1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 #define DEBUG_EVENTS 0
28 #define DEBUG_EVENTS_BUTTON (DEBUG_EVENTS * 0)
29 #define DEBUG_EVENTS_MOTION (DEBUG_EVENTS * 0)
30 #define DEBUG_EVENTS_WHEEL (DEBUG_EVENTS * 1)
31 #define DEBUG_EVENTS_WINDOW (DEBUG_EVENTS * 0)
32 #define DEBUG_EVENTS_FINGER (DEBUG_EVENTS * 0)
33 #define DEBUG_EVENTS_TEXT (DEBUG_EVENTS * 1)
34 #define DEBUG_EVENTS_KEY (DEBUG_EVENTS * 1)
37 static boolean cursor_inside_playfield = FALSE;
38 static int cursor_mode_last = CURSOR_DEFAULT;
39 static unsigned int special_cursor_delay = 0;
40 static unsigned int special_cursor_delay_value = 1000;
42 static boolean stop_processing_events = FALSE;
45 // forward declarations for internal use
46 static void HandleNoEvent(void);
47 static void HandleEventActions(void);
50 // event filter to set mouse x/y position (for pointer class global animations)
51 // (this is especially required to ensure smooth global animation mouse pointer
52 // movement when the screen is updated without handling events; this can happen
53 // when drawing door/envelope request animations, for example)
55 int FilterMouseMotionEvents(void *userdata, Event *event)
57 if (event->type == EVENT_MOTIONNOTIFY)
59 int mouse_x = ((MotionEvent *)event)->x;
60 int mouse_y = ((MotionEvent *)event)->y;
62 UpdateRawMousePosition(mouse_x, mouse_y);
68 // event filter especially needed for SDL event filtering due to
69 // delay problems with lots of mouse motion events when mouse button
70 // not pressed (X11 can handle this with 'PointerMotionHintMask')
72 // event filter addition for SDL2: as SDL2 does not have a function to enable
73 // or disable keyboard auto-repeat, filter repeated keyboard events instead
75 static int FilterEvents(const Event *event)
79 // skip repeated key press events if keyboard auto-repeat is disabled
80 if (event->type == EVENT_KEYPRESS &&
85 if (event->type == EVENT_BUTTONPRESS ||
86 event->type == EVENT_BUTTONRELEASE)
88 ((ButtonEvent *)event)->x -= video.screen_xoffset;
89 ((ButtonEvent *)event)->y -= video.screen_yoffset;
91 else if (event->type == EVENT_MOTIONNOTIFY)
93 ((MotionEvent *)event)->x -= video.screen_xoffset;
94 ((MotionEvent *)event)->y -= video.screen_yoffset;
97 if (event->type == EVENT_BUTTONPRESS ||
98 event->type == EVENT_BUTTONRELEASE ||
99 event->type == EVENT_MOTIONNOTIFY)
101 // do not reset mouse cursor before all pending events have been processed
102 if (gfx.cursor_mode == cursor_mode_last &&
103 ((game_status == GAME_MODE_TITLE &&
104 gfx.cursor_mode == CURSOR_NONE) ||
105 (game_status == GAME_MODE_PLAYING &&
106 gfx.cursor_mode == CURSOR_PLAYFIELD)))
108 SetMouseCursor(CURSOR_DEFAULT);
110 DelayReached(&special_cursor_delay, 0);
112 cursor_mode_last = CURSOR_DEFAULT;
116 // non-motion events are directly passed to event handler functions
117 if (event->type != EVENT_MOTIONNOTIFY)
120 motion = (MotionEvent *)event;
121 cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE &&
122 motion->y >= SY && motion->y < SY + SYSIZE);
124 // set correct mouse x/y position (for pointer class global animations)
125 // (this is required in rare cases where the mouse x/y position calculated
126 // from raw values (to apply logical screen size scaling corrections) does
127 // not match the final mouse event x/y position -- this may happen because
128 // the SDL renderer's viewport position is internally represented as float,
129 // but only accessible as integer, which may lead to rounding errors)
130 gfx.mouse_x = motion->x;
131 gfx.mouse_y = motion->y;
133 // skip mouse motion events without pressed button outside level editor
134 if (button_status == MB_RELEASED &&
135 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
141 // to prevent delay problems, skip mouse motion events if the very next
142 // event is also a mouse motion event (and therefore effectively only
143 // handling the last of a row of mouse motion events in the event queue)
145 static boolean SkipPressedMouseMotionEvent(const Event *event)
147 // nothing to do if the current event is not a mouse motion event
148 if (event->type != EVENT_MOTIONNOTIFY)
151 // only skip motion events with pressed button outside the game
152 if (button_status == MB_RELEASED || game_status == GAME_MODE_PLAYING)
159 PeekEvent(&next_event);
161 // if next event is also a mouse motion event, skip the current one
162 if (next_event.type == EVENT_MOTIONNOTIFY)
169 static boolean WaitValidEvent(Event *event)
173 if (!FilterEvents(event))
176 if (SkipPressedMouseMotionEvent(event))
182 /* this is especially needed for event modifications for the Android target:
183 if mouse coordinates should be modified in the event filter function,
184 using a properly installed SDL event filter does not work, because in
185 the event filter, mouse coordinates in the event structure are still
186 physical pixel positions, not logical (scaled) screen positions, so this
187 has to be handled at a later stage in the event processing functions
188 (when device pixel positions are already converted to screen positions) */
190 boolean NextValidEvent(Event *event)
192 while (PendingEvent())
193 if (WaitValidEvent(event))
199 void StopProcessingEvents(void)
201 stop_processing_events = TRUE;
204 static void HandleEvents(void)
207 unsigned int event_frame_delay = 0;
208 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
210 ResetDelayCounter(&event_frame_delay);
212 stop_processing_events = FALSE;
214 while (NextValidEvent(&event))
218 case EVENT_BUTTONPRESS:
219 case EVENT_BUTTONRELEASE:
220 HandleButtonEvent((ButtonEvent *) &event);
223 case EVENT_MOTIONNOTIFY:
224 HandleMotionEvent((MotionEvent *) &event);
227 case EVENT_WHEELMOTION:
228 HandleWheelEvent((WheelEvent *) &event);
231 case SDL_WINDOWEVENT:
232 HandleWindowEvent((WindowEvent *) &event);
235 case EVENT_FINGERPRESS:
236 case EVENT_FINGERRELEASE:
237 case EVENT_FINGERMOTION:
238 HandleFingerEvent((FingerEvent *) &event);
241 case EVENT_TEXTINPUT:
242 HandleTextEvent((TextEvent *) &event);
245 case SDL_APP_WILLENTERBACKGROUND:
246 case SDL_APP_DIDENTERBACKGROUND:
247 case SDL_APP_WILLENTERFOREGROUND:
248 case SDL_APP_DIDENTERFOREGROUND:
249 HandlePauseResumeEvent((PauseResumeEvent *) &event);
253 case EVENT_KEYRELEASE:
254 HandleKeyEvent((KeyEvent *) &event);
258 HandleUserEvent((UserEvent *) &event);
262 HandleOtherEvents(&event);
266 // do not handle events for longer than standard frame delay period
267 if (DelayReached(&event_frame_delay, event_frame_delay_value))
270 // do not handle any further events if triggered by a special flag
271 if (stop_processing_events)
276 void HandleOtherEvents(Event *event)
280 case SDL_CONTROLLERBUTTONDOWN:
281 case SDL_CONTROLLERBUTTONUP:
282 // for any game controller button event, disable overlay buttons
283 SetOverlayEnabled(FALSE);
285 HandleSpecialGameControllerButtons(event);
288 case SDL_CONTROLLERDEVICEADDED:
289 case SDL_CONTROLLERDEVICEREMOVED:
290 case SDL_CONTROLLERAXISMOTION:
291 case SDL_JOYAXISMOTION:
292 case SDL_JOYBUTTONDOWN:
293 case SDL_JOYBUTTONUP:
294 HandleJoystickEvent(event);
298 case SDL_DROPCOMPLETE:
301 HandleDropEvent(event);
313 static void HandleMouseCursor(void)
315 if (game_status == GAME_MODE_TITLE)
317 // when showing title screens, hide mouse pointer (if not moved)
319 if (gfx.cursor_mode != CURSOR_NONE &&
320 DelayReached(&special_cursor_delay, special_cursor_delay_value))
322 SetMouseCursor(CURSOR_NONE);
325 else if (game_status == GAME_MODE_PLAYING && (!tape.pausing ||
328 // when playing, display a special mouse pointer inside the playfield
330 // display normal pointer if mouse pressed
331 if (button_status != MB_RELEASED)
332 DelayReached(&special_cursor_delay, 0);
334 if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
335 cursor_inside_playfield &&
336 DelayReached(&special_cursor_delay, special_cursor_delay_value))
338 if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
340 SetMouseCursor(CURSOR_PLAYFIELD);
343 else if (gfx.cursor_mode != CURSOR_DEFAULT)
345 SetMouseCursor(CURSOR_DEFAULT);
348 // this is set after all pending events have been processed
349 cursor_mode_last = gfx.cursor_mode;
361 // execute event related actions after pending events have been processed
362 HandleEventActions();
364 // don't use all CPU time when idle; the main loop while playing
365 // has its own synchronization and is CPU friendly, too
367 if (game_status == GAME_MODE_PLAYING)
370 // always copy backbuffer to visible screen for every video frame
373 // reset video frame delay to default (may change again while playing)
374 SetVideoFrameDelay(MenuFrameDelay);
376 if (game_status == GAME_MODE_QUIT)
381 void ClearAutoRepeatKeyEvents(void)
383 while (PendingEvent())
387 PeekEvent(&next_event);
389 // if event is repeated key press event, remove it from event queue
390 if (next_event.type == EVENT_KEYPRESS &&
391 next_event.key.repeat)
392 WaitEvent(&next_event);
398 void ClearEventQueue(void)
402 while (NextValidEvent(&event))
406 case EVENT_BUTTONRELEASE:
407 button_status = MB_RELEASED;
410 case EVENT_KEYRELEASE:
414 case SDL_CONTROLLERBUTTONUP:
415 HandleJoystickEvent(&event);
420 HandleOtherEvents(&event);
426 static void ClearPlayerMouseAction(void)
428 local_player->mouse_action.lx = 0;
429 local_player->mouse_action.ly = 0;
430 local_player->mouse_action.button = 0;
433 void ClearPlayerAction(void)
437 // simulate key release events for still pressed keys
438 key_joystick_mapping = 0;
439 for (i = 0; i < MAX_PLAYERS; i++)
441 stored_player[i].action = 0;
442 stored_player[i].snap_action = 0;
445 ClearJoystickState();
446 ClearPlayerMouseAction();
449 static void SetPlayerMouseAction(int mx, int my, int button)
451 int lx = getLevelFromScreenX(mx);
452 int ly = getLevelFromScreenY(my);
453 int new_button = (!local_player->mouse_action.button && button);
455 if (local_player->mouse_action.button_hint)
456 button = local_player->mouse_action.button_hint;
458 ClearPlayerMouseAction();
460 if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly))
463 local_player->mouse_action.lx = lx;
464 local_player->mouse_action.ly = ly;
465 local_player->mouse_action.button = button;
467 if (tape.recording && tape.pausing && tape.use_mouse_actions)
469 // un-pause a paused game only if mouse button was newly pressed down
471 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
474 SetTileCursorXY(lx, ly);
477 static Key GetKeyFromGridButton(int grid_button)
479 return (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left :
480 grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
481 grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up :
482 grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down :
483 grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap :
484 grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop :
488 #if defined(PLATFORM_ANDROID)
489 static boolean CheckVirtualButtonPressed(int mx, int my, int button)
491 float touch_x = (float)(mx + video.screen_xoffset) / video.screen_width;
492 float touch_y = (float)(my + video.screen_yoffset) / video.screen_height;
493 int x = touch_x * overlay.grid_xsize;
494 int y = touch_y * overlay.grid_ysize;
495 int grid_button = overlay.grid_button[x][y];
496 Key key = GetKeyFromGridButton(grid_button);
497 int key_status = (button == MB_RELEASED ? KEY_RELEASED : KEY_PRESSED);
499 return (key_status == KEY_PRESSED && key != KSYM_UNDEFINED);
503 void HandleButtonEvent(ButtonEvent *event)
505 #if DEBUG_EVENTS_BUTTON
506 Error(ERR_DEBUG, "BUTTON EVENT: button %d %s, x/y %d/%d\n",
508 event->type == EVENT_BUTTONPRESS ? "pressed" : "released",
512 // for any mouse button event, disable playfield tile cursor
513 SetTileCursorEnabled(FALSE);
515 #if defined(HAS_SCREEN_KEYBOARD)
516 if (video.shifted_up)
517 event->y += video.shifted_up_pos;
520 motion_status = FALSE;
522 if (event->type == EVENT_BUTTONPRESS)
523 button_status = event->button;
525 button_status = MB_RELEASED;
527 HandleButton(event->x, event->y, button_status, event->button);
530 void HandleMotionEvent(MotionEvent *event)
532 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
535 motion_status = TRUE;
537 #if DEBUG_EVENTS_MOTION
538 Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n",
539 button_status, event->x, event->y);
542 HandleButton(event->x, event->y, button_status, button_status);
545 void HandleWheelEvent(WheelEvent *event)
549 #if DEBUG_EVENTS_WHEEL
551 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d\n",
552 event->which, event->x, event->y);
554 // (SDL_MOUSEWHEEL_NORMAL/SDL_MOUSEWHEEL_FLIPPED needs SDL 2.0.4 or newer)
555 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d, direction == %s\n",
556 event->which, event->x, event->y,
557 (event->direction == SDL_MOUSEWHEEL_NORMAL ? "SDL_MOUSEWHEEL_NORMAL" :
558 "SDL_MOUSEWHEEL_FLIPPED"));
562 button_nr = (event->x < 0 ? MB_WHEEL_LEFT :
563 event->x > 0 ? MB_WHEEL_RIGHT :
564 event->y < 0 ? MB_WHEEL_DOWN :
565 event->y > 0 ? MB_WHEEL_UP : 0);
567 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
568 // accelerated mouse wheel available on Mac and Windows
569 wheel_steps = (event->x ? ABS(event->x) : ABS(event->y));
571 // no accelerated mouse wheel available on Unix/Linux
572 wheel_steps = DEFAULT_WHEEL_STEPS;
575 motion_status = FALSE;
577 button_status = button_nr;
578 HandleButton(0, 0, button_status, -button_nr);
580 button_status = MB_RELEASED;
581 HandleButton(0, 0, button_status, -button_nr);
584 void HandleWindowEvent(WindowEvent *event)
586 #if DEBUG_EVENTS_WINDOW
587 int subtype = event->event;
590 (subtype == SDL_WINDOWEVENT_SHOWN ? "SDL_WINDOWEVENT_SHOWN" :
591 subtype == SDL_WINDOWEVENT_HIDDEN ? "SDL_WINDOWEVENT_HIDDEN" :
592 subtype == SDL_WINDOWEVENT_EXPOSED ? "SDL_WINDOWEVENT_EXPOSED" :
593 subtype == SDL_WINDOWEVENT_MOVED ? "SDL_WINDOWEVENT_MOVED" :
594 subtype == SDL_WINDOWEVENT_SIZE_CHANGED ? "SDL_WINDOWEVENT_SIZE_CHANGED" :
595 subtype == SDL_WINDOWEVENT_RESIZED ? "SDL_WINDOWEVENT_RESIZED" :
596 subtype == SDL_WINDOWEVENT_MINIMIZED ? "SDL_WINDOWEVENT_MINIMIZED" :
597 subtype == SDL_WINDOWEVENT_MAXIMIZED ? "SDL_WINDOWEVENT_MAXIMIZED" :
598 subtype == SDL_WINDOWEVENT_RESTORED ? "SDL_WINDOWEVENT_RESTORED" :
599 subtype == SDL_WINDOWEVENT_ENTER ? "SDL_WINDOWEVENT_ENTER" :
600 subtype == SDL_WINDOWEVENT_LEAVE ? "SDL_WINDOWEVENT_LEAVE" :
601 subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" :
602 subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" :
603 subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" :
606 Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld",
607 event_name, event->data1, event->data2);
611 // (not needed, as the screen gets redrawn every 20 ms anyway)
612 if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
613 event->event == SDL_WINDOWEVENT_RESIZED ||
614 event->event == SDL_WINDOWEVENT_EXPOSED)
618 if (event->event == SDL_WINDOWEVENT_RESIZED)
620 if (!video.fullscreen_enabled)
622 int new_window_width = event->data1;
623 int new_window_height = event->data2;
625 // if window size has changed after resizing, calculate new scaling factor
626 if (new_window_width != video.window_width ||
627 new_window_height != video.window_height)
629 int new_xpercent = 100.0 * new_window_width / video.screen_width + .5;
630 int new_ypercent = 100.0 * new_window_height / video.screen_height + .5;
632 // (extreme window scaling allowed, but cannot be saved permanently)
633 video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
634 setup.window_scaling_percent =
635 MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
636 MAX_WINDOW_SCALING_PERCENT);
638 video.window_width = new_window_width;
639 video.window_height = new_window_height;
641 if (game_status == GAME_MODE_SETUP)
642 RedrawSetupScreenAfterFullscreenToggle();
644 UpdateMousePosition();
649 #if defined(PLATFORM_ANDROID)
652 int new_display_width = event->data1;
653 int new_display_height = event->data2;
655 // if fullscreen display size has changed, device has been rotated
656 if (new_display_width != video.display_width ||
657 new_display_height != video.display_height)
659 int nr = GRID_ACTIVE_NR(); // previous screen orientation
661 video.display_width = new_display_width;
662 video.display_height = new_display_height;
664 SDLSetScreenProperties();
665 SetGadgetsPosition_OverlayTouchButtons();
667 // check if screen orientation has changed (should always be true here)
668 if (nr != GRID_ACTIVE_NR())
672 if (game_status == GAME_MODE_SETUP)
673 RedrawSetupScreenAfterScreenRotation(nr);
675 nr = GRID_ACTIVE_NR();
677 overlay.grid_xsize = setup.touch.grid_xsize[nr];
678 overlay.grid_ysize = setup.touch.grid_ysize[nr];
680 for (x = 0; x < MAX_GRID_XSIZE; x++)
681 for (y = 0; y < MAX_GRID_YSIZE; y++)
682 overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
690 #define NUM_TOUCH_FINGERS 3
695 SDL_FingerID finger_id;
699 } touch_info[NUM_TOUCH_FINGERS];
701 static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
703 int x = event->x * overlay.grid_xsize;
704 int y = event->y * overlay.grid_ysize;
705 int grid_button = overlay.grid_button[x][y];
706 int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
707 Key key = GetKeyFromGridButton(grid_button);
708 int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
710 char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
714 // for any touch input event, enable overlay buttons (if activated)
715 SetOverlayEnabled(TRUE);
717 Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
718 getKeyNameFromKey(key), key_status_name, event->fingerId);
720 if (key_status == KEY_PRESSED)
721 overlay.grid_button_action |= grid_button_action;
723 overlay.grid_button_action &= ~grid_button_action;
725 // check if we already know this touch event's finger id
726 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
728 if (touch_info[i].touched &&
729 touch_info[i].finger_id == event->fingerId)
731 // Error(ERR_DEBUG, "MARK 1: %d", i);
737 if (i >= NUM_TOUCH_FINGERS)
739 if (key_status == KEY_PRESSED)
741 int oldest_pos = 0, oldest_counter = touch_info[0].counter;
743 // unknown finger id -- get new, empty slot, if available
744 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
746 if (touch_info[i].counter < oldest_counter)
749 oldest_counter = touch_info[i].counter;
751 // Error(ERR_DEBUG, "MARK 2: %d", i);
754 if (!touch_info[i].touched)
756 // Error(ERR_DEBUG, "MARK 3: %d", i);
762 if (i >= NUM_TOUCH_FINGERS)
764 // all slots allocated -- use oldest slot
767 // Error(ERR_DEBUG, "MARK 4: %d", i);
772 // release of previously unknown key (should not happen)
774 if (key != KSYM_UNDEFINED)
776 HandleKey(key, KEY_RELEASED);
778 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
779 getKeyNameFromKey(key), "KEY_RELEASED", i);
784 if (i < NUM_TOUCH_FINGERS)
786 if (key_status == KEY_PRESSED)
788 if (touch_info[i].key != key)
790 if (touch_info[i].key != KSYM_UNDEFINED)
792 HandleKey(touch_info[i].key, KEY_RELEASED);
794 // undraw previous grid button when moving finger away
795 overlay.grid_button_action &= ~touch_info[i].action;
797 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
798 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
801 if (key != KSYM_UNDEFINED)
803 HandleKey(key, KEY_PRESSED);
805 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
806 getKeyNameFromKey(key), "KEY_PRESSED", i);
810 touch_info[i].touched = TRUE;
811 touch_info[i].finger_id = event->fingerId;
812 touch_info[i].counter = Counter();
813 touch_info[i].key = key;
814 touch_info[i].action = grid_button_action;
818 if (touch_info[i].key != KSYM_UNDEFINED)
820 HandleKey(touch_info[i].key, KEY_RELEASED);
822 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
823 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
826 touch_info[i].touched = FALSE;
827 touch_info[i].finger_id = 0;
828 touch_info[i].counter = 0;
829 touch_info[i].key = 0;
830 touch_info[i].action = JOY_NO_ACTION;
835 static void HandleFingerEvent_WipeGestures(FingerEvent *event)
837 static Key motion_key_x = KSYM_UNDEFINED;
838 static Key motion_key_y = KSYM_UNDEFINED;
839 static Key button_key = KSYM_UNDEFINED;
840 static float motion_x1, motion_y1;
841 static float button_x1, button_y1;
842 static SDL_FingerID motion_id = -1;
843 static SDL_FingerID button_id = -1;
844 int move_trigger_distance_percent = setup.touch.move_distance;
845 int drop_trigger_distance_percent = setup.touch.drop_distance;
846 float move_trigger_distance = (float)move_trigger_distance_percent / 100;
847 float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
848 float event_x = event->x;
849 float event_y = event->y;
851 if (event->type == EVENT_FINGERPRESS)
853 if (event_x > 1.0 / 3.0)
857 motion_id = event->fingerId;
862 motion_key_x = KSYM_UNDEFINED;
863 motion_key_y = KSYM_UNDEFINED;
865 Error(ERR_DEBUG, "---------- MOVE STARTED (WAIT) ----------");
871 button_id = event->fingerId;
876 button_key = setup.input[0].key.snap;
878 HandleKey(button_key, KEY_PRESSED);
880 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
883 else if (event->type == EVENT_FINGERRELEASE)
885 if (event->fingerId == motion_id)
889 if (motion_key_x != KSYM_UNDEFINED)
890 HandleKey(motion_key_x, KEY_RELEASED);
891 if (motion_key_y != KSYM_UNDEFINED)
892 HandleKey(motion_key_y, KEY_RELEASED);
894 motion_key_x = KSYM_UNDEFINED;
895 motion_key_y = KSYM_UNDEFINED;
897 Error(ERR_DEBUG, "---------- MOVE STOPPED ----------");
899 else if (event->fingerId == button_id)
903 if (button_key != KSYM_UNDEFINED)
904 HandleKey(button_key, KEY_RELEASED);
906 button_key = KSYM_UNDEFINED;
908 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
911 else if (event->type == EVENT_FINGERMOTION)
913 if (event->fingerId == motion_id)
915 float distance_x = ABS(event_x - motion_x1);
916 float distance_y = ABS(event_y - motion_y1);
917 Key new_motion_key_x = (event_x < motion_x1 ? setup.input[0].key.left :
918 event_x > motion_x1 ? setup.input[0].key.right :
920 Key new_motion_key_y = (event_y < motion_y1 ? setup.input[0].key.up :
921 event_y > motion_y1 ? setup.input[0].key.down :
924 if (distance_x < move_trigger_distance / 2 ||
925 distance_x < distance_y)
926 new_motion_key_x = KSYM_UNDEFINED;
928 if (distance_y < move_trigger_distance / 2 ||
929 distance_y < distance_x)
930 new_motion_key_y = KSYM_UNDEFINED;
932 if (distance_x > move_trigger_distance ||
933 distance_y > move_trigger_distance)
935 if (new_motion_key_x != motion_key_x)
937 if (motion_key_x != KSYM_UNDEFINED)
938 HandleKey(motion_key_x, KEY_RELEASED);
939 if (new_motion_key_x != KSYM_UNDEFINED)
940 HandleKey(new_motion_key_x, KEY_PRESSED);
943 if (new_motion_key_y != motion_key_y)
945 if (motion_key_y != KSYM_UNDEFINED)
946 HandleKey(motion_key_y, KEY_RELEASED);
947 if (new_motion_key_y != KSYM_UNDEFINED)
948 HandleKey(new_motion_key_y, KEY_PRESSED);
954 motion_key_x = new_motion_key_x;
955 motion_key_y = new_motion_key_y;
957 Error(ERR_DEBUG, "---------- MOVE STARTED (MOVE) ----------");
960 else if (event->fingerId == button_id)
962 float distance_x = ABS(event_x - button_x1);
963 float distance_y = ABS(event_y - button_y1);
965 if (distance_x < drop_trigger_distance / 2 &&
966 distance_y > drop_trigger_distance)
968 if (button_key == setup.input[0].key.snap)
969 HandleKey(button_key, KEY_RELEASED);
974 button_key = setup.input[0].key.drop;
976 HandleKey(button_key, KEY_PRESSED);
978 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
984 void HandleFingerEvent(FingerEvent *event)
986 #if DEBUG_EVENTS_FINGER
987 Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
988 event->type == EVENT_FINGERPRESS ? "pressed" :
989 event->type == EVENT_FINGERRELEASE ? "released" : "moved",
993 event->dx, event->dy,
997 runtime.uses_touch_device = TRUE;
999 if (game_status != GAME_MODE_PLAYING)
1002 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1004 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
1005 local_player->mouse_action.button_hint =
1006 (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
1007 event->x < 0.5 ? MB_LEFTBUTTON :
1008 event->x > 0.5 ? MB_RIGHTBUTTON :
1014 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1015 HandleFingerEvent_VirtualButtons(event);
1016 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
1017 HandleFingerEvent_WipeGestures(event);
1020 static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button)
1022 static int old_mx = 0, old_my = 0;
1023 static int last_button = MB_LEFTBUTTON;
1024 static boolean touched = FALSE;
1025 static boolean tapped = FALSE;
1027 // screen tile was tapped (but finger not touching the screen anymore)
1028 // (this point will also be reached without receiving a touch event)
1029 if (tapped && !touched)
1031 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1036 // stop here if this function was not triggered by a touch event
1040 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1042 // finger started touching the screen
1052 ClearPlayerMouseAction();
1054 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1057 else if (button == MB_RELEASED && touched)
1059 // finger stopped touching the screen
1064 SetPlayerMouseAction(old_mx, old_my, last_button);
1066 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1068 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1073 // finger moved while touching the screen
1075 int old_x = getLevelFromScreenX(old_mx);
1076 int old_y = getLevelFromScreenY(old_my);
1077 int new_x = getLevelFromScreenX(mx);
1078 int new_y = getLevelFromScreenY(my);
1080 if (new_x != old_x || new_y != old_y)
1085 // finger moved left or right from (horizontal) starting position
1087 int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
1089 SetPlayerMouseAction(old_mx, old_my, button_nr);
1091 last_button = button_nr;
1093 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1097 // finger stays at or returned to (horizontal) starting position
1099 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1101 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1106 static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button)
1108 static int old_mx = 0, old_my = 0;
1109 static int last_button = MB_LEFTBUTTON;
1110 static boolean touched = FALSE;
1111 static boolean tapped = FALSE;
1113 // screen tile was tapped (but finger not touching the screen anymore)
1114 // (this point will also be reached without receiving a touch event)
1115 if (tapped && !touched)
1117 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1122 // stop here if this function was not triggered by a touch event
1126 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1128 // finger started touching the screen
1138 ClearPlayerMouseAction();
1140 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1143 else if (button == MB_RELEASED && touched)
1145 // finger stopped touching the screen
1150 SetPlayerMouseAction(old_mx, old_my, last_button);
1152 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1154 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1159 // finger moved while touching the screen
1161 int old_x = getLevelFromScreenX(old_mx);
1162 int old_y = getLevelFromScreenY(old_my);
1163 int new_x = getLevelFromScreenX(mx);
1164 int new_y = getLevelFromScreenY(my);
1166 if (new_x != old_x || new_y != old_y)
1168 // finger moved away from starting position
1170 int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my);
1172 // quickly alternate between clicking and releasing for maximum speed
1173 if (FrameCounter % 2 == 0)
1174 button_nr = MB_RELEASED;
1176 SetPlayerMouseAction(old_mx, old_my, button_nr);
1179 last_button = button_nr;
1183 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1187 // finger stays at or returned to starting position
1189 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1191 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1196 static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button)
1198 static int old_mx = 0, old_my = 0;
1199 static Key motion_key_x = KSYM_UNDEFINED;
1200 static Key motion_key_y = KSYM_UNDEFINED;
1201 static boolean touched = FALSE;
1202 static boolean started_on_player = FALSE;
1203 static boolean player_is_dropping = FALSE;
1204 static int player_drop_count = 0;
1205 static int last_player_x = -1;
1206 static int last_player_y = -1;
1208 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1217 started_on_player = FALSE;
1218 player_is_dropping = FALSE;
1219 player_drop_count = 0;
1223 motion_key_x = KSYM_UNDEFINED;
1224 motion_key_y = KSYM_UNDEFINED;
1226 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1229 else if (button == MB_RELEASED && touched)
1236 if (motion_key_x != KSYM_UNDEFINED)
1237 HandleKey(motion_key_x, KEY_RELEASED);
1238 if (motion_key_y != KSYM_UNDEFINED)
1239 HandleKey(motion_key_y, KEY_RELEASED);
1241 if (started_on_player)
1243 if (player_is_dropping)
1245 Error(ERR_DEBUG, "---------- DROP STOPPED ----------");
1247 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1251 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
1253 HandleKey(setup.input[0].key.snap, KEY_RELEASED);
1257 motion_key_x = KSYM_UNDEFINED;
1258 motion_key_y = KSYM_UNDEFINED;
1260 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1265 int src_x = local_player->jx;
1266 int src_y = local_player->jy;
1267 int dst_x = getLevelFromScreenX(old_mx);
1268 int dst_y = getLevelFromScreenY(old_my);
1269 int dx = dst_x - src_x;
1270 int dy = dst_y - src_y;
1271 Key new_motion_key_x = (dx < 0 ? setup.input[0].key.left :
1272 dx > 0 ? setup.input[0].key.right :
1274 Key new_motion_key_y = (dy < 0 ? setup.input[0].key.up :
1275 dy > 0 ? setup.input[0].key.down :
1278 if (dx != 0 && dy != 0 && ABS(dx) != ABS(dy) &&
1279 (last_player_x != local_player->jx ||
1280 last_player_y != local_player->jy))
1282 // in case of asymmetric diagonal movement, use "preferred" direction
1284 int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL);
1286 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
1287 game_em.ply[0]->last_move_dir = last_move_dir;
1289 local_player->last_move_dir = last_move_dir;
1291 // (required to prevent accidentally forcing direction for next movement)
1292 last_player_x = local_player->jx;
1293 last_player_y = local_player->jy;
1296 if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0)
1298 started_on_player = TRUE;
1299 player_drop_count = getPlayerInventorySize(0);
1300 player_is_dropping = (player_drop_count > 0);
1302 if (player_is_dropping)
1304 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
1306 HandleKey(setup.input[0].key.drop, KEY_PRESSED);
1310 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
1312 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1315 else if (dx != 0 || dy != 0)
1317 if (player_is_dropping &&
1318 player_drop_count == getPlayerInventorySize(0))
1320 Error(ERR_DEBUG, "---------- DROP -> SNAP ----------");
1322 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1323 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1325 player_is_dropping = FALSE;
1329 if (new_motion_key_x != motion_key_x)
1331 Error(ERR_DEBUG, "---------- %s %s ----------",
1332 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1333 dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED");
1335 if (motion_key_x != KSYM_UNDEFINED)
1336 HandleKey(motion_key_x, KEY_RELEASED);
1337 if (new_motion_key_x != KSYM_UNDEFINED)
1338 HandleKey(new_motion_key_x, KEY_PRESSED);
1341 if (new_motion_key_y != motion_key_y)
1343 Error(ERR_DEBUG, "---------- %s %s ----------",
1344 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1345 dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED");
1347 if (motion_key_y != KSYM_UNDEFINED)
1348 HandleKey(motion_key_y, KEY_RELEASED);
1349 if (new_motion_key_y != KSYM_UNDEFINED)
1350 HandleKey(new_motion_key_y, KEY_PRESSED);
1353 motion_key_x = new_motion_key_x;
1354 motion_key_y = new_motion_key_y;
1358 static void HandleButtonOrFinger(int mx, int my, int button)
1360 boolean valid_mouse_event = (mx != -1 && my != -1 && button != -1);
1362 if (game_status != GAME_MODE_PLAYING)
1365 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1367 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
1368 HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
1369 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1370 HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
1371 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1372 SetPlayerMouseAction(mx, my, button); // special case
1376 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1377 HandleButtonOrFinger_FollowFinger(mx, my, button);
1378 else if (game.use_mouse_actions && valid_mouse_event)
1379 SetPlayerMouseAction(mx, my, button);
1383 static boolean checkTextInputKey(Key key)
1385 // when playing, only handle raw key events and ignore text input
1386 if (game_status == GAME_MODE_PLAYING)
1389 // ignore raw keys as text input when not in text input mode
1390 if (KSYM_RAW(key) && !textinput_status)
1393 // else handle all printable keys as text input
1394 return KSYM_PRINTABLE(key);
1397 void HandleTextEvent(TextEvent *event)
1399 char *text = event->text;
1400 Key key = getKeyFromKeyName(text);
1402 #if DEBUG_EVENTS_TEXT
1403 Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]",
1406 text[0], (int)(text[0]),
1408 getKeyNameFromKey(key),
1412 if (checkTextInputKey(key))
1414 // process printable keys (with uppercase etc.) in text input mode
1415 HandleKey(key, KEY_PRESSED);
1416 HandleKey(key, KEY_RELEASED);
1420 void HandlePauseResumeEvent(PauseResumeEvent *event)
1422 if (event->type == SDL_APP_WILLENTERBACKGROUND)
1426 else if (event->type == SDL_APP_DIDENTERFOREGROUND)
1432 void HandleKeyEvent(KeyEvent *event)
1434 int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
1435 boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE);
1436 Key key = GetEventKey(event, with_modifiers);
1437 Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
1439 #if DEBUG_EVENTS_KEY
1440 Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)",
1441 event->type == EVENT_KEYPRESS ? "pressed" : "released",
1442 event->keysym.scancode,
1447 getKeyNameFromKey(key));
1450 #if defined(PLATFORM_ANDROID)
1451 if (key == KSYM_Back)
1453 // always map the "back" button to the "escape" key on Android devices
1456 else if (key == KSYM_Menu)
1458 // the "menu" button can be used to toggle displaying virtual buttons
1459 if (key_status == KEY_PRESSED)
1460 SetOverlayEnabled(!GetOverlayEnabled());
1464 // for any other "real" key event, disable virtual buttons
1465 SetOverlayEnabled(FALSE);
1467 // for any other "real" key event, disable overlay touch buttons
1468 runtime.uses_touch_device = FALSE;
1472 HandleKeyModState(keymod, key_status);
1474 // process all keys if not in text input mode or if non-printable keys
1475 if (!checkTextInputKey(key))
1476 HandleKey(key, key_status);
1479 static int HandleDropFileEvent(char *filename)
1481 Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
1483 // check and extract dropped zip files into correct user data directory
1484 if (!strSuffixLower(filename, ".zip"))
1486 Error(ERR_WARN, "file '%s' not supported", filename);
1488 return TREE_TYPE_UNDEFINED;
1491 TreeInfo *tree_node = NULL;
1492 int tree_type = GetZipFileTreeType(filename);
1493 char *directory = TREE_USERDIR(tree_type);
1495 if (directory == NULL)
1497 Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
1499 return TREE_TYPE_UNDEFINED;
1502 if (tree_type == TREE_TYPE_LEVEL_DIR &&
1503 game_status == GAME_MODE_LEVELS &&
1504 leveldir_current->node_parent != NULL)
1506 // extract new level set next to currently selected level set
1507 tree_node = leveldir_current;
1509 // get parent directory of currently selected level set directory
1510 directory = getLevelDirFromTreeInfo(leveldir_current->node_parent);
1512 // use private level directory instead of top-level package level directory
1513 if (strPrefix(directory, options.level_directory) &&
1514 strEqual(leveldir_current->node_parent->fullpath, "."))
1515 directory = getUserLevelDir(NULL);
1518 // extract level or artwork set from zip file to target directory
1519 char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
1521 if (top_dir == NULL)
1523 // error message already issued by "ExtractZipFileIntoDirectory()"
1525 return TREE_TYPE_UNDEFINED;
1528 // add extracted level or artwork set to tree info structure
1529 AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
1531 // update menu screen (and possibly change current level set)
1532 DrawScreenAfterAddingSet(top_dir, tree_type);
1537 static void HandleDropTextEvent(char *text)
1539 Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
1542 static void HandleDropCompleteEvent(int num_level_sets_succeeded,
1543 int num_artwork_sets_succeeded,
1544 int num_files_failed)
1546 // only show request dialog if no other request dialog already active
1547 if (game.request_active)
1550 // this case can happen with drag-and-drop with older SDL versions
1551 if (num_level_sets_succeeded == 0 &&
1552 num_artwork_sets_succeeded == 0 &&
1553 num_files_failed == 0)
1558 if (num_level_sets_succeeded > 0 || num_artwork_sets_succeeded > 0)
1560 char message_part1[50];
1562 sprintf(message_part1, "New %s set%s added",
1563 (num_artwork_sets_succeeded == 0 ? "level" :
1564 num_level_sets_succeeded == 0 ? "artwork" : "level and artwork"),
1565 (num_level_sets_succeeded +
1566 num_artwork_sets_succeeded > 1 ? "s" : ""));
1568 if (num_files_failed > 0)
1569 sprintf(message, "%s, but %d dropped file%s failed!",
1570 message_part1, num_files_failed, num_files_failed > 1 ? "s" : "");
1572 sprintf(message, "%s!", message_part1);
1574 else if (num_files_failed > 0)
1576 sprintf(message, "Failed to process dropped file%s!",
1577 num_files_failed > 1 ? "s" : "");
1580 Request(message, REQ_CONFIRM);
1583 void HandleDropEvent(Event *event)
1585 static boolean confirm_on_drop_complete = FALSE;
1586 static int num_level_sets_succeeded = 0;
1587 static int num_artwork_sets_succeeded = 0;
1588 static int num_files_failed = 0;
1590 switch (event->type)
1594 confirm_on_drop_complete = TRUE;
1595 num_level_sets_succeeded = 0;
1596 num_artwork_sets_succeeded = 0;
1597 num_files_failed = 0;
1604 int tree_type = HandleDropFileEvent(event->drop.file);
1606 if (tree_type == TREE_TYPE_LEVEL_DIR)
1607 num_level_sets_succeeded++;
1608 else if (tree_type == TREE_TYPE_GRAPHICS_DIR ||
1609 tree_type == TREE_TYPE_SOUNDS_DIR ||
1610 tree_type == TREE_TYPE_MUSIC_DIR)
1611 num_artwork_sets_succeeded++;
1615 // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions
1616 if (!confirm_on_drop_complete)
1618 // process all remaining events, including further SDL_DROPFILE events
1621 HandleDropCompleteEvent(num_level_sets_succeeded,
1622 num_artwork_sets_succeeded,
1625 num_level_sets_succeeded = 0;
1626 num_artwork_sets_succeeded = 0;
1627 num_files_failed = 0;
1635 HandleDropTextEvent(event->drop.file);
1640 case SDL_DROPCOMPLETE:
1642 HandleDropCompleteEvent(num_level_sets_succeeded,
1643 num_artwork_sets_succeeded,
1650 if (event->drop.file != NULL)
1651 SDL_free(event->drop.file);
1654 void HandleUserEvent(UserEvent *event)
1656 switch (event->code)
1658 case USEREVENT_ANIM_DELAY_ACTION:
1659 case USEREVENT_ANIM_EVENT_ACTION:
1660 // execute action functions until matching action was found
1661 if (DoKeysymAction(event->value1) ||
1662 DoGadgetAction(event->value1) ||
1663 DoScreenAction(event->value1))
1672 void HandleButton(int mx, int my, int button, int button_nr)
1674 static int old_mx = 0, old_my = 0;
1675 boolean button_hold = FALSE;
1676 boolean handle_gadgets = TRUE;
1682 button_nr = -button_nr;
1691 #if defined(PLATFORM_ANDROID)
1692 // when playing, only handle gadgets when using "follow finger" controls
1693 // or when using touch controls in combination with the MM game engine
1694 // or when using gadgets that do not overlap with virtual buttons
1696 (game_status != GAME_MODE_PLAYING ||
1697 level.game_engine_type == GAME_ENGINE_TYPE_MM ||
1698 strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
1699 (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1700 !CheckVirtualButtonPressed(mx, my, button)));
1702 // always recognize potentially releasing already pressed gadgets
1703 if (button == MB_RELEASED)
1704 handle_gadgets = TRUE;
1706 // always recognize pressing or releasing overlay touch buttons
1707 if (CheckPosition_OverlayTouchButtons(mx, my, button) && !motion_status)
1708 handle_gadgets = TRUE;
1711 if (HandleGlobalAnimClicks(mx, my, button, FALSE))
1713 // do not handle this button event anymore
1714 return; // force mouse event not to be handled at all
1717 if (handle_gadgets && HandleGadgets(mx, my, button))
1719 // do not handle this button event anymore
1720 mx = my = -32; // force mouse event to be outside screen tiles
1723 if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
1726 // do not use scroll wheel button events for anything other than gadgets
1727 if (IS_WHEEL_BUTTON(button_nr))
1730 switch (game_status)
1732 case GAME_MODE_TITLE:
1733 HandleTitleScreen(mx, my, 0, 0, button);
1736 case GAME_MODE_MAIN:
1737 HandleMainMenu(mx, my, 0, 0, button);
1740 case GAME_MODE_PSEUDO_TYPENAME:
1741 HandleTypeName(0, KSYM_Return);
1744 case GAME_MODE_LEVELS:
1745 HandleChooseLevelSet(mx, my, 0, 0, button);
1748 case GAME_MODE_LEVELNR:
1749 HandleChooseLevelNr(mx, my, 0, 0, button);
1752 case GAME_MODE_SCORES:
1753 HandleHallOfFame(0, 0, 0, 0, button);
1756 case GAME_MODE_EDITOR:
1757 HandleLevelEditorIdle();
1760 case GAME_MODE_INFO:
1761 HandleInfoScreen(mx, my, 0, 0, button);
1764 case GAME_MODE_SETUP:
1765 HandleSetupScreen(mx, my, 0, 0, button);
1768 case GAME_MODE_PLAYING:
1769 if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
1770 HandleButtonOrFinger(mx, my, button);
1772 SetPlayerMouseAction(mx, my, button);
1775 if (button == MB_PRESSED && !motion_status && !button_hold &&
1776 IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
1777 DumpTileFromScreen(mx, my);
1787 #define MAX_CHEAT_INPUT_LEN 32
1789 static void HandleKeysSpecial(Key key)
1791 static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
1792 char letter = getCharFromKey(key);
1793 int cheat_input_len = strlen(cheat_input);
1799 if (cheat_input_len >= 2 * MAX_CHEAT_INPUT_LEN)
1801 for (i = 0; i < MAX_CHEAT_INPUT_LEN + 1; i++)
1802 cheat_input[i] = cheat_input[MAX_CHEAT_INPUT_LEN + i];
1804 cheat_input_len = MAX_CHEAT_INPUT_LEN;
1807 cheat_input[cheat_input_len++] = letter;
1808 cheat_input[cheat_input_len] = '\0';
1810 #if DEBUG_EVENTS_KEY
1811 Error(ERR_DEBUG, "SPECIAL KEY '%s' [%d]\n", cheat_input, cheat_input_len);
1814 if (game_status == GAME_MODE_MAIN)
1816 if (strSuffix(cheat_input, ":insert-solution-tape") ||
1817 strSuffix(cheat_input, ":ist"))
1819 InsertSolutionTape();
1821 else if (strSuffix(cheat_input, ":play-solution-tape") ||
1822 strSuffix(cheat_input, ":pst"))
1826 else if (strSuffix(cheat_input, ":reload-graphics") ||
1827 strSuffix(cheat_input, ":rg"))
1829 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
1832 else if (strSuffix(cheat_input, ":reload-sounds") ||
1833 strSuffix(cheat_input, ":rs"))
1835 ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
1838 else if (strSuffix(cheat_input, ":reload-music") ||
1839 strSuffix(cheat_input, ":rm"))
1841 ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
1844 else if (strSuffix(cheat_input, ":reload-artwork") ||
1845 strSuffix(cheat_input, ":ra"))
1847 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
1848 1 << ARTWORK_TYPE_SOUNDS |
1849 1 << ARTWORK_TYPE_MUSIC);
1852 else if (strSuffix(cheat_input, ":dump-level") ||
1853 strSuffix(cheat_input, ":dl"))
1857 else if (strSuffix(cheat_input, ":dump-tape") ||
1858 strSuffix(cheat_input, ":dt"))
1862 else if (strSuffix(cheat_input, ":fix-tape") ||
1863 strSuffix(cheat_input, ":ft"))
1865 FixTape_ForceSinglePlayer();
1867 else if (strSuffix(cheat_input, ":save-native-level") ||
1868 strSuffix(cheat_input, ":snl"))
1870 SaveNativeLevel(&level);
1872 else if (strSuffix(cheat_input, ":frames-per-second") ||
1873 strSuffix(cheat_input, ":fps"))
1875 global.show_frames_per_second = !global.show_frames_per_second;
1878 else if (game_status == GAME_MODE_PLAYING)
1881 if (strSuffix(cheat_input, ".q"))
1882 DEBUG_SetMaximumDynamite();
1885 else if (game_status == GAME_MODE_EDITOR)
1887 if (strSuffix(cheat_input, ":dump-brush") ||
1888 strSuffix(cheat_input, ":DB"))
1892 else if (strSuffix(cheat_input, ":DDB"))
1897 if (GetKeyModState() & (KMOD_Control | KMOD_Meta))
1899 if (letter == 'x') // copy brush to clipboard (small size)
1901 CopyBrushToClipboard_Small();
1903 else if (letter == 'c') // copy brush to clipboard (normal size)
1905 CopyBrushToClipboard();
1907 else if (letter == 'v') // paste brush from Clipboard
1909 CopyClipboardToBrush();
1911 else if (letter == 'z') // undo or redo last operation
1913 if (GetKeyModState() & KMOD_Shift)
1914 RedoLevelEditorOperation();
1916 UndoLevelEditorOperation();
1921 // special key shortcuts for all game modes
1922 if (strSuffix(cheat_input, ":dump-event-actions") ||
1923 strSuffix(cheat_input, ":dea") ||
1924 strSuffix(cheat_input, ":DEA"))
1926 DumpGadgetIdentifiers();
1927 DumpScreenIdentifiers();
1931 boolean HandleKeysDebug(Key key, int key_status)
1936 if (key_status != KEY_PRESSED)
1939 if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only)
1941 boolean mod_key_pressed = ((GetKeyModState() & KMOD_Valid) != KMOD_None);
1943 for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++)
1945 if (key == setup.debug.frame_delay_key[i] &&
1946 (mod_key_pressed == setup.debug.frame_delay_use_mod_key))
1948 GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
1949 setup.debug.frame_delay[i] : setup.game_frame_delay);
1951 if (!setup.debug.frame_delay_game_only)
1952 MenuFrameDelay = GameFrameDelay;
1954 SetVideoFrameDelay(GameFrameDelay);
1956 if (GameFrameDelay > ONE_SECOND_DELAY)
1957 Error(ERR_INFO, "frame delay == %d ms", GameFrameDelay);
1958 else if (GameFrameDelay != 0)
1959 Error(ERR_INFO, "frame delay == %d ms (max. %d fps / %d %%)",
1960 GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
1961 GAME_FRAME_DELAY * 100 / GameFrameDelay);
1963 Error(ERR_INFO, "frame delay == 0 ms (maximum speed)");
1970 if (game_status == GAME_MODE_PLAYING)
1974 options.debug = !options.debug;
1976 Error(ERR_INFO, "debug mode %s",
1977 (options.debug ? "enabled" : "disabled"));
1981 else if (key == KSYM_v)
1983 Error(ERR_INFO, "currently using game engine version %d",
1984 game.engine_version);
1994 void HandleKey(Key key, int key_status)
1996 boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
1997 static boolean ignore_repeated_key = FALSE;
1998 static struct SetupKeyboardInfo ski;
1999 static struct SetupShortcutInfo ssi;
2008 { &ski.left, &ssi.snap_left, DEFAULT_KEY_LEFT, JOY_LEFT },
2009 { &ski.right, &ssi.snap_right, DEFAULT_KEY_RIGHT, JOY_RIGHT },
2010 { &ski.up, &ssi.snap_up, DEFAULT_KEY_UP, JOY_UP },
2011 { &ski.down, &ssi.snap_down, DEFAULT_KEY_DOWN, JOY_DOWN },
2012 { &ski.snap, NULL, DEFAULT_KEY_SNAP, JOY_BUTTON_SNAP },
2013 { &ski.drop, NULL, DEFAULT_KEY_DROP, JOY_BUTTON_DROP }
2018 if (HandleKeysDebug(key, key_status))
2019 return; // do not handle already processed keys again
2021 // map special keys (media keys / remote control buttons) to default keys
2022 if (key == KSYM_PlayPause)
2024 else if (key == KSYM_Select)
2027 HandleSpecialGameControllerKeys(key, key_status);
2029 if (game_status == GAME_MODE_PLAYING)
2031 // only needed for single-step tape recording mode
2032 static boolean has_snapped[MAX_PLAYERS] = { FALSE, FALSE, FALSE, FALSE };
2035 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
2037 byte key_action = 0;
2038 byte key_snap_action = 0;
2040 if (setup.input[pnr].use_joystick)
2043 ski = setup.input[pnr].key;
2045 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2046 if (key == *key_info[i].key_custom)
2047 key_action |= key_info[i].action;
2049 // use combined snap+direction keys for the first player only
2052 ssi = setup.shortcut;
2054 // also remember normal snap key when handling snap+direction keys
2055 key_snap_action |= key_action & JOY_BUTTON_SNAP;
2057 for (i = 0; i < NUM_DIRECTIONS; i++)
2059 if (key == *key_info[i].key_snap)
2061 key_action |= key_info[i].action | JOY_BUTTON_SNAP;
2062 key_snap_action |= key_info[i].action;
2067 if (key_status == KEY_PRESSED)
2069 stored_player[pnr].action |= key_action;
2070 stored_player[pnr].snap_action |= key_snap_action;
2074 stored_player[pnr].action &= ~key_action;
2075 stored_player[pnr].snap_action &= ~key_snap_action;
2078 // restore snap action if one of several pressed snap keys was released
2079 if (stored_player[pnr].snap_action)
2080 stored_player[pnr].action |= JOY_BUTTON_SNAP;
2082 if (tape.recording && tape.pausing && tape.use_key_actions)
2084 if (tape.single_step)
2086 if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
2088 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2090 // if snap key already pressed, keep pause mode when releasing
2091 if (stored_player[pnr].action & KEY_BUTTON_SNAP)
2092 has_snapped[pnr] = TRUE;
2094 else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
2096 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2098 if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
2099 getRedDiskReleaseFlag_SP() == 0)
2101 // add a single inactive frame before dropping starts
2102 stored_player[pnr].action &= ~KEY_BUTTON_DROP;
2103 stored_player[pnr].force_dropping = TRUE;
2106 else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP)
2108 // if snap key was pressed without direction, leave pause mode
2109 if (!has_snapped[pnr])
2110 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2112 has_snapped[pnr] = FALSE;
2117 // prevent key release events from un-pausing a paused game
2118 if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
2119 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2123 // for MM style levels, handle in-game keyboard input in HandleJoystick()
2124 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2130 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2131 if (key == key_info[i].key_default)
2132 joy |= key_info[i].action;
2137 if (key_status == KEY_PRESSED)
2138 key_joystick_mapping |= joy;
2140 key_joystick_mapping &= ~joy;
2145 if (game_status != GAME_MODE_PLAYING)
2146 key_joystick_mapping = 0;
2148 if (key_status == KEY_RELEASED)
2150 // reset flag to ignore repeated "key pressed" events after key release
2151 ignore_repeated_key = FALSE;
2156 if ((key == KSYM_F11 ||
2157 ((key == KSYM_Return ||
2158 key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) &&
2159 video.fullscreen_available &&
2160 !ignore_repeated_key)
2162 setup.fullscreen = !setup.fullscreen;
2164 ToggleFullscreenIfNeeded();
2166 if (game_status == GAME_MODE_SETUP)
2167 RedrawSetupScreenAfterFullscreenToggle();
2169 UpdateMousePosition();
2171 // set flag to ignore repeated "key pressed" events
2172 ignore_repeated_key = TRUE;
2177 if ((key == KSYM_0 || key == KSYM_KP_0 ||
2178 key == KSYM_minus || key == KSYM_KP_Subtract ||
2179 key == KSYM_plus || key == KSYM_KP_Add ||
2180 key == KSYM_equal) && // ("Shift-=" is "+" on US keyboards)
2181 (GetKeyModState() & (KMOD_Control | KMOD_Meta)) &&
2182 video.window_scaling_available &&
2183 !video.fullscreen_enabled)
2185 if (key == KSYM_0 || key == KSYM_KP_0)
2186 setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
2187 else if (key == KSYM_minus || key == KSYM_KP_Subtract)
2188 setup.window_scaling_percent -= STEP_WINDOW_SCALING_PERCENT;
2190 setup.window_scaling_percent += STEP_WINDOW_SCALING_PERCENT;
2192 if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT)
2193 setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT;
2194 else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT)
2195 setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT;
2197 ChangeWindowScalingIfNeeded();
2199 if (game_status == GAME_MODE_SETUP)
2200 RedrawSetupScreenAfterFullscreenToggle();
2202 UpdateMousePosition();
2207 // some key events are handled like clicks for global animations
2208 boolean click = (key == KSYM_space ||
2209 key == KSYM_Return ||
2210 key == KSYM_Escape);
2212 if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
2214 // do not handle this key event anymore
2215 if (key != KSYM_Escape) // always allow ESC key to be handled
2219 if (game_status == GAME_MODE_PLAYING && game.all_players_gone &&
2220 (key == KSYM_Return || key == setup.shortcut.toggle_pause))
2227 if (game_status == GAME_MODE_MAIN &&
2228 (key == setup.shortcut.toggle_pause || key == KSYM_space))
2230 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2235 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
2237 if (key == setup.shortcut.save_game)
2239 else if (key == setup.shortcut.load_game)
2241 else if (key == setup.shortcut.toggle_pause)
2242 TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
2244 HandleTapeButtonKeys(key);
2245 HandleSoundButtonKeys(key);
2248 if (game_status == GAME_MODE_PLAYING && !network_playing)
2250 int centered_player_nr_next = -999;
2252 if (key == setup.shortcut.focus_player_all)
2253 centered_player_nr_next = -1;
2255 for (i = 0; i < MAX_PLAYERS; i++)
2256 if (key == setup.shortcut.focus_player[i])
2257 centered_player_nr_next = i;
2259 if (centered_player_nr_next != -999)
2261 game.centered_player_nr_next = centered_player_nr_next;
2262 game.set_centered_player = TRUE;
2266 tape.centered_player_nr_next = game.centered_player_nr_next;
2267 tape.set_centered_player = TRUE;
2272 HandleKeysSpecial(key);
2274 if (HandleGadgetsKeyInput(key))
2275 return; // do not handle already processed keys again
2277 switch (game_status)
2279 case GAME_MODE_PSEUDO_TYPENAME:
2280 HandleTypeName(0, key);
2283 case GAME_MODE_TITLE:
2284 case GAME_MODE_MAIN:
2285 case GAME_MODE_LEVELS:
2286 case GAME_MODE_LEVELNR:
2287 case GAME_MODE_SETUP:
2288 case GAME_MODE_INFO:
2289 case GAME_MODE_SCORES:
2291 if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape)
2298 if (game_status == GAME_MODE_TITLE)
2299 HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2300 else if (game_status == GAME_MODE_MAIN)
2301 HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE);
2302 else if (game_status == GAME_MODE_LEVELS)
2303 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE);
2304 else if (game_status == GAME_MODE_LEVELNR)
2305 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_CHOICE);
2306 else if (game_status == GAME_MODE_SETUP)
2307 HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2308 else if (game_status == GAME_MODE_INFO)
2309 HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2310 else if (game_status == GAME_MODE_SCORES)
2311 HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
2315 if (game_status != GAME_MODE_MAIN)
2316 FadeSkipNextFadeIn();
2318 if (game_status == GAME_MODE_TITLE)
2319 HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2320 else if (game_status == GAME_MODE_LEVELS)
2321 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE);
2322 else if (game_status == GAME_MODE_LEVELNR)
2323 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_LEAVE);
2324 else if (game_status == GAME_MODE_SETUP)
2325 HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2326 else if (game_status == GAME_MODE_INFO)
2327 HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2328 else if (game_status == GAME_MODE_SCORES)
2329 HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
2333 if (game_status == GAME_MODE_LEVELS)
2334 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2335 else if (game_status == GAME_MODE_LEVELNR)
2336 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2337 else if (game_status == GAME_MODE_SETUP)
2338 HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2339 else if (game_status == GAME_MODE_INFO)
2340 HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2341 else if (game_status == GAME_MODE_SCORES)
2342 HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2345 case KSYM_Page_Down:
2346 if (game_status == GAME_MODE_LEVELS)
2347 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2348 else if (game_status == GAME_MODE_LEVELNR)
2349 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2350 else if (game_status == GAME_MODE_SETUP)
2351 HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2352 else if (game_status == GAME_MODE_INFO)
2353 HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2354 else if (game_status == GAME_MODE_SCORES)
2355 HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2363 case GAME_MODE_EDITOR:
2364 if (!anyTextGadgetActiveOrJustFinished || key == KSYM_Escape)
2365 HandleLevelEditorKeyInput(key);
2368 case GAME_MODE_PLAYING:
2373 RequestQuitGame(setup.ask_on_escape);
2383 if (key == KSYM_Escape)
2385 SetGameStatus(GAME_MODE_MAIN);
2394 void HandleNoEvent(void)
2396 HandleMouseCursor();
2398 switch (game_status)
2400 case GAME_MODE_PLAYING:
2401 HandleButtonOrFinger(-1, -1, -1);
2406 void HandleEventActions(void)
2408 // if (button_status && game_status != GAME_MODE_PLAYING)
2409 if (button_status && (game_status != GAME_MODE_PLAYING ||
2411 level.game_engine_type == GAME_ENGINE_TYPE_MM))
2413 HandleButton(0, 0, button_status, -button_status);
2420 if (network.enabled)
2423 switch (game_status)
2425 case GAME_MODE_MAIN:
2426 DrawPreviewLevelAnimation();
2429 case GAME_MODE_EDITOR:
2430 HandleLevelEditorIdle();
2438 static void HandleTileCursor(int dx, int dy, int button)
2441 ClearPlayerMouseAction();
2448 SetPlayerMouseAction(tile_cursor.x, tile_cursor.y,
2449 (dx < 0 ? MB_LEFTBUTTON :
2450 dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED));
2452 else if (!tile_cursor.moving)
2454 int old_xpos = tile_cursor.xpos;
2455 int old_ypos = tile_cursor.ypos;
2456 int new_xpos = old_xpos;
2457 int new_ypos = old_ypos;
2459 if (IN_LEV_FIELD(old_xpos + dx, old_ypos))
2460 new_xpos = old_xpos + dx;
2462 if (IN_LEV_FIELD(old_xpos, old_ypos + dy))
2463 new_ypos = old_ypos + dy;
2465 SetTileCursorTargetXY(new_xpos, new_ypos);
2469 static int HandleJoystickForAllPlayers(void)
2473 boolean no_joysticks_configured = TRUE;
2474 boolean use_as_joystick_nr = (game_status != GAME_MODE_PLAYING);
2475 static byte joy_action_last[MAX_PLAYERS];
2477 for (i = 0; i < MAX_PLAYERS; i++)
2478 if (setup.input[i].use_joystick)
2479 no_joysticks_configured = FALSE;
2481 // if no joysticks configured, map connected joysticks to players
2482 if (no_joysticks_configured)
2483 use_as_joystick_nr = TRUE;
2485 for (i = 0; i < MAX_PLAYERS; i++)
2487 byte joy_action = 0;
2489 joy_action = JoystickExt(i, use_as_joystick_nr);
2490 result |= joy_action;
2492 if ((setup.input[i].use_joystick || no_joysticks_configured) &&
2493 joy_action != joy_action_last[i])
2494 stored_player[i].action = joy_action;
2496 joy_action_last[i] = joy_action;
2502 void HandleJoystick(void)
2504 static unsigned int joytest_delay = 0;
2505 static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
2506 static int joytest_last = 0;
2507 int delay_value_first = GADGET_FRAME_DELAY_FIRST;
2508 int delay_value = GADGET_FRAME_DELAY;
2509 int joystick = HandleJoystickForAllPlayers();
2510 int keyboard = key_joystick_mapping;
2511 int joy = (joystick | keyboard);
2512 int joytest = joystick;
2513 int left = joy & JOY_LEFT;
2514 int right = joy & JOY_RIGHT;
2515 int up = joy & JOY_UP;
2516 int down = joy & JOY_DOWN;
2517 int button = joy & JOY_BUTTON;
2518 int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
2519 int dx = (left ? -1 : right ? 1 : 0);
2520 int dy = (up ? -1 : down ? 1 : 0);
2521 boolean use_delay_value_first = (joytest != joytest_last);
2523 if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
2525 // do not handle this button event anymore
2529 if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
2530 anyTextGadgetActive()))
2532 // leave name input in main menu or text input gadget
2533 HandleKey(KSYM_Escape, KEY_PRESSED);
2534 HandleKey(KSYM_Escape, KEY_RELEASED);
2539 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2541 if (game_status == GAME_MODE_PLAYING)
2543 // when playing MM style levels, also use delay for keyboard events
2544 joytest |= keyboard;
2546 // only use first delay value for new events, but not for changed events
2547 use_delay_value_first = (!joytest != !joytest_last);
2549 // only use delay after the initial keyboard event
2553 // for any joystick or keyboard event, enable playfield tile cursor
2554 if (dx || dy || button)
2555 SetTileCursorEnabled(TRUE);
2558 if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value))
2560 // delay joystick/keyboard actions if axes/keys continually pressed
2561 newbutton = dx = dy = 0;
2565 // first start with longer delay, then continue with shorter delay
2566 joytest_delay_value =
2567 (use_delay_value_first ? delay_value_first : delay_value);
2570 joytest_last = joytest;
2572 switch (game_status)
2574 case GAME_MODE_TITLE:
2575 case GAME_MODE_MAIN:
2576 case GAME_MODE_LEVELS:
2577 case GAME_MODE_LEVELNR:
2578 case GAME_MODE_SETUP:
2579 case GAME_MODE_INFO:
2580 case GAME_MODE_SCORES:
2582 if (anyTextGadgetActive())
2585 if (game_status == GAME_MODE_TITLE)
2586 HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2587 else if (game_status == GAME_MODE_MAIN)
2588 HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2589 else if (game_status == GAME_MODE_LEVELS)
2590 HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK);
2591 else if (game_status == GAME_MODE_LEVELNR)
2592 HandleChooseLevelNr(0,0,dx,dy,newbutton? MB_MENU_CHOICE : MB_MENU_MARK);
2593 else if (game_status == GAME_MODE_SETUP)
2594 HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2595 else if (game_status == GAME_MODE_INFO)
2596 HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2597 else if (game_status == GAME_MODE_SCORES)
2598 HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2603 case GAME_MODE_PLAYING:
2605 // !!! causes immediate GameEnd() when solving MM level with keyboard !!!
2606 if (tape.playing || keyboard)
2607 newbutton = ((joy & JOY_BUTTON) != 0);
2610 if (newbutton && game.all_players_gone)
2617 if (tape.recording && tape.pausing && tape.use_key_actions)
2619 if (tape.single_step)
2621 if (joystick & JOY_ACTION)
2622 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2626 if (joystick & JOY_ACTION)
2627 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2631 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2632 HandleTileCursor(dx, dy, button);
2641 void HandleSpecialGameControllerButtons(Event *event)
2646 switch (event->type)
2648 case SDL_CONTROLLERBUTTONDOWN:
2649 key_status = KEY_PRESSED;
2652 case SDL_CONTROLLERBUTTONUP:
2653 key_status = KEY_RELEASED;
2660 switch (event->cbutton.button)
2662 case SDL_CONTROLLER_BUTTON_START:
2666 case SDL_CONTROLLER_BUTTON_BACK:
2674 HandleKey(key, key_status);
2677 void HandleSpecialGameControllerKeys(Key key, int key_status)
2679 #if defined(KSYM_Rewind) && defined(KSYM_FastForward)
2680 int button = SDL_CONTROLLER_BUTTON_INVALID;
2682 // map keys to joystick buttons (special hack for Amazon Fire TV remote)
2683 if (key == KSYM_Rewind)
2684 button = SDL_CONTROLLER_BUTTON_A;
2685 else if (key == KSYM_FastForward || key == KSYM_Menu)
2686 button = SDL_CONTROLLER_BUTTON_B;
2688 if (button != SDL_CONTROLLER_BUTTON_INVALID)
2692 event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN :
2693 SDL_CONTROLLERBUTTONUP);
2695 event.cbutton.which = 0; // first joystick (Amazon Fire TV remote)
2696 event.cbutton.button = button;
2697 event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED :
2700 HandleJoystickEvent(&event);
2705 boolean DoKeysymAction(int keysym)
2709 Key key = (Key)(-keysym);
2711 HandleKey(key, KEY_PRESSED);
2712 HandleKey(key, KEY_RELEASED);