1 Release Version 2.0.1 [19 MAR 2002]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
8 - behaviour of robots adjusted to make them less aggressive
9 (needed for quite some Emerald Mine Club levels)
10 - icon for Windows executable added
11 - bug when selecting default level series fixed
12 - new IFF style file format for level and tape files
13 - bug in storing amoeba content fixed
14 - nasty tape bugs fixed (completely reworked tape stuff)
15 - fullscreen mode now works with Windows (workaround for bug in SDL)
16 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
17 - file permissions when saving files and creating directories changed
18 - some small sound bugs fixed
19 - added new contributed levels from the following players:
29 Release Version 2.0.0 [01 JAN 2001]
30 -----------------------------------
31 - major code redesign to maintain generic game functions in a separate
32 library and make it easier to port the game to new targets like SDL
33 - can be compiled with SDL library to build native Windows version
34 - DOS and Windows versions can be compiled with gcc cross-compiler
35 - trying to open already busy audio device does not block the game
36 - bug in network playing code fixed (patch from web site)
37 - SDL version can load and play music modules
38 - bug in level editor fixed for EM doors and keys element description
39 - sound sample frequency raised from 8 kHz to 22 kHz
41 Release Version 1.4.0 [27 OCT 1999]
42 -----------------------------------
43 - new Boulderdash elements for better game emulation
44 - new cool medium-sized crystal font
45 - new elements and graphics for Diamond Caves II levels
46 - new elements and graphics for Emerald Mine Club levels
47 - brushed-up (higher resolution) graphics for Supaplex elements
48 - special oversized Supaplex levels included
49 - new elements for more authentic Emerald Mine elements (doors)
50 - more level editor enhancements:
51 element list scrollbar and level number selection within editor
52 - lots of new levels converted from Emerald Mine Club disks,
53 DX-Boulderdash and Supaplex
54 - new levels created and contributed by players
55 - now over 160 level series with over 14.000 levels
56 - high score list now scrollable to see all 100 entries
57 - new 16-bit elements level format to allow more than 256 elements
58 - re-introduced level handicap for more challange (levels must be
59 solved to be able to play the next one; can be disabled in setup)
60 - new setup option to disable time limit for relaxed playing :-)
61 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
62 distributors to separate read-only (levels, graphics, sounds)
63 from writable (hich scores) game data
64 - new personal level setup files to store level handicap and
65 last played level for each level series
66 - removed some 32-bit dependent code; should be 64-bit clean now
67 - some little bugs fixed
69 Release Version 1.3.0 [5 FEB 1999]
70 ----------------------------------
71 - strongly enhanced level editor
72 - new elements, graphics and levels for Supaplex style games
73 - completely rewritten platform independent gadget code
74 (buttons, scrollbars, text and number input gadgets)
75 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
77 Release Version 1.2.0 [5 DEC 1998]
78 ----------------------------------
80 - new WAV sound loader (to replace the old Amiga 8SVX files)
81 - new PCX graphics loader (to avoid GIF license problems)
82 - network multiplayer games with upto four players
83 - no separate network server needed; each client can
84 fork a network server at startup if there's no server
85 running at this moment
86 - possibility to invoke the game to act as a standalone
87 network server (on a separate machine, for example)
88 - local multiplayer games with upto four players
89 - support for upto four joysticks
90 - completely free customizable keyboard and joystick
91 for all four players individually
92 - new joystick calibration screen which can be left
93 (with Escape key) if no joystick is connected... ;-)
94 - new (working) GIF graphics loader (but still support
95 for the old XPM method)
96 - supports private colormap with extremely less flashing
97 on 8-bit (256 colors) displays
98 - soft-scrolling with 50 frames per second (which raises
99 the system requirements and makes it completely
100 unplayable on my "old reference" 486/33 (where 0.9b runs
101 smoothly) and running at 90% speed on my K6-200.
102 - completely new file format for personal setup data
103 in ASCII format which is human readable and easily
104 customizable even with a texteditor; stored in the
105 user's home directory and no longer somewhere in the
106 game's installation directory
107 - high score lists changed: now one file per level and
108 no longer one file per level series; now using readable
110 - useful command line options to specify the X11 display,
111 the game's base (installation) directory, an alternate
112 level directory, standalone server execution and verbose
115 Version 1.1 [???] [NOT RELEASED]
116 --------------------------------
117 - new (but broken) GIF graphics loader to be independent
118 from the XPM library and to replace all graphics by GIF files
120 Version 1.0 [9 APR 1997] [NOT RELEASED]
121 ---------------------------------------
122 - the game now contains many really playable levels,
123 not only a few levels for testing
124 - the game is now even better playable by keyboard
125 (now you have the same gameplay functionality
126 compared to playing with a joystick. Especially
127 there are diagonal directions with keyboard playing
128 and the fire buttons are mapped to the shift keys)
129 - a lot of new elements for better emulation of levels
130 from the games "Boulderdash", "Emerald Mine" and
131 "Sokoban". New elements to build "Dynablaster" style
133 - enhanced functionality of the level tape recorder
134 to make it possible to go on with a game at any tape
137 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
138 ------------------------------------------
141 Prerelease Version 0.9b [4 NOV 1995]
142 ------------------------------------
143 - the game is now completely Freeware
144 - the game is now better playable by keyboard
145 (in the last version, the player was making more than
146 one step for one keystroke in some cases -- thanks to
147 Warwick Allison for the hint with "XSync()"!)
148 - new amoeba type with configurable content (like in the
149 original C64 version, when aboeba cannot grow anymore
150 and explodes to diamonds or some other elements)
151 - compile error with ONE_PER_NAME in high score function
152 removed (thanks to Dmitry Kohmanyuk)
153 - little code cleanup (to get some new bugs ;)
154 - FreeBSD sound and joystick support (thanks to Jean-Marc
157 Prerelease Version 0.9 [23 OCT 1995]
158 ------------------------------------
159 - first (pre)release version