rocksndiamonds.git
2016-04-14 Holger Schemelversion number set to 4.0.0.0 RC1 4.0.0.0-rc1
2016-04-14 Holger Schemelchanged year in copyright string to '2016'
2016-04-14 Holger Schemeladded support for separate animations for 'main only...
2016-04-14 Holger Schemelfixed bug with (soundless) classic toons playing wrong...
2016-04-13 Holger Schemelchanged global animation sounds to stop before post...
2016-04-13 Holger Schemelfade sounds and music for main menu when entering other...
2016-04-12 Holger Schemeladded sound support for global animations
2016-04-10 Holger Schemelchanged sound handling to only expire loop sounds durin...
2016-04-10 Holger Schemeladded missing sound and music definitions for level...
2016-04-09 Holger Schemeladded support for separate animations for single title...
2016-04-09 Holger Schemelcleanup of setting/resetting game status to control...
2016-04-08 Holger Schemeladded handling of 'anim'/'post' delay for finished...
2016-04-06 Holger Schemeladded playing default (main) animation while animation...
2016-04-05 Holger Schemeladded using narrow fonts for setup values on setup...
2016-04-05 Holger Schemeladded screen rendering mode to be configurable via...
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelfixed wrong screen text and comments for scroll delay...
2016-04-02 Holger Schemelmoved redundant code to new function
2016-04-02 Holger Schemelremoved redundant code (again)
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelcleanup of screen initialization code
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-04-02 Holger Schemelfixed bug with drawing animations with negative or...
2016-04-01 Holger Schemelcleanup of warning messages if setting up SDL 1.2 video...
2016-03-31 Holger Schemelremoved redundant code
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved unused (obsolete) option to specify X11 server...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for non-renderer graphics for SDL2...
2016-03-31 Holger Schemeladded target texture rendering to suppress scaling...
2016-03-25 Holger Schemeladded support for '.draw_order' for global animations
2016-03-22 Holger Schemelimproved robustness of function for drawing global...
2016-03-22 Holger Schemelfixed bugs when drawing global borders when fading...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged getting global border from game status to more...
2016-03-22 Holger Schemelcleanup of state changes before/after fading in/out...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-21 Holger Schemelchanged closing doors before fading screens when leavin...
2016-03-20 Holger Schemelfixed forced screen redraw in every frame (again)
2016-03-20 Holger Schemelchanged main screen to initially start with closed...
2016-03-20 Holger Schemelfixed order of some drawing operations to be related...
2016-03-19 Holger Schemelfixed bug with drawing masked borders for off-screen...
2016-03-19 Holger Schemelfixed wrong screen transitions by forced screen redraw...
2016-03-19 Holger Schemelupdated border graphic to show current year
2016-03-19 Holger Schemelcode cleanup of main event loop
2016-03-19 Holger Schemeladded frame time debugging (deactivated)
2016-03-19 Holger Schemelimproved synchronization of main game loop
2016-03-10 Holger Schemeladded support for alpha channel transparency for global...
2016-03-10 Holger Schemelfixed new animation mode (modifier) 'once' for global...
2016-03-09 Holger Schemelfixed graphical responsiveness of gadgets (mainly in...
2016-03-09 Holger Schemeladded new animation mode (modifier) 'once' for global...
2016-03-08 Holger Schemeladded initial window size to default program config...
2016-03-08 Holger Schemelreduced minimum required screen frame rate at startup...
2016-03-08 Holger Schemelforced screen redraw in every frame to continue drawing...
2016-03-08 Holger Schemeladjusted title screen handling, fixing screen border...
2016-03-08 Holger Schemelsmall fix of variable initialization on program startup
2016-03-07 Holger Schemelfixed screen specific global animations to stop when...
2016-03-06 Holger Schemeladded special screen mode group '.SUBMENU' for global...
2016-03-06 Holger Schemelchanged screen specific global animations to stop when...
2016-03-06 Holger Schemeladded dedicated setter function for setting game status
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-03-01 Holger Schemelfixed bug where player actions were incorrectly mapped...
2016-02-26 Holger Schemelchanged global animations (esp. toons) to be controlled...
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger Schemeladded collecting-based engine snapshot mode to step...
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-15 Holger Schemeladded support for playing global animations in differen...
2016-02-14 Holger Schemelimproved definition of constants for toon animations
2016-02-14 Holger Schemelcleanup of some counter variables
2016-02-14 Holger Schemeladded support for post delay for global animations
2016-02-14 Holger Schemelremoved global animation configuration option '.step_fr...
2016-02-14 Holger Schemelmoved waiting for initial delay to central animation...
2016-02-11 Holger Schemelchanged internal status handling of global animations...
2016-02-11 Holger Schemelchanged internal status handling of global animations
2016-02-10 Holger Schemeladded another configuration option for global animation...
2016-02-10 Holger Schemelchanged setup option text to reflect change from toons...
2016-02-10 Holger Schemelreplaced toon animations by global animations (also...
2016-02-10 Holger Schemeladded some more configuration options for global animat...
2016-02-09 Holger Schemeladded some internal configuration options for global...
2016-02-09 Holger Schemeladded initialization of textures for classic toon anima...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemelsmall cleanup of variables usage
2016-02-08 Holger Schemeladded drawing global animations during post delay of...
2016-02-08 Holger Schemelfixed using SDL internal structure in platform independ...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-02-07 Holger Schemeladded re-initialization of textures after change of...
2016-02-03 Holger Schemeladded accepting control definitions (without artwork...
2016-02-03 Holger Schemeladded raw x/y screen position values for global animations
2016-02-03 Holger Schemelseparated graphic and control definitions for global...
2016-02-03 Holger Schemelimproved synchronization of other event loops
2016-02-03 Holger Schemelimproved synchronization of main game loop
2016-02-02 Holger Schemeladded another configuration option for global animation...
2016-02-02 Holger Schemelfixed backwards compatibility code regarding PCX/PNG...
2016-02-02 Holger Schemelremoved busy waiting when sleeping/delaying
2016-02-02 Holger Schemeladded abstractions for checking and resetting frame...
2016-02-02 Holger Schemeladded some configuration options for global animation...
2016-01-20 Holger Schemelsmall structural code change for global animations...
2016-01-19 Holger Schemeladded blitting of textures for global animations
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