rocksndiamonds.git
2018-03-23 Holger Schemeladded fields 'sort_priority' and 'readonly' when saving...
2018-03-23 Holger Schemelmoved two functions to different position in source...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemeladded support for text above selectboxes (but not using...
2018-03-23 Holger Schemelfixed bug with showing DC2 game elements when using...
2018-03-23 Holger Schemeladded source files for MM engine to Android Makefile
2018-03-23 Holger Schemelfixed line style drawing with empty space over MM style...
2018-03-23 Holger Schemelfixed drawing with brush using middle/right button...
2018-03-23 Holger Schemelfixed bug with grabbing brush in editor marking level...
2018-03-23 Holger Schemelfixed bug with changing selectboxes in editor not marki...
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing disabled fuse when redrawing level playfi...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed element scores for MM style elements (MM engine)
2018-03-23 Holger Schemelremoved copying file/game version between native RND...
2018-03-23 Holger Schemelfixed bug with copying wrong score entry between RND...
2018-03-23 Holger Schemelchanged counting down time with the same step size...
2018-03-23 Holger Schemeladded check to only count down time/health if this...
2018-03-23 Holger Schemeladded counting remaining health to score after solved...
2018-03-23 Holger Schemelfixed exit not opening for levels without kettles/cells...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemelchanged level time units from 4-second-intervals to...
2018-03-23 Holger Schemelfixed bug with time countdown not stopping at zero...
2018-03-23 Holger Schemeladded initialization of static game engine variables...
2018-03-23 Holger Schemelfixed bug when rotating beamer using new laser bitmap...
2018-03-23 Holger Schemeladded laser bitmap for black laser beam or headless...
2018-03-23 Holger Schemelfixed bug with trying to display exit message screen...
2018-03-23 Holger Schemelfixed setting flag for initialized video for headless...
2018-03-23 Holger Schemelfixed default video depth not being initialized in...
2018-03-23 Holger Schemelremoved code to create pre-calculated element mask...
2018-03-23 Holger Schemelreplaced graphics based element masks with pre-calculat...
2018-03-23 Holger Schemelfixed bug with laser still growing amoeba after it...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelfixed bug with laser still overloading after it was...
2018-03-23 Holger Schemelfixed bug with bomb not disabling laser beam when using...
2018-03-23 Holger Schemelremoved unneeded delayed screen update when overloading...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelfixed crash bug when playing MM style tapes in headless...
2018-03-23 Holger Schemelfixed bug with using last mouse actions when tape finis...
2018-03-23 Holger Schemelfixed nasty bug with mouse actions breaking non-mouse...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemeladded using MM default action sound for unknown MM...
2018-03-23 Holger Schemeladded definition for new action '.hitting' for MM style...
2018-03-23 Holger Schemeladded default definitions for graphics and sounds for...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemeladded unpausing tape by key or mouse button for appropr...
2018-03-23 Holger Schemeladded loading/saving mouse actions from/to tape (for...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelmoved level property 'initial wind direction' to balloo...
2018-03-23 Holger Schemelfixed bug with snapshot buttons not restored when tape...
2018-03-23 Holger Schemelfixed bug with clickable mirrors not disabled when...
2018-03-23 Holger Schemelparallelized initial charging of laser and cycling...
2018-03-23 Holger Schemelenabled initial charging of laser energy (MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemeladded new automatically saved config file for level...
2018-03-23 Holger Schemelfixed crash bug when executing command 'print editorset...
2018-03-23 Holger Schemelfixed drawing lines for MM style wall elements in level...
2018-03-23 Holger Schemelfixed bugs in support for MM style wall elements in...
2018-03-23 Holger Schemeladded MM/DF elements to 'IntelliDraw' (Shift key) drawi...
2018-03-23 Holger Schemelrenamed duplicate struct in MM engine
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelfixed updating editor element list for game engine...
2018-03-23 Holger Schemelfixed indentation
2018-03-23 Holger Schemeladded remaining MM/DF level properties to level editor...
2018-03-23 Holger Schemelfixed graphic definition of element 'mm_kettle'
2018-03-23 Holger Schemeladded doing 'redo' by pressing 'undo' button with Ctrl...
2018-03-23 Holger Schemelfixed buggy zoom gadget info text in level editor
2018-03-23 Holger Schemeladded redrawing zoom gadget info text after zooming...
2018-03-23 Holger Schemelstopped scanning laser after game was lost (MM engine)
2018-03-23 Holger Schemelstopped rotating objects hit by laser after game was...
2018-03-23 Holger Schemelfixed bug using scroll buffer also for MM engine after...
2018-03-23 Holger Schemelforced standard element size when playing levels using...
2018-03-23 Holger Schemeladded full support for MM style wall elements in level...
2018-03-23 Holger Schemelextended level flood fill function for variable array...
2018-03-23 Holger Schemeladded functions for masked drawing of sized elements
2018-03-23 Holger Schemeladded basic support for MM style wall elements in level...
2018-03-23 Holger Schemeladded macros for MM style wall handling
2018-03-23 Holger Schemeladded unused dummy elements to align DF style wall...
2018-03-23 Holger Schemelfixed comment
2018-03-23 Holger Schemeladded gadget flag to create pixel precise mouse movemen...
2018-03-23 Holger Schemeladded function to map editor elements to game elements...
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemeladded showing/hiding element sections in editor dependi...
2018-03-23 Holger Schemelchanged initializing CE properties to older versions...
2018-03-23 Holger Schemelchanged initializing CE properties to older versions...
2018-03-23 Holger Schemelfixed setting level info to defaults for native game...
2018-03-23 Holger Schemeladded using author from file 'levelinfo.conf' if not...
2018-03-23 Holger Schemeladded detecting Mirror Magic style level files from...
2018-03-23 Holger Schemelfixed bug with using wrong values for 'level solved...
2018-03-23 Holger Schemeladded using invisible border element for Mirror Magic...
2018-03-23 Holger Schemelfixed animation of opening exit door (MM engine)
2018-03-23 Holger Schemelreplaced function to draw graphic animation (MM engine)
2018-03-23 Holger Schemelfixed copying level from native R'n'D to MM engine
2018-03-23 Holger Schemelfixed animation delay for opening and closing exit...
2018-03-23 Holger Schemelfixed decrementing counter for kettles (removed by...
2018-03-23 Holger Schemeladded Mirror Magic game engine to level editor
2018-03-23 Holger Schemelfixed embarrassingly high number of x/y typos
2018-03-23 Holger Schemelfixed explosion graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
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