FadeOut(REDRAW_FIELD);
#endif
+#if 1
+ /* needed if different viewport properties defined for editor */
+ ChangeViewportPropertiesIfNeeded();
+#endif
+
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
+ printf("::: %d, %d / %d, %d\n", VX, VY, EX, EY);
+#endif
+
/* draw bigger door */
DrawSpecialEditorDoor();
BackToFront(); /* force redraw of undrawn special door */
+#if 0
DrawCompleteVideoDisplay();
+#endif
level_editor_test_game = TRUE;