rocksndiamonds.git
2020-12-13 Holger Schemeladded missing free() for local string variable
2020-12-13 Holger Schemelimproved code to type player name in main menu
2020-12-13 Holger Schemelimproved code to set or change current artwork
2020-12-13 Holger Schemelfixed bug with tile selection cursor for MM game engine
2020-12-13 Holger Schemeladded using setup values for tile selection cursor...
2020-12-13 Holger Schemeladded setup values for tile selection cursor for MM...
2020-12-13 Holger Schemeladded function to remove entry from hash
2020-12-13 Holger Schemelmoved initializing hash
2020-12-13 Holger Schemelfixed setup option position when using narrow font
2020-12-12 Holger Schemelimproved tile selection cursor for MM game engine
2020-12-12 Holger Schemeladded previously static function to header file
2020-12-12 Holger Schemelmoved function to different source file
2020-12-09 Holger Schemeladded highlighting of drawing element in editor when...
2020-12-09 Holger Schemelversion number set to 4.2.0.6
2020-12-04 Holger Schemelfixed time of some game elements when reading native... 4.2.0.5
2020-12-04 Holger Schemelfixed score of some game elements when reading native...
2020-12-04 Holger Schemelfixed mapping of some game elements when reading native...
2020-12-04 Holger Schemelfixed compiling on OS/2 (ArcaOS, in fact)
2020-12-01 Holger Schemelfixed activating robot wheel at wrap-around position...
2020-12-01 Holger Schemelfixed wrap-around with entering EM style door (gate...
2020-11-26 Holger Schemeladded "index.html" file for Emscripten support
2020-11-26 Holger Schemeladded Emscripten support for running R'n'D in a web...
2020-11-26 Holger Schemelremoved unused definition
2020-11-26 Holger Schemelminor Makefile changes
2020-11-26 Holger Schemeladded fix to Makefile to execute "sdl2-config" only...
2020-11-26 Holger Schemeladded abstractions for using getpwuid()
2020-11-24 Holger Schemelremoved unused array
2020-11-18 Holger Schemelfixed compiler warning with GCC 9
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-11-11 Holger Schemelversion number set to 4.2.0.5
2020-11-06 Holger Schemelfixed graphical bugs if digging or collecting caused... 4.2.0.4
2020-10-31 Holger Schemelincreased the maximum tape length for playing extreme...
2020-10-31 Holger Schemelfixed bug with not setting grid size and buttons after...
2020-10-31 Holger Schemelmoved setting overlay grid size and buttons to separate...
2020-10-29 Holger Schemelchanged handling "conf" and "properties" buttons in...
2020-10-25 Holger Schemelremoved unused function
2020-10-25 Holger Schemelfixed bug with copying color key if surfaces have diffe...
2020-10-25 Holger Schemelchanged function to check if a surface has a color key
2020-10-24 Holger Schemelimproved inserting level sketch from clipboard to level...
2020-10-22 Holger Schemelfixed bug with clicked text area gadgets marking level...
2020-10-22 Holger Schemelfixed bug with text area gadgets when pressing "Escape...
2020-10-22 Holger Schemelfixed bug with text input gadgets when pressing "Escape...
2020-10-12 Holger Schemelre-added accidentally removed program icon
2020-10-05 Holger Schemelversion number set to 4.2.0.4
2020-10-04 Holger Schemeladded disabling overlay touch buttons when showing... 4.2.0.3
2020-10-04 Holger Schemeladded check to prevent unnecessary SDL download for...
2020-10-04 Holger Schemelremoved unnecessary screen redraws when waiting for...
2020-10-04 Holger Schemeladded waiting for press/release events when waiting...
2020-10-04 Holger Schemeladded always clearing player action when waiting for...
2020-10-04 Holger Schemeladded clearing player action for non-game finger releas...
2020-10-04 Holger Schemeladded clearing virtual buttons when clearing player...
2020-10-04 Holger Schemeladded clearing touch info when clearing player action
2020-10-04 Holger Schemelmoved code for setting touch info for finger events...
2020-10-03 Holger Schemeladded creating engine snapshots when using mouse click...
2020-10-03 Holger Schemelfixed single-step mode for mouse click events
2020-10-02 Holger Schemelchanged compiling on Android to use optimization for...
2020-10-02 Holger Schemelchanged gcc optimization level from "-O3" to "-O2"...
2020-10-01 Holger Schemelfixed showing commit hash on version page of info scree...
2020-10-01 Holger Schemelfixed potential crash bug when loading custom artwork
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-19 Holger Schemeladded showing commit hash on version page of info screen
2020-09-19 Holger Schemelenabled init time debugging messages when compiled...
2020-09-18 Holger Schemeladded multi-part line debug logging functions
2020-09-18 Holger Schemelremoved unused functions to set/get internal error...
2020-09-18 Holger Schemelchanged non-fatal error handling to use new error functions
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-18 Holger Schemelmoved variables for network server thread to network...
2020-09-18 Holger Schemelrenamed function
2020-09-17 Holger Schemelchanged check for limiting debug output to substring...
2020-09-17 Holger Schemelmoved checks for debug mode to main logging function
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged printing game tile information to console and...
2020-09-16 Holger Schemelchanged printing level editor brush data to console...
2020-09-16 Holger Schemelfixed text event handling for newer SDL versions (again)
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelremoved checking for debug mode when using debug logging
2020-09-16 Holger Schemelfixed debug logging to omit output if debug mode disabled
2020-09-16 Holger Schemeladded setting Android log level for new logging functions
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-16 Holger Schemeladded option to limit debug output to specific debug...
2020-09-16 Holger Schemeladded generic logging functions (not used yet)
2020-09-16 Holger Schemelfixed potentially invalid string pointers when parsing...
2020-09-15 Holger Schemelfixed regression bug introduced by changes for "autofix...
2020-09-15 Holger Schemelimproved startup speed by optimizing parsing of paramet...
2020-09-15 Holger Schemeladded ability to undo (restore) the previously recorded...
2020-09-14 Holger Schemelfixed key shortcut to start/end game (broken by regression)
2020-09-14 Holger Schemelmoved code for fixing single-player tapes to separate...
2020-09-14 Holger Schemelminor improvement of function to check for string suffix
2020-09-14 Holger Schemelremoved duplicate function to check for string suffix
2020-09-14 Holger Schemelfixed output to logfile for "autofix" command
2020-09-12 Holger Schemeladded command to automatically test tapes and try to...
2020-09-11 Holger Schemelsmall change of console output when auto-playing tapes
2020-09-11 Holger Schemelrenamed function
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-11 Holger Schemelrenamed some functions
2020-09-10 Holger Schemeladded command to automatically patch tapes for the...
2020-09-10 Holger Schemelsplit function to save tape
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
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