2 * Version number set to 3.0.5.
5 * Version 3.0.4 released.
8 * fixed bug in custom definition of crumbled element graphics
10 2003-09-11 src/files.c
11 * fixed bug in multiple config pages code that caused crashes
14 * Version number set to 3.0.4.
17 * Version 3.0.3 released.
20 * added music to Supaplex classic level set
22 2003-09-07 src/libgame/misc.c
23 * added support for loading various music formats through SDL_mixer
25 2003-09-06 (various source files)
26 * fixed several nasty bugs that may have caused crashes on some systems
27 * added envelope content which gets displayed when collecting envelope
28 * added multiple change event pages for custom elements
31 * fixed problem with player animation when snapping and moving
33 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
34 * fixed problem with flickering when drawing toon animations
36 2003-08-23 src/libgame/sdl.c
37 * fixed problem with setting mouse cursor in SDL version in fullscreen
40 * fixed bug (missing array boundary check) which could crash the game
43 * Version number set to 3.0.3.
46 * Version 3.0.2 released.
49 * fixed bug with creating inaccessible elements at player position
52 * fixed bug with not finding current level artwork directory
54 2003-08-20 src/files.c
55 * fixed bug with choosing wrong engine version when playing tapes
56 * fixed bug with messing up custom element properties in 3.0.0 levels
59 * Version number set to 3.0.2.
62 * Version 3.0.1 released.
64 2003-08-17 (no source files affected)
65 * changed all "classic" PCX image files with 16 colors or less to
66 256 color (8 bit) storage format, because the Allegro game library
67 cannot handle PCX files with less than 256 colors (contributed
68 graphics are not affected and might look wrong in the DOS version)
71 * fixed bug which (for example) crashed the level editor when defining
72 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
73 (only set to default) -- invalid graphics now set to default graphic
76 * fixed graphical bug of player digging/collecting/snapping element
77 when no corresponding graphic/animation is defined for this action,
78 resulting in player being drawn as EL_EMPTY (which should only be
79 done to elements being collected, but not to the player)
82 * fixed small graphical bug of player not totally moving into exit
84 2003-08-16 src/libgame/setup.c
85 * fixed bug with wrong MS-DOS 8.3 filename conversion
87 2003-08-16 src/tools.c
88 * fixed bug with invisible mouse cursor when pressing ESC while playing
90 2003-08-16 (various source files)
91 * added another 128 custom elements (disabled in editor by default)
93 2003-08-16 src/editor.c
94 * fixed NULL string bug causing Solaris to crash in sprintf()
96 2003-08-16 src/screen.c
97 * fixed drawing over scrollbar on level selection with custom fonts
100 * cleanup of simple sounds / loop sounds / music settings
102 2003-08-08 (various source files)
103 * added custom element property for dropping collected elements
105 2003-08-08 src/conf_gfx.c
106 * fixed bug with missing graphic for active red disk bomb
108 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
109 * Extended variable "level.gravity" to "level.initial_gravity" and
110 "game.current_gravity" to prevent level setting from being changed
111 by playing the level (keeping the runtime value after playing).
113 * Fixed graphics bug when digging element that has 'crumbled' graphic
114 definition, but not 'diggable' graphic definition.
117 * Version number set to 3.0.1.
120 * Version 3.0.0 released.
123 * various bug fixes; among others:
124 - fixed bug with pushing spring over empty space
125 - fixed bug with leaving tube while placing dynamite
126 - fixed bug with explosion of smashed penguins
127 - allow Murphy player graphic in levels with non-Supaplex elements
131 * I have forgotten to document changes for some time.
134 * Pre-Release Version 2.2.0rc1 released.
137 * Version number set to 2.1.2.
140 * Version 2.1.1 released.
143 * Version number set to 2.1.1.
146 * Version 2.1.0 released.
149 * Version number set to 2.1.0.
151 2002-04-03 to 2002-05-19 (various source files)
152 * graphics, sounds and music now fully configurable
153 * bug fixed that prevented walking through tubes when gravity on
155 2002-04-02 src/events.c, src/editor.c
156 * Make Escape key less aggressive when playing or when editing level.
157 This can be configured as an option in the setup menu. (Default is
158 "less aggressive" which means "ask user if something can be lost"
159 when pressing the Escape key.)
161 2002-04-02 src/screen.c
162 * Added "graphics setup" screen.
164 2002-04-01 src/screen.c
165 * Changed "choose level" setup screen stuff to be more generic (to
166 make it easier to add more "choose from generic tree" setup screens).
168 2002-04-01 src/config.c, src/timestamp.h
169 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
170 automatically gets created by "src/Makefile" and contains an actual
171 compile-time timestamp to identify development versions of the game).
173 2002-03-31 src/tape.c, src/events.c
174 * Added quick game/tape save/load functions to tape stuff which can be
175 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
176 loads previously recorded tape and directly goes into recording mode
177 from the end of the tape (therefore appending to the tape).
179 2002-03-31 src/tape.c
180 * Added "index mark" function to tape recorder. When playing or
181 recording, "eject" button changes to "index" button. Setting index
182 mark is not yet implemented, but pressing index button when playing
183 allows very quick advancing to end of tape (when normal playing),
184 very fast forward mode (when playing with normal fast forward) or
185 very fast reaching of "pause before end of tape" (when playing with
186 "pause before end" playing mode).
188 2002-03-30 src/cartoons.c
189 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
191 2002-03-29 src/screen.c
192 * Changed setup screen stuff to be more generic (to make it easier
193 to add more setup screens).
195 2002-03-23 src/main.c, src/main.h
196 * Various changes due to the introduction of the new libgame files
197 "setup.c" and "joystick.c".
199 2002-03-23 src/files.c
200 * Generic parts of "src/files.c" (mainly setup and level directory
201 stuff) moved to new libgame file "src/libgame/setup.c".
203 2002-03-23 src/joystick.c
204 * File "src/joystick.c" moved to libgame source tree, with
205 correspondig changes.
207 2002-03-22 src/screens.c
208 * "HandleChooseLevel()": Another bug in level series navigation fixed.
209 (Wrong level series information displayed when entering main group.)
211 2002-03-22 src/editor.c
212 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
214 2002-03-22 src/editor.c
215 * Changed behaviour of "Escape" key in level editor to be more
216 intuitive: When in "Element Properties" or "Level Info" mode,
217 return to "Drawing Mode" instead of leaving the level editor.
219 2002-03-21 src/game.c, src/editor.c, src/files.c
220 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
221 gems (emeralds, diamonds, ...) slipping down from normal wall,
222 steel wall and growing wall (as in E.M.C. style levels). Although
223 the behaviour of contributed and private levels wasn't changed (due
224 to the use of "level.game_version"; see previous entry), editing
225 those levels will (of course) change the behaviour accordingly.
227 This change seems a bit too hard after thinking about it, because
228 the EM style behaviour is not the "expected" behaviour (gems would
229 normally only slip down from "rounded" walls). Therefore this was
230 now changed to an element property for gem style elements, with the
231 default setting "off" (which means: no special EM style behaviour).
232 To fix older converted levels, this flag is set to "on" for pre-2.0
233 levels that are neither contributed nor private levels.
235 2002-03-20 src/files.h
236 * Corrected settings for "level.game_version" depending of level type.
237 (Contributed and private levels always get played with game engine
238 version they were created with, while converted levels always get
239 played with the most recent version of the game engine, to let new
240 corrections of the emulation behaviour take effect.)
242 2002-03-20 src/main.h
243 * Added "#include <time.h>". This seems to be needed by "tape.c" for
244 compiling the SDL version on some systems.
245 Thanks to the several people who pointed this out.
248 * Version number set to 2.0.2.
251 * Version 2.0.1 released.
253 2002-03-18 src/screens.c
254 * "HandleChooseLevel()": Small bug in level series navigation fixed.
256 2002-03-18 src/files.c [src/libgame/misc.c]
257 * Moved some common functions from src/files.c to src/libgame/misc.c.
259 2002-03-18 src/files.c [src/libgame/misc.c]
260 * Changed permissions for new directories and saved files (especially
261 score files) according to suggestions of Debian users and mantainers.
262 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
264 2002-03-17 src/files.c
265 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
266 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
267 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
268 for levels and "TAPE" for tapes). Old "cookie" style format is
269 still supported for reading. New level and tape files are written
272 * New IFF chunk "VERS" contains version numbers for file and game
273 (where "game version" is the version of the program that wrote the
274 file, and "file version" is a version number to distinguish files
275 with different format, for example after adding new features).
277 2002-03-15 src/screen.c
278 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
279 (Before, you heard a mixture of the in-game music and the
282 2002-03-14 src/events.c
283 * Function "DumpTape()" (files.c) now available by pressing 't' from
284 main menu (when in DEBUG mode).
286 2002-03-14 src/game.c
287 * "GameWon()": When game was won playing a tape, now there is no delay
288 raising the score and no corresponding sound is played.
290 2002-03-14 src/files.c
291 * Changed "LoadTape()" for real chunk support and also adjusted
292 "SaveTape()" accordingly.
294 2002-03-14 src/game.c, src/tape.c, src/files.c
295 * Important changes to tape format: The old tape format stored all
296 actions with a real effect with a corresponding delay between the
297 stored actions. This had some major disadvantages (for example,
298 push delays had to be ignored, pressing a button for some seconds
299 mutated to several single button presses because of the non-action
300 delays between two action frames etc.). The new tape format just
301 stupidly records all device actions and replays them later. I really
302 don't know why I haven't solved it that way before?! Old-style tapes
303 (with tape file version less than 2.0) get converted to the new
304 format on-the-fly when loading and can therefore still be played;
305 only some minor parts of the old-style tape handling code was needed.
306 (A perfect conversion is not possible, because there is information
307 missing about the device actions between two action frames.)
309 2002-03-14 src/files.c
310 * New function "DumpTape()" to dump the contents of the current tape
311 in a human readable format.
313 2002-03-14 src/game.c
314 * Small tape bug fixed: When automatically advancing to next level
315 after a game was won, the tape from the previous level still was
316 loaded as a tape for the new level.
318 2002-03-14 src/tape.c
319 * Small graphical bug fixed: When pressing ""Record" or "Play" on
320 tape, cartoons did not get completely removed because
321 StopAnimation() was not called.
323 2002-03-13 src/files.c
324 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
325 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
326 size even when using 16-bit elements). Added new chunk "CNT2" for
327 16-bit amoeba content (previously written in 8-bit field in "HEAD"
328 chunk even when content was 16-bit element). "CNT2" should now be
329 able to store content for arbitrary elements (up to eight blocks of
330 3 x 3 element arrays). All "CNT2" elements will always be stored as
331 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
333 2002-03-13 src/files.c
334 * Changed "LoadLevel()" for real chunk support.
336 2002-03-12 src/game.c
337 * Fixed problem (introduced after 2.0.0 release) with penguins
338 not getting killed by enemies
340 2002-02-24 src/game.c, src/main.h
341 * Added "player->is_moving"; now "player->last_move_dir" does
342 not contain any information if the player is just moving at
344 Before, "player->last_move_dir" was misused for this purpose
345 for the robot stuff (robots don't kill players when they are
346 moving). But setting "player->last_move_dir" to MV_NO_MOVING
347 broke tapes when walking through pipes!
348 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
349 in a continuous movement. This fact is ignored for friends and