2 /* ----- this file was automatically generated -- do not edit by hand ----- */
7 /* values for sounds configuration */
9 #define SND_CLASS_DEFAULT_DIGGING 0
10 #define SND_CLASS_DEFAULT_COLLECTING 1
11 #define SND_CLASS_DEFAULT_SNAPPING 2
12 #define SND_CLASS_DEFAULT_PUSHING 3
13 #define SND_CLASS_DEFAULT_IMPACT 4
14 #define SND_CLASS_DEFAULT_WALKING 5
15 #define SND_CLASS_DEFAULT_PASSING 6
16 #define SND_CLASS_DEFAULT_DYING 7
17 #define SND_CLASS_DEFAULT_EXPLODING 8
18 #define SND_CLASS_SP_DEFAULT_EXPLODING 9
19 #define SND_BD_DIAMOND_COLLECTING 10
20 #define SND_BD_DIAMOND_IMPACT 11
21 #define SND_BD_ROCK_PUSHING 12
22 #define SND_BD_ROCK_IMPACT 13
23 #define SND_BD_MAGIC_WALL_ACTIVATING 14
24 #define SND_BD_MAGIC_WALL_ACTIVE 15
25 #define SND_BD_MAGIC_WALL_FILLING 16
26 #define SND_BD_AMOEBA_WAITING 17
27 #define SND_BD_AMOEBA_GROWING 18
28 #define SND_BD_AMOEBA_TURNING_TO_GEM 19
29 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20
30 #define SND_BD_BUTTERFLY_MOVING 21
31 #define SND_BD_BUTTERFLY_WAITING 22
32 #define SND_BD_FIREFLY_MOVING 23
33 #define SND_BD_FIREFLY_WAITING 24
34 #define SND_SP_BASE_DIGGING 25
35 #define SND_SP_BUGGY_BASE_DIGGING 26
36 #define SND_SP_BUGGY_BASE_ACTIVE 27
37 #define SND_SP_INFOTRON_COLLECTING 28
38 #define SND_SP_INFOTRON_IMPACT 29
39 #define SND_SP_ZONK_PUSHING 30
40 #define SND_SP_ZONK_IMPACT 31
41 #define SND_SP_DISK_RED_COLLECTING 32
42 #define SND_SP_DISK_ORANGE_PUSHING 33
43 #define SND_SP_DISK_YELLOW_PUSHING 34
44 #define SND_CLASS_SP_PORT_PASSING 35
45 #define SND_CLASS_SP_EXIT_PASSING 36
46 #define SND_CLASS_SP_EXIT_OPENING 37
47 #define SND_SP_SNIKSNAK_MOVING 38
48 #define SND_SP_SNIKSNAK_WAITING 39
49 #define SND_SP_ELECTRON_MOVING 40
50 #define SND_SP_ELECTRON_WAITING 41
51 #define SND_SP_TERMINAL_ACTIVATING 42
52 #define SND_SP_TERMINAL_ACTIVE 43
53 #define SND_CLASS_SOKOBAN_PUSHING 44
54 #define SND_CLASS_SOKOBAN_FILLING 45
55 #define SND_CLASS_SOKOBAN_EMPTYING 46
56 #define SND_CLASS_PLAYER_MOVING 47
57 #define SND_SAND_DIGGING 48
58 #define SND_EMERALD_COLLECTING 49
59 #define SND_EMERALD_IMPACT 50
60 #define SND_DIAMOND_COLLECTING 51
61 #define SND_DIAMOND_IMPACT 52
62 #define SND_DIAMOND_BREAKING 53
63 #define SND_ROCK_PUSHING 54
64 #define SND_ROCK_IMPACT 55
65 #define SND_BOMB_PUSHING 56
66 #define SND_NUT_PUSHING 57
67 #define SND_NUT_BREAKING 58
68 #define SND_NUT_IMPACT 59
69 #define SND_CLASS_DYNAMITE_COLLECTING 60
70 #define SND_CLASS_DYNAMITE_DROPPING 61
71 #define SND_CLASS_DYNAMITE_ACTIVE 62
72 #define SND_CLASS_KEY_COLLECTING 63
73 #define SND_CLASS_GATE_PASSING 64
74 #define SND_BUG_MOVING 65
75 #define SND_BUG_WAITING 66
76 #define SND_SPACESHIP_MOVING 67
77 #define SND_SPACESHIP_WAITING 68
78 #define SND_YAMYAM_MOVING 69
79 #define SND_YAMYAM_WAITING 70
80 #define SND_YAMYAM_DIGGING 71
81 #define SND_ROBOT_MOVING 72
82 #define SND_ROBOT_WAITING 73
83 #define SND_ROBOT_WHEEL_ACTIVATING 74
84 #define SND_ROBOT_WHEEL_ACTIVE 75
85 #define SND_MAGIC_WALL_ACTIVATING 76
86 #define SND_MAGIC_WALL_ACTIVE 77
87 #define SND_MAGIC_WALL_FILLING 78
88 #define SND_CLASS_AMOEBA_WAITING 79
89 #define SND_CLASS_AMOEBA_GROWING 80
90 #define SND_CLASS_AMOEBA_DROPPING 81
91 #define SND_ACID_SPLASHING 82
92 #define SND_CLASS_QUICKSAND_FILLING 83
93 #define SND_CLASS_QUICKSAND_EMPTYING 84
94 #define SND_CLASS_EXIT_OPENING 85
95 #define SND_CLASS_EXIT_PASSING 86
96 #define SND_PENGUIN_PASSING 87
97 #define SND_BALLOON_MOVING 88
98 #define SND_BALLOON_WAITING 89
99 #define SND_BALLOON_PUSHING 90
100 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING 91
101 #define SND_SPRING_MOVING 92
102 #define SND_SPRING_PUSHING 93
103 #define SND_SPRING_IMPACT 94
104 #define SND_CLASS_WALL_GROWING 95
105 #define SND_PEARL_COLLECTING 96
106 #define SND_PEARL_BREAKING 97
107 #define SND_PEARL_IMPACT 98
108 #define SND_CRYSTAL_COLLECTING 99
109 #define SND_CRYSTAL_IMPACT 100
110 #define SND_ENVELOPE_COLLECTING 101
111 #define SND_INVISIBLE_SAND_DIGGING 102
112 #define SND_SHIELD_NORMAL_COLLECTING 103
113 #define SND_SHIELD_NORMAL_ACTIVE 104
114 #define SND_SHIELD_DEADLY_COLLECTING 105
115 #define SND_SHIELD_DEADLY_ACTIVE 106
116 #define SND_EXTRA_TIME_COLLECTING 107
117 #define SND_MOLE_MOVING 108
118 #define SND_MOLE_WAITING 109
119 #define SND_MOLE_DIGGING 110
120 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 111
121 #define SND_CLASS_SWITCHGATE_OPENING 112
122 #define SND_CLASS_SWITCHGATE_CLOSING 113
123 #define SND_CLASS_SWITCHGATE_PASSING 114
124 #define SND_TIMEGATE_SWITCH_ACTIVATING 115
125 #define SND_TIMEGATE_SWITCH_ACTIVE 116
126 #define SND_TIMEGATE_SWITCH_DEACTIVATING 117
127 #define SND_TIMEGATE_OPENING 118
128 #define SND_CLASS_TIMEGATE_CLOSING 119
129 #define SND_CLASS_TIMEGATE_PASSING 120
130 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 121
131 #define SND_CLASS_CONVEYOR_BELT_ACTIVE 122
132 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 123
133 #define SND_LIGHT_SWITCH_ACTIVATING 124
134 #define SND_LIGHT_SWITCH_DEACTIVATING 125
135 #define SND_DX_SUPABOMB_PUSHING 126
136 #define SND_TRAP_DIGGING 127
137 #define SND_TRAP_ACTIVATING 128
138 #define SND_CLASS_TUBE_WALKING 129
139 #define SND_AMOEBA_TURNING_TO_GEM 130
140 #define SND_AMOEBA_TURNING_TO_ROCK 131
141 #define SND_SPEED_PILL_COLLECTING 132
142 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 133
143 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 134
144 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING 135
145 #define SND_CLASS_DYNABOMB_DROPPING 136
146 #define SND_CLASS_DYNABOMB_ACTIVE 137
147 #define SND_SATELLITE_MOVING 138
148 #define SND_SATELLITE_WAITING 139
149 #define SND_SATELLITE_PUSHING 140
150 #define SND_LAMP_ACTIVATING 141
151 #define SND_LAMP_DEACTIVATING 142
152 #define SND_TIME_ORB_FULL_COLLECTING 143
153 #define SND_TIME_ORB_FULL_IMPACT 144
154 #define SND_TIME_ORB_EMPTY_PUSHING 145
155 #define SND_TIME_ORB_EMPTY_IMPACT 146
156 #define SND_GAME_OF_LIFE_WAITING 147
157 #define SND_GAME_OF_LIFE_GROWING 148
158 #define SND_BIOMAZE_WAITING 149
159 #define SND_BIOMAZE_GROWING 150
160 #define SND_PACMAN_MOVING 151
161 #define SND_PACMAN_WAITING 152
162 #define SND_PACMAN_DIGGING 153
163 #define SND_DARK_YAMYAM_MOVING 154
164 #define SND_DARK_YAMYAM_WAITING 155
165 #define SND_DARK_YAMYAM_DIGGING 156
166 #define SND_PENGUIN_MOVING 157
167 #define SND_PENGUIN_WAITING 158
168 #define SND_PIG_MOVING 159
169 #define SND_PIG_WAITING 160
170 #define SND_PIG_DIGGING 161
171 #define SND_DRAGON_MOVING 162
172 #define SND_DRAGON_WAITING 163
173 #define SND_DRAGON_ATTACKING 164
174 #define SND_GAME_STARTING 165
175 #define SND_GAME_RUNNING_OUT_OF_TIME 166
176 #define SND_GAME_LEVELTIME_BONUS 167
177 #define SND_GAME_LOSING 168
178 #define SND_GAME_WINNING 169
179 #define SND_GAME_SOKOBAN_SOLVING 170
180 #define SND_DOOR_OPENING 171
181 #define SND_DOOR_CLOSING 172
182 #define SND_BACKGROUND_SCORES 173
183 #define SND_BACKGROUND_INFO 174
185 #define NUM_SOUND_FILES 175
187 #endif /* CONF_SND_H */