2 * fixed reset of player animation frame when, for example,
3 walking, digging or collecting share the same animation
6 * fixed tape recording when player is created from CE element change
9 * introduced "turning..." action graphic for elements with move delay
10 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
11 * added turning animations for bug, spaceship and sniksnak
14 * prevent "extended" changed elements from delay change in same frame
17 * fixed bug when pushing element that can move away to the side
18 (like pushing falling elements, but now with moving elements)
21 * finally fixed serious bug in code for delayed element pushing (again)
24 * unavailable setup options now marked as "n/a" instead of "off"
25 * new boolean directive "latest_engine" for "levelinfo.conf": when set
26 to "true", levels are always played with the latest game engine,
27 which is desired for levels that are imported from other games; all
28 other levels are played with the engine version stored in level file
29 (which is normally the engine version the level was created with)
32 * fixed serious bug in code for delayed element pushing
33 * fixed little bug in animation frame selection for pushed elements
34 * speed-up of reading config file for verbose output
37 * added configuration option for opening and closing Supaplex exit
38 * added configuration option for moving up/down animation for Murphy
39 * fixed incorrectly displayed animation for attacking dragon
40 * fixed bug with not setting initial gravity for each new game
41 * fixed bug with teleportation of player by custom element change
42 * fixed bug with player not getting smashed by rock sometimes
45 * Version number set to 3.0.7.
48 * Version 3.0.6 released.
51 * added support for MP3 music for SDL version through SMPEG library
54 * fixed bug when initializing font graphic structure
55 * fixed bug with animation mode "pingpong" when using only 1 frame
56 * fixed bug with extended change target introduced in 3.0.5
57 * fixed bug where passing over moving element doubles player speed
58 * fixed bug with elements continuing to move into push direction
59 * fixed bug with duplicated player when dropping bomb with shield on
60 * added "switching" event for custom elements ("pressing" only once)
61 * fixed switching bug (resetting flag when not switching but not idle)
64 * fixed element tokens for certain file elements with ".active" etc.
67 * Version number set to 3.0.6.
70 * Version 3.0.5 released.
73 * now four envelope elements available
74 * font, background, animation and sound for envelope now configurable
75 * main menu doors opening/closing animation type now configurable
78 * active/inactive sides configurable for custom element changes
79 * new movement type "move when pushed" available for custom elements
82 * fixed bug in multiple config pages loader code that caused crashes
85 * enhanced (remaining low-resolution) Supaplex graphics
88 * Version number set to 3.0.5.
91 * Version 3.0.4 released.
93 2003-09-12 src/tools.c
94 * fixed bug in custom definition of crumbled element graphics
96 2003-09-11 src/files.c
97 * fixed bug in multiple config pages code that caused crashes
100 * Version number set to 3.0.4.
103 * Version 3.0.3 released.
106 * added music to Supaplex classic level set
108 2003-09-07 src/libgame/misc.c
109 * added support for loading various music formats through SDL_mixer
111 2003-09-06 (various source files)
112 * fixed several nasty bugs that may have caused crashes on some systems
113 * added envelope content which gets displayed when collecting envelope
114 * added multiple change event pages for custom elements
116 2003-08-24 src/game.c
117 * fixed problem with player animation when snapping and moving
119 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
120 * fixed problem with flickering when drawing toon animations
122 2003-08-23 src/libgame/sdl.c
123 * fixed problem with setting mouse cursor in SDL version in fullscreen
125 2003-08-23 src/game.c
126 * fixed bug (missing array boundary check) which could crash the game
129 * Version number set to 3.0.3.
132 * Version 3.0.2 released.
134 2003-08-21 src/game.c
135 * fixed bug with creating inaccessible elements at player position
137 2003-08-20 src/init.c
138 * fixed bug with not finding current level artwork directory
140 2003-08-20 src/files.c
141 * fixed bug with choosing wrong engine version when playing tapes
142 * fixed bug with messing up custom element properties in 3.0.0 levels
145 * Version number set to 3.0.2.
148 * Version 3.0.1 released.
150 2003-08-17 (no source files affected)
151 * changed all "classic" PCX image files with 16 colors or less to
152 256 color (8 bit) storage format, because the Allegro game library
153 cannot handle PCX files with less than 256 colors (contributed
154 graphics are not affected and might look wrong in the DOS version)
156 2003-08-16 src/init.c
157 * fixed bug which (for example) crashed the level editor when defining
158 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
159 (only set to default) -- invalid graphics now set to default graphic
161 2003-08-16 src/init.c
162 * fixed graphical bug of player digging/collecting/snapping element
163 when no corresponding graphic/animation is defined for this action,
164 resulting in player being drawn as EL_EMPTY (which should only be
165 done to elements being collected, but not to the player)
167 2003-08-16 src/game.c
168 * fixed small graphical bug of player not totally moving into exit
170 2003-08-16 src/libgame/setup.c
171 * fixed bug with wrong MS-DOS 8.3 filename conversion
173 2003-08-16 src/tools.c
174 * fixed bug with invisible mouse cursor when pressing ESC while playing
176 2003-08-16 (various source files)
177 * added another 128 custom elements (disabled in editor by default)
179 2003-08-16 src/editor.c
180 * fixed NULL string bug causing Solaris to crash in sprintf()
182 2003-08-16 src/screen.c
183 * fixed drawing over scrollbar on level selection with custom fonts
185 2003-08-15 src/game.c
186 * cleanup of simple sounds / loop sounds / music settings
188 2003-08-08 (various source files)
189 * added custom element property for dropping collected elements
191 2003-08-08 src/conf_gfx.c
192 * fixed bug with missing graphic for active red disk bomb
194 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
195 * Extended variable "level.gravity" to "level.initial_gravity" and
196 "game.current_gravity" to prevent level setting from being changed
197 by playing the level (keeping the runtime value after playing).
199 * Fixed graphics bug when digging element that has 'crumbled' graphic
200 definition, but not 'diggable' graphic definition.
203 * Version number set to 3.0.1.
206 * Version 3.0.0 released.
209 * various bug fixes; among others:
210 - fixed bug with pushing spring over empty space
211 - fixed bug with leaving tube while placing dynamite
212 - fixed bug with explosion of smashed penguins
213 - allow Murphy player graphic in levels with non-Supaplex elements
217 * I have forgotten to document changes for some time.
220 * Pre-Release Version 2.2.0rc1 released.
223 * Version number set to 2.1.2.
226 * Version 2.1.1 released.
229 * Version number set to 2.1.1.
232 * Version 2.1.0 released.
235 * Version number set to 2.1.0.
237 2002-04-03 to 2002-05-19 (various source files)
238 * graphics, sounds and music now fully configurable
239 * bug fixed that prevented walking through tubes when gravity on
241 2002-04-02 src/events.c, src/editor.c
242 * Make Escape key less aggressive when playing or when editing level.
243 This can be configured as an option in the setup menu. (Default is
244 "less aggressive" which means "ask user if something can be lost"
245 when pressing the Escape key.)
247 2002-04-02 src/screen.c
248 * Added "graphics setup" screen.
250 2002-04-01 src/screen.c
251 * Changed "choose level" setup screen stuff to be more generic (to
252 make it easier to add more "choose from generic tree" setup screens).
254 2002-04-01 src/config.c, src/timestamp.h
255 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
256 automatically gets created by "src/Makefile" and contains an actual
257 compile-time timestamp to identify development versions of the game).
259 2002-03-31 src/tape.c, src/events.c
260 * Added quick game/tape save/load functions to tape stuff which can be
261 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
262 loads previously recorded tape and directly goes into recording mode
263 from the end of the tape (therefore appending to the tape).
265 2002-03-31 src/tape.c
266 * Added "index mark" function to tape recorder. When playing or
267 recording, "eject" button changes to "index" button. Setting index
268 mark is not yet implemented, but pressing index button when playing
269 allows very quick advancing to end of tape (when normal playing),
270 very fast forward mode (when playing with normal fast forward) or
271 very fast reaching of "pause before end of tape" (when playing with
272 "pause before end" playing mode).
274 2002-03-30 src/cartoons.c
275 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
277 2002-03-29 src/screen.c
278 * Changed setup screen stuff to be more generic (to make it easier
279 to add more setup screens).
281 2002-03-23 src/main.c, src/main.h
282 * Various changes due to the introduction of the new libgame files
283 "setup.c" and "joystick.c".
285 2002-03-23 src/files.c
286 * Generic parts of "src/files.c" (mainly setup and level directory
287 stuff) moved to new libgame file "src/libgame/setup.c".
289 2002-03-23 src/joystick.c
290 * File "src/joystick.c" moved to libgame source tree, with
291 correspondig changes.
293 2002-03-22 src/screens.c
294 * "HandleChooseLevel()": Another bug in level series navigation fixed.
295 (Wrong level series information displayed when entering main group.)
297 2002-03-22 src/editor.c
298 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
300 2002-03-22 src/editor.c
301 * Changed behaviour of "Escape" key in level editor to be more
302 intuitive: When in "Element Properties" or "Level Info" mode,
303 return to "Drawing Mode" instead of leaving the level editor.
305 2002-03-21 src/game.c, src/editor.c, src/files.c
306 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
307 gems (emeralds, diamonds, ...) slipping down from normal wall,
308 steel wall and growing wall (as in E.M.C. style levels). Although
309 the behaviour of contributed and private levels wasn't changed (due
310 to the use of "level.game_version"; see previous entry), editing
311 those levels will (of course) change the behaviour accordingly.
313 This change seems a bit too hard after thinking about it, because
314 the EM style behaviour is not the "expected" behaviour (gems would
315 normally only slip down from "rounded" walls). Therefore this was
316 now changed to an element property for gem style elements, with the
317 default setting "off" (which means: no special EM style behaviour).
318 To fix older converted levels, this flag is set to "on" for pre-2.0
319 levels that are neither contributed nor private levels.
321 2002-03-20 src/files.h
322 * Corrected settings for "level.game_version" depending of level type.
323 (Contributed and private levels always get played with game engine
324 version they were created with, while converted levels always get
325 played with the most recent version of the game engine, to let new
326 corrections of the emulation behaviour take effect.)
328 2002-03-20 src/main.h
329 * Added "#include <time.h>". This seems to be needed by "tape.c" for
330 compiling the SDL version on some systems.
331 Thanks to the several people who pointed this out.
334 * Version number set to 2.0.2.
337 * Version 2.0.1 released.
339 2002-03-18 src/screens.c
340 * "HandleChooseLevel()": Small bug in level series navigation fixed.
342 2002-03-18 src/files.c [src/libgame/misc.c]
343 * Moved some common functions from src/files.c to src/libgame/misc.c.
345 2002-03-18 src/files.c [src/libgame/misc.c]
346 * Changed permissions for new directories and saved files (especially
347 score files) according to suggestions of Debian users and mantainers.
348 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
350 2002-03-17 src/files.c
351 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
352 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
353 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
354 for levels and "TAPE" for tapes). Old "cookie" style format is
355 still supported for reading. New level and tape files are written
358 * New IFF chunk "VERS" contains version numbers for file and game
359 (where "game version" is the version of the program that wrote the
360 file, and "file version" is a version number to distinguish files
361 with different format, for example after adding new features).
363 2002-03-15 src/screen.c
364 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
365 (Before, you heard a mixture of the in-game music and the
368 2002-03-14 src/events.c
369 * Function "DumpTape()" (files.c) now available by pressing 't' from
370 main menu (when in DEBUG mode).
372 2002-03-14 src/game.c
373 * "GameWon()": When game was won playing a tape, now there is no delay
374 raising the score and no corresponding sound is played.
376 2002-03-14 src/files.c
377 * Changed "LoadTape()" for real chunk support and also adjusted
378 "SaveTape()" accordingly.
380 2002-03-14 src/game.c, src/tape.c, src/files.c
381 * Important changes to tape format: The old tape format stored all
382 actions with a real effect with a corresponding delay between the
383 stored actions. This had some major disadvantages (for example,
384 push delays had to be ignored, pressing a button for some seconds
385 mutated to several single button presses because of the non-action
386 delays between two action frames etc.). The new tape format just
387 stupidly records all device actions and replays them later. I really
388 don't know why I haven't solved it that way before?! Old-style tapes
389 (with tape file version less than 2.0) get converted to the new
390 format on-the-fly when loading and can therefore still be played;
391 only some minor parts of the old-style tape handling code was needed.
392 (A perfect conversion is not possible, because there is information
393 missing about the device actions between two action frames.)
395 2002-03-14 src/files.c
396 * New function "DumpTape()" to dump the contents of the current tape
397 in a human readable format.
399 2002-03-14 src/game.c
400 * Small tape bug fixed: When automatically advancing to next level
401 after a game was won, the tape from the previous level still was
402 loaded as a tape for the new level.
404 2002-03-14 src/tape.c
405 * Small graphical bug fixed: When pressing ""Record" or "Play" on
406 tape, cartoons did not get completely removed because
407 StopAnimation() was not called.
409 2002-03-13 src/files.c
410 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
411 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
412 size even when using 16-bit elements). Added new chunk "CNT2" for
413 16-bit amoeba content (previously written in 8-bit field in "HEAD"
414 chunk even when content was 16-bit element). "CNT2" should now be
415 able to store content for arbitrary elements (up to eight blocks of
416 3 x 3 element arrays). All "CNT2" elements will always be stored as
417 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
419 2002-03-13 src/files.c
420 * Changed "LoadLevel()" for real chunk support.
422 2002-03-12 src/game.c
423 * Fixed problem (introduced after 2.0.0 release) with penguins
424 not getting killed by enemies
426 2002-02-24 src/game.c, src/main.h
427 * Added "player->is_moving"; now "player->last_move_dir" does
428 not contain any information if the player is just moving at
430 Before, "player->last_move_dir" was misused for this purpose
431 for the robot stuff (robots don't kill players when they are
432 moving). But setting "player->last_move_dir" to MV_NO_MOVING
433 broke tapes when walking through pipes!
434 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
435 in a continuous movement. This fact is ignored for friends and