rocksndiamonds.git
2016-05-29 Holger Schemelremoved forcing next screen redraw after handling globa...
2016-05-25 Holger Schemelrenamed variables which changed their meaning after...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-24 Holger Schemelfixed global animations from moving again immediately...
2016-05-24 Holger Schemelprepared global animation functions to store animation...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-23 Holger Schemelfixed doing global animation stuff when it is disabled...
2016-05-23 Holger Schemeladded value to constants for global animations control
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-05-10 Holger Schemeladded music support for global animations
2016-05-09 Holger Schemelfixed default screen fading for the first title screen
2016-05-01 Holger Schemelversion number set to 4.0.0.0 RC2 4.0.0.0-rc2
2016-04-28 Holger Schemelremoved 'target texture only' rendering mode from non...
2016-04-27 Holger Schemeladded support for meta/windows/command key for window...
2016-04-26 Holger Schemelchanged playing music to prevent 'plop' sound for certa...
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-24 Holger Schemeladded check if rendering to target texture is supported...
2016-04-22 Holger Schemelremoved empty (obsolete) functions to init/do/stop...
2016-04-22 Holger Schemelfixed using unsupported rendering mode from config...
2016-04-22 Holger Schemelremoved unused variables
2016-04-22 Holger Schemelsmall fix to prevent compilation warning for SDL1 target
2016-04-21 Holger Schemelchanged maximum window size to 400% of unscaled window...
2016-04-21 Holger Schemelfixed setting effective window scaling value in window...
2016-04-21 Holger Schemelremoved unneeded additional screen redraws when window...
2016-04-21 Holger Schemelfixed setting effective window scaling value when windo...
2016-04-21 Holger Schemelfixed bug with window scaling selection list not update...
2016-04-21 Holger Schemelchanged minimum window size to 30% of unscaled window...
2016-04-21 Holger Schemelchanged screen update function name to be explicit...
2016-04-21 Holger Schemelfixed title screen sound handling to not also stop...
2016-04-21 Holger Schemelfixed custom graphics for dragon flames not being corre...
2016-04-21 Holger Schemelminor whitespace change
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-18 Holger Schemelfixed bug with changing hash while iterating over it
2016-04-15 Holger Schemelfixed using narrow fonts for setup values on setup...
2016-04-15 Holger Schemelfixed repeatedly toggling fullscreen mode by repeated...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-14 Holger Schemelversion number set to 4.0.0.0 RC1 4.0.0.0-rc1
2016-04-14 Holger Schemelchanged year in copyright string to '2016'
2016-04-14 Holger Schemeladded support for separate animations for 'main only...
2016-04-14 Holger Schemelfixed bug with (soundless) classic toons playing wrong...
2016-04-13 Holger Schemelchanged global animation sounds to stop before post...
2016-04-13 Holger Schemelfade sounds and music for main menu when entering other...
2016-04-12 Holger Schemeladded sound support for global animations
2016-04-10 Holger Schemelchanged sound handling to only expire loop sounds durin...
2016-04-10 Holger Schemeladded missing sound and music definitions for level...
2016-04-09 Holger Schemeladded support for separate animations for single title...
2016-04-09 Holger Schemelcleanup of setting/resetting game status to control...
2016-04-08 Holger Schemeladded handling of 'anim'/'post' delay for finished...
2016-04-06 Holger Schemeladded playing default (main) animation while animation...
2016-04-05 Holger Schemeladded using narrow fonts for setup values on setup...
2016-04-05 Holger Schemeladded screen rendering mode to be configurable via...
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelfixed wrong screen text and comments for scroll delay...
2016-04-02 Holger Schemelmoved redundant code to new function
2016-04-02 Holger Schemelremoved redundant code (again)
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelcleanup of screen initialization code
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-04-02 Holger Schemelfixed bug with drawing animations with negative or...
2016-04-01 Holger Schemelcleanup of warning messages if setting up SDL 1.2 video...
2016-03-31 Holger Schemelremoved redundant code
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved unused (obsolete) option to specify X11 server...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for non-renderer graphics for SDL2...
2016-03-31 Holger Schemeladded target texture rendering to suppress scaling...
2016-03-25 Holger Schemeladded support for '.draw_order' for global animations
2016-03-22 Holger Schemelimproved robustness of function for drawing global...
2016-03-22 Holger Schemelfixed bugs when drawing global borders when fading...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged getting global border from game status to more...
2016-03-22 Holger Schemelcleanup of state changes before/after fading in/out...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-21 Holger Schemelchanged closing doors before fading screens when leavin...
2016-03-20 Holger Schemelfixed forced screen redraw in every frame (again)
2016-03-20 Holger Schemelchanged main screen to initially start with closed...
2016-03-20 Holger Schemelfixed order of some drawing operations to be related...
2016-03-19 Holger Schemelfixed bug with drawing masked borders for off-screen...
2016-03-19 Holger Schemelfixed wrong screen transitions by forced screen redraw...
2016-03-19 Holger Schemelupdated border graphic to show current year
2016-03-19 Holger Schemelcode cleanup of main event loop
2016-03-19 Holger Schemeladded frame time debugging (deactivated)
2016-03-19 Holger Schemelimproved synchronization of main game loop
2016-03-10 Holger Schemeladded support for alpha channel transparency for global...
2016-03-10 Holger Schemelfixed new animation mode (modifier) 'once' for global...
2016-03-09 Holger Schemelfixed graphical responsiveness of gadgets (mainly in...
2016-03-09 Holger Schemeladded new animation mode (modifier) 'once' for global...
2016-03-08 Holger Schemeladded initial window size to default program config...
2016-03-08 Holger Schemelreduced minimum required screen frame rate at startup...
2016-03-08 Holger Schemelforced screen redraw in every frame to continue drawing...
2016-03-08 Holger Schemeladjusted title screen handling, fixing screen border...
2016-03-08 Holger Schemelsmall fix of variable initialization on program startup
2016-03-07 Holger Schemelfixed screen specific global animations to stop when...
2016-03-06 Holger Schemeladded special screen mode group '.SUBMENU' for global...
2016-03-06 Holger Schemelchanged screen specific global animations to stop when...
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