1 Release Version 2.0.1 [?? ??? 2001]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed thanks to Mihail Milushev:
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
9 Release Version 2.0.0 [01 JAN 2001]
10 -----------------------------------
11 - major code redesign to maintain generic game functions in a separate
12 library and make it easier to port the game to new targets like SDL
13 - can be compiled with SDL library to build native Windows version
14 - DOS and Windows versions can be compiled with gcc cross-compiler
15 - trying to open already busy audio device does not block the game
16 - bug in network playing code fixed (patch from web site)
17 - SDL version can load and play music modules
18 - bug in level editor fixed for EM doors and keys element description
19 - sound sample frequency raised from 8 kHz to 22 kHz
21 Release Version 1.4.0 [27 OCT 1999]
22 -----------------------------------
23 - new Boulderdash elements for better game emulation
24 - new cool medium-sized crystal font
25 - new elements and graphics for Diamond Caves II levels
26 - new elements and graphics for Emerald Mine Club levels
27 - brushed-up (higher resolution) graphics for Supaplex elements
28 - special oversized Supaplex levels included
29 - new elements for more authentic Emerald Mine elements (doors)
30 - more level editor enhancements:
31 element list scrollbar and level number selection within editor
32 - lots of new levels converted from Emerald Mine Club disks,
33 DX-Boulderdash and Supaplex
34 - new levels created and contributed by players
35 - now over 160 level series with over 14.000 levels
36 - high score list now scrollable to see all 100 entries
37 - new 16-bit elements level format to allow more than 256 elements
38 - re-introduced level handicap for more challange (levels must be
39 solved to be able to play the next one; can be disabled in setup)
40 - new setup option to disable time limit for relaxed playing :-)
41 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
42 distributors to separate read-only (levels, graphics, sounds)
43 from writable (hich scores) game data
44 - new personal level setup files to store level handicap and
45 last played level for each level series
46 - removed some 32-bit dependent code; should be 64-bit clean now
47 - some little bugs fixed
49 Release Version 1.3.0 [5 FEB 1999]
50 ----------------------------------
51 - strongly enhanced level editor
52 - new elements, graphics and levels for Supaplex style games
53 - completely rewritten platform independent gadget code
54 (buttons, scrollbars, text and number input gadgets)
55 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
57 Release Version 1.2.0 [5 DEC 1998]
58 ----------------------------------
60 - new WAV sound loader (to replace the old Amiga 8SVX files)
61 - new PCX graphics loader (to avoid GIF license problems)
62 - network multiplayer games with upto four players
63 - no separate network server needed; each client can
64 fork a network server at startup if there's no server
65 running at this moment
66 - possibility to invoke the game to act as a standalone
67 network server (on a separate machine, for example)
68 - local multiplayer games with upto four players
69 - support for upto four joysticks
70 - completely free customizable keyboard and joystick
71 for all four players individually
72 - new joystick calibration screen which can be left
73 (with Escape key) if no joystick is connected... ;-)
74 - new (working) GIF graphics loader (but still support
75 for the old XPM method)
76 - supports private colormap with extremely less flashing
77 on 8-bit (256 colors) displays
78 - soft-scrolling with 50 frames per second (which raises
79 the system requirements and makes it completely
80 unplayable on my "old reference" 486/33 (where 0.9b runs
81 smoothly) and running at 90% speed on my K6-200.
82 - completely new file format for personal setup data
83 in ASCII format which is human readable and easily
84 customizable even with a texteditor; stored in the
85 user's home directory and no longer somewhere in the
86 game's installation directory
87 - high score lists changed: now one file per level and
88 no longer one file per level series; now using readable
90 - useful command line options to specify the X11 display,
91 the game's base (installation) directory, an alternate
92 level directory, standalone server execution and verbose
95 Version 1.1 [???] [NOT RELEASED]
96 --------------------------------
97 - new (but broken) GIF graphics loader to be independent
98 from the XPM library and to replace all graphics by GIF files
100 Version 1.0 [9 APR 1997] [NOT RELEASED]
101 ---------------------------------------
102 - the game now contains many really playable levels,
103 not only a few levels for testing
104 - the game is now even better playable by keyboard
105 (now you have the same gameplay functionality
106 compared to playing with a joystick. Especially
107 there are diagonal directions with keyboard playing
108 and the fire buttons are mapped to the shift keys)
109 - a lot of new elements for better emulation of levels
110 from the games "Boulderdash", "Emerald Mine" and
111 "Sokoban". New elements to build "Dynablaster" style
113 - enhanced functionality of the level tape recorder
114 to make it possible to go on with a game at any tape
117 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
118 ------------------------------------------
121 Prerelease Version 0.9b [4 NOV 1995]
122 ------------------------------------
123 - the game is now completely Freeware
124 - the game is now better playable by keyboard
125 (in the last version, the player was making more than
126 one step for one keystroke in some cases -- thanks to
127 Warwick Allison for the hint with "XSync()"!)
128 - new amoeba type with configurable content (like in the
129 original C64 version, when aboeba cannot grow anymore
130 and explodes to diamonds or some other elements)
131 - compile error with ONE_PER_NAME in high score function
132 removed (thanks to Dmitry Kohmanyuk)
133 - little code cleanup (to get some new bugs ;)
134 - FreeBSD sound and joystick support (thanks to Jean-Marc
137 Prerelease Version 0.9 [23 OCT 1995]
138 ------------------------------------
139 - first (pre)release version