1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1775 static char *filename = NULL;
1776 struct stat file_status;
1778 /* ---------- try to determine file type from filename ---------- */
1780 /* check for typical filename of a Supaplex level package file */
1782 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1783 return LEVEL_FILE_TYPE_SP;
1785 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1786 strncmp(basename, "LEVELS.D", 8) == 0))
1787 return LEVEL_FILE_TYPE_SP;
1790 /* check for typical filename of a Diamond Caves II level package file */
1791 if (strSuffixLower(basename, ".dc") ||
1792 strSuffixLower(basename, ".dc2"))
1793 return LEVEL_FILE_TYPE_DC;
1795 /* check for typical filename of a Sokoban level package file */
1796 if (strSuffixLower(basename, ".xsb") &&
1797 strchr(basename, '%') == NULL)
1798 return LEVEL_FILE_TYPE_SB;
1800 /* ---------- try to determine file type from filesize ---------- */
1802 checked_free(filename);
1803 filename = getPath2(getCurrentLevelDir(), basename);
1805 if (stat(filename, &file_status) == 0)
1807 /* check for typical filesize of a Supaplex level package file */
1808 if (file_status.st_size == 170496)
1809 return LEVEL_FILE_TYPE_SP;
1812 return LEVEL_FILE_TYPE_UNKNOWN;
1815 static boolean checkForPackageFromBasename(char *basename)
1817 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1818 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1820 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1823 static char *getSingleLevelBasename(int nr)
1825 static char basename[MAX_FILENAME_LEN];
1828 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1830 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1835 static char *getPackedLevelBasename(int type)
1837 static char basename[MAX_FILENAME_LEN];
1838 char *directory = getCurrentLevelDir();
1840 struct dirent *dir_entry;
1842 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1844 if ((dir = opendir(directory)) == NULL)
1846 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1851 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1853 char *entry_basename = dir_entry->d_name;
1854 int entry_type = getFileTypeFromBasename(entry_basename);
1856 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1858 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1861 strcpy(basename, entry_basename);
1873 static char *getSingleLevelFilename(int nr)
1875 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1879 static char *getPackedLevelFilename(int type)
1881 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1885 char *getDefaultLevelFilename(int nr)
1887 return getSingleLevelFilename(nr);
1891 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1895 lfi->packed = FALSE;
1896 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1897 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1901 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1902 int type, char *format, ...)
1904 static char basename[MAX_FILENAME_LEN];
1907 va_start(ap, format);
1908 vsprintf(basename, format, ap);
1912 lfi->packed = FALSE;
1913 lfi->basename = basename;
1914 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1917 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1922 lfi->basename = getPackedLevelBasename(lfi->type);
1923 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1926 static int getFiletypeFromID(char *filetype_id)
1928 char *filetype_id_lower;
1929 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1932 if (filetype_id == NULL)
1933 return LEVEL_FILE_TYPE_UNKNOWN;
1935 filetype_id_lower = getStringToLower(filetype_id);
1937 for (i = 0; filetype_id_list[i].id != NULL; i++)
1939 char *id_lower = getStringToLower(filetype_id_list[i].id);
1941 if (strEqual(filetype_id_lower, id_lower))
1942 filetype = filetype_id_list[i].filetype;
1946 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1950 free(filetype_id_lower);
1955 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1959 /* special case: level number is negative => check for level template file */
1963 /* global variable "leveldir_current" must be modified in the loop below */
1964 LevelDirTree *leveldir_current_last = leveldir_current;
1966 /* check for template level in path from current to topmost tree node */
1968 while (leveldir_current != NULL)
1970 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1971 "template.%s", LEVELFILE_EXTENSION);
1973 if (fileExists(lfi->filename))
1976 leveldir_current = leveldir_current->node_parent;
1979 /* restore global variable "leveldir_current" modified in above loop */
1980 leveldir_current = leveldir_current_last;
1984 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1985 "template.%s", LEVELFILE_EXTENSION);
1989 /* no fallback if template file not existing */
1993 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1994 if (leveldir_current->level_filename != NULL)
1996 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1998 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1999 leveldir_current->level_filename, nr);
2001 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2003 if (fileExists(lfi->filename))
2007 /* check for native Rocks'n'Diamonds level file */
2008 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2009 "%03d.%s", nr, LEVELFILE_EXTENSION);
2010 if (fileExists(lfi->filename))
2013 /* check for Emerald Mine level file (V1) */
2014 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2015 'a' + (nr / 10) % 26, '0' + nr % 10);
2016 if (fileExists(lfi->filename))
2018 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2019 'A' + (nr / 10) % 26, '0' + nr % 10);
2020 if (fileExists(lfi->filename))
2023 /* check for Emerald Mine level file (V2 to V5) */
2024 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2025 if (fileExists(lfi->filename))
2028 /* check for Emerald Mine level file (V6 / single mode) */
2029 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2030 if (fileExists(lfi->filename))
2032 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2033 if (fileExists(lfi->filename))
2036 /* check for Emerald Mine level file (V6 / teamwork mode) */
2037 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2038 if (fileExists(lfi->filename))
2040 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2041 if (fileExists(lfi->filename))
2044 /* check for various packed level file formats */
2045 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2046 if (fileExists(lfi->filename))
2049 /* no known level file found -- use default values (and fail later) */
2050 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2051 "%03d.%s", nr, LEVELFILE_EXTENSION);
2054 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2056 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2057 lfi->type = getFileTypeFromBasename(lfi->basename);
2060 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2062 /* always start with reliable default values */
2063 setFileInfoToDefaults(level_file_info);
2065 level_file_info->nr = nr; /* set requested level number */
2067 determineLevelFileInfo_Filename(level_file_info);
2068 determineLevelFileInfo_Filetype(level_file_info);
2071 /* ------------------------------------------------------------------------- */
2072 /* functions for loading R'n'D level */
2073 /* ------------------------------------------------------------------------- */
2075 int getMappedElement(int element)
2077 /* remap some (historic, now obsolete) elements */
2081 case EL_PLAYER_OBSOLETE:
2082 element = EL_PLAYER_1;
2085 case EL_KEY_OBSOLETE:
2089 case EL_EM_KEY_1_FILE_OBSOLETE:
2090 element = EL_EM_KEY_1;
2093 case EL_EM_KEY_2_FILE_OBSOLETE:
2094 element = EL_EM_KEY_2;
2097 case EL_EM_KEY_3_FILE_OBSOLETE:
2098 element = EL_EM_KEY_3;
2101 case EL_EM_KEY_4_FILE_OBSOLETE:
2102 element = EL_EM_KEY_4;
2105 case EL_ENVELOPE_OBSOLETE:
2106 element = EL_ENVELOPE_1;
2114 if (element >= NUM_FILE_ELEMENTS)
2116 Error(ERR_WARN, "invalid level element %d", element);
2118 element = EL_UNKNOWN;
2126 int getMappedElementByVersion(int element, int game_version)
2128 /* remap some elements due to certain game version */
2130 if (game_version <= VERSION_IDENT(2,2,0,0))
2132 /* map game font elements */
2133 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2134 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2135 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2136 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2139 if (game_version < VERSION_IDENT(3,0,0,0))
2141 /* map Supaplex gravity tube elements */
2142 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2143 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2144 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2145 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2152 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2154 level->file_version = getFileVersion(file);
2155 level->game_version = getFileVersion(file);
2160 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2162 level->creation_date.year = getFile16BitBE(file);
2163 level->creation_date.month = getFile8Bit(file);
2164 level->creation_date.day = getFile8Bit(file);
2169 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2171 int initial_player_stepsize;
2172 int initial_player_gravity;
2175 level->fieldx = getFile8Bit(file);
2176 level->fieldy = getFile8Bit(file);
2178 level->time = getFile16BitBE(file);
2179 level->gems_needed = getFile16BitBE(file);
2181 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2182 level->name[i] = getFile8Bit(file);
2183 level->name[MAX_LEVEL_NAME_LEN] = 0;
2185 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2186 level->score[i] = getFile8Bit(file);
2188 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2189 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2190 for (y = 0; y < 3; y++)
2191 for (x = 0; x < 3; x++)
2192 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2194 level->amoeba_speed = getFile8Bit(file);
2195 level->time_magic_wall = getFile8Bit(file);
2196 level->time_wheel = getFile8Bit(file);
2197 level->amoeba_content = getMappedElement(getFile8Bit(file));
2199 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2202 for (i = 0; i < MAX_PLAYERS; i++)
2203 level->initial_player_stepsize[i] = initial_player_stepsize;
2205 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2207 for (i = 0; i < MAX_PLAYERS; i++)
2208 level->initial_player_gravity[i] = initial_player_gravity;
2210 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2211 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2213 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2215 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2216 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2217 level->can_move_into_acid_bits = getFile32BitBE(file);
2218 level->dont_collide_with_bits = getFile8Bit(file);
2220 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2221 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2223 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2224 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2225 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2227 level->game_engine_type = getFile8Bit(file);
2229 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2234 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2238 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2239 level->name[i] = getFile8Bit(file);
2240 level->name[MAX_LEVEL_NAME_LEN] = 0;
2245 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2249 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2250 level->author[i] = getFile8Bit(file);
2251 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2256 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2259 int chunk_size_expected = level->fieldx * level->fieldy;
2261 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2262 stored with 16-bit encoding (and should be twice as big then).
2263 Even worse, playfield data was stored 16-bit when only yamyam content
2264 contained 16-bit elements and vice versa. */
2266 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2267 chunk_size_expected *= 2;
2269 if (chunk_size_expected != chunk_size)
2271 ReadUnusedBytesFromFile(file, chunk_size);
2272 return chunk_size_expected;
2275 for (y = 0; y < level->fieldy; y++)
2276 for (x = 0; x < level->fieldx; x++)
2277 level->field[x][y] =
2278 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2283 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2286 int header_size = 4;
2287 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2288 int chunk_size_expected = header_size + content_size;
2290 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2291 stored with 16-bit encoding (and should be twice as big then).
2292 Even worse, playfield data was stored 16-bit when only yamyam content
2293 contained 16-bit elements and vice versa. */
2295 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2296 chunk_size_expected += content_size;
2298 if (chunk_size_expected != chunk_size)
2300 ReadUnusedBytesFromFile(file, chunk_size);
2301 return chunk_size_expected;
2305 level->num_yamyam_contents = getFile8Bit(file);
2309 /* correct invalid number of content fields -- should never happen */
2310 if (level->num_yamyam_contents < 1 ||
2311 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2312 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2314 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2315 for (y = 0; y < 3; y++)
2316 for (x = 0; x < 3; x++)
2317 level->yamyam_content[i].e[x][y] =
2318 getMappedElement(level->encoding_16bit_field ?
2319 getFile16BitBE(file) : getFile8Bit(file));
2323 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2327 int num_contents, content_xsize, content_ysize;
2328 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2330 element = getMappedElement(getFile16BitBE(file));
2331 num_contents = getFile8Bit(file);
2332 content_xsize = getFile8Bit(file);
2333 content_ysize = getFile8Bit(file);
2335 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2337 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2338 for (y = 0; y < 3; y++)
2339 for (x = 0; x < 3; x++)
2340 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2342 /* correct invalid number of content fields -- should never happen */
2343 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2344 num_contents = STD_ELEMENT_CONTENTS;
2346 if (element == EL_YAMYAM)
2348 level->num_yamyam_contents = num_contents;
2350 for (i = 0; i < num_contents; i++)
2351 for (y = 0; y < 3; y++)
2352 for (x = 0; x < 3; x++)
2353 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2355 else if (element == EL_BD_AMOEBA)
2357 level->amoeba_content = content_array[0][0][0];
2361 Error(ERR_WARN, "cannot load content for element '%d'", element);
2367 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2373 int chunk_size_expected;
2375 element = getMappedElement(getFile16BitBE(file));
2376 if (!IS_ENVELOPE(element))
2377 element = EL_ENVELOPE_1;
2379 envelope_nr = element - EL_ENVELOPE_1;
2381 envelope_len = getFile16BitBE(file);
2383 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2384 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2386 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2388 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2389 if (chunk_size_expected != chunk_size)
2391 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2392 return chunk_size_expected;
2395 for (i = 0; i < envelope_len; i++)
2396 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2401 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2403 int num_changed_custom_elements = getFile16BitBE(file);
2404 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2407 if (chunk_size_expected != chunk_size)
2409 ReadUnusedBytesFromFile(file, chunk_size - 2);
2410 return chunk_size_expected;
2413 for (i = 0; i < num_changed_custom_elements; i++)
2415 int element = getMappedElement(getFile16BitBE(file));
2416 int properties = getFile32BitBE(file);
2418 if (IS_CUSTOM_ELEMENT(element))
2419 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2421 Error(ERR_WARN, "invalid custom element number %d", element);
2423 /* older game versions that wrote level files with CUS1 chunks used
2424 different default push delay values (not yet stored in level file) */
2425 element_info[element].push_delay_fixed = 2;
2426 element_info[element].push_delay_random = 8;
2432 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2434 int num_changed_custom_elements = getFile16BitBE(file);
2435 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2438 if (chunk_size_expected != chunk_size)
2440 ReadUnusedBytesFromFile(file, chunk_size - 2);
2441 return chunk_size_expected;
2444 for (i = 0; i < num_changed_custom_elements; i++)
2446 int element = getMappedElement(getFile16BitBE(file));
2447 int custom_target_element = getMappedElement(getFile16BitBE(file));
2449 if (IS_CUSTOM_ELEMENT(element))
2450 element_info[element].change->target_element = custom_target_element;
2452 Error(ERR_WARN, "invalid custom element number %d", element);
2458 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2460 int num_changed_custom_elements = getFile16BitBE(file);
2461 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2464 if (chunk_size_expected != chunk_size)
2466 ReadUnusedBytesFromFile(file, chunk_size - 2);
2467 return chunk_size_expected;
2470 for (i = 0; i < num_changed_custom_elements; i++)
2472 int element = getMappedElement(getFile16BitBE(file));
2473 struct ElementInfo *ei = &element_info[element];
2474 unsigned int event_bits;
2476 if (!IS_CUSTOM_ELEMENT(element))
2478 Error(ERR_WARN, "invalid custom element number %d", element);
2480 element = EL_INTERNAL_DUMMY;
2483 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2484 ei->description[j] = getFile8Bit(file);
2485 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2487 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2489 /* some free bytes for future properties and padding */
2490 ReadUnusedBytesFromFile(file, 7);
2492 ei->use_gfx_element = getFile8Bit(file);
2493 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2495 ei->collect_score_initial = getFile8Bit(file);
2496 ei->collect_count_initial = getFile8Bit(file);
2498 ei->push_delay_fixed = getFile16BitBE(file);
2499 ei->push_delay_random = getFile16BitBE(file);
2500 ei->move_delay_fixed = getFile16BitBE(file);
2501 ei->move_delay_random = getFile16BitBE(file);
2503 ei->move_pattern = getFile16BitBE(file);
2504 ei->move_direction_initial = getFile8Bit(file);
2505 ei->move_stepsize = getFile8Bit(file);
2507 for (y = 0; y < 3; y++)
2508 for (x = 0; x < 3; x++)
2509 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2511 event_bits = getFile32BitBE(file);
2512 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2513 if (event_bits & (1 << j))
2514 ei->change->has_event[j] = TRUE;
2516 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2518 ei->change->delay_fixed = getFile16BitBE(file);
2519 ei->change->delay_random = getFile16BitBE(file);
2520 ei->change->delay_frames = getFile16BitBE(file);
2522 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2524 ei->change->explode = getFile8Bit(file);
2525 ei->change->use_target_content = getFile8Bit(file);
2526 ei->change->only_if_complete = getFile8Bit(file);
2527 ei->change->use_random_replace = getFile8Bit(file);
2529 ei->change->random_percentage = getFile8Bit(file);
2530 ei->change->replace_when = getFile8Bit(file);
2532 for (y = 0; y < 3; y++)
2533 for (x = 0; x < 3; x++)
2534 ei->change->target_content.e[x][y] =
2535 getMappedElement(getFile16BitBE(file));
2537 ei->slippery_type = getFile8Bit(file);
2539 /* some free bytes for future properties and padding */
2540 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2542 /* mark that this custom element has been modified */
2543 ei->modified_settings = TRUE;
2549 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2551 struct ElementInfo *ei;
2552 int chunk_size_expected;
2556 /* ---------- custom element base property values (96 bytes) ------------- */
2558 element = getMappedElement(getFile16BitBE(file));
2560 if (!IS_CUSTOM_ELEMENT(element))
2562 Error(ERR_WARN, "invalid custom element number %d", element);
2564 ReadUnusedBytesFromFile(file, chunk_size - 2);
2568 ei = &element_info[element];
2570 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2571 ei->description[i] = getFile8Bit(file);
2572 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2574 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2576 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2578 ei->num_change_pages = getFile8Bit(file);
2580 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2581 if (chunk_size_expected != chunk_size)
2583 ReadUnusedBytesFromFile(file, chunk_size - 43);
2584 return chunk_size_expected;
2587 ei->ce_value_fixed_initial = getFile16BitBE(file);
2588 ei->ce_value_random_initial = getFile16BitBE(file);
2589 ei->use_last_ce_value = getFile8Bit(file);
2591 ei->use_gfx_element = getFile8Bit(file);
2592 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2594 ei->collect_score_initial = getFile8Bit(file);
2595 ei->collect_count_initial = getFile8Bit(file);
2597 ei->drop_delay_fixed = getFile8Bit(file);
2598 ei->push_delay_fixed = getFile8Bit(file);
2599 ei->drop_delay_random = getFile8Bit(file);
2600 ei->push_delay_random = getFile8Bit(file);
2601 ei->move_delay_fixed = getFile16BitBE(file);
2602 ei->move_delay_random = getFile16BitBE(file);
2604 /* bits 0 - 15 of "move_pattern" ... */
2605 ei->move_pattern = getFile16BitBE(file);
2606 ei->move_direction_initial = getFile8Bit(file);
2607 ei->move_stepsize = getFile8Bit(file);
2609 ei->slippery_type = getFile8Bit(file);
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2615 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2616 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2617 ei->move_leave_type = getFile8Bit(file);
2619 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2620 ei->move_pattern |= (getFile16BitBE(file) << 16);
2622 ei->access_direction = getFile8Bit(file);
2624 ei->explosion_delay = getFile8Bit(file);
2625 ei->ignition_delay = getFile8Bit(file);
2626 ei->explosion_type = getFile8Bit(file);
2628 /* some free bytes for future custom property values and padding */
2629 ReadUnusedBytesFromFile(file, 1);
2631 /* ---------- change page property values (48 bytes) --------------------- */
2633 setElementChangePages(ei, ei->num_change_pages);
2635 for (i = 0; i < ei->num_change_pages; i++)
2637 struct ElementChangeInfo *change = &ei->change_page[i];
2638 unsigned int event_bits;
2640 /* always start with reliable default values */
2641 setElementChangeInfoToDefaults(change);
2643 /* bits 0 - 31 of "has_event[]" ... */
2644 event_bits = getFile32BitBE(file);
2645 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2646 if (event_bits & (1 << j))
2647 change->has_event[j] = TRUE;
2649 change->target_element = getMappedElement(getFile16BitBE(file));
2651 change->delay_fixed = getFile16BitBE(file);
2652 change->delay_random = getFile16BitBE(file);
2653 change->delay_frames = getFile16BitBE(file);
2655 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2657 change->explode = getFile8Bit(file);
2658 change->use_target_content = getFile8Bit(file);
2659 change->only_if_complete = getFile8Bit(file);
2660 change->use_random_replace = getFile8Bit(file);
2662 change->random_percentage = getFile8Bit(file);
2663 change->replace_when = getFile8Bit(file);
2665 for (y = 0; y < 3; y++)
2666 for (x = 0; x < 3; x++)
2667 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2669 change->can_change = getFile8Bit(file);
2671 change->trigger_side = getFile8Bit(file);
2673 change->trigger_player = getFile8Bit(file);
2674 change->trigger_page = getFile8Bit(file);
2676 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2677 CH_PAGE_ANY : (1 << change->trigger_page));
2679 change->has_action = getFile8Bit(file);
2680 change->action_type = getFile8Bit(file);
2681 change->action_mode = getFile8Bit(file);
2682 change->action_arg = getFile16BitBE(file);
2684 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2685 event_bits = getFile8Bit(file);
2686 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2687 if (event_bits & (1 << (j - 32)))
2688 change->has_event[j] = TRUE;
2691 /* mark this custom element as modified */
2692 ei->modified_settings = TRUE;
2697 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2699 struct ElementInfo *ei;
2700 struct ElementGroupInfo *group;
2704 element = getMappedElement(getFile16BitBE(file));
2706 if (!IS_GROUP_ELEMENT(element))
2708 Error(ERR_WARN, "invalid group element number %d", element);
2710 ReadUnusedBytesFromFile(file, chunk_size - 2);
2714 ei = &element_info[element];
2716 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2717 ei->description[i] = getFile8Bit(file);
2718 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2720 group = element_info[element].group;
2722 group->num_elements = getFile8Bit(file);
2724 ei->use_gfx_element = getFile8Bit(file);
2725 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2727 group->choice_mode = getFile8Bit(file);
2729 /* some free bytes for future values and padding */
2730 ReadUnusedBytesFromFile(file, 3);
2732 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2733 group->element[i] = getMappedElement(getFile16BitBE(file));
2735 /* mark this group element as modified */
2736 element_info[element].modified_settings = TRUE;
2741 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2742 int element, int real_element)
2744 int micro_chunk_size = 0;
2745 int conf_type = getFile8Bit(file);
2746 int byte_mask = conf_type & CONF_MASK_BYTES;
2747 boolean element_found = FALSE;
2750 micro_chunk_size += 1;
2752 if (byte_mask == CONF_MASK_MULTI_BYTES)
2754 int num_bytes = getFile16BitBE(file);
2755 byte *buffer = checked_malloc(num_bytes);
2757 ReadBytesFromFile(file, buffer, num_bytes);
2759 for (i = 0; conf[i].data_type != -1; i++)
2761 if (conf[i].element == element &&
2762 conf[i].conf_type == conf_type)
2764 int data_type = conf[i].data_type;
2765 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2766 int max_num_entities = conf[i].max_num_entities;
2768 if (num_entities > max_num_entities)
2771 "truncating number of entities for element %d from %d to %d",
2772 element, num_entities, max_num_entities);
2774 num_entities = max_num_entities;
2777 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2778 data_type == TYPE_CONTENT_LIST))
2780 /* for element and content lists, zero entities are not allowed */
2781 Error(ERR_WARN, "found empty list of entities for element %d",
2784 /* do not set "num_entities" here to prevent reading behind buffer */
2786 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2790 *(int *)(conf[i].num_entities) = num_entities;
2793 element_found = TRUE;
2795 if (data_type == TYPE_STRING)
2797 char *string = (char *)(conf[i].value);
2800 for (j = 0; j < max_num_entities; j++)
2801 string[j] = (j < num_entities ? buffer[j] : '\0');
2803 else if (data_type == TYPE_ELEMENT_LIST)
2805 int *element_array = (int *)(conf[i].value);
2808 for (j = 0; j < num_entities; j++)
2810 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2812 else if (data_type == TYPE_CONTENT_LIST)
2814 struct Content *content= (struct Content *)(conf[i].value);
2817 for (c = 0; c < num_entities; c++)
2818 for (y = 0; y < 3; y++)
2819 for (x = 0; x < 3; x++)
2820 content[c].e[x][y] =
2821 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2824 element_found = FALSE;
2830 checked_free(buffer);
2832 micro_chunk_size += 2 + num_bytes;
2834 else /* constant size configuration data (1, 2 or 4 bytes) */
2836 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2837 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2838 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2840 for (i = 0; conf[i].data_type != -1; i++)
2842 if (conf[i].element == element &&
2843 conf[i].conf_type == conf_type)
2845 int data_type = conf[i].data_type;
2847 if (data_type == TYPE_ELEMENT)
2848 value = getMappedElement(value);
2850 if (data_type == TYPE_BOOLEAN)
2851 *(boolean *)(conf[i].value) = value;
2853 *(int *) (conf[i].value) = value;
2855 element_found = TRUE;
2861 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2866 char *error_conf_chunk_bytes =
2867 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2868 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2869 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2870 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2871 int error_element = real_element;
2873 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2874 error_conf_chunk_bytes, error_conf_chunk_token,
2875 error_element, EL_NAME(error_element));
2878 return micro_chunk_size;
2881 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2883 int real_chunk_size = 0;
2885 li = *level; /* copy level data into temporary buffer */
2889 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2891 if (real_chunk_size >= chunk_size)
2895 *level = li; /* copy temporary buffer back to level data */
2897 return real_chunk_size;
2900 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2902 int real_chunk_size = 0;
2904 li = *level; /* copy level data into temporary buffer */
2908 int element = getMappedElement(getFile16BitBE(file));
2910 real_chunk_size += 2;
2911 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2913 if (real_chunk_size >= chunk_size)
2917 *level = li; /* copy temporary buffer back to level data */
2919 return real_chunk_size;
2922 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2924 int real_chunk_size = 0;
2926 li = *level; /* copy level data into temporary buffer */
2930 int element = getMappedElement(getFile16BitBE(file));
2932 real_chunk_size += 2;
2933 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2935 if (real_chunk_size >= chunk_size)
2939 *level = li; /* copy temporary buffer back to level data */
2941 return real_chunk_size;
2944 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2946 int element = getMappedElement(getFile16BitBE(file));
2947 int envelope_nr = element - EL_ENVELOPE_1;
2948 int real_chunk_size = 2;
2952 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2955 if (real_chunk_size >= chunk_size)
2959 level->envelope[envelope_nr] = xx_envelope;
2961 return real_chunk_size;
2964 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2966 int element = getMappedElement(getFile16BitBE(file));
2967 int real_chunk_size = 2;
2968 struct ElementInfo *ei = &element_info[element];
2971 xx_ei = *ei; /* copy element data into temporary buffer */
2973 xx_ei.num_change_pages = -1;
2977 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2979 if (xx_ei.num_change_pages != -1)
2982 if (real_chunk_size >= chunk_size)
2988 if (ei->num_change_pages == -1)
2990 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2993 ei->num_change_pages = 1;
2995 setElementChangePages(ei, 1);
2996 setElementChangeInfoToDefaults(ei->change);
2998 return real_chunk_size;
3001 /* initialize number of change pages stored for this custom element */
3002 setElementChangePages(ei, ei->num_change_pages);
3003 for (i = 0; i < ei->num_change_pages; i++)
3004 setElementChangeInfoToDefaults(&ei->change_page[i]);
3006 /* start with reading properties for the first change page */
3007 xx_current_change_page = 0;
3011 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3013 xx_change = *change; /* copy change data into temporary buffer */
3015 resetEventBits(); /* reset bits; change page might have changed */
3017 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3020 *change = xx_change;
3022 setEventFlagsFromEventBits(change);
3024 if (real_chunk_size >= chunk_size)
3028 return real_chunk_size;
3031 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3033 int element = getMappedElement(getFile16BitBE(file));
3034 int real_chunk_size = 2;
3035 struct ElementInfo *ei = &element_info[element];
3036 struct ElementGroupInfo *group = ei->group;
3038 xx_ei = *ei; /* copy element data into temporary buffer */
3039 xx_group = *group; /* copy group data into temporary buffer */
3043 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3046 if (real_chunk_size >= chunk_size)
3053 return real_chunk_size;
3056 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3057 struct LevelFileInfo *level_file_info)
3059 char *filename = level_file_info->filename;
3060 char cookie[MAX_LINE_LEN];
3061 char chunk_name[CHUNK_ID_LEN + 1];
3065 if (!(file = fopen(filename, MODE_READ)))
3067 level->no_valid_file = TRUE;
3070 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3072 if (level != &level_template)
3073 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3079 getFileChunkBE(file, chunk_name, NULL);
3080 if (strEqual(chunk_name, "RND1"))
3082 getFile32BitBE(file); /* not used */
3084 getFileChunkBE(file, chunk_name, NULL);
3085 if (!strEqual(chunk_name, "CAVE"))
3087 level->no_valid_file = TRUE;
3089 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3094 else /* check for pre-2.0 file format with cookie string */
3096 strcpy(cookie, chunk_name);
3097 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3098 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3099 cookie[strlen(cookie) - 1] = '\0';
3101 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3103 level->no_valid_file = TRUE;
3105 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3110 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3112 level->no_valid_file = TRUE;
3114 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3119 /* pre-2.0 level files have no game version, so use file version here */
3120 level->game_version = level->file_version;
3123 if (level->file_version < FILE_VERSION_1_2)
3125 /* level files from versions before 1.2.0 without chunk structure */
3126 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3127 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3135 int (*loader)(FILE *, int, struct LevelInfo *);
3139 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3140 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3141 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3142 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3143 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3144 { "INFO", -1, LoadLevel_INFO },
3145 { "BODY", -1, LoadLevel_BODY },
3146 { "CONT", -1, LoadLevel_CONT },
3147 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3148 { "CNT3", -1, LoadLevel_CNT3 },
3149 { "CUS1", -1, LoadLevel_CUS1 },
3150 { "CUS2", -1, LoadLevel_CUS2 },
3151 { "CUS3", -1, LoadLevel_CUS3 },
3152 { "CUS4", -1, LoadLevel_CUS4 },
3153 { "GRP1", -1, LoadLevel_GRP1 },
3154 { "CONF", -1, LoadLevel_CONF },
3155 { "ELEM", -1, LoadLevel_ELEM },
3156 { "NOTE", -1, LoadLevel_NOTE },
3157 { "CUSX", -1, LoadLevel_CUSX },
3158 { "GRPX", -1, LoadLevel_GRPX },
3163 while (getFileChunkBE(file, chunk_name, &chunk_size))
3167 while (chunk_info[i].name != NULL &&
3168 !strEqual(chunk_name, chunk_info[i].name))
3171 if (chunk_info[i].name == NULL)
3173 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3174 chunk_name, filename);
3175 ReadUnusedBytesFromFile(file, chunk_size);
3177 else if (chunk_info[i].size != -1 &&
3178 chunk_info[i].size != chunk_size)
3180 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3181 chunk_size, chunk_name, filename);
3182 ReadUnusedBytesFromFile(file, chunk_size);
3186 /* call function to load this level chunk */
3187 int chunk_size_expected =
3188 (chunk_info[i].loader)(file, chunk_size, level);
3190 /* the size of some chunks cannot be checked before reading other
3191 chunks first (like "HEAD" and "BODY") that contain some header
3192 information, so check them here */
3193 if (chunk_size_expected != chunk_size)
3195 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3196 chunk_size, chunk_name, filename);
3205 /* ------------------------------------------------------------------------- */
3206 /* functions for loading EM level */
3207 /* ------------------------------------------------------------------------- */
3211 static int map_em_element_yam(int element)
3215 case 0x00: return EL_EMPTY;
3216 case 0x01: return EL_EMERALD;
3217 case 0x02: return EL_DIAMOND;
3218 case 0x03: return EL_ROCK;
3219 case 0x04: return EL_ROBOT;
3220 case 0x05: return EL_SPACESHIP_UP;
3221 case 0x06: return EL_BOMB;
3222 case 0x07: return EL_BUG_UP;
3223 case 0x08: return EL_AMOEBA_DROP;
3224 case 0x09: return EL_NUT;
3225 case 0x0a: return EL_YAMYAM;
3226 case 0x0b: return EL_QUICKSAND_FULL;
3227 case 0x0c: return EL_SAND;
3228 case 0x0d: return EL_WALL_SLIPPERY;
3229 case 0x0e: return EL_STEELWALL;
3230 case 0x0f: return EL_WALL;
3231 case 0x10: return EL_EM_KEY_1;
3232 case 0x11: return EL_EM_KEY_2;
3233 case 0x12: return EL_EM_KEY_4;
3234 case 0x13: return EL_EM_KEY_3;
3235 case 0x14: return EL_MAGIC_WALL;
3236 case 0x15: return EL_ROBOT_WHEEL;
3237 case 0x16: return EL_DYNAMITE;
3239 case 0x17: return EL_EM_KEY_1; /* EMC */
3240 case 0x18: return EL_BUG_UP; /* EMC */
3241 case 0x1a: return EL_DIAMOND; /* EMC */
3242 case 0x1b: return EL_EMERALD; /* EMC */
3243 case 0x25: return EL_NUT; /* EMC */
3244 case 0x80: return EL_EMPTY; /* EMC */
3245 case 0x85: return EL_EM_KEY_1; /* EMC */
3246 case 0x86: return EL_EM_KEY_2; /* EMC */
3247 case 0x87: return EL_EM_KEY_4; /* EMC */
3248 case 0x88: return EL_EM_KEY_3; /* EMC */
3249 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3250 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3251 case 0xaf: return EL_DYNAMITE; /* EMC */
3252 case 0xbd: return EL_SAND; /* EMC */
3255 Error(ERR_WARN, "invalid level element %d", element);
3260 static int map_em_element_field(int element)
3262 if (element >= 0xc8 && element <= 0xe1)
3263 return EL_CHAR_A + (element - 0xc8);
3264 else if (element >= 0xe2 && element <= 0xeb)
3265 return EL_CHAR_0 + (element - 0xe2);
3269 case 0x00: return EL_ROCK;
3270 case 0x01: return EL_ROCK; /* EMC */
3271 case 0x02: return EL_DIAMOND;
3272 case 0x03: return EL_DIAMOND;
3273 case 0x04: return EL_ROBOT;
3274 case 0x05: return EL_ROBOT; /* EMC */
3275 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3276 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3277 case 0x08: return EL_SPACESHIP_UP;
3278 case 0x09: return EL_SPACESHIP_RIGHT;
3279 case 0x0a: return EL_SPACESHIP_DOWN;
3280 case 0x0b: return EL_SPACESHIP_LEFT;
3281 case 0x0c: return EL_SPACESHIP_UP;
3282 case 0x0d: return EL_SPACESHIP_RIGHT;
3283 case 0x0e: return EL_SPACESHIP_DOWN;
3284 case 0x0f: return EL_SPACESHIP_LEFT;
3286 case 0x10: return EL_BOMB;
3287 case 0x11: return EL_BOMB; /* EMC */
3288 case 0x12: return EL_EMERALD;
3289 case 0x13: return EL_EMERALD;
3290 case 0x14: return EL_BUG_UP;
3291 case 0x15: return EL_BUG_RIGHT;
3292 case 0x16: return EL_BUG_DOWN;
3293 case 0x17: return EL_BUG_LEFT;
3294 case 0x18: return EL_BUG_UP;
3295 case 0x19: return EL_BUG_RIGHT;
3296 case 0x1a: return EL_BUG_DOWN;
3297 case 0x1b: return EL_BUG_LEFT;
3298 case 0x1c: return EL_AMOEBA_DROP;
3299 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3300 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3301 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3303 case 0x20: return EL_ROCK;
3304 case 0x21: return EL_BOMB; /* EMC */
3305 case 0x22: return EL_DIAMOND; /* EMC */
3306 case 0x23: return EL_EMERALD; /* EMC */
3307 case 0x24: return EL_MAGIC_WALL;
3308 case 0x25: return EL_NUT;
3309 case 0x26: return EL_NUT; /* EMC */
3310 case 0x27: return EL_NUT; /* EMC */
3312 /* looks like magic wheel, but is _always_ activated */
3313 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3315 case 0x29: return EL_YAMYAM; /* up */
3316 case 0x2a: return EL_YAMYAM; /* down */
3317 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3318 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3319 case 0x2d: return EL_QUICKSAND_FULL;
3320 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x31: return EL_SAND; /* EMC */
3325 case 0x32: return EL_SAND; /* EMC */
3326 case 0x33: return EL_SAND; /* EMC */
3327 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3328 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3329 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3330 case 0x37: return EL_SAND; /* EMC */
3331 case 0x38: return EL_ROCK; /* EMC */
3332 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3333 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3334 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3335 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3336 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3337 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3338 case 0x3f: return EL_ACID_POOL_BOTTOM;
3340 case 0x40: return EL_EXIT_OPEN; /* 1 */
3341 case 0x41: return EL_EXIT_OPEN; /* 2 */
3342 case 0x42: return EL_EXIT_OPEN; /* 3 */
3343 case 0x43: return EL_BALLOON; /* EMC */
3344 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3345 case 0x45: return EL_SPRING; /* EMC */
3346 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3347 case 0x47: return EL_SPRING; /* left */ /* EMC */
3348 case 0x48: return EL_SPRING; /* right */ /* EMC */
3349 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3350 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3351 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3352 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3354 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3355 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3357 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3358 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3359 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3360 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3361 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3362 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3363 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3364 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3365 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3366 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3367 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3368 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3369 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3370 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3371 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3372 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3374 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3375 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3376 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3377 case 0x63: return EL_SPRING; /* left */ /* EMC */
3378 case 0x64: return EL_SPRING; /* right */ /* EMC */
3379 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3380 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3381 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3382 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3383 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3384 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3385 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3386 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3387 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3388 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3389 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3391 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3392 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3393 case 0x72: return EL_NUT; /* left */ /* EMC */
3394 case 0x73: return EL_SAND; /* EMC (? "nut") */
3395 case 0x74: return EL_STEELWALL;
3396 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3397 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3398 case 0x77: return EL_BOMB; /* left */ /* EMC */
3399 case 0x78: return EL_BOMB; /* right */ /* EMC */
3400 case 0x79: return EL_ROCK; /* left */ /* EMC */
3401 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3402 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3403 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3404 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3405 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3406 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3408 case 0x80: return EL_EMPTY;
3409 case 0x81: return EL_WALL_SLIPPERY;
3410 case 0x82: return EL_SAND;
3411 case 0x83: return EL_STEELWALL;
3412 case 0x84: return EL_WALL;
3413 case 0x85: return EL_EM_KEY_1;
3414 case 0x86: return EL_EM_KEY_2;
3415 case 0x87: return EL_EM_KEY_4;
3416 case 0x88: return EL_EM_KEY_3;
3417 case 0x89: return EL_EM_GATE_1;
3418 case 0x8a: return EL_EM_GATE_2;
3419 case 0x8b: return EL_EM_GATE_4;
3420 case 0x8c: return EL_EM_GATE_3;
3421 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3422 case 0x8e: return EL_EM_GATE_1_GRAY;
3423 case 0x8f: return EL_EM_GATE_2_GRAY;
3425 case 0x90: return EL_EM_GATE_4_GRAY;
3426 case 0x91: return EL_EM_GATE_3_GRAY;
3427 case 0x92: return EL_MAGIC_WALL;
3428 case 0x93: return EL_ROBOT_WHEEL;
3429 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3430 case 0x95: return EL_ACID_POOL_TOPLEFT;
3431 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3432 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3433 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3434 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3435 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3436 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3437 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3438 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3439 case 0x9e: return EL_EXIT_CLOSED;
3440 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3442 /* looks like normal sand, but behaves like wall */
3443 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3444 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3445 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3446 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3447 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3448 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3449 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3450 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3452 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3453 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3454 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3455 case 0xac: return EL_CHAR_COMMA; /* EMC */
3456 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3457 case 0xae: return EL_CHAR_MINUS; /* EMC */
3458 case 0xaf: return EL_DYNAMITE;
3460 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3461 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3462 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3463 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3464 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3465 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3466 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3467 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3468 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3469 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3470 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3471 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3472 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3473 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3474 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3475 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3477 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3478 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3479 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3480 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3481 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3482 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3483 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3484 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3486 /* characters: see above */
3488 case 0xec: return EL_CHAR_PERIOD;
3489 case 0xed: return EL_CHAR_EXCLAM;
3490 case 0xee: return EL_CHAR_COLON;
3491 case 0xef: return EL_CHAR_QUESTION;
3493 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3494 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3495 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3496 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3497 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3498 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3499 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3500 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3502 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3503 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3504 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3505 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3506 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3507 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3509 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3510 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3513 /* should never happen (all 8-bit value cases should be handled) */
3514 Error(ERR_WARN, "invalid level element %d", element);
3519 #define EM_LEVEL_SIZE 2106
3520 #define EM_LEVEL_XSIZE 64
3521 #define EM_LEVEL_YSIZE 32
3523 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3524 struct LevelFileInfo *level_file_info)
3526 char *filename = level_file_info->filename;
3528 unsigned char leveldata[EM_LEVEL_SIZE];
3529 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3530 int nr = level_file_info->nr;
3533 if (!(file = fopen(filename, MODE_READ)))
3535 level->no_valid_file = TRUE;
3537 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3542 for (i = 0; i < EM_LEVEL_SIZE; i++)
3543 leveldata[i] = fgetc(file);
3547 /* check if level data is crypted by testing against known starting bytes
3548 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3550 if ((leveldata[0] == 0xf1 ||
3551 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3553 unsigned char code0 = 0x65;
3554 unsigned char code1 = 0x11;
3556 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3557 leveldata[0] = 0xf1;
3559 /* decode crypted level data */
3561 for (i = 0; i < EM_LEVEL_SIZE; i++)
3563 leveldata[i] ^= code0;
3564 leveldata[i] -= code1;
3566 code0 = (code0 + 7) & 0xff;
3570 level->fieldx = EM_LEVEL_XSIZE;
3571 level->fieldy = EM_LEVEL_YSIZE;
3573 level->time = header[46] * 10;
3574 level->gems_needed = header[47];
3576 /* The original Emerald Mine levels have their level number stored
3577 at the second byte of the level file...
3578 Do not trust this information at other level files, e.g. EMC,
3579 but correct it anyway (normally the first row is completely
3580 steel wall, so the correction does not hurt anyway). */
3582 if (leveldata[1] == nr)
3583 leveldata[1] = leveldata[2]; /* correct level number field */
3585 sprintf(level->name, "Level %d", nr); /* set level name */
3587 level->score[SC_EMERALD] = header[36];
3588 level->score[SC_DIAMOND] = header[37];
3589 level->score[SC_ROBOT] = header[38];
3590 level->score[SC_SPACESHIP] = header[39];
3591 level->score[SC_BUG] = header[40];
3592 level->score[SC_YAMYAM] = header[41];
3593 level->score[SC_NUT] = header[42];
3594 level->score[SC_DYNAMITE] = header[43];
3595 level->score[SC_TIME_BONUS] = header[44];
3597 level->num_yamyam_contents = 4;
3599 for (i = 0; i < level->num_yamyam_contents; i++)
3600 for (y = 0; y < 3; y++)
3601 for (x = 0; x < 3; x++)
3602 level->yamyam_content[i].e[x][y] =
3603 map_em_element_yam(header[i * 9 + y * 3 + x]);
3605 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3606 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3607 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3608 level->amoeba_content = EL_DIAMOND;
3610 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3612 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3614 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3615 new_element = EL_AMOEBA_WET;
3617 level->field[x][y] = new_element;
3620 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3621 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3622 level->field[x][y] = EL_PLAYER_1;
3624 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3625 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3626 level->field[x][y] = EL_PLAYER_2;
3631 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3633 static int ball_xy[8][2] =
3644 struct LevelInfo_EM *level_em = level->native_em_level;
3645 struct LEVEL *lev = level_em->lev;
3646 struct PLAYER **ply = level_em->ply;
3649 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3650 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3652 lev->time_seconds = level->time;
3653 lev->required_initial = level->gems_needed;
3655 lev->emerald_score = level->score[SC_EMERALD];
3656 lev->diamond_score = level->score[SC_DIAMOND];
3657 lev->alien_score = level->score[SC_ROBOT];
3658 lev->tank_score = level->score[SC_SPACESHIP];
3659 lev->bug_score = level->score[SC_BUG];
3660 lev->eater_score = level->score[SC_YAMYAM];
3661 lev->nut_score = level->score[SC_NUT];
3662 lev->dynamite_score = level->score[SC_DYNAMITE];
3663 lev->key_score = level->score[SC_KEY];
3664 lev->exit_score = level->score[SC_TIME_BONUS];
3666 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3667 for (y = 0; y < 3; y++)
3668 for (x = 0; x < 3; x++)
3669 lev->eater_array[i][y * 3 + x] =
3670 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3672 lev->amoeba_time = level->amoeba_speed;
3673 lev->wonderwall_time_initial = level->time_magic_wall;
3674 lev->wheel_time = level->time_wheel;
3676 lev->android_move_time = level->android_move_time;
3677 lev->android_clone_time = level->android_clone_time;
3678 lev->ball_random = level->ball_random;
3679 lev->ball_state_initial = level->ball_state_initial;
3680 lev->ball_time = level->ball_time;
3681 lev->num_ball_arrays = level->num_ball_contents;
3683 lev->lenses_score = level->lenses_score;
3684 lev->magnify_score = level->magnify_score;
3685 lev->slurp_score = level->slurp_score;
3687 lev->lenses_time = level->lenses_time;
3688 lev->magnify_time = level->magnify_time;
3690 lev->wind_direction_initial =
3691 map_direction_RND_to_EM(level->wind_direction_initial);
3692 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3693 lev->wind_time : 0);
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (j = 0; j < 8; j++)
3697 lev->ball_array[i][j] =
3698 map_element_RND_to_EM(level->
3699 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3701 map_android_clone_elements_RND_to_EM(level);
3703 /* first fill the complete playfield with the default border element */
3704 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3705 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3706 level_em->cave[x][y] = ZBORDER;
3708 if (BorderElement == EL_STEELWALL)
3710 for (y = 0; y < lev->height + 2; y++)
3711 for (x = 0; x < lev->width + 2; x++)
3712 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3715 /* then copy the real level contents from level file into the playfield */
3716 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3718 int new_element = map_element_RND_to_EM(level->field[x][y]);
3719 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3720 int xx = x + 1 + offset;
3721 int yy = y + 1 + offset;
3723 if (level->field[x][y] == EL_AMOEBA_DEAD)
3724 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3726 level_em->cave[xx][yy] = new_element;
3729 for (i = 0; i < MAX_PLAYERS; i++)
3731 ply[i]->x_initial = 0;
3732 ply[i]->y_initial = 0;
3735 /* initialize player positions and delete players from the playfield */
3736 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3738 if (ELEM_IS_PLAYER(level->field[x][y]))
3740 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3741 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3742 int xx = x + 1 + offset;
3743 int yy = y + 1 + offset;
3745 ply[player_nr]->x_initial = xx;
3746 ply[player_nr]->y_initial = yy;
3748 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3752 if (BorderElement == EL_STEELWALL)
3759 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3761 static int ball_xy[8][2] =
3772 struct LevelInfo_EM *level_em = level->native_em_level;
3773 struct LEVEL *lev = level_em->lev;
3774 struct PLAYER **ply = level_em->ply;
3777 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3778 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3780 level->time = lev->time_seconds;
3781 level->gems_needed = lev->required_initial;
3783 sprintf(level->name, "Level %d", level->file_info.nr);
3785 level->score[SC_EMERALD] = lev->emerald_score;
3786 level->score[SC_DIAMOND] = lev->diamond_score;
3787 level->score[SC_ROBOT] = lev->alien_score;
3788 level->score[SC_SPACESHIP] = lev->tank_score;
3789 level->score[SC_BUG] = lev->bug_score;
3790 level->score[SC_YAMYAM] = lev->eater_score;
3791 level->score[SC_NUT] = lev->nut_score;
3792 level->score[SC_DYNAMITE] = lev->dynamite_score;
3793 level->score[SC_KEY] = lev->key_score;
3794 level->score[SC_TIME_BONUS] = lev->exit_score;
3796 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3798 for (i = 0; i < level->num_yamyam_contents; i++)
3799 for (y = 0; y < 3; y++)
3800 for (x = 0; x < 3; x++)
3801 level->yamyam_content[i].e[x][y] =
3802 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3804 level->amoeba_speed = lev->amoeba_time;
3805 level->time_magic_wall = lev->wonderwall_time_initial;
3806 level->time_wheel = lev->wheel_time;
3808 level->android_move_time = lev->android_move_time;
3809 level->android_clone_time = lev->android_clone_time;
3810 level->ball_random = lev->ball_random;
3811 level->ball_state_initial = lev->ball_state_initial;
3812 level->ball_time = lev->ball_time;
3813 level->num_ball_contents = lev->num_ball_arrays;
3815 level->lenses_score = lev->lenses_score;
3816 level->magnify_score = lev->magnify_score;
3817 level->slurp_score = lev->slurp_score;
3819 level->lenses_time = lev->lenses_time;
3820 level->magnify_time = lev->magnify_time;
3822 level->wind_direction_initial =
3823 map_direction_EM_to_RND(lev->wind_direction_initial);
3825 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3826 for (j = 0; j < 8; j++)
3827 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3828 map_element_EM_to_RND(lev->ball_array[i][j]);
3830 map_android_clone_elements_EM_to_RND(level);
3832 /* convert the playfield (some elements need special treatment) */
3833 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3835 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3837 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3838 new_element = EL_AMOEBA_DEAD;
3840 level->field[x][y] = new_element;
3843 for (i = 0; i < MAX_PLAYERS; i++)
3845 /* in case of all players set to the same field, use the first player */
3846 int nr = MAX_PLAYERS - i - 1;
3847 int jx = ply[nr]->x_initial - 1;
3848 int jy = ply[nr]->y_initial - 1;
3850 if (jx != -1 && jy != -1)
3851 level->field[jx][jy] = EL_PLAYER_1 + nr;
3856 /* ------------------------------------------------------------------------- */
3857 /* functions for loading SP level */
3858 /* ------------------------------------------------------------------------- */
3862 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3863 #define SP_LEVEL_SIZE 1536
3864 #define SP_LEVEL_XSIZE 60
3865 #define SP_LEVEL_YSIZE 24
3866 #define SP_LEVEL_NAME_LEN 23
3868 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3871 int initial_player_gravity;
3872 int num_special_ports;
3875 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3876 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3878 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3879 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3881 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3883 int element_old = fgetc(file);
3886 if (element_old <= 0x27)
3887 element_new = getMappedElement(EL_SP_START + element_old);
3888 else if (element_old == 0x28)
3889 element_new = EL_INVISIBLE_WALL;
3892 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3893 Error(ERR_WARN, "invalid level element %d", element_old);
3895 element_new = EL_UNKNOWN;
3898 level->field[x][y] = element_new;
3902 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3904 /* initial gravity: 1 == "on", anything else (0) == "off" */
3905 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3907 for (i = 0; i < MAX_PLAYERS; i++)
3908 level->initial_player_gravity[i] = initial_player_gravity;
3910 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3912 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3913 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3914 level->name[i] = fgetc(file);
3915 level->name[SP_LEVEL_NAME_LEN] = '\0';
3917 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3918 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3920 /* number of infotrons needed; 0 means that Supaplex will count the total
3921 amount of infotrons in the level and use the low byte of that number
3922 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3923 level->gems_needed = fgetc(file);
3925 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3926 num_special_ports = fgetc(file);
3928 /* database of properties of up to 10 special ports (6 bytes per port) */
3929 for (i = 0; i < 10; i++)
3931 int port_location, port_x, port_y, port_element;
3934 /* high and low byte of the location of a special port; if (x, y) are the
3935 coordinates of a port in the field and (0, 0) is the top-left corner,
3936 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3937 of what may be expected: Supaplex works with a game field in memory
3938 which is 2 bytes per tile) */
3939 port_location = getFile16BitBE(file);
3941 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3942 gravity = fgetc(file);
3944 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3945 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3947 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3948 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3950 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3952 if (i >= num_special_ports)
3955 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3956 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3958 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3959 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3961 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3967 port_element = level->field[port_x][port_y];
3969 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3970 port_element > EL_SP_GRAVITY_PORT_UP)
3972 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3977 /* change previous (wrong) gravity inverting special port to either
3978 gravity enabling special port or gravity disabling special port */
3979 level->field[port_x][port_y] +=
3980 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3981 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3984 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3986 /* change special gravity ports without database entries to normal ports */
3987 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3988 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3989 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3990 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3991 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3993 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3994 if (level->gems_needed == 0)
3996 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3997 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3998 if (level->field[x][y] == EL_SP_INFOTRON)
3999 level->gems_needed++;
4001 level->gems_needed &= 0xff; /* only use low byte -- see above */
4004 level->fieldx = SP_LEVEL_XSIZE;
4005 level->fieldy = SP_LEVEL_YSIZE;
4007 level->time = 0; /* no time limit */
4008 level->amoeba_speed = 0;
4009 level->time_magic_wall = 0;
4010 level->time_wheel = 0;
4011 level->amoeba_content = EL_EMPTY;
4014 /* original Supaplex does not use score values -- use default values */
4016 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4017 level->score[i] = 0;
4020 /* there are no yamyams in supaplex levels */
4021 for (i = 0; i < level->num_yamyam_contents; i++)
4022 for (y = 0; y < 3; y++)
4023 for (x = 0; x < 3; x++)
4024 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4027 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4028 struct LevelFileInfo *level_file_info)
4030 char *filename = level_file_info->filename;
4032 int nr = level_file_info->nr - leveldir_current->first_level;
4034 char name_first, name_last;
4035 struct LevelInfo multipart_level;
4036 int multipart_xpos, multipart_ypos;
4037 boolean is_multipart_level;
4038 boolean is_first_part;
4039 boolean reading_multipart_level = FALSE;
4040 boolean use_empty_level = FALSE;
4042 if (!(file = fopen(filename, MODE_READ)))
4044 level->no_valid_file = TRUE;
4046 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4051 /* position file stream to the requested level inside the level package */
4052 if (level_file_info->packed &&
4053 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4055 level->no_valid_file = TRUE;
4057 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4062 /* there exist Supaplex level package files with multi-part levels which
4063 can be detected as follows: instead of leading and trailing dashes ('-')
4064 to pad the level name, they have leading and trailing numbers which are
4065 the x and y coordinations of the current part of the multi-part level;
4066 if there are '?' characters instead of numbers on the left or right side
4067 of the level name, the multi-part level consists of only horizontal or
4070 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4072 LoadLevelFromFileStream_SP(file, level, l);
4074 /* check if this level is a part of a bigger multi-part level */
4076 name_first = level->name[0];
4077 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4079 is_multipart_level =
4080 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4081 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4084 ((name_first == '?' || name_first == '1') &&
4085 (name_last == '?' || name_last == '1'));
4087 /* correct leading multipart level meta information in level name */
4088 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4089 level->name[i] = '-';
4091 /* correct trailing multipart level meta information in level name */
4092 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4093 level->name[i] = '-';
4095 /* ---------- check for normal single level ---------- */
4097 if (!reading_multipart_level && !is_multipart_level)
4099 /* the current level is simply a normal single-part level, and we are
4100 not reading a multi-part level yet, so return the level as it is */
4105 /* ---------- check for empty level (unused multi-part) ---------- */
4107 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4109 /* this is a part of a multi-part level, but not the first part
4110 (and we are not already reading parts of a multi-part level);
4111 in this case, use an empty level instead of the single part */
4113 use_empty_level = TRUE;
4118 /* ---------- check for finished multi-part level ---------- */
4120 if (reading_multipart_level &&
4121 (!is_multipart_level ||
4122 !strEqual(level->name, multipart_level.name)))
4124 /* we are already reading parts of a multi-part level, but this level is
4125 either not a multi-part level, or a part of a different multi-part
4126 level; in both cases, the multi-part level seems to be complete */
4131 /* ---------- here we have one part of a multi-part level ---------- */
4133 reading_multipart_level = TRUE;
4135 if (is_first_part) /* start with first part of new multi-part level */
4137 /* copy level info structure from first part */
4138 multipart_level = *level;
4140 /* clear playfield of new multi-part level */
4141 for (y = 0; y < MAX_LEV_FIELDY; y++)
4142 for (x = 0; x < MAX_LEV_FIELDX; x++)
4143 multipart_level.field[x][y] = EL_EMPTY;
4146 if (name_first == '?')
4148 if (name_last == '?')
4151 multipart_xpos = (int)(name_first - '0');
4152 multipart_ypos = (int)(name_last - '0');
4155 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4156 multipart_xpos, multipart_ypos, multipart_level.name);
4159 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4160 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4162 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4167 multipart_level.fieldx = MAX(multipart_level.fieldx,
4168 multipart_xpos * SP_LEVEL_XSIZE);
4169 multipart_level.fieldy = MAX(multipart_level.fieldy,
4170 multipart_ypos * SP_LEVEL_YSIZE);
4172 /* copy level part at the right position of multi-part level */
4173 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4175 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4177 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4178 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4180 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4187 if (use_empty_level)
4189 setLevelInfoToDefaults(level);
4191 level->fieldx = SP_LEVEL_XSIZE;
4192 level->fieldy = SP_LEVEL_YSIZE;
4194 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4195 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4196 level->field[x][y] = EL_EMPTY;
4198 strcpy(level->name, "-------- EMPTY --------");
4200 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4203 if (reading_multipart_level)
4204 *level = multipart_level;
4209 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4211 struct LevelInfo_SP *level_sp = level->native_sp_level;
4212 LevelInfoType *header = &level_sp->header;
4215 level_sp->width = level->fieldx;
4216 level_sp->height = level->fieldy;
4218 for (x = 0; x < level->fieldx; x++)
4220 for (y = 0; y < level->fieldy; y++)
4222 int element_old = level->field[x][y];
4225 if (element_old >= EL_SP_START &&
4226 element_old <= EL_SP_END)
4227 element_new = element_old - EL_SP_START;
4228 else if (element_old == EL_EMPTY_SPACE)
4230 else if (element_old == EL_INVISIBLE_WALL)
4233 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4235 level_sp->playfield[x][y] = element_new;
4239 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4241 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4242 header->LevelTitle[i] = level->name[i];
4243 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4245 header->InfotronsNeeded = level->gems_needed;
4247 header->SpecialPortCount = 0;
4249 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4251 boolean gravity_port_found = FALSE;
4252 boolean gravity_port_valid = FALSE;
4253 int gravity_port_flag;
4254 int gravity_port_base_element;
4255 int element = level->field[x][y];
4257 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4258 element <= EL_SP_GRAVITY_ON_PORT_UP)
4260 gravity_port_found = TRUE;
4261 gravity_port_valid = TRUE;
4262 gravity_port_flag = 1;
4263 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4265 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4266 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4268 gravity_port_found = TRUE;
4269 gravity_port_valid = TRUE;
4270 gravity_port_flag = 0;
4271 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4273 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4274 element <= EL_SP_GRAVITY_PORT_UP)
4276 /* change R'n'D style gravity inverting special port to normal port
4277 (there are no gravity inverting ports in native Supaplex engine) */
4279 gravity_port_found = TRUE;
4280 gravity_port_valid = FALSE;
4281 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4284 if (gravity_port_found)
4286 if (gravity_port_valid &&
4287 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4289 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4291 port->PortLocation = (y * level->fieldx + x) * 2;
4292 port->Gravity = gravity_port_flag;
4294 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4296 header->SpecialPortCount++;
4300 /* change special gravity port to normal port */
4302 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4305 level_sp->playfield[x][y] = element - EL_SP_START;
4310 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4312 struct LevelInfo_SP *level_sp = level->native_sp_level;
4313 LevelInfoType *header = &level_sp->header;
4316 level->fieldx = level_sp->width;
4317 level->fieldy = level_sp->height;
4319 for (x = 0; x < level->fieldx; x++)
4321 for (y = 0; y < level->fieldy; y++)
4323 int element_old = level_sp->playfield[x][y];
4326 if (element_old <= 0x27)
4327 element_new = getMappedElement(EL_SP_START + element_old);
4328 else if (element_old == 0x28)
4329 element_new = EL_INVISIBLE_WALL;
4332 Error(ERR_WARN, "invalid element %d at position %d, %d",
4335 element_new = EL_UNKNOWN;
4338 level->field[x][y] = element_new;
4342 for (i = 0; i < MAX_PLAYERS; i++)
4343 level->initial_player_gravity[i] =
4344 (header->InitialGravity == 1 ? TRUE : FALSE);
4346 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4347 level->name[i] = header->LevelTitle[i];
4348 level->name[SP_LEVEL_NAME_LEN] = '\0';
4350 level->gems_needed = header->InfotronsNeeded;
4352 for (i = 0; i < header->SpecialPortCount; i++)
4354 SpecialPortType *port = &header->SpecialPort[i];
4355 int port_location = port->PortLocation;
4356 int gravity = port->Gravity;
4357 int port_x, port_y, port_element;
4359 port_x = (port_location / 2) % level->fieldx;
4360 port_y = (port_location / 2) / level->fieldx;
4362 if (port_x < 0 || port_x >= level->fieldx ||
4363 port_y < 0 || port_y >= level->fieldy)
4365 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4371 port_element = level->field[port_x][port_y];
4373 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4374 port_element > EL_SP_GRAVITY_PORT_UP)
4376 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4381 /* change previous (wrong) gravity inverting special port to either
4382 gravity enabling special port or gravity disabling special port */
4383 level->field[port_x][port_y] +=
4384 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4385 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4388 /* change special gravity ports without database entries to normal ports */
4389 for (x = 0; x < level->fieldx; x++)
4390 for (y = 0; y < level->fieldy; y++)
4391 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4392 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4393 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4395 level->time = 0; /* no time limit */
4396 level->amoeba_speed = 0;
4397 level->time_magic_wall = 0;
4398 level->time_wheel = 0;
4399 level->amoeba_content = EL_EMPTY;
4402 /* original Supaplex does not use score values -- use default values */
4404 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4405 level->score[i] = 0;
4408 /* there are no yamyams in supaplex levels */
4409 for (i = 0; i < level->num_yamyam_contents; i++)
4410 for (x = 0; x < 3; x++)
4411 for (y = 0; y < 3; y++)
4412 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4415 static void setTapeInfoToDefaults();
4417 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4419 struct LevelInfo_SP *level_sp = level->native_sp_level;
4420 struct DemoInfo_SP *demo = &level_sp->demo;
4423 /* always start with reliable default values */
4424 setTapeInfoToDefaults();
4426 tape.level_nr = demo->level_nr; /* (currently not used) */
4427 tape.length = demo->length - 1; /* without "end of demo" byte */
4428 tape.random_seed = level_sp->header.DemoRandomSeed;
4430 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4432 for (i = 0; i < demo->length - 1; i++)
4434 int demo_action = demo->data[i] & 0x0f;
4435 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4437 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4438 tape.pos[i].delay = demo_repeat + 1;
4441 tape.length_seconds = GetTapeLength();
4445 /* ------------------------------------------------------------------------- */
4446 /* functions for loading DC level */
4447 /* ------------------------------------------------------------------------- */
4449 #define DC_LEVEL_HEADER_SIZE 344
4451 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4453 static int last_data_encoded;
4457 int diff_hi, diff_lo;
4458 int data_hi, data_lo;
4459 unsigned short data_decoded;
4463 last_data_encoded = 0;
4470 diff = data_encoded - last_data_encoded;
4471 diff_hi = diff & ~0xff;
4472 diff_lo = diff & 0xff;
4476 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4477 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4478 data_hi = data_hi & 0xff00;
4480 data_decoded = data_hi | data_lo;
4482 last_data_encoded = data_encoded;
4484 offset1 = (offset1 + 1) % 31;
4485 offset2 = offset2 & 0xff;
4487 return data_decoded;
4490 int getMappedElement_DC(int element)
4498 /* 0x0117 - 0x036e: (?) */
4501 /* 0x042d - 0x0684: (?) */
4517 element = EL_CRYSTAL;
4520 case 0x0e77: /* quicksand (boulder) */
4521 element = EL_QUICKSAND_FAST_FULL;
4524 case 0x0e99: /* slow quicksand (boulder) */
4525 element = EL_QUICKSAND_FULL;
4529 element = EL_EM_EXIT_OPEN;
4533 element = EL_EM_EXIT_CLOSED;
4537 element = EL_EM_STEEL_EXIT_OPEN;
4541 element = EL_EM_STEEL_EXIT_CLOSED;
4544 case 0x0f4f: /* dynamite (lit 1) */
4545 element = EL_EM_DYNAMITE_ACTIVE;
4548 case 0x0f57: /* dynamite (lit 2) */
4549 element = EL_EM_DYNAMITE_ACTIVE;
4552 case 0x0f5f: /* dynamite (lit 3) */
4553 element = EL_EM_DYNAMITE_ACTIVE;
4556 case 0x0f67: /* dynamite (lit 4) */
4557 element = EL_EM_DYNAMITE_ACTIVE;
4564 element = EL_AMOEBA_WET;
4568 element = EL_AMOEBA_DROP;
4572 element = EL_DC_MAGIC_WALL;
4576 element = EL_SPACESHIP_UP;
4580 element = EL_SPACESHIP_DOWN;
4584 element = EL_SPACESHIP_LEFT;
4588 element = EL_SPACESHIP_RIGHT;
4592 element = EL_BUG_UP;
4596 element = EL_BUG_DOWN;
4600 element = EL_BUG_LEFT;
4604 element = EL_BUG_RIGHT;
4608 element = EL_MOLE_UP;
4612 element = EL_MOLE_DOWN;
4616 element = EL_MOLE_LEFT;
4620 element = EL_MOLE_RIGHT;
4628 element = EL_YAMYAM;
4632 element = EL_SWITCHGATE_OPEN;
4636 element = EL_SWITCHGATE_CLOSED;
4640 element = EL_DC_SWITCHGATE_SWITCH_UP;
4644 element = EL_TIMEGATE_CLOSED;
4647 case 0x144c: /* conveyor belt switch (green) */
4648 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4651 case 0x144f: /* conveyor belt switch (red) */
4652 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4655 case 0x1452: /* conveyor belt switch (blue) */
4656 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4660 element = EL_CONVEYOR_BELT_3_MIDDLE;
4664 element = EL_CONVEYOR_BELT_3_LEFT;
4668 element = EL_CONVEYOR_BELT_3_RIGHT;
4672 element = EL_CONVEYOR_BELT_1_MIDDLE;
4676 element = EL_CONVEYOR_BELT_1_LEFT;
4680 element = EL_CONVEYOR_BELT_1_RIGHT;
4684 element = EL_CONVEYOR_BELT_4_MIDDLE;
4688 element = EL_CONVEYOR_BELT_4_LEFT;
4692 element = EL_CONVEYOR_BELT_4_RIGHT;
4696 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4700 element = EL_EXPANDABLE_WALL_VERTICAL;
4704 element = EL_EXPANDABLE_WALL_ANY;
4707 case 0x14ce: /* growing steel wall (left/right) */
4708 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4711 case 0x14df: /* growing steel wall (up/down) */
4712 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4715 case 0x14e8: /* growing steel wall (up/down/left/right) */
4716 element = EL_EXPANDABLE_STEELWALL_ANY;
4720 element = EL_SHIELD_DEADLY;
4724 element = EL_EXTRA_TIME;
4732 element = EL_EMPTY_SPACE;
4735 case 0x1578: /* quicksand (empty) */
4736 element = EL_QUICKSAND_FAST_EMPTY;
4739 case 0x1579: /* slow quicksand (empty) */
4740 element = EL_QUICKSAND_EMPTY;
4743 /* 0x157c - 0x158b: */
4746 /* 0x1590 - 0x159f: */
4747 /* EL_DC_LANDMINE */
4750 element = EL_EM_DYNAMITE;
4753 case 0x15a1: /* key (red) */
4754 element = EL_EM_KEY_1;
4757 case 0x15a2: /* key (yellow) */
4758 element = EL_EM_KEY_2;
4761 case 0x15a3: /* key (blue) */
4762 element = EL_EM_KEY_4;
4765 case 0x15a4: /* key (green) */
4766 element = EL_EM_KEY_3;
4769 case 0x15a5: /* key (white) */
4770 element = EL_DC_KEY_WHITE;
4774 element = EL_WALL_SLIPPERY;
4781 case 0x15a8: /* wall (not round) */
4785 case 0x15a9: /* (blue) */
4786 element = EL_CHAR_A;
4789 case 0x15aa: /* (blue) */
4790 element = EL_CHAR_B;
4793 case 0x15ab: /* (blue) */
4794 element = EL_CHAR_C;
4797 case 0x15ac: /* (blue) */
4798 element = EL_CHAR_D;
4801 case 0x15ad: /* (blue) */
4802 element = EL_CHAR_E;
4805 case 0x15ae: /* (blue) */
4806 element = EL_CHAR_F;
4809 case 0x15af: /* (blue) */
4810 element = EL_CHAR_G;
4813 case 0x15b0: /* (blue) */
4814 element = EL_CHAR_H;
4817 case 0x15b1: /* (blue) */
4818 element = EL_CHAR_I;
4821 case 0x15b2: /* (blue) */
4822 element = EL_CHAR_J;
4825 case 0x15b3: /* (blue) */
4826 element = EL_CHAR_K;
4829 case 0x15b4: /* (blue) */
4830 element = EL_CHAR_L;
4833 case 0x15b5: /* (blue) */
4834 element = EL_CHAR_M;
4837 case 0x15b6: /* (blue) */
4838 element = EL_CHAR_N;
4841 case 0x15b7: /* (blue) */
4842 element = EL_CHAR_O;
4845 case 0x15b8: /* (blue) */
4846 element = EL_CHAR_P;
4849 case 0x15b9: /* (blue) */
4850 element = EL_CHAR_Q;
4853 case 0x15ba: /* (blue) */
4854 element = EL_CHAR_R;
4857 case 0x15bb: /* (blue) */
4858 element = EL_CHAR_S;
4861 case 0x15bc: /* (blue) */
4862 element = EL_CHAR_T;
4865 case 0x15bd: /* (blue) */
4866 element = EL_CHAR_U;
4869 case 0x15be: /* (blue) */
4870 element = EL_CHAR_V;
4873 case 0x15bf: /* (blue) */
4874 element = EL_CHAR_W;
4877 case 0x15c0: /* (blue) */
4878 element = EL_CHAR_X;
4881 case 0x15c1: /* (blue) */
4882 element = EL_CHAR_Y;
4885 case 0x15c2: /* (blue) */
4886 element = EL_CHAR_Z;
4889 case 0x15c3: /* (blue) */
4890 element = EL_CHAR_AUMLAUT;
4893 case 0x15c4: /* (blue) */
4894 element = EL_CHAR_OUMLAUT;
4897 case 0x15c5: /* (blue) */
4898 element = EL_CHAR_UUMLAUT;
4901 case 0x15c6: /* (blue) */
4902 element = EL_CHAR_0;
4905 case 0x15c7: /* (blue) */
4906 element = EL_CHAR_1;
4909 case 0x15c8: /* (blue) */
4910 element = EL_CHAR_2;
4913 case 0x15c9: /* (blue) */
4914 element = EL_CHAR_3;
4917 case 0x15ca: /* (blue) */
4918 element = EL_CHAR_4;
4921 case 0x15cb: /* (blue) */
4922 element = EL_CHAR_5;
4925 case 0x15cc: /* (blue) */
4926 element = EL_CHAR_6;
4929 case 0x15cd: /* (blue) */
4930 element = EL_CHAR_7;
4933 case 0x15ce: /* (blue) */
4934 element = EL_CHAR_8;
4937 case 0x15cf: /* (blue) */
4938 element = EL_CHAR_9;
4941 case 0x15d0: /* (blue) */
4942 element = EL_CHAR_PERIOD;
4945 case 0x15d1: /* (blue) */
4946 element = EL_CHAR_EXCLAM;
4949 case 0x15d2: /* (blue) */
4950 element = EL_CHAR_COLON;
4953 case 0x15d3: /* (blue) */
4954 element = EL_CHAR_LESS;
4957 case 0x15d4: /* (blue) */
4958 element = EL_CHAR_GREATER;
4961 case 0x15d5: /* (blue) */
4962 element = EL_CHAR_QUESTION;
4965 case 0x15d6: /* (blue) */
4966 element = EL_CHAR_COPYRIGHT;
4969 case 0x15d7: /* (blue) */
4970 element = EL_CHAR_UP;
4973 case 0x15d8: /* (blue) */
4974 element = EL_CHAR_DOWN;
4977 case 0x15d9: /* (blue) */
4978 element = EL_CHAR_BUTTON;
4981 case 0x15da: /* (blue) */
4982 element = EL_CHAR_PLUS;
4985 case 0x15db: /* (blue) */
4986 element = EL_CHAR_MINUS;
4989 case 0x15dc: /* (blue) */
4990 element = EL_CHAR_APOSTROPHE;
4993 case 0x15dd: /* (blue) */
4994 element = EL_CHAR_PARENLEFT;
4997 case 0x15de: /* (blue) */
4998 element = EL_CHAR_PARENRIGHT;
5001 case 0x15df: /* (green) */
5002 element = EL_CHAR_A;
5005 case 0x15e0: /* (green) */
5006 element = EL_CHAR_B;
5009 case 0x15e1: /* (green) */
5010 element = EL_CHAR_C;
5013 case 0x15e2: /* (green) */
5014 element = EL_CHAR_D;
5017 case 0x15e3: /* (green) */
5018 element = EL_CHAR_E;
5021 case 0x15e4: /* (green) */
5022 element = EL_CHAR_F;
5025 case 0x15e5: /* (green) */
5026 element = EL_CHAR_G;
5029 case 0x15e6: /* (green) */
5030 element = EL_CHAR_H;
5033 case 0x15e7: /* (green) */
5034 element = EL_CHAR_I;
5037 case 0x15e8: /* (green) */
5038 element = EL_CHAR_J;
5041 case 0x15e9: /* (green) */
5042 element = EL_CHAR_K;
5045 case 0x15ea: /* (green) */
5046 element = EL_CHAR_L;
5049 case 0x15eb: /* (green) */
5050 element = EL_CHAR_M;
5053 case 0x15ec: /* (green) */
5054 element = EL_CHAR_N;
5057 case 0x15ed: /* (green) */
5058 element = EL_CHAR_O;
5061 case 0x15ee: /* (green) */
5062 element = EL_CHAR_P;
5065 case 0x15ef: /* (green) */
5066 element = EL_CHAR_Q;
5069 case 0x15f0: /* (green) */
5070 element = EL_CHAR_R;
5073 case 0x15f1: /* (green) */
5074 element = EL_CHAR_S;
5077 case 0x15f2: /* (green) */
5078 element = EL_CHAR_T;
5081 case 0x15f3: /* (green) */
5082 element = EL_CHAR_U;
5085 case 0x15f4: /* (green) */
5086 element = EL_CHAR_V;
5089 case 0x15f5: /* (green) */
5090 element = EL_CHAR_W;
5093 case 0x15f6: /* (green) */
5094 element = EL_CHAR_X;
5097 case 0x15f7: /* (green) */
5098 element = EL_CHAR_Y;
5101 case 0x15f8: /* (green) */
5102 element = EL_CHAR_Z;
5105 case 0x15f9: /* (green) */
5106 element = EL_CHAR_AUMLAUT;
5109 case 0x15fa: /* (green) */
5110 element = EL_CHAR_OUMLAUT;
5113 case 0x15fb: /* (green) */
5114 element = EL_CHAR_UUMLAUT;
5117 case 0x15fc: /* (green) */
5118 element = EL_CHAR_0;
5121 case 0x15fd: /* (green) */
5122 element = EL_CHAR_1;
5125 case 0x15fe: /* (green) */
5126 element = EL_CHAR_2;
5129 case 0x15ff: /* (green) */
5130 element = EL_CHAR_3;
5133 case 0x1600: /* (green) */
5134 element = EL_CHAR_4;
5137 case 0x1601: /* (green) */
5138 element = EL_CHAR_5;
5141 case 0x1602: /* (green) */
5142 element = EL_CHAR_6;
5145 case 0x1603: /* (green) */
5146 element = EL_CHAR_7;
5149 case 0x1604: /* (green) */
5150 element = EL_CHAR_8;
5153 case 0x1605: /* (green) */
5154 element = EL_CHAR_9;
5157 case 0x1606: /* (green) */
5158 element = EL_CHAR_PERIOD;
5161 case 0x1607: /* (green) */
5162 element = EL_CHAR_EXCLAM;
5165 case 0x1608: /* (green) */
5166 element = EL_CHAR_COLON;
5169 case 0x1609: /* (green) */
5170 element = EL_CHAR_LESS;
5173 case 0x160a: /* (green) */
5174 element = EL_CHAR_GREATER;
5177 case 0x160b: /* (green) */
5178 element = EL_CHAR_QUESTION;
5181 case 0x160c: /* (green) */
5182 element = EL_CHAR_COPYRIGHT;
5185 case 0x160d: /* (green) */
5186 element = EL_CHAR_UP;
5189 case 0x160e: /* (green) */
5190 element = EL_CHAR_DOWN;
5193 case 0x160f: /* (green) */
5194 element = EL_CHAR_BUTTON;
5197 case 0x1610: /* (green) */
5198 element = EL_CHAR_PLUS;
5201 case 0x1611: /* (green) */
5202 element = EL_CHAR_MINUS;
5205 case 0x1612: /* (green) */
5206 element = EL_CHAR_APOSTROPHE;
5209 case 0x1613: /* (green) */
5210 element = EL_CHAR_PARENLEFT;
5213 case 0x1614: /* (green) */
5214 element = EL_CHAR_PARENRIGHT;
5217 case 0x1615: /* (blue steel) */
5218 element = EL_STEEL_CHAR_A;
5221 case 0x1616: /* (blue steel) */
5222 element = EL_STEEL_CHAR_B;
5225 case 0x1617: /* (blue steel) */
5226 element = EL_STEEL_CHAR_C;
5229 case 0x1618: /* (blue steel) */
5230 element = EL_STEEL_CHAR_D;
5233 case 0x1619: /* (blue steel) */
5234 element = EL_STEEL_CHAR_E;
5237 case 0x161a: /* (blue steel) */
5238 element = EL_STEEL_CHAR_F;
5241 case 0x161b: /* (blue steel) */
5242 element = EL_STEEL_CHAR_G;
5245 case 0x161c: /* (blue steel) */
5246 element = EL_STEEL_CHAR_H;
5249 case 0x161d: /* (blue steel) */
5250 element = EL_STEEL_CHAR_I;
5253 case 0x161e: /* (blue steel) */
5254 element = EL_STEEL_CHAR_J;
5257 case 0x161f: /* (blue steel) */
5258 element = EL_STEEL_CHAR_K;
5261 case 0x1620: /* (blue steel) */
5262 element = EL_STEEL_CHAR_L;
5265 case 0x1621: /* (blue steel) */
5266 element = EL_STEEL_CHAR_M;
5269 case 0x1622: /* (blue steel) */
5270 element = EL_STEEL_CHAR_N;
5273 case 0x1623: /* (blue steel) */
5274 element = EL_STEEL_CHAR_O;
5277 case 0x1624: /* (blue steel) */
5278 element = EL_STEEL_CHAR_P;
5281 case 0x1625: /* (blue steel) */
5282 element = EL_STEEL_CHAR_Q;
5285 case 0x1626: /* (blue steel) */
5286 element = EL_STEEL_CHAR_R;
5289 case 0x1627: /* (blue steel) */
5290 element = EL_STEEL_CHAR_S;
5293 case 0x1628: /* (blue steel) */
5294 element = EL_STEEL_CHAR_T;
5297 case 0x1629: /* (blue steel) */
5298 element = EL_STEEL_CHAR_U;
5301 case 0x162a: /* (blue steel) */
5302 element = EL_STEEL_CHAR_V;
5305 case 0x162b: /* (blue steel) */
5306 element = EL_STEEL_CHAR_W;
5309 case 0x162c: /* (blue steel) */
5310 element = EL_STEEL_CHAR_X;
5313 case 0x162d: /* (blue steel) */
5314 element = EL_STEEL_CHAR_Y;
5317 case 0x162e: /* (blue steel) */
5318 element = EL_STEEL_CHAR_Z;
5321 case 0x162f: /* (blue steel) */
5322 element = EL_STEEL_CHAR_AUMLAUT;
5325 case 0x1630: /* (blue steel) */
5326 element = EL_STEEL_CHAR_OUMLAUT;
5329 case 0x1631: /* (blue steel) */
5330 element = EL_STEEL_CHAR_UUMLAUT;
5333 case 0x1632: /* (blue steel) */
5334 element = EL_STEEL_CHAR_0;
5337 case 0x1633: /* (blue steel) */
5338 element = EL_STEEL_CHAR_1;
5341 case 0x1634: /* (blue steel) */
5342 element = EL_STEEL_CHAR_2;
5345 case 0x1635: /* (blue steel) */
5346 element = EL_STEEL_CHAR_3;
5349 case 0x1636: /* (blue steel) */
5350 element = EL_STEEL_CHAR_4;
5353 case 0x1637: /* (blue steel) */
5354 element = EL_STEEL_CHAR_5;
5357 case 0x1638: /* (blue steel) */
5358 element = EL_STEEL_CHAR_6;
5361 case 0x1639: /* (blue steel) */
5362 element = EL_STEEL_CHAR_7;
5365 case 0x163a: /* (blue steel) */
5366 element = EL_STEEL_CHAR_8;
5369 case 0x163b: /* (blue steel) */
5370 element = EL_STEEL_CHAR_9;
5373 case 0x163c: /* (blue steel) */
5374 element = EL_STEEL_CHAR_PERIOD;
5377 case 0x163d: /* (blue steel) */
5378 element = EL_STEEL_CHAR_EXCLAM;
5381 case 0x163e: /* (blue steel) */
5382 element = EL_STEEL_CHAR_COLON;
5385 case 0x163f: /* (blue steel) */
5386 element = EL_STEEL_CHAR_LESS;
5389 case 0x1640: /* (blue steel) */
5390 element = EL_STEEL_CHAR_GREATER;
5393 case 0x1641: /* (blue steel) */
5394 element = EL_STEEL_CHAR_QUESTION;
5397 case 0x1642: /* (blue steel) */
5398 element = EL_STEEL_CHAR_COPYRIGHT;
5401 case 0x1643: /* (blue steel) */
5402 element = EL_STEEL_CHAR_UP;
5405 case 0x1644: /* (blue steel) */
5406 element = EL_STEEL_CHAR_DOWN;
5409 case 0x1645: /* (blue steel) */
5410 element = EL_STEEL_CHAR_BUTTON;
5413 case 0x1646: /* (blue steel) */
5414 element = EL_STEEL_CHAR_PLUS;
5417 case 0x1647: /* (blue steel) */
5418 element = EL_STEEL_CHAR_MINUS;
5421 case 0x1648: /* (blue steel) */
5422 element = EL_STEEL_CHAR_APOSTROPHE;
5425 case 0x1649: /* (blue steel) */
5426 element = EL_STEEL_CHAR_PARENLEFT;
5429 case 0x164a: /* (blue steel) */
5430 element = EL_STEEL_CHAR_PARENRIGHT;
5433 case 0x164b: /* (green steel) */
5434 element = EL_STEEL_CHAR_A;
5437 case 0x164c: /* (green steel) */
5438 element = EL_STEEL_CHAR_B;
5441 case 0x164d: /* (green steel) */
5442 element = EL_STEEL_CHAR_C;
5445 case 0x164e: /* (green steel) */
5446 element = EL_STEEL_CHAR_D;
5449 case 0x164f: /* (green steel) */
5450 element = EL_STEEL_CHAR_E;
5453 case 0x1650: /* (green steel) */
5454 element = EL_STEEL_CHAR_F;
5457 case 0x1651: /* (green steel) */
5458 element = EL_STEEL_CHAR_G;
5461 case 0x1652: /* (green steel) */
5462 element = EL_STEEL_CHAR_H;
5465 case 0x1653: /* (green steel) */
5466 element = EL_STEEL_CHAR_I;
5469 case 0x1654: /* (green steel) */
5470 element = EL_STEEL_CHAR_J;
5473 case 0x1655: /* (green steel) */
5474 element = EL_STEEL_CHAR_K;
5477 case 0x1656: /* (green steel) */
5478 element = EL_STEEL_CHAR_L;
5481 case 0x1657: /* (green steel) */
5482 element = EL_STEEL_CHAR_M;
5485 case 0x1658: /* (green steel) */
5486 element = EL_STEEL_CHAR_N;
5489 case 0x1659: /* (green steel) */
5490 element = EL_STEEL_CHAR_O;
5493 case 0x165a: /* (green steel) */
5494 element = EL_STEEL_CHAR_P;
5497 case 0x165b: /* (green steel) */
5498 element = EL_STEEL_CHAR_Q;
5501 case 0x165c: /* (green steel) */
5502 element = EL_STEEL_CHAR_R;
5505 case 0x165d: /* (green steel) */
5506 element = EL_STEEL_CHAR_S;
5509 case 0x165e: /* (green steel) */
5510 element = EL_STEEL_CHAR_T;
5513 case 0x165f: /* (green steel) */
5514 element = EL_STEEL_CHAR_U;
5517 case 0x1660: /* (green steel) */
5518 element = EL_STEEL_CHAR_V;
5521 case 0x1661: /* (green steel) */
5522 element = EL_STEEL_CHAR_W;
5525 case 0x1662: /* (green steel) */
5526 element = EL_STEEL_CHAR_X;
5529 case 0x1663: /* (green steel) */
5530 element = EL_STEEL_CHAR_Y;
5533 case 0x1664: /* (green steel) */
5534 element = EL_STEEL_CHAR_Z;
5537 case 0x1665: /* (green steel) */
5538 element = EL_STEEL_CHAR_AUMLAUT;
5541 case 0x1666: /* (green steel) */
5542 element = EL_STEEL_CHAR_OUMLAUT;
5545 case 0x1667: /* (green steel) */
5546 element = EL_STEEL_CHAR_UUMLAUT;
5549 case 0x1668: /* (green steel) */
5550 element = EL_STEEL_CHAR_0;
5553 case 0x1669: /* (green steel) */
5554 element = EL_STEEL_CHAR_1;
5557 case 0x166a: /* (green steel) */
5558 element = EL_STEEL_CHAR_2;
5561 case 0x166b: /* (green steel) */
5562 element = EL_STEEL_CHAR_3;
5565 case 0x166c: /* (green steel) */
5566 element = EL_STEEL_CHAR_4;
5569 case 0x166d: /* (green steel) */
5570 element = EL_STEEL_CHAR_5;
5573 case 0x166e: /* (green steel) */
5574 element = EL_STEEL_CHAR_6;
5577 case 0x166f: /* (green steel) */
5578 element = EL_STEEL_CHAR_7;
5581 case 0x1670: /* (green steel) */
5582 element = EL_STEEL_CHAR_8;
5585 case 0x1671: /* (green steel) */
5586 element = EL_STEEL_CHAR_9;
5589 case 0x1672: /* (green steel) */
5590 element = EL_STEEL_CHAR_PERIOD;
5593 case 0x1673: /* (green steel) */
5594 element = EL_STEEL_CHAR_EXCLAM;
5597 case 0x1674: /* (green steel) */
5598 element = EL_STEEL_CHAR_COLON;
5601 case 0x1675: /* (green steel) */
5602 element = EL_STEEL_CHAR_LESS;
5605 case 0x1676: /* (green steel) */
5606 element = EL_STEEL_CHAR_GREATER;
5609 case 0x1677: /* (green steel) */
5610 element = EL_STEEL_CHAR_QUESTION;
5613 case 0x1678: /* (green steel) */
5614 element = EL_STEEL_CHAR_COPYRIGHT;
5617 case 0x1679: /* (green steel) */
5618 element = EL_STEEL_CHAR_UP;
5621 case 0x167a: /* (green steel) */
5622 element = EL_STEEL_CHAR_DOWN;
5625 case 0x167b: /* (green steel) */
5626 element = EL_STEEL_CHAR_BUTTON;
5629 case 0x167c: /* (green steel) */
5630 element = EL_STEEL_CHAR_PLUS;
5633 case 0x167d: /* (green steel) */
5634 element = EL_STEEL_CHAR_MINUS;
5637 case 0x167e: /* (green steel) */
5638 element = EL_STEEL_CHAR_APOSTROPHE;
5641 case 0x167f: /* (green steel) */
5642 element = EL_STEEL_CHAR_PARENLEFT;
5645 case 0x1680: /* (green steel) */
5646 element = EL_STEEL_CHAR_PARENRIGHT;
5649 case 0x1681: /* gate (red) */
5650 element = EL_EM_GATE_1;
5653 case 0x1682: /* secret gate (red) */
5654 element = EL_GATE_1_GRAY;
5657 case 0x1683: /* gate (yellow) */
5658 element = EL_EM_GATE_2;
5661 case 0x1684: /* secret gate (yellow) */
5662 element = EL_GATE_2_GRAY;
5665 case 0x1685: /* gate (blue) */
5666 element = EL_EM_GATE_4;
5669 case 0x1686: /* secret gate (blue) */
5670 element = EL_GATE_4_GRAY;
5673 case 0x1687: /* gate (green) */
5674 element = EL_EM_GATE_3;
5677 case 0x1688: /* secret gate (green) */
5678 element = EL_GATE_3_GRAY;
5681 case 0x1689: /* gate (white) */
5682 element = EL_DC_GATE_WHITE;
5685 case 0x168a: /* secret gate (white) */
5686 element = EL_DC_GATE_WHITE_GRAY;
5689 case 0x168b: /* secret gate (no key) */
5690 element = EL_DC_GATE_FAKE_GRAY;
5694 element = EL_ROBOT_WHEEL;
5698 element = EL_DC_TIMEGATE_SWITCH;
5702 element = EL_ACID_POOL_BOTTOM;
5706 element = EL_ACID_POOL_TOPLEFT;
5710 element = EL_ACID_POOL_TOPRIGHT;
5714 element = EL_ACID_POOL_BOTTOMLEFT;
5718 element = EL_ACID_POOL_BOTTOMRIGHT;
5722 element = EL_STEELWALL;
5726 element = EL_STEELWALL_SLIPPERY;
5729 case 0x1695: /* steel wall (not round) */
5730 element = EL_STEELWALL;
5733 case 0x1696: /* steel wall (left) */
5734 element = EL_DC_STEELWALL_1_LEFT;
5737 case 0x1697: /* steel wall (bottom) */
5738 element = EL_DC_STEELWALL_1_BOTTOM;
5741 case 0x1698: /* steel wall (right) */
5742 element = EL_DC_STEELWALL_1_RIGHT;
5745 case 0x1699: /* steel wall (top) */
5746 element = EL_DC_STEELWALL_1_TOP;
5749 case 0x169a: /* steel wall (left/bottom) */
5750 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5753 case 0x169b: /* steel wall (right/bottom) */
5754 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5757 case 0x169c: /* steel wall (right/top) */
5758 element = EL_DC_STEELWALL_1_TOPRIGHT;
5761 case 0x169d: /* steel wall (left/top) */
5762 element = EL_DC_STEELWALL_1_TOPLEFT;
5765 case 0x169e: /* steel wall (right/bottom small) */
5766 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5769 case 0x169f: /* steel wall (left/bottom small) */
5770 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5773 case 0x16a0: /* steel wall (right/top small) */
5774 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5777 case 0x16a1: /* steel wall (left/top small) */
5778 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5781 case 0x16a2: /* steel wall (left/right) */
5782 element = EL_DC_STEELWALL_1_VERTICAL;
5785 case 0x16a3: /* steel wall (top/bottom) */
5786 element = EL_DC_STEELWALL_1_HORIZONTAL;
5789 case 0x16a4: /* steel wall 2 (left end) */
5790 element = EL_DC_STEELWALL_2_LEFT;
5793 case 0x16a5: /* steel wall 2 (right end) */
5794 element = EL_DC_STEELWALL_2_RIGHT;
5797 case 0x16a6: /* steel wall 2 (top end) */
5798 element = EL_DC_STEELWALL_2_TOP;
5801 case 0x16a7: /* steel wall 2 (bottom end) */
5802 element = EL_DC_STEELWALL_2_BOTTOM;
5805 case 0x16a8: /* steel wall 2 (left/right) */
5806 element = EL_DC_STEELWALL_2_HORIZONTAL;
5809 case 0x16a9: /* steel wall 2 (up/down) */
5810 element = EL_DC_STEELWALL_2_VERTICAL;
5813 case 0x16aa: /* steel wall 2 (mid) */
5814 element = EL_DC_STEELWALL_2_MIDDLE;
5818 element = EL_SIGN_EXCLAMATION;
5822 element = EL_SIGN_RADIOACTIVITY;
5826 element = EL_SIGN_STOP;
5830 element = EL_SIGN_WHEELCHAIR;
5834 element = EL_SIGN_PARKING;
5838 element = EL_SIGN_NO_ENTRY;
5842 element = EL_SIGN_HEART;
5846 element = EL_SIGN_GIVE_WAY;
5850 element = EL_SIGN_ENTRY_FORBIDDEN;
5854 element = EL_SIGN_EMERGENCY_EXIT;
5858 element = EL_SIGN_YIN_YANG;
5862 element = EL_WALL_EMERALD;
5866 element = EL_WALL_DIAMOND;
5870 element = EL_WALL_PEARL;
5874 element = EL_WALL_CRYSTAL;
5878 element = EL_INVISIBLE_WALL;
5882 element = EL_INVISIBLE_STEELWALL;
5885 /* 0x16bc - 0x16cb: */
5886 /* EL_INVISIBLE_SAND */
5889 element = EL_LIGHT_SWITCH;
5893 element = EL_ENVELOPE_1;
5897 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5898 element = EL_DIAMOND;
5899 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5900 element = EL_EMERALD;
5901 else if (element >= 0x157c && element <= 0x158b)
5903 else if (element >= 0x1590 && element <= 0x159f)
5904 element = EL_DC_LANDMINE;
5905 else if (element >= 0x16bc && element <= 0x16cb)
5906 element = EL_INVISIBLE_SAND;
5909 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5910 element = EL_UNKNOWN;
5915 return getMappedElement(element);
5920 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5923 byte header[DC_LEVEL_HEADER_SIZE];
5925 int envelope_header_pos = 62;
5926 int envelope_content_pos = 94;
5927 int level_name_pos = 251;
5928 int level_author_pos = 292;
5929 int envelope_header_len;
5930 int envelope_content_len;
5932 int level_author_len;
5934 int num_yamyam_contents;
5937 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5939 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5941 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5943 header[i * 2 + 0] = header_word >> 8;
5944 header[i * 2 + 1] = header_word & 0xff;
5947 /* read some values from level header to check level decoding integrity */
5948 fieldx = header[6] | (header[7] << 8);
5949 fieldy = header[8] | (header[9] << 8);
5950 num_yamyam_contents = header[60] | (header[61] << 8);
5952 /* do some simple sanity checks to ensure that level was correctly decoded */
5953 if (fieldx < 1 || fieldx > 256 ||
5954 fieldy < 1 || fieldy > 256 ||
5955 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5957 level->no_valid_file = TRUE;
5959 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5964 /* maximum envelope header size is 31 bytes */
5965 envelope_header_len = header[envelope_header_pos];
5966 /* maximum envelope content size is 110 (156?) bytes */
5967 envelope_content_len = header[envelope_content_pos];
5969 /* maximum level title size is 40 bytes */
5970 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5971 /* maximum level author size is 30 (51?) bytes */
5972 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5976 for (i = 0; i < envelope_header_len; i++)
5977 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5978 level->envelope[0].text[envelope_size++] =
5979 header[envelope_header_pos + 1 + i];
5981 if (envelope_header_len > 0 && envelope_content_len > 0)
5983 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5984 level->envelope[0].text[envelope_size++] = '\n';
5985 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5986 level->envelope[0].text[envelope_size++] = '\n';
5989 for (i = 0; i < envelope_content_len; i++)
5990 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5991 level->envelope[0].text[envelope_size++] =
5992 header[envelope_content_pos + 1 + i];
5994 level->envelope[0].text[envelope_size] = '\0';
5996 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5997 level->envelope[0].ysize = 10;
5998 level->envelope[0].autowrap = TRUE;
5999 level->envelope[0].centered = TRUE;
6001 for (i = 0; i < level_name_len; i++)
6002 level->name[i] = header[level_name_pos + 1 + i];
6003 level->name[level_name_len] = '\0';
6005 for (i = 0; i < level_author_len; i++)
6006 level->author[i] = header[level_author_pos + 1 + i];
6007 level->author[level_author_len] = '\0';
6009 num_yamyam_contents = header[60] | (header[61] << 8);
6010 level->num_yamyam_contents =
6011 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6013 for (i = 0; i < num_yamyam_contents; i++)
6015 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6017 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6019 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6021 int element_dc = word;
6024 if (i < MAX_ELEMENT_CONTENTS)
6025 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6029 fieldx = header[6] | (header[7] << 8);
6030 fieldy = header[8] | (header[9] << 8);
6031 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6032 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6034 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6036 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6038 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6040 int element_dc = word;
6043 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6044 level->field[x][y] = getMappedElement_DC(element_dc);
6047 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6048 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6049 level->field[x][y] = EL_PLAYER_1;
6051 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6052 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6053 level->field[x][y] = EL_PLAYER_2;
6055 level->gems_needed = header[18] | (header[19] << 8);
6057 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6058 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6059 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6060 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6061 level->score[SC_NUT] = header[28] | (header[29] << 8);
6062 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6063 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6064 level->score[SC_BUG] = header[34] | (header[35] << 8);
6065 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6066 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6067 level->score[SC_KEY] = header[40] | (header[41] << 8);
6068 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6070 level->time = header[44] | (header[45] << 8);
6072 level->amoeba_speed = header[46] | (header[47] << 8);
6073 level->time_light = header[48] | (header[49] << 8);
6074 level->time_timegate = header[50] | (header[51] << 8);
6075 level->time_wheel = header[52] | (header[53] << 8);
6076 level->time_magic_wall = header[54] | (header[55] << 8);
6077 level->extra_time = header[56] | (header[57] << 8);
6078 level->shield_normal_time = header[58] | (header[59] << 8);
6080 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6081 can slip down from flat walls, like normal walls and steel walls */
6082 level->em_slippery_gems = TRUE;
6085 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6086 not necessarily in a rectangular way -- fill with invisible steel wall */
6088 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6090 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6093 if ((x == 0 || x == level->fieldx - 1 ||
6094 y == 0 || y == level->fieldy - 1) &&
6095 level->field[x][y] == EL_EMPTY)
6096 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6098 if ((x == 0 || x == level->fieldx - 1 ||
6099 y == 0 || y == level->fieldy - 1) &&
6100 level->field[x][y] == EL_EMPTY)
6101 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6102 level->field, level->fieldx, level->fieldy);
6108 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6109 struct LevelFileInfo *level_file_info)
6111 char *filename = level_file_info->filename;
6113 int num_magic_bytes = 8;
6114 char magic_bytes[num_magic_bytes + 1];
6115 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6117 if (!(file = fopen(filename, MODE_READ)))
6119 level->no_valid_file = TRUE;
6121 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6126 // fseek(file, 0x0000, SEEK_SET);
6128 if (level_file_info->packed)
6130 /* read "magic bytes" from start of file */
6131 fgets(magic_bytes, num_magic_bytes + 1, file);
6133 /* check "magic bytes" for correct file format */
6134 if (!strPrefix(magic_bytes, "DC2"))
6136 level->no_valid_file = TRUE;
6138 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6144 if (strPrefix(magic_bytes, "DC2Win95") ||
6145 strPrefix(magic_bytes, "DC2Win98"))
6147 int position_first_level = 0x00fa;
6148 int extra_bytes = 4;
6151 /* advance file stream to first level inside the level package */
6152 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6154 /* each block of level data is followed by block of non-level data */
6155 num_levels_to_skip *= 2;
6157 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6158 while (num_levels_to_skip >= 0)
6160 /* advance file stream to next level inside the level package */
6161 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6163 level->no_valid_file = TRUE;
6165 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6171 /* skip apparently unused extra bytes following each level */
6172 ReadUnusedBytesFromFile(file, extra_bytes);
6174 /* read size of next level in level package */
6175 skip_bytes = getFile32BitLE(file);
6177 num_levels_to_skip--;
6182 level->no_valid_file = TRUE;
6184 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6191 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6198 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6199 struct LevelFileInfo *level_file_info)
6201 char *filename = level_file_info->filename;
6204 int nr = level_file_info->nr - leveldir_current->first_level;
6206 byte header[DC_LEVEL_HEADER_SIZE];
6208 int envelope_header_pos = 62;
6209 int envelope_content_pos = 94;
6210 int level_name_pos = 251;
6211 int level_author_pos = 292;
6212 int envelope_header_len;
6213 int envelope_content_len;
6215 int level_author_len;
6217 int num_yamyam_contents;
6220 if (!(file = fopen(filename, MODE_READ)))
6222 level->no_valid_file = TRUE;
6224 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6230 /* position file stream to the requested level inside the level package */
6231 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6233 level->no_valid_file = TRUE;
6235 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6241 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6243 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6245 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6247 header[i * 2 + 0] = header_word >> 8;
6248 header[i * 2 + 1] = header_word & 0xff;
6251 /* read some values from level header to check level decoding integrity */
6252 fieldx = header[6] | (header[7] << 8);
6253 fieldy = header[8] | (header[9] << 8);
6254 num_yamyam_contents = header[60] | (header[61] << 8);
6256 /* do some simple sanity checks to ensure that level was correctly decoded */
6257 if (fieldx < 1 || fieldx > 256 ||
6258 fieldy < 1 || fieldy > 256 ||
6259 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6261 level->no_valid_file = TRUE;
6263 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6269 /* maximum envelope header size is 31 bytes */
6270 envelope_header_len = header[envelope_header_pos];
6271 /* maximum envelope content size is 110 (156?) bytes */
6272 envelope_content_len = header[envelope_content_pos];
6274 /* maximum level title size is 40 bytes */
6275 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6276 /* maximum level author size is 30 (51?) bytes */
6277 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6281 for (i = 0; i < envelope_header_len; i++)
6282 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6283 level->envelope[0].text[envelope_size++] =
6284 header[envelope_header_pos + 1 + i];
6286 if (envelope_header_len > 0 && envelope_content_len > 0)
6288 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6289 level->envelope[0].text[envelope_size++] = '\n';
6290 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6291 level->envelope[0].text[envelope_size++] = '\n';
6294 for (i = 0; i < envelope_content_len; i++)
6295 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6296 level->envelope[0].text[envelope_size++] =
6297 header[envelope_content_pos + 1 + i];
6299 level->envelope[0].text[envelope_size] = '\0';
6301 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6302 level->envelope[0].ysize = 10;
6303 level->envelope[0].autowrap = TRUE;
6304 level->envelope[0].centered = TRUE;
6306 for (i = 0; i < level_name_len; i++)
6307 level->name[i] = header[level_name_pos + 1 + i];
6308 level->name[level_name_len] = '\0';
6310 for (i = 0; i < level_author_len; i++)
6311 level->author[i] = header[level_author_pos + 1 + i];
6312 level->author[level_author_len] = '\0';
6314 num_yamyam_contents = header[60] | (header[61] << 8);
6315 level->num_yamyam_contents =
6316 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6318 for (i = 0; i < num_yamyam_contents; i++)
6320 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6322 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6324 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6326 int element_dc = word;
6329 if (i < MAX_ELEMENT_CONTENTS)
6330 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6334 fieldx = header[6] | (header[7] << 8);
6335 fieldy = header[8] | (header[9] << 8);
6336 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6337 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6339 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6341 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6343 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6345 int element_dc = word;
6348 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6349 level->field[x][y] = getMappedElement_DC(element_dc);
6352 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6353 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6354 level->field[x][y] = EL_PLAYER_1;
6356 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6357 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6358 level->field[x][y] = EL_PLAYER_2;
6360 level->gems_needed = header[18] | (header[19] << 8);
6362 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6363 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6364 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6365 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6366 level->score[SC_NUT] = header[28] | (header[29] << 8);
6367 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6368 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6369 level->score[SC_BUG] = header[34] | (header[35] << 8);
6370 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6371 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6372 level->score[SC_KEY] = header[40] | (header[41] << 8);
6373 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6375 level->time = header[44] | (header[45] << 8);
6377 level->amoeba_speed = header[46] | (header[47] << 8);
6378 level->time_light = header[48] | (header[49] << 8);
6379 level->time_timegate = header[50] | (header[51] << 8);
6380 level->time_wheel = header[52] | (header[53] << 8);
6381 level->time_magic_wall = header[54] | (header[55] << 8);
6382 level->extra_time = header[56] | (header[57] << 8);
6383 level->shield_normal_time = header[58] | (header[59] << 8);
6387 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6388 can slip down from flat walls, like normal walls and steel walls */
6389 level->em_slippery_gems = TRUE;
6392 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6393 not necessarily in a rectangular way -- fill with invisible steel wall */
6395 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6397 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6400 if ((x == 0 || x == level->fieldx - 1 ||
6401 y == 0 || y == level->fieldy - 1) &&
6402 level->field[x][y] == EL_EMPTY)
6403 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6405 if ((x == 0 || x == level->fieldx - 1 ||
6406 y == 0 || y == level->fieldy - 1) &&
6407 level->field[x][y] == EL_EMPTY)
6408 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6409 level->field, level->fieldx, level->fieldy);
6418 /* ------------------------------------------------------------------------- */
6419 /* functions for loading SB level */
6420 /* ------------------------------------------------------------------------- */
6424 static boolean check_special_flags(char *flag)
6427 printf("::: '%s', '%s', '%s'\n",
6429 options.special_flags,
6430 leveldir_current->special_flags);
6433 if (strEqual(options.special_flags, flag) ||
6434 strEqual(leveldir_current->special_flags, flag))
6442 #define SPECIAL_FLAG_LOAD_XSB_TO_CES (1 << 0)
6444 static unsigned long get_special_flags(char *flags_string)
6446 unsigned long flags_value = 0;
6448 if (strEqual(flags_string, "load_xsb_to_ces"))
6449 flags_value = SPECIAL_FLAG_LOAD_XSB_TO_CES;
6456 int getMappedElement_SB(int element_ascii, boolean use_ces)
6464 sb_element_mapping[] =
6466 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6467 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6468 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6469 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6470 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6471 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6472 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6473 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6480 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6481 if (element_ascii == sb_element_mapping[i].ascii)
6482 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6484 return EL_UNDEFINED;
6487 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6488 struct LevelFileInfo *level_file_info)
6490 char *filename = level_file_info->filename;
6491 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6492 char last_comment[MAX_LINE_LEN];
6493 char level_name[MAX_LINE_LEN];
6496 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6497 boolean read_continued_line = FALSE;
6498 boolean reading_playfield = FALSE;
6499 boolean got_valid_playfield_line = FALSE;
6500 boolean invalid_playfield_char = FALSE;
6502 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6504 boolean load_xsb_to_ces = options.special_flags & SPECIAL_FLAG_LOAD_XSB_TO_CES;
6506 int file_level_nr = 0;
6511 printf("::: looking for level number %d [%d]\n",
6512 level_file_info->nr, num_levels_to_skip);
6515 last_comment[0] = '\0';
6516 level_name[0] = '\0';
6518 if (!(file = fopen(filename, MODE_READ)))
6520 level->no_valid_file = TRUE;
6522 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6529 /* level successfully read, but next level may follow here */
6530 if (!got_valid_playfield_line && reading_playfield)
6533 printf("::: read complete playfield\n");
6536 /* read playfield from single level file -- skip remaining file */
6537 if (!level_file_info->packed)
6540 if (file_level_nr >= num_levels_to_skip)
6545 last_comment[0] = '\0';
6546 level_name[0] = '\0';
6548 reading_playfield = FALSE;
6551 got_valid_playfield_line = FALSE;
6553 /* read next line of input file */
6554 if (!fgets(line, MAX_LINE_LEN, file))
6557 /* check if line was completely read and is terminated by line break */
6558 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6561 /* cut trailing line break (this can be newline and/or carriage return) */
6562 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6563 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6566 /* copy raw input line for later use (mainly debugging output) */
6567 strcpy(line_raw, line);
6569 if (read_continued_line)
6571 /* append new line to existing line, if there is enough space */
6572 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6573 strcat(previous_line, line_ptr);
6575 strcpy(line, previous_line); /* copy storage buffer to line */
6577 read_continued_line = FALSE;
6580 /* if the last character is '\', continue at next line */
6581 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6583 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6584 strcpy(previous_line, line); /* copy line to storage buffer */
6586 read_continued_line = TRUE;
6591 /* skip empty lines */
6592 if (line[0] == '\0')
6595 /* extract comment text from comment line */
6598 for (line_ptr = line; *line_ptr; line_ptr++)
6599 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6602 strcpy(last_comment, line_ptr);
6605 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6611 /* extract level title text from line containing level title */
6612 if (line[0] == '\'')
6614 strcpy(level_name, &line[1]);
6616 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6617 level_name[strlen(level_name) - 1] = '\0';
6620 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6626 /* skip lines containing only spaces (or empty lines) */
6627 for (line_ptr = line; *line_ptr; line_ptr++)
6628 if (*line_ptr != ' ')
6630 if (*line_ptr == '\0')
6633 /* at this point, we have found a line containing part of a playfield */
6636 printf("::: found playfield row in line %d\n", line_nr);
6639 got_valid_playfield_line = TRUE;
6641 if (!reading_playfield)
6643 reading_playfield = TRUE;
6644 invalid_playfield_char = FALSE;
6646 for (x = 0; x < MAX_LEV_FIELDX; x++)
6647 for (y = 0; y < MAX_LEV_FIELDY; y++)
6648 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6653 /* start with topmost tile row */
6657 /* skip playfield line if larger row than allowed */
6658 if (y >= MAX_LEV_FIELDY)
6661 /* start with leftmost tile column */
6664 /* read playfield elements from line */
6665 for (line_ptr = line; *line_ptr; line_ptr++)
6667 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6669 /* stop parsing playfield line if larger column than allowed */
6670 if (x >= MAX_LEV_FIELDX)
6673 if (mapped_sb_element == EL_UNDEFINED)
6675 invalid_playfield_char = TRUE;
6680 level->field[x][y] = mapped_sb_element;
6682 /* continue with next tile column */
6685 level->fieldx = MAX(x, level->fieldx);
6688 if (invalid_playfield_char)
6690 /* if first playfield line, treat invalid lines as comment lines */
6692 reading_playfield = FALSE;
6697 /* continue with next tile row */
6705 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6706 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6708 if (!reading_playfield)
6710 level->no_valid_file = TRUE;
6712 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6717 if (*level_name != '\0')
6719 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6720 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6723 printf(":1: level name: '%s'\n", level->name);
6726 else if (*last_comment != '\0')
6728 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6729 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6732 printf(":2: level name: '%s'\n", level->name);
6737 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6740 /* set all empty fields beyond the border walls to invisible steel wall */
6741 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6743 if ((x == 0 || x == level->fieldx - 1 ||
6744 y == 0 || y == level->fieldy - 1) &&
6745 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6746 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6747 level->field, level->fieldx, level->fieldy);
6750 /* set special level settings for Sokoban levels */
6753 level->use_step_counter = TRUE;
6755 if (load_xsb_to_ces)
6757 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6759 /* fill smaller playfields with padding "beyond border wall" elements */
6760 if (level->fieldx < SCR_FIELDX ||
6761 level->fieldy < SCR_FIELDY)
6763 short field[level->fieldx][level->fieldy];
6764 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6765 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6766 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6767 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6769 /* copy old playfield (which is smaller than the visible area) */
6770 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6771 field[x][y] = level->field[x][y];
6773 /* fill new, larger playfield with "beyond border wall" elements */
6774 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6775 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6777 /* copy the old playfield to the middle of the new playfield */
6778 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6779 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6781 level->fieldx = new_fieldx;
6782 level->fieldy = new_fieldy;
6785 level->use_custom_template = TRUE;
6790 /* ------------------------------------------------------------------------- */
6791 /* functions for handling native levels */
6792 /* ------------------------------------------------------------------------- */
6794 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6795 struct LevelFileInfo *level_file_info)
6797 if (!LoadNativeLevel_EM(level_file_info->filename))
6798 level->no_valid_file = TRUE;
6801 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6802 struct LevelFileInfo *level_file_info)
6806 /* determine position of requested level inside level package */
6807 if (level_file_info->packed)
6808 pos = level_file_info->nr - leveldir_current->first_level;
6810 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6811 level->no_valid_file = TRUE;
6814 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6816 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6817 CopyNativeLevel_RND_to_EM(level);
6818 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6819 CopyNativeLevel_RND_to_SP(level);
6822 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6824 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6825 CopyNativeLevel_EM_to_RND(level);
6826 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6827 CopyNativeLevel_SP_to_RND(level);
6831 /* ------------------------------------------------------------------------- */
6832 /* functions for loading generic level */
6833 /* ------------------------------------------------------------------------- */
6835 void LoadLevelFromFileInfo(struct LevelInfo *level,
6836 struct LevelFileInfo *level_file_info)
6838 /* always start with reliable default values */
6839 setLevelInfoToDefaults(level);
6841 switch (level_file_info->type)
6843 case LEVEL_FILE_TYPE_RND:
6844 LoadLevelFromFileInfo_RND(level, level_file_info);
6847 case LEVEL_FILE_TYPE_EM:
6848 LoadLevelFromFileInfo_EM(level, level_file_info);
6849 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6852 case LEVEL_FILE_TYPE_SP:
6853 LoadLevelFromFileInfo_SP(level, level_file_info);
6854 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6857 case LEVEL_FILE_TYPE_DC:
6858 LoadLevelFromFileInfo_DC(level, level_file_info);
6861 case LEVEL_FILE_TYPE_SB:
6862 LoadLevelFromFileInfo_SB(level, level_file_info);
6866 LoadLevelFromFileInfo_RND(level, level_file_info);
6870 /* if level file is invalid, restore level structure to default values */
6871 if (level->no_valid_file)
6872 setLevelInfoToDefaults(level);
6874 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6875 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6877 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6878 CopyNativeLevel_Native_to_RND(level);
6881 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6883 static struct LevelFileInfo level_file_info;
6885 /* always start with reliable default values */
6886 setFileInfoToDefaults(&level_file_info);
6888 level_file_info.nr = 0; /* unknown level number */
6889 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6890 level_file_info.filename = filename;
6892 LoadLevelFromFileInfo(level, &level_file_info);
6895 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6899 if (leveldir_current == NULL) /* only when dumping level */
6902 /* all engine modifications also valid for levels which use latest engine */
6903 if (level->game_version < VERSION_IDENT(3,2,0,5))
6905 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6906 level->score[SC_TIME_BONUS] /= 10;
6910 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6913 if (leveldir_current->latest_engine)
6915 /* ---------- use latest game engine ----------------------------------- */
6917 /* For all levels which are forced to use the latest game engine version
6918 (normally all but user contributed, private and undefined levels), set
6919 the game engine version to the actual version; this allows for actual
6920 corrections in the game engine to take effect for existing, converted
6921 levels (from "classic" or other existing games) to make the emulation
6922 of the corresponding game more accurate, while (hopefully) not breaking
6923 existing levels created from other players. */
6925 level->game_version = GAME_VERSION_ACTUAL;
6927 /* Set special EM style gems behaviour: EM style gems slip down from
6928 normal, steel and growing wall. As this is a more fundamental change,
6929 it seems better to set the default behaviour to "off" (as it is more
6930 natural) and make it configurable in the level editor (as a property
6931 of gem style elements). Already existing converted levels (neither
6932 private nor contributed levels) are changed to the new behaviour. */
6934 if (level->file_version < FILE_VERSION_2_0)
6935 level->em_slippery_gems = TRUE;
6940 /* ---------- use game engine the level was created with ----------------- */
6942 /* For all levels which are not forced to use the latest game engine
6943 version (normally user contributed, private and undefined levels),
6944 use the version of the game engine the levels were created for.
6946 Since 2.0.1, the game engine version is now directly stored
6947 in the level file (chunk "VERS"), so there is no need anymore
6948 to set the game version from the file version (except for old,
6949 pre-2.0 levels, where the game version is still taken from the
6950 file format version used to store the level -- see above). */
6952 /* player was faster than enemies in 1.0.0 and before */
6953 if (level->file_version == FILE_VERSION_1_0)
6954 for (i = 0; i < MAX_PLAYERS; i++)
6955 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6957 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6958 if (level->game_version == VERSION_IDENT(2,0,1,0))
6959 level->em_slippery_gems = TRUE;
6961 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6962 if (level->game_version < VERSION_IDENT(2,2,0,0))
6963 level->use_spring_bug = TRUE;
6965 if (level->game_version < VERSION_IDENT(3,2,0,5))
6967 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6968 level->use_time_orb_bug = TRUE;
6970 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6971 level->block_snap_field = FALSE;
6973 /* extra time score was same value as time left score before 3.2.0-5 */
6974 level->extra_time_score = level->score[SC_TIME_BONUS];
6977 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6978 level->score[SC_TIME_BONUS] /= 10;
6982 if (level->game_version < VERSION_IDENT(3,2,0,7))
6984 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6985 level->continuous_snapping = FALSE;
6988 /* only few elements were able to actively move into acid before 3.1.0 */
6989 /* trigger settings did not exist before 3.1.0; set to default "any" */
6990 if (level->game_version < VERSION_IDENT(3,1,0,0))
6992 /* correct "can move into acid" settings (all zero in old levels) */
6994 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6995 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6997 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6998 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6999 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7000 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7002 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7003 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7005 /* correct trigger settings (stored as zero == "none" in old levels) */
7007 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7009 int element = EL_CUSTOM_START + i;
7010 struct ElementInfo *ei = &element_info[element];
7012 for (j = 0; j < ei->num_change_pages; j++)
7014 struct ElementChangeInfo *change = &ei->change_page[j];
7016 change->trigger_player = CH_PLAYER_ANY;
7017 change->trigger_page = CH_PAGE_ANY;
7022 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7024 int element = EL_CUSTOM_256;
7025 struct ElementInfo *ei = &element_info[element];
7026 struct ElementChangeInfo *change = &ei->change_page[0];
7028 /* This is needed to fix a problem that was caused by a bugfix in function
7029 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7030 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7031 not replace walkable elements, but instead just placed the player on it,
7032 without placing the Sokoban field under the player). Unfortunately, this
7033 breaks "Snake Bite" style levels when the snake is halfway through a door
7034 that just closes (the snake head is still alive and can be moved in this
7035 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7036 player (without Sokoban element) which then gets killed as designed). */
7038 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7039 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7040 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7041 change->target_element = EL_PLAYER_1;
7045 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7046 if (level->game_version < VERSION_IDENT(3,2,5,0))
7048 /* This is needed to fix a problem that was caused by a bugfix in function
7049 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7050 corrects the behaviour when a custom element changes to another custom
7051 element with a higher element number that has change actions defined.
7052 Normally, only one change per frame is allowed for custom elements.
7053 Therefore, it is checked if a custom element already changed in the
7054 current frame; if it did, subsequent changes are suppressed.
7055 Unfortunately, this is only checked for element changes, but not for
7056 change actions, which are still executed. As the function above loops
7057 through all custom elements from lower to higher, an element change
7058 resulting in a lower CE number won't be checked again, while a target
7059 element with a higher number will also be checked, and potential change
7060 actions will get executed for this CE, too (which is wrong), while
7061 further changes are ignored (which is correct). As this bugfix breaks
7062 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7063 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7064 behaviour for existing levels and tapes that make use of this bug */
7066 level->use_action_after_change_bug = TRUE;
7069 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7070 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7072 int element = EL_CUSTOM_16;
7073 struct ElementInfo *ei = &element_info[element];
7075 /* This is needed to fix a problem that was caused by a bugfix in function
7076 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7077 corrects the behaviour when a custom element changes to another custom
7078 element with a higher element number that has change actions defined.
7079 Normally, only one change per frame is allowed for custom elements.
7080 Therefore, it is checked if a custom element already changed in the
7081 current frame; if it did, subsequent changes are suppressed.
7082 Unfortunately, this is only checked for element changes, but not for
7083 change actions, which are still executed. As the function above loops
7084 through all custom elements from lower to higher, an element change
7085 resulting in a lower CE number won't be checked again, while a target
7086 element with a higher number will also be checked, and potential change
7087 actions will get executed for this CE, too (which is wrong), while
7088 further changes are ignored (which is correct). As this bugfix breaks
7089 Zelda II (but no other levels), allow the previous, incorrect behaviour
7090 for this outstanding level set to not break the game or existing tapes */
7092 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7093 strncmp(ei->description, "scanline - row 1", 16) == 0)
7094 level->use_action_after_change_bug = TRUE;
7098 /* not centering level after relocating player was default only in 3.2.3 */
7099 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7100 level->shifted_relocation = TRUE;
7102 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7103 if (level->game_version < VERSION_IDENT(3,2,6,0))
7104 level->em_explodes_by_fire = TRUE;
7107 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7111 /* map custom element change events that have changed in newer versions
7112 (these following values were accidentally changed in version 3.0.1)
7113 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7114 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7116 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7118 int element = EL_CUSTOM_START + i;
7120 /* order of checking and copying events to be mapped is important */
7121 /* (do not change the start and end value -- they are constant) */
7122 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7124 if (HAS_CHANGE_EVENT(element, j - 2))
7126 SET_CHANGE_EVENT(element, j - 2, FALSE);
7127 SET_CHANGE_EVENT(element, j, TRUE);
7131 /* order of checking and copying events to be mapped is important */
7132 /* (do not change the start and end value -- they are constant) */
7133 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7135 if (HAS_CHANGE_EVENT(element, j - 1))
7137 SET_CHANGE_EVENT(element, j - 1, FALSE);
7138 SET_CHANGE_EVENT(element, j, TRUE);
7144 /* initialize "can_change" field for old levels with only one change page */
7145 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7147 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7149 int element = EL_CUSTOM_START + i;
7151 if (CAN_CHANGE(element))
7152 element_info[element].change->can_change = TRUE;
7156 /* correct custom element values (for old levels without these options) */
7157 if (level->game_version < VERSION_IDENT(3,1,1,0))
7159 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7161 int element = EL_CUSTOM_START + i;
7162 struct ElementInfo *ei = &element_info[element];
7164 if (ei->access_direction == MV_NO_DIRECTION)
7165 ei->access_direction = MV_ALL_DIRECTIONS;
7169 /* correct custom element values (fix invalid values for all versions) */
7172 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7174 int element = EL_CUSTOM_START + i;
7175 struct ElementInfo *ei = &element_info[element];
7177 for (j = 0; j < ei->num_change_pages; j++)
7179 struct ElementChangeInfo *change = &ei->change_page[j];
7181 if (change->trigger_player == CH_PLAYER_NONE)
7182 change->trigger_player = CH_PLAYER_ANY;
7184 if (change->trigger_side == CH_SIDE_NONE)
7185 change->trigger_side = CH_SIDE_ANY;
7190 /* initialize "can_explode" field for old levels which did not store this */
7191 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7192 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7194 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7196 int element = EL_CUSTOM_START + i;
7198 if (EXPLODES_1X1_OLD(element))
7199 element_info[element].explosion_type = EXPLODES_1X1;
7201 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7202 EXPLODES_SMASHED(element) ||
7203 EXPLODES_IMPACT(element)));
7207 /* correct previously hard-coded move delay values for maze runner style */
7208 if (level->game_version < VERSION_IDENT(3,1,1,0))
7210 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7212 int element = EL_CUSTOM_START + i;
7214 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7216 /* previously hard-coded and therefore ignored */
7217 element_info[element].move_delay_fixed = 9;
7218 element_info[element].move_delay_random = 0;
7223 /* map elements that have changed in newer versions */
7224 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7225 level->game_version);
7226 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7227 for (x = 0; x < 3; x++)
7228 for (y = 0; y < 3; y++)
7229 level->yamyam_content[i].e[x][y] =
7230 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7231 level->game_version);
7233 /* initialize element properties for level editor etc. */
7234 InitElementPropertiesEngine(level->game_version);
7235 InitElementPropertiesAfterLoading(level->game_version);
7236 InitElementPropertiesGfxElement();
7239 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7243 /* map elements that have changed in newer versions */
7244 for (y = 0; y < level->fieldy; y++)
7245 for (x = 0; x < level->fieldx; x++)
7246 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7247 level->game_version);
7249 /* copy elements to runtime playfield array */
7250 for (x = 0; x < MAX_LEV_FIELDX; x++)
7251 for (y = 0; y < MAX_LEV_FIELDY; y++)
7252 Feld[x][y] = level->field[x][y];
7254 /* initialize level size variables for faster access */
7255 lev_fieldx = level->fieldx;
7256 lev_fieldy = level->fieldy;
7258 /* determine border element for this level */
7259 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7260 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7265 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7267 struct LevelFileInfo *level_file_info = &level->file_info;
7269 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7270 CopyNativeLevel_RND_to_Native(level);
7273 void LoadLevelTemplate(int nr)
7277 setLevelFileInfo(&level_template.file_info, nr);
7278 filename = level_template.file_info.filename;
7280 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7282 LoadLevel_InitVersion(&level_template, filename);
7283 LoadLevel_InitElements(&level_template, filename);
7285 ActivateLevelTemplate();
7288 void LoadLevel(int nr)
7292 setLevelFileInfo(&level.file_info, nr);
7293 filename = level.file_info.filename;
7295 LoadLevelFromFileInfo(&level, &level.file_info);
7297 if (level.use_custom_template)
7298 LoadLevelTemplate(-1);
7300 LoadLevel_InitVersion(&level, filename);
7301 LoadLevel_InitElements(&level, filename);
7302 LoadLevel_InitPlayfield(&level, filename);
7304 LoadLevel_InitNativeEngines(&level, filename);
7307 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7311 chunk_size += putFileVersion(file, level->file_version);
7312 chunk_size += putFileVersion(file, level->game_version);
7317 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7321 chunk_size += putFile16BitBE(file, level->creation_date.year);
7322 chunk_size += putFile8Bit(file, level->creation_date.month);
7323 chunk_size += putFile8Bit(file, level->creation_date.day);
7329 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7333 putFile8Bit(file, level->fieldx);
7334 putFile8Bit(file, level->fieldy);
7336 putFile16BitBE(file, level->time);
7337 putFile16BitBE(file, level->gems_needed);
7339 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7340 putFile8Bit(file, level->name[i]);
7342 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7343 putFile8Bit(file, level->score[i]);
7345 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7346 for (y = 0; y < 3; y++)
7347 for (x = 0; x < 3; x++)
7348 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7349 level->yamyam_content[i].e[x][y]));
7350 putFile8Bit(file, level->amoeba_speed);
7351 putFile8Bit(file, level->time_magic_wall);
7352 putFile8Bit(file, level->time_wheel);
7353 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7354 level->amoeba_content));
7355 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7356 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7357 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7358 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7360 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7362 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7363 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7364 putFile32BitBE(file, level->can_move_into_acid_bits);
7365 putFile8Bit(file, level->dont_collide_with_bits);
7367 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7368 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7370 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7371 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7372 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7374 putFile8Bit(file, level->game_engine_type);
7376 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7380 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7385 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7386 chunk_size += putFile8Bit(file, level->name[i]);
7391 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7396 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7397 chunk_size += putFile8Bit(file, level->author[i]);
7403 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7408 for (y = 0; y < level->fieldy; y++)
7409 for (x = 0; x < level->fieldx; x++)
7410 if (level->encoding_16bit_field)
7411 chunk_size += putFile16BitBE(file, level->field[x][y]);
7413 chunk_size += putFile8Bit(file, level->field[x][y]);
7419 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7424 for (y = 0; y < level->fieldy; y++)
7425 for (x = 0; x < level->fieldx; x++)
7426 chunk_size += putFile16BitBE(file, level->field[x][y]);
7432 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7436 putFile8Bit(file, EL_YAMYAM);
7437 putFile8Bit(file, level->num_yamyam_contents);
7438 putFile8Bit(file, 0);
7439 putFile8Bit(file, 0);
7441 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7442 for (y = 0; y < 3; y++)
7443 for (x = 0; x < 3; x++)
7444 if (level->encoding_16bit_field)
7445 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7447 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7452 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7455 int num_contents, content_xsize, content_ysize;
7456 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7458 if (element == EL_YAMYAM)
7460 num_contents = level->num_yamyam_contents;
7464 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7465 for (y = 0; y < 3; y++)
7466 for (x = 0; x < 3; x++)
7467 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7469 else if (element == EL_BD_AMOEBA)
7475 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7476 for (y = 0; y < 3; y++)
7477 for (x = 0; x < 3; x++)
7478 content_array[i][x][y] = EL_EMPTY;
7479 content_array[0][0][0] = level->amoeba_content;
7483 /* chunk header already written -- write empty chunk data */
7484 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7486 Error(ERR_WARN, "cannot save content for element '%d'", element);
7490 putFile16BitBE(file, element);
7491 putFile8Bit(file, num_contents);
7492 putFile8Bit(file, content_xsize);
7493 putFile8Bit(file, content_ysize);
7495 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7497 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7498 for (y = 0; y < 3; y++)
7499 for (x = 0; x < 3; x++)
7500 putFile16BitBE(file, content_array[i][x][y]);
7505 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7507 int envelope_nr = element - EL_ENVELOPE_1;
7508 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7512 chunk_size += putFile16BitBE(file, element);
7513 chunk_size += putFile16BitBE(file, envelope_len);
7514 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7515 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7517 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7518 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7520 for (i = 0; i < envelope_len; i++)
7521 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7528 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7529 int num_changed_custom_elements)
7533 putFile16BitBE(file, num_changed_custom_elements);
7535 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7537 int element = EL_CUSTOM_START + i;
7539 struct ElementInfo *ei = &element_info[element];
7541 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7543 if (check < num_changed_custom_elements)
7545 putFile16BitBE(file, element);
7546 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7553 if (check != num_changed_custom_elements) /* should not happen */
7554 Error(ERR_WARN, "inconsistent number of custom element properties");
7559 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7560 int num_changed_custom_elements)
7564 putFile16BitBE(file, num_changed_custom_elements);
7566 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7568 int element = EL_CUSTOM_START + i;
7570 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7572 if (check < num_changed_custom_elements)
7574 putFile16BitBE(file, element);
7575 putFile16BitBE(file, element_info[element].change->target_element);
7582 if (check != num_changed_custom_elements) /* should not happen */
7583 Error(ERR_WARN, "inconsistent number of custom target elements");
7588 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7589 int num_changed_custom_elements)
7591 int i, j, x, y, check = 0;
7593 putFile16BitBE(file, num_changed_custom_elements);
7595 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7597 int element = EL_CUSTOM_START + i;
7598 struct ElementInfo *ei = &element_info[element];
7600 if (ei->modified_settings)
7602 if (check < num_changed_custom_elements)
7604 putFile16BitBE(file, element);
7606 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7607 putFile8Bit(file, ei->description[j]);
7609 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7611 /* some free bytes for future properties and padding */
7612 WriteUnusedBytesToFile(file, 7);
7614 putFile8Bit(file, ei->use_gfx_element);
7615 putFile16BitBE(file, ei->gfx_element_initial);
7617 putFile8Bit(file, ei->collect_score_initial);
7618 putFile8Bit(file, ei->collect_count_initial);
7620 putFile16BitBE(file, ei->push_delay_fixed);
7621 putFile16BitBE(file, ei->push_delay_random);
7622 putFile16BitBE(file, ei->move_delay_fixed);
7623 putFile16BitBE(file, ei->move_delay_random);
7625 putFile16BitBE(file, ei->move_pattern);
7626 putFile8Bit(file, ei->move_direction_initial);
7627 putFile8Bit(file, ei->move_stepsize);
7629 for (y = 0; y < 3; y++)
7630 for (x = 0; x < 3; x++)
7631 putFile16BitBE(file, ei->content.e[x][y]);
7633 putFile32BitBE(file, ei->change->events);
7635 putFile16BitBE(file, ei->change->target_element);
7637 putFile16BitBE(file, ei->change->delay_fixed);
7638 putFile16BitBE(file, ei->change->delay_random);
7639 putFile16BitBE(file, ei->change->delay_frames);
7641 putFile16BitBE(file, ei->change->initial_trigger_element);
7643 putFile8Bit(file, ei->change->explode);
7644 putFile8Bit(file, ei->change->use_target_content);
7645 putFile8Bit(file, ei->change->only_if_complete);
7646 putFile8Bit(file, ei->change->use_random_replace);
7648 putFile8Bit(file, ei->change->random_percentage);
7649 putFile8Bit(file, ei->change->replace_when);
7651 for (y = 0; y < 3; y++)
7652 for (x = 0; x < 3; x++)
7653 putFile16BitBE(file, ei->change->content.e[x][y]);
7655 putFile8Bit(file, ei->slippery_type);
7657 /* some free bytes for future properties and padding */
7658 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7665 if (check != num_changed_custom_elements) /* should not happen */
7666 Error(ERR_WARN, "inconsistent number of custom element properties");
7671 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7673 struct ElementInfo *ei = &element_info[element];
7676 /* ---------- custom element base property values (96 bytes) ------------- */
7678 putFile16BitBE(file, element);
7680 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7681 putFile8Bit(file, ei->description[i]);
7683 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7685 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7687 putFile8Bit(file, ei->num_change_pages);
7689 putFile16BitBE(file, ei->ce_value_fixed_initial);
7690 putFile16BitBE(file, ei->ce_value_random_initial);
7691 putFile8Bit(file, ei->use_last_ce_value);
7693 putFile8Bit(file, ei->use_gfx_element);
7694 putFile16BitBE(file, ei->gfx_element_initial);
7696 putFile8Bit(file, ei->collect_score_initial);
7697 putFile8Bit(file, ei->collect_count_initial);
7699 putFile8Bit(file, ei->drop_delay_fixed);
7700 putFile8Bit(file, ei->push_delay_fixed);
7701 putFile8Bit(file, ei->drop_delay_random);
7702 putFile8Bit(file, ei->push_delay_random);
7703 putFile16BitBE(file, ei->move_delay_fixed);
7704 putFile16BitBE(file, ei->move_delay_random);
7706 /* bits 0 - 15 of "move_pattern" ... */
7707 putFile16BitBE(file, ei->move_pattern & 0xffff);
7708 putFile8Bit(file, ei->move_direction_initial);
7709 putFile8Bit(file, ei->move_stepsize);
7711 putFile8Bit(file, ei->slippery_type);
7713 for (y = 0; y < 3; y++)
7714 for (x = 0; x < 3; x++)
7715 putFile16BitBE(file, ei->content.e[x][y]);
7717 putFile16BitBE(file, ei->move_enter_element);
7718 putFile16BitBE(file, ei->move_leave_element);
7719 putFile8Bit(file, ei->move_leave_type);
7721 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7722 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7724 putFile8Bit(file, ei->access_direction);
7726 putFile8Bit(file, ei->explosion_delay);
7727 putFile8Bit(file, ei->ignition_delay);
7728 putFile8Bit(file, ei->explosion_type);
7730 /* some free bytes for future custom property values and padding */
7731 WriteUnusedBytesToFile(file, 1);
7733 /* ---------- change page property values (48 bytes) --------------------- */
7735 for (i = 0; i < ei->num_change_pages; i++)
7737 struct ElementChangeInfo *change = &ei->change_page[i];
7738 unsigned int event_bits;
7740 /* bits 0 - 31 of "has_event[]" ... */
7742 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7743 if (change->has_event[j])
7744 event_bits |= (1 << j);
7745 putFile32BitBE(file, event_bits);
7747 putFile16BitBE(file, change->target_element);
7749 putFile16BitBE(file, change->delay_fixed);
7750 putFile16BitBE(file, change->delay_random);
7751 putFile16BitBE(file, change->delay_frames);
7753 putFile16BitBE(file, change->initial_trigger_element);
7755 putFile8Bit(file, change->explode);
7756 putFile8Bit(file, change->use_target_content);
7757 putFile8Bit(file, change->only_if_complete);
7758 putFile8Bit(file, change->use_random_replace);
7760 putFile8Bit(file, change->random_percentage);
7761 putFile8Bit(file, change->replace_when);
7763 for (y = 0; y < 3; y++)
7764 for (x = 0; x < 3; x++)
7765 putFile16BitBE(file, change->target_content.e[x][y]);
7767 putFile8Bit(file, change->can_change);
7769 putFile8Bit(file, change->trigger_side);
7771 putFile8Bit(file, change->trigger_player);
7772 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7773 log_2(change->trigger_page)));
7775 putFile8Bit(file, change->has_action);
7776 putFile8Bit(file, change->action_type);
7777 putFile8Bit(file, change->action_mode);
7778 putFile16BitBE(file, change->action_arg);
7780 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7782 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7783 if (change->has_event[j])
7784 event_bits |= (1 << (j - 32));
7785 putFile8Bit(file, event_bits);
7791 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7793 struct ElementInfo *ei = &element_info[element];
7794 struct ElementGroupInfo *group = ei->group;
7797 putFile16BitBE(file, element);
7799 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7800 putFile8Bit(file, ei->description[i]);
7802 putFile8Bit(file, group->num_elements);
7804 putFile8Bit(file, ei->use_gfx_element);
7805 putFile16BitBE(file, ei->gfx_element_initial);
7807 putFile8Bit(file, group->choice_mode);
7809 /* some free bytes for future values and padding */
7810 WriteUnusedBytesToFile(file, 3);
7812 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7813 putFile16BitBE(file, group->element[i]);
7817 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7818 boolean write_element)
7820 int save_type = entry->save_type;
7821 int data_type = entry->data_type;
7822 int conf_type = entry->conf_type;
7823 int byte_mask = conf_type & CONF_MASK_BYTES;
7824 int element = entry->element;
7825 int default_value = entry->default_value;
7827 boolean modified = FALSE;
7829 if (byte_mask != CONF_MASK_MULTI_BYTES)
7831 void *value_ptr = entry->value;
7832 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7835 /* check if any settings have been modified before saving them */
7836 if (value != default_value)
7839 /* do not save if explicitly told or if unmodified default settings */
7840 if ((save_type == SAVE_CONF_NEVER) ||
7841 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7845 num_bytes += putFile16BitBE(file, element);
7847 num_bytes += putFile8Bit(file, conf_type);
7848 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7849 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7850 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7853 else if (data_type == TYPE_STRING)
7855 char *default_string = entry->default_string;
7856 char *string = (char *)(entry->value);
7857 int string_length = strlen(string);
7860 /* check if any settings have been modified before saving them */
7861 if (!strEqual(string, default_string))
7864 /* do not save if explicitly told or if unmodified default settings */
7865 if ((save_type == SAVE_CONF_NEVER) ||
7866 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7870 num_bytes += putFile16BitBE(file, element);
7872 num_bytes += putFile8Bit(file, conf_type);
7873 num_bytes += putFile16BitBE(file, string_length);
7875 for (i = 0; i < string_length; i++)
7876 num_bytes += putFile8Bit(file, string[i]);
7878 else if (data_type == TYPE_ELEMENT_LIST)
7880 int *element_array = (int *)(entry->value);
7881 int num_elements = *(int *)(entry->num_entities);
7884 /* check if any settings have been modified before saving them */
7885 for (i = 0; i < num_elements; i++)
7886 if (element_array[i] != default_value)
7889 /* do not save if explicitly told or if unmodified default settings */
7890 if ((save_type == SAVE_CONF_NEVER) ||
7891 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7895 num_bytes += putFile16BitBE(file, element);
7897 num_bytes += putFile8Bit(file, conf_type);
7898 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7900 for (i = 0; i < num_elements; i++)
7901 num_bytes += putFile16BitBE(file, element_array[i]);
7903 else if (data_type == TYPE_CONTENT_LIST)
7905 struct Content *content = (struct Content *)(entry->value);
7906 int num_contents = *(int *)(entry->num_entities);
7909 /* check if any settings have been modified before saving them */
7910 for (i = 0; i < num_contents; i++)
7911 for (y = 0; y < 3; y++)
7912 for (x = 0; x < 3; x++)
7913 if (content[i].e[x][y] != default_value)
7916 /* do not save if explicitly told or if unmodified default settings */
7917 if ((save_type == SAVE_CONF_NEVER) ||
7918 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7922 num_bytes += putFile16BitBE(file, element);
7924 num_bytes += putFile8Bit(file, conf_type);
7925 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7927 for (i = 0; i < num_contents; i++)
7928 for (y = 0; y < 3; y++)
7929 for (x = 0; x < 3; x++)
7930 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7936 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7941 li = *level; /* copy level data into temporary buffer */
7943 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7944 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7949 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7954 li = *level; /* copy level data into temporary buffer */
7956 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7957 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7962 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7964 int envelope_nr = element - EL_ENVELOPE_1;
7968 chunk_size += putFile16BitBE(file, element);
7970 /* copy envelope data into temporary buffer */
7971 xx_envelope = level->envelope[envelope_nr];
7973 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7974 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7979 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7981 struct ElementInfo *ei = &element_info[element];
7985 chunk_size += putFile16BitBE(file, element);
7987 xx_ei = *ei; /* copy element data into temporary buffer */
7989 /* set default description string for this specific element */
7990 strcpy(xx_default_description, getDefaultElementDescription(ei));
7993 /* set (fixed) number of content areas (may be wrong by broken level file) */
7994 /* (this is now directly corrected for broken level files after loading) */
7995 xx_num_contents = 1;
7998 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7999 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8001 for (i = 0; i < ei->num_change_pages; i++)
8003 struct ElementChangeInfo *change = &ei->change_page[i];
8005 xx_current_change_page = i;
8007 xx_change = *change; /* copy change data into temporary buffer */
8010 setEventBitsFromEventFlags(change);
8012 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8013 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8020 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8022 struct ElementInfo *ei = &element_info[element];
8023 struct ElementGroupInfo *group = ei->group;
8027 chunk_size += putFile16BitBE(file, element);
8029 xx_ei = *ei; /* copy element data into temporary buffer */
8030 xx_group = *group; /* copy group data into temporary buffer */
8032 /* set default description string for this specific element */
8033 strcpy(xx_default_description, getDefaultElementDescription(ei));
8035 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8036 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8041 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8047 if (!(file = fopen(filename, MODE_WRITE)))
8049 Error(ERR_WARN, "cannot save level file '%s'", filename);
8053 level->file_version = FILE_VERSION_ACTUAL;
8054 level->game_version = GAME_VERSION_ACTUAL;
8056 level->creation_date = getCurrentDate();
8058 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8059 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8061 chunk_size = SaveLevel_VERS(NULL, level);
8062 putFileChunkBE(file, "VERS", chunk_size);
8063 SaveLevel_VERS(file, level);
8065 chunk_size = SaveLevel_DATE(NULL, level);
8066 putFileChunkBE(file, "DATE", chunk_size);
8067 SaveLevel_DATE(file, level);
8069 chunk_size = SaveLevel_NAME(NULL, level);
8070 putFileChunkBE(file, "NAME", chunk_size);
8071 SaveLevel_NAME(file, level);
8073 chunk_size = SaveLevel_AUTH(NULL, level);
8074 putFileChunkBE(file, "AUTH", chunk_size);
8075 SaveLevel_AUTH(file, level);
8077 chunk_size = SaveLevel_INFO(NULL, level);
8078 putFileChunkBE(file, "INFO", chunk_size);
8079 SaveLevel_INFO(file, level);
8081 chunk_size = SaveLevel_BODY(NULL, level);
8082 putFileChunkBE(file, "BODY", chunk_size);
8083 SaveLevel_BODY(file, level);
8085 chunk_size = SaveLevel_ELEM(NULL, level);
8086 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8088 putFileChunkBE(file, "ELEM", chunk_size);
8089 SaveLevel_ELEM(file, level);
8092 for (i = 0; i < NUM_ENVELOPES; i++)
8094 int element = EL_ENVELOPE_1 + i;
8096 chunk_size = SaveLevel_NOTE(NULL, level, element);
8097 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8099 putFileChunkBE(file, "NOTE", chunk_size);
8100 SaveLevel_NOTE(file, level, element);
8104 /* if not using template level, check for non-default custom/group elements */
8105 if (!level->use_custom_template)
8107 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8109 int element = EL_CUSTOM_START + i;
8111 chunk_size = SaveLevel_CUSX(NULL, level, element);
8112 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8114 putFileChunkBE(file, "CUSX", chunk_size);
8115 SaveLevel_CUSX(file, level, element);
8119 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8121 int element = EL_GROUP_START + i;
8123 chunk_size = SaveLevel_GRPX(NULL, level, element);
8124 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8126 putFileChunkBE(file, "GRPX", chunk_size);
8127 SaveLevel_GRPX(file, level, element);
8134 SetFilePermissions(filename, PERMS_PRIVATE);
8137 void SaveLevel(int nr)
8139 char *filename = getDefaultLevelFilename(nr);
8141 SaveLevelFromFilename(&level, filename);
8144 void SaveLevelTemplate()
8146 char *filename = getDefaultLevelFilename(-1);
8148 SaveLevelFromFilename(&level, filename);
8151 boolean SaveLevelChecked(int nr)
8153 char *filename = getDefaultLevelFilename(nr);
8154 boolean new_level = !fileExists(filename);
8155 boolean level_saved = FALSE;
8157 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8162 Request("Level saved !", REQ_CONFIRM);
8170 void DumpLevel(struct LevelInfo *level)
8172 if (level->no_valid_file)
8174 Error(ERR_WARN, "cannot dump -- no valid level file found");
8179 printf_line("-", 79);
8180 printf("Level xxx (file version %08d, game version %08d)\n",
8181 level->file_version, level->game_version);
8182 printf_line("-", 79);
8184 printf("Level author: '%s'\n", level->author);
8185 printf("Level title: '%s'\n", level->name);
8187 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8189 printf("Level time: %d seconds\n", level->time);
8190 printf("Gems needed: %d\n", level->gems_needed);
8192 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8193 printf("Time for wheel: %d seconds\n", level->time_wheel);
8194 printf("Time for light: %d seconds\n", level->time_light);
8195 printf("Time for timegate: %d seconds\n", level->time_timegate);
8197 printf("Amoeba speed: %d\n", level->amoeba_speed);
8200 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8201 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8202 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8203 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8204 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8206 printf_line("-", 79);
8210 /* ========================================================================= */
8211 /* tape file functions */
8212 /* ========================================================================= */
8214 static void setTapeInfoToDefaults()
8218 /* always start with reliable default values (empty tape) */
8221 /* default values (also for pre-1.2 tapes) with only the first player */
8222 tape.player_participates[0] = TRUE;
8223 for (i = 1; i < MAX_PLAYERS; i++)
8224 tape.player_participates[i] = FALSE;
8226 /* at least one (default: the first) player participates in every tape */
8227 tape.num_participating_players = 1;
8229 tape.level_nr = level_nr;
8231 tape.changed = FALSE;
8233 tape.recording = FALSE;
8234 tape.playing = FALSE;
8235 tape.pausing = FALSE;
8237 tape.no_valid_file = FALSE;
8240 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8242 tape->file_version = getFileVersion(file);
8243 tape->game_version = getFileVersion(file);
8248 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8252 tape->random_seed = getFile32BitBE(file);
8253 tape->date = getFile32BitBE(file);
8254 tape->length = getFile32BitBE(file);
8256 /* read header fields that are new since version 1.2 */
8257 if (tape->file_version >= FILE_VERSION_1_2)
8259 byte store_participating_players = getFile8Bit(file);
8262 /* since version 1.2, tapes store which players participate in the tape */
8263 tape->num_participating_players = 0;
8264 for (i = 0; i < MAX_PLAYERS; i++)
8266 tape->player_participates[i] = FALSE;
8268 if (store_participating_players & (1 << i))
8270 tape->player_participates[i] = TRUE;
8271 tape->num_participating_players++;
8275 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8277 engine_version = getFileVersion(file);
8278 if (engine_version > 0)
8279 tape->engine_version = engine_version;
8281 tape->engine_version = tape->game_version;
8287 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8289 int level_identifier_size;
8292 level_identifier_size = getFile16BitBE(file);
8294 tape->level_identifier =
8295 checked_realloc(tape->level_identifier, level_identifier_size);
8297 for (i = 0; i < level_identifier_size; i++)
8298 tape->level_identifier[i] = getFile8Bit(file);
8300 tape->level_nr = getFile16BitBE(file);
8302 chunk_size = 2 + level_identifier_size + 2;
8307 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8310 int chunk_size_expected =
8311 (tape->num_participating_players + 1) * tape->length;
8313 if (chunk_size_expected != chunk_size)
8315 ReadUnusedBytesFromFile(file, chunk_size);
8316 return chunk_size_expected;
8319 for (i = 0; i < tape->length; i++)
8321 if (i >= MAX_TAPE_LEN)
8324 for (j = 0; j < MAX_PLAYERS; j++)
8326 tape->pos[i].action[j] = MV_NONE;
8328 if (tape->player_participates[j])
8329 tape->pos[i].action[j] = getFile8Bit(file);
8332 tape->pos[i].delay = getFile8Bit(file);
8334 if (tape->file_version == FILE_VERSION_1_0)
8336 /* eliminate possible diagonal moves in old tapes */
8337 /* this is only for backward compatibility */
8339 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8340 byte action = tape->pos[i].action[0];
8341 int k, num_moves = 0;
8343 for (k = 0; k<4; k++)
8345 if (action & joy_dir[k])
8347 tape->pos[i + num_moves].action[0] = joy_dir[k];
8349 tape->pos[i + num_moves].delay = 0;
8358 tape->length += num_moves;
8361 else if (tape->file_version < FILE_VERSION_2_0)
8363 /* convert pre-2.0 tapes to new tape format */
8365 if (tape->pos[i].delay > 1)
8368 tape->pos[i + 1] = tape->pos[i];
8369 tape->pos[i + 1].delay = 1;
8372 for (j = 0; j < MAX_PLAYERS; j++)
8373 tape->pos[i].action[j] = MV_NONE;
8374 tape->pos[i].delay--;
8385 if (i != tape->length)
8386 chunk_size = (tape->num_participating_players + 1) * i;
8391 void LoadTapeFromFilename(char *filename)
8393 char cookie[MAX_LINE_LEN];
8394 char chunk_name[CHUNK_ID_LEN + 1];
8398 /* always start with reliable default values */
8399 setTapeInfoToDefaults();
8401 if (!(file = fopen(filename, MODE_READ)))
8403 tape.no_valid_file = TRUE;
8408 getFileChunkBE(file, chunk_name, NULL);
8409 if (strEqual(chunk_name, "RND1"))
8411 getFile32BitBE(file); /* not used */
8413 getFileChunkBE(file, chunk_name, NULL);
8414 if (!strEqual(chunk_name, "TAPE"))
8416 tape.no_valid_file = TRUE;
8418 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8423 else /* check for pre-2.0 file format with cookie string */
8425 strcpy(cookie, chunk_name);
8426 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8427 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8428 cookie[strlen(cookie) - 1] = '\0';
8430 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8432 tape.no_valid_file = TRUE;
8434 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8439 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8441 tape.no_valid_file = TRUE;
8443 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8448 /* pre-2.0 tape files have no game version, so use file version here */
8449 tape.game_version = tape.file_version;
8452 if (tape.file_version < FILE_VERSION_1_2)
8454 /* tape files from versions before 1.2.0 without chunk structure */
8455 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8456 LoadTape_BODY(file, 2 * tape.length, &tape);
8464 int (*loader)(FILE *, int, struct TapeInfo *);
8468 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8469 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8470 { "INFO", -1, LoadTape_INFO },
8471 { "BODY", -1, LoadTape_BODY },
8475 while (getFileChunkBE(file, chunk_name, &chunk_size))
8479 while (chunk_info[i].name != NULL &&
8480 !strEqual(chunk_name, chunk_info[i].name))
8483 if (chunk_info[i].name == NULL)
8485 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8486 chunk_name, filename);
8487 ReadUnusedBytesFromFile(file, chunk_size);
8489 else if (chunk_info[i].size != -1 &&
8490 chunk_info[i].size != chunk_size)
8492 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8493 chunk_size, chunk_name, filename);
8494 ReadUnusedBytesFromFile(file, chunk_size);
8498 /* call function to load this tape chunk */
8499 int chunk_size_expected =
8500 (chunk_info[i].loader)(file, chunk_size, &tape);
8502 /* the size of some chunks cannot be checked before reading other
8503 chunks first (like "HEAD" and "BODY") that contain some header
8504 information, so check them here */
8505 if (chunk_size_expected != chunk_size)
8507 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8508 chunk_size, chunk_name, filename);
8516 tape.length_seconds = GetTapeLength();
8519 printf("::: tape file version: %d\n", tape.file_version);
8520 printf("::: tape game version: %d\n", tape.game_version);
8521 printf("::: tape engine version: %d\n", tape.engine_version);
8525 void LoadTape(int nr)
8527 char *filename = getTapeFilename(nr);
8529 LoadTapeFromFilename(filename);
8532 void LoadSolutionTape(int nr)
8534 char *filename = getSolutionTapeFilename(nr);
8536 LoadTapeFromFilename(filename);
8539 if (TAPE_IS_EMPTY(tape) &&
8540 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8541 level.native_sp_level->demo.is_available)
8542 CopyNativeTape_SP_to_RND(&level);
8546 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8548 putFileVersion(file, tape->file_version);
8549 putFileVersion(file, tape->game_version);
8552 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8555 byte store_participating_players = 0;
8557 /* set bits for participating players for compact storage */
8558 for (i = 0; i < MAX_PLAYERS; i++)
8559 if (tape->player_participates[i])
8560 store_participating_players |= (1 << i);
8562 putFile32BitBE(file, tape->random_seed);
8563 putFile32BitBE(file, tape->date);
8564 putFile32BitBE(file, tape->length);
8566 putFile8Bit(file, store_participating_players);
8568 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8569 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8571 putFileVersion(file, tape->engine_version);
8574 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8576 int level_identifier_size = strlen(tape->level_identifier) + 1;
8579 putFile16BitBE(file, level_identifier_size);
8581 for (i = 0; i < level_identifier_size; i++)
8582 putFile8Bit(file, tape->level_identifier[i]);
8584 putFile16BitBE(file, tape->level_nr);
8587 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8591 for (i = 0; i < tape->length; i++)
8593 for (j = 0; j < MAX_PLAYERS; j++)
8594 if (tape->player_participates[j])
8595 putFile8Bit(file, tape->pos[i].action[j]);
8597 putFile8Bit(file, tape->pos[i].delay);
8601 void SaveTape(int nr)
8603 char *filename = getTapeFilename(nr);
8606 boolean new_tape = TRUE;
8608 int num_participating_players = 0;
8609 int info_chunk_size;
8610 int body_chunk_size;
8613 InitTapeDirectory(leveldir_current->subdir);
8616 /* if a tape still exists, ask to overwrite it */
8617 if (fileExists(filename))
8620 if (!Request("Replace old tape ?", REQ_ASK))
8625 if (!(file = fopen(filename, MODE_WRITE)))
8627 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8631 tape.file_version = FILE_VERSION_ACTUAL;
8632 tape.game_version = GAME_VERSION_ACTUAL;
8634 /* count number of participating players */
8635 for (i = 0; i < MAX_PLAYERS; i++)
8636 if (tape.player_participates[i])
8637 num_participating_players++;
8639 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8640 body_chunk_size = (num_participating_players + 1) * tape.length;
8642 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8643 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8645 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8646 SaveTape_VERS(file, &tape);
8648 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8649 SaveTape_HEAD(file, &tape);
8651 putFileChunkBE(file, "INFO", info_chunk_size);
8652 SaveTape_INFO(file, &tape);
8654 putFileChunkBE(file, "BODY", body_chunk_size);
8655 SaveTape_BODY(file, &tape);
8659 SetFilePermissions(filename, PERMS_PRIVATE);
8661 tape.changed = FALSE;
8665 Request("Tape saved !", REQ_CONFIRM);
8669 boolean SaveTapeChecked(int nr)
8671 char *filename = getTapeFilename(nr);
8672 boolean new_tape = !fileExists(filename);
8673 boolean tape_saved = FALSE;
8675 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8680 Request("Tape saved !", REQ_CONFIRM);
8688 void DumpTape(struct TapeInfo *tape)
8690 int tape_frame_counter;
8693 if (tape->no_valid_file)
8695 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8700 printf_line("-", 79);
8701 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8702 tape->level_nr, tape->file_version, tape->game_version);
8703 printf(" (effective engine version %08d)\n",
8704 tape->engine_version);
8705 printf("Level series identifier: '%s'\n", tape->level_identifier);
8706 printf_line("-", 79);
8708 tape_frame_counter = 0;
8710 for (i = 0; i < tape->length; i++)
8712 if (i >= MAX_TAPE_LEN)
8715 printf("%04d: ", i);
8717 for (j = 0; j < MAX_PLAYERS; j++)
8719 if (tape->player_participates[j])
8721 int action = tape->pos[i].action[j];
8723 printf("%d:%02x ", j, action);
8724 printf("[%c%c%c%c|%c%c] - ",
8725 (action & JOY_LEFT ? '<' : ' '),
8726 (action & JOY_RIGHT ? '>' : ' '),
8727 (action & JOY_UP ? '^' : ' '),
8728 (action & JOY_DOWN ? 'v' : ' '),
8729 (action & JOY_BUTTON_1 ? '1' : ' '),
8730 (action & JOY_BUTTON_2 ? '2' : ' '));
8734 printf("(%03d) ", tape->pos[i].delay);
8735 printf("[%05d]\n", tape_frame_counter);
8737 tape_frame_counter += tape->pos[i].delay;
8740 printf_line("-", 79);
8744 /* ========================================================================= */
8745 /* score file functions */
8746 /* ========================================================================= */
8748 void LoadScore(int nr)
8751 char *filename = getScoreFilename(nr);
8752 char cookie[MAX_LINE_LEN];
8753 char line[MAX_LINE_LEN];
8757 /* always start with reliable default values */
8758 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8760 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8761 highscore[i].Score = 0;
8764 if (!(file = fopen(filename, MODE_READ)))
8767 /* check file identifier */
8768 fgets(cookie, MAX_LINE_LEN, file);
8769 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8770 cookie[strlen(cookie) - 1] = '\0';
8772 if (!checkCookieString(cookie, SCORE_COOKIE))
8774 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8779 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8781 fscanf(file, "%d", &highscore[i].Score);
8782 fgets(line, MAX_LINE_LEN, file);
8784 if (line[strlen(line) - 1] == '\n')
8785 line[strlen(line) - 1] = '\0';
8787 for (line_ptr = line; *line_ptr; line_ptr++)
8789 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8791 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8792 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8801 void SaveScore(int nr)
8804 char *filename = getScoreFilename(nr);
8807 InitScoreDirectory(leveldir_current->subdir);
8809 if (!(file = fopen(filename, MODE_WRITE)))
8811 Error(ERR_WARN, "cannot save score for level %d", nr);
8815 fprintf(file, "%s\n\n", SCORE_COOKIE);
8817 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8818 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8822 SetFilePermissions(filename, PERMS_PUBLIC);
8826 /* ========================================================================= */
8827 /* setup file functions */
8828 /* ========================================================================= */
8830 #define TOKEN_STR_PLAYER_PREFIX "player_"
8833 #define SETUP_TOKEN_PLAYER_NAME 0
8834 #define SETUP_TOKEN_SOUND 1
8835 #define SETUP_TOKEN_SOUND_LOOPS 2
8836 #define SETUP_TOKEN_SOUND_MUSIC 3
8837 #define SETUP_TOKEN_SOUND_SIMPLE 4
8838 #define SETUP_TOKEN_TOONS 5
8839 #define SETUP_TOKEN_SCROLL_DELAY 6
8840 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8841 #define SETUP_TOKEN_SOFT_SCROLLING 8
8842 #define SETUP_TOKEN_FADE_SCREENS 9
8843 #define SETUP_TOKEN_AUTORECORD 10
8844 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8845 #define SETUP_TOKEN_QUICK_DOORS 12
8846 #define SETUP_TOKEN_TEAM_MODE 13
8847 #define SETUP_TOKEN_HANDICAP 14
8848 #define SETUP_TOKEN_SKIP_LEVELS 15
8849 #define SETUP_TOKEN_TIME_LIMIT 16
8850 #define SETUP_TOKEN_FULLSCREEN 17
8851 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8852 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8853 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8854 #define SETUP_TOKEN_QUICK_SWITCH 21
8855 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8856 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8857 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8858 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8859 #define SETUP_TOKEN_GRAPHICS_SET 26
8860 #define SETUP_TOKEN_SOUNDS_SET 27
8861 #define SETUP_TOKEN_MUSIC_SET 28
8862 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8863 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8864 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8866 #define NUM_GLOBAL_SETUP_TOKENS 32
8869 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8870 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8871 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8872 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8873 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8874 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8875 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8876 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8877 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8878 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8879 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8880 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8881 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8882 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8883 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8884 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8885 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8887 #define NUM_EDITOR_SETUP_TOKENS 17
8889 /* editor cascade setup */
8890 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8891 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8892 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8893 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8894 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8895 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8896 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8897 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8898 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8899 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8900 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8901 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8902 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8903 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8904 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8906 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8908 /* shortcut setup */
8909 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8910 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8911 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8912 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8913 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8914 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8915 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8916 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8918 #define NUM_SHORTCUT_SETUP_TOKENS 8
8921 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8922 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8923 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8924 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8925 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8926 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8927 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8928 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8929 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8930 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8931 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8932 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8933 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8934 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8935 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8936 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8938 #define NUM_PLAYER_SETUP_TOKENS 16
8941 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8942 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8943 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8945 #define NUM_SYSTEM_SETUP_TOKENS 3
8948 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8950 #define NUM_OPTIONS_SETUP_TOKENS 1
8953 static struct SetupInfo si;
8954 static struct SetupEditorInfo sei;
8955 static struct SetupEditorCascadeInfo seci;
8956 static struct SetupShortcutInfo ssi;
8957 static struct SetupInputInfo sii;
8958 static struct SetupSystemInfo syi;
8959 static struct OptionInfo soi;
8961 static struct TokenInfo global_setup_tokens[] =
8963 { TYPE_STRING, &si.player_name, "player_name" },
8964 { TYPE_SWITCH, &si.sound, "sound" },
8965 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8966 { TYPE_SWITCH, &si.sound_music, "background_music" },
8967 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8968 { TYPE_SWITCH, &si.toons, "toons" },
8969 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8970 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8971 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8972 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8973 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8974 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8975 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8976 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8977 { TYPE_SWITCH, &si.handicap, "handicap" },
8978 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8979 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8980 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8981 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8982 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8983 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8984 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8985 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8986 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8987 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8988 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8989 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8990 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8991 { TYPE_STRING, &si.music_set, "music_set" },
8992 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8993 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8994 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8997 static boolean not_used = FALSE;
8998 static struct TokenInfo editor_setup_tokens[] =
9001 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9002 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9003 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9004 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9005 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9006 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9007 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9008 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9010 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9011 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9012 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9013 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9014 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9015 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9016 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9017 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9019 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9020 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9021 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9023 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9025 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9027 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9028 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9029 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9030 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9031 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9034 static struct TokenInfo editor_cascade_setup_tokens[] =
9036 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9037 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9038 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9039 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9040 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9041 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9042 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9043 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9044 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9045 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9046 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9047 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9048 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9049 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9050 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9053 static struct TokenInfo shortcut_setup_tokens[] =
9055 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9056 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9057 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9058 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9059 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9060 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9061 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9062 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9065 static struct TokenInfo player_setup_tokens[] =
9067 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9068 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9069 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9070 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9071 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9072 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9073 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9074 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9075 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9076 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9077 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9078 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9079 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9080 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9081 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9082 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9085 static struct TokenInfo system_setup_tokens[] =
9087 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9088 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9089 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9092 static struct TokenInfo options_setup_tokens[] =
9094 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9097 static char *get_corrected_login_name(char *login_name)
9099 /* needed because player name must be a fixed length string */
9100 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9102 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9103 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9105 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9106 if (strchr(login_name_new, ' '))
9107 *strchr(login_name_new, ' ') = '\0';
9109 return login_name_new;
9112 static void setSetupInfoToDefaults(struct SetupInfo *si)
9116 si->player_name = get_corrected_login_name(getLoginName());
9119 si->sound_loops = TRUE;
9120 si->sound_music = TRUE;
9121 si->sound_simple = TRUE;
9123 si->scroll_delay = TRUE;
9124 si->scroll_delay_value = STD_SCROLL_DELAY;
9125 si->soft_scrolling = TRUE;
9126 si->fade_screens = TRUE;
9127 si->autorecord = TRUE;
9128 si->show_titlescreen = TRUE;
9129 si->quick_doors = FALSE;
9130 si->team_mode = FALSE;
9131 si->handicap = TRUE;
9132 si->skip_levels = TRUE;
9133 si->time_limit = TRUE;
9134 si->fullscreen = FALSE;
9135 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9136 si->ask_on_escape = TRUE;
9137 si->ask_on_escape_editor = TRUE;
9138 si->quick_switch = FALSE;
9139 si->input_on_focus = FALSE;
9140 si->prefer_aga_graphics = TRUE;
9141 si->game_frame_delay = GAME_FRAME_DELAY;
9142 si->sp_show_border_elements = FALSE;
9144 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9145 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9146 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9147 si->override_level_graphics = FALSE;
9148 si->override_level_sounds = FALSE;
9149 si->override_level_music = FALSE;
9151 si->editor.el_boulderdash = TRUE;
9152 si->editor.el_emerald_mine = TRUE;
9153 si->editor.el_emerald_mine_club = TRUE;
9154 si->editor.el_more = TRUE;
9155 si->editor.el_sokoban = TRUE;
9156 si->editor.el_supaplex = TRUE;
9157 si->editor.el_diamond_caves = TRUE;
9158 si->editor.el_dx_boulderdash = TRUE;
9159 si->editor.el_chars = TRUE;
9160 si->editor.el_steel_chars = TRUE;
9161 si->editor.el_custom = TRUE;
9163 si->editor.el_headlines = TRUE;
9164 si->editor.el_user_defined = FALSE;
9165 si->editor.el_dynamic = TRUE;
9167 si->editor.show_element_token = FALSE;
9169 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9170 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9171 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9173 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9174 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9175 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9176 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9177 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9179 for (i = 0; i < MAX_PLAYERS; i++)
9181 si->input[i].use_joystick = FALSE;
9182 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9183 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9184 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9185 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9186 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9187 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9188 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9189 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9190 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9191 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9192 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9193 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9194 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9195 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9196 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9199 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9200 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9201 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9203 si->options.verbose = FALSE;
9205 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9206 si->handicap = FALSE;
9207 si->fullscreen = TRUE;
9208 si->override_level_graphics = AUTO;
9209 si->override_level_sounds = AUTO;
9210 si->override_level_music = AUTO;
9214 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9216 si->editor_cascade.el_bd = TRUE;
9217 si->editor_cascade.el_em = TRUE;
9218 si->editor_cascade.el_emc = TRUE;
9219 si->editor_cascade.el_rnd = TRUE;
9220 si->editor_cascade.el_sb = TRUE;
9221 si->editor_cascade.el_sp = TRUE;
9222 si->editor_cascade.el_dc = TRUE;
9223 si->editor_cascade.el_dx = TRUE;
9225 si->editor_cascade.el_chars = FALSE;
9226 si->editor_cascade.el_steel_chars = FALSE;
9227 si->editor_cascade.el_ce = FALSE;
9228 si->editor_cascade.el_ge = FALSE;
9229 si->editor_cascade.el_ref = FALSE;
9230 si->editor_cascade.el_user = FALSE;
9231 si->editor_cascade.el_dynamic = FALSE;
9234 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9238 if (!setup_file_hash)
9243 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9244 setSetupInfo(global_setup_tokens, i,
9245 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9250 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9251 setSetupInfo(editor_setup_tokens, i,
9252 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9255 /* shortcut setup */
9256 ssi = setup.shortcut;
9257 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9258 setSetupInfo(shortcut_setup_tokens, i,
9259 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9260 setup.shortcut = ssi;
9263 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9267 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9269 sii = setup.input[pnr];
9270 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9272 char full_token[100];
9274 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9275 setSetupInfo(player_setup_tokens, i,
9276 getHashEntry(setup_file_hash, full_token));
9278 setup.input[pnr] = sii;
9283 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9284 setSetupInfo(system_setup_tokens, i,
9285 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9289 soi = setup.options;
9290 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9291 setSetupInfo(options_setup_tokens, i,
9292 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9293 setup.options = soi;
9296 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9300 if (!setup_file_hash)
9303 /* editor cascade setup */
9304 seci = setup.editor_cascade;
9305 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9306 setSetupInfo(editor_cascade_setup_tokens, i,
9307 getHashEntry(setup_file_hash,
9308 editor_cascade_setup_tokens[i].text));
9309 setup.editor_cascade = seci;
9314 char *filename = getSetupFilename();
9315 SetupFileHash *setup_file_hash = NULL;
9317 /* always start with reliable default values */
9318 setSetupInfoToDefaults(&setup);
9320 setup_file_hash = loadSetupFileHash(filename);
9322 if (setup_file_hash)
9324 char *player_name_new;
9326 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9327 decodeSetupFileHash(setup_file_hash);
9329 freeSetupFileHash(setup_file_hash);
9331 /* needed to work around problems with fixed length strings */
9332 player_name_new = get_corrected_login_name(setup.player_name);
9333 free(setup.player_name);
9334 setup.player_name = player_name_new;
9336 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9337 if (setup.scroll_delay == FALSE)
9339 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9340 setup.scroll_delay = TRUE; /* now always "on" */
9343 /* make sure that scroll delay value stays inside valid range */
9344 setup.scroll_delay_value =
9345 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9348 Error(ERR_WARN, "using default setup values");
9351 void LoadSetup_EditorCascade()
9353 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9354 SetupFileHash *setup_file_hash = NULL;
9356 /* always start with reliable default values */
9357 setSetupInfoToDefaults_EditorCascade(&setup);
9359 setup_file_hash = loadSetupFileHash(filename);
9361 if (setup_file_hash)
9363 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9364 decodeSetupFileHash_EditorCascade(setup_file_hash);
9366 freeSetupFileHash(setup_file_hash);
9374 char *filename = getSetupFilename();
9378 InitUserDataDirectory();
9380 if (!(file = fopen(filename, MODE_WRITE)))
9382 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9386 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9387 getCookie("SETUP")));
9388 fprintf(file, "\n");
9392 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9394 /* just to make things nicer :) */
9395 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9396 i == SETUP_TOKEN_GRAPHICS_SET)
9397 fprintf(file, "\n");
9399 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9404 fprintf(file, "\n");
9405 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9406 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9408 /* shortcut setup */
9409 ssi = setup.shortcut;
9410 fprintf(file, "\n");
9411 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9412 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9415 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9419 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9420 fprintf(file, "\n");
9422 sii = setup.input[pnr];
9423 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9424 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9429 fprintf(file, "\n");
9430 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9431 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9434 soi = setup.options;
9435 fprintf(file, "\n");
9436 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9437 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9441 SetFilePermissions(filename, PERMS_PRIVATE);
9444 void SaveSetup_EditorCascade()
9446 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9450 InitUserDataDirectory();
9452 if (!(file = fopen(filename, MODE_WRITE)))
9454 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9459 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9460 getCookie("SETUP")));
9461 fprintf(file, "\n");
9463 seci = setup.editor_cascade;
9464 fprintf(file, "\n");
9465 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9466 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9470 SetFilePermissions(filename, PERMS_PRIVATE);
9475 void LoadCustomElementDescriptions()
9477 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9478 SetupFileHash *setup_file_hash;
9481 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9483 if (element_info[i].custom_description != NULL)
9485 free(element_info[i].custom_description);
9486 element_info[i].custom_description = NULL;
9490 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9493 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9495 char *token = getStringCat2(element_info[i].token_name, ".name");
9496 char *value = getHashEntry(setup_file_hash, token);
9499 element_info[i].custom_description = getStringCopy(value);
9504 freeSetupFileHash(setup_file_hash);
9507 static int getElementFromToken(char *token)
9510 char *value = getHashEntry(element_token_hash, token);
9517 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9518 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9519 if (strEqual(token, element_info[i].token_name))
9523 Error(ERR_WARN, "unknown element token '%s'", token);
9525 return EL_UNDEFINED;
9528 static int get_token_parameter_value(char *token, char *value_raw)
9532 if (token == NULL || value_raw == NULL)
9533 return ARG_UNDEFINED_VALUE;
9535 suffix = strrchr(token, '.');
9540 if (strEqual(suffix, ".element"))
9541 return getElementFromToken(value_raw);
9545 if (strncmp(suffix, ".font", 5) == 0)
9549 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9550 for (i = 0; i < NUM_FONTS; i++)
9551 if (strEqual(value_raw, font_info[i].token_name))
9554 /* if font not found, use reliable default value */
9555 return FONT_INITIAL_1;
9559 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9560 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9563 void InitMenuDesignSettings_Static()
9566 static SetupFileHash *image_config_hash = NULL;
9571 if (image_config_hash == NULL)
9573 image_config_hash = newSetupFileHash();
9575 for (i = 0; image_config[i].token != NULL; i++)
9576 setHashEntry(image_config_hash,
9577 image_config[i].token,
9578 image_config[i].value);
9583 /* always start with reliable default values from static default config */
9584 for (i = 0; image_config_vars[i].token != NULL; i++)
9586 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9589 *image_config_vars[i].value =
9590 get_token_parameter_value(image_config_vars[i].token, value);
9597 /* always start with reliable default values from static default config */
9598 for (i = 0; image_config_vars[i].token != NULL; i++)
9599 for (j = 0; image_config[j].token != NULL; j++)
9600 if (strEqual(image_config_vars[i].token, image_config[j].token))
9601 *image_config_vars[i].value =
9602 get_token_parameter_value(image_config_vars[i].token,
9603 image_config[j].value);
9607 static void InitMenuDesignSettings_SpecialPreProcessing()
9611 /* the following initializes hierarchical values from static configuration */
9613 /* special case: initialize "ARG_DEFAULT" values in static default config */
9614 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9615 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9616 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9617 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9618 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9619 titlemessage_default.fade_mode = title_default.fade_mode;
9620 titlemessage_default.fade_delay = title_default.fade_delay;
9621 titlemessage_default.post_delay = title_default.post_delay;
9622 titlemessage_default.auto_delay = title_default.auto_delay;
9624 /* special case: initialize "ARG_DEFAULT" values in static default config */
9625 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9626 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9628 titlemessage_initial[i] = titlemessage_initial_default;
9629 titlemessage[i] = titlemessage_default;
9632 /* special case: initialize "ARG_DEFAULT" values in static default config */
9633 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9634 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9636 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9637 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9641 static void InitMenuDesignSettings_SpecialPostProcessing()
9643 /* special case: initialize later added SETUP list size from LEVELS value */
9644 if (menu.list_size[GAME_MODE_SETUP] == -1)
9645 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9648 static void LoadMenuDesignSettingsFromFilename(char *filename)
9650 static struct TitleMessageInfo tmi;
9651 static struct TokenInfo titlemessage_tokens[] =
9653 { TYPE_INTEGER, &tmi.x, ".x" },
9654 { TYPE_INTEGER, &tmi.y, ".y" },
9655 { TYPE_INTEGER, &tmi.width, ".width" },
9656 { TYPE_INTEGER, &tmi.height, ".height" },
9657 { TYPE_INTEGER, &tmi.chars, ".chars" },
9658 { TYPE_INTEGER, &tmi.lines, ".lines" },
9659 { TYPE_INTEGER, &tmi.align, ".align" },
9660 { TYPE_INTEGER, &tmi.valign, ".valign" },
9661 { TYPE_INTEGER, &tmi.font, ".font" },
9662 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9663 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9664 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9665 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9666 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9667 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9668 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9669 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9675 struct TitleMessageInfo *array;
9678 titlemessage_arrays[] =
9680 { titlemessage_initial, "[titlemessage_initial]" },
9681 { titlemessage, "[titlemessage]" },
9685 SetupFileHash *setup_file_hash;
9689 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9692 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9695 /* the following initializes hierarchical values from dynamic configuration */
9697 /* special case: initialize with default values that may be overwritten */
9698 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9699 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9701 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9702 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9703 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9705 if (value_1 != NULL)
9706 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9707 if (value_2 != NULL)
9708 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9709 if (value_3 != NULL)
9710 menu.list_size[i] = get_integer_from_string(value_3);
9713 /* special case: initialize with default values that may be overwritten */
9714 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9715 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9717 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9718 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9720 if (value_1 != NULL)
9721 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9722 if (value_2 != NULL)
9723 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9726 /* special case: initialize with default values that may be overwritten */
9727 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9728 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9730 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9731 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9733 if (value_1 != NULL)
9734 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9735 if (value_2 != NULL)
9736 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9739 /* special case: initialize with default values that may be overwritten */
9740 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9741 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9743 char *token_1 = "menu.enter_screen.fade_mode";
9744 char *token_2 = "menu.enter_screen.fade_delay";
9745 char *token_3 = "menu.enter_screen.post_delay";
9746 char *token_4 = "menu.leave_screen.fade_mode";
9747 char *token_5 = "menu.leave_screen.fade_delay";
9748 char *token_6 = "menu.leave_screen.post_delay";
9749 char *value_1 = getHashEntry(setup_file_hash, token_1);
9750 char *value_2 = getHashEntry(setup_file_hash, token_2);
9751 char *value_3 = getHashEntry(setup_file_hash, token_3);
9752 char *value_4 = getHashEntry(setup_file_hash, token_4);
9753 char *value_5 = getHashEntry(setup_file_hash, token_5);
9754 char *value_6 = getHashEntry(setup_file_hash, token_6);
9756 if (value_1 != NULL)
9757 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9759 if (value_2 != NULL)
9760 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9762 if (value_3 != NULL)
9763 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9765 if (value_4 != NULL)
9766 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9768 if (value_5 != NULL)
9769 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9771 if (value_6 != NULL)
9772 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9776 /* special case: initialize with default values that may be overwritten */
9777 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9778 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9780 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9781 char *base_token = titlemessage_arrays[i].text;
9783 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9785 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9786 char *value = getHashEntry(setup_file_hash, token);
9790 int parameter_value = get_token_parameter_value(token, value);
9792 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9796 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9797 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9799 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9809 /* read (and overwrite with) values that may be specified in config file */
9810 for (i = 0; image_config_vars[i].token != NULL; i++)
9812 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9814 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9815 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9816 *image_config_vars[i].value =
9817 get_token_parameter_value(image_config_vars[i].token, value);
9820 freeSetupFileHash(setup_file_hash);
9823 void LoadMenuDesignSettings()
9825 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9827 InitMenuDesignSettings_Static();
9828 InitMenuDesignSettings_SpecialPreProcessing();
9831 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9833 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9836 /* first look for special settings configured in level series config */
9837 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9839 if (fileExists(filename_base))
9840 LoadMenuDesignSettingsFromFilename(filename_base);
9843 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9845 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9846 LoadMenuDesignSettingsFromFilename(filename_local);
9848 InitMenuDesignSettings_SpecialPostProcessing();
9851 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9853 char *filename = getEditorSetupFilename();
9854 SetupFileList *setup_file_list, *list;
9855 SetupFileHash *element_hash;
9856 int num_unknown_tokens = 0;
9859 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9862 element_hash = newSetupFileHash();
9864 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9865 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9867 /* determined size may be larger than needed (due to unknown elements) */
9869 for (list = setup_file_list; list != NULL; list = list->next)
9872 /* add space for up to 3 more elements for padding that may be needed */
9875 /* free memory for old list of elements, if needed */
9876 checked_free(*elements);
9878 /* allocate memory for new list of elements */
9879 *elements = checked_malloc(*num_elements * sizeof(int));
9882 for (list = setup_file_list; list != NULL; list = list->next)
9884 char *value = getHashEntry(element_hash, list->token);
9886 if (value == NULL) /* try to find obsolete token mapping */
9888 char *mapped_token = get_mapped_token(list->token);
9890 if (mapped_token != NULL)
9892 value = getHashEntry(element_hash, mapped_token);
9900 (*elements)[(*num_elements)++] = atoi(value);
9904 if (num_unknown_tokens == 0)
9906 Error(ERR_INFO_LINE, "-");
9907 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9908 Error(ERR_INFO, "- config file: '%s'", filename);
9910 num_unknown_tokens++;
9913 Error(ERR_INFO, "- token: '%s'", list->token);
9917 if (num_unknown_tokens > 0)
9918 Error(ERR_INFO_LINE, "-");
9920 while (*num_elements % 4) /* pad with empty elements, if needed */
9921 (*elements)[(*num_elements)++] = EL_EMPTY;
9923 freeSetupFileList(setup_file_list);
9924 freeSetupFileHash(element_hash);
9927 for (i = 0; i < *num_elements; i++)
9928 printf("editor: element '%s' [%d]\n",
9929 element_info[(*elements)[i]].token_name, (*elements)[i]);
9933 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9936 SetupFileHash *setup_file_hash = NULL;
9937 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9938 char *filename_music, *filename_prefix, *filename_info;
9944 token_to_value_ptr[] =
9946 { "title_header", &tmp_music_file_info.title_header },
9947 { "artist_header", &tmp_music_file_info.artist_header },
9948 { "album_header", &tmp_music_file_info.album_header },
9949 { "year_header", &tmp_music_file_info.year_header },
9951 { "title", &tmp_music_file_info.title },
9952 { "artist", &tmp_music_file_info.artist },
9953 { "album", &tmp_music_file_info.album },
9954 { "year", &tmp_music_file_info.year },
9960 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9961 getCustomMusicFilename(basename));
9963 if (filename_music == NULL)
9966 /* ---------- try to replace file extension ---------- */
9968 filename_prefix = getStringCopy(filename_music);
9969 if (strrchr(filename_prefix, '.') != NULL)
9970 *strrchr(filename_prefix, '.') = '\0';
9971 filename_info = getStringCat2(filename_prefix, ".txt");
9974 printf("trying to load file '%s'...\n", filename_info);
9977 if (fileExists(filename_info))
9978 setup_file_hash = loadSetupFileHash(filename_info);
9980 free(filename_prefix);
9981 free(filename_info);
9983 if (setup_file_hash == NULL)
9985 /* ---------- try to add file extension ---------- */
9987 filename_prefix = getStringCopy(filename_music);
9988 filename_info = getStringCat2(filename_prefix, ".txt");
9991 printf("trying to load file '%s'...\n", filename_info);
9994 if (fileExists(filename_info))
9995 setup_file_hash = loadSetupFileHash(filename_info);
9997 free(filename_prefix);
9998 free(filename_info);
10001 if (setup_file_hash == NULL)
10004 /* ---------- music file info found ---------- */
10006 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10008 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10010 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10012 *token_to_value_ptr[i].value_ptr =
10013 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10016 tmp_music_file_info.basename = getStringCopy(basename);
10017 tmp_music_file_info.music = music;
10018 tmp_music_file_info.is_sound = is_sound;
10020 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10021 *new_music_file_info = tmp_music_file_info;
10023 return new_music_file_info;
10026 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10028 return get_music_file_info_ext(basename, music, FALSE);
10031 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10033 return get_music_file_info_ext(basename, sound, TRUE);
10036 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10037 char *basename, boolean is_sound)
10039 for (; list != NULL; list = list->next)
10040 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10046 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10048 return music_info_listed_ext(list, basename, FALSE);
10051 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10053 return music_info_listed_ext(list, basename, TRUE);
10056 void LoadMusicInfo()
10058 char *music_directory = getCustomMusicDirectory();
10059 int num_music = getMusicListSize();
10060 int num_music_noconf = 0;
10061 int num_sounds = getSoundListSize();
10063 struct dirent *dir_entry;
10064 struct FileInfo *music, *sound;
10065 struct MusicFileInfo *next, **new;
10068 while (music_file_info != NULL)
10070 next = music_file_info->next;
10072 checked_free(music_file_info->basename);
10074 checked_free(music_file_info->title_header);
10075 checked_free(music_file_info->artist_header);
10076 checked_free(music_file_info->album_header);
10077 checked_free(music_file_info->year_header);
10079 checked_free(music_file_info->title);
10080 checked_free(music_file_info->artist);
10081 checked_free(music_file_info->album);
10082 checked_free(music_file_info->year);
10084 free(music_file_info);
10086 music_file_info = next;
10089 new = &music_file_info;
10091 for (i = 0; i < num_music; i++)
10093 music = getMusicListEntry(i);
10095 if (music->filename == NULL)
10098 if (strEqual(music->filename, UNDEFINED_FILENAME))
10101 /* a configured file may be not recognized as music */
10102 if (!FileIsMusic(music->filename))
10106 printf("::: -> '%s' (configured)\n", music->filename);
10109 if (!music_info_listed(music_file_info, music->filename))
10111 *new = get_music_file_info(music->filename, i);
10113 new = &(*new)->next;
10117 if ((dir = opendir(music_directory)) == NULL)
10119 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10123 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10125 char *basename = dir_entry->d_name;
10126 boolean music_already_used = FALSE;
10129 /* skip all music files that are configured in music config file */
10130 for (i = 0; i < num_music; i++)
10132 music = getMusicListEntry(i);
10134 if (music->filename == NULL)
10137 if (strEqual(basename, music->filename))
10139 music_already_used = TRUE;
10144 if (music_already_used)
10147 if (!FileIsMusic(basename))
10151 printf("::: -> '%s' (found in directory)\n", basename);
10154 if (!music_info_listed(music_file_info, basename))
10156 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10158 new = &(*new)->next;
10161 num_music_noconf++;
10166 for (i = 0; i < num_sounds; i++)
10168 sound = getSoundListEntry(i);
10170 if (sound->filename == NULL)
10173 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10176 /* a configured file may be not recognized as sound */
10177 if (!FileIsSound(sound->filename))
10181 printf("::: -> '%s' (configured)\n", sound->filename);
10184 if (!sound_info_listed(music_file_info, sound->filename))
10186 *new = get_sound_file_info(sound->filename, i);
10188 new = &(*new)->next;
10193 for (next = music_file_info; next != NULL; next = next->next)
10194 printf("::: title == '%s'\n", next->title);
10198 void add_helpanim_entry(int element, int action, int direction, int delay,
10199 int *num_list_entries)
10201 struct HelpAnimInfo *new_list_entry;
10202 (*num_list_entries)++;
10205 checked_realloc(helpanim_info,
10206 *num_list_entries * sizeof(struct HelpAnimInfo));
10207 new_list_entry = &helpanim_info[*num_list_entries - 1];
10209 new_list_entry->element = element;
10210 new_list_entry->action = action;
10211 new_list_entry->direction = direction;
10212 new_list_entry->delay = delay;
10215 void print_unknown_token(char *filename, char *token, int token_nr)
10219 Error(ERR_INFO_LINE, "-");
10220 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10221 Error(ERR_INFO, "- config file: '%s'", filename);
10224 Error(ERR_INFO, "- token: '%s'", token);
10227 void print_unknown_token_end(int token_nr)
10230 Error(ERR_INFO_LINE, "-");
10233 void LoadHelpAnimInfo()
10235 char *filename = getHelpAnimFilename();
10236 SetupFileList *setup_file_list = NULL, *list;
10237 SetupFileHash *element_hash, *action_hash, *direction_hash;
10238 int num_list_entries = 0;
10239 int num_unknown_tokens = 0;
10242 if (fileExists(filename))
10243 setup_file_list = loadSetupFileList(filename);
10245 if (setup_file_list == NULL)
10247 /* use reliable default values from static configuration */
10248 SetupFileList *insert_ptr;
10250 insert_ptr = setup_file_list =
10251 newSetupFileList(helpanim_config[0].token,
10252 helpanim_config[0].value);
10254 for (i = 1; helpanim_config[i].token; i++)
10255 insert_ptr = addListEntry(insert_ptr,
10256 helpanim_config[i].token,
10257 helpanim_config[i].value);
10260 element_hash = newSetupFileHash();
10261 action_hash = newSetupFileHash();
10262 direction_hash = newSetupFileHash();
10264 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10265 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10267 for (i = 0; i < NUM_ACTIONS; i++)
10268 setHashEntry(action_hash, element_action_info[i].suffix,
10269 i_to_a(element_action_info[i].value));
10271 /* do not store direction index (bit) here, but direction value! */
10272 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10273 setHashEntry(direction_hash, element_direction_info[i].suffix,
10274 i_to_a(1 << element_direction_info[i].value));
10276 for (list = setup_file_list; list != NULL; list = list->next)
10278 char *element_token, *action_token, *direction_token;
10279 char *element_value, *action_value, *direction_value;
10280 int delay = atoi(list->value);
10282 if (strEqual(list->token, "end"))
10284 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10289 /* first try to break element into element/action/direction parts;
10290 if this does not work, also accept combined "element[.act][.dir]"
10291 elements (like "dynamite.active"), which are unique elements */
10293 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10295 element_value = getHashEntry(element_hash, list->token);
10296 if (element_value != NULL) /* element found */
10297 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10298 &num_list_entries);
10301 /* no further suffixes found -- this is not an element */
10302 print_unknown_token(filename, list->token, num_unknown_tokens++);
10308 /* token has format "<prefix>.<something>" */
10310 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10311 direction_token = action_token; /* ... or direction */
10313 element_token = getStringCopy(list->token);
10314 *strchr(element_token, '.') = '\0';
10316 element_value = getHashEntry(element_hash, element_token);
10318 if (element_value == NULL) /* this is no element */
10320 element_value = getHashEntry(element_hash, list->token);
10321 if (element_value != NULL) /* combined element found */
10322 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10323 &num_list_entries);
10325 print_unknown_token(filename, list->token, num_unknown_tokens++);
10327 free(element_token);
10332 action_value = getHashEntry(action_hash, action_token);
10334 if (action_value != NULL) /* action found */
10336 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10337 &num_list_entries);
10339 free(element_token);
10344 direction_value = getHashEntry(direction_hash, direction_token);
10346 if (direction_value != NULL) /* direction found */
10348 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10349 &num_list_entries);
10351 free(element_token);
10356 if (strchr(action_token + 1, '.') == NULL)
10358 /* no further suffixes found -- this is not an action nor direction */
10360 element_value = getHashEntry(element_hash, list->token);
10361 if (element_value != NULL) /* combined element found */
10362 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10363 &num_list_entries);
10365 print_unknown_token(filename, list->token, num_unknown_tokens++);
10367 free(element_token);
10372 /* token has format "<prefix>.<suffix>.<something>" */
10374 direction_token = strchr(action_token + 1, '.');
10376 action_token = getStringCopy(action_token);
10377 *strchr(action_token + 1, '.') = '\0';
10379 action_value = getHashEntry(action_hash, action_token);
10381 if (action_value == NULL) /* this is no action */
10383 element_value = getHashEntry(element_hash, list->token);
10384 if (element_value != NULL) /* combined element found */
10385 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10386 &num_list_entries);
10388 print_unknown_token(filename, list->token, num_unknown_tokens++);
10390 free(element_token);
10391 free(action_token);
10396 direction_value = getHashEntry(direction_hash, direction_token);
10398 if (direction_value != NULL) /* direction found */
10400 add_helpanim_entry(atoi(element_value), atoi(action_value),
10401 atoi(direction_value), delay, &num_list_entries);
10403 free(element_token);
10404 free(action_token);
10409 /* this is no direction */
10411 element_value = getHashEntry(element_hash, list->token);
10412 if (element_value != NULL) /* combined element found */
10413 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10414 &num_list_entries);
10416 print_unknown_token(filename, list->token, num_unknown_tokens++);
10418 free(element_token);
10419 free(action_token);
10422 print_unknown_token_end(num_unknown_tokens);
10424 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10425 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10427 freeSetupFileList(setup_file_list);
10428 freeSetupFileHash(element_hash);
10429 freeSetupFileHash(action_hash);
10430 freeSetupFileHash(direction_hash);
10433 for (i = 0; i < num_list_entries; i++)
10434 printf("::: '%s': %d, %d, %d => %d\n",
10435 EL_NAME(helpanim_info[i].element),
10436 helpanim_info[i].element,
10437 helpanim_info[i].action,
10438 helpanim_info[i].direction,
10439 helpanim_info[i].delay);
10443 void LoadHelpTextInfo()
10445 char *filename = getHelpTextFilename();
10448 if (helptext_info != NULL)
10450 freeSetupFileHash(helptext_info);
10451 helptext_info = NULL;
10454 if (fileExists(filename))
10455 helptext_info = loadSetupFileHash(filename);
10457 if (helptext_info == NULL)
10459 /* use reliable default values from static configuration */
10460 helptext_info = newSetupFileHash();
10462 for (i = 0; helptext_config[i].token; i++)
10463 setHashEntry(helptext_info,
10464 helptext_config[i].token,
10465 helptext_config[i].value);
10469 BEGIN_HASH_ITERATION(helptext_info, itr)
10471 printf("::: '%s' => '%s'\n",
10472 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10474 END_HASH_ITERATION(hash, itr)
10479 /* ------------------------------------------------------------------------- */
10480 /* convert levels */
10481 /* ------------------------------------------------------------------------- */
10483 #define MAX_NUM_CONVERT_LEVELS 1000
10485 void ConvertLevels()
10487 static LevelDirTree *convert_leveldir = NULL;
10488 static int convert_level_nr = -1;
10489 static int num_levels_handled = 0;
10490 static int num_levels_converted = 0;
10491 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10494 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10495 global.convert_leveldir);
10497 if (convert_leveldir == NULL)
10498 Error(ERR_EXIT, "no such level identifier: '%s'",
10499 global.convert_leveldir);
10501 leveldir_current = convert_leveldir;
10503 if (global.convert_level_nr != -1)
10505 convert_leveldir->first_level = global.convert_level_nr;
10506 convert_leveldir->last_level = global.convert_level_nr;
10509 convert_level_nr = convert_leveldir->first_level;
10511 printf_line("=", 79);
10512 printf("Converting levels\n");
10513 printf_line("-", 79);
10514 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10515 printf("Level series name: '%s'\n", convert_leveldir->name);
10516 printf("Level series author: '%s'\n", convert_leveldir->author);
10517 printf("Number of levels: %d\n", convert_leveldir->levels);
10518 printf_line("=", 79);
10521 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10522 levels_failed[i] = FALSE;
10524 while (convert_level_nr <= convert_leveldir->last_level)
10526 char *level_filename;
10529 level_nr = convert_level_nr++;
10531 printf("Level %03d: ", level_nr);
10533 LoadLevel(level_nr);
10534 if (level.no_valid_file)
10536 printf("(no level)\n");
10540 printf("converting level ... ");
10542 level_filename = getDefaultLevelFilename(level_nr);
10543 new_level = !fileExists(level_filename);
10547 SaveLevel(level_nr);
10549 num_levels_converted++;
10551 printf("converted.\n");
10555 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10556 levels_failed[level_nr] = TRUE;
10558 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10561 num_levels_handled++;
10565 printf_line("=", 79);
10566 printf("Number of levels handled: %d\n", num_levels_handled);
10567 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10568 (num_levels_handled ?
10569 num_levels_converted * 100 / num_levels_handled : 0));
10570 printf_line("-", 79);
10571 printf("Summary (for automatic parsing by scripts):\n");
10572 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10573 convert_leveldir->identifier, num_levels_converted,
10574 num_levels_handled,
10575 (num_levels_handled ?
10576 num_levels_converted * 100 / num_levels_handled : 0));
10578 if (num_levels_handled != num_levels_converted)
10580 printf(", FAILED:");
10581 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10582 if (levels_failed[i])
10583 printf(" %03d", i);
10587 printf_line("=", 79);
10589 CloseAllAndExit(0);
10593 /* ------------------------------------------------------------------------- */
10594 /* create and save images for use in level sketches (raw BMP format) */
10595 /* ------------------------------------------------------------------------- */
10597 void CreateLevelSketchImages()
10599 #if defined(TARGET_SDL)
10604 InitElementPropertiesGfxElement();
10606 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10607 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10609 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10611 Bitmap *src_bitmap;
10613 int element = getMappedElement(i);
10614 int graphic = el2edimg(element);
10615 char basename1[16];
10616 char basename2[16];
10620 sprintf(basename1, "%03d.bmp", i);
10621 sprintf(basename2, "%03ds.bmp", i);
10623 filename1 = getPath2(global.create_images_dir, basename1);
10624 filename2 = getPath2(global.create_images_dir, basename2);
10626 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10627 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10629 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10630 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10632 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10633 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10635 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10636 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10642 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10645 FreeBitmap(bitmap1);
10646 FreeBitmap(bitmap2);
10651 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10653 CloseAllAndExit(0);
10658 /* ------------------------------------------------------------------------- */
10659 /* create and save images for custom and group elements (raw BMP format) */
10660 /* ------------------------------------------------------------------------- */
10662 void CreateCustomElementImages()
10664 #if defined(TARGET_SDL)
10665 char *filename = "graphics.classic/RocksCE.bmp";
10667 Bitmap *src_bitmap;
10668 int dummy_graphic = IMG_CUSTOM_99;
10669 int yoffset_ce = 0;
10670 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10674 bitmap = CreateBitmap(TILEX * 16 * 2,
10675 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10678 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10680 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10687 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10688 TILEX * x, TILEY * y + yoffset_ce);
10690 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10691 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10693 for (j = 2; j >= 0; j--)
10697 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10698 TILEX * x + 6 + j * 7,
10699 TILEY * y + 11 + yoffset_ce);
10701 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10702 TILEX * 16 + TILEX * x + 6 + j * 8,
10703 TILEY * y + 10 + yoffset_ce);
10709 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10716 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10717 TILEX * x, TILEY * y + yoffset_ge);
10719 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10720 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10722 for (j = 1; j >= 0; j--)
10726 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10727 TILEX * x + 6 + j * 10,
10728 TILEY * y + 11 + yoffset_ge);
10730 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10731 TILEX * 16 + TILEX * x + 10 + j * 8,
10732 TILEY * y + 10 + yoffset_ge);
10738 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10739 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10741 FreeBitmap(bitmap);
10743 CloseAllAndExit(0);
10748 void CreateLevelSketchImages_TEST()
10750 void CreateCustomElementImages()