2 Release Version 1.3.5 [?? SEP 1999]
3 -----------------------------------
4 - new cool medium-sized crystal font
5 - new elements and graphics for Diamond Caves II levels
6 - new elements and graphics for Emerald Mine Club levels
7 - brushed-up (higher resolution) graphics for Supaplex elements
8 - new elements for more authentic Emerald Mine elements (doors)
9 - more level editor enhancements:
10 element list scrollbar and level number selection within editor
11 - lots of new levels converted from Emerald Mine Club disks,
12 DX-Boulderdash and Supaplex
13 - new levels created and contributed by players
14 - now over 160 level series with over 14.000 levels
15 - high score list now scrollable to see all 100 entries
16 - new 16-bit elements level format to allow more than 256 elements
17 - re-introduced level handicap for more challange (levels must be
18 solved to be able to play the next one; can be disabled in setup)
19 - new setup option to disable time limit for relaxed playing :-)
20 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
21 distributors to separate read-only (levels, graphics, sounds)
22 from writable (hich scores) game data
23 - new personal level setup files to store level handicap and
24 last played level for each level series
25 - removed some 32-bit dependent code; should be 64-bit clean now
26 - some little bugs fixed
28 Release Version 1.3.0 [5 FEB 1999]
29 ----------------------------------
30 - strongly enhanced level editor
31 - new elements, graphics and levels for Supaplex style games
32 - completely rewritten platform independent gadget code
33 (buttons, scrollbars, text and number input gadgets)
34 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
36 Release Version 1.2.0 [5 DEC 1998]
37 ----------------------------------
39 - new WAV sound loader (to replace the old Amiga 8SVX files)
40 - new PCX graphics loader (to avoid GIF license problems)
41 - network multiplayer games with upto four players
42 - no separate network server needed; each client can
43 fork a network server at startup if there's no server
44 running at this moment
45 - possibility to invoke the game to act as a standalone
46 network server (on a separate machine, for example)
47 - local multiplayer games with upto four players
48 - support for upto four joysticks
49 - completely free customizable keyboard and joystick
50 for all four players individually
51 - new joystick calibration screen which can be left
52 (with Escape key) if no joystick is connected... ;-)
53 - new (working) GIF graphics loader (but still support
54 for the old XPM method)
55 - supports private colormap with extremely less flashing
56 on 8-bit (256 colors) displays
57 - soft-scrolling with 50 frames per second (which raises
58 the system requirements and makes it completely
59 unplayable on my "old reference" 486/33 (where 0.9b runs
60 smoothly) and running at 90% speed on my K6-200.
61 - completely new file format for personal setup data
62 in ASCII format which is human readable and easily
63 customizable even with a texteditor; stored in the
64 user's home directory and no longer somewhere in the
65 game's installation directory
66 - high score lists changed: now one file per level and
67 no longer one file per level series; now using readable
69 - useful command line options to specify the X11 display,
70 the game's base (installation) directory, an alternate
71 level directory, standalone server execution and verbose
74 Release Version 1.1 [???] [NOT RELEASED]
75 ----------------------------------------
76 - new (but broken) GIF graphics loader to be independent
77 from the XPM library and to replace all graphics by GIF files
79 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
80 -----------------------------------------------
81 - the game now contains many really playable levels,
82 not only a few levels for testing
83 - the game is now even better playable by keyboard
84 (now you have the same gameplay functionality
85 compared to playing with a joystick. Especially
86 there are diagonal directions with keyboard playing
87 and the fire buttons are mapped to the shift keys)
88 - a lot of new elements for better emulation of levels
89 from the games "Boulderdash", "Emerald Mine" and
90 "Sokoban". New elements to build "Dynablaster" style
92 - enhanced functionality of the level tape recorder
93 to make it possible to go on with a game at any tape
96 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
97 -----------------------------------------------------
100 Prerelease Version 0.9b [4 NOV 1995]
101 ------------------------------------
102 - the game is now completely Freeware
103 - the game is now better playable by keyboard
104 (in the last version, the player was making more than
105 one step for one keystroke in some cases -- thanks to
106 Warwick Allison for the hint with "XSync()"!)
107 - new amoeba type with configurable content (like in the
108 original C64 version, when aboeba cannot grow anymore
109 and explodes to diamonds or some other elements)
110 - compile error with ONE_PER_NAME in high score function
111 removed (thanks to Dmitry Kohmanyuk)
112 - little code cleanup (to get some new bugs ;)
113 - FreeBSD sound and joystick support (thanks to Jean-Marc
116 Prerelease Version 0.9 [23 OCT 1995]
117 ------------------------------------
118 - first (pre)release version