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+The BD style amoeba has some special properties: When it is completely
+surrounded by boulders, it turns to diamonds. But if this cannot be
+achieved in a certain amount of time, this amoeba turns to boulders
+instead.
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+BD style butterflies always try to follow the right side of a wall
+or other elements. Touching them is deadly.
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+BD style levels require a certain amount of these diamonds to be
+collected to complete the level.
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+BD style fireflies always try to follow the left side of a wall
+or other elements. Touching them is deadly.
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+This is a (BD style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
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+This is the BD style wall.
+
+Unlike most other walls, falling objects slip off this wall,
+although it does not look rounded or crumbled.
+
+It can be destroyed by explosions.
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+Bombs can be blown up either by throwing them down or by dropping
+a rock on them.
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+Bugs always try to follow the right side of a wall
+or other elements. Touching them is deadly.
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+Already burning dynamite that will explode in a few seconds. Stay away!
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+Collect the dynamite and use it later to blow up walls (which might
+contain gems), enemies or other things.
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+The lenses can be used to make the invisible wall and the dripper visible for
+a short time.
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+The magnifier can be used to make fake grass visible and show the real color
+of gray doors for a short time.
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+Just empty space.
+
+Everything can walk, move or fall through it.
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+The exit of each level stays closed until enough emeralds has been
+collected by the player. Some levels also require some special
+switches (lamps, for example) to be activated before it opens.
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+The open exit lets the player leave a level. Some levels also require
+the player to guide some friends (penguins, for example) to the exit.
+In these levels, the player can leave through the exit, but the level
+is not solved before the last friend also left the level through the
+exit.
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+Invisible wall behaves exactly like normal wall, but is invisible.
+
+It can be made visible for a short time by activating the light switch.
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+This is a (EM style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
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+This nut contains an emerald. To get it, crack the nut by dropping a
+rock on it!
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+A rock that is pushed or thrown on the quicksand sinks into it,
+passes it and again leaves it if there is empty space below it.
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+This quicksand already contains a rock which can slide through it
+and leave it if there is empty space below it.
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+Robots try to follow the player everywhere, taking the direct way.
+Touching them for a short time (running side by side to them, for
+example) is not deadly, but don't let them run into the player!
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+Activating the magic wheel attracts the robots for a short time and
+keeps them away from the player. When it stops running, the robots
+will again turn towards the player.
+
+The magic wheel can be activated again after it stopped running.
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+Spaceships always try to follow the left side of a wall
+or other elements. Touching them is deadly.
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+This wall contains a (BD style) diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a crystal which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains an emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a purple emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a red emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a yellow emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
--- /dev/null
+This wall contains a pearl which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
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+The Yam Yam is one of the most exciting creatures. When it explodes
+(by dropping a rock on it, for example), it can turn to nine new
+elements. Further exploding Yam Yams can turn to other elements, up
+to eight different sets of new elements.
+
+Sometimes the last emerald you are looking for to finish the level
+is hidden in a Yam Yam!