{
createDirectory(getMainUserGameDataDir(), "main user data");
createDirectory(getUserLevelDir(NULL), "main user level");
- createDirectory(getUserLevelDir(level_subdir), "user level");
if (setup.internal.create_user_levelset)
+ {
+ createDirectory(getUserLevelDir(level_subdir), "user level");
+
SaveUserLevelInfo();
+ }
}
}