1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
14 * Letzte Aenderung: 15.06.1995 *
15 ***********************************************************/
26 GC clip_gc[NUM_PIXMAPS];
27 Pixmap pix[NUM_PIXMAPS];
28 Pixmap clipmask[NUM_PIXMAPS];
29 XpmAttributes xpm_att[NUM_PICTURES];
30 Drawable drawto, drawto_field, backbuffer;
35 char *sound_device_name = SOUND_DEVICE;
36 int joystick_device = 0;
37 char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
39 unsigned long pen_fg, pen_bg;
41 int game_status = MAINMENU;
42 int button_status = MB_NOT_PRESSED, motion_status = FALSE;
43 int key_status = KEY_NOT_PRESSED;
44 int global_joystick_status = JOYSTICK_STATUS;
45 int joystick_status = JOYSTICK_STATUS;
46 int sound_status = SOUND_STATUS, sound_on=TRUE;
47 int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
48 int sound_music_on = FALSE;
50 int direct_draw_on = FALSE;
51 int fading_on = FALSE;
52 int autorecord_on = FALSE;
55 BOOL redraw[SCR_FIELDX][SCR_FIELDY];
59 int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
60 int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
61 int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
62 int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
63 int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
64 int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
65 int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
66 int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
67 int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
68 int level_nr, leveldir_nr, num_leveldirs;
69 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
71 int LevelSolved,GameOver, JX,JY, ZX,ZY;
72 int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
73 int CheckMoving,CheckExploding, SiebAktiv;
75 struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
76 struct LevelInfo level;
77 struct PlayerInfo player;
78 struct HiScore highscore[MAX_SCORE_ENTRIES];
79 struct SoundInfo Sound[NUM_SOUNDS];
80 struct RecordingInfo tape,master_tape;
82 /* data needed for playing sounds */
83 char *sound_name[NUM_SOUNDS] =
139 /* background music */
140 int background_loop[] =
150 int num_bg_loops = sizeof(background_loop)/sizeof(int);
154 int main(int argc, char *argv[])