1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 static char *filename = NULL;
1774 struct stat file_status;
1776 /* ---------- try to determine file type from filename ---------- */
1778 /* check for typical filename of a Supaplex level package file */
1779 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1780 strncmp(basename, "LEVELS.D", 8) == 0))
1781 return LEVEL_FILE_TYPE_SP;
1783 /* check for typical filename of a Diamond Caves II level package file */
1784 if (strSuffix(basename, ".dc") ||
1785 strSuffix(basename, ".dc2"))
1786 return LEVEL_FILE_TYPE_DC;
1788 /* ---------- try to determine file type from filesize ---------- */
1790 checked_free(filename);
1791 filename = getPath2(getCurrentLevelDir(), basename);
1793 if (stat(filename, &file_status) == 0)
1795 /* check for typical filesize of a Supaplex level package file */
1796 if (file_status.st_size == 170496)
1797 return LEVEL_FILE_TYPE_SP;
1800 return LEVEL_FILE_TYPE_UNKNOWN;
1803 static char *getSingleLevelBasename(int nr)
1805 static char basename[MAX_FILENAME_LEN];
1808 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1810 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1815 static char *getPackedLevelBasename(int type)
1817 static char basename[MAX_FILENAME_LEN];
1818 char *directory = getCurrentLevelDir();
1820 struct dirent *dir_entry;
1822 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1824 if ((dir = opendir(directory)) == NULL)
1826 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1831 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1833 char *entry_basename = dir_entry->d_name;
1834 int entry_type = getFileTypeFromBasename(entry_basename);
1836 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1838 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1841 strcpy(basename, entry_basename);
1853 static char *getSingleLevelFilename(int nr)
1855 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1859 static char *getPackedLevelFilename(int type)
1861 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1865 char *getDefaultLevelFilename(int nr)
1867 return getSingleLevelFilename(nr);
1871 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1875 lfi->packed = FALSE;
1876 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1877 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1881 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1882 int type, char *format, ...)
1884 static char basename[MAX_FILENAME_LEN];
1887 va_start(ap, format);
1888 vsprintf(basename, format, ap);
1892 lfi->packed = FALSE;
1893 lfi->basename = basename;
1894 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1897 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1902 lfi->basename = getPackedLevelBasename(lfi->type);
1903 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1906 static int getFiletypeFromID(char *filetype_id)
1908 char *filetype_id_lower;
1909 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1912 if (filetype_id == NULL)
1913 return LEVEL_FILE_TYPE_UNKNOWN;
1915 filetype_id_lower = getStringToLower(filetype_id);
1917 for (i = 0; filetype_id_list[i].id != NULL; i++)
1919 char *id_lower = getStringToLower(filetype_id_list[i].id);
1921 if (strEqual(filetype_id_lower, id_lower))
1922 filetype = filetype_id_list[i].filetype;
1926 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1930 free(filetype_id_lower);
1935 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1939 /* special case: level number is negative => check for level template file */
1942 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1943 "template.%s", LEVELFILE_EXTENSION);
1945 /* no fallback if template file not existing */
1949 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1950 if (leveldir_current->level_filename != NULL)
1952 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1954 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1955 leveldir_current->level_filename, nr);
1956 if (fileExists(lfi->filename))
1960 /* check for native Rocks'n'Diamonds level file */
1961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1962 "%03d.%s", nr, LEVELFILE_EXTENSION);
1963 if (fileExists(lfi->filename))
1966 /* check for Emerald Mine level file (V1) */
1967 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1968 'a' + (nr / 10) % 26, '0' + nr % 10);
1969 if (fileExists(lfi->filename))
1971 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1972 'A' + (nr / 10) % 26, '0' + nr % 10);
1973 if (fileExists(lfi->filename))
1976 /* check for Emerald Mine level file (V2 to V5) */
1977 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1978 if (fileExists(lfi->filename))
1981 /* check for Emerald Mine level file (V6 / single mode) */
1982 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1983 if (fileExists(lfi->filename))
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1986 if (fileExists(lfi->filename))
1989 /* check for Emerald Mine level file (V6 / teamwork mode) */
1990 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1991 if (fileExists(lfi->filename))
1993 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1994 if (fileExists(lfi->filename))
1997 /* check for various packed level file formats */
1998 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1999 if (fileExists(lfi->filename))
2002 /* no known level file found -- use default values (and fail later) */
2003 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2004 "%03d.%s", nr, LEVELFILE_EXTENSION);
2007 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2009 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2010 lfi->type = getFileTypeFromBasename(lfi->basename);
2013 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2015 /* always start with reliable default values */
2016 setFileInfoToDefaults(level_file_info);
2018 level_file_info->nr = nr; /* set requested level number */
2020 determineLevelFileInfo_Filename(level_file_info);
2021 determineLevelFileInfo_Filetype(level_file_info);
2024 /* ------------------------------------------------------------------------- */
2025 /* functions for loading R'n'D level */
2026 /* ------------------------------------------------------------------------- */
2028 int getMappedElement(int element)
2030 /* remap some (historic, now obsolete) elements */
2034 case EL_PLAYER_OBSOLETE:
2035 element = EL_PLAYER_1;
2038 case EL_KEY_OBSOLETE:
2042 case EL_EM_KEY_1_FILE_OBSOLETE:
2043 element = EL_EM_KEY_1;
2046 case EL_EM_KEY_2_FILE_OBSOLETE:
2047 element = EL_EM_KEY_2;
2050 case EL_EM_KEY_3_FILE_OBSOLETE:
2051 element = EL_EM_KEY_3;
2054 case EL_EM_KEY_4_FILE_OBSOLETE:
2055 element = EL_EM_KEY_4;
2058 case EL_ENVELOPE_OBSOLETE:
2059 element = EL_ENVELOPE_1;
2067 if (element >= NUM_FILE_ELEMENTS)
2069 Error(ERR_WARN, "invalid level element %d", element);
2071 element = EL_UNKNOWN;
2079 int getMappedElementByVersion(int element, int game_version)
2081 /* remap some elements due to certain game version */
2083 if (game_version <= VERSION_IDENT(2,2,0,0))
2085 /* map game font elements */
2086 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2087 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2088 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2089 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2092 if (game_version < VERSION_IDENT(3,0,0,0))
2094 /* map Supaplex gravity tube elements */
2095 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2096 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2097 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2098 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2105 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2107 level->file_version = getFileVersion(file);
2108 level->game_version = getFileVersion(file);
2113 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2115 level->creation_date.year = getFile16BitBE(file);
2116 level->creation_date.month = getFile8Bit(file);
2117 level->creation_date.day = getFile8Bit(file);
2122 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2124 int initial_player_stepsize;
2125 int initial_player_gravity;
2128 level->fieldx = getFile8Bit(file);
2129 level->fieldy = getFile8Bit(file);
2131 level->time = getFile16BitBE(file);
2132 level->gems_needed = getFile16BitBE(file);
2134 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2135 level->name[i] = getFile8Bit(file);
2136 level->name[MAX_LEVEL_NAME_LEN] = 0;
2138 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2139 level->score[i] = getFile8Bit(file);
2141 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2142 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2143 for (y = 0; y < 3; y++)
2144 for (x = 0; x < 3; x++)
2145 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2147 level->amoeba_speed = getFile8Bit(file);
2148 level->time_magic_wall = getFile8Bit(file);
2149 level->time_wheel = getFile8Bit(file);
2150 level->amoeba_content = getMappedElement(getFile8Bit(file));
2152 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2155 for (i = 0; i < MAX_PLAYERS; i++)
2156 level->initial_player_stepsize[i] = initial_player_stepsize;
2158 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2160 for (i = 0; i < MAX_PLAYERS; i++)
2161 level->initial_player_gravity[i] = initial_player_gravity;
2163 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2164 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2166 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2168 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2169 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2170 level->can_move_into_acid_bits = getFile32BitBE(file);
2171 level->dont_collide_with_bits = getFile8Bit(file);
2173 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2174 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2176 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2177 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2178 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2180 level->game_engine_type = getFile8Bit(file);
2182 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2187 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2191 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2192 level->name[i] = getFile8Bit(file);
2193 level->name[MAX_LEVEL_NAME_LEN] = 0;
2198 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2202 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2203 level->author[i] = getFile8Bit(file);
2204 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2209 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2212 int chunk_size_expected = level->fieldx * level->fieldy;
2214 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2215 stored with 16-bit encoding (and should be twice as big then).
2216 Even worse, playfield data was stored 16-bit when only yamyam content
2217 contained 16-bit elements and vice versa. */
2219 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2220 chunk_size_expected *= 2;
2222 if (chunk_size_expected != chunk_size)
2224 ReadUnusedBytesFromFile(file, chunk_size);
2225 return chunk_size_expected;
2228 for (y = 0; y < level->fieldy; y++)
2229 for (x = 0; x < level->fieldx; x++)
2230 level->field[x][y] =
2231 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2236 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2239 int header_size = 4;
2240 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2241 int chunk_size_expected = header_size + content_size;
2243 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2244 stored with 16-bit encoding (and should be twice as big then).
2245 Even worse, playfield data was stored 16-bit when only yamyam content
2246 contained 16-bit elements and vice versa. */
2248 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2249 chunk_size_expected += content_size;
2251 if (chunk_size_expected != chunk_size)
2253 ReadUnusedBytesFromFile(file, chunk_size);
2254 return chunk_size_expected;
2258 level->num_yamyam_contents = getFile8Bit(file);
2262 /* correct invalid number of content fields -- should never happen */
2263 if (level->num_yamyam_contents < 1 ||
2264 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2265 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2267 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2268 for (y = 0; y < 3; y++)
2269 for (x = 0; x < 3; x++)
2270 level->yamyam_content[i].e[x][y] =
2271 getMappedElement(level->encoding_16bit_field ?
2272 getFile16BitBE(file) : getFile8Bit(file));
2276 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2280 int num_contents, content_xsize, content_ysize;
2281 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2283 element = getMappedElement(getFile16BitBE(file));
2284 num_contents = getFile8Bit(file);
2285 content_xsize = getFile8Bit(file);
2286 content_ysize = getFile8Bit(file);
2288 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2291 for (y = 0; y < 3; y++)
2292 for (x = 0; x < 3; x++)
2293 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2295 /* correct invalid number of content fields -- should never happen */
2296 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2297 num_contents = STD_ELEMENT_CONTENTS;
2299 if (element == EL_YAMYAM)
2301 level->num_yamyam_contents = num_contents;
2303 for (i = 0; i < num_contents; i++)
2304 for (y = 0; y < 3; y++)
2305 for (x = 0; x < 3; x++)
2306 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2308 else if (element == EL_BD_AMOEBA)
2310 level->amoeba_content = content_array[0][0][0];
2314 Error(ERR_WARN, "cannot load content for element '%d'", element);
2320 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2326 int chunk_size_expected;
2328 element = getMappedElement(getFile16BitBE(file));
2329 if (!IS_ENVELOPE(element))
2330 element = EL_ENVELOPE_1;
2332 envelope_nr = element - EL_ENVELOPE_1;
2334 envelope_len = getFile16BitBE(file);
2336 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2337 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2339 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2341 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2342 if (chunk_size_expected != chunk_size)
2344 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2345 return chunk_size_expected;
2348 for (i = 0; i < envelope_len; i++)
2349 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2354 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2356 int num_changed_custom_elements = getFile16BitBE(file);
2357 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size - 2);
2363 return chunk_size_expected;
2366 for (i = 0; i < num_changed_custom_elements; i++)
2368 int element = getMappedElement(getFile16BitBE(file));
2369 int properties = getFile32BitBE(file);
2371 if (IS_CUSTOM_ELEMENT(element))
2372 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2374 Error(ERR_WARN, "invalid custom element number %d", element);
2376 /* older game versions that wrote level files with CUS1 chunks used
2377 different default push delay values (not yet stored in level file) */
2378 element_info[element].push_delay_fixed = 2;
2379 element_info[element].push_delay_random = 8;
2385 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2387 int num_changed_custom_elements = getFile16BitBE(file);
2388 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2391 if (chunk_size_expected != chunk_size)
2393 ReadUnusedBytesFromFile(file, chunk_size - 2);
2394 return chunk_size_expected;
2397 for (i = 0; i < num_changed_custom_elements; i++)
2399 int element = getMappedElement(getFile16BitBE(file));
2400 int custom_target_element = getMappedElement(getFile16BitBE(file));
2402 if (IS_CUSTOM_ELEMENT(element))
2403 element_info[element].change->target_element = custom_target_element;
2405 Error(ERR_WARN, "invalid custom element number %d", element);
2411 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2413 int num_changed_custom_elements = getFile16BitBE(file);
2414 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2417 if (chunk_size_expected != chunk_size)
2419 ReadUnusedBytesFromFile(file, chunk_size - 2);
2420 return chunk_size_expected;
2423 for (i = 0; i < num_changed_custom_elements; i++)
2425 int element = getMappedElement(getFile16BitBE(file));
2426 struct ElementInfo *ei = &element_info[element];
2427 unsigned int event_bits;
2429 if (!IS_CUSTOM_ELEMENT(element))
2431 Error(ERR_WARN, "invalid custom element number %d", element);
2433 element = EL_INTERNAL_DUMMY;
2436 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2437 ei->description[j] = getFile8Bit(file);
2438 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2440 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2442 /* some free bytes for future properties and padding */
2443 ReadUnusedBytesFromFile(file, 7);
2445 ei->use_gfx_element = getFile8Bit(file);
2446 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2448 ei->collect_score_initial = getFile8Bit(file);
2449 ei->collect_count_initial = getFile8Bit(file);
2451 ei->push_delay_fixed = getFile16BitBE(file);
2452 ei->push_delay_random = getFile16BitBE(file);
2453 ei->move_delay_fixed = getFile16BitBE(file);
2454 ei->move_delay_random = getFile16BitBE(file);
2456 ei->move_pattern = getFile16BitBE(file);
2457 ei->move_direction_initial = getFile8Bit(file);
2458 ei->move_stepsize = getFile8Bit(file);
2460 for (y = 0; y < 3; y++)
2461 for (x = 0; x < 3; x++)
2462 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2464 event_bits = getFile32BitBE(file);
2465 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2466 if (event_bits & (1 << j))
2467 ei->change->has_event[j] = TRUE;
2469 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2471 ei->change->delay_fixed = getFile16BitBE(file);
2472 ei->change->delay_random = getFile16BitBE(file);
2473 ei->change->delay_frames = getFile16BitBE(file);
2475 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2477 ei->change->explode = getFile8Bit(file);
2478 ei->change->use_target_content = getFile8Bit(file);
2479 ei->change->only_if_complete = getFile8Bit(file);
2480 ei->change->use_random_replace = getFile8Bit(file);
2482 ei->change->random_percentage = getFile8Bit(file);
2483 ei->change->replace_when = getFile8Bit(file);
2485 for (y = 0; y < 3; y++)
2486 for (x = 0; x < 3; x++)
2487 ei->change->target_content.e[x][y] =
2488 getMappedElement(getFile16BitBE(file));
2490 ei->slippery_type = getFile8Bit(file);
2492 /* some free bytes for future properties and padding */
2493 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2495 /* mark that this custom element has been modified */
2496 ei->modified_settings = TRUE;
2502 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2504 struct ElementInfo *ei;
2505 int chunk_size_expected;
2509 /* ---------- custom element base property values (96 bytes) ------------- */
2511 element = getMappedElement(getFile16BitBE(file));
2513 if (!IS_CUSTOM_ELEMENT(element))
2515 Error(ERR_WARN, "invalid custom element number %d", element);
2517 ReadUnusedBytesFromFile(file, chunk_size - 2);
2521 ei = &element_info[element];
2523 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2524 ei->description[i] = getFile8Bit(file);
2525 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2527 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2529 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2531 ei->num_change_pages = getFile8Bit(file);
2533 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2534 if (chunk_size_expected != chunk_size)
2536 ReadUnusedBytesFromFile(file, chunk_size - 43);
2537 return chunk_size_expected;
2540 ei->ce_value_fixed_initial = getFile16BitBE(file);
2541 ei->ce_value_random_initial = getFile16BitBE(file);
2542 ei->use_last_ce_value = getFile8Bit(file);
2544 ei->use_gfx_element = getFile8Bit(file);
2545 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2547 ei->collect_score_initial = getFile8Bit(file);
2548 ei->collect_count_initial = getFile8Bit(file);
2550 ei->drop_delay_fixed = getFile8Bit(file);
2551 ei->push_delay_fixed = getFile8Bit(file);
2552 ei->drop_delay_random = getFile8Bit(file);
2553 ei->push_delay_random = getFile8Bit(file);
2554 ei->move_delay_fixed = getFile16BitBE(file);
2555 ei->move_delay_random = getFile16BitBE(file);
2557 /* bits 0 - 15 of "move_pattern" ... */
2558 ei->move_pattern = getFile16BitBE(file);
2559 ei->move_direction_initial = getFile8Bit(file);
2560 ei->move_stepsize = getFile8Bit(file);
2562 ei->slippery_type = getFile8Bit(file);
2564 for (y = 0; y < 3; y++)
2565 for (x = 0; x < 3; x++)
2566 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2568 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2569 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2570 ei->move_leave_type = getFile8Bit(file);
2572 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2573 ei->move_pattern |= (getFile16BitBE(file) << 16);
2575 ei->access_direction = getFile8Bit(file);
2577 ei->explosion_delay = getFile8Bit(file);
2578 ei->ignition_delay = getFile8Bit(file);
2579 ei->explosion_type = getFile8Bit(file);
2581 /* some free bytes for future custom property values and padding */
2582 ReadUnusedBytesFromFile(file, 1);
2584 /* ---------- change page property values (48 bytes) --------------------- */
2586 setElementChangePages(ei, ei->num_change_pages);
2588 for (i = 0; i < ei->num_change_pages; i++)
2590 struct ElementChangeInfo *change = &ei->change_page[i];
2591 unsigned int event_bits;
2593 /* always start with reliable default values */
2594 setElementChangeInfoToDefaults(change);
2596 /* bits 0 - 31 of "has_event[]" ... */
2597 event_bits = getFile32BitBE(file);
2598 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2599 if (event_bits & (1 << j))
2600 change->has_event[j] = TRUE;
2602 change->target_element = getMappedElement(getFile16BitBE(file));
2604 change->delay_fixed = getFile16BitBE(file);
2605 change->delay_random = getFile16BitBE(file);
2606 change->delay_frames = getFile16BitBE(file);
2608 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2610 change->explode = getFile8Bit(file);
2611 change->use_target_content = getFile8Bit(file);
2612 change->only_if_complete = getFile8Bit(file);
2613 change->use_random_replace = getFile8Bit(file);
2615 change->random_percentage = getFile8Bit(file);
2616 change->replace_when = getFile8Bit(file);
2618 for (y = 0; y < 3; y++)
2619 for (x = 0; x < 3; x++)
2620 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2622 change->can_change = getFile8Bit(file);
2624 change->trigger_side = getFile8Bit(file);
2626 change->trigger_player = getFile8Bit(file);
2627 change->trigger_page = getFile8Bit(file);
2629 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2630 CH_PAGE_ANY : (1 << change->trigger_page));
2632 change->has_action = getFile8Bit(file);
2633 change->action_type = getFile8Bit(file);
2634 change->action_mode = getFile8Bit(file);
2635 change->action_arg = getFile16BitBE(file);
2637 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2638 event_bits = getFile8Bit(file);
2639 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2640 if (event_bits & (1 << (j - 32)))
2641 change->has_event[j] = TRUE;
2644 /* mark this custom element as modified */
2645 ei->modified_settings = TRUE;
2650 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2652 struct ElementInfo *ei;
2653 struct ElementGroupInfo *group;
2657 element = getMappedElement(getFile16BitBE(file));
2659 if (!IS_GROUP_ELEMENT(element))
2661 Error(ERR_WARN, "invalid group element number %d", element);
2663 ReadUnusedBytesFromFile(file, chunk_size - 2);
2667 ei = &element_info[element];
2669 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2670 ei->description[i] = getFile8Bit(file);
2671 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2673 group = element_info[element].group;
2675 group->num_elements = getFile8Bit(file);
2677 ei->use_gfx_element = getFile8Bit(file);
2678 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2680 group->choice_mode = getFile8Bit(file);
2682 /* some free bytes for future values and padding */
2683 ReadUnusedBytesFromFile(file, 3);
2685 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2686 group->element[i] = getMappedElement(getFile16BitBE(file));
2688 /* mark this group element as modified */
2689 element_info[element].modified_settings = TRUE;
2694 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2695 int element, int real_element)
2697 int micro_chunk_size = 0;
2698 int conf_type = getFile8Bit(file);
2699 int byte_mask = conf_type & CONF_MASK_BYTES;
2700 boolean element_found = FALSE;
2703 micro_chunk_size += 1;
2705 if (byte_mask == CONF_MASK_MULTI_BYTES)
2707 int num_bytes = getFile16BitBE(file);
2708 byte *buffer = checked_malloc(num_bytes);
2710 ReadBytesFromFile(file, buffer, num_bytes);
2712 for (i = 0; conf[i].data_type != -1; i++)
2714 if (conf[i].element == element &&
2715 conf[i].conf_type == conf_type)
2717 int data_type = conf[i].data_type;
2718 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2719 int max_num_entities = conf[i].max_num_entities;
2721 if (num_entities > max_num_entities)
2724 "truncating number of entities for element %d from %d to %d",
2725 element, num_entities, max_num_entities);
2727 num_entities = max_num_entities;
2730 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2731 data_type == TYPE_CONTENT_LIST))
2733 /* for element and content lists, zero entities are not allowed */
2734 Error(ERR_WARN, "found empty list of entities for element %d",
2737 /* do not set "num_entities" here to prevent reading behind buffer */
2739 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2743 *(int *)(conf[i].num_entities) = num_entities;
2746 element_found = TRUE;
2748 if (data_type == TYPE_STRING)
2750 char *string = (char *)(conf[i].value);
2753 for (j = 0; j < max_num_entities; j++)
2754 string[j] = (j < num_entities ? buffer[j] : '\0');
2756 else if (data_type == TYPE_ELEMENT_LIST)
2758 int *element_array = (int *)(conf[i].value);
2761 for (j = 0; j < num_entities; j++)
2763 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2765 else if (data_type == TYPE_CONTENT_LIST)
2767 struct Content *content= (struct Content *)(conf[i].value);
2770 for (c = 0; c < num_entities; c++)
2771 for (y = 0; y < 3; y++)
2772 for (x = 0; x < 3; x++)
2773 content[c].e[x][y] =
2774 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2777 element_found = FALSE;
2783 checked_free(buffer);
2785 micro_chunk_size += 2 + num_bytes;
2787 else /* constant size configuration data (1, 2 or 4 bytes) */
2789 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2790 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2791 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2793 for (i = 0; conf[i].data_type != -1; i++)
2795 if (conf[i].element == element &&
2796 conf[i].conf_type == conf_type)
2798 int data_type = conf[i].data_type;
2800 if (data_type == TYPE_ELEMENT)
2801 value = getMappedElement(value);
2803 if (data_type == TYPE_BOOLEAN)
2804 *(boolean *)(conf[i].value) = value;
2806 *(int *) (conf[i].value) = value;
2808 element_found = TRUE;
2814 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2819 char *error_conf_chunk_bytes =
2820 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2821 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2822 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2823 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2824 int error_element = real_element;
2826 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2827 error_conf_chunk_bytes, error_conf_chunk_token,
2828 error_element, EL_NAME(error_element));
2831 return micro_chunk_size;
2834 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2836 int real_chunk_size = 0;
2838 li = *level; /* copy level data into temporary buffer */
2842 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2844 if (real_chunk_size >= chunk_size)
2848 *level = li; /* copy temporary buffer back to level data */
2850 return real_chunk_size;
2853 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2855 int real_chunk_size = 0;
2857 li = *level; /* copy level data into temporary buffer */
2861 int element = getMappedElement(getFile16BitBE(file));
2863 real_chunk_size += 2;
2864 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2866 if (real_chunk_size >= chunk_size)
2870 *level = li; /* copy temporary buffer back to level data */
2872 return real_chunk_size;
2875 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2877 int real_chunk_size = 0;
2879 li = *level; /* copy level data into temporary buffer */
2883 int element = getMappedElement(getFile16BitBE(file));
2885 real_chunk_size += 2;
2886 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2888 if (real_chunk_size >= chunk_size)
2892 *level = li; /* copy temporary buffer back to level data */
2894 return real_chunk_size;
2897 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2899 int element = getMappedElement(getFile16BitBE(file));
2900 int envelope_nr = element - EL_ENVELOPE_1;
2901 int real_chunk_size = 2;
2905 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2908 if (real_chunk_size >= chunk_size)
2912 level->envelope[envelope_nr] = xx_envelope;
2914 return real_chunk_size;
2917 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2919 int element = getMappedElement(getFile16BitBE(file));
2920 int real_chunk_size = 2;
2921 struct ElementInfo *ei = &element_info[element];
2924 xx_ei = *ei; /* copy element data into temporary buffer */
2926 xx_ei.num_change_pages = -1;
2930 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2932 if (xx_ei.num_change_pages != -1)
2935 if (real_chunk_size >= chunk_size)
2941 if (ei->num_change_pages == -1)
2943 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2946 ei->num_change_pages = 1;
2948 setElementChangePages(ei, 1);
2949 setElementChangeInfoToDefaults(ei->change);
2951 return real_chunk_size;
2954 /* initialize number of change pages stored for this custom element */
2955 setElementChangePages(ei, ei->num_change_pages);
2956 for (i = 0; i < ei->num_change_pages; i++)
2957 setElementChangeInfoToDefaults(&ei->change_page[i]);
2959 /* start with reading properties for the first change page */
2960 xx_current_change_page = 0;
2964 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2966 xx_change = *change; /* copy change data into temporary buffer */
2968 resetEventBits(); /* reset bits; change page might have changed */
2970 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2973 *change = xx_change;
2975 setEventFlagsFromEventBits(change);
2977 if (real_chunk_size >= chunk_size)
2981 return real_chunk_size;
2984 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2986 int element = getMappedElement(getFile16BitBE(file));
2987 int real_chunk_size = 2;
2988 struct ElementInfo *ei = &element_info[element];
2989 struct ElementGroupInfo *group = ei->group;
2991 xx_ei = *ei; /* copy element data into temporary buffer */
2992 xx_group = *group; /* copy group data into temporary buffer */
2996 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2999 if (real_chunk_size >= chunk_size)
3006 return real_chunk_size;
3009 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3010 struct LevelFileInfo *level_file_info)
3012 char *filename = level_file_info->filename;
3013 char cookie[MAX_LINE_LEN];
3014 char chunk_name[CHUNK_ID_LEN + 1];
3018 if (!(file = fopen(filename, MODE_READ)))
3020 level->no_valid_file = TRUE;
3022 if (level != &level_template)
3023 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3028 getFileChunkBE(file, chunk_name, NULL);
3029 if (strEqual(chunk_name, "RND1"))
3031 getFile32BitBE(file); /* not used */
3033 getFileChunkBE(file, chunk_name, NULL);
3034 if (!strEqual(chunk_name, "CAVE"))
3036 level->no_valid_file = TRUE;
3038 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3043 else /* check for pre-2.0 file format with cookie string */
3045 strcpy(cookie, chunk_name);
3046 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3047 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3048 cookie[strlen(cookie) - 1] = '\0';
3050 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3052 level->no_valid_file = TRUE;
3054 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3059 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3061 level->no_valid_file = TRUE;
3063 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3068 /* pre-2.0 level files have no game version, so use file version here */
3069 level->game_version = level->file_version;
3072 if (level->file_version < FILE_VERSION_1_2)
3074 /* level files from versions before 1.2.0 without chunk structure */
3075 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3076 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3084 int (*loader)(FILE *, int, struct LevelInfo *);
3088 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3089 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3090 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3091 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3092 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3093 { "INFO", -1, LoadLevel_INFO },
3094 { "BODY", -1, LoadLevel_BODY },
3095 { "CONT", -1, LoadLevel_CONT },
3096 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3097 { "CNT3", -1, LoadLevel_CNT3 },
3098 { "CUS1", -1, LoadLevel_CUS1 },
3099 { "CUS2", -1, LoadLevel_CUS2 },
3100 { "CUS3", -1, LoadLevel_CUS3 },
3101 { "CUS4", -1, LoadLevel_CUS4 },
3102 { "GRP1", -1, LoadLevel_GRP1 },
3103 { "CONF", -1, LoadLevel_CONF },
3104 { "ELEM", -1, LoadLevel_ELEM },
3105 { "NOTE", -1, LoadLevel_NOTE },
3106 { "CUSX", -1, LoadLevel_CUSX },
3107 { "GRPX", -1, LoadLevel_GRPX },
3112 while (getFileChunkBE(file, chunk_name, &chunk_size))
3116 while (chunk_info[i].name != NULL &&
3117 !strEqual(chunk_name, chunk_info[i].name))
3120 if (chunk_info[i].name == NULL)
3122 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3123 chunk_name, filename);
3124 ReadUnusedBytesFromFile(file, chunk_size);
3126 else if (chunk_info[i].size != -1 &&
3127 chunk_info[i].size != chunk_size)
3129 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3130 chunk_size, chunk_name, filename);
3131 ReadUnusedBytesFromFile(file, chunk_size);
3135 /* call function to load this level chunk */
3136 int chunk_size_expected =
3137 (chunk_info[i].loader)(file, chunk_size, level);
3139 /* the size of some chunks cannot be checked before reading other
3140 chunks first (like "HEAD" and "BODY") that contain some header
3141 information, so check them here */
3142 if (chunk_size_expected != chunk_size)
3144 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3145 chunk_size, chunk_name, filename);
3154 /* ------------------------------------------------------------------------- */
3155 /* functions for loading EM level */
3156 /* ------------------------------------------------------------------------- */
3160 static int map_em_element_yam(int element)
3164 case 0x00: return EL_EMPTY;
3165 case 0x01: return EL_EMERALD;
3166 case 0x02: return EL_DIAMOND;
3167 case 0x03: return EL_ROCK;
3168 case 0x04: return EL_ROBOT;
3169 case 0x05: return EL_SPACESHIP_UP;
3170 case 0x06: return EL_BOMB;
3171 case 0x07: return EL_BUG_UP;
3172 case 0x08: return EL_AMOEBA_DROP;
3173 case 0x09: return EL_NUT;
3174 case 0x0a: return EL_YAMYAM;
3175 case 0x0b: return EL_QUICKSAND_FULL;
3176 case 0x0c: return EL_SAND;
3177 case 0x0d: return EL_WALL_SLIPPERY;
3178 case 0x0e: return EL_STEELWALL;
3179 case 0x0f: return EL_WALL;
3180 case 0x10: return EL_EM_KEY_1;
3181 case 0x11: return EL_EM_KEY_2;
3182 case 0x12: return EL_EM_KEY_4;
3183 case 0x13: return EL_EM_KEY_3;
3184 case 0x14: return EL_MAGIC_WALL;
3185 case 0x15: return EL_ROBOT_WHEEL;
3186 case 0x16: return EL_DYNAMITE;
3188 case 0x17: return EL_EM_KEY_1; /* EMC */
3189 case 0x18: return EL_BUG_UP; /* EMC */
3190 case 0x1a: return EL_DIAMOND; /* EMC */
3191 case 0x1b: return EL_EMERALD; /* EMC */
3192 case 0x25: return EL_NUT; /* EMC */
3193 case 0x80: return EL_EMPTY; /* EMC */
3194 case 0x85: return EL_EM_KEY_1; /* EMC */
3195 case 0x86: return EL_EM_KEY_2; /* EMC */
3196 case 0x87: return EL_EM_KEY_4; /* EMC */
3197 case 0x88: return EL_EM_KEY_3; /* EMC */
3198 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3199 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3200 case 0xaf: return EL_DYNAMITE; /* EMC */
3201 case 0xbd: return EL_SAND; /* EMC */
3204 Error(ERR_WARN, "invalid level element %d", element);
3209 static int map_em_element_field(int element)
3211 if (element >= 0xc8 && element <= 0xe1)
3212 return EL_CHAR_A + (element - 0xc8);
3213 else if (element >= 0xe2 && element <= 0xeb)
3214 return EL_CHAR_0 + (element - 0xe2);
3218 case 0x00: return EL_ROCK;
3219 case 0x01: return EL_ROCK; /* EMC */
3220 case 0x02: return EL_DIAMOND;
3221 case 0x03: return EL_DIAMOND;
3222 case 0x04: return EL_ROBOT;
3223 case 0x05: return EL_ROBOT; /* EMC */
3224 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x08: return EL_SPACESHIP_UP;
3227 case 0x09: return EL_SPACESHIP_RIGHT;
3228 case 0x0a: return EL_SPACESHIP_DOWN;
3229 case 0x0b: return EL_SPACESHIP_LEFT;
3230 case 0x0c: return EL_SPACESHIP_UP;
3231 case 0x0d: return EL_SPACESHIP_RIGHT;
3232 case 0x0e: return EL_SPACESHIP_DOWN;
3233 case 0x0f: return EL_SPACESHIP_LEFT;
3235 case 0x10: return EL_BOMB;
3236 case 0x11: return EL_BOMB; /* EMC */
3237 case 0x12: return EL_EMERALD;
3238 case 0x13: return EL_EMERALD;
3239 case 0x14: return EL_BUG_UP;
3240 case 0x15: return EL_BUG_RIGHT;
3241 case 0x16: return EL_BUG_DOWN;
3242 case 0x17: return EL_BUG_LEFT;
3243 case 0x18: return EL_BUG_UP;
3244 case 0x19: return EL_BUG_RIGHT;
3245 case 0x1a: return EL_BUG_DOWN;
3246 case 0x1b: return EL_BUG_LEFT;
3247 case 0x1c: return EL_AMOEBA_DROP;
3248 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3249 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3250 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3252 case 0x20: return EL_ROCK;
3253 case 0x21: return EL_BOMB; /* EMC */
3254 case 0x22: return EL_DIAMOND; /* EMC */
3255 case 0x23: return EL_EMERALD; /* EMC */
3256 case 0x24: return EL_MAGIC_WALL;
3257 case 0x25: return EL_NUT;
3258 case 0x26: return EL_NUT; /* EMC */
3259 case 0x27: return EL_NUT; /* EMC */
3261 /* looks like magic wheel, but is _always_ activated */
3262 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3264 case 0x29: return EL_YAMYAM; /* up */
3265 case 0x2a: return EL_YAMYAM; /* down */
3266 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3267 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3268 case 0x2d: return EL_QUICKSAND_FULL;
3269 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3270 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3272 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3273 case 0x31: return EL_SAND; /* EMC */
3274 case 0x32: return EL_SAND; /* EMC */
3275 case 0x33: return EL_SAND; /* EMC */
3276 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3277 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3278 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3279 case 0x37: return EL_SAND; /* EMC */
3280 case 0x38: return EL_ROCK; /* EMC */
3281 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3282 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3283 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3284 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3285 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3286 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3287 case 0x3f: return EL_ACID_POOL_BOTTOM;
3289 case 0x40: return EL_EXIT_OPEN; /* 1 */
3290 case 0x41: return EL_EXIT_OPEN; /* 2 */
3291 case 0x42: return EL_EXIT_OPEN; /* 3 */
3292 case 0x43: return EL_BALLOON; /* EMC */
3293 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3294 case 0x45: return EL_SPRING; /* EMC */
3295 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3296 case 0x47: return EL_SPRING; /* left */ /* EMC */
3297 case 0x48: return EL_SPRING; /* right */ /* EMC */
3298 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3299 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3300 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3301 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3302 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3303 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3304 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3306 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3307 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3308 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3309 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3310 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3311 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3312 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3313 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3314 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3315 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3316 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3317 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3318 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3319 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3320 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3325 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3326 case 0x63: return EL_SPRING; /* left */ /* EMC */
3327 case 0x64: return EL_SPRING; /* right */ /* EMC */
3328 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3329 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3330 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3331 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3332 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3333 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3334 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3335 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3336 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3340 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x72: return EL_NUT; /* left */ /* EMC */
3343 case 0x73: return EL_SAND; /* EMC (? "nut") */
3344 case 0x74: return EL_STEELWALL;
3345 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x77: return EL_BOMB; /* left */ /* EMC */
3348 case 0x78: return EL_BOMB; /* right */ /* EMC */
3349 case 0x79: return EL_ROCK; /* left */ /* EMC */
3350 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3351 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3352 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3354 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3355 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3357 case 0x80: return EL_EMPTY;
3358 case 0x81: return EL_WALL_SLIPPERY;
3359 case 0x82: return EL_SAND;
3360 case 0x83: return EL_STEELWALL;
3361 case 0x84: return EL_WALL;
3362 case 0x85: return EL_EM_KEY_1;
3363 case 0x86: return EL_EM_KEY_2;
3364 case 0x87: return EL_EM_KEY_4;
3365 case 0x88: return EL_EM_KEY_3;
3366 case 0x89: return EL_EM_GATE_1;
3367 case 0x8a: return EL_EM_GATE_2;
3368 case 0x8b: return EL_EM_GATE_4;
3369 case 0x8c: return EL_EM_GATE_3;
3370 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3371 case 0x8e: return EL_EM_GATE_1_GRAY;
3372 case 0x8f: return EL_EM_GATE_2_GRAY;
3374 case 0x90: return EL_EM_GATE_4_GRAY;
3375 case 0x91: return EL_EM_GATE_3_GRAY;
3376 case 0x92: return EL_MAGIC_WALL;
3377 case 0x93: return EL_ROBOT_WHEEL;
3378 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3379 case 0x95: return EL_ACID_POOL_TOPLEFT;
3380 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3381 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3382 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3383 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3384 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3385 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3386 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3387 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3388 case 0x9e: return EL_EXIT_CLOSED;
3389 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3391 /* looks like normal sand, but behaves like wall */
3392 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3393 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3394 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3395 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3396 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3397 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3398 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3399 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3400 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3401 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3402 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3403 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3404 case 0xac: return EL_CHAR_COMMA; /* EMC */
3405 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3406 case 0xae: return EL_CHAR_MINUS; /* EMC */
3407 case 0xaf: return EL_DYNAMITE;
3409 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3410 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3411 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3412 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3413 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3414 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3415 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3416 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3417 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3418 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3419 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3420 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3421 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3422 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3423 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3424 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3426 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3427 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3428 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3429 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3430 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3431 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3432 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3433 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3435 /* characters: see above */
3437 case 0xec: return EL_CHAR_PERIOD;
3438 case 0xed: return EL_CHAR_EXCLAM;
3439 case 0xee: return EL_CHAR_COLON;
3440 case 0xef: return EL_CHAR_QUESTION;
3442 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3443 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3444 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3445 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3446 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3447 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3448 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3449 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3452 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3453 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3454 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3455 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3456 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3458 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3459 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3462 /* should never happen (all 8-bit value cases should be handled) */
3463 Error(ERR_WARN, "invalid level element %d", element);
3468 #define EM_LEVEL_SIZE 2106
3469 #define EM_LEVEL_XSIZE 64
3470 #define EM_LEVEL_YSIZE 32
3472 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3473 struct LevelFileInfo *level_file_info)
3475 char *filename = level_file_info->filename;
3477 unsigned char leveldata[EM_LEVEL_SIZE];
3478 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3479 int nr = level_file_info->nr;
3482 if (!(file = fopen(filename, MODE_READ)))
3484 level->no_valid_file = TRUE;
3486 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3491 for (i = 0; i < EM_LEVEL_SIZE; i++)
3492 leveldata[i] = fgetc(file);
3496 /* check if level data is crypted by testing against known starting bytes
3497 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3499 if ((leveldata[0] == 0xf1 ||
3500 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3502 unsigned char code0 = 0x65;
3503 unsigned char code1 = 0x11;
3505 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3506 leveldata[0] = 0xf1;
3508 /* decode crypted level data */
3510 for (i = 0; i < EM_LEVEL_SIZE; i++)
3512 leveldata[i] ^= code0;
3513 leveldata[i] -= code1;
3515 code0 = (code0 + 7) & 0xff;
3519 level->fieldx = EM_LEVEL_XSIZE;
3520 level->fieldy = EM_LEVEL_YSIZE;
3522 level->time = header[46] * 10;
3523 level->gems_needed = header[47];
3525 /* The original Emerald Mine levels have their level number stored
3526 at the second byte of the level file...
3527 Do not trust this information at other level files, e.g. EMC,
3528 but correct it anyway (normally the first row is completely
3529 steel wall, so the correction does not hurt anyway). */
3531 if (leveldata[1] == nr)
3532 leveldata[1] = leveldata[2]; /* correct level number field */
3534 sprintf(level->name, "Level %d", nr); /* set level name */
3536 level->score[SC_EMERALD] = header[36];
3537 level->score[SC_DIAMOND] = header[37];
3538 level->score[SC_ROBOT] = header[38];
3539 level->score[SC_SPACESHIP] = header[39];
3540 level->score[SC_BUG] = header[40];
3541 level->score[SC_YAMYAM] = header[41];
3542 level->score[SC_NUT] = header[42];
3543 level->score[SC_DYNAMITE] = header[43];
3544 level->score[SC_TIME_BONUS] = header[44];
3546 level->num_yamyam_contents = 4;
3548 for (i = 0; i < level->num_yamyam_contents; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 level->yamyam_content[i].e[x][y] =
3552 map_em_element_yam(header[i * 9 + y * 3 + x]);
3554 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3555 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3556 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3557 level->amoeba_content = EL_DIAMOND;
3559 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3561 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3563 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3564 new_element = EL_AMOEBA_WET;
3566 level->field[x][y] = new_element;
3569 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3570 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3571 level->field[x][y] = EL_PLAYER_1;
3573 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3574 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3575 level->field[x][y] = EL_PLAYER_2;
3580 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3582 static int ball_xy[8][2] =
3593 struct LevelInfo_EM *level_em = level->native_em_level;
3594 struct LEVEL *lev = level_em->lev;
3595 struct PLAYER **ply = level_em->ply;
3598 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3599 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3601 lev->time_seconds = level->time;
3602 lev->required_initial = level->gems_needed;
3604 lev->emerald_score = level->score[SC_EMERALD];
3605 lev->diamond_score = level->score[SC_DIAMOND];
3606 lev->alien_score = level->score[SC_ROBOT];
3607 lev->tank_score = level->score[SC_SPACESHIP];
3608 lev->bug_score = level->score[SC_BUG];
3609 lev->eater_score = level->score[SC_YAMYAM];
3610 lev->nut_score = level->score[SC_NUT];
3611 lev->dynamite_score = level->score[SC_DYNAMITE];
3612 lev->key_score = level->score[SC_KEY];
3613 lev->exit_score = level->score[SC_TIME_BONUS];
3615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3616 for (y = 0; y < 3; y++)
3617 for (x = 0; x < 3; x++)
3618 lev->eater_array[i][y * 3 + x] =
3619 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3621 lev->amoeba_time = level->amoeba_speed;
3622 lev->wonderwall_time_initial = level->time_magic_wall;
3623 lev->wheel_time = level->time_wheel;
3625 lev->android_move_time = level->android_move_time;
3626 lev->android_clone_time = level->android_clone_time;
3627 lev->ball_random = level->ball_random;
3628 lev->ball_state_initial = level->ball_state_initial;
3629 lev->ball_time = level->ball_time;
3630 lev->num_ball_arrays = level->num_ball_contents;
3632 lev->lenses_score = level->lenses_score;
3633 lev->magnify_score = level->magnify_score;
3634 lev->slurp_score = level->slurp_score;
3636 lev->lenses_time = level->lenses_time;
3637 lev->magnify_time = level->magnify_time;
3639 lev->wind_direction_initial =
3640 map_direction_RND_to_EM(level->wind_direction_initial);
3641 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3642 lev->wind_time : 0);
3644 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3645 for (j = 0; j < 8; j++)
3646 lev->ball_array[i][j] =
3647 map_element_RND_to_EM(level->
3648 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3650 map_android_clone_elements_RND_to_EM(level);
3652 /* first fill the complete playfield with the default border element */
3653 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3654 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3655 level_em->cave[x][y] = ZBORDER;
3657 if (BorderElement == EL_STEELWALL)
3659 for (y = 0; y < lev->height + 2; y++)
3660 for (x = 0; x < lev->width + 2; x++)
3661 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3664 /* then copy the real level contents from level file into the playfield */
3665 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3667 int new_element = map_element_RND_to_EM(level->field[x][y]);
3668 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3669 int xx = x + 1 + offset;
3670 int yy = y + 1 + offset;
3672 if (level->field[x][y] == EL_AMOEBA_DEAD)
3673 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3675 level_em->cave[xx][yy] = new_element;
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 ply[i]->x_initial = 0;
3681 ply[i]->y_initial = 0;
3684 /* initialize player positions and delete players from the playfield */
3685 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3687 if (ELEM_IS_PLAYER(level->field[x][y]))
3689 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3690 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3691 int xx = x + 1 + offset;
3692 int yy = y + 1 + offset;
3694 ply[player_nr]->x_initial = xx;
3695 ply[player_nr]->y_initial = yy;
3697 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3701 if (BorderElement == EL_STEELWALL)
3708 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3710 static int ball_xy[8][2] =
3721 struct LevelInfo_EM *level_em = level->native_em_level;
3722 struct LEVEL *lev = level_em->lev;
3723 struct PLAYER **ply = level_em->ply;
3726 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3727 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3729 level->time = lev->time_seconds;
3730 level->gems_needed = lev->required_initial;
3732 sprintf(level->name, "Level %d", level->file_info.nr);
3734 level->score[SC_EMERALD] = lev->emerald_score;
3735 level->score[SC_DIAMOND] = lev->diamond_score;
3736 level->score[SC_ROBOT] = lev->alien_score;
3737 level->score[SC_SPACESHIP] = lev->tank_score;
3738 level->score[SC_BUG] = lev->bug_score;
3739 level->score[SC_YAMYAM] = lev->eater_score;
3740 level->score[SC_NUT] = lev->nut_score;
3741 level->score[SC_DYNAMITE] = lev->dynamite_score;
3742 level->score[SC_KEY] = lev->key_score;
3743 level->score[SC_TIME_BONUS] = lev->exit_score;
3745 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3747 for (i = 0; i < level->num_yamyam_contents; i++)
3748 for (y = 0; y < 3; y++)
3749 for (x = 0; x < 3; x++)
3750 level->yamyam_content[i].e[x][y] =
3751 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3753 level->amoeba_speed = lev->amoeba_time;
3754 level->time_magic_wall = lev->wonderwall_time_initial;
3755 level->time_wheel = lev->wheel_time;
3757 level->android_move_time = lev->android_move_time;
3758 level->android_clone_time = lev->android_clone_time;
3759 level->ball_random = lev->ball_random;
3760 level->ball_state_initial = lev->ball_state_initial;
3761 level->ball_time = lev->ball_time;
3762 level->num_ball_contents = lev->num_ball_arrays;
3764 level->lenses_score = lev->lenses_score;
3765 level->magnify_score = lev->magnify_score;
3766 level->slurp_score = lev->slurp_score;
3768 level->lenses_time = lev->lenses_time;
3769 level->magnify_time = lev->magnify_time;
3771 level->wind_direction_initial =
3772 map_direction_EM_to_RND(lev->wind_direction_initial);
3774 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3775 for (j = 0; j < 8; j++)
3776 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3777 map_element_EM_to_RND(lev->ball_array[i][j]);
3779 map_android_clone_elements_EM_to_RND(level);
3781 /* convert the playfield (some elements need special treatment) */
3782 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3784 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3786 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3787 new_element = EL_AMOEBA_DEAD;
3789 level->field[x][y] = new_element;
3792 for (i = 0; i < MAX_PLAYERS; i++)
3794 /* in case of all players set to the same field, use the first player */
3795 int nr = MAX_PLAYERS - i - 1;
3796 int jx = ply[nr]->x_initial - 1;
3797 int jy = ply[nr]->y_initial - 1;
3799 if (jx != -1 && jy != -1)
3800 level->field[jx][jy] = EL_PLAYER_1 + nr;
3805 /* ------------------------------------------------------------------------- */
3806 /* functions for loading SP level */
3807 /* ------------------------------------------------------------------------- */
3811 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3812 #define SP_LEVEL_SIZE 1536
3813 #define SP_LEVEL_XSIZE 60
3814 #define SP_LEVEL_YSIZE 24
3815 #define SP_LEVEL_NAME_LEN 23
3817 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3820 int initial_player_gravity;
3821 int num_special_ports;
3824 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3825 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3827 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3828 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3830 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3832 int element_old = fgetc(file);
3835 if (element_old <= 0x27)
3836 element_new = getMappedElement(EL_SP_START + element_old);
3837 else if (element_old == 0x28)
3838 element_new = EL_INVISIBLE_WALL;
3841 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3842 Error(ERR_WARN, "invalid level element %d", element_old);
3844 element_new = EL_UNKNOWN;
3847 level->field[x][y] = element_new;
3851 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3853 /* initial gravity: 1 == "on", anything else (0) == "off" */
3854 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3856 for (i = 0; i < MAX_PLAYERS; i++)
3857 level->initial_player_gravity[i] = initial_player_gravity;
3859 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3861 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3862 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3863 level->name[i] = fgetc(file);
3864 level->name[SP_LEVEL_NAME_LEN] = '\0';
3866 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3867 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3869 /* number of infotrons needed; 0 means that Supaplex will count the total
3870 amount of infotrons in the level and use the low byte of that number
3871 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3872 level->gems_needed = fgetc(file);
3874 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3875 num_special_ports = fgetc(file);
3877 /* database of properties of up to 10 special ports (6 bytes per port) */
3878 for (i = 0; i < 10; i++)
3880 int port_location, port_x, port_y, port_element;
3883 /* high and low byte of the location of a special port; if (x, y) are the
3884 coordinates of a port in the field and (0, 0) is the top-left corner,
3885 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3886 of what may be expected: Supaplex works with a game field in memory
3887 which is 2 bytes per tile) */
3888 port_location = getFile16BitBE(file);
3890 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3891 gravity = fgetc(file);
3893 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3894 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3896 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3897 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3899 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3901 if (i >= num_special_ports)
3904 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3905 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3907 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3908 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3910 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3926 /* change previous (wrong) gravity inverting special port to either
3927 gravity enabling special port or gravity disabling special port */
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3935 /* change special gravity ports without database entries to normal ports */
3936 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3937 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3938 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3939 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3940 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3942 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3943 if (level->gems_needed == 0)
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3947 if (level->field[x][y] == EL_SP_INFOTRON)
3948 level->gems_needed++;
3950 level->gems_needed &= 0xff; /* only use low byte -- see above */
3953 level->fieldx = SP_LEVEL_XSIZE;
3954 level->fieldy = SP_LEVEL_YSIZE;
3956 level->time = 0; /* no time limit */
3957 level->amoeba_speed = 0;
3958 level->time_magic_wall = 0;
3959 level->time_wheel = 0;
3960 level->amoeba_content = EL_EMPTY;
3963 /* original Supaplex does not use score values -- use default values */
3965 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3966 level->score[i] = 0;
3969 /* there are no yamyams in supaplex levels */
3970 for (i = 0; i < level->num_yamyam_contents; i++)
3971 for (y = 0; y < 3; y++)
3972 for (x = 0; x < 3; x++)
3973 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3976 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3977 struct LevelFileInfo *level_file_info)
3979 char *filename = level_file_info->filename;
3981 int nr = level_file_info->nr - leveldir_current->first_level;
3983 char name_first, name_last;
3984 struct LevelInfo multipart_level;
3985 int multipart_xpos, multipart_ypos;
3986 boolean is_multipart_level;
3987 boolean is_first_part;
3988 boolean reading_multipart_level = FALSE;
3989 boolean use_empty_level = FALSE;
3991 if (!(file = fopen(filename, MODE_READ)))
3993 level->no_valid_file = TRUE;
3995 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4000 /* position file stream to the requested level inside the level package */
4001 if (level_file_info->packed &&
4002 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4004 level->no_valid_file = TRUE;
4006 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4011 /* there exist Supaplex level package files with multi-part levels which
4012 can be detected as follows: instead of leading and trailing dashes ('-')
4013 to pad the level name, they have leading and trailing numbers which are
4014 the x and y coordinations of the current part of the multi-part level;
4015 if there are '?' characters instead of numbers on the left or right side
4016 of the level name, the multi-part level consists of only horizontal or
4019 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4021 LoadLevelFromFileStream_SP(file, level, l);
4023 /* check if this level is a part of a bigger multi-part level */
4025 name_first = level->name[0];
4026 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4028 is_multipart_level =
4029 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4030 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4033 ((name_first == '?' || name_first == '1') &&
4034 (name_last == '?' || name_last == '1'));
4036 /* correct leading multipart level meta information in level name */
4037 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4038 level->name[i] = '-';
4040 /* correct trailing multipart level meta information in level name */
4041 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4042 level->name[i] = '-';
4044 /* ---------- check for normal single level ---------- */
4046 if (!reading_multipart_level && !is_multipart_level)
4048 /* the current level is simply a normal single-part level, and we are
4049 not reading a multi-part level yet, so return the level as it is */
4054 /* ---------- check for empty level (unused multi-part) ---------- */
4056 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4058 /* this is a part of a multi-part level, but not the first part
4059 (and we are not already reading parts of a multi-part level);
4060 in this case, use an empty level instead of the single part */
4062 use_empty_level = TRUE;
4067 /* ---------- check for finished multi-part level ---------- */
4069 if (reading_multipart_level &&
4070 (!is_multipart_level ||
4071 !strEqual(level->name, multipart_level.name)))
4073 /* we are already reading parts of a multi-part level, but this level is
4074 either not a multi-part level, or a part of a different multi-part
4075 level; in both cases, the multi-part level seems to be complete */
4080 /* ---------- here we have one part of a multi-part level ---------- */
4082 reading_multipart_level = TRUE;
4084 if (is_first_part) /* start with first part of new multi-part level */
4086 /* copy level info structure from first part */
4087 multipart_level = *level;
4089 /* clear playfield of new multi-part level */
4090 for (y = 0; y < MAX_LEV_FIELDY; y++)
4091 for (x = 0; x < MAX_LEV_FIELDX; x++)
4092 multipart_level.field[x][y] = EL_EMPTY;
4095 if (name_first == '?')
4097 if (name_last == '?')
4100 multipart_xpos = (int)(name_first - '0');
4101 multipart_ypos = (int)(name_last - '0');
4104 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4105 multipart_xpos, multipart_ypos, multipart_level.name);
4108 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4109 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4111 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4116 multipart_level.fieldx = MAX(multipart_level.fieldx,
4117 multipart_xpos * SP_LEVEL_XSIZE);
4118 multipart_level.fieldy = MAX(multipart_level.fieldy,
4119 multipart_ypos * SP_LEVEL_YSIZE);
4121 /* copy level part at the right position of multi-part level */
4122 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4124 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4126 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4127 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4129 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4136 if (use_empty_level)
4138 setLevelInfoToDefaults(level);
4140 level->fieldx = SP_LEVEL_XSIZE;
4141 level->fieldy = SP_LEVEL_YSIZE;
4143 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4145 level->field[x][y] = EL_EMPTY;
4147 strcpy(level->name, "-------- EMPTY --------");
4149 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4152 if (reading_multipart_level)
4153 *level = multipart_level;
4158 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4160 struct LevelInfo_SP *level_sp = level->native_sp_level;
4161 LevelInfoType *header = &level_sp->header;
4164 level_sp->width = level->fieldx;
4165 level_sp->height = level->fieldy;
4167 for (x = 0; x < level->fieldx; x++)
4169 for (y = 0; y < level->fieldy; y++)
4171 int element_old = level->field[x][y];
4174 if (element_old >= EL_SP_START &&
4175 element_old <= EL_SP_END)
4176 element_new = element_old - EL_SP_START;
4177 else if (element_old == EL_INVISIBLE_WALL)
4180 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4182 level_sp->playfield[x][y] = element_new;
4186 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4188 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4189 header->LevelTitle[i] = level->name[i];
4190 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4192 header->InfotronsNeeded = level->gems_needed;
4194 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4197 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4199 struct LevelInfo_SP *level_sp = level->native_sp_level;
4200 LevelInfoType *header = &level_sp->header;
4203 level->fieldx = level_sp->width;
4204 level->fieldy = level_sp->height;
4206 for (x = 0; x < level->fieldx; x++)
4208 for (y = 0; y < level->fieldy; y++)
4210 int element_old = level_sp->playfield[x][y];
4213 if (element_old <= 0x27)
4214 element_new = getMappedElement(EL_SP_START + element_old);
4215 else if (element_old == 0x28)
4216 element_new = EL_INVISIBLE_WALL;
4219 Error(ERR_WARN, "invalid element %d at position %d, %d",
4222 element_new = EL_UNKNOWN;
4225 level->field[x][y] = element_new;
4229 for (i = 0; i < MAX_PLAYERS; i++)
4230 level->initial_player_gravity[i] =
4231 (header->InitialGravity == 1 ? TRUE : FALSE);
4233 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4234 level->name[i] = header->LevelTitle[i];
4235 level->name[SP_LEVEL_NAME_LEN] = '\0';
4237 level->gems_needed = header->InfotronsNeeded;
4239 for (i = 0; i < header->SpecialPortCount; i++)
4241 SpecialPortType *port = &header->SpecialPort[i];
4242 int port_location = port->PortLocation;
4243 int gravity = port->Gravity;
4244 int port_x, port_y, port_element;
4246 port_x = (port_location / 2) % level->fieldx;
4247 port_y = (port_location / 2) / level->fieldx;
4249 if (port_x < 0 || port_x >= level->fieldx ||
4250 port_y < 0 || port_y >= level->fieldy)
4252 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4258 port_element = level->field[port_x][port_y];
4260 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4261 port_element > EL_SP_GRAVITY_PORT_UP)
4263 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4268 /* change previous (wrong) gravity inverting special port to either
4269 gravity enabling special port or gravity disabling special port */
4270 level->field[port_x][port_y] +=
4271 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4272 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4275 /* change special gravity ports without database entries to normal ports */
4276 for (x = 0; x < level->fieldx; x++)
4277 for (y = 0; y < level->fieldy; y++)
4278 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4279 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4280 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4282 level->time = 0; /* no time limit */
4283 level->amoeba_speed = 0;
4284 level->time_magic_wall = 0;
4285 level->time_wheel = 0;
4286 level->amoeba_content = EL_EMPTY;
4289 /* original Supaplex does not use score values -- use default values */
4291 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4292 level->score[i] = 0;
4295 /* there are no yamyams in supaplex levels */
4296 for (i = 0; i < level->num_yamyam_contents; i++)
4297 for (x = 0; x < 3; x++)
4298 for (y = 0; y < 3; y++)
4299 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4302 static void setTapeInfoToDefaults();
4304 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4306 struct LevelInfo_SP *level_sp = level->native_sp_level;
4307 struct DemoInfo_SP *demo = &level_sp->demo;
4310 /* always start with reliable default values */
4311 setTapeInfoToDefaults();
4313 tape.level_nr = demo->level_nr; /* (currently not used) */
4314 tape.length = demo->length - 1; /* without "end of demo" byte */
4315 tape.random_seed = level_sp->header.DemoRandomSeed;
4317 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4319 for (i = 0; i < demo->length - 1; i++)
4321 int demo_action = demo->data[i] & 0x0f;
4322 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4324 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4325 tape.pos[i].delay = demo_repeat + 1;
4328 tape.length_seconds = GetTapeLength();
4332 /* ------------------------------------------------------------------------- */
4333 /* functions for loading DC level */
4334 /* ------------------------------------------------------------------------- */
4336 #define DC_LEVEL_HEADER_SIZE 344
4338 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4340 static int last_data_encoded;
4344 int diff_hi, diff_lo;
4345 int data_hi, data_lo;
4346 unsigned short data_decoded;
4350 last_data_encoded = 0;
4357 diff = data_encoded - last_data_encoded;
4358 diff_hi = diff & ~0xff;
4359 diff_lo = diff & 0xff;
4363 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4364 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4365 data_hi = data_hi & 0xff00;
4367 data_decoded = data_hi | data_lo;
4369 last_data_encoded = data_encoded;
4371 offset1 = (offset1 + 1) % 31;
4372 offset2 = offset2 & 0xff;
4374 return data_decoded;
4377 int getMappedElement_DC(int element)
4385 /* 0x0117 - 0x036e: (?) */
4388 /* 0x042d - 0x0684: (?) */
4404 element = EL_CRYSTAL;
4407 case 0x0e77: /* quicksand (boulder) */
4408 element = EL_QUICKSAND_FAST_FULL;
4411 case 0x0e99: /* slow quicksand (boulder) */
4412 element = EL_QUICKSAND_FULL;
4416 element = EL_EM_EXIT_OPEN;
4420 element = EL_EM_EXIT_CLOSED;
4424 element = EL_EM_STEEL_EXIT_OPEN;
4428 element = EL_EM_STEEL_EXIT_CLOSED;
4431 case 0x0f4f: /* dynamite (lit 1) */
4432 element = EL_EM_DYNAMITE_ACTIVE;
4435 case 0x0f57: /* dynamite (lit 2) */
4436 element = EL_EM_DYNAMITE_ACTIVE;
4439 case 0x0f5f: /* dynamite (lit 3) */
4440 element = EL_EM_DYNAMITE_ACTIVE;
4443 case 0x0f67: /* dynamite (lit 4) */
4444 element = EL_EM_DYNAMITE_ACTIVE;
4451 element = EL_AMOEBA_WET;
4455 element = EL_AMOEBA_DROP;
4459 element = EL_DC_MAGIC_WALL;
4463 element = EL_SPACESHIP_UP;
4467 element = EL_SPACESHIP_DOWN;
4471 element = EL_SPACESHIP_LEFT;
4475 element = EL_SPACESHIP_RIGHT;
4479 element = EL_BUG_UP;
4483 element = EL_BUG_DOWN;
4487 element = EL_BUG_LEFT;
4491 element = EL_BUG_RIGHT;
4495 element = EL_MOLE_UP;
4499 element = EL_MOLE_DOWN;
4503 element = EL_MOLE_LEFT;
4507 element = EL_MOLE_RIGHT;
4515 element = EL_YAMYAM;
4519 element = EL_SWITCHGATE_OPEN;
4523 element = EL_SWITCHGATE_CLOSED;
4527 element = EL_DC_SWITCHGATE_SWITCH_UP;
4531 element = EL_TIMEGATE_CLOSED;
4534 case 0x144c: /* conveyor belt switch (green) */
4535 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4538 case 0x144f: /* conveyor belt switch (red) */
4539 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4542 case 0x1452: /* conveyor belt switch (blue) */
4543 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4547 element = EL_CONVEYOR_BELT_3_MIDDLE;
4551 element = EL_CONVEYOR_BELT_3_LEFT;
4555 element = EL_CONVEYOR_BELT_3_RIGHT;
4559 element = EL_CONVEYOR_BELT_1_MIDDLE;
4563 element = EL_CONVEYOR_BELT_1_LEFT;
4567 element = EL_CONVEYOR_BELT_1_RIGHT;
4571 element = EL_CONVEYOR_BELT_4_MIDDLE;
4575 element = EL_CONVEYOR_BELT_4_LEFT;
4579 element = EL_CONVEYOR_BELT_4_RIGHT;
4583 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4587 element = EL_EXPANDABLE_WALL_VERTICAL;
4591 element = EL_EXPANDABLE_WALL_ANY;
4594 case 0x14ce: /* growing steel wall (left/right) */
4595 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4598 case 0x14df: /* growing steel wall (up/down) */
4599 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4602 case 0x14e8: /* growing steel wall (up/down/left/right) */
4603 element = EL_EXPANDABLE_STEELWALL_ANY;
4607 element = EL_SHIELD_DEADLY;
4611 element = EL_EXTRA_TIME;
4619 element = EL_EMPTY_SPACE;
4622 case 0x1578: /* quicksand (empty) */
4623 element = EL_QUICKSAND_FAST_EMPTY;
4626 case 0x1579: /* slow quicksand (empty) */
4627 element = EL_QUICKSAND_EMPTY;
4630 /* 0x157c - 0x158b: */
4633 /* 0x1590 - 0x159f: */
4634 /* EL_DC_LANDMINE */
4637 element = EL_EM_DYNAMITE;
4640 case 0x15a1: /* key (red) */
4641 element = EL_EM_KEY_1;
4644 case 0x15a2: /* key (yellow) */
4645 element = EL_EM_KEY_2;
4648 case 0x15a3: /* key (blue) */
4649 element = EL_EM_KEY_4;
4652 case 0x15a4: /* key (green) */
4653 element = EL_EM_KEY_3;
4656 case 0x15a5: /* key (white) */
4657 element = EL_DC_KEY_WHITE;
4661 element = EL_WALL_SLIPPERY;
4668 case 0x15a8: /* wall (not round) */
4672 case 0x15a9: /* (blue) */
4673 element = EL_CHAR_A;
4676 case 0x15aa: /* (blue) */
4677 element = EL_CHAR_B;
4680 case 0x15ab: /* (blue) */
4681 element = EL_CHAR_C;
4684 case 0x15ac: /* (blue) */
4685 element = EL_CHAR_D;
4688 case 0x15ad: /* (blue) */
4689 element = EL_CHAR_E;
4692 case 0x15ae: /* (blue) */
4693 element = EL_CHAR_F;
4696 case 0x15af: /* (blue) */
4697 element = EL_CHAR_G;
4700 case 0x15b0: /* (blue) */
4701 element = EL_CHAR_H;
4704 case 0x15b1: /* (blue) */
4705 element = EL_CHAR_I;
4708 case 0x15b2: /* (blue) */
4709 element = EL_CHAR_J;
4712 case 0x15b3: /* (blue) */
4713 element = EL_CHAR_K;
4716 case 0x15b4: /* (blue) */
4717 element = EL_CHAR_L;
4720 case 0x15b5: /* (blue) */
4721 element = EL_CHAR_M;
4724 case 0x15b6: /* (blue) */
4725 element = EL_CHAR_N;
4728 case 0x15b7: /* (blue) */
4729 element = EL_CHAR_O;
4732 case 0x15b8: /* (blue) */
4733 element = EL_CHAR_P;
4736 case 0x15b9: /* (blue) */
4737 element = EL_CHAR_Q;
4740 case 0x15ba: /* (blue) */
4741 element = EL_CHAR_R;
4744 case 0x15bb: /* (blue) */
4745 element = EL_CHAR_S;
4748 case 0x15bc: /* (blue) */
4749 element = EL_CHAR_T;
4752 case 0x15bd: /* (blue) */
4753 element = EL_CHAR_U;
4756 case 0x15be: /* (blue) */
4757 element = EL_CHAR_V;
4760 case 0x15bf: /* (blue) */
4761 element = EL_CHAR_W;
4764 case 0x15c0: /* (blue) */
4765 element = EL_CHAR_X;
4768 case 0x15c1: /* (blue) */
4769 element = EL_CHAR_Y;
4772 case 0x15c2: /* (blue) */
4773 element = EL_CHAR_Z;
4776 case 0x15c3: /* (blue) */
4777 element = EL_CHAR_AUMLAUT;
4780 case 0x15c4: /* (blue) */
4781 element = EL_CHAR_OUMLAUT;
4784 case 0x15c5: /* (blue) */
4785 element = EL_CHAR_UUMLAUT;
4788 case 0x15c6: /* (blue) */
4789 element = EL_CHAR_0;
4792 case 0x15c7: /* (blue) */
4793 element = EL_CHAR_1;
4796 case 0x15c8: /* (blue) */
4797 element = EL_CHAR_2;
4800 case 0x15c9: /* (blue) */
4801 element = EL_CHAR_3;
4804 case 0x15ca: /* (blue) */
4805 element = EL_CHAR_4;
4808 case 0x15cb: /* (blue) */
4809 element = EL_CHAR_5;
4812 case 0x15cc: /* (blue) */
4813 element = EL_CHAR_6;
4816 case 0x15cd: /* (blue) */
4817 element = EL_CHAR_7;
4820 case 0x15ce: /* (blue) */
4821 element = EL_CHAR_8;
4824 case 0x15cf: /* (blue) */
4825 element = EL_CHAR_9;
4828 case 0x15d0: /* (blue) */
4829 element = EL_CHAR_PERIOD;
4832 case 0x15d1: /* (blue) */
4833 element = EL_CHAR_EXCLAM;
4836 case 0x15d2: /* (blue) */
4837 element = EL_CHAR_COLON;
4840 case 0x15d3: /* (blue) */
4841 element = EL_CHAR_LESS;
4844 case 0x15d4: /* (blue) */
4845 element = EL_CHAR_GREATER;
4848 case 0x15d5: /* (blue) */
4849 element = EL_CHAR_QUESTION;
4852 case 0x15d6: /* (blue) */
4853 element = EL_CHAR_COPYRIGHT;
4856 case 0x15d7: /* (blue) */
4857 element = EL_CHAR_UP;
4860 case 0x15d8: /* (blue) */
4861 element = EL_CHAR_DOWN;
4864 case 0x15d9: /* (blue) */
4865 element = EL_CHAR_BUTTON;
4868 case 0x15da: /* (blue) */
4869 element = EL_CHAR_PLUS;
4872 case 0x15db: /* (blue) */
4873 element = EL_CHAR_MINUS;
4876 case 0x15dc: /* (blue) */
4877 element = EL_CHAR_APOSTROPHE;
4880 case 0x15dd: /* (blue) */
4881 element = EL_CHAR_PARENLEFT;
4884 case 0x15de: /* (blue) */
4885 element = EL_CHAR_PARENRIGHT;
4888 case 0x15df: /* (green) */
4889 element = EL_CHAR_A;
4892 case 0x15e0: /* (green) */
4893 element = EL_CHAR_B;
4896 case 0x15e1: /* (green) */
4897 element = EL_CHAR_C;
4900 case 0x15e2: /* (green) */
4901 element = EL_CHAR_D;
4904 case 0x15e3: /* (green) */
4905 element = EL_CHAR_E;
4908 case 0x15e4: /* (green) */
4909 element = EL_CHAR_F;
4912 case 0x15e5: /* (green) */
4913 element = EL_CHAR_G;
4916 case 0x15e6: /* (green) */
4917 element = EL_CHAR_H;
4920 case 0x15e7: /* (green) */
4921 element = EL_CHAR_I;
4924 case 0x15e8: /* (green) */
4925 element = EL_CHAR_J;
4928 case 0x15e9: /* (green) */
4929 element = EL_CHAR_K;
4932 case 0x15ea: /* (green) */
4933 element = EL_CHAR_L;
4936 case 0x15eb: /* (green) */
4937 element = EL_CHAR_M;
4940 case 0x15ec: /* (green) */
4941 element = EL_CHAR_N;
4944 case 0x15ed: /* (green) */
4945 element = EL_CHAR_O;
4948 case 0x15ee: /* (green) */
4949 element = EL_CHAR_P;
4952 case 0x15ef: /* (green) */
4953 element = EL_CHAR_Q;
4956 case 0x15f0: /* (green) */
4957 element = EL_CHAR_R;
4960 case 0x15f1: /* (green) */
4961 element = EL_CHAR_S;
4964 case 0x15f2: /* (green) */
4965 element = EL_CHAR_T;
4968 case 0x15f3: /* (green) */
4969 element = EL_CHAR_U;
4972 case 0x15f4: /* (green) */
4973 element = EL_CHAR_V;
4976 case 0x15f5: /* (green) */
4977 element = EL_CHAR_W;
4980 case 0x15f6: /* (green) */
4981 element = EL_CHAR_X;
4984 case 0x15f7: /* (green) */
4985 element = EL_CHAR_Y;
4988 case 0x15f8: /* (green) */
4989 element = EL_CHAR_Z;
4992 case 0x15f9: /* (green) */
4993 element = EL_CHAR_AUMLAUT;
4996 case 0x15fa: /* (green) */
4997 element = EL_CHAR_OUMLAUT;
5000 case 0x15fb: /* (green) */
5001 element = EL_CHAR_UUMLAUT;
5004 case 0x15fc: /* (green) */
5005 element = EL_CHAR_0;
5008 case 0x15fd: /* (green) */
5009 element = EL_CHAR_1;
5012 case 0x15fe: /* (green) */
5013 element = EL_CHAR_2;
5016 case 0x15ff: /* (green) */
5017 element = EL_CHAR_3;
5020 case 0x1600: /* (green) */
5021 element = EL_CHAR_4;
5024 case 0x1601: /* (green) */
5025 element = EL_CHAR_5;
5028 case 0x1602: /* (green) */
5029 element = EL_CHAR_6;
5032 case 0x1603: /* (green) */
5033 element = EL_CHAR_7;
5036 case 0x1604: /* (green) */
5037 element = EL_CHAR_8;
5040 case 0x1605: /* (green) */
5041 element = EL_CHAR_9;
5044 case 0x1606: /* (green) */
5045 element = EL_CHAR_PERIOD;
5048 case 0x1607: /* (green) */
5049 element = EL_CHAR_EXCLAM;
5052 case 0x1608: /* (green) */
5053 element = EL_CHAR_COLON;
5056 case 0x1609: /* (green) */
5057 element = EL_CHAR_LESS;
5060 case 0x160a: /* (green) */
5061 element = EL_CHAR_GREATER;
5064 case 0x160b: /* (green) */
5065 element = EL_CHAR_QUESTION;
5068 case 0x160c: /* (green) */
5069 element = EL_CHAR_COPYRIGHT;
5072 case 0x160d: /* (green) */
5073 element = EL_CHAR_UP;
5076 case 0x160e: /* (green) */
5077 element = EL_CHAR_DOWN;
5080 case 0x160f: /* (green) */
5081 element = EL_CHAR_BUTTON;
5084 case 0x1610: /* (green) */
5085 element = EL_CHAR_PLUS;
5088 case 0x1611: /* (green) */
5089 element = EL_CHAR_MINUS;
5092 case 0x1612: /* (green) */
5093 element = EL_CHAR_APOSTROPHE;
5096 case 0x1613: /* (green) */
5097 element = EL_CHAR_PARENLEFT;
5100 case 0x1614: /* (green) */
5101 element = EL_CHAR_PARENRIGHT;
5104 case 0x1615: /* (blue steel) */
5105 element = EL_STEEL_CHAR_A;
5108 case 0x1616: /* (blue steel) */
5109 element = EL_STEEL_CHAR_B;
5112 case 0x1617: /* (blue steel) */
5113 element = EL_STEEL_CHAR_C;
5116 case 0x1618: /* (blue steel) */
5117 element = EL_STEEL_CHAR_D;
5120 case 0x1619: /* (blue steel) */
5121 element = EL_STEEL_CHAR_E;
5124 case 0x161a: /* (blue steel) */
5125 element = EL_STEEL_CHAR_F;
5128 case 0x161b: /* (blue steel) */
5129 element = EL_STEEL_CHAR_G;
5132 case 0x161c: /* (blue steel) */
5133 element = EL_STEEL_CHAR_H;
5136 case 0x161d: /* (blue steel) */
5137 element = EL_STEEL_CHAR_I;
5140 case 0x161e: /* (blue steel) */
5141 element = EL_STEEL_CHAR_J;
5144 case 0x161f: /* (blue steel) */
5145 element = EL_STEEL_CHAR_K;
5148 case 0x1620: /* (blue steel) */
5149 element = EL_STEEL_CHAR_L;
5152 case 0x1621: /* (blue steel) */
5153 element = EL_STEEL_CHAR_M;
5156 case 0x1622: /* (blue steel) */
5157 element = EL_STEEL_CHAR_N;
5160 case 0x1623: /* (blue steel) */
5161 element = EL_STEEL_CHAR_O;
5164 case 0x1624: /* (blue steel) */
5165 element = EL_STEEL_CHAR_P;
5168 case 0x1625: /* (blue steel) */
5169 element = EL_STEEL_CHAR_Q;
5172 case 0x1626: /* (blue steel) */
5173 element = EL_STEEL_CHAR_R;
5176 case 0x1627: /* (blue steel) */
5177 element = EL_STEEL_CHAR_S;
5180 case 0x1628: /* (blue steel) */
5181 element = EL_STEEL_CHAR_T;
5184 case 0x1629: /* (blue steel) */
5185 element = EL_STEEL_CHAR_U;
5188 case 0x162a: /* (blue steel) */
5189 element = EL_STEEL_CHAR_V;
5192 case 0x162b: /* (blue steel) */
5193 element = EL_STEEL_CHAR_W;
5196 case 0x162c: /* (blue steel) */
5197 element = EL_STEEL_CHAR_X;
5200 case 0x162d: /* (blue steel) */
5201 element = EL_STEEL_CHAR_Y;
5204 case 0x162e: /* (blue steel) */
5205 element = EL_STEEL_CHAR_Z;
5208 case 0x162f: /* (blue steel) */
5209 element = EL_STEEL_CHAR_AUMLAUT;
5212 case 0x1630: /* (blue steel) */
5213 element = EL_STEEL_CHAR_OUMLAUT;
5216 case 0x1631: /* (blue steel) */
5217 element = EL_STEEL_CHAR_UUMLAUT;
5220 case 0x1632: /* (blue steel) */
5221 element = EL_STEEL_CHAR_0;
5224 case 0x1633: /* (blue steel) */
5225 element = EL_STEEL_CHAR_1;
5228 case 0x1634: /* (blue steel) */
5229 element = EL_STEEL_CHAR_2;
5232 case 0x1635: /* (blue steel) */
5233 element = EL_STEEL_CHAR_3;
5236 case 0x1636: /* (blue steel) */
5237 element = EL_STEEL_CHAR_4;
5240 case 0x1637: /* (blue steel) */
5241 element = EL_STEEL_CHAR_5;
5244 case 0x1638: /* (blue steel) */
5245 element = EL_STEEL_CHAR_6;
5248 case 0x1639: /* (blue steel) */
5249 element = EL_STEEL_CHAR_7;
5252 case 0x163a: /* (blue steel) */
5253 element = EL_STEEL_CHAR_8;
5256 case 0x163b: /* (blue steel) */
5257 element = EL_STEEL_CHAR_9;
5260 case 0x163c: /* (blue steel) */
5261 element = EL_STEEL_CHAR_PERIOD;
5264 case 0x163d: /* (blue steel) */
5265 element = EL_STEEL_CHAR_EXCLAM;
5268 case 0x163e: /* (blue steel) */
5269 element = EL_STEEL_CHAR_COLON;
5272 case 0x163f: /* (blue steel) */
5273 element = EL_STEEL_CHAR_LESS;
5276 case 0x1640: /* (blue steel) */
5277 element = EL_STEEL_CHAR_GREATER;
5280 case 0x1641: /* (blue steel) */
5281 element = EL_STEEL_CHAR_QUESTION;
5284 case 0x1642: /* (blue steel) */
5285 element = EL_STEEL_CHAR_COPYRIGHT;
5288 case 0x1643: /* (blue steel) */
5289 element = EL_STEEL_CHAR_UP;
5292 case 0x1644: /* (blue steel) */
5293 element = EL_STEEL_CHAR_DOWN;
5296 case 0x1645: /* (blue steel) */
5297 element = EL_STEEL_CHAR_BUTTON;
5300 case 0x1646: /* (blue steel) */
5301 element = EL_STEEL_CHAR_PLUS;
5304 case 0x1647: /* (blue steel) */
5305 element = EL_STEEL_CHAR_MINUS;
5308 case 0x1648: /* (blue steel) */
5309 element = EL_STEEL_CHAR_APOSTROPHE;
5312 case 0x1649: /* (blue steel) */
5313 element = EL_STEEL_CHAR_PARENLEFT;
5316 case 0x164a: /* (blue steel) */
5317 element = EL_STEEL_CHAR_PARENRIGHT;
5320 case 0x164b: /* (green steel) */
5321 element = EL_STEEL_CHAR_A;
5324 case 0x164c: /* (green steel) */
5325 element = EL_STEEL_CHAR_B;
5328 case 0x164d: /* (green steel) */
5329 element = EL_STEEL_CHAR_C;
5332 case 0x164e: /* (green steel) */
5333 element = EL_STEEL_CHAR_D;
5336 case 0x164f: /* (green steel) */
5337 element = EL_STEEL_CHAR_E;
5340 case 0x1650: /* (green steel) */
5341 element = EL_STEEL_CHAR_F;
5344 case 0x1651: /* (green steel) */
5345 element = EL_STEEL_CHAR_G;
5348 case 0x1652: /* (green steel) */
5349 element = EL_STEEL_CHAR_H;
5352 case 0x1653: /* (green steel) */
5353 element = EL_STEEL_CHAR_I;
5356 case 0x1654: /* (green steel) */
5357 element = EL_STEEL_CHAR_J;
5360 case 0x1655: /* (green steel) */
5361 element = EL_STEEL_CHAR_K;
5364 case 0x1656: /* (green steel) */
5365 element = EL_STEEL_CHAR_L;
5368 case 0x1657: /* (green steel) */
5369 element = EL_STEEL_CHAR_M;
5372 case 0x1658: /* (green steel) */
5373 element = EL_STEEL_CHAR_N;
5376 case 0x1659: /* (green steel) */
5377 element = EL_STEEL_CHAR_O;
5380 case 0x165a: /* (green steel) */
5381 element = EL_STEEL_CHAR_P;
5384 case 0x165b: /* (green steel) */
5385 element = EL_STEEL_CHAR_Q;
5388 case 0x165c: /* (green steel) */
5389 element = EL_STEEL_CHAR_R;
5392 case 0x165d: /* (green steel) */
5393 element = EL_STEEL_CHAR_S;
5396 case 0x165e: /* (green steel) */
5397 element = EL_STEEL_CHAR_T;
5400 case 0x165f: /* (green steel) */
5401 element = EL_STEEL_CHAR_U;
5404 case 0x1660: /* (green steel) */
5405 element = EL_STEEL_CHAR_V;
5408 case 0x1661: /* (green steel) */
5409 element = EL_STEEL_CHAR_W;
5412 case 0x1662: /* (green steel) */
5413 element = EL_STEEL_CHAR_X;
5416 case 0x1663: /* (green steel) */
5417 element = EL_STEEL_CHAR_Y;
5420 case 0x1664: /* (green steel) */
5421 element = EL_STEEL_CHAR_Z;
5424 case 0x1665: /* (green steel) */
5425 element = EL_STEEL_CHAR_AUMLAUT;
5428 case 0x1666: /* (green steel) */
5429 element = EL_STEEL_CHAR_OUMLAUT;
5432 case 0x1667: /* (green steel) */
5433 element = EL_STEEL_CHAR_UUMLAUT;
5436 case 0x1668: /* (green steel) */
5437 element = EL_STEEL_CHAR_0;
5440 case 0x1669: /* (green steel) */
5441 element = EL_STEEL_CHAR_1;
5444 case 0x166a: /* (green steel) */
5445 element = EL_STEEL_CHAR_2;
5448 case 0x166b: /* (green steel) */
5449 element = EL_STEEL_CHAR_3;
5452 case 0x166c: /* (green steel) */
5453 element = EL_STEEL_CHAR_4;
5456 case 0x166d: /* (green steel) */
5457 element = EL_STEEL_CHAR_5;
5460 case 0x166e: /* (green steel) */
5461 element = EL_STEEL_CHAR_6;
5464 case 0x166f: /* (green steel) */
5465 element = EL_STEEL_CHAR_7;
5468 case 0x1670: /* (green steel) */
5469 element = EL_STEEL_CHAR_8;
5472 case 0x1671: /* (green steel) */
5473 element = EL_STEEL_CHAR_9;
5476 case 0x1672: /* (green steel) */
5477 element = EL_STEEL_CHAR_PERIOD;
5480 case 0x1673: /* (green steel) */
5481 element = EL_STEEL_CHAR_EXCLAM;
5484 case 0x1674: /* (green steel) */
5485 element = EL_STEEL_CHAR_COLON;
5488 case 0x1675: /* (green steel) */
5489 element = EL_STEEL_CHAR_LESS;
5492 case 0x1676: /* (green steel) */
5493 element = EL_STEEL_CHAR_GREATER;
5496 case 0x1677: /* (green steel) */
5497 element = EL_STEEL_CHAR_QUESTION;
5500 case 0x1678: /* (green steel) */
5501 element = EL_STEEL_CHAR_COPYRIGHT;
5504 case 0x1679: /* (green steel) */
5505 element = EL_STEEL_CHAR_UP;
5508 case 0x167a: /* (green steel) */
5509 element = EL_STEEL_CHAR_DOWN;
5512 case 0x167b: /* (green steel) */
5513 element = EL_STEEL_CHAR_BUTTON;
5516 case 0x167c: /* (green steel) */
5517 element = EL_STEEL_CHAR_PLUS;
5520 case 0x167d: /* (green steel) */
5521 element = EL_STEEL_CHAR_MINUS;
5524 case 0x167e: /* (green steel) */
5525 element = EL_STEEL_CHAR_APOSTROPHE;
5528 case 0x167f: /* (green steel) */
5529 element = EL_STEEL_CHAR_PARENLEFT;
5532 case 0x1680: /* (green steel) */
5533 element = EL_STEEL_CHAR_PARENRIGHT;
5536 case 0x1681: /* gate (red) */
5537 element = EL_EM_GATE_1;
5540 case 0x1682: /* secret gate (red) */
5541 element = EL_GATE_1_GRAY;
5544 case 0x1683: /* gate (yellow) */
5545 element = EL_EM_GATE_2;
5548 case 0x1684: /* secret gate (yellow) */
5549 element = EL_GATE_2_GRAY;
5552 case 0x1685: /* gate (blue) */
5553 element = EL_EM_GATE_4;
5556 case 0x1686: /* secret gate (blue) */
5557 element = EL_GATE_4_GRAY;
5560 case 0x1687: /* gate (green) */
5561 element = EL_EM_GATE_3;
5564 case 0x1688: /* secret gate (green) */
5565 element = EL_GATE_3_GRAY;
5568 case 0x1689: /* gate (white) */
5569 element = EL_DC_GATE_WHITE;
5572 case 0x168a: /* secret gate (white) */
5573 element = EL_DC_GATE_WHITE_GRAY;
5576 case 0x168b: /* secret gate (no key) */
5577 element = EL_DC_GATE_FAKE_GRAY;
5581 element = EL_ROBOT_WHEEL;
5585 element = EL_DC_TIMEGATE_SWITCH;
5589 element = EL_ACID_POOL_BOTTOM;
5593 element = EL_ACID_POOL_TOPLEFT;
5597 element = EL_ACID_POOL_TOPRIGHT;
5601 element = EL_ACID_POOL_BOTTOMLEFT;
5605 element = EL_ACID_POOL_BOTTOMRIGHT;
5609 element = EL_STEELWALL;
5613 element = EL_STEELWALL_SLIPPERY;
5616 case 0x1695: /* steel wall (not round) */
5617 element = EL_STEELWALL;
5620 case 0x1696: /* steel wall (left) */
5621 element = EL_DC_STEELWALL_1_LEFT;
5624 case 0x1697: /* steel wall (bottom) */
5625 element = EL_DC_STEELWALL_1_BOTTOM;
5628 case 0x1698: /* steel wall (right) */
5629 element = EL_DC_STEELWALL_1_RIGHT;
5632 case 0x1699: /* steel wall (top) */
5633 element = EL_DC_STEELWALL_1_TOP;
5636 case 0x169a: /* steel wall (left/bottom) */
5637 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5640 case 0x169b: /* steel wall (right/bottom) */
5641 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5644 case 0x169c: /* steel wall (right/top) */
5645 element = EL_DC_STEELWALL_1_TOPRIGHT;
5648 case 0x169d: /* steel wall (left/top) */
5649 element = EL_DC_STEELWALL_1_TOPLEFT;
5652 case 0x169e: /* steel wall (right/bottom small) */
5653 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5656 case 0x169f: /* steel wall (left/bottom small) */
5657 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5660 case 0x16a0: /* steel wall (right/top small) */
5661 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5664 case 0x16a1: /* steel wall (left/top small) */
5665 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5668 case 0x16a2: /* steel wall (left/right) */
5669 element = EL_DC_STEELWALL_1_VERTICAL;
5672 case 0x16a3: /* steel wall (top/bottom) */
5673 element = EL_DC_STEELWALL_1_HORIZONTAL;
5676 case 0x16a4: /* steel wall 2 (left end) */
5677 element = EL_DC_STEELWALL_2_LEFT;
5680 case 0x16a5: /* steel wall 2 (right end) */
5681 element = EL_DC_STEELWALL_2_RIGHT;
5684 case 0x16a6: /* steel wall 2 (top end) */
5685 element = EL_DC_STEELWALL_2_TOP;
5688 case 0x16a7: /* steel wall 2 (bottom end) */
5689 element = EL_DC_STEELWALL_2_BOTTOM;
5692 case 0x16a8: /* steel wall 2 (left/right) */
5693 element = EL_DC_STEELWALL_2_HORIZONTAL;
5696 case 0x16a9: /* steel wall 2 (up/down) */
5697 element = EL_DC_STEELWALL_2_VERTICAL;
5700 case 0x16aa: /* steel wall 2 (mid) */
5701 element = EL_DC_STEELWALL_2_MIDDLE;
5705 element = EL_SIGN_EXCLAMATION;
5709 element = EL_SIGN_RADIOACTIVITY;
5713 element = EL_SIGN_STOP;
5717 element = EL_SIGN_WHEELCHAIR;
5721 element = EL_SIGN_PARKING;
5725 element = EL_SIGN_NO_ENTRY;
5729 element = EL_SIGN_HEART;
5733 element = EL_SIGN_GIVE_WAY;
5737 element = EL_SIGN_ENTRY_FORBIDDEN;
5741 element = EL_SIGN_EMERGENCY_EXIT;
5745 element = EL_SIGN_YIN_YANG;
5749 element = EL_WALL_EMERALD;
5753 element = EL_WALL_DIAMOND;
5757 element = EL_WALL_PEARL;
5761 element = EL_WALL_CRYSTAL;
5765 element = EL_INVISIBLE_WALL;
5769 element = EL_INVISIBLE_STEELWALL;
5772 /* 0x16bc - 0x16cb: */
5773 /* EL_INVISIBLE_SAND */
5776 element = EL_LIGHT_SWITCH;
5780 element = EL_ENVELOPE_1;
5784 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5785 element = EL_DIAMOND;
5786 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5787 element = EL_EMERALD;
5788 else if (element >= 0x157c && element <= 0x158b)
5790 else if (element >= 0x1590 && element <= 0x159f)
5791 element = EL_DC_LANDMINE;
5792 else if (element >= 0x16bc && element <= 0x16cb)
5793 element = EL_INVISIBLE_SAND;
5796 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5797 element = EL_UNKNOWN;
5802 return getMappedElement(element);
5807 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5810 byte header[DC_LEVEL_HEADER_SIZE];
5812 int envelope_header_pos = 62;
5813 int envelope_content_pos = 94;
5814 int level_name_pos = 251;
5815 int level_author_pos = 292;
5816 int envelope_header_len;
5817 int envelope_content_len;
5819 int level_author_len;
5821 int num_yamyam_contents;
5824 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5826 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5828 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5830 header[i * 2 + 0] = header_word >> 8;
5831 header[i * 2 + 1] = header_word & 0xff;
5834 /* read some values from level header to check level decoding integrity */
5835 fieldx = header[6] | (header[7] << 8);
5836 fieldy = header[8] | (header[9] << 8);
5837 num_yamyam_contents = header[60] | (header[61] << 8);
5839 /* do some simple sanity checks to ensure that level was correctly decoded */
5840 if (fieldx < 1 || fieldx > 256 ||
5841 fieldy < 1 || fieldy > 256 ||
5842 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5844 level->no_valid_file = TRUE;
5846 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5851 /* maximum envelope header size is 31 bytes */
5852 envelope_header_len = header[envelope_header_pos];
5853 /* maximum envelope content size is 110 (156?) bytes */
5854 envelope_content_len = header[envelope_content_pos];
5856 /* maximum level title size is 40 bytes */
5857 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5858 /* maximum level author size is 30 (51?) bytes */
5859 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5863 for (i = 0; i < envelope_header_len; i++)
5864 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5865 level->envelope[0].text[envelope_size++] =
5866 header[envelope_header_pos + 1 + i];
5868 if (envelope_header_len > 0 && envelope_content_len > 0)
5870 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5871 level->envelope[0].text[envelope_size++] = '\n';
5872 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5873 level->envelope[0].text[envelope_size++] = '\n';
5876 for (i = 0; i < envelope_content_len; i++)
5877 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5878 level->envelope[0].text[envelope_size++] =
5879 header[envelope_content_pos + 1 + i];
5881 level->envelope[0].text[envelope_size] = '\0';
5883 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5884 level->envelope[0].ysize = 10;
5885 level->envelope[0].autowrap = TRUE;
5886 level->envelope[0].centered = TRUE;
5888 for (i = 0; i < level_name_len; i++)
5889 level->name[i] = header[level_name_pos + 1 + i];
5890 level->name[level_name_len] = '\0';
5892 for (i = 0; i < level_author_len; i++)
5893 level->author[i] = header[level_author_pos + 1 + i];
5894 level->author[level_author_len] = '\0';
5896 num_yamyam_contents = header[60] | (header[61] << 8);
5897 level->num_yamyam_contents =
5898 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5900 for (i = 0; i < num_yamyam_contents; i++)
5902 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5904 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5906 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5908 int element_dc = word;
5911 if (i < MAX_ELEMENT_CONTENTS)
5912 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5916 fieldx = header[6] | (header[7] << 8);
5917 fieldy = header[8] | (header[9] << 8);
5918 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5919 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5921 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5923 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5925 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5927 int element_dc = word;
5930 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5931 level->field[x][y] = getMappedElement_DC(element_dc);
5934 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5935 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5936 level->field[x][y] = EL_PLAYER_1;
5938 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5939 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5940 level->field[x][y] = EL_PLAYER_2;
5942 level->gems_needed = header[18] | (header[19] << 8);
5944 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5945 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5946 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5947 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5948 level->score[SC_NUT] = header[28] | (header[29] << 8);
5949 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5950 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5951 level->score[SC_BUG] = header[34] | (header[35] << 8);
5952 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5953 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5954 level->score[SC_KEY] = header[40] | (header[41] << 8);
5955 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5957 level->time = header[44] | (header[45] << 8);
5959 level->amoeba_speed = header[46] | (header[47] << 8);
5960 level->time_light = header[48] | (header[49] << 8);
5961 level->time_timegate = header[50] | (header[51] << 8);
5962 level->time_wheel = header[52] | (header[53] << 8);
5963 level->time_magic_wall = header[54] | (header[55] << 8);
5964 level->extra_time = header[56] | (header[57] << 8);
5965 level->shield_normal_time = header[58] | (header[59] << 8);
5967 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5968 can slip down from flat walls, like normal walls and steel walls */
5969 level->em_slippery_gems = TRUE;
5972 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5973 not necessarily in a rectangular way -- fill with invisible steel wall */
5975 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5977 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5980 if ((x == 0 || x == level->fieldx - 1 ||
5981 y == 0 || y == level->fieldy - 1) &&
5982 level->field[x][y] == EL_EMPTY)
5983 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5985 if ((x == 0 || x == level->fieldx - 1 ||
5986 y == 0 || y == level->fieldy - 1) &&
5987 level->field[x][y] == EL_EMPTY)
5988 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5989 level->field, level->fieldx, level->fieldy);
5995 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5996 struct LevelFileInfo *level_file_info)
5998 char *filename = level_file_info->filename;
6000 int num_magic_bytes = 8;
6001 char magic_bytes[num_magic_bytes + 1];
6002 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6004 if (!(file = fopen(filename, MODE_READ)))
6006 level->no_valid_file = TRUE;
6008 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6013 // fseek(file, 0x0000, SEEK_SET);
6015 if (level_file_info->packed)
6017 /* read "magic bytes" from start of file */
6018 fgets(magic_bytes, num_magic_bytes + 1, file);
6020 /* check "magic bytes" for correct file format */
6021 if (!strPrefix(magic_bytes, "DC2"))
6023 level->no_valid_file = TRUE;
6025 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6031 if (strPrefix(magic_bytes, "DC2Win95") ||
6032 strPrefix(magic_bytes, "DC2Win98"))
6034 int position_first_level = 0x00fa;
6035 int extra_bytes = 4;
6038 /* advance file stream to first level inside the level package */
6039 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6041 /* each block of level data is followed by block of non-level data */
6042 num_levels_to_skip *= 2;
6044 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6045 while (num_levels_to_skip >= 0)
6047 /* advance file stream to next level inside the level package */
6048 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6050 level->no_valid_file = TRUE;
6052 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6058 /* skip apparently unused extra bytes following each level */
6059 ReadUnusedBytesFromFile(file, extra_bytes);
6061 /* read size of next level in level package */
6062 skip_bytes = getFile32BitLE(file);
6064 num_levels_to_skip--;
6069 level->no_valid_file = TRUE;
6071 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6078 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6085 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6086 struct LevelFileInfo *level_file_info)
6088 char *filename = level_file_info->filename;
6091 int nr = level_file_info->nr - leveldir_current->first_level;
6093 byte header[DC_LEVEL_HEADER_SIZE];
6095 int envelope_header_pos = 62;
6096 int envelope_content_pos = 94;
6097 int level_name_pos = 251;
6098 int level_author_pos = 292;
6099 int envelope_header_len;
6100 int envelope_content_len;
6102 int level_author_len;
6104 int num_yamyam_contents;
6107 if (!(file = fopen(filename, MODE_READ)))
6109 level->no_valid_file = TRUE;
6111 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6117 /* position file stream to the requested level inside the level package */
6118 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6120 level->no_valid_file = TRUE;
6122 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6128 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6130 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6132 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6134 header[i * 2 + 0] = header_word >> 8;
6135 header[i * 2 + 1] = header_word & 0xff;
6138 /* read some values from level header to check level decoding integrity */
6139 fieldx = header[6] | (header[7] << 8);
6140 fieldy = header[8] | (header[9] << 8);
6141 num_yamyam_contents = header[60] | (header[61] << 8);
6143 /* do some simple sanity checks to ensure that level was correctly decoded */
6144 if (fieldx < 1 || fieldx > 256 ||
6145 fieldy < 1 || fieldy > 256 ||
6146 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6148 level->no_valid_file = TRUE;
6150 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6156 /* maximum envelope header size is 31 bytes */
6157 envelope_header_len = header[envelope_header_pos];
6158 /* maximum envelope content size is 110 (156?) bytes */
6159 envelope_content_len = header[envelope_content_pos];
6161 /* maximum level title size is 40 bytes */
6162 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6163 /* maximum level author size is 30 (51?) bytes */
6164 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6168 for (i = 0; i < envelope_header_len; i++)
6169 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6170 level->envelope[0].text[envelope_size++] =
6171 header[envelope_header_pos + 1 + i];
6173 if (envelope_header_len > 0 && envelope_content_len > 0)
6175 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6176 level->envelope[0].text[envelope_size++] = '\n';
6177 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6178 level->envelope[0].text[envelope_size++] = '\n';
6181 for (i = 0; i < envelope_content_len; i++)
6182 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6183 level->envelope[0].text[envelope_size++] =
6184 header[envelope_content_pos + 1 + i];
6186 level->envelope[0].text[envelope_size] = '\0';
6188 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6189 level->envelope[0].ysize = 10;
6190 level->envelope[0].autowrap = TRUE;
6191 level->envelope[0].centered = TRUE;
6193 for (i = 0; i < level_name_len; i++)
6194 level->name[i] = header[level_name_pos + 1 + i];
6195 level->name[level_name_len] = '\0';
6197 for (i = 0; i < level_author_len; i++)
6198 level->author[i] = header[level_author_pos + 1 + i];
6199 level->author[level_author_len] = '\0';
6201 num_yamyam_contents = header[60] | (header[61] << 8);
6202 level->num_yamyam_contents =
6203 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6205 for (i = 0; i < num_yamyam_contents; i++)
6207 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6209 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6211 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6213 int element_dc = word;
6216 if (i < MAX_ELEMENT_CONTENTS)
6217 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6221 fieldx = header[6] | (header[7] << 8);
6222 fieldy = header[8] | (header[9] << 8);
6223 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6224 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6226 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6228 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6230 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6232 int element_dc = word;
6235 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6236 level->field[x][y] = getMappedElement_DC(element_dc);
6239 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6240 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6241 level->field[x][y] = EL_PLAYER_1;
6243 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6244 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6245 level->field[x][y] = EL_PLAYER_2;
6247 level->gems_needed = header[18] | (header[19] << 8);
6249 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6250 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6251 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6252 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6253 level->score[SC_NUT] = header[28] | (header[29] << 8);
6254 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6255 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6256 level->score[SC_BUG] = header[34] | (header[35] << 8);
6257 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6258 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6259 level->score[SC_KEY] = header[40] | (header[41] << 8);
6260 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6262 level->time = header[44] | (header[45] << 8);
6264 level->amoeba_speed = header[46] | (header[47] << 8);
6265 level->time_light = header[48] | (header[49] << 8);
6266 level->time_timegate = header[50] | (header[51] << 8);
6267 level->time_wheel = header[52] | (header[53] << 8);
6268 level->time_magic_wall = header[54] | (header[55] << 8);
6269 level->extra_time = header[56] | (header[57] << 8);
6270 level->shield_normal_time = header[58] | (header[59] << 8);
6274 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6275 can slip down from flat walls, like normal walls and steel walls */
6276 level->em_slippery_gems = TRUE;
6279 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6280 not necessarily in a rectangular way -- fill with invisible steel wall */
6282 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6284 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6287 if ((x == 0 || x == level->fieldx - 1 ||
6288 y == 0 || y == level->fieldy - 1) &&
6289 level->field[x][y] == EL_EMPTY)
6290 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6292 if ((x == 0 || x == level->fieldx - 1 ||
6293 y == 0 || y == level->fieldy - 1) &&
6294 level->field[x][y] == EL_EMPTY)
6295 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6296 level->field, level->fieldx, level->fieldy);
6305 /* ------------------------------------------------------------------------- */
6306 /* functions for handling native levels */
6307 /* ------------------------------------------------------------------------- */
6309 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6310 struct LevelFileInfo *level_file_info)
6312 if (!LoadNativeLevel_EM(level_file_info->filename))
6313 level->no_valid_file = TRUE;
6316 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6317 struct LevelFileInfo *level_file_info)
6321 /* determine position of requested level inside level package */
6322 if (level_file_info->packed)
6323 pos = level_file_info->nr - leveldir_current->first_level;
6325 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6326 level->no_valid_file = TRUE;
6329 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6331 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6332 CopyNativeLevel_RND_to_EM(level);
6333 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6334 CopyNativeLevel_RND_to_SP(level);
6337 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6339 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6340 CopyNativeLevel_EM_to_RND(level);
6341 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6342 CopyNativeLevel_SP_to_RND(level);
6346 /* ------------------------------------------------------------------------- */
6347 /* functions for loading generic level */
6348 /* ------------------------------------------------------------------------- */
6350 void LoadLevelFromFileInfo(struct LevelInfo *level,
6351 struct LevelFileInfo *level_file_info)
6353 /* always start with reliable default values */
6354 setLevelInfoToDefaults(level);
6356 switch (level_file_info->type)
6358 case LEVEL_FILE_TYPE_RND:
6359 LoadLevelFromFileInfo_RND(level, level_file_info);
6362 case LEVEL_FILE_TYPE_EM:
6363 LoadLevelFromFileInfo_EM(level, level_file_info);
6364 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6367 case LEVEL_FILE_TYPE_SP:
6368 LoadLevelFromFileInfo_SP(level, level_file_info);
6369 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6372 case LEVEL_FILE_TYPE_DC:
6373 LoadLevelFromFileInfo_DC(level, level_file_info);
6377 LoadLevelFromFileInfo_RND(level, level_file_info);
6381 /* if level file is invalid, restore level structure to default values */
6382 if (level->no_valid_file)
6383 setLevelInfoToDefaults(level);
6385 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6386 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6388 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6389 CopyNativeLevel_Native_to_RND(level);
6392 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6394 static struct LevelFileInfo level_file_info;
6396 /* always start with reliable default values */
6397 setFileInfoToDefaults(&level_file_info);
6399 level_file_info.nr = 0; /* unknown level number */
6400 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6401 level_file_info.filename = filename;
6403 LoadLevelFromFileInfo(level, &level_file_info);
6406 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6410 if (leveldir_current == NULL) /* only when dumping level */
6413 /* all engine modifications also valid for levels which use latest engine */
6414 if (level->game_version < VERSION_IDENT(3,2,0,5))
6416 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6417 level->score[SC_TIME_BONUS] /= 10;
6421 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6424 if (leveldir_current->latest_engine)
6426 /* ---------- use latest game engine ----------------------------------- */
6428 /* For all levels which are forced to use the latest game engine version
6429 (normally all but user contributed, private and undefined levels), set
6430 the game engine version to the actual version; this allows for actual
6431 corrections in the game engine to take effect for existing, converted
6432 levels (from "classic" or other existing games) to make the emulation
6433 of the corresponding game more accurate, while (hopefully) not breaking
6434 existing levels created from other players. */
6436 level->game_version = GAME_VERSION_ACTUAL;
6438 /* Set special EM style gems behaviour: EM style gems slip down from
6439 normal, steel and growing wall. As this is a more fundamental change,
6440 it seems better to set the default behaviour to "off" (as it is more
6441 natural) and make it configurable in the level editor (as a property
6442 of gem style elements). Already existing converted levels (neither
6443 private nor contributed levels) are changed to the new behaviour. */
6445 if (level->file_version < FILE_VERSION_2_0)
6446 level->em_slippery_gems = TRUE;
6451 /* ---------- use game engine the level was created with ----------------- */
6453 /* For all levels which are not forced to use the latest game engine
6454 version (normally user contributed, private and undefined levels),
6455 use the version of the game engine the levels were created for.
6457 Since 2.0.1, the game engine version is now directly stored
6458 in the level file (chunk "VERS"), so there is no need anymore
6459 to set the game version from the file version (except for old,
6460 pre-2.0 levels, where the game version is still taken from the
6461 file format version used to store the level -- see above). */
6463 /* player was faster than enemies in 1.0.0 and before */
6464 if (level->file_version == FILE_VERSION_1_0)
6465 for (i = 0; i < MAX_PLAYERS; i++)
6466 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6468 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6469 if (level->game_version == VERSION_IDENT(2,0,1,0))
6470 level->em_slippery_gems = TRUE;
6472 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6473 if (level->game_version < VERSION_IDENT(2,2,0,0))
6474 level->use_spring_bug = TRUE;
6476 if (level->game_version < VERSION_IDENT(3,2,0,5))
6478 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6479 level->use_time_orb_bug = TRUE;
6481 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6482 level->block_snap_field = FALSE;
6484 /* extra time score was same value as time left score before 3.2.0-5 */
6485 level->extra_time_score = level->score[SC_TIME_BONUS];
6488 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6489 level->score[SC_TIME_BONUS] /= 10;
6493 if (level->game_version < VERSION_IDENT(3,2,0,7))
6495 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6496 level->continuous_snapping = FALSE;
6499 /* only few elements were able to actively move into acid before 3.1.0 */
6500 /* trigger settings did not exist before 3.1.0; set to default "any" */
6501 if (level->game_version < VERSION_IDENT(3,1,0,0))
6503 /* correct "can move into acid" settings (all zero in old levels) */
6505 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6506 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6508 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6509 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6510 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6511 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6513 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6514 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6516 /* correct trigger settings (stored as zero == "none" in old levels) */
6518 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6520 int element = EL_CUSTOM_START + i;
6521 struct ElementInfo *ei = &element_info[element];
6523 for (j = 0; j < ei->num_change_pages; j++)
6525 struct ElementChangeInfo *change = &ei->change_page[j];
6527 change->trigger_player = CH_PLAYER_ANY;
6528 change->trigger_page = CH_PAGE_ANY;
6533 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6535 int element = EL_CUSTOM_256;
6536 struct ElementInfo *ei = &element_info[element];
6537 struct ElementChangeInfo *change = &ei->change_page[0];
6539 /* This is needed to fix a problem that was caused by a bugfix in function
6540 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6541 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6542 not replace walkable elements, but instead just placed the player on it,
6543 without placing the Sokoban field under the player). Unfortunately, this
6544 breaks "Snake Bite" style levels when the snake is halfway through a door
6545 that just closes (the snake head is still alive and can be moved in this
6546 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6547 player (without Sokoban element) which then gets killed as designed). */
6549 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6550 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6551 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6552 change->target_element = EL_PLAYER_1;
6556 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6557 if (level->game_version < VERSION_IDENT(3,2,5,0))
6559 /* This is needed to fix a problem that was caused by a bugfix in function
6560 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6561 corrects the behaviour when a custom element changes to another custom
6562 element with a higher element number that has change actions defined.
6563 Normally, only one change per frame is allowed for custom elements.
6564 Therefore, it is checked if a custom element already changed in the
6565 current frame; if it did, subsequent changes are suppressed.
6566 Unfortunately, this is only checked for element changes, but not for
6567 change actions, which are still executed. As the function above loops
6568 through all custom elements from lower to higher, an element change
6569 resulting in a lower CE number won't be checked again, while a target
6570 element with a higher number will also be checked, and potential change
6571 actions will get executed for this CE, too (which is wrong), while
6572 further changes are ignored (which is correct). As this bugfix breaks
6573 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6574 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6575 behaviour for existing levels and tapes that make use of this bug */
6577 level->use_action_after_change_bug = TRUE;
6580 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6581 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6583 int element = EL_CUSTOM_16;
6584 struct ElementInfo *ei = &element_info[element];
6586 /* This is needed to fix a problem that was caused by a bugfix in function
6587 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6588 corrects the behaviour when a custom element changes to another custom
6589 element with a higher element number that has change actions defined.
6590 Normally, only one change per frame is allowed for custom elements.
6591 Therefore, it is checked if a custom element already changed in the
6592 current frame; if it did, subsequent changes are suppressed.
6593 Unfortunately, this is only checked for element changes, but not for
6594 change actions, which are still executed. As the function above loops
6595 through all custom elements from lower to higher, an element change
6596 resulting in a lower CE number won't be checked again, while a target
6597 element with a higher number will also be checked, and potential change
6598 actions will get executed for this CE, too (which is wrong), while
6599 further changes are ignored (which is correct). As this bugfix breaks
6600 Zelda II (but no other levels), allow the previous, incorrect behaviour
6601 for this outstanding level set to not break the game or existing tapes */
6603 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6604 strncmp(ei->description, "scanline - row 1", 16) == 0)
6605 level->use_action_after_change_bug = TRUE;
6609 /* not centering level after relocating player was default only in 3.2.3 */
6610 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6611 level->shifted_relocation = TRUE;
6613 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6614 if (level->game_version < VERSION_IDENT(3,2,6,0))
6615 level->em_explodes_by_fire = TRUE;
6618 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6622 /* map custom element change events that have changed in newer versions
6623 (these following values were accidentally changed in version 3.0.1)
6624 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6625 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6627 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6629 int element = EL_CUSTOM_START + i;
6631 /* order of checking and copying events to be mapped is important */
6632 /* (do not change the start and end value -- they are constant) */
6633 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6635 if (HAS_CHANGE_EVENT(element, j - 2))
6637 SET_CHANGE_EVENT(element, j - 2, FALSE);
6638 SET_CHANGE_EVENT(element, j, TRUE);
6642 /* order of checking and copying events to be mapped is important */
6643 /* (do not change the start and end value -- they are constant) */
6644 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6646 if (HAS_CHANGE_EVENT(element, j - 1))
6648 SET_CHANGE_EVENT(element, j - 1, FALSE);
6649 SET_CHANGE_EVENT(element, j, TRUE);
6655 /* initialize "can_change" field for old levels with only one change page */
6656 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6658 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6660 int element = EL_CUSTOM_START + i;
6662 if (CAN_CHANGE(element))
6663 element_info[element].change->can_change = TRUE;
6667 /* correct custom element values (for old levels without these options) */
6668 if (level->game_version < VERSION_IDENT(3,1,1,0))
6670 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6672 int element = EL_CUSTOM_START + i;
6673 struct ElementInfo *ei = &element_info[element];
6675 if (ei->access_direction == MV_NO_DIRECTION)
6676 ei->access_direction = MV_ALL_DIRECTIONS;
6680 /* correct custom element values (fix invalid values for all versions) */
6683 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6685 int element = EL_CUSTOM_START + i;
6686 struct ElementInfo *ei = &element_info[element];
6688 for (j = 0; j < ei->num_change_pages; j++)
6690 struct ElementChangeInfo *change = &ei->change_page[j];
6692 if (change->trigger_player == CH_PLAYER_NONE)
6693 change->trigger_player = CH_PLAYER_ANY;
6695 if (change->trigger_side == CH_SIDE_NONE)
6696 change->trigger_side = CH_SIDE_ANY;
6701 /* initialize "can_explode" field for old levels which did not store this */
6702 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6703 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6705 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6707 int element = EL_CUSTOM_START + i;
6709 if (EXPLODES_1X1_OLD(element))
6710 element_info[element].explosion_type = EXPLODES_1X1;
6712 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6713 EXPLODES_SMASHED(element) ||
6714 EXPLODES_IMPACT(element)));
6718 /* correct previously hard-coded move delay values for maze runner style */
6719 if (level->game_version < VERSION_IDENT(3,1,1,0))
6721 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6723 int element = EL_CUSTOM_START + i;
6725 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6727 /* previously hard-coded and therefore ignored */
6728 element_info[element].move_delay_fixed = 9;
6729 element_info[element].move_delay_random = 0;
6734 /* map elements that have changed in newer versions */
6735 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6736 level->game_version);
6737 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6738 for (x = 0; x < 3; x++)
6739 for (y = 0; y < 3; y++)
6740 level->yamyam_content[i].e[x][y] =
6741 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6742 level->game_version);
6744 /* initialize element properties for level editor etc. */
6745 InitElementPropertiesEngine(level->game_version);
6746 InitElementPropertiesAfterLoading(level->game_version);
6747 InitElementPropertiesGfxElement();
6750 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6754 /* map elements that have changed in newer versions */
6755 for (y = 0; y < level->fieldy; y++)
6756 for (x = 0; x < level->fieldx; x++)
6757 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6758 level->game_version);
6760 /* copy elements to runtime playfield array */
6761 for (x = 0; x < MAX_LEV_FIELDX; x++)
6762 for (y = 0; y < MAX_LEV_FIELDY; y++)
6763 Feld[x][y] = level->field[x][y];
6765 /* initialize level size variables for faster access */
6766 lev_fieldx = level->fieldx;
6767 lev_fieldy = level->fieldy;
6769 /* determine border element for this level */
6770 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6771 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6776 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6778 struct LevelFileInfo *level_file_info = &level->file_info;
6780 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6781 CopyNativeLevel_RND_to_Native(level);
6784 void LoadLevelTemplate(int nr)
6788 setLevelFileInfo(&level_template.file_info, nr);
6789 filename = level_template.file_info.filename;
6791 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6793 LoadLevel_InitVersion(&level_template, filename);
6794 LoadLevel_InitElements(&level_template, filename);
6796 ActivateLevelTemplate();
6799 void LoadLevel(int nr)
6803 setLevelFileInfo(&level.file_info, nr);
6804 filename = level.file_info.filename;
6806 LoadLevelFromFileInfo(&level, &level.file_info);
6808 if (level.use_custom_template)
6809 LoadLevelTemplate(-1);
6811 LoadLevel_InitVersion(&level, filename);
6812 LoadLevel_InitElements(&level, filename);
6813 LoadLevel_InitPlayfield(&level, filename);
6815 LoadLevel_InitNativeEngines(&level, filename);
6818 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6822 chunk_size += putFileVersion(file, level->file_version);
6823 chunk_size += putFileVersion(file, level->game_version);
6828 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6832 chunk_size += putFile16BitBE(file, level->creation_date.year);
6833 chunk_size += putFile8Bit(file, level->creation_date.month);
6834 chunk_size += putFile8Bit(file, level->creation_date.day);
6840 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6844 putFile8Bit(file, level->fieldx);
6845 putFile8Bit(file, level->fieldy);
6847 putFile16BitBE(file, level->time);
6848 putFile16BitBE(file, level->gems_needed);
6850 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6851 putFile8Bit(file, level->name[i]);
6853 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6854 putFile8Bit(file, level->score[i]);
6856 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6857 for (y = 0; y < 3; y++)
6858 for (x = 0; x < 3; x++)
6859 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6860 level->yamyam_content[i].e[x][y]));
6861 putFile8Bit(file, level->amoeba_speed);
6862 putFile8Bit(file, level->time_magic_wall);
6863 putFile8Bit(file, level->time_wheel);
6864 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6865 level->amoeba_content));
6866 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6867 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6868 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6869 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6871 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6873 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6874 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6875 putFile32BitBE(file, level->can_move_into_acid_bits);
6876 putFile8Bit(file, level->dont_collide_with_bits);
6878 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6879 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6881 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6882 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6883 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6885 putFile8Bit(file, level->game_engine_type);
6887 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6891 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6896 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6897 chunk_size += putFile8Bit(file, level->name[i]);
6902 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6907 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6908 chunk_size += putFile8Bit(file, level->author[i]);
6914 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6919 for (y = 0; y < level->fieldy; y++)
6920 for (x = 0; x < level->fieldx; x++)
6921 if (level->encoding_16bit_field)
6922 chunk_size += putFile16BitBE(file, level->field[x][y]);
6924 chunk_size += putFile8Bit(file, level->field[x][y]);
6930 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6935 for (y = 0; y < level->fieldy; y++)
6936 for (x = 0; x < level->fieldx; x++)
6937 chunk_size += putFile16BitBE(file, level->field[x][y]);
6943 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6947 putFile8Bit(file, EL_YAMYAM);
6948 putFile8Bit(file, level->num_yamyam_contents);
6949 putFile8Bit(file, 0);
6950 putFile8Bit(file, 0);
6952 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6953 for (y = 0; y < 3; y++)
6954 for (x = 0; x < 3; x++)
6955 if (level->encoding_16bit_field)
6956 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6958 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6963 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6966 int num_contents, content_xsize, content_ysize;
6967 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6969 if (element == EL_YAMYAM)
6971 num_contents = level->num_yamyam_contents;
6975 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6976 for (y = 0; y < 3; y++)
6977 for (x = 0; x < 3; x++)
6978 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6980 else if (element == EL_BD_AMOEBA)
6986 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6987 for (y = 0; y < 3; y++)
6988 for (x = 0; x < 3; x++)
6989 content_array[i][x][y] = EL_EMPTY;
6990 content_array[0][0][0] = level->amoeba_content;
6994 /* chunk header already written -- write empty chunk data */
6995 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6997 Error(ERR_WARN, "cannot save content for element '%d'", element);
7001 putFile16BitBE(file, element);
7002 putFile8Bit(file, num_contents);
7003 putFile8Bit(file, content_xsize);
7004 putFile8Bit(file, content_ysize);
7006 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7008 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7009 for (y = 0; y < 3; y++)
7010 for (x = 0; x < 3; x++)
7011 putFile16BitBE(file, content_array[i][x][y]);
7016 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7018 int envelope_nr = element - EL_ENVELOPE_1;
7019 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7023 chunk_size += putFile16BitBE(file, element);
7024 chunk_size += putFile16BitBE(file, envelope_len);
7025 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7026 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7028 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7029 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7031 for (i = 0; i < envelope_len; i++)
7032 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7039 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7040 int num_changed_custom_elements)
7044 putFile16BitBE(file, num_changed_custom_elements);
7046 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7048 int element = EL_CUSTOM_START + i;
7050 struct ElementInfo *ei = &element_info[element];
7052 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7054 if (check < num_changed_custom_elements)
7056 putFile16BitBE(file, element);
7057 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7064 if (check != num_changed_custom_elements) /* should not happen */
7065 Error(ERR_WARN, "inconsistent number of custom element properties");
7070 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7071 int num_changed_custom_elements)
7075 putFile16BitBE(file, num_changed_custom_elements);
7077 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7079 int element = EL_CUSTOM_START + i;
7081 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7083 if (check < num_changed_custom_elements)
7085 putFile16BitBE(file, element);
7086 putFile16BitBE(file, element_info[element].change->target_element);
7093 if (check != num_changed_custom_elements) /* should not happen */
7094 Error(ERR_WARN, "inconsistent number of custom target elements");
7099 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7100 int num_changed_custom_elements)
7102 int i, j, x, y, check = 0;
7104 putFile16BitBE(file, num_changed_custom_elements);
7106 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7108 int element = EL_CUSTOM_START + i;
7109 struct ElementInfo *ei = &element_info[element];
7111 if (ei->modified_settings)
7113 if (check < num_changed_custom_elements)
7115 putFile16BitBE(file, element);
7117 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7118 putFile8Bit(file, ei->description[j]);
7120 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7122 /* some free bytes for future properties and padding */
7123 WriteUnusedBytesToFile(file, 7);
7125 putFile8Bit(file, ei->use_gfx_element);
7126 putFile16BitBE(file, ei->gfx_element_initial);
7128 putFile8Bit(file, ei->collect_score_initial);
7129 putFile8Bit(file, ei->collect_count_initial);
7131 putFile16BitBE(file, ei->push_delay_fixed);
7132 putFile16BitBE(file, ei->push_delay_random);
7133 putFile16BitBE(file, ei->move_delay_fixed);
7134 putFile16BitBE(file, ei->move_delay_random);
7136 putFile16BitBE(file, ei->move_pattern);
7137 putFile8Bit(file, ei->move_direction_initial);
7138 putFile8Bit(file, ei->move_stepsize);
7140 for (y = 0; y < 3; y++)
7141 for (x = 0; x < 3; x++)
7142 putFile16BitBE(file, ei->content.e[x][y]);
7144 putFile32BitBE(file, ei->change->events);
7146 putFile16BitBE(file, ei->change->target_element);
7148 putFile16BitBE(file, ei->change->delay_fixed);
7149 putFile16BitBE(file, ei->change->delay_random);
7150 putFile16BitBE(file, ei->change->delay_frames);
7152 putFile16BitBE(file, ei->change->initial_trigger_element);
7154 putFile8Bit(file, ei->change->explode);
7155 putFile8Bit(file, ei->change->use_target_content);
7156 putFile8Bit(file, ei->change->only_if_complete);
7157 putFile8Bit(file, ei->change->use_random_replace);
7159 putFile8Bit(file, ei->change->random_percentage);
7160 putFile8Bit(file, ei->change->replace_when);
7162 for (y = 0; y < 3; y++)
7163 for (x = 0; x < 3; x++)
7164 putFile16BitBE(file, ei->change->content.e[x][y]);
7166 putFile8Bit(file, ei->slippery_type);
7168 /* some free bytes for future properties and padding */
7169 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7176 if (check != num_changed_custom_elements) /* should not happen */
7177 Error(ERR_WARN, "inconsistent number of custom element properties");
7182 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7184 struct ElementInfo *ei = &element_info[element];
7187 /* ---------- custom element base property values (96 bytes) ------------- */
7189 putFile16BitBE(file, element);
7191 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7192 putFile8Bit(file, ei->description[i]);
7194 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7196 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7198 putFile8Bit(file, ei->num_change_pages);
7200 putFile16BitBE(file, ei->ce_value_fixed_initial);
7201 putFile16BitBE(file, ei->ce_value_random_initial);
7202 putFile8Bit(file, ei->use_last_ce_value);
7204 putFile8Bit(file, ei->use_gfx_element);
7205 putFile16BitBE(file, ei->gfx_element_initial);
7207 putFile8Bit(file, ei->collect_score_initial);
7208 putFile8Bit(file, ei->collect_count_initial);
7210 putFile8Bit(file, ei->drop_delay_fixed);
7211 putFile8Bit(file, ei->push_delay_fixed);
7212 putFile8Bit(file, ei->drop_delay_random);
7213 putFile8Bit(file, ei->push_delay_random);
7214 putFile16BitBE(file, ei->move_delay_fixed);
7215 putFile16BitBE(file, ei->move_delay_random);
7217 /* bits 0 - 15 of "move_pattern" ... */
7218 putFile16BitBE(file, ei->move_pattern & 0xffff);
7219 putFile8Bit(file, ei->move_direction_initial);
7220 putFile8Bit(file, ei->move_stepsize);
7222 putFile8Bit(file, ei->slippery_type);
7224 for (y = 0; y < 3; y++)
7225 for (x = 0; x < 3; x++)
7226 putFile16BitBE(file, ei->content.e[x][y]);
7228 putFile16BitBE(file, ei->move_enter_element);
7229 putFile16BitBE(file, ei->move_leave_element);
7230 putFile8Bit(file, ei->move_leave_type);
7232 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7233 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7235 putFile8Bit(file, ei->access_direction);
7237 putFile8Bit(file, ei->explosion_delay);
7238 putFile8Bit(file, ei->ignition_delay);
7239 putFile8Bit(file, ei->explosion_type);
7241 /* some free bytes for future custom property values and padding */
7242 WriteUnusedBytesToFile(file, 1);
7244 /* ---------- change page property values (48 bytes) --------------------- */
7246 for (i = 0; i < ei->num_change_pages; i++)
7248 struct ElementChangeInfo *change = &ei->change_page[i];
7249 unsigned int event_bits;
7251 /* bits 0 - 31 of "has_event[]" ... */
7253 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7254 if (change->has_event[j])
7255 event_bits |= (1 << j);
7256 putFile32BitBE(file, event_bits);
7258 putFile16BitBE(file, change->target_element);
7260 putFile16BitBE(file, change->delay_fixed);
7261 putFile16BitBE(file, change->delay_random);
7262 putFile16BitBE(file, change->delay_frames);
7264 putFile16BitBE(file, change->initial_trigger_element);
7266 putFile8Bit(file, change->explode);
7267 putFile8Bit(file, change->use_target_content);
7268 putFile8Bit(file, change->only_if_complete);
7269 putFile8Bit(file, change->use_random_replace);
7271 putFile8Bit(file, change->random_percentage);
7272 putFile8Bit(file, change->replace_when);
7274 for (y = 0; y < 3; y++)
7275 for (x = 0; x < 3; x++)
7276 putFile16BitBE(file, change->target_content.e[x][y]);
7278 putFile8Bit(file, change->can_change);
7280 putFile8Bit(file, change->trigger_side);
7282 putFile8Bit(file, change->trigger_player);
7283 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7284 log_2(change->trigger_page)));
7286 putFile8Bit(file, change->has_action);
7287 putFile8Bit(file, change->action_type);
7288 putFile8Bit(file, change->action_mode);
7289 putFile16BitBE(file, change->action_arg);
7291 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7293 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7294 if (change->has_event[j])
7295 event_bits |= (1 << (j - 32));
7296 putFile8Bit(file, event_bits);
7302 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7304 struct ElementInfo *ei = &element_info[element];
7305 struct ElementGroupInfo *group = ei->group;
7308 putFile16BitBE(file, element);
7310 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7311 putFile8Bit(file, ei->description[i]);
7313 putFile8Bit(file, group->num_elements);
7315 putFile8Bit(file, ei->use_gfx_element);
7316 putFile16BitBE(file, ei->gfx_element_initial);
7318 putFile8Bit(file, group->choice_mode);
7320 /* some free bytes for future values and padding */
7321 WriteUnusedBytesToFile(file, 3);
7323 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7324 putFile16BitBE(file, group->element[i]);
7328 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7329 boolean write_element)
7331 int save_type = entry->save_type;
7332 int data_type = entry->data_type;
7333 int conf_type = entry->conf_type;
7334 int byte_mask = conf_type & CONF_MASK_BYTES;
7335 int element = entry->element;
7336 int default_value = entry->default_value;
7338 boolean modified = FALSE;
7340 if (byte_mask != CONF_MASK_MULTI_BYTES)
7342 void *value_ptr = entry->value;
7343 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7346 /* check if any settings have been modified before saving them */
7347 if (value != default_value)
7350 /* do not save if explicitly told or if unmodified default settings */
7351 if ((save_type == SAVE_CONF_NEVER) ||
7352 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7356 num_bytes += putFile16BitBE(file, element);
7358 num_bytes += putFile8Bit(file, conf_type);
7359 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7360 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7361 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7364 else if (data_type == TYPE_STRING)
7366 char *default_string = entry->default_string;
7367 char *string = (char *)(entry->value);
7368 int string_length = strlen(string);
7371 /* check if any settings have been modified before saving them */
7372 if (!strEqual(string, default_string))
7375 /* do not save if explicitly told or if unmodified default settings */
7376 if ((save_type == SAVE_CONF_NEVER) ||
7377 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7381 num_bytes += putFile16BitBE(file, element);
7383 num_bytes += putFile8Bit(file, conf_type);
7384 num_bytes += putFile16BitBE(file, string_length);
7386 for (i = 0; i < string_length; i++)
7387 num_bytes += putFile8Bit(file, string[i]);
7389 else if (data_type == TYPE_ELEMENT_LIST)
7391 int *element_array = (int *)(entry->value);
7392 int num_elements = *(int *)(entry->num_entities);
7395 /* check if any settings have been modified before saving them */
7396 for (i = 0; i < num_elements; i++)
7397 if (element_array[i] != default_value)
7400 /* do not save if explicitly told or if unmodified default settings */
7401 if ((save_type == SAVE_CONF_NEVER) ||
7402 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7406 num_bytes += putFile16BitBE(file, element);
7408 num_bytes += putFile8Bit(file, conf_type);
7409 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7411 for (i = 0; i < num_elements; i++)
7412 num_bytes += putFile16BitBE(file, element_array[i]);
7414 else if (data_type == TYPE_CONTENT_LIST)
7416 struct Content *content = (struct Content *)(entry->value);
7417 int num_contents = *(int *)(entry->num_entities);
7420 /* check if any settings have been modified before saving them */
7421 for (i = 0; i < num_contents; i++)
7422 for (y = 0; y < 3; y++)
7423 for (x = 0; x < 3; x++)
7424 if (content[i].e[x][y] != default_value)
7427 /* do not save if explicitly told or if unmodified default settings */
7428 if ((save_type == SAVE_CONF_NEVER) ||
7429 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7433 num_bytes += putFile16BitBE(file, element);
7435 num_bytes += putFile8Bit(file, conf_type);
7436 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7438 for (i = 0; i < num_contents; i++)
7439 for (y = 0; y < 3; y++)
7440 for (x = 0; x < 3; x++)
7441 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7447 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7452 li = *level; /* copy level data into temporary buffer */
7454 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7455 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7460 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7465 li = *level; /* copy level data into temporary buffer */
7467 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7468 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7473 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7475 int envelope_nr = element - EL_ENVELOPE_1;
7479 chunk_size += putFile16BitBE(file, element);
7481 /* copy envelope data into temporary buffer */
7482 xx_envelope = level->envelope[envelope_nr];
7484 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7485 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7490 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7492 struct ElementInfo *ei = &element_info[element];
7496 chunk_size += putFile16BitBE(file, element);
7498 xx_ei = *ei; /* copy element data into temporary buffer */
7500 /* set default description string for this specific element */
7501 strcpy(xx_default_description, getDefaultElementDescription(ei));
7504 /* set (fixed) number of content areas (may be wrong by broken level file) */
7505 /* (this is now directly corrected for broken level files after loading) */
7506 xx_num_contents = 1;
7509 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7510 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7512 for (i = 0; i < ei->num_change_pages; i++)
7514 struct ElementChangeInfo *change = &ei->change_page[i];
7516 xx_current_change_page = i;
7518 xx_change = *change; /* copy change data into temporary buffer */
7521 setEventBitsFromEventFlags(change);
7523 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7524 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7531 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7533 struct ElementInfo *ei = &element_info[element];
7534 struct ElementGroupInfo *group = ei->group;
7538 chunk_size += putFile16BitBE(file, element);
7540 xx_ei = *ei; /* copy element data into temporary buffer */
7541 xx_group = *group; /* copy group data into temporary buffer */
7543 /* set default description string for this specific element */
7544 strcpy(xx_default_description, getDefaultElementDescription(ei));
7546 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7547 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7552 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7558 if (!(file = fopen(filename, MODE_WRITE)))
7560 Error(ERR_WARN, "cannot save level file '%s'", filename);
7564 level->file_version = FILE_VERSION_ACTUAL;
7565 level->game_version = GAME_VERSION_ACTUAL;
7567 level->creation_date = getCurrentDate();
7569 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7570 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7572 chunk_size = SaveLevel_VERS(NULL, level);
7573 putFileChunkBE(file, "VERS", chunk_size);
7574 SaveLevel_VERS(file, level);
7576 chunk_size = SaveLevel_DATE(NULL, level);
7577 putFileChunkBE(file, "DATE", chunk_size);
7578 SaveLevel_DATE(file, level);
7580 chunk_size = SaveLevel_NAME(NULL, level);
7581 putFileChunkBE(file, "NAME", chunk_size);
7582 SaveLevel_NAME(file, level);
7584 chunk_size = SaveLevel_AUTH(NULL, level);
7585 putFileChunkBE(file, "AUTH", chunk_size);
7586 SaveLevel_AUTH(file, level);
7588 chunk_size = SaveLevel_INFO(NULL, level);
7589 putFileChunkBE(file, "INFO", chunk_size);
7590 SaveLevel_INFO(file, level);
7592 chunk_size = SaveLevel_BODY(NULL, level);
7593 putFileChunkBE(file, "BODY", chunk_size);
7594 SaveLevel_BODY(file, level);
7596 chunk_size = SaveLevel_ELEM(NULL, level);
7597 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7599 putFileChunkBE(file, "ELEM", chunk_size);
7600 SaveLevel_ELEM(file, level);
7603 for (i = 0; i < NUM_ENVELOPES; i++)
7605 int element = EL_ENVELOPE_1 + i;
7607 chunk_size = SaveLevel_NOTE(NULL, level, element);
7608 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7610 putFileChunkBE(file, "NOTE", chunk_size);
7611 SaveLevel_NOTE(file, level, element);
7615 /* if not using template level, check for non-default custom/group elements */
7616 if (!level->use_custom_template)
7618 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7620 int element = EL_CUSTOM_START + i;
7622 chunk_size = SaveLevel_CUSX(NULL, level, element);
7623 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7625 putFileChunkBE(file, "CUSX", chunk_size);
7626 SaveLevel_CUSX(file, level, element);
7630 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7632 int element = EL_GROUP_START + i;
7634 chunk_size = SaveLevel_GRPX(NULL, level, element);
7635 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7637 putFileChunkBE(file, "GRPX", chunk_size);
7638 SaveLevel_GRPX(file, level, element);
7645 SetFilePermissions(filename, PERMS_PRIVATE);
7648 void SaveLevel(int nr)
7650 char *filename = getDefaultLevelFilename(nr);
7652 SaveLevelFromFilename(&level, filename);
7655 void SaveLevelTemplate()
7657 char *filename = getDefaultLevelFilename(-1);
7659 SaveLevelFromFilename(&level, filename);
7662 boolean SaveLevelChecked(int nr)
7664 char *filename = getDefaultLevelFilename(nr);
7665 boolean new_level = !fileExists(filename);
7666 boolean level_saved = FALSE;
7668 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7673 Request("Level saved !", REQ_CONFIRM);
7681 void DumpLevel(struct LevelInfo *level)
7683 if (level->no_valid_file)
7685 Error(ERR_WARN, "cannot dump -- no valid level file found");
7690 printf_line("-", 79);
7691 printf("Level xxx (file version %08d, game version %08d)\n",
7692 level->file_version, level->game_version);
7693 printf_line("-", 79);
7695 printf("Level author: '%s'\n", level->author);
7696 printf("Level title: '%s'\n", level->name);
7698 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7700 printf("Level time: %d seconds\n", level->time);
7701 printf("Gems needed: %d\n", level->gems_needed);
7703 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7704 printf("Time for wheel: %d seconds\n", level->time_wheel);
7705 printf("Time for light: %d seconds\n", level->time_light);
7706 printf("Time for timegate: %d seconds\n", level->time_timegate);
7708 printf("Amoeba speed: %d\n", level->amoeba_speed);
7711 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7712 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7713 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7714 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7715 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7717 printf_line("-", 79);
7721 /* ========================================================================= */
7722 /* tape file functions */
7723 /* ========================================================================= */
7725 static void setTapeInfoToDefaults()
7729 /* always start with reliable default values (empty tape) */
7732 /* default values (also for pre-1.2 tapes) with only the first player */
7733 tape.player_participates[0] = TRUE;
7734 for (i = 1; i < MAX_PLAYERS; i++)
7735 tape.player_participates[i] = FALSE;
7737 /* at least one (default: the first) player participates in every tape */
7738 tape.num_participating_players = 1;
7740 tape.level_nr = level_nr;
7742 tape.changed = FALSE;
7744 tape.recording = FALSE;
7745 tape.playing = FALSE;
7746 tape.pausing = FALSE;
7748 tape.no_valid_file = FALSE;
7751 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7753 tape->file_version = getFileVersion(file);
7754 tape->game_version = getFileVersion(file);
7759 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7763 tape->random_seed = getFile32BitBE(file);
7764 tape->date = getFile32BitBE(file);
7765 tape->length = getFile32BitBE(file);
7767 /* read header fields that are new since version 1.2 */
7768 if (tape->file_version >= FILE_VERSION_1_2)
7770 byte store_participating_players = getFile8Bit(file);
7773 /* since version 1.2, tapes store which players participate in the tape */
7774 tape->num_participating_players = 0;
7775 for (i = 0; i < MAX_PLAYERS; i++)
7777 tape->player_participates[i] = FALSE;
7779 if (store_participating_players & (1 << i))
7781 tape->player_participates[i] = TRUE;
7782 tape->num_participating_players++;
7786 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7788 engine_version = getFileVersion(file);
7789 if (engine_version > 0)
7790 tape->engine_version = engine_version;
7792 tape->engine_version = tape->game_version;
7798 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7800 int level_identifier_size;
7803 level_identifier_size = getFile16BitBE(file);
7805 tape->level_identifier =
7806 checked_realloc(tape->level_identifier, level_identifier_size);
7808 for (i = 0; i < level_identifier_size; i++)
7809 tape->level_identifier[i] = getFile8Bit(file);
7811 tape->level_nr = getFile16BitBE(file);
7813 chunk_size = 2 + level_identifier_size + 2;
7818 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7821 int chunk_size_expected =
7822 (tape->num_participating_players + 1) * tape->length;
7824 if (chunk_size_expected != chunk_size)
7826 ReadUnusedBytesFromFile(file, chunk_size);
7827 return chunk_size_expected;
7830 for (i = 0; i < tape->length; i++)
7832 if (i >= MAX_TAPE_LEN)
7835 for (j = 0; j < MAX_PLAYERS; j++)
7837 tape->pos[i].action[j] = MV_NONE;
7839 if (tape->player_participates[j])
7840 tape->pos[i].action[j] = getFile8Bit(file);
7843 tape->pos[i].delay = getFile8Bit(file);
7845 if (tape->file_version == FILE_VERSION_1_0)
7847 /* eliminate possible diagonal moves in old tapes */
7848 /* this is only for backward compatibility */
7850 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7851 byte action = tape->pos[i].action[0];
7852 int k, num_moves = 0;
7854 for (k = 0; k<4; k++)
7856 if (action & joy_dir[k])
7858 tape->pos[i + num_moves].action[0] = joy_dir[k];
7860 tape->pos[i + num_moves].delay = 0;
7869 tape->length += num_moves;
7872 else if (tape->file_version < FILE_VERSION_2_0)
7874 /* convert pre-2.0 tapes to new tape format */
7876 if (tape->pos[i].delay > 1)
7879 tape->pos[i + 1] = tape->pos[i];
7880 tape->pos[i + 1].delay = 1;
7883 for (j = 0; j < MAX_PLAYERS; j++)
7884 tape->pos[i].action[j] = MV_NONE;
7885 tape->pos[i].delay--;
7896 if (i != tape->length)
7897 chunk_size = (tape->num_participating_players + 1) * i;
7902 void LoadTapeFromFilename(char *filename)
7904 char cookie[MAX_LINE_LEN];
7905 char chunk_name[CHUNK_ID_LEN + 1];
7909 /* always start with reliable default values */
7910 setTapeInfoToDefaults();
7912 if (!(file = fopen(filename, MODE_READ)))
7914 tape.no_valid_file = TRUE;
7919 getFileChunkBE(file, chunk_name, NULL);
7920 if (strEqual(chunk_name, "RND1"))
7922 getFile32BitBE(file); /* not used */
7924 getFileChunkBE(file, chunk_name, NULL);
7925 if (!strEqual(chunk_name, "TAPE"))
7927 tape.no_valid_file = TRUE;
7929 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7934 else /* check for pre-2.0 file format with cookie string */
7936 strcpy(cookie, chunk_name);
7937 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7938 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7939 cookie[strlen(cookie) - 1] = '\0';
7941 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7943 tape.no_valid_file = TRUE;
7945 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7950 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7952 tape.no_valid_file = TRUE;
7954 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7959 /* pre-2.0 tape files have no game version, so use file version here */
7960 tape.game_version = tape.file_version;
7963 if (tape.file_version < FILE_VERSION_1_2)
7965 /* tape files from versions before 1.2.0 without chunk structure */
7966 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7967 LoadTape_BODY(file, 2 * tape.length, &tape);
7975 int (*loader)(FILE *, int, struct TapeInfo *);
7979 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7980 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7981 { "INFO", -1, LoadTape_INFO },
7982 { "BODY", -1, LoadTape_BODY },
7986 while (getFileChunkBE(file, chunk_name, &chunk_size))
7990 while (chunk_info[i].name != NULL &&
7991 !strEqual(chunk_name, chunk_info[i].name))
7994 if (chunk_info[i].name == NULL)
7996 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7997 chunk_name, filename);
7998 ReadUnusedBytesFromFile(file, chunk_size);
8000 else if (chunk_info[i].size != -1 &&
8001 chunk_info[i].size != chunk_size)
8003 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8004 chunk_size, chunk_name, filename);
8005 ReadUnusedBytesFromFile(file, chunk_size);
8009 /* call function to load this tape chunk */
8010 int chunk_size_expected =
8011 (chunk_info[i].loader)(file, chunk_size, &tape);
8013 /* the size of some chunks cannot be checked before reading other
8014 chunks first (like "HEAD" and "BODY") that contain some header
8015 information, so check them here */
8016 if (chunk_size_expected != chunk_size)
8018 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8019 chunk_size, chunk_name, filename);
8027 tape.length_seconds = GetTapeLength();
8030 printf("::: tape file version: %d\n", tape.file_version);
8031 printf("::: tape game version: %d\n", tape.game_version);
8032 printf("::: tape engine version: %d\n", tape.engine_version);
8036 void LoadTape(int nr)
8038 char *filename = getTapeFilename(nr);
8040 LoadTapeFromFilename(filename);
8043 void LoadSolutionTape(int nr)
8045 char *filename = getSolutionTapeFilename(nr);
8047 LoadTapeFromFilename(filename);
8050 if (TAPE_IS_EMPTY(tape) &&
8051 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8052 level.native_sp_level->demo.is_available)
8053 CopyNativeTape_SP_to_RND(&level);
8057 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8059 putFileVersion(file, tape->file_version);
8060 putFileVersion(file, tape->game_version);
8063 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8066 byte store_participating_players = 0;
8068 /* set bits for participating players for compact storage */
8069 for (i = 0; i < MAX_PLAYERS; i++)
8070 if (tape->player_participates[i])
8071 store_participating_players |= (1 << i);
8073 putFile32BitBE(file, tape->random_seed);
8074 putFile32BitBE(file, tape->date);
8075 putFile32BitBE(file, tape->length);
8077 putFile8Bit(file, store_participating_players);
8079 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8080 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8082 putFileVersion(file, tape->engine_version);
8085 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8087 int level_identifier_size = strlen(tape->level_identifier) + 1;
8090 putFile16BitBE(file, level_identifier_size);
8092 for (i = 0; i < level_identifier_size; i++)
8093 putFile8Bit(file, tape->level_identifier[i]);
8095 putFile16BitBE(file, tape->level_nr);
8098 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8102 for (i = 0; i < tape->length; i++)
8104 for (j = 0; j < MAX_PLAYERS; j++)
8105 if (tape->player_participates[j])
8106 putFile8Bit(file, tape->pos[i].action[j]);
8108 putFile8Bit(file, tape->pos[i].delay);
8112 void SaveTape(int nr)
8114 char *filename = getTapeFilename(nr);
8117 boolean new_tape = TRUE;
8119 int num_participating_players = 0;
8120 int info_chunk_size;
8121 int body_chunk_size;
8124 InitTapeDirectory(leveldir_current->subdir);
8127 /* if a tape still exists, ask to overwrite it */
8128 if (fileExists(filename))
8131 if (!Request("Replace old tape ?", REQ_ASK))
8136 if (!(file = fopen(filename, MODE_WRITE)))
8138 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8142 tape.file_version = FILE_VERSION_ACTUAL;
8143 tape.game_version = GAME_VERSION_ACTUAL;
8145 /* count number of participating players */
8146 for (i = 0; i < MAX_PLAYERS; i++)
8147 if (tape.player_participates[i])
8148 num_participating_players++;
8150 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8151 body_chunk_size = (num_participating_players + 1) * tape.length;
8153 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8154 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8156 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8157 SaveTape_VERS(file, &tape);
8159 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8160 SaveTape_HEAD(file, &tape);
8162 putFileChunkBE(file, "INFO", info_chunk_size);
8163 SaveTape_INFO(file, &tape);
8165 putFileChunkBE(file, "BODY", body_chunk_size);
8166 SaveTape_BODY(file, &tape);
8170 SetFilePermissions(filename, PERMS_PRIVATE);
8172 tape.changed = FALSE;
8176 Request("Tape saved !", REQ_CONFIRM);
8180 boolean SaveTapeChecked(int nr)
8182 char *filename = getTapeFilename(nr);
8183 boolean new_tape = !fileExists(filename);
8184 boolean tape_saved = FALSE;
8186 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8191 Request("Tape saved !", REQ_CONFIRM);
8199 void DumpTape(struct TapeInfo *tape)
8201 int tape_frame_counter;
8204 if (tape->no_valid_file)
8206 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8211 printf_line("-", 79);
8212 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8213 tape->level_nr, tape->file_version, tape->game_version);
8214 printf(" (effective engine version %08d)\n",
8215 tape->engine_version);
8216 printf("Level series identifier: '%s'\n", tape->level_identifier);
8217 printf_line("-", 79);
8219 tape_frame_counter = 0;
8221 for (i = 0; i < tape->length; i++)
8223 if (i >= MAX_TAPE_LEN)
8226 printf("%04d: ", i);
8228 for (j = 0; j < MAX_PLAYERS; j++)
8230 if (tape->player_participates[j])
8232 int action = tape->pos[i].action[j];
8234 printf("%d:%02x ", j, action);
8235 printf("[%c%c%c%c|%c%c] - ",
8236 (action & JOY_LEFT ? '<' : ' '),
8237 (action & JOY_RIGHT ? '>' : ' '),
8238 (action & JOY_UP ? '^' : ' '),
8239 (action & JOY_DOWN ? 'v' : ' '),
8240 (action & JOY_BUTTON_1 ? '1' : ' '),
8241 (action & JOY_BUTTON_2 ? '2' : ' '));
8245 printf("(%03d) ", tape->pos[i].delay);
8246 printf("[%05d]\n", tape_frame_counter);
8248 tape_frame_counter += tape->pos[i].delay;
8251 printf_line("-", 79);
8255 /* ========================================================================= */
8256 /* score file functions */
8257 /* ========================================================================= */
8259 void LoadScore(int nr)
8262 char *filename = getScoreFilename(nr);
8263 char cookie[MAX_LINE_LEN];
8264 char line[MAX_LINE_LEN];
8268 /* always start with reliable default values */
8269 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8271 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8272 highscore[i].Score = 0;
8275 if (!(file = fopen(filename, MODE_READ)))
8278 /* check file identifier */
8279 fgets(cookie, MAX_LINE_LEN, file);
8280 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8281 cookie[strlen(cookie) - 1] = '\0';
8283 if (!checkCookieString(cookie, SCORE_COOKIE))
8285 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8290 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8292 fscanf(file, "%d", &highscore[i].Score);
8293 fgets(line, MAX_LINE_LEN, file);
8295 if (line[strlen(line) - 1] == '\n')
8296 line[strlen(line) - 1] = '\0';
8298 for (line_ptr = line; *line_ptr; line_ptr++)
8300 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8302 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8303 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8312 void SaveScore(int nr)
8315 char *filename = getScoreFilename(nr);
8318 InitScoreDirectory(leveldir_current->subdir);
8320 if (!(file = fopen(filename, MODE_WRITE)))
8322 Error(ERR_WARN, "cannot save score for level %d", nr);
8326 fprintf(file, "%s\n\n", SCORE_COOKIE);
8328 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8329 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8333 SetFilePermissions(filename, PERMS_PUBLIC);
8337 /* ========================================================================= */
8338 /* setup file functions */
8339 /* ========================================================================= */
8341 #define TOKEN_STR_PLAYER_PREFIX "player_"
8344 #define SETUP_TOKEN_PLAYER_NAME 0
8345 #define SETUP_TOKEN_SOUND 1
8346 #define SETUP_TOKEN_SOUND_LOOPS 2
8347 #define SETUP_TOKEN_SOUND_MUSIC 3
8348 #define SETUP_TOKEN_SOUND_SIMPLE 4
8349 #define SETUP_TOKEN_TOONS 5
8350 #define SETUP_TOKEN_SCROLL_DELAY 6
8351 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8352 #define SETUP_TOKEN_SOFT_SCROLLING 8
8353 #define SETUP_TOKEN_FADE_SCREENS 9
8354 #define SETUP_TOKEN_AUTORECORD 10
8355 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8356 #define SETUP_TOKEN_QUICK_DOORS 12
8357 #define SETUP_TOKEN_TEAM_MODE 13
8358 #define SETUP_TOKEN_HANDICAP 14
8359 #define SETUP_TOKEN_SKIP_LEVELS 15
8360 #define SETUP_TOKEN_TIME_LIMIT 16
8361 #define SETUP_TOKEN_FULLSCREEN 17
8362 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8363 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8364 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8365 #define SETUP_TOKEN_QUICK_SWITCH 21
8366 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8367 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8368 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8369 #define SETUP_TOKEN_GRAPHICS_SET 25
8370 #define SETUP_TOKEN_SOUNDS_SET 26
8371 #define SETUP_TOKEN_MUSIC_SET 27
8372 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8373 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8374 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8376 #define NUM_GLOBAL_SETUP_TOKENS 31
8379 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8380 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8381 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8382 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8383 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8384 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8385 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8386 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8387 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8388 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8389 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8390 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8391 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8392 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8393 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8394 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8395 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8397 #define NUM_EDITOR_SETUP_TOKENS 17
8399 /* editor cascade setup */
8400 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8401 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8402 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8403 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8404 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8405 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8406 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8407 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8408 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8409 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8410 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8411 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8412 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8413 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8414 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8416 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8418 /* shortcut setup */
8419 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8420 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8421 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8422 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8423 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8424 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8425 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8426 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8428 #define NUM_SHORTCUT_SETUP_TOKENS 8
8431 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8432 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8433 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8434 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8435 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8436 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8437 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8438 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8439 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8440 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8441 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8442 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8443 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8444 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8445 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8446 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8448 #define NUM_PLAYER_SETUP_TOKENS 16
8451 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8452 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8453 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8455 #define NUM_SYSTEM_SETUP_TOKENS 3
8458 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8460 #define NUM_OPTIONS_SETUP_TOKENS 1
8463 static struct SetupInfo si;
8464 static struct SetupEditorInfo sei;
8465 static struct SetupEditorCascadeInfo seci;
8466 static struct SetupShortcutInfo ssi;
8467 static struct SetupInputInfo sii;
8468 static struct SetupSystemInfo syi;
8469 static struct OptionInfo soi;
8471 static struct TokenInfo global_setup_tokens[] =
8473 { TYPE_STRING, &si.player_name, "player_name" },
8474 { TYPE_SWITCH, &si.sound, "sound" },
8475 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8476 { TYPE_SWITCH, &si.sound_music, "background_music" },
8477 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8478 { TYPE_SWITCH, &si.toons, "toons" },
8479 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8480 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8481 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8482 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8483 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8484 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8485 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8486 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8487 { TYPE_SWITCH, &si.handicap, "handicap" },
8488 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8489 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8490 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8491 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8492 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8493 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8494 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8495 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8496 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8497 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8498 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8499 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8500 { TYPE_STRING, &si.music_set, "music_set" },
8501 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8502 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8503 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8506 static boolean not_used = FALSE;
8507 static struct TokenInfo editor_setup_tokens[] =
8510 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8511 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8512 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8513 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8514 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8515 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8516 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8517 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8519 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8520 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8521 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8522 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8523 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8524 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8525 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8526 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8528 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8529 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8530 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8532 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8534 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8536 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8537 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8538 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8539 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8540 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8543 static struct TokenInfo editor_cascade_setup_tokens[] =
8545 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8546 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8547 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8548 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8549 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8550 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8551 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8552 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8553 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8554 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8555 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8556 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8557 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8558 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8559 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8562 static struct TokenInfo shortcut_setup_tokens[] =
8564 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8565 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8566 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8567 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8568 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8569 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8570 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8571 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8574 static struct TokenInfo player_setup_tokens[] =
8576 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8577 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8578 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8579 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8580 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8581 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8582 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8583 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8584 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8585 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8586 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8587 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8588 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8589 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8590 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8591 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8594 static struct TokenInfo system_setup_tokens[] =
8596 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8597 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8598 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8601 static struct TokenInfo options_setup_tokens[] =
8603 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8606 static char *get_corrected_login_name(char *login_name)
8608 /* needed because player name must be a fixed length string */
8609 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8611 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8612 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8614 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8615 if (strchr(login_name_new, ' '))
8616 *strchr(login_name_new, ' ') = '\0';
8618 return login_name_new;
8621 static void setSetupInfoToDefaults(struct SetupInfo *si)
8625 si->player_name = get_corrected_login_name(getLoginName());
8628 si->sound_loops = TRUE;
8629 si->sound_music = TRUE;
8630 si->sound_simple = TRUE;
8632 si->scroll_delay = TRUE;
8633 si->scroll_delay_value = STD_SCROLL_DELAY;
8634 si->soft_scrolling = TRUE;
8635 si->fade_screens = TRUE;
8636 si->autorecord = TRUE;
8637 si->show_titlescreen = TRUE;
8638 si->quick_doors = FALSE;
8639 si->team_mode = FALSE;
8640 si->handicap = TRUE;
8641 si->skip_levels = TRUE;
8642 si->time_limit = TRUE;
8643 si->fullscreen = FALSE;
8644 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8645 si->ask_on_escape = TRUE;
8646 si->ask_on_escape_editor = TRUE;
8647 si->quick_switch = FALSE;
8648 si->input_on_focus = FALSE;
8649 si->prefer_aga_graphics = TRUE;
8650 si->game_frame_delay = GAME_FRAME_DELAY;
8652 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8653 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8654 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8655 si->override_level_graphics = FALSE;
8656 si->override_level_sounds = FALSE;
8657 si->override_level_music = FALSE;
8659 si->editor.el_boulderdash = TRUE;
8660 si->editor.el_emerald_mine = TRUE;
8661 si->editor.el_emerald_mine_club = TRUE;
8662 si->editor.el_more = TRUE;
8663 si->editor.el_sokoban = TRUE;
8664 si->editor.el_supaplex = TRUE;
8665 si->editor.el_diamond_caves = TRUE;
8666 si->editor.el_dx_boulderdash = TRUE;
8667 si->editor.el_chars = TRUE;
8668 si->editor.el_steel_chars = TRUE;
8669 si->editor.el_custom = TRUE;
8671 si->editor.el_headlines = TRUE;
8672 si->editor.el_user_defined = FALSE;
8673 si->editor.el_dynamic = TRUE;
8675 si->editor.show_element_token = FALSE;
8677 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8678 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8679 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8681 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8682 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8683 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8684 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8685 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8687 for (i = 0; i < MAX_PLAYERS; i++)
8689 si->input[i].use_joystick = FALSE;
8690 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8691 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8692 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8693 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8694 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8695 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8696 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8697 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8698 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8699 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8700 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8701 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8702 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8703 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8704 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8707 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8708 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8709 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8711 si->options.verbose = FALSE;
8713 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8714 si->handicap = FALSE;
8715 si->fullscreen = TRUE;
8716 si->override_level_graphics = AUTO;
8717 si->override_level_sounds = AUTO;
8718 si->override_level_music = AUTO;
8722 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8724 si->editor_cascade.el_bd = TRUE;
8725 si->editor_cascade.el_em = TRUE;
8726 si->editor_cascade.el_emc = TRUE;
8727 si->editor_cascade.el_rnd = TRUE;
8728 si->editor_cascade.el_sb = TRUE;
8729 si->editor_cascade.el_sp = TRUE;
8730 si->editor_cascade.el_dc = TRUE;
8731 si->editor_cascade.el_dx = TRUE;
8733 si->editor_cascade.el_chars = FALSE;
8734 si->editor_cascade.el_steel_chars = FALSE;
8735 si->editor_cascade.el_ce = FALSE;
8736 si->editor_cascade.el_ge = FALSE;
8737 si->editor_cascade.el_ref = FALSE;
8738 si->editor_cascade.el_user = FALSE;
8739 si->editor_cascade.el_dynamic = FALSE;
8742 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8746 if (!setup_file_hash)
8751 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8752 setSetupInfo(global_setup_tokens, i,
8753 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8758 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8759 setSetupInfo(editor_setup_tokens, i,
8760 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8763 /* shortcut setup */
8764 ssi = setup.shortcut;
8765 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8766 setSetupInfo(shortcut_setup_tokens, i,
8767 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8768 setup.shortcut = ssi;
8771 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8775 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8777 sii = setup.input[pnr];
8778 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8780 char full_token[100];
8782 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8783 setSetupInfo(player_setup_tokens, i,
8784 getHashEntry(setup_file_hash, full_token));
8786 setup.input[pnr] = sii;
8791 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8792 setSetupInfo(system_setup_tokens, i,
8793 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8797 soi = setup.options;
8798 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8799 setSetupInfo(options_setup_tokens, i,
8800 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8801 setup.options = soi;
8804 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8808 if (!setup_file_hash)
8811 /* editor cascade setup */
8812 seci = setup.editor_cascade;
8813 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8814 setSetupInfo(editor_cascade_setup_tokens, i,
8815 getHashEntry(setup_file_hash,
8816 editor_cascade_setup_tokens[i].text));
8817 setup.editor_cascade = seci;
8822 char *filename = getSetupFilename();
8823 SetupFileHash *setup_file_hash = NULL;
8825 /* always start with reliable default values */
8826 setSetupInfoToDefaults(&setup);
8828 setup_file_hash = loadSetupFileHash(filename);
8830 if (setup_file_hash)
8832 char *player_name_new;
8834 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8835 decodeSetupFileHash(setup_file_hash);
8837 freeSetupFileHash(setup_file_hash);
8839 /* needed to work around problems with fixed length strings */
8840 player_name_new = get_corrected_login_name(setup.player_name);
8841 free(setup.player_name);
8842 setup.player_name = player_name_new;
8844 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8845 if (setup.scroll_delay == FALSE)
8847 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8848 setup.scroll_delay = TRUE; /* now always "on" */
8851 /* make sure that scroll delay value stays inside valid range */
8852 setup.scroll_delay_value =
8853 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8856 Error(ERR_WARN, "using default setup values");
8859 void LoadSetup_EditorCascade()
8861 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8862 SetupFileHash *setup_file_hash = NULL;
8864 /* always start with reliable default values */
8865 setSetupInfoToDefaults_EditorCascade(&setup);
8867 setup_file_hash = loadSetupFileHash(filename);
8869 if (setup_file_hash)
8871 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8872 decodeSetupFileHash_EditorCascade(setup_file_hash);
8874 freeSetupFileHash(setup_file_hash);
8882 char *filename = getSetupFilename();
8886 InitUserDataDirectory();
8888 if (!(file = fopen(filename, MODE_WRITE)))
8890 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8894 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8895 getCookie("SETUP")));
8896 fprintf(file, "\n");
8900 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8902 /* just to make things nicer :) */
8903 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8904 i == SETUP_TOKEN_GRAPHICS_SET)
8905 fprintf(file, "\n");
8907 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8912 fprintf(file, "\n");
8913 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8914 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8916 /* shortcut setup */
8917 ssi = setup.shortcut;
8918 fprintf(file, "\n");
8919 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8920 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8923 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8927 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8928 fprintf(file, "\n");
8930 sii = setup.input[pnr];
8931 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8932 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8937 fprintf(file, "\n");
8938 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8939 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8942 soi = setup.options;
8943 fprintf(file, "\n");
8944 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8945 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8949 SetFilePermissions(filename, PERMS_PRIVATE);
8952 void SaveSetup_EditorCascade()
8954 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8958 InitUserDataDirectory();
8960 if (!(file = fopen(filename, MODE_WRITE)))
8962 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8967 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8968 getCookie("SETUP")));
8969 fprintf(file, "\n");
8971 seci = setup.editor_cascade;
8972 fprintf(file, "\n");
8973 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8974 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8978 SetFilePermissions(filename, PERMS_PRIVATE);
8983 void LoadCustomElementDescriptions()
8985 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8986 SetupFileHash *setup_file_hash;
8989 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8991 if (element_info[i].custom_description != NULL)
8993 free(element_info[i].custom_description);
8994 element_info[i].custom_description = NULL;
8998 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9001 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9003 char *token = getStringCat2(element_info[i].token_name, ".name");
9004 char *value = getHashEntry(setup_file_hash, token);
9007 element_info[i].custom_description = getStringCopy(value);
9012 freeSetupFileHash(setup_file_hash);
9015 static int getElementFromToken(char *token)
9018 char *value = getHashEntry(element_token_hash, token);
9025 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9026 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9027 if (strEqual(token, element_info[i].token_name))
9031 Error(ERR_WARN, "unknown element token '%s'", token);
9033 return EL_UNDEFINED;
9036 static int get_token_parameter_value(char *token, char *value_raw)
9040 if (token == NULL || value_raw == NULL)
9041 return ARG_UNDEFINED_VALUE;
9043 suffix = strrchr(token, '.');
9048 if (strEqual(suffix, ".element"))
9049 return getElementFromToken(value_raw);
9053 if (strncmp(suffix, ".font", 5) == 0)
9057 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9058 for (i = 0; i < NUM_FONTS; i++)
9059 if (strEqual(value_raw, font_info[i].token_name))
9062 /* if font not found, use reliable default value */
9063 return FONT_INITIAL_1;
9067 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9068 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9071 void InitMenuDesignSettings_Static()
9074 static SetupFileHash *image_config_hash = NULL;
9079 if (image_config_hash == NULL)
9081 image_config_hash = newSetupFileHash();
9083 for (i = 0; image_config[i].token != NULL; i++)
9084 setHashEntry(image_config_hash,
9085 image_config[i].token,
9086 image_config[i].value);
9091 /* always start with reliable default values from static default config */
9092 for (i = 0; image_config_vars[i].token != NULL; i++)
9094 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9097 *image_config_vars[i].value =
9098 get_token_parameter_value(image_config_vars[i].token, value);
9105 /* always start with reliable default values from static default config */
9106 for (i = 0; image_config_vars[i].token != NULL; i++)
9107 for (j = 0; image_config[j].token != NULL; j++)
9108 if (strEqual(image_config_vars[i].token, image_config[j].token))
9109 *image_config_vars[i].value =
9110 get_token_parameter_value(image_config_vars[i].token,
9111 image_config[j].value);
9115 static void InitMenuDesignSettings_SpecialPreProcessing()
9119 /* the following initializes hierarchical values from static configuration */
9121 /* special case: initialize "ARG_DEFAULT" values in static default config */
9122 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9123 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9124 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9125 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9126 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9127 titlemessage_default.fade_mode = title_default.fade_mode;
9128 titlemessage_default.fade_delay = title_default.fade_delay;
9129 titlemessage_default.post_delay = title_default.post_delay;
9130 titlemessage_default.auto_delay = title_default.auto_delay;
9132 /* special case: initialize "ARG_DEFAULT" values in static default config */
9133 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9134 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9136 titlemessage_initial[i] = titlemessage_initial_default;
9137 titlemessage[i] = titlemessage_default;
9140 /* special case: initialize "ARG_DEFAULT" values in static default config */
9141 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9142 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9144 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9145 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9149 static void InitMenuDesignSettings_SpecialPostProcessing()
9151 /* special case: initialize later added SETUP list size from LEVELS value */
9152 if (menu.list_size[GAME_MODE_SETUP] == -1)
9153 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9156 static void LoadMenuDesignSettingsFromFilename(char *filename)
9158 static struct TitleMessageInfo tmi;
9159 static struct TokenInfo titlemessage_tokens[] =
9161 { TYPE_INTEGER, &tmi.x, ".x" },
9162 { TYPE_INTEGER, &tmi.y, ".y" },
9163 { TYPE_INTEGER, &tmi.width, ".width" },
9164 { TYPE_INTEGER, &tmi.height, ".height" },
9165 { TYPE_INTEGER, &tmi.chars, ".chars" },
9166 { TYPE_INTEGER, &tmi.lines, ".lines" },
9167 { TYPE_INTEGER, &tmi.align, ".align" },
9168 { TYPE_INTEGER, &tmi.valign, ".valign" },
9169 { TYPE_INTEGER, &tmi.font, ".font" },
9170 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9171 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9172 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9173 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9174 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9175 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9176 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9177 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9183 struct TitleMessageInfo *array;
9186 titlemessage_arrays[] =
9188 { titlemessage_initial, "[titlemessage_initial]" },
9189 { titlemessage, "[titlemessage]" },
9193 SetupFileHash *setup_file_hash;
9197 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9200 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9203 /* the following initializes hierarchical values from dynamic configuration */
9205 /* special case: initialize with default values that may be overwritten */
9206 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9207 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9209 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9210 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9211 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9213 if (value_1 != NULL)
9214 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9215 if (value_2 != NULL)
9216 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9217 if (value_3 != NULL)
9218 menu.list_size[i] = get_integer_from_string(value_3);
9221 /* special case: initialize with default values that may be overwritten */
9222 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9223 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9225 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9226 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9228 if (value_1 != NULL)
9229 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9230 if (value_2 != NULL)
9231 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9234 /* special case: initialize with default values that may be overwritten */
9235 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9236 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9238 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9239 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9241 if (value_1 != NULL)
9242 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9243 if (value_2 != NULL)
9244 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9247 /* special case: initialize with default values that may be overwritten */
9248 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9251 char *token_1 = "menu.enter_screen.fade_mode";
9252 char *token_2 = "menu.enter_screen.fade_delay";
9253 char *token_3 = "menu.enter_screen.post_delay";
9254 char *token_4 = "menu.leave_screen.fade_mode";
9255 char *token_5 = "menu.leave_screen.fade_delay";
9256 char *token_6 = "menu.leave_screen.post_delay";
9257 char *value_1 = getHashEntry(setup_file_hash, token_1);
9258 char *value_2 = getHashEntry(setup_file_hash, token_2);
9259 char *value_3 = getHashEntry(setup_file_hash, token_3);
9260 char *value_4 = getHashEntry(setup_file_hash, token_4);
9261 char *value_5 = getHashEntry(setup_file_hash, token_5);
9262 char *value_6 = getHashEntry(setup_file_hash, token_6);
9264 if (value_1 != NULL)
9265 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9267 if (value_2 != NULL)
9268 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9270 if (value_3 != NULL)
9271 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9273 if (value_4 != NULL)
9274 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9276 if (value_5 != NULL)
9277 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9279 if (value_6 != NULL)
9280 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9284 /* special case: initialize with default values that may be overwritten */
9285 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9286 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9288 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9289 char *base_token = titlemessage_arrays[i].text;
9291 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9293 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9294 char *value = getHashEntry(setup_file_hash, token);
9298 int parameter_value = get_token_parameter_value(token, value);
9300 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9304 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9305 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9307 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9317 /* read (and overwrite with) values that may be specified in config file */
9318 for (i = 0; image_config_vars[i].token != NULL; i++)
9320 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9322 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9323 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9324 *image_config_vars[i].value =
9325 get_token_parameter_value(image_config_vars[i].token, value);
9328 freeSetupFileHash(setup_file_hash);
9331 void LoadMenuDesignSettings()
9333 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9335 InitMenuDesignSettings_Static();
9336 InitMenuDesignSettings_SpecialPreProcessing();
9339 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9341 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9344 /* first look for special settings configured in level series config */
9345 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9347 if (fileExists(filename_base))
9348 LoadMenuDesignSettingsFromFilename(filename_base);
9351 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9353 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9354 LoadMenuDesignSettingsFromFilename(filename_local);
9356 InitMenuDesignSettings_SpecialPostProcessing();
9359 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9361 char *filename = getEditorSetupFilename();
9362 SetupFileList *setup_file_list, *list;
9363 SetupFileHash *element_hash;
9364 int num_unknown_tokens = 0;
9367 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9370 element_hash = newSetupFileHash();
9372 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9373 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9375 /* determined size may be larger than needed (due to unknown elements) */
9377 for (list = setup_file_list; list != NULL; list = list->next)
9380 /* add space for up to 3 more elements for padding that may be needed */
9383 /* free memory for old list of elements, if needed */
9384 checked_free(*elements);
9386 /* allocate memory for new list of elements */
9387 *elements = checked_malloc(*num_elements * sizeof(int));
9390 for (list = setup_file_list; list != NULL; list = list->next)
9392 char *value = getHashEntry(element_hash, list->token);
9394 if (value == NULL) /* try to find obsolete token mapping */
9396 char *mapped_token = get_mapped_token(list->token);
9398 if (mapped_token != NULL)
9400 value = getHashEntry(element_hash, mapped_token);
9408 (*elements)[(*num_elements)++] = atoi(value);
9412 if (num_unknown_tokens == 0)
9414 Error(ERR_INFO_LINE, "-");
9415 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9416 Error(ERR_INFO, "- config file: '%s'", filename);
9418 num_unknown_tokens++;
9421 Error(ERR_INFO, "- token: '%s'", list->token);
9425 if (num_unknown_tokens > 0)
9426 Error(ERR_INFO_LINE, "-");
9428 while (*num_elements % 4) /* pad with empty elements, if needed */
9429 (*elements)[(*num_elements)++] = EL_EMPTY;
9431 freeSetupFileList(setup_file_list);
9432 freeSetupFileHash(element_hash);
9435 for (i = 0; i < *num_elements; i++)
9436 printf("editor: element '%s' [%d]\n",
9437 element_info[(*elements)[i]].token_name, (*elements)[i]);
9441 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9444 SetupFileHash *setup_file_hash = NULL;
9445 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9446 char *filename_music, *filename_prefix, *filename_info;
9452 token_to_value_ptr[] =
9454 { "title_header", &tmp_music_file_info.title_header },
9455 { "artist_header", &tmp_music_file_info.artist_header },
9456 { "album_header", &tmp_music_file_info.album_header },
9457 { "year_header", &tmp_music_file_info.year_header },
9459 { "title", &tmp_music_file_info.title },
9460 { "artist", &tmp_music_file_info.artist },
9461 { "album", &tmp_music_file_info.album },
9462 { "year", &tmp_music_file_info.year },
9468 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9469 getCustomMusicFilename(basename));
9471 if (filename_music == NULL)
9474 /* ---------- try to replace file extension ---------- */
9476 filename_prefix = getStringCopy(filename_music);
9477 if (strrchr(filename_prefix, '.') != NULL)
9478 *strrchr(filename_prefix, '.') = '\0';
9479 filename_info = getStringCat2(filename_prefix, ".txt");
9482 printf("trying to load file '%s'...\n", filename_info);
9485 if (fileExists(filename_info))
9486 setup_file_hash = loadSetupFileHash(filename_info);
9488 free(filename_prefix);
9489 free(filename_info);
9491 if (setup_file_hash == NULL)
9493 /* ---------- try to add file extension ---------- */
9495 filename_prefix = getStringCopy(filename_music);
9496 filename_info = getStringCat2(filename_prefix, ".txt");
9499 printf("trying to load file '%s'...\n", filename_info);
9502 if (fileExists(filename_info))
9503 setup_file_hash = loadSetupFileHash(filename_info);
9505 free(filename_prefix);
9506 free(filename_info);
9509 if (setup_file_hash == NULL)
9512 /* ---------- music file info found ---------- */
9514 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9516 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9518 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9520 *token_to_value_ptr[i].value_ptr =
9521 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9524 tmp_music_file_info.basename = getStringCopy(basename);
9525 tmp_music_file_info.music = music;
9526 tmp_music_file_info.is_sound = is_sound;
9528 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9529 *new_music_file_info = tmp_music_file_info;
9531 return new_music_file_info;
9534 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9536 return get_music_file_info_ext(basename, music, FALSE);
9539 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9541 return get_music_file_info_ext(basename, sound, TRUE);
9544 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9545 char *basename, boolean is_sound)
9547 for (; list != NULL; list = list->next)
9548 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9554 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9556 return music_info_listed_ext(list, basename, FALSE);
9559 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9561 return music_info_listed_ext(list, basename, TRUE);
9564 void LoadMusicInfo()
9566 char *music_directory = getCustomMusicDirectory();
9567 int num_music = getMusicListSize();
9568 int num_music_noconf = 0;
9569 int num_sounds = getSoundListSize();
9571 struct dirent *dir_entry;
9572 struct FileInfo *music, *sound;
9573 struct MusicFileInfo *next, **new;
9576 while (music_file_info != NULL)
9578 next = music_file_info->next;
9580 checked_free(music_file_info->basename);
9582 checked_free(music_file_info->title_header);
9583 checked_free(music_file_info->artist_header);
9584 checked_free(music_file_info->album_header);
9585 checked_free(music_file_info->year_header);
9587 checked_free(music_file_info->title);
9588 checked_free(music_file_info->artist);
9589 checked_free(music_file_info->album);
9590 checked_free(music_file_info->year);
9592 free(music_file_info);
9594 music_file_info = next;
9597 new = &music_file_info;
9599 for (i = 0; i < num_music; i++)
9601 music = getMusicListEntry(i);
9603 if (music->filename == NULL)
9606 if (strEqual(music->filename, UNDEFINED_FILENAME))
9609 /* a configured file may be not recognized as music */
9610 if (!FileIsMusic(music->filename))
9614 printf("::: -> '%s' (configured)\n", music->filename);
9617 if (!music_info_listed(music_file_info, music->filename))
9619 *new = get_music_file_info(music->filename, i);
9621 new = &(*new)->next;
9625 if ((dir = opendir(music_directory)) == NULL)
9627 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9631 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9633 char *basename = dir_entry->d_name;
9634 boolean music_already_used = FALSE;
9637 /* skip all music files that are configured in music config file */
9638 for (i = 0; i < num_music; i++)
9640 music = getMusicListEntry(i);
9642 if (music->filename == NULL)
9645 if (strEqual(basename, music->filename))
9647 music_already_used = TRUE;
9652 if (music_already_used)
9655 if (!FileIsMusic(basename))
9659 printf("::: -> '%s' (found in directory)\n", basename);
9662 if (!music_info_listed(music_file_info, basename))
9664 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9666 new = &(*new)->next;
9674 for (i = 0; i < num_sounds; i++)
9676 sound = getSoundListEntry(i);
9678 if (sound->filename == NULL)
9681 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9684 /* a configured file may be not recognized as sound */
9685 if (!FileIsSound(sound->filename))
9689 printf("::: -> '%s' (configured)\n", sound->filename);
9692 if (!sound_info_listed(music_file_info, sound->filename))
9694 *new = get_sound_file_info(sound->filename, i);
9696 new = &(*new)->next;
9701 for (next = music_file_info; next != NULL; next = next->next)
9702 printf("::: title == '%s'\n", next->title);
9706 void add_helpanim_entry(int element, int action, int direction, int delay,
9707 int *num_list_entries)
9709 struct HelpAnimInfo *new_list_entry;
9710 (*num_list_entries)++;
9713 checked_realloc(helpanim_info,
9714 *num_list_entries * sizeof(struct HelpAnimInfo));
9715 new_list_entry = &helpanim_info[*num_list_entries - 1];
9717 new_list_entry->element = element;
9718 new_list_entry->action = action;
9719 new_list_entry->direction = direction;
9720 new_list_entry->delay = delay;
9723 void print_unknown_token(char *filename, char *token, int token_nr)
9727 Error(ERR_INFO_LINE, "-");
9728 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9729 Error(ERR_INFO, "- config file: '%s'", filename);
9732 Error(ERR_INFO, "- token: '%s'", token);
9735 void print_unknown_token_end(int token_nr)
9738 Error(ERR_INFO_LINE, "-");
9741 void LoadHelpAnimInfo()
9743 char *filename = getHelpAnimFilename();
9744 SetupFileList *setup_file_list = NULL, *list;
9745 SetupFileHash *element_hash, *action_hash, *direction_hash;
9746 int num_list_entries = 0;
9747 int num_unknown_tokens = 0;
9750 if (fileExists(filename))
9751 setup_file_list = loadSetupFileList(filename);
9753 if (setup_file_list == NULL)
9755 /* use reliable default values from static configuration */
9756 SetupFileList *insert_ptr;
9758 insert_ptr = setup_file_list =
9759 newSetupFileList(helpanim_config[0].token,
9760 helpanim_config[0].value);
9762 for (i = 1; helpanim_config[i].token; i++)
9763 insert_ptr = addListEntry(insert_ptr,
9764 helpanim_config[i].token,
9765 helpanim_config[i].value);
9768 element_hash = newSetupFileHash();
9769 action_hash = newSetupFileHash();
9770 direction_hash = newSetupFileHash();
9772 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9773 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9775 for (i = 0; i < NUM_ACTIONS; i++)
9776 setHashEntry(action_hash, element_action_info[i].suffix,
9777 i_to_a(element_action_info[i].value));
9779 /* do not store direction index (bit) here, but direction value! */
9780 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9781 setHashEntry(direction_hash, element_direction_info[i].suffix,
9782 i_to_a(1 << element_direction_info[i].value));
9784 for (list = setup_file_list; list != NULL; list = list->next)
9786 char *element_token, *action_token, *direction_token;
9787 char *element_value, *action_value, *direction_value;
9788 int delay = atoi(list->value);
9790 if (strEqual(list->token, "end"))
9792 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9797 /* first try to break element into element/action/direction parts;
9798 if this does not work, also accept combined "element[.act][.dir]"
9799 elements (like "dynamite.active"), which are unique elements */
9801 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9803 element_value = getHashEntry(element_hash, list->token);
9804 if (element_value != NULL) /* element found */
9805 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9809 /* no further suffixes found -- this is not an element */
9810 print_unknown_token(filename, list->token, num_unknown_tokens++);
9816 /* token has format "<prefix>.<something>" */
9818 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9819 direction_token = action_token; /* ... or direction */
9821 element_token = getStringCopy(list->token);
9822 *strchr(element_token, '.') = '\0';
9824 element_value = getHashEntry(element_hash, element_token);
9826 if (element_value == NULL) /* this is no element */
9828 element_value = getHashEntry(element_hash, list->token);
9829 if (element_value != NULL) /* combined element found */
9830 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9833 print_unknown_token(filename, list->token, num_unknown_tokens++);
9835 free(element_token);
9840 action_value = getHashEntry(action_hash, action_token);
9842 if (action_value != NULL) /* action found */
9844 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9847 free(element_token);
9852 direction_value = getHashEntry(direction_hash, direction_token);
9854 if (direction_value != NULL) /* direction found */
9856 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9859 free(element_token);
9864 if (strchr(action_token + 1, '.') == NULL)
9866 /* no further suffixes found -- this is not an action nor direction */
9868 element_value = getHashEntry(element_hash, list->token);
9869 if (element_value != NULL) /* combined element found */
9870 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9873 print_unknown_token(filename, list->token, num_unknown_tokens++);
9875 free(element_token);
9880 /* token has format "<prefix>.<suffix>.<something>" */
9882 direction_token = strchr(action_token + 1, '.');
9884 action_token = getStringCopy(action_token);
9885 *strchr(action_token + 1, '.') = '\0';
9887 action_value = getHashEntry(action_hash, action_token);
9889 if (action_value == NULL) /* this is no action */
9891 element_value = getHashEntry(element_hash, list->token);
9892 if (element_value != NULL) /* combined element found */
9893 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9896 print_unknown_token(filename, list->token, num_unknown_tokens++);
9898 free(element_token);
9904 direction_value = getHashEntry(direction_hash, direction_token);
9906 if (direction_value != NULL) /* direction found */
9908 add_helpanim_entry(atoi(element_value), atoi(action_value),
9909 atoi(direction_value), delay, &num_list_entries);
9911 free(element_token);
9917 /* this is no direction */
9919 element_value = getHashEntry(element_hash, list->token);
9920 if (element_value != NULL) /* combined element found */
9921 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9924 print_unknown_token(filename, list->token, num_unknown_tokens++);
9926 free(element_token);
9930 print_unknown_token_end(num_unknown_tokens);
9932 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9933 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9935 freeSetupFileList(setup_file_list);
9936 freeSetupFileHash(element_hash);
9937 freeSetupFileHash(action_hash);
9938 freeSetupFileHash(direction_hash);
9941 for (i = 0; i < num_list_entries; i++)
9942 printf("::: '%s': %d, %d, %d => %d\n",
9943 EL_NAME(helpanim_info[i].element),
9944 helpanim_info[i].element,
9945 helpanim_info[i].action,
9946 helpanim_info[i].direction,
9947 helpanim_info[i].delay);
9951 void LoadHelpTextInfo()
9953 char *filename = getHelpTextFilename();
9956 if (helptext_info != NULL)
9958 freeSetupFileHash(helptext_info);
9959 helptext_info = NULL;
9962 if (fileExists(filename))
9963 helptext_info = loadSetupFileHash(filename);
9965 if (helptext_info == NULL)
9967 /* use reliable default values from static configuration */
9968 helptext_info = newSetupFileHash();
9970 for (i = 0; helptext_config[i].token; i++)
9971 setHashEntry(helptext_info,
9972 helptext_config[i].token,
9973 helptext_config[i].value);
9977 BEGIN_HASH_ITERATION(helptext_info, itr)
9979 printf("::: '%s' => '%s'\n",
9980 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9982 END_HASH_ITERATION(hash, itr)
9987 /* ------------------------------------------------------------------------- */
9988 /* convert levels */
9989 /* ------------------------------------------------------------------------- */
9991 #define MAX_NUM_CONVERT_LEVELS 1000
9993 void ConvertLevels()
9995 static LevelDirTree *convert_leveldir = NULL;
9996 static int convert_level_nr = -1;
9997 static int num_levels_handled = 0;
9998 static int num_levels_converted = 0;
9999 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10002 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10003 global.convert_leveldir);
10005 if (convert_leveldir == NULL)
10006 Error(ERR_EXIT, "no such level identifier: '%s'",
10007 global.convert_leveldir);
10009 leveldir_current = convert_leveldir;
10011 if (global.convert_level_nr != -1)
10013 convert_leveldir->first_level = global.convert_level_nr;
10014 convert_leveldir->last_level = global.convert_level_nr;
10017 convert_level_nr = convert_leveldir->first_level;
10019 printf_line("=", 79);
10020 printf("Converting levels\n");
10021 printf_line("-", 79);
10022 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10023 printf("Level series name: '%s'\n", convert_leveldir->name);
10024 printf("Level series author: '%s'\n", convert_leveldir->author);
10025 printf("Number of levels: %d\n", convert_leveldir->levels);
10026 printf_line("=", 79);
10029 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10030 levels_failed[i] = FALSE;
10032 while (convert_level_nr <= convert_leveldir->last_level)
10034 char *level_filename;
10037 level_nr = convert_level_nr++;
10039 printf("Level %03d: ", level_nr);
10041 LoadLevel(level_nr);
10042 if (level.no_valid_file)
10044 printf("(no level)\n");
10048 printf("converting level ... ");
10050 level_filename = getDefaultLevelFilename(level_nr);
10051 new_level = !fileExists(level_filename);
10055 SaveLevel(level_nr);
10057 num_levels_converted++;
10059 printf("converted.\n");
10063 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10064 levels_failed[level_nr] = TRUE;
10066 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10069 num_levels_handled++;
10073 printf_line("=", 79);
10074 printf("Number of levels handled: %d\n", num_levels_handled);
10075 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10076 (num_levels_handled ?
10077 num_levels_converted * 100 / num_levels_handled : 0));
10078 printf_line("-", 79);
10079 printf("Summary (for automatic parsing by scripts):\n");
10080 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10081 convert_leveldir->identifier, num_levels_converted,
10082 num_levels_handled,
10083 (num_levels_handled ?
10084 num_levels_converted * 100 / num_levels_handled : 0));
10086 if (num_levels_handled != num_levels_converted)
10088 printf(", FAILED:");
10089 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10090 if (levels_failed[i])
10091 printf(" %03d", i);
10095 printf_line("=", 79);
10097 CloseAllAndExit(0);
10101 /* ------------------------------------------------------------------------- */
10102 /* create and save images for use in level sketches (raw BMP format) */
10103 /* ------------------------------------------------------------------------- */
10105 void CreateLevelSketchImages()
10107 #if defined(TARGET_SDL)
10112 InitElementPropertiesGfxElement();
10114 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10115 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10117 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10119 Bitmap *src_bitmap;
10121 int element = getMappedElement(i);
10122 int graphic = el2edimg(element);
10123 char basename1[16];
10124 char basename2[16];
10128 sprintf(basename1, "%03d.bmp", i);
10129 sprintf(basename2, "%03ds.bmp", i);
10131 filename1 = getPath2(global.create_images_dir, basename1);
10132 filename2 = getPath2(global.create_images_dir, basename2);
10134 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10135 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10137 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10138 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10140 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10141 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10143 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10144 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10150 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10153 FreeBitmap(bitmap1);
10154 FreeBitmap(bitmap2);
10159 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10161 CloseAllAndExit(0);
10166 /* ------------------------------------------------------------------------- */
10167 /* create and save images for custom and group elements (raw BMP format) */
10168 /* ------------------------------------------------------------------------- */
10170 void CreateCustomElementImages()
10172 #if defined(TARGET_SDL)
10173 char *filename = "graphics.classic/RocksCE.bmp";
10175 Bitmap *src_bitmap;
10176 int dummy_graphic = IMG_CUSTOM_99;
10177 int yoffset_ce = 0;
10178 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10182 bitmap = CreateBitmap(TILEX * 16 * 2,
10183 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10186 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10188 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10195 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10196 TILEX * x, TILEY * y + yoffset_ce);
10198 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10199 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10201 for (j = 2; j >= 0; j--)
10205 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10206 TILEX * x + 6 + j * 7,
10207 TILEY * y + 11 + yoffset_ce);
10209 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10210 TILEX * 16 + TILEX * x + 6 + j * 8,
10211 TILEY * y + 10 + yoffset_ce);
10217 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10224 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10225 TILEX * x, TILEY * y + yoffset_ge);
10227 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10228 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10230 for (j = 1; j >= 0; j--)
10234 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10235 TILEX * x + 6 + j * 10,
10236 TILEY * y + 11 + yoffset_ge);
10238 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10239 TILEX * 16 + TILEX * x + 10 + j * 8,
10240 TILEY * y + 10 + yoffset_ge);
10246 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10247 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10249 FreeBitmap(bitmap);
10251 CloseAllAndExit(0);
10256 void CreateLevelSketchImages_TEST()
10258 void CreateCustomElementImages()