1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static boolean check_special_flags(char *flag)
1320 printf("::: '%s', '%s', '%s'\n",
1322 options.special_flags,
1323 leveldir_current->special_flags);
1326 if (strEqual(options.special_flags, flag) ||
1327 strEqual(leveldir_current->special_flags, flag))
1333 static struct DateInfo getCurrentDate()
1335 time_t epoch_seconds = time(NULL);
1336 struct tm *now = localtime(&epoch_seconds);
1337 struct DateInfo date;
1339 date.year = now->tm_year + 1900;
1340 date.month = now->tm_mon + 1;
1341 date.day = now->tm_mday;
1346 static void resetEventFlags(struct ElementChangeInfo *change)
1350 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1351 change->has_event[i] = FALSE;
1354 static void resetEventBits()
1358 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1359 xx_event_bits[i] = 0;
1362 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1366 /* important: only change event flag if corresponding event bit is set
1367 (this is because all xx_event_bits[] values are loaded separately,
1368 and all xx_event_bits[] values are set back to zero before loading
1369 another value xx_event_bits[x] (each value representing 32 flags)) */
1371 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1372 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1373 change->has_event[i] = TRUE;
1376 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1380 /* in contrast to the above function setEventFlagsFromEventBits(), it
1381 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1382 depending on the corresponding change->has_event[i] values here, as
1383 all xx_event_bits[] values are reset in resetEventBits() before */
1385 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1386 if (change->has_event[i])
1387 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1390 static char *getDefaultElementDescription(struct ElementInfo *ei)
1392 static char description[MAX_ELEMENT_NAME_LEN + 1];
1393 char *default_description = (ei->custom_description != NULL ?
1394 ei->custom_description :
1395 ei->editor_description);
1398 /* always start with reliable default values */
1399 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1400 description[i] = '\0';
1402 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1403 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1405 return &description[0];
1408 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1410 char *default_description = getDefaultElementDescription(ei);
1413 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1414 ei->description[i] = default_description[i];
1417 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1421 for (i = 0; conf[i].data_type != -1; i++)
1423 int default_value = conf[i].default_value;
1424 int data_type = conf[i].data_type;
1425 int conf_type = conf[i].conf_type;
1426 int byte_mask = conf_type & CONF_MASK_BYTES;
1428 if (byte_mask == CONF_MASK_MULTI_BYTES)
1430 int default_num_entities = conf[i].default_num_entities;
1431 int max_num_entities = conf[i].max_num_entities;
1433 *(int *)(conf[i].num_entities) = default_num_entities;
1435 if (data_type == TYPE_STRING)
1437 char *default_string = conf[i].default_string;
1438 char *string = (char *)(conf[i].value);
1440 strncpy(string, default_string, max_num_entities);
1442 else if (data_type == TYPE_ELEMENT_LIST)
1444 int *element_array = (int *)(conf[i].value);
1447 for (j = 0; j < max_num_entities; j++)
1448 element_array[j] = default_value;
1450 else if (data_type == TYPE_CONTENT_LIST)
1452 struct Content *content = (struct Content *)(conf[i].value);
1455 for (c = 0; c < max_num_entities; c++)
1456 for (y = 0; y < 3; y++)
1457 for (x = 0; x < 3; x++)
1458 content[c].e[x][y] = default_value;
1461 else /* constant size configuration data (1, 2 or 4 bytes) */
1463 if (data_type == TYPE_BOOLEAN)
1464 *(boolean *)(conf[i].value) = default_value;
1466 *(int *) (conf[i].value) = default_value;
1471 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1475 for (i = 0; conf[i].data_type != -1; i++)
1477 int data_type = conf[i].data_type;
1478 int conf_type = conf[i].conf_type;
1479 int byte_mask = conf_type & CONF_MASK_BYTES;
1481 if (byte_mask == CONF_MASK_MULTI_BYTES)
1483 int max_num_entities = conf[i].max_num_entities;
1485 if (data_type == TYPE_STRING)
1487 char *string = (char *)(conf[i].value);
1488 char *string_copy = (char *)(conf[i].value_copy);
1490 strncpy(string_copy, string, max_num_entities);
1492 else if (data_type == TYPE_ELEMENT_LIST)
1494 int *element_array = (int *)(conf[i].value);
1495 int *element_array_copy = (int *)(conf[i].value_copy);
1498 for (j = 0; j < max_num_entities; j++)
1499 element_array_copy[j] = element_array[j];
1501 else if (data_type == TYPE_CONTENT_LIST)
1503 struct Content *content = (struct Content *)(conf[i].value);
1504 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1507 for (c = 0; c < max_num_entities; c++)
1508 for (y = 0; y < 3; y++)
1509 for (x = 0; x < 3; x++)
1510 content_copy[c].e[x][y] = content[c].e[x][y];
1513 else /* constant size configuration data (1, 2 or 4 bytes) */
1515 if (data_type == TYPE_BOOLEAN)
1516 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1518 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1523 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1527 xx_ei = *ei_from; /* copy element data into temporary buffer */
1528 yy_ei = *ei_to; /* copy element data into temporary buffer */
1530 copyConfigFromConfigList(chunk_config_CUSX_base);
1535 /* ---------- reinitialize and copy change pages ---------- */
1537 ei_to->num_change_pages = ei_from->num_change_pages;
1538 ei_to->current_change_page = ei_from->current_change_page;
1540 setElementChangePages(ei_to, ei_to->num_change_pages);
1542 for (i = 0; i < ei_to->num_change_pages; i++)
1543 ei_to->change_page[i] = ei_from->change_page[i];
1545 /* ---------- copy group element info ---------- */
1546 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1547 *ei_to->group = *ei_from->group;
1549 /* mark this custom element as modified */
1550 ei_to->modified_settings = TRUE;
1553 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1555 int change_page_size = sizeof(struct ElementChangeInfo);
1557 ei->num_change_pages = MAX(1, change_pages);
1560 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1562 if (ei->current_change_page >= ei->num_change_pages)
1563 ei->current_change_page = ei->num_change_pages - 1;
1565 ei->change = &ei->change_page[ei->current_change_page];
1568 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1570 xx_change = *change; /* copy change data into temporary buffer */
1573 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1574 xx_num_contents = 1;
1577 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1579 *change = xx_change;
1581 resetEventFlags(change);
1583 change->direct_action = 0;
1584 change->other_action = 0;
1586 change->pre_change_function = NULL;
1587 change->change_function = NULL;
1588 change->post_change_function = NULL;
1591 static void setLevelInfoToDefaults(struct LevelInfo *level)
1593 static boolean clipboard_elements_initialized = FALSE;
1596 InitElementPropertiesStatic();
1598 li = *level; /* copy level data into temporary buffer */
1600 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1601 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1603 *level = li; /* copy temporary buffer back to level data */
1605 setLevelInfoToDefaults_EM();
1606 setLevelInfoToDefaults_SP();
1608 level->native_em_level = &native_em_level;
1609 level->native_sp_level = &native_sp_level;
1611 level->file_version = FILE_VERSION_ACTUAL;
1612 level->game_version = GAME_VERSION_ACTUAL;
1614 level->creation_date = getCurrentDate();
1616 level->encoding_16bit_field = TRUE;
1617 level->encoding_16bit_yamyam = TRUE;
1618 level->encoding_16bit_amoeba = TRUE;
1620 for (x = 0; x < MAX_LEV_FIELDX; x++)
1621 for (y = 0; y < MAX_LEV_FIELDY; y++)
1622 level->field[x][y] = EL_SAND;
1624 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1625 level->name[i] = '\0';
1626 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1627 level->author[i] = '\0';
1629 strcpy(level->name, NAMELESS_LEVEL_NAME);
1630 strcpy(level->author, ANONYMOUS_NAME);
1632 level->field[0][0] = EL_PLAYER_1;
1633 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1635 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1638 struct ElementInfo *ei = &element_info[element];
1640 /* never initialize clipboard elements after the very first time */
1641 /* (to be able to use clipboard elements between several levels) */
1642 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1645 if (IS_ENVELOPE(element))
1647 int envelope_nr = element - EL_ENVELOPE_1;
1649 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1651 level->envelope[envelope_nr] = xx_envelope;
1654 if (IS_CUSTOM_ELEMENT(element) ||
1655 IS_GROUP_ELEMENT(element) ||
1656 IS_INTERNAL_ELEMENT(element))
1658 xx_ei = *ei; /* copy element data into temporary buffer */
1660 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1665 setElementChangePages(ei, 1);
1666 setElementChangeInfoToDefaults(ei->change);
1668 if (IS_CUSTOM_ELEMENT(element) ||
1669 IS_GROUP_ELEMENT(element) ||
1670 IS_INTERNAL_ELEMENT(element))
1672 setElementDescriptionToDefault(ei);
1674 ei->modified_settings = FALSE;
1677 if (IS_CUSTOM_ELEMENT(element) ||
1678 IS_INTERNAL_ELEMENT(element))
1680 /* internal values used in level editor */
1682 ei->access_type = 0;
1683 ei->access_layer = 0;
1684 ei->access_protected = 0;
1685 ei->walk_to_action = 0;
1686 ei->smash_targets = 0;
1689 ei->can_explode_by_fire = FALSE;
1690 ei->can_explode_smashed = FALSE;
1691 ei->can_explode_impact = FALSE;
1693 ei->current_change_page = 0;
1696 if (IS_GROUP_ELEMENT(element) ||
1697 IS_INTERNAL_ELEMENT(element))
1699 struct ElementGroupInfo *group;
1701 /* initialize memory for list of elements in group */
1702 if (ei->group == NULL)
1703 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1707 xx_group = *group; /* copy group data into temporary buffer */
1709 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1715 clipboard_elements_initialized = TRUE;
1717 BorderElement = EL_STEELWALL;
1719 level->no_valid_file = FALSE;
1721 level->changed = FALSE;
1723 /* set all bug compatibility flags to "false" => do not emulate this bug */
1724 level->use_action_after_change_bug = FALSE;
1726 if (leveldir_current == NULL) /* only when dumping level */
1729 /* try to determine better author name than 'anonymous' */
1730 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1732 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1733 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1737 switch (LEVELCLASS(leveldir_current))
1739 case LEVELCLASS_TUTORIAL:
1740 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1743 case LEVELCLASS_CONTRIB:
1744 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1745 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1748 case LEVELCLASS_PRIVATE:
1749 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1750 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1754 /* keep default value */
1760 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1762 level_file_info->nr = 0;
1763 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1764 level_file_info->packed = FALSE;
1765 level_file_info->basename = NULL;
1766 level_file_info->filename = NULL;
1769 static void ActivateLevelTemplate()
1773 /* Currently there is no special action needed to activate the template
1774 data, because 'element_info' property settings overwrite the original
1775 level data, while all other variables do not change. */
1777 /* Exception: 'from_level_template' elements in the original level playfield
1778 are overwritten with the corresponding elements at the same position in
1779 playfield from the level template. */
1781 for (x = 0; x < level.fieldx; x++)
1782 for (y = 0; y < level.fieldy; y++)
1783 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1784 level.field[x][y] = level_template.field[x][y];
1786 if (check_special_flags("load_xsb_to_ces"))
1788 short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1790 /* backup playfield from individual level */
1791 for (x = 0; x < level.fieldx; x++)
1792 for (y = 0; y < level.fieldy; y++)
1793 FieldBackup[x][y] = level.field[x][y];
1795 /* set all individual level settings to template level settings */
1796 level = level_template;
1798 /* restore playfield from individual level */
1799 for (x = 0; x < level.fieldx; x++)
1800 for (y = 0; y < level.fieldy; y++)
1801 level.field[x][y] = FieldBackup[x][y];
1805 static char *getLevelFilenameFromBasename(char *basename)
1807 static char *filename = NULL;
1809 checked_free(filename);
1811 filename = getPath2(getCurrentLevelDir(), basename);
1816 static int getFileTypeFromBasename(char *basename)
1818 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1820 static char *filename = NULL;
1821 struct stat file_status;
1823 /* ---------- try to determine file type from filename ---------- */
1825 /* check for typical filename of a Supaplex level package file */
1827 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1828 return LEVEL_FILE_TYPE_SP;
1830 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1831 strncmp(basename, "LEVELS.D", 8) == 0))
1832 return LEVEL_FILE_TYPE_SP;
1835 /* check for typical filename of a Diamond Caves II level package file */
1836 if (strSuffixLower(basename, ".dc") ||
1837 strSuffixLower(basename, ".dc2"))
1838 return LEVEL_FILE_TYPE_DC;
1840 /* check for typical filename of a Sokoban level package file */
1841 if (strSuffixLower(basename, ".xsb") &&
1842 strchr(basename, '%') == NULL)
1843 return LEVEL_FILE_TYPE_SB;
1845 /* ---------- try to determine file type from filesize ---------- */
1847 checked_free(filename);
1848 filename = getPath2(getCurrentLevelDir(), basename);
1850 if (stat(filename, &file_status) == 0)
1852 /* check for typical filesize of a Supaplex level package file */
1853 if (file_status.st_size == 170496)
1854 return LEVEL_FILE_TYPE_SP;
1857 return LEVEL_FILE_TYPE_UNKNOWN;
1860 static boolean checkForPackageFromBasename(char *basename)
1862 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1863 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1865 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1868 static char *getSingleLevelBasename(int nr)
1870 static char basename[MAX_FILENAME_LEN];
1873 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1875 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1880 static char *getPackedLevelBasename(int type)
1882 static char basename[MAX_FILENAME_LEN];
1883 char *directory = getCurrentLevelDir();
1885 struct dirent *dir_entry;
1887 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1889 if ((dir = opendir(directory)) == NULL)
1891 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1896 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1898 char *entry_basename = dir_entry->d_name;
1899 int entry_type = getFileTypeFromBasename(entry_basename);
1901 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1903 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1906 strcpy(basename, entry_basename);
1918 static char *getSingleLevelFilename(int nr)
1920 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1924 static char *getPackedLevelFilename(int type)
1926 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1930 char *getDefaultLevelFilename(int nr)
1932 return getSingleLevelFilename(nr);
1936 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1940 lfi->packed = FALSE;
1941 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1942 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1946 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1947 int type, char *format, ...)
1949 static char basename[MAX_FILENAME_LEN];
1952 va_start(ap, format);
1953 vsprintf(basename, format, ap);
1957 lfi->packed = FALSE;
1958 lfi->basename = basename;
1959 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1962 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1967 lfi->basename = getPackedLevelBasename(lfi->type);
1968 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1971 static int getFiletypeFromID(char *filetype_id)
1973 char *filetype_id_lower;
1974 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1977 if (filetype_id == NULL)
1978 return LEVEL_FILE_TYPE_UNKNOWN;
1980 filetype_id_lower = getStringToLower(filetype_id);
1982 for (i = 0; filetype_id_list[i].id != NULL; i++)
1984 char *id_lower = getStringToLower(filetype_id_list[i].id);
1986 if (strEqual(filetype_id_lower, id_lower))
1987 filetype = filetype_id_list[i].filetype;
1991 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1995 free(filetype_id_lower);
2000 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2004 /* special case: level number is negative => check for level template file */
2008 /* global variable "leveldir_current" must be modified in the loop below */
2009 LevelDirTree *leveldir_current_last = leveldir_current;
2011 /* check for template level in path from current to topmost tree node */
2013 while (leveldir_current != NULL)
2015 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2016 "template.%s", LEVELFILE_EXTENSION);
2018 if (fileExists(lfi->filename))
2021 leveldir_current = leveldir_current->node_parent;
2024 /* restore global variable "leveldir_current" modified in above loop */
2025 leveldir_current = leveldir_current_last;
2029 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2030 "template.%s", LEVELFILE_EXTENSION);
2034 /* no fallback if template file not existing */
2038 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2039 if (leveldir_current->level_filename != NULL)
2041 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2043 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2044 leveldir_current->level_filename, nr);
2046 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2048 if (fileExists(lfi->filename))
2052 /* check for native Rocks'n'Diamonds level file */
2053 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2054 "%03d.%s", nr, LEVELFILE_EXTENSION);
2055 if (fileExists(lfi->filename))
2058 /* check for Emerald Mine level file (V1) */
2059 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2060 'a' + (nr / 10) % 26, '0' + nr % 10);
2061 if (fileExists(lfi->filename))
2063 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2064 'A' + (nr / 10) % 26, '0' + nr % 10);
2065 if (fileExists(lfi->filename))
2068 /* check for Emerald Mine level file (V2 to V5) */
2069 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2070 if (fileExists(lfi->filename))
2073 /* check for Emerald Mine level file (V6 / single mode) */
2074 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2075 if (fileExists(lfi->filename))
2077 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2078 if (fileExists(lfi->filename))
2081 /* check for Emerald Mine level file (V6 / teamwork mode) */
2082 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2083 if (fileExists(lfi->filename))
2085 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2086 if (fileExists(lfi->filename))
2089 /* check for various packed level file formats */
2090 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2091 if (fileExists(lfi->filename))
2094 /* no known level file found -- use default values (and fail later) */
2095 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2096 "%03d.%s", nr, LEVELFILE_EXTENSION);
2099 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2101 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2102 lfi->type = getFileTypeFromBasename(lfi->basename);
2105 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2107 /* always start with reliable default values */
2108 setFileInfoToDefaults(level_file_info);
2110 level_file_info->nr = nr; /* set requested level number */
2112 determineLevelFileInfo_Filename(level_file_info);
2113 determineLevelFileInfo_Filetype(level_file_info);
2116 /* ------------------------------------------------------------------------- */
2117 /* functions for loading R'n'D level */
2118 /* ------------------------------------------------------------------------- */
2120 int getMappedElement(int element)
2122 /* remap some (historic, now obsolete) elements */
2126 case EL_PLAYER_OBSOLETE:
2127 element = EL_PLAYER_1;
2130 case EL_KEY_OBSOLETE:
2134 case EL_EM_KEY_1_FILE_OBSOLETE:
2135 element = EL_EM_KEY_1;
2138 case EL_EM_KEY_2_FILE_OBSOLETE:
2139 element = EL_EM_KEY_2;
2142 case EL_EM_KEY_3_FILE_OBSOLETE:
2143 element = EL_EM_KEY_3;
2146 case EL_EM_KEY_4_FILE_OBSOLETE:
2147 element = EL_EM_KEY_4;
2150 case EL_ENVELOPE_OBSOLETE:
2151 element = EL_ENVELOPE_1;
2159 if (element >= NUM_FILE_ELEMENTS)
2161 Error(ERR_WARN, "invalid level element %d", element);
2163 element = EL_UNKNOWN;
2171 int getMappedElementByVersion(int element, int game_version)
2173 /* remap some elements due to certain game version */
2175 if (game_version <= VERSION_IDENT(2,2,0,0))
2177 /* map game font elements */
2178 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2179 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2180 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2181 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2184 if (game_version < VERSION_IDENT(3,0,0,0))
2186 /* map Supaplex gravity tube elements */
2187 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2188 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2189 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2190 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2197 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2199 level->file_version = getFileVersion(file);
2200 level->game_version = getFileVersion(file);
2205 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2207 level->creation_date.year = getFile16BitBE(file);
2208 level->creation_date.month = getFile8Bit(file);
2209 level->creation_date.day = getFile8Bit(file);
2214 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2216 int initial_player_stepsize;
2217 int initial_player_gravity;
2220 level->fieldx = getFile8Bit(file);
2221 level->fieldy = getFile8Bit(file);
2223 level->time = getFile16BitBE(file);
2224 level->gems_needed = getFile16BitBE(file);
2226 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2227 level->name[i] = getFile8Bit(file);
2228 level->name[MAX_LEVEL_NAME_LEN] = 0;
2230 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2231 level->score[i] = getFile8Bit(file);
2233 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2234 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2235 for (y = 0; y < 3; y++)
2236 for (x = 0; x < 3; x++)
2237 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2239 level->amoeba_speed = getFile8Bit(file);
2240 level->time_magic_wall = getFile8Bit(file);
2241 level->time_wheel = getFile8Bit(file);
2242 level->amoeba_content = getMappedElement(getFile8Bit(file));
2244 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2247 for (i = 0; i < MAX_PLAYERS; i++)
2248 level->initial_player_stepsize[i] = initial_player_stepsize;
2250 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2252 for (i = 0; i < MAX_PLAYERS; i++)
2253 level->initial_player_gravity[i] = initial_player_gravity;
2255 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2256 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2258 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2260 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2261 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2262 level->can_move_into_acid_bits = getFile32BitBE(file);
2263 level->dont_collide_with_bits = getFile8Bit(file);
2265 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2266 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2268 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2269 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2270 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2272 level->game_engine_type = getFile8Bit(file);
2274 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2279 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2283 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2284 level->name[i] = getFile8Bit(file);
2285 level->name[MAX_LEVEL_NAME_LEN] = 0;
2290 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2294 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2295 level->author[i] = getFile8Bit(file);
2296 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2301 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2304 int chunk_size_expected = level->fieldx * level->fieldy;
2306 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2307 stored with 16-bit encoding (and should be twice as big then).
2308 Even worse, playfield data was stored 16-bit when only yamyam content
2309 contained 16-bit elements and vice versa. */
2311 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2312 chunk_size_expected *= 2;
2314 if (chunk_size_expected != chunk_size)
2316 ReadUnusedBytesFromFile(file, chunk_size);
2317 return chunk_size_expected;
2320 for (y = 0; y < level->fieldy; y++)
2321 for (x = 0; x < level->fieldx; x++)
2322 level->field[x][y] =
2323 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2328 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2331 int header_size = 4;
2332 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2333 int chunk_size_expected = header_size + content_size;
2335 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2336 stored with 16-bit encoding (and should be twice as big then).
2337 Even worse, playfield data was stored 16-bit when only yamyam content
2338 contained 16-bit elements and vice versa. */
2340 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2341 chunk_size_expected += content_size;
2343 if (chunk_size_expected != chunk_size)
2345 ReadUnusedBytesFromFile(file, chunk_size);
2346 return chunk_size_expected;
2350 level->num_yamyam_contents = getFile8Bit(file);
2354 /* correct invalid number of content fields -- should never happen */
2355 if (level->num_yamyam_contents < 1 ||
2356 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2357 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2359 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2360 for (y = 0; y < 3; y++)
2361 for (x = 0; x < 3; x++)
2362 level->yamyam_content[i].e[x][y] =
2363 getMappedElement(level->encoding_16bit_field ?
2364 getFile16BitBE(file) : getFile8Bit(file));
2368 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2372 int num_contents, content_xsize, content_ysize;
2373 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2375 element = getMappedElement(getFile16BitBE(file));
2376 num_contents = getFile8Bit(file);
2377 content_xsize = getFile8Bit(file);
2378 content_ysize = getFile8Bit(file);
2380 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2382 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2383 for (y = 0; y < 3; y++)
2384 for (x = 0; x < 3; x++)
2385 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2387 /* correct invalid number of content fields -- should never happen */
2388 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2389 num_contents = STD_ELEMENT_CONTENTS;
2391 if (element == EL_YAMYAM)
2393 level->num_yamyam_contents = num_contents;
2395 for (i = 0; i < num_contents; i++)
2396 for (y = 0; y < 3; y++)
2397 for (x = 0; x < 3; x++)
2398 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2400 else if (element == EL_BD_AMOEBA)
2402 level->amoeba_content = content_array[0][0][0];
2406 Error(ERR_WARN, "cannot load content for element '%d'", element);
2412 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2418 int chunk_size_expected;
2420 element = getMappedElement(getFile16BitBE(file));
2421 if (!IS_ENVELOPE(element))
2422 element = EL_ENVELOPE_1;
2424 envelope_nr = element - EL_ENVELOPE_1;
2426 envelope_len = getFile16BitBE(file);
2428 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2429 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2431 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2433 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2434 if (chunk_size_expected != chunk_size)
2436 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2437 return chunk_size_expected;
2440 for (i = 0; i < envelope_len; i++)
2441 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2446 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2448 int num_changed_custom_elements = getFile16BitBE(file);
2449 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2452 if (chunk_size_expected != chunk_size)
2454 ReadUnusedBytesFromFile(file, chunk_size - 2);
2455 return chunk_size_expected;
2458 for (i = 0; i < num_changed_custom_elements; i++)
2460 int element = getMappedElement(getFile16BitBE(file));
2461 int properties = getFile32BitBE(file);
2463 if (IS_CUSTOM_ELEMENT(element))
2464 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2466 Error(ERR_WARN, "invalid custom element number %d", element);
2468 /* older game versions that wrote level files with CUS1 chunks used
2469 different default push delay values (not yet stored in level file) */
2470 element_info[element].push_delay_fixed = 2;
2471 element_info[element].push_delay_random = 8;
2477 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2479 int num_changed_custom_elements = getFile16BitBE(file);
2480 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2483 if (chunk_size_expected != chunk_size)
2485 ReadUnusedBytesFromFile(file, chunk_size - 2);
2486 return chunk_size_expected;
2489 for (i = 0; i < num_changed_custom_elements; i++)
2491 int element = getMappedElement(getFile16BitBE(file));
2492 int custom_target_element = getMappedElement(getFile16BitBE(file));
2494 if (IS_CUSTOM_ELEMENT(element))
2495 element_info[element].change->target_element = custom_target_element;
2497 Error(ERR_WARN, "invalid custom element number %d", element);
2503 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2505 int num_changed_custom_elements = getFile16BitBE(file);
2506 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2509 if (chunk_size_expected != chunk_size)
2511 ReadUnusedBytesFromFile(file, chunk_size - 2);
2512 return chunk_size_expected;
2515 for (i = 0; i < num_changed_custom_elements; i++)
2517 int element = getMappedElement(getFile16BitBE(file));
2518 struct ElementInfo *ei = &element_info[element];
2519 unsigned int event_bits;
2521 if (!IS_CUSTOM_ELEMENT(element))
2523 Error(ERR_WARN, "invalid custom element number %d", element);
2525 element = EL_INTERNAL_DUMMY;
2528 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2529 ei->description[j] = getFile8Bit(file);
2530 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2532 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2534 /* some free bytes for future properties and padding */
2535 ReadUnusedBytesFromFile(file, 7);
2537 ei->use_gfx_element = getFile8Bit(file);
2538 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2540 ei->collect_score_initial = getFile8Bit(file);
2541 ei->collect_count_initial = getFile8Bit(file);
2543 ei->push_delay_fixed = getFile16BitBE(file);
2544 ei->push_delay_random = getFile16BitBE(file);
2545 ei->move_delay_fixed = getFile16BitBE(file);
2546 ei->move_delay_random = getFile16BitBE(file);
2548 ei->move_pattern = getFile16BitBE(file);
2549 ei->move_direction_initial = getFile8Bit(file);
2550 ei->move_stepsize = getFile8Bit(file);
2552 for (y = 0; y < 3; y++)
2553 for (x = 0; x < 3; x++)
2554 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2556 event_bits = getFile32BitBE(file);
2557 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2558 if (event_bits & (1 << j))
2559 ei->change->has_event[j] = TRUE;
2561 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2563 ei->change->delay_fixed = getFile16BitBE(file);
2564 ei->change->delay_random = getFile16BitBE(file);
2565 ei->change->delay_frames = getFile16BitBE(file);
2567 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2569 ei->change->explode = getFile8Bit(file);
2570 ei->change->use_target_content = getFile8Bit(file);
2571 ei->change->only_if_complete = getFile8Bit(file);
2572 ei->change->use_random_replace = getFile8Bit(file);
2574 ei->change->random_percentage = getFile8Bit(file);
2575 ei->change->replace_when = getFile8Bit(file);
2577 for (y = 0; y < 3; y++)
2578 for (x = 0; x < 3; x++)
2579 ei->change->target_content.e[x][y] =
2580 getMappedElement(getFile16BitBE(file));
2582 ei->slippery_type = getFile8Bit(file);
2584 /* some free bytes for future properties and padding */
2585 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2587 /* mark that this custom element has been modified */
2588 ei->modified_settings = TRUE;
2594 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2596 struct ElementInfo *ei;
2597 int chunk_size_expected;
2601 /* ---------- custom element base property values (96 bytes) ------------- */
2603 element = getMappedElement(getFile16BitBE(file));
2605 if (!IS_CUSTOM_ELEMENT(element))
2607 Error(ERR_WARN, "invalid custom element number %d", element);
2609 ReadUnusedBytesFromFile(file, chunk_size - 2);
2613 ei = &element_info[element];
2615 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2616 ei->description[i] = getFile8Bit(file);
2617 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2619 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2621 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2623 ei->num_change_pages = getFile8Bit(file);
2625 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2626 if (chunk_size_expected != chunk_size)
2628 ReadUnusedBytesFromFile(file, chunk_size - 43);
2629 return chunk_size_expected;
2632 ei->ce_value_fixed_initial = getFile16BitBE(file);
2633 ei->ce_value_random_initial = getFile16BitBE(file);
2634 ei->use_last_ce_value = getFile8Bit(file);
2636 ei->use_gfx_element = getFile8Bit(file);
2637 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2639 ei->collect_score_initial = getFile8Bit(file);
2640 ei->collect_count_initial = getFile8Bit(file);
2642 ei->drop_delay_fixed = getFile8Bit(file);
2643 ei->push_delay_fixed = getFile8Bit(file);
2644 ei->drop_delay_random = getFile8Bit(file);
2645 ei->push_delay_random = getFile8Bit(file);
2646 ei->move_delay_fixed = getFile16BitBE(file);
2647 ei->move_delay_random = getFile16BitBE(file);
2649 /* bits 0 - 15 of "move_pattern" ... */
2650 ei->move_pattern = getFile16BitBE(file);
2651 ei->move_direction_initial = getFile8Bit(file);
2652 ei->move_stepsize = getFile8Bit(file);
2654 ei->slippery_type = getFile8Bit(file);
2656 for (y = 0; y < 3; y++)
2657 for (x = 0; x < 3; x++)
2658 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2660 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2661 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2662 ei->move_leave_type = getFile8Bit(file);
2664 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2665 ei->move_pattern |= (getFile16BitBE(file) << 16);
2667 ei->access_direction = getFile8Bit(file);
2669 ei->explosion_delay = getFile8Bit(file);
2670 ei->ignition_delay = getFile8Bit(file);
2671 ei->explosion_type = getFile8Bit(file);
2673 /* some free bytes for future custom property values and padding */
2674 ReadUnusedBytesFromFile(file, 1);
2676 /* ---------- change page property values (48 bytes) --------------------- */
2678 setElementChangePages(ei, ei->num_change_pages);
2680 for (i = 0; i < ei->num_change_pages; i++)
2682 struct ElementChangeInfo *change = &ei->change_page[i];
2683 unsigned int event_bits;
2685 /* always start with reliable default values */
2686 setElementChangeInfoToDefaults(change);
2688 /* bits 0 - 31 of "has_event[]" ... */
2689 event_bits = getFile32BitBE(file);
2690 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2691 if (event_bits & (1 << j))
2692 change->has_event[j] = TRUE;
2694 change->target_element = getMappedElement(getFile16BitBE(file));
2696 change->delay_fixed = getFile16BitBE(file);
2697 change->delay_random = getFile16BitBE(file);
2698 change->delay_frames = getFile16BitBE(file);
2700 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2702 change->explode = getFile8Bit(file);
2703 change->use_target_content = getFile8Bit(file);
2704 change->only_if_complete = getFile8Bit(file);
2705 change->use_random_replace = getFile8Bit(file);
2707 change->random_percentage = getFile8Bit(file);
2708 change->replace_when = getFile8Bit(file);
2710 for (y = 0; y < 3; y++)
2711 for (x = 0; x < 3; x++)
2712 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2714 change->can_change = getFile8Bit(file);
2716 change->trigger_side = getFile8Bit(file);
2718 change->trigger_player = getFile8Bit(file);
2719 change->trigger_page = getFile8Bit(file);
2721 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2722 CH_PAGE_ANY : (1 << change->trigger_page));
2724 change->has_action = getFile8Bit(file);
2725 change->action_type = getFile8Bit(file);
2726 change->action_mode = getFile8Bit(file);
2727 change->action_arg = getFile16BitBE(file);
2729 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2730 event_bits = getFile8Bit(file);
2731 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2732 if (event_bits & (1 << (j - 32)))
2733 change->has_event[j] = TRUE;
2736 /* mark this custom element as modified */
2737 ei->modified_settings = TRUE;
2742 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2744 struct ElementInfo *ei;
2745 struct ElementGroupInfo *group;
2749 element = getMappedElement(getFile16BitBE(file));
2751 if (!IS_GROUP_ELEMENT(element))
2753 Error(ERR_WARN, "invalid group element number %d", element);
2755 ReadUnusedBytesFromFile(file, chunk_size - 2);
2759 ei = &element_info[element];
2761 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2762 ei->description[i] = getFile8Bit(file);
2763 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2765 group = element_info[element].group;
2767 group->num_elements = getFile8Bit(file);
2769 ei->use_gfx_element = getFile8Bit(file);
2770 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2772 group->choice_mode = getFile8Bit(file);
2774 /* some free bytes for future values and padding */
2775 ReadUnusedBytesFromFile(file, 3);
2777 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2778 group->element[i] = getMappedElement(getFile16BitBE(file));
2780 /* mark this group element as modified */
2781 element_info[element].modified_settings = TRUE;
2786 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2787 int element, int real_element)
2789 int micro_chunk_size = 0;
2790 int conf_type = getFile8Bit(file);
2791 int byte_mask = conf_type & CONF_MASK_BYTES;
2792 boolean element_found = FALSE;
2795 micro_chunk_size += 1;
2797 if (byte_mask == CONF_MASK_MULTI_BYTES)
2799 int num_bytes = getFile16BitBE(file);
2800 byte *buffer = checked_malloc(num_bytes);
2802 ReadBytesFromFile(file, buffer, num_bytes);
2804 for (i = 0; conf[i].data_type != -1; i++)
2806 if (conf[i].element == element &&
2807 conf[i].conf_type == conf_type)
2809 int data_type = conf[i].data_type;
2810 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2811 int max_num_entities = conf[i].max_num_entities;
2813 if (num_entities > max_num_entities)
2816 "truncating number of entities for element %d from %d to %d",
2817 element, num_entities, max_num_entities);
2819 num_entities = max_num_entities;
2822 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2823 data_type == TYPE_CONTENT_LIST))
2825 /* for element and content lists, zero entities are not allowed */
2826 Error(ERR_WARN, "found empty list of entities for element %d",
2829 /* do not set "num_entities" here to prevent reading behind buffer */
2831 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2835 *(int *)(conf[i].num_entities) = num_entities;
2838 element_found = TRUE;
2840 if (data_type == TYPE_STRING)
2842 char *string = (char *)(conf[i].value);
2845 for (j = 0; j < max_num_entities; j++)
2846 string[j] = (j < num_entities ? buffer[j] : '\0');
2848 else if (data_type == TYPE_ELEMENT_LIST)
2850 int *element_array = (int *)(conf[i].value);
2853 for (j = 0; j < num_entities; j++)
2855 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2857 else if (data_type == TYPE_CONTENT_LIST)
2859 struct Content *content= (struct Content *)(conf[i].value);
2862 for (c = 0; c < num_entities; c++)
2863 for (y = 0; y < 3; y++)
2864 for (x = 0; x < 3; x++)
2865 content[c].e[x][y] =
2866 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2869 element_found = FALSE;
2875 checked_free(buffer);
2877 micro_chunk_size += 2 + num_bytes;
2879 else /* constant size configuration data (1, 2 or 4 bytes) */
2881 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2882 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2883 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2885 for (i = 0; conf[i].data_type != -1; i++)
2887 if (conf[i].element == element &&
2888 conf[i].conf_type == conf_type)
2890 int data_type = conf[i].data_type;
2892 if (data_type == TYPE_ELEMENT)
2893 value = getMappedElement(value);
2895 if (data_type == TYPE_BOOLEAN)
2896 *(boolean *)(conf[i].value) = value;
2898 *(int *) (conf[i].value) = value;
2900 element_found = TRUE;
2906 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2911 char *error_conf_chunk_bytes =
2912 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2913 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2914 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2915 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2916 int error_element = real_element;
2918 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2919 error_conf_chunk_bytes, error_conf_chunk_token,
2920 error_element, EL_NAME(error_element));
2923 return micro_chunk_size;
2926 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2928 int real_chunk_size = 0;
2930 li = *level; /* copy level data into temporary buffer */
2934 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2936 if (real_chunk_size >= chunk_size)
2940 *level = li; /* copy temporary buffer back to level data */
2942 return real_chunk_size;
2945 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2947 int real_chunk_size = 0;
2949 li = *level; /* copy level data into temporary buffer */
2953 int element = getMappedElement(getFile16BitBE(file));
2955 real_chunk_size += 2;
2956 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2958 if (real_chunk_size >= chunk_size)
2962 *level = li; /* copy temporary buffer back to level data */
2964 return real_chunk_size;
2967 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2969 int real_chunk_size = 0;
2971 li = *level; /* copy level data into temporary buffer */
2975 int element = getMappedElement(getFile16BitBE(file));
2977 real_chunk_size += 2;
2978 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2980 if (real_chunk_size >= chunk_size)
2984 *level = li; /* copy temporary buffer back to level data */
2986 return real_chunk_size;
2989 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2991 int element = getMappedElement(getFile16BitBE(file));
2992 int envelope_nr = element - EL_ENVELOPE_1;
2993 int real_chunk_size = 2;
2997 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3000 if (real_chunk_size >= chunk_size)
3004 level->envelope[envelope_nr] = xx_envelope;
3006 return real_chunk_size;
3009 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3011 int element = getMappedElement(getFile16BitBE(file));
3012 int real_chunk_size = 2;
3013 struct ElementInfo *ei = &element_info[element];
3016 xx_ei = *ei; /* copy element data into temporary buffer */
3018 xx_ei.num_change_pages = -1;
3022 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3024 if (xx_ei.num_change_pages != -1)
3027 if (real_chunk_size >= chunk_size)
3033 if (ei->num_change_pages == -1)
3035 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3038 ei->num_change_pages = 1;
3040 setElementChangePages(ei, 1);
3041 setElementChangeInfoToDefaults(ei->change);
3043 return real_chunk_size;
3046 /* initialize number of change pages stored for this custom element */
3047 setElementChangePages(ei, ei->num_change_pages);
3048 for (i = 0; i < ei->num_change_pages; i++)
3049 setElementChangeInfoToDefaults(&ei->change_page[i]);
3051 /* start with reading properties for the first change page */
3052 xx_current_change_page = 0;
3056 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3058 xx_change = *change; /* copy change data into temporary buffer */
3060 resetEventBits(); /* reset bits; change page might have changed */
3062 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3065 *change = xx_change;
3067 setEventFlagsFromEventBits(change);
3069 if (real_chunk_size >= chunk_size)
3073 return real_chunk_size;
3076 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3078 int element = getMappedElement(getFile16BitBE(file));
3079 int real_chunk_size = 2;
3080 struct ElementInfo *ei = &element_info[element];
3081 struct ElementGroupInfo *group = ei->group;
3083 xx_ei = *ei; /* copy element data into temporary buffer */
3084 xx_group = *group; /* copy group data into temporary buffer */
3088 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3091 if (real_chunk_size >= chunk_size)
3098 return real_chunk_size;
3101 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3102 struct LevelFileInfo *level_file_info)
3104 char *filename = level_file_info->filename;
3105 char cookie[MAX_LINE_LEN];
3106 char chunk_name[CHUNK_ID_LEN + 1];
3110 if (!(file = fopen(filename, MODE_READ)))
3112 level->no_valid_file = TRUE;
3115 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3117 if (level != &level_template)
3118 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3124 getFileChunkBE(file, chunk_name, NULL);
3125 if (strEqual(chunk_name, "RND1"))
3127 getFile32BitBE(file); /* not used */
3129 getFileChunkBE(file, chunk_name, NULL);
3130 if (!strEqual(chunk_name, "CAVE"))
3132 level->no_valid_file = TRUE;
3134 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3139 else /* check for pre-2.0 file format with cookie string */
3141 strcpy(cookie, chunk_name);
3142 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3143 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3144 cookie[strlen(cookie) - 1] = '\0';
3146 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3148 level->no_valid_file = TRUE;
3150 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3155 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3157 level->no_valid_file = TRUE;
3159 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3164 /* pre-2.0 level files have no game version, so use file version here */
3165 level->game_version = level->file_version;
3168 if (level->file_version < FILE_VERSION_1_2)
3170 /* level files from versions before 1.2.0 without chunk structure */
3171 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3172 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3180 int (*loader)(FILE *, int, struct LevelInfo *);
3184 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3185 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3186 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3187 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3188 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3189 { "INFO", -1, LoadLevel_INFO },
3190 { "BODY", -1, LoadLevel_BODY },
3191 { "CONT", -1, LoadLevel_CONT },
3192 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3193 { "CNT3", -1, LoadLevel_CNT3 },
3194 { "CUS1", -1, LoadLevel_CUS1 },
3195 { "CUS2", -1, LoadLevel_CUS2 },
3196 { "CUS3", -1, LoadLevel_CUS3 },
3197 { "CUS4", -1, LoadLevel_CUS4 },
3198 { "GRP1", -1, LoadLevel_GRP1 },
3199 { "CONF", -1, LoadLevel_CONF },
3200 { "ELEM", -1, LoadLevel_ELEM },
3201 { "NOTE", -1, LoadLevel_NOTE },
3202 { "CUSX", -1, LoadLevel_CUSX },
3203 { "GRPX", -1, LoadLevel_GRPX },
3208 while (getFileChunkBE(file, chunk_name, &chunk_size))
3212 while (chunk_info[i].name != NULL &&
3213 !strEqual(chunk_name, chunk_info[i].name))
3216 if (chunk_info[i].name == NULL)
3218 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3219 chunk_name, filename);
3220 ReadUnusedBytesFromFile(file, chunk_size);
3222 else if (chunk_info[i].size != -1 &&
3223 chunk_info[i].size != chunk_size)
3225 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3226 chunk_size, chunk_name, filename);
3227 ReadUnusedBytesFromFile(file, chunk_size);
3231 /* call function to load this level chunk */
3232 int chunk_size_expected =
3233 (chunk_info[i].loader)(file, chunk_size, level);
3235 /* the size of some chunks cannot be checked before reading other
3236 chunks first (like "HEAD" and "BODY") that contain some header
3237 information, so check them here */
3238 if (chunk_size_expected != chunk_size)
3240 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3241 chunk_size, chunk_name, filename);
3250 /* ------------------------------------------------------------------------- */
3251 /* functions for loading EM level */
3252 /* ------------------------------------------------------------------------- */
3256 static int map_em_element_yam(int element)
3260 case 0x00: return EL_EMPTY;
3261 case 0x01: return EL_EMERALD;
3262 case 0x02: return EL_DIAMOND;
3263 case 0x03: return EL_ROCK;
3264 case 0x04: return EL_ROBOT;
3265 case 0x05: return EL_SPACESHIP_UP;
3266 case 0x06: return EL_BOMB;
3267 case 0x07: return EL_BUG_UP;
3268 case 0x08: return EL_AMOEBA_DROP;
3269 case 0x09: return EL_NUT;
3270 case 0x0a: return EL_YAMYAM;
3271 case 0x0b: return EL_QUICKSAND_FULL;
3272 case 0x0c: return EL_SAND;
3273 case 0x0d: return EL_WALL_SLIPPERY;
3274 case 0x0e: return EL_STEELWALL;
3275 case 0x0f: return EL_WALL;
3276 case 0x10: return EL_EM_KEY_1;
3277 case 0x11: return EL_EM_KEY_2;
3278 case 0x12: return EL_EM_KEY_4;
3279 case 0x13: return EL_EM_KEY_3;
3280 case 0x14: return EL_MAGIC_WALL;
3281 case 0x15: return EL_ROBOT_WHEEL;
3282 case 0x16: return EL_DYNAMITE;
3284 case 0x17: return EL_EM_KEY_1; /* EMC */
3285 case 0x18: return EL_BUG_UP; /* EMC */
3286 case 0x1a: return EL_DIAMOND; /* EMC */
3287 case 0x1b: return EL_EMERALD; /* EMC */
3288 case 0x25: return EL_NUT; /* EMC */
3289 case 0x80: return EL_EMPTY; /* EMC */
3290 case 0x85: return EL_EM_KEY_1; /* EMC */
3291 case 0x86: return EL_EM_KEY_2; /* EMC */
3292 case 0x87: return EL_EM_KEY_4; /* EMC */
3293 case 0x88: return EL_EM_KEY_3; /* EMC */
3294 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3295 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3296 case 0xaf: return EL_DYNAMITE; /* EMC */
3297 case 0xbd: return EL_SAND; /* EMC */
3300 Error(ERR_WARN, "invalid level element %d", element);
3305 static int map_em_element_field(int element)
3307 if (element >= 0xc8 && element <= 0xe1)
3308 return EL_CHAR_A + (element - 0xc8);
3309 else if (element >= 0xe2 && element <= 0xeb)
3310 return EL_CHAR_0 + (element - 0xe2);
3314 case 0x00: return EL_ROCK;
3315 case 0x01: return EL_ROCK; /* EMC */
3316 case 0x02: return EL_DIAMOND;
3317 case 0x03: return EL_DIAMOND;
3318 case 0x04: return EL_ROBOT;
3319 case 0x05: return EL_ROBOT; /* EMC */
3320 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3322 case 0x08: return EL_SPACESHIP_UP;
3323 case 0x09: return EL_SPACESHIP_RIGHT;
3324 case 0x0a: return EL_SPACESHIP_DOWN;
3325 case 0x0b: return EL_SPACESHIP_LEFT;
3326 case 0x0c: return EL_SPACESHIP_UP;
3327 case 0x0d: return EL_SPACESHIP_RIGHT;
3328 case 0x0e: return EL_SPACESHIP_DOWN;
3329 case 0x0f: return EL_SPACESHIP_LEFT;
3331 case 0x10: return EL_BOMB;
3332 case 0x11: return EL_BOMB; /* EMC */
3333 case 0x12: return EL_EMERALD;
3334 case 0x13: return EL_EMERALD;
3335 case 0x14: return EL_BUG_UP;
3336 case 0x15: return EL_BUG_RIGHT;
3337 case 0x16: return EL_BUG_DOWN;
3338 case 0x17: return EL_BUG_LEFT;
3339 case 0x18: return EL_BUG_UP;
3340 case 0x19: return EL_BUG_RIGHT;
3341 case 0x1a: return EL_BUG_DOWN;
3342 case 0x1b: return EL_BUG_LEFT;
3343 case 0x1c: return EL_AMOEBA_DROP;
3344 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3345 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3346 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3348 case 0x20: return EL_ROCK;
3349 case 0x21: return EL_BOMB; /* EMC */
3350 case 0x22: return EL_DIAMOND; /* EMC */
3351 case 0x23: return EL_EMERALD; /* EMC */
3352 case 0x24: return EL_MAGIC_WALL;
3353 case 0x25: return EL_NUT;
3354 case 0x26: return EL_NUT; /* EMC */
3355 case 0x27: return EL_NUT; /* EMC */
3357 /* looks like magic wheel, but is _always_ activated */
3358 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3360 case 0x29: return EL_YAMYAM; /* up */
3361 case 0x2a: return EL_YAMYAM; /* down */
3362 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3363 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3364 case 0x2d: return EL_QUICKSAND_FULL;
3365 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3366 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3368 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3369 case 0x31: return EL_SAND; /* EMC */
3370 case 0x32: return EL_SAND; /* EMC */
3371 case 0x33: return EL_SAND; /* EMC */
3372 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3373 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3374 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3375 case 0x37: return EL_SAND; /* EMC */
3376 case 0x38: return EL_ROCK; /* EMC */
3377 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3378 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3379 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3380 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3381 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3382 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3383 case 0x3f: return EL_ACID_POOL_BOTTOM;
3385 case 0x40: return EL_EXIT_OPEN; /* 1 */
3386 case 0x41: return EL_EXIT_OPEN; /* 2 */
3387 case 0x42: return EL_EXIT_OPEN; /* 3 */
3388 case 0x43: return EL_BALLOON; /* EMC */
3389 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3390 case 0x45: return EL_SPRING; /* EMC */
3391 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3392 case 0x47: return EL_SPRING; /* left */ /* EMC */
3393 case 0x48: return EL_SPRING; /* right */ /* EMC */
3394 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3395 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3396 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3397 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3398 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3399 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3400 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3402 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3403 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3404 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3405 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3406 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3407 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3408 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3409 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3410 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3411 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3412 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3413 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3414 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3415 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3416 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3417 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3419 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3420 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3421 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3422 case 0x63: return EL_SPRING; /* left */ /* EMC */
3423 case 0x64: return EL_SPRING; /* right */ /* EMC */
3424 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3425 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3426 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3427 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3428 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3429 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3430 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3431 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3432 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3433 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3434 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3436 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3437 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3438 case 0x72: return EL_NUT; /* left */ /* EMC */
3439 case 0x73: return EL_SAND; /* EMC (? "nut") */
3440 case 0x74: return EL_STEELWALL;
3441 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3442 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3443 case 0x77: return EL_BOMB; /* left */ /* EMC */
3444 case 0x78: return EL_BOMB; /* right */ /* EMC */
3445 case 0x79: return EL_ROCK; /* left */ /* EMC */
3446 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3447 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3448 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3449 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3450 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3451 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3453 case 0x80: return EL_EMPTY;
3454 case 0x81: return EL_WALL_SLIPPERY;
3455 case 0x82: return EL_SAND;
3456 case 0x83: return EL_STEELWALL;
3457 case 0x84: return EL_WALL;
3458 case 0x85: return EL_EM_KEY_1;
3459 case 0x86: return EL_EM_KEY_2;
3460 case 0x87: return EL_EM_KEY_4;
3461 case 0x88: return EL_EM_KEY_3;
3462 case 0x89: return EL_EM_GATE_1;
3463 case 0x8a: return EL_EM_GATE_2;
3464 case 0x8b: return EL_EM_GATE_4;
3465 case 0x8c: return EL_EM_GATE_3;
3466 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3467 case 0x8e: return EL_EM_GATE_1_GRAY;
3468 case 0x8f: return EL_EM_GATE_2_GRAY;
3470 case 0x90: return EL_EM_GATE_4_GRAY;
3471 case 0x91: return EL_EM_GATE_3_GRAY;
3472 case 0x92: return EL_MAGIC_WALL;
3473 case 0x93: return EL_ROBOT_WHEEL;
3474 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3475 case 0x95: return EL_ACID_POOL_TOPLEFT;
3476 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3477 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3478 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3479 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3480 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3481 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3482 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3483 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3484 case 0x9e: return EL_EXIT_CLOSED;
3485 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3487 /* looks like normal sand, but behaves like wall */
3488 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3489 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3490 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3491 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3492 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3493 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3494 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3495 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3496 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3497 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3498 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3499 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3500 case 0xac: return EL_CHAR_COMMA; /* EMC */
3501 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3502 case 0xae: return EL_CHAR_MINUS; /* EMC */
3503 case 0xaf: return EL_DYNAMITE;
3505 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3506 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3507 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3508 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3509 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3510 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3511 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3512 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3513 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3514 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3515 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3516 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3517 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3518 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3519 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3520 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3522 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3523 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3524 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3525 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3526 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3527 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3528 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3529 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3531 /* characters: see above */
3533 case 0xec: return EL_CHAR_PERIOD;
3534 case 0xed: return EL_CHAR_EXCLAM;
3535 case 0xee: return EL_CHAR_COLON;
3536 case 0xef: return EL_CHAR_QUESTION;
3538 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3539 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3540 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3541 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3542 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3543 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3544 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3545 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3547 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3548 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3549 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3550 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3551 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3552 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3554 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3555 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3558 /* should never happen (all 8-bit value cases should be handled) */
3559 Error(ERR_WARN, "invalid level element %d", element);
3564 #define EM_LEVEL_SIZE 2106
3565 #define EM_LEVEL_XSIZE 64
3566 #define EM_LEVEL_YSIZE 32
3568 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3569 struct LevelFileInfo *level_file_info)
3571 char *filename = level_file_info->filename;
3573 unsigned char leveldata[EM_LEVEL_SIZE];
3574 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3575 int nr = level_file_info->nr;
3578 if (!(file = fopen(filename, MODE_READ)))
3580 level->no_valid_file = TRUE;
3582 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3587 for (i = 0; i < EM_LEVEL_SIZE; i++)
3588 leveldata[i] = fgetc(file);
3592 /* check if level data is crypted by testing against known starting bytes
3593 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3595 if ((leveldata[0] == 0xf1 ||
3596 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3598 unsigned char code0 = 0x65;
3599 unsigned char code1 = 0x11;
3601 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3602 leveldata[0] = 0xf1;
3604 /* decode crypted level data */
3606 for (i = 0; i < EM_LEVEL_SIZE; i++)
3608 leveldata[i] ^= code0;
3609 leveldata[i] -= code1;
3611 code0 = (code0 + 7) & 0xff;
3615 level->fieldx = EM_LEVEL_XSIZE;
3616 level->fieldy = EM_LEVEL_YSIZE;
3618 level->time = header[46] * 10;
3619 level->gems_needed = header[47];
3621 /* The original Emerald Mine levels have their level number stored
3622 at the second byte of the level file...
3623 Do not trust this information at other level files, e.g. EMC,
3624 but correct it anyway (normally the first row is completely
3625 steel wall, so the correction does not hurt anyway). */
3627 if (leveldata[1] == nr)
3628 leveldata[1] = leveldata[2]; /* correct level number field */
3630 sprintf(level->name, "Level %d", nr); /* set level name */
3632 level->score[SC_EMERALD] = header[36];
3633 level->score[SC_DIAMOND] = header[37];
3634 level->score[SC_ROBOT] = header[38];
3635 level->score[SC_SPACESHIP] = header[39];
3636 level->score[SC_BUG] = header[40];
3637 level->score[SC_YAMYAM] = header[41];
3638 level->score[SC_NUT] = header[42];
3639 level->score[SC_DYNAMITE] = header[43];
3640 level->score[SC_TIME_BONUS] = header[44];
3642 level->num_yamyam_contents = 4;
3644 for (i = 0; i < level->num_yamyam_contents; i++)
3645 for (y = 0; y < 3; y++)
3646 for (x = 0; x < 3; x++)
3647 level->yamyam_content[i].e[x][y] =
3648 map_em_element_yam(header[i * 9 + y * 3 + x]);
3650 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3651 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3652 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3653 level->amoeba_content = EL_DIAMOND;
3655 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3657 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3659 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3660 new_element = EL_AMOEBA_WET;
3662 level->field[x][y] = new_element;
3665 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3666 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3667 level->field[x][y] = EL_PLAYER_1;
3669 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3670 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3671 level->field[x][y] = EL_PLAYER_2;
3676 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3678 static int ball_xy[8][2] =
3689 struct LevelInfo_EM *level_em = level->native_em_level;
3690 struct LEVEL *lev = level_em->lev;
3691 struct PLAYER **ply = level_em->ply;
3694 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3695 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3697 lev->time_seconds = level->time;
3698 lev->required_initial = level->gems_needed;
3700 lev->emerald_score = level->score[SC_EMERALD];
3701 lev->diamond_score = level->score[SC_DIAMOND];
3702 lev->alien_score = level->score[SC_ROBOT];
3703 lev->tank_score = level->score[SC_SPACESHIP];
3704 lev->bug_score = level->score[SC_BUG];
3705 lev->eater_score = level->score[SC_YAMYAM];
3706 lev->nut_score = level->score[SC_NUT];
3707 lev->dynamite_score = level->score[SC_DYNAMITE];
3708 lev->key_score = level->score[SC_KEY];
3709 lev->exit_score = level->score[SC_TIME_BONUS];
3711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3712 for (y = 0; y < 3; y++)
3713 for (x = 0; x < 3; x++)
3714 lev->eater_array[i][y * 3 + x] =
3715 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3717 lev->amoeba_time = level->amoeba_speed;
3718 lev->wonderwall_time_initial = level->time_magic_wall;
3719 lev->wheel_time = level->time_wheel;
3721 lev->android_move_time = level->android_move_time;
3722 lev->android_clone_time = level->android_clone_time;
3723 lev->ball_random = level->ball_random;
3724 lev->ball_state_initial = level->ball_state_initial;
3725 lev->ball_time = level->ball_time;
3726 lev->num_ball_arrays = level->num_ball_contents;
3728 lev->lenses_score = level->lenses_score;
3729 lev->magnify_score = level->magnify_score;
3730 lev->slurp_score = level->slurp_score;
3732 lev->lenses_time = level->lenses_time;
3733 lev->magnify_time = level->magnify_time;
3735 lev->wind_direction_initial =
3736 map_direction_RND_to_EM(level->wind_direction_initial);
3737 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3738 lev->wind_time : 0);
3740 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3741 for (j = 0; j < 8; j++)
3742 lev->ball_array[i][j] =
3743 map_element_RND_to_EM(level->
3744 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3746 map_android_clone_elements_RND_to_EM(level);
3748 /* first fill the complete playfield with the default border element */
3749 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3750 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3751 level_em->cave[x][y] = ZBORDER;
3753 if (BorderElement == EL_STEELWALL)
3755 for (y = 0; y < lev->height + 2; y++)
3756 for (x = 0; x < lev->width + 2; x++)
3757 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3760 /* then copy the real level contents from level file into the playfield */
3761 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3763 int new_element = map_element_RND_to_EM(level->field[x][y]);
3764 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3765 int xx = x + 1 + offset;
3766 int yy = y + 1 + offset;
3768 if (level->field[x][y] == EL_AMOEBA_DEAD)
3769 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3771 level_em->cave[xx][yy] = new_element;
3774 for (i = 0; i < MAX_PLAYERS; i++)
3776 ply[i]->x_initial = 0;
3777 ply[i]->y_initial = 0;
3780 /* initialize player positions and delete players from the playfield */
3781 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3783 if (ELEM_IS_PLAYER(level->field[x][y]))
3785 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3786 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3787 int xx = x + 1 + offset;
3788 int yy = y + 1 + offset;
3790 ply[player_nr]->x_initial = xx;
3791 ply[player_nr]->y_initial = yy;
3793 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3797 if (BorderElement == EL_STEELWALL)
3804 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3806 static int ball_xy[8][2] =
3817 struct LevelInfo_EM *level_em = level->native_em_level;
3818 struct LEVEL *lev = level_em->lev;
3819 struct PLAYER **ply = level_em->ply;
3822 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3823 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3825 level->time = lev->time_seconds;
3826 level->gems_needed = lev->required_initial;
3828 sprintf(level->name, "Level %d", level->file_info.nr);
3830 level->score[SC_EMERALD] = lev->emerald_score;
3831 level->score[SC_DIAMOND] = lev->diamond_score;
3832 level->score[SC_ROBOT] = lev->alien_score;
3833 level->score[SC_SPACESHIP] = lev->tank_score;
3834 level->score[SC_BUG] = lev->bug_score;
3835 level->score[SC_YAMYAM] = lev->eater_score;
3836 level->score[SC_NUT] = lev->nut_score;
3837 level->score[SC_DYNAMITE] = lev->dynamite_score;
3838 level->score[SC_KEY] = lev->key_score;
3839 level->score[SC_TIME_BONUS] = lev->exit_score;
3841 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3843 for (i = 0; i < level->num_yamyam_contents; i++)
3844 for (y = 0; y < 3; y++)
3845 for (x = 0; x < 3; x++)
3846 level->yamyam_content[i].e[x][y] =
3847 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3849 level->amoeba_speed = lev->amoeba_time;
3850 level->time_magic_wall = lev->wonderwall_time_initial;
3851 level->time_wheel = lev->wheel_time;
3853 level->android_move_time = lev->android_move_time;
3854 level->android_clone_time = lev->android_clone_time;
3855 level->ball_random = lev->ball_random;
3856 level->ball_state_initial = lev->ball_state_initial;
3857 level->ball_time = lev->ball_time;
3858 level->num_ball_contents = lev->num_ball_arrays;
3860 level->lenses_score = lev->lenses_score;
3861 level->magnify_score = lev->magnify_score;
3862 level->slurp_score = lev->slurp_score;
3864 level->lenses_time = lev->lenses_time;
3865 level->magnify_time = lev->magnify_time;
3867 level->wind_direction_initial =
3868 map_direction_EM_to_RND(lev->wind_direction_initial);
3870 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3871 for (j = 0; j < 8; j++)
3872 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3873 map_element_EM_to_RND(lev->ball_array[i][j]);
3875 map_android_clone_elements_EM_to_RND(level);
3877 /* convert the playfield (some elements need special treatment) */
3878 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3880 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3882 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3883 new_element = EL_AMOEBA_DEAD;
3885 level->field[x][y] = new_element;
3888 for (i = 0; i < MAX_PLAYERS; i++)
3890 /* in case of all players set to the same field, use the first player */
3891 int nr = MAX_PLAYERS - i - 1;
3892 int jx = ply[nr]->x_initial - 1;
3893 int jy = ply[nr]->y_initial - 1;
3895 if (jx != -1 && jy != -1)
3896 level->field[jx][jy] = EL_PLAYER_1 + nr;
3901 /* ------------------------------------------------------------------------- */
3902 /* functions for loading SP level */
3903 /* ------------------------------------------------------------------------- */
3907 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3908 #define SP_LEVEL_SIZE 1536
3909 #define SP_LEVEL_XSIZE 60
3910 #define SP_LEVEL_YSIZE 24
3911 #define SP_LEVEL_NAME_LEN 23
3913 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3916 int initial_player_gravity;
3917 int num_special_ports;
3920 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3921 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3923 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3924 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3926 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3928 int element_old = fgetc(file);
3931 if (element_old <= 0x27)
3932 element_new = getMappedElement(EL_SP_START + element_old);
3933 else if (element_old == 0x28)
3934 element_new = EL_INVISIBLE_WALL;
3937 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3938 Error(ERR_WARN, "invalid level element %d", element_old);
3940 element_new = EL_UNKNOWN;
3943 level->field[x][y] = element_new;
3947 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3949 /* initial gravity: 1 == "on", anything else (0) == "off" */
3950 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3952 for (i = 0; i < MAX_PLAYERS; i++)
3953 level->initial_player_gravity[i] = initial_player_gravity;
3955 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3957 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3958 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3959 level->name[i] = fgetc(file);
3960 level->name[SP_LEVEL_NAME_LEN] = '\0';
3962 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3963 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3965 /* number of infotrons needed; 0 means that Supaplex will count the total
3966 amount of infotrons in the level and use the low byte of that number
3967 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3968 level->gems_needed = fgetc(file);
3970 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3971 num_special_ports = fgetc(file);
3973 /* database of properties of up to 10 special ports (6 bytes per port) */
3974 for (i = 0; i < 10; i++)
3976 int port_location, port_x, port_y, port_element;
3979 /* high and low byte of the location of a special port; if (x, y) are the
3980 coordinates of a port in the field and (0, 0) is the top-left corner,
3981 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3982 of what may be expected: Supaplex works with a game field in memory
3983 which is 2 bytes per tile) */
3984 port_location = getFile16BitBE(file);
3986 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3987 gravity = fgetc(file);
3989 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3990 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3992 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3993 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3995 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3997 if (i >= num_special_ports)
4000 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4001 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4003 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4004 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4006 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4012 port_element = level->field[port_x][port_y];
4014 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4015 port_element > EL_SP_GRAVITY_PORT_UP)
4017 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4022 /* change previous (wrong) gravity inverting special port to either
4023 gravity enabling special port or gravity disabling special port */
4024 level->field[port_x][port_y] +=
4025 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4026 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4029 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4031 /* change special gravity ports without database entries to normal ports */
4032 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4033 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4034 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4035 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4036 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4038 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4039 if (level->gems_needed == 0)
4041 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4042 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4043 if (level->field[x][y] == EL_SP_INFOTRON)
4044 level->gems_needed++;
4046 level->gems_needed &= 0xff; /* only use low byte -- see above */
4049 level->fieldx = SP_LEVEL_XSIZE;
4050 level->fieldy = SP_LEVEL_YSIZE;
4052 level->time = 0; /* no time limit */
4053 level->amoeba_speed = 0;
4054 level->time_magic_wall = 0;
4055 level->time_wheel = 0;
4056 level->amoeba_content = EL_EMPTY;
4059 /* original Supaplex does not use score values -- use default values */
4061 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4062 level->score[i] = 0;
4065 /* there are no yamyams in supaplex levels */
4066 for (i = 0; i < level->num_yamyam_contents; i++)
4067 for (y = 0; y < 3; y++)
4068 for (x = 0; x < 3; x++)
4069 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4072 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4073 struct LevelFileInfo *level_file_info)
4075 char *filename = level_file_info->filename;
4077 int nr = level_file_info->nr - leveldir_current->first_level;
4079 char name_first, name_last;
4080 struct LevelInfo multipart_level;
4081 int multipart_xpos, multipart_ypos;
4082 boolean is_multipart_level;
4083 boolean is_first_part;
4084 boolean reading_multipart_level = FALSE;
4085 boolean use_empty_level = FALSE;
4087 if (!(file = fopen(filename, MODE_READ)))
4089 level->no_valid_file = TRUE;
4091 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4096 /* position file stream to the requested level inside the level package */
4097 if (level_file_info->packed &&
4098 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4100 level->no_valid_file = TRUE;
4102 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4107 /* there exist Supaplex level package files with multi-part levels which
4108 can be detected as follows: instead of leading and trailing dashes ('-')
4109 to pad the level name, they have leading and trailing numbers which are
4110 the x and y coordinations of the current part of the multi-part level;
4111 if there are '?' characters instead of numbers on the left or right side
4112 of the level name, the multi-part level consists of only horizontal or
4115 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4117 LoadLevelFromFileStream_SP(file, level, l);
4119 /* check if this level is a part of a bigger multi-part level */
4121 name_first = level->name[0];
4122 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4124 is_multipart_level =
4125 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4126 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4129 ((name_first == '?' || name_first == '1') &&
4130 (name_last == '?' || name_last == '1'));
4132 /* correct leading multipart level meta information in level name */
4133 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4134 level->name[i] = '-';
4136 /* correct trailing multipart level meta information in level name */
4137 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4138 level->name[i] = '-';
4140 /* ---------- check for normal single level ---------- */
4142 if (!reading_multipart_level && !is_multipart_level)
4144 /* the current level is simply a normal single-part level, and we are
4145 not reading a multi-part level yet, so return the level as it is */
4150 /* ---------- check for empty level (unused multi-part) ---------- */
4152 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4154 /* this is a part of a multi-part level, but not the first part
4155 (and we are not already reading parts of a multi-part level);
4156 in this case, use an empty level instead of the single part */
4158 use_empty_level = TRUE;
4163 /* ---------- check for finished multi-part level ---------- */
4165 if (reading_multipart_level &&
4166 (!is_multipart_level ||
4167 !strEqual(level->name, multipart_level.name)))
4169 /* we are already reading parts of a multi-part level, but this level is
4170 either not a multi-part level, or a part of a different multi-part
4171 level; in both cases, the multi-part level seems to be complete */
4176 /* ---------- here we have one part of a multi-part level ---------- */
4178 reading_multipart_level = TRUE;
4180 if (is_first_part) /* start with first part of new multi-part level */
4182 /* copy level info structure from first part */
4183 multipart_level = *level;
4185 /* clear playfield of new multi-part level */
4186 for (y = 0; y < MAX_LEV_FIELDY; y++)
4187 for (x = 0; x < MAX_LEV_FIELDX; x++)
4188 multipart_level.field[x][y] = EL_EMPTY;
4191 if (name_first == '?')
4193 if (name_last == '?')
4196 multipart_xpos = (int)(name_first - '0');
4197 multipart_ypos = (int)(name_last - '0');
4200 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4201 multipart_xpos, multipart_ypos, multipart_level.name);
4204 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4205 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4207 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4212 multipart_level.fieldx = MAX(multipart_level.fieldx,
4213 multipart_xpos * SP_LEVEL_XSIZE);
4214 multipart_level.fieldy = MAX(multipart_level.fieldy,
4215 multipart_ypos * SP_LEVEL_YSIZE);
4217 /* copy level part at the right position of multi-part level */
4218 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4220 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4222 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4223 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4225 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4232 if (use_empty_level)
4234 setLevelInfoToDefaults(level);
4236 level->fieldx = SP_LEVEL_XSIZE;
4237 level->fieldy = SP_LEVEL_YSIZE;
4239 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4240 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4241 level->field[x][y] = EL_EMPTY;
4243 strcpy(level->name, "-------- EMPTY --------");
4245 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4248 if (reading_multipart_level)
4249 *level = multipart_level;
4254 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4256 struct LevelInfo_SP *level_sp = level->native_sp_level;
4257 LevelInfoType *header = &level_sp->header;
4260 level_sp->width = level->fieldx;
4261 level_sp->height = level->fieldy;
4263 for (x = 0; x < level->fieldx; x++)
4265 for (y = 0; y < level->fieldy; y++)
4267 int element_old = level->field[x][y];
4270 if (element_old >= EL_SP_START &&
4271 element_old <= EL_SP_END)
4272 element_new = element_old - EL_SP_START;
4273 else if (element_old == EL_EMPTY_SPACE)
4275 else if (element_old == EL_INVISIBLE_WALL)
4278 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4280 level_sp->playfield[x][y] = element_new;
4284 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4286 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4287 header->LevelTitle[i] = level->name[i];
4288 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4290 header->InfotronsNeeded = level->gems_needed;
4292 header->SpecialPortCount = 0;
4294 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4296 boolean gravity_port_found = FALSE;
4297 boolean gravity_port_valid = FALSE;
4298 int gravity_port_flag;
4299 int gravity_port_base_element;
4300 int element = level->field[x][y];
4302 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4303 element <= EL_SP_GRAVITY_ON_PORT_UP)
4305 gravity_port_found = TRUE;
4306 gravity_port_valid = TRUE;
4307 gravity_port_flag = 1;
4308 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4310 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4311 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4313 gravity_port_found = TRUE;
4314 gravity_port_valid = TRUE;
4315 gravity_port_flag = 0;
4316 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4318 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4319 element <= EL_SP_GRAVITY_PORT_UP)
4321 /* change R'n'D style gravity inverting special port to normal port
4322 (there are no gravity inverting ports in native Supaplex engine) */
4324 gravity_port_found = TRUE;
4325 gravity_port_valid = FALSE;
4326 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4329 if (gravity_port_found)
4331 if (gravity_port_valid &&
4332 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4334 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4336 port->PortLocation = (y * level->fieldx + x) * 2;
4337 port->Gravity = gravity_port_flag;
4339 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4341 header->SpecialPortCount++;
4345 /* change special gravity port to normal port */
4347 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4350 level_sp->playfield[x][y] = element - EL_SP_START;
4355 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4357 struct LevelInfo_SP *level_sp = level->native_sp_level;
4358 LevelInfoType *header = &level_sp->header;
4361 level->fieldx = level_sp->width;
4362 level->fieldy = level_sp->height;
4364 for (x = 0; x < level->fieldx; x++)
4366 for (y = 0; y < level->fieldy; y++)
4368 int element_old = level_sp->playfield[x][y];
4371 if (element_old <= 0x27)
4372 element_new = getMappedElement(EL_SP_START + element_old);
4373 else if (element_old == 0x28)
4374 element_new = EL_INVISIBLE_WALL;
4377 Error(ERR_WARN, "invalid element %d at position %d, %d",
4380 element_new = EL_UNKNOWN;
4383 level->field[x][y] = element_new;
4387 for (i = 0; i < MAX_PLAYERS; i++)
4388 level->initial_player_gravity[i] =
4389 (header->InitialGravity == 1 ? TRUE : FALSE);
4391 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4392 level->name[i] = header->LevelTitle[i];
4393 level->name[SP_LEVEL_NAME_LEN] = '\0';
4395 level->gems_needed = header->InfotronsNeeded;
4397 for (i = 0; i < header->SpecialPortCount; i++)
4399 SpecialPortType *port = &header->SpecialPort[i];
4400 int port_location = port->PortLocation;
4401 int gravity = port->Gravity;
4402 int port_x, port_y, port_element;
4404 port_x = (port_location / 2) % level->fieldx;
4405 port_y = (port_location / 2) / level->fieldx;
4407 if (port_x < 0 || port_x >= level->fieldx ||
4408 port_y < 0 || port_y >= level->fieldy)
4410 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4416 port_element = level->field[port_x][port_y];
4418 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4419 port_element > EL_SP_GRAVITY_PORT_UP)
4421 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4426 /* change previous (wrong) gravity inverting special port to either
4427 gravity enabling special port or gravity disabling special port */
4428 level->field[port_x][port_y] +=
4429 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4430 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4433 /* change special gravity ports without database entries to normal ports */
4434 for (x = 0; x < level->fieldx; x++)
4435 for (y = 0; y < level->fieldy; y++)
4436 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4437 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4438 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4440 level->time = 0; /* no time limit */
4441 level->amoeba_speed = 0;
4442 level->time_magic_wall = 0;
4443 level->time_wheel = 0;
4444 level->amoeba_content = EL_EMPTY;
4447 /* original Supaplex does not use score values -- use default values */
4449 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4450 level->score[i] = 0;
4453 /* there are no yamyams in supaplex levels */
4454 for (i = 0; i < level->num_yamyam_contents; i++)
4455 for (x = 0; x < 3; x++)
4456 for (y = 0; y < 3; y++)
4457 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4460 static void setTapeInfoToDefaults();
4462 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4464 struct LevelInfo_SP *level_sp = level->native_sp_level;
4465 struct DemoInfo_SP *demo = &level_sp->demo;
4468 /* always start with reliable default values */
4469 setTapeInfoToDefaults();
4471 tape.level_nr = demo->level_nr; /* (currently not used) */
4472 tape.length = demo->length - 1; /* without "end of demo" byte */
4473 tape.random_seed = level_sp->header.DemoRandomSeed;
4475 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4477 for (i = 0; i < demo->length - 1; i++)
4479 int demo_action = demo->data[i] & 0x0f;
4480 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4482 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4483 tape.pos[i].delay = demo_repeat + 1;
4486 tape.length_seconds = GetTapeLength();
4490 /* ------------------------------------------------------------------------- */
4491 /* functions for loading DC level */
4492 /* ------------------------------------------------------------------------- */
4494 #define DC_LEVEL_HEADER_SIZE 344
4496 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4498 static int last_data_encoded;
4502 int diff_hi, diff_lo;
4503 int data_hi, data_lo;
4504 unsigned short data_decoded;
4508 last_data_encoded = 0;
4515 diff = data_encoded - last_data_encoded;
4516 diff_hi = diff & ~0xff;
4517 diff_lo = diff & 0xff;
4521 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4522 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4523 data_hi = data_hi & 0xff00;
4525 data_decoded = data_hi | data_lo;
4527 last_data_encoded = data_encoded;
4529 offset1 = (offset1 + 1) % 31;
4530 offset2 = offset2 & 0xff;
4532 return data_decoded;
4535 int getMappedElement_DC(int element)
4543 /* 0x0117 - 0x036e: (?) */
4546 /* 0x042d - 0x0684: (?) */
4562 element = EL_CRYSTAL;
4565 case 0x0e77: /* quicksand (boulder) */
4566 element = EL_QUICKSAND_FAST_FULL;
4569 case 0x0e99: /* slow quicksand (boulder) */
4570 element = EL_QUICKSAND_FULL;
4574 element = EL_EM_EXIT_OPEN;
4578 element = EL_EM_EXIT_CLOSED;
4582 element = EL_EM_STEEL_EXIT_OPEN;
4586 element = EL_EM_STEEL_EXIT_CLOSED;
4589 case 0x0f4f: /* dynamite (lit 1) */
4590 element = EL_EM_DYNAMITE_ACTIVE;
4593 case 0x0f57: /* dynamite (lit 2) */
4594 element = EL_EM_DYNAMITE_ACTIVE;
4597 case 0x0f5f: /* dynamite (lit 3) */
4598 element = EL_EM_DYNAMITE_ACTIVE;
4601 case 0x0f67: /* dynamite (lit 4) */
4602 element = EL_EM_DYNAMITE_ACTIVE;
4609 element = EL_AMOEBA_WET;
4613 element = EL_AMOEBA_DROP;
4617 element = EL_DC_MAGIC_WALL;
4621 element = EL_SPACESHIP_UP;
4625 element = EL_SPACESHIP_DOWN;
4629 element = EL_SPACESHIP_LEFT;
4633 element = EL_SPACESHIP_RIGHT;
4637 element = EL_BUG_UP;
4641 element = EL_BUG_DOWN;
4645 element = EL_BUG_LEFT;
4649 element = EL_BUG_RIGHT;
4653 element = EL_MOLE_UP;
4657 element = EL_MOLE_DOWN;
4661 element = EL_MOLE_LEFT;
4665 element = EL_MOLE_RIGHT;
4673 element = EL_YAMYAM;
4677 element = EL_SWITCHGATE_OPEN;
4681 element = EL_SWITCHGATE_CLOSED;
4685 element = EL_DC_SWITCHGATE_SWITCH_UP;
4689 element = EL_TIMEGATE_CLOSED;
4692 case 0x144c: /* conveyor belt switch (green) */
4693 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4696 case 0x144f: /* conveyor belt switch (red) */
4697 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4700 case 0x1452: /* conveyor belt switch (blue) */
4701 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4705 element = EL_CONVEYOR_BELT_3_MIDDLE;
4709 element = EL_CONVEYOR_BELT_3_LEFT;
4713 element = EL_CONVEYOR_BELT_3_RIGHT;
4717 element = EL_CONVEYOR_BELT_1_MIDDLE;
4721 element = EL_CONVEYOR_BELT_1_LEFT;
4725 element = EL_CONVEYOR_BELT_1_RIGHT;
4729 element = EL_CONVEYOR_BELT_4_MIDDLE;
4733 element = EL_CONVEYOR_BELT_4_LEFT;
4737 element = EL_CONVEYOR_BELT_4_RIGHT;
4741 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4745 element = EL_EXPANDABLE_WALL_VERTICAL;
4749 element = EL_EXPANDABLE_WALL_ANY;
4752 case 0x14ce: /* growing steel wall (left/right) */
4753 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4756 case 0x14df: /* growing steel wall (up/down) */
4757 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4760 case 0x14e8: /* growing steel wall (up/down/left/right) */
4761 element = EL_EXPANDABLE_STEELWALL_ANY;
4765 element = EL_SHIELD_DEADLY;
4769 element = EL_EXTRA_TIME;
4777 element = EL_EMPTY_SPACE;
4780 case 0x1578: /* quicksand (empty) */
4781 element = EL_QUICKSAND_FAST_EMPTY;
4784 case 0x1579: /* slow quicksand (empty) */
4785 element = EL_QUICKSAND_EMPTY;
4788 /* 0x157c - 0x158b: */
4791 /* 0x1590 - 0x159f: */
4792 /* EL_DC_LANDMINE */
4795 element = EL_EM_DYNAMITE;
4798 case 0x15a1: /* key (red) */
4799 element = EL_EM_KEY_1;
4802 case 0x15a2: /* key (yellow) */
4803 element = EL_EM_KEY_2;
4806 case 0x15a3: /* key (blue) */
4807 element = EL_EM_KEY_4;
4810 case 0x15a4: /* key (green) */
4811 element = EL_EM_KEY_3;
4814 case 0x15a5: /* key (white) */
4815 element = EL_DC_KEY_WHITE;
4819 element = EL_WALL_SLIPPERY;
4826 case 0x15a8: /* wall (not round) */
4830 case 0x15a9: /* (blue) */
4831 element = EL_CHAR_A;
4834 case 0x15aa: /* (blue) */
4835 element = EL_CHAR_B;
4838 case 0x15ab: /* (blue) */
4839 element = EL_CHAR_C;
4842 case 0x15ac: /* (blue) */
4843 element = EL_CHAR_D;
4846 case 0x15ad: /* (blue) */
4847 element = EL_CHAR_E;
4850 case 0x15ae: /* (blue) */
4851 element = EL_CHAR_F;
4854 case 0x15af: /* (blue) */
4855 element = EL_CHAR_G;
4858 case 0x15b0: /* (blue) */
4859 element = EL_CHAR_H;
4862 case 0x15b1: /* (blue) */
4863 element = EL_CHAR_I;
4866 case 0x15b2: /* (blue) */
4867 element = EL_CHAR_J;
4870 case 0x15b3: /* (blue) */
4871 element = EL_CHAR_K;
4874 case 0x15b4: /* (blue) */
4875 element = EL_CHAR_L;
4878 case 0x15b5: /* (blue) */
4879 element = EL_CHAR_M;
4882 case 0x15b6: /* (blue) */
4883 element = EL_CHAR_N;
4886 case 0x15b7: /* (blue) */
4887 element = EL_CHAR_O;
4890 case 0x15b8: /* (blue) */
4891 element = EL_CHAR_P;
4894 case 0x15b9: /* (blue) */
4895 element = EL_CHAR_Q;
4898 case 0x15ba: /* (blue) */
4899 element = EL_CHAR_R;
4902 case 0x15bb: /* (blue) */
4903 element = EL_CHAR_S;
4906 case 0x15bc: /* (blue) */
4907 element = EL_CHAR_T;
4910 case 0x15bd: /* (blue) */
4911 element = EL_CHAR_U;
4914 case 0x15be: /* (blue) */
4915 element = EL_CHAR_V;
4918 case 0x15bf: /* (blue) */
4919 element = EL_CHAR_W;
4922 case 0x15c0: /* (blue) */
4923 element = EL_CHAR_X;
4926 case 0x15c1: /* (blue) */
4927 element = EL_CHAR_Y;
4930 case 0x15c2: /* (blue) */
4931 element = EL_CHAR_Z;
4934 case 0x15c3: /* (blue) */
4935 element = EL_CHAR_AUMLAUT;
4938 case 0x15c4: /* (blue) */
4939 element = EL_CHAR_OUMLAUT;
4942 case 0x15c5: /* (blue) */
4943 element = EL_CHAR_UUMLAUT;
4946 case 0x15c6: /* (blue) */
4947 element = EL_CHAR_0;
4950 case 0x15c7: /* (blue) */
4951 element = EL_CHAR_1;
4954 case 0x15c8: /* (blue) */
4955 element = EL_CHAR_2;
4958 case 0x15c9: /* (blue) */
4959 element = EL_CHAR_3;
4962 case 0x15ca: /* (blue) */
4963 element = EL_CHAR_4;
4966 case 0x15cb: /* (blue) */
4967 element = EL_CHAR_5;
4970 case 0x15cc: /* (blue) */
4971 element = EL_CHAR_6;
4974 case 0x15cd: /* (blue) */
4975 element = EL_CHAR_7;
4978 case 0x15ce: /* (blue) */
4979 element = EL_CHAR_8;
4982 case 0x15cf: /* (blue) */
4983 element = EL_CHAR_9;
4986 case 0x15d0: /* (blue) */
4987 element = EL_CHAR_PERIOD;
4990 case 0x15d1: /* (blue) */
4991 element = EL_CHAR_EXCLAM;
4994 case 0x15d2: /* (blue) */
4995 element = EL_CHAR_COLON;
4998 case 0x15d3: /* (blue) */
4999 element = EL_CHAR_LESS;
5002 case 0x15d4: /* (blue) */
5003 element = EL_CHAR_GREATER;
5006 case 0x15d5: /* (blue) */
5007 element = EL_CHAR_QUESTION;
5010 case 0x15d6: /* (blue) */
5011 element = EL_CHAR_COPYRIGHT;
5014 case 0x15d7: /* (blue) */
5015 element = EL_CHAR_UP;
5018 case 0x15d8: /* (blue) */
5019 element = EL_CHAR_DOWN;
5022 case 0x15d9: /* (blue) */
5023 element = EL_CHAR_BUTTON;
5026 case 0x15da: /* (blue) */
5027 element = EL_CHAR_PLUS;
5030 case 0x15db: /* (blue) */
5031 element = EL_CHAR_MINUS;
5034 case 0x15dc: /* (blue) */
5035 element = EL_CHAR_APOSTROPHE;
5038 case 0x15dd: /* (blue) */
5039 element = EL_CHAR_PARENLEFT;
5042 case 0x15de: /* (blue) */
5043 element = EL_CHAR_PARENRIGHT;
5046 case 0x15df: /* (green) */
5047 element = EL_CHAR_A;
5050 case 0x15e0: /* (green) */
5051 element = EL_CHAR_B;
5054 case 0x15e1: /* (green) */
5055 element = EL_CHAR_C;
5058 case 0x15e2: /* (green) */
5059 element = EL_CHAR_D;
5062 case 0x15e3: /* (green) */
5063 element = EL_CHAR_E;
5066 case 0x15e4: /* (green) */
5067 element = EL_CHAR_F;
5070 case 0x15e5: /* (green) */
5071 element = EL_CHAR_G;
5074 case 0x15e6: /* (green) */
5075 element = EL_CHAR_H;
5078 case 0x15e7: /* (green) */
5079 element = EL_CHAR_I;
5082 case 0x15e8: /* (green) */
5083 element = EL_CHAR_J;
5086 case 0x15e9: /* (green) */
5087 element = EL_CHAR_K;
5090 case 0x15ea: /* (green) */
5091 element = EL_CHAR_L;
5094 case 0x15eb: /* (green) */
5095 element = EL_CHAR_M;
5098 case 0x15ec: /* (green) */
5099 element = EL_CHAR_N;
5102 case 0x15ed: /* (green) */
5103 element = EL_CHAR_O;
5106 case 0x15ee: /* (green) */
5107 element = EL_CHAR_P;
5110 case 0x15ef: /* (green) */
5111 element = EL_CHAR_Q;
5114 case 0x15f0: /* (green) */
5115 element = EL_CHAR_R;
5118 case 0x15f1: /* (green) */
5119 element = EL_CHAR_S;
5122 case 0x15f2: /* (green) */
5123 element = EL_CHAR_T;
5126 case 0x15f3: /* (green) */
5127 element = EL_CHAR_U;
5130 case 0x15f4: /* (green) */
5131 element = EL_CHAR_V;
5134 case 0x15f5: /* (green) */
5135 element = EL_CHAR_W;
5138 case 0x15f6: /* (green) */
5139 element = EL_CHAR_X;
5142 case 0x15f7: /* (green) */
5143 element = EL_CHAR_Y;
5146 case 0x15f8: /* (green) */
5147 element = EL_CHAR_Z;
5150 case 0x15f9: /* (green) */
5151 element = EL_CHAR_AUMLAUT;
5154 case 0x15fa: /* (green) */
5155 element = EL_CHAR_OUMLAUT;
5158 case 0x15fb: /* (green) */
5159 element = EL_CHAR_UUMLAUT;
5162 case 0x15fc: /* (green) */
5163 element = EL_CHAR_0;
5166 case 0x15fd: /* (green) */
5167 element = EL_CHAR_1;
5170 case 0x15fe: /* (green) */
5171 element = EL_CHAR_2;
5174 case 0x15ff: /* (green) */
5175 element = EL_CHAR_3;
5178 case 0x1600: /* (green) */
5179 element = EL_CHAR_4;
5182 case 0x1601: /* (green) */
5183 element = EL_CHAR_5;
5186 case 0x1602: /* (green) */
5187 element = EL_CHAR_6;
5190 case 0x1603: /* (green) */
5191 element = EL_CHAR_7;
5194 case 0x1604: /* (green) */
5195 element = EL_CHAR_8;
5198 case 0x1605: /* (green) */
5199 element = EL_CHAR_9;
5202 case 0x1606: /* (green) */
5203 element = EL_CHAR_PERIOD;
5206 case 0x1607: /* (green) */
5207 element = EL_CHAR_EXCLAM;
5210 case 0x1608: /* (green) */
5211 element = EL_CHAR_COLON;
5214 case 0x1609: /* (green) */
5215 element = EL_CHAR_LESS;
5218 case 0x160a: /* (green) */
5219 element = EL_CHAR_GREATER;
5222 case 0x160b: /* (green) */
5223 element = EL_CHAR_QUESTION;
5226 case 0x160c: /* (green) */
5227 element = EL_CHAR_COPYRIGHT;
5230 case 0x160d: /* (green) */
5231 element = EL_CHAR_UP;
5234 case 0x160e: /* (green) */
5235 element = EL_CHAR_DOWN;
5238 case 0x160f: /* (green) */
5239 element = EL_CHAR_BUTTON;
5242 case 0x1610: /* (green) */
5243 element = EL_CHAR_PLUS;
5246 case 0x1611: /* (green) */
5247 element = EL_CHAR_MINUS;
5250 case 0x1612: /* (green) */
5251 element = EL_CHAR_APOSTROPHE;
5254 case 0x1613: /* (green) */
5255 element = EL_CHAR_PARENLEFT;
5258 case 0x1614: /* (green) */
5259 element = EL_CHAR_PARENRIGHT;
5262 case 0x1615: /* (blue steel) */
5263 element = EL_STEEL_CHAR_A;
5266 case 0x1616: /* (blue steel) */
5267 element = EL_STEEL_CHAR_B;
5270 case 0x1617: /* (blue steel) */
5271 element = EL_STEEL_CHAR_C;
5274 case 0x1618: /* (blue steel) */
5275 element = EL_STEEL_CHAR_D;
5278 case 0x1619: /* (blue steel) */
5279 element = EL_STEEL_CHAR_E;
5282 case 0x161a: /* (blue steel) */
5283 element = EL_STEEL_CHAR_F;
5286 case 0x161b: /* (blue steel) */
5287 element = EL_STEEL_CHAR_G;
5290 case 0x161c: /* (blue steel) */
5291 element = EL_STEEL_CHAR_H;
5294 case 0x161d: /* (blue steel) */
5295 element = EL_STEEL_CHAR_I;
5298 case 0x161e: /* (blue steel) */
5299 element = EL_STEEL_CHAR_J;
5302 case 0x161f: /* (blue steel) */
5303 element = EL_STEEL_CHAR_K;
5306 case 0x1620: /* (blue steel) */
5307 element = EL_STEEL_CHAR_L;
5310 case 0x1621: /* (blue steel) */
5311 element = EL_STEEL_CHAR_M;
5314 case 0x1622: /* (blue steel) */
5315 element = EL_STEEL_CHAR_N;
5318 case 0x1623: /* (blue steel) */
5319 element = EL_STEEL_CHAR_O;
5322 case 0x1624: /* (blue steel) */
5323 element = EL_STEEL_CHAR_P;
5326 case 0x1625: /* (blue steel) */
5327 element = EL_STEEL_CHAR_Q;
5330 case 0x1626: /* (blue steel) */
5331 element = EL_STEEL_CHAR_R;
5334 case 0x1627: /* (blue steel) */
5335 element = EL_STEEL_CHAR_S;
5338 case 0x1628: /* (blue steel) */
5339 element = EL_STEEL_CHAR_T;
5342 case 0x1629: /* (blue steel) */
5343 element = EL_STEEL_CHAR_U;
5346 case 0x162a: /* (blue steel) */
5347 element = EL_STEEL_CHAR_V;
5350 case 0x162b: /* (blue steel) */
5351 element = EL_STEEL_CHAR_W;
5354 case 0x162c: /* (blue steel) */
5355 element = EL_STEEL_CHAR_X;
5358 case 0x162d: /* (blue steel) */
5359 element = EL_STEEL_CHAR_Y;
5362 case 0x162e: /* (blue steel) */
5363 element = EL_STEEL_CHAR_Z;
5366 case 0x162f: /* (blue steel) */
5367 element = EL_STEEL_CHAR_AUMLAUT;
5370 case 0x1630: /* (blue steel) */
5371 element = EL_STEEL_CHAR_OUMLAUT;
5374 case 0x1631: /* (blue steel) */
5375 element = EL_STEEL_CHAR_UUMLAUT;
5378 case 0x1632: /* (blue steel) */
5379 element = EL_STEEL_CHAR_0;
5382 case 0x1633: /* (blue steel) */
5383 element = EL_STEEL_CHAR_1;
5386 case 0x1634: /* (blue steel) */
5387 element = EL_STEEL_CHAR_2;
5390 case 0x1635: /* (blue steel) */
5391 element = EL_STEEL_CHAR_3;
5394 case 0x1636: /* (blue steel) */
5395 element = EL_STEEL_CHAR_4;
5398 case 0x1637: /* (blue steel) */
5399 element = EL_STEEL_CHAR_5;
5402 case 0x1638: /* (blue steel) */
5403 element = EL_STEEL_CHAR_6;
5406 case 0x1639: /* (blue steel) */
5407 element = EL_STEEL_CHAR_7;
5410 case 0x163a: /* (blue steel) */
5411 element = EL_STEEL_CHAR_8;
5414 case 0x163b: /* (blue steel) */
5415 element = EL_STEEL_CHAR_9;
5418 case 0x163c: /* (blue steel) */
5419 element = EL_STEEL_CHAR_PERIOD;
5422 case 0x163d: /* (blue steel) */
5423 element = EL_STEEL_CHAR_EXCLAM;
5426 case 0x163e: /* (blue steel) */
5427 element = EL_STEEL_CHAR_COLON;
5430 case 0x163f: /* (blue steel) */
5431 element = EL_STEEL_CHAR_LESS;
5434 case 0x1640: /* (blue steel) */
5435 element = EL_STEEL_CHAR_GREATER;
5438 case 0x1641: /* (blue steel) */
5439 element = EL_STEEL_CHAR_QUESTION;
5442 case 0x1642: /* (blue steel) */
5443 element = EL_STEEL_CHAR_COPYRIGHT;
5446 case 0x1643: /* (blue steel) */
5447 element = EL_STEEL_CHAR_UP;
5450 case 0x1644: /* (blue steel) */
5451 element = EL_STEEL_CHAR_DOWN;
5454 case 0x1645: /* (blue steel) */
5455 element = EL_STEEL_CHAR_BUTTON;
5458 case 0x1646: /* (blue steel) */
5459 element = EL_STEEL_CHAR_PLUS;
5462 case 0x1647: /* (blue steel) */
5463 element = EL_STEEL_CHAR_MINUS;
5466 case 0x1648: /* (blue steel) */
5467 element = EL_STEEL_CHAR_APOSTROPHE;
5470 case 0x1649: /* (blue steel) */
5471 element = EL_STEEL_CHAR_PARENLEFT;
5474 case 0x164a: /* (blue steel) */
5475 element = EL_STEEL_CHAR_PARENRIGHT;
5478 case 0x164b: /* (green steel) */
5479 element = EL_STEEL_CHAR_A;
5482 case 0x164c: /* (green steel) */
5483 element = EL_STEEL_CHAR_B;
5486 case 0x164d: /* (green steel) */
5487 element = EL_STEEL_CHAR_C;
5490 case 0x164e: /* (green steel) */
5491 element = EL_STEEL_CHAR_D;
5494 case 0x164f: /* (green steel) */
5495 element = EL_STEEL_CHAR_E;
5498 case 0x1650: /* (green steel) */
5499 element = EL_STEEL_CHAR_F;
5502 case 0x1651: /* (green steel) */
5503 element = EL_STEEL_CHAR_G;
5506 case 0x1652: /* (green steel) */
5507 element = EL_STEEL_CHAR_H;
5510 case 0x1653: /* (green steel) */
5511 element = EL_STEEL_CHAR_I;
5514 case 0x1654: /* (green steel) */
5515 element = EL_STEEL_CHAR_J;
5518 case 0x1655: /* (green steel) */
5519 element = EL_STEEL_CHAR_K;
5522 case 0x1656: /* (green steel) */
5523 element = EL_STEEL_CHAR_L;
5526 case 0x1657: /* (green steel) */
5527 element = EL_STEEL_CHAR_M;
5530 case 0x1658: /* (green steel) */
5531 element = EL_STEEL_CHAR_N;
5534 case 0x1659: /* (green steel) */
5535 element = EL_STEEL_CHAR_O;
5538 case 0x165a: /* (green steel) */
5539 element = EL_STEEL_CHAR_P;
5542 case 0x165b: /* (green steel) */
5543 element = EL_STEEL_CHAR_Q;
5546 case 0x165c: /* (green steel) */
5547 element = EL_STEEL_CHAR_R;
5550 case 0x165d: /* (green steel) */
5551 element = EL_STEEL_CHAR_S;
5554 case 0x165e: /* (green steel) */
5555 element = EL_STEEL_CHAR_T;
5558 case 0x165f: /* (green steel) */
5559 element = EL_STEEL_CHAR_U;
5562 case 0x1660: /* (green steel) */
5563 element = EL_STEEL_CHAR_V;
5566 case 0x1661: /* (green steel) */
5567 element = EL_STEEL_CHAR_W;
5570 case 0x1662: /* (green steel) */
5571 element = EL_STEEL_CHAR_X;
5574 case 0x1663: /* (green steel) */
5575 element = EL_STEEL_CHAR_Y;
5578 case 0x1664: /* (green steel) */
5579 element = EL_STEEL_CHAR_Z;
5582 case 0x1665: /* (green steel) */
5583 element = EL_STEEL_CHAR_AUMLAUT;
5586 case 0x1666: /* (green steel) */
5587 element = EL_STEEL_CHAR_OUMLAUT;
5590 case 0x1667: /* (green steel) */
5591 element = EL_STEEL_CHAR_UUMLAUT;
5594 case 0x1668: /* (green steel) */
5595 element = EL_STEEL_CHAR_0;
5598 case 0x1669: /* (green steel) */
5599 element = EL_STEEL_CHAR_1;
5602 case 0x166a: /* (green steel) */
5603 element = EL_STEEL_CHAR_2;
5606 case 0x166b: /* (green steel) */
5607 element = EL_STEEL_CHAR_3;
5610 case 0x166c: /* (green steel) */
5611 element = EL_STEEL_CHAR_4;
5614 case 0x166d: /* (green steel) */
5615 element = EL_STEEL_CHAR_5;
5618 case 0x166e: /* (green steel) */
5619 element = EL_STEEL_CHAR_6;
5622 case 0x166f: /* (green steel) */
5623 element = EL_STEEL_CHAR_7;
5626 case 0x1670: /* (green steel) */
5627 element = EL_STEEL_CHAR_8;
5630 case 0x1671: /* (green steel) */
5631 element = EL_STEEL_CHAR_9;
5634 case 0x1672: /* (green steel) */
5635 element = EL_STEEL_CHAR_PERIOD;
5638 case 0x1673: /* (green steel) */
5639 element = EL_STEEL_CHAR_EXCLAM;
5642 case 0x1674: /* (green steel) */
5643 element = EL_STEEL_CHAR_COLON;
5646 case 0x1675: /* (green steel) */
5647 element = EL_STEEL_CHAR_LESS;
5650 case 0x1676: /* (green steel) */
5651 element = EL_STEEL_CHAR_GREATER;
5654 case 0x1677: /* (green steel) */
5655 element = EL_STEEL_CHAR_QUESTION;
5658 case 0x1678: /* (green steel) */
5659 element = EL_STEEL_CHAR_COPYRIGHT;
5662 case 0x1679: /* (green steel) */
5663 element = EL_STEEL_CHAR_UP;
5666 case 0x167a: /* (green steel) */
5667 element = EL_STEEL_CHAR_DOWN;
5670 case 0x167b: /* (green steel) */
5671 element = EL_STEEL_CHAR_BUTTON;
5674 case 0x167c: /* (green steel) */
5675 element = EL_STEEL_CHAR_PLUS;
5678 case 0x167d: /* (green steel) */
5679 element = EL_STEEL_CHAR_MINUS;
5682 case 0x167e: /* (green steel) */
5683 element = EL_STEEL_CHAR_APOSTROPHE;
5686 case 0x167f: /* (green steel) */
5687 element = EL_STEEL_CHAR_PARENLEFT;
5690 case 0x1680: /* (green steel) */
5691 element = EL_STEEL_CHAR_PARENRIGHT;
5694 case 0x1681: /* gate (red) */
5695 element = EL_EM_GATE_1;
5698 case 0x1682: /* secret gate (red) */
5699 element = EL_GATE_1_GRAY;
5702 case 0x1683: /* gate (yellow) */
5703 element = EL_EM_GATE_2;
5706 case 0x1684: /* secret gate (yellow) */
5707 element = EL_GATE_2_GRAY;
5710 case 0x1685: /* gate (blue) */
5711 element = EL_EM_GATE_4;
5714 case 0x1686: /* secret gate (blue) */
5715 element = EL_GATE_4_GRAY;
5718 case 0x1687: /* gate (green) */
5719 element = EL_EM_GATE_3;
5722 case 0x1688: /* secret gate (green) */
5723 element = EL_GATE_3_GRAY;
5726 case 0x1689: /* gate (white) */
5727 element = EL_DC_GATE_WHITE;
5730 case 0x168a: /* secret gate (white) */
5731 element = EL_DC_GATE_WHITE_GRAY;
5734 case 0x168b: /* secret gate (no key) */
5735 element = EL_DC_GATE_FAKE_GRAY;
5739 element = EL_ROBOT_WHEEL;
5743 element = EL_DC_TIMEGATE_SWITCH;
5747 element = EL_ACID_POOL_BOTTOM;
5751 element = EL_ACID_POOL_TOPLEFT;
5755 element = EL_ACID_POOL_TOPRIGHT;
5759 element = EL_ACID_POOL_BOTTOMLEFT;
5763 element = EL_ACID_POOL_BOTTOMRIGHT;
5767 element = EL_STEELWALL;
5771 element = EL_STEELWALL_SLIPPERY;
5774 case 0x1695: /* steel wall (not round) */
5775 element = EL_STEELWALL;
5778 case 0x1696: /* steel wall (left) */
5779 element = EL_DC_STEELWALL_1_LEFT;
5782 case 0x1697: /* steel wall (bottom) */
5783 element = EL_DC_STEELWALL_1_BOTTOM;
5786 case 0x1698: /* steel wall (right) */
5787 element = EL_DC_STEELWALL_1_RIGHT;
5790 case 0x1699: /* steel wall (top) */
5791 element = EL_DC_STEELWALL_1_TOP;
5794 case 0x169a: /* steel wall (left/bottom) */
5795 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5798 case 0x169b: /* steel wall (right/bottom) */
5799 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5802 case 0x169c: /* steel wall (right/top) */
5803 element = EL_DC_STEELWALL_1_TOPRIGHT;
5806 case 0x169d: /* steel wall (left/top) */
5807 element = EL_DC_STEELWALL_1_TOPLEFT;
5810 case 0x169e: /* steel wall (right/bottom small) */
5811 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5814 case 0x169f: /* steel wall (left/bottom small) */
5815 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5818 case 0x16a0: /* steel wall (right/top small) */
5819 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5822 case 0x16a1: /* steel wall (left/top small) */
5823 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5826 case 0x16a2: /* steel wall (left/right) */
5827 element = EL_DC_STEELWALL_1_VERTICAL;
5830 case 0x16a3: /* steel wall (top/bottom) */
5831 element = EL_DC_STEELWALL_1_HORIZONTAL;
5834 case 0x16a4: /* steel wall 2 (left end) */
5835 element = EL_DC_STEELWALL_2_LEFT;
5838 case 0x16a5: /* steel wall 2 (right end) */
5839 element = EL_DC_STEELWALL_2_RIGHT;
5842 case 0x16a6: /* steel wall 2 (top end) */
5843 element = EL_DC_STEELWALL_2_TOP;
5846 case 0x16a7: /* steel wall 2 (bottom end) */
5847 element = EL_DC_STEELWALL_2_BOTTOM;
5850 case 0x16a8: /* steel wall 2 (left/right) */
5851 element = EL_DC_STEELWALL_2_HORIZONTAL;
5854 case 0x16a9: /* steel wall 2 (up/down) */
5855 element = EL_DC_STEELWALL_2_VERTICAL;
5858 case 0x16aa: /* steel wall 2 (mid) */
5859 element = EL_DC_STEELWALL_2_MIDDLE;
5863 element = EL_SIGN_EXCLAMATION;
5867 element = EL_SIGN_RADIOACTIVITY;
5871 element = EL_SIGN_STOP;
5875 element = EL_SIGN_WHEELCHAIR;
5879 element = EL_SIGN_PARKING;
5883 element = EL_SIGN_NO_ENTRY;
5887 element = EL_SIGN_HEART;
5891 element = EL_SIGN_GIVE_WAY;
5895 element = EL_SIGN_ENTRY_FORBIDDEN;
5899 element = EL_SIGN_EMERGENCY_EXIT;
5903 element = EL_SIGN_YIN_YANG;
5907 element = EL_WALL_EMERALD;
5911 element = EL_WALL_DIAMOND;
5915 element = EL_WALL_PEARL;
5919 element = EL_WALL_CRYSTAL;
5923 element = EL_INVISIBLE_WALL;
5927 element = EL_INVISIBLE_STEELWALL;
5930 /* 0x16bc - 0x16cb: */
5931 /* EL_INVISIBLE_SAND */
5934 element = EL_LIGHT_SWITCH;
5938 element = EL_ENVELOPE_1;
5942 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5943 element = EL_DIAMOND;
5944 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5945 element = EL_EMERALD;
5946 else if (element >= 0x157c && element <= 0x158b)
5948 else if (element >= 0x1590 && element <= 0x159f)
5949 element = EL_DC_LANDMINE;
5950 else if (element >= 0x16bc && element <= 0x16cb)
5951 element = EL_INVISIBLE_SAND;
5954 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5955 element = EL_UNKNOWN;
5960 return getMappedElement(element);
5965 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5968 byte header[DC_LEVEL_HEADER_SIZE];
5970 int envelope_header_pos = 62;
5971 int envelope_content_pos = 94;
5972 int level_name_pos = 251;
5973 int level_author_pos = 292;
5974 int envelope_header_len;
5975 int envelope_content_len;
5977 int level_author_len;
5979 int num_yamyam_contents;
5982 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5984 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5986 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5988 header[i * 2 + 0] = header_word >> 8;
5989 header[i * 2 + 1] = header_word & 0xff;
5992 /* read some values from level header to check level decoding integrity */
5993 fieldx = header[6] | (header[7] << 8);
5994 fieldy = header[8] | (header[9] << 8);
5995 num_yamyam_contents = header[60] | (header[61] << 8);
5997 /* do some simple sanity checks to ensure that level was correctly decoded */
5998 if (fieldx < 1 || fieldx > 256 ||
5999 fieldy < 1 || fieldy > 256 ||
6000 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6002 level->no_valid_file = TRUE;
6004 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6009 /* maximum envelope header size is 31 bytes */
6010 envelope_header_len = header[envelope_header_pos];
6011 /* maximum envelope content size is 110 (156?) bytes */
6012 envelope_content_len = header[envelope_content_pos];
6014 /* maximum level title size is 40 bytes */
6015 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6016 /* maximum level author size is 30 (51?) bytes */
6017 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6021 for (i = 0; i < envelope_header_len; i++)
6022 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6023 level->envelope[0].text[envelope_size++] =
6024 header[envelope_header_pos + 1 + i];
6026 if (envelope_header_len > 0 && envelope_content_len > 0)
6028 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6029 level->envelope[0].text[envelope_size++] = '\n';
6030 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6031 level->envelope[0].text[envelope_size++] = '\n';
6034 for (i = 0; i < envelope_content_len; i++)
6035 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6036 level->envelope[0].text[envelope_size++] =
6037 header[envelope_content_pos + 1 + i];
6039 level->envelope[0].text[envelope_size] = '\0';
6041 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6042 level->envelope[0].ysize = 10;
6043 level->envelope[0].autowrap = TRUE;
6044 level->envelope[0].centered = TRUE;
6046 for (i = 0; i < level_name_len; i++)
6047 level->name[i] = header[level_name_pos + 1 + i];
6048 level->name[level_name_len] = '\0';
6050 for (i = 0; i < level_author_len; i++)
6051 level->author[i] = header[level_author_pos + 1 + i];
6052 level->author[level_author_len] = '\0';
6054 num_yamyam_contents = header[60] | (header[61] << 8);
6055 level->num_yamyam_contents =
6056 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6058 for (i = 0; i < num_yamyam_contents; i++)
6060 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6062 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6064 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6066 int element_dc = word;
6069 if (i < MAX_ELEMENT_CONTENTS)
6070 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6074 fieldx = header[6] | (header[7] << 8);
6075 fieldy = header[8] | (header[9] << 8);
6076 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6077 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6079 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6081 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6083 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6085 int element_dc = word;
6088 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6089 level->field[x][y] = getMappedElement_DC(element_dc);
6092 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6093 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6094 level->field[x][y] = EL_PLAYER_1;
6096 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6097 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6098 level->field[x][y] = EL_PLAYER_2;
6100 level->gems_needed = header[18] | (header[19] << 8);
6102 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6103 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6104 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6105 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6106 level->score[SC_NUT] = header[28] | (header[29] << 8);
6107 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6108 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6109 level->score[SC_BUG] = header[34] | (header[35] << 8);
6110 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6111 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6112 level->score[SC_KEY] = header[40] | (header[41] << 8);
6113 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6115 level->time = header[44] | (header[45] << 8);
6117 level->amoeba_speed = header[46] | (header[47] << 8);
6118 level->time_light = header[48] | (header[49] << 8);
6119 level->time_timegate = header[50] | (header[51] << 8);
6120 level->time_wheel = header[52] | (header[53] << 8);
6121 level->time_magic_wall = header[54] | (header[55] << 8);
6122 level->extra_time = header[56] | (header[57] << 8);
6123 level->shield_normal_time = header[58] | (header[59] << 8);
6125 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6126 can slip down from flat walls, like normal walls and steel walls */
6127 level->em_slippery_gems = TRUE;
6130 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6131 not necessarily in a rectangular way -- fill with invisible steel wall */
6133 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6135 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6138 if ((x == 0 || x == level->fieldx - 1 ||
6139 y == 0 || y == level->fieldy - 1) &&
6140 level->field[x][y] == EL_EMPTY)
6141 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6143 if ((x == 0 || x == level->fieldx - 1 ||
6144 y == 0 || y == level->fieldy - 1) &&
6145 level->field[x][y] == EL_EMPTY)
6146 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6147 level->field, level->fieldx, level->fieldy);
6153 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6154 struct LevelFileInfo *level_file_info)
6156 char *filename = level_file_info->filename;
6158 int num_magic_bytes = 8;
6159 char magic_bytes[num_magic_bytes + 1];
6160 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6162 if (!(file = fopen(filename, MODE_READ)))
6164 level->no_valid_file = TRUE;
6166 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6171 // fseek(file, 0x0000, SEEK_SET);
6173 if (level_file_info->packed)
6175 /* read "magic bytes" from start of file */
6176 fgets(magic_bytes, num_magic_bytes + 1, file);
6178 /* check "magic bytes" for correct file format */
6179 if (!strPrefix(magic_bytes, "DC2"))
6181 level->no_valid_file = TRUE;
6183 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6189 if (strPrefix(magic_bytes, "DC2Win95") ||
6190 strPrefix(magic_bytes, "DC2Win98"))
6192 int position_first_level = 0x00fa;
6193 int extra_bytes = 4;
6196 /* advance file stream to first level inside the level package */
6197 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6199 /* each block of level data is followed by block of non-level data */
6200 num_levels_to_skip *= 2;
6202 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6203 while (num_levels_to_skip >= 0)
6205 /* advance file stream to next level inside the level package */
6206 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6208 level->no_valid_file = TRUE;
6210 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6216 /* skip apparently unused extra bytes following each level */
6217 ReadUnusedBytesFromFile(file, extra_bytes);
6219 /* read size of next level in level package */
6220 skip_bytes = getFile32BitLE(file);
6222 num_levels_to_skip--;
6227 level->no_valid_file = TRUE;
6229 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6236 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6243 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6244 struct LevelFileInfo *level_file_info)
6246 char *filename = level_file_info->filename;
6249 int nr = level_file_info->nr - leveldir_current->first_level;
6251 byte header[DC_LEVEL_HEADER_SIZE];
6253 int envelope_header_pos = 62;
6254 int envelope_content_pos = 94;
6255 int level_name_pos = 251;
6256 int level_author_pos = 292;
6257 int envelope_header_len;
6258 int envelope_content_len;
6260 int level_author_len;
6262 int num_yamyam_contents;
6265 if (!(file = fopen(filename, MODE_READ)))
6267 level->no_valid_file = TRUE;
6269 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6275 /* position file stream to the requested level inside the level package */
6276 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6278 level->no_valid_file = TRUE;
6280 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6286 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6288 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6290 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6292 header[i * 2 + 0] = header_word >> 8;
6293 header[i * 2 + 1] = header_word & 0xff;
6296 /* read some values from level header to check level decoding integrity */
6297 fieldx = header[6] | (header[7] << 8);
6298 fieldy = header[8] | (header[9] << 8);
6299 num_yamyam_contents = header[60] | (header[61] << 8);
6301 /* do some simple sanity checks to ensure that level was correctly decoded */
6302 if (fieldx < 1 || fieldx > 256 ||
6303 fieldy < 1 || fieldy > 256 ||
6304 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6306 level->no_valid_file = TRUE;
6308 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6314 /* maximum envelope header size is 31 bytes */
6315 envelope_header_len = header[envelope_header_pos];
6316 /* maximum envelope content size is 110 (156?) bytes */
6317 envelope_content_len = header[envelope_content_pos];
6319 /* maximum level title size is 40 bytes */
6320 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6321 /* maximum level author size is 30 (51?) bytes */
6322 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6326 for (i = 0; i < envelope_header_len; i++)
6327 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6328 level->envelope[0].text[envelope_size++] =
6329 header[envelope_header_pos + 1 + i];
6331 if (envelope_header_len > 0 && envelope_content_len > 0)
6333 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6334 level->envelope[0].text[envelope_size++] = '\n';
6335 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6336 level->envelope[0].text[envelope_size++] = '\n';
6339 for (i = 0; i < envelope_content_len; i++)
6340 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6341 level->envelope[0].text[envelope_size++] =
6342 header[envelope_content_pos + 1 + i];
6344 level->envelope[0].text[envelope_size] = '\0';
6346 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6347 level->envelope[0].ysize = 10;
6348 level->envelope[0].autowrap = TRUE;
6349 level->envelope[0].centered = TRUE;
6351 for (i = 0; i < level_name_len; i++)
6352 level->name[i] = header[level_name_pos + 1 + i];
6353 level->name[level_name_len] = '\0';
6355 for (i = 0; i < level_author_len; i++)
6356 level->author[i] = header[level_author_pos + 1 + i];
6357 level->author[level_author_len] = '\0';
6359 num_yamyam_contents = header[60] | (header[61] << 8);
6360 level->num_yamyam_contents =
6361 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6363 for (i = 0; i < num_yamyam_contents; i++)
6365 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6367 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6369 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6371 int element_dc = word;
6374 if (i < MAX_ELEMENT_CONTENTS)
6375 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6379 fieldx = header[6] | (header[7] << 8);
6380 fieldy = header[8] | (header[9] << 8);
6381 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6382 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6384 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6386 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6388 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6390 int element_dc = word;
6393 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6394 level->field[x][y] = getMappedElement_DC(element_dc);
6397 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6398 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6399 level->field[x][y] = EL_PLAYER_1;
6401 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6402 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6403 level->field[x][y] = EL_PLAYER_2;
6405 level->gems_needed = header[18] | (header[19] << 8);
6407 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6408 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6409 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6410 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6411 level->score[SC_NUT] = header[28] | (header[29] << 8);
6412 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6413 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6414 level->score[SC_BUG] = header[34] | (header[35] << 8);
6415 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6416 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6417 level->score[SC_KEY] = header[40] | (header[41] << 8);
6418 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6420 level->time = header[44] | (header[45] << 8);
6422 level->amoeba_speed = header[46] | (header[47] << 8);
6423 level->time_light = header[48] | (header[49] << 8);
6424 level->time_timegate = header[50] | (header[51] << 8);
6425 level->time_wheel = header[52] | (header[53] << 8);
6426 level->time_magic_wall = header[54] | (header[55] << 8);
6427 level->extra_time = header[56] | (header[57] << 8);
6428 level->shield_normal_time = header[58] | (header[59] << 8);
6432 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6433 can slip down from flat walls, like normal walls and steel walls */
6434 level->em_slippery_gems = TRUE;
6437 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6438 not necessarily in a rectangular way -- fill with invisible steel wall */
6440 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6442 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6445 if ((x == 0 || x == level->fieldx - 1 ||
6446 y == 0 || y == level->fieldy - 1) &&
6447 level->field[x][y] == EL_EMPTY)
6448 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6450 if ((x == 0 || x == level->fieldx - 1 ||
6451 y == 0 || y == level->fieldy - 1) &&
6452 level->field[x][y] == EL_EMPTY)
6453 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6454 level->field, level->fieldx, level->fieldy);
6463 /* ------------------------------------------------------------------------- */
6464 /* functions for loading SB level */
6465 /* ------------------------------------------------------------------------- */
6467 int getMappedElement_SB(int element_ascii, boolean use_ces)
6475 sb_element_mapping[] =
6477 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6478 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6479 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6480 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6481 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6482 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6483 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6485 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6487 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6495 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6496 if (element_ascii == sb_element_mapping[i].ascii)
6497 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6499 return EL_UNDEFINED;
6502 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6503 struct LevelFileInfo *level_file_info)
6505 char *filename = level_file_info->filename;
6506 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6507 char last_comment[MAX_LINE_LEN];
6508 char level_name[MAX_LINE_LEN];
6511 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6512 boolean read_continued_line = FALSE;
6513 boolean reading_playfield = FALSE;
6514 boolean got_valid_playfield_line = FALSE;
6515 boolean invalid_playfield_char = FALSE;
6516 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6517 int file_level_nr = 0;
6522 printf("::: looking for level number %d [%d]\n",
6523 level_file_info->nr, num_levels_to_skip);
6526 last_comment[0] = '\0';
6527 level_name[0] = '\0';
6529 if (!(file = fopen(filename, MODE_READ)))
6531 level->no_valid_file = TRUE;
6533 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6540 /* level successfully read, but next level may follow here */
6541 if (!got_valid_playfield_line && reading_playfield)
6544 printf("::: read complete playfield\n");
6547 /* read playfield from single level file -- skip remaining file */
6548 if (!level_file_info->packed)
6551 if (file_level_nr >= num_levels_to_skip)
6556 last_comment[0] = '\0';
6557 level_name[0] = '\0';
6559 reading_playfield = FALSE;
6562 got_valid_playfield_line = FALSE;
6564 /* read next line of input file */
6565 if (!fgets(line, MAX_LINE_LEN, file))
6568 /* check if line was completely read and is terminated by line break */
6569 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6572 /* cut trailing line break (this can be newline and/or carriage return) */
6573 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6574 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6577 /* copy raw input line for later use (mainly debugging output) */
6578 strcpy(line_raw, line);
6580 if (read_continued_line)
6582 /* append new line to existing line, if there is enough space */
6583 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6584 strcat(previous_line, line_ptr);
6586 strcpy(line, previous_line); /* copy storage buffer to line */
6588 read_continued_line = FALSE;
6591 /* if the last character is '\', continue at next line */
6592 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6594 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6595 strcpy(previous_line, line); /* copy line to storage buffer */
6597 read_continued_line = TRUE;
6602 /* skip empty lines */
6603 if (line[0] == '\0')
6606 /* extract comment text from comment line */
6609 for (line_ptr = line; *line_ptr; line_ptr++)
6610 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6613 strcpy(last_comment, line_ptr);
6616 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6622 /* extract level title text from line containing level title */
6623 if (line[0] == '\'')
6625 strcpy(level_name, &line[1]);
6627 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6628 level_name[strlen(level_name) - 1] = '\0';
6631 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6637 /* skip lines containing only spaces (or empty lines) */
6638 for (line_ptr = line; *line_ptr; line_ptr++)
6639 if (*line_ptr != ' ')
6641 if (*line_ptr == '\0')
6644 /* at this point, we have found a line containing part of a playfield */
6647 printf("::: found playfield row in line %d\n", line_nr);
6650 got_valid_playfield_line = TRUE;
6652 if (!reading_playfield)
6654 reading_playfield = TRUE;
6655 invalid_playfield_char = FALSE;
6657 for (x = 0; x < MAX_LEV_FIELDX; x++)
6658 for (y = 0; y < MAX_LEV_FIELDY; y++)
6659 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6664 /* start with topmost tile row */
6668 /* skip playfield line if larger row than allowed */
6669 if (y >= MAX_LEV_FIELDY)
6672 /* start with leftmost tile column */
6675 /* read playfield elements from line */
6676 for (line_ptr = line; *line_ptr; line_ptr++)
6678 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6680 /* stop parsing playfield line if larger column than allowed */
6681 if (x >= MAX_LEV_FIELDX)
6684 if (mapped_sb_element == EL_UNDEFINED)
6686 invalid_playfield_char = TRUE;
6691 level->field[x][y] = mapped_sb_element;
6693 /* continue with next tile column */
6696 level->fieldx = MAX(x, level->fieldx);
6699 if (invalid_playfield_char)
6701 /* if first playfield line, treat invalid lines as comment lines */
6703 reading_playfield = FALSE;
6708 /* continue with next tile row */
6716 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6717 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6719 if (!reading_playfield)
6721 level->no_valid_file = TRUE;
6723 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6728 if (*level_name != '\0')
6730 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6731 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6734 printf(":1: level name: '%s'\n", level->name);
6737 else if (*last_comment != '\0')
6739 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6740 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6743 printf(":2: level name: '%s'\n", level->name);
6748 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6751 /* set all empty fields beyond the border walls to invisible steel wall */
6752 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6754 if ((x == 0 || x == level->fieldx - 1 ||
6755 y == 0 || y == level->fieldy - 1) &&
6756 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6757 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6758 level->field, level->fieldx, level->fieldy);
6761 /* set special level settings for Sokoban levels */
6764 level->use_step_counter = TRUE;
6766 if (load_xsb_to_ces)
6769 /* !!! special global settings can now be set in level template !!! */
6771 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6774 /* fill smaller playfields with padding "beyond border wall" elements */
6775 if (level->fieldx < SCR_FIELDX ||
6776 level->fieldy < SCR_FIELDY)
6778 short field[level->fieldx][level->fieldy];
6779 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6780 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6781 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6782 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6784 /* copy old playfield (which is smaller than the visible area) */
6785 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6786 field[x][y] = level->field[x][y];
6788 /* fill new, larger playfield with "beyond border wall" elements */
6789 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6790 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6792 /* copy the old playfield to the middle of the new playfield */
6793 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6794 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6796 level->fieldx = new_fieldx;
6797 level->fieldy = new_fieldy;
6800 level->use_custom_template = TRUE;
6805 /* ------------------------------------------------------------------------- */
6806 /* functions for handling native levels */
6807 /* ------------------------------------------------------------------------- */
6809 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6810 struct LevelFileInfo *level_file_info)
6812 if (!LoadNativeLevel_EM(level_file_info->filename))
6813 level->no_valid_file = TRUE;
6816 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6817 struct LevelFileInfo *level_file_info)
6821 /* determine position of requested level inside level package */
6822 if (level_file_info->packed)
6823 pos = level_file_info->nr - leveldir_current->first_level;
6825 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6826 level->no_valid_file = TRUE;
6829 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6831 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6832 CopyNativeLevel_RND_to_EM(level);
6833 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6834 CopyNativeLevel_RND_to_SP(level);
6837 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6839 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6840 CopyNativeLevel_EM_to_RND(level);
6841 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6842 CopyNativeLevel_SP_to_RND(level);
6846 /* ------------------------------------------------------------------------- */
6847 /* functions for loading generic level */
6848 /* ------------------------------------------------------------------------- */
6850 void LoadLevelFromFileInfo(struct LevelInfo *level,
6851 struct LevelFileInfo *level_file_info)
6853 /* always start with reliable default values */
6854 setLevelInfoToDefaults(level);
6856 switch (level_file_info->type)
6858 case LEVEL_FILE_TYPE_RND:
6859 LoadLevelFromFileInfo_RND(level, level_file_info);
6862 case LEVEL_FILE_TYPE_EM:
6863 LoadLevelFromFileInfo_EM(level, level_file_info);
6864 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6867 case LEVEL_FILE_TYPE_SP:
6868 LoadLevelFromFileInfo_SP(level, level_file_info);
6869 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6872 case LEVEL_FILE_TYPE_DC:
6873 LoadLevelFromFileInfo_DC(level, level_file_info);
6876 case LEVEL_FILE_TYPE_SB:
6877 LoadLevelFromFileInfo_SB(level, level_file_info);
6881 LoadLevelFromFileInfo_RND(level, level_file_info);
6885 /* if level file is invalid, restore level structure to default values */
6886 if (level->no_valid_file)
6887 setLevelInfoToDefaults(level);
6889 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6890 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6892 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6893 CopyNativeLevel_Native_to_RND(level);
6896 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6898 static struct LevelFileInfo level_file_info;
6900 /* always start with reliable default values */
6901 setFileInfoToDefaults(&level_file_info);
6903 level_file_info.nr = 0; /* unknown level number */
6904 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6905 level_file_info.filename = filename;
6907 LoadLevelFromFileInfo(level, &level_file_info);
6910 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6914 if (leveldir_current == NULL) /* only when dumping level */
6917 /* all engine modifications also valid for levels which use latest engine */
6918 if (level->game_version < VERSION_IDENT(3,2,0,5))
6920 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6921 level->score[SC_TIME_BONUS] /= 10;
6925 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6928 if (leveldir_current->latest_engine)
6930 /* ---------- use latest game engine ----------------------------------- */
6932 /* For all levels which are forced to use the latest game engine version
6933 (normally all but user contributed, private and undefined levels), set
6934 the game engine version to the actual version; this allows for actual
6935 corrections in the game engine to take effect for existing, converted
6936 levels (from "classic" or other existing games) to make the emulation
6937 of the corresponding game more accurate, while (hopefully) not breaking
6938 existing levels created from other players. */
6940 level->game_version = GAME_VERSION_ACTUAL;
6942 /* Set special EM style gems behaviour: EM style gems slip down from
6943 normal, steel and growing wall. As this is a more fundamental change,
6944 it seems better to set the default behaviour to "off" (as it is more
6945 natural) and make it configurable in the level editor (as a property
6946 of gem style elements). Already existing converted levels (neither
6947 private nor contributed levels) are changed to the new behaviour. */
6949 if (level->file_version < FILE_VERSION_2_0)
6950 level->em_slippery_gems = TRUE;
6955 /* ---------- use game engine the level was created with ----------------- */
6957 /* For all levels which are not forced to use the latest game engine
6958 version (normally user contributed, private and undefined levels),
6959 use the version of the game engine the levels were created for.
6961 Since 2.0.1, the game engine version is now directly stored
6962 in the level file (chunk "VERS"), so there is no need anymore
6963 to set the game version from the file version (except for old,
6964 pre-2.0 levels, where the game version is still taken from the
6965 file format version used to store the level -- see above). */
6967 /* player was faster than enemies in 1.0.0 and before */
6968 if (level->file_version == FILE_VERSION_1_0)
6969 for (i = 0; i < MAX_PLAYERS; i++)
6970 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6972 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6973 if (level->game_version == VERSION_IDENT(2,0,1,0))
6974 level->em_slippery_gems = TRUE;
6976 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6977 if (level->game_version < VERSION_IDENT(2,2,0,0))
6978 level->use_spring_bug = TRUE;
6980 if (level->game_version < VERSION_IDENT(3,2,0,5))
6982 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6983 level->use_time_orb_bug = TRUE;
6985 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6986 level->block_snap_field = FALSE;
6988 /* extra time score was same value as time left score before 3.2.0-5 */
6989 level->extra_time_score = level->score[SC_TIME_BONUS];
6992 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6993 level->score[SC_TIME_BONUS] /= 10;
6997 if (level->game_version < VERSION_IDENT(3,2,0,7))
6999 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7000 level->continuous_snapping = FALSE;
7003 /* only few elements were able to actively move into acid before 3.1.0 */
7004 /* trigger settings did not exist before 3.1.0; set to default "any" */
7005 if (level->game_version < VERSION_IDENT(3,1,0,0))
7007 /* correct "can move into acid" settings (all zero in old levels) */
7009 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7010 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7012 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7013 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7014 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7015 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7017 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7018 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7020 /* correct trigger settings (stored as zero == "none" in old levels) */
7022 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7024 int element = EL_CUSTOM_START + i;
7025 struct ElementInfo *ei = &element_info[element];
7027 for (j = 0; j < ei->num_change_pages; j++)
7029 struct ElementChangeInfo *change = &ei->change_page[j];
7031 change->trigger_player = CH_PLAYER_ANY;
7032 change->trigger_page = CH_PAGE_ANY;
7037 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7039 int element = EL_CUSTOM_256;
7040 struct ElementInfo *ei = &element_info[element];
7041 struct ElementChangeInfo *change = &ei->change_page[0];
7043 /* This is needed to fix a problem that was caused by a bugfix in function
7044 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7045 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7046 not replace walkable elements, but instead just placed the player on it,
7047 without placing the Sokoban field under the player). Unfortunately, this
7048 breaks "Snake Bite" style levels when the snake is halfway through a door
7049 that just closes (the snake head is still alive and can be moved in this
7050 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7051 player (without Sokoban element) which then gets killed as designed). */
7053 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7054 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7055 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7056 change->target_element = EL_PLAYER_1;
7060 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7061 if (level->game_version < VERSION_IDENT(3,2,5,0))
7063 /* This is needed to fix a problem that was caused by a bugfix in function
7064 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7065 corrects the behaviour when a custom element changes to another custom
7066 element with a higher element number that has change actions defined.
7067 Normally, only one change per frame is allowed for custom elements.
7068 Therefore, it is checked if a custom element already changed in the
7069 current frame; if it did, subsequent changes are suppressed.
7070 Unfortunately, this is only checked for element changes, but not for
7071 change actions, which are still executed. As the function above loops
7072 through all custom elements from lower to higher, an element change
7073 resulting in a lower CE number won't be checked again, while a target
7074 element with a higher number will also be checked, and potential change
7075 actions will get executed for this CE, too (which is wrong), while
7076 further changes are ignored (which is correct). As this bugfix breaks
7077 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7078 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7079 behaviour for existing levels and tapes that make use of this bug */
7081 level->use_action_after_change_bug = TRUE;
7084 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7085 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7087 int element = EL_CUSTOM_16;
7088 struct ElementInfo *ei = &element_info[element];
7090 /* This is needed to fix a problem that was caused by a bugfix in function
7091 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7092 corrects the behaviour when a custom element changes to another custom
7093 element with a higher element number that has change actions defined.
7094 Normally, only one change per frame is allowed for custom elements.
7095 Therefore, it is checked if a custom element already changed in the
7096 current frame; if it did, subsequent changes are suppressed.
7097 Unfortunately, this is only checked for element changes, but not for
7098 change actions, which are still executed. As the function above loops
7099 through all custom elements from lower to higher, an element change
7100 resulting in a lower CE number won't be checked again, while a target
7101 element with a higher number will also be checked, and potential change
7102 actions will get executed for this CE, too (which is wrong), while
7103 further changes are ignored (which is correct). As this bugfix breaks
7104 Zelda II (but no other levels), allow the previous, incorrect behaviour
7105 for this outstanding level set to not break the game or existing tapes */
7107 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7108 strncmp(ei->description, "scanline - row 1", 16) == 0)
7109 level->use_action_after_change_bug = TRUE;
7113 /* not centering level after relocating player was default only in 3.2.3 */
7114 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7115 level->shifted_relocation = TRUE;
7117 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7118 if (level->game_version < VERSION_IDENT(3,2,6,0))
7119 level->em_explodes_by_fire = TRUE;
7122 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7126 /* map custom element change events that have changed in newer versions
7127 (these following values were accidentally changed in version 3.0.1)
7128 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7129 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7131 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7133 int element = EL_CUSTOM_START + i;
7135 /* order of checking and copying events to be mapped is important */
7136 /* (do not change the start and end value -- they are constant) */
7137 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7139 if (HAS_CHANGE_EVENT(element, j - 2))
7141 SET_CHANGE_EVENT(element, j - 2, FALSE);
7142 SET_CHANGE_EVENT(element, j, TRUE);
7146 /* order of checking and copying events to be mapped is important */
7147 /* (do not change the start and end value -- they are constant) */
7148 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7150 if (HAS_CHANGE_EVENT(element, j - 1))
7152 SET_CHANGE_EVENT(element, j - 1, FALSE);
7153 SET_CHANGE_EVENT(element, j, TRUE);
7159 /* initialize "can_change" field for old levels with only one change page */
7160 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7162 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7164 int element = EL_CUSTOM_START + i;
7166 if (CAN_CHANGE(element))
7167 element_info[element].change->can_change = TRUE;
7171 /* correct custom element values (for old levels without these options) */
7172 if (level->game_version < VERSION_IDENT(3,1,1,0))
7174 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7176 int element = EL_CUSTOM_START + i;
7177 struct ElementInfo *ei = &element_info[element];
7179 if (ei->access_direction == MV_NO_DIRECTION)
7180 ei->access_direction = MV_ALL_DIRECTIONS;
7184 /* correct custom element values (fix invalid values for all versions) */
7187 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7189 int element = EL_CUSTOM_START + i;
7190 struct ElementInfo *ei = &element_info[element];
7192 for (j = 0; j < ei->num_change_pages; j++)
7194 struct ElementChangeInfo *change = &ei->change_page[j];
7196 if (change->trigger_player == CH_PLAYER_NONE)
7197 change->trigger_player = CH_PLAYER_ANY;
7199 if (change->trigger_side == CH_SIDE_NONE)
7200 change->trigger_side = CH_SIDE_ANY;
7205 /* initialize "can_explode" field for old levels which did not store this */
7206 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7207 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7209 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7211 int element = EL_CUSTOM_START + i;
7213 if (EXPLODES_1X1_OLD(element))
7214 element_info[element].explosion_type = EXPLODES_1X1;
7216 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7217 EXPLODES_SMASHED(element) ||
7218 EXPLODES_IMPACT(element)));
7222 /* correct previously hard-coded move delay values for maze runner style */
7223 if (level->game_version < VERSION_IDENT(3,1,1,0))
7225 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7227 int element = EL_CUSTOM_START + i;
7229 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7231 /* previously hard-coded and therefore ignored */
7232 element_info[element].move_delay_fixed = 9;
7233 element_info[element].move_delay_random = 0;
7238 /* map elements that have changed in newer versions */
7239 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7240 level->game_version);
7241 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7242 for (x = 0; x < 3; x++)
7243 for (y = 0; y < 3; y++)
7244 level->yamyam_content[i].e[x][y] =
7245 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7246 level->game_version);
7248 /* initialize element properties for level editor etc. */
7249 InitElementPropertiesEngine(level->game_version);
7250 InitElementPropertiesAfterLoading(level->game_version);
7251 InitElementPropertiesGfxElement();
7254 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7258 /* map elements that have changed in newer versions */
7259 for (y = 0; y < level->fieldy; y++)
7260 for (x = 0; x < level->fieldx; x++)
7261 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7262 level->game_version);
7264 /* copy elements to runtime playfield array */
7265 for (x = 0; x < MAX_LEV_FIELDX; x++)
7266 for (y = 0; y < MAX_LEV_FIELDY; y++)
7267 Feld[x][y] = level->field[x][y];
7269 /* initialize level size variables for faster access */
7270 lev_fieldx = level->fieldx;
7271 lev_fieldy = level->fieldy;
7273 /* determine border element for this level */
7274 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7275 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7280 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7282 struct LevelFileInfo *level_file_info = &level->file_info;
7284 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7285 CopyNativeLevel_RND_to_Native(level);
7288 void LoadLevelTemplate(int nr)
7292 setLevelFileInfo(&level_template.file_info, nr);
7293 filename = level_template.file_info.filename;
7295 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7297 LoadLevel_InitVersion(&level_template, filename);
7298 LoadLevel_InitElements(&level_template, filename);
7300 ActivateLevelTemplate();
7303 void LoadLevel(int nr)
7307 setLevelFileInfo(&level.file_info, nr);
7308 filename = level.file_info.filename;
7310 LoadLevelFromFileInfo(&level, &level.file_info);
7312 if (level.use_custom_template)
7313 LoadLevelTemplate(-1);
7315 LoadLevel_InitVersion(&level, filename);
7316 LoadLevel_InitElements(&level, filename);
7317 LoadLevel_InitPlayfield(&level, filename);
7319 LoadLevel_InitNativeEngines(&level, filename);
7322 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7326 chunk_size += putFileVersion(file, level->file_version);
7327 chunk_size += putFileVersion(file, level->game_version);
7332 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7336 chunk_size += putFile16BitBE(file, level->creation_date.year);
7337 chunk_size += putFile8Bit(file, level->creation_date.month);
7338 chunk_size += putFile8Bit(file, level->creation_date.day);
7344 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7348 putFile8Bit(file, level->fieldx);
7349 putFile8Bit(file, level->fieldy);
7351 putFile16BitBE(file, level->time);
7352 putFile16BitBE(file, level->gems_needed);
7354 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7355 putFile8Bit(file, level->name[i]);
7357 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7358 putFile8Bit(file, level->score[i]);
7360 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7361 for (y = 0; y < 3; y++)
7362 for (x = 0; x < 3; x++)
7363 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7364 level->yamyam_content[i].e[x][y]));
7365 putFile8Bit(file, level->amoeba_speed);
7366 putFile8Bit(file, level->time_magic_wall);
7367 putFile8Bit(file, level->time_wheel);
7368 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7369 level->amoeba_content));
7370 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7371 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7372 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7373 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7375 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7377 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7378 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7379 putFile32BitBE(file, level->can_move_into_acid_bits);
7380 putFile8Bit(file, level->dont_collide_with_bits);
7382 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7383 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7385 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7386 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7387 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7389 putFile8Bit(file, level->game_engine_type);
7391 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7395 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7400 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7401 chunk_size += putFile8Bit(file, level->name[i]);
7406 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7411 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7412 chunk_size += putFile8Bit(file, level->author[i]);
7418 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7423 for (y = 0; y < level->fieldy; y++)
7424 for (x = 0; x < level->fieldx; x++)
7425 if (level->encoding_16bit_field)
7426 chunk_size += putFile16BitBE(file, level->field[x][y]);
7428 chunk_size += putFile8Bit(file, level->field[x][y]);
7434 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7439 for (y = 0; y < level->fieldy; y++)
7440 for (x = 0; x < level->fieldx; x++)
7441 chunk_size += putFile16BitBE(file, level->field[x][y]);
7447 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7451 putFile8Bit(file, EL_YAMYAM);
7452 putFile8Bit(file, level->num_yamyam_contents);
7453 putFile8Bit(file, 0);
7454 putFile8Bit(file, 0);
7456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7457 for (y = 0; y < 3; y++)
7458 for (x = 0; x < 3; x++)
7459 if (level->encoding_16bit_field)
7460 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7462 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7467 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7470 int num_contents, content_xsize, content_ysize;
7471 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7473 if (element == EL_YAMYAM)
7475 num_contents = level->num_yamyam_contents;
7479 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7480 for (y = 0; y < 3; y++)
7481 for (x = 0; x < 3; x++)
7482 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7484 else if (element == EL_BD_AMOEBA)
7490 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7491 for (y = 0; y < 3; y++)
7492 for (x = 0; x < 3; x++)
7493 content_array[i][x][y] = EL_EMPTY;
7494 content_array[0][0][0] = level->amoeba_content;
7498 /* chunk header already written -- write empty chunk data */
7499 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7501 Error(ERR_WARN, "cannot save content for element '%d'", element);
7505 putFile16BitBE(file, element);
7506 putFile8Bit(file, num_contents);
7507 putFile8Bit(file, content_xsize);
7508 putFile8Bit(file, content_ysize);
7510 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7512 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7513 for (y = 0; y < 3; y++)
7514 for (x = 0; x < 3; x++)
7515 putFile16BitBE(file, content_array[i][x][y]);
7520 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7522 int envelope_nr = element - EL_ENVELOPE_1;
7523 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7527 chunk_size += putFile16BitBE(file, element);
7528 chunk_size += putFile16BitBE(file, envelope_len);
7529 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7530 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7532 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7533 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7535 for (i = 0; i < envelope_len; i++)
7536 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7543 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7544 int num_changed_custom_elements)
7548 putFile16BitBE(file, num_changed_custom_elements);
7550 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7552 int element = EL_CUSTOM_START + i;
7554 struct ElementInfo *ei = &element_info[element];
7556 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7558 if (check < num_changed_custom_elements)
7560 putFile16BitBE(file, element);
7561 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7568 if (check != num_changed_custom_elements) /* should not happen */
7569 Error(ERR_WARN, "inconsistent number of custom element properties");
7574 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7575 int num_changed_custom_elements)
7579 putFile16BitBE(file, num_changed_custom_elements);
7581 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7583 int element = EL_CUSTOM_START + i;
7585 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7587 if (check < num_changed_custom_elements)
7589 putFile16BitBE(file, element);
7590 putFile16BitBE(file, element_info[element].change->target_element);
7597 if (check != num_changed_custom_elements) /* should not happen */
7598 Error(ERR_WARN, "inconsistent number of custom target elements");
7603 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7604 int num_changed_custom_elements)
7606 int i, j, x, y, check = 0;
7608 putFile16BitBE(file, num_changed_custom_elements);
7610 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7612 int element = EL_CUSTOM_START + i;
7613 struct ElementInfo *ei = &element_info[element];
7615 if (ei->modified_settings)
7617 if (check < num_changed_custom_elements)
7619 putFile16BitBE(file, element);
7621 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7622 putFile8Bit(file, ei->description[j]);
7624 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7626 /* some free bytes for future properties and padding */
7627 WriteUnusedBytesToFile(file, 7);
7629 putFile8Bit(file, ei->use_gfx_element);
7630 putFile16BitBE(file, ei->gfx_element_initial);
7632 putFile8Bit(file, ei->collect_score_initial);
7633 putFile8Bit(file, ei->collect_count_initial);
7635 putFile16BitBE(file, ei->push_delay_fixed);
7636 putFile16BitBE(file, ei->push_delay_random);
7637 putFile16BitBE(file, ei->move_delay_fixed);
7638 putFile16BitBE(file, ei->move_delay_random);
7640 putFile16BitBE(file, ei->move_pattern);
7641 putFile8Bit(file, ei->move_direction_initial);
7642 putFile8Bit(file, ei->move_stepsize);
7644 for (y = 0; y < 3; y++)
7645 for (x = 0; x < 3; x++)
7646 putFile16BitBE(file, ei->content.e[x][y]);
7648 putFile32BitBE(file, ei->change->events);
7650 putFile16BitBE(file, ei->change->target_element);
7652 putFile16BitBE(file, ei->change->delay_fixed);
7653 putFile16BitBE(file, ei->change->delay_random);
7654 putFile16BitBE(file, ei->change->delay_frames);
7656 putFile16BitBE(file, ei->change->initial_trigger_element);
7658 putFile8Bit(file, ei->change->explode);
7659 putFile8Bit(file, ei->change->use_target_content);
7660 putFile8Bit(file, ei->change->only_if_complete);
7661 putFile8Bit(file, ei->change->use_random_replace);
7663 putFile8Bit(file, ei->change->random_percentage);
7664 putFile8Bit(file, ei->change->replace_when);
7666 for (y = 0; y < 3; y++)
7667 for (x = 0; x < 3; x++)
7668 putFile16BitBE(file, ei->change->content.e[x][y]);
7670 putFile8Bit(file, ei->slippery_type);
7672 /* some free bytes for future properties and padding */
7673 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7680 if (check != num_changed_custom_elements) /* should not happen */
7681 Error(ERR_WARN, "inconsistent number of custom element properties");
7686 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7688 struct ElementInfo *ei = &element_info[element];
7691 /* ---------- custom element base property values (96 bytes) ------------- */
7693 putFile16BitBE(file, element);
7695 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7696 putFile8Bit(file, ei->description[i]);
7698 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7700 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7702 putFile8Bit(file, ei->num_change_pages);
7704 putFile16BitBE(file, ei->ce_value_fixed_initial);
7705 putFile16BitBE(file, ei->ce_value_random_initial);
7706 putFile8Bit(file, ei->use_last_ce_value);
7708 putFile8Bit(file, ei->use_gfx_element);
7709 putFile16BitBE(file, ei->gfx_element_initial);
7711 putFile8Bit(file, ei->collect_score_initial);
7712 putFile8Bit(file, ei->collect_count_initial);
7714 putFile8Bit(file, ei->drop_delay_fixed);
7715 putFile8Bit(file, ei->push_delay_fixed);
7716 putFile8Bit(file, ei->drop_delay_random);
7717 putFile8Bit(file, ei->push_delay_random);
7718 putFile16BitBE(file, ei->move_delay_fixed);
7719 putFile16BitBE(file, ei->move_delay_random);
7721 /* bits 0 - 15 of "move_pattern" ... */
7722 putFile16BitBE(file, ei->move_pattern & 0xffff);
7723 putFile8Bit(file, ei->move_direction_initial);
7724 putFile8Bit(file, ei->move_stepsize);
7726 putFile8Bit(file, ei->slippery_type);
7728 for (y = 0; y < 3; y++)
7729 for (x = 0; x < 3; x++)
7730 putFile16BitBE(file, ei->content.e[x][y]);
7732 putFile16BitBE(file, ei->move_enter_element);
7733 putFile16BitBE(file, ei->move_leave_element);
7734 putFile8Bit(file, ei->move_leave_type);
7736 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7737 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7739 putFile8Bit(file, ei->access_direction);
7741 putFile8Bit(file, ei->explosion_delay);
7742 putFile8Bit(file, ei->ignition_delay);
7743 putFile8Bit(file, ei->explosion_type);
7745 /* some free bytes for future custom property values and padding */
7746 WriteUnusedBytesToFile(file, 1);
7748 /* ---------- change page property values (48 bytes) --------------------- */
7750 for (i = 0; i < ei->num_change_pages; i++)
7752 struct ElementChangeInfo *change = &ei->change_page[i];
7753 unsigned int event_bits;
7755 /* bits 0 - 31 of "has_event[]" ... */
7757 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7758 if (change->has_event[j])
7759 event_bits |= (1 << j);
7760 putFile32BitBE(file, event_bits);
7762 putFile16BitBE(file, change->target_element);
7764 putFile16BitBE(file, change->delay_fixed);
7765 putFile16BitBE(file, change->delay_random);
7766 putFile16BitBE(file, change->delay_frames);
7768 putFile16BitBE(file, change->initial_trigger_element);
7770 putFile8Bit(file, change->explode);
7771 putFile8Bit(file, change->use_target_content);
7772 putFile8Bit(file, change->only_if_complete);
7773 putFile8Bit(file, change->use_random_replace);
7775 putFile8Bit(file, change->random_percentage);
7776 putFile8Bit(file, change->replace_when);
7778 for (y = 0; y < 3; y++)
7779 for (x = 0; x < 3; x++)
7780 putFile16BitBE(file, change->target_content.e[x][y]);
7782 putFile8Bit(file, change->can_change);
7784 putFile8Bit(file, change->trigger_side);
7786 putFile8Bit(file, change->trigger_player);
7787 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7788 log_2(change->trigger_page)));
7790 putFile8Bit(file, change->has_action);
7791 putFile8Bit(file, change->action_type);
7792 putFile8Bit(file, change->action_mode);
7793 putFile16BitBE(file, change->action_arg);
7795 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7797 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7798 if (change->has_event[j])
7799 event_bits |= (1 << (j - 32));
7800 putFile8Bit(file, event_bits);
7806 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7808 struct ElementInfo *ei = &element_info[element];
7809 struct ElementGroupInfo *group = ei->group;
7812 putFile16BitBE(file, element);
7814 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7815 putFile8Bit(file, ei->description[i]);
7817 putFile8Bit(file, group->num_elements);
7819 putFile8Bit(file, ei->use_gfx_element);
7820 putFile16BitBE(file, ei->gfx_element_initial);
7822 putFile8Bit(file, group->choice_mode);
7824 /* some free bytes for future values and padding */
7825 WriteUnusedBytesToFile(file, 3);
7827 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7828 putFile16BitBE(file, group->element[i]);
7832 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7833 boolean write_element)
7835 int save_type = entry->save_type;
7836 int data_type = entry->data_type;
7837 int conf_type = entry->conf_type;
7838 int byte_mask = conf_type & CONF_MASK_BYTES;
7839 int element = entry->element;
7840 int default_value = entry->default_value;
7842 boolean modified = FALSE;
7844 if (byte_mask != CONF_MASK_MULTI_BYTES)
7846 void *value_ptr = entry->value;
7847 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7850 /* check if any settings have been modified before saving them */
7851 if (value != default_value)
7854 /* do not save if explicitly told or if unmodified default settings */
7855 if ((save_type == SAVE_CONF_NEVER) ||
7856 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7860 num_bytes += putFile16BitBE(file, element);
7862 num_bytes += putFile8Bit(file, conf_type);
7863 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7864 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7865 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7868 else if (data_type == TYPE_STRING)
7870 char *default_string = entry->default_string;
7871 char *string = (char *)(entry->value);
7872 int string_length = strlen(string);
7875 /* check if any settings have been modified before saving them */
7876 if (!strEqual(string, default_string))
7879 /* do not save if explicitly told or if unmodified default settings */
7880 if ((save_type == SAVE_CONF_NEVER) ||
7881 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7885 num_bytes += putFile16BitBE(file, element);
7887 num_bytes += putFile8Bit(file, conf_type);
7888 num_bytes += putFile16BitBE(file, string_length);
7890 for (i = 0; i < string_length; i++)
7891 num_bytes += putFile8Bit(file, string[i]);
7893 else if (data_type == TYPE_ELEMENT_LIST)
7895 int *element_array = (int *)(entry->value);
7896 int num_elements = *(int *)(entry->num_entities);
7899 /* check if any settings have been modified before saving them */
7900 for (i = 0; i < num_elements; i++)
7901 if (element_array[i] != default_value)
7904 /* do not save if explicitly told or if unmodified default settings */
7905 if ((save_type == SAVE_CONF_NEVER) ||
7906 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7910 num_bytes += putFile16BitBE(file, element);
7912 num_bytes += putFile8Bit(file, conf_type);
7913 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7915 for (i = 0; i < num_elements; i++)
7916 num_bytes += putFile16BitBE(file, element_array[i]);
7918 else if (data_type == TYPE_CONTENT_LIST)
7920 struct Content *content = (struct Content *)(entry->value);
7921 int num_contents = *(int *)(entry->num_entities);
7924 /* check if any settings have been modified before saving them */
7925 for (i = 0; i < num_contents; i++)
7926 for (y = 0; y < 3; y++)
7927 for (x = 0; x < 3; x++)
7928 if (content[i].e[x][y] != default_value)
7931 /* do not save if explicitly told or if unmodified default settings */
7932 if ((save_type == SAVE_CONF_NEVER) ||
7933 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7937 num_bytes += putFile16BitBE(file, element);
7939 num_bytes += putFile8Bit(file, conf_type);
7940 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7942 for (i = 0; i < num_contents; i++)
7943 for (y = 0; y < 3; y++)
7944 for (x = 0; x < 3; x++)
7945 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7951 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7956 li = *level; /* copy level data into temporary buffer */
7958 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7959 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7964 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7969 li = *level; /* copy level data into temporary buffer */
7971 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7972 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7977 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7979 int envelope_nr = element - EL_ENVELOPE_1;
7983 chunk_size += putFile16BitBE(file, element);
7985 /* copy envelope data into temporary buffer */
7986 xx_envelope = level->envelope[envelope_nr];
7988 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7989 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7994 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7996 struct ElementInfo *ei = &element_info[element];
8000 chunk_size += putFile16BitBE(file, element);
8002 xx_ei = *ei; /* copy element data into temporary buffer */
8004 /* set default description string for this specific element */
8005 strcpy(xx_default_description, getDefaultElementDescription(ei));
8008 /* set (fixed) number of content areas (may be wrong by broken level file) */
8009 /* (this is now directly corrected for broken level files after loading) */
8010 xx_num_contents = 1;
8013 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8014 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8016 for (i = 0; i < ei->num_change_pages; i++)
8018 struct ElementChangeInfo *change = &ei->change_page[i];
8020 xx_current_change_page = i;
8022 xx_change = *change; /* copy change data into temporary buffer */
8025 setEventBitsFromEventFlags(change);
8027 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8028 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8035 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8037 struct ElementInfo *ei = &element_info[element];
8038 struct ElementGroupInfo *group = ei->group;
8042 chunk_size += putFile16BitBE(file, element);
8044 xx_ei = *ei; /* copy element data into temporary buffer */
8045 xx_group = *group; /* copy group data into temporary buffer */
8047 /* set default description string for this specific element */
8048 strcpy(xx_default_description, getDefaultElementDescription(ei));
8050 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8051 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8056 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8062 if (!(file = fopen(filename, MODE_WRITE)))
8064 Error(ERR_WARN, "cannot save level file '%s'", filename);
8068 level->file_version = FILE_VERSION_ACTUAL;
8069 level->game_version = GAME_VERSION_ACTUAL;
8071 level->creation_date = getCurrentDate();
8073 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8074 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8076 chunk_size = SaveLevel_VERS(NULL, level);
8077 putFileChunkBE(file, "VERS", chunk_size);
8078 SaveLevel_VERS(file, level);
8080 chunk_size = SaveLevel_DATE(NULL, level);
8081 putFileChunkBE(file, "DATE", chunk_size);
8082 SaveLevel_DATE(file, level);
8084 chunk_size = SaveLevel_NAME(NULL, level);
8085 putFileChunkBE(file, "NAME", chunk_size);
8086 SaveLevel_NAME(file, level);
8088 chunk_size = SaveLevel_AUTH(NULL, level);
8089 putFileChunkBE(file, "AUTH", chunk_size);
8090 SaveLevel_AUTH(file, level);
8092 chunk_size = SaveLevel_INFO(NULL, level);
8093 putFileChunkBE(file, "INFO", chunk_size);
8094 SaveLevel_INFO(file, level);
8096 chunk_size = SaveLevel_BODY(NULL, level);
8097 putFileChunkBE(file, "BODY", chunk_size);
8098 SaveLevel_BODY(file, level);
8100 chunk_size = SaveLevel_ELEM(NULL, level);
8101 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8103 putFileChunkBE(file, "ELEM", chunk_size);
8104 SaveLevel_ELEM(file, level);
8107 for (i = 0; i < NUM_ENVELOPES; i++)
8109 int element = EL_ENVELOPE_1 + i;
8111 chunk_size = SaveLevel_NOTE(NULL, level, element);
8112 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8114 putFileChunkBE(file, "NOTE", chunk_size);
8115 SaveLevel_NOTE(file, level, element);
8119 /* if not using template level, check for non-default custom/group elements */
8120 if (!level->use_custom_template)
8122 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8124 int element = EL_CUSTOM_START + i;
8126 chunk_size = SaveLevel_CUSX(NULL, level, element);
8127 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8129 putFileChunkBE(file, "CUSX", chunk_size);
8130 SaveLevel_CUSX(file, level, element);
8134 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8136 int element = EL_GROUP_START + i;
8138 chunk_size = SaveLevel_GRPX(NULL, level, element);
8139 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8141 putFileChunkBE(file, "GRPX", chunk_size);
8142 SaveLevel_GRPX(file, level, element);
8149 SetFilePermissions(filename, PERMS_PRIVATE);
8152 void SaveLevel(int nr)
8154 char *filename = getDefaultLevelFilename(nr);
8156 SaveLevelFromFilename(&level, filename);
8159 void SaveLevelTemplate()
8161 char *filename = getDefaultLevelFilename(-1);
8163 SaveLevelFromFilename(&level, filename);
8166 boolean SaveLevelChecked(int nr)
8168 char *filename = getDefaultLevelFilename(nr);
8169 boolean new_level = !fileExists(filename);
8170 boolean level_saved = FALSE;
8172 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8177 Request("Level saved !", REQ_CONFIRM);
8185 void DumpLevel(struct LevelInfo *level)
8187 if (level->no_valid_file)
8189 Error(ERR_WARN, "cannot dump -- no valid level file found");
8194 printf_line("-", 79);
8195 printf("Level xxx (file version %08d, game version %08d)\n",
8196 level->file_version, level->game_version);
8197 printf_line("-", 79);
8199 printf("Level author: '%s'\n", level->author);
8200 printf("Level title: '%s'\n", level->name);
8202 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8204 printf("Level time: %d seconds\n", level->time);
8205 printf("Gems needed: %d\n", level->gems_needed);
8207 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8208 printf("Time for wheel: %d seconds\n", level->time_wheel);
8209 printf("Time for light: %d seconds\n", level->time_light);
8210 printf("Time for timegate: %d seconds\n", level->time_timegate);
8212 printf("Amoeba speed: %d\n", level->amoeba_speed);
8215 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8216 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8217 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8218 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8219 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8221 printf_line("-", 79);
8225 /* ========================================================================= */
8226 /* tape file functions */
8227 /* ========================================================================= */
8229 static void setTapeInfoToDefaults()
8233 /* always start with reliable default values (empty tape) */
8236 /* default values (also for pre-1.2 tapes) with only the first player */
8237 tape.player_participates[0] = TRUE;
8238 for (i = 1; i < MAX_PLAYERS; i++)
8239 tape.player_participates[i] = FALSE;
8241 /* at least one (default: the first) player participates in every tape */
8242 tape.num_participating_players = 1;
8244 tape.level_nr = level_nr;
8246 tape.changed = FALSE;
8248 tape.recording = FALSE;
8249 tape.playing = FALSE;
8250 tape.pausing = FALSE;
8252 tape.no_valid_file = FALSE;
8255 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8257 tape->file_version = getFileVersion(file);
8258 tape->game_version = getFileVersion(file);
8263 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8267 tape->random_seed = getFile32BitBE(file);
8268 tape->date = getFile32BitBE(file);
8269 tape->length = getFile32BitBE(file);
8271 /* read header fields that are new since version 1.2 */
8272 if (tape->file_version >= FILE_VERSION_1_2)
8274 byte store_participating_players = getFile8Bit(file);
8277 /* since version 1.2, tapes store which players participate in the tape */
8278 tape->num_participating_players = 0;
8279 for (i = 0; i < MAX_PLAYERS; i++)
8281 tape->player_participates[i] = FALSE;
8283 if (store_participating_players & (1 << i))
8285 tape->player_participates[i] = TRUE;
8286 tape->num_participating_players++;
8290 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8292 engine_version = getFileVersion(file);
8293 if (engine_version > 0)
8294 tape->engine_version = engine_version;
8296 tape->engine_version = tape->game_version;
8302 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8304 int level_identifier_size;
8307 level_identifier_size = getFile16BitBE(file);
8309 tape->level_identifier =
8310 checked_realloc(tape->level_identifier, level_identifier_size);
8312 for (i = 0; i < level_identifier_size; i++)
8313 tape->level_identifier[i] = getFile8Bit(file);
8315 tape->level_nr = getFile16BitBE(file);
8317 chunk_size = 2 + level_identifier_size + 2;
8322 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8325 int chunk_size_expected =
8326 (tape->num_participating_players + 1) * tape->length;
8328 if (chunk_size_expected != chunk_size)
8330 ReadUnusedBytesFromFile(file, chunk_size);
8331 return chunk_size_expected;
8334 for (i = 0; i < tape->length; i++)
8336 if (i >= MAX_TAPE_LEN)
8339 for (j = 0; j < MAX_PLAYERS; j++)
8341 tape->pos[i].action[j] = MV_NONE;
8343 if (tape->player_participates[j])
8344 tape->pos[i].action[j] = getFile8Bit(file);
8347 tape->pos[i].delay = getFile8Bit(file);
8349 if (tape->file_version == FILE_VERSION_1_0)
8351 /* eliminate possible diagonal moves in old tapes */
8352 /* this is only for backward compatibility */
8354 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8355 byte action = tape->pos[i].action[0];
8356 int k, num_moves = 0;
8358 for (k = 0; k<4; k++)
8360 if (action & joy_dir[k])
8362 tape->pos[i + num_moves].action[0] = joy_dir[k];
8364 tape->pos[i + num_moves].delay = 0;
8373 tape->length += num_moves;
8376 else if (tape->file_version < FILE_VERSION_2_0)
8378 /* convert pre-2.0 tapes to new tape format */
8380 if (tape->pos[i].delay > 1)
8383 tape->pos[i + 1] = tape->pos[i];
8384 tape->pos[i + 1].delay = 1;
8387 for (j = 0; j < MAX_PLAYERS; j++)
8388 tape->pos[i].action[j] = MV_NONE;
8389 tape->pos[i].delay--;
8400 if (i != tape->length)
8401 chunk_size = (tape->num_participating_players + 1) * i;
8406 void LoadTapeFromFilename(char *filename)
8408 char cookie[MAX_LINE_LEN];
8409 char chunk_name[CHUNK_ID_LEN + 1];
8413 /* always start with reliable default values */
8414 setTapeInfoToDefaults();
8416 if (!(file = fopen(filename, MODE_READ)))
8418 tape.no_valid_file = TRUE;
8423 getFileChunkBE(file, chunk_name, NULL);
8424 if (strEqual(chunk_name, "RND1"))
8426 getFile32BitBE(file); /* not used */
8428 getFileChunkBE(file, chunk_name, NULL);
8429 if (!strEqual(chunk_name, "TAPE"))
8431 tape.no_valid_file = TRUE;
8433 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8438 else /* check for pre-2.0 file format with cookie string */
8440 strcpy(cookie, chunk_name);
8441 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8442 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8443 cookie[strlen(cookie) - 1] = '\0';
8445 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8447 tape.no_valid_file = TRUE;
8449 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8454 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8456 tape.no_valid_file = TRUE;
8458 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8463 /* pre-2.0 tape files have no game version, so use file version here */
8464 tape.game_version = tape.file_version;
8467 if (tape.file_version < FILE_VERSION_1_2)
8469 /* tape files from versions before 1.2.0 without chunk structure */
8470 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8471 LoadTape_BODY(file, 2 * tape.length, &tape);
8479 int (*loader)(FILE *, int, struct TapeInfo *);
8483 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8484 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8485 { "INFO", -1, LoadTape_INFO },
8486 { "BODY", -1, LoadTape_BODY },
8490 while (getFileChunkBE(file, chunk_name, &chunk_size))
8494 while (chunk_info[i].name != NULL &&
8495 !strEqual(chunk_name, chunk_info[i].name))
8498 if (chunk_info[i].name == NULL)
8500 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8501 chunk_name, filename);
8502 ReadUnusedBytesFromFile(file, chunk_size);
8504 else if (chunk_info[i].size != -1 &&
8505 chunk_info[i].size != chunk_size)
8507 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8508 chunk_size, chunk_name, filename);
8509 ReadUnusedBytesFromFile(file, chunk_size);
8513 /* call function to load this tape chunk */
8514 int chunk_size_expected =
8515 (chunk_info[i].loader)(file, chunk_size, &tape);
8517 /* the size of some chunks cannot be checked before reading other
8518 chunks first (like "HEAD" and "BODY") that contain some header
8519 information, so check them here */
8520 if (chunk_size_expected != chunk_size)
8522 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8523 chunk_size, chunk_name, filename);
8531 tape.length_seconds = GetTapeLength();
8534 printf("::: tape file version: %d\n", tape.file_version);
8535 printf("::: tape game version: %d\n", tape.game_version);
8536 printf("::: tape engine version: %d\n", tape.engine_version);
8540 void LoadTape(int nr)
8542 char *filename = getTapeFilename(nr);
8544 LoadTapeFromFilename(filename);
8547 void LoadSolutionTape(int nr)
8549 char *filename = getSolutionTapeFilename(nr);
8551 LoadTapeFromFilename(filename);
8554 if (TAPE_IS_EMPTY(tape) &&
8555 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8556 level.native_sp_level->demo.is_available)
8557 CopyNativeTape_SP_to_RND(&level);
8561 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8563 putFileVersion(file, tape->file_version);
8564 putFileVersion(file, tape->game_version);
8567 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8570 byte store_participating_players = 0;
8572 /* set bits for participating players for compact storage */
8573 for (i = 0; i < MAX_PLAYERS; i++)
8574 if (tape->player_participates[i])
8575 store_participating_players |= (1 << i);
8577 putFile32BitBE(file, tape->random_seed);
8578 putFile32BitBE(file, tape->date);
8579 putFile32BitBE(file, tape->length);
8581 putFile8Bit(file, store_participating_players);
8583 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8584 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8586 putFileVersion(file, tape->engine_version);
8589 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8591 int level_identifier_size = strlen(tape->level_identifier) + 1;
8594 putFile16BitBE(file, level_identifier_size);
8596 for (i = 0; i < level_identifier_size; i++)
8597 putFile8Bit(file, tape->level_identifier[i]);
8599 putFile16BitBE(file, tape->level_nr);
8602 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8606 for (i = 0; i < tape->length; i++)
8608 for (j = 0; j < MAX_PLAYERS; j++)
8609 if (tape->player_participates[j])
8610 putFile8Bit(file, tape->pos[i].action[j]);
8612 putFile8Bit(file, tape->pos[i].delay);
8616 void SaveTape(int nr)
8618 char *filename = getTapeFilename(nr);
8621 boolean new_tape = TRUE;
8623 int num_participating_players = 0;
8624 int info_chunk_size;
8625 int body_chunk_size;
8628 InitTapeDirectory(leveldir_current->subdir);
8631 /* if a tape still exists, ask to overwrite it */
8632 if (fileExists(filename))
8635 if (!Request("Replace old tape ?", REQ_ASK))
8640 if (!(file = fopen(filename, MODE_WRITE)))
8642 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8646 tape.file_version = FILE_VERSION_ACTUAL;
8647 tape.game_version = GAME_VERSION_ACTUAL;
8649 /* count number of participating players */
8650 for (i = 0; i < MAX_PLAYERS; i++)
8651 if (tape.player_participates[i])
8652 num_participating_players++;
8654 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8655 body_chunk_size = (num_participating_players + 1) * tape.length;
8657 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8658 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8660 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8661 SaveTape_VERS(file, &tape);
8663 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8664 SaveTape_HEAD(file, &tape);
8666 putFileChunkBE(file, "INFO", info_chunk_size);
8667 SaveTape_INFO(file, &tape);
8669 putFileChunkBE(file, "BODY", body_chunk_size);
8670 SaveTape_BODY(file, &tape);
8674 SetFilePermissions(filename, PERMS_PRIVATE);
8676 tape.changed = FALSE;
8680 Request("Tape saved !", REQ_CONFIRM);
8684 boolean SaveTapeChecked(int nr)
8686 char *filename = getTapeFilename(nr);
8687 boolean new_tape = !fileExists(filename);
8688 boolean tape_saved = FALSE;
8690 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8695 Request("Tape saved !", REQ_CONFIRM);
8703 void DumpTape(struct TapeInfo *tape)
8705 int tape_frame_counter;
8708 if (tape->no_valid_file)
8710 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8715 printf_line("-", 79);
8716 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8717 tape->level_nr, tape->file_version, tape->game_version);
8718 printf(" (effective engine version %08d)\n",
8719 tape->engine_version);
8720 printf("Level series identifier: '%s'\n", tape->level_identifier);
8721 printf_line("-", 79);
8723 tape_frame_counter = 0;
8725 for (i = 0; i < tape->length; i++)
8727 if (i >= MAX_TAPE_LEN)
8730 printf("%04d: ", i);
8732 for (j = 0; j < MAX_PLAYERS; j++)
8734 if (tape->player_participates[j])
8736 int action = tape->pos[i].action[j];
8738 printf("%d:%02x ", j, action);
8739 printf("[%c%c%c%c|%c%c] - ",
8740 (action & JOY_LEFT ? '<' : ' '),
8741 (action & JOY_RIGHT ? '>' : ' '),
8742 (action & JOY_UP ? '^' : ' '),
8743 (action & JOY_DOWN ? 'v' : ' '),
8744 (action & JOY_BUTTON_1 ? '1' : ' '),
8745 (action & JOY_BUTTON_2 ? '2' : ' '));
8749 printf("(%03d) ", tape->pos[i].delay);
8750 printf("[%05d]\n", tape_frame_counter);
8752 tape_frame_counter += tape->pos[i].delay;
8755 printf_line("-", 79);
8759 /* ========================================================================= */
8760 /* score file functions */
8761 /* ========================================================================= */
8763 void LoadScore(int nr)
8766 char *filename = getScoreFilename(nr);
8767 char cookie[MAX_LINE_LEN];
8768 char line[MAX_LINE_LEN];
8772 /* always start with reliable default values */
8773 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8775 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8776 highscore[i].Score = 0;
8779 if (!(file = fopen(filename, MODE_READ)))
8782 /* check file identifier */
8783 fgets(cookie, MAX_LINE_LEN, file);
8784 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8785 cookie[strlen(cookie) - 1] = '\0';
8787 if (!checkCookieString(cookie, SCORE_COOKIE))
8789 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8794 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8796 fscanf(file, "%d", &highscore[i].Score);
8797 fgets(line, MAX_LINE_LEN, file);
8799 if (line[strlen(line) - 1] == '\n')
8800 line[strlen(line) - 1] = '\0';
8802 for (line_ptr = line; *line_ptr; line_ptr++)
8804 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8806 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8807 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8816 void SaveScore(int nr)
8819 char *filename = getScoreFilename(nr);
8822 InitScoreDirectory(leveldir_current->subdir);
8824 if (!(file = fopen(filename, MODE_WRITE)))
8826 Error(ERR_WARN, "cannot save score for level %d", nr);
8830 fprintf(file, "%s\n\n", SCORE_COOKIE);
8832 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8833 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8837 SetFilePermissions(filename, PERMS_PUBLIC);
8841 /* ========================================================================= */
8842 /* setup file functions */
8843 /* ========================================================================= */
8845 #define TOKEN_STR_PLAYER_PREFIX "player_"
8848 #define SETUP_TOKEN_PLAYER_NAME 0
8849 #define SETUP_TOKEN_SOUND 1
8850 #define SETUP_TOKEN_SOUND_LOOPS 2
8851 #define SETUP_TOKEN_SOUND_MUSIC 3
8852 #define SETUP_TOKEN_SOUND_SIMPLE 4
8853 #define SETUP_TOKEN_TOONS 5
8854 #define SETUP_TOKEN_SCROLL_DELAY 6
8855 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8856 #define SETUP_TOKEN_SOFT_SCROLLING 8
8857 #define SETUP_TOKEN_FADE_SCREENS 9
8858 #define SETUP_TOKEN_AUTORECORD 10
8859 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8860 #define SETUP_TOKEN_QUICK_DOORS 12
8861 #define SETUP_TOKEN_TEAM_MODE 13
8862 #define SETUP_TOKEN_HANDICAP 14
8863 #define SETUP_TOKEN_SKIP_LEVELS 15
8864 #define SETUP_TOKEN_TIME_LIMIT 16
8865 #define SETUP_TOKEN_FULLSCREEN 17
8866 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8867 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8868 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8869 #define SETUP_TOKEN_QUICK_SWITCH 21
8870 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8871 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8872 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8873 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8874 #define SETUP_TOKEN_GRAPHICS_SET 26
8875 #define SETUP_TOKEN_SOUNDS_SET 27
8876 #define SETUP_TOKEN_MUSIC_SET 28
8877 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8878 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8879 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8881 #define NUM_GLOBAL_SETUP_TOKENS 32
8884 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8885 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8886 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8887 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8888 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8889 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8890 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8891 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8892 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8893 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8894 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8895 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8896 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8897 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8898 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8899 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8900 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8902 #define NUM_EDITOR_SETUP_TOKENS 17
8904 /* editor cascade setup */
8905 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8906 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8907 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8908 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8909 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8910 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8911 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8912 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8913 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8914 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8915 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8916 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8917 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8918 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8919 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8921 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8923 /* shortcut setup */
8924 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8925 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8926 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8927 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8928 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8929 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8930 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8931 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8933 #define NUM_SHORTCUT_SETUP_TOKENS 8
8936 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8937 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8938 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8939 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8940 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8941 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8942 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8943 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8944 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8945 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8946 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8947 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8948 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8949 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8950 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8951 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8953 #define NUM_PLAYER_SETUP_TOKENS 16
8956 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8957 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8958 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8960 #define NUM_SYSTEM_SETUP_TOKENS 3
8963 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8965 #define NUM_OPTIONS_SETUP_TOKENS 1
8968 static struct SetupInfo si;
8969 static struct SetupEditorInfo sei;
8970 static struct SetupEditorCascadeInfo seci;
8971 static struct SetupShortcutInfo ssi;
8972 static struct SetupInputInfo sii;
8973 static struct SetupSystemInfo syi;
8974 static struct OptionInfo soi;
8976 static struct TokenInfo global_setup_tokens[] =
8978 { TYPE_STRING, &si.player_name, "player_name" },
8979 { TYPE_SWITCH, &si.sound, "sound" },
8980 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8981 { TYPE_SWITCH, &si.sound_music, "background_music" },
8982 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8983 { TYPE_SWITCH, &si.toons, "toons" },
8984 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8985 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8986 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8987 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8988 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8989 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8990 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8991 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8992 { TYPE_SWITCH, &si.handicap, "handicap" },
8993 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8994 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8995 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8996 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8997 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8998 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8999 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9000 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9001 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9002 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9003 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9004 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9005 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9006 { TYPE_STRING, &si.music_set, "music_set" },
9007 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9008 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9009 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9012 static boolean not_used = FALSE;
9013 static struct TokenInfo editor_setup_tokens[] =
9016 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9017 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9018 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9019 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9020 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9021 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9022 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9023 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9025 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9026 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9027 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9028 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9029 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9030 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9031 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9032 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9034 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9035 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9036 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9038 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9040 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9042 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9043 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9044 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9045 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9046 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9049 static struct TokenInfo editor_cascade_setup_tokens[] =
9051 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9052 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9053 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9054 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9055 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9056 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9057 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9058 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9059 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9060 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9061 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9062 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9063 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9064 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9065 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9068 static struct TokenInfo shortcut_setup_tokens[] =
9070 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9071 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9072 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9073 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9074 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9075 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9076 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9077 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9080 static struct TokenInfo player_setup_tokens[] =
9082 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9083 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9084 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9085 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9086 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9087 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9088 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9089 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9090 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9091 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9092 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9093 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9094 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9095 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9096 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9097 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9100 static struct TokenInfo system_setup_tokens[] =
9102 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9103 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9104 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9107 static struct TokenInfo options_setup_tokens[] =
9109 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9112 static char *get_corrected_login_name(char *login_name)
9114 /* needed because player name must be a fixed length string */
9115 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9117 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9118 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9120 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9121 if (strchr(login_name_new, ' '))
9122 *strchr(login_name_new, ' ') = '\0';
9124 return login_name_new;
9127 static void setSetupInfoToDefaults(struct SetupInfo *si)
9131 si->player_name = get_corrected_login_name(getLoginName());
9134 si->sound_loops = TRUE;
9135 si->sound_music = TRUE;
9136 si->sound_simple = TRUE;
9138 si->scroll_delay = TRUE;
9139 si->scroll_delay_value = STD_SCROLL_DELAY;
9140 si->soft_scrolling = TRUE;
9141 si->fade_screens = TRUE;
9142 si->autorecord = TRUE;
9143 si->show_titlescreen = TRUE;
9144 si->quick_doors = FALSE;
9145 si->team_mode = FALSE;
9146 si->handicap = TRUE;
9147 si->skip_levels = TRUE;
9148 si->time_limit = TRUE;
9149 si->fullscreen = FALSE;
9150 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9151 si->ask_on_escape = TRUE;
9152 si->ask_on_escape_editor = TRUE;
9153 si->quick_switch = FALSE;
9154 si->input_on_focus = FALSE;
9155 si->prefer_aga_graphics = TRUE;
9156 si->game_frame_delay = GAME_FRAME_DELAY;
9157 si->sp_show_border_elements = FALSE;
9159 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9160 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9161 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9162 si->override_level_graphics = FALSE;
9163 si->override_level_sounds = FALSE;
9164 si->override_level_music = FALSE;
9166 si->editor.el_boulderdash = TRUE;
9167 si->editor.el_emerald_mine = TRUE;
9168 si->editor.el_emerald_mine_club = TRUE;
9169 si->editor.el_more = TRUE;
9170 si->editor.el_sokoban = TRUE;
9171 si->editor.el_supaplex = TRUE;
9172 si->editor.el_diamond_caves = TRUE;
9173 si->editor.el_dx_boulderdash = TRUE;
9174 si->editor.el_chars = TRUE;
9175 si->editor.el_steel_chars = TRUE;
9176 si->editor.el_custom = TRUE;
9178 si->editor.el_headlines = TRUE;
9179 si->editor.el_user_defined = FALSE;
9180 si->editor.el_dynamic = TRUE;
9182 si->editor.show_element_token = FALSE;
9184 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9185 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9186 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9188 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9189 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9190 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9191 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9192 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9194 for (i = 0; i < MAX_PLAYERS; i++)
9196 si->input[i].use_joystick = FALSE;
9197 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9198 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9199 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9200 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9201 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9202 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9203 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9204 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9205 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9206 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9207 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9208 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9209 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9210 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9211 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9214 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9215 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9216 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9218 si->options.verbose = FALSE;
9220 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9221 si->handicap = FALSE;
9222 si->fullscreen = TRUE;
9223 si->override_level_graphics = AUTO;
9224 si->override_level_sounds = AUTO;
9225 si->override_level_music = AUTO;
9229 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9231 si->editor_cascade.el_bd = TRUE;
9232 si->editor_cascade.el_em = TRUE;
9233 si->editor_cascade.el_emc = TRUE;
9234 si->editor_cascade.el_rnd = TRUE;
9235 si->editor_cascade.el_sb = TRUE;
9236 si->editor_cascade.el_sp = TRUE;
9237 si->editor_cascade.el_dc = TRUE;
9238 si->editor_cascade.el_dx = TRUE;
9240 si->editor_cascade.el_chars = FALSE;
9241 si->editor_cascade.el_steel_chars = FALSE;
9242 si->editor_cascade.el_ce = FALSE;
9243 si->editor_cascade.el_ge = FALSE;
9244 si->editor_cascade.el_ref = FALSE;
9245 si->editor_cascade.el_user = FALSE;
9246 si->editor_cascade.el_dynamic = FALSE;
9249 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9253 if (!setup_file_hash)
9258 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9259 setSetupInfo(global_setup_tokens, i,
9260 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9265 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9266 setSetupInfo(editor_setup_tokens, i,
9267 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9270 /* shortcut setup */
9271 ssi = setup.shortcut;
9272 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9273 setSetupInfo(shortcut_setup_tokens, i,
9274 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9275 setup.shortcut = ssi;
9278 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9282 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9284 sii = setup.input[pnr];
9285 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9287 char full_token[100];
9289 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9290 setSetupInfo(player_setup_tokens, i,
9291 getHashEntry(setup_file_hash, full_token));
9293 setup.input[pnr] = sii;
9298 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9299 setSetupInfo(system_setup_tokens, i,
9300 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9304 soi = setup.options;
9305 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9306 setSetupInfo(options_setup_tokens, i,
9307 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9308 setup.options = soi;
9311 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9315 if (!setup_file_hash)
9318 /* editor cascade setup */
9319 seci = setup.editor_cascade;
9320 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9321 setSetupInfo(editor_cascade_setup_tokens, i,
9322 getHashEntry(setup_file_hash,
9323 editor_cascade_setup_tokens[i].text));
9324 setup.editor_cascade = seci;
9329 char *filename = getSetupFilename();
9330 SetupFileHash *setup_file_hash = NULL;
9332 /* always start with reliable default values */
9333 setSetupInfoToDefaults(&setup);
9335 setup_file_hash = loadSetupFileHash(filename);
9337 if (setup_file_hash)
9339 char *player_name_new;
9341 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9342 decodeSetupFileHash(setup_file_hash);
9344 freeSetupFileHash(setup_file_hash);
9346 /* needed to work around problems with fixed length strings */
9347 player_name_new = get_corrected_login_name(setup.player_name);
9348 free(setup.player_name);
9349 setup.player_name = player_name_new;
9351 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9352 if (setup.scroll_delay == FALSE)
9354 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9355 setup.scroll_delay = TRUE; /* now always "on" */
9358 /* make sure that scroll delay value stays inside valid range */
9359 setup.scroll_delay_value =
9360 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9363 Error(ERR_WARN, "using default setup values");
9366 void LoadSetup_EditorCascade()
9368 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9369 SetupFileHash *setup_file_hash = NULL;
9371 /* always start with reliable default values */
9372 setSetupInfoToDefaults_EditorCascade(&setup);
9374 setup_file_hash = loadSetupFileHash(filename);
9376 if (setup_file_hash)
9378 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9379 decodeSetupFileHash_EditorCascade(setup_file_hash);
9381 freeSetupFileHash(setup_file_hash);
9389 char *filename = getSetupFilename();
9393 InitUserDataDirectory();
9395 if (!(file = fopen(filename, MODE_WRITE)))
9397 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9401 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9402 getCookie("SETUP")));
9403 fprintf(file, "\n");
9407 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9409 /* just to make things nicer :) */
9410 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9411 i == SETUP_TOKEN_GRAPHICS_SET)
9412 fprintf(file, "\n");
9414 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9419 fprintf(file, "\n");
9420 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9421 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9423 /* shortcut setup */
9424 ssi = setup.shortcut;
9425 fprintf(file, "\n");
9426 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9427 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9430 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9434 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9435 fprintf(file, "\n");
9437 sii = setup.input[pnr];
9438 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9439 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9444 fprintf(file, "\n");
9445 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9446 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9449 soi = setup.options;
9450 fprintf(file, "\n");
9451 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9452 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9456 SetFilePermissions(filename, PERMS_PRIVATE);
9459 void SaveSetup_EditorCascade()
9461 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9465 InitUserDataDirectory();
9467 if (!(file = fopen(filename, MODE_WRITE)))
9469 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9474 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9475 getCookie("SETUP")));
9476 fprintf(file, "\n");
9478 seci = setup.editor_cascade;
9479 fprintf(file, "\n");
9480 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9481 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9485 SetFilePermissions(filename, PERMS_PRIVATE);
9490 void LoadCustomElementDescriptions()
9492 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9493 SetupFileHash *setup_file_hash;
9496 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9498 if (element_info[i].custom_description != NULL)
9500 free(element_info[i].custom_description);
9501 element_info[i].custom_description = NULL;
9505 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9508 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9510 char *token = getStringCat2(element_info[i].token_name, ".name");
9511 char *value = getHashEntry(setup_file_hash, token);
9514 element_info[i].custom_description = getStringCopy(value);
9519 freeSetupFileHash(setup_file_hash);
9522 static int getElementFromToken(char *token)
9525 char *value = getHashEntry(element_token_hash, token);
9532 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9533 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9534 if (strEqual(token, element_info[i].token_name))
9538 Error(ERR_WARN, "unknown element token '%s'", token);
9540 return EL_UNDEFINED;
9543 static int get_token_parameter_value(char *token, char *value_raw)
9547 if (token == NULL || value_raw == NULL)
9548 return ARG_UNDEFINED_VALUE;
9550 suffix = strrchr(token, '.');
9555 if (strEqual(suffix, ".element"))
9556 return getElementFromToken(value_raw);
9560 if (strncmp(suffix, ".font", 5) == 0)
9564 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9565 for (i = 0; i < NUM_FONTS; i++)
9566 if (strEqual(value_raw, font_info[i].token_name))
9569 /* if font not found, use reliable default value */
9570 return FONT_INITIAL_1;
9574 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9575 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9578 void InitMenuDesignSettings_Static()
9581 static SetupFileHash *image_config_hash = NULL;
9586 if (image_config_hash == NULL)
9588 image_config_hash = newSetupFileHash();
9590 for (i = 0; image_config[i].token != NULL; i++)
9591 setHashEntry(image_config_hash,
9592 image_config[i].token,
9593 image_config[i].value);
9598 /* always start with reliable default values from static default config */
9599 for (i = 0; image_config_vars[i].token != NULL; i++)
9601 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9604 *image_config_vars[i].value =
9605 get_token_parameter_value(image_config_vars[i].token, value);
9612 /* always start with reliable default values from static default config */
9613 for (i = 0; image_config_vars[i].token != NULL; i++)
9614 for (j = 0; image_config[j].token != NULL; j++)
9615 if (strEqual(image_config_vars[i].token, image_config[j].token))
9616 *image_config_vars[i].value =
9617 get_token_parameter_value(image_config_vars[i].token,
9618 image_config[j].value);
9622 static void InitMenuDesignSettings_SpecialPreProcessing()
9626 /* the following initializes hierarchical values from static configuration */
9628 /* special case: initialize "ARG_DEFAULT" values in static default config */
9629 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9630 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9631 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9632 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9633 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9634 titlemessage_default.fade_mode = title_default.fade_mode;
9635 titlemessage_default.fade_delay = title_default.fade_delay;
9636 titlemessage_default.post_delay = title_default.post_delay;
9637 titlemessage_default.auto_delay = title_default.auto_delay;
9639 /* special case: initialize "ARG_DEFAULT" values in static default config */
9640 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9641 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9643 titlemessage_initial[i] = titlemessage_initial_default;
9644 titlemessage[i] = titlemessage_default;
9647 /* special case: initialize "ARG_DEFAULT" values in static default config */
9648 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9649 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9651 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9652 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9656 static void InitMenuDesignSettings_SpecialPostProcessing()
9658 /* special case: initialize later added SETUP list size from LEVELS value */
9659 if (menu.list_size[GAME_MODE_SETUP] == -1)
9660 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9663 static void LoadMenuDesignSettingsFromFilename(char *filename)
9665 static struct TitleMessageInfo tmi;
9666 static struct TokenInfo titlemessage_tokens[] =
9668 { TYPE_INTEGER, &tmi.x, ".x" },
9669 { TYPE_INTEGER, &tmi.y, ".y" },
9670 { TYPE_INTEGER, &tmi.width, ".width" },
9671 { TYPE_INTEGER, &tmi.height, ".height" },
9672 { TYPE_INTEGER, &tmi.chars, ".chars" },
9673 { TYPE_INTEGER, &tmi.lines, ".lines" },
9674 { TYPE_INTEGER, &tmi.align, ".align" },
9675 { TYPE_INTEGER, &tmi.valign, ".valign" },
9676 { TYPE_INTEGER, &tmi.font, ".font" },
9677 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9678 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9679 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9680 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9681 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9682 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9683 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9684 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9690 struct TitleMessageInfo *array;
9693 titlemessage_arrays[] =
9695 { titlemessage_initial, "[titlemessage_initial]" },
9696 { titlemessage, "[titlemessage]" },
9700 SetupFileHash *setup_file_hash;
9704 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9707 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9710 /* the following initializes hierarchical values from dynamic configuration */
9712 /* special case: initialize with default values that may be overwritten */
9713 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9714 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9716 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9717 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9718 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9720 if (value_1 != NULL)
9721 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9722 if (value_2 != NULL)
9723 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9724 if (value_3 != NULL)
9725 menu.list_size[i] = get_integer_from_string(value_3);
9728 /* special case: initialize with default values that may be overwritten */
9729 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9730 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9732 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9733 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9735 if (value_1 != NULL)
9736 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9737 if (value_2 != NULL)
9738 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9741 /* special case: initialize with default values that may be overwritten */
9742 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9743 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9745 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9746 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9748 if (value_1 != NULL)
9749 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9750 if (value_2 != NULL)
9751 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9754 /* special case: initialize with default values that may be overwritten */
9755 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9756 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9758 char *token_1 = "menu.enter_screen.fade_mode";
9759 char *token_2 = "menu.enter_screen.fade_delay";
9760 char *token_3 = "menu.enter_screen.post_delay";
9761 char *token_4 = "menu.leave_screen.fade_mode";
9762 char *token_5 = "menu.leave_screen.fade_delay";
9763 char *token_6 = "menu.leave_screen.post_delay";
9764 char *value_1 = getHashEntry(setup_file_hash, token_1);
9765 char *value_2 = getHashEntry(setup_file_hash, token_2);
9766 char *value_3 = getHashEntry(setup_file_hash, token_3);
9767 char *value_4 = getHashEntry(setup_file_hash, token_4);
9768 char *value_5 = getHashEntry(setup_file_hash, token_5);
9769 char *value_6 = getHashEntry(setup_file_hash, token_6);
9771 if (value_1 != NULL)
9772 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9774 if (value_2 != NULL)
9775 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9777 if (value_3 != NULL)
9778 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9780 if (value_4 != NULL)
9781 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9783 if (value_5 != NULL)
9784 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9786 if (value_6 != NULL)
9787 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9791 /* special case: initialize with default values that may be overwritten */
9792 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9793 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9795 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9796 char *base_token = titlemessage_arrays[i].text;
9798 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9800 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9801 char *value = getHashEntry(setup_file_hash, token);
9805 int parameter_value = get_token_parameter_value(token, value);
9807 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9811 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9812 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9814 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9824 /* read (and overwrite with) values that may be specified in config file */
9825 for (i = 0; image_config_vars[i].token != NULL; i++)
9827 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9829 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9830 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9831 *image_config_vars[i].value =
9832 get_token_parameter_value(image_config_vars[i].token, value);
9835 freeSetupFileHash(setup_file_hash);
9838 void LoadMenuDesignSettings()
9840 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9842 InitMenuDesignSettings_Static();
9843 InitMenuDesignSettings_SpecialPreProcessing();
9846 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9848 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9851 /* first look for special settings configured in level series config */
9852 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9854 if (fileExists(filename_base))
9855 LoadMenuDesignSettingsFromFilename(filename_base);
9858 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9860 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9861 LoadMenuDesignSettingsFromFilename(filename_local);
9863 InitMenuDesignSettings_SpecialPostProcessing();
9866 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9868 char *filename = getEditorSetupFilename();
9869 SetupFileList *setup_file_list, *list;
9870 SetupFileHash *element_hash;
9871 int num_unknown_tokens = 0;
9874 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9877 element_hash = newSetupFileHash();
9879 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9880 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9882 /* determined size may be larger than needed (due to unknown elements) */
9884 for (list = setup_file_list; list != NULL; list = list->next)
9887 /* add space for up to 3 more elements for padding that may be needed */
9890 /* free memory for old list of elements, if needed */
9891 checked_free(*elements);
9893 /* allocate memory for new list of elements */
9894 *elements = checked_malloc(*num_elements * sizeof(int));
9897 for (list = setup_file_list; list != NULL; list = list->next)
9899 char *value = getHashEntry(element_hash, list->token);
9901 if (value == NULL) /* try to find obsolete token mapping */
9903 char *mapped_token = get_mapped_token(list->token);
9905 if (mapped_token != NULL)
9907 value = getHashEntry(element_hash, mapped_token);
9915 (*elements)[(*num_elements)++] = atoi(value);
9919 if (num_unknown_tokens == 0)
9921 Error(ERR_INFO_LINE, "-");
9922 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9923 Error(ERR_INFO, "- config file: '%s'", filename);
9925 num_unknown_tokens++;
9928 Error(ERR_INFO, "- token: '%s'", list->token);
9932 if (num_unknown_tokens > 0)
9933 Error(ERR_INFO_LINE, "-");
9935 while (*num_elements % 4) /* pad with empty elements, if needed */
9936 (*elements)[(*num_elements)++] = EL_EMPTY;
9938 freeSetupFileList(setup_file_list);
9939 freeSetupFileHash(element_hash);
9942 for (i = 0; i < *num_elements; i++)
9943 printf("editor: element '%s' [%d]\n",
9944 element_info[(*elements)[i]].token_name, (*elements)[i]);
9948 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9951 SetupFileHash *setup_file_hash = NULL;
9952 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9953 char *filename_music, *filename_prefix, *filename_info;
9959 token_to_value_ptr[] =
9961 { "title_header", &tmp_music_file_info.title_header },
9962 { "artist_header", &tmp_music_file_info.artist_header },
9963 { "album_header", &tmp_music_file_info.album_header },
9964 { "year_header", &tmp_music_file_info.year_header },
9966 { "title", &tmp_music_file_info.title },
9967 { "artist", &tmp_music_file_info.artist },
9968 { "album", &tmp_music_file_info.album },
9969 { "year", &tmp_music_file_info.year },
9975 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9976 getCustomMusicFilename(basename));
9978 if (filename_music == NULL)
9981 /* ---------- try to replace file extension ---------- */
9983 filename_prefix = getStringCopy(filename_music);
9984 if (strrchr(filename_prefix, '.') != NULL)
9985 *strrchr(filename_prefix, '.') = '\0';
9986 filename_info = getStringCat2(filename_prefix, ".txt");
9989 printf("trying to load file '%s'...\n", filename_info);
9992 if (fileExists(filename_info))
9993 setup_file_hash = loadSetupFileHash(filename_info);
9995 free(filename_prefix);
9996 free(filename_info);
9998 if (setup_file_hash == NULL)
10000 /* ---------- try to add file extension ---------- */
10002 filename_prefix = getStringCopy(filename_music);
10003 filename_info = getStringCat2(filename_prefix, ".txt");
10006 printf("trying to load file '%s'...\n", filename_info);
10009 if (fileExists(filename_info))
10010 setup_file_hash = loadSetupFileHash(filename_info);
10012 free(filename_prefix);
10013 free(filename_info);
10016 if (setup_file_hash == NULL)
10019 /* ---------- music file info found ---------- */
10021 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10023 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10025 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10027 *token_to_value_ptr[i].value_ptr =
10028 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10031 tmp_music_file_info.basename = getStringCopy(basename);
10032 tmp_music_file_info.music = music;
10033 tmp_music_file_info.is_sound = is_sound;
10035 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10036 *new_music_file_info = tmp_music_file_info;
10038 return new_music_file_info;
10041 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10043 return get_music_file_info_ext(basename, music, FALSE);
10046 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10048 return get_music_file_info_ext(basename, sound, TRUE);
10051 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10052 char *basename, boolean is_sound)
10054 for (; list != NULL; list = list->next)
10055 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10061 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10063 return music_info_listed_ext(list, basename, FALSE);
10066 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10068 return music_info_listed_ext(list, basename, TRUE);
10071 void LoadMusicInfo()
10073 char *music_directory = getCustomMusicDirectory();
10074 int num_music = getMusicListSize();
10075 int num_music_noconf = 0;
10076 int num_sounds = getSoundListSize();
10078 struct dirent *dir_entry;
10079 struct FileInfo *music, *sound;
10080 struct MusicFileInfo *next, **new;
10083 while (music_file_info != NULL)
10085 next = music_file_info->next;
10087 checked_free(music_file_info->basename);
10089 checked_free(music_file_info->title_header);
10090 checked_free(music_file_info->artist_header);
10091 checked_free(music_file_info->album_header);
10092 checked_free(music_file_info->year_header);
10094 checked_free(music_file_info->title);
10095 checked_free(music_file_info->artist);
10096 checked_free(music_file_info->album);
10097 checked_free(music_file_info->year);
10099 free(music_file_info);
10101 music_file_info = next;
10104 new = &music_file_info;
10106 for (i = 0; i < num_music; i++)
10108 music = getMusicListEntry(i);
10110 if (music->filename == NULL)
10113 if (strEqual(music->filename, UNDEFINED_FILENAME))
10116 /* a configured file may be not recognized as music */
10117 if (!FileIsMusic(music->filename))
10121 printf("::: -> '%s' (configured)\n", music->filename);
10124 if (!music_info_listed(music_file_info, music->filename))
10126 *new = get_music_file_info(music->filename, i);
10128 new = &(*new)->next;
10132 if ((dir = opendir(music_directory)) == NULL)
10134 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10138 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10140 char *basename = dir_entry->d_name;
10141 boolean music_already_used = FALSE;
10144 /* skip all music files that are configured in music config file */
10145 for (i = 0; i < num_music; i++)
10147 music = getMusicListEntry(i);
10149 if (music->filename == NULL)
10152 if (strEqual(basename, music->filename))
10154 music_already_used = TRUE;
10159 if (music_already_used)
10162 if (!FileIsMusic(basename))
10166 printf("::: -> '%s' (found in directory)\n", basename);
10169 if (!music_info_listed(music_file_info, basename))
10171 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10173 new = &(*new)->next;
10176 num_music_noconf++;
10181 for (i = 0; i < num_sounds; i++)
10183 sound = getSoundListEntry(i);
10185 if (sound->filename == NULL)
10188 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10191 /* a configured file may be not recognized as sound */
10192 if (!FileIsSound(sound->filename))
10196 printf("::: -> '%s' (configured)\n", sound->filename);
10199 if (!sound_info_listed(music_file_info, sound->filename))
10201 *new = get_sound_file_info(sound->filename, i);
10203 new = &(*new)->next;
10208 for (next = music_file_info; next != NULL; next = next->next)
10209 printf("::: title == '%s'\n", next->title);
10213 void add_helpanim_entry(int element, int action, int direction, int delay,
10214 int *num_list_entries)
10216 struct HelpAnimInfo *new_list_entry;
10217 (*num_list_entries)++;
10220 checked_realloc(helpanim_info,
10221 *num_list_entries * sizeof(struct HelpAnimInfo));
10222 new_list_entry = &helpanim_info[*num_list_entries - 1];
10224 new_list_entry->element = element;
10225 new_list_entry->action = action;
10226 new_list_entry->direction = direction;
10227 new_list_entry->delay = delay;
10230 void print_unknown_token(char *filename, char *token, int token_nr)
10234 Error(ERR_INFO_LINE, "-");
10235 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10236 Error(ERR_INFO, "- config file: '%s'", filename);
10239 Error(ERR_INFO, "- token: '%s'", token);
10242 void print_unknown_token_end(int token_nr)
10245 Error(ERR_INFO_LINE, "-");
10248 void LoadHelpAnimInfo()
10250 char *filename = getHelpAnimFilename();
10251 SetupFileList *setup_file_list = NULL, *list;
10252 SetupFileHash *element_hash, *action_hash, *direction_hash;
10253 int num_list_entries = 0;
10254 int num_unknown_tokens = 0;
10257 if (fileExists(filename))
10258 setup_file_list = loadSetupFileList(filename);
10260 if (setup_file_list == NULL)
10262 /* use reliable default values from static configuration */
10263 SetupFileList *insert_ptr;
10265 insert_ptr = setup_file_list =
10266 newSetupFileList(helpanim_config[0].token,
10267 helpanim_config[0].value);
10269 for (i = 1; helpanim_config[i].token; i++)
10270 insert_ptr = addListEntry(insert_ptr,
10271 helpanim_config[i].token,
10272 helpanim_config[i].value);
10275 element_hash = newSetupFileHash();
10276 action_hash = newSetupFileHash();
10277 direction_hash = newSetupFileHash();
10279 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10280 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10282 for (i = 0; i < NUM_ACTIONS; i++)
10283 setHashEntry(action_hash, element_action_info[i].suffix,
10284 i_to_a(element_action_info[i].value));
10286 /* do not store direction index (bit) here, but direction value! */
10287 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10288 setHashEntry(direction_hash, element_direction_info[i].suffix,
10289 i_to_a(1 << element_direction_info[i].value));
10291 for (list = setup_file_list; list != NULL; list = list->next)
10293 char *element_token, *action_token, *direction_token;
10294 char *element_value, *action_value, *direction_value;
10295 int delay = atoi(list->value);
10297 if (strEqual(list->token, "end"))
10299 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10304 /* first try to break element into element/action/direction parts;
10305 if this does not work, also accept combined "element[.act][.dir]"
10306 elements (like "dynamite.active"), which are unique elements */
10308 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10310 element_value = getHashEntry(element_hash, list->token);
10311 if (element_value != NULL) /* element found */
10312 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10313 &num_list_entries);
10316 /* no further suffixes found -- this is not an element */
10317 print_unknown_token(filename, list->token, num_unknown_tokens++);
10323 /* token has format "<prefix>.<something>" */
10325 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10326 direction_token = action_token; /* ... or direction */
10328 element_token = getStringCopy(list->token);
10329 *strchr(element_token, '.') = '\0';
10331 element_value = getHashEntry(element_hash, element_token);
10333 if (element_value == NULL) /* this is no element */
10335 element_value = getHashEntry(element_hash, list->token);
10336 if (element_value != NULL) /* combined element found */
10337 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10338 &num_list_entries);
10340 print_unknown_token(filename, list->token, num_unknown_tokens++);
10342 free(element_token);
10347 action_value = getHashEntry(action_hash, action_token);
10349 if (action_value != NULL) /* action found */
10351 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10352 &num_list_entries);
10354 free(element_token);
10359 direction_value = getHashEntry(direction_hash, direction_token);
10361 if (direction_value != NULL) /* direction found */
10363 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10364 &num_list_entries);
10366 free(element_token);
10371 if (strchr(action_token + 1, '.') == NULL)
10373 /* no further suffixes found -- this is not an action nor direction */
10375 element_value = getHashEntry(element_hash, list->token);
10376 if (element_value != NULL) /* combined element found */
10377 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10378 &num_list_entries);
10380 print_unknown_token(filename, list->token, num_unknown_tokens++);
10382 free(element_token);
10387 /* token has format "<prefix>.<suffix>.<something>" */
10389 direction_token = strchr(action_token + 1, '.');
10391 action_token = getStringCopy(action_token);
10392 *strchr(action_token + 1, '.') = '\0';
10394 action_value = getHashEntry(action_hash, action_token);
10396 if (action_value == NULL) /* this is no action */
10398 element_value = getHashEntry(element_hash, list->token);
10399 if (element_value != NULL) /* combined element found */
10400 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10401 &num_list_entries);
10403 print_unknown_token(filename, list->token, num_unknown_tokens++);
10405 free(element_token);
10406 free(action_token);
10411 direction_value = getHashEntry(direction_hash, direction_token);
10413 if (direction_value != NULL) /* direction found */
10415 add_helpanim_entry(atoi(element_value), atoi(action_value),
10416 atoi(direction_value), delay, &num_list_entries);
10418 free(element_token);
10419 free(action_token);
10424 /* this is no direction */
10426 element_value = getHashEntry(element_hash, list->token);
10427 if (element_value != NULL) /* combined element found */
10428 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10429 &num_list_entries);
10431 print_unknown_token(filename, list->token, num_unknown_tokens++);
10433 free(element_token);
10434 free(action_token);
10437 print_unknown_token_end(num_unknown_tokens);
10439 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10440 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10442 freeSetupFileList(setup_file_list);
10443 freeSetupFileHash(element_hash);
10444 freeSetupFileHash(action_hash);
10445 freeSetupFileHash(direction_hash);
10448 for (i = 0; i < num_list_entries; i++)
10449 printf("::: '%s': %d, %d, %d => %d\n",
10450 EL_NAME(helpanim_info[i].element),
10451 helpanim_info[i].element,
10452 helpanim_info[i].action,
10453 helpanim_info[i].direction,
10454 helpanim_info[i].delay);
10458 void LoadHelpTextInfo()
10460 char *filename = getHelpTextFilename();
10463 if (helptext_info != NULL)
10465 freeSetupFileHash(helptext_info);
10466 helptext_info = NULL;
10469 if (fileExists(filename))
10470 helptext_info = loadSetupFileHash(filename);
10472 if (helptext_info == NULL)
10474 /* use reliable default values from static configuration */
10475 helptext_info = newSetupFileHash();
10477 for (i = 0; helptext_config[i].token; i++)
10478 setHashEntry(helptext_info,
10479 helptext_config[i].token,
10480 helptext_config[i].value);
10484 BEGIN_HASH_ITERATION(helptext_info, itr)
10486 printf("::: '%s' => '%s'\n",
10487 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10489 END_HASH_ITERATION(hash, itr)
10494 /* ------------------------------------------------------------------------- */
10495 /* convert levels */
10496 /* ------------------------------------------------------------------------- */
10498 #define MAX_NUM_CONVERT_LEVELS 1000
10500 void ConvertLevels()
10502 static LevelDirTree *convert_leveldir = NULL;
10503 static int convert_level_nr = -1;
10504 static int num_levels_handled = 0;
10505 static int num_levels_converted = 0;
10506 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10509 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10510 global.convert_leveldir);
10512 if (convert_leveldir == NULL)
10513 Error(ERR_EXIT, "no such level identifier: '%s'",
10514 global.convert_leveldir);
10516 leveldir_current = convert_leveldir;
10518 if (global.convert_level_nr != -1)
10520 convert_leveldir->first_level = global.convert_level_nr;
10521 convert_leveldir->last_level = global.convert_level_nr;
10524 convert_level_nr = convert_leveldir->first_level;
10526 printf_line("=", 79);
10527 printf("Converting levels\n");
10528 printf_line("-", 79);
10529 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10530 printf("Level series name: '%s'\n", convert_leveldir->name);
10531 printf("Level series author: '%s'\n", convert_leveldir->author);
10532 printf("Number of levels: %d\n", convert_leveldir->levels);
10533 printf_line("=", 79);
10536 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10537 levels_failed[i] = FALSE;
10539 while (convert_level_nr <= convert_leveldir->last_level)
10541 char *level_filename;
10544 level_nr = convert_level_nr++;
10546 printf("Level %03d: ", level_nr);
10548 LoadLevel(level_nr);
10549 if (level.no_valid_file)
10551 printf("(no level)\n");
10555 printf("converting level ... ");
10557 level_filename = getDefaultLevelFilename(level_nr);
10558 new_level = !fileExists(level_filename);
10562 SaveLevel(level_nr);
10564 num_levels_converted++;
10566 printf("converted.\n");
10570 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10571 levels_failed[level_nr] = TRUE;
10573 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10576 num_levels_handled++;
10580 printf_line("=", 79);
10581 printf("Number of levels handled: %d\n", num_levels_handled);
10582 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10583 (num_levels_handled ?
10584 num_levels_converted * 100 / num_levels_handled : 0));
10585 printf_line("-", 79);
10586 printf("Summary (for automatic parsing by scripts):\n");
10587 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10588 convert_leveldir->identifier, num_levels_converted,
10589 num_levels_handled,
10590 (num_levels_handled ?
10591 num_levels_converted * 100 / num_levels_handled : 0));
10593 if (num_levels_handled != num_levels_converted)
10595 printf(", FAILED:");
10596 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10597 if (levels_failed[i])
10598 printf(" %03d", i);
10602 printf_line("=", 79);
10604 CloseAllAndExit(0);
10608 /* ------------------------------------------------------------------------- */
10609 /* create and save images for use in level sketches (raw BMP format) */
10610 /* ------------------------------------------------------------------------- */
10612 void CreateLevelSketchImages()
10614 #if defined(TARGET_SDL)
10619 InitElementPropertiesGfxElement();
10621 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10622 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10624 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10626 Bitmap *src_bitmap;
10628 int element = getMappedElement(i);
10629 int graphic = el2edimg(element);
10630 char basename1[16];
10631 char basename2[16];
10635 sprintf(basename1, "%03d.bmp", i);
10636 sprintf(basename2, "%03ds.bmp", i);
10638 filename1 = getPath2(global.create_images_dir, basename1);
10639 filename2 = getPath2(global.create_images_dir, basename2);
10641 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10642 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10644 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10645 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10647 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10648 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10650 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10651 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10657 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10660 FreeBitmap(bitmap1);
10661 FreeBitmap(bitmap2);
10666 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10668 CloseAllAndExit(0);
10673 /* ------------------------------------------------------------------------- */
10674 /* create and save images for custom and group elements (raw BMP format) */
10675 /* ------------------------------------------------------------------------- */
10677 void CreateCustomElementImages()
10679 #if defined(TARGET_SDL)
10680 char *filename = "graphics.classic/RocksCE.bmp";
10682 Bitmap *src_bitmap;
10683 int dummy_graphic = IMG_CUSTOM_99;
10684 int yoffset_ce = 0;
10685 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10689 bitmap = CreateBitmap(TILEX * 16 * 2,
10690 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10693 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10695 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10702 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10703 TILEX * x, TILEY * y + yoffset_ce);
10705 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10706 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10708 for (j = 2; j >= 0; j--)
10712 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10713 TILEX * x + 6 + j * 7,
10714 TILEY * y + 11 + yoffset_ce);
10716 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10717 TILEX * 16 + TILEX * x + 6 + j * 8,
10718 TILEY * y + 10 + yoffset_ce);
10724 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10731 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10732 TILEX * x, TILEY * y + yoffset_ge);
10734 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10735 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10737 for (j = 1; j >= 0; j--)
10741 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10742 TILEX * x + 6 + j * 10,
10743 TILEY * y + 11 + yoffset_ge);
10745 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10746 TILEX * 16 + TILEX * x + 10 + j * 8,
10747 TILEY * y + 10 + yoffset_ge);
10753 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10754 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10756 FreeBitmap(bitmap);
10758 CloseAllAndExit(0);
10763 void CreateLevelSketchImages_TEST()
10765 void CreateCustomElementImages()