1 Release Version 2.0.1 [?? ??? 2001]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - Supaplex "orange disk" emulation bug fixed thanks to Mihail Milushev
6 Release Version 2.0.0 [01 JAN 2001]
7 -----------------------------------
8 - major code redesign to maintain generic game functions in a separate
9 library and make it easier to port the game to new targets like SDL
10 - can be compiled with SDL library to build native Windows version
11 - DOS and Windows versions can be compiled with gcc cross-compiler
12 - trying to open already busy audio device does not block the game
13 - bug in network playing code fixed (patch from web site)
14 - SDL version can load and play music modules
15 - bug in level editor fixed for EM doors and keys element description
16 - sound sample frequency raised from 8 kHz to 22 kHz
18 Release Version 1.4.0 [27 OCT 1999]
19 -----------------------------------
20 - new Boulderdash elements for better game emulation
21 - new cool medium-sized crystal font
22 - new elements and graphics for Diamond Caves II levels
23 - new elements and graphics for Emerald Mine Club levels
24 - brushed-up (higher resolution) graphics for Supaplex elements
25 - special oversized Supaplex levels included
26 - new elements for more authentic Emerald Mine elements (doors)
27 - more level editor enhancements:
28 element list scrollbar and level number selection within editor
29 - lots of new levels converted from Emerald Mine Club disks,
30 DX-Boulderdash and Supaplex
31 - new levels created and contributed by players
32 - now over 160 level series with over 14.000 levels
33 - high score list now scrollable to see all 100 entries
34 - new 16-bit elements level format to allow more than 256 elements
35 - re-introduced level handicap for more challange (levels must be
36 solved to be able to play the next one; can be disabled in setup)
37 - new setup option to disable time limit for relaxed playing :-)
38 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
39 distributors to separate read-only (levels, graphics, sounds)
40 from writable (hich scores) game data
41 - new personal level setup files to store level handicap and
42 last played level for each level series
43 - removed some 32-bit dependent code; should be 64-bit clean now
44 - some little bugs fixed
46 Release Version 1.3.0 [5 FEB 1999]
47 ----------------------------------
48 - strongly enhanced level editor
49 - new elements, graphics and levels for Supaplex style games
50 - completely rewritten platform independent gadget code
51 (buttons, scrollbars, text and number input gadgets)
52 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
54 Release Version 1.2.0 [5 DEC 1998]
55 ----------------------------------
57 - new WAV sound loader (to replace the old Amiga 8SVX files)
58 - new PCX graphics loader (to avoid GIF license problems)
59 - network multiplayer games with upto four players
60 - no separate network server needed; each client can
61 fork a network server at startup if there's no server
62 running at this moment
63 - possibility to invoke the game to act as a standalone
64 network server (on a separate machine, for example)
65 - local multiplayer games with upto four players
66 - support for upto four joysticks
67 - completely free customizable keyboard and joystick
68 for all four players individually
69 - new joystick calibration screen which can be left
70 (with Escape key) if no joystick is connected... ;-)
71 - new (working) GIF graphics loader (but still support
72 for the old XPM method)
73 - supports private colormap with extremely less flashing
74 on 8-bit (256 colors) displays
75 - soft-scrolling with 50 frames per second (which raises
76 the system requirements and makes it completely
77 unplayable on my "old reference" 486/33 (where 0.9b runs
78 smoothly) and running at 90% speed on my K6-200.
79 - completely new file format for personal setup data
80 in ASCII format which is human readable and easily
81 customizable even with a texteditor; stored in the
82 user's home directory and no longer somewhere in the
83 game's installation directory
84 - high score lists changed: now one file per level and
85 no longer one file per level series; now using readable
87 - useful command line options to specify the X11 display,
88 the game's base (installation) directory, an alternate
89 level directory, standalone server execution and verbose
92 Version 1.1 [???] [NOT RELEASED]
93 --------------------------------
94 - new (but broken) GIF graphics loader to be independent
95 from the XPM library and to replace all graphics by GIF files
97 Version 1.0 [9 APR 1997] [NOT RELEASED]
98 ---------------------------------------
99 - the game now contains many really playable levels,
100 not only a few levels for testing
101 - the game is now even better playable by keyboard
102 (now you have the same gameplay functionality
103 compared to playing with a joystick. Especially
104 there are diagonal directions with keyboard playing
105 and the fire buttons are mapped to the shift keys)
106 - a lot of new elements for better emulation of levels
107 from the games "Boulderdash", "Emerald Mine" and
108 "Sokoban". New elements to build "Dynablaster" style
110 - enhanced functionality of the level tape recorder
111 to make it possible to go on with a game at any tape
114 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
115 ------------------------------------------
118 Prerelease Version 0.9b [4 NOV 1995]
119 ------------------------------------
120 - the game is now completely Freeware
121 - the game is now better playable by keyboard
122 (in the last version, the player was making more than
123 one step for one keystroke in some cases -- thanks to
124 Warwick Allison for the hint with "XSync()"!)
125 - new amoeba type with configurable content (like in the
126 original C64 version, when aboeba cannot grow anymore
127 and explodes to diamonds or some other elements)
128 - compile error with ONE_PER_NAME in high score function
129 removed (thanks to Dmitry Kohmanyuk)
130 - little code cleanup (to get some new bugs ;)
131 - FreeBSD sound and joystick support (thanks to Jean-Marc
134 Prerelease Version 0.9 [23 OCT 1995]
135 ------------------------------------
136 - first (pre)release version