1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 2 // unused tape header bytes
63 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
64 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
65 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
67 // file identifier strings
68 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
69 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
70 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
72 // values for deciding when (not) to save configuration data
73 #define SAVE_CONF_NEVER 0
74 #define SAVE_CONF_ALWAYS 1
75 #define SAVE_CONF_WHEN_CHANGED -1
77 // values for chunks using micro chunks
78 #define CONF_MASK_1_BYTE 0x00
79 #define CONF_MASK_2_BYTE 0x40
80 #define CONF_MASK_4_BYTE 0x80
81 #define CONF_MASK_MULTI_BYTES 0xc0
83 #define CONF_MASK_BYTES 0xc0
84 #define CONF_MASK_TOKEN 0x3f
86 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
87 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
88 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
89 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
91 // these definitions are just for convenience of use and readability
92 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
93 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
94 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
95 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
97 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
98 (x) == CONF_MASK_2_BYTE ? 2 : \
99 (x) == CONF_MASK_4_BYTE ? 4 : 0)
101 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
102 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
103 #define CONF_ELEMENT_NUM_BYTES (2)
105 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
106 (t) == TYPE_ELEMENT_LIST ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == TYPE_CONTENT || \
109 (t) == TYPE_CONTENT_LIST ? \
110 CONF_CONTENT_NUM_BYTES : 1)
112 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
113 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
114 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
116 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
118 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
119 CONF_ELEMENT_NUM_BYTES)
120 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
121 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 // temporary variables used to store pointers to structure members
124 static struct LevelInfo li;
125 static struct ElementInfo xx_ei, yy_ei;
126 static struct ElementChangeInfo xx_change;
127 static struct ElementGroupInfo xx_group;
128 static struct EnvelopeInfo xx_envelope;
129 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
130 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
131 static int xx_num_contents;
132 static int xx_current_change_page;
133 static char xx_default_string_empty[1] = "";
134 static int xx_string_length_unused;
136 struct LevelFileConfigInfo
138 int element; // element for which data is to be stored
139 int save_type; // save data always, never or when changed
140 int data_type; // data type (used internally, not stored)
141 int conf_type; // micro chunk identifier (stored in file)
144 void *value; // variable that holds the data to be stored
145 int default_value; // initial default value for this variable
148 void *value_copy; // variable that holds the data to be copied
149 void *num_entities; // number of entities for multi-byte data
150 int default_num_entities; // default number of entities for this data
151 int max_num_entities; // maximal number of entities for this data
152 char *default_string; // optional default string for string data
155 static struct LevelFileConfigInfo chunk_config_INFO[] =
157 // ---------- values not related to single elements -------------------------
160 -1, SAVE_CONF_ALWAYS,
161 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
162 &li.game_engine_type, GAME_ENGINE_TYPE_RND
166 -1, SAVE_CONF_ALWAYS,
167 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
168 &li.fieldx, STD_LEV_FIELDX
171 -1, SAVE_CONF_ALWAYS,
172 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
173 &li.fieldy, STD_LEV_FIELDY
177 -1, SAVE_CONF_ALWAYS,
178 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
183 -1, SAVE_CONF_ALWAYS,
184 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
190 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
202 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
203 &li.wind_direction_initial, MV_NONE
208 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
209 &li.em_slippery_gems, FALSE
214 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
215 &li.use_custom_template, FALSE
220 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
221 &li.can_move_into_acid_bits, ~0 // default: everything can
226 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
227 &li.dont_collide_with_bits, ~0 // default: always deadly
232 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
233 &li.em_explodes_by_fire, FALSE
238 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
239 &li.score[SC_TIME_BONUS], 1
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
245 &li.auto_exit_sokoban, FALSE
250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
251 &li.auto_count_gems, FALSE
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
257 &li.solved_by_one_player, FALSE
267 static struct LevelFileConfigInfo chunk_config_ELEM[] =
269 // (these values are the same for each player)
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
273 &li.block_last_field, FALSE // default case for EM levels
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
278 &li.sp_block_last_field, TRUE // default case for SP levels
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
283 &li.instant_relocation, FALSE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
288 &li.can_pass_to_walkable, FALSE
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
293 &li.block_snap_field, TRUE
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
298 &li.continuous_snapping, TRUE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
303 &li.shifted_relocation, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
308 &li.lazy_relocation, FALSE
311 // (these values are different for each player)
314 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
315 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
320 &li.initial_player_gravity[0], FALSE
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
325 &li.use_start_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
330 &li.start_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
335 &li.use_artwork_element[0], FALSE
339 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
340 &li.artwork_element[0], EL_PLAYER_1
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
345 &li.use_explosion_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
350 &li.explosion_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
355 &li.use_initial_inventory[0], FALSE
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
360 &li.initial_inventory_size[0], 1
364 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
365 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
366 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
371 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
372 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
376 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
377 &li.initial_player_gravity[1], FALSE
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
382 &li.use_start_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
387 &li.start_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
392 &li.use_artwork_element[1], FALSE
396 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
397 &li.artwork_element[1], EL_PLAYER_2
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
402 &li.use_explosion_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
407 &li.explosion_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
412 &li.use_initial_inventory[1], FALSE
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
417 &li.initial_inventory_size[1], 1
421 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
422 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
423 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
428 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
429 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
433 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
434 &li.initial_player_gravity[2], FALSE
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
439 &li.use_start_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
444 &li.start_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
449 &li.use_artwork_element[2], FALSE
453 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
454 &li.artwork_element[2], EL_PLAYER_3
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
459 &li.use_explosion_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
464 &li.explosion_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
469 &li.use_initial_inventory[2], FALSE
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
474 &li.initial_inventory_size[2], 1
478 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
479 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
480 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
485 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
486 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
490 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
491 &li.initial_player_gravity[3], FALSE
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
496 &li.use_start_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.start_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
506 &li.use_artwork_element[3], FALSE
510 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
511 &li.artwork_element[3], EL_PLAYER_4
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
516 &li.use_explosion_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
521 &li.explosion_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
526 &li.use_initial_inventory[3], FALSE
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
531 &li.initial_inventory_size[3], 1
535 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
536 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
537 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
542 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
543 &li.score[SC_EMERALD], 10
548 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
549 &li.score[SC_DIAMOND], 10
554 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
555 &li.score[SC_BUG], 10
560 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
561 &li.score[SC_SPACESHIP], 10
566 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
567 &li.score[SC_PACMAN], 10
572 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
573 &li.score[SC_NUT], 10
578 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
579 &li.score[SC_DYNAMITE], 10
584 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
585 &li.score[SC_KEY], 10
590 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
591 &li.score[SC_PEARL], 10
596 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
597 &li.score[SC_CRYSTAL], 10
602 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
603 &li.amoeba_content, EL_DIAMOND
607 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
612 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
613 &li.grow_into_diggable, TRUE
618 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
619 &li.yamyam_content, EL_ROCK, NULL,
620 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
624 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
625 &li.score[SC_YAMYAM], 10
630 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
631 &li.score[SC_ROBOT], 10
635 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
641 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
647 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
648 &li.time_magic_wall, 10
653 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
654 &li.game_of_life[0], 2
658 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
659 &li.game_of_life[1], 3
663 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
664 &li.game_of_life[2], 3
668 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
669 &li.game_of_life[3], 3
673 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
674 &li.use_life_bugs, FALSE
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
699 EL_TIMEGATE_SWITCH, -1,
700 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
701 &li.time_timegate, 10
705 EL_LIGHT_SWITCH_ACTIVE, -1,
706 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
711 EL_SHIELD_NORMAL, -1,
712 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
713 &li.shield_normal_time, 10
716 EL_SHIELD_NORMAL, -1,
717 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
718 &li.score[SC_SHIELD], 10
722 EL_SHIELD_DEADLY, -1,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
724 &li.shield_deadly_time, 10
727 EL_SHIELD_DEADLY, -1,
728 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
729 &li.score[SC_SHIELD], 10
734 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
740 &li.extra_time_score, 10
744 EL_TIME_ORB_FULL, -1,
745 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
746 &li.time_orb_time, 10
749 EL_TIME_ORB_FULL, -1,
750 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
751 &li.use_time_orb_bug, FALSE
756 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
757 &li.use_spring_bug, FALSE
762 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
763 &li.android_move_time, 10
767 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
768 &li.android_clone_time, 10
772 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
773 &li.android_clone_element[0], EL_EMPTY, NULL,
774 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
779 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
784 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
789 EL_EMC_MAGNIFIER, -1,
790 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
791 &li.magnify_score, 10
794 EL_EMC_MAGNIFIER, -1,
795 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 EL_EMC_MAGIC_BALL, -1,
801 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
805 EL_EMC_MAGIC_BALL, -1,
806 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
807 &li.ball_random, FALSE
810 EL_EMC_MAGIC_BALL, -1,
811 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
812 &li.ball_state_initial, FALSE
815 EL_EMC_MAGIC_BALL, -1,
816 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
817 &li.ball_content, EL_EMPTY, NULL,
818 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
822 EL_SOKOBAN_FIELD_EMPTY, -1,
823 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
824 &li.sb_fields_needed, TRUE
828 EL_SOKOBAN_OBJECT, -1,
829 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
830 &li.sb_objects_needed, TRUE
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.mm_laser_red, FALSE
840 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
841 &li.mm_laser_green, FALSE
845 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
846 &li.mm_laser_blue, TRUE
851 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
852 &li.df_laser_red, TRUE
856 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
857 &li.df_laser_green, TRUE
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
862 &li.df_laser_blue, FALSE
866 EL_MM_FUSE_ACTIVE, -1,
867 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
872 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
877 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
881 EL_MM_STEEL_BLOCK, -1,
882 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
883 &li.mm_time_block, 75
887 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
888 &li.score[SC_ELEM_BONUS], 10
891 // ---------- unused values -------------------------------------------------
894 EL_UNKNOWN, SAVE_CONF_NEVER,
895 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
896 &li.score[SC_UNKNOWN_15], 10
906 static struct LevelFileConfigInfo chunk_config_NOTE[] =
910 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
911 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
915 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
916 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
921 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
922 &xx_envelope.autowrap, FALSE
926 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
927 &xx_envelope.centered, FALSE
932 TYPE_STRING, CONF_VALUE_BYTES(1),
933 &xx_envelope.text, -1, NULL,
934 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
935 &xx_default_string_empty[0]
945 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
949 TYPE_STRING, CONF_VALUE_BYTES(1),
950 &xx_ei.description[0], -1,
951 &yy_ei.description[0],
952 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
953 &xx_default_description[0]
958 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
959 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
960 &yy_ei.properties[EP_BITFIELD_BASE_NR]
962 #if ENABLE_RESERVED_CODE
963 // (reserved for later use)
966 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
967 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
968 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
974 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
975 &xx_ei.use_gfx_element, FALSE,
976 &yy_ei.use_gfx_element
980 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
981 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
982 &yy_ei.gfx_element_initial
987 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
988 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
989 &yy_ei.access_direction
994 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
995 &xx_ei.collect_score_initial, 10,
996 &yy_ei.collect_score_initial
1000 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1001 &xx_ei.collect_count_initial, 1,
1002 &yy_ei.collect_count_initial
1007 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1008 &xx_ei.ce_value_fixed_initial, 0,
1009 &yy_ei.ce_value_fixed_initial
1013 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1014 &xx_ei.ce_value_random_initial, 0,
1015 &yy_ei.ce_value_random_initial
1019 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1020 &xx_ei.use_last_ce_value, FALSE,
1021 &yy_ei.use_last_ce_value
1026 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1027 &xx_ei.push_delay_fixed, 8,
1028 &yy_ei.push_delay_fixed
1032 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1033 &xx_ei.push_delay_random, 8,
1034 &yy_ei.push_delay_random
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1039 &xx_ei.drop_delay_fixed, 0,
1040 &yy_ei.drop_delay_fixed
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1045 &xx_ei.drop_delay_random, 0,
1046 &yy_ei.drop_delay_random
1050 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1051 &xx_ei.move_delay_fixed, 0,
1052 &yy_ei.move_delay_fixed
1056 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1057 &xx_ei.move_delay_random, 0,
1058 &yy_ei.move_delay_random
1063 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1064 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1069 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1070 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1071 &yy_ei.move_direction_initial
1075 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1076 &xx_ei.move_stepsize, TILEX / 8,
1077 &yy_ei.move_stepsize
1082 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1083 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1084 &yy_ei.move_enter_element
1088 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1089 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1090 &yy_ei.move_leave_element
1094 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1095 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1096 &yy_ei.move_leave_type
1101 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1102 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1103 &yy_ei.slippery_type
1108 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1109 &xx_ei.explosion_type, EXPLODES_3X3,
1110 &yy_ei.explosion_type
1114 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1115 &xx_ei.explosion_delay, 16,
1116 &yy_ei.explosion_delay
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1121 &xx_ei.ignition_delay, 8,
1122 &yy_ei.ignition_delay
1127 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1128 &xx_ei.content, EL_EMPTY_SPACE,
1130 &xx_num_contents, 1, 1
1133 // ---------- "num_change_pages" must be the last entry ---------------------
1136 -1, SAVE_CONF_ALWAYS,
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1138 &xx_ei.num_change_pages, 1,
1139 &yy_ei.num_change_pages
1150 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1152 // ---------- "current_change_page" must be the first entry -----------------
1155 -1, SAVE_CONF_ALWAYS,
1156 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1157 &xx_current_change_page, -1
1160 // ---------- (the remaining entries can be in any order) -------------------
1164 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1165 &xx_change.can_change, FALSE
1170 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1171 &xx_event_bits[0], 0
1175 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1176 &xx_event_bits[1], 0
1181 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1182 &xx_change.trigger_player, CH_PLAYER_ANY
1186 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1187 &xx_change.trigger_side, CH_SIDE_ANY
1191 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1192 &xx_change.trigger_page, CH_PAGE_ANY
1197 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1198 &xx_change.target_element, EL_EMPTY_SPACE
1203 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1204 &xx_change.delay_fixed, 0
1208 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1209 &xx_change.delay_random, 0
1213 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1214 &xx_change.delay_frames, FRAMES_PER_SECOND
1219 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1220 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1225 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1226 &xx_change.explode, FALSE
1230 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1231 &xx_change.use_target_content, FALSE
1235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1236 &xx_change.only_if_complete, FALSE
1240 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1241 &xx_change.use_random_replace, FALSE
1245 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1246 &xx_change.random_percentage, 100
1250 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1251 &xx_change.replace_when, CP_WHEN_EMPTY
1256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1257 &xx_change.has_action, FALSE
1261 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1262 &xx_change.action_type, CA_NO_ACTION
1266 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1267 &xx_change.action_mode, CA_MODE_UNDEFINED
1271 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1272 &xx_change.action_arg, CA_ARG_UNDEFINED
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1278 &xx_change.action_element, EL_EMPTY_SPACE
1283 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1284 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1285 &xx_num_contents, 1, 1
1295 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1299 TYPE_STRING, CONF_VALUE_BYTES(1),
1300 &xx_ei.description[0], -1, NULL,
1301 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1302 &xx_default_description[0]
1307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1308 &xx_ei.use_gfx_element, FALSE
1312 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1313 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1318 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1319 &xx_group.choice_mode, ANIM_RANDOM
1324 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1325 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1326 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1336 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1340 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1341 &li.block_snap_field, TRUE
1345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1346 &li.continuous_snapping, TRUE
1350 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1351 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1356 &li.use_start_element[0], FALSE
1360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1361 &li.start_element[0], EL_PLAYER_1
1365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1366 &li.use_artwork_element[0], FALSE
1370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1371 &li.artwork_element[0], EL_PLAYER_1
1375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1376 &li.use_explosion_element[0], FALSE
1380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1381 &li.explosion_element[0], EL_PLAYER_1
1396 filetype_id_list[] =
1398 { LEVEL_FILE_TYPE_RND, "RND" },
1399 { LEVEL_FILE_TYPE_BD, "BD" },
1400 { LEVEL_FILE_TYPE_EM, "EM" },
1401 { LEVEL_FILE_TYPE_SP, "SP" },
1402 { LEVEL_FILE_TYPE_DX, "DX" },
1403 { LEVEL_FILE_TYPE_SB, "SB" },
1404 { LEVEL_FILE_TYPE_DC, "DC" },
1405 { LEVEL_FILE_TYPE_MM, "MM" },
1406 { LEVEL_FILE_TYPE_MM, "DF" },
1411 // ============================================================================
1412 // level file functions
1413 // ============================================================================
1415 static boolean check_special_flags(char *flag)
1417 if (strEqual(options.special_flags, flag) ||
1418 strEqual(leveldir_current->special_flags, flag))
1424 static struct DateInfo getCurrentDate(void)
1426 time_t epoch_seconds = time(NULL);
1427 struct tm *now = localtime(&epoch_seconds);
1428 struct DateInfo date;
1430 date.year = now->tm_year + 1900;
1431 date.month = now->tm_mon + 1;
1432 date.day = now->tm_mday;
1434 date.src = DATE_SRC_CLOCK;
1439 static void resetEventFlags(struct ElementChangeInfo *change)
1443 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1444 change->has_event[i] = FALSE;
1447 static void resetEventBits(void)
1451 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1452 xx_event_bits[i] = 0;
1455 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1459 /* important: only change event flag if corresponding event bit is set
1460 (this is because all xx_event_bits[] values are loaded separately,
1461 and all xx_event_bits[] values are set back to zero before loading
1462 another value xx_event_bits[x] (each value representing 32 flags)) */
1464 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1465 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1466 change->has_event[i] = TRUE;
1469 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1473 /* in contrast to the above function setEventFlagsFromEventBits(), it
1474 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1475 depending on the corresponding change->has_event[i] values here, as
1476 all xx_event_bits[] values are reset in resetEventBits() before */
1478 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1479 if (change->has_event[i])
1480 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1483 static char *getDefaultElementDescription(struct ElementInfo *ei)
1485 static char description[MAX_ELEMENT_NAME_LEN + 1];
1486 char *default_description = (ei->custom_description != NULL ?
1487 ei->custom_description :
1488 ei->editor_description);
1491 // always start with reliable default values
1492 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1493 description[i] = '\0';
1495 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1496 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1498 return &description[0];
1501 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1503 char *default_description = getDefaultElementDescription(ei);
1506 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1507 ei->description[i] = default_description[i];
1510 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1514 for (i = 0; conf[i].data_type != -1; i++)
1516 int default_value = conf[i].default_value;
1517 int data_type = conf[i].data_type;
1518 int conf_type = conf[i].conf_type;
1519 int byte_mask = conf_type & CONF_MASK_BYTES;
1521 if (byte_mask == CONF_MASK_MULTI_BYTES)
1523 int default_num_entities = conf[i].default_num_entities;
1524 int max_num_entities = conf[i].max_num_entities;
1526 *(int *)(conf[i].num_entities) = default_num_entities;
1528 if (data_type == TYPE_STRING)
1530 char *default_string = conf[i].default_string;
1531 char *string = (char *)(conf[i].value);
1533 strncpy(string, default_string, max_num_entities);
1535 else if (data_type == TYPE_ELEMENT_LIST)
1537 int *element_array = (int *)(conf[i].value);
1540 for (j = 0; j < max_num_entities; j++)
1541 element_array[j] = default_value;
1543 else if (data_type == TYPE_CONTENT_LIST)
1545 struct Content *content = (struct Content *)(conf[i].value);
1548 for (c = 0; c < max_num_entities; c++)
1549 for (y = 0; y < 3; y++)
1550 for (x = 0; x < 3; x++)
1551 content[c].e[x][y] = default_value;
1554 else // constant size configuration data (1, 2 or 4 bytes)
1556 if (data_type == TYPE_BOOLEAN)
1557 *(boolean *)(conf[i].value) = default_value;
1559 *(int *) (conf[i].value) = default_value;
1564 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1568 for (i = 0; conf[i].data_type != -1; i++)
1570 int data_type = conf[i].data_type;
1571 int conf_type = conf[i].conf_type;
1572 int byte_mask = conf_type & CONF_MASK_BYTES;
1574 if (byte_mask == CONF_MASK_MULTI_BYTES)
1576 int max_num_entities = conf[i].max_num_entities;
1578 if (data_type == TYPE_STRING)
1580 char *string = (char *)(conf[i].value);
1581 char *string_copy = (char *)(conf[i].value_copy);
1583 strncpy(string_copy, string, max_num_entities);
1585 else if (data_type == TYPE_ELEMENT_LIST)
1587 int *element_array = (int *)(conf[i].value);
1588 int *element_array_copy = (int *)(conf[i].value_copy);
1591 for (j = 0; j < max_num_entities; j++)
1592 element_array_copy[j] = element_array[j];
1594 else if (data_type == TYPE_CONTENT_LIST)
1596 struct Content *content = (struct Content *)(conf[i].value);
1597 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1600 for (c = 0; c < max_num_entities; c++)
1601 for (y = 0; y < 3; y++)
1602 for (x = 0; x < 3; x++)
1603 content_copy[c].e[x][y] = content[c].e[x][y];
1606 else // constant size configuration data (1, 2 or 4 bytes)
1608 if (data_type == TYPE_BOOLEAN)
1609 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1611 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1616 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1620 xx_ei = *ei_from; // copy element data into temporary buffer
1621 yy_ei = *ei_to; // copy element data into temporary buffer
1623 copyConfigFromConfigList(chunk_config_CUSX_base);
1628 // ---------- reinitialize and copy change pages ----------
1630 ei_to->num_change_pages = ei_from->num_change_pages;
1631 ei_to->current_change_page = ei_from->current_change_page;
1633 setElementChangePages(ei_to, ei_to->num_change_pages);
1635 for (i = 0; i < ei_to->num_change_pages; i++)
1636 ei_to->change_page[i] = ei_from->change_page[i];
1638 // ---------- copy group element info ----------
1639 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1640 *ei_to->group = *ei_from->group;
1642 // mark this custom element as modified
1643 ei_to->modified_settings = TRUE;
1646 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1648 int change_page_size = sizeof(struct ElementChangeInfo);
1650 ei->num_change_pages = MAX(1, change_pages);
1653 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1655 if (ei->current_change_page >= ei->num_change_pages)
1656 ei->current_change_page = ei->num_change_pages - 1;
1658 ei->change = &ei->change_page[ei->current_change_page];
1661 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1663 xx_change = *change; // copy change data into temporary buffer
1665 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1667 *change = xx_change;
1669 resetEventFlags(change);
1671 change->direct_action = 0;
1672 change->other_action = 0;
1674 change->pre_change_function = NULL;
1675 change->change_function = NULL;
1676 change->post_change_function = NULL;
1679 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1683 li = *level; // copy level data into temporary buffer
1684 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1685 *level = li; // copy temporary buffer back to level data
1687 setLevelInfoToDefaults_EM();
1688 setLevelInfoToDefaults_SP();
1689 setLevelInfoToDefaults_MM();
1691 level->native_em_level = &native_em_level;
1692 level->native_sp_level = &native_sp_level;
1693 level->native_mm_level = &native_mm_level;
1695 level->file_version = FILE_VERSION_ACTUAL;
1696 level->game_version = GAME_VERSION_ACTUAL;
1698 level->creation_date = getCurrentDate();
1700 level->encoding_16bit_field = TRUE;
1701 level->encoding_16bit_yamyam = TRUE;
1702 level->encoding_16bit_amoeba = TRUE;
1704 // clear level name and level author string buffers
1705 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1706 level->name[i] = '\0';
1707 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1708 level->author[i] = '\0';
1710 // set level name and level author to default values
1711 strcpy(level->name, NAMELESS_LEVEL_NAME);
1712 strcpy(level->author, ANONYMOUS_NAME);
1714 // set level playfield to playable default level with player and exit
1715 for (x = 0; x < MAX_LEV_FIELDX; x++)
1716 for (y = 0; y < MAX_LEV_FIELDY; y++)
1717 level->field[x][y] = EL_SAND;
1719 level->field[0][0] = EL_PLAYER_1;
1720 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1722 BorderElement = EL_STEELWALL;
1724 // detect custom elements when loading them
1725 level->file_has_custom_elements = FALSE;
1727 // set all bug compatibility flags to "false" => do not emulate this bug
1728 level->use_action_after_change_bug = FALSE;
1730 if (leveldir_current)
1732 // try to determine better author name than 'anonymous'
1733 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1735 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1736 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1740 switch (LEVELCLASS(leveldir_current))
1742 case LEVELCLASS_TUTORIAL:
1743 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1746 case LEVELCLASS_CONTRIB:
1747 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1748 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1751 case LEVELCLASS_PRIVATE:
1752 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1753 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1757 // keep default value
1764 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1766 static boolean clipboard_elements_initialized = FALSE;
1769 InitElementPropertiesStatic();
1771 li = *level; // copy level data into temporary buffer
1772 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1773 *level = li; // copy temporary buffer back to level data
1775 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1778 struct ElementInfo *ei = &element_info[element];
1780 // never initialize clipboard elements after the very first time
1781 // (to be able to use clipboard elements between several levels)
1782 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1785 if (IS_ENVELOPE(element))
1787 int envelope_nr = element - EL_ENVELOPE_1;
1789 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1791 level->envelope[envelope_nr] = xx_envelope;
1794 if (IS_CUSTOM_ELEMENT(element) ||
1795 IS_GROUP_ELEMENT(element) ||
1796 IS_INTERNAL_ELEMENT(element))
1798 xx_ei = *ei; // copy element data into temporary buffer
1800 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1805 setElementChangePages(ei, 1);
1806 setElementChangeInfoToDefaults(ei->change);
1808 if (IS_CUSTOM_ELEMENT(element) ||
1809 IS_GROUP_ELEMENT(element) ||
1810 IS_INTERNAL_ELEMENT(element))
1812 setElementDescriptionToDefault(ei);
1814 ei->modified_settings = FALSE;
1817 if (IS_CUSTOM_ELEMENT(element) ||
1818 IS_INTERNAL_ELEMENT(element))
1820 // internal values used in level editor
1822 ei->access_type = 0;
1823 ei->access_layer = 0;
1824 ei->access_protected = 0;
1825 ei->walk_to_action = 0;
1826 ei->smash_targets = 0;
1829 ei->can_explode_by_fire = FALSE;
1830 ei->can_explode_smashed = FALSE;
1831 ei->can_explode_impact = FALSE;
1833 ei->current_change_page = 0;
1836 if (IS_GROUP_ELEMENT(element) ||
1837 IS_INTERNAL_ELEMENT(element))
1839 struct ElementGroupInfo *group;
1841 // initialize memory for list of elements in group
1842 if (ei->group == NULL)
1843 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1847 xx_group = *group; // copy group data into temporary buffer
1849 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1855 clipboard_elements_initialized = TRUE;
1858 static void setLevelInfoToDefaults(struct LevelInfo *level,
1859 boolean level_info_only,
1860 boolean reset_file_status)
1862 setLevelInfoToDefaults_Level(level);
1864 if (!level_info_only)
1865 setLevelInfoToDefaults_Elements(level);
1867 if (reset_file_status)
1869 level->no_valid_file = FALSE;
1870 level->no_level_file = FALSE;
1873 level->changed = FALSE;
1876 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1878 level_file_info->nr = 0;
1879 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1880 level_file_info->packed = FALSE;
1882 setString(&level_file_info->basename, NULL);
1883 setString(&level_file_info->filename, NULL);
1886 int getMappedElement_SB(int, boolean);
1888 static void ActivateLevelTemplate(void)
1892 if (check_special_flags("load_xsb_to_ces"))
1894 // fill smaller playfields with padding "beyond border wall" elements
1895 if (level.fieldx < level_template.fieldx ||
1896 level.fieldy < level_template.fieldy)
1898 short field[level.fieldx][level.fieldy];
1899 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1900 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1901 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1902 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1904 // copy old playfield (which is smaller than the visible area)
1905 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1906 field[x][y] = level.field[x][y];
1908 // fill new, larger playfield with "beyond border wall" elements
1909 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1910 level.field[x][y] = getMappedElement_SB('_', TRUE);
1912 // copy the old playfield to the middle of the new playfield
1913 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1914 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1916 level.fieldx = new_fieldx;
1917 level.fieldy = new_fieldy;
1921 // Currently there is no special action needed to activate the template
1922 // data, because 'element_info' property settings overwrite the original
1923 // level data, while all other variables do not change.
1925 // Exception: 'from_level_template' elements in the original level playfield
1926 // are overwritten with the corresponding elements at the same position in
1927 // playfield from the level template.
1929 for (x = 0; x < level.fieldx; x++)
1930 for (y = 0; y < level.fieldy; y++)
1931 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1932 level.field[x][y] = level_template.field[x][y];
1934 if (check_special_flags("load_xsb_to_ces"))
1936 struct LevelInfo level_backup = level;
1938 // overwrite all individual level settings from template level settings
1939 level = level_template;
1941 // restore level file info
1942 level.file_info = level_backup.file_info;
1944 // restore playfield size
1945 level.fieldx = level_backup.fieldx;
1946 level.fieldy = level_backup.fieldy;
1948 // restore playfield content
1949 for (x = 0; x < level.fieldx; x++)
1950 for (y = 0; y < level.fieldy; y++)
1951 level.field[x][y] = level_backup.field[x][y];
1953 // restore name and author from individual level
1954 strcpy(level.name, level_backup.name);
1955 strcpy(level.author, level_backup.author);
1957 // restore flag "use_custom_template"
1958 level.use_custom_template = level_backup.use_custom_template;
1962 static char *getLevelFilenameFromBasename(char *basename)
1964 static char *filename = NULL;
1966 checked_free(filename);
1968 filename = getPath2(getCurrentLevelDir(), basename);
1973 static int getFileTypeFromBasename(char *basename)
1975 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
1977 static char *filename = NULL;
1978 struct stat file_status;
1980 // ---------- try to determine file type from filename ----------
1982 // check for typical filename of a Supaplex level package file
1983 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1984 return LEVEL_FILE_TYPE_SP;
1986 // check for typical filename of a Diamond Caves II level package file
1987 if (strSuffixLower(basename, ".dc") ||
1988 strSuffixLower(basename, ".dc2"))
1989 return LEVEL_FILE_TYPE_DC;
1991 // check for typical filename of a Sokoban level package file
1992 if (strSuffixLower(basename, ".xsb") &&
1993 strchr(basename, '%') == NULL)
1994 return LEVEL_FILE_TYPE_SB;
1996 // ---------- try to determine file type from filesize ----------
1998 checked_free(filename);
1999 filename = getPath2(getCurrentLevelDir(), basename);
2001 if (stat(filename, &file_status) == 0)
2003 // check for typical filesize of a Supaplex level package file
2004 if (file_status.st_size == 170496)
2005 return LEVEL_FILE_TYPE_SP;
2008 return LEVEL_FILE_TYPE_UNKNOWN;
2011 static int getFileTypeFromMagicBytes(char *filename, int type)
2015 if ((file = openFile(filename, MODE_READ)))
2017 char chunk_name[CHUNK_ID_LEN + 1];
2019 getFileChunkBE(file, chunk_name, NULL);
2021 if (strEqual(chunk_name, "MMII") ||
2022 strEqual(chunk_name, "MIRR"))
2023 type = LEVEL_FILE_TYPE_MM;
2031 static boolean checkForPackageFromBasename(char *basename)
2033 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2034 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2036 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2039 static char *getSingleLevelBasenameExt(int nr, char *extension)
2041 static char basename[MAX_FILENAME_LEN];
2044 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2046 sprintf(basename, "%03d.%s", nr, extension);
2051 static char *getSingleLevelBasename(int nr)
2053 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2056 static char *getPackedLevelBasename(int type)
2058 static char basename[MAX_FILENAME_LEN];
2059 char *directory = getCurrentLevelDir();
2061 DirectoryEntry *dir_entry;
2063 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2065 if ((dir = openDirectory(directory)) == NULL)
2067 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
2072 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2074 char *entry_basename = dir_entry->basename;
2075 int entry_type = getFileTypeFromBasename(entry_basename);
2077 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2079 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2082 strcpy(basename, entry_basename);
2089 closeDirectory(dir);
2094 static char *getSingleLevelFilename(int nr)
2096 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2099 #if ENABLE_UNUSED_CODE
2100 static char *getPackedLevelFilename(int type)
2102 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2106 char *getDefaultLevelFilename(int nr)
2108 return getSingleLevelFilename(nr);
2111 #if ENABLE_UNUSED_CODE
2112 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2116 lfi->packed = FALSE;
2118 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2119 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2123 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2124 int type, char *format, ...)
2126 static char basename[MAX_FILENAME_LEN];
2129 va_start(ap, format);
2130 vsprintf(basename, format, ap);
2134 lfi->packed = FALSE;
2136 setString(&lfi->basename, basename);
2137 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2140 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2146 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2147 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2150 static int getFiletypeFromID(char *filetype_id)
2152 char *filetype_id_lower;
2153 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2156 if (filetype_id == NULL)
2157 return LEVEL_FILE_TYPE_UNKNOWN;
2159 filetype_id_lower = getStringToLower(filetype_id);
2161 for (i = 0; filetype_id_list[i].id != NULL; i++)
2163 char *id_lower = getStringToLower(filetype_id_list[i].id);
2165 if (strEqual(filetype_id_lower, id_lower))
2166 filetype = filetype_id_list[i].filetype;
2170 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2174 free(filetype_id_lower);
2179 char *getLocalLevelTemplateFilename(void)
2181 return getDefaultLevelFilename(-1);
2184 char *getGlobalLevelTemplateFilename(void)
2186 // global variable "leveldir_current" must be modified in the loop below
2187 LevelDirTree *leveldir_current_last = leveldir_current;
2188 char *filename = NULL;
2190 // check for template level in path from current to topmost tree node
2192 while (leveldir_current != NULL)
2194 filename = getDefaultLevelFilename(-1);
2196 if (fileExists(filename))
2199 leveldir_current = leveldir_current->node_parent;
2202 // restore global variable "leveldir_current" modified in above loop
2203 leveldir_current = leveldir_current_last;
2208 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2212 // special case: level number is negative => check for level template file
2215 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2216 getSingleLevelBasename(-1));
2218 // replace local level template filename with global template filename
2219 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2221 // no fallback if template file not existing
2225 // special case: check for file name/pattern specified in "levelinfo.conf"
2226 if (leveldir_current->level_filename != NULL)
2228 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2230 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2231 leveldir_current->level_filename, nr);
2233 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2235 if (fileExists(lfi->filename))
2238 else if (leveldir_current->level_filetype != NULL)
2240 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2242 // check for specified native level file with standard file name
2243 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2244 "%03d.%s", nr, LEVELFILE_EXTENSION);
2245 if (fileExists(lfi->filename))
2249 // check for native Rocks'n'Diamonds level file
2250 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2251 "%03d.%s", nr, LEVELFILE_EXTENSION);
2252 if (fileExists(lfi->filename))
2255 // check for Emerald Mine level file (V1)
2256 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2257 'a' + (nr / 10) % 26, '0' + nr % 10);
2258 if (fileExists(lfi->filename))
2260 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2261 'A' + (nr / 10) % 26, '0' + nr % 10);
2262 if (fileExists(lfi->filename))
2265 // check for Emerald Mine level file (V2 to V5)
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2267 if (fileExists(lfi->filename))
2270 // check for Emerald Mine level file (V6 / single mode)
2271 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2272 if (fileExists(lfi->filename))
2274 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2275 if (fileExists(lfi->filename))
2278 // check for Emerald Mine level file (V6 / teamwork mode)
2279 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2280 if (fileExists(lfi->filename))
2282 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2283 if (fileExists(lfi->filename))
2286 // check for various packed level file formats
2287 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2288 if (fileExists(lfi->filename))
2291 // no known level file found -- use default values (and fail later)
2292 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2293 "%03d.%s", nr, LEVELFILE_EXTENSION);
2296 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2298 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2299 lfi->type = getFileTypeFromBasename(lfi->basename);
2301 if (lfi->type == LEVEL_FILE_TYPE_RND)
2302 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2305 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2307 // always start with reliable default values
2308 setFileInfoToDefaults(level_file_info);
2310 level_file_info->nr = nr; // set requested level number
2312 determineLevelFileInfo_Filename(level_file_info);
2313 determineLevelFileInfo_Filetype(level_file_info);
2316 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2317 struct LevelFileInfo *lfi_to)
2319 lfi_to->nr = lfi_from->nr;
2320 lfi_to->type = lfi_from->type;
2321 lfi_to->packed = lfi_from->packed;
2323 setString(&lfi_to->basename, lfi_from->basename);
2324 setString(&lfi_to->filename, lfi_from->filename);
2327 // ----------------------------------------------------------------------------
2328 // functions for loading R'n'D level
2329 // ----------------------------------------------------------------------------
2331 static int getMappedElement(int element)
2333 // remap some (historic, now obsolete) elements
2337 case EL_PLAYER_OBSOLETE:
2338 element = EL_PLAYER_1;
2341 case EL_KEY_OBSOLETE:
2345 case EL_EM_KEY_1_FILE_OBSOLETE:
2346 element = EL_EM_KEY_1;
2349 case EL_EM_KEY_2_FILE_OBSOLETE:
2350 element = EL_EM_KEY_2;
2353 case EL_EM_KEY_3_FILE_OBSOLETE:
2354 element = EL_EM_KEY_3;
2357 case EL_EM_KEY_4_FILE_OBSOLETE:
2358 element = EL_EM_KEY_4;
2361 case EL_ENVELOPE_OBSOLETE:
2362 element = EL_ENVELOPE_1;
2370 if (element >= NUM_FILE_ELEMENTS)
2372 Error(ERR_WARN, "invalid level element %d", element);
2374 element = EL_UNKNOWN;
2382 static int getMappedElementByVersion(int element, int game_version)
2384 // remap some elements due to certain game version
2386 if (game_version <= VERSION_IDENT(2,2,0,0))
2388 // map game font elements
2389 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2390 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2391 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2392 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2395 if (game_version < VERSION_IDENT(3,0,0,0))
2397 // map Supaplex gravity tube elements
2398 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2399 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2400 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2401 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2408 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2410 level->file_version = getFileVersion(file);
2411 level->game_version = getFileVersion(file);
2416 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2418 level->creation_date.year = getFile16BitBE(file);
2419 level->creation_date.month = getFile8Bit(file);
2420 level->creation_date.day = getFile8Bit(file);
2422 level->creation_date.src = DATE_SRC_LEVELFILE;
2427 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2429 int initial_player_stepsize;
2430 int initial_player_gravity;
2433 level->fieldx = getFile8Bit(file);
2434 level->fieldy = getFile8Bit(file);
2436 level->time = getFile16BitBE(file);
2437 level->gems_needed = getFile16BitBE(file);
2439 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2440 level->name[i] = getFile8Bit(file);
2441 level->name[MAX_LEVEL_NAME_LEN] = 0;
2443 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2444 level->score[i] = getFile8Bit(file);
2446 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2447 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2448 for (y = 0; y < 3; y++)
2449 for (x = 0; x < 3; x++)
2450 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2452 level->amoeba_speed = getFile8Bit(file);
2453 level->time_magic_wall = getFile8Bit(file);
2454 level->time_wheel = getFile8Bit(file);
2455 level->amoeba_content = getMappedElement(getFile8Bit(file));
2457 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2460 for (i = 0; i < MAX_PLAYERS; i++)
2461 level->initial_player_stepsize[i] = initial_player_stepsize;
2463 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2465 for (i = 0; i < MAX_PLAYERS; i++)
2466 level->initial_player_gravity[i] = initial_player_gravity;
2468 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2469 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2473 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2474 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->can_move_into_acid_bits = getFile32BitBE(file);
2476 level->dont_collide_with_bits = getFile8Bit(file);
2478 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2479 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2482 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2483 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->game_engine_type = getFile8Bit(file);
2487 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2492 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2496 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2497 level->name[i] = getFile8Bit(file);
2498 level->name[MAX_LEVEL_NAME_LEN] = 0;
2503 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2507 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2508 level->author[i] = getFile8Bit(file);
2509 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2514 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2517 int chunk_size_expected = level->fieldx * level->fieldy;
2519 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2520 stored with 16-bit encoding (and should be twice as big then).
2521 Even worse, playfield data was stored 16-bit when only yamyam content
2522 contained 16-bit elements and vice versa. */
2524 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2525 chunk_size_expected *= 2;
2527 if (chunk_size_expected != chunk_size)
2529 ReadUnusedBytesFromFile(file, chunk_size);
2530 return chunk_size_expected;
2533 for (y = 0; y < level->fieldy; y++)
2534 for (x = 0; x < level->fieldx; x++)
2535 level->field[x][y] =
2536 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2541 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2544 int header_size = 4;
2545 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2546 int chunk_size_expected = header_size + content_size;
2548 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2549 stored with 16-bit encoding (and should be twice as big then).
2550 Even worse, playfield data was stored 16-bit when only yamyam content
2551 contained 16-bit elements and vice versa. */
2553 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2554 chunk_size_expected += content_size;
2556 if (chunk_size_expected != chunk_size)
2558 ReadUnusedBytesFromFile(file, chunk_size);
2559 return chunk_size_expected;
2563 level->num_yamyam_contents = getFile8Bit(file);
2567 // correct invalid number of content fields -- should never happen
2568 if (level->num_yamyam_contents < 1 ||
2569 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2570 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2572 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2573 for (y = 0; y < 3; y++)
2574 for (x = 0; x < 3; x++)
2575 level->yamyam_content[i].e[x][y] =
2576 getMappedElement(level->encoding_16bit_field ?
2577 getFile16BitBE(file) : getFile8Bit(file));
2581 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2586 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2588 element = getMappedElement(getFile16BitBE(file));
2589 num_contents = getFile8Bit(file);
2591 getFile8Bit(file); // content x size (unused)
2592 getFile8Bit(file); // content y size (unused)
2594 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2596 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2597 for (y = 0; y < 3; y++)
2598 for (x = 0; x < 3; x++)
2599 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2601 // correct invalid number of content fields -- should never happen
2602 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2603 num_contents = STD_ELEMENT_CONTENTS;
2605 if (element == EL_YAMYAM)
2607 level->num_yamyam_contents = num_contents;
2609 for (i = 0; i < num_contents; i++)
2610 for (y = 0; y < 3; y++)
2611 for (x = 0; x < 3; x++)
2612 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2614 else if (element == EL_BD_AMOEBA)
2616 level->amoeba_content = content_array[0][0][0];
2620 Error(ERR_WARN, "cannot load content for element '%d'", element);
2626 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2632 int chunk_size_expected;
2634 element = getMappedElement(getFile16BitBE(file));
2635 if (!IS_ENVELOPE(element))
2636 element = EL_ENVELOPE_1;
2638 envelope_nr = element - EL_ENVELOPE_1;
2640 envelope_len = getFile16BitBE(file);
2642 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2643 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2645 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2647 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2648 if (chunk_size_expected != chunk_size)
2650 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2651 return chunk_size_expected;
2654 for (i = 0; i < envelope_len; i++)
2655 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2660 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2662 int num_changed_custom_elements = getFile16BitBE(file);
2663 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2666 if (chunk_size_expected != chunk_size)
2668 ReadUnusedBytesFromFile(file, chunk_size - 2);
2669 return chunk_size_expected;
2672 for (i = 0; i < num_changed_custom_elements; i++)
2674 int element = getMappedElement(getFile16BitBE(file));
2675 int properties = getFile32BitBE(file);
2677 if (IS_CUSTOM_ELEMENT(element))
2678 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2680 Error(ERR_WARN, "invalid custom element number %d", element);
2682 // older game versions that wrote level files with CUS1 chunks used
2683 // different default push delay values (not yet stored in level file)
2684 element_info[element].push_delay_fixed = 2;
2685 element_info[element].push_delay_random = 8;
2688 level->file_has_custom_elements = TRUE;
2693 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2695 int num_changed_custom_elements = getFile16BitBE(file);
2696 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2699 if (chunk_size_expected != chunk_size)
2701 ReadUnusedBytesFromFile(file, chunk_size - 2);
2702 return chunk_size_expected;
2705 for (i = 0; i < num_changed_custom_elements; i++)
2707 int element = getMappedElement(getFile16BitBE(file));
2708 int custom_target_element = getMappedElement(getFile16BitBE(file));
2710 if (IS_CUSTOM_ELEMENT(element))
2711 element_info[element].change->target_element = custom_target_element;
2713 Error(ERR_WARN, "invalid custom element number %d", element);
2716 level->file_has_custom_elements = TRUE;
2721 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2723 int num_changed_custom_elements = getFile16BitBE(file);
2724 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2727 if (chunk_size_expected != chunk_size)
2729 ReadUnusedBytesFromFile(file, chunk_size - 2);
2730 return chunk_size_expected;
2733 for (i = 0; i < num_changed_custom_elements; i++)
2735 int element = getMappedElement(getFile16BitBE(file));
2736 struct ElementInfo *ei = &element_info[element];
2737 unsigned int event_bits;
2739 if (!IS_CUSTOM_ELEMENT(element))
2741 Error(ERR_WARN, "invalid custom element number %d", element);
2743 element = EL_INTERNAL_DUMMY;
2746 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2747 ei->description[j] = getFile8Bit(file);
2748 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2750 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2752 // some free bytes for future properties and padding
2753 ReadUnusedBytesFromFile(file, 7);
2755 ei->use_gfx_element = getFile8Bit(file);
2756 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2758 ei->collect_score_initial = getFile8Bit(file);
2759 ei->collect_count_initial = getFile8Bit(file);
2761 ei->push_delay_fixed = getFile16BitBE(file);
2762 ei->push_delay_random = getFile16BitBE(file);
2763 ei->move_delay_fixed = getFile16BitBE(file);
2764 ei->move_delay_random = getFile16BitBE(file);
2766 ei->move_pattern = getFile16BitBE(file);
2767 ei->move_direction_initial = getFile8Bit(file);
2768 ei->move_stepsize = getFile8Bit(file);
2770 for (y = 0; y < 3; y++)
2771 for (x = 0; x < 3; x++)
2772 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2774 event_bits = getFile32BitBE(file);
2775 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2776 if (event_bits & (1 << j))
2777 ei->change->has_event[j] = TRUE;
2779 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2781 ei->change->delay_fixed = getFile16BitBE(file);
2782 ei->change->delay_random = getFile16BitBE(file);
2783 ei->change->delay_frames = getFile16BitBE(file);
2785 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2787 ei->change->explode = getFile8Bit(file);
2788 ei->change->use_target_content = getFile8Bit(file);
2789 ei->change->only_if_complete = getFile8Bit(file);
2790 ei->change->use_random_replace = getFile8Bit(file);
2792 ei->change->random_percentage = getFile8Bit(file);
2793 ei->change->replace_when = getFile8Bit(file);
2795 for (y = 0; y < 3; y++)
2796 for (x = 0; x < 3; x++)
2797 ei->change->target_content.e[x][y] =
2798 getMappedElement(getFile16BitBE(file));
2800 ei->slippery_type = getFile8Bit(file);
2802 // some free bytes for future properties and padding
2803 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2805 // mark that this custom element has been modified
2806 ei->modified_settings = TRUE;
2809 level->file_has_custom_elements = TRUE;
2814 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2816 struct ElementInfo *ei;
2817 int chunk_size_expected;
2821 // ---------- custom element base property values (96 bytes) ----------------
2823 element = getMappedElement(getFile16BitBE(file));
2825 if (!IS_CUSTOM_ELEMENT(element))
2827 Error(ERR_WARN, "invalid custom element number %d", element);
2829 ReadUnusedBytesFromFile(file, chunk_size - 2);
2833 ei = &element_info[element];
2835 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2836 ei->description[i] = getFile8Bit(file);
2837 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2839 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2841 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2843 ei->num_change_pages = getFile8Bit(file);
2845 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2846 if (chunk_size_expected != chunk_size)
2848 ReadUnusedBytesFromFile(file, chunk_size - 43);
2849 return chunk_size_expected;
2852 ei->ce_value_fixed_initial = getFile16BitBE(file);
2853 ei->ce_value_random_initial = getFile16BitBE(file);
2854 ei->use_last_ce_value = getFile8Bit(file);
2856 ei->use_gfx_element = getFile8Bit(file);
2857 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2859 ei->collect_score_initial = getFile8Bit(file);
2860 ei->collect_count_initial = getFile8Bit(file);
2862 ei->drop_delay_fixed = getFile8Bit(file);
2863 ei->push_delay_fixed = getFile8Bit(file);
2864 ei->drop_delay_random = getFile8Bit(file);
2865 ei->push_delay_random = getFile8Bit(file);
2866 ei->move_delay_fixed = getFile16BitBE(file);
2867 ei->move_delay_random = getFile16BitBE(file);
2869 // bits 0 - 15 of "move_pattern" ...
2870 ei->move_pattern = getFile16BitBE(file);
2871 ei->move_direction_initial = getFile8Bit(file);
2872 ei->move_stepsize = getFile8Bit(file);
2874 ei->slippery_type = getFile8Bit(file);
2876 for (y = 0; y < 3; y++)
2877 for (x = 0; x < 3; x++)
2878 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2880 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2881 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2882 ei->move_leave_type = getFile8Bit(file);
2884 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2885 ei->move_pattern |= (getFile16BitBE(file) << 16);
2887 ei->access_direction = getFile8Bit(file);
2889 ei->explosion_delay = getFile8Bit(file);
2890 ei->ignition_delay = getFile8Bit(file);
2891 ei->explosion_type = getFile8Bit(file);
2893 // some free bytes for future custom property values and padding
2894 ReadUnusedBytesFromFile(file, 1);
2896 // ---------- change page property values (48 bytes) ------------------------
2898 setElementChangePages(ei, ei->num_change_pages);
2900 for (i = 0; i < ei->num_change_pages; i++)
2902 struct ElementChangeInfo *change = &ei->change_page[i];
2903 unsigned int event_bits;
2905 // always start with reliable default values
2906 setElementChangeInfoToDefaults(change);
2908 // bits 0 - 31 of "has_event[]" ...
2909 event_bits = getFile32BitBE(file);
2910 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2911 if (event_bits & (1 << j))
2912 change->has_event[j] = TRUE;
2914 change->target_element = getMappedElement(getFile16BitBE(file));
2916 change->delay_fixed = getFile16BitBE(file);
2917 change->delay_random = getFile16BitBE(file);
2918 change->delay_frames = getFile16BitBE(file);
2920 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2922 change->explode = getFile8Bit(file);
2923 change->use_target_content = getFile8Bit(file);
2924 change->only_if_complete = getFile8Bit(file);
2925 change->use_random_replace = getFile8Bit(file);
2927 change->random_percentage = getFile8Bit(file);
2928 change->replace_when = getFile8Bit(file);
2930 for (y = 0; y < 3; y++)
2931 for (x = 0; x < 3; x++)
2932 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2934 change->can_change = getFile8Bit(file);
2936 change->trigger_side = getFile8Bit(file);
2938 change->trigger_player = getFile8Bit(file);
2939 change->trigger_page = getFile8Bit(file);
2941 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2942 CH_PAGE_ANY : (1 << change->trigger_page));
2944 change->has_action = getFile8Bit(file);
2945 change->action_type = getFile8Bit(file);
2946 change->action_mode = getFile8Bit(file);
2947 change->action_arg = getFile16BitBE(file);
2949 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2950 event_bits = getFile8Bit(file);
2951 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2952 if (event_bits & (1 << (j - 32)))
2953 change->has_event[j] = TRUE;
2956 // mark this custom element as modified
2957 ei->modified_settings = TRUE;
2959 level->file_has_custom_elements = TRUE;
2964 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2966 struct ElementInfo *ei;
2967 struct ElementGroupInfo *group;
2971 element = getMappedElement(getFile16BitBE(file));
2973 if (!IS_GROUP_ELEMENT(element))
2975 Error(ERR_WARN, "invalid group element number %d", element);
2977 ReadUnusedBytesFromFile(file, chunk_size - 2);
2981 ei = &element_info[element];
2983 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2984 ei->description[i] = getFile8Bit(file);
2985 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2987 group = element_info[element].group;
2989 group->num_elements = getFile8Bit(file);
2991 ei->use_gfx_element = getFile8Bit(file);
2992 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2994 group->choice_mode = getFile8Bit(file);
2996 // some free bytes for future values and padding
2997 ReadUnusedBytesFromFile(file, 3);
2999 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3000 group->element[i] = getMappedElement(getFile16BitBE(file));
3002 // mark this group element as modified
3003 element_info[element].modified_settings = TRUE;
3005 level->file_has_custom_elements = TRUE;
3010 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3011 int element, int real_element)
3013 int micro_chunk_size = 0;
3014 int conf_type = getFile8Bit(file);
3015 int byte_mask = conf_type & CONF_MASK_BYTES;
3016 boolean element_found = FALSE;
3019 micro_chunk_size += 1;
3021 if (byte_mask == CONF_MASK_MULTI_BYTES)
3023 int num_bytes = getFile16BitBE(file);
3024 byte *buffer = checked_malloc(num_bytes);
3026 ReadBytesFromFile(file, buffer, num_bytes);
3028 for (i = 0; conf[i].data_type != -1; i++)
3030 if (conf[i].element == element &&
3031 conf[i].conf_type == conf_type)
3033 int data_type = conf[i].data_type;
3034 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3035 int max_num_entities = conf[i].max_num_entities;
3037 if (num_entities > max_num_entities)
3040 "truncating number of entities for element %d from %d to %d",
3041 element, num_entities, max_num_entities);
3043 num_entities = max_num_entities;
3046 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3047 data_type == TYPE_CONTENT_LIST))
3049 // for element and content lists, zero entities are not allowed
3050 Error(ERR_WARN, "found empty list of entities for element %d",
3053 // do not set "num_entities" here to prevent reading behind buffer
3055 *(int *)(conf[i].num_entities) = 1; // at least one is required
3059 *(int *)(conf[i].num_entities) = num_entities;
3062 element_found = TRUE;
3064 if (data_type == TYPE_STRING)
3066 char *string = (char *)(conf[i].value);
3069 for (j = 0; j < max_num_entities; j++)
3070 string[j] = (j < num_entities ? buffer[j] : '\0');
3072 else if (data_type == TYPE_ELEMENT_LIST)
3074 int *element_array = (int *)(conf[i].value);
3077 for (j = 0; j < num_entities; j++)
3079 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3081 else if (data_type == TYPE_CONTENT_LIST)
3083 struct Content *content= (struct Content *)(conf[i].value);
3086 for (c = 0; c < num_entities; c++)
3087 for (y = 0; y < 3; y++)
3088 for (x = 0; x < 3; x++)
3089 content[c].e[x][y] =
3090 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3093 element_found = FALSE;
3099 checked_free(buffer);
3101 micro_chunk_size += 2 + num_bytes;
3103 else // constant size configuration data (1, 2 or 4 bytes)
3105 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3106 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3107 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3109 for (i = 0; conf[i].data_type != -1; i++)
3111 if (conf[i].element == element &&
3112 conf[i].conf_type == conf_type)
3114 int data_type = conf[i].data_type;
3116 if (data_type == TYPE_ELEMENT)
3117 value = getMappedElement(value);
3119 if (data_type == TYPE_BOOLEAN)
3120 *(boolean *)(conf[i].value) = value;
3122 *(int *) (conf[i].value) = value;
3124 element_found = TRUE;
3130 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3135 char *error_conf_chunk_bytes =
3136 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3137 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3138 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3139 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3140 int error_element = real_element;
3142 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3143 error_conf_chunk_bytes, error_conf_chunk_token,
3144 error_element, EL_NAME(error_element));
3147 return micro_chunk_size;
3150 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3152 int real_chunk_size = 0;
3154 li = *level; // copy level data into temporary buffer
3156 while (!checkEndOfFile(file))
3158 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3160 if (real_chunk_size >= chunk_size)
3164 *level = li; // copy temporary buffer back to level data
3166 return real_chunk_size;
3169 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3171 int real_chunk_size = 0;
3173 li = *level; // copy level data into temporary buffer
3175 while (!checkEndOfFile(file))
3177 int element = getMappedElement(getFile16BitBE(file));
3179 real_chunk_size += 2;
3180 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3182 if (real_chunk_size >= chunk_size)
3186 *level = li; // copy temporary buffer back to level data
3188 return real_chunk_size;
3191 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3193 int real_chunk_size = 0;
3195 li = *level; // copy level data into temporary buffer
3197 while (!checkEndOfFile(file))
3199 int element = getMappedElement(getFile16BitBE(file));
3201 real_chunk_size += 2;
3202 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3204 if (real_chunk_size >= chunk_size)
3208 *level = li; // copy temporary buffer back to level data
3210 return real_chunk_size;
3213 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3215 int element = getMappedElement(getFile16BitBE(file));
3216 int envelope_nr = element - EL_ENVELOPE_1;
3217 int real_chunk_size = 2;
3219 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3221 while (!checkEndOfFile(file))
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3226 if (real_chunk_size >= chunk_size)
3230 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3232 return real_chunk_size;
3235 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3237 int element = getMappedElement(getFile16BitBE(file));
3238 int real_chunk_size = 2;
3239 struct ElementInfo *ei = &element_info[element];
3242 xx_ei = *ei; // copy element data into temporary buffer
3244 xx_ei.num_change_pages = -1;
3246 while (!checkEndOfFile(file))
3248 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3250 if (xx_ei.num_change_pages != -1)
3253 if (real_chunk_size >= chunk_size)
3259 if (ei->num_change_pages == -1)
3261 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3264 ei->num_change_pages = 1;
3266 setElementChangePages(ei, 1);
3267 setElementChangeInfoToDefaults(ei->change);
3269 return real_chunk_size;
3272 // initialize number of change pages stored for this custom element
3273 setElementChangePages(ei, ei->num_change_pages);
3274 for (i = 0; i < ei->num_change_pages; i++)
3275 setElementChangeInfoToDefaults(&ei->change_page[i]);
3277 // start with reading properties for the first change page
3278 xx_current_change_page = 0;
3280 while (!checkEndOfFile(file))
3282 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3284 xx_change = *change; // copy change data into temporary buffer
3286 resetEventBits(); // reset bits; change page might have changed
3288 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3291 *change = xx_change;
3293 setEventFlagsFromEventBits(change);
3295 if (real_chunk_size >= chunk_size)
3299 level->file_has_custom_elements = TRUE;
3301 return real_chunk_size;
3304 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3306 int element = getMappedElement(getFile16BitBE(file));
3307 int real_chunk_size = 2;
3308 struct ElementInfo *ei = &element_info[element];
3309 struct ElementGroupInfo *group = ei->group;
3311 xx_ei = *ei; // copy element data into temporary buffer
3312 xx_group = *group; // copy group data into temporary buffer
3314 while (!checkEndOfFile(file))
3316 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3319 if (real_chunk_size >= chunk_size)
3326 level->file_has_custom_elements = TRUE;
3328 return real_chunk_size;
3331 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3332 struct LevelFileInfo *level_file_info,
3333 boolean level_info_only)
3335 char *filename = level_file_info->filename;
3336 char cookie[MAX_LINE_LEN];
3337 char chunk_name[CHUNK_ID_LEN + 1];
3341 if (!(file = openFile(filename, MODE_READ)))
3343 level->no_valid_file = TRUE;
3344 level->no_level_file = TRUE;
3346 if (level_info_only)
3349 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3351 if (!setup.editor.use_template_for_new_levels)
3354 // if level file not found, try to initialize level data from template
3355 filename = getGlobalLevelTemplateFilename();
3357 if (!(file = openFile(filename, MODE_READ)))
3360 // default: for empty levels, use level template for custom elements
3361 level->use_custom_template = TRUE;
3363 level->no_valid_file = FALSE;
3366 getFileChunkBE(file, chunk_name, NULL);
3367 if (strEqual(chunk_name, "RND1"))
3369 getFile32BitBE(file); // not used
3371 getFileChunkBE(file, chunk_name, NULL);
3372 if (!strEqual(chunk_name, "CAVE"))
3374 level->no_valid_file = TRUE;
3376 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3383 else // check for pre-2.0 file format with cookie string
3385 strcpy(cookie, chunk_name);
3386 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3388 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3389 cookie[strlen(cookie) - 1] = '\0';
3391 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3393 level->no_valid_file = TRUE;
3395 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3402 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3404 level->no_valid_file = TRUE;
3406 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3413 // pre-2.0 level files have no game version, so use file version here
3414 level->game_version = level->file_version;
3417 if (level->file_version < FILE_VERSION_1_2)
3419 // level files from versions before 1.2.0 without chunk structure
3420 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3421 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3429 int (*loader)(File *, int, struct LevelInfo *);
3433 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3434 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3435 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3436 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3437 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3438 { "INFO", -1, LoadLevel_INFO },
3439 { "BODY", -1, LoadLevel_BODY },
3440 { "CONT", -1, LoadLevel_CONT },
3441 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3442 { "CNT3", -1, LoadLevel_CNT3 },
3443 { "CUS1", -1, LoadLevel_CUS1 },
3444 { "CUS2", -1, LoadLevel_CUS2 },
3445 { "CUS3", -1, LoadLevel_CUS3 },
3446 { "CUS4", -1, LoadLevel_CUS4 },
3447 { "GRP1", -1, LoadLevel_GRP1 },
3448 { "CONF", -1, LoadLevel_CONF },
3449 { "ELEM", -1, LoadLevel_ELEM },
3450 { "NOTE", -1, LoadLevel_NOTE },
3451 { "CUSX", -1, LoadLevel_CUSX },
3452 { "GRPX", -1, LoadLevel_GRPX },
3457 while (getFileChunkBE(file, chunk_name, &chunk_size))
3461 while (chunk_info[i].name != NULL &&
3462 !strEqual(chunk_name, chunk_info[i].name))
3465 if (chunk_info[i].name == NULL)
3467 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3468 chunk_name, filename);
3469 ReadUnusedBytesFromFile(file, chunk_size);
3471 else if (chunk_info[i].size != -1 &&
3472 chunk_info[i].size != chunk_size)
3474 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3475 chunk_size, chunk_name, filename);
3476 ReadUnusedBytesFromFile(file, chunk_size);
3480 // call function to load this level chunk
3481 int chunk_size_expected =
3482 (chunk_info[i].loader)(file, chunk_size, level);
3484 // the size of some chunks cannot be checked before reading other
3485 // chunks first (like "HEAD" and "BODY") that contain some header
3486 // information, so check them here
3487 if (chunk_size_expected != chunk_size)
3489 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3490 chunk_size, chunk_name, filename);
3500 // ----------------------------------------------------------------------------
3501 // functions for loading EM level
3502 // ----------------------------------------------------------------------------
3504 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3506 static int ball_xy[8][2] =
3517 struct LevelInfo_EM *level_em = level->native_em_level;
3518 struct LEVEL *lev = level_em->lev;
3519 struct PLAYER **ply = level_em->ply;
3522 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3523 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3525 lev->time_seconds = level->time;
3526 lev->required_initial = level->gems_needed;
3528 lev->emerald_score = level->score[SC_EMERALD];
3529 lev->diamond_score = level->score[SC_DIAMOND];
3530 lev->alien_score = level->score[SC_ROBOT];
3531 lev->tank_score = level->score[SC_SPACESHIP];
3532 lev->bug_score = level->score[SC_BUG];
3533 lev->eater_score = level->score[SC_YAMYAM];
3534 lev->nut_score = level->score[SC_NUT];
3535 lev->dynamite_score = level->score[SC_DYNAMITE];
3536 lev->key_score = level->score[SC_KEY];
3537 lev->exit_score = level->score[SC_TIME_BONUS];
3539 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3540 for (y = 0; y < 3; y++)
3541 for (x = 0; x < 3; x++)
3542 lev->eater_array[i][y * 3 + x] =
3543 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3545 lev->amoeba_time = level->amoeba_speed;
3546 lev->wonderwall_time_initial = level->time_magic_wall;
3547 lev->wheel_time = level->time_wheel;
3549 lev->android_move_time = level->android_move_time;
3550 lev->android_clone_time = level->android_clone_time;
3551 lev->ball_random = level->ball_random;
3552 lev->ball_state_initial = level->ball_state_initial;
3553 lev->ball_time = level->ball_time;
3554 lev->num_ball_arrays = level->num_ball_contents;
3556 lev->lenses_score = level->lenses_score;
3557 lev->magnify_score = level->magnify_score;
3558 lev->slurp_score = level->slurp_score;
3560 lev->lenses_time = level->lenses_time;
3561 lev->magnify_time = level->magnify_time;
3563 lev->wind_direction_initial =
3564 map_direction_RND_to_EM(level->wind_direction_initial);
3565 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3566 lev->wind_time : 0);
3568 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3569 for (j = 0; j < 8; j++)
3570 lev->ball_array[i][j] =
3571 map_element_RND_to_EM(level->
3572 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3574 map_android_clone_elements_RND_to_EM(level);
3576 // first fill the complete playfield with the default border element
3577 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3578 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3579 level_em->cave[x][y] = ZBORDER;
3581 if (BorderElement == EL_STEELWALL)
3583 for (y = 0; y < lev->height + 2; y++)
3584 for (x = 0; x < lev->width + 2; x++)
3585 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3588 // then copy the real level contents from level file into the playfield
3589 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3591 int new_element = map_element_RND_to_EM(level->field[x][y]);
3592 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3593 int xx = x + 1 + offset;
3594 int yy = y + 1 + offset;
3596 if (level->field[x][y] == EL_AMOEBA_DEAD)
3597 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3599 level_em->cave[xx][yy] = new_element;
3602 for (i = 0; i < MAX_PLAYERS; i++)
3604 ply[i]->x_initial = 0;
3605 ply[i]->y_initial = 0;
3608 // initialize player positions and delete players from the playfield
3609 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3611 if (ELEM_IS_PLAYER(level->field[x][y]))
3613 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3614 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3615 int xx = x + 1 + offset;
3616 int yy = y + 1 + offset;
3618 ply[player_nr]->x_initial = xx;
3619 ply[player_nr]->y_initial = yy;
3621 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3625 if (BorderElement == EL_STEELWALL)
3632 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3634 static int ball_xy[8][2] =
3645 struct LevelInfo_EM *level_em = level->native_em_level;
3646 struct LEVEL *lev = level_em->lev;
3647 struct PLAYER **ply = level_em->ply;
3650 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3651 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3653 level->time = lev->time_seconds;
3654 level->gems_needed = lev->required_initial;
3656 sprintf(level->name, "Level %d", level->file_info.nr);
3658 level->score[SC_EMERALD] = lev->emerald_score;
3659 level->score[SC_DIAMOND] = lev->diamond_score;
3660 level->score[SC_ROBOT] = lev->alien_score;
3661 level->score[SC_SPACESHIP] = lev->tank_score;
3662 level->score[SC_BUG] = lev->bug_score;
3663 level->score[SC_YAMYAM] = lev->eater_score;
3664 level->score[SC_NUT] = lev->nut_score;
3665 level->score[SC_DYNAMITE] = lev->dynamite_score;
3666 level->score[SC_KEY] = lev->key_score;
3667 level->score[SC_TIME_BONUS] = lev->exit_score;
3669 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3671 for (i = 0; i < level->num_yamyam_contents; i++)
3672 for (y = 0; y < 3; y++)
3673 for (x = 0; x < 3; x++)
3674 level->yamyam_content[i].e[x][y] =
3675 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3677 level->amoeba_speed = lev->amoeba_time;
3678 level->time_magic_wall = lev->wonderwall_time_initial;
3679 level->time_wheel = lev->wheel_time;
3681 level->android_move_time = lev->android_move_time;
3682 level->android_clone_time = lev->android_clone_time;
3683 level->ball_random = lev->ball_random;
3684 level->ball_state_initial = lev->ball_state_initial;
3685 level->ball_time = lev->ball_time;
3686 level->num_ball_contents = lev->num_ball_arrays;
3688 level->lenses_score = lev->lenses_score;
3689 level->magnify_score = lev->magnify_score;
3690 level->slurp_score = lev->slurp_score;
3692 level->lenses_time = lev->lenses_time;
3693 level->magnify_time = lev->magnify_time;
3695 level->wind_direction_initial =
3696 map_direction_EM_to_RND(lev->wind_direction_initial);
3698 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3699 for (j = 0; j < 8; j++)
3700 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3701 map_element_EM_to_RND(lev->ball_array[i][j]);
3703 map_android_clone_elements_EM_to_RND(level);
3705 // convert the playfield (some elements need special treatment)
3706 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3708 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3710 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3711 new_element = EL_AMOEBA_DEAD;
3713 level->field[x][y] = new_element;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3718 // in case of all players set to the same field, use the first player
3719 int nr = MAX_PLAYERS - i - 1;
3720 int jx = ply[nr]->x_initial - 1;
3721 int jy = ply[nr]->y_initial - 1;
3723 if (jx != -1 && jy != -1)
3724 level->field[jx][jy] = EL_PLAYER_1 + nr;
3729 // ----------------------------------------------------------------------------
3730 // functions for loading SP level
3731 // ----------------------------------------------------------------------------
3733 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3735 struct LevelInfo_SP *level_sp = level->native_sp_level;
3736 LevelInfoType *header = &level_sp->header;
3739 level_sp->width = level->fieldx;
3740 level_sp->height = level->fieldy;
3742 for (x = 0; x < level->fieldx; x++)
3743 for (y = 0; y < level->fieldy; y++)
3744 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3746 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3748 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3749 header->LevelTitle[i] = level->name[i];
3750 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3752 header->InfotronsNeeded = level->gems_needed;
3754 header->SpecialPortCount = 0;
3756 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3758 boolean gravity_port_found = FALSE;
3759 boolean gravity_port_valid = FALSE;
3760 int gravity_port_flag;
3761 int gravity_port_base_element;
3762 int element = level->field[x][y];
3764 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3765 element <= EL_SP_GRAVITY_ON_PORT_UP)
3767 gravity_port_found = TRUE;
3768 gravity_port_valid = TRUE;
3769 gravity_port_flag = 1;
3770 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3772 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3773 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3775 gravity_port_found = TRUE;
3776 gravity_port_valid = TRUE;
3777 gravity_port_flag = 0;
3778 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3780 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3781 element <= EL_SP_GRAVITY_PORT_UP)
3783 // change R'n'D style gravity inverting special port to normal port
3784 // (there are no gravity inverting ports in native Supaplex engine)
3786 gravity_port_found = TRUE;
3787 gravity_port_valid = FALSE;
3788 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3791 if (gravity_port_found)
3793 if (gravity_port_valid &&
3794 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3796 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3798 port->PortLocation = (y * level->fieldx + x) * 2;
3799 port->Gravity = gravity_port_flag;
3801 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3803 header->SpecialPortCount++;
3807 // change special gravity port to normal port
3809 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3812 level_sp->playfield[x][y] = element - EL_SP_START;
3817 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3819 struct LevelInfo_SP *level_sp = level->native_sp_level;
3820 LevelInfoType *header = &level_sp->header;
3821 boolean num_invalid_elements = 0;
3824 level->fieldx = level_sp->width;
3825 level->fieldy = level_sp->height;
3827 for (x = 0; x < level->fieldx; x++)
3829 for (y = 0; y < level->fieldy; y++)
3831 int element_old = level_sp->playfield[x][y];
3832 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3834 if (element_new == EL_UNKNOWN)
3836 num_invalid_elements++;
3838 Error(ERR_DEBUG, "invalid element %d at position %d, %d",
3842 level->field[x][y] = element_new;
3846 if (num_invalid_elements > 0)
3847 Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
3848 (!options.debug ? " (use '--debug' for more details)" : ""));
3850 for (i = 0; i < MAX_PLAYERS; i++)
3851 level->initial_player_gravity[i] =
3852 (header->InitialGravity == 1 ? TRUE : FALSE);
3854 // skip leading spaces
3855 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3856 if (header->LevelTitle[i] != ' ')
3860 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3861 level->name[j] = header->LevelTitle[i];
3862 level->name[j] = '\0';
3864 // cut trailing spaces
3866 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3867 level->name[j - 1] = '\0';
3869 level->gems_needed = header->InfotronsNeeded;
3871 for (i = 0; i < header->SpecialPortCount; i++)
3873 SpecialPortType *port = &header->SpecialPort[i];
3874 int port_location = port->PortLocation;
3875 int gravity = port->Gravity;
3876 int port_x, port_y, port_element;
3878 port_x = (port_location / 2) % level->fieldx;
3879 port_y = (port_location / 2) / level->fieldx;
3881 if (port_x < 0 || port_x >= level->fieldx ||
3882 port_y < 0 || port_y >= level->fieldy)
3884 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3890 port_element = level->field[port_x][port_y];
3892 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3893 port_element > EL_SP_GRAVITY_PORT_UP)
3895 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3900 // change previous (wrong) gravity inverting special port to either
3901 // gravity enabling special port or gravity disabling special port
3902 level->field[port_x][port_y] +=
3903 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3904 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3907 // change special gravity ports without database entries to normal ports
3908 for (x = 0; x < level->fieldx; x++)
3909 for (y = 0; y < level->fieldy; y++)
3910 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3911 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3912 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3914 level->time = 0; // no time limit
3915 level->amoeba_speed = 0;
3916 level->time_magic_wall = 0;
3917 level->time_wheel = 0;
3918 level->amoeba_content = EL_EMPTY;
3921 // original Supaplex does not use score values -- use default values
3923 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3924 level->score[i] = 0;
3927 // there are no yamyams in supaplex levels
3928 for (i = 0; i < level->num_yamyam_contents; i++)
3929 for (x = 0; x < 3; x++)
3930 for (y = 0; y < 3; y++)
3931 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3934 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3936 struct LevelInfo_SP *level_sp = level->native_sp_level;
3937 struct DemoInfo_SP *demo = &level_sp->demo;
3940 // always start with reliable default values
3941 demo->is_available = FALSE;
3944 if (TAPE_IS_EMPTY(tape))
3947 demo->level_nr = tape.level_nr; // (currently not used)
3949 level_sp->header.DemoRandomSeed = tape.random_seed;
3953 for (i = 0; i < tape.length; i++)
3955 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3956 int demo_repeat = tape.pos[i].delay;
3957 int demo_entries = (demo_repeat + 15) / 16;
3959 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3961 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3967 for (j = 0; j < demo_repeat / 16; j++)
3968 demo->data[demo->length++] = 0xf0 | demo_action;
3970 if (demo_repeat % 16)
3971 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3974 demo->is_available = TRUE;
3977 static void setTapeInfoToDefaults(void);
3979 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3981 struct LevelInfo_SP *level_sp = level->native_sp_level;
3982 struct DemoInfo_SP *demo = &level_sp->demo;
3983 char *filename = level->file_info.filename;
3986 // always start with reliable default values
3987 setTapeInfoToDefaults();
3989 if (!demo->is_available)
3992 tape.level_nr = demo->level_nr; // (currently not used)
3993 tape.random_seed = level_sp->header.DemoRandomSeed;
3995 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3998 tape.pos[tape.counter].delay = 0;
4000 for (i = 0; i < demo->length; i++)
4002 int demo_action = demo->data[i] & 0x0f;
4003 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4004 int tape_action = map_key_SP_to_RND(demo_action);
4005 int tape_repeat = demo_repeat + 1;
4006 byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
4007 boolean success = 0;
4010 for (j = 0; j < tape_repeat; j++)
4011 success = TapeAddAction(action);
4015 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
4022 TapeHaltRecording();
4026 // ----------------------------------------------------------------------------
4027 // functions for loading MM level
4028 // ----------------------------------------------------------------------------
4030 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4032 struct LevelInfo_MM *level_mm = level->native_mm_level;
4035 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4036 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4038 level_mm->time = level->time;
4039 level_mm->kettles_needed = level->gems_needed;
4040 level_mm->auto_count_kettles = level->auto_count_gems;
4042 level_mm->laser_red = level->mm_laser_red;
4043 level_mm->laser_green = level->mm_laser_green;
4044 level_mm->laser_blue = level->mm_laser_blue;
4046 strcpy(level_mm->name, level->name);
4047 strcpy(level_mm->author, level->author);
4049 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4050 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4051 level_mm->score[SC_KEY] = level->score[SC_KEY];
4052 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4053 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4055 level_mm->amoeba_speed = level->amoeba_speed;
4056 level_mm->time_fuse = level->mm_time_fuse;
4057 level_mm->time_bomb = level->mm_time_bomb;
4058 level_mm->time_ball = level->mm_time_ball;
4059 level_mm->time_block = level->mm_time_block;
4061 for (x = 0; x < level->fieldx; x++)
4062 for (y = 0; y < level->fieldy; y++)
4064 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4067 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4069 struct LevelInfo_MM *level_mm = level->native_mm_level;
4072 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4073 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4075 level->time = level_mm->time;
4076 level->gems_needed = level_mm->kettles_needed;
4077 level->auto_count_gems = level_mm->auto_count_kettles;
4079 level->mm_laser_red = level_mm->laser_red;
4080 level->mm_laser_green = level_mm->laser_green;
4081 level->mm_laser_blue = level_mm->laser_blue;
4083 strcpy(level->name, level_mm->name);
4085 // only overwrite author from 'levelinfo.conf' if author defined in level
4086 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4087 strcpy(level->author, level_mm->author);
4089 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4090 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4091 level->score[SC_KEY] = level_mm->score[SC_KEY];
4092 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4093 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4095 level->amoeba_speed = level_mm->amoeba_speed;
4096 level->mm_time_fuse = level_mm->time_fuse;
4097 level->mm_time_bomb = level_mm->time_bomb;
4098 level->mm_time_ball = level_mm->time_ball;
4099 level->mm_time_block = level_mm->time_block;
4101 for (x = 0; x < level->fieldx; x++)
4102 for (y = 0; y < level->fieldy; y++)
4103 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4107 // ----------------------------------------------------------------------------
4108 // functions for loading DC level
4109 // ----------------------------------------------------------------------------
4111 #define DC_LEVEL_HEADER_SIZE 344
4113 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4116 static int last_data_encoded;
4120 int diff_hi, diff_lo;
4121 int data_hi, data_lo;
4122 unsigned short data_decoded;
4126 last_data_encoded = 0;
4133 diff = data_encoded - last_data_encoded;
4134 diff_hi = diff & ~0xff;
4135 diff_lo = diff & 0xff;
4139 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4140 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4141 data_hi = data_hi & 0xff00;
4143 data_decoded = data_hi | data_lo;
4145 last_data_encoded = data_encoded;
4147 offset1 = (offset1 + 1) % 31;
4148 offset2 = offset2 & 0xff;
4150 return data_decoded;
4153 static int getMappedElement_DC(int element)
4161 // 0x0117 - 0x036e: (?)
4164 // 0x042d - 0x0684: (?)
4180 element = EL_CRYSTAL;
4183 case 0x0e77: // quicksand (boulder)
4184 element = EL_QUICKSAND_FAST_FULL;
4187 case 0x0e99: // slow quicksand (boulder)
4188 element = EL_QUICKSAND_FULL;
4192 element = EL_EM_EXIT_OPEN;
4196 element = EL_EM_EXIT_CLOSED;
4200 element = EL_EM_STEEL_EXIT_OPEN;
4204 element = EL_EM_STEEL_EXIT_CLOSED;
4207 case 0x0f4f: // dynamite (lit 1)
4208 element = EL_EM_DYNAMITE_ACTIVE;
4211 case 0x0f57: // dynamite (lit 2)
4212 element = EL_EM_DYNAMITE_ACTIVE;
4215 case 0x0f5f: // dynamite (lit 3)
4216 element = EL_EM_DYNAMITE_ACTIVE;
4219 case 0x0f67: // dynamite (lit 4)
4220 element = EL_EM_DYNAMITE_ACTIVE;
4227 element = EL_AMOEBA_WET;
4231 element = EL_AMOEBA_DROP;
4235 element = EL_DC_MAGIC_WALL;
4239 element = EL_SPACESHIP_UP;
4243 element = EL_SPACESHIP_DOWN;
4247 element = EL_SPACESHIP_LEFT;
4251 element = EL_SPACESHIP_RIGHT;
4255 element = EL_BUG_UP;
4259 element = EL_BUG_DOWN;
4263 element = EL_BUG_LEFT;
4267 element = EL_BUG_RIGHT;
4271 element = EL_MOLE_UP;
4275 element = EL_MOLE_DOWN;
4279 element = EL_MOLE_LEFT;
4283 element = EL_MOLE_RIGHT;
4291 element = EL_YAMYAM;
4295 element = EL_SWITCHGATE_OPEN;
4299 element = EL_SWITCHGATE_CLOSED;
4303 element = EL_DC_SWITCHGATE_SWITCH_UP;
4307 element = EL_TIMEGATE_CLOSED;
4310 case 0x144c: // conveyor belt switch (green)
4311 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4314 case 0x144f: // conveyor belt switch (red)
4315 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4318 case 0x1452: // conveyor belt switch (blue)
4319 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4323 element = EL_CONVEYOR_BELT_3_MIDDLE;
4327 element = EL_CONVEYOR_BELT_3_LEFT;
4331 element = EL_CONVEYOR_BELT_3_RIGHT;
4335 element = EL_CONVEYOR_BELT_1_MIDDLE;
4339 element = EL_CONVEYOR_BELT_1_LEFT;
4343 element = EL_CONVEYOR_BELT_1_RIGHT;
4347 element = EL_CONVEYOR_BELT_4_MIDDLE;
4351 element = EL_CONVEYOR_BELT_4_LEFT;
4355 element = EL_CONVEYOR_BELT_4_RIGHT;
4359 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4363 element = EL_EXPANDABLE_WALL_VERTICAL;
4367 element = EL_EXPANDABLE_WALL_ANY;
4370 case 0x14ce: // growing steel wall (left/right)
4371 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4374 case 0x14df: // growing steel wall (up/down)
4375 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4378 case 0x14e8: // growing steel wall (up/down/left/right)
4379 element = EL_EXPANDABLE_STEELWALL_ANY;
4383 element = EL_SHIELD_DEADLY;
4387 element = EL_EXTRA_TIME;
4395 element = EL_EMPTY_SPACE;
4398 case 0x1578: // quicksand (empty)
4399 element = EL_QUICKSAND_FAST_EMPTY;
4402 case 0x1579: // slow quicksand (empty)
4403 element = EL_QUICKSAND_EMPTY;
4413 element = EL_EM_DYNAMITE;
4416 case 0x15a1: // key (red)
4417 element = EL_EM_KEY_1;
4420 case 0x15a2: // key (yellow)
4421 element = EL_EM_KEY_2;
4424 case 0x15a3: // key (blue)
4425 element = EL_EM_KEY_4;
4428 case 0x15a4: // key (green)
4429 element = EL_EM_KEY_3;
4432 case 0x15a5: // key (white)
4433 element = EL_DC_KEY_WHITE;
4437 element = EL_WALL_SLIPPERY;
4444 case 0x15a8: // wall (not round)
4448 case 0x15a9: // (blue)
4449 element = EL_CHAR_A;
4452 case 0x15aa: // (blue)
4453 element = EL_CHAR_B;
4456 case 0x15ab: // (blue)
4457 element = EL_CHAR_C;
4460 case 0x15ac: // (blue)
4461 element = EL_CHAR_D;
4464 case 0x15ad: // (blue)
4465 element = EL_CHAR_E;
4468 case 0x15ae: // (blue)
4469 element = EL_CHAR_F;
4472 case 0x15af: // (blue)
4473 element = EL_CHAR_G;
4476 case 0x15b0: // (blue)
4477 element = EL_CHAR_H;
4480 case 0x15b1: // (blue)
4481 element = EL_CHAR_I;
4484 case 0x15b2: // (blue)
4485 element = EL_CHAR_J;
4488 case 0x15b3: // (blue)
4489 element = EL_CHAR_K;
4492 case 0x15b4: // (blue)
4493 element = EL_CHAR_L;
4496 case 0x15b5: // (blue)
4497 element = EL_CHAR_M;
4500 case 0x15b6: // (blue)
4501 element = EL_CHAR_N;
4504 case 0x15b7: // (blue)
4505 element = EL_CHAR_O;
4508 case 0x15b8: // (blue)
4509 element = EL_CHAR_P;
4512 case 0x15b9: // (blue)
4513 element = EL_CHAR_Q;
4516 case 0x15ba: // (blue)
4517 element = EL_CHAR_R;
4520 case 0x15bb: // (blue)
4521 element = EL_CHAR_S;
4524 case 0x15bc: // (blue)
4525 element = EL_CHAR_T;
4528 case 0x15bd: // (blue)
4529 element = EL_CHAR_U;
4532 case 0x15be: // (blue)
4533 element = EL_CHAR_V;
4536 case 0x15bf: // (blue)
4537 element = EL_CHAR_W;
4540 case 0x15c0: // (blue)
4541 element = EL_CHAR_X;
4544 case 0x15c1: // (blue)
4545 element = EL_CHAR_Y;
4548 case 0x15c2: // (blue)
4549 element = EL_CHAR_Z;
4552 case 0x15c3: // (blue)
4553 element = EL_CHAR_AUMLAUT;
4556 case 0x15c4: // (blue)
4557 element = EL_CHAR_OUMLAUT;
4560 case 0x15c5: // (blue)
4561 element = EL_CHAR_UUMLAUT;
4564 case 0x15c6: // (blue)
4565 element = EL_CHAR_0;
4568 case 0x15c7: // (blue)
4569 element = EL_CHAR_1;
4572 case 0x15c8: // (blue)
4573 element = EL_CHAR_2;
4576 case 0x15c9: // (blue)
4577 element = EL_CHAR_3;
4580 case 0x15ca: // (blue)
4581 element = EL_CHAR_4;
4584 case 0x15cb: // (blue)
4585 element = EL_CHAR_5;
4588 case 0x15cc: // (blue)
4589 element = EL_CHAR_6;
4592 case 0x15cd: // (blue)
4593 element = EL_CHAR_7;
4596 case 0x15ce: // (blue)
4597 element = EL_CHAR_8;
4600 case 0x15cf: // (blue)
4601 element = EL_CHAR_9;
4604 case 0x15d0: // (blue)
4605 element = EL_CHAR_PERIOD;
4608 case 0x15d1: // (blue)
4609 element = EL_CHAR_EXCLAM;
4612 case 0x15d2: // (blue)
4613 element = EL_CHAR_COLON;
4616 case 0x15d3: // (blue)
4617 element = EL_CHAR_LESS;
4620 case 0x15d4: // (blue)
4621 element = EL_CHAR_GREATER;
4624 case 0x15d5: // (blue)
4625 element = EL_CHAR_QUESTION;
4628 case 0x15d6: // (blue)
4629 element = EL_CHAR_COPYRIGHT;
4632 case 0x15d7: // (blue)
4633 element = EL_CHAR_UP;
4636 case 0x15d8: // (blue)
4637 element = EL_CHAR_DOWN;
4640 case 0x15d9: // (blue)
4641 element = EL_CHAR_BUTTON;
4644 case 0x15da: // (blue)
4645 element = EL_CHAR_PLUS;
4648 case 0x15db: // (blue)
4649 element = EL_CHAR_MINUS;
4652 case 0x15dc: // (blue)
4653 element = EL_CHAR_APOSTROPHE;
4656 case 0x15dd: // (blue)
4657 element = EL_CHAR_PARENLEFT;
4660 case 0x15de: // (blue)
4661 element = EL_CHAR_PARENRIGHT;
4664 case 0x15df: // (green)
4665 element = EL_CHAR_A;
4668 case 0x15e0: // (green)
4669 element = EL_CHAR_B;
4672 case 0x15e1: // (green)
4673 element = EL_CHAR_C;
4676 case 0x15e2: // (green)
4677 element = EL_CHAR_D;
4680 case 0x15e3: // (green)
4681 element = EL_CHAR_E;
4684 case 0x15e4: // (green)
4685 element = EL_CHAR_F;
4688 case 0x15e5: // (green)
4689 element = EL_CHAR_G;
4692 case 0x15e6: // (green)
4693 element = EL_CHAR_H;
4696 case 0x15e7: // (green)
4697 element = EL_CHAR_I;
4700 case 0x15e8: // (green)
4701 element = EL_CHAR_J;
4704 case 0x15e9: // (green)
4705 element = EL_CHAR_K;
4708 case 0x15ea: // (green)
4709 element = EL_CHAR_L;
4712 case 0x15eb: // (green)
4713 element = EL_CHAR_M;
4716 case 0x15ec: // (green)
4717 element = EL_CHAR_N;
4720 case 0x15ed: // (green)
4721 element = EL_CHAR_O;
4724 case 0x15ee: // (green)
4725 element = EL_CHAR_P;
4728 case 0x15ef: // (green)
4729 element = EL_CHAR_Q;
4732 case 0x15f0: // (green)
4733 element = EL_CHAR_R;
4736 case 0x15f1: // (green)
4737 element = EL_CHAR_S;
4740 case 0x15f2: // (green)
4741 element = EL_CHAR_T;
4744 case 0x15f3: // (green)
4745 element = EL_CHAR_U;
4748 case 0x15f4: // (green)
4749 element = EL_CHAR_V;
4752 case 0x15f5: // (green)
4753 element = EL_CHAR_W;
4756 case 0x15f6: // (green)
4757 element = EL_CHAR_X;
4760 case 0x15f7: // (green)
4761 element = EL_CHAR_Y;
4764 case 0x15f8: // (green)
4765 element = EL_CHAR_Z;
4768 case 0x15f9: // (green)
4769 element = EL_CHAR_AUMLAUT;
4772 case 0x15fa: // (green)
4773 element = EL_CHAR_OUMLAUT;
4776 case 0x15fb: // (green)
4777 element = EL_CHAR_UUMLAUT;
4780 case 0x15fc: // (green)
4781 element = EL_CHAR_0;
4784 case 0x15fd: // (green)
4785 element = EL_CHAR_1;
4788 case 0x15fe: // (green)
4789 element = EL_CHAR_2;
4792 case 0x15ff: // (green)
4793 element = EL_CHAR_3;
4796 case 0x1600: // (green)
4797 element = EL_CHAR_4;
4800 case 0x1601: // (green)
4801 element = EL_CHAR_5;
4804 case 0x1602: // (green)
4805 element = EL_CHAR_6;
4808 case 0x1603: // (green)
4809 element = EL_CHAR_7;
4812 case 0x1604: // (green)
4813 element = EL_CHAR_8;
4816 case 0x1605: // (green)
4817 element = EL_CHAR_9;
4820 case 0x1606: // (green)
4821 element = EL_CHAR_PERIOD;
4824 case 0x1607: // (green)
4825 element = EL_CHAR_EXCLAM;
4828 case 0x1608: // (green)
4829 element = EL_CHAR_COLON;
4832 case 0x1609: // (green)
4833 element = EL_CHAR_LESS;
4836 case 0x160a: // (green)
4837 element = EL_CHAR_GREATER;
4840 case 0x160b: // (green)
4841 element = EL_CHAR_QUESTION;
4844 case 0x160c: // (green)
4845 element = EL_CHAR_COPYRIGHT;
4848 case 0x160d: // (green)
4849 element = EL_CHAR_UP;
4852 case 0x160e: // (green)
4853 element = EL_CHAR_DOWN;
4856 case 0x160f: // (green)
4857 element = EL_CHAR_BUTTON;
4860 case 0x1610: // (green)
4861 element = EL_CHAR_PLUS;
4864 case 0x1611: // (green)
4865 element = EL_CHAR_MINUS;
4868 case 0x1612: // (green)
4869 element = EL_CHAR_APOSTROPHE;
4872 case 0x1613: // (green)
4873 element = EL_CHAR_PARENLEFT;
4876 case 0x1614: // (green)
4877 element = EL_CHAR_PARENRIGHT;
4880 case 0x1615: // (blue steel)
4881 element = EL_STEEL_CHAR_A;
4884 case 0x1616: // (blue steel)
4885 element = EL_STEEL_CHAR_B;
4888 case 0x1617: // (blue steel)
4889 element = EL_STEEL_CHAR_C;
4892 case 0x1618: // (blue steel)
4893 element = EL_STEEL_CHAR_D;
4896 case 0x1619: // (blue steel)
4897 element = EL_STEEL_CHAR_E;
4900 case 0x161a: // (blue steel)
4901 element = EL_STEEL_CHAR_F;
4904 case 0x161b: // (blue steel)
4905 element = EL_STEEL_CHAR_G;
4908 case 0x161c: // (blue steel)
4909 element = EL_STEEL_CHAR_H;
4912 case 0x161d: // (blue steel)
4913 element = EL_STEEL_CHAR_I;
4916 case 0x161e: // (blue steel)
4917 element = EL_STEEL_CHAR_J;
4920 case 0x161f: // (blue steel)
4921 element = EL_STEEL_CHAR_K;
4924 case 0x1620: // (blue steel)
4925 element = EL_STEEL_CHAR_L;
4928 case 0x1621: // (blue steel)
4929 element = EL_STEEL_CHAR_M;
4932 case 0x1622: // (blue steel)
4933 element = EL_STEEL_CHAR_N;
4936 case 0x1623: // (blue steel)
4937 element = EL_STEEL_CHAR_O;
4940 case 0x1624: // (blue steel)
4941 element = EL_STEEL_CHAR_P;
4944 case 0x1625: // (blue steel)
4945 element = EL_STEEL_CHAR_Q;
4948 case 0x1626: // (blue steel)
4949 element = EL_STEEL_CHAR_R;
4952 case 0x1627: // (blue steel)
4953 element = EL_STEEL_CHAR_S;
4956 case 0x1628: // (blue steel)
4957 element = EL_STEEL_CHAR_T;
4960 case 0x1629: // (blue steel)
4961 element = EL_STEEL_CHAR_U;
4964 case 0x162a: // (blue steel)
4965 element = EL_STEEL_CHAR_V;
4968 case 0x162b: // (blue steel)
4969 element = EL_STEEL_CHAR_W;
4972 case 0x162c: // (blue steel)
4973 element = EL_STEEL_CHAR_X;
4976 case 0x162d: // (blue steel)
4977 element = EL_STEEL_CHAR_Y;
4980 case 0x162e: // (blue steel)
4981 element = EL_STEEL_CHAR_Z;
4984 case 0x162f: // (blue steel)
4985 element = EL_STEEL_CHAR_AUMLAUT;
4988 case 0x1630: // (blue steel)
4989 element = EL_STEEL_CHAR_OUMLAUT;
4992 case 0x1631: // (blue steel)
4993 element = EL_STEEL_CHAR_UUMLAUT;
4996 case 0x1632: // (blue steel)
4997 element = EL_STEEL_CHAR_0;
5000 case 0x1633: // (blue steel)
5001 element = EL_STEEL_CHAR_1;
5004 case 0x1634: // (blue steel)
5005 element = EL_STEEL_CHAR_2;
5008 case 0x1635: // (blue steel)
5009 element = EL_STEEL_CHAR_3;
5012 case 0x1636: // (blue steel)
5013 element = EL_STEEL_CHAR_4;
5016 case 0x1637: // (blue steel)
5017 element = EL_STEEL_CHAR_5;
5020 case 0x1638: // (blue steel)
5021 element = EL_STEEL_CHAR_6;
5024 case 0x1639: // (blue steel)
5025 element = EL_STEEL_CHAR_7;
5028 case 0x163a: // (blue steel)
5029 element = EL_STEEL_CHAR_8;
5032 case 0x163b: // (blue steel)
5033 element = EL_STEEL_CHAR_9;
5036 case 0x163c: // (blue steel)
5037 element = EL_STEEL_CHAR_PERIOD;
5040 case 0x163d: // (blue steel)
5041 element = EL_STEEL_CHAR_EXCLAM;
5044 case 0x163e: // (blue steel)
5045 element = EL_STEEL_CHAR_COLON;
5048 case 0x163f: // (blue steel)
5049 element = EL_STEEL_CHAR_LESS;
5052 case 0x1640: // (blue steel)
5053 element = EL_STEEL_CHAR_GREATER;
5056 case 0x1641: // (blue steel)
5057 element = EL_STEEL_CHAR_QUESTION;
5060 case 0x1642: // (blue steel)
5061 element = EL_STEEL_CHAR_COPYRIGHT;
5064 case 0x1643: // (blue steel)
5065 element = EL_STEEL_CHAR_UP;
5068 case 0x1644: // (blue steel)
5069 element = EL_STEEL_CHAR_DOWN;
5072 case 0x1645: // (blue steel)
5073 element = EL_STEEL_CHAR_BUTTON;
5076 case 0x1646: // (blue steel)
5077 element = EL_STEEL_CHAR_PLUS;
5080 case 0x1647: // (blue steel)
5081 element = EL_STEEL_CHAR_MINUS;
5084 case 0x1648: // (blue steel)
5085 element = EL_STEEL_CHAR_APOSTROPHE;
5088 case 0x1649: // (blue steel)
5089 element = EL_STEEL_CHAR_PARENLEFT;
5092 case 0x164a: // (blue steel)
5093 element = EL_STEEL_CHAR_PARENRIGHT;
5096 case 0x164b: // (green steel)
5097 element = EL_STEEL_CHAR_A;
5100 case 0x164c: // (green steel)
5101 element = EL_STEEL_CHAR_B;
5104 case 0x164d: // (green steel)
5105 element = EL_STEEL_CHAR_C;
5108 case 0x164e: // (green steel)
5109 element = EL_STEEL_CHAR_D;
5112 case 0x164f: // (green steel)
5113 element = EL_STEEL_CHAR_E;
5116 case 0x1650: // (green steel)
5117 element = EL_STEEL_CHAR_F;
5120 case 0x1651: // (green steel)
5121 element = EL_STEEL_CHAR_G;
5124 case 0x1652: // (green steel)
5125 element = EL_STEEL_CHAR_H;
5128 case 0x1653: // (green steel)
5129 element = EL_STEEL_CHAR_I;
5132 case 0x1654: // (green steel)
5133 element = EL_STEEL_CHAR_J;
5136 case 0x1655: // (green steel)
5137 element = EL_STEEL_CHAR_K;
5140 case 0x1656: // (green steel)
5141 element = EL_STEEL_CHAR_L;
5144 case 0x1657: // (green steel)
5145 element = EL_STEEL_CHAR_M;
5148 case 0x1658: // (green steel)
5149 element = EL_STEEL_CHAR_N;
5152 case 0x1659: // (green steel)
5153 element = EL_STEEL_CHAR_O;
5156 case 0x165a: // (green steel)
5157 element = EL_STEEL_CHAR_P;
5160 case 0x165b: // (green steel)
5161 element = EL_STEEL_CHAR_Q;
5164 case 0x165c: // (green steel)
5165 element = EL_STEEL_CHAR_R;
5168 case 0x165d: // (green steel)
5169 element = EL_STEEL_CHAR_S;
5172 case 0x165e: // (green steel)
5173 element = EL_STEEL_CHAR_T;
5176 case 0x165f: // (green steel)
5177 element = EL_STEEL_CHAR_U;
5180 case 0x1660: // (green steel)
5181 element = EL_STEEL_CHAR_V;
5184 case 0x1661: // (green steel)
5185 element = EL_STEEL_CHAR_W;
5188 case 0x1662: // (green steel)
5189 element = EL_STEEL_CHAR_X;
5192 case 0x1663: // (green steel)
5193 element = EL_STEEL_CHAR_Y;
5196 case 0x1664: // (green steel)
5197 element = EL_STEEL_CHAR_Z;
5200 case 0x1665: // (green steel)
5201 element = EL_STEEL_CHAR_AUMLAUT;
5204 case 0x1666: // (green steel)
5205 element = EL_STEEL_CHAR_OUMLAUT;
5208 case 0x1667: // (green steel)
5209 element = EL_STEEL_CHAR_UUMLAUT;
5212 case 0x1668: // (green steel)
5213 element = EL_STEEL_CHAR_0;
5216 case 0x1669: // (green steel)
5217 element = EL_STEEL_CHAR_1;
5220 case 0x166a: // (green steel)
5221 element = EL_STEEL_CHAR_2;
5224 case 0x166b: // (green steel)
5225 element = EL_STEEL_CHAR_3;
5228 case 0x166c: // (green steel)
5229 element = EL_STEEL_CHAR_4;
5232 case 0x166d: // (green steel)
5233 element = EL_STEEL_CHAR_5;
5236 case 0x166e: // (green steel)
5237 element = EL_STEEL_CHAR_6;
5240 case 0x166f: // (green steel)
5241 element = EL_STEEL_CHAR_7;
5244 case 0x1670: // (green steel)
5245 element = EL_STEEL_CHAR_8;
5248 case 0x1671: // (green steel)
5249 element = EL_STEEL_CHAR_9;
5252 case 0x1672: // (green steel)
5253 element = EL_STEEL_CHAR_PERIOD;
5256 case 0x1673: // (green steel)
5257 element = EL_STEEL_CHAR_EXCLAM;
5260 case 0x1674: // (green steel)
5261 element = EL_STEEL_CHAR_COLON;
5264 case 0x1675: // (green steel)
5265 element = EL_STEEL_CHAR_LESS;
5268 case 0x1676: // (green steel)
5269 element = EL_STEEL_CHAR_GREATER;
5272 case 0x1677: // (green steel)
5273 element = EL_STEEL_CHAR_QUESTION;
5276 case 0x1678: // (green steel)
5277 element = EL_STEEL_CHAR_COPYRIGHT;
5280 case 0x1679: // (green steel)
5281 element = EL_STEEL_CHAR_UP;
5284 case 0x167a: // (green steel)
5285 element = EL_STEEL_CHAR_DOWN;
5288 case 0x167b: // (green steel)
5289 element = EL_STEEL_CHAR_BUTTON;
5292 case 0x167c: // (green steel)
5293 element = EL_STEEL_CHAR_PLUS;
5296 case 0x167d: // (green steel)
5297 element = EL_STEEL_CHAR_MINUS;
5300 case 0x167e: // (green steel)
5301 element = EL_STEEL_CHAR_APOSTROPHE;
5304 case 0x167f: // (green steel)
5305 element = EL_STEEL_CHAR_PARENLEFT;
5308 case 0x1680: // (green steel)
5309 element = EL_STEEL_CHAR_PARENRIGHT;
5312 case 0x1681: // gate (red)
5313 element = EL_EM_GATE_1;
5316 case 0x1682: // secret gate (red)
5317 element = EL_GATE_1_GRAY;
5320 case 0x1683: // gate (yellow)
5321 element = EL_EM_GATE_2;
5324 case 0x1684: // secret gate (yellow)
5325 element = EL_GATE_2_GRAY;
5328 case 0x1685: // gate (blue)
5329 element = EL_EM_GATE_4;
5332 case 0x1686: // secret gate (blue)
5333 element = EL_GATE_4_GRAY;
5336 case 0x1687: // gate (green)
5337 element = EL_EM_GATE_3;
5340 case 0x1688: // secret gate (green)
5341 element = EL_GATE_3_GRAY;
5344 case 0x1689: // gate (white)
5345 element = EL_DC_GATE_WHITE;
5348 case 0x168a: // secret gate (white)
5349 element = EL_DC_GATE_WHITE_GRAY;
5352 case 0x168b: // secret gate (no key)
5353 element = EL_DC_GATE_FAKE_GRAY;
5357 element = EL_ROBOT_WHEEL;
5361 element = EL_DC_TIMEGATE_SWITCH;
5365 element = EL_ACID_POOL_BOTTOM;
5369 element = EL_ACID_POOL_TOPLEFT;
5373 element = EL_ACID_POOL_TOPRIGHT;
5377 element = EL_ACID_POOL_BOTTOMLEFT;
5381 element = EL_ACID_POOL_BOTTOMRIGHT;
5385 element = EL_STEELWALL;
5389 element = EL_STEELWALL_SLIPPERY;
5392 case 0x1695: // steel wall (not round)
5393 element = EL_STEELWALL;
5396 case 0x1696: // steel wall (left)
5397 element = EL_DC_STEELWALL_1_LEFT;
5400 case 0x1697: // steel wall (bottom)
5401 element = EL_DC_STEELWALL_1_BOTTOM;
5404 case 0x1698: // steel wall (right)
5405 element = EL_DC_STEELWALL_1_RIGHT;
5408 case 0x1699: // steel wall (top)
5409 element = EL_DC_STEELWALL_1_TOP;
5412 case 0x169a: // steel wall (left/bottom)
5413 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5416 case 0x169b: // steel wall (right/bottom)
5417 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5420 case 0x169c: // steel wall (right/top)
5421 element = EL_DC_STEELWALL_1_TOPRIGHT;
5424 case 0x169d: // steel wall (left/top)
5425 element = EL_DC_STEELWALL_1_TOPLEFT;
5428 case 0x169e: // steel wall (right/bottom small)
5429 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5432 case 0x169f: // steel wall (left/bottom small)
5433 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5436 case 0x16a0: // steel wall (right/top small)
5437 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5440 case 0x16a1: // steel wall (left/top small)
5441 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5444 case 0x16a2: // steel wall (left/right)
5445 element = EL_DC_STEELWALL_1_VERTICAL;
5448 case 0x16a3: // steel wall (top/bottom)
5449 element = EL_DC_STEELWALL_1_HORIZONTAL;
5452 case 0x16a4: // steel wall 2 (left end)
5453 element = EL_DC_STEELWALL_2_LEFT;
5456 case 0x16a5: // steel wall 2 (right end)
5457 element = EL_DC_STEELWALL_2_RIGHT;
5460 case 0x16a6: // steel wall 2 (top end)
5461 element = EL_DC_STEELWALL_2_TOP;
5464 case 0x16a7: // steel wall 2 (bottom end)
5465 element = EL_DC_STEELWALL_2_BOTTOM;
5468 case 0x16a8: // steel wall 2 (left/right)
5469 element = EL_DC_STEELWALL_2_HORIZONTAL;
5472 case 0x16a9: // steel wall 2 (up/down)
5473 element = EL_DC_STEELWALL_2_VERTICAL;
5476 case 0x16aa: // steel wall 2 (mid)
5477 element = EL_DC_STEELWALL_2_MIDDLE;
5481 element = EL_SIGN_EXCLAMATION;
5485 element = EL_SIGN_RADIOACTIVITY;
5489 element = EL_SIGN_STOP;
5493 element = EL_SIGN_WHEELCHAIR;
5497 element = EL_SIGN_PARKING;
5501 element = EL_SIGN_NO_ENTRY;
5505 element = EL_SIGN_HEART;
5509 element = EL_SIGN_GIVE_WAY;
5513 element = EL_SIGN_ENTRY_FORBIDDEN;
5517 element = EL_SIGN_EMERGENCY_EXIT;
5521 element = EL_SIGN_YIN_YANG;
5525 element = EL_WALL_EMERALD;
5529 element = EL_WALL_DIAMOND;
5533 element = EL_WALL_PEARL;
5537 element = EL_WALL_CRYSTAL;
5541 element = EL_INVISIBLE_WALL;
5545 element = EL_INVISIBLE_STEELWALL;
5549 // EL_INVISIBLE_SAND
5552 element = EL_LIGHT_SWITCH;
5556 element = EL_ENVELOPE_1;
5560 if (element >= 0x0117 && element <= 0x036e) // (?)
5561 element = EL_DIAMOND;
5562 else if (element >= 0x042d && element <= 0x0684) // (?)
5563 element = EL_EMERALD;
5564 else if (element >= 0x157c && element <= 0x158b)
5566 else if (element >= 0x1590 && element <= 0x159f)
5567 element = EL_DC_LANDMINE;
5568 else if (element >= 0x16bc && element <= 0x16cb)
5569 element = EL_INVISIBLE_SAND;
5572 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5573 element = EL_UNKNOWN;
5578 return getMappedElement(element);
5581 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5584 byte header[DC_LEVEL_HEADER_SIZE];
5586 int envelope_header_pos = 62;
5587 int envelope_content_pos = 94;
5588 int level_name_pos = 251;
5589 int level_author_pos = 292;
5590 int envelope_header_len;
5591 int envelope_content_len;
5593 int level_author_len;
5595 int num_yamyam_contents;
5598 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5600 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5602 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5604 header[i * 2 + 0] = header_word >> 8;
5605 header[i * 2 + 1] = header_word & 0xff;
5608 // read some values from level header to check level decoding integrity
5609 fieldx = header[6] | (header[7] << 8);
5610 fieldy = header[8] | (header[9] << 8);
5611 num_yamyam_contents = header[60] | (header[61] << 8);
5613 // do some simple sanity checks to ensure that level was correctly decoded
5614 if (fieldx < 1 || fieldx > 256 ||
5615 fieldy < 1 || fieldy > 256 ||
5616 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5618 level->no_valid_file = TRUE;
5620 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5625 // maximum envelope header size is 31 bytes
5626 envelope_header_len = header[envelope_header_pos];
5627 // maximum envelope content size is 110 (156?) bytes
5628 envelope_content_len = header[envelope_content_pos];
5630 // maximum level title size is 40 bytes
5631 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5632 // maximum level author size is 30 (51?) bytes
5633 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5637 for (i = 0; i < envelope_header_len; i++)
5638 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5639 level->envelope[0].text[envelope_size++] =
5640 header[envelope_header_pos + 1 + i];
5642 if (envelope_header_len > 0 && envelope_content_len > 0)
5644 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5645 level->envelope[0].text[envelope_size++] = '\n';
5646 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5647 level->envelope[0].text[envelope_size++] = '\n';
5650 for (i = 0; i < envelope_content_len; i++)
5651 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5652 level->envelope[0].text[envelope_size++] =
5653 header[envelope_content_pos + 1 + i];
5655 level->envelope[0].text[envelope_size] = '\0';
5657 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5658 level->envelope[0].ysize = 10;
5659 level->envelope[0].autowrap = TRUE;
5660 level->envelope[0].centered = TRUE;
5662 for (i = 0; i < level_name_len; i++)
5663 level->name[i] = header[level_name_pos + 1 + i];
5664 level->name[level_name_len] = '\0';
5666 for (i = 0; i < level_author_len; i++)
5667 level->author[i] = header[level_author_pos + 1 + i];
5668 level->author[level_author_len] = '\0';
5670 num_yamyam_contents = header[60] | (header[61] << 8);
5671 level->num_yamyam_contents =
5672 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5674 for (i = 0; i < num_yamyam_contents; i++)
5676 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5678 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5679 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5681 if (i < MAX_ELEMENT_CONTENTS)
5682 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5686 fieldx = header[6] | (header[7] << 8);
5687 fieldy = header[8] | (header[9] << 8);
5688 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5689 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5691 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5693 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5694 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5696 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5697 level->field[x][y] = getMappedElement_DC(element_dc);
5700 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5701 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5702 level->field[x][y] = EL_PLAYER_1;
5704 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5705 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5706 level->field[x][y] = EL_PLAYER_2;
5708 level->gems_needed = header[18] | (header[19] << 8);
5710 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5711 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5712 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5713 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5714 level->score[SC_NUT] = header[28] | (header[29] << 8);
5715 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5716 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5717 level->score[SC_BUG] = header[34] | (header[35] << 8);
5718 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5719 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5720 level->score[SC_KEY] = header[40] | (header[41] << 8);
5721 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5723 level->time = header[44] | (header[45] << 8);
5725 level->amoeba_speed = header[46] | (header[47] << 8);
5726 level->time_light = header[48] | (header[49] << 8);
5727 level->time_timegate = header[50] | (header[51] << 8);
5728 level->time_wheel = header[52] | (header[53] << 8);
5729 level->time_magic_wall = header[54] | (header[55] << 8);
5730 level->extra_time = header[56] | (header[57] << 8);
5731 level->shield_normal_time = header[58] | (header[59] << 8);
5733 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5734 // can slip down from flat walls, like normal walls and steel walls
5735 level->em_slippery_gems = TRUE;
5738 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5739 struct LevelFileInfo *level_file_info,
5740 boolean level_info_only)
5742 char *filename = level_file_info->filename;
5744 int num_magic_bytes = 8;
5745 char magic_bytes[num_magic_bytes + 1];
5746 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5748 if (!(file = openFile(filename, MODE_READ)))
5750 level->no_valid_file = TRUE;
5752 if (!level_info_only)
5753 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5758 // fseek(file, 0x0000, SEEK_SET);
5760 if (level_file_info->packed)
5762 // read "magic bytes" from start of file
5763 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5764 magic_bytes[0] = '\0';
5766 // check "magic bytes" for correct file format
5767 if (!strPrefix(magic_bytes, "DC2"))
5769 level->no_valid_file = TRUE;
5771 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5777 if (strPrefix(magic_bytes, "DC2Win95") ||
5778 strPrefix(magic_bytes, "DC2Win98"))
5780 int position_first_level = 0x00fa;
5781 int extra_bytes = 4;
5784 // advance file stream to first level inside the level package
5785 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5787 // each block of level data is followed by block of non-level data
5788 num_levels_to_skip *= 2;
5790 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5791 while (num_levels_to_skip >= 0)
5793 // advance file stream to next level inside the level package
5794 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5796 level->no_valid_file = TRUE;
5798 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5804 // skip apparently unused extra bytes following each level
5805 ReadUnusedBytesFromFile(file, extra_bytes);
5807 // read size of next level in level package
5808 skip_bytes = getFile32BitLE(file);
5810 num_levels_to_skip--;
5815 level->no_valid_file = TRUE;
5817 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5824 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5830 // ----------------------------------------------------------------------------
5831 // functions for loading SB level
5832 // ----------------------------------------------------------------------------
5834 int getMappedElement_SB(int element_ascii, boolean use_ces)
5842 sb_element_mapping[] =
5844 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5845 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5846 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5847 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5848 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5849 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5850 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5851 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5858 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5859 if (element_ascii == sb_element_mapping[i].ascii)
5860 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5862 return EL_UNDEFINED;
5865 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5866 struct LevelFileInfo *level_file_info,
5867 boolean level_info_only)
5869 char *filename = level_file_info->filename;
5870 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5871 char last_comment[MAX_LINE_LEN];
5872 char level_name[MAX_LINE_LEN];
5875 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5876 boolean read_continued_line = FALSE;
5877 boolean reading_playfield = FALSE;
5878 boolean got_valid_playfield_line = FALSE;
5879 boolean invalid_playfield_char = FALSE;
5880 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5881 int file_level_nr = 0;
5883 int x = 0, y = 0; // initialized to make compilers happy
5885 last_comment[0] = '\0';
5886 level_name[0] = '\0';
5888 if (!(file = openFile(filename, MODE_READ)))
5890 level->no_valid_file = TRUE;
5892 if (!level_info_only)
5893 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5898 while (!checkEndOfFile(file))
5900 // level successfully read, but next level may follow here
5901 if (!got_valid_playfield_line && reading_playfield)
5903 // read playfield from single level file -- skip remaining file
5904 if (!level_file_info->packed)
5907 if (file_level_nr >= num_levels_to_skip)
5912 last_comment[0] = '\0';
5913 level_name[0] = '\0';
5915 reading_playfield = FALSE;
5918 got_valid_playfield_line = FALSE;
5920 // read next line of input file
5921 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5924 // check if line was completely read and is terminated by line break
5925 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5928 // cut trailing line break (this can be newline and/or carriage return)
5929 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5930 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5933 // copy raw input line for later use (mainly debugging output)
5934 strcpy(line_raw, line);
5936 if (read_continued_line)
5938 // append new line to existing line, if there is enough space
5939 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5940 strcat(previous_line, line_ptr);
5942 strcpy(line, previous_line); // copy storage buffer to line
5944 read_continued_line = FALSE;
5947 // if the last character is '\', continue at next line
5948 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5950 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5951 strcpy(previous_line, line); // copy line to storage buffer
5953 read_continued_line = TRUE;
5959 if (line[0] == '\0')
5962 // extract comment text from comment line
5965 for (line_ptr = line; *line_ptr; line_ptr++)
5966 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5969 strcpy(last_comment, line_ptr);
5974 // extract level title text from line containing level title
5975 if (line[0] == '\'')
5977 strcpy(level_name, &line[1]);
5979 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5980 level_name[strlen(level_name) - 1] = '\0';
5985 // skip lines containing only spaces (or empty lines)
5986 for (line_ptr = line; *line_ptr; line_ptr++)
5987 if (*line_ptr != ' ')
5989 if (*line_ptr == '\0')
5992 // at this point, we have found a line containing part of a playfield
5994 got_valid_playfield_line = TRUE;
5996 if (!reading_playfield)
5998 reading_playfield = TRUE;
5999 invalid_playfield_char = FALSE;
6001 for (x = 0; x < MAX_LEV_FIELDX; x++)
6002 for (y = 0; y < MAX_LEV_FIELDY; y++)
6003 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6008 // start with topmost tile row
6012 // skip playfield line if larger row than allowed
6013 if (y >= MAX_LEV_FIELDY)
6016 // start with leftmost tile column
6019 // read playfield elements from line
6020 for (line_ptr = line; *line_ptr; line_ptr++)
6022 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6024 // stop parsing playfield line if larger column than allowed
6025 if (x >= MAX_LEV_FIELDX)
6028 if (mapped_sb_element == EL_UNDEFINED)
6030 invalid_playfield_char = TRUE;
6035 level->field[x][y] = mapped_sb_element;
6037 // continue with next tile column
6040 level->fieldx = MAX(x, level->fieldx);
6043 if (invalid_playfield_char)
6045 // if first playfield line, treat invalid lines as comment lines
6047 reading_playfield = FALSE;
6052 // continue with next tile row
6060 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6061 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6063 if (!reading_playfield)
6065 level->no_valid_file = TRUE;
6067 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6072 if (*level_name != '\0')
6074 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6075 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6077 else if (*last_comment != '\0')
6079 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6080 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6084 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6087 // set all empty fields beyond the border walls to invisible steel wall
6088 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6090 if ((x == 0 || x == level->fieldx - 1 ||
6091 y == 0 || y == level->fieldy - 1) &&
6092 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6093 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6094 level->field, level->fieldx, level->fieldy);
6097 // set special level settings for Sokoban levels
6100 level->use_step_counter = TRUE;
6102 if (load_xsb_to_ces)
6104 // special global settings can now be set in level template
6106 level->use_custom_template = TRUE;
6111 // -------------------------------------------------------------------------
6112 // functions for handling native levels
6113 // -------------------------------------------------------------------------
6115 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6116 struct LevelFileInfo *level_file_info,
6117 boolean level_info_only)
6119 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6120 level->no_valid_file = TRUE;
6123 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6124 struct LevelFileInfo *level_file_info,
6125 boolean level_info_only)
6129 // determine position of requested level inside level package
6130 if (level_file_info->packed)
6131 pos = level_file_info->nr - leveldir_current->first_level;
6133 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6134 level->no_valid_file = TRUE;
6137 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6138 struct LevelFileInfo *level_file_info,
6139 boolean level_info_only)
6141 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6142 level->no_valid_file = TRUE;
6145 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6147 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6148 CopyNativeLevel_RND_to_EM(level);
6149 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6150 CopyNativeLevel_RND_to_SP(level);
6151 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6152 CopyNativeLevel_RND_to_MM(level);
6155 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6157 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6158 CopyNativeLevel_EM_to_RND(level);
6159 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6160 CopyNativeLevel_SP_to_RND(level);
6161 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6162 CopyNativeLevel_MM_to_RND(level);
6165 void SaveNativeLevel(struct LevelInfo *level)
6167 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6169 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6170 char *filename = getLevelFilenameFromBasename(basename);
6172 CopyNativeLevel_RND_to_SP(level);
6173 CopyNativeTape_RND_to_SP(level);
6175 SaveNativeLevel_SP(filename);
6180 // ----------------------------------------------------------------------------
6181 // functions for loading generic level
6182 // ----------------------------------------------------------------------------
6184 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6185 struct LevelFileInfo *level_file_info,
6186 boolean level_info_only)
6188 // always start with reliable default values
6189 setLevelInfoToDefaults(level, level_info_only, TRUE);
6191 switch (level_file_info->type)
6193 case LEVEL_FILE_TYPE_RND:
6194 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6197 case LEVEL_FILE_TYPE_EM:
6198 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6199 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6202 case LEVEL_FILE_TYPE_SP:
6203 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6204 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6207 case LEVEL_FILE_TYPE_MM:
6208 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6209 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6212 case LEVEL_FILE_TYPE_DC:
6213 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6216 case LEVEL_FILE_TYPE_SB:
6217 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6221 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6225 // if level file is invalid, restore level structure to default values
6226 if (level->no_valid_file)
6227 setLevelInfoToDefaults(level, level_info_only, FALSE);
6229 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6230 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6232 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6233 CopyNativeLevel_Native_to_RND(level);
6236 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6238 static struct LevelFileInfo level_file_info;
6240 // always start with reliable default values
6241 setFileInfoToDefaults(&level_file_info);
6243 level_file_info.nr = 0; // unknown level number
6244 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6246 setString(&level_file_info.filename, filename);
6248 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6251 static void LoadLevel_InitVersion(struct LevelInfo *level)
6255 if (leveldir_current == NULL) // only when dumping level
6258 // all engine modifications also valid for levels which use latest engine
6259 if (level->game_version < VERSION_IDENT(3,2,0,5))
6261 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6262 level->score[SC_TIME_BONUS] /= 10;
6265 if (leveldir_current->latest_engine)
6267 // ---------- use latest game engine --------------------------------------
6269 /* For all levels which are forced to use the latest game engine version
6270 (normally all but user contributed, private and undefined levels), set
6271 the game engine version to the actual version; this allows for actual
6272 corrections in the game engine to take effect for existing, converted
6273 levels (from "classic" or other existing games) to make the emulation
6274 of the corresponding game more accurate, while (hopefully) not breaking
6275 existing levels created from other players. */
6277 level->game_version = GAME_VERSION_ACTUAL;
6279 /* Set special EM style gems behaviour: EM style gems slip down from
6280 normal, steel and growing wall. As this is a more fundamental change,
6281 it seems better to set the default behaviour to "off" (as it is more
6282 natural) and make it configurable in the level editor (as a property
6283 of gem style elements). Already existing converted levels (neither
6284 private nor contributed levels) are changed to the new behaviour. */
6286 if (level->file_version < FILE_VERSION_2_0)
6287 level->em_slippery_gems = TRUE;
6292 // ---------- use game engine the level was created with --------------------
6294 /* For all levels which are not forced to use the latest game engine
6295 version (normally user contributed, private and undefined levels),
6296 use the version of the game engine the levels were created for.
6298 Since 2.0.1, the game engine version is now directly stored
6299 in the level file (chunk "VERS"), so there is no need anymore
6300 to set the game version from the file version (except for old,
6301 pre-2.0 levels, where the game version is still taken from the
6302 file format version used to store the level -- see above). */
6304 // player was faster than enemies in 1.0.0 and before
6305 if (level->file_version == FILE_VERSION_1_0)
6306 for (i = 0; i < MAX_PLAYERS; i++)
6307 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6309 // default behaviour for EM style gems was "slippery" only in 2.0.1
6310 if (level->game_version == VERSION_IDENT(2,0,1,0))
6311 level->em_slippery_gems = TRUE;
6313 // springs could be pushed over pits before (pre-release version) 2.2.0
6314 if (level->game_version < VERSION_IDENT(2,2,0,0))
6315 level->use_spring_bug = TRUE;
6317 if (level->game_version < VERSION_IDENT(3,2,0,5))
6319 // time orb caused limited time in endless time levels before 3.2.0-5
6320 level->use_time_orb_bug = TRUE;
6322 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6323 level->block_snap_field = FALSE;
6325 // extra time score was same value as time left score before 3.2.0-5
6326 level->extra_time_score = level->score[SC_TIME_BONUS];
6329 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6330 if (level->game_version < VERSION_IDENT(4,1,1,1))
6331 level->use_life_bugs = TRUE;
6333 if (level->game_version < VERSION_IDENT(3,2,0,7))
6335 // default behaviour for snapping was "not continuous" before 3.2.0-7
6336 level->continuous_snapping = FALSE;
6339 // only few elements were able to actively move into acid before 3.1.0
6340 // trigger settings did not exist before 3.1.0; set to default "any"
6341 if (level->game_version < VERSION_IDENT(3,1,0,0))
6343 // correct "can move into acid" settings (all zero in old levels)
6345 level->can_move_into_acid_bits = 0; // nothing can move into acid
6346 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6348 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6349 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6350 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6351 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6353 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6354 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6356 // correct trigger settings (stored as zero == "none" in old levels)
6358 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6360 int element = EL_CUSTOM_START + i;
6361 struct ElementInfo *ei = &element_info[element];
6363 for (j = 0; j < ei->num_change_pages; j++)
6365 struct ElementChangeInfo *change = &ei->change_page[j];
6367 change->trigger_player = CH_PLAYER_ANY;
6368 change->trigger_page = CH_PAGE_ANY;
6373 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6375 int element = EL_CUSTOM_256;
6376 struct ElementInfo *ei = &element_info[element];
6377 struct ElementChangeInfo *change = &ei->change_page[0];
6379 /* This is needed to fix a problem that was caused by a bugfix in function
6380 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6381 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6382 not replace walkable elements, but instead just placed the player on it,
6383 without placing the Sokoban field under the player). Unfortunately, this
6384 breaks "Snake Bite" style levels when the snake is halfway through a door
6385 that just closes (the snake head is still alive and can be moved in this
6386 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6387 player (without Sokoban element) which then gets killed as designed). */
6389 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6390 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6391 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6392 change->target_element = EL_PLAYER_1;
6395 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6396 if (level->game_version < VERSION_IDENT(3,2,5,0))
6398 /* This is needed to fix a problem that was caused by a bugfix in function
6399 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6400 corrects the behaviour when a custom element changes to another custom
6401 element with a higher element number that has change actions defined.
6402 Normally, only one change per frame is allowed for custom elements.
6403 Therefore, it is checked if a custom element already changed in the
6404 current frame; if it did, subsequent changes are suppressed.
6405 Unfortunately, this is only checked for element changes, but not for
6406 change actions, which are still executed. As the function above loops
6407 through all custom elements from lower to higher, an element change
6408 resulting in a lower CE number won't be checked again, while a target
6409 element with a higher number will also be checked, and potential change
6410 actions will get executed for this CE, too (which is wrong), while
6411 further changes are ignored (which is correct). As this bugfix breaks
6412 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6413 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6414 behaviour for existing levels and tapes that make use of this bug */
6416 level->use_action_after_change_bug = TRUE;
6419 // not centering level after relocating player was default only in 3.2.3
6420 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6421 level->shifted_relocation = TRUE;
6423 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6424 if (level->game_version < VERSION_IDENT(3,2,6,0))
6425 level->em_explodes_by_fire = TRUE;
6427 // levels were solved by the first player entering an exit up to 4.1.0.0
6428 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6429 level->solved_by_one_player = TRUE;
6432 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6436 // map elements that have changed in newer versions
6437 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6438 level->game_version);
6439 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6440 for (x = 0; x < 3; x++)
6441 for (y = 0; y < 3; y++)
6442 level->yamyam_content[i].e[x][y] =
6443 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6444 level->game_version);
6448 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6452 // map custom element change events that have changed in newer versions
6453 // (these following values were accidentally changed in version 3.0.1)
6454 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6455 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6457 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6459 int element = EL_CUSTOM_START + i;
6461 // order of checking and copying events to be mapped is important
6462 // (do not change the start and end value -- they are constant)
6463 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6465 if (HAS_CHANGE_EVENT(element, j - 2))
6467 SET_CHANGE_EVENT(element, j - 2, FALSE);
6468 SET_CHANGE_EVENT(element, j, TRUE);
6472 // order of checking and copying events to be mapped is important
6473 // (do not change the start and end value -- they are constant)
6474 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6476 if (HAS_CHANGE_EVENT(element, j - 1))
6478 SET_CHANGE_EVENT(element, j - 1, FALSE);
6479 SET_CHANGE_EVENT(element, j, TRUE);
6485 // initialize "can_change" field for old levels with only one change page
6486 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6488 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6490 int element = EL_CUSTOM_START + i;
6492 if (CAN_CHANGE(element))
6493 element_info[element].change->can_change = TRUE;
6497 // correct custom element values (for old levels without these options)
6498 if (level->game_version < VERSION_IDENT(3,1,1,0))
6500 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6502 int element = EL_CUSTOM_START + i;
6503 struct ElementInfo *ei = &element_info[element];
6505 if (ei->access_direction == MV_NO_DIRECTION)
6506 ei->access_direction = MV_ALL_DIRECTIONS;
6510 // correct custom element values (fix invalid values for all versions)
6513 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6515 int element = EL_CUSTOM_START + i;
6516 struct ElementInfo *ei = &element_info[element];
6518 for (j = 0; j < ei->num_change_pages; j++)
6520 struct ElementChangeInfo *change = &ei->change_page[j];
6522 if (change->trigger_player == CH_PLAYER_NONE)
6523 change->trigger_player = CH_PLAYER_ANY;
6525 if (change->trigger_side == CH_SIDE_NONE)
6526 change->trigger_side = CH_SIDE_ANY;
6531 // initialize "can_explode" field for old levels which did not store this
6532 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6533 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6535 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6537 int element = EL_CUSTOM_START + i;
6539 if (EXPLODES_1X1_OLD(element))
6540 element_info[element].explosion_type = EXPLODES_1X1;
6542 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6543 EXPLODES_SMASHED(element) ||
6544 EXPLODES_IMPACT(element)));
6548 // correct previously hard-coded move delay values for maze runner style
6549 if (level->game_version < VERSION_IDENT(3,1,1,0))
6551 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6553 int element = EL_CUSTOM_START + i;
6555 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6557 // previously hard-coded and therefore ignored
6558 element_info[element].move_delay_fixed = 9;
6559 element_info[element].move_delay_random = 0;
6564 // set some other uninitialized values of custom elements in older levels
6565 if (level->game_version < VERSION_IDENT(3,1,0,0))
6567 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6569 int element = EL_CUSTOM_START + i;
6571 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6573 element_info[element].explosion_delay = 17;
6574 element_info[element].ignition_delay = 8;
6579 static void LoadLevel_InitElements(struct LevelInfo *level)
6581 LoadLevel_InitStandardElements(level);
6583 if (level->file_has_custom_elements)
6584 LoadLevel_InitCustomElements(level);
6586 // initialize element properties for level editor etc.
6587 InitElementPropertiesEngine(level->game_version);
6588 InitElementPropertiesGfxElement();
6591 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6595 // map elements that have changed in newer versions
6596 for (y = 0; y < level->fieldy; y++)
6597 for (x = 0; x < level->fieldx; x++)
6598 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6599 level->game_version);
6601 // clear unused playfield data (nicer if level gets resized in editor)
6602 for (x = 0; x < MAX_LEV_FIELDX; x++)
6603 for (y = 0; y < MAX_LEV_FIELDY; y++)
6604 if (x >= level->fieldx || y >= level->fieldy)
6605 level->field[x][y] = EL_EMPTY;
6607 // copy elements to runtime playfield array
6608 for (x = 0; x < MAX_LEV_FIELDX; x++)
6609 for (y = 0; y < MAX_LEV_FIELDY; y++)
6610 Feld[x][y] = level->field[x][y];
6612 // initialize level size variables for faster access
6613 lev_fieldx = level->fieldx;
6614 lev_fieldy = level->fieldy;
6616 // determine border element for this level
6617 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6618 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6623 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6625 struct LevelFileInfo *level_file_info = &level->file_info;
6627 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6628 CopyNativeLevel_RND_to_Native(level);
6631 static void LoadLevelTemplate_LoadAndInit(void)
6633 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6635 LoadLevel_InitVersion(&level_template);
6636 LoadLevel_InitElements(&level_template);
6638 ActivateLevelTemplate();
6641 void LoadLevelTemplate(int nr)
6643 if (!fileExists(getGlobalLevelTemplateFilename()))
6645 Error(ERR_WARN, "no level template found for this level");
6650 setLevelFileInfo(&level_template.file_info, nr);
6652 LoadLevelTemplate_LoadAndInit();
6655 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6657 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6659 LoadLevelTemplate_LoadAndInit();
6662 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6664 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6666 if (level.use_custom_template)
6668 if (network_level != NULL)
6669 LoadNetworkLevelTemplate(network_level);
6671 LoadLevelTemplate(-1);
6674 LoadLevel_InitVersion(&level);
6675 LoadLevel_InitElements(&level);
6676 LoadLevel_InitPlayfield(&level);
6678 LoadLevel_InitNativeEngines(&level);
6681 void LoadLevel(int nr)
6683 SetLevelSetInfo(leveldir_current->identifier, nr);
6685 setLevelFileInfo(&level.file_info, nr);
6687 LoadLevel_LoadAndInit(NULL);
6690 void LoadLevelInfoOnly(int nr)
6692 setLevelFileInfo(&level.file_info, nr);
6694 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6697 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6699 SetLevelSetInfo(network_level->leveldir_identifier,
6700 network_level->file_info.nr);
6702 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6704 LoadLevel_LoadAndInit(network_level);
6707 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6711 chunk_size += putFileVersion(file, level->file_version);
6712 chunk_size += putFileVersion(file, level->game_version);
6717 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6721 chunk_size += putFile16BitBE(file, level->creation_date.year);
6722 chunk_size += putFile8Bit(file, level->creation_date.month);
6723 chunk_size += putFile8Bit(file, level->creation_date.day);
6728 #if ENABLE_HISTORIC_CHUNKS
6729 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6733 putFile8Bit(file, level->fieldx);
6734 putFile8Bit(file, level->fieldy);
6736 putFile16BitBE(file, level->time);
6737 putFile16BitBE(file, level->gems_needed);
6739 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6740 putFile8Bit(file, level->name[i]);
6742 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6743 putFile8Bit(file, level->score[i]);
6745 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6746 for (y = 0; y < 3; y++)
6747 for (x = 0; x < 3; x++)
6748 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6749 level->yamyam_content[i].e[x][y]));
6750 putFile8Bit(file, level->amoeba_speed);
6751 putFile8Bit(file, level->time_magic_wall);
6752 putFile8Bit(file, level->time_wheel);
6753 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6754 level->amoeba_content));
6755 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6756 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6757 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6758 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6760 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6762 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6763 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6764 putFile32BitBE(file, level->can_move_into_acid_bits);
6765 putFile8Bit(file, level->dont_collide_with_bits);
6767 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6768 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6770 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6771 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6772 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6774 putFile8Bit(file, level->game_engine_type);
6776 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6780 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6785 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6786 chunk_size += putFile8Bit(file, level->name[i]);
6791 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6796 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6797 chunk_size += putFile8Bit(file, level->author[i]);
6802 #if ENABLE_HISTORIC_CHUNKS
6803 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6808 for (y = 0; y < level->fieldy; y++)
6809 for (x = 0; x < level->fieldx; x++)
6810 if (level->encoding_16bit_field)
6811 chunk_size += putFile16BitBE(file, level->field[x][y]);
6813 chunk_size += putFile8Bit(file, level->field[x][y]);
6819 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6824 for (y = 0; y < level->fieldy; y++)
6825 for (x = 0; x < level->fieldx; x++)
6826 chunk_size += putFile16BitBE(file, level->field[x][y]);
6831 #if ENABLE_HISTORIC_CHUNKS
6832 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6836 putFile8Bit(file, EL_YAMYAM);
6837 putFile8Bit(file, level->num_yamyam_contents);
6838 putFile8Bit(file, 0);
6839 putFile8Bit(file, 0);
6841 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6842 for (y = 0; y < 3; y++)
6843 for (x = 0; x < 3; x++)
6844 if (level->encoding_16bit_field)
6845 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6847 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6851 #if ENABLE_HISTORIC_CHUNKS
6852 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6855 int num_contents, content_xsize, content_ysize;
6856 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6858 if (element == EL_YAMYAM)
6860 num_contents = level->num_yamyam_contents;
6864 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6865 for (y = 0; y < 3; y++)
6866 for (x = 0; x < 3; x++)
6867 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6869 else if (element == EL_BD_AMOEBA)
6875 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6876 for (y = 0; y < 3; y++)
6877 for (x = 0; x < 3; x++)
6878 content_array[i][x][y] = EL_EMPTY;
6879 content_array[0][0][0] = level->amoeba_content;
6883 // chunk header already written -- write empty chunk data
6884 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6886 Error(ERR_WARN, "cannot save content for element '%d'", element);
6890 putFile16BitBE(file, element);
6891 putFile8Bit(file, num_contents);
6892 putFile8Bit(file, content_xsize);
6893 putFile8Bit(file, content_ysize);
6895 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6897 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6898 for (y = 0; y < 3; y++)
6899 for (x = 0; x < 3; x++)
6900 putFile16BitBE(file, content_array[i][x][y]);
6904 #if ENABLE_HISTORIC_CHUNKS
6905 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6907 int envelope_nr = element - EL_ENVELOPE_1;
6908 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6912 chunk_size += putFile16BitBE(file, element);
6913 chunk_size += putFile16BitBE(file, envelope_len);
6914 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6915 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6917 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6918 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6920 for (i = 0; i < envelope_len; i++)
6921 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6927 #if ENABLE_HISTORIC_CHUNKS
6928 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6929 int num_changed_custom_elements)
6933 putFile16BitBE(file, num_changed_custom_elements);
6935 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6937 int element = EL_CUSTOM_START + i;
6939 struct ElementInfo *ei = &element_info[element];
6941 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6943 if (check < num_changed_custom_elements)
6945 putFile16BitBE(file, element);
6946 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6953 if (check != num_changed_custom_elements) // should not happen
6954 Error(ERR_WARN, "inconsistent number of custom element properties");
6958 #if ENABLE_HISTORIC_CHUNKS
6959 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6960 int num_changed_custom_elements)
6964 putFile16BitBE(file, num_changed_custom_elements);
6966 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6968 int element = EL_CUSTOM_START + i;
6970 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6972 if (check < num_changed_custom_elements)
6974 putFile16BitBE(file, element);
6975 putFile16BitBE(file, element_info[element].change->target_element);
6982 if (check != num_changed_custom_elements) // should not happen
6983 Error(ERR_WARN, "inconsistent number of custom target elements");
6987 #if ENABLE_HISTORIC_CHUNKS
6988 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6989 int num_changed_custom_elements)
6991 int i, j, x, y, check = 0;
6993 putFile16BitBE(file, num_changed_custom_elements);
6995 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6997 int element = EL_CUSTOM_START + i;
6998 struct ElementInfo *ei = &element_info[element];
7000 if (ei->modified_settings)
7002 if (check < num_changed_custom_elements)
7004 putFile16BitBE(file, element);
7006 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7007 putFile8Bit(file, ei->description[j]);
7009 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7011 // some free bytes for future properties and padding
7012 WriteUnusedBytesToFile(file, 7);
7014 putFile8Bit(file, ei->use_gfx_element);
7015 putFile16BitBE(file, ei->gfx_element_initial);
7017 putFile8Bit(file, ei->collect_score_initial);
7018 putFile8Bit(file, ei->collect_count_initial);
7020 putFile16BitBE(file, ei->push_delay_fixed);
7021 putFile16BitBE(file, ei->push_delay_random);
7022 putFile16BitBE(file, ei->move_delay_fixed);
7023 putFile16BitBE(file, ei->move_delay_random);
7025 putFile16BitBE(file, ei->move_pattern);
7026 putFile8Bit(file, ei->move_direction_initial);
7027 putFile8Bit(file, ei->move_stepsize);
7029 for (y = 0; y < 3; y++)
7030 for (x = 0; x < 3; x++)
7031 putFile16BitBE(file, ei->content.e[x][y]);
7033 putFile32BitBE(file, ei->change->events);
7035 putFile16BitBE(file, ei->change->target_element);
7037 putFile16BitBE(file, ei->change->delay_fixed);
7038 putFile16BitBE(file, ei->change->delay_random);
7039 putFile16BitBE(file, ei->change->delay_frames);
7041 putFile16BitBE(file, ei->change->initial_trigger_element);
7043 putFile8Bit(file, ei->change->explode);
7044 putFile8Bit(file, ei->change->use_target_content);
7045 putFile8Bit(file, ei->change->only_if_complete);
7046 putFile8Bit(file, ei->change->use_random_replace);
7048 putFile8Bit(file, ei->change->random_percentage);
7049 putFile8Bit(file, ei->change->replace_when);
7051 for (y = 0; y < 3; y++)
7052 for (x = 0; x < 3; x++)
7053 putFile16BitBE(file, ei->change->content.e[x][y]);
7055 putFile8Bit(file, ei->slippery_type);
7057 // some free bytes for future properties and padding
7058 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7065 if (check != num_changed_custom_elements) // should not happen
7066 Error(ERR_WARN, "inconsistent number of custom element properties");
7070 #if ENABLE_HISTORIC_CHUNKS
7071 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7073 struct ElementInfo *ei = &element_info[element];
7076 // ---------- custom element base property values (96 bytes) ----------------
7078 putFile16BitBE(file, element);
7080 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7081 putFile8Bit(file, ei->description[i]);
7083 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7085 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7087 putFile8Bit(file, ei->num_change_pages);
7089 putFile16BitBE(file, ei->ce_value_fixed_initial);
7090 putFile16BitBE(file, ei->ce_value_random_initial);
7091 putFile8Bit(file, ei->use_last_ce_value);
7093 putFile8Bit(file, ei->use_gfx_element);
7094 putFile16BitBE(file, ei->gfx_element_initial);
7096 putFile8Bit(file, ei->collect_score_initial);
7097 putFile8Bit(file, ei->collect_count_initial);
7099 putFile8Bit(file, ei->drop_delay_fixed);
7100 putFile8Bit(file, ei->push_delay_fixed);
7101 putFile8Bit(file, ei->drop_delay_random);
7102 putFile8Bit(file, ei->push_delay_random);
7103 putFile16BitBE(file, ei->move_delay_fixed);
7104 putFile16BitBE(file, ei->move_delay_random);
7106 // bits 0 - 15 of "move_pattern" ...
7107 putFile16BitBE(file, ei->move_pattern & 0xffff);
7108 putFile8Bit(file, ei->move_direction_initial);
7109 putFile8Bit(file, ei->move_stepsize);
7111 putFile8Bit(file, ei->slippery_type);
7113 for (y = 0; y < 3; y++)
7114 for (x = 0; x < 3; x++)
7115 putFile16BitBE(file, ei->content.e[x][y]);
7117 putFile16BitBE(file, ei->move_enter_element);
7118 putFile16BitBE(file, ei->move_leave_element);
7119 putFile8Bit(file, ei->move_leave_type);
7121 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7122 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7124 putFile8Bit(file, ei->access_direction);
7126 putFile8Bit(file, ei->explosion_delay);
7127 putFile8Bit(file, ei->ignition_delay);
7128 putFile8Bit(file, ei->explosion_type);
7130 // some free bytes for future custom property values and padding
7131 WriteUnusedBytesToFile(file, 1);
7133 // ---------- change page property values (48 bytes) ------------------------
7135 for (i = 0; i < ei->num_change_pages; i++)
7137 struct ElementChangeInfo *change = &ei->change_page[i];
7138 unsigned int event_bits;
7140 // bits 0 - 31 of "has_event[]" ...
7142 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7143 if (change->has_event[j])
7144 event_bits |= (1 << j);
7145 putFile32BitBE(file, event_bits);
7147 putFile16BitBE(file, change->target_element);
7149 putFile16BitBE(file, change->delay_fixed);
7150 putFile16BitBE(file, change->delay_random);
7151 putFile16BitBE(file, change->delay_frames);
7153 putFile16BitBE(file, change->initial_trigger_element);
7155 putFile8Bit(file, change->explode);
7156 putFile8Bit(file, change->use_target_content);
7157 putFile8Bit(file, change->only_if_complete);
7158 putFile8Bit(file, change->use_random_replace);
7160 putFile8Bit(file, change->random_percentage);
7161 putFile8Bit(file, change->replace_when);
7163 for (y = 0; y < 3; y++)
7164 for (x = 0; x < 3; x++)
7165 putFile16BitBE(file, change->target_content.e[x][y]);
7167 putFile8Bit(file, change->can_change);
7169 putFile8Bit(file, change->trigger_side);
7171 putFile8Bit(file, change->trigger_player);
7172 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7173 log_2(change->trigger_page)));
7175 putFile8Bit(file, change->has_action);
7176 putFile8Bit(file, change->action_type);
7177 putFile8Bit(file, change->action_mode);
7178 putFile16BitBE(file, change->action_arg);
7180 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7182 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7183 if (change->has_event[j])
7184 event_bits |= (1 << (j - 32));
7185 putFile8Bit(file, event_bits);
7190 #if ENABLE_HISTORIC_CHUNKS
7191 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7193 struct ElementInfo *ei = &element_info[element];
7194 struct ElementGroupInfo *group = ei->group;
7197 putFile16BitBE(file, element);
7199 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7200 putFile8Bit(file, ei->description[i]);
7202 putFile8Bit(file, group->num_elements);
7204 putFile8Bit(file, ei->use_gfx_element);
7205 putFile16BitBE(file, ei->gfx_element_initial);
7207 putFile8Bit(file, group->choice_mode);
7209 // some free bytes for future values and padding
7210 WriteUnusedBytesToFile(file, 3);
7212 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7213 putFile16BitBE(file, group->element[i]);
7217 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7218 boolean write_element)
7220 int save_type = entry->save_type;
7221 int data_type = entry->data_type;
7222 int conf_type = entry->conf_type;
7223 int byte_mask = conf_type & CONF_MASK_BYTES;
7224 int element = entry->element;
7225 int default_value = entry->default_value;
7227 boolean modified = FALSE;
7229 if (byte_mask != CONF_MASK_MULTI_BYTES)
7231 void *value_ptr = entry->value;
7232 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7235 // check if any settings have been modified before saving them
7236 if (value != default_value)
7239 // do not save if explicitly told or if unmodified default settings
7240 if ((save_type == SAVE_CONF_NEVER) ||
7241 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7245 num_bytes += putFile16BitBE(file, element);
7247 num_bytes += putFile8Bit(file, conf_type);
7248 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7249 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7250 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7253 else if (data_type == TYPE_STRING)
7255 char *default_string = entry->default_string;
7256 char *string = (char *)(entry->value);
7257 int string_length = strlen(string);
7260 // check if any settings have been modified before saving them
7261 if (!strEqual(string, default_string))
7264 // do not save if explicitly told or if unmodified default settings
7265 if ((save_type == SAVE_CONF_NEVER) ||
7266 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7270 num_bytes += putFile16BitBE(file, element);
7272 num_bytes += putFile8Bit(file, conf_type);
7273 num_bytes += putFile16BitBE(file, string_length);
7275 for (i = 0; i < string_length; i++)
7276 num_bytes += putFile8Bit(file, string[i]);
7278 else if (data_type == TYPE_ELEMENT_LIST)
7280 int *element_array = (int *)(entry->value);
7281 int num_elements = *(int *)(entry->num_entities);
7284 // check if any settings have been modified before saving them
7285 for (i = 0; i < num_elements; i++)
7286 if (element_array[i] != default_value)
7289 // do not save if explicitly told or if unmodified default settings
7290 if ((save_type == SAVE_CONF_NEVER) ||
7291 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7295 num_bytes += putFile16BitBE(file, element);
7297 num_bytes += putFile8Bit(file, conf_type);
7298 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7300 for (i = 0; i < num_elements; i++)
7301 num_bytes += putFile16BitBE(file, element_array[i]);
7303 else if (data_type == TYPE_CONTENT_LIST)
7305 struct Content *content = (struct Content *)(entry->value);
7306 int num_contents = *(int *)(entry->num_entities);
7309 // check if any settings have been modified before saving them
7310 for (i = 0; i < num_contents; i++)
7311 for (y = 0; y < 3; y++)
7312 for (x = 0; x < 3; x++)
7313 if (content[i].e[x][y] != default_value)
7316 // do not save if explicitly told or if unmodified default settings
7317 if ((save_type == SAVE_CONF_NEVER) ||
7318 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7322 num_bytes += putFile16BitBE(file, element);
7324 num_bytes += putFile8Bit(file, conf_type);
7325 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7327 for (i = 0; i < num_contents; i++)
7328 for (y = 0; y < 3; y++)
7329 for (x = 0; x < 3; x++)
7330 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7336 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7341 li = *level; // copy level data into temporary buffer
7343 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7344 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7349 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7354 li = *level; // copy level data into temporary buffer
7356 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7357 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7362 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7364 int envelope_nr = element - EL_ENVELOPE_1;
7368 chunk_size += putFile16BitBE(file, element);
7370 // copy envelope data into temporary buffer
7371 xx_envelope = level->envelope[envelope_nr];
7373 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7374 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7379 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7381 struct ElementInfo *ei = &element_info[element];
7385 chunk_size += putFile16BitBE(file, element);
7387 xx_ei = *ei; // copy element data into temporary buffer
7389 // set default description string for this specific element
7390 strcpy(xx_default_description, getDefaultElementDescription(ei));
7392 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7393 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7395 for (i = 0; i < ei->num_change_pages; i++)
7397 struct ElementChangeInfo *change = &ei->change_page[i];
7399 xx_current_change_page = i;
7401 xx_change = *change; // copy change data into temporary buffer
7404 setEventBitsFromEventFlags(change);
7406 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7407 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7414 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7416 struct ElementInfo *ei = &element_info[element];
7417 struct ElementGroupInfo *group = ei->group;
7421 chunk_size += putFile16BitBE(file, element);
7423 xx_ei = *ei; // copy element data into temporary buffer
7424 xx_group = *group; // copy group data into temporary buffer
7426 // set default description string for this specific element
7427 strcpy(xx_default_description, getDefaultElementDescription(ei));
7429 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7430 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7435 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7436 boolean save_as_template)
7442 if (!(file = fopen(filename, MODE_WRITE)))
7444 Error(ERR_WARN, "cannot save level file '%s'", filename);
7448 level->file_version = FILE_VERSION_ACTUAL;
7449 level->game_version = GAME_VERSION_ACTUAL;
7451 level->creation_date = getCurrentDate();
7453 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7454 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7456 chunk_size = SaveLevel_VERS(NULL, level);
7457 putFileChunkBE(file, "VERS", chunk_size);
7458 SaveLevel_VERS(file, level);
7460 chunk_size = SaveLevel_DATE(NULL, level);
7461 putFileChunkBE(file, "DATE", chunk_size);
7462 SaveLevel_DATE(file, level);
7464 chunk_size = SaveLevel_NAME(NULL, level);
7465 putFileChunkBE(file, "NAME", chunk_size);
7466 SaveLevel_NAME(file, level);
7468 chunk_size = SaveLevel_AUTH(NULL, level);
7469 putFileChunkBE(file, "AUTH", chunk_size);
7470 SaveLevel_AUTH(file, level);
7472 chunk_size = SaveLevel_INFO(NULL, level);
7473 putFileChunkBE(file, "INFO", chunk_size);
7474 SaveLevel_INFO(file, level);
7476 chunk_size = SaveLevel_BODY(NULL, level);
7477 putFileChunkBE(file, "BODY", chunk_size);
7478 SaveLevel_BODY(file, level);
7480 chunk_size = SaveLevel_ELEM(NULL, level);
7481 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7483 putFileChunkBE(file, "ELEM", chunk_size);
7484 SaveLevel_ELEM(file, level);
7487 for (i = 0; i < NUM_ENVELOPES; i++)
7489 int element = EL_ENVELOPE_1 + i;
7491 chunk_size = SaveLevel_NOTE(NULL, level, element);
7492 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7494 putFileChunkBE(file, "NOTE", chunk_size);
7495 SaveLevel_NOTE(file, level, element);
7499 // if not using template level, check for non-default custom/group elements
7500 if (!level->use_custom_template || save_as_template)
7502 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7504 int element = EL_CUSTOM_START + i;
7506 chunk_size = SaveLevel_CUSX(NULL, level, element);
7507 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7509 putFileChunkBE(file, "CUSX", chunk_size);
7510 SaveLevel_CUSX(file, level, element);
7514 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7516 int element = EL_GROUP_START + i;
7518 chunk_size = SaveLevel_GRPX(NULL, level, element);
7519 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7521 putFileChunkBE(file, "GRPX", chunk_size);
7522 SaveLevel_GRPX(file, level, element);
7529 SetFilePermissions(filename, PERMS_PRIVATE);
7532 void SaveLevel(int nr)
7534 char *filename = getDefaultLevelFilename(nr);
7536 SaveLevelFromFilename(&level, filename, FALSE);
7539 void SaveLevelTemplate(void)
7541 char *filename = getLocalLevelTemplateFilename();
7543 SaveLevelFromFilename(&level, filename, TRUE);
7546 boolean SaveLevelChecked(int nr)
7548 char *filename = getDefaultLevelFilename(nr);
7549 boolean new_level = !fileExists(filename);
7550 boolean level_saved = FALSE;
7552 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7557 Request("Level saved!", REQ_CONFIRM);
7565 void DumpLevel(struct LevelInfo *level)
7567 if (level->no_level_file || level->no_valid_file)
7569 Error(ERR_WARN, "cannot dump -- no valid level file found");
7575 Print("Level xxx (file version %08d, game version %08d)\n",
7576 level->file_version, level->game_version);
7579 Print("Level author: '%s'\n", level->author);
7580 Print("Level title: '%s'\n", level->name);
7582 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7584 Print("Level time: %d seconds\n", level->time);
7585 Print("Gems needed: %d\n", level->gems_needed);
7587 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7588 Print("Time for wheel: %d seconds\n", level->time_wheel);
7589 Print("Time for light: %d seconds\n", level->time_light);
7590 Print("Time for timegate: %d seconds\n", level->time_timegate);
7592 Print("Amoeba speed: %d\n", level->amoeba_speed);
7595 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7596 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7597 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7598 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7599 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7605 // ============================================================================
7606 // tape file functions
7607 // ============================================================================
7609 static void setTapeInfoToDefaults(void)
7613 // always start with reliable default values (empty tape)
7616 // default values (also for pre-1.2 tapes) with only the first player
7617 tape.player_participates[0] = TRUE;
7618 for (i = 1; i < MAX_PLAYERS; i++)
7619 tape.player_participates[i] = FALSE;
7621 // at least one (default: the first) player participates in every tape
7622 tape.num_participating_players = 1;
7624 tape.level_nr = level_nr;
7626 tape.changed = FALSE;
7628 tape.recording = FALSE;
7629 tape.playing = FALSE;
7630 tape.pausing = FALSE;
7632 tape.no_valid_file = FALSE;
7635 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7637 tape->file_version = getFileVersion(file);
7638 tape->game_version = getFileVersion(file);
7643 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7647 tape->random_seed = getFile32BitBE(file);
7648 tape->date = getFile32BitBE(file);
7649 tape->length = getFile32BitBE(file);
7651 // read header fields that are new since version 1.2
7652 if (tape->file_version >= FILE_VERSION_1_2)
7654 byte store_participating_players = getFile8Bit(file);
7657 // since version 1.2, tapes store which players participate in the tape
7658 tape->num_participating_players = 0;
7659 for (i = 0; i < MAX_PLAYERS; i++)
7661 tape->player_participates[i] = FALSE;
7663 if (store_participating_players & (1 << i))
7665 tape->player_participates[i] = TRUE;
7666 tape->num_participating_players++;
7670 tape->use_mouse = (getFile8Bit(file) == 1 ? TRUE : FALSE);
7672 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7674 engine_version = getFileVersion(file);
7675 if (engine_version > 0)
7676 tape->engine_version = engine_version;
7678 tape->engine_version = tape->game_version;
7684 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7686 int level_identifier_size;
7689 level_identifier_size = getFile16BitBE(file);
7691 tape->level_identifier =
7692 checked_realloc(tape->level_identifier, level_identifier_size);
7694 for (i = 0; i < level_identifier_size; i++)
7695 tape->level_identifier[i] = getFile8Bit(file);
7697 tape->level_nr = getFile16BitBE(file);
7699 chunk_size = 2 + level_identifier_size + 2;
7704 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7708 (tape->use_mouse ? 3 : tape->num_participating_players) + 1;
7709 int chunk_size_expected = tape_pos_size * tape->length;
7711 if (chunk_size_expected != chunk_size)
7713 ReadUnusedBytesFromFile(file, chunk_size);
7714 return chunk_size_expected;
7717 for (i = 0; i < tape->length; i++)
7719 if (i >= MAX_TAPE_LEN)
7721 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7724 // tape too large; read and ignore remaining tape data from this chunk
7725 for (;i < tape->length; i++)
7726 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7731 if (tape->use_mouse)
7733 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7734 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7735 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7737 tape->pos[i].action[TAPE_ACTION_UNUSED] = 0;
7741 for (j = 0; j < MAX_PLAYERS; j++)
7743 tape->pos[i].action[j] = MV_NONE;
7745 if (tape->player_participates[j])
7746 tape->pos[i].action[j] = getFile8Bit(file);
7750 tape->pos[i].delay = getFile8Bit(file);
7752 if (tape->file_version == FILE_VERSION_1_0)
7754 // eliminate possible diagonal moves in old tapes
7755 // this is only for backward compatibility
7757 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7758 byte action = tape->pos[i].action[0];
7759 int k, num_moves = 0;
7761 for (k = 0; k<4; k++)
7763 if (action & joy_dir[k])
7765 tape->pos[i + num_moves].action[0] = joy_dir[k];
7767 tape->pos[i + num_moves].delay = 0;
7776 tape->length += num_moves;
7779 else if (tape->file_version < FILE_VERSION_2_0)
7781 // convert pre-2.0 tapes to new tape format
7783 if (tape->pos[i].delay > 1)
7786 tape->pos[i + 1] = tape->pos[i];
7787 tape->pos[i + 1].delay = 1;
7790 for (j = 0; j < MAX_PLAYERS; j++)
7791 tape->pos[i].action[j] = MV_NONE;
7792 tape->pos[i].delay--;
7799 if (checkEndOfFile(file))
7803 if (i != tape->length)
7804 chunk_size = tape_pos_size * i;
7809 static void LoadTape_SokobanSolution(char *filename)
7812 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7814 if (!(file = openFile(filename, MODE_READ)))
7816 tape.no_valid_file = TRUE;
7821 while (!checkEndOfFile(file))
7823 unsigned char c = getByteFromFile(file);
7825 if (checkEndOfFile(file))
7832 tape.pos[tape.length].action[0] = MV_UP;
7833 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7839 tape.pos[tape.length].action[0] = MV_DOWN;
7840 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7846 tape.pos[tape.length].action[0] = MV_LEFT;
7847 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7853 tape.pos[tape.length].action[0] = MV_RIGHT;
7854 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7862 // ignore white-space characters
7866 tape.no_valid_file = TRUE;
7868 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7876 if (tape.no_valid_file)
7879 tape.length_frames = GetTapeLengthFrames();
7880 tape.length_seconds = GetTapeLengthSeconds();
7883 void LoadTapeFromFilename(char *filename)
7885 char cookie[MAX_LINE_LEN];
7886 char chunk_name[CHUNK_ID_LEN + 1];
7890 // always start with reliable default values
7891 setTapeInfoToDefaults();
7893 if (strSuffix(filename, ".sln"))
7895 LoadTape_SokobanSolution(filename);
7900 if (!(file = openFile(filename, MODE_READ)))
7902 tape.no_valid_file = TRUE;
7907 getFileChunkBE(file, chunk_name, NULL);
7908 if (strEqual(chunk_name, "RND1"))
7910 getFile32BitBE(file); // not used
7912 getFileChunkBE(file, chunk_name, NULL);
7913 if (!strEqual(chunk_name, "TAPE"))
7915 tape.no_valid_file = TRUE;
7917 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7924 else // check for pre-2.0 file format with cookie string
7926 strcpy(cookie, chunk_name);
7927 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7929 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7930 cookie[strlen(cookie) - 1] = '\0';
7932 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7934 tape.no_valid_file = TRUE;
7936 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7943 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7945 tape.no_valid_file = TRUE;
7947 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7954 // pre-2.0 tape files have no game version, so use file version here
7955 tape.game_version = tape.file_version;
7958 if (tape.file_version < FILE_VERSION_1_2)
7960 // tape files from versions before 1.2.0 without chunk structure
7961 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7962 LoadTape_BODY(file, 2 * tape.length, &tape);
7970 int (*loader)(File *, int, struct TapeInfo *);
7974 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7975 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7976 { "INFO", -1, LoadTape_INFO },
7977 { "BODY", -1, LoadTape_BODY },
7981 while (getFileChunkBE(file, chunk_name, &chunk_size))
7985 while (chunk_info[i].name != NULL &&
7986 !strEqual(chunk_name, chunk_info[i].name))
7989 if (chunk_info[i].name == NULL)
7991 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7992 chunk_name, filename);
7993 ReadUnusedBytesFromFile(file, chunk_size);
7995 else if (chunk_info[i].size != -1 &&
7996 chunk_info[i].size != chunk_size)
7998 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7999 chunk_size, chunk_name, filename);
8000 ReadUnusedBytesFromFile(file, chunk_size);
8004 // call function to load this tape chunk
8005 int chunk_size_expected =
8006 (chunk_info[i].loader)(file, chunk_size, &tape);
8008 // the size of some chunks cannot be checked before reading other
8009 // chunks first (like "HEAD" and "BODY") that contain some header
8010 // information, so check them here
8011 if (chunk_size_expected != chunk_size)
8013 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8014 chunk_size, chunk_name, filename);
8022 tape.length_frames = GetTapeLengthFrames();
8023 tape.length_seconds = GetTapeLengthSeconds();
8026 printf("::: tape file version: %d\n", tape.file_version);
8027 printf("::: tape game version: %d\n", tape.game_version);
8028 printf("::: tape engine version: %d\n", tape.engine_version);
8032 void LoadTape(int nr)
8034 char *filename = getTapeFilename(nr);
8036 LoadTapeFromFilename(filename);
8039 void LoadSolutionTape(int nr)
8041 char *filename = getSolutionTapeFilename(nr);
8043 LoadTapeFromFilename(filename);
8045 if (TAPE_IS_EMPTY(tape) &&
8046 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8047 level.native_sp_level->demo.is_available)
8048 CopyNativeTape_SP_to_RND(&level);
8051 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8053 putFileVersion(file, tape->file_version);
8054 putFileVersion(file, tape->game_version);
8057 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8060 byte store_participating_players = 0;
8062 // set bits for participating players for compact storage
8063 for (i = 0; i < MAX_PLAYERS; i++)
8064 if (tape->player_participates[i])
8065 store_participating_players |= (1 << i);
8067 putFile32BitBE(file, tape->random_seed);
8068 putFile32BitBE(file, tape->date);
8069 putFile32BitBE(file, tape->length);
8071 putFile8Bit(file, store_participating_players);
8073 putFile8Bit(file, (tape->use_mouse ? 1 : 0));
8075 // unused bytes not at the end here for 4-byte alignment of engine_version
8076 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8078 putFileVersion(file, tape->engine_version);
8081 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8083 int level_identifier_size = strlen(tape->level_identifier) + 1;
8086 putFile16BitBE(file, level_identifier_size);
8088 for (i = 0; i < level_identifier_size; i++)
8089 putFile8Bit(file, tape->level_identifier[i]);
8091 putFile16BitBE(file, tape->level_nr);
8094 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8098 for (i = 0; i < tape->length; i++)
8100 if (tape->use_mouse)
8102 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8103 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8104 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8108 for (j = 0; j < MAX_PLAYERS; j++)
8109 if (tape->player_participates[j])
8110 putFile8Bit(file, tape->pos[i].action[j]);
8113 putFile8Bit(file, tape->pos[i].delay);
8117 void SaveTape(int nr)
8119 char *filename = getTapeFilename(nr);
8121 int num_participating_players = 0;
8123 int info_chunk_size;
8124 int body_chunk_size;
8127 InitTapeDirectory(leveldir_current->subdir);
8129 if (!(file = fopen(filename, MODE_WRITE)))
8131 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8135 tape.file_version = FILE_VERSION_ACTUAL;
8136 tape.game_version = GAME_VERSION_ACTUAL;
8138 // count number of participating players
8139 for (i = 0; i < MAX_PLAYERS; i++)
8140 if (tape.player_participates[i])
8141 num_participating_players++;
8143 tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1;
8145 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8146 body_chunk_size = tape_pos_size * tape.length;
8148 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8149 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8151 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8152 SaveTape_VERS(file, &tape);
8154 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8155 SaveTape_HEAD(file, &tape);
8157 putFileChunkBE(file, "INFO", info_chunk_size);
8158 SaveTape_INFO(file, &tape);
8160 putFileChunkBE(file, "BODY", body_chunk_size);
8161 SaveTape_BODY(file, &tape);
8165 SetFilePermissions(filename, PERMS_PRIVATE);
8167 tape.changed = FALSE;
8170 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved)
8172 char *filename = getTapeFilename(nr);
8173 boolean new_tape = !fileExists(filename);
8174 boolean tape_saved = FALSE;
8176 if (new_tape || Request(msg_replace, REQ_ASK))
8181 Request(msg_saved, REQ_CONFIRM);
8189 boolean SaveTapeChecked(int nr)
8191 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!");
8194 boolean SaveTapeChecked_LevelSolved(int nr)
8196 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8197 "Level solved! Tape saved!");
8200 void DumpTape(struct TapeInfo *tape)
8202 int tape_frame_counter;
8205 if (tape->no_valid_file)
8207 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8213 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8214 tape->level_nr, tape->file_version, tape->game_version);
8215 Print(" (effective engine version %08d)\n",
8216 tape->engine_version);
8217 Print("Level series identifier: '%s'\n", tape->level_identifier);
8220 tape_frame_counter = 0;
8222 for (i = 0; i < tape->length; i++)
8224 if (i >= MAX_TAPE_LEN)
8229 for (j = 0; j < MAX_PLAYERS; j++)
8231 if (tape->player_participates[j])
8233 int action = tape->pos[i].action[j];
8235 Print("%d:%02x ", j, action);
8236 Print("[%c%c%c%c|%c%c] - ",
8237 (action & JOY_LEFT ? '<' : ' '),
8238 (action & JOY_RIGHT ? '>' : ' '),
8239 (action & JOY_UP ? '^' : ' '),
8240 (action & JOY_DOWN ? 'v' : ' '),
8241 (action & JOY_BUTTON_1 ? '1' : ' '),
8242 (action & JOY_BUTTON_2 ? '2' : ' '));
8246 Print("(%03d) ", tape->pos[i].delay);
8247 Print("[%05d]\n", tape_frame_counter);
8249 tape_frame_counter += tape->pos[i].delay;
8256 // ============================================================================
8257 // score file functions
8258 // ============================================================================
8260 void LoadScore(int nr)
8263 char *filename = getScoreFilename(nr);
8264 char cookie[MAX_LINE_LEN];
8265 char line[MAX_LINE_LEN];
8269 // always start with reliable default values
8270 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8272 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8273 highscore[i].Score = 0;
8276 if (!(file = fopen(filename, MODE_READ)))
8279 // check file identifier
8280 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8282 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8283 cookie[strlen(cookie) - 1] = '\0';
8285 if (!checkCookieString(cookie, SCORE_COOKIE))
8287 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8292 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8294 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8295 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
8296 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8299 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8300 line[strlen(line) - 1] = '\0';
8302 for (line_ptr = line; *line_ptr; line_ptr++)
8304 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8306 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8307 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8316 void SaveScore(int nr)
8319 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8320 char *filename = getScoreFilename(nr);
8323 // used instead of "leveldir_current->subdir" (for network games)
8324 InitScoreDirectory(levelset.identifier);
8326 if (!(file = fopen(filename, MODE_WRITE)))
8328 Error(ERR_WARN, "cannot save score for level %d", nr);
8332 fprintf(file, "%s\n\n", SCORE_COOKIE);
8334 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8335 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8339 SetFilePermissions(filename, permissions);
8343 // ============================================================================
8344 // setup file functions
8345 // ============================================================================
8347 #define TOKEN_STR_PLAYER_PREFIX "player_"
8352 SETUP_TOKEN_PLAYER_NAME = 0,
8354 SETUP_TOKEN_SOUND_LOOPS,
8355 SETUP_TOKEN_SOUND_MUSIC,
8356 SETUP_TOKEN_SOUND_SIMPLE,
8358 SETUP_TOKEN_SCROLL_DELAY,
8359 SETUP_TOKEN_SCROLL_DELAY_VALUE,
8360 SETUP_TOKEN_ENGINE_SNAPSHOT_MODE,
8361 SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY,
8362 SETUP_TOKEN_FADE_SCREENS,
8363 SETUP_TOKEN_AUTORECORD,
8364 SETUP_TOKEN_SHOW_TITLESCREEN,
8365 SETUP_TOKEN_QUICK_DOORS,
8366 SETUP_TOKEN_TEAM_MODE,
8367 SETUP_TOKEN_HANDICAP,
8368 SETUP_TOKEN_SKIP_LEVELS,
8369 SETUP_TOKEN_INCREMENT_LEVELS,
8370 SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL,
8371 SETUP_TOKEN_SKIP_SCORES_AFTER_GAME,
8372 SETUP_TOKEN_TIME_LIMIT,
8373 SETUP_TOKEN_FULLSCREEN,
8374 SETUP_TOKEN_WINDOW_SCALING_PERCENT,
8375 SETUP_TOKEN_WINDOW_SCALING_QUALITY,
8376 SETUP_TOKEN_SCREEN_RENDERING_MODE,
8377 SETUP_TOKEN_VSYNC_MODE,
8378 SETUP_TOKEN_ASK_ON_ESCAPE,
8379 SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
8380 SETUP_TOKEN_ASK_ON_GAME_OVER,
8381 SETUP_TOKEN_QUICK_SWITCH,
8382 SETUP_TOKEN_INPUT_ON_FOCUS,
8383 SETUP_TOKEN_PREFER_AGA_GRAPHICS,
8384 SETUP_TOKEN_GAME_SPEED_EXTENDED,
8385 SETUP_TOKEN_GAME_FRAME_DELAY,
8386 SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
8387 SETUP_TOKEN_SMALL_GAME_GRAPHICS,
8388 SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS,
8389 SETUP_TOKEN_GRAPHICS_SET,
8390 SETUP_TOKEN_SOUNDS_SET,
8391 SETUP_TOKEN_MUSIC_SET,
8392 SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS,
8393 SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS,
8394 SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC,
8395 SETUP_TOKEN_VOLUME_SIMPLE,
8396 SETUP_TOKEN_VOLUME_LOOPS,
8397 SETUP_TOKEN_VOLUME_MUSIC,
8398 SETUP_TOKEN_NETWORK_MODE,
8399 SETUP_TOKEN_NETWORK_PLAYER_NR,
8400 SETUP_TOKEN_NETWORK_SERVER_HOSTNAME,
8401 SETUP_TOKEN_TOUCH_CONTROL_TYPE,
8402 SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
8403 SETUP_TOKEN_TOUCH_DROP_DISTANCE,
8404 SETUP_TOKEN_TOUCH_TRANSPARENCY,
8405 SETUP_TOKEN_TOUCH_DRAW_OUTLINED,
8406 SETUP_TOKEN_TOUCH_DRAW_PRESSED,
8407 SETUP_TOKEN_TOUCH_GRID_XSIZE_0,
8408 SETUP_TOKEN_TOUCH_GRID_YSIZE_0,
8409 SETUP_TOKEN_TOUCH_GRID_XSIZE_1,
8410 SETUP_TOKEN_TOUCH_GRID_YSIZE_1,
8412 NUM_GLOBAL_SETUP_TOKENS
8418 SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0,
8420 NUM_AUTO_SETUP_TOKENS
8426 SETUP_TOKEN_EDITOR_EL_CLASSIC = 0,
8427 SETUP_TOKEN_EDITOR_EL_CUSTOM,
8428 SETUP_TOKEN_EDITOR_EL_USER_DEFINED,
8429 SETUP_TOKEN_EDITOR_EL_DYNAMIC,
8430 SETUP_TOKEN_EDITOR_EL_HEADLINES,
8431 SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN,
8433 NUM_EDITOR_SETUP_TOKENS
8436 // editor cascade setup
8439 SETUP_TOKEN_EDITOR_CASCADE_BD = 0,
8440 SETUP_TOKEN_EDITOR_CASCADE_EM,
8441 SETUP_TOKEN_EDITOR_CASCADE_EMC,
8442 SETUP_TOKEN_EDITOR_CASCADE_RND,
8443 SETUP_TOKEN_EDITOR_CASCADE_SB,
8444 SETUP_TOKEN_EDITOR_CASCADE_SP,
8445 SETUP_TOKEN_EDITOR_CASCADE_DC,
8446 SETUP_TOKEN_EDITOR_CASCADE_DX,
8447 SETUP_TOKEN_EDITOR_CASCADE_TEXT,
8448 SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT,
8449 SETUP_TOKEN_EDITOR_CASCADE_CE,
8450 SETUP_TOKEN_EDITOR_CASCADE_GE,
8451 SETUP_TOKEN_EDITOR_CASCADE_REF,
8452 SETUP_TOKEN_EDITOR_CASCADE_USER,
8453 SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC,
8455 NUM_EDITOR_CASCADE_SETUP_TOKENS
8461 SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0,
8462 SETUP_TOKEN_SHORTCUT_LOAD_GAME,
8463 SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE,
8464 SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1,
8465 SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2,
8466 SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3,
8467 SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4,
8468 SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL,
8469 SETUP_TOKEN_SHORTCUT_TAPE_EJECT,
8470 SETUP_TOKEN_SHORTCUT_TAPE_EXTRA,
8471 SETUP_TOKEN_SHORTCUT_TAPE_STOP,
8472 SETUP_TOKEN_SHORTCUT_TAPE_PAUSE,
8473 SETUP_TOKEN_SHORTCUT_TAPE_RECORD,
8474 SETUP_TOKEN_SHORTCUT_TAPE_PLAY,
8475 SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE,
8476 SETUP_TOKEN_SHORTCUT_SOUND_LOOPS,
8477 SETUP_TOKEN_SHORTCUT_SOUND_MUSIC,
8478 SETUP_TOKEN_SHORTCUT_SNAP_LEFT,
8479 SETUP_TOKEN_SHORTCUT_SNAP_RIGHT,
8480 SETUP_TOKEN_SHORTCUT_SNAP_UP,
8481 SETUP_TOKEN_SHORTCUT_SNAP_DOWN,
8483 NUM_SHORTCUT_SETUP_TOKENS
8489 SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0,
8490 SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME,
8491 SETUP_TOKEN_PLAYER_JOY_XLEFT,
8492 SETUP_TOKEN_PLAYER_JOY_XMIDDLE,
8493 SETUP_TOKEN_PLAYER_JOY_XRIGHT,
8494 SETUP_TOKEN_PLAYER_JOY_YUPPER,
8495 SETUP_TOKEN_PLAYER_JOY_YMIDDLE,
8496 SETUP_TOKEN_PLAYER_JOY_YLOWER,
8497 SETUP_TOKEN_PLAYER_JOY_SNAP,
8498 SETUP_TOKEN_PLAYER_JOY_DROP,
8499 SETUP_TOKEN_PLAYER_KEY_LEFT,
8500 SETUP_TOKEN_PLAYER_KEY_RIGHT,
8501 SETUP_TOKEN_PLAYER_KEY_UP,
8502 SETUP_TOKEN_PLAYER_KEY_DOWN,
8503 SETUP_TOKEN_PLAYER_KEY_SNAP,
8504 SETUP_TOKEN_PLAYER_KEY_DROP,
8506 NUM_PLAYER_SETUP_TOKENS
8512 SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0,
8513 SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER,
8514 SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE,
8516 NUM_SYSTEM_SETUP_TOKENS
8522 SETUP_TOKEN_INT_PROGRAM_TITLE = 0,
8523 SETUP_TOKEN_INT_PROGRAM_VERSION,
8524 SETUP_TOKEN_INT_PROGRAM_AUTHOR,
8525 SETUP_TOKEN_INT_PROGRAM_EMAIL,
8526 SETUP_TOKEN_INT_PROGRAM_WEBSITE,
8527 SETUP_TOKEN_INT_PROGRAM_COPYRIGHT,
8528 SETUP_TOKEN_INT_PROGRAM_COMPANY,
8529 SETUP_TOKEN_INT_PROGRAM_ICON_FILE,
8530 SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET,
8531 SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET,
8532 SETUP_TOKEN_INT_DEFAULT_MUSIC_SET,
8533 SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE,
8534 SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE,
8535 SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE,
8536 SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES,
8537 SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR,
8538 SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE,
8539 SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH,
8540 SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT,
8542 NUM_INTERNAL_SETUP_TOKENS
8548 SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0,
8549 SETUP_TOKEN_DEBUG_FRAME_DELAY_1,
8550 SETUP_TOKEN_DEBUG_FRAME_DELAY_2,
8551 SETUP_TOKEN_DEBUG_FRAME_DELAY_3,
8552 SETUP_TOKEN_DEBUG_FRAME_DELAY_4,
8553 SETUP_TOKEN_DEBUG_FRAME_DELAY_5,
8554 SETUP_TOKEN_DEBUG_FRAME_DELAY_6,
8555 SETUP_TOKEN_DEBUG_FRAME_DELAY_7,
8556 SETUP_TOKEN_DEBUG_FRAME_DELAY_8,
8557 SETUP_TOKEN_DEBUG_FRAME_DELAY_9,
8558 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0,
8559 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1,
8560 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2,
8561 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3,
8562 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4,
8563 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5,
8564 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6,
8565 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7,
8566 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8,
8567 SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9,
8568 SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY,
8569 SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY,
8570 SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND,
8572 NUM_DEBUG_SETUP_TOKENS
8578 SETUP_TOKEN_OPTIONS_VERBOSE = 0,
8580 NUM_OPTIONS_SETUP_TOKENS
8584 static struct SetupInfo si;
8585 static struct SetupAutoSetupInfo sasi;
8586 static struct SetupEditorInfo sei;
8587 static struct SetupEditorCascadeInfo seci;
8588 static struct SetupShortcutInfo ssi;
8589 static struct SetupInputInfo sii;
8590 static struct SetupSystemInfo syi;
8591 static struct SetupInternalInfo sxi;
8592 static struct SetupDebugInfo sdi;
8593 static struct OptionInfo soi;
8595 static struct TokenInfo global_setup_tokens[] =
8597 { TYPE_STRING, &si.player_name, "player_name" },
8598 { TYPE_SWITCH, &si.sound, "sound" },
8599 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8600 { TYPE_SWITCH, &si.sound_music, "background_music" },
8601 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8602 { TYPE_SWITCH, &si.toons, "toons" },
8603 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8604 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8605 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8606 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8607 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8608 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8609 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8610 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8611 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8612 { TYPE_SWITCH, &si.handicap, "handicap" },
8613 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8614 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8615 { TYPE_SWITCH, &si.auto_play_next_level, "auto_play_next_level" },
8616 { TYPE_SWITCH, &si.skip_scores_after_game, "skip_scores_after_game" },
8617 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8618 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8619 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8620 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8621 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8622 { TYPE_STRING, &si.vsync_mode, "vsync_mode" },
8623 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8624 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8625 { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" },
8626 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8627 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8628 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8629 { TYPE_SWITCH, &si.game_speed_extended, "game_speed_extended" },
8630 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8631 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8632 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8633 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8634 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8635 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8636 { TYPE_STRING, &si.music_set, "music_set" },
8637 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8638 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8639 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8640 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8641 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8642 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8643 { TYPE_SWITCH, &si.network_mode, "network_mode" },
8644 { TYPE_PLAYER, &si.network_player_nr, "network_player" },
8645 { TYPE_STRING, &si.network_server_hostname, "network_server_hostname" },
8646 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8647 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8648 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8649 { TYPE_INTEGER,&si.touch.transparency, "touch.transparency" },
8650 { TYPE_INTEGER,&si.touch.draw_outlined, "touch.draw_outlined" },
8651 { TYPE_INTEGER,&si.touch.draw_pressed, "touch.draw_pressed" },
8652 { TYPE_INTEGER,&si.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" },
8653 { TYPE_INTEGER,&si.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" },
8654 { TYPE_INTEGER,&si.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" },
8655 { TYPE_INTEGER,&si.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize" },
8658 static struct TokenInfo auto_setup_tokens[] =
8660 { TYPE_INTEGER,&sasi.editor_zoom_tilesize, "editor.zoom_tilesize" },
8663 static struct TokenInfo editor_setup_tokens[] =
8665 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8666 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8667 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8668 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8669 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8670 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8673 static struct TokenInfo editor_cascade_setup_tokens[] =
8675 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8676 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8677 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8678 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8679 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8680 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8681 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8682 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8683 { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
8684 { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
8685 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8686 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8687 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8688 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8689 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8690 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8691 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8694 static struct TokenInfo shortcut_setup_tokens[] =
8696 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8697 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8698 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8699 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8700 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8701 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8702 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8703 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8704 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8705 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8706 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8707 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8708 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8709 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8710 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8711 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8712 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8713 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8714 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8715 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8716 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8719 static struct TokenInfo player_setup_tokens[] =
8721 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8722 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8723 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8724 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8725 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8726 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8727 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8728 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8729 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8730 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8731 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8732 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8733 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8734 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8735 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8736 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8739 static struct TokenInfo system_setup_tokens[] =
8741 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8742 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8743 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8746 static struct TokenInfo internal_setup_tokens[] =
8748 { TYPE_STRING, &sxi.program_title, "program_title" },
8749 { TYPE_STRING, &sxi.program_version, "program_version" },
8750 { TYPE_STRING, &sxi.program_author, "program_author" },
8751 { TYPE_STRING, &sxi.program_email, "program_email" },
8752 { TYPE_STRING, &sxi.program_website, "program_website" },
8753 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8754 { TYPE_STRING, &sxi.program_company, "program_company" },
8755 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8756 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8757 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8758 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8759 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8760 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8761 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8762 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8763 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8764 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8765 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8766 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8769 static struct TokenInfo debug_setup_tokens[] =
8771 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8772 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8773 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8774 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8775 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8776 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8777 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8778 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8779 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8780 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8781 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8782 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8783 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8784 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8785 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8786 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8787 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8788 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8789 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8790 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8791 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8792 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8793 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8796 static struct TokenInfo options_setup_tokens[] =
8798 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8801 static char *get_corrected_login_name(char *login_name)
8803 // needed because player name must be a fixed length string
8804 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8806 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8807 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8809 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
8810 if (strchr(login_name_new, ' '))
8811 *strchr(login_name_new, ' ') = '\0';
8813 return login_name_new;
8816 static void setSetupInfoToDefaults(struct SetupInfo *si)
8820 si->player_name = get_corrected_login_name(getLoginName());
8823 si->sound_loops = TRUE;
8824 si->sound_music = TRUE;
8825 si->sound_simple = TRUE;
8827 si->scroll_delay = TRUE;
8828 si->scroll_delay_value = STD_SCROLL_DELAY;
8829 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8830 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8831 si->fade_screens = TRUE;
8832 si->autorecord = TRUE;
8833 si->show_titlescreen = TRUE;
8834 si->quick_doors = FALSE;
8835 si->team_mode = FALSE;
8836 si->handicap = TRUE;
8837 si->skip_levels = TRUE;
8838 si->increment_levels = TRUE;
8839 si->auto_play_next_level = TRUE;
8840 si->skip_scores_after_game = FALSE;
8841 si->time_limit = TRUE;
8842 si->fullscreen = FALSE;
8843 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8844 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8845 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8846 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
8847 si->ask_on_escape = TRUE;
8848 si->ask_on_escape_editor = TRUE;
8849 si->ask_on_game_over = TRUE;
8850 si->quick_switch = FALSE;
8851 si->input_on_focus = FALSE;
8852 si->prefer_aga_graphics = TRUE;
8853 si->game_speed_extended = FALSE;
8854 si->game_frame_delay = GAME_FRAME_DELAY;
8855 si->sp_show_border_elements = FALSE;
8856 si->small_game_graphics = FALSE;
8857 si->show_snapshot_buttons = FALSE;
8859 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8860 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8861 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8863 si->override_level_graphics = FALSE;
8864 si->override_level_sounds = FALSE;
8865 si->override_level_music = FALSE;
8867 si->volume_simple = 100; // percent
8868 si->volume_loops = 100; // percent
8869 si->volume_music = 100; // percent
8871 si->network_mode = FALSE;
8872 si->network_player_nr = 0; // first player
8873 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
8875 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8876 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
8877 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
8878 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
8879 si->touch.draw_outlined = TRUE;
8880 si->touch.draw_pressed = TRUE;
8882 for (i = 0; i < 2; i++)
8884 char *default_grid_button[6][2] =
8890 { "111222", " vv " },
8891 { "111222", " vv " }
8893 int grid_xsize = DEFAULT_GRID_XSIZE(i);
8894 int grid_ysize = DEFAULT_GRID_YSIZE(i);
8895 int min_xsize = MIN(6, grid_xsize);
8896 int min_ysize = MIN(6, grid_ysize);
8897 int startx = grid_xsize - min_xsize;
8898 int starty = grid_ysize - min_ysize;
8901 // virtual buttons grid can only be set to defaults if video is initialized
8902 // (this will be repeated if virtual buttons are not loaded from setup file)
8903 if (video.initialized)
8905 si->touch.grid_xsize[i] = grid_xsize;
8906 si->touch.grid_ysize[i] = grid_ysize;
8910 si->touch.grid_xsize[i] = -1;
8911 si->touch.grid_ysize[i] = -1;
8914 for (x = 0; x < MAX_GRID_XSIZE; x++)
8915 for (y = 0; y < MAX_GRID_YSIZE; y++)
8916 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
8918 for (x = 0; x < min_xsize; x++)
8919 for (y = 0; y < min_ysize; y++)
8920 si->touch.grid_button[i][x][starty + y] =
8921 default_grid_button[y][0][x];
8923 for (x = 0; x < min_xsize; x++)
8924 for (y = 0; y < min_ysize; y++)
8925 si->touch.grid_button[i][startx + x][starty + y] =
8926 default_grid_button[y][1][x];
8929 si->touch.grid_initialized = video.initialized;
8931 si->editor.el_boulderdash = TRUE;
8932 si->editor.el_emerald_mine = TRUE;
8933 si->editor.el_emerald_mine_club = TRUE;
8934 si->editor.el_more = TRUE;
8935 si->editor.el_sokoban = TRUE;
8936 si->editor.el_supaplex = TRUE;
8937 si->editor.el_diamond_caves = TRUE;
8938 si->editor.el_dx_boulderdash = TRUE;
8940 si->editor.el_mirror_magic = TRUE;
8941 si->editor.el_deflektor = TRUE;
8943 si->editor.el_chars = TRUE;
8944 si->editor.el_steel_chars = TRUE;
8946 si->editor.el_classic = TRUE;
8947 si->editor.el_custom = TRUE;
8949 si->editor.el_user_defined = FALSE;
8950 si->editor.el_dynamic = TRUE;
8952 si->editor.el_headlines = TRUE;
8954 si->editor.show_element_token = FALSE;
8956 si->editor.use_template_for_new_levels = TRUE;
8958 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8959 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8960 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8962 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8963 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8964 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8965 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8966 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8968 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8969 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8970 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8971 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8972 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8973 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8975 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8976 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8977 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8979 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8980 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8981 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8982 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8984 for (i = 0; i < MAX_PLAYERS; i++)
8986 si->input[i].use_joystick = FALSE;
8987 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8988 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8989 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8990 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8991 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8992 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8993 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8994 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8995 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8996 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8997 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8998 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8999 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9000 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9001 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9004 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9005 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9006 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9008 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
9009 si->internal.program_version = getStringCopy(getProgramRealVersionString());
9010 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
9011 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
9012 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
9013 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
9014 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
9016 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
9018 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9019 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9020 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9022 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
9023 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
9024 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
9026 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
9027 si->internal.choose_from_top_leveldir = FALSE;
9028 si->internal.show_scaling_in_title = TRUE;
9030 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
9031 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
9033 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
9034 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
9035 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
9036 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
9037 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
9038 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
9039 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
9040 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
9041 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
9042 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
9044 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
9045 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
9046 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
9047 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
9048 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
9049 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
9050 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
9051 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
9052 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
9053 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
9055 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
9056 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
9058 si->debug.show_frames_per_second = FALSE;
9060 si->options.verbose = FALSE;
9062 #if defined(PLATFORM_ANDROID)
9063 si->fullscreen = TRUE;
9067 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
9069 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
9072 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9074 si->editor_cascade.el_bd = TRUE;
9075 si->editor_cascade.el_em = TRUE;
9076 si->editor_cascade.el_emc = TRUE;
9077 si->editor_cascade.el_rnd = TRUE;
9078 si->editor_cascade.el_sb = TRUE;
9079 si->editor_cascade.el_sp = TRUE;
9080 si->editor_cascade.el_dc = TRUE;
9081 si->editor_cascade.el_dx = TRUE;
9083 si->editor_cascade.el_mm = TRUE;
9084 si->editor_cascade.el_df = TRUE;
9086 si->editor_cascade.el_chars = FALSE;
9087 si->editor_cascade.el_steel_chars = FALSE;
9088 si->editor_cascade.el_ce = FALSE;
9089 si->editor_cascade.el_ge = FALSE;
9090 si->editor_cascade.el_ref = FALSE;
9091 si->editor_cascade.el_user = FALSE;
9092 si->editor_cascade.el_dynamic = FALSE;
9095 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
9097 static char *getHideSetupToken(void *setup_value)
9099 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
9101 if (setup_value != NULL)
9102 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
9104 return hide_setup_token;
9107 void setHideSetupEntry(void *setup_value)
9109 char *hide_setup_token = getHideSetupToken(setup_value);
9111 if (setup_value != NULL)
9112 setHashEntry(hide_setup_hash, hide_setup_token, "");
9115 static void setHideSetupEntryRaw(char *token_text, void *setup_value_raw)
9117 // !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!!
9118 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
9120 setHideSetupEntry(setup_value);
9123 boolean hideSetupEntry(void *setup_value)
9125 char *hide_setup_token = getHideSetupToken(setup_value);
9127 return (setup_value != NULL &&
9128 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
9131 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
9132 struct TokenInfo *token_info,
9133 int token_nr, char *token_text)
9135 char *token_hide_text = getStringCat2(token_text, ".hide");
9136 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
9138 // set the value of this setup option in the setup option structure
9139 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
9141 // check if this setup option should be hidden in the setup menu
9142 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
9143 setHideSetupEntryRaw(token_text, token_info[token_nr].value);
9146 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
9147 struct TokenInfo *token_info,
9150 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
9151 token_info[token_nr].text);
9154 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9158 if (!setup_file_hash)
9161 if (hide_setup_hash == NULL)
9162 hide_setup_hash = newSetupFileHash();
9166 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9167 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
9170 // virtual buttons setup
9171 setup.touch.grid_initialized = TRUE;
9172 for (i = 0; i < 2; i++)
9174 int grid_xsize = setup.touch.grid_xsize[i];
9175 int grid_ysize = setup.touch.grid_ysize[i];
9178 // if virtual buttons are not loaded from setup file, repeat initializing
9179 // virtual buttons grid with default values later when video is initialized
9180 if (grid_xsize == -1 ||
9183 setup.touch.grid_initialized = FALSE;
9188 for (y = 0; y < grid_ysize; y++)
9190 char token_string[MAX_LINE_LEN];
9192 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9194 char *value_string = getHashEntry(setup_file_hash, token_string);
9196 if (value_string == NULL)
9199 for (x = 0; x < grid_xsize; x++)
9201 char c = value_string[x];
9203 setup.touch.grid_button[i][x][y] =
9204 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
9211 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9212 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
9216 ssi = setup.shortcut;
9217 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9218 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
9219 setup.shortcut = ssi;
9222 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9226 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9228 sii = setup.input[pnr];
9229 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9231 char full_token[100];
9233 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9234 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
9237 setup.input[pnr] = sii;
9242 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9243 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
9247 sxi = setup.internal;
9248 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
9249 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
9250 setup.internal = sxi;
9254 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
9255 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
9259 soi = setup.options;
9260 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9261 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
9262 setup.options = soi;
9264 setHideRelatedSetupEntries();
9267 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
9271 if (!setup_file_hash)
9275 sasi = setup.auto_setup;
9276 for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
9277 setSetupInfo(auto_setup_tokens, i,
9278 getHashEntry(setup_file_hash,
9279 auto_setup_tokens[i].text));
9280 setup.auto_setup = sasi;
9283 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9287 if (!setup_file_hash)
9290 // editor cascade setup
9291 seci = setup.editor_cascade;
9292 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9293 setSetupInfo(editor_cascade_setup_tokens, i,
9294 getHashEntry(setup_file_hash,
9295 editor_cascade_setup_tokens[i].text));
9296 setup.editor_cascade = seci;
9299 void LoadSetupFromFilename(char *filename)
9301 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
9303 if (setup_file_hash)
9305 decodeSetupFileHash(setup_file_hash);
9307 freeSetupFileHash(setup_file_hash);
9311 Error(ERR_DEBUG, "using default setup values");
9315 static void LoadSetup_SpecialPostProcessing(void)
9317 char *player_name_new;
9319 // needed to work around problems with fixed length strings
9320 player_name_new = get_corrected_login_name(setup.player_name);
9321 free(setup.player_name);
9322 setup.player_name = player_name_new;
9324 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
9325 if (setup.scroll_delay == FALSE)
9327 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9328 setup.scroll_delay = TRUE; // now always "on"
9331 // make sure that scroll delay value stays inside valid range
9332 setup.scroll_delay_value =
9333 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9336 void LoadSetup(void)
9340 // always start with reliable default values
9341 setSetupInfoToDefaults(&setup);
9343 // try to load setup values from default setup file
9344 filename = getDefaultSetupFilename();
9346 if (fileExists(filename))
9347 LoadSetupFromFilename(filename);
9349 // try to load setup values from user setup file
9350 filename = getSetupFilename();
9352 LoadSetupFromFilename(filename);
9354 LoadSetup_SpecialPostProcessing();
9357 void LoadSetup_AutoSetup(void)
9359 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9360 SetupFileHash *setup_file_hash = NULL;
9362 // always start with reliable default values
9363 setSetupInfoToDefaults_AutoSetup(&setup);
9365 setup_file_hash = loadSetupFileHash(filename);
9367 if (setup_file_hash)
9369 decodeSetupFileHash_AutoSetup(setup_file_hash);
9371 freeSetupFileHash(setup_file_hash);
9377 void LoadSetup_EditorCascade(void)
9379 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9380 SetupFileHash *setup_file_hash = NULL;
9382 // always start with reliable default values
9383 setSetupInfoToDefaults_EditorCascade(&setup);
9385 setup_file_hash = loadSetupFileHash(filename);
9387 if (setup_file_hash)
9389 decodeSetupFileHash_EditorCascade(setup_file_hash);
9391 freeSetupFileHash(setup_file_hash);
9397 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
9400 char mapping_guid[MAX_LINE_LEN];
9401 char *mapping_start, *mapping_end;
9403 // get GUID from game controller mapping line: copy complete line
9404 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
9405 mapping_guid[MAX_LINE_LEN - 1] = '\0';
9407 // get GUID from game controller mapping line: cut after GUID part
9408 mapping_start = strchr(mapping_guid, ',');
9409 if (mapping_start != NULL)
9410 *mapping_start = '\0';
9412 // cut newline from game controller mapping line
9413 mapping_end = strchr(mapping_line, '\n');
9414 if (mapping_end != NULL)
9415 *mapping_end = '\0';
9417 // add mapping entry to game controller mappings hash
9418 setHashEntry(mappings_hash, mapping_guid, mapping_line);
9421 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
9426 if (!(file = fopen(filename, MODE_READ)))
9428 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
9435 char line[MAX_LINE_LEN];
9437 if (!fgets(line, MAX_LINE_LEN, file))
9440 addGameControllerMappingToHash(mappings_hash, line);
9446 void SaveSetup(void)
9448 char *filename = getSetupFilename();
9452 InitUserDataDirectory();
9454 if (!(file = fopen(filename, MODE_WRITE)))
9456 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9460 fprintFileHeader(file, SETUP_FILENAME);
9464 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9466 // just to make things nicer :)
9467 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9468 i == SETUP_TOKEN_GRAPHICS_SET ||
9469 i == SETUP_TOKEN_VOLUME_SIMPLE ||
9470 i == SETUP_TOKEN_NETWORK_MODE ||
9471 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE ||
9472 i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 ||
9473 i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1)
9474 fprintf(file, "\n");
9476 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9479 // virtual buttons setup
9480 for (i = 0; i < 2; i++)
9482 int grid_xsize = setup.touch.grid_xsize[i];
9483 int grid_ysize = setup.touch.grid_ysize[i];
9486 fprintf(file, "\n");
9488 for (y = 0; y < grid_ysize; y++)
9490 char token_string[MAX_LINE_LEN];
9491 char value_string[MAX_LINE_LEN];
9493 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9495 for (x = 0; x < grid_xsize; x++)
9497 char c = setup.touch.grid_button[i][x][y];
9499 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
9502 value_string[grid_xsize] = '\0';
9504 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
9510 fprintf(file, "\n");
9511 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9512 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9515 ssi = setup.shortcut;
9516 fprintf(file, "\n");
9517 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9518 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9521 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9525 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9526 fprintf(file, "\n");
9528 sii = setup.input[pnr];
9529 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9530 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9535 fprintf(file, "\n");
9536 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9537 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9540 // (internal setup values not saved to user setup file)
9544 fprintf(file, "\n");
9545 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
9546 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9549 soi = setup.options;
9550 fprintf(file, "\n");
9551 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9552 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9556 SetFilePermissions(filename, PERMS_PRIVATE);
9559 void SaveSetup_AutoSetup(void)
9561 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9565 InitUserDataDirectory();
9567 if (!(file = fopen(filename, MODE_WRITE)))
9569 Error(ERR_WARN, "cannot write auto setup file '%s'", filename);
9574 fprintFileHeader(file, AUTOSETUP_FILENAME);
9576 sasi = setup.auto_setup;
9577 for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
9578 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
9582 SetFilePermissions(filename, PERMS_PRIVATE);
9587 void SaveSetup_EditorCascade(void)
9589 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9593 InitUserDataDirectory();
9595 if (!(file = fopen(filename, MODE_WRITE)))
9597 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9602 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9604 seci = setup.editor_cascade;
9605 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9606 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9610 SetFilePermissions(filename, PERMS_PRIVATE);
9615 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9620 if (!(file = fopen(filename, MODE_WRITE)))
9622 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
9627 BEGIN_HASH_ITERATION(mappings_hash, itr)
9629 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9631 END_HASH_ITERATION(mappings_hash, itr)
9636 void SaveSetup_AddGameControllerMapping(char *mapping)
9638 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9639 SetupFileHash *mappings_hash = newSetupFileHash();
9641 InitUserDataDirectory();
9643 // load existing personal game controller mappings
9644 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9646 // add new mapping to personal game controller mappings
9647 addGameControllerMappingToHash(mappings_hash, mapping);
9649 // save updated personal game controller mappings
9650 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9652 freeSetupFileHash(mappings_hash);
9656 void LoadCustomElementDescriptions(void)
9658 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9659 SetupFileHash *setup_file_hash;
9662 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9664 if (element_info[i].custom_description != NULL)
9666 free(element_info[i].custom_description);
9667 element_info[i].custom_description = NULL;
9671 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9674 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9676 char *token = getStringCat2(element_info[i].token_name, ".name");
9677 char *value = getHashEntry(setup_file_hash, token);
9680 element_info[i].custom_description = getStringCopy(value);
9685 freeSetupFileHash(setup_file_hash);
9688 static int getElementFromToken(char *token)
9690 char *value = getHashEntry(element_token_hash, token);
9695 Error(ERR_WARN, "unknown element token '%s'", token);
9697 return EL_UNDEFINED;
9700 static int get_token_parameter_value(char *token, char *value_raw)
9704 if (token == NULL || value_raw == NULL)
9705 return ARG_UNDEFINED_VALUE;
9707 suffix = strrchr(token, '.');
9711 if (strEqual(suffix, ".element"))
9712 return getElementFromToken(value_raw);
9714 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
9715 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9718 void InitMenuDesignSettings_Static(void)
9722 // always start with reliable default values from static default config
9723 for (i = 0; image_config_vars[i].token != NULL; i++)
9725 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9728 *image_config_vars[i].value =
9729 get_token_parameter_value(image_config_vars[i].token, value);
9733 static void InitMenuDesignSettings_SpecialPreProcessing(void)
9737 // the following initializes hierarchical values from static configuration
9739 // special case: initialize "ARG_DEFAULT" values in static default config
9740 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
9741 titlescreen_initial_first_default.fade_mode =
9742 title_initial_first_default.fade_mode;
9743 titlescreen_initial_first_default.fade_delay =
9744 title_initial_first_default.fade_delay;
9745 titlescreen_initial_first_default.post_delay =
9746 title_initial_first_default.post_delay;
9747 titlescreen_initial_first_default.auto_delay =
9748 title_initial_first_default.auto_delay;
9749 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9750 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9751 titlescreen_first_default.post_delay = title_first_default.post_delay;
9752 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9753 titlemessage_initial_first_default.fade_mode =
9754 title_initial_first_default.fade_mode;
9755 titlemessage_initial_first_default.fade_delay =
9756 title_initial_first_default.fade_delay;
9757 titlemessage_initial_first_default.post_delay =
9758 title_initial_first_default.post_delay;
9759 titlemessage_initial_first_default.auto_delay =
9760 title_initial_first_default.auto_delay;
9761 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9762 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9763 titlemessage_first_default.post_delay = title_first_default.post_delay;
9764 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9766 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9767 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9768 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9769 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9770 titlescreen_default.fade_mode = title_default.fade_mode;
9771 titlescreen_default.fade_delay = title_default.fade_delay;
9772 titlescreen_default.post_delay = title_default.post_delay;
9773 titlescreen_default.auto_delay = title_default.auto_delay;
9774 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9775 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9776 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9777 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9778 titlemessage_default.fade_mode = title_default.fade_mode;
9779 titlemessage_default.fade_delay = title_default.fade_delay;
9780 titlemessage_default.post_delay = title_default.post_delay;
9781 titlemessage_default.auto_delay = title_default.auto_delay;
9783 // special case: initialize "ARG_DEFAULT" values in static default config
9784 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
9785 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9787 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9788 titlescreen_first[i] = titlescreen_first_default;
9789 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9790 titlemessage_first[i] = titlemessage_first_default;
9792 titlescreen_initial[i] = titlescreen_initial_default;
9793 titlescreen[i] = titlescreen_default;
9794 titlemessage_initial[i] = titlemessage_initial_default;
9795 titlemessage[i] = titlemessage_default;
9798 // special case: initialize "ARG_DEFAULT" values in static default config
9799 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
9800 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9802 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
9805 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9806 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9807 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9810 // special case: initialize "ARG_DEFAULT" values in static default config
9811 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
9812 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9814 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9815 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9816 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9818 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
9821 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9825 static void InitMenuDesignSettings_SpecialPostProcessing(void)
9829 struct XY *dst, *src;
9833 { &game.button.save, &game.button.stop },
9834 { &game.button.pause2, &game.button.pause },
9835 { &game.button.load, &game.button.play },
9836 { &game.button.undo, &game.button.stop },
9837 { &game.button.redo, &game.button.play },
9843 // special case: initialize later added SETUP list size from LEVELS value
9844 if (menu.list_size[GAME_MODE_SETUP] == -1)
9845 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9847 // set default position for snapshot buttons to stop/pause/play buttons
9848 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9849 if ((*game_buttons_xy[i].dst).x == -1 &&
9850 (*game_buttons_xy[i].dst).y == -1)
9851 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9854 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
9858 struct XYTileSize *dst, *src;
9861 editor_buttons_xy[] =
9864 &editor.button.element_left, &editor.palette.element_left,
9865 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9868 &editor.button.element_middle, &editor.palette.element_middle,
9869 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9872 &editor.button.element_right, &editor.palette.element_right,
9873 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9880 // set default position for element buttons to element graphics
9881 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9883 if ((*editor_buttons_xy[i].dst).x == -1 &&
9884 (*editor_buttons_xy[i].dst).y == -1)
9886 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9888 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9890 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9895 static void LoadMenuDesignSettingsFromFilename(char *filename)
9897 static struct TitleFadingInfo tfi;
9898 static struct TitleMessageInfo tmi;
9899 static struct TokenInfo title_tokens[] =
9901 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9902 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9903 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9904 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9908 static struct TokenInfo titlemessage_tokens[] =
9910 { TYPE_INTEGER, &tmi.x, ".x" },
9911 { TYPE_INTEGER, &tmi.y, ".y" },
9912 { TYPE_INTEGER, &tmi.width, ".width" },
9913 { TYPE_INTEGER, &tmi.height, ".height" },
9914 { TYPE_INTEGER, &tmi.chars, ".chars" },
9915 { TYPE_INTEGER, &tmi.lines, ".lines" },
9916 { TYPE_INTEGER, &tmi.align, ".align" },
9917 { TYPE_INTEGER, &tmi.valign, ".valign" },
9918 { TYPE_INTEGER, &tmi.font, ".font" },
9919 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9920 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9921 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9922 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9923 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9924 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9925 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9926 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9932 struct TitleFadingInfo *info;
9937 // initialize first titles from "enter screen" definitions, if defined
9938 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9939 { &title_first_default, "menu.enter_screen.TITLE" },
9941 // initialize title screens from "next screen" definitions, if defined
9942 { &title_initial_default, "menu.next_screen.TITLE" },
9943 { &title_default, "menu.next_screen.TITLE" },
9949 struct TitleMessageInfo *array;
9952 titlemessage_arrays[] =
9954 // initialize first titles from "enter screen" definitions, if defined
9955 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9956 { titlescreen_first, "menu.enter_screen.TITLE" },
9957 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9958 { titlemessage_first, "menu.enter_screen.TITLE" },
9960 // initialize titles from "next screen" definitions, if defined
9961 { titlescreen_initial, "menu.next_screen.TITLE" },
9962 { titlescreen, "menu.next_screen.TITLE" },
9963 { titlemessage_initial, "menu.next_screen.TITLE" },
9964 { titlemessage, "menu.next_screen.TITLE" },
9966 // overwrite titles with title definitions, if defined
9967 { titlescreen_initial_first, "[title_initial]" },
9968 { titlescreen_first, "[title]" },
9969 { titlemessage_initial_first, "[title_initial]" },
9970 { titlemessage_first, "[title]" },
9972 { titlescreen_initial, "[title_initial]" },
9973 { titlescreen, "[title]" },
9974 { titlemessage_initial, "[title_initial]" },
9975 { titlemessage, "[title]" },
9977 // overwrite titles with title screen/message definitions, if defined
9978 { titlescreen_initial_first, "[titlescreen_initial]" },
9979 { titlescreen_first, "[titlescreen]" },
9980 { titlemessage_initial_first, "[titlemessage_initial]" },
9981 { titlemessage_first, "[titlemessage]" },
9983 { titlescreen_initial, "[titlescreen_initial]" },
9984 { titlescreen, "[titlescreen]" },
9985 { titlemessage_initial, "[titlemessage_initial]" },
9986 { titlemessage, "[titlemessage]" },
9990 SetupFileHash *setup_file_hash;
9993 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9996 // the following initializes hierarchical values from dynamic configuration
9998 // special case: initialize with default values that may be overwritten
9999 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
10000 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10002 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
10003 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
10004 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
10006 if (value_1 != NULL)
10007 menu.draw_xoffset[i] = get_integer_from_string(value_1);
10008 if (value_2 != NULL)
10009 menu.draw_yoffset[i] = get_integer_from_string(value_2);
10010 if (value_3 != NULL)
10011 menu.list_size[i] = get_integer_from_string(value_3);
10014 // special case: initialize with default values that may be overwritten
10015 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
10016 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
10018 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
10019 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
10021 if (value_1 != NULL)
10022 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
10023 if (value_2 != NULL)
10024 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
10026 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
10028 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
10030 if (value_1 != NULL)
10031 menu.list_size_info[i] = get_integer_from_string(value_1);
10035 // special case: initialize with default values that may be overwritten
10036 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
10037 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
10039 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
10040 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
10042 if (value_1 != NULL)
10043 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
10044 if (value_2 != NULL)
10045 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
10048 // special case: initialize with default values that may be overwritten
10049 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
10050 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
10052 char *value_1 = getHashEntry(setup_file_hash,"menu.left_spacing.INFO");
10053 char *value_2 = getHashEntry(setup_file_hash,"menu.right_spacing.INFO");
10054 char *value_3 = getHashEntry(setup_file_hash,"menu.top_spacing.INFO");
10055 char *value_4 = getHashEntry(setup_file_hash,"menu.bottom_spacing.INFO");
10056 char *value_5 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO");
10057 char *value_6 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO");
10058 char *value_7 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO");
10059 char *value_8 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO");
10060 char *value_9 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO");
10062 if (value_1 != NULL)
10063 menu.left_spacing_info[i] = get_integer_from_string(value_1);
10064 if (value_2 != NULL)
10065 menu.right_spacing_info[i] = get_integer_from_string(value_2);
10066 if (value_3 != NULL)
10067 menu.top_spacing_info[i] = get_integer_from_string(value_3);
10068 if (value_4 != NULL)
10069 menu.bottom_spacing_info[i] = get_integer_from_string(value_4);
10070 if (value_5 != NULL)
10071 menu.paragraph_spacing_info[i] = get_integer_from_string(value_5);
10072 if (value_6 != NULL)
10073 menu.headline1_spacing_info[i] = get_integer_from_string(value_6);
10074 if (value_7 != NULL)
10075 menu.headline2_spacing_info[i] = get_integer_from_string(value_7);
10076 if (value_8 != NULL)
10077 menu.line_spacing_info[i] = get_integer_from_string(value_8);
10078 if (value_9 != NULL)
10079 menu.extra_spacing_info[i] = get_integer_from_string(value_9);
10082 // special case: initialize with default values that may be overwritten
10083 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
10084 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10086 char *token_1 = "menu.enter_screen.fade_mode";
10087 char *token_2 = "menu.enter_screen.fade_delay";
10088 char *token_3 = "menu.enter_screen.post_delay";
10089 char *token_4 = "menu.leave_screen.fade_mode";
10090 char *token_5 = "menu.leave_screen.fade_delay";
10091 char *token_6 = "menu.leave_screen.post_delay";
10092 char *token_7 = "menu.next_screen.fade_mode";
10093 char *token_8 = "menu.next_screen.fade_delay";
10094 char *token_9 = "menu.next_screen.post_delay";
10095 char *value_1 = getHashEntry(setup_file_hash, token_1);
10096 char *value_2 = getHashEntry(setup_file_hash, token_2);
10097 char *value_3 = getHashEntry(setup_file_hash, token_3);
10098 char *value_4 = getHashEntry(setup_file_hash, token_4);
10099 char *value_5 = getHashEntry(setup_file_hash, token_5);
10100 char *value_6 = getHashEntry(setup_file_hash, token_6);
10101 char *value_7 = getHashEntry(setup_file_hash, token_7);
10102 char *value_8 = getHashEntry(setup_file_hash, token_8);
10103 char *value_9 = getHashEntry(setup_file_hash, token_9);
10105 if (value_1 != NULL)
10106 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
10108 if (value_2 != NULL)
10109 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
10111 if (value_3 != NULL)
10112 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
10114 if (value_4 != NULL)
10115 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
10117 if (value_5 != NULL)
10118 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
10120 if (value_6 != NULL)
10121 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
10123 if (value_7 != NULL)
10124 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
10126 if (value_8 != NULL)
10127 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
10129 if (value_9 != NULL)
10130 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
10134 // special case: initialize with default values that may be overwritten
10135 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
10136 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10138 char *token_w1 = "viewport.window.width";
10139 char *token_w2 = "viewport.window.height";
10140 char *token_01 = "viewport.playfield.x";
10141 char *token_02 = "viewport.playfield.y";
10142 char *token_03 = "viewport.playfield.width";
10143 char *token_04 = "viewport.playfield.height";
10144 char *token_05 = "viewport.playfield.border_size";
10145 char *token_06 = "viewport.door_1.x";
10146 char *token_07 = "viewport.door_1.y";
10147 char *token_08 = "viewport.door_1.width";
10148 char *token_09 = "viewport.door_1.height";
10149 char *token_10 = "viewport.door_1.border_size";
10150 char *token_11 = "viewport.door_2.x";
10151 char *token_12 = "viewport.door_2.y";
10152 char *token_13 = "viewport.door_2.width";
10153 char *token_14 = "viewport.door_2.height";
10154 char *token_15 = "viewport.door_2.border_size";
10155 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
10156 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
10157 char *value_01 = getHashEntry(setup_file_hash, token_01);
10158 char *value_02 = getHashEntry(setup_file_hash, token_02);
10159 char *value_03 = getHashEntry(setup_file_hash, token_03);
10160 char *value_04 = getHashEntry(setup_file_hash, token_04);
10161 char *value_05 = getHashEntry(setup_file_hash, token_05);
10162 char *value_06 = getHashEntry(setup_file_hash, token_06);
10163 char *value_07 = getHashEntry(setup_file_hash, token_07);
10164 char *value_08 = getHashEntry(setup_file_hash, token_08);
10165 char *value_09 = getHashEntry(setup_file_hash, token_09);
10166 char *value_10 = getHashEntry(setup_file_hash, token_10);
10167 char *value_11 = getHashEntry(setup_file_hash, token_11);
10168 char *value_12 = getHashEntry(setup_file_hash, token_12);
10169 char *value_13 = getHashEntry(setup_file_hash, token_13);
10170 char *value_14 = getHashEntry(setup_file_hash, token_14);
10171 char *value_15 = getHashEntry(setup_file_hash, token_15);
10173 if (value_w1 != NULL)
10174 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
10175 if (value_w2 != NULL)
10176 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
10177 if (value_01 != NULL)
10178 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
10179 if (value_02 != NULL)
10180 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
10181 if (value_03 != NULL)
10182 viewport.playfield[i].width = get_token_parameter_value(token_03,
10184 if (value_04 != NULL)
10185 viewport.playfield[i].height = get_token_parameter_value(token_04,
10187 if (value_05 != NULL)
10188 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
10190 if (value_06 != NULL)
10191 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
10192 if (value_07 != NULL)
10193 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
10194 if (value_08 != NULL)
10195 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
10196 if (value_09 != NULL)
10197 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
10198 if (value_10 != NULL)
10199 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
10201 if (value_11 != NULL)
10202 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
10203 if (value_12 != NULL)
10204 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
10205 if (value_13 != NULL)
10206 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
10207 if (value_14 != NULL)
10208 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
10209 if (value_15 != NULL)
10210 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
10214 // special case: initialize with default values that may be overwritten
10215 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
10216 for (i = 0; title_info[i].info != NULL; i++)
10218 struct TitleFadingInfo *info = title_info[i].info;
10219 char *base_token = title_info[i].text;
10221 for (j = 0; title_tokens[j].type != -1; j++)
10223 char *token = getStringCat2(base_token, title_tokens[j].text);
10224 char *value = getHashEntry(setup_file_hash, token);
10228 int parameter_value = get_token_parameter_value(token, value);
10232 *(int *)title_tokens[j].value = (int)parameter_value;
10241 // special case: initialize with default values that may be overwritten
10242 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
10243 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
10245 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
10246 char *base_token = titlemessage_arrays[i].text;
10248 for (j = 0; titlemessage_tokens[j].type != -1; j++)
10250 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
10251 char *value = getHashEntry(setup_file_hash, token);
10255 int parameter_value = get_token_parameter_value(token, value);
10257 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
10261 if (titlemessage_tokens[j].type == TYPE_INTEGER)
10262 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
10264 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
10274 // read (and overwrite with) values that may be specified in config file
10275 for (i = 0; image_config_vars[i].token != NULL; i++)
10277 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
10279 // (ignore definitions set to "[DEFAULT]" which are already initialized)
10280 if (value != NULL && !strEqual(value, ARG_DEFAULT))
10281 *image_config_vars[i].value =
10282 get_token_parameter_value(image_config_vars[i].token, value);
10285 freeSetupFileHash(setup_file_hash);
10288 void LoadMenuDesignSettings(void)
10290 char *filename_base = UNDEFINED_FILENAME, *filename_local;
10292 InitMenuDesignSettings_Static();
10293 InitMenuDesignSettings_SpecialPreProcessing();
10295 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
10297 // first look for special settings configured in level series config
10298 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
10300 if (fileExists(filename_base))
10301 LoadMenuDesignSettingsFromFilename(filename_base);
10304 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10306 if (filename_local != NULL && !strEqual(filename_base, filename_local))
10307 LoadMenuDesignSettingsFromFilename(filename_local);
10309 InitMenuDesignSettings_SpecialPostProcessing();
10312 void LoadMenuDesignSettings_AfterGraphics(void)
10314 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
10317 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
10319 char *filename = getEditorSetupFilename();
10320 SetupFileList *setup_file_list, *list;
10321 SetupFileHash *element_hash;
10322 int num_unknown_tokens = 0;
10325 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
10328 element_hash = newSetupFileHash();
10330 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10331 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10333 // determined size may be larger than needed (due to unknown elements)
10335 for (list = setup_file_list; list != NULL; list = list->next)
10338 // add space for up to 3 more elements for padding that may be needed
10339 *num_elements += 3;
10341 // free memory for old list of elements, if needed
10342 checked_free(*elements);
10344 // allocate memory for new list of elements
10345 *elements = checked_malloc(*num_elements * sizeof(int));
10348 for (list = setup_file_list; list != NULL; list = list->next)
10350 char *value = getHashEntry(element_hash, list->token);
10352 if (value == NULL) // try to find obsolete token mapping
10354 char *mapped_token = get_mapped_token(list->token);
10356 if (mapped_token != NULL)
10358 value = getHashEntry(element_hash, mapped_token);
10360 free(mapped_token);
10366 (*elements)[(*num_elements)++] = atoi(value);
10370 if (num_unknown_tokens == 0)
10372 Error(ERR_INFO_LINE, "-");
10373 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10374 Error(ERR_INFO, "- config file: '%s'", filename);
10376 num_unknown_tokens++;
10379 Error(ERR_INFO, "- token: '%s'", list->token);
10383 if (num_unknown_tokens > 0)
10384 Error(ERR_INFO_LINE, "-");
10386 while (*num_elements % 4) // pad with empty elements, if needed
10387 (*elements)[(*num_elements)++] = EL_EMPTY;
10389 freeSetupFileList(setup_file_list);
10390 freeSetupFileHash(element_hash);
10393 for (i = 0; i < *num_elements; i++)
10394 printf("editor: element '%s' [%d]\n",
10395 element_info[(*elements)[i]].token_name, (*elements)[i]);
10399 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10402 SetupFileHash *setup_file_hash = NULL;
10403 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10404 char *filename_music, *filename_prefix, *filename_info;
10410 token_to_value_ptr[] =
10412 { "title_header", &tmp_music_file_info.title_header },
10413 { "artist_header", &tmp_music_file_info.artist_header },
10414 { "album_header", &tmp_music_file_info.album_header },
10415 { "year_header", &tmp_music_file_info.year_header },
10417 { "title", &tmp_music_file_info.title },
10418 { "artist", &tmp_music_file_info.artist },
10419 { "album", &tmp_music_file_info.album },
10420 { "year", &tmp_music_file_info.year },
10426 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10427 getCustomMusicFilename(basename));
10429 if (filename_music == NULL)
10432 // ---------- try to replace file extension ----------
10434 filename_prefix = getStringCopy(filename_music);
10435 if (strrchr(filename_prefix, '.') != NULL)
10436 *strrchr(filename_prefix, '.') = '\0';
10437 filename_info = getStringCat2(filename_prefix, ".txt");
10439 if (fileExists(filename_info))
10440 setup_file_hash = loadSetupFileHash(filename_info);
10442 free(filename_prefix);
10443 free(filename_info);
10445 if (setup_file_hash == NULL)
10447 // ---------- try to add file extension ----------
10449 filename_prefix = getStringCopy(filename_music);
10450 filename_info = getStringCat2(filename_prefix, ".txt");
10452 if (fileExists(filename_info))
10453 setup_file_hash = loadSetupFileHash(filename_info);
10455 free(filename_prefix);
10456 free(filename_info);
10459 if (setup_file_hash == NULL)
10462 // ---------- music file info found ----------
10464 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10466 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10468 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10470 *token_to_value_ptr[i].value_ptr =
10471 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10474 tmp_music_file_info.basename = getStringCopy(basename);
10475 tmp_music_file_info.music = music;
10476 tmp_music_file_info.is_sound = is_sound;
10478 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10479 *new_music_file_info = tmp_music_file_info;
10481 return new_music_file_info;
10484 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10486 return get_music_file_info_ext(basename, music, FALSE);
10489 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10491 return get_music_file_info_ext(basename, sound, TRUE);
10494 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10495 char *basename, boolean is_sound)
10497 for (; list != NULL; list = list->next)
10498 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10504 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10506 return music_info_listed_ext(list, basename, FALSE);
10509 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10511 return music_info_listed_ext(list, basename, TRUE);
10514 void LoadMusicInfo(void)
10516 char *music_directory = getCustomMusicDirectory();
10517 int num_music = getMusicListSize();
10518 int num_music_noconf = 0;
10519 int num_sounds = getSoundListSize();
10521 DirectoryEntry *dir_entry;
10522 struct FileInfo *music, *sound;
10523 struct MusicFileInfo *next, **new;
10526 while (music_file_info != NULL)
10528 next = music_file_info->next;
10530 checked_free(music_file_info->basename);
10532 checked_free(music_file_info->title_header);
10533 checked_free(music_file_info->artist_header);
10534 checked_free(music_file_info->album_header);
10535 checked_free(music_file_info->year_header);
10537 checked_free(music_file_info->title);
10538 checked_free(music_file_info->artist);
10539 checked_free(music_file_info->album);
10540 checked_free(music_file_info->year);
10542 free(music_file_info);
10544 music_file_info = next;
10547 new = &music_file_info;
10549 for (i = 0; i < num_music; i++)
10551 music = getMusicListEntry(i);
10553 if (music->filename == NULL)
10556 if (strEqual(music->filename, UNDEFINED_FILENAME))
10559 // a configured file may be not recognized as music
10560 if (!FileIsMusic(music->filename))
10563 if (!music_info_listed(music_file_info, music->filename))
10565 *new = get_music_file_info(music->filename, i);
10568 new = &(*new)->next;
10572 if ((dir = openDirectory(music_directory)) == NULL)
10574 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10578 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
10580 char *basename = dir_entry->basename;
10581 boolean music_already_used = FALSE;
10584 // skip all music files that are configured in music config file
10585 for (i = 0; i < num_music; i++)
10587 music = getMusicListEntry(i);
10589 if (music->filename == NULL)
10592 if (strEqual(basename, music->filename))
10594 music_already_used = TRUE;
10599 if (music_already_used)
10602 if (!FileIsMusic(dir_entry->filename))
10605 if (!music_info_listed(music_file_info, basename))
10607 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10610 new = &(*new)->next;
10613 num_music_noconf++;
10616 closeDirectory(dir);
10618 for (i = 0; i < num_sounds; i++)
10620 sound = getSoundListEntry(i);
10622 if (sound->filename == NULL)
10625 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10628 // a configured file may be not recognized as sound
10629 if (!FileIsSound(sound->filename))
10632 if (!sound_info_listed(music_file_info, sound->filename))
10634 *new = get_sound_file_info(sound->filename, i);
10636 new = &(*new)->next;
10641 static void add_helpanim_entry(int element, int action, int direction,
10642 int delay, int *num_list_entries)
10644 struct HelpAnimInfo *new_list_entry;
10645 (*num_list_entries)++;
10648 checked_realloc(helpanim_info,
10649 *num_list_entries * sizeof(struct HelpAnimInfo));
10650 new_list_entry = &helpanim_info[*num_list_entries - 1];
10652 new_list_entry->element = element;
10653 new_list_entry->action = action;
10654 new_list_entry->direction = direction;
10655 new_list_entry->delay = delay;
10658 static void print_unknown_token(char *filename, char *token, int token_nr)
10662 Error(ERR_INFO_LINE, "-");
10663 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10664 Error(ERR_INFO, "- config file: '%s'", filename);
10667 Error(ERR_INFO, "- token: '%s'", token);
10670 static void print_unknown_token_end(int token_nr)
10673 Error(ERR_INFO_LINE, "-");
10676 void LoadHelpAnimInfo(void)
10678 char *filename = getHelpAnimFilename();
10679 SetupFileList *setup_file_list = NULL, *list;
10680 SetupFileHash *element_hash, *action_hash, *direction_hash;
10681 int num_list_entries = 0;
10682 int num_unknown_tokens = 0;
10685 if (fileExists(filename))
10686 setup_file_list = loadSetupFileList(filename);
10688 if (setup_file_list == NULL)
10690 // use reliable default values from static configuration
10691 SetupFileList *insert_ptr;
10693 insert_ptr = setup_file_list =
10694 newSetupFileList(helpanim_config[0].token,
10695 helpanim_config[0].value);
10697 for (i = 1; helpanim_config[i].token; i++)
10698 insert_ptr = addListEntry(insert_ptr,
10699 helpanim_config[i].token,
10700 helpanim_config[i].value);
10703 element_hash = newSetupFileHash();
10704 action_hash = newSetupFileHash();
10705 direction_hash = newSetupFileHash();
10707 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10708 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10710 for (i = 0; i < NUM_ACTIONS; i++)
10711 setHashEntry(action_hash, element_action_info[i].suffix,
10712 i_to_a(element_action_info[i].value));
10714 // do not store direction index (bit) here, but direction value!
10715 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10716 setHashEntry(direction_hash, element_direction_info[i].suffix,
10717 i_to_a(1 << element_direction_info[i].value));
10719 for (list = setup_file_list; list != NULL; list = list->next)
10721 char *element_token, *action_token, *direction_token;
10722 char *element_value, *action_value, *direction_value;
10723 int delay = atoi(list->value);
10725 if (strEqual(list->token, "end"))
10727 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10732 /* first try to break element into element/action/direction parts;
10733 if this does not work, also accept combined "element[.act][.dir]"
10734 elements (like "dynamite.active"), which are unique elements */
10736 if (strchr(list->token, '.') == NULL) // token contains no '.'
10738 element_value = getHashEntry(element_hash, list->token);
10739 if (element_value != NULL) // element found
10740 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10741 &num_list_entries);
10744 // no further suffixes found -- this is not an element
10745 print_unknown_token(filename, list->token, num_unknown_tokens++);
10751 // token has format "<prefix>.<something>"
10753 action_token = strchr(list->token, '.'); // suffix may be action ...
10754 direction_token = action_token; // ... or direction
10756 element_token = getStringCopy(list->token);
10757 *strchr(element_token, '.') = '\0';
10759 element_value = getHashEntry(element_hash, element_token);
10761 if (element_value == NULL) // this is no element
10763 element_value = getHashEntry(element_hash, list->token);
10764 if (element_value != NULL) // combined element found
10765 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10766 &num_list_entries);
10768 print_unknown_token(filename, list->token, num_unknown_tokens++);
10770 free(element_token);
10775 action_value = getHashEntry(action_hash, action_token);
10777 if (action_value != NULL) // action found
10779 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10780 &num_list_entries);
10782 free(element_token);
10787 direction_value = getHashEntry(direction_hash, direction_token);
10789 if (direction_value != NULL) // direction found
10791 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10792 &num_list_entries);
10794 free(element_token);
10799 if (strchr(action_token + 1, '.') == NULL)
10801 // no further suffixes found -- this is not an action nor direction
10803 element_value = getHashEntry(element_hash, list->token);
10804 if (element_value != NULL) // combined element found
10805 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10806 &num_list_entries);
10808 print_unknown_token(filename, list->token, num_unknown_tokens++);
10810 free(element_token);
10815 // token has format "<prefix>.<suffix>.<something>"
10817 direction_token = strchr(action_token + 1, '.');
10819 action_token = getStringCopy(action_token);
10820 *strchr(action_token + 1, '.') = '\0';
10822 action_value = getHashEntry(action_hash, action_token);
10824 if (action_value == NULL) // this is no action
10826 element_value = getHashEntry(element_hash, list->token);
10827 if (element_value != NULL) // combined element found
10828 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10829 &num_list_entries);
10831 print_unknown_token(filename, list->token, num_unknown_tokens++);
10833 free(element_token);
10834 free(action_token);
10839 direction_value = getHashEntry(direction_hash, direction_token);
10841 if (direction_value != NULL) // direction found
10843 add_helpanim_entry(atoi(element_value), atoi(action_value),
10844 atoi(direction_value), delay, &num_list_entries);
10846 free(element_token);
10847 free(action_token);
10852 // this is no direction
10854 element_value = getHashEntry(element_hash, list->token);
10855 if (element_value != NULL) // combined element found
10856 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10857 &num_list_entries);
10859 print_unknown_token(filename, list->token, num_unknown_tokens++);
10861 free(element_token);
10862 free(action_token);
10865 print_unknown_token_end(num_unknown_tokens);
10867 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10868 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10870 freeSetupFileList(setup_file_list);
10871 freeSetupFileHash(element_hash);
10872 freeSetupFileHash(action_hash);
10873 freeSetupFileHash(direction_hash);
10876 for (i = 0; i < num_list_entries; i++)
10877 printf("::: '%s': %d, %d, %d => %d\n",
10878 EL_NAME(helpanim_info[i].element),
10879 helpanim_info[i].element,
10880 helpanim_info[i].action,
10881 helpanim_info[i].direction,
10882 helpanim_info[i].delay);
10886 void LoadHelpTextInfo(void)
10888 char *filename = getHelpTextFilename();
10891 if (helptext_info != NULL)
10893 freeSetupFileHash(helptext_info);
10894 helptext_info = NULL;
10897 if (fileExists(filename))
10898 helptext_info = loadSetupFileHash(filename);
10900 if (helptext_info == NULL)
10902 // use reliable default values from static configuration
10903 helptext_info = newSetupFileHash();
10905 for (i = 0; helptext_config[i].token; i++)
10906 setHashEntry(helptext_info,
10907 helptext_config[i].token,
10908 helptext_config[i].value);
10912 BEGIN_HASH_ITERATION(helptext_info, itr)
10914 printf("::: '%s' => '%s'\n",
10915 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10917 END_HASH_ITERATION(hash, itr)
10922 // ----------------------------------------------------------------------------
10924 // ----------------------------------------------------------------------------
10926 #define MAX_NUM_CONVERT_LEVELS 1000
10928 void ConvertLevels(void)
10930 static LevelDirTree *convert_leveldir = NULL;
10931 static int convert_level_nr = -1;
10932 static int num_levels_handled = 0;
10933 static int num_levels_converted = 0;
10934 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10937 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10938 global.convert_leveldir);
10940 if (convert_leveldir == NULL)
10941 Error(ERR_EXIT, "no such level identifier: '%s'",
10942 global.convert_leveldir);
10944 leveldir_current = convert_leveldir;
10946 if (global.convert_level_nr != -1)
10948 convert_leveldir->first_level = global.convert_level_nr;
10949 convert_leveldir->last_level = global.convert_level_nr;
10952 convert_level_nr = convert_leveldir->first_level;
10954 PrintLine("=", 79);
10955 Print("Converting levels\n");
10956 PrintLine("-", 79);
10957 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10958 Print("Level series name: '%s'\n", convert_leveldir->name);
10959 Print("Level series author: '%s'\n", convert_leveldir->author);
10960 Print("Number of levels: %d\n", convert_leveldir->levels);
10961 PrintLine("=", 79);
10964 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10965 levels_failed[i] = FALSE;
10967 while (convert_level_nr <= convert_leveldir->last_level)
10969 char *level_filename;
10972 level_nr = convert_level_nr++;
10974 Print("Level %03d: ", level_nr);
10976 LoadLevel(level_nr);
10977 if (level.no_level_file || level.no_valid_file)
10979 Print("(no level)\n");
10983 Print("converting level ... ");
10985 level_filename = getDefaultLevelFilename(level_nr);
10986 new_level = !fileExists(level_filename);
10990 SaveLevel(level_nr);
10992 num_levels_converted++;
10994 Print("converted.\n");
10998 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10999 levels_failed[level_nr] = TRUE;
11001 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11004 num_levels_handled++;
11008 PrintLine("=", 79);
11009 Print("Number of levels handled: %d\n", num_levels_handled);
11010 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
11011 (num_levels_handled ?
11012 num_levels_converted * 100 / num_levels_handled : 0));
11013 PrintLine("-", 79);
11014 Print("Summary (for automatic parsing by scripts):\n");
11015 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
11016 convert_leveldir->identifier, num_levels_converted,
11017 num_levels_handled,
11018 (num_levels_handled ?
11019 num_levels_converted * 100 / num_levels_handled : 0));
11021 if (num_levels_handled != num_levels_converted)
11023 Print(", FAILED:");
11024 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11025 if (levels_failed[i])
11030 PrintLine("=", 79);
11032 CloseAllAndExit(0);
11036 // ----------------------------------------------------------------------------
11037 // create and save images for use in level sketches (raw BMP format)
11038 // ----------------------------------------------------------------------------
11040 void CreateLevelSketchImages(void)
11042 #if defined(TARGET_SDL)
11047 InitElementPropertiesGfxElement();
11049 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
11050 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
11052 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11054 Bitmap *src_bitmap;
11056 int element = getMappedElement(i);
11057 int graphic = el2edimg(element);
11058 char basename1[16];
11059 char basename2[16];
11063 sprintf(basename1, "%03d.bmp", i);
11064 sprintf(basename2, "%03ds.bmp", i);
11066 filename1 = getPath2(global.create_images_dir, basename1);
11067 filename2 = getPath2(global.create_images_dir, basename2);
11069 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
11070 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
11073 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
11074 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
11076 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
11077 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
11079 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
11080 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
11086 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
11089 FreeBitmap(bitmap1);
11090 FreeBitmap(bitmap2);
11095 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
11097 CloseAllAndExit(0);
11102 // ----------------------------------------------------------------------------
11103 // create and save images for custom and group elements (raw BMP format)
11104 // ----------------------------------------------------------------------------
11106 void CreateCustomElementImages(char *directory)
11108 #if defined(TARGET_SDL)
11109 char *src_basename = "RocksCE-template.ilbm";
11110 char *dst_basename = "RocksCE.bmp";
11111 char *src_filename = getPath2(directory, src_basename);
11112 char *dst_filename = getPath2(directory, dst_basename);
11113 Bitmap *src_bitmap;
11115 int yoffset_ce = 0;
11116 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
11119 SDLInitVideoDisplay();
11121 ReCreateBitmap(&backbuffer, video.width, video.height);
11123 src_bitmap = LoadImage(src_filename);
11125 bitmap = CreateBitmap(TILEX * 16 * 2,
11126 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
11129 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
11136 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11137 TILEX * x, TILEY * y + yoffset_ce);
11139 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11141 TILEX * x + TILEX * 16,
11142 TILEY * y + yoffset_ce);
11144 for (j = 2; j >= 0; j--)
11148 BlitBitmap(src_bitmap, bitmap,
11149 TILEX + c * 7, 0, 6, 10,
11150 TILEX * x + 6 + j * 7,
11151 TILEY * y + 11 + yoffset_ce);
11153 BlitBitmap(src_bitmap, bitmap,
11154 TILEX + c * 8, TILEY, 6, 10,
11155 TILEX * 16 + TILEX * x + 6 + j * 8,
11156 TILEY * y + 10 + yoffset_ce);
11162 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
11169 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11170 TILEX * x, TILEY * y + yoffset_ge);
11172 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11174 TILEX * x + TILEX * 16,
11175 TILEY * y + yoffset_ge);
11177 for (j = 1; j >= 0; j--)
11181 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
11182 TILEX * x + 6 + j * 10,
11183 TILEY * y + 11 + yoffset_ge);
11185 BlitBitmap(src_bitmap, bitmap,
11186 TILEX + c * 8, TILEY + 12, 6, 10,
11187 TILEX * 16 + TILEX * x + 10 + j * 8,
11188 TILEY * y + 10 + yoffset_ge);
11194 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
11195 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
11197 FreeBitmap(bitmap);
11199 CloseAllAndExit(0);