From f13b71a693ef7c808d85908468af702ecc878343 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 2 Apr 2016 11:38:11 +0200 Subject: [PATCH] cleanup of screen initialization code --- src/libgame/sdl.c | 60 +++++++++++++++-------------------------------- 1 file changed, 19 insertions(+), 41 deletions(-) diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index a204e45f..a73bae86 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -429,8 +429,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, ReCreateBitmap(window, video.width, video.height, video.depth); } -static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, - boolean fullscreen) +static boolean SDLCreateScreen(DrawBuffer **backbuffer, boolean fullscreen) { SDL_Surface *new_surface = NULL; @@ -461,12 +460,6 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, video.window_width = window_scaling_factor * width; video.window_height = window_scaling_factor * height; - if ((*backbuffer)->surface) - { - SDL_FreeSurface((*backbuffer)->surface); - (*backbuffer)->surface = NULL; - } - #if USE_TARGET_TEXTURE if (sdl_texture_stream) { @@ -577,12 +570,6 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, #else // TARGET_SDL - if ((*backbuffer)->surface) - { - SDL_FreeSurface((*backbuffer)->surface); - (*backbuffer)->surface = NULL; - } - if (gfx.final_screen_bitmap == NULL) gfx.final_screen_bitmap = CreateBitmapStruct(); @@ -618,65 +605,56 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, fullscreen_enabled = fullscreen; #endif - return new_surface; + if (*backbuffer == NULL) + *backbuffer = CreateBitmapStruct(); + + (*backbuffer)->width = video.width; + (*backbuffer)->height = video.height; + + if ((*backbuffer)->surface) + SDL_FreeSurface((*backbuffer)->surface); + + (*backbuffer)->surface = new_surface; + + return (new_surface != NULL); } boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) { - boolean success = TRUE; - SDL_Surface *new_surface = NULL; + boolean success = FALSE; SetWindowTitle(); - if (*backbuffer == NULL) - *backbuffer = CreateBitmapStruct(); - - /* (real bitmap might be larger in fullscreen mode with video offsets) */ - (*backbuffer)->width = video.width; - (*backbuffer)->height = video.height; - if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { /* switch display to fullscreen mode, if available */ - new_surface = SDLCreateScreen(backbuffer, TRUE); + success = SDLCreateScreen(backbuffer, TRUE); - if (new_surface == NULL) + if (!success) { /* switching display to fullscreen mode failed -- do not try it again */ video.fullscreen_available = FALSE; - - success = FALSE; } else { - (*backbuffer)->surface = new_surface; - video.fullscreen_enabled = TRUE; - - success = TRUE; } } - if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL) + if ((!fullscreen && video.fullscreen_enabled) || !success) { /* switch display to window mode */ - new_surface = SDLCreateScreen(backbuffer, FALSE); + success = SDLCreateScreen(backbuffer, FALSE); - if (new_surface == NULL) + if (!success) { /* switching display to window mode failed -- should not happen */ - - success = FALSE; } else { - (*backbuffer)->surface = new_surface; - video.fullscreen_enabled = FALSE; video.window_scaling_percent = setup.window_scaling_percent; video.window_scaling_quality = setup.window_scaling_quality; - - success = TRUE; } } -- 2.34.1