_default.fade_delay = title_default.fade_delay;
9091 titlemessage_default.post_delay = title_default.post_delay;
9092 titlemessage_default.auto_delay = title_default.auto_delay;
9094 /* special case: initialize "ARG_DEFAULT" values in static default config */
9095 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9096 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9098 titlemessage_initial[i] = titlemessage_initial_default;
9099 titlemessage[i] = titlemessage_default;
9102 /* special case: initialize "ARG_DEFAULT" values in static default config */
9103 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9104 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9106 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9107 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9111 static void InitMenuDesignSettings_SpecialPostProcessing()
9113 /* special case: initialize later added SETUP list size from LEVELS value */
9114 if (menu.list_size[GAME_MODE_SETUP] == -1)
9115 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9118 static void LoadMenuDesignSettingsFromFilename(char *filename)
9120 static struct TitleMessageInfo tmi;
9121 static struct TokenInfo titlemessage_tokens[] =
9123 { TYPE_INTEGER, &tmi.x, ".x" },
9124 { TYPE_INTEGER, &tmi.y, ".y" },
9125 { TYPE_INTEGER, &tmi.width, ".width" },
9126 { TYPE_INTEGER, &tmi.height, ".height" },
9127 { TYPE_INTEGER, &tmi.chars, ".chars" },
9128 { TYPE_INTEGER, &tmi.lines, ".lines" },
9129 { TYPE_INTEGER, &tmi.align, ".align" },
9130 { TYPE_INTEGER, &tmi.valign, ".valign" },
9131 { TYPE_INTEGER, &tmi.font, ".font" },
9132 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9133 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9134 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9135 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9136 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9137 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9138 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9139 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9145 struct TitleMessageInfo *array;
9148 titlemessage_arrays[] =
9150 { titlemessage_initial, "[titlemessage_initial]" },
9151 { titlemessage, "[titlemessage]" },
9155 SetupFileHash *setup_file_hash;
9159 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9162 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9165 /* the following initializes hierarchical values from dynamic configuration */
9167 /* special case: initialize with default values that may be overwritten */
9168 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9169 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9171 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9172 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9173 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9175 if (value_1 != NULL)
9176 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9177 if (value_2 != NULL)
9178 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9179 if (value_3 != NULL)
9180 menu.list_size[i] = get_integer_from_string(value_3);
9183 /* special case: initialize with default values that may be overwritten */
9184 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9185 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9187 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9188 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9190 if (value_1 != NULL)
9191 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9192 if (value_2 != NULL)
9193 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9196 /* special case: initialize with default values that may be overwritten */
9197 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9198 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9200 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9201 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9203 if (value_1 != NULL)
9204 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9205 if (value_2 != NULL)
9206 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9209 /* special case: initialize with default values that may be overwritten */
9210 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9211 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9213 char *token_1 = "menu.enter_screen.fade_mode";
9214 char *token_2 = "menu.enter_screen.fade_delay";
9215 char *token_3 = "menu.enter_screen.post_delay";
9216 char *token_4 = "menu.leave_screen.fade_mode";
9217 char *token_5 = "menu.leave_screen.fade_delay";
9218 char *token_6 = "menu.leave_screen.post_delay";
9219 char *value_1 = getHashEntry(setup_file_hash, token_1);
9220 char *value_2 = getHashEntry(setup_file_hash, token_2);
9221 char *value_3 = getHashEntry(setup_file_hash, token_3);
9222 char *value_4 = getHashEntry(setup_file_hash, token_4);
9223 char *value_5 = getHashEntry(setup_file_hash, token_5);
9224 char *value_6 = getHashEntry(setup_file_hash, token_6);
9226 if (value_1 != NULL)
9227 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9229 if (value_2 != NULL)
9230 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9232 if (value_3 != NULL)
9233 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9235 if (value_4 != NULL)
9236 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9238 if (value_5 != NULL)
9239 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9241 if (value_6 != NULL)
9242 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9246 /* special case: initialize with default values that may be overwritten */
9247 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9248 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9250 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9251 char *base_token = titlemessage_arrays[i].text;
9253 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9255 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9256 char *value = getHashEntry(setup_file_hash, token);
9260 int parameter_value = get_token_parameter_value(token, value);
9262 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9266 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9267 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9269 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9279 /* read (and overwrite with) values that may be specified in config file */
9280 for (i = 0; image_config_vars[i].token != NULL; i++)
9282 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9284 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9285 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9286 *image_config_vars[i].value =
9287 get_token_parameter_value(image_config_vars[i].token, value);
9290 freeSetupFileHash(setup_file_hash);
9293 void LoadMenuDesignSettings()
9295 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9297 InitMenuDesignSettings_Static();
9298 InitMenuDesignSettings_SpecialPreProcessing();
9301 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9303 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9306 /* first look for special settings configured in level series config */
9307 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9309 if (fileExists(filename_base))
9310 LoadMenuDesignSettingsFromFilename(filename_base);
9313 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9315 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9316 LoadMenuDesignSettingsFromFilename(filename_local);
9318 InitMenuDesignSettings_SpecialPostProcessing();
9321 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9323 char *filename = getEditorSetupFilename();
9324 SetupFileList *setup_file_list, *list;
9325 SetupFileHash *element_hash;
9326 int num_unknown_tokens = 0;
9329 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9332 element_hash = newSetupFileHash();
9334 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9335 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9337 /* determined size may be larger than needed (due to unknown elements) */
9339 for (list = setup_file_list; list != NULL; list = list->next)
9342 /* add space for up to 3 more elements for padding that may be needed */
9345 /* free memory for old list of elements, if needed */
9346 checked_free(*elements);
9348 /* allocate memory for new list of elements */
9349 *elements = checked_malloc(*num_elements * sizeof(int));
9352 for (list = setup_file_list; list != NULL; list = list->next)
9354 char *value = getHashEntry(element_hash, list->token);
9356 if (value == NULL) /* try to find obsolete token mapping */
9358 char *mapped_token = get_mapped_token(list->token);
9360 if (mapped_token != NULL)
9362 value = getHashEntry(element_hash, mapped_token);
9370 (*elements)[(*num_elements)++] = atoi(value);
9374 if (num_unknown_tokens == 0)
9376 Error(ERR_INFO_LINE, "-");
9377 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9378 Error(ERR_INFO, "- config file: '%s'", filename);
9380 num_unknown_tokens++;
9383 Error(ERR_INFO, "- token: '%s'", list->token);
9387 if (num_unknown_tokens > 0)
9388 Error(ERR_INFO_LINE, "-");
9390 while (*num_elements % 4) /* pad with empty elements, if needed */
9391 (*elements)[(*num_elements)++] = EL_EMPTY;
9393 freeSetupFileList(setup_file_list);
9394 freeSetupFileHash(element_hash);
9397 for (i = 0; i < *num_elements; i++)
9398 printf("editor: element '%s' [%d]\n",
9399 element_info[(*elements)[i]].token_name, (*elements)[i]);
9403 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9406 SetupFileHash *setup_file_hash = NULL;
9407 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9408 char *filename_music, *filename_prefix, *filename_info;
9414 token_to_value_ptr[] =
9416 { "title_header", &tmp_music_file_info.title_header },
9417 { "artist_header", &tmp_music_file_info.artist_header },
9418 { "album_header", &tmp_music_file_info.album_header },
9419 { "year_header", &tmp_music_file_info.year_header },
9421 { "title", &tmp_music_file_info.title },
9422 { "artist", &tmp_music_file_info.artist },
9423 { "album", &tmp_music_file_info.album },
9424 { "year", &tmp_music_file_info.year },
9430 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9431 getCustomMusicFilename(basename));
9433 if (filename_music == NULL)
9436 /* ---------- try to replace file extension ---------- */
9438 filename_prefix = getStringCopy(filename_music);
9439 if (strrchr(filename_prefix, '.') != NULL)
9440 *strrchr(filename_prefix, '.') = '\0';
9441 filename_info = getStringCat2(filename_prefix, ".txt");
9444 printf("trying to load file '%s'...\n", filename_info);
9447 if (fileExists(filename_info))
9448 setup_file_hash = loadSetupFileHash(filename_info);
9450 free(filename_prefix);
9451 free(filename_info);
9453 if (setup_file_hash == NULL)
9455 /* ---------- try to add file extension ---------- */
9457 filename_prefix = getStringCopy(filename_music);
9458 filename_info = getStringCat2(filename_prefix, ".txt");
9461 printf("trying to load file '%s'...\n", filename_info);
9464 if (fileExists(filename_info))
9465 setup_file_hash = loadSetupFileHash(filename_info);
9467 free(filename_prefix);
9468 free(filename_info);
9471 if (setup_file_hash == NULL)
9474 /* ---------- music file info found ---------- */
9476 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9478 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9480 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9482 *token_to_value_ptr[i].value_ptr =
9483 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9486 tmp_music_file_info.basename = getStringCopy(basename);
9487 tmp_music_file_info.music = music;
9488 tmp_music_file_info.is_sound = is_sound;
9490 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9491 *new_music_file_info = tmp_music_file_info;
9493 return new_music_file_info;
9496 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9498 return get_music_file_info_ext(basename, music, FALSE);
9501 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9503 return get_music_file_info_ext(basename, sound, TRUE);
9506 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9507 char *basename, boolean is_sound)
9509 for (; list != NULL; list = list->next)
9510 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9516 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9518 return music_info_listed_ext(list, basename, FALSE);
9521 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9523 return music_info_listed_ext(list, basename, TRUE);
9526 void LoadMusicInfo()
9528 char *music_directory = getCustomMusicDirectory();
9529 int num_music = getMusicListSize();
9530 int num_music_noconf = 0;
9531 int num_sounds = getSoundListSize();
9533 struct dirent *dir_entry;
9534 struct FileInfo *music, *sound;
9535 struct MusicFileInfo *next, **new;
9538 while (music_file_info != NULL)
9540 next = music_file_info->next;
9542 checked_free(music_file_info->basename);
9544 checked_free(music_file_info->title_header);
9545 checked_free(music_file_info->artist_header);
9546 checked_free(music_file_info->album_header);
9547 checked_free(music_file_info->year_header);
9549 checked_free(music_file_info->title);
9550 checked_free(music_file_info->artist);
9551 checked_free(music_file_info->album);
9552 checked_free(music_file_info->year);
9554 free(music_file_info);
9556 music_file_info = next;
9559 new = &music_file_info;
9561 for (i = 0; i < num_music; i++)
9563 music = getMusicListEntry(i);
9565 if (music->filename == NULL)
9568 if (strEqual(music->filename, UNDEFINED_FILENAME))
9571 /* a configured file may be not recognized as music */
9572 if (!FileIsMusic(music->filename))
9576 printf("::: -> '%s' (configured)\n", music->filename);
9579 if (!music_info_listed(music_file_info, music->filename))
9581 *new = get_music_file_info(music->filename, i);
9583 new = &(*new)->next;
9587 if ((dir = opendir(music_directory)) == NULL)
9589 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9593 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9595 char *basename = dir_entry->d_name;
9596 boolean music_already_used = FALSE;
9599 /* skip all music files that are configured in music config file */
9600 for (i = 0; i < num_music; i++)
9602 music = getMusicListEntry(i);
9604 if (music->filename == NULL)
9607 if (strEqual(basename, music->filename))
9609 music_already_used = TRUE;
9614 if (music_already_used)
9617 if (!FileIsMusic(basename))
9621 printf("::: -> '%s' (found in directory)\n", basename);
9624 if (!music_info_listed(music_file_info, basename))
9626 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9628 new = &(*new)->next;
9636 for (i = 0; i < num_sounds; i++)
9638 sound = getSoundListEntry(i);
9640 if (sound->filename == NULL)
9643 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9646 /* a configured file may be not recognized as sound */
9647 if (!FileIsSound(sound->filename))
9651 printf("::: -> '%s' (configured)\n", sound->filename);
9654 if (!sound_info_listed(music_file_info, sound->filename))
9656 *new = get_sound_file_info(sound->filename, i);
9658 new = &(*new)->next;
9663 for (next = music_file_info; next != NULL; next = next->next)
9664 printf("::: title == '%s'\n", next->title);
9668 void add_helpanim_entry(int element, int action, int direction, int delay,
9669 int *num_list_entries)
9671 struct HelpAnimInfo *new_list_entry;
9672 (*num_list_entries)++;
9675 checked_realloc(helpanim_info,
9676 *num_list_entries * sizeof(struct HelpAnimInfo));
9677 new_list_entry = &helpanim_info[*num_list_entries - 1];
9679 new_list_entry->element = element;
9680 new_list_entry->action = action;
9681 new_list_entry->direction = direction;
9682 new_list_entry->delay = delay;
9685 void print_unknown_token(char *filename, char *token, int token_nr)
9689 Error(ERR_INFO_LINE, "-");
9690 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9691 Error(ERR_INFO, "- config file: '%s'", filename);
9694 Error(ERR_INFO, "- token: '%s'", token);
9697 void print_unknown_token_end(int token_nr)
9700 Error(ERR_INFO_LINE, "-");
9703 void LoadHelpAnimInfo()
9705 char *filename = getHelpAnimFilename();
9706 SetupFileList *setup_file_list = NULL, *list;
9707 SetupFileHash *element_hash, *action_hash, *direction_hash;
9708 int num_list_entries = 0;
9709 int num_unknown_tokens = 0;
9712 if (fileExists(filename))
9713 setup_file_list = loadSetupFileList(filename);
9715 if (setup_file_list == NULL)
9717 /* use reliable default values from static configuration */
9718 SetupFileList *insert_ptr;
9720 insert_ptr = setup_file_list =
9721 newSetupFileList(helpanim_config[0].token,
9722 helpanim_config[0].value);
9724 for (i = 1; helpanim_config[i].token; i++)
9725 insert_ptr = addListEntry(insert_ptr,
9726 helpanim_config[i].token,
9727 helpanim_config[i].value);
9730 element_hash = newSetupFileHash();
9731 action_hash = newSetupFileHash();
9732 direction_hash = newSetupFileHash();
9734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9735 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9737 for (i = 0; i < NUM_ACTIONS; i++)
9738 setHashEntry(action_hash, element_action_info[i].suffix,
9739 i_to_a(element_action_info[i].value));
9741 /* do not store direction index (bit) here, but direction value! */
9742 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9743 setHashEntry(direction_hash, element_direction_info[i].suffix,
9744 i_to_a(1 << element_direction_info[i].value));
9746 for (list = setup_file_list; list != NULL; list = list->next)
9748 char *element_token, *action_token, *direction_token;
9749 char *element_value, *action_value, *direction_value;
9750 int delay = atoi(list->value);
9752 if (strEqual(list->token, "end"))
9754 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9759 /* first try to break element into element/action/direction parts;
9760 if this does not work, also accept combined "element[.act][.dir]"
9761 elements (like "dynamite.active"), which are unique elements */
9763 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9765 element_value = getHashEntry(element_hash, list->token);
9766 if (element_value != NULL) /* element found */
9767 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9771 /* no further suffixes found -- this is not an element */
9772 print_unknown_token(filename, list->token, num_unknown_tokens++);
9778 /* token has format "<prefix>.<something>" */
9780 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9781 direction_token = action_token; /* ... or direction */
9783 element_token = getStringCopy(list->token);
9784 *strchr(element_token, '.') = '\0';
9786 element_value = getHashEntry(element_hash, element_token);
9788 if (element_value == NULL) /* this is no element */
9790 element_value = getHashEntry(element_hash, list->token);
9791 if (element_value != NULL) /* combined element found */
9792 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9795 print_unknown_token(filename, list->token, num_unknown_tokens++);
9797 free(element_token);
9802 action_value = getHashEntry(action_hash, action_token);
9804 if (action_value != NULL) /* action found */
9806 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9809 free(element_token);
9814 direction_value = getHashEntry(direction_hash, direction_token);
9816 if (direction_value != NULL) /* direction found */
9818 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9821 free(element_token);
9826 if (strchr(action_token + 1, '.') == NULL)
9828 /* no further suffixes found -- this is not an action nor direction */
9830 element_value = getHashEntry(element_hash, list->token);
9831 if (element_value != NULL) /* combined element found */
9832 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9835 print_unknown_token(filename, list->token, num_unknown_tokens++);
9837 free(element_token);
9842 /* token has format "<prefix>.<suffix>.<something>" */
9844 direction_token = strchr(action_token + 1, '.');
9846 action_token = getStringCopy(action_token);
9847 *strchr(action_token + 1, '.') = '\0';
9849 action_value = getHashEntry(action_hash, action_token);
9851 if (action_value == NULL) /* this is no action */
9853 element_value = getHashEntry(element_hash, list->token);
9854 if (element_value != NULL) /* combined element found */
9855 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9858 print_unknown_token(filename, list->token, num_unknown_tokens++);
9860 free(element_token);
9866 direction_value = getHashEntry(direction_hash, direction_token);
9868 if (direction_value != NULL) /* direction found */
9870 add_helpanim_entry(atoi(element_value), atoi(action_value),
9871 atoi(direction_value), delay, &num_list_entries);
9873 free(element_token);
9879 /* this is no direction */
9881 element_value = getHashEntry(element_hash, list->token);
9882 if (element_value != NULL) /* combined element found */
9883 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9886 print_unknown_token(filename, list->token, num_unknown_tokens++);
9888 free(element_token);
9892 print_unknown_token_end(num_unknown_tokens);
9894 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9895 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9897 freeSetupFileList(setup_file_list);
9898 freeSetupFileHash(element_hash);
9899 freeSetupFileHash(action_hash);
9900 freeSetupFileHash(direction_hash);
9903 for (i = 0; i < num_list_entries; i++)
9904 printf("::: '%s': %d, %d, %d => %d\n",
9905 EL_NAME(helpanim_info[i].element),
9906 helpanim_info[i].element,
9907 helpanim_info[i].action,
9908 helpanim_info[i].direction,
9909 helpanim_info[i].delay);
9913 void LoadHelpTextInfo()
9915 char *filename = getHelpTextFilename();
9918 if (helptext_info != NULL)
9920 freeSetupFileHash(helptext_info);
9921 helptext_info = NULL;
9924 if (fileExists(filename))
9925 helptext_info = loadSetupFileHash(filename);
9927 if (helptext_info == NULL)
9929 /* use reliable default values from static configuration */
9930 helptext_info = newSetupFileHash();
9932 for (i = 0; helptext_config[i].token; i++)
9933 setHashEntry(helptext_info,
9934 helptext_config[i].token,
9935 helptext_config[i].value);
9939 BEGIN_HASH_ITERATION(helptext_info, itr)
9941 printf("::: '%s' => '%s'\n",
9942 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9944 END_HASH_ITERATION(hash, itr)
9949 /* ------------------------------------------------------------------------- */
9950 /* convert levels */
9951 /* ------------------------------------------------------------------------- */
9953 #define MAX_NUM_CONVERT_LEVELS 1000
9955 void ConvertLevels()
9957 static LevelDirTree *convert_leveldir = NULL;
9958 static int convert_level_nr = -1;
9959 static int num_levels_handled = 0;
9960 static int num_levels_converted = 0;
9961 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9964 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9965 global.convert_leveldir);
9967 if (convert_leveldir == NULL)
9968 Error(ERR_EXIT, "no such level identifier: '%s'",
9969 global.convert_leveldir);
9971 leveldir_current = convert_leveldir;
9973 if (global.convert_level_nr != -1)
9975 convert_leveldir->first_level = global.convert_level_nr;
9976 convert_leveldir->last_level = global.convert_level_nr;
9979 convert_level_nr = convert_leveldir->first_level;
9981 printf_line("=", 79);
9982 printf("Converting levels\n");
9983 printf_line("-", 79);
9984 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9985 printf("Level series name: '%s'\n", convert_leveldir->name);
9986 printf("Level series author: '%s'\n", convert_leveldir->author);
9987 printf("Number of levels: %d\n", convert_leveldir->levels);
9988 printf_line("=", 79);
9991 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9992 levels_failed[i] = FALSE;
9994 while (convert_level_nr <= convert_leveldir->last_level)
9996 char *level_filename;
9999 level_nr = convert_level_nr++;
10001 printf("Level %03d: ", level_nr);
10003 LoadLevel(level_nr);
10004 if (level.no_valid_file)
10006 printf("(no level)\n");
10010 printf("converting level ... ");
10012 level_filename = getDefaultLevelFilename(level_nr);
10013 new_level = !fileExists(level_filename);
10017 SaveLevel(level_nr);
10019 num_levels_converted++;
10021 printf("converted.\n");
10025 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10026 levels_failed[level_nr] = TRUE;
10028 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10031 num_levels_handled++;
10035 printf_line("=", 79);
10036 printf("Number of levels handled: %d\n", num_levels_handled);
10037 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10038 (num_levels_handled ?
10039 num_levels_converted * 100 / num_levels_handled : 0));
10040 printf_line("-", 79);
10041 printf("Summary (for automatic parsing by scripts):\n");
10042 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10043 convert_leveldir->identifier, num_levels_converted,
10044 num_levels_handled,
10045 (num_levels_handled ?
10046 num_levels_converted * 100 / num_levels_handled : 0));
10048 if (num_levels_handled != num_levels_converted)
10050 printf(", FAILED:");
10051 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10052 if (levels_failed[i])
10053 printf(" %03d", i);
10057 printf_line("=", 79);
10059 CloseAllAndExit(0);
10063 /* ------------------------------------------------------------------------- */
10064 /* create and save images for use in level sketches (raw BMP format) */
10065 /* ------------------------------------------------------------------------- */
10067 void CreateLevelSketchImages()
10069 #if defined(TARGET_SDL)
10074 InitElementPropertiesGfxElement();
10076 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10077 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10079 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10081 Bitmap *src_bitmap;
10083 int element = getMappedElement(i);
10084 int graphic = el2edimg(element);
10085 char basename1[16];
10086 char basename2[16];
10090 sprintf(basename1, "%03d.bmp", i);
10091 sprintf(basename2, "%03ds.bmp", i);
10093 filename1 = getPath2(global.create_images_dir, basename1);
10094 filename2 = getPath2(global.create_images_dir, basename2);
10096 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10097 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10099 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10100 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10102 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10103 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10105 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10106 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10112 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10115 FreeBitmap(bitmap1);
10116 FreeBitmap(bitmap2);
10121 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10123 CloseAllAndExit(0);
10128 /* ------------------------------------------------------------------------- */
10129 /* create and save images for custom and group elements (raw BMP format) */
10130 /* ------------------------------------------------------------------------- */
10132 void CreateCustomElementImages()
10134 #if defined(TARGET_SDL)
10135 char *filename = "graphics.classic/RocksCE.bmp";
10137 Bitmap *src_bitmap;
10138 int dummy_graphic = IMG_CUSTOM_99;
10139 int yoffset_ce = 0;
10140 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10144 bitmap = CreateBitmap(TILEX * 16 * 2,
10145 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10148 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10150 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10157 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10158 TILEX * x, TILEY * y + yoffset_ce);
10160 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10161 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10163 for (j = 2; j >= 0; j--)
10167 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10168 TILEX * x + 6 + j * 7,
10169 TILEY * y + 11 + yoffset_ce);
10171 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10172 TILEX * 16 + TILEX * x + 6 + j * 8,
10173 TILEY * y + 10 + yoffset_ce);
10179 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10186 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10187 TILEX * x, TILEY * y + yoffset_ge);
10189 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10190 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10192 for (j = 1; j >= 0; j--)
10196 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10197 TILEX * x + 6 + j * 10,
10198 TILEY * y + 11 + yoffset_ge);
10200 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10201 TILEX * 16 + TILEX * x + 10 + j * 8,
10202 TILEY * y + 10 + yoffset_ge);
10208 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10209 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10211 FreeBitmap(bitmap);
10213 CloseAllAndExit(0);
10218 void CreateLevelSketchImages_TEST()
10220 void CreateCustomElementImages()