2 Release Version 1.2.0 [5 DEC 1998]
3 --------------------------------------------------------
6 - new PCX graphics loader
7 - network multiplayer games with upto four players
8 - no separate network server needed; each client can
9 fork a network server at startup if there's no server
10 running at this moment
11 - possibility to invoke the game to act as a standalone
12 network server (on a separate machine, for example)
13 - local multiplayer games with upto four players
14 - support for upto four joysticks
15 - completely free customizable keyboard and joystick
16 for all four players individually
17 - new joystick calibration screen which can be left
18 (with Escape key) if no joystick is connected... ;-)
19 - new (working) GIF graphics loader (but still support
20 for the old XPM method)
21 - supports private colormap with extremely less flashing
22 on 8-bit (256 colors) displays
23 - soft-scrolling with 50 frames per second (which raises
24 the system requirements and makes it completely
25 unplayable on my "old reference" 486/33 (where 0.9b runs
26 smoothly) and running at 90% speed on my K6-200.
27 - completely new file format for personal setup data
28 in ASCII format which is human readable and easily
29 customizable even with a texteditor; stored in the
30 user's home directory and no longer somewhere in the
31 game's installation directory
32 - high score lists changed: now one file per level and
33 no longer one file per level series; now using readable
35 - useful command line options to specify the X11 display,
36 the game's base (installation) directory, an alternate
37 level directory, standalone server execution and verbose
40 Release Version 1.1 [???] [NOT RELEASED]
41 ----------------------------------
42 - new (but broken) GIF graphics loader to be independent
43 from the XPM library and replace all graphics by GIFs.
45 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
46 ---------------------------------------------
47 - the game now contains many really playable levels,
48 not only a few levels for testing
49 - the game is now even better playable by keyboard
50 (now you have the same gameplay functionality
51 compared to playing with a joystick. Especially
52 there are diagonal directions with keyboard playing
53 and the fire buttons are mapped to the shift keys)
54 - a lot of new elements for better emulation of levels
55 from the games "Boulderdash", "Emerald Mine" and
56 "Sokoban". New elements to build "Dynablaster" style
58 - enhanced functionality of the level tape recorder
59 to make it possible to go on with a game at any tape
62 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
63 ---------------------------------------------------
66 Prerelease Version 0.9b [4 NOV 1995]
67 ----------------------------------
68 - the game is now completely Freeware
69 - the game is now better playable by keyboard
70 (in the last version, the player was making more than
71 one step for one keystroke in some cases -- thanks to
72 Warwick Allison for the hint with "XSync()"!)
73 - new amoeba type with configurable content (like in the
74 original C64 version, when aboeba cannot grow anymore
75 and explodes to diamonds or some other elements)
76 - compile error with ONE_PER_NAME in high score function
77 removed (thanks to Dmitry Kohmanyuk)
78 - little code cleanup (to get some new bugs ;)
79 - FreeBSD sound and joystick support (thanks to Jean-Marc
82 Prerelease Version 0.9 [23 OCT 1995]
83 ----------------------------------
84 - first (pre)release version