1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
63 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
64 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
65 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
67 // file identifier strings
68 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
69 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
70 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
72 // values for deciding when (not) to save configuration data
73 #define SAVE_CONF_NEVER 0
74 #define SAVE_CONF_ALWAYS 1
75 #define SAVE_CONF_WHEN_CHANGED -1
77 // values for chunks using micro chunks
78 #define CONF_MASK_1_BYTE 0x00
79 #define CONF_MASK_2_BYTE 0x40
80 #define CONF_MASK_4_BYTE 0x80
81 #define CONF_MASK_MULTI_BYTES 0xc0
83 #define CONF_MASK_BYTES 0xc0
84 #define CONF_MASK_TOKEN 0x3f
86 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
87 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
88 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
89 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
91 // these definitions are just for convenience of use and readability
92 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
93 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
94 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
95 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
97 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
98 (x) == CONF_MASK_2_BYTE ? 2 : \
99 (x) == CONF_MASK_4_BYTE ? 4 : 0)
101 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
102 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
103 #define CONF_ELEMENT_NUM_BYTES (2)
105 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
106 (t) == TYPE_ELEMENT_LIST ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == TYPE_CONTENT || \
109 (t) == TYPE_CONTENT_LIST ? \
110 CONF_CONTENT_NUM_BYTES : 1)
112 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
113 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
114 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
116 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
118 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
119 CONF_ELEMENT_NUM_BYTES)
120 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
121 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 // temporary variables used to store pointers to structure members
124 static struct LevelInfo li;
125 static struct ElementInfo xx_ei, yy_ei;
126 static struct ElementChangeInfo xx_change;
127 static struct ElementGroupInfo xx_group;
128 static struct EnvelopeInfo xx_envelope;
129 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
130 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
131 static int xx_num_contents;
132 static int xx_current_change_page;
133 static char xx_default_string_empty[1] = "";
134 static int xx_string_length_unused;
136 struct LevelFileConfigInfo
138 int element; // element for which data is to be stored
139 int save_type; // save data always, never or when changed
140 int data_type; // data type (used internally, not stored)
141 int conf_type; // micro chunk identifier (stored in file)
144 void *value; // variable that holds the data to be stored
145 int default_value; // initial default value for this variable
148 void *value_copy; // variable that holds the data to be copied
149 void *num_entities; // number of entities for multi-byte data
150 int default_num_entities; // default number of entities for this data
151 int max_num_entities; // maximal number of entities for this data
152 char *default_string; // optional default string for string data
155 static struct LevelFileConfigInfo chunk_config_INFO[] =
157 // ---------- values not related to single elements -------------------------
160 -1, SAVE_CONF_ALWAYS,
161 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
162 &li.game_engine_type, GAME_ENGINE_TYPE_RND
166 -1, SAVE_CONF_ALWAYS,
167 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
168 &li.fieldx, STD_LEV_FIELDX
171 -1, SAVE_CONF_ALWAYS,
172 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
173 &li.fieldy, STD_LEV_FIELDY
177 -1, SAVE_CONF_ALWAYS,
178 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
183 -1, SAVE_CONF_ALWAYS,
184 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
190 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
202 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
203 &li.wind_direction_initial, MV_NONE
208 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
209 &li.em_slippery_gems, FALSE
214 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
215 &li.use_custom_template, FALSE
220 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
221 &li.can_move_into_acid_bits, ~0 // default: everything can
226 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
227 &li.dont_collide_with_bits, ~0 // default: always deadly
232 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
233 &li.em_explodes_by_fire, FALSE
238 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
239 &li.score[SC_TIME_BONUS], 1
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
245 &li.auto_exit_sokoban, FALSE
250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
251 &li.auto_count_gems, FALSE
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
257 &li.solved_by_one_player, FALSE
267 static struct LevelFileConfigInfo chunk_config_ELEM[] =
269 // (these values are the same for each player)
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
273 &li.block_last_field, FALSE // default case for EM levels
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
278 &li.sp_block_last_field, TRUE // default case for SP levels
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
283 &li.instant_relocation, FALSE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
288 &li.can_pass_to_walkable, FALSE
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
293 &li.block_snap_field, TRUE
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
298 &li.continuous_snapping, TRUE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
303 &li.shifted_relocation, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
308 &li.lazy_relocation, FALSE
311 // (these values are different for each player)
314 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
315 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
320 &li.initial_player_gravity[0], FALSE
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
325 &li.use_start_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
330 &li.start_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
335 &li.use_artwork_element[0], FALSE
339 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
340 &li.artwork_element[0], EL_PLAYER_1
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
345 &li.use_explosion_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
350 &li.explosion_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
355 &li.use_initial_inventory[0], FALSE
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
360 &li.initial_inventory_size[0], 1
364 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
365 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
366 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
371 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
372 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
376 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
377 &li.initial_player_gravity[1], FALSE
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
382 &li.use_start_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
387 &li.start_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
392 &li.use_artwork_element[1], FALSE
396 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
397 &li.artwork_element[1], EL_PLAYER_2
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
402 &li.use_explosion_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
407 &li.explosion_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
412 &li.use_initial_inventory[1], FALSE
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
417 &li.initial_inventory_size[1], 1
421 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
422 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
423 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
428 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
429 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
433 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
434 &li.initial_player_gravity[2], FALSE
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
439 &li.use_start_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
444 &li.start_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
449 &li.use_artwork_element[2], FALSE
453 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
454 &li.artwork_element[2], EL_PLAYER_3
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
459 &li.use_explosion_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
464 &li.explosion_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
469 &li.use_initial_inventory[2], FALSE
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
474 &li.initial_inventory_size[2], 1
478 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
479 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
480 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
485 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
486 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
490 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
491 &li.initial_player_gravity[3], FALSE
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
496 &li.use_start_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.start_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
506 &li.use_artwork_element[3], FALSE
510 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
511 &li.artwork_element[3], EL_PLAYER_4
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
516 &li.use_explosion_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
521 &li.explosion_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
526 &li.use_initial_inventory[3], FALSE
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
531 &li.initial_inventory_size[3], 1
535 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
536 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
537 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
542 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
543 &li.score[SC_EMERALD], 10
548 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
549 &li.score[SC_DIAMOND], 10
554 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
555 &li.score[SC_BUG], 10
560 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
561 &li.score[SC_SPACESHIP], 10
566 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
567 &li.score[SC_PACMAN], 10
572 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
573 &li.score[SC_NUT], 10
578 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
579 &li.score[SC_DYNAMITE], 10
584 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
585 &li.score[SC_KEY], 10
590 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
591 &li.score[SC_PEARL], 10
596 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
597 &li.score[SC_CRYSTAL], 10
602 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
603 &li.amoeba_content, EL_DIAMOND
607 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
612 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
613 &li.grow_into_diggable, TRUE
618 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
619 &li.yamyam_content, EL_ROCK, NULL,
620 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
624 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
625 &li.score[SC_YAMYAM], 10
630 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
631 &li.score[SC_ROBOT], 10
635 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
641 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
647 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
648 &li.time_magic_wall, 10
653 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
654 &li.game_of_life[0], 2
658 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
659 &li.game_of_life[1], 3
663 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
664 &li.game_of_life[2], 3
668 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
669 &li.game_of_life[3], 3
673 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
674 &li.use_life_bugs, FALSE
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
699 EL_TIMEGATE_SWITCH, -1,
700 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
701 &li.time_timegate, 10
705 EL_LIGHT_SWITCH_ACTIVE, -1,
706 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
711 EL_SHIELD_NORMAL, -1,
712 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
713 &li.shield_normal_time, 10
716 EL_SHIELD_NORMAL, -1,
717 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
718 &li.score[SC_SHIELD], 10
722 EL_SHIELD_DEADLY, -1,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
724 &li.shield_deadly_time, 10
727 EL_SHIELD_DEADLY, -1,
728 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
729 &li.score[SC_SHIELD], 10
734 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
740 &li.extra_time_score, 10
744 EL_TIME_ORB_FULL, -1,
745 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
746 &li.time_orb_time, 10
749 EL_TIME_ORB_FULL, -1,
750 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
751 &li.use_time_orb_bug, FALSE
756 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
757 &li.use_spring_bug, FALSE
762 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
763 &li.android_move_time, 10
767 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
768 &li.android_clone_time, 10
771 EL_EMC_ANDROID, SAVE_CONF_NEVER,
772 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
773 &li.android_clone_element[0], EL_EMPTY, NULL,
774 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
778 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
779 &li.android_clone_element[0], EL_EMPTY, NULL,
780 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
785 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
790 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
795 EL_EMC_MAGNIFIER, -1,
796 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
797 &li.magnify_score, 10
800 EL_EMC_MAGNIFIER, -1,
801 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 EL_EMC_MAGIC_BALL, -1,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
811 EL_EMC_MAGIC_BALL, -1,
812 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
813 &li.ball_random, FALSE
816 EL_EMC_MAGIC_BALL, -1,
817 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
818 &li.ball_active_initial, FALSE
821 EL_EMC_MAGIC_BALL, -1,
822 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
823 &li.ball_content, EL_EMPTY, NULL,
824 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
828 EL_SOKOBAN_FIELD_EMPTY, -1,
829 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
830 &li.sb_fields_needed, TRUE
834 EL_SOKOBAN_OBJECT, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.sb_objects_needed, TRUE
841 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
842 &li.mm_laser_red, FALSE
846 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
847 &li.mm_laser_green, FALSE
851 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
852 &li.mm_laser_blue, TRUE
857 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
858 &li.df_laser_red, TRUE
862 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
863 &li.df_laser_green, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
868 &li.df_laser_blue, FALSE
872 EL_MM_FUSE_ACTIVE, -1,
873 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
878 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
883 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
887 EL_MM_STEEL_BLOCK, -1,
888 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
889 &li.mm_time_block, 75
893 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
894 &li.score[SC_ELEM_BONUS], 10
897 // ---------- unused values -------------------------------------------------
900 EL_UNKNOWN, SAVE_CONF_NEVER,
901 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
902 &li.score[SC_UNKNOWN_15], 10
912 static struct LevelFileConfigInfo chunk_config_NOTE[] =
916 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
917 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
921 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
922 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
927 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
928 &xx_envelope.autowrap, FALSE
932 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
933 &xx_envelope.centered, FALSE
938 TYPE_STRING, CONF_VALUE_BYTES(1),
939 &xx_envelope.text, -1, NULL,
940 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
941 &xx_default_string_empty[0]
951 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
955 TYPE_STRING, CONF_VALUE_BYTES(1),
956 &xx_ei.description[0], -1,
957 &yy_ei.description[0],
958 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
959 &xx_default_description[0]
964 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
965 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
966 &yy_ei.properties[EP_BITFIELD_BASE_NR]
968 #if ENABLE_RESERVED_CODE
969 // (reserved for later use)
972 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
973 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
974 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
981 &xx_ei.use_gfx_element, FALSE,
982 &yy_ei.use_gfx_element
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
987 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
988 &yy_ei.gfx_element_initial
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
994 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
995 &yy_ei.access_direction
1000 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1001 &xx_ei.collect_score_initial, 10,
1002 &yy_ei.collect_score_initial
1006 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1007 &xx_ei.collect_count_initial, 1,
1008 &yy_ei.collect_count_initial
1013 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1014 &xx_ei.ce_value_fixed_initial, 0,
1015 &yy_ei.ce_value_fixed_initial
1019 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1020 &xx_ei.ce_value_random_initial, 0,
1021 &yy_ei.ce_value_random_initial
1025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1026 &xx_ei.use_last_ce_value, FALSE,
1027 &yy_ei.use_last_ce_value
1032 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1033 &xx_ei.push_delay_fixed, 8,
1034 &yy_ei.push_delay_fixed
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1039 &xx_ei.push_delay_random, 8,
1040 &yy_ei.push_delay_random
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1045 &xx_ei.drop_delay_fixed, 0,
1046 &yy_ei.drop_delay_fixed
1050 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1051 &xx_ei.drop_delay_random, 0,
1052 &yy_ei.drop_delay_random
1056 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1057 &xx_ei.move_delay_fixed, 0,
1058 &yy_ei.move_delay_fixed
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1063 &xx_ei.move_delay_random, 0,
1064 &yy_ei.move_delay_random
1069 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1070 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1075 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1076 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1077 &yy_ei.move_direction_initial
1081 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1082 &xx_ei.move_stepsize, TILEX / 8,
1083 &yy_ei.move_stepsize
1088 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1089 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1090 &yy_ei.move_enter_element
1094 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1095 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1096 &yy_ei.move_leave_element
1100 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1101 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1102 &yy_ei.move_leave_type
1107 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1108 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1109 &yy_ei.slippery_type
1114 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1115 &xx_ei.explosion_type, EXPLODES_3X3,
1116 &yy_ei.explosion_type
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1121 &xx_ei.explosion_delay, 16,
1122 &yy_ei.explosion_delay
1126 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1127 &xx_ei.ignition_delay, 8,
1128 &yy_ei.ignition_delay
1133 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1134 &xx_ei.content, EL_EMPTY_SPACE,
1136 &xx_num_contents, 1, 1
1139 // ---------- "num_change_pages" must be the last entry ---------------------
1142 -1, SAVE_CONF_ALWAYS,
1143 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1144 &xx_ei.num_change_pages, 1,
1145 &yy_ei.num_change_pages
1156 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1158 // ---------- "current_change_page" must be the first entry -----------------
1161 -1, SAVE_CONF_ALWAYS,
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1163 &xx_current_change_page, -1
1166 // ---------- (the remaining entries can be in any order) -------------------
1170 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1171 &xx_change.can_change, FALSE
1176 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1177 &xx_event_bits[0], 0
1181 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1182 &xx_event_bits[1], 0
1187 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1188 &xx_change.trigger_player, CH_PLAYER_ANY
1192 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1193 &xx_change.trigger_side, CH_SIDE_ANY
1197 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1198 &xx_change.trigger_page, CH_PAGE_ANY
1203 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1204 &xx_change.target_element, EL_EMPTY_SPACE
1209 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1210 &xx_change.delay_fixed, 0
1214 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1215 &xx_change.delay_random, 0
1219 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1220 &xx_change.delay_frames, FRAMES_PER_SECOND
1225 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1226 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1232 &xx_change.explode, FALSE
1236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1237 &xx_change.use_target_content, FALSE
1241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1242 &xx_change.only_if_complete, FALSE
1246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1247 &xx_change.use_random_replace, FALSE
1251 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1252 &xx_change.random_percentage, 100
1256 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1257 &xx_change.replace_when, CP_WHEN_EMPTY
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1263 &xx_change.has_action, FALSE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1268 &xx_change.action_type, CA_NO_ACTION
1272 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1273 &xx_change.action_mode, CA_MODE_UNDEFINED
1277 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1278 &xx_change.action_arg, CA_ARG_UNDEFINED
1283 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1284 &xx_change.action_element, EL_EMPTY_SPACE
1289 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1290 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1291 &xx_num_contents, 1, 1
1301 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1305 TYPE_STRING, CONF_VALUE_BYTES(1),
1306 &xx_ei.description[0], -1, NULL,
1307 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1308 &xx_default_description[0]
1313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1314 &xx_ei.use_gfx_element, FALSE
1318 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1319 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1324 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1325 &xx_group.choice_mode, ANIM_RANDOM
1330 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1331 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1332 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1342 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1347 &li.block_snap_field, TRUE
1351 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1352 &li.continuous_snapping, TRUE
1356 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1357 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1362 &li.use_start_element[0], FALSE
1366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1367 &li.start_element[0], EL_PLAYER_1
1371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1372 &li.use_artwork_element[0], FALSE
1376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1377 &li.artwork_element[0], EL_PLAYER_1
1381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1382 &li.use_explosion_element[0], FALSE
1386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1387 &li.explosion_element[0], EL_PLAYER_1
1402 filetype_id_list[] =
1404 { LEVEL_FILE_TYPE_RND, "RND" },
1405 { LEVEL_FILE_TYPE_BD, "BD" },
1406 { LEVEL_FILE_TYPE_EM, "EM" },
1407 { LEVEL_FILE_TYPE_SP, "SP" },
1408 { LEVEL_FILE_TYPE_DX, "DX" },
1409 { LEVEL_FILE_TYPE_SB, "SB" },
1410 { LEVEL_FILE_TYPE_DC, "DC" },
1411 { LEVEL_FILE_TYPE_MM, "MM" },
1412 { LEVEL_FILE_TYPE_MM, "DF" },
1417 // ============================================================================
1418 // level file functions
1419 // ============================================================================
1421 static boolean check_special_flags(char *flag)
1423 if (strEqual(options.special_flags, flag) ||
1424 strEqual(leveldir_current->special_flags, flag))
1430 static struct DateInfo getCurrentDate(void)
1432 time_t epoch_seconds = time(NULL);
1433 struct tm *now = localtime(&epoch_seconds);
1434 struct DateInfo date;
1436 date.year = now->tm_year + 1900;
1437 date.month = now->tm_mon + 1;
1438 date.day = now->tm_mday;
1440 date.src = DATE_SRC_CLOCK;
1445 static void resetEventFlags(struct ElementChangeInfo *change)
1449 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1450 change->has_event[i] = FALSE;
1453 static void resetEventBits(void)
1457 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1458 xx_event_bits[i] = 0;
1461 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1465 /* important: only change event flag if corresponding event bit is set
1466 (this is because all xx_event_bits[] values are loaded separately,
1467 and all xx_event_bits[] values are set back to zero before loading
1468 another value xx_event_bits[x] (each value representing 32 flags)) */
1470 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1471 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1472 change->has_event[i] = TRUE;
1475 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1479 /* in contrast to the above function setEventFlagsFromEventBits(), it
1480 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1481 depending on the corresponding change->has_event[i] values here, as
1482 all xx_event_bits[] values are reset in resetEventBits() before */
1484 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1485 if (change->has_event[i])
1486 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1489 static char *getDefaultElementDescription(struct ElementInfo *ei)
1491 static char description[MAX_ELEMENT_NAME_LEN + 1];
1492 char *default_description = (ei->custom_description != NULL ?
1493 ei->custom_description :
1494 ei->editor_description);
1497 // always start with reliable default values
1498 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1499 description[i] = '\0';
1501 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1502 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1504 return &description[0];
1507 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1509 char *default_description = getDefaultElementDescription(ei);
1512 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1513 ei->description[i] = default_description[i];
1516 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1520 for (i = 0; conf[i].data_type != -1; i++)
1522 int default_value = conf[i].default_value;
1523 int data_type = conf[i].data_type;
1524 int conf_type = conf[i].conf_type;
1525 int byte_mask = conf_type & CONF_MASK_BYTES;
1527 if (byte_mask == CONF_MASK_MULTI_BYTES)
1529 int default_num_entities = conf[i].default_num_entities;
1530 int max_num_entities = conf[i].max_num_entities;
1532 *(int *)(conf[i].num_entities) = default_num_entities;
1534 if (data_type == TYPE_STRING)
1536 char *default_string = conf[i].default_string;
1537 char *string = (char *)(conf[i].value);
1539 strncpy(string, default_string, max_num_entities);
1541 else if (data_type == TYPE_ELEMENT_LIST)
1543 int *element_array = (int *)(conf[i].value);
1546 for (j = 0; j < max_num_entities; j++)
1547 element_array[j] = default_value;
1549 else if (data_type == TYPE_CONTENT_LIST)
1551 struct Content *content = (struct Content *)(conf[i].value);
1554 for (c = 0; c < max_num_entities; c++)
1555 for (y = 0; y < 3; y++)
1556 for (x = 0; x < 3; x++)
1557 content[c].e[x][y] = default_value;
1560 else // constant size configuration data (1, 2 or 4 bytes)
1562 if (data_type == TYPE_BOOLEAN)
1563 *(boolean *)(conf[i].value) = default_value;
1565 *(int *) (conf[i].value) = default_value;
1570 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1574 for (i = 0; conf[i].data_type != -1; i++)
1576 int data_type = conf[i].data_type;
1577 int conf_type = conf[i].conf_type;
1578 int byte_mask = conf_type & CONF_MASK_BYTES;
1580 if (byte_mask == CONF_MASK_MULTI_BYTES)
1582 int max_num_entities = conf[i].max_num_entities;
1584 if (data_type == TYPE_STRING)
1586 char *string = (char *)(conf[i].value);
1587 char *string_copy = (char *)(conf[i].value_copy);
1589 strncpy(string_copy, string, max_num_entities);
1591 else if (data_type == TYPE_ELEMENT_LIST)
1593 int *element_array = (int *)(conf[i].value);
1594 int *element_array_copy = (int *)(conf[i].value_copy);
1597 for (j = 0; j < max_num_entities; j++)
1598 element_array_copy[j] = element_array[j];
1600 else if (data_type == TYPE_CONTENT_LIST)
1602 struct Content *content = (struct Content *)(conf[i].value);
1603 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1606 for (c = 0; c < max_num_entities; c++)
1607 for (y = 0; y < 3; y++)
1608 for (x = 0; x < 3; x++)
1609 content_copy[c].e[x][y] = content[c].e[x][y];
1612 else // constant size configuration data (1, 2 or 4 bytes)
1614 if (data_type == TYPE_BOOLEAN)
1615 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1617 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1622 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1626 xx_ei = *ei_from; // copy element data into temporary buffer
1627 yy_ei = *ei_to; // copy element data into temporary buffer
1629 copyConfigFromConfigList(chunk_config_CUSX_base);
1634 // ---------- reinitialize and copy change pages ----------
1636 ei_to->num_change_pages = ei_from->num_change_pages;
1637 ei_to->current_change_page = ei_from->current_change_page;
1639 setElementChangePages(ei_to, ei_to->num_change_pages);
1641 for (i = 0; i < ei_to->num_change_pages; i++)
1642 ei_to->change_page[i] = ei_from->change_page[i];
1644 // ---------- copy group element info ----------
1645 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1646 *ei_to->group = *ei_from->group;
1648 // mark this custom element as modified
1649 ei_to->modified_settings = TRUE;
1652 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1654 int change_page_size = sizeof(struct ElementChangeInfo);
1656 ei->num_change_pages = MAX(1, change_pages);
1659 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1661 if (ei->current_change_page >= ei->num_change_pages)
1662 ei->current_change_page = ei->num_change_pages - 1;
1664 ei->change = &ei->change_page[ei->current_change_page];
1667 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1669 xx_change = *change; // copy change data into temporary buffer
1671 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1673 *change = xx_change;
1675 resetEventFlags(change);
1677 change->direct_action = 0;
1678 change->other_action = 0;
1680 change->pre_change_function = NULL;
1681 change->change_function = NULL;
1682 change->post_change_function = NULL;
1685 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1689 li = *level; // copy level data into temporary buffer
1690 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1691 *level = li; // copy temporary buffer back to level data
1693 setLevelInfoToDefaults_EM();
1694 setLevelInfoToDefaults_SP();
1695 setLevelInfoToDefaults_MM();
1697 level->native_em_level = &native_em_level;
1698 level->native_sp_level = &native_sp_level;
1699 level->native_mm_level = &native_mm_level;
1701 level->file_version = FILE_VERSION_ACTUAL;
1702 level->game_version = GAME_VERSION_ACTUAL;
1704 level->creation_date = getCurrentDate();
1706 level->encoding_16bit_field = TRUE;
1707 level->encoding_16bit_yamyam = TRUE;
1708 level->encoding_16bit_amoeba = TRUE;
1710 // clear level name and level author string buffers
1711 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1712 level->name[i] = '\0';
1713 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1714 level->author[i] = '\0';
1716 // set level name and level author to default values
1717 strcpy(level->name, NAMELESS_LEVEL_NAME);
1718 strcpy(level->author, ANONYMOUS_NAME);
1720 // set level playfield to playable default level with player and exit
1721 for (x = 0; x < MAX_LEV_FIELDX; x++)
1722 for (y = 0; y < MAX_LEV_FIELDY; y++)
1723 level->field[x][y] = EL_SAND;
1725 level->field[0][0] = EL_PLAYER_1;
1726 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1728 BorderElement = EL_STEELWALL;
1730 // detect custom elements when loading them
1731 level->file_has_custom_elements = FALSE;
1733 // set all bug compatibility flags to "false" => do not emulate this bug
1734 level->use_action_after_change_bug = FALSE;
1736 if (leveldir_current)
1738 // try to determine better author name than 'anonymous'
1739 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1741 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1742 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1746 switch (LEVELCLASS(leveldir_current))
1748 case LEVELCLASS_TUTORIAL:
1749 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1752 case LEVELCLASS_CONTRIB:
1753 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1754 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1757 case LEVELCLASS_PRIVATE:
1758 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1759 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1763 // keep default value
1770 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1772 static boolean clipboard_elements_initialized = FALSE;
1775 InitElementPropertiesStatic();
1777 li = *level; // copy level data into temporary buffer
1778 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1779 *level = li; // copy temporary buffer back to level data
1781 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1784 struct ElementInfo *ei = &element_info[element];
1786 // never initialize clipboard elements after the very first time
1787 // (to be able to use clipboard elements between several levels)
1788 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1791 if (IS_ENVELOPE(element))
1793 int envelope_nr = element - EL_ENVELOPE_1;
1795 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1797 level->envelope[envelope_nr] = xx_envelope;
1800 if (IS_CUSTOM_ELEMENT(element) ||
1801 IS_GROUP_ELEMENT(element) ||
1802 IS_INTERNAL_ELEMENT(element))
1804 xx_ei = *ei; // copy element data into temporary buffer
1806 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1811 setElementChangePages(ei, 1);
1812 setElementChangeInfoToDefaults(ei->change);
1814 if (IS_CUSTOM_ELEMENT(element) ||
1815 IS_GROUP_ELEMENT(element) ||
1816 IS_INTERNAL_ELEMENT(element))
1818 setElementDescriptionToDefault(ei);
1820 ei->modified_settings = FALSE;
1823 if (IS_CUSTOM_ELEMENT(element) ||
1824 IS_INTERNAL_ELEMENT(element))
1826 // internal values used in level editor
1828 ei->access_type = 0;
1829 ei->access_layer = 0;
1830 ei->access_protected = 0;
1831 ei->walk_to_action = 0;
1832 ei->smash_targets = 0;
1835 ei->can_explode_by_fire = FALSE;
1836 ei->can_explode_smashed = FALSE;
1837 ei->can_explode_impact = FALSE;
1839 ei->current_change_page = 0;
1842 if (IS_GROUP_ELEMENT(element) ||
1843 IS_INTERNAL_ELEMENT(element))
1845 struct ElementGroupInfo *group;
1847 // initialize memory for list of elements in group
1848 if (ei->group == NULL)
1849 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1853 xx_group = *group; // copy group data into temporary buffer
1855 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1861 clipboard_elements_initialized = TRUE;
1864 static void setLevelInfoToDefaults(struct LevelInfo *level,
1865 boolean level_info_only,
1866 boolean reset_file_status)
1868 setLevelInfoToDefaults_Level(level);
1870 if (!level_info_only)
1871 setLevelInfoToDefaults_Elements(level);
1873 if (reset_file_status)
1875 level->no_valid_file = FALSE;
1876 level->no_level_file = FALSE;
1879 level->changed = FALSE;
1882 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1884 level_file_info->nr = 0;
1885 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1886 level_file_info->packed = FALSE;
1888 setString(&level_file_info->basename, NULL);
1889 setString(&level_file_info->filename, NULL);
1892 int getMappedElement_SB(int, boolean);
1894 static void ActivateLevelTemplate(void)
1898 if (check_special_flags("load_xsb_to_ces"))
1900 // fill smaller playfields with padding "beyond border wall" elements
1901 if (level.fieldx < level_template.fieldx ||
1902 level.fieldy < level_template.fieldy)
1904 short field[level.fieldx][level.fieldy];
1905 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1906 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1907 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1908 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1910 // copy old playfield (which is smaller than the visible area)
1911 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1912 field[x][y] = level.field[x][y];
1914 // fill new, larger playfield with "beyond border wall" elements
1915 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1916 level.field[x][y] = getMappedElement_SB('_', TRUE);
1918 // copy the old playfield to the middle of the new playfield
1919 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1920 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1922 level.fieldx = new_fieldx;
1923 level.fieldy = new_fieldy;
1927 // Currently there is no special action needed to activate the template
1928 // data, because 'element_info' property settings overwrite the original
1929 // level data, while all other variables do not change.
1931 // Exception: 'from_level_template' elements in the original level playfield
1932 // are overwritten with the corresponding elements at the same position in
1933 // playfield from the level template.
1935 for (x = 0; x < level.fieldx; x++)
1936 for (y = 0; y < level.fieldy; y++)
1937 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1938 level.field[x][y] = level_template.field[x][y];
1940 if (check_special_flags("load_xsb_to_ces"))
1942 struct LevelInfo level_backup = level;
1944 // overwrite all individual level settings from template level settings
1945 level = level_template;
1947 // restore level file info
1948 level.file_info = level_backup.file_info;
1950 // restore playfield size
1951 level.fieldx = level_backup.fieldx;
1952 level.fieldy = level_backup.fieldy;
1954 // restore playfield content
1955 for (x = 0; x < level.fieldx; x++)
1956 for (y = 0; y < level.fieldy; y++)
1957 level.field[x][y] = level_backup.field[x][y];
1959 // restore name and author from individual level
1960 strcpy(level.name, level_backup.name);
1961 strcpy(level.author, level_backup.author);
1963 // restore flag "use_custom_template"
1964 level.use_custom_template = level_backup.use_custom_template;
1968 static char *getLevelFilenameFromBasename(char *basename)
1970 static char *filename = NULL;
1972 checked_free(filename);
1974 filename = getPath2(getCurrentLevelDir(), basename);
1979 static int getFileTypeFromBasename(char *basename)
1981 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
1983 static char *filename = NULL;
1984 struct stat file_status;
1986 // ---------- try to determine file type from filename ----------
1988 // check for typical filename of a Supaplex level package file
1989 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1990 return LEVEL_FILE_TYPE_SP;
1992 // check for typical filename of a Diamond Caves II level package file
1993 if (strSuffixLower(basename, ".dc") ||
1994 strSuffixLower(basename, ".dc2"))
1995 return LEVEL_FILE_TYPE_DC;
1997 // check for typical filename of a Sokoban level package file
1998 if (strSuffixLower(basename, ".xsb") &&
1999 strchr(basename, '%') == NULL)
2000 return LEVEL_FILE_TYPE_SB;
2002 // ---------- try to determine file type from filesize ----------
2004 checked_free(filename);
2005 filename = getPath2(getCurrentLevelDir(), basename);
2007 if (stat(filename, &file_status) == 0)
2009 // check for typical filesize of a Supaplex level package file
2010 if (file_status.st_size == 170496)
2011 return LEVEL_FILE_TYPE_SP;
2014 return LEVEL_FILE_TYPE_UNKNOWN;
2017 static int getFileTypeFromMagicBytes(char *filename, int type)
2021 if ((file = openFile(filename, MODE_READ)))
2023 char chunk_name[CHUNK_ID_LEN + 1];
2025 getFileChunkBE(file, chunk_name, NULL);
2027 if (strEqual(chunk_name, "MMII") ||
2028 strEqual(chunk_name, "MIRR"))
2029 type = LEVEL_FILE_TYPE_MM;
2037 static boolean checkForPackageFromBasename(char *basename)
2039 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2040 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2042 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2045 static char *getSingleLevelBasenameExt(int nr, char *extension)
2047 static char basename[MAX_FILENAME_LEN];
2050 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2052 sprintf(basename, "%03d.%s", nr, extension);
2057 static char *getSingleLevelBasename(int nr)
2059 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2062 static char *getPackedLevelBasename(int type)
2064 static char basename[MAX_FILENAME_LEN];
2065 char *directory = getCurrentLevelDir();
2067 DirectoryEntry *dir_entry;
2069 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2071 if ((dir = openDirectory(directory)) == NULL)
2073 Warn("cannot read current level directory '%s'", directory);
2078 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2080 char *entry_basename = dir_entry->basename;
2081 int entry_type = getFileTypeFromBasename(entry_basename);
2083 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2085 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2088 strcpy(basename, entry_basename);
2095 closeDirectory(dir);
2100 static char *getSingleLevelFilename(int nr)
2102 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2105 #if ENABLE_UNUSED_CODE
2106 static char *getPackedLevelFilename(int type)
2108 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2112 char *getDefaultLevelFilename(int nr)
2114 return getSingleLevelFilename(nr);
2117 #if ENABLE_UNUSED_CODE
2118 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2122 lfi->packed = FALSE;
2124 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2125 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2129 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2130 int type, char *format, ...)
2132 static char basename[MAX_FILENAME_LEN];
2135 va_start(ap, format);
2136 vsprintf(basename, format, ap);
2140 lfi->packed = FALSE;
2142 setString(&lfi->basename, basename);
2143 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2146 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2152 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2153 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2156 static int getFiletypeFromID(char *filetype_id)
2158 char *filetype_id_lower;
2159 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2162 if (filetype_id == NULL)
2163 return LEVEL_FILE_TYPE_UNKNOWN;
2165 filetype_id_lower = getStringToLower(filetype_id);
2167 for (i = 0; filetype_id_list[i].id != NULL; i++)
2169 char *id_lower = getStringToLower(filetype_id_list[i].id);
2171 if (strEqual(filetype_id_lower, id_lower))
2172 filetype = filetype_id_list[i].filetype;
2176 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2180 free(filetype_id_lower);
2185 char *getLocalLevelTemplateFilename(void)
2187 return getDefaultLevelFilename(-1);
2190 char *getGlobalLevelTemplateFilename(void)
2192 // global variable "leveldir_current" must be modified in the loop below
2193 LevelDirTree *leveldir_current_last = leveldir_current;
2194 char *filename = NULL;
2196 // check for template level in path from current to topmost tree node
2198 while (leveldir_current != NULL)
2200 filename = getDefaultLevelFilename(-1);
2202 if (fileExists(filename))
2205 leveldir_current = leveldir_current->node_parent;
2208 // restore global variable "leveldir_current" modified in above loop
2209 leveldir_current = leveldir_current_last;
2214 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2218 // special case: level number is negative => check for level template file
2221 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2222 getSingleLevelBasename(-1));
2224 // replace local level template filename with global template filename
2225 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2227 // no fallback if template file not existing
2231 // special case: check for file name/pattern specified in "levelinfo.conf"
2232 if (leveldir_current->level_filename != NULL)
2234 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2236 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2237 leveldir_current->level_filename, nr);
2239 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2241 if (fileExists(lfi->filename))
2244 else if (leveldir_current->level_filetype != NULL)
2246 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2248 // check for specified native level file with standard file name
2249 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2250 "%03d.%s", nr, LEVELFILE_EXTENSION);
2251 if (fileExists(lfi->filename))
2255 // check for native Rocks'n'Diamonds level file
2256 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2257 "%03d.%s", nr, LEVELFILE_EXTENSION);
2258 if (fileExists(lfi->filename))
2261 // check for Emerald Mine level file (V1)
2262 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2263 'a' + (nr / 10) % 26, '0' + nr % 10);
2264 if (fileExists(lfi->filename))
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2267 'A' + (nr / 10) % 26, '0' + nr % 10);
2268 if (fileExists(lfi->filename))
2271 // check for Emerald Mine level file (V2 to V5)
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2273 if (fileExists(lfi->filename))
2276 // check for Emerald Mine level file (V6 / single mode)
2277 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2278 if (fileExists(lfi->filename))
2280 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2281 if (fileExists(lfi->filename))
2284 // check for Emerald Mine level file (V6 / teamwork mode)
2285 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2286 if (fileExists(lfi->filename))
2288 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2289 if (fileExists(lfi->filename))
2292 // check for various packed level file formats
2293 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2294 if (fileExists(lfi->filename))
2297 // no known level file found -- use default values (and fail later)
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2299 "%03d.%s", nr, LEVELFILE_EXTENSION);
2302 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2304 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2305 lfi->type = getFileTypeFromBasename(lfi->basename);
2307 if (lfi->type == LEVEL_FILE_TYPE_RND)
2308 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2311 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2313 // always start with reliable default values
2314 setFileInfoToDefaults(level_file_info);
2316 level_file_info->nr = nr; // set requested level number
2318 determineLevelFileInfo_Filename(level_file_info);
2319 determineLevelFileInfo_Filetype(level_file_info);
2322 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2323 struct LevelFileInfo *lfi_to)
2325 lfi_to->nr = lfi_from->nr;
2326 lfi_to->type = lfi_from->type;
2327 lfi_to->packed = lfi_from->packed;
2329 setString(&lfi_to->basename, lfi_from->basename);
2330 setString(&lfi_to->filename, lfi_from->filename);
2333 // ----------------------------------------------------------------------------
2334 // functions for loading R'n'D level
2335 // ----------------------------------------------------------------------------
2337 int getMappedElement(int element)
2339 // remap some (historic, now obsolete) elements
2343 case EL_PLAYER_OBSOLETE:
2344 element = EL_PLAYER_1;
2347 case EL_KEY_OBSOLETE:
2351 case EL_EM_KEY_1_FILE_OBSOLETE:
2352 element = EL_EM_KEY_1;
2355 case EL_EM_KEY_2_FILE_OBSOLETE:
2356 element = EL_EM_KEY_2;
2359 case EL_EM_KEY_3_FILE_OBSOLETE:
2360 element = EL_EM_KEY_3;
2363 case EL_EM_KEY_4_FILE_OBSOLETE:
2364 element = EL_EM_KEY_4;
2367 case EL_ENVELOPE_OBSOLETE:
2368 element = EL_ENVELOPE_1;
2376 if (element >= NUM_FILE_ELEMENTS)
2378 Warn("invalid level element %d", element);
2380 element = EL_UNKNOWN;
2388 static int getMappedElementByVersion(int element, int game_version)
2390 // remap some elements due to certain game version
2392 if (game_version <= VERSION_IDENT(2,2,0,0))
2394 // map game font elements
2395 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2396 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2397 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2398 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2401 if (game_version < VERSION_IDENT(3,0,0,0))
2403 // map Supaplex gravity tube elements
2404 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2405 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2406 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2407 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2414 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2416 level->file_version = getFileVersion(file);
2417 level->game_version = getFileVersion(file);
2422 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2424 level->creation_date.year = getFile16BitBE(file);
2425 level->creation_date.month = getFile8Bit(file);
2426 level->creation_date.day = getFile8Bit(file);
2428 level->creation_date.src = DATE_SRC_LEVELFILE;
2433 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2435 int initial_player_stepsize;
2436 int initial_player_gravity;
2439 level->fieldx = getFile8Bit(file);
2440 level->fieldy = getFile8Bit(file);
2442 level->time = getFile16BitBE(file);
2443 level->gems_needed = getFile16BitBE(file);
2445 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2446 level->name[i] = getFile8Bit(file);
2447 level->name[MAX_LEVEL_NAME_LEN] = 0;
2449 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2450 level->score[i] = getFile8Bit(file);
2452 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2453 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2454 for (y = 0; y < 3; y++)
2455 for (x = 0; x < 3; x++)
2456 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2458 level->amoeba_speed = getFile8Bit(file);
2459 level->time_magic_wall = getFile8Bit(file);
2460 level->time_wheel = getFile8Bit(file);
2461 level->amoeba_content = getMappedElement(getFile8Bit(file));
2463 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2466 for (i = 0; i < MAX_PLAYERS; i++)
2467 level->initial_player_stepsize[i] = initial_player_stepsize;
2469 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 for (i = 0; i < MAX_PLAYERS; i++)
2472 level->initial_player_gravity[i] = initial_player_gravity;
2474 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2479 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2480 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->can_move_into_acid_bits = getFile32BitBE(file);
2482 level->dont_collide_with_bits = getFile8Bit(file);
2484 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2487 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2488 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2489 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2491 level->game_engine_type = getFile8Bit(file);
2493 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2498 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2502 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2503 level->name[i] = getFile8Bit(file);
2504 level->name[MAX_LEVEL_NAME_LEN] = 0;
2509 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2513 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2514 level->author[i] = getFile8Bit(file);
2515 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2520 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2523 int chunk_size_expected = level->fieldx * level->fieldy;
2525 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2526 stored with 16-bit encoding (and should be twice as big then).
2527 Even worse, playfield data was stored 16-bit when only yamyam content
2528 contained 16-bit elements and vice versa. */
2530 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2531 chunk_size_expected *= 2;
2533 if (chunk_size_expected != chunk_size)
2535 ReadUnusedBytesFromFile(file, chunk_size);
2536 return chunk_size_expected;
2539 for (y = 0; y < level->fieldy; y++)
2540 for (x = 0; x < level->fieldx; x++)
2541 level->field[x][y] =
2542 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2547 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2550 int header_size = 4;
2551 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2552 int chunk_size_expected = header_size + content_size;
2554 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2555 stored with 16-bit encoding (and should be twice as big then).
2556 Even worse, playfield data was stored 16-bit when only yamyam content
2557 contained 16-bit elements and vice versa. */
2559 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2560 chunk_size_expected += content_size;
2562 if (chunk_size_expected != chunk_size)
2564 ReadUnusedBytesFromFile(file, chunk_size);
2565 return chunk_size_expected;
2569 level->num_yamyam_contents = getFile8Bit(file);
2573 // correct invalid number of content fields -- should never happen
2574 if (level->num_yamyam_contents < 1 ||
2575 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2576 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2578 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2579 for (y = 0; y < 3; y++)
2580 for (x = 0; x < 3; x++)
2581 level->yamyam_content[i].e[x][y] =
2582 getMappedElement(level->encoding_16bit_field ?
2583 getFile16BitBE(file) : getFile8Bit(file));
2587 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2592 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2594 element = getMappedElement(getFile16BitBE(file));
2595 num_contents = getFile8Bit(file);
2597 getFile8Bit(file); // content x size (unused)
2598 getFile8Bit(file); // content y size (unused)
2600 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2602 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2603 for (y = 0; y < 3; y++)
2604 for (x = 0; x < 3; x++)
2605 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2607 // correct invalid number of content fields -- should never happen
2608 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2609 num_contents = STD_ELEMENT_CONTENTS;
2611 if (element == EL_YAMYAM)
2613 level->num_yamyam_contents = num_contents;
2615 for (i = 0; i < num_contents; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2620 else if (element == EL_BD_AMOEBA)
2622 level->amoeba_content = content_array[0][0][0];
2626 Warn("cannot load content for element '%d'", element);
2632 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2638 int chunk_size_expected;
2640 element = getMappedElement(getFile16BitBE(file));
2641 if (!IS_ENVELOPE(element))
2642 element = EL_ENVELOPE_1;
2644 envelope_nr = element - EL_ENVELOPE_1;
2646 envelope_len = getFile16BitBE(file);
2648 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2649 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2651 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2653 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2654 if (chunk_size_expected != chunk_size)
2656 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2657 return chunk_size_expected;
2660 for (i = 0; i < envelope_len; i++)
2661 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2666 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2668 int num_changed_custom_elements = getFile16BitBE(file);
2669 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2672 if (chunk_size_expected != chunk_size)
2674 ReadUnusedBytesFromFile(file, chunk_size - 2);
2675 return chunk_size_expected;
2678 for (i = 0; i < num_changed_custom_elements; i++)
2680 int element = getMappedElement(getFile16BitBE(file));
2681 int properties = getFile32BitBE(file);
2683 if (IS_CUSTOM_ELEMENT(element))
2684 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2686 Warn("invalid custom element number %d", element);
2688 // older game versions that wrote level files with CUS1 chunks used
2689 // different default push delay values (not yet stored in level file)
2690 element_info[element].push_delay_fixed = 2;
2691 element_info[element].push_delay_random = 8;
2694 level->file_has_custom_elements = TRUE;
2699 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2701 int num_changed_custom_elements = getFile16BitBE(file);
2702 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2705 if (chunk_size_expected != chunk_size)
2707 ReadUnusedBytesFromFile(file, chunk_size - 2);
2708 return chunk_size_expected;
2711 for (i = 0; i < num_changed_custom_elements; i++)
2713 int element = getMappedElement(getFile16BitBE(file));
2714 int custom_target_element = getMappedElement(getFile16BitBE(file));
2716 if (IS_CUSTOM_ELEMENT(element))
2717 element_info[element].change->target_element = custom_target_element;
2719 Warn("invalid custom element number %d", element);
2722 level->file_has_custom_elements = TRUE;
2727 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2729 int num_changed_custom_elements = getFile16BitBE(file);
2730 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2733 if (chunk_size_expected != chunk_size)
2735 ReadUnusedBytesFromFile(file, chunk_size - 2);
2736 return chunk_size_expected;
2739 for (i = 0; i < num_changed_custom_elements; i++)
2741 int element = getMappedElement(getFile16BitBE(file));
2742 struct ElementInfo *ei = &element_info[element];
2743 unsigned int event_bits;
2745 if (!IS_CUSTOM_ELEMENT(element))
2747 Warn("invalid custom element number %d", element);
2749 element = EL_INTERNAL_DUMMY;
2752 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2753 ei->description[j] = getFile8Bit(file);
2754 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2756 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2758 // some free bytes for future properties and padding
2759 ReadUnusedBytesFromFile(file, 7);
2761 ei->use_gfx_element = getFile8Bit(file);
2762 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2764 ei->collect_score_initial = getFile8Bit(file);
2765 ei->collect_count_initial = getFile8Bit(file);
2767 ei->push_delay_fixed = getFile16BitBE(file);
2768 ei->push_delay_random = getFile16BitBE(file);
2769 ei->move_delay_fixed = getFile16BitBE(file);
2770 ei->move_delay_random = getFile16BitBE(file);
2772 ei->move_pattern = getFile16BitBE(file);
2773 ei->move_direction_initial = getFile8Bit(file);
2774 ei->move_stepsize = getFile8Bit(file);
2776 for (y = 0; y < 3; y++)
2777 for (x = 0; x < 3; x++)
2778 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2780 event_bits = getFile32BitBE(file);
2781 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2782 if (event_bits & (1 << j))
2783 ei->change->has_event[j] = TRUE;
2785 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2787 ei->change->delay_fixed = getFile16BitBE(file);
2788 ei->change->delay_random = getFile16BitBE(file);
2789 ei->change->delay_frames = getFile16BitBE(file);
2791 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2793 ei->change->explode = getFile8Bit(file);
2794 ei->change->use_target_content = getFile8Bit(file);
2795 ei->change->only_if_complete = getFile8Bit(file);
2796 ei->change->use_random_replace = getFile8Bit(file);
2798 ei->change->random_percentage = getFile8Bit(file);
2799 ei->change->replace_when = getFile8Bit(file);
2801 for (y = 0; y < 3; y++)
2802 for (x = 0; x < 3; x++)
2803 ei->change->target_content.e[x][y] =
2804 getMappedElement(getFile16BitBE(file));
2806 ei->slippery_type = getFile8Bit(file);
2808 // some free bytes for future properties and padding
2809 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2811 // mark that this custom element has been modified
2812 ei->modified_settings = TRUE;
2815 level->file_has_custom_elements = TRUE;
2820 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2822 struct ElementInfo *ei;
2823 int chunk_size_expected;
2827 // ---------- custom element base property values (96 bytes) ----------------
2829 element = getMappedElement(getFile16BitBE(file));
2831 if (!IS_CUSTOM_ELEMENT(element))
2833 Warn("invalid custom element number %d", element);
2835 ReadUnusedBytesFromFile(file, chunk_size - 2);
2840 ei = &element_info[element];
2842 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2843 ei->description[i] = getFile8Bit(file);
2844 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2846 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2848 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2850 ei->num_change_pages = getFile8Bit(file);
2852 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2853 if (chunk_size_expected != chunk_size)
2855 ReadUnusedBytesFromFile(file, chunk_size - 43);
2856 return chunk_size_expected;
2859 ei->ce_value_fixed_initial = getFile16BitBE(file);
2860 ei->ce_value_random_initial = getFile16BitBE(file);
2861 ei->use_last_ce_value = getFile8Bit(file);
2863 ei->use_gfx_element = getFile8Bit(file);
2864 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2866 ei->collect_score_initial = getFile8Bit(file);
2867 ei->collect_count_initial = getFile8Bit(file);
2869 ei->drop_delay_fixed = getFile8Bit(file);
2870 ei->push_delay_fixed = getFile8Bit(file);
2871 ei->drop_delay_random = getFile8Bit(file);
2872 ei->push_delay_random = getFile8Bit(file);
2873 ei->move_delay_fixed = getFile16BitBE(file);
2874 ei->move_delay_random = getFile16BitBE(file);
2876 // bits 0 - 15 of "move_pattern" ...
2877 ei->move_pattern = getFile16BitBE(file);
2878 ei->move_direction_initial = getFile8Bit(file);
2879 ei->move_stepsize = getFile8Bit(file);
2881 ei->slippery_type = getFile8Bit(file);
2883 for (y = 0; y < 3; y++)
2884 for (x = 0; x < 3; x++)
2885 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2887 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2888 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2889 ei->move_leave_type = getFile8Bit(file);
2891 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2892 ei->move_pattern |= (getFile16BitBE(file) << 16);
2894 ei->access_direction = getFile8Bit(file);
2896 ei->explosion_delay = getFile8Bit(file);
2897 ei->ignition_delay = getFile8Bit(file);
2898 ei->explosion_type = getFile8Bit(file);
2900 // some free bytes for future custom property values and padding
2901 ReadUnusedBytesFromFile(file, 1);
2903 // ---------- change page property values (48 bytes) ------------------------
2905 setElementChangePages(ei, ei->num_change_pages);
2907 for (i = 0; i < ei->num_change_pages; i++)
2909 struct ElementChangeInfo *change = &ei->change_page[i];
2910 unsigned int event_bits;
2912 // always start with reliable default values
2913 setElementChangeInfoToDefaults(change);
2915 // bits 0 - 31 of "has_event[]" ...
2916 event_bits = getFile32BitBE(file);
2917 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2918 if (event_bits & (1 << j))
2919 change->has_event[j] = TRUE;
2921 change->target_element = getMappedElement(getFile16BitBE(file));
2923 change->delay_fixed = getFile16BitBE(file);
2924 change->delay_random = getFile16BitBE(file);
2925 change->delay_frames = getFile16BitBE(file);
2927 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2929 change->explode = getFile8Bit(file);
2930 change->use_target_content = getFile8Bit(file);
2931 change->only_if_complete = getFile8Bit(file);
2932 change->use_random_replace = getFile8Bit(file);
2934 change->random_percentage = getFile8Bit(file);
2935 change->replace_when = getFile8Bit(file);
2937 for (y = 0; y < 3; y++)
2938 for (x = 0; x < 3; x++)
2939 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2941 change->can_change = getFile8Bit(file);
2943 change->trigger_side = getFile8Bit(file);
2945 change->trigger_player = getFile8Bit(file);
2946 change->trigger_page = getFile8Bit(file);
2948 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2949 CH_PAGE_ANY : (1 << change->trigger_page));
2951 change->has_action = getFile8Bit(file);
2952 change->action_type = getFile8Bit(file);
2953 change->action_mode = getFile8Bit(file);
2954 change->action_arg = getFile16BitBE(file);
2956 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2957 event_bits = getFile8Bit(file);
2958 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2959 if (event_bits & (1 << (j - 32)))
2960 change->has_event[j] = TRUE;
2963 // mark this custom element as modified
2964 ei->modified_settings = TRUE;
2966 level->file_has_custom_elements = TRUE;
2971 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2973 struct ElementInfo *ei;
2974 struct ElementGroupInfo *group;
2978 element = getMappedElement(getFile16BitBE(file));
2980 if (!IS_GROUP_ELEMENT(element))
2982 Warn("invalid group element number %d", element);
2984 ReadUnusedBytesFromFile(file, chunk_size - 2);
2989 ei = &element_info[element];
2991 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2992 ei->description[i] = getFile8Bit(file);
2993 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2995 group = element_info[element].group;
2997 group->num_elements = getFile8Bit(file);
2999 ei->use_gfx_element = getFile8Bit(file);
3000 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3002 group->choice_mode = getFile8Bit(file);
3004 // some free bytes for future values and padding
3005 ReadUnusedBytesFromFile(file, 3);
3007 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3008 group->element[i] = getMappedElement(getFile16BitBE(file));
3010 // mark this group element as modified
3011 element_info[element].modified_settings = TRUE;
3013 level->file_has_custom_elements = TRUE;
3018 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3019 int element, int real_element)
3021 int micro_chunk_size = 0;
3022 int conf_type = getFile8Bit(file);
3023 int byte_mask = conf_type & CONF_MASK_BYTES;
3024 boolean element_found = FALSE;
3027 micro_chunk_size += 1;
3029 if (byte_mask == CONF_MASK_MULTI_BYTES)
3031 int num_bytes = getFile16BitBE(file);
3032 byte *buffer = checked_malloc(num_bytes);
3034 ReadBytesFromFile(file, buffer, num_bytes);
3036 for (i = 0; conf[i].data_type != -1; i++)
3038 if (conf[i].element == element &&
3039 conf[i].conf_type == conf_type)
3041 int data_type = conf[i].data_type;
3042 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3043 int max_num_entities = conf[i].max_num_entities;
3045 if (num_entities > max_num_entities)
3047 Warn("truncating number of entities for element %d from %d to %d",
3048 element, num_entities, max_num_entities);
3050 num_entities = max_num_entities;
3053 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3054 data_type == TYPE_CONTENT_LIST))
3056 // for element and content lists, zero entities are not allowed
3057 Warn("found empty list of entities for element %d", element);
3059 // do not set "num_entities" here to prevent reading behind buffer
3061 *(int *)(conf[i].num_entities) = 1; // at least one is required
3065 *(int *)(conf[i].num_entities) = num_entities;
3068 element_found = TRUE;
3070 if (data_type == TYPE_STRING)
3072 char *string = (char *)(conf[i].value);
3075 for (j = 0; j < max_num_entities; j++)
3076 string[j] = (j < num_entities ? buffer[j] : '\0');
3078 else if (data_type == TYPE_ELEMENT_LIST)
3080 int *element_array = (int *)(conf[i].value);
3083 for (j = 0; j < num_entities; j++)
3085 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3087 else if (data_type == TYPE_CONTENT_LIST)
3089 struct Content *content= (struct Content *)(conf[i].value);
3092 for (c = 0; c < num_entities; c++)
3093 for (y = 0; y < 3; y++)
3094 for (x = 0; x < 3; x++)
3095 content[c].e[x][y] =
3096 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3099 element_found = FALSE;
3105 checked_free(buffer);
3107 micro_chunk_size += 2 + num_bytes;
3109 else // constant size configuration data (1, 2 or 4 bytes)
3111 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3112 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3113 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3115 for (i = 0; conf[i].data_type != -1; i++)
3117 if (conf[i].element == element &&
3118 conf[i].conf_type == conf_type)
3120 int data_type = conf[i].data_type;
3122 if (data_type == TYPE_ELEMENT)
3123 value = getMappedElement(value);
3125 if (data_type == TYPE_BOOLEAN)
3126 *(boolean *)(conf[i].value) = value;
3128 *(int *) (conf[i].value) = value;
3130 element_found = TRUE;
3136 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3141 char *error_conf_chunk_bytes =
3142 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3143 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3144 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3145 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3146 int error_element = real_element;
3148 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3149 error_conf_chunk_bytes, error_conf_chunk_token,
3150 error_element, EL_NAME(error_element));
3153 return micro_chunk_size;
3156 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3158 int real_chunk_size = 0;
3160 li = *level; // copy level data into temporary buffer
3162 while (!checkEndOfFile(file))
3164 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3166 if (real_chunk_size >= chunk_size)
3170 *level = li; // copy temporary buffer back to level data
3172 return real_chunk_size;
3175 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3177 int real_chunk_size = 0;
3179 li = *level; // copy level data into temporary buffer
3181 while (!checkEndOfFile(file))
3183 int element = getMappedElement(getFile16BitBE(file));
3185 real_chunk_size += 2;
3186 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3188 if (real_chunk_size >= chunk_size)
3192 *level = li; // copy temporary buffer back to level data
3194 return real_chunk_size;
3197 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3199 int real_chunk_size = 0;
3201 li = *level; // copy level data into temporary buffer
3203 while (!checkEndOfFile(file))
3205 int element = getMappedElement(getFile16BitBE(file));
3207 real_chunk_size += 2;
3208 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3210 if (real_chunk_size >= chunk_size)
3214 *level = li; // copy temporary buffer back to level data
3216 return real_chunk_size;
3219 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3221 int element = getMappedElement(getFile16BitBE(file));
3222 int envelope_nr = element - EL_ENVELOPE_1;
3223 int real_chunk_size = 2;
3225 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3227 while (!checkEndOfFile(file))
3229 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3232 if (real_chunk_size >= chunk_size)
3236 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3238 return real_chunk_size;
3241 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3243 int element = getMappedElement(getFile16BitBE(file));
3244 int real_chunk_size = 2;
3245 struct ElementInfo *ei = &element_info[element];
3248 xx_ei = *ei; // copy element data into temporary buffer
3250 xx_ei.num_change_pages = -1;
3252 while (!checkEndOfFile(file))
3254 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3256 if (xx_ei.num_change_pages != -1)
3259 if (real_chunk_size >= chunk_size)
3265 if (ei->num_change_pages == -1)
3267 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3270 ei->num_change_pages = 1;
3272 setElementChangePages(ei, 1);
3273 setElementChangeInfoToDefaults(ei->change);
3275 return real_chunk_size;
3278 // initialize number of change pages stored for this custom element
3279 setElementChangePages(ei, ei->num_change_pages);
3280 for (i = 0; i < ei->num_change_pages; i++)
3281 setElementChangeInfoToDefaults(&ei->change_page[i]);
3283 // start with reading properties for the first change page
3284 xx_current_change_page = 0;
3286 while (!checkEndOfFile(file))
3288 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3290 xx_change = *change; // copy change data into temporary buffer
3292 resetEventBits(); // reset bits; change page might have changed
3294 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3297 *change = xx_change;
3299 setEventFlagsFromEventBits(change);
3301 if (real_chunk_size >= chunk_size)
3305 level->file_has_custom_elements = TRUE;
3307 return real_chunk_size;
3310 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3312 int element = getMappedElement(getFile16BitBE(file));
3313 int real_chunk_size = 2;
3314 struct ElementInfo *ei = &element_info[element];
3315 struct ElementGroupInfo *group = ei->group;
3317 xx_ei = *ei; // copy element data into temporary buffer
3318 xx_group = *group; // copy group data into temporary buffer
3320 while (!checkEndOfFile(file))
3322 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3325 if (real_chunk_size >= chunk_size)
3332 level->file_has_custom_elements = TRUE;
3334 return real_chunk_size;
3337 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3338 struct LevelFileInfo *level_file_info,
3339 boolean level_info_only)
3341 char *filename = level_file_info->filename;
3342 char cookie[MAX_LINE_LEN];
3343 char chunk_name[CHUNK_ID_LEN + 1];
3347 if (!(file = openFile(filename, MODE_READ)))
3349 level->no_valid_file = TRUE;
3350 level->no_level_file = TRUE;
3352 if (level_info_only)
3355 Warn("cannot read level '%s' -- using empty level", filename);
3357 if (!setup.editor.use_template_for_new_levels)
3360 // if level file not found, try to initialize level data from template
3361 filename = getGlobalLevelTemplateFilename();
3363 if (!(file = openFile(filename, MODE_READ)))
3366 // default: for empty levels, use level template for custom elements
3367 level->use_custom_template = TRUE;
3369 level->no_valid_file = FALSE;
3372 getFileChunkBE(file, chunk_name, NULL);
3373 if (strEqual(chunk_name, "RND1"))
3375 getFile32BitBE(file); // not used
3377 getFileChunkBE(file, chunk_name, NULL);
3378 if (!strEqual(chunk_name, "CAVE"))
3380 level->no_valid_file = TRUE;
3382 Warn("unknown format of level file '%s'", filename);
3389 else // check for pre-2.0 file format with cookie string
3391 strcpy(cookie, chunk_name);
3392 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3394 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3395 cookie[strlen(cookie) - 1] = '\0';
3397 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3399 level->no_valid_file = TRUE;
3401 Warn("unknown format of level file '%s'", filename);
3408 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3410 level->no_valid_file = TRUE;
3412 Warn("unsupported version of level file '%s'", filename);
3419 // pre-2.0 level files have no game version, so use file version here
3420 level->game_version = level->file_version;
3423 if (level->file_version < FILE_VERSION_1_2)
3425 // level files from versions before 1.2.0 without chunk structure
3426 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3427 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3435 int (*loader)(File *, int, struct LevelInfo *);
3439 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3440 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3441 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3442 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3443 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3444 { "INFO", -1, LoadLevel_INFO },
3445 { "BODY", -1, LoadLevel_BODY },
3446 { "CONT", -1, LoadLevel_CONT },
3447 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3448 { "CNT3", -1, LoadLevel_CNT3 },
3449 { "CUS1", -1, LoadLevel_CUS1 },
3450 { "CUS2", -1, LoadLevel_CUS2 },
3451 { "CUS3", -1, LoadLevel_CUS3 },
3452 { "CUS4", -1, LoadLevel_CUS4 },
3453 { "GRP1", -1, LoadLevel_GRP1 },
3454 { "CONF", -1, LoadLevel_CONF },
3455 { "ELEM", -1, LoadLevel_ELEM },
3456 { "NOTE", -1, LoadLevel_NOTE },
3457 { "CUSX", -1, LoadLevel_CUSX },
3458 { "GRPX", -1, LoadLevel_GRPX },
3463 while (getFileChunkBE(file, chunk_name, &chunk_size))
3467 while (chunk_info[i].name != NULL &&
3468 !strEqual(chunk_name, chunk_info[i].name))
3471 if (chunk_info[i].name == NULL)
3473 Warn("unknown chunk '%s' in level file '%s'",
3474 chunk_name, filename);
3476 ReadUnusedBytesFromFile(file, chunk_size);
3478 else if (chunk_info[i].size != -1 &&
3479 chunk_info[i].size != chunk_size)
3481 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3482 chunk_size, chunk_name, filename);
3484 ReadUnusedBytesFromFile(file, chunk_size);
3488 // call function to load this level chunk
3489 int chunk_size_expected =
3490 (chunk_info[i].loader)(file, chunk_size, level);
3492 // the size of some chunks cannot be checked before reading other
3493 // chunks first (like "HEAD" and "BODY") that contain some header
3494 // information, so check them here
3495 if (chunk_size_expected != chunk_size)
3497 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3498 chunk_size, chunk_name, filename);
3508 // ----------------------------------------------------------------------------
3509 // functions for loading EM level
3510 // ----------------------------------------------------------------------------
3512 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3514 static int ball_xy[8][2] =
3525 struct LevelInfo_EM *level_em = level->native_em_level;
3526 struct CAVE *cav = level_em->cav;
3529 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3530 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3532 cav->time_seconds = level->time;
3533 cav->gems_needed = level->gems_needed;
3535 cav->emerald_score = level->score[SC_EMERALD];
3536 cav->diamond_score = level->score[SC_DIAMOND];
3537 cav->alien_score = level->score[SC_ROBOT];
3538 cav->tank_score = level->score[SC_SPACESHIP];
3539 cav->bug_score = level->score[SC_BUG];
3540 cav->eater_score = level->score[SC_YAMYAM];
3541 cav->nut_score = level->score[SC_NUT];
3542 cav->dynamite_score = level->score[SC_DYNAMITE];
3543 cav->key_score = level->score[SC_KEY];
3544 cav->exit_score = level->score[SC_TIME_BONUS];
3546 cav->num_eater_arrays = level->num_yamyam_contents;
3548 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 cav->eater_array[i][y * 3 + x] =
3552 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3554 cav->amoeba_time = level->amoeba_speed;
3555 cav->wonderwall_time = level->time_magic_wall;
3556 cav->wheel_time = level->time_wheel;
3558 cav->android_move_time = level->android_move_time;
3559 cav->android_clone_time = level->android_clone_time;
3560 cav->ball_random = level->ball_random;
3561 cav->ball_active = level->ball_active_initial;
3562 cav->ball_time = level->ball_time;
3563 cav->num_ball_arrays = level->num_ball_contents;
3565 cav->lenses_score = level->lenses_score;
3566 cav->magnify_score = level->magnify_score;
3567 cav->slurp_score = level->slurp_score;
3569 cav->lenses_time = level->lenses_time;
3570 cav->magnify_time = level->magnify_time;
3572 cav->wind_direction =
3573 map_direction_RND_to_EM(level->wind_direction_initial);
3575 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3576 for (j = 0; j < 8; j++)
3577 cav->ball_array[i][j] =
3578 map_element_RND_to_EM_cave(level->ball_content[i].
3579 e[ball_xy[j][0]][ball_xy[j][1]]);
3581 map_android_clone_elements_RND_to_EM(level);
3583 // first fill the complete playfield with the empty space element
3584 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3585 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3586 cav->cave[x][y] = Cblank;
3588 // then copy the real level contents from level file into the playfield
3589 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3591 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3593 if (level->field[x][y] == EL_AMOEBA_DEAD)
3594 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3596 cav->cave[x][y] = new_element;
3599 for (i = 0; i < MAX_PLAYERS; i++)
3601 cav->player_x[i] = -1;
3602 cav->player_y[i] = -1;
3605 // initialize player positions and delete players from the playfield
3606 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3608 if (ELEM_IS_PLAYER(level->field[x][y]))
3610 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3612 cav->player_x[player_nr] = x;
3613 cav->player_y[player_nr] = y;
3615 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3620 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3622 static int ball_xy[8][2] =
3633 struct LevelInfo_EM *level_em = level->native_em_level;
3634 struct CAVE *cav = level_em->cav;
3637 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3638 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3640 level->time = cav->time_seconds;
3641 level->gems_needed = cav->gems_needed;
3643 sprintf(level->name, "Level %d", level->file_info.nr);
3645 level->score[SC_EMERALD] = cav->emerald_score;
3646 level->score[SC_DIAMOND] = cav->diamond_score;
3647 level->score[SC_ROBOT] = cav->alien_score;
3648 level->score[SC_SPACESHIP] = cav->tank_score;
3649 level->score[SC_BUG] = cav->bug_score;
3650 level->score[SC_YAMYAM] = cav->eater_score;
3651 level->score[SC_NUT] = cav->nut_score;
3652 level->score[SC_DYNAMITE] = cav->dynamite_score;
3653 level->score[SC_KEY] = cav->key_score;
3654 level->score[SC_TIME_BONUS] = cav->exit_score;
3656 level->num_yamyam_contents = cav->num_eater_arrays;
3658 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3659 for (y = 0; y < 3; y++)
3660 for (x = 0; x < 3; x++)
3661 level->yamyam_content[i].e[x][y] =
3662 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3664 level->amoeba_speed = cav->amoeba_time;
3665 level->time_magic_wall = cav->wonderwall_time;
3666 level->time_wheel = cav->wheel_time;
3668 level->android_move_time = cav->android_move_time;
3669 level->android_clone_time = cav->android_clone_time;
3670 level->ball_random = cav->ball_random;
3671 level->ball_active_initial = cav->ball_active;
3672 level->ball_time = cav->ball_time;
3673 level->num_ball_contents = cav->num_ball_arrays;
3675 level->lenses_score = cav->lenses_score;
3676 level->magnify_score = cav->magnify_score;
3677 level->slurp_score = cav->slurp_score;
3679 level->lenses_time = cav->lenses_time;
3680 level->magnify_time = cav->magnify_time;
3682 level->wind_direction_initial =
3683 map_direction_EM_to_RND(cav->wind_direction);
3685 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3686 for (j = 0; j < 8; j++)
3687 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3688 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3690 map_android_clone_elements_EM_to_RND(level);
3692 // convert the playfield (some elements need special treatment)
3693 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3695 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3697 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3698 new_element = EL_AMOEBA_DEAD;
3700 level->field[x][y] = new_element;
3703 for (i = 0; i < MAX_PLAYERS; i++)
3705 // in case of all players set to the same field, use the first player
3706 int nr = MAX_PLAYERS - i - 1;
3707 int jx = cav->player_x[nr];
3708 int jy = cav->player_y[nr];
3710 if (jx != -1 && jy != -1)
3711 level->field[jx][jy] = EL_PLAYER_1 + nr;
3716 // ----------------------------------------------------------------------------
3717 // functions for loading SP level
3718 // ----------------------------------------------------------------------------
3720 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3722 struct LevelInfo_SP *level_sp = level->native_sp_level;
3723 LevelInfoType *header = &level_sp->header;
3726 level_sp->width = level->fieldx;
3727 level_sp->height = level->fieldy;
3729 for (x = 0; x < level->fieldx; x++)
3730 for (y = 0; y < level->fieldy; y++)
3731 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3733 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3735 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3736 header->LevelTitle[i] = level->name[i];
3737 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3739 header->InfotronsNeeded = level->gems_needed;
3741 header->SpecialPortCount = 0;
3743 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3745 boolean gravity_port_found = FALSE;
3746 boolean gravity_port_valid = FALSE;
3747 int gravity_port_flag;
3748 int gravity_port_base_element;
3749 int element = level->field[x][y];
3751 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3752 element <= EL_SP_GRAVITY_ON_PORT_UP)
3754 gravity_port_found = TRUE;
3755 gravity_port_valid = TRUE;
3756 gravity_port_flag = 1;
3757 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3759 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3760 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3762 gravity_port_found = TRUE;
3763 gravity_port_valid = TRUE;
3764 gravity_port_flag = 0;
3765 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3767 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3768 element <= EL_SP_GRAVITY_PORT_UP)
3770 // change R'n'D style gravity inverting special port to normal port
3771 // (there are no gravity inverting ports in native Supaplex engine)
3773 gravity_port_found = TRUE;
3774 gravity_port_valid = FALSE;
3775 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3778 if (gravity_port_found)
3780 if (gravity_port_valid &&
3781 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3783 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3785 port->PortLocation = (y * level->fieldx + x) * 2;
3786 port->Gravity = gravity_port_flag;
3788 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3790 header->SpecialPortCount++;
3794 // change special gravity port to normal port
3796 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3799 level_sp->playfield[x][y] = element - EL_SP_START;
3804 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3806 struct LevelInfo_SP *level_sp = level->native_sp_level;
3807 LevelInfoType *header = &level_sp->header;
3808 boolean num_invalid_elements = 0;
3811 level->fieldx = level_sp->width;
3812 level->fieldy = level_sp->height;
3814 for (x = 0; x < level->fieldx; x++)
3816 for (y = 0; y < level->fieldy; y++)
3818 int element_old = level_sp->playfield[x][y];
3819 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3821 if (element_new == EL_UNKNOWN)
3823 num_invalid_elements++;
3825 Debug("level:native:SP", "invalid element %d at position %d, %d",
3829 level->field[x][y] = element_new;
3833 if (num_invalid_elements > 0)
3834 Warn("found %d invalid elements%s", num_invalid_elements,
3835 (!options.debug ? " (use '--debug' for more details)" : ""));
3837 for (i = 0; i < MAX_PLAYERS; i++)
3838 level->initial_player_gravity[i] =
3839 (header->InitialGravity == 1 ? TRUE : FALSE);
3841 // skip leading spaces
3842 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3843 if (header->LevelTitle[i] != ' ')
3847 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3848 level->name[j] = header->LevelTitle[i];
3849 level->name[j] = '\0';
3851 // cut trailing spaces
3853 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3854 level->name[j - 1] = '\0';
3856 level->gems_needed = header->InfotronsNeeded;
3858 for (i = 0; i < header->SpecialPortCount; i++)
3860 SpecialPortType *port = &header->SpecialPort[i];
3861 int port_location = port->PortLocation;
3862 int gravity = port->Gravity;
3863 int port_x, port_y, port_element;
3865 port_x = (port_location / 2) % level->fieldx;
3866 port_y = (port_location / 2) / level->fieldx;
3868 if (port_x < 0 || port_x >= level->fieldx ||
3869 port_y < 0 || port_y >= level->fieldy)
3871 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3876 port_element = level->field[port_x][port_y];
3878 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3879 port_element > EL_SP_GRAVITY_PORT_UP)
3881 Warn("no special port at position (%d, %d)", port_x, port_y);
3886 // change previous (wrong) gravity inverting special port to either
3887 // gravity enabling special port or gravity disabling special port
3888 level->field[port_x][port_y] +=
3889 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3890 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3893 // change special gravity ports without database entries to normal ports
3894 for (x = 0; x < level->fieldx; x++)
3895 for (y = 0; y < level->fieldy; y++)
3896 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3897 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3898 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3900 level->time = 0; // no time limit
3901 level->amoeba_speed = 0;
3902 level->time_magic_wall = 0;
3903 level->time_wheel = 0;
3904 level->amoeba_content = EL_EMPTY;
3907 // original Supaplex does not use score values -- use default values
3909 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3910 level->score[i] = 0;
3913 // there are no yamyams in supaplex levels
3914 for (i = 0; i < level->num_yamyam_contents; i++)
3915 for (x = 0; x < 3; x++)
3916 for (y = 0; y < 3; y++)
3917 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3920 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3922 struct LevelInfo_SP *level_sp = level->native_sp_level;
3923 struct DemoInfo_SP *demo = &level_sp->demo;
3926 // always start with reliable default values
3927 demo->is_available = FALSE;
3930 if (TAPE_IS_EMPTY(tape))
3933 demo->level_nr = tape.level_nr; // (currently not used)
3935 level_sp->header.DemoRandomSeed = tape.random_seed;
3939 for (i = 0; i < tape.length; i++)
3941 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3942 int demo_repeat = tape.pos[i].delay;
3943 int demo_entries = (demo_repeat + 15) / 16;
3945 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3947 Warn("tape truncated: size exceeds maximum SP demo size %d",
3953 for (j = 0; j < demo_repeat / 16; j++)
3954 demo->data[demo->length++] = 0xf0 | demo_action;
3956 if (demo_repeat % 16)
3957 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3960 demo->is_available = TRUE;
3963 static void setTapeInfoToDefaults(void);
3965 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3967 struct LevelInfo_SP *level_sp = level->native_sp_level;
3968 struct DemoInfo_SP *demo = &level_sp->demo;
3969 char *filename = level->file_info.filename;
3972 // always start with reliable default values
3973 setTapeInfoToDefaults();
3975 if (!demo->is_available)
3978 tape.level_nr = demo->level_nr; // (currently not used)
3979 tape.random_seed = level_sp->header.DemoRandomSeed;
3981 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3984 tape.pos[tape.counter].delay = 0;
3986 for (i = 0; i < demo->length; i++)
3988 int demo_action = demo->data[i] & 0x0f;
3989 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3990 int tape_action = map_key_SP_to_RND(demo_action);
3991 int tape_repeat = demo_repeat + 1;
3992 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3993 boolean success = 0;
3996 for (j = 0; j < tape_repeat; j++)
3997 success = TapeAddAction(action);
4001 Warn("SP demo truncated: size exceeds maximum tape size %d",
4008 TapeHaltRecording();
4012 // ----------------------------------------------------------------------------
4013 // functions for loading MM level
4014 // ----------------------------------------------------------------------------
4016 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4018 struct LevelInfo_MM *level_mm = level->native_mm_level;
4021 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4022 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4024 level_mm->time = level->time;
4025 level_mm->kettles_needed = level->gems_needed;
4026 level_mm->auto_count_kettles = level->auto_count_gems;
4028 level_mm->laser_red = level->mm_laser_red;
4029 level_mm->laser_green = level->mm_laser_green;
4030 level_mm->laser_blue = level->mm_laser_blue;
4032 strcpy(level_mm->name, level->name);
4033 strcpy(level_mm->author, level->author);
4035 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4036 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4037 level_mm->score[SC_KEY] = level->score[SC_KEY];
4038 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4039 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4041 level_mm->amoeba_speed = level->amoeba_speed;
4042 level_mm->time_fuse = level->mm_time_fuse;
4043 level_mm->time_bomb = level->mm_time_bomb;
4044 level_mm->time_ball = level->mm_time_ball;
4045 level_mm->time_block = level->mm_time_block;
4047 for (x = 0; x < level->fieldx; x++)
4048 for (y = 0; y < level->fieldy; y++)
4050 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4053 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4055 struct LevelInfo_MM *level_mm = level->native_mm_level;
4058 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4059 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4061 level->time = level_mm->time;
4062 level->gems_needed = level_mm->kettles_needed;
4063 level->auto_count_gems = level_mm->auto_count_kettles;
4065 level->mm_laser_red = level_mm->laser_red;
4066 level->mm_laser_green = level_mm->laser_green;
4067 level->mm_laser_blue = level_mm->laser_blue;
4069 strcpy(level->name, level_mm->name);
4071 // only overwrite author from 'levelinfo.conf' if author defined in level
4072 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4073 strcpy(level->author, level_mm->author);
4075 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4076 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4077 level->score[SC_KEY] = level_mm->score[SC_KEY];
4078 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4079 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4081 level->amoeba_speed = level_mm->amoeba_speed;
4082 level->mm_time_fuse = level_mm->time_fuse;
4083 level->mm_time_bomb = level_mm->time_bomb;
4084 level->mm_time_ball = level_mm->time_ball;
4085 level->mm_time_block = level_mm->time_block;
4087 for (x = 0; x < level->fieldx; x++)
4088 for (y = 0; y < level->fieldy; y++)
4089 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4093 // ----------------------------------------------------------------------------
4094 // functions for loading DC level
4095 // ----------------------------------------------------------------------------
4097 #define DC_LEVEL_HEADER_SIZE 344
4099 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4102 static int last_data_encoded;
4106 int diff_hi, diff_lo;
4107 int data_hi, data_lo;
4108 unsigned short data_decoded;
4112 last_data_encoded = 0;
4119 diff = data_encoded - last_data_encoded;
4120 diff_hi = diff & ~0xff;
4121 diff_lo = diff & 0xff;
4125 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4126 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4127 data_hi = data_hi & 0xff00;
4129 data_decoded = data_hi | data_lo;
4131 last_data_encoded = data_encoded;
4133 offset1 = (offset1 + 1) % 31;
4134 offset2 = offset2 & 0xff;
4136 return data_decoded;
4139 static int getMappedElement_DC(int element)
4147 // 0x0117 - 0x036e: (?)
4150 // 0x042d - 0x0684: (?)
4166 element = EL_CRYSTAL;
4169 case 0x0e77: // quicksand (boulder)
4170 element = EL_QUICKSAND_FAST_FULL;
4173 case 0x0e99: // slow quicksand (boulder)
4174 element = EL_QUICKSAND_FULL;
4178 element = EL_EM_EXIT_OPEN;
4182 element = EL_EM_EXIT_CLOSED;
4186 element = EL_EM_STEEL_EXIT_OPEN;
4190 element = EL_EM_STEEL_EXIT_CLOSED;
4193 case 0x0f4f: // dynamite (lit 1)
4194 element = EL_EM_DYNAMITE_ACTIVE;
4197 case 0x0f57: // dynamite (lit 2)
4198 element = EL_EM_DYNAMITE_ACTIVE;
4201 case 0x0f5f: // dynamite (lit 3)
4202 element = EL_EM_DYNAMITE_ACTIVE;
4205 case 0x0f67: // dynamite (lit 4)
4206 element = EL_EM_DYNAMITE_ACTIVE;
4213 element = EL_AMOEBA_WET;
4217 element = EL_AMOEBA_DROP;
4221 element = EL_DC_MAGIC_WALL;
4225 element = EL_SPACESHIP_UP;
4229 element = EL_SPACESHIP_DOWN;
4233 element = EL_SPACESHIP_LEFT;
4237 element = EL_SPACESHIP_RIGHT;
4241 element = EL_BUG_UP;
4245 element = EL_BUG_DOWN;
4249 element = EL_BUG_LEFT;
4253 element = EL_BUG_RIGHT;
4257 element = EL_MOLE_UP;
4261 element = EL_MOLE_DOWN;
4265 element = EL_MOLE_LEFT;
4269 element = EL_MOLE_RIGHT;
4277 element = EL_YAMYAM_UP;
4281 element = EL_SWITCHGATE_OPEN;
4285 element = EL_SWITCHGATE_CLOSED;
4289 element = EL_DC_SWITCHGATE_SWITCH_UP;
4293 element = EL_TIMEGATE_CLOSED;
4296 case 0x144c: // conveyor belt switch (green)
4297 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4300 case 0x144f: // conveyor belt switch (red)
4301 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4304 case 0x1452: // conveyor belt switch (blue)
4305 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4309 element = EL_CONVEYOR_BELT_3_MIDDLE;
4313 element = EL_CONVEYOR_BELT_3_LEFT;
4317 element = EL_CONVEYOR_BELT_3_RIGHT;
4321 element = EL_CONVEYOR_BELT_1_MIDDLE;
4325 element = EL_CONVEYOR_BELT_1_LEFT;
4329 element = EL_CONVEYOR_BELT_1_RIGHT;
4333 element = EL_CONVEYOR_BELT_4_MIDDLE;
4337 element = EL_CONVEYOR_BELT_4_LEFT;
4341 element = EL_CONVEYOR_BELT_4_RIGHT;
4345 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4349 element = EL_EXPANDABLE_WALL_VERTICAL;
4353 element = EL_EXPANDABLE_WALL_ANY;
4356 case 0x14ce: // growing steel wall (left/right)
4357 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4360 case 0x14df: // growing steel wall (up/down)
4361 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4364 case 0x14e8: // growing steel wall (up/down/left/right)
4365 element = EL_EXPANDABLE_STEELWALL_ANY;
4369 element = EL_SHIELD_DEADLY;
4373 element = EL_EXTRA_TIME;
4381 element = EL_EMPTY_SPACE;
4384 case 0x1578: // quicksand (empty)
4385 element = EL_QUICKSAND_FAST_EMPTY;
4388 case 0x1579: // slow quicksand (empty)
4389 element = EL_QUICKSAND_EMPTY;
4399 element = EL_EM_DYNAMITE;
4402 case 0x15a1: // key (red)
4403 element = EL_EM_KEY_1;
4406 case 0x15a2: // key (yellow)
4407 element = EL_EM_KEY_2;
4410 case 0x15a3: // key (blue)
4411 element = EL_EM_KEY_4;
4414 case 0x15a4: // key (green)
4415 element = EL_EM_KEY_3;
4418 case 0x15a5: // key (white)
4419 element = EL_DC_KEY_WHITE;
4423 element = EL_WALL_SLIPPERY;
4430 case 0x15a8: // wall (not round)
4434 case 0x15a9: // (blue)
4435 element = EL_CHAR_A;
4438 case 0x15aa: // (blue)
4439 element = EL_CHAR_B;
4442 case 0x15ab: // (blue)
4443 element = EL_CHAR_C;
4446 case 0x15ac: // (blue)
4447 element = EL_CHAR_D;
4450 case 0x15ad: // (blue)
4451 element = EL_CHAR_E;
4454 case 0x15ae: // (blue)
4455 element = EL_CHAR_F;
4458 case 0x15af: // (blue)
4459 element = EL_CHAR_G;
4462 case 0x15b0: // (blue)
4463 element = EL_CHAR_H;
4466 case 0x15b1: // (blue)
4467 element = EL_CHAR_I;
4470 case 0x15b2: // (blue)
4471 element = EL_CHAR_J;
4474 case 0x15b3: // (blue)
4475 element = EL_CHAR_K;
4478 case 0x15b4: // (blue)
4479 element = EL_CHAR_L;
4482 case 0x15b5: // (blue)
4483 element = EL_CHAR_M;
4486 case 0x15b6: // (blue)
4487 element = EL_CHAR_N;
4490 case 0x15b7: // (blue)
4491 element = EL_CHAR_O;
4494 case 0x15b8: // (blue)
4495 element = EL_CHAR_P;
4498 case 0x15b9: // (blue)
4499 element = EL_CHAR_Q;
4502 case 0x15ba: // (blue)
4503 element = EL_CHAR_R;
4506 case 0x15bb: // (blue)
4507 element = EL_CHAR_S;
4510 case 0x15bc: // (blue)
4511 element = EL_CHAR_T;
4514 case 0x15bd: // (blue)
4515 element = EL_CHAR_U;
4518 case 0x15be: // (blue)
4519 element = EL_CHAR_V;
4522 case 0x15bf: // (blue)
4523 element = EL_CHAR_W;
4526 case 0x15c0: // (blue)
4527 element = EL_CHAR_X;
4530 case 0x15c1: // (blue)
4531 element = EL_CHAR_Y;
4534 case 0x15c2: // (blue)
4535 element = EL_CHAR_Z;
4538 case 0x15c3: // (blue)
4539 element = EL_CHAR_AUMLAUT;
4542 case 0x15c4: // (blue)
4543 element = EL_CHAR_OUMLAUT;
4546 case 0x15c5: // (blue)
4547 element = EL_CHAR_UUMLAUT;
4550 case 0x15c6: // (blue)
4551 element = EL_CHAR_0;
4554 case 0x15c7: // (blue)
4555 element = EL_CHAR_1;
4558 case 0x15c8: // (blue)
4559 element = EL_CHAR_2;
4562 case 0x15c9: // (blue)
4563 element = EL_CHAR_3;
4566 case 0x15ca: // (blue)
4567 element = EL_CHAR_4;
4570 case 0x15cb: // (blue)
4571 element = EL_CHAR_5;
4574 case 0x15cc: // (blue)
4575 element = EL_CHAR_6;
4578 case 0x15cd: // (blue)
4579 element = EL_CHAR_7;
4582 case 0x15ce: // (blue)
4583 element = EL_CHAR_8;
4586 case 0x15cf: // (blue)
4587 element = EL_CHAR_9;
4590 case 0x15d0: // (blue)
4591 element = EL_CHAR_PERIOD;
4594 case 0x15d1: // (blue)
4595 element = EL_CHAR_EXCLAM;
4598 case 0x15d2: // (blue)
4599 element = EL_CHAR_COLON;
4602 case 0x15d3: // (blue)
4603 element = EL_CHAR_LESS;
4606 case 0x15d4: // (blue)
4607 element = EL_CHAR_GREATER;
4610 case 0x15d5: // (blue)
4611 element = EL_CHAR_QUESTION;
4614 case 0x15d6: // (blue)
4615 element = EL_CHAR_COPYRIGHT;
4618 case 0x15d7: // (blue)
4619 element = EL_CHAR_UP;
4622 case 0x15d8: // (blue)
4623 element = EL_CHAR_DOWN;
4626 case 0x15d9: // (blue)
4627 element = EL_CHAR_BUTTON;
4630 case 0x15da: // (blue)
4631 element = EL_CHAR_PLUS;
4634 case 0x15db: // (blue)
4635 element = EL_CHAR_MINUS;
4638 case 0x15dc: // (blue)
4639 element = EL_CHAR_APOSTROPHE;
4642 case 0x15dd: // (blue)
4643 element = EL_CHAR_PARENLEFT;
4646 case 0x15de: // (blue)
4647 element = EL_CHAR_PARENRIGHT;
4650 case 0x15df: // (green)
4651 element = EL_CHAR_A;
4654 case 0x15e0: // (green)
4655 element = EL_CHAR_B;
4658 case 0x15e1: // (green)
4659 element = EL_CHAR_C;
4662 case 0x15e2: // (green)
4663 element = EL_CHAR_D;
4666 case 0x15e3: // (green)
4667 element = EL_CHAR_E;
4670 case 0x15e4: // (green)
4671 element = EL_CHAR_F;
4674 case 0x15e5: // (green)
4675 element = EL_CHAR_G;
4678 case 0x15e6: // (green)
4679 element = EL_CHAR_H;
4682 case 0x15e7: // (green)
4683 element = EL_CHAR_I;
4686 case 0x15e8: // (green)
4687 element = EL_CHAR_J;
4690 case 0x15e9: // (green)
4691 element = EL_CHAR_K;
4694 case 0x15ea: // (green)
4695 element = EL_CHAR_L;
4698 case 0x15eb: // (green)
4699 element = EL_CHAR_M;
4702 case 0x15ec: // (green)
4703 element = EL_CHAR_N;
4706 case 0x15ed: // (green)
4707 element = EL_CHAR_O;
4710 case 0x15ee: // (green)
4711 element = EL_CHAR_P;
4714 case 0x15ef: // (green)
4715 element = EL_CHAR_Q;
4718 case 0x15f0: // (green)
4719 element = EL_CHAR_R;
4722 case 0x15f1: // (green)
4723 element = EL_CHAR_S;
4726 case 0x15f2: // (green)
4727 element = EL_CHAR_T;
4730 case 0x15f3: // (green)
4731 element = EL_CHAR_U;
4734 case 0x15f4: // (green)
4735 element = EL_CHAR_V;
4738 case 0x15f5: // (green)
4739 element = EL_CHAR_W;
4742 case 0x15f6: // (green)
4743 element = EL_CHAR_X;
4746 case 0x15f7: // (green)
4747 element = EL_CHAR_Y;
4750 case 0x15f8: // (green)
4751 element = EL_CHAR_Z;
4754 case 0x15f9: // (green)
4755 element = EL_CHAR_AUMLAUT;
4758 case 0x15fa: // (green)
4759 element = EL_CHAR_OUMLAUT;
4762 case 0x15fb: // (green)
4763 element = EL_CHAR_UUMLAUT;
4766 case 0x15fc: // (green)
4767 element = EL_CHAR_0;
4770 case 0x15fd: // (green)
4771 element = EL_CHAR_1;
4774 case 0x15fe: // (green)
4775 element = EL_CHAR_2;
4778 case 0x15ff: // (green)
4779 element = EL_CHAR_3;
4782 case 0x1600: // (green)
4783 element = EL_CHAR_4;
4786 case 0x1601: // (green)
4787 element = EL_CHAR_5;
4790 case 0x1602: // (green)
4791 element = EL_CHAR_6;
4794 case 0x1603: // (green)
4795 element = EL_CHAR_7;
4798 case 0x1604: // (green)
4799 element = EL_CHAR_8;
4802 case 0x1605: // (green)
4803 element = EL_CHAR_9;
4806 case 0x1606: // (green)
4807 element = EL_CHAR_PERIOD;
4810 case 0x1607: // (green)
4811 element = EL_CHAR_EXCLAM;
4814 case 0x1608: // (green)
4815 element = EL_CHAR_COLON;
4818 case 0x1609: // (green)
4819 element = EL_CHAR_LESS;
4822 case 0x160a: // (green)
4823 element = EL_CHAR_GREATER;
4826 case 0x160b: // (green)
4827 element = EL_CHAR_QUESTION;
4830 case 0x160c: // (green)
4831 element = EL_CHAR_COPYRIGHT;
4834 case 0x160d: // (green)
4835 element = EL_CHAR_UP;
4838 case 0x160e: // (green)
4839 element = EL_CHAR_DOWN;
4842 case 0x160f: // (green)
4843 element = EL_CHAR_BUTTON;
4846 case 0x1610: // (green)
4847 element = EL_CHAR_PLUS;
4850 case 0x1611: // (green)
4851 element = EL_CHAR_MINUS;
4854 case 0x1612: // (green)
4855 element = EL_CHAR_APOSTROPHE;
4858 case 0x1613: // (green)
4859 element = EL_CHAR_PARENLEFT;
4862 case 0x1614: // (green)
4863 element = EL_CHAR_PARENRIGHT;
4866 case 0x1615: // (blue steel)
4867 element = EL_STEEL_CHAR_A;
4870 case 0x1616: // (blue steel)
4871 element = EL_STEEL_CHAR_B;
4874 case 0x1617: // (blue steel)
4875 element = EL_STEEL_CHAR_C;
4878 case 0x1618: // (blue steel)
4879 element = EL_STEEL_CHAR_D;
4882 case 0x1619: // (blue steel)
4883 element = EL_STEEL_CHAR_E;
4886 case 0x161a: // (blue steel)
4887 element = EL_STEEL_CHAR_F;
4890 case 0x161b: // (blue steel)
4891 element = EL_STEEL_CHAR_G;
4894 case 0x161c: // (blue steel)
4895 element = EL_STEEL_CHAR_H;
4898 case 0x161d: // (blue steel)
4899 element = EL_STEEL_CHAR_I;
4902 case 0x161e: // (blue steel)
4903 element = EL_STEEL_CHAR_J;
4906 case 0x161f: // (blue steel)
4907 element = EL_STEEL_CHAR_K;
4910 case 0x1620: // (blue steel)
4911 element = EL_STEEL_CHAR_L;
4914 case 0x1621: // (blue steel)
4915 element = EL_STEEL_CHAR_M;
4918 case 0x1622: // (blue steel)
4919 element = EL_STEEL_CHAR_N;
4922 case 0x1623: // (blue steel)
4923 element = EL_STEEL_CHAR_O;
4926 case 0x1624: // (blue steel)
4927 element = EL_STEEL_CHAR_P;
4930 case 0x1625: // (blue steel)
4931 element = EL_STEEL_CHAR_Q;
4934 case 0x1626: // (blue steel)
4935 element = EL_STEEL_CHAR_R;
4938 case 0x1627: // (blue steel)
4939 element = EL_STEEL_CHAR_S;
4942 case 0x1628: // (blue steel)
4943 element = EL_STEEL_CHAR_T;
4946 case 0x1629: // (blue steel)
4947 element = EL_STEEL_CHAR_U;
4950 case 0x162a: // (blue steel)
4951 element = EL_STEEL_CHAR_V;
4954 case 0x162b: // (blue steel)
4955 element = EL_STEEL_CHAR_W;
4958 case 0x162c: // (blue steel)
4959 element = EL_STEEL_CHAR_X;
4962 case 0x162d: // (blue steel)
4963 element = EL_STEEL_CHAR_Y;
4966 case 0x162e: // (blue steel)
4967 element = EL_STEEL_CHAR_Z;
4970 case 0x162f: // (blue steel)
4971 element = EL_STEEL_CHAR_AUMLAUT;
4974 case 0x1630: // (blue steel)
4975 element = EL_STEEL_CHAR_OUMLAUT;
4978 case 0x1631: // (blue steel)
4979 element = EL_STEEL_CHAR_UUMLAUT;
4982 case 0x1632: // (blue steel)
4983 element = EL_STEEL_CHAR_0;
4986 case 0x1633: // (blue steel)
4987 element = EL_STEEL_CHAR_1;
4990 case 0x1634: // (blue steel)
4991 element = EL_STEEL_CHAR_2;
4994 case 0x1635: // (blue steel)
4995 element = EL_STEEL_CHAR_3;
4998 case 0x1636: // (blue steel)
4999 element = EL_STEEL_CHAR_4;
5002 case 0x1637: // (blue steel)
5003 element = EL_STEEL_CHAR_5;
5006 case 0x1638: // (blue steel)
5007 element = EL_STEEL_CHAR_6;
5010 case 0x1639: // (blue steel)
5011 element = EL_STEEL_CHAR_7;
5014 case 0x163a: // (blue steel)
5015 element = EL_STEEL_CHAR_8;
5018 case 0x163b: // (blue steel)
5019 element = EL_STEEL_CHAR_9;
5022 case 0x163c: // (blue steel)
5023 element = EL_STEEL_CHAR_PERIOD;
5026 case 0x163d: // (blue steel)
5027 element = EL_STEEL_CHAR_EXCLAM;
5030 case 0x163e: // (blue steel)
5031 element = EL_STEEL_CHAR_COLON;
5034 case 0x163f: // (blue steel)
5035 element = EL_STEEL_CHAR_LESS;
5038 case 0x1640: // (blue steel)
5039 element = EL_STEEL_CHAR_GREATER;
5042 case 0x1641: // (blue steel)
5043 element = EL_STEEL_CHAR_QUESTION;
5046 case 0x1642: // (blue steel)
5047 element = EL_STEEL_CHAR_COPYRIGHT;
5050 case 0x1643: // (blue steel)
5051 element = EL_STEEL_CHAR_UP;
5054 case 0x1644: // (blue steel)
5055 element = EL_STEEL_CHAR_DOWN;
5058 case 0x1645: // (blue steel)
5059 element = EL_STEEL_CHAR_BUTTON;
5062 case 0x1646: // (blue steel)
5063 element = EL_STEEL_CHAR_PLUS;
5066 case 0x1647: // (blue steel)
5067 element = EL_STEEL_CHAR_MINUS;
5070 case 0x1648: // (blue steel)
5071 element = EL_STEEL_CHAR_APOSTROPHE;
5074 case 0x1649: // (blue steel)
5075 element = EL_STEEL_CHAR_PARENLEFT;
5078 case 0x164a: // (blue steel)
5079 element = EL_STEEL_CHAR_PARENRIGHT;
5082 case 0x164b: // (green steel)
5083 element = EL_STEEL_CHAR_A;
5086 case 0x164c: // (green steel)
5087 element = EL_STEEL_CHAR_B;
5090 case 0x164d: // (green steel)
5091 element = EL_STEEL_CHAR_C;
5094 case 0x164e: // (green steel)
5095 element = EL_STEEL_CHAR_D;
5098 case 0x164f: // (green steel)
5099 element = EL_STEEL_CHAR_E;
5102 case 0x1650: // (green steel)
5103 element = EL_STEEL_CHAR_F;
5106 case 0x1651: // (green steel)
5107 element = EL_STEEL_CHAR_G;
5110 case 0x1652: // (green steel)
5111 element = EL_STEEL_CHAR_H;
5114 case 0x1653: // (green steel)
5115 element = EL_STEEL_CHAR_I;
5118 case 0x1654: // (green steel)
5119 element = EL_STEEL_CHAR_J;
5122 case 0x1655: // (green steel)
5123 element = EL_STEEL_CHAR_K;
5126 case 0x1656: // (green steel)
5127 element = EL_STEEL_CHAR_L;
5130 case 0x1657: // (green steel)
5131 element = EL_STEEL_CHAR_M;
5134 case 0x1658: // (green steel)
5135 element = EL_STEEL_CHAR_N;
5138 case 0x1659: // (green steel)
5139 element = EL_STEEL_CHAR_O;
5142 case 0x165a: // (green steel)
5143 element = EL_STEEL_CHAR_P;
5146 case 0x165b: // (green steel)
5147 element = EL_STEEL_CHAR_Q;
5150 case 0x165c: // (green steel)
5151 element = EL_STEEL_CHAR_R;
5154 case 0x165d: // (green steel)
5155 element = EL_STEEL_CHAR_S;
5158 case 0x165e: // (green steel)
5159 element = EL_STEEL_CHAR_T;
5162 case 0x165f: // (green steel)
5163 element = EL_STEEL_CHAR_U;
5166 case 0x1660: // (green steel)
5167 element = EL_STEEL_CHAR_V;
5170 case 0x1661: // (green steel)
5171 element = EL_STEEL_CHAR_W;
5174 case 0x1662: // (green steel)
5175 element = EL_STEEL_CHAR_X;
5178 case 0x1663: // (green steel)
5179 element = EL_STEEL_CHAR_Y;
5182 case 0x1664: // (green steel)
5183 element = EL_STEEL_CHAR_Z;
5186 case 0x1665: // (green steel)
5187 element = EL_STEEL_CHAR_AUMLAUT;
5190 case 0x1666: // (green steel)
5191 element = EL_STEEL_CHAR_OUMLAUT;
5194 case 0x1667: // (green steel)
5195 element = EL_STEEL_CHAR_UUMLAUT;
5198 case 0x1668: // (green steel)
5199 element = EL_STEEL_CHAR_0;
5202 case 0x1669: // (green steel)
5203 element = EL_STEEL_CHAR_1;
5206 case 0x166a: // (green steel)
5207 element = EL_STEEL_CHAR_2;
5210 case 0x166b: // (green steel)
5211 element = EL_STEEL_CHAR_3;
5214 case 0x166c: // (green steel)
5215 element = EL_STEEL_CHAR_4;
5218 case 0x166d: // (green steel)
5219 element = EL_STEEL_CHAR_5;
5222 case 0x166e: // (green steel)
5223 element = EL_STEEL_CHAR_6;
5226 case 0x166f: // (green steel)
5227 element = EL_STEEL_CHAR_7;
5230 case 0x1670: // (green steel)
5231 element = EL_STEEL_CHAR_8;
5234 case 0x1671: // (green steel)
5235 element = EL_STEEL_CHAR_9;
5238 case 0x1672: // (green steel)
5239 element = EL_STEEL_CHAR_PERIOD;
5242 case 0x1673: // (green steel)
5243 element = EL_STEEL_CHAR_EXCLAM;
5246 case 0x1674: // (green steel)
5247 element = EL_STEEL_CHAR_COLON;
5250 case 0x1675: // (green steel)
5251 element = EL_STEEL_CHAR_LESS;
5254 case 0x1676: // (green steel)
5255 element = EL_STEEL_CHAR_GREATER;
5258 case 0x1677: // (green steel)
5259 element = EL_STEEL_CHAR_QUESTION;
5262 case 0x1678: // (green steel)
5263 element = EL_STEEL_CHAR_COPYRIGHT;
5266 case 0x1679: // (green steel)
5267 element = EL_STEEL_CHAR_UP;
5270 case 0x167a: // (green steel)
5271 element = EL_STEEL_CHAR_DOWN;
5274 case 0x167b: // (green steel)
5275 element = EL_STEEL_CHAR_BUTTON;
5278 case 0x167c: // (green steel)
5279 element = EL_STEEL_CHAR_PLUS;
5282 case 0x167d: // (green steel)
5283 element = EL_STEEL_CHAR_MINUS;
5286 case 0x167e: // (green steel)
5287 element = EL_STEEL_CHAR_APOSTROPHE;
5290 case 0x167f: // (green steel)
5291 element = EL_STEEL_CHAR_PARENLEFT;
5294 case 0x1680: // (green steel)
5295 element = EL_STEEL_CHAR_PARENRIGHT;
5298 case 0x1681: // gate (red)
5299 element = EL_EM_GATE_1;
5302 case 0x1682: // secret gate (red)
5303 element = EL_EM_GATE_1_GRAY;
5306 case 0x1683: // gate (yellow)
5307 element = EL_EM_GATE_2;
5310 case 0x1684: // secret gate (yellow)
5311 element = EL_EM_GATE_2_GRAY;
5314 case 0x1685: // gate (blue)
5315 element = EL_EM_GATE_4;
5318 case 0x1686: // secret gate (blue)
5319 element = EL_EM_GATE_4_GRAY;
5322 case 0x1687: // gate (green)
5323 element = EL_EM_GATE_3;
5326 case 0x1688: // secret gate (green)
5327 element = EL_EM_GATE_3_GRAY;
5330 case 0x1689: // gate (white)
5331 element = EL_DC_GATE_WHITE;
5334 case 0x168a: // secret gate (white)
5335 element = EL_DC_GATE_WHITE_GRAY;
5338 case 0x168b: // secret gate (no key)
5339 element = EL_DC_GATE_FAKE_GRAY;
5343 element = EL_ROBOT_WHEEL;
5347 element = EL_DC_TIMEGATE_SWITCH;
5351 element = EL_ACID_POOL_BOTTOM;
5355 element = EL_ACID_POOL_TOPLEFT;
5359 element = EL_ACID_POOL_TOPRIGHT;
5363 element = EL_ACID_POOL_BOTTOMLEFT;
5367 element = EL_ACID_POOL_BOTTOMRIGHT;
5371 element = EL_STEELWALL;
5375 element = EL_STEELWALL_SLIPPERY;
5378 case 0x1695: // steel wall (not round)
5379 element = EL_STEELWALL;
5382 case 0x1696: // steel wall (left)
5383 element = EL_DC_STEELWALL_1_LEFT;
5386 case 0x1697: // steel wall (bottom)
5387 element = EL_DC_STEELWALL_1_BOTTOM;
5390 case 0x1698: // steel wall (right)
5391 element = EL_DC_STEELWALL_1_RIGHT;
5394 case 0x1699: // steel wall (top)
5395 element = EL_DC_STEELWALL_1_TOP;
5398 case 0x169a: // steel wall (left/bottom)
5399 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5402 case 0x169b: // steel wall (right/bottom)
5403 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5406 case 0x169c: // steel wall (right/top)
5407 element = EL_DC_STEELWALL_1_TOPRIGHT;
5410 case 0x169d: // steel wall (left/top)
5411 element = EL_DC_STEELWALL_1_TOPLEFT;
5414 case 0x169e: // steel wall (right/bottom small)
5415 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5418 case 0x169f: // steel wall (left/bottom small)
5419 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5422 case 0x16a0: // steel wall (right/top small)
5423 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5426 case 0x16a1: // steel wall (left/top small)
5427 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5430 case 0x16a2: // steel wall (left/right)
5431 element = EL_DC_STEELWALL_1_VERTICAL;
5434 case 0x16a3: // steel wall (top/bottom)
5435 element = EL_DC_STEELWALL_1_HORIZONTAL;
5438 case 0x16a4: // steel wall 2 (left end)
5439 element = EL_DC_STEELWALL_2_LEFT;
5442 case 0x16a5: // steel wall 2 (right end)
5443 element = EL_DC_STEELWALL_2_RIGHT;
5446 case 0x16a6: // steel wall 2 (top end)
5447 element = EL_DC_STEELWALL_2_TOP;
5450 case 0x16a7: // steel wall 2 (bottom end)
5451 element = EL_DC_STEELWALL_2_BOTTOM;
5454 case 0x16a8: // steel wall 2 (left/right)
5455 element = EL_DC_STEELWALL_2_HORIZONTAL;
5458 case 0x16a9: // steel wall 2 (up/down)
5459 element = EL_DC_STEELWALL_2_VERTICAL;
5462 case 0x16aa: // steel wall 2 (mid)
5463 element = EL_DC_STEELWALL_2_MIDDLE;
5467 element = EL_SIGN_EXCLAMATION;
5471 element = EL_SIGN_RADIOACTIVITY;
5475 element = EL_SIGN_STOP;
5479 element = EL_SIGN_WHEELCHAIR;
5483 element = EL_SIGN_PARKING;
5487 element = EL_SIGN_NO_ENTRY;
5491 element = EL_SIGN_HEART;
5495 element = EL_SIGN_GIVE_WAY;
5499 element = EL_SIGN_ENTRY_FORBIDDEN;
5503 element = EL_SIGN_EMERGENCY_EXIT;
5507 element = EL_SIGN_YIN_YANG;
5511 element = EL_WALL_EMERALD;
5515 element = EL_WALL_DIAMOND;
5519 element = EL_WALL_PEARL;
5523 element = EL_WALL_CRYSTAL;
5527 element = EL_INVISIBLE_WALL;
5531 element = EL_INVISIBLE_STEELWALL;
5535 // EL_INVISIBLE_SAND
5538 element = EL_LIGHT_SWITCH;
5542 element = EL_ENVELOPE_1;
5546 if (element >= 0x0117 && element <= 0x036e) // (?)
5547 element = EL_DIAMOND;
5548 else if (element >= 0x042d && element <= 0x0684) // (?)
5549 element = EL_EMERALD;
5550 else if (element >= 0x157c && element <= 0x158b)
5552 else if (element >= 0x1590 && element <= 0x159f)
5553 element = EL_DC_LANDMINE;
5554 else if (element >= 0x16bc && element <= 0x16cb)
5555 element = EL_INVISIBLE_SAND;
5558 Warn("unknown Diamond Caves element 0x%04x", element);
5560 element = EL_UNKNOWN;
5565 return getMappedElement(element);
5568 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5571 byte header[DC_LEVEL_HEADER_SIZE];
5573 int envelope_header_pos = 62;
5574 int envelope_content_pos = 94;
5575 int level_name_pos = 251;
5576 int level_author_pos = 292;
5577 int envelope_header_len;
5578 int envelope_content_len;
5580 int level_author_len;
5582 int num_yamyam_contents;
5585 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5587 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5589 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5591 header[i * 2 + 0] = header_word >> 8;
5592 header[i * 2 + 1] = header_word & 0xff;
5595 // read some values from level header to check level decoding integrity
5596 fieldx = header[6] | (header[7] << 8);
5597 fieldy = header[8] | (header[9] << 8);
5598 num_yamyam_contents = header[60] | (header[61] << 8);
5600 // do some simple sanity checks to ensure that level was correctly decoded
5601 if (fieldx < 1 || fieldx > 256 ||
5602 fieldy < 1 || fieldy > 256 ||
5603 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5605 level->no_valid_file = TRUE;
5607 Warn("cannot decode level from stream -- using empty level");
5612 // maximum envelope header size is 31 bytes
5613 envelope_header_len = header[envelope_header_pos];
5614 // maximum envelope content size is 110 (156?) bytes
5615 envelope_content_len = header[envelope_content_pos];
5617 // maximum level title size is 40 bytes
5618 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5619 // maximum level author size is 30 (51?) bytes
5620 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5624 for (i = 0; i < envelope_header_len; i++)
5625 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5626 level->envelope[0].text[envelope_size++] =
5627 header[envelope_header_pos + 1 + i];
5629 if (envelope_header_len > 0 && envelope_content_len > 0)
5631 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5632 level->envelope[0].text[envelope_size++] = '\n';
5633 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5634 level->envelope[0].text[envelope_size++] = '\n';
5637 for (i = 0; i < envelope_content_len; i++)
5638 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5639 level->envelope[0].text[envelope_size++] =
5640 header[envelope_content_pos + 1 + i];
5642 level->envelope[0].text[envelope_size] = '\0';
5644 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5645 level->envelope[0].ysize = 10;
5646 level->envelope[0].autowrap = TRUE;
5647 level->envelope[0].centered = TRUE;
5649 for (i = 0; i < level_name_len; i++)
5650 level->name[i] = header[level_name_pos + 1 + i];
5651 level->name[level_name_len] = '\0';
5653 for (i = 0; i < level_author_len; i++)
5654 level->author[i] = header[level_author_pos + 1 + i];
5655 level->author[level_author_len] = '\0';
5657 num_yamyam_contents = header[60] | (header[61] << 8);
5658 level->num_yamyam_contents =
5659 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5661 for (i = 0; i < num_yamyam_contents; i++)
5663 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5665 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5666 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5668 if (i < MAX_ELEMENT_CONTENTS)
5669 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5673 fieldx = header[6] | (header[7] << 8);
5674 fieldy = header[8] | (header[9] << 8);
5675 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5676 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5678 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5680 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5681 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5683 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5684 level->field[x][y] = getMappedElement_DC(element_dc);
5687 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5688 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5689 level->field[x][y] = EL_PLAYER_1;
5691 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5692 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5693 level->field[x][y] = EL_PLAYER_2;
5695 level->gems_needed = header[18] | (header[19] << 8);
5697 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5698 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5699 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5700 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5701 level->score[SC_NUT] = header[28] | (header[29] << 8);
5702 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5703 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5704 level->score[SC_BUG] = header[34] | (header[35] << 8);
5705 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5706 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5707 level->score[SC_KEY] = header[40] | (header[41] << 8);
5708 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5710 level->time = header[44] | (header[45] << 8);
5712 level->amoeba_speed = header[46] | (header[47] << 8);
5713 level->time_light = header[48] | (header[49] << 8);
5714 level->time_timegate = header[50] | (header[51] << 8);
5715 level->time_wheel = header[52] | (header[53] << 8);
5716 level->time_magic_wall = header[54] | (header[55] << 8);
5717 level->extra_time = header[56] | (header[57] << 8);
5718 level->shield_normal_time = header[58] | (header[59] << 8);
5720 // shield and extra time elements do not have a score
5721 level->score[SC_SHIELD] = 0;
5722 level->extra_time_score = 0;
5724 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5725 // can slip down from flat walls, like normal walls and steel walls
5726 level->em_slippery_gems = TRUE;
5729 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5730 struct LevelFileInfo *level_file_info,
5731 boolean level_info_only)
5733 char *filename = level_file_info->filename;
5735 int num_magic_bytes = 8;
5736 char magic_bytes[num_magic_bytes + 1];
5737 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5739 if (!(file = openFile(filename, MODE_READ)))
5741 level->no_valid_file = TRUE;
5743 if (!level_info_only)
5744 Warn("cannot read level '%s' -- using empty level", filename);
5749 // fseek(file, 0x0000, SEEK_SET);
5751 if (level_file_info->packed)
5753 // read "magic bytes" from start of file
5754 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5755 magic_bytes[0] = '\0';
5757 // check "magic bytes" for correct file format
5758 if (!strPrefix(magic_bytes, "DC2"))
5760 level->no_valid_file = TRUE;
5762 Warn("unknown DC level file '%s' -- using empty level", filename);
5767 if (strPrefix(magic_bytes, "DC2Win95") ||
5768 strPrefix(magic_bytes, "DC2Win98"))
5770 int position_first_level = 0x00fa;
5771 int extra_bytes = 4;
5774 // advance file stream to first level inside the level package
5775 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5777 // each block of level data is followed by block of non-level data
5778 num_levels_to_skip *= 2;
5780 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5781 while (num_levels_to_skip >= 0)
5783 // advance file stream to next level inside the level package
5784 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5786 level->no_valid_file = TRUE;
5788 Warn("cannot fseek in file '%s' -- using empty level", filename);
5793 // skip apparently unused extra bytes following each level
5794 ReadUnusedBytesFromFile(file, extra_bytes);
5796 // read size of next level in level package
5797 skip_bytes = getFile32BitLE(file);
5799 num_levels_to_skip--;
5804 level->no_valid_file = TRUE;
5806 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5812 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5818 // ----------------------------------------------------------------------------
5819 // functions for loading SB level
5820 // ----------------------------------------------------------------------------
5822 int getMappedElement_SB(int element_ascii, boolean use_ces)
5830 sb_element_mapping[] =
5832 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5833 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5834 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5835 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5836 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5837 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5838 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5839 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5846 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5847 if (element_ascii == sb_element_mapping[i].ascii)
5848 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5850 return EL_UNDEFINED;
5853 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5854 struct LevelFileInfo *level_file_info,
5855 boolean level_info_only)
5857 char *filename = level_file_info->filename;
5858 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5859 char last_comment[MAX_LINE_LEN];
5860 char level_name[MAX_LINE_LEN];
5863 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5864 boolean read_continued_line = FALSE;
5865 boolean reading_playfield = FALSE;
5866 boolean got_valid_playfield_line = FALSE;
5867 boolean invalid_playfield_char = FALSE;
5868 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5869 int file_level_nr = 0;
5871 int x = 0, y = 0; // initialized to make compilers happy
5873 last_comment[0] = '\0';
5874 level_name[0] = '\0';
5876 if (!(file = openFile(filename, MODE_READ)))
5878 level->no_valid_file = TRUE;
5880 if (!level_info_only)
5881 Warn("cannot read level '%s' -- using empty level", filename);
5886 while (!checkEndOfFile(file))
5888 // level successfully read, but next level may follow here
5889 if (!got_valid_playfield_line && reading_playfield)
5891 // read playfield from single level file -- skip remaining file
5892 if (!level_file_info->packed)
5895 if (file_level_nr >= num_levels_to_skip)
5900 last_comment[0] = '\0';
5901 level_name[0] = '\0';
5903 reading_playfield = FALSE;
5906 got_valid_playfield_line = FALSE;
5908 // read next line of input file
5909 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5912 // check if line was completely read and is terminated by line break
5913 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5916 // cut trailing line break (this can be newline and/or carriage return)
5917 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5918 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5921 // copy raw input line for later use (mainly debugging output)
5922 strcpy(line_raw, line);
5924 if (read_continued_line)
5926 // append new line to existing line, if there is enough space
5927 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5928 strcat(previous_line, line_ptr);
5930 strcpy(line, previous_line); // copy storage buffer to line
5932 read_continued_line = FALSE;
5935 // if the last character is '\', continue at next line
5936 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5938 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5939 strcpy(previous_line, line); // copy line to storage buffer
5941 read_continued_line = TRUE;
5947 if (line[0] == '\0')
5950 // extract comment text from comment line
5953 for (line_ptr = line; *line_ptr; line_ptr++)
5954 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5957 strcpy(last_comment, line_ptr);
5962 // extract level title text from line containing level title
5963 if (line[0] == '\'')
5965 strcpy(level_name, &line[1]);
5967 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5968 level_name[strlen(level_name) - 1] = '\0';
5973 // skip lines containing only spaces (or empty lines)
5974 for (line_ptr = line; *line_ptr; line_ptr++)
5975 if (*line_ptr != ' ')
5977 if (*line_ptr == '\0')
5980 // at this point, we have found a line containing part of a playfield
5982 got_valid_playfield_line = TRUE;
5984 if (!reading_playfield)
5986 reading_playfield = TRUE;
5987 invalid_playfield_char = FALSE;
5989 for (x = 0; x < MAX_LEV_FIELDX; x++)
5990 for (y = 0; y < MAX_LEV_FIELDY; y++)
5991 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5996 // start with topmost tile row
6000 // skip playfield line if larger row than allowed
6001 if (y >= MAX_LEV_FIELDY)
6004 // start with leftmost tile column
6007 // read playfield elements from line
6008 for (line_ptr = line; *line_ptr; line_ptr++)
6010 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6012 // stop parsing playfield line if larger column than allowed
6013 if (x >= MAX_LEV_FIELDX)
6016 if (mapped_sb_element == EL_UNDEFINED)
6018 invalid_playfield_char = TRUE;
6023 level->field[x][y] = mapped_sb_element;
6025 // continue with next tile column
6028 level->fieldx = MAX(x, level->fieldx);
6031 if (invalid_playfield_char)
6033 // if first playfield line, treat invalid lines as comment lines
6035 reading_playfield = FALSE;
6040 // continue with next tile row
6048 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6049 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6051 if (!reading_playfield)
6053 level->no_valid_file = TRUE;
6055 Warn("cannot read level '%s' -- using empty level", filename);
6060 if (*level_name != '\0')
6062 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6063 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6065 else if (*last_comment != '\0')
6067 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6068 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6072 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6075 // set all empty fields beyond the border walls to invisible steel wall
6076 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6078 if ((x == 0 || x == level->fieldx - 1 ||
6079 y == 0 || y == level->fieldy - 1) &&
6080 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6081 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6082 level->field, level->fieldx, level->fieldy);
6085 // set special level settings for Sokoban levels
6088 level->use_step_counter = TRUE;
6090 if (load_xsb_to_ces)
6092 // special global settings can now be set in level template
6094 level->use_custom_template = TRUE;
6099 // -------------------------------------------------------------------------
6100 // functions for handling native levels
6101 // -------------------------------------------------------------------------
6103 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6104 struct LevelFileInfo *level_file_info,
6105 boolean level_info_only)
6107 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6108 level->no_valid_file = TRUE;
6111 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6112 struct LevelFileInfo *level_file_info,
6113 boolean level_info_only)
6117 // determine position of requested level inside level package
6118 if (level_file_info->packed)
6119 pos = level_file_info->nr - leveldir_current->first_level;
6121 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6122 level->no_valid_file = TRUE;
6125 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6126 struct LevelFileInfo *level_file_info,
6127 boolean level_info_only)
6129 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6130 level->no_valid_file = TRUE;
6133 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6135 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6136 CopyNativeLevel_RND_to_EM(level);
6137 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6138 CopyNativeLevel_RND_to_SP(level);
6139 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6140 CopyNativeLevel_RND_to_MM(level);
6143 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6145 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6146 CopyNativeLevel_EM_to_RND(level);
6147 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6148 CopyNativeLevel_SP_to_RND(level);
6149 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6150 CopyNativeLevel_MM_to_RND(level);
6153 void SaveNativeLevel(struct LevelInfo *level)
6155 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6157 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6158 char *filename = getLevelFilenameFromBasename(basename);
6160 CopyNativeLevel_RND_to_SP(level);
6161 CopyNativeTape_RND_to_SP(level);
6163 SaveNativeLevel_SP(filename);
6168 // ----------------------------------------------------------------------------
6169 // functions for loading generic level
6170 // ----------------------------------------------------------------------------
6172 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6173 struct LevelFileInfo *level_file_info,
6174 boolean level_info_only)
6176 // always start with reliable default values
6177 setLevelInfoToDefaults(level, level_info_only, TRUE);
6179 switch (level_file_info->type)
6181 case LEVEL_FILE_TYPE_RND:
6182 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6185 case LEVEL_FILE_TYPE_EM:
6186 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6187 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6190 case LEVEL_FILE_TYPE_SP:
6191 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6192 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6195 case LEVEL_FILE_TYPE_MM:
6196 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6197 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6200 case LEVEL_FILE_TYPE_DC:
6201 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6204 case LEVEL_FILE_TYPE_SB:
6205 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6209 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6213 // if level file is invalid, restore level structure to default values
6214 if (level->no_valid_file)
6215 setLevelInfoToDefaults(level, level_info_only, FALSE);
6217 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6218 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6220 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6221 CopyNativeLevel_Native_to_RND(level);
6224 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6226 static struct LevelFileInfo level_file_info;
6228 // always start with reliable default values
6229 setFileInfoToDefaults(&level_file_info);
6231 level_file_info.nr = 0; // unknown level number
6232 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6234 setString(&level_file_info.filename, filename);
6236 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6239 static void LoadLevel_InitVersion(struct LevelInfo *level)
6243 if (leveldir_current == NULL) // only when dumping level
6246 // all engine modifications also valid for levels which use latest engine
6247 if (level->game_version < VERSION_IDENT(3,2,0,5))
6249 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6250 level->score[SC_TIME_BONUS] /= 10;
6253 if (leveldir_current->latest_engine)
6255 // ---------- use latest game engine --------------------------------------
6257 /* For all levels which are forced to use the latest game engine version
6258 (normally all but user contributed, private and undefined levels), set
6259 the game engine version to the actual version; this allows for actual
6260 corrections in the game engine to take effect for existing, converted
6261 levels (from "classic" or other existing games) to make the emulation
6262 of the corresponding game more accurate, while (hopefully) not breaking
6263 existing levels created from other players. */
6265 level->game_version = GAME_VERSION_ACTUAL;
6267 /* Set special EM style gems behaviour: EM style gems slip down from
6268 normal, steel and growing wall. As this is a more fundamental change,
6269 it seems better to set the default behaviour to "off" (as it is more
6270 natural) and make it configurable in the level editor (as a property
6271 of gem style elements). Already existing converted levels (neither
6272 private nor contributed levels) are changed to the new behaviour. */
6274 if (level->file_version < FILE_VERSION_2_0)
6275 level->em_slippery_gems = TRUE;
6280 // ---------- use game engine the level was created with --------------------
6282 /* For all levels which are not forced to use the latest game engine
6283 version (normally user contributed, private and undefined levels),
6284 use the version of the game engine the levels were created for.
6286 Since 2.0.1, the game engine version is now directly stored
6287 in the level file (chunk "VERS"), so there is no need anymore
6288 to set the game version from the file version (except for old,
6289 pre-2.0 levels, where the game version is still taken from the
6290 file format version used to store the level -- see above). */
6292 // player was faster than enemies in 1.0.0 and before
6293 if (level->file_version == FILE_VERSION_1_0)
6294 for (i = 0; i < MAX_PLAYERS; i++)
6295 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6297 // default behaviour for EM style gems was "slippery" only in 2.0.1
6298 if (level->game_version == VERSION_IDENT(2,0,1,0))
6299 level->em_slippery_gems = TRUE;
6301 // springs could be pushed over pits before (pre-release version) 2.2.0
6302 if (level->game_version < VERSION_IDENT(2,2,0,0))
6303 level->use_spring_bug = TRUE;
6305 if (level->game_version < VERSION_IDENT(3,2,0,5))
6307 // time orb caused limited time in endless time levels before 3.2.0-5
6308 level->use_time_orb_bug = TRUE;
6310 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6311 level->block_snap_field = FALSE;
6313 // extra time score was same value as time left score before 3.2.0-5
6314 level->extra_time_score = level->score[SC_TIME_BONUS];
6317 if (level->game_version < VERSION_IDENT(3,2,0,7))
6319 // default behaviour for snapping was "not continuous" before 3.2.0-7
6320 level->continuous_snapping = FALSE;
6323 // only few elements were able to actively move into acid before 3.1.0
6324 // trigger settings did not exist before 3.1.0; set to default "any"
6325 if (level->game_version < VERSION_IDENT(3,1,0,0))
6327 // correct "can move into acid" settings (all zero in old levels)
6329 level->can_move_into_acid_bits = 0; // nothing can move into acid
6330 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6332 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6333 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6334 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6335 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6337 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6338 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6340 // correct trigger settings (stored as zero == "none" in old levels)
6342 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6344 int element = EL_CUSTOM_START + i;
6345 struct ElementInfo *ei = &element_info[element];
6347 for (j = 0; j < ei->num_change_pages; j++)
6349 struct ElementChangeInfo *change = &ei->change_page[j];
6351 change->trigger_player = CH_PLAYER_ANY;
6352 change->trigger_page = CH_PAGE_ANY;
6357 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6359 int element = EL_CUSTOM_256;
6360 struct ElementInfo *ei = &element_info[element];
6361 struct ElementChangeInfo *change = &ei->change_page[0];
6363 /* This is needed to fix a problem that was caused by a bugfix in function
6364 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6365 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6366 not replace walkable elements, but instead just placed the player on it,
6367 without placing the Sokoban field under the player). Unfortunately, this
6368 breaks "Snake Bite" style levels when the snake is halfway through a door
6369 that just closes (the snake head is still alive and can be moved in this
6370 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6371 player (without Sokoban element) which then gets killed as designed). */
6373 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6374 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6375 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6376 change->target_element = EL_PLAYER_1;
6379 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6380 if (level->game_version < VERSION_IDENT(3,2,5,0))
6382 /* This is needed to fix a problem that was caused by a bugfix in function
6383 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6384 corrects the behaviour when a custom element changes to another custom
6385 element with a higher element number that has change actions defined.
6386 Normally, only one change per frame is allowed for custom elements.
6387 Therefore, it is checked if a custom element already changed in the
6388 current frame; if it did, subsequent changes are suppressed.
6389 Unfortunately, this is only checked for element changes, but not for
6390 change actions, which are still executed. As the function above loops
6391 through all custom elements from lower to higher, an element change
6392 resulting in a lower CE number won't be checked again, while a target
6393 element with a higher number will also be checked, and potential change
6394 actions will get executed for this CE, too (which is wrong), while
6395 further changes are ignored (which is correct). As this bugfix breaks
6396 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6397 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6398 behaviour for existing levels and tapes that make use of this bug */
6400 level->use_action_after_change_bug = TRUE;
6403 // not centering level after relocating player was default only in 3.2.3
6404 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6405 level->shifted_relocation = TRUE;
6407 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6408 if (level->game_version < VERSION_IDENT(3,2,6,0))
6409 level->em_explodes_by_fire = TRUE;
6411 // levels were solved by the first player entering an exit up to 4.1.0.0
6412 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6413 level->solved_by_one_player = TRUE;
6415 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6416 if (level->game_version < VERSION_IDENT(4,1,1,1))
6417 level->use_life_bugs = TRUE;
6419 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6420 if (level->game_version < VERSION_IDENT(4,1,1,1))
6421 level->sb_objects_needed = FALSE;
6424 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6428 // map elements that have changed in newer versions
6429 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6430 level->game_version);
6431 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6432 for (x = 0; x < 3; x++)
6433 for (y = 0; y < 3; y++)
6434 level->yamyam_content[i].e[x][y] =
6435 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6436 level->game_version);
6440 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6444 // map custom element change events that have changed in newer versions
6445 // (these following values were accidentally changed in version 3.0.1)
6446 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6447 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6449 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6451 int element = EL_CUSTOM_START + i;
6453 // order of checking and copying events to be mapped is important
6454 // (do not change the start and end value -- they are constant)
6455 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6457 if (HAS_CHANGE_EVENT(element, j - 2))
6459 SET_CHANGE_EVENT(element, j - 2, FALSE);
6460 SET_CHANGE_EVENT(element, j, TRUE);
6464 // order of checking and copying events to be mapped is important
6465 // (do not change the start and end value -- they are constant)
6466 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6468 if (HAS_CHANGE_EVENT(element, j - 1))
6470 SET_CHANGE_EVENT(element, j - 1, FALSE);
6471 SET_CHANGE_EVENT(element, j, TRUE);
6477 // initialize "can_change" field for old levels with only one change page
6478 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6480 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6482 int element = EL_CUSTOM_START + i;
6484 if (CAN_CHANGE(element))
6485 element_info[element].change->can_change = TRUE;
6489 // correct custom element values (for old levels without these options)
6490 if (level->game_version < VERSION_IDENT(3,1,1,0))
6492 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6494 int element = EL_CUSTOM_START + i;
6495 struct ElementInfo *ei = &element_info[element];
6497 if (ei->access_direction == MV_NO_DIRECTION)
6498 ei->access_direction = MV_ALL_DIRECTIONS;
6502 // correct custom element values (fix invalid values for all versions)
6505 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6507 int element = EL_CUSTOM_START + i;
6508 struct ElementInfo *ei = &element_info[element];
6510 for (j = 0; j < ei->num_change_pages; j++)
6512 struct ElementChangeInfo *change = &ei->change_page[j];
6514 if (change->trigger_player == CH_PLAYER_NONE)
6515 change->trigger_player = CH_PLAYER_ANY;
6517 if (change->trigger_side == CH_SIDE_NONE)
6518 change->trigger_side = CH_SIDE_ANY;
6523 // initialize "can_explode" field for old levels which did not store this
6524 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6525 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6527 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6529 int element = EL_CUSTOM_START + i;
6531 if (EXPLODES_1X1_OLD(element))
6532 element_info[element].explosion_type = EXPLODES_1X1;
6534 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6535 EXPLODES_SMASHED(element) ||
6536 EXPLODES_IMPACT(element)));
6540 // correct previously hard-coded move delay values for maze runner style
6541 if (level->game_version < VERSION_IDENT(3,1,1,0))
6543 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6545 int element = EL_CUSTOM_START + i;
6547 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6549 // previously hard-coded and therefore ignored
6550 element_info[element].move_delay_fixed = 9;
6551 element_info[element].move_delay_random = 0;
6556 // set some other uninitialized values of custom elements in older levels
6557 if (level->game_version < VERSION_IDENT(3,1,0,0))
6559 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6561 int element = EL_CUSTOM_START + i;
6563 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6565 element_info[element].explosion_delay = 17;
6566 element_info[element].ignition_delay = 8;
6571 static void LoadLevel_InitElements(struct LevelInfo *level)
6573 LoadLevel_InitStandardElements(level);
6575 if (level->file_has_custom_elements)
6576 LoadLevel_InitCustomElements(level);
6578 // initialize element properties for level editor etc.
6579 InitElementPropertiesEngine(level->game_version);
6580 InitElementPropertiesGfxElement();
6583 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6587 // map elements that have changed in newer versions
6588 for (y = 0; y < level->fieldy; y++)
6589 for (x = 0; x < level->fieldx; x++)
6590 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6591 level->game_version);
6593 // clear unused playfield data (nicer if level gets resized in editor)
6594 for (x = 0; x < MAX_LEV_FIELDX; x++)
6595 for (y = 0; y < MAX_LEV_FIELDY; y++)
6596 if (x >= level->fieldx || y >= level->fieldy)
6597 level->field[x][y] = EL_EMPTY;
6599 // copy elements to runtime playfield array
6600 for (x = 0; x < MAX_LEV_FIELDX; x++)
6601 for (y = 0; y < MAX_LEV_FIELDY; y++)
6602 Tile[x][y] = level->field[x][y];
6604 // initialize level size variables for faster access
6605 lev_fieldx = level->fieldx;
6606 lev_fieldy = level->fieldy;
6608 // determine border element for this level
6609 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6610 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6615 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6617 struct LevelFileInfo *level_file_info = &level->file_info;
6619 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6620 CopyNativeLevel_RND_to_Native(level);
6623 static void LoadLevelTemplate_LoadAndInit(void)
6625 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6627 LoadLevel_InitVersion(&level_template);
6628 LoadLevel_InitElements(&level_template);
6630 ActivateLevelTemplate();
6633 void LoadLevelTemplate(int nr)
6635 if (!fileExists(getGlobalLevelTemplateFilename()))
6637 Warn("no level template found for this level");
6642 setLevelFileInfo(&level_template.file_info, nr);
6644 LoadLevelTemplate_LoadAndInit();
6647 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6649 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6651 LoadLevelTemplate_LoadAndInit();
6654 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6656 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6658 if (level.use_custom_template)
6660 if (network_level != NULL)
6661 LoadNetworkLevelTemplate(network_level);
6663 LoadLevelTemplate(-1);
6666 LoadLevel_InitVersion(&level);
6667 LoadLevel_InitElements(&level);
6668 LoadLevel_InitPlayfield(&level);
6670 LoadLevel_InitNativeEngines(&level);
6673 void LoadLevel(int nr)
6675 SetLevelSetInfo(leveldir_current->identifier, nr);
6677 setLevelFileInfo(&level.file_info, nr);
6679 LoadLevel_LoadAndInit(NULL);
6682 void LoadLevelInfoOnly(int nr)
6684 setLevelFileInfo(&level.file_info, nr);
6686 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6689 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6691 SetLevelSetInfo(network_level->leveldir_identifier,
6692 network_level->file_info.nr);
6694 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6696 LoadLevel_LoadAndInit(network_level);
6699 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6703 chunk_size += putFileVersion(file, level->file_version);
6704 chunk_size += putFileVersion(file, level->game_version);
6709 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6713 chunk_size += putFile16BitBE(file, level->creation_date.year);
6714 chunk_size += putFile8Bit(file, level->creation_date.month);
6715 chunk_size += putFile8Bit(file, level->creation_date.day);
6720 #if ENABLE_HISTORIC_CHUNKS
6721 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6725 putFile8Bit(file, level->fieldx);
6726 putFile8Bit(file, level->fieldy);
6728 putFile16BitBE(file, level->time);
6729 putFile16BitBE(file, level->gems_needed);
6731 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6732 putFile8Bit(file, level->name[i]);
6734 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6735 putFile8Bit(file, level->score[i]);
6737 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6738 for (y = 0; y < 3; y++)
6739 for (x = 0; x < 3; x++)
6740 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6741 level->yamyam_content[i].e[x][y]));
6742 putFile8Bit(file, level->amoeba_speed);
6743 putFile8Bit(file, level->time_magic_wall);
6744 putFile8Bit(file, level->time_wheel);
6745 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6746 level->amoeba_content));
6747 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6748 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6749 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6750 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6752 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6754 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6755 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6756 putFile32BitBE(file, level->can_move_into_acid_bits);
6757 putFile8Bit(file, level->dont_collide_with_bits);
6759 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6760 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6762 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6763 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6764 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6766 putFile8Bit(file, level->game_engine_type);
6768 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6772 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6777 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6778 chunk_size += putFile8Bit(file, level->name[i]);
6783 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6788 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6789 chunk_size += putFile8Bit(file, level->author[i]);
6794 #if ENABLE_HISTORIC_CHUNKS
6795 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6800 for (y = 0; y < level->fieldy; y++)
6801 for (x = 0; x < level->fieldx; x++)
6802 if (level->encoding_16bit_field)
6803 chunk_size += putFile16BitBE(file, level->field[x][y]);
6805 chunk_size += putFile8Bit(file, level->field[x][y]);
6811 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6816 for (y = 0; y < level->fieldy; y++)
6817 for (x = 0; x < level->fieldx; x++)
6818 chunk_size += putFile16BitBE(file, level->field[x][y]);
6823 #if ENABLE_HISTORIC_CHUNKS
6824 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6828 putFile8Bit(file, EL_YAMYAM);
6829 putFile8Bit(file, level->num_yamyam_contents);
6830 putFile8Bit(file, 0);
6831 putFile8Bit(file, 0);
6833 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6834 for (y = 0; y < 3; y++)
6835 for (x = 0; x < 3; x++)
6836 if (level->encoding_16bit_field)
6837 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6839 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6843 #if ENABLE_HISTORIC_CHUNKS
6844 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6847 int num_contents, content_xsize, content_ysize;
6848 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6850 if (element == EL_YAMYAM)
6852 num_contents = level->num_yamyam_contents;
6856 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6857 for (y = 0; y < 3; y++)
6858 for (x = 0; x < 3; x++)
6859 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6861 else if (element == EL_BD_AMOEBA)
6867 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6868 for (y = 0; y < 3; y++)
6869 for (x = 0; x < 3; x++)
6870 content_array[i][x][y] = EL_EMPTY;
6871 content_array[0][0][0] = level->amoeba_content;
6875 // chunk header already written -- write empty chunk data
6876 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6878 Warn("cannot save content for element '%d'", element);
6883 putFile16BitBE(file, element);
6884 putFile8Bit(file, num_contents);
6885 putFile8Bit(file, content_xsize);
6886 putFile8Bit(file, content_ysize);
6888 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6890 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6891 for (y = 0; y < 3; y++)
6892 for (x = 0; x < 3; x++)
6893 putFile16BitBE(file, content_array[i][x][y]);
6897 #if ENABLE_HISTORIC_CHUNKS
6898 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6900 int envelope_nr = element - EL_ENVELOPE_1;
6901 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6905 chunk_size += putFile16BitBE(file, element);
6906 chunk_size += putFile16BitBE(file, envelope_len);
6907 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6908 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6910 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6911 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6913 for (i = 0; i < envelope_len; i++)
6914 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6920 #if ENABLE_HISTORIC_CHUNKS
6921 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6922 int num_changed_custom_elements)
6926 putFile16BitBE(file, num_changed_custom_elements);
6928 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6930 int element = EL_CUSTOM_START + i;
6932 struct ElementInfo *ei = &element_info[element];
6934 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6936 if (check < num_changed_custom_elements)
6938 putFile16BitBE(file, element);
6939 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6946 if (check != num_changed_custom_elements) // should not happen
6947 Warn("inconsistent number of custom element properties");
6951 #if ENABLE_HISTORIC_CHUNKS
6952 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6953 int num_changed_custom_elements)
6957 putFile16BitBE(file, num_changed_custom_elements);
6959 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6961 int element = EL_CUSTOM_START + i;
6963 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6965 if (check < num_changed_custom_elements)
6967 putFile16BitBE(file, element);
6968 putFile16BitBE(file, element_info[element].change->target_element);
6975 if (check != num_changed_custom_elements) // should not happen
6976 Warn("inconsistent number of custom target elements");
6980 #if ENABLE_HISTORIC_CHUNKS
6981 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6982 int num_changed_custom_elements)
6984 int i, j, x, y, check = 0;
6986 putFile16BitBE(file, num_changed_custom_elements);
6988 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6990 int element = EL_CUSTOM_START + i;
6991 struct ElementInfo *ei = &element_info[element];
6993 if (ei->modified_settings)
6995 if (check < num_changed_custom_elements)
6997 putFile16BitBE(file, element);
6999 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7000 putFile8Bit(file, ei->description[j]);
7002 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7004 // some free bytes for future properties and padding
7005 WriteUnusedBytesToFile(file, 7);
7007 putFile8Bit(file, ei->use_gfx_element);
7008 putFile16BitBE(file, ei->gfx_element_initial);
7010 putFile8Bit(file, ei->collect_score_initial);
7011 putFile8Bit(file, ei->collect_count_initial);
7013 putFile16BitBE(file, ei->push_delay_fixed);
7014 putFile16BitBE(file, ei->push_delay_random);
7015 putFile16BitBE(file, ei->move_delay_fixed);
7016 putFile16BitBE(file, ei->move_delay_random);
7018 putFile16BitBE(file, ei->move_pattern);
7019 putFile8Bit(file, ei->move_direction_initial);
7020 putFile8Bit(file, ei->move_stepsize);
7022 for (y = 0; y < 3; y++)
7023 for (x = 0; x < 3; x++)
7024 putFile16BitBE(file, ei->content.e[x][y]);
7026 putFile32BitBE(file, ei->change->events);
7028 putFile16BitBE(file, ei->change->target_element);
7030 putFile16BitBE(file, ei->change->delay_fixed);
7031 putFile16BitBE(file, ei->change->delay_random);
7032 putFile16BitBE(file, ei->change->delay_frames);
7034 putFile16BitBE(file, ei->change->initial_trigger_element);
7036 putFile8Bit(file, ei->change->explode);
7037 putFile8Bit(file, ei->change->use_target_content);
7038 putFile8Bit(file, ei->change->only_if_complete);
7039 putFile8Bit(file, ei->change->use_random_replace);
7041 putFile8Bit(file, ei->change->random_percentage);
7042 putFile8Bit(file, ei->change->replace_when);
7044 for (y = 0; y < 3; y++)
7045 for (x = 0; x < 3; x++)
7046 putFile16BitBE(file, ei->change->content.e[x][y]);
7048 putFile8Bit(file, ei->slippery_type);
7050 // some free bytes for future properties and padding
7051 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7058 if (check != num_changed_custom_elements) // should not happen
7059 Warn("inconsistent number of custom element properties");
7063 #if ENABLE_HISTORIC_CHUNKS
7064 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7066 struct ElementInfo *ei = &element_info[element];
7069 // ---------- custom element base property values (96 bytes) ----------------
7071 putFile16BitBE(file, element);
7073 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7074 putFile8Bit(file, ei->description[i]);
7076 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7078 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7080 putFile8Bit(file, ei->num_change_pages);
7082 putFile16BitBE(file, ei->ce_value_fixed_initial);
7083 putFile16BitBE(file, ei->ce_value_random_initial);
7084 putFile8Bit(file, ei->use_last_ce_value);
7086 putFile8Bit(file, ei->use_gfx_element);
7087 putFile16BitBE(file, ei->gfx_element_initial);
7089 putFile8Bit(file, ei->collect_score_initial);
7090 putFile8Bit(file, ei->collect_count_initial);
7092 putFile8Bit(file, ei->drop_delay_fixed);
7093 putFile8Bit(file, ei->push_delay_fixed);
7094 putFile8Bit(file, ei->drop_delay_random);
7095 putFile8Bit(file, ei->push_delay_random);
7096 putFile16BitBE(file, ei->move_delay_fixed);
7097 putFile16BitBE(file, ei->move_delay_random);
7099 // bits 0 - 15 of "move_pattern" ...
7100 putFile16BitBE(file, ei->move_pattern & 0xffff);
7101 putFile8Bit(file, ei->move_direction_initial);
7102 putFile8Bit(file, ei->move_stepsize);
7104 putFile8Bit(file, ei->slippery_type);
7106 for (y = 0; y < 3; y++)
7107 for (x = 0; x < 3; x++)
7108 putFile16BitBE(file, ei->content.e[x][y]);
7110 putFile16BitBE(file, ei->move_enter_element);
7111 putFile16BitBE(file, ei->move_leave_element);
7112 putFile8Bit(file, ei->move_leave_type);
7114 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7115 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7117 putFile8Bit(file, ei->access_direction);
7119 putFile8Bit(file, ei->explosion_delay);
7120 putFile8Bit(file, ei->ignition_delay);
7121 putFile8Bit(file, ei->explosion_type);
7123 // some free bytes for future custom property values and padding
7124 WriteUnusedBytesToFile(file, 1);
7126 // ---------- change page property values (48 bytes) ------------------------
7128 for (i = 0; i < ei->num_change_pages; i++)
7130 struct ElementChangeInfo *change = &ei->change_page[i];
7131 unsigned int event_bits;
7133 // bits 0 - 31 of "has_event[]" ...
7135 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7136 if (change->has_event[j])
7137 event_bits |= (1 << j);
7138 putFile32BitBE(file, event_bits);
7140 putFile16BitBE(file, change->target_element);
7142 putFile16BitBE(file, change->delay_fixed);
7143 putFile16BitBE(file, change->delay_random);
7144 putFile16BitBE(file, change->delay_frames);
7146 putFile16BitBE(file, change->initial_trigger_element);
7148 putFile8Bit(file, change->explode);
7149 putFile8Bit(file, change->use_target_content);
7150 putFile8Bit(file, change->only_if_complete);
7151 putFile8Bit(file, change->use_random_replace);
7153 putFile8Bit(file, change->random_percentage);
7154 putFile8Bit(file, change->replace_when);
7156 for (y = 0; y < 3; y++)
7157 for (x = 0; x < 3; x++)
7158 putFile16BitBE(file, change->target_content.e[x][y]);
7160 putFile8Bit(file, change->can_change);
7162 putFile8Bit(file, change->trigger_side);
7164 putFile8Bit(file, change->trigger_player);
7165 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7166 log_2(change->trigger_page)));
7168 putFile8Bit(file, change->has_action);
7169 putFile8Bit(file, change->action_type);
7170 putFile8Bit(file, change->action_mode);
7171 putFile16BitBE(file, change->action_arg);
7173 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7175 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7176 if (change->has_event[j])
7177 event_bits |= (1 << (j - 32));
7178 putFile8Bit(file, event_bits);
7183 #if ENABLE_HISTORIC_CHUNKS
7184 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7186 struct ElementInfo *ei = &element_info[element];
7187 struct ElementGroupInfo *group = ei->group;
7190 putFile16BitBE(file, element);
7192 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7193 putFile8Bit(file, ei->description[i]);
7195 putFile8Bit(file, group->num_elements);
7197 putFile8Bit(file, ei->use_gfx_element);
7198 putFile16BitBE(file, ei->gfx_element_initial);
7200 putFile8Bit(file, group->choice_mode);
7202 // some free bytes for future values and padding
7203 WriteUnusedBytesToFile(file, 3);
7205 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7206 putFile16BitBE(file, group->element[i]);
7210 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7211 boolean write_element)
7213 int save_type = entry->save_type;
7214 int data_type = entry->data_type;
7215 int conf_type = entry->conf_type;
7216 int byte_mask = conf_type & CONF_MASK_BYTES;
7217 int element = entry->element;
7218 int default_value = entry->default_value;
7220 boolean modified = FALSE;
7222 if (byte_mask != CONF_MASK_MULTI_BYTES)
7224 void *value_ptr = entry->value;
7225 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7228 // check if any settings have been modified before saving them
7229 if (value != default_value)
7232 // do not save if explicitly told or if unmodified default settings
7233 if ((save_type == SAVE_CONF_NEVER) ||
7234 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7238 num_bytes += putFile16BitBE(file, element);
7240 num_bytes += putFile8Bit(file, conf_type);
7241 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7242 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7243 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7246 else if (data_type == TYPE_STRING)
7248 char *default_string = entry->default_string;
7249 char *string = (char *)(entry->value);
7250 int string_length = strlen(string);
7253 // check if any settings have been modified before saving them
7254 if (!strEqual(string, default_string))
7257 // do not save if explicitly told or if unmodified default settings
7258 if ((save_type == SAVE_CONF_NEVER) ||
7259 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7263 num_bytes += putFile16BitBE(file, element);
7265 num_bytes += putFile8Bit(file, conf_type);
7266 num_bytes += putFile16BitBE(file, string_length);
7268 for (i = 0; i < string_length; i++)
7269 num_bytes += putFile8Bit(file, string[i]);
7271 else if (data_type == TYPE_ELEMENT_LIST)
7273 int *element_array = (int *)(entry->value);
7274 int num_elements = *(int *)(entry->num_entities);
7277 // check if any settings have been modified before saving them
7278 for (i = 0; i < num_elements; i++)
7279 if (element_array[i] != default_value)
7282 // do not save if explicitly told or if unmodified default settings
7283 if ((save_type == SAVE_CONF_NEVER) ||
7284 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7288 num_bytes += putFile16BitBE(file, element);
7290 num_bytes += putFile8Bit(file, conf_type);
7291 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7293 for (i = 0; i < num_elements; i++)
7294 num_bytes += putFile16BitBE(file, element_array[i]);
7296 else if (data_type == TYPE_CONTENT_LIST)
7298 struct Content *content = (struct Content *)(entry->value);
7299 int num_contents = *(int *)(entry->num_entities);
7302 // check if any settings have been modified before saving them
7303 for (i = 0; i < num_contents; i++)
7304 for (y = 0; y < 3; y++)
7305 for (x = 0; x < 3; x++)
7306 if (content[i].e[x][y] != default_value)
7309 // do not save if explicitly told or if unmodified default settings
7310 if ((save_type == SAVE_CONF_NEVER) ||
7311 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7315 num_bytes += putFile16BitBE(file, element);
7317 num_bytes += putFile8Bit(file, conf_type);
7318 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7320 for (i = 0; i < num_contents; i++)
7321 for (y = 0; y < 3; y++)
7322 for (x = 0; x < 3; x++)
7323 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7329 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7334 li = *level; // copy level data into temporary buffer
7336 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7337 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7342 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7347 li = *level; // copy level data into temporary buffer
7349 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7350 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7355 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7357 int envelope_nr = element - EL_ENVELOPE_1;
7361 chunk_size += putFile16BitBE(file, element);
7363 // copy envelope data into temporary buffer
7364 xx_envelope = level->envelope[envelope_nr];
7366 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7367 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7372 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7374 struct ElementInfo *ei = &element_info[element];
7378 chunk_size += putFile16BitBE(file, element);
7380 xx_ei = *ei; // copy element data into temporary buffer
7382 // set default description string for this specific element
7383 strcpy(xx_default_description, getDefaultElementDescription(ei));
7385 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7386 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7388 for (i = 0; i < ei->num_change_pages; i++)
7390 struct ElementChangeInfo *change = &ei->change_page[i];
7392 xx_current_change_page = i;
7394 xx_change = *change; // copy change data into temporary buffer
7397 setEventBitsFromEventFlags(change);
7399 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7400 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7407 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7409 struct ElementInfo *ei = &element_info[element];
7410 struct ElementGroupInfo *group = ei->group;
7414 chunk_size += putFile16BitBE(file, element);
7416 xx_ei = *ei; // copy element data into temporary buffer
7417 xx_group = *group; // copy group data into temporary buffer
7419 // set default description string for this specific element
7420 strcpy(xx_default_description, getDefaultElementDescription(ei));
7422 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7423 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7428 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7429 boolean save_as_template)
7435 if (!(file = fopen(filename, MODE_WRITE)))
7437 Warn("cannot save level file '%s'", filename);
7442 level->file_version = FILE_VERSION_ACTUAL;
7443 level->game_version = GAME_VERSION_ACTUAL;
7445 level->creation_date = getCurrentDate();
7447 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7448 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7450 chunk_size = SaveLevel_VERS(NULL, level);
7451 putFileChunkBE(file, "VERS", chunk_size);
7452 SaveLevel_VERS(file, level);
7454 chunk_size = SaveLevel_DATE(NULL, level);
7455 putFileChunkBE(file, "DATE", chunk_size);
7456 SaveLevel_DATE(file, level);
7458 chunk_size = SaveLevel_NAME(NULL, level);
7459 putFileChunkBE(file, "NAME", chunk_size);
7460 SaveLevel_NAME(file, level);
7462 chunk_size = SaveLevel_AUTH(NULL, level);
7463 putFileChunkBE(file, "AUTH", chunk_size);
7464 SaveLevel_AUTH(file, level);
7466 chunk_size = SaveLevel_INFO(NULL, level);
7467 putFileChunkBE(file, "INFO", chunk_size);
7468 SaveLevel_INFO(file, level);
7470 chunk_size = SaveLevel_BODY(NULL, level);
7471 putFileChunkBE(file, "BODY", chunk_size);
7472 SaveLevel_BODY(file, level);
7474 chunk_size = SaveLevel_ELEM(NULL, level);
7475 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7477 putFileChunkBE(file, "ELEM", chunk_size);
7478 SaveLevel_ELEM(file, level);
7481 for (i = 0; i < NUM_ENVELOPES; i++)
7483 int element = EL_ENVELOPE_1 + i;
7485 chunk_size = SaveLevel_NOTE(NULL, level, element);
7486 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7488 putFileChunkBE(file, "NOTE", chunk_size);
7489 SaveLevel_NOTE(file, level, element);
7493 // if not using template level, check for non-default custom/group elements
7494 if (!level->use_custom_template || save_as_template)
7496 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7498 int element = EL_CUSTOM_START + i;
7500 chunk_size = SaveLevel_CUSX(NULL, level, element);
7501 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7503 putFileChunkBE(file, "CUSX", chunk_size);
7504 SaveLevel_CUSX(file, level, element);
7508 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7510 int element = EL_GROUP_START + i;
7512 chunk_size = SaveLevel_GRPX(NULL, level, element);
7513 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7515 putFileChunkBE(file, "GRPX", chunk_size);
7516 SaveLevel_GRPX(file, level, element);
7523 SetFilePermissions(filename, PERMS_PRIVATE);
7526 void SaveLevel(int nr)
7528 char *filename = getDefaultLevelFilename(nr);
7530 SaveLevelFromFilename(&level, filename, FALSE);
7533 void SaveLevelTemplate(void)
7535 char *filename = getLocalLevelTemplateFilename();
7537 SaveLevelFromFilename(&level, filename, TRUE);
7540 boolean SaveLevelChecked(int nr)
7542 char *filename = getDefaultLevelFilename(nr);
7543 boolean new_level = !fileExists(filename);
7544 boolean level_saved = FALSE;
7546 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7551 Request("Level saved!", REQ_CONFIRM);
7559 void DumpLevel(struct LevelInfo *level)
7561 if (level->no_level_file || level->no_valid_file)
7563 Warn("cannot dump -- no valid level file found");
7569 Print("Level xxx (file version %08d, game version %08d)\n",
7570 level->file_version, level->game_version);
7573 Print("Level author: '%s'\n", level->author);
7574 Print("Level title: '%s'\n", level->name);
7576 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7578 Print("Level time: %d seconds\n", level->time);
7579 Print("Gems needed: %d\n", level->gems_needed);
7581 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7582 Print("Time for wheel: %d seconds\n", level->time_wheel);
7583 Print("Time for light: %d seconds\n", level->time_light);
7584 Print("Time for timegate: %d seconds\n", level->time_timegate);
7586 Print("Amoeba speed: %d\n", level->amoeba_speed);
7589 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7590 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7591 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7592 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7593 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7599 // ============================================================================
7600 // tape file functions
7601 // ============================================================================
7603 static void setTapeInfoToDefaults(void)
7607 // always start with reliable default values (empty tape)
7610 // default values (also for pre-1.2 tapes) with only the first player
7611 tape.player_participates[0] = TRUE;
7612 for (i = 1; i < MAX_PLAYERS; i++)
7613 tape.player_participates[i] = FALSE;
7615 // at least one (default: the first) player participates in every tape
7616 tape.num_participating_players = 1;
7618 tape.property_bits = TAPE_PROPERTY_NONE;
7620 tape.level_nr = level_nr;
7622 tape.changed = FALSE;
7624 tape.recording = FALSE;
7625 tape.playing = FALSE;
7626 tape.pausing = FALSE;
7628 tape.no_valid_file = FALSE;
7631 static int getTapePosSize(struct TapeInfo *tape)
7633 int tape_pos_size = 0;
7635 if (tape->use_key_actions)
7636 tape_pos_size += tape->num_participating_players;
7638 if (tape->use_mouse_actions)
7639 tape_pos_size += 3; // x and y position and mouse button mask
7641 tape_pos_size += 1; // tape action delay value
7643 return tape_pos_size;
7646 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7648 tape->use_key_actions = FALSE;
7649 tape->use_mouse_actions = FALSE;
7651 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7652 tape->use_key_actions = TRUE;
7654 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7655 tape->use_mouse_actions = TRUE;
7658 static int getTapeActionValue(struct TapeInfo *tape)
7660 return (tape->use_key_actions &&
7661 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7662 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7663 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7664 TAPE_ACTIONS_DEFAULT);
7667 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7669 tape->file_version = getFileVersion(file);
7670 tape->game_version = getFileVersion(file);
7675 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7679 tape->random_seed = getFile32BitBE(file);
7680 tape->date = getFile32BitBE(file);
7681 tape->length = getFile32BitBE(file);
7683 // read header fields that are new since version 1.2
7684 if (tape->file_version >= FILE_VERSION_1_2)
7686 byte store_participating_players = getFile8Bit(file);
7689 // since version 1.2, tapes store which players participate in the tape
7690 tape->num_participating_players = 0;
7691 for (i = 0; i < MAX_PLAYERS; i++)
7693 tape->player_participates[i] = FALSE;
7695 if (store_participating_players & (1 << i))
7697 tape->player_participates[i] = TRUE;
7698 tape->num_participating_players++;
7702 setTapeActionFlags(tape, getFile8Bit(file));
7704 tape->property_bits = getFile8Bit(file);
7706 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7708 engine_version = getFileVersion(file);
7709 if (engine_version > 0)
7710 tape->engine_version = engine_version;
7712 tape->engine_version = tape->game_version;
7718 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7720 int level_identifier_size;
7723 level_identifier_size = getFile16BitBE(file);
7725 tape->level_identifier =
7726 checked_realloc(tape->level_identifier, level_identifier_size);
7728 for (i = 0; i < level_identifier_size; i++)
7729 tape->level_identifier[i] = getFile8Bit(file);
7731 tape->level_nr = getFile16BitBE(file);
7733 chunk_size = 2 + level_identifier_size + 2;
7738 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7741 int tape_pos_size = getTapePosSize(tape);
7742 int chunk_size_expected = tape_pos_size * tape->length;
7744 if (chunk_size_expected != chunk_size)
7746 ReadUnusedBytesFromFile(file, chunk_size);
7747 return chunk_size_expected;
7750 for (i = 0; i < tape->length; i++)
7752 if (i >= MAX_TAPE_LEN)
7754 Warn("tape truncated -- size exceeds maximum tape size %d",
7757 // tape too large; read and ignore remaining tape data from this chunk
7758 for (;i < tape->length; i++)
7759 ReadUnusedBytesFromFile(file, tape_pos_size);
7764 if (tape->use_key_actions)
7766 for (j = 0; j < MAX_PLAYERS; j++)
7768 tape->pos[i].action[j] = MV_NONE;
7770 if (tape->player_participates[j])
7771 tape->pos[i].action[j] = getFile8Bit(file);
7775 if (tape->use_mouse_actions)
7777 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7778 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7779 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7782 tape->pos[i].delay = getFile8Bit(file);
7784 if (tape->file_version == FILE_VERSION_1_0)
7786 // eliminate possible diagonal moves in old tapes
7787 // this is only for backward compatibility
7789 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7790 byte action = tape->pos[i].action[0];
7791 int k, num_moves = 0;
7793 for (k = 0; k<4; k++)
7795 if (action & joy_dir[k])
7797 tape->pos[i + num_moves].action[0] = joy_dir[k];
7799 tape->pos[i + num_moves].delay = 0;
7808 tape->length += num_moves;
7811 else if (tape->file_version < FILE_VERSION_2_0)
7813 // convert pre-2.0 tapes to new tape format
7815 if (tape->pos[i].delay > 1)
7818 tape->pos[i + 1] = tape->pos[i];
7819 tape->pos[i + 1].delay = 1;
7822 for (j = 0; j < MAX_PLAYERS; j++)
7823 tape->pos[i].action[j] = MV_NONE;
7824 tape->pos[i].delay--;
7831 if (checkEndOfFile(file))
7835 if (i != tape->length)
7836 chunk_size = tape_pos_size * i;
7841 static void LoadTape_SokobanSolution(char *filename)
7844 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7846 if (!(file = openFile(filename, MODE_READ)))
7848 tape.no_valid_file = TRUE;
7853 while (!checkEndOfFile(file))
7855 unsigned char c = getByteFromFile(file);
7857 if (checkEndOfFile(file))
7864 tape.pos[tape.length].action[0] = MV_UP;
7865 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7871 tape.pos[tape.length].action[0] = MV_DOWN;
7872 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7878 tape.pos[tape.length].action[0] = MV_LEFT;
7879 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7885 tape.pos[tape.length].action[0] = MV_RIGHT;
7886 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7894 // ignore white-space characters
7898 tape.no_valid_file = TRUE;
7900 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
7908 if (tape.no_valid_file)
7911 tape.length_frames = GetTapeLengthFrames();
7912 tape.length_seconds = GetTapeLengthSeconds();
7915 void LoadTapeFromFilename(char *filename)
7917 char cookie[MAX_LINE_LEN];
7918 char chunk_name[CHUNK_ID_LEN + 1];
7922 // always start with reliable default values
7923 setTapeInfoToDefaults();
7925 if (strSuffix(filename, ".sln"))
7927 LoadTape_SokobanSolution(filename);
7932 if (!(file = openFile(filename, MODE_READ)))
7934 tape.no_valid_file = TRUE;
7939 getFileChunkBE(file, chunk_name, NULL);
7940 if (strEqual(chunk_name, "RND1"))
7942 getFile32BitBE(file); // not used
7944 getFileChunkBE(file, chunk_name, NULL);
7945 if (!strEqual(chunk_name, "TAPE"))
7947 tape.no_valid_file = TRUE;
7949 Warn("unknown format of tape file '%s'", filename);
7956 else // check for pre-2.0 file format with cookie string
7958 strcpy(cookie, chunk_name);
7959 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7961 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7962 cookie[strlen(cookie) - 1] = '\0';
7964 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7966 tape.no_valid_file = TRUE;
7968 Warn("unknown format of tape file '%s'", filename);
7975 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7977 tape.no_valid_file = TRUE;
7979 Warn("unsupported version of tape file '%s'", filename);
7986 // pre-2.0 tape files have no game version, so use file version here
7987 tape.game_version = tape.file_version;
7990 if (tape.file_version < FILE_VERSION_1_2)
7992 // tape files from versions before 1.2.0 without chunk structure
7993 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7994 LoadTape_BODY(file, 2 * tape.length, &tape);
8002 int (*loader)(File *, int, struct TapeInfo *);
8006 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8007 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8008 { "INFO", -1, LoadTape_INFO },
8009 { "BODY", -1, LoadTape_BODY },
8013 while (getFileChunkBE(file, chunk_name, &chunk_size))
8017 while (chunk_info[i].name != NULL &&
8018 !strEqual(chunk_name, chunk_info[i].name))
8021 if (chunk_info[i].name == NULL)
8023 Warn("unknown chunk '%s' in tape file '%s'",
8024 chunk_name, filename);
8026 ReadUnusedBytesFromFile(file, chunk_size);
8028 else if (chunk_info[i].size != -1 &&
8029 chunk_info[i].size != chunk_size)
8031 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8032 chunk_size, chunk_name, filename);
8034 ReadUnusedBytesFromFile(file, chunk_size);
8038 // call function to load this tape chunk
8039 int chunk_size_expected =
8040 (chunk_info[i].loader)(file, chunk_size, &tape);
8042 // the size of some chunks cannot be checked before reading other
8043 // chunks first (like "HEAD" and "BODY") that contain some header
8044 // information, so check them here
8045 if (chunk_size_expected != chunk_size)
8047 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8048 chunk_size, chunk_name, filename);
8056 tape.length_frames = GetTapeLengthFrames();
8057 tape.length_seconds = GetTapeLengthSeconds();
8060 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8062 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8064 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8065 tape.engine_version);
8069 void LoadTape(int nr)
8071 char *filename = getTapeFilename(nr);
8073 LoadTapeFromFilename(filename);
8076 void LoadSolutionTape(int nr)
8078 char *filename = getSolutionTapeFilename(nr);
8080 LoadTapeFromFilename(filename);
8082 if (TAPE_IS_EMPTY(tape) &&
8083 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8084 level.native_sp_level->demo.is_available)
8085 CopyNativeTape_SP_to_RND(&level);
8088 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8090 putFileVersion(file, tape->file_version);
8091 putFileVersion(file, tape->game_version);
8094 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8097 byte store_participating_players = 0;
8099 // set bits for participating players for compact storage
8100 for (i = 0; i < MAX_PLAYERS; i++)
8101 if (tape->player_participates[i])
8102 store_participating_players |= (1 << i);
8104 putFile32BitBE(file, tape->random_seed);
8105 putFile32BitBE(file, tape->date);
8106 putFile32BitBE(file, tape->length);
8108 putFile8Bit(file, store_participating_players);
8110 putFile8Bit(file, getTapeActionValue(tape));
8112 putFile8Bit(file, tape->property_bits);
8114 // unused bytes not at the end here for 4-byte alignment of engine_version
8115 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8117 putFileVersion(file, tape->engine_version);
8120 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8122 int level_identifier_size = strlen(tape->level_identifier) + 1;
8125 putFile16BitBE(file, level_identifier_size);
8127 for (i = 0; i < level_identifier_size; i++)
8128 putFile8Bit(file, tape->level_identifier[i]);
8130 putFile16BitBE(file, tape->level_nr);
8133 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8137 for (i = 0; i < tape->length; i++)
8139 if (tape->use_key_actions)
8141 for (j = 0; j < MAX_PLAYERS; j++)
8142 if (tape->player_participates[j])
8143 putFile8Bit(file, tape->pos[i].action[j]);
8146 if (tape->use_mouse_actions)
8148 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8149 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8150 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8153 putFile8Bit(file, tape->pos[i].delay);
8157 void SaveTapeToFilename(char *filename)
8161 int info_chunk_size;
8162 int body_chunk_size;
8164 if (!(file = fopen(filename, MODE_WRITE)))
8166 Warn("cannot save level recording file '%s'", filename);
8171 tape_pos_size = getTapePosSize(&tape);
8173 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8174 body_chunk_size = tape_pos_size * tape.length;
8176 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8177 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8179 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8180 SaveTape_VERS(file, &tape);
8182 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8183 SaveTape_HEAD(file, &tape);
8185 putFileChunkBE(file, "INFO", info_chunk_size);
8186 SaveTape_INFO(file, &tape);
8188 putFileChunkBE(file, "BODY", body_chunk_size);
8189 SaveTape_BODY(file, &tape);
8193 SetFilePermissions(filename, PERMS_PRIVATE);
8196 void SaveTape(int nr)
8198 char *filename = getTapeFilename(nr);
8201 InitTapeDirectory(leveldir_current->subdir);
8203 tape.file_version = FILE_VERSION_ACTUAL;
8204 tape.game_version = GAME_VERSION_ACTUAL;
8206 tape.num_participating_players = 0;
8208 // count number of participating players
8209 for (i = 0; i < MAX_PLAYERS; i++)
8210 if (tape.player_participates[i])
8211 tape.num_participating_players++;
8213 SaveTapeToFilename(filename);
8215 tape.changed = FALSE;
8218 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8219 unsigned int req_state_added)
8221 char *filename = getTapeFilename(nr);
8222 boolean new_tape = !fileExists(filename);
8223 boolean tape_saved = FALSE;
8225 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8230 Request(msg_saved, REQ_CONFIRM | req_state_added);
8238 boolean SaveTapeChecked(int nr)
8240 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8243 boolean SaveTapeChecked_LevelSolved(int nr)
8245 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8246 "Level solved! Tape saved!", REQ_STAY_OPEN);
8249 void DumpTape(struct TapeInfo *tape)
8251 int tape_frame_counter;
8254 if (tape->no_valid_file)
8256 Warn("cannot dump -- no valid tape file found");
8262 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8263 tape->level_nr, tape->file_version, tape->game_version);
8264 Print(" (effective engine version %08d)\n",
8265 tape->engine_version);
8266 Print("Level series identifier: '%s'\n", tape->level_identifier);
8269 tape_frame_counter = 0;
8271 for (i = 0; i < tape->length; i++)
8273 if (i >= MAX_TAPE_LEN)
8278 for (j = 0; j < MAX_PLAYERS; j++)
8280 if (tape->player_participates[j])
8282 int action = tape->pos[i].action[j];
8284 Print("%d:%02x ", j, action);
8285 Print("[%c%c%c%c|%c%c] - ",
8286 (action & JOY_LEFT ? '<' : ' '),
8287 (action & JOY_RIGHT ? '>' : ' '),
8288 (action & JOY_UP ? '^' : ' '),
8289 (action & JOY_DOWN ? 'v' : ' '),
8290 (action & JOY_BUTTON_1 ? '1' : ' '),
8291 (action & JOY_BUTTON_2 ? '2' : ' '));
8295 Print("(%03d) ", tape->pos[i].delay);
8296 Print("[%05d]\n", tape_frame_counter);
8298 tape_frame_counter += tape->pos[i].delay;
8305 // ============================================================================
8306 // score file functions
8307 // ============================================================================
8309 void LoadScore(int nr)
8312 char *filename = getScoreFilename(nr);
8313 char cookie[MAX_LINE_LEN];
8314 char line[MAX_LINE_LEN];
8318 // always start with reliable default values
8319 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8321 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8322 highscore[i].Score = 0;
8325 if (!(file = fopen(filename, MODE_READ)))
8328 // check file identifier
8329 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8331 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8332 cookie[strlen(cookie) - 1] = '\0';
8334 if (!checkCookieString(cookie, SCORE_COOKIE))
8336 Warn("unknown format of score file '%s'", filename);
8343 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8345 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8346 Warn("fscanf() failed; %s", strerror(errno));
8348 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8351 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8352 line[strlen(line) - 1] = '\0';
8354 for (line_ptr = line; *line_ptr; line_ptr++)
8356 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8358 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8359 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8368 void SaveScore(int nr)
8371 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8372 char *filename = getScoreFilename(nr);
8375 // used instead of "leveldir_current->subdir" (for network games)
8376 InitScoreDirectory(levelset.identifier);
8378 if (!(file = fopen(filename, MODE_WRITE)))
8380 Warn("cannot save score for level %d", nr);
8385 fprintf(file, "%s\n\n", SCORE_COOKIE);
8387 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8388 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8392 SetFilePermissions(filename, permissions);
8396 // ============================================================================
8397 // setup file functions
8398 // ============================================================================
8400 #define TOKEN_STR_PLAYER_PREFIX "player_"
8403 static struct TokenInfo global_setup_tokens[] =
8407 &setup.player_name, "player_name"
8411 &setup.sound, "sound"
8415 &setup.sound_loops, "repeating_sound_loops"
8419 &setup.sound_music, "background_music"
8423 &setup.sound_simple, "simple_sound_effects"
8427 &setup.toons, "toons"
8431 &setup.scroll_delay, "scroll_delay"
8435 &setup.forced_scroll_delay, "forced_scroll_delay"
8439 &setup.scroll_delay_value, "scroll_delay_value"
8443 &setup.engine_snapshot_mode, "engine_snapshot_mode"
8447 &setup.engine_snapshot_memory, "engine_snapshot_memory"
8451 &setup.fade_screens, "fade_screens"
8455 &setup.autorecord, "automatic_tape_recording"
8459 &setup.show_titlescreen, "show_titlescreen"
8463 &setup.quick_doors, "quick_doors"
8467 &setup.team_mode, "team_mode"
8471 &setup.handicap, "handicap"
8475 &setup.skip_levels, "skip_levels"
8479 &setup.increment_levels, "increment_levels"
8483 &setup.auto_play_next_level, "auto_play_next_level"
8487 &setup.skip_scores_after_game, "skip_scores_after_game"
8491 &setup.time_limit, "time_limit"
8495 &setup.fullscreen, "fullscreen"
8499 &setup.window_scaling_percent, "window_scaling_percent"
8503 &setup.window_scaling_quality, "window_scaling_quality"
8507 &setup.screen_rendering_mode, "screen_rendering_mode"
8511 &setup.vsync_mode, "vsync_mode"
8515 &setup.ask_on_escape, "ask_on_escape"
8519 &setup.ask_on_escape_editor, "ask_on_escape_editor"
8523 &setup.ask_on_game_over, "ask_on_game_over"
8527 &setup.quick_switch, "quick_player_switch"
8531 &setup.input_on_focus, "input_on_focus"
8535 &setup.prefer_aga_graphics, "prefer_aga_graphics"
8539 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
8543 &setup.game_speed_extended, "game_speed_extended"
8547 &setup.game_frame_delay, "game_frame_delay"
8551 &setup.sp_show_border_elements, "sp_show_border_elements"
8555 &setup.small_game_graphics, "small_game_graphics"
8559 &setup.show_snapshot_buttons, "show_snapshot_buttons"
8563 &setup.graphics_set, "graphics_set"
8567 &setup.sounds_set, "sounds_set"
8571 &setup.music_set, "music_set"
8575 &setup.override_level_graphics, "override_level_graphics"
8579 &setup.override_level_sounds, "override_level_sounds"
8583 &setup.override_level_music, "override_level_music"
8587 &setup.volume_simple, "volume_simple"
8591 &setup.volume_loops, "volume_loops"
8595 &setup.volume_music, "volume_music"
8599 &setup.network_mode, "network_mode"
8603 &setup.network_player_nr, "network_player"
8607 &setup.network_server_hostname, "network_server_hostname"
8611 &setup.touch.control_type, "touch.control_type"
8615 &setup.touch.move_distance, "touch.move_distance"
8619 &setup.touch.drop_distance, "touch.drop_distance"
8623 &setup.touch.transparency, "touch.transparency"
8627 &setup.touch.draw_outlined, "touch.draw_outlined"
8631 &setup.touch.draw_pressed, "touch.draw_pressed"
8635 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
8639 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
8643 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
8647 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
8651 static struct TokenInfo auto_setup_tokens[] =
8655 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
8659 static struct TokenInfo editor_setup_tokens[] =
8663 &setup.editor.el_classic, "editor.el_classic"
8667 &setup.editor.el_custom, "editor.el_custom"
8671 &setup.editor.el_user_defined, "editor.el_user_defined"
8675 &setup.editor.el_dynamic, "editor.el_dynamic"
8679 &setup.editor.el_headlines, "editor.el_headlines"
8683 &setup.editor.show_element_token, "editor.show_element_token"
8687 static struct TokenInfo editor_cascade_setup_tokens[] =
8691 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
8695 &setup.editor_cascade.el_em, "editor.cascade.el_em"
8699 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
8703 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
8707 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
8711 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
8715 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
8719 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
8723 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
8727 &setup.editor_cascade.el_df, "editor.cascade.el_df"
8731 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
8735 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
8739 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
8743 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
8747 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
8751 &setup.editor_cascade.el_user, "editor.cascade.el_user"
8755 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
8759 static struct TokenInfo shortcut_setup_tokens[] =
8763 &setup.shortcut.save_game, "shortcut.save_game"
8767 &setup.shortcut.load_game, "shortcut.load_game"
8771 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
8775 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
8779 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
8783 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
8787 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
8791 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
8795 &setup.shortcut.tape_eject, "shortcut.tape_eject"
8799 &setup.shortcut.tape_extra, "shortcut.tape_extra"
8803 &setup.shortcut.tape_stop, "shortcut.tape_stop"
8807 &setup.shortcut.tape_pause, "shortcut.tape_pause"
8811 &setup.shortcut.tape_record, "shortcut.tape_record"
8815 &setup.shortcut.tape_play, "shortcut.tape_play"
8819 &setup.shortcut.sound_simple, "shortcut.sound_simple"
8823 &setup.shortcut.sound_loops, "shortcut.sound_loops"
8827 &setup.shortcut.sound_music, "shortcut.sound_music"
8831 &setup.shortcut.snap_left, "shortcut.snap_left"
8835 &setup.shortcut.snap_right, "shortcut.snap_right"
8839 &setup.shortcut.snap_up, "shortcut.snap_up"
8843 &setup.shortcut.snap_down, "shortcut.snap_down"
8847 static struct SetupInputInfo setup_input;
8848 static struct TokenInfo player_setup_tokens[] =
8852 &setup_input.use_joystick, ".use_joystick"
8856 &setup_input.joy.device_name, ".joy.device_name"
8860 &setup_input.joy.xleft, ".joy.xleft"
8864 &setup_input.joy.xmiddle, ".joy.xmiddle"
8868 &setup_input.joy.xright, ".joy.xright"
8872 &setup_input.joy.yupper, ".joy.yupper"
8876 &setup_input.joy.ymiddle, ".joy.ymiddle"
8880 &setup_input.joy.ylower, ".joy.ylower"
8884 &setup_input.joy.snap, ".joy.snap_field"
8888 &setup_input.joy.drop, ".joy.place_bomb"
8892 &setup_input.key.left, ".key.move_left"
8896 &setup_input.key.right, ".key.move_right"
8900 &setup_input.key.up, ".key.move_up"
8904 &setup_input.key.down, ".key.move_down"
8908 &setup_input.key.snap, ".key.snap_field"
8912 &setup_input.key.drop, ".key.place_bomb"
8916 static struct TokenInfo system_setup_tokens[] =
8920 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
8924 &setup.system.sdl_videodriver, "system.sdl_videodriver"
8928 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
8932 &setup.system.audio_fragment_size, "system.audio_fragment_size"
8936 static struct TokenInfo internal_setup_tokens[] =
8940 &setup.internal.program_title, "program_title"
8944 &setup.internal.program_version, "program_version"
8948 &setup.internal.program_author, "program_author"
8952 &setup.internal.program_email, "program_email"
8956 &setup.internal.program_website, "program_website"
8960 &setup.internal.program_copyright, "program_copyright"
8964 &setup.internal.program_company, "program_company"
8968 &setup.internal.program_icon_file, "program_icon_file"
8972 &setup.internal.default_graphics_set, "default_graphics_set"
8976 &setup.internal.default_sounds_set, "default_sounds_set"
8980 &setup.internal.default_music_set, "default_music_set"
8984 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
8988 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
8992 &setup.internal.fallback_music_file, "fallback_music_file"
8996 &setup.internal.default_level_series, "default_level_series"
9000 &setup.internal.default_window_width, "default_window_width"
9004 &setup.internal.default_window_height, "default_window_height"
9008 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9012 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9016 &setup.internal.create_user_levelset, "create_user_levelset"
9020 &setup.internal.menu_game, "menu_game"
9024 &setup.internal.menu_editor, "menu_editor"
9028 &setup.internal.menu_graphics, "menu_graphics"
9032 &setup.internal.menu_sound, "menu_sound"
9036 &setup.internal.menu_artwork, "menu_artwork"
9040 &setup.internal.menu_input, "menu_input"
9044 &setup.internal.menu_touch, "menu_touch"
9048 &setup.internal.menu_shortcuts, "menu_shortcuts"
9052 &setup.internal.menu_exit, "menu_exit"
9056 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
9060 static struct TokenInfo debug_setup_tokens[] =
9064 &setup.debug.frame_delay[0], "debug.frame_delay_0"
9068 &setup.debug.frame_delay[1], "debug.frame_delay_1"
9072 &setup.debug.frame_delay[2], "debug.frame_delay_2"
9076 &setup.debug.frame_delay[3], "debug.frame_delay_3"
9080 &setup.debug.frame_delay[4], "debug.frame_delay_4"
9084 &setup.debug.frame_delay[5], "debug.frame_delay_5"
9088 &setup.debug.frame_delay[6], "debug.frame_delay_6"
9092 &setup.debug.frame_delay[7], "debug.frame_delay_7"
9096 &setup.debug.frame_delay[8], "debug.frame_delay_8"
9100 &setup.debug.frame_delay[9], "debug.frame_delay_9"
9104 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
9108 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
9112 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
9116 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
9120 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
9124 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
9128 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
9132 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
9136 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
9140 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
9144 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
9147 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
9151 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
9155 static struct TokenInfo options_setup_tokens[] =
9159 &setup.options.verbose, "options.verbose"
9163 static char *get_corrected_login_name(char *login_name)
9165 // needed because player name must be a fixed length string
9166 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9168 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9169 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9171 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
9172 if (strchr(login_name_new, ' '))
9173 *strchr(login_name_new, ' ') = '\0';
9175 return login_name_new;
9178 static void setSetupInfoToDefaults(struct SetupInfo *si)
9182 si->player_name = get_corrected_login_name(getLoginName());
9185 si->sound_loops = TRUE;
9186 si->sound_music = TRUE;
9187 si->sound_simple = TRUE;
9189 si->scroll_delay = TRUE;
9190 si->forced_scroll_delay = FALSE;
9191 si->scroll_delay_value = STD_SCROLL_DELAY;
9192 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
9193 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
9194 si->fade_screens = TRUE;
9195 si->autorecord = TRUE;
9196 si->show_titlescreen = TRUE;
9197 si->quick_doors = FALSE;
9198 si->team_mode = FALSE;
9199 si->handicap = TRUE;
9200 si->skip_levels = TRUE;
9201 si->increment_levels = TRUE;
9202 si->auto_play_next_level = TRUE;
9203 si->skip_scores_after_game = FALSE;
9204 si->time_limit = TRUE;
9205 si->fullscreen = FALSE;
9206 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
9207 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
9208 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
9209 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
9210 si->ask_on_escape = TRUE;
9211 si->ask_on_escape_editor = TRUE;
9212 si->ask_on_game_over = TRUE;
9213 si->quick_switch = FALSE;
9214 si->input_on_focus = FALSE;
9215 si->prefer_aga_graphics = TRUE;
9216 si->prefer_lowpass_sounds = FALSE;
9217 si->game_speed_extended = FALSE;
9218 si->game_frame_delay = GAME_FRAME_DELAY;
9219 si->sp_show_border_elements = FALSE;
9220 si->small_game_graphics = FALSE;
9221 si->show_snapshot_buttons = FALSE;
9223 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9224 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9225 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9227 si->override_level_graphics = FALSE;
9228 si->override_level_sounds = FALSE;
9229 si->override_level_music = FALSE;
9231 si->volume_simple = 100; // percent
9232 si->volume_loops = 100; // percent
9233 si->volume_music = 100; // percent
9235 si->network_mode = FALSE;
9236 si->network_player_nr = 0; // first player
9237 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
9239 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
9240 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
9241 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
9242 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
9243 si->touch.draw_outlined = TRUE;
9244 si->touch.draw_pressed = TRUE;
9246 for (i = 0; i < 2; i++)
9248 char *default_grid_button[6][2] =
9254 { "111222", " vv " },
9255 { "111222", " vv " }
9257 int grid_xsize = DEFAULT_GRID_XSIZE(i);
9258 int grid_ysize = DEFAULT_GRID_YSIZE(i);
9259 int min_xsize = MIN(6, grid_xsize);
9260 int min_ysize = MIN(6, grid_ysize);
9261 int startx = grid_xsize - min_xsize;
9262 int starty = grid_ysize - min_ysize;
9265 // virtual buttons grid can only be set to defaults if video is initialized
9266 // (this will be repeated if virtual buttons are not loaded from setup file)
9267 if (video.initialized)
9269 si->touch.grid_xsize[i] = grid_xsize;
9270 si->touch.grid_ysize[i] = grid_ysize;
9274 si->touch.grid_xsize[i] = -1;
9275 si->touch.grid_ysize[i] = -1;
9278 for (x = 0; x < MAX_GRID_XSIZE; x++)
9279 for (y = 0; y < MAX_GRID_YSIZE; y++)
9280 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
9282 for (x = 0; x < min_xsize; x++)
9283 for (y = 0; y < min_ysize; y++)
9284 si->touch.grid_button[i][x][starty + y] =
9285 default_grid_button[y][0][x];
9287 for (x = 0; x < min_xsize; x++)
9288 for (y = 0; y < min_ysize; y++)
9289 si->touch.grid_button[i][startx + x][starty + y] =
9290 default_grid_button[y][1][x];
9293 si->touch.grid_initialized = video.initialized;
9295 si->editor.el_boulderdash = TRUE;
9296 si->editor.el_emerald_mine = TRUE;
9297 si->editor.el_emerald_mine_club = TRUE;
9298 si->editor.el_more = TRUE;
9299 si->editor.el_sokoban = TRUE;
9300 si->editor.el_supaplex = TRUE;
9301 si->editor.el_diamond_caves = TRUE;
9302 si->editor.el_dx_boulderdash = TRUE;
9304 si->editor.el_mirror_magic = TRUE;
9305 si->editor.el_deflektor = TRUE;
9307 si->editor.el_chars = TRUE;
9308 si->editor.el_steel_chars = TRUE;
9310 si->editor.el_classic = TRUE;
9311 si->editor.el_custom = TRUE;
9313 si->editor.el_user_defined = FALSE;
9314 si->editor.el_dynamic = TRUE;
9316 si->editor.el_headlines = TRUE;
9318 si->editor.show_element_token = FALSE;
9320 si->editor.use_template_for_new_levels = TRUE;
9322 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9323 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9324 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9326 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9327 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9328 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9329 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9330 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9332 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9333 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9334 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9335 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9336 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9337 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9339 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9340 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9341 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9343 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9344 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9345 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9346 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9348 for (i = 0; i < MAX_PLAYERS; i++)
9350 si->input[i].use_joystick = FALSE;
9351 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9352 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9353 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9354 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9355 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9356 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9357 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9358 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9359 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9360 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9361 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9362 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9363 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9364 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9365 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9368 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
9369 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9370 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9371 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9373 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
9374 si->internal.program_version = getStringCopy(getProgramRealVersionString());
9375 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
9376 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
9377 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
9378 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
9379 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
9381 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
9383 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9384 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9385 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9387 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
9388 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
9389 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
9391 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
9392 si->internal.choose_from_top_leveldir = FALSE;
9393 si->internal.show_scaling_in_title = TRUE;
9394 si->internal.create_user_levelset = TRUE;
9396 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
9397 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
9399 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
9400 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
9401 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
9402 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
9403 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
9404 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
9405 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
9406 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
9407 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
9408 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
9410 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
9411 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
9412 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
9413 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
9414 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
9415 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
9416 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
9417 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
9418 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
9419 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
9421 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
9422 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
9424 si->debug.show_frames_per_second = FALSE;
9426 si->options.verbose = FALSE;
9428 #if defined(PLATFORM_ANDROID)
9429 si->fullscreen = TRUE;
9433 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
9435 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
9438 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9440 si->editor_cascade.el_bd = TRUE;
9441 si->editor_cascade.el_em = TRUE;
9442 si->editor_cascade.el_emc = TRUE;
9443 si->editor_cascade.el_rnd = TRUE;
9444 si->editor_cascade.el_sb = TRUE;
9445 si->editor_cascade.el_sp = TRUE;
9446 si->editor_cascade.el_dc = TRUE;
9447 si->editor_cascade.el_dx = TRUE;
9449 si->editor_cascade.el_mm = TRUE;
9450 si->editor_cascade.el_df = TRUE;
9452 si->editor_cascade.el_chars = FALSE;
9453 si->editor_cascade.el_steel_chars = FALSE;
9454 si->editor_cascade.el_ce = FALSE;
9455 si->editor_cascade.el_ge = FALSE;
9456 si->editor_cascade.el_ref = FALSE;
9457 si->editor_cascade.el_user = FALSE;
9458 si->editor_cascade.el_dynamic = FALSE;
9461 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
9463 static char *getHideSetupToken(void *setup_value)
9465 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
9467 if (setup_value != NULL)
9468 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
9470 return hide_setup_token;
9473 void setHideSetupEntry(void *setup_value)
9475 char *hide_setup_token = getHideSetupToken(setup_value);
9477 if (setup_value != NULL)
9478 setHashEntry(hide_setup_hash, hide_setup_token, "");
9481 boolean hideSetupEntry(void *setup_value)
9483 char *hide_setup_token = getHideSetupToken(setup_value);
9485 return (setup_value != NULL &&
9486 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
9489 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
9490 struct TokenInfo *token_info,
9491 int token_nr, char *token_text)
9493 char *token_hide_text = getStringCat2(token_text, ".hide");
9494 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
9496 // set the value of this setup option in the setup option structure
9497 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
9499 // check if this setup option should be hidden in the setup menu
9500 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
9501 setHideSetupEntry(token_info[token_nr].value);
9504 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
9505 struct TokenInfo *token_info,
9508 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
9509 token_info[token_nr].text);
9512 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9516 if (!setup_file_hash)
9519 if (hide_setup_hash == NULL)
9520 hide_setup_hash = newSetupFileHash();
9522 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9523 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
9525 setup.touch.grid_initialized = TRUE;
9526 for (i = 0; i < 2; i++)
9528 int grid_xsize = setup.touch.grid_xsize[i];
9529 int grid_ysize = setup.touch.grid_ysize[i];
9532 // if virtual buttons are not loaded from setup file, repeat initializing
9533 // virtual buttons grid with default values later when video is initialized
9534 if (grid_xsize == -1 ||
9537 setup.touch.grid_initialized = FALSE;
9542 for (y = 0; y < grid_ysize; y++)
9544 char token_string[MAX_LINE_LEN];
9546 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9548 char *value_string = getHashEntry(setup_file_hash, token_string);
9550 if (value_string == NULL)
9553 for (x = 0; x < grid_xsize; x++)
9555 char c = value_string[x];
9557 setup.touch.grid_button[i][x][y] =
9558 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
9563 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9564 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
9566 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9567 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
9569 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9573 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9575 setup_input = setup.input[pnr];
9576 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9578 char full_token[100];
9580 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9581 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
9584 setup.input[pnr] = setup_input;
9587 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9588 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
9590 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
9591 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
9593 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9594 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
9596 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9597 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
9599 setHideRelatedSetupEntries();
9602 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
9606 if (!setup_file_hash)
9609 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9610 setSetupInfo(auto_setup_tokens, i,
9611 getHashEntry(setup_file_hash,
9612 auto_setup_tokens[i].text));
9615 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9619 if (!setup_file_hash)
9622 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9623 setSetupInfo(editor_cascade_setup_tokens, i,
9624 getHashEntry(setup_file_hash,
9625 editor_cascade_setup_tokens[i].text));
9628 void LoadSetupFromFilename(char *filename)
9630 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
9632 if (setup_file_hash)
9634 decodeSetupFileHash(setup_file_hash);
9636 freeSetupFileHash(setup_file_hash);
9640 Debug("setup", "using default setup values");
9644 static void LoadSetup_SpecialPostProcessing(void)
9646 char *player_name_new;
9648 // needed to work around problems with fixed length strings
9649 player_name_new = get_corrected_login_name(setup.player_name);
9650 free(setup.player_name);
9651 setup.player_name = player_name_new;
9653 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
9654 if (setup.scroll_delay == FALSE)
9656 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9657 setup.scroll_delay = TRUE; // now always "on"
9660 // make sure that scroll delay value stays inside valid range
9661 setup.scroll_delay_value =
9662 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9665 void LoadSetup(void)
9669 // always start with reliable default values
9670 setSetupInfoToDefaults(&setup);
9672 // try to load setup values from default setup file
9673 filename = getDefaultSetupFilename();
9675 if (fileExists(filename))
9676 LoadSetupFromFilename(filename);
9678 // try to load setup values from user setup file
9679 filename = getSetupFilename();
9681 LoadSetupFromFilename(filename);
9683 LoadSetup_SpecialPostProcessing();
9686 void LoadSetup_AutoSetup(void)
9688 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9689 SetupFileHash *setup_file_hash = NULL;
9691 // always start with reliable default values
9692 setSetupInfoToDefaults_AutoSetup(&setup);
9694 setup_file_hash = loadSetupFileHash(filename);
9696 if (setup_file_hash)
9698 decodeSetupFileHash_AutoSetup(setup_file_hash);
9700 freeSetupFileHash(setup_file_hash);
9706 void LoadSetup_EditorCascade(void)
9708 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9709 SetupFileHash *setup_file_hash = NULL;
9711 // always start with reliable default values
9712 setSetupInfoToDefaults_EditorCascade(&setup);
9714 setup_file_hash = loadSetupFileHash(filename);
9716 if (setup_file_hash)
9718 decodeSetupFileHash_EditorCascade(setup_file_hash);
9720 freeSetupFileHash(setup_file_hash);
9726 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
9729 char mapping_guid[MAX_LINE_LEN];
9730 char *mapping_start, *mapping_end;
9732 // get GUID from game controller mapping line: copy complete line
9733 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
9734 mapping_guid[MAX_LINE_LEN - 1] = '\0';
9736 // get GUID from game controller mapping line: cut after GUID part
9737 mapping_start = strchr(mapping_guid, ',');
9738 if (mapping_start != NULL)
9739 *mapping_start = '\0';
9741 // cut newline from game controller mapping line
9742 mapping_end = strchr(mapping_line, '\n');
9743 if (mapping_end != NULL)
9744 *mapping_end = '\0';
9746 // add mapping entry to game controller mappings hash
9747 setHashEntry(mappings_hash, mapping_guid, mapping_line);
9750 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
9755 if (!(file = fopen(filename, MODE_READ)))
9757 Warn("cannot read game controller mappings file '%s'", filename);
9764 char line[MAX_LINE_LEN];
9766 if (!fgets(line, MAX_LINE_LEN, file))
9769 addGameControllerMappingToHash(mappings_hash, line);
9775 void SaveSetup(void)
9777 char *filename = getSetupFilename();
9781 InitUserDataDirectory();
9783 if (!(file = fopen(filename, MODE_WRITE)))
9785 Warn("cannot write setup file '%s'", filename);
9790 fprintFileHeader(file, SETUP_FILENAME);
9792 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9794 // just to make things nicer :)
9795 if (global_setup_tokens[i].value == &setup.sound ||
9796 global_setup_tokens[i].value == &setup.graphics_set ||
9797 global_setup_tokens[i].value == &setup.volume_simple ||
9798 global_setup_tokens[i].value == &setup.network_mode ||
9799 global_setup_tokens[i].value == &setup.touch.control_type ||
9800 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
9801 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
9802 fprintf(file, "\n");
9804 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9807 for (i = 0; i < 2; i++)
9809 int grid_xsize = setup.touch.grid_xsize[i];
9810 int grid_ysize = setup.touch.grid_ysize[i];
9813 fprintf(file, "\n");
9815 for (y = 0; y < grid_ysize; y++)
9817 char token_string[MAX_LINE_LEN];
9818 char value_string[MAX_LINE_LEN];
9820 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9822 for (x = 0; x < grid_xsize; x++)
9824 char c = setup.touch.grid_button[i][x][y];
9826 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
9829 value_string[grid_xsize] = '\0';
9831 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
9835 fprintf(file, "\n");
9836 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9837 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9839 fprintf(file, "\n");
9840 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9841 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9843 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9847 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9848 fprintf(file, "\n");
9850 setup_input = setup.input[pnr];
9851 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9852 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9855 fprintf(file, "\n");
9856 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9857 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9859 // (internal setup values not saved to user setup file)
9861 fprintf(file, "\n");
9862 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9863 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9865 fprintf(file, "\n");
9866 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9867 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9871 SetFilePermissions(filename, PERMS_PRIVATE);
9874 void SaveSetup_AutoSetup(void)
9876 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9880 InitUserDataDirectory();
9882 if (!(file = fopen(filename, MODE_WRITE)))
9884 Warn("cannot write auto setup file '%s'", filename);
9891 fprintFileHeader(file, AUTOSETUP_FILENAME);
9893 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9894 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
9898 SetFilePermissions(filename, PERMS_PRIVATE);
9903 void SaveSetup_EditorCascade(void)
9905 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9909 InitUserDataDirectory();
9911 if (!(file = fopen(filename, MODE_WRITE)))
9913 Warn("cannot write editor cascade state file '%s'", filename);
9920 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9922 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9923 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9927 SetFilePermissions(filename, PERMS_PRIVATE);
9932 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9937 if (!(file = fopen(filename, MODE_WRITE)))
9939 Warn("cannot write game controller mappings file '%s'", filename);
9944 BEGIN_HASH_ITERATION(mappings_hash, itr)
9946 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9948 END_HASH_ITERATION(mappings_hash, itr)
9953 void SaveSetup_AddGameControllerMapping(char *mapping)
9955 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9956 SetupFileHash *mappings_hash = newSetupFileHash();
9958 InitUserDataDirectory();
9960 // load existing personal game controller mappings
9961 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9963 // add new mapping to personal game controller mappings
9964 addGameControllerMappingToHash(mappings_hash, mapping);
9966 // save updated personal game controller mappings
9967 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9969 freeSetupFileHash(mappings_hash);
9973 void LoadCustomElementDescriptions(void)
9975 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9976 SetupFileHash *setup_file_hash;
9979 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9981 if (element_info[i].custom_description != NULL)
9983 free(element_info[i].custom_description);
9984 element_info[i].custom_description = NULL;
9988 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9991 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9993 char *token = getStringCat2(element_info[i].token_name, ".name");
9994 char *value = getHashEntry(setup_file_hash, token);
9997 element_info[i].custom_description = getStringCopy(value);
10002 freeSetupFileHash(setup_file_hash);
10005 static int getElementFromToken(char *token)
10007 char *value = getHashEntry(element_token_hash, token);
10010 return atoi(value);
10012 Warn("unknown element token '%s'", token);
10014 return EL_UNDEFINED;
10017 void FreeGlobalAnimEventInfo(void)
10019 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10021 if (gaei->event_list == NULL)
10026 for (i = 0; i < gaei->num_event_lists; i++)
10028 checked_free(gaei->event_list[i]->event_value);
10029 checked_free(gaei->event_list[i]);
10032 checked_free(gaei->event_list);
10034 gaei->event_list = NULL;
10035 gaei->num_event_lists = 0;
10038 static int AddGlobalAnimEventList(void)
10040 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10041 int list_pos = gaei->num_event_lists++;
10043 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
10044 sizeof(struct GlobalAnimEventListInfo *));
10046 gaei->event_list[list_pos] =
10047 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
10049 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10051 gaeli->event_value = NULL;
10052 gaeli->num_event_values = 0;
10057 static int AddGlobalAnimEventValue(int list_pos, int event_value)
10059 // do not add empty global animation events
10060 if (event_value == ANIM_EVENT_NONE)
10063 // if list position is undefined, create new list
10064 if (list_pos == ANIM_EVENT_UNDEFINED)
10065 list_pos = AddGlobalAnimEventList();
10067 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10068 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10069 int value_pos = gaeli->num_event_values++;
10071 gaeli->event_value = checked_realloc(gaeli->event_value,
10072 gaeli->num_event_values * sizeof(int *));
10074 gaeli->event_value[value_pos] = event_value;
10079 int GetGlobalAnimEventValue(int list_pos, int value_pos)
10081 if (list_pos == ANIM_EVENT_UNDEFINED)
10082 return ANIM_EVENT_NONE;
10084 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10085 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10087 return gaeli->event_value[value_pos];
10090 int GetGlobalAnimEventValueCount(int list_pos)
10092 if (list_pos == ANIM_EVENT_UNDEFINED)
10095 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10096 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10098 return gaeli->num_event_values;
10101 // This function checks if a string <s> of the format "string1, string2, ..."
10102 // exactly contains a string <s_contained>.
10104 static boolean string_has_parameter(char *s, char *s_contained)
10108 if (s == NULL || s_contained == NULL)
10111 if (strlen(s_contained) > strlen(s))
10114 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
10116 char next_char = s[strlen(s_contained)];
10118 // check if next character is delimiter or whitespace
10119 return (next_char == ',' || next_char == '\0' ||
10120 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
10123 // check if string contains another parameter string after a comma
10124 substring = strchr(s, ',');
10125 if (substring == NULL) // string does not contain a comma
10128 // advance string pointer to next character after the comma
10131 // skip potential whitespaces after the comma
10132 while (*substring == ' ' || *substring == '\t')
10135 return string_has_parameter(substring, s_contained);
10138 static int get_anim_parameter_value(char *s)
10140 int event_value[] =
10148 char *pattern_1[] =
10156 char *pattern_2 = ".part_";
10157 char *matching_char = NULL;
10159 int pattern_1_len = 0;
10160 int result = ANIM_EVENT_NONE;
10163 for (i = 0; i < ARRAY_SIZE(event_value); i++)
10165 matching_char = strstr(s_ptr, pattern_1[i]);
10166 pattern_1_len = strlen(pattern_1[i]);
10167 result = event_value[i];
10169 if (matching_char != NULL)
10173 if (matching_char == NULL)
10174 return ANIM_EVENT_NONE;
10176 s_ptr = matching_char + pattern_1_len;
10178 // check for main animation number ("anim_X" or "anim_XX")
10179 if (*s_ptr >= '0' && *s_ptr <= '9')
10181 int gic_anim_nr = (*s_ptr++ - '0');
10183 if (*s_ptr >= '0' && *s_ptr <= '9')
10184 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
10186 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
10187 return ANIM_EVENT_NONE;
10189 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
10193 // invalid main animation number specified
10195 return ANIM_EVENT_NONE;
10198 // check for animation part number ("part_X" or "part_XX") (optional)
10199 if (strPrefix(s_ptr, pattern_2))
10201 s_ptr += strlen(pattern_2);
10203 if (*s_ptr >= '0' && *s_ptr <= '9')
10205 int gic_part_nr = (*s_ptr++ - '0');
10207 if (*s_ptr >= '0' && *s_ptr <= '9')
10208 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
10210 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
10211 return ANIM_EVENT_NONE;
10213 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
10217 // invalid animation part number specified
10219 return ANIM_EVENT_NONE;
10223 // discard result if next character is neither delimiter nor whitespace
10224 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
10225 *s_ptr == ' ' || *s_ptr == '\t'))
10226 return ANIM_EVENT_NONE;
10231 static int get_anim_parameter_values(char *s)
10233 int list_pos = ANIM_EVENT_UNDEFINED;
10234 int event_value = ANIM_EVENT_DEFAULT;
10236 if (string_has_parameter(s, "any"))
10237 event_value |= ANIM_EVENT_ANY;
10239 if (string_has_parameter(s, "click:self") ||
10240 string_has_parameter(s, "click") ||
10241 string_has_parameter(s, "self"))
10242 event_value |= ANIM_EVENT_SELF;
10244 if (string_has_parameter(s, "unclick:any"))
10245 event_value |= ANIM_EVENT_UNCLICK_ANY;
10247 // if animation event found, add it to global animation event list
10248 if (event_value != ANIM_EVENT_NONE)
10249 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10253 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
10254 event_value = get_anim_parameter_value(s);
10256 // if animation event found, add it to global animation event list
10257 if (event_value != ANIM_EVENT_NONE)
10258 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10260 // continue with next part of the string, starting with next comma
10261 s = strchr(s + 1, ',');
10267 static int get_anim_action_parameter_value(char *token)
10269 // check most common default case first to massively speed things up
10270 if (strEqual(token, ARG_UNDEFINED))
10271 return ANIM_EVENT_ACTION_NONE;
10273 int result = getImageIDFromToken(token);
10277 char *gfx_token = getStringCat2("gfx.", token);
10279 result = getImageIDFromToken(gfx_token);
10281 checked_free(gfx_token);
10286 Key key = getKeyFromX11KeyName(token);
10288 if (key != KSYM_UNDEFINED)
10289 result = -(int)key;
10293 result = ANIM_EVENT_ACTION_NONE;
10298 int get_parameter_value(char *value_raw, char *suffix, int type)
10300 char *value = getStringToLower(value_raw);
10301 int result = 0; // probably a save default value
10303 if (strEqual(suffix, ".direction"))
10305 result = (strEqual(value, "left") ? MV_LEFT :
10306 strEqual(value, "right") ? MV_RIGHT :
10307 strEqual(value, "up") ? MV_UP :
10308 strEqual(value, "down") ? MV_DOWN : MV_NONE);
10310 else if (strEqual(suffix, ".position"))
10312 result = (strEqual(value, "left") ? POS_LEFT :
10313 strEqual(value, "right") ? POS_RIGHT :
10314 strEqual(value, "top") ? POS_TOP :
10315 strEqual(value, "upper") ? POS_UPPER :
10316 strEqual(value, "middle") ? POS_MIDDLE :
10317 strEqual(value, "lower") ? POS_LOWER :
10318 strEqual(value, "bottom") ? POS_BOTTOM :
10319 strEqual(value, "any") ? POS_ANY :
10320 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
10322 else if (strEqual(suffix, ".align"))
10324 result = (strEqual(value, "left") ? ALIGN_LEFT :
10325 strEqual(value, "right") ? ALIGN_RIGHT :
10326 strEqual(value, "center") ? ALIGN_CENTER :
10327 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
10329 else if (strEqual(suffix, ".valign"))
10331 result = (strEqual(value, "top") ? VALIGN_TOP :
10332 strEqual(value, "bottom") ? VALIGN_BOTTOM :
10333 strEqual(value, "middle") ? VALIGN_MIDDLE :
10334 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
10336 else if (strEqual(suffix, ".anim_mode"))
10338 result = (string_has_parameter(value, "none") ? ANIM_NONE :
10339 string_has_parameter(value, "loop") ? ANIM_LOOP :
10340 string_has_parameter(value, "linear") ? ANIM_LINEAR :
10341 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
10342 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
10343 string_has_parameter(value, "random") ? ANIM_RANDOM :
10344 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
10345 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
10346 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
10347 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
10348 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
10349 string_has_parameter(value, "centered") ? ANIM_CENTERED :
10350 string_has_parameter(value, "all") ? ANIM_ALL :
10353 if (string_has_parameter(value, "once"))
10354 result |= ANIM_ONCE;
10356 if (string_has_parameter(value, "reverse"))
10357 result |= ANIM_REVERSE;
10359 if (string_has_parameter(value, "opaque_player"))
10360 result |= ANIM_OPAQUE_PLAYER;
10362 if (string_has_parameter(value, "static_panel"))
10363 result |= ANIM_STATIC_PANEL;
10365 else if (strEqual(suffix, ".init_event") ||
10366 strEqual(suffix, ".anim_event"))
10368 result = get_anim_parameter_values(value);
10370 else if (strEqual(suffix, ".init_delay_action") ||
10371 strEqual(suffix, ".anim_delay_action") ||
10372 strEqual(suffix, ".post_delay_action") ||
10373 strEqual(suffix, ".init_event_action") ||
10374 strEqual(suffix, ".anim_event_action"))
10376 result = get_anim_action_parameter_value(value_raw);
10378 else if (strEqual(suffix, ".class"))
10380 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10381 get_hash_from_key(value));
10383 else if (strEqual(suffix, ".style"))
10385 result = STYLE_DEFAULT;
10387 if (string_has_parameter(value, "accurate_borders"))
10388 result |= STYLE_ACCURATE_BORDERS;
10390 if (string_has_parameter(value, "inner_corners"))
10391 result |= STYLE_INNER_CORNERS;
10393 if (string_has_parameter(value, "reverse"))
10394 result |= STYLE_REVERSE;
10396 if (string_has_parameter(value, "block_clicks"))
10397 result |= STYLE_BLOCK;
10399 if (string_has_parameter(value, "passthrough_clicks"))
10400 result |= STYLE_PASSTHROUGH;
10402 if (string_has_parameter(value, "multiple_actions"))
10403 result |= STYLE_MULTIPLE_ACTIONS;
10405 else if (strEqual(suffix, ".fade_mode"))
10407 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
10408 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
10409 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
10410 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
10411 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
10412 FADE_MODE_DEFAULT);
10414 else if (strEqual(suffix, ".auto_delay_unit"))
10416 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
10417 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
10418 AUTO_DELAY_UNIT_DEFAULT);
10420 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
10422 result = gfx.get_font_from_token_function(value);
10424 else // generic parameter of type integer or boolean
10426 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10427 type == TYPE_INTEGER ? get_integer_from_string(value) :
10428 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
10429 ARG_UNDEFINED_VALUE);
10437 static int get_token_parameter_value(char *token, char *value_raw)
10441 if (token == NULL || value_raw == NULL)
10442 return ARG_UNDEFINED_VALUE;
10444 suffix = strrchr(token, '.');
10445 if (suffix == NULL)
10448 if (strEqual(suffix, ".element"))
10449 return getElementFromToken(value_raw);
10451 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
10452 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10455 void InitMenuDesignSettings_Static(void)
10459 // always start with reliable default values from static default config
10460 for (i = 0; image_config_vars[i].token != NULL; i++)
10462 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10465 *image_config_vars[i].value =
10466 get_token_parameter_value(image_config_vars[i].token, value);
10470 static void InitMenuDesignSettings_SpecialPreProcessing(void)
10474 // the following initializes hierarchical values from static configuration
10476 // special case: initialize "ARG_DEFAULT" values in static default config
10477 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
10478 titlescreen_initial_first_default.fade_mode =
10479 title_initial_first_default.fade_mode;
10480 titlescreen_initial_first_default.fade_delay =
10481 title_initial_first_default.fade_delay;
10482 titlescreen_initial_first_default.post_delay =
10483 title_initial_first_default.post_delay;
10484 titlescreen_initial_first_default.auto_delay =
10485 title_initial_first_default.auto_delay;
10486 titlescreen_initial_first_default.auto_delay_unit =
10487 title_initial_first_default.auto_delay_unit;
10488 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
10489 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
10490 titlescreen_first_default.post_delay = title_first_default.post_delay;
10491 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
10492 titlescreen_first_default.auto_delay_unit =
10493 title_first_default.auto_delay_unit;
10494 titlemessage_initial_first_default.fade_mode =
10495 title_initial_first_default.fade_mode;
10496 titlemessage_initial_first_default.fade_delay =
10497 title_initial_first_default.fade_delay;
10498 titlemessage_initial_first_default.post_delay =
10499 title_initial_first_default.post_delay;
10500 titlemessage_initial_first_default.auto_delay =
10501 title_initial_first_default.auto_delay;
10502 titlemessage_initial_first_default.auto_delay_unit =
10503 title_initial_first_default.auto_delay_unit;
10504 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
10505 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
10506 titlemessage_first_default.post_delay = title_first_default.post_delay;
10507 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
10508 titlemessage_first_default.auto_delay_unit =
10509 title_first_default.auto_delay_unit;
10511 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
10512 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
10513 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
10514 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
10515 titlescreen_initial_default.auto_delay_unit =
10516 title_initial_default.auto_delay_unit;
10517 titlescreen_default.fade_mode = title_default.fade_mode;
10518 titlescreen_default.fade_delay = title_default.fade_delay;
10519 titlescreen_default.post_delay = title_default.post_delay;
10520 titlescreen_default.auto_delay = title_default.auto_delay;
10521 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
10522 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10523 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10524 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10525 titlemessage_initial_default.auto_delay_unit =
10526 title_initial_default.auto_delay_unit;
10527 titlemessage_default.fade_mode = title_default.fade_mode;
10528 titlemessage_default.fade_delay = title_default.fade_delay;
10529 titlemessage_default.post_delay = title_default.post_delay;
10530 titlemessage_default.auto_delay = title_default.auto_delay;
10531 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
10533 // special case: initialize "ARG_DEFAULT" values in static default config
10534 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
10535 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10537 titlescreen_initial_first[i] = titlescreen_initial_first_default;
10538 titlescreen_first[i] = titlescreen_first_default;
10539 titlemessage_initial_first[i] = titlemessage_initial_first_default;
10540 titlemessage_first[i] = titlemessage_first_default;
10542 titlescreen_initial[i] = titlescreen_initial_default;
10543 titlescreen[i] = titlescreen_default;
10544 titlemessage_initial[i] = titlemessage_initial_default;
10545 titlemessage[i] = titlemessage_default;
10548 // special case: initialize "ARG_DEFAULT" values in static default config
10549 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
10550 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10552 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
10555 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10556 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10557 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
10560 // special case: initialize "ARG_DEFAULT" values in static default config
10561 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
10562 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10564 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
10565 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10566 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10568 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
10571 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10575 static void InitMenuDesignSettings_SpecialPostProcessing(void)
10579 struct XY *dst, *src;
10581 game_buttons_xy[] =
10583 { &game.button.save, &game.button.stop },
10584 { &game.button.pause2, &game.button.pause },
10585 { &game.button.load, &game.button.play },
10586 { &game.button.undo, &game.button.stop },
10587 { &game.button.redo, &game.button.play },
10593 // special case: initialize later added SETUP list size from LEVELS value
10594 if (menu.list_size[GAME_MODE_SETUP] == -1)
10595 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10597 // set default position for snapshot buttons to stop/pause/play buttons
10598 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
10599 if ((*game_buttons_xy[i].dst).x == -1 &&
10600 (*game_buttons_xy[i].dst).y == -1)
10601 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
10603 // --------------------------------------------------------------------------
10604 // dynamic viewports (including playfield margins, borders and alignments)
10605 // --------------------------------------------------------------------------
10607 // dynamic viewports currently only supported for landscape mode
10608 int display_width = MAX(video.display_width, video.display_height);
10609 int display_height = MIN(video.display_width, video.display_height);
10611 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10613 struct RectWithBorder *vp_window = &viewport.window[i];
10614 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
10615 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
10616 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
10617 boolean dynamic_window_width = (vp_window->min_width != -1);
10618 boolean dynamic_window_height = (vp_window->min_height != -1);
10619 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
10620 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
10622 // adjust window size if min/max width/height is specified
10624 if (vp_window->min_width != -1)
10626 int window_width = display_width;
10628 // when using static window height, use aspect ratio of display
10629 if (vp_window->min_height == -1)
10630 window_width = vp_window->height * display_width / display_height;
10632 vp_window->width = MAX(vp_window->min_width, window_width);
10635 if (vp_window->min_height != -1)
10637 int window_height = display_height;
10639 // when using static window width, use aspect ratio of display
10640 if (vp_window->min_width == -1)
10641 window_height = vp_window->width * display_height / display_width;
10643 vp_window->height = MAX(vp_window->min_height, window_height);
10646 if (vp_window->max_width != -1)
10647 vp_window->width = MIN(vp_window->width, vp_window->max_width);
10649 if (vp_window->max_height != -1)
10650 vp_window->height = MIN(vp_window->height, vp_window->max_height);
10652 int playfield_width = vp_window->width;
10653 int playfield_height = vp_window->height;
10655 // adjust playfield size and position according to specified margins
10657 playfield_width -= vp_playfield->margin_left;
10658 playfield_width -= vp_playfield->margin_right;
10660 playfield_height -= vp_playfield->margin_top;
10661 playfield_height -= vp_playfield->margin_bottom;
10663 // adjust playfield size if min/max width/height is specified
10665 if (vp_playfield->min_width != -1)
10666 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
10668 if (vp_playfield->min_height != -1)
10669 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
10671 if (vp_playfield->max_width != -1)
10672 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
10674 if (vp_playfield->max_height != -1)
10675 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
10677 // adjust playfield position according to specified alignment
10679 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
10680 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
10681 else if (vp_playfield->align == ALIGN_CENTER)
10682 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
10683 else if (vp_playfield->align == ALIGN_RIGHT)
10684 vp_playfield->x += playfield_width - vp_playfield->width;
10686 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
10687 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
10688 else if (vp_playfield->valign == VALIGN_MIDDLE)
10689 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
10690 else if (vp_playfield->valign == VALIGN_BOTTOM)
10691 vp_playfield->y += playfield_height - vp_playfield->height;
10693 vp_playfield->x += vp_playfield->margin_left;
10694 vp_playfield->y += vp_playfield->margin_top;
10696 // adjust individual playfield borders if only default border is specified
10698 if (vp_playfield->border_left == -1)
10699 vp_playfield->border_left = vp_playfield->border_size;
10700 if (vp_playfield->border_right == -1)
10701 vp_playfield->border_right = vp_playfield->border_size;
10702 if (vp_playfield->border_top == -1)
10703 vp_playfield->border_top = vp_playfield->border_size;
10704 if (vp_playfield->border_bottom == -1)
10705 vp_playfield->border_bottom = vp_playfield->border_size;
10707 // set dynamic playfield borders if borders are specified as undefined
10708 // (but only if window size was dynamic and playfield size was static)
10710 if (dynamic_window_width && !dynamic_playfield_width)
10712 if (vp_playfield->border_left == -1)
10714 vp_playfield->border_left = (vp_playfield->x -
10715 vp_playfield->margin_left);
10716 vp_playfield->x -= vp_playfield->border_left;
10717 vp_playfield->width += vp_playfield->border_left;
10720 if (vp_playfield->border_right == -1)
10722 vp_playfield->border_right = (vp_window->width -
10724 vp_playfield->width -
10725 vp_playfield->margin_right);
10726 vp_playfield->width += vp_playfield->border_right;
10730 if (dynamic_window_height && !dynamic_playfield_height)
10732 if (vp_playfield->border_top == -1)
10734 vp_playfield->border_top = (vp_playfield->y -
10735 vp_playfield->margin_top);
10736 vp_playfield->y -= vp_playfield->border_top;
10737 vp_playfield->height += vp_playfield->border_top;
10740 if (vp_playfield->border_bottom == -1)
10742 vp_playfield->border_bottom = (vp_window->height -
10744 vp_playfield->height -
10745 vp_playfield->margin_bottom);
10746 vp_playfield->height += vp_playfield->border_bottom;
10750 // adjust playfield size to be a multiple of a defined alignment tile size
10752 int align_size = vp_playfield->align_size;
10753 int playfield_xtiles = vp_playfield->width / align_size;
10754 int playfield_ytiles = vp_playfield->height / align_size;
10755 int playfield_width_corrected = playfield_xtiles * align_size;
10756 int playfield_height_corrected = playfield_ytiles * align_size;
10757 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
10758 i == GFX_SPECIAL_ARG_EDITOR);
10760 if (is_playfield_mode &&
10761 dynamic_playfield_width &&
10762 vp_playfield->width != playfield_width_corrected)
10764 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
10766 vp_playfield->width = playfield_width_corrected;
10768 if (vp_playfield->align == ALIGN_LEFT)
10770 vp_playfield->border_left += playfield_xdiff;
10772 else if (vp_playfield->align == ALIGN_RIGHT)
10774 vp_playfield->border_right += playfield_xdiff;
10776 else if (vp_playfield->align == ALIGN_CENTER)
10778 int border_left_diff = playfield_xdiff / 2;
10779 int border_right_diff = playfield_xdiff - border_left_diff;
10781 vp_playfield->border_left += border_left_diff;
10782 vp_playfield->border_right += border_right_diff;
10786 if (is_playfield_mode &&
10787 dynamic_playfield_height &&
10788 vp_playfield->height != playfield_height_corrected)
10790 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
10792 vp_playfield->height = playfield_height_corrected;
10794 if (vp_playfield->valign == VALIGN_TOP)
10796 vp_playfield->border_top += playfield_ydiff;
10798 else if (vp_playfield->align == VALIGN_BOTTOM)
10800 vp_playfield->border_right += playfield_ydiff;
10802 else if (vp_playfield->align == VALIGN_MIDDLE)
10804 int border_top_diff = playfield_ydiff / 2;
10805 int border_bottom_diff = playfield_ydiff - border_top_diff;
10807 vp_playfield->border_top += border_top_diff;
10808 vp_playfield->border_bottom += border_bottom_diff;
10812 // adjust door positions according to specified alignment
10814 for (j = 0; j < 2; j++)
10816 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
10818 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
10819 vp_door->x = ALIGNED_VP_XPOS(vp_door);
10820 else if (vp_door->align == ALIGN_CENTER)
10821 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
10822 else if (vp_door->align == ALIGN_RIGHT)
10823 vp_door->x += vp_window->width - vp_door->width;
10825 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
10826 vp_door->y = ALIGNED_VP_YPOS(vp_door);
10827 else if (vp_door->valign == VALIGN_MIDDLE)
10828 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
10829 else if (vp_door->valign == VALIGN_BOTTOM)
10830 vp_door->y += vp_window->height - vp_door->height;
10835 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
10839 struct XYTileSize *dst, *src;
10842 editor_buttons_xy[] =
10845 &editor.button.element_left, &editor.palette.element_left,
10846 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
10849 &editor.button.element_middle, &editor.palette.element_middle,
10850 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
10853 &editor.button.element_right, &editor.palette.element_right,
10854 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
10861 // set default position for element buttons to element graphics
10862 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
10864 if ((*editor_buttons_xy[i].dst).x == -1 &&
10865 (*editor_buttons_xy[i].dst).y == -1)
10867 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
10869 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
10871 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
10875 // adjust editor palette rows and columns if specified to be dynamic
10877 if (editor.palette.cols == -1)
10879 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
10880 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
10881 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
10883 editor.palette.cols = (vp_width - sc_width) / bt_width;
10885 if (editor.palette.x == -1)
10887 int palette_width = editor.palette.cols * bt_width + sc_width;
10889 editor.palette.x = (vp_width - palette_width) / 2;
10893 if (editor.palette.rows == -1)
10895 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
10896 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
10897 int tx_height = getFontHeight(FONT_TEXT_2);
10899 editor.palette.rows = (vp_height - tx_height) / bt_height;
10901 if (editor.palette.y == -1)
10903 int palette_height = editor.palette.rows * bt_height + tx_height;
10905 editor.palette.y = (vp_height - palette_height) / 2;
10910 static void LoadMenuDesignSettingsFromFilename(char *filename)
10912 static struct TitleFadingInfo tfi;
10913 static struct TitleMessageInfo tmi;
10914 static struct TokenInfo title_tokens[] =
10916 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
10917 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
10918 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
10919 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
10920 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
10924 static struct TokenInfo titlemessage_tokens[] =
10926 { TYPE_INTEGER, &tmi.x, ".x" },
10927 { TYPE_INTEGER, &tmi.y, ".y" },
10928 { TYPE_INTEGER, &tmi.width, ".width" },
10929 { TYPE_INTEGER, &tmi.height, ".height" },
10930 { TYPE_INTEGER, &tmi.chars, ".chars" },
10931 { TYPE_INTEGER, &tmi.lines, ".lines" },
10932 { TYPE_INTEGER, &tmi.align, ".align" },
10933 { TYPE_INTEGER, &tmi.valign, ".valign" },
10934 { TYPE_INTEGER, &tmi.font, ".font" },
10935 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10936 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10937 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10938 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10939 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10940 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10941 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10942 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10943 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
10949 struct TitleFadingInfo *info;
10954 // initialize first titles from "enter screen" definitions, if defined
10955 { &title_initial_first_default, "menu.enter_screen.TITLE" },
10956 { &title_first_default, "menu.enter_screen.TITLE" },
10958 // initialize title screens from "next screen" definitions, if defined
10959 { &title_initial_default, "menu.next_screen.TITLE" },
10960 { &title_default, "menu.next_screen.TITLE" },
10966 struct TitleMessageInfo *array;
10969 titlemessage_arrays[] =
10971 // initialize first titles from "enter screen" definitions, if defined
10972 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
10973 { titlescreen_first, "menu.enter_screen.TITLE" },
10974 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
10975 { titlemessage_first, "menu.enter_screen.TITLE" },
10977 // initialize titles from "next screen" definitions, if defined
10978 { titlescreen_initial, "menu.next_screen.TITLE" },
10979 { titlescreen, "menu.next_screen.TITLE" },
10980 { titlemessage_initial, "menu.next_screen.TITLE" },
10981 { titlemessage, "menu.next_screen.TITLE" },
10983 // overwrite titles with title definitions, if defined
10984 { titlescreen_initial_first, "[title_initial]" },
10985 { titlescreen_first, "[title]" },
10986 { titlemessage_initial_first, "[title_initial]" },
10987 { titlemessage_first, "[title]" },
10989 { titlescreen_initial, "[title_initial]" },
10990 { titlescreen, "[title]" },
10991 { titlemessage_initial, "[title_initial]" },
10992 { titlemessage, "[title]" },
10994 // overwrite titles with title screen/message definitions, if defined
10995 { titlescreen_initial_first, "[titlescreen_initial]" },
10996 { titlescreen_first, "[titlescreen]" },
10997 { titlemessage_initial_first, "[titlemessage_initial]" },
10998 { titlemessage_first, "[titlemessage]" },
11000 { titlescreen_initial, "[titlescreen_initial]" },
11001 { titlescreen, "[titlescreen]" },
11002 { titlemessage_initial, "[titlemessage_initial]" },
11003 { titlemessage, "[titlemessage]" },
11007 SetupFileHash *setup_file_hash;
11010 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11013 // the following initializes hierarchical values from dynamic configuration
11015 // special case: initialize with default values that may be overwritten
11016 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
11017 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11019 struct TokenIntPtrInfo menu_config[] =
11021 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
11022 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
11023 { "menu.list_size", &menu.list_size[i] }
11026 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11028 char *token = menu_config[j].token;
11029 char *value = getHashEntry(setup_file_hash, token);
11032 *menu_config[j].value = get_integer_from_string(value);
11036 // special case: initialize with default values that may be overwritten
11037 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
11038 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11040 struct TokenIntPtrInfo menu_config[] =
11042 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
11043 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
11044 { "menu.list_size.INFO", &menu.list_size_info[i] }
11047 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11049 char *token = menu_config[j].token;
11050 char *value = getHashEntry(setup_file_hash, token);
11053 *menu_config[j].value = get_integer_from_string(value);
11057 // special case: initialize with default values that may be overwritten
11058 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
11059 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
11061 struct TokenIntPtrInfo menu_config[] =
11063 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
11064 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
11067 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11069 char *token = menu_config[j].token;
11070 char *value = getHashEntry(setup_file_hash, token);
11073 *menu_config[j].value = get_integer_from_string(value);
11077 // special case: initialize with default values that may be overwritten
11078 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
11079 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11081 struct TokenIntPtrInfo menu_config[] =
11083 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
11084 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
11085 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
11086 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
11087 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
11088 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
11089 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
11090 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
11091 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
11094 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11096 char *token = menu_config[j].token;
11097 char *value = getHashEntry(setup_file_hash, token);
11100 *menu_config[j].value = get_integer_from_string(value);
11104 // special case: initialize with default values that may be overwritten
11105 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11106 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11108 struct TokenIntPtrInfo menu_config[] =
11110 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
11111 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
11112 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
11113 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
11114 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
11115 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
11116 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
11117 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
11118 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
11121 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11123 char *token = menu_config[j].token;
11124 char *value = getHashEntry(setup_file_hash, token);
11127 *menu_config[j].value = get_token_parameter_value(token, value);
11131 // special case: initialize with default values that may be overwritten
11132 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11133 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11137 char *token_prefix;
11138 struct RectWithBorder *struct_ptr;
11142 { "viewport.window", &viewport.window[i] },
11143 { "viewport.playfield", &viewport.playfield[i] },
11144 { "viewport.door_1", &viewport.door_1[i] },
11145 { "viewport.door_2", &viewport.door_2[i] }
11148 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
11150 struct TokenIntPtrInfo vp_config[] =
11152 { ".x", &vp_struct[j].struct_ptr->x },
11153 { ".y", &vp_struct[j].struct_ptr->y },
11154 { ".width", &vp_struct[j].struct_ptr->width },
11155 { ".height", &vp_struct[j].struct_ptr->height },
11156 { ".min_width", &vp_struct[j].struct_ptr->min_width },
11157 { ".min_height", &vp_struct[j].struct_ptr->min_height },
11158 { ".max_width", &vp_struct[j].struct_ptr->max_width },
11159 { ".max_height", &vp_struct[j].struct_ptr->max_height },
11160 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
11161 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
11162 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
11163 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
11164 { ".border_left", &vp_struct[j].struct_ptr->border_left },
11165 { ".border_right", &vp_struct[j].struct_ptr->border_right },
11166 { ".border_top", &vp_struct[j].struct_ptr->border_top },
11167 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
11168 { ".border_size", &vp_struct[j].struct_ptr->border_size },
11169 { ".align_size", &vp_struct[j].struct_ptr->align_size },
11170 { ".align", &vp_struct[j].struct_ptr->align },
11171 { ".valign", &vp_struct[j].struct_ptr->valign }
11174 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
11176 char *token = getStringCat2(vp_struct[j].token_prefix,
11177 vp_config[k].token);
11178 char *value = getHashEntry(setup_file_hash, token);
11181 *vp_config[k].value = get_token_parameter_value(token, value);
11188 // special case: initialize with default values that may be overwritten
11189 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
11190 for (i = 0; title_info[i].info != NULL; i++)
11192 struct TitleFadingInfo *info = title_info[i].info;
11193 char *base_token = title_info[i].text;
11195 for (j = 0; title_tokens[j].type != -1; j++)
11197 char *token = getStringCat2(base_token, title_tokens[j].text);
11198 char *value = getHashEntry(setup_file_hash, token);
11202 int parameter_value = get_token_parameter_value(token, value);
11206 *(int *)title_tokens[j].value = (int)parameter_value;
11215 // special case: initialize with default values that may be overwritten
11216 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11217 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
11219 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
11220 char *base_token = titlemessage_arrays[i].text;
11222 for (j = 0; titlemessage_tokens[j].type != -1; j++)
11224 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
11225 char *value = getHashEntry(setup_file_hash, token);
11229 int parameter_value = get_token_parameter_value(token, value);
11231 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
11235 if (titlemessage_tokens[j].type == TYPE_INTEGER)
11236 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
11238 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
11248 // special case: check if network and preview player positions are redefined,
11249 // to compare this later against the main menu level preview being redefined
11250 struct TokenIntPtrInfo menu_config_players[] =
11252 { "main.network_players.x", &menu.main.network_players.redefined },
11253 { "main.network_players.y", &menu.main.network_players.redefined },
11254 { "main.preview_players.x", &menu.main.preview_players.redefined },
11255 { "main.preview_players.y", &menu.main.preview_players.redefined },
11256 { "preview.x", &preview.redefined },
11257 { "preview.y", &preview.redefined }
11260 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11261 *menu_config_players[i].value = FALSE;
11263 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11264 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
11265 *menu_config_players[i].value = TRUE;
11267 // read (and overwrite with) values that may be specified in config file
11268 for (i = 0; image_config_vars[i].token != NULL; i++)
11270 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11272 // (ignore definitions set to "[DEFAULT]" which are already initialized)
11273 if (value != NULL && !strEqual(value, ARG_DEFAULT))
11274 *image_config_vars[i].value =
11275 get_token_parameter_value(image_config_vars[i].token, value);
11278 freeSetupFileHash(setup_file_hash);
11281 void LoadMenuDesignSettings(void)
11283 char *filename_base = UNDEFINED_FILENAME, *filename_local;
11285 InitMenuDesignSettings_Static();
11286 InitMenuDesignSettings_SpecialPreProcessing();
11288 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
11290 // first look for special settings configured in level series config
11291 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
11293 if (fileExists(filename_base))
11294 LoadMenuDesignSettingsFromFilename(filename_base);
11297 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11299 if (filename_local != NULL && !strEqual(filename_base, filename_local))
11300 LoadMenuDesignSettingsFromFilename(filename_local);
11302 InitMenuDesignSettings_SpecialPostProcessing();
11305 void LoadMenuDesignSettings_AfterGraphics(void)
11307 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
11310 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
11312 char *filename = getEditorSetupFilename();
11313 SetupFileList *setup_file_list, *list;
11314 SetupFileHash *element_hash;
11315 int num_unknown_tokens = 0;
11318 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
11321 element_hash = newSetupFileHash();
11323 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11324 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11326 // determined size may be larger than needed (due to unknown elements)
11328 for (list = setup_file_list; list != NULL; list = list->next)
11331 // add space for up to 3 more elements for padding that may be needed
11332 *num_elements += 3;
11334 // free memory for old list of elements, if needed
11335 checked_free(*elements);
11337 // allocate memory for new list of elements
11338 *elements = checked_malloc(*num_elements * sizeof(int));
11341 for (list = setup_file_list; list != NULL; list = list->next)
11343 char *value = getHashEntry(element_hash, list->token);
11345 if (value == NULL) // try to find obsolete token mapping
11347 char *mapped_token = get_mapped_token(list->token);
11349 if (mapped_token != NULL)
11351 value = getHashEntry(element_hash, mapped_token);
11353 free(mapped_token);
11359 (*elements)[(*num_elements)++] = atoi(value);
11363 if (num_unknown_tokens == 0)
11366 Warn("unknown token(s) found in config file:");
11367 Warn("- config file: '%s'", filename);
11369 num_unknown_tokens++;
11372 Warn("- token: '%s'", list->token);
11376 if (num_unknown_tokens > 0)
11379 while (*num_elements % 4) // pad with empty elements, if needed
11380 (*elements)[(*num_elements)++] = EL_EMPTY;
11382 freeSetupFileList(setup_file_list);
11383 freeSetupFileHash(element_hash);
11386 for (i = 0; i < *num_elements; i++)
11387 Debug("editor", "element '%s' [%d]\n",
11388 element_info[(*elements)[i]].token_name, (*elements)[i]);
11392 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
11395 SetupFileHash *setup_file_hash = NULL;
11396 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
11397 char *filename_music, *filename_prefix, *filename_info;
11403 token_to_value_ptr[] =
11405 { "title_header", &tmp_music_file_info.title_header },
11406 { "artist_header", &tmp_music_file_info.artist_header },
11407 { "album_header", &tmp_music_file_info.album_header },
11408 { "year_header", &tmp_music_file_info.year_header },
11410 { "title", &tmp_music_file_info.title },
11411 { "artist", &tmp_music_file_info.artist },
11412 { "album", &tmp_music_file_info.album },
11413 { "year", &tmp_music_file_info.year },
11419 filename_music = (is_sound ? getCustomSoundFilename(basename) :
11420 getCustomMusicFilename(basename));
11422 if (filename_music == NULL)
11425 // ---------- try to replace file extension ----------
11427 filename_prefix = getStringCopy(filename_music);
11428 if (strrchr(filename_prefix, '.') != NULL)
11429 *strrchr(filename_prefix, '.') = '\0';
11430 filename_info = getStringCat2(filename_prefix, ".txt");
11432 if (fileExists(filename_info))
11433 setup_file_hash = loadSetupFileHash(filename_info);
11435 free(filename_prefix);
11436 free(filename_info);
11438 if (setup_file_hash == NULL)
11440 // ---------- try to add file extension ----------
11442 filename_prefix = getStringCopy(filename_music);
11443 filename_info = getStringCat2(filename_prefix, ".txt");
11445 if (fileExists(filename_info))
11446 setup_file_hash = loadSetupFileHash(filename_info);
11448 free(filename_prefix);
11449 free(filename_info);
11452 if (setup_file_hash == NULL)
11455 // ---------- music file info found ----------
11457 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
11459 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
11461 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
11463 *token_to_value_ptr[i].value_ptr =
11464 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
11467 tmp_music_file_info.basename = getStringCopy(basename);
11468 tmp_music_file_info.music = music;
11469 tmp_music_file_info.is_sound = is_sound;
11471 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
11472 *new_music_file_info = tmp_music_file_info;
11474 return new_music_file_info;
11477 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
11479 return get_music_file_info_ext(basename, music, FALSE);
11482 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
11484 return get_music_file_info_ext(basename, sound, TRUE);
11487 static boolean music_info_listed_ext(struct MusicFileInfo *list,
11488 char *basename, boolean is_sound)
11490 for (; list != NULL; list = list->next)
11491 if (list->is_sound == is_sound && strEqual(list->basename, basename))
11497 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
11499 return music_info_listed_ext(list, basename, FALSE);
11502 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
11504 return music_info_listed_ext(list, basename, TRUE);
11507 void LoadMusicInfo(void)
11509 char *music_directory = getCustomMusicDirectory();
11510 int num_music = getMusicListSize();
11511 int num_music_noconf = 0;
11512 int num_sounds = getSoundListSize();
11514 DirectoryEntry *dir_entry;
11515 struct FileInfo *music, *sound;
11516 struct MusicFileInfo *next, **new;
11519 while (music_file_info != NULL)
11521 next = music_file_info->next;
11523 checked_free(music_file_info->basename);
11525 checked_free(music_file_info->title_header);
11526 checked_free(music_file_info->artist_header);
11527 checked_free(music_file_info->album_header);
11528 checked_free(music_file_info->year_header);
11530 checked_free(music_file_info->title);
11531 checked_free(music_file_info->artist);
11532 checked_free(music_file_info->album);
11533 checked_free(music_file_info->year);
11535 free(music_file_info);
11537 music_file_info = next;
11540 new = &music_file_info;
11542 for (i = 0; i < num_music; i++)
11544 music = getMusicListEntry(i);
11546 if (music->filename == NULL)
11549 if (strEqual(music->filename, UNDEFINED_FILENAME))
11552 // a configured file may be not recognized as music
11553 if (!FileIsMusic(music->filename))
11556 if (!music_info_listed(music_file_info, music->filename))
11558 *new = get_music_file_info(music->filename, i);
11561 new = &(*new)->next;
11565 if ((dir = openDirectory(music_directory)) == NULL)
11567 Warn("cannot read music directory '%s'", music_directory);
11572 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
11574 char *basename = dir_entry->basename;
11575 boolean music_already_used = FALSE;
11578 // skip all music files that are configured in music config file
11579 for (i = 0; i < num_music; i++)
11581 music = getMusicListEntry(i);
11583 if (music->filename == NULL)
11586 if (strEqual(basename, music->filename))
11588 music_already_used = TRUE;
11593 if (music_already_used)
11596 if (!FileIsMusic(dir_entry->filename))
11599 if (!music_info_listed(music_file_info, basename))
11601 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
11604 new = &(*new)->next;
11607 num_music_noconf++;
11610 closeDirectory(dir);
11612 for (i = 0; i < num_sounds; i++)
11614 sound = getSoundListEntry(i);
11616 if (sound->filename == NULL)
11619 if (strEqual(sound->filename, UNDEFINED_FILENAME))
11622 // a configured file may be not recognized as sound
11623 if (!FileIsSound(sound->filename))
11626 if (!sound_info_listed(music_file_info, sound->filename))
11628 *new = get_sound_file_info(sound->filename, i);
11630 new = &(*new)->next;
11635 static void add_helpanim_entry(int element, int action, int direction,
11636 int delay, int *num_list_entries)
11638 struct HelpAnimInfo *new_list_entry;
11639 (*num_list_entries)++;
11642 checked_realloc(helpanim_info,
11643 *num_list_entries * sizeof(struct HelpAnimInfo));
11644 new_list_entry = &helpanim_info[*num_list_entries - 1];
11646 new_list_entry->element = element;
11647 new_list_entry->action = action;
11648 new_list_entry->direction = direction;
11649 new_list_entry->delay = delay;
11652 static void print_unknown_token(char *filename, char *token, int token_nr)
11657 Warn("unknown token(s) found in config file:");
11658 Warn("- config file: '%s'", filename);
11661 Warn("- token: '%s'", token);
11664 static void print_unknown_token_end(int token_nr)
11670 void LoadHelpAnimInfo(void)
11672 char *filename = getHelpAnimFilename();
11673 SetupFileList *setup_file_list = NULL, *list;
11674 SetupFileHash *element_hash, *action_hash, *direction_hash;
11675 int num_list_entries = 0;
11676 int num_unknown_tokens = 0;
11679 if (fileExists(filename))
11680 setup_file_list = loadSetupFileList(filename);
11682 if (setup_file_list == NULL)
11684 // use reliable default values from static configuration
11685 SetupFileList *insert_ptr;
11687 insert_ptr = setup_file_list =
11688 newSetupFileList(helpanim_config[0].token,
11689 helpanim_config[0].value);
11691 for (i = 1; helpanim_config[i].token; i++)
11692 insert_ptr = addListEntry(insert_ptr,
11693 helpanim_config[i].token,
11694 helpanim_config[i].value);
11697 element_hash = newSetupFileHash();
11698 action_hash = newSetupFileHash();
11699 direction_hash = newSetupFileHash();
11701 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
11702 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11704 for (i = 0; i < NUM_ACTIONS; i++)
11705 setHashEntry(action_hash, element_action_info[i].suffix,
11706 i_to_a(element_action_info[i].value));
11708 // do not store direction index (bit) here, but direction value!
11709 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
11710 setHashEntry(direction_hash, element_direction_info[i].suffix,
11711 i_to_a(1 << element_direction_info[i].value));
11713 for (list = setup_file_list; list != NULL; list = list->next)
11715 char *element_token, *action_token, *direction_token;
11716 char *element_value, *action_value, *direction_value;
11717 int delay = atoi(list->value);
11719 if (strEqual(list->token, "end"))
11721 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11726 /* first try to break element into element/action/direction parts;
11727 if this does not work, also accept combined "element[.act][.dir]"
11728 elements (like "dynamite.active"), which are unique elements */
11730 if (strchr(list->token, '.') == NULL) // token contains no '.'
11732 element_value = getHashEntry(element_hash, list->token);
11733 if (element_value != NULL) // element found
11734 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11735 &num_list_entries);
11738 // no further suffixes found -- this is not an element
11739 print_unknown_token(filename, list->token, num_unknown_tokens++);
11745 // token has format "<prefix>.<something>"
11747 action_token = strchr(list->token, '.'); // suffix may be action ...
11748 direction_token = action_token; // ... or direction
11750 element_token = getStringCopy(list->token);
11751 *strchr(element_token, '.') = '\0';
11753 element_value = getHashEntry(element_hash, element_token);
11755 if (element_value == NULL) // this is no element
11757 element_value = getHashEntry(element_hash, list->token);
11758 if (element_value != NULL) // combined element found
11759 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11760 &num_list_entries);
11762 print_unknown_token(filename, list->token, num_unknown_tokens++);
11764 free(element_token);
11769 action_value = getHashEntry(action_hash, action_token);
11771 if (action_value != NULL) // action found
11773 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
11774 &num_list_entries);
11776 free(element_token);
11781 direction_value = getHashEntry(direction_hash, direction_token);
11783 if (direction_value != NULL) // direction found
11785 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
11786 &num_list_entries);
11788 free(element_token);
11793 if (strchr(action_token + 1, '.') == NULL)
11795 // no further suffixes found -- this is not an action nor direction
11797 element_value = getHashEntry(element_hash, list->token);
11798 if (element_value != NULL) // combined element found
11799 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11800 &num_list_entries);
11802 print_unknown_token(filename, list->token, num_unknown_tokens++);
11804 free(element_token);
11809 // token has format "<prefix>.<suffix>.<something>"
11811 direction_token = strchr(action_token + 1, '.');
11813 action_token = getStringCopy(action_token);
11814 *strchr(action_token + 1, '.') = '\0';
11816 action_value = getHashEntry(action_hash, action_token);
11818 if (action_value == NULL) // this is no action
11820 element_value = getHashEntry(element_hash, list->token);
11821 if (element_value != NULL) // combined element found
11822 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11823 &num_list_entries);
11825 print_unknown_token(filename, list->token, num_unknown_tokens++);
11827 free(element_token);
11828 free(action_token);
11833 direction_value = getHashEntry(direction_hash, direction_token);
11835 if (direction_value != NULL) // direction found
11837 add_helpanim_entry(atoi(element_value), atoi(action_value),
11838 atoi(direction_value), delay, &num_list_entries);
11840 free(element_token);
11841 free(action_token);
11846 // this is no direction
11848 element_value = getHashEntry(element_hash, list->token);
11849 if (element_value != NULL) // combined element found
11850 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11851 &num_list_entries);
11853 print_unknown_token(filename, list->token, num_unknown_tokens++);
11855 free(element_token);
11856 free(action_token);
11859 print_unknown_token_end(num_unknown_tokens);
11861 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11862 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
11864 freeSetupFileList(setup_file_list);
11865 freeSetupFileHash(element_hash);
11866 freeSetupFileHash(action_hash);
11867 freeSetupFileHash(direction_hash);
11870 for (i = 0; i < num_list_entries; i++)
11871 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
11872 EL_NAME(helpanim_info[i].element),
11873 helpanim_info[i].element,
11874 helpanim_info[i].action,
11875 helpanim_info[i].direction,
11876 helpanim_info[i].delay);
11880 void LoadHelpTextInfo(void)
11882 char *filename = getHelpTextFilename();
11885 if (helptext_info != NULL)
11887 freeSetupFileHash(helptext_info);
11888 helptext_info = NULL;
11891 if (fileExists(filename))
11892 helptext_info = loadSetupFileHash(filename);
11894 if (helptext_info == NULL)
11896 // use reliable default values from static configuration
11897 helptext_info = newSetupFileHash();
11899 for (i = 0; helptext_config[i].token; i++)
11900 setHashEntry(helptext_info,
11901 helptext_config[i].token,
11902 helptext_config[i].value);
11906 BEGIN_HASH_ITERATION(helptext_info, itr)
11908 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
11909 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
11911 END_HASH_ITERATION(hash, itr)
11916 // ----------------------------------------------------------------------------
11918 // ----------------------------------------------------------------------------
11920 #define MAX_NUM_CONVERT_LEVELS 1000
11922 void ConvertLevels(void)
11924 static LevelDirTree *convert_leveldir = NULL;
11925 static int convert_level_nr = -1;
11926 static int num_levels_handled = 0;
11927 static int num_levels_converted = 0;
11928 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
11931 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
11932 global.convert_leveldir);
11934 if (convert_leveldir == NULL)
11935 Fail("no such level identifier: '%s'", global.convert_leveldir);
11937 leveldir_current = convert_leveldir;
11939 if (global.convert_level_nr != -1)
11941 convert_leveldir->first_level = global.convert_level_nr;
11942 convert_leveldir->last_level = global.convert_level_nr;
11945 convert_level_nr = convert_leveldir->first_level;
11947 PrintLine("=", 79);
11948 Print("Converting levels\n");
11949 PrintLine("-", 79);
11950 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
11951 Print("Level series name: '%s'\n", convert_leveldir->name);
11952 Print("Level series author: '%s'\n", convert_leveldir->author);
11953 Print("Number of levels: %d\n", convert_leveldir->levels);
11954 PrintLine("=", 79);
11957 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11958 levels_failed[i] = FALSE;
11960 while (convert_level_nr <= convert_leveldir->last_level)
11962 char *level_filename;
11965 level_nr = convert_level_nr++;
11967 Print("Level %03d: ", level_nr);
11969 LoadLevel(level_nr);
11970 if (level.no_level_file || level.no_valid_file)
11972 Print("(no level)\n");
11976 Print("converting level ... ");
11978 level_filename = getDefaultLevelFilename(level_nr);
11979 new_level = !fileExists(level_filename);
11983 SaveLevel(level_nr);
11985 num_levels_converted++;
11987 Print("converted.\n");
11991 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11992 levels_failed[level_nr] = TRUE;
11994 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11997 num_levels_handled++;
12001 PrintLine("=", 79);
12002 Print("Number of levels handled: %d\n", num_levels_handled);
12003 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
12004 (num_levels_handled ?
12005 num_levels_converted * 100 / num_levels_handled : 0));
12006 PrintLine("-", 79);
12007 Print("Summary (for automatic parsing by scripts):\n");
12008 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
12009 convert_leveldir->identifier, num_levels_converted,
12010 num_levels_handled,
12011 (num_levels_handled ?
12012 num_levels_converted * 100 / num_levels_handled : 0));
12014 if (num_levels_handled != num_levels_converted)
12016 Print(", FAILED:");
12017 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12018 if (levels_failed[i])
12023 PrintLine("=", 79);
12025 CloseAllAndExit(0);
12029 // ----------------------------------------------------------------------------
12030 // create and save images for use in level sketches (raw BMP format)
12031 // ----------------------------------------------------------------------------
12033 void CreateLevelSketchImages(void)
12039 InitElementPropertiesGfxElement();
12041 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
12042 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
12044 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12046 int element = getMappedElement(i);
12047 char basename1[16];
12048 char basename2[16];
12052 sprintf(basename1, "%04d.bmp", i);
12053 sprintf(basename2, "%04ds.bmp", i);
12055 filename1 = getPath2(global.create_images_dir, basename1);
12056 filename2 = getPath2(global.create_images_dir, basename2);
12058 DrawSizedElement(0, 0, element, TILESIZE);
12059 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
12061 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
12062 Fail("cannot save level sketch image file '%s'", filename1);
12064 DrawSizedElement(0, 0, element, MINI_TILESIZE);
12065 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
12067 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
12068 Fail("cannot save level sketch image file '%s'", filename2);
12073 // create corresponding SQL statements (for normal and small images)
12076 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12077 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12080 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12081 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12083 // optional: create content for forum level sketch demonstration post
12085 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
12088 FreeBitmap(bitmap1);
12089 FreeBitmap(bitmap2);
12092 fprintf(stderr, "\n");
12094 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
12096 CloseAllAndExit(0);
12100 // ----------------------------------------------------------------------------
12101 // create and save images for custom and group elements (raw BMP format)
12102 // ----------------------------------------------------------------------------
12104 void CreateCustomElementImages(char *directory)
12106 char *src_basename = "RocksCE-template.ilbm";
12107 char *dst_basename = "RocksCE.bmp";
12108 char *src_filename = getPath2(directory, src_basename);
12109 char *dst_filename = getPath2(directory, dst_basename);
12110 Bitmap *src_bitmap;
12112 int yoffset_ce = 0;
12113 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
12116 InitVideoDefaults();
12118 ReCreateBitmap(&backbuffer, video.width, video.height);
12120 src_bitmap = LoadImage(src_filename);
12122 bitmap = CreateBitmap(TILEX * 16 * 2,
12123 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
12126 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
12133 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12134 TILEX * x, TILEY * y + yoffset_ce);
12136 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12138 TILEX * x + TILEX * 16,
12139 TILEY * y + yoffset_ce);
12141 for (j = 2; j >= 0; j--)
12145 BlitBitmap(src_bitmap, bitmap,
12146 TILEX + c * 7, 0, 6, 10,
12147 TILEX * x + 6 + j * 7,
12148 TILEY * y + 11 + yoffset_ce);
12150 BlitBitmap(src_bitmap, bitmap,
12151 TILEX + c * 8, TILEY, 6, 10,
12152 TILEX * 16 + TILEX * x + 6 + j * 8,
12153 TILEY * y + 10 + yoffset_ce);
12159 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
12166 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12167 TILEX * x, TILEY * y + yoffset_ge);
12169 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12171 TILEX * x + TILEX * 16,
12172 TILEY * y + yoffset_ge);
12174 for (j = 1; j >= 0; j--)
12178 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
12179 TILEX * x + 6 + j * 10,
12180 TILEY * y + 11 + yoffset_ge);
12182 BlitBitmap(src_bitmap, bitmap,
12183 TILEX + c * 8, TILEY + 12, 6, 10,
12184 TILEX * 16 + TILEX * x + 10 + j * 8,
12185 TILEY * y + 10 + yoffset_ge);
12191 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
12192 Fail("cannot save CE graphics file '%s'", dst_filename);
12194 FreeBitmap(bitmap);
12196 CloseAllAndExit(0);