From e1451ba8236ab4c3eb4db057139c374b26e8b56c Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 31 Mar 2022 16:49:54 +0200 Subject: [PATCH] moved API functions to separate source file --- src/Android.mk | 1 + src/Makefile | 2 + src/api.c | 1041 ++++++++++++++++++++++++++++++++++++++++++++++++ src/api.h | 20 + src/files.c | 607 +--------------------------- src/files.h | 5 +- src/screens.c | 407 +------------------ 7 files changed, 1069 insertions(+), 1014 deletions(-) create mode 100644 src/api.c create mode 100644 src/api.h diff --git a/src/Android.mk b/src/Android.mk index 51741502..a644d93a 100644 --- a/src/Android.mk +++ b/src/Android.mk @@ -105,6 +105,7 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \ files.c \ tape.c \ anim.c \ + api.c \ network.c \ netserv.c diff --git a/src/Makefile b/src/Makefile index 694582fe..b9a75a6b 100644 --- a/src/Makefile +++ b/src/Makefile @@ -166,6 +166,7 @@ SRCS = main.c \ files.c \ tape.c \ anim.c \ + api.c \ network.c \ netserv.c @@ -184,6 +185,7 @@ OBJS = main.o \ files.o \ tape.o \ anim.o \ + api.o \ network.o \ netserv.o diff --git a/src/api.c b/src/api.c new file mode 100644 index 00000000..6fd07dce --- /dev/null +++ b/src/api.c @@ -0,0 +1,1041 @@ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2022 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// api.c +// ============================================================================ + +#include "libgame/libgame.h" + +#include "api.h" +#include "main.h" +#include "files.h" +#include "config.h" + + +// ============================================================================ +// generic helper functions +// ============================================================================ + +static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, + char *error) +{ +#if defined(PLATFORM_EMSCRIPTEN) + // threads currently not fully supported by Emscripten/SDL and some browsers + function(data); +#else + SDL_Thread *thread = SDL_CreateThread(function, name, data); + + if (thread != NULL) + SDL_DetachThread(thread); + else + Error("Cannot create thread to %s!", error); + + // nasty kludge to lower probability of intermingled thread error messages + Delay(1); +#endif +} + +static char *getPasswordJSON(char *password) +{ + static char password_json[MAX_FILENAME_LEN] = ""; + static boolean initialized = FALSE; + + if (!initialized) + { + if (password != NULL && + !strEqual(password, "") && + !strEqual(password, UNDEFINED_PASSWORD)) + snprintf(password_json, MAX_FILENAME_LEN, + " \"password\": \"%s\",\n", + setup.api_server_password); + + initialized = TRUE; + } + + return password_json; +} + +static char *getFileBase64(char *filename) +{ + struct stat file_status; + + if (stat(filename, &file_status) != 0) + { + Error("cannot stat file '%s'", filename); + + return NULL; + } + + int buffer_size = file_status.st_size; + byte *buffer = checked_malloc(buffer_size); + FILE *file; + int i; + + if (!(file = fopen(filename, MODE_READ))) + { + Error("cannot open file '%s'", filename); + + checked_free(buffer); + + return NULL; + } + + for (i = 0; i < buffer_size; i++) + { + int c = fgetc(file); + + if (c == EOF) + { + Error("cannot read from input file '%s'", filename); + + fclose(file); + checked_free(buffer); + + return NULL; + } + + buffer[i] = (byte)c; + } + + fclose(file); + + int buffer_encoded_size = base64_encoded_size(buffer_size); + char *buffer_encoded = checked_malloc(buffer_encoded_size); + + base64_encode(buffer_encoded, buffer, buffer_size); + + checked_free(buffer); + + return buffer_encoded; +} + + +// ============================================================================ +// add score API functions +// ============================================================================ + +struct ApiAddScoreThreadData +{ + int level_nr; + boolean tape_saved; + char *leveldir_subdir; + char *score_tape_filename; + struct ScoreEntry score_entry; +}; + +static void *CreateThreadData_ApiAddScore(int nr, boolean tape_saved, + char *score_tape_filename) +{ + struct ApiAddScoreThreadData *data = + checked_malloc(sizeof(struct ApiAddScoreThreadData)); + struct ScoreEntry *score_entry = &scores.entry[scores.last_added]; + + if (score_tape_filename == NULL) + score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr); + + data->level_nr = nr; + data->tape_saved = tape_saved; + data->leveldir_subdir = getStringCopy(leveldir_current->subdir); + data->score_tape_filename = getStringCopy(score_tape_filename); + data->score_entry = *score_entry; + + return data; +} + +static void FreeThreadData_ApiAddScore(void *data_raw) +{ + struct ApiAddScoreThreadData *data = data_raw; + + checked_free(data->leveldir_subdir); + checked_free(data->score_tape_filename); + checked_free(data); +} + +static boolean SetRequest_ApiAddScore(struct HttpRequest *request, + void *data_raw) +{ + struct ApiAddScoreThreadData *data = data_raw; + struct ScoreEntry *score_entry = &data->score_entry; + char *score_tape_filename = data->score_tape_filename; + boolean tape_saved = data->tape_saved; + int level_nr = data->level_nr; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_ADD; + + char *tape_base64 = getFileBase64(score_tape_filename); + + if (tape_base64 == NULL) + { + Error("loading and base64 encoding score tape file failed"); + + return FALSE; + } + + char *player_name_raw = score_entry->name; + char *player_uuid_raw = setup.player_uuid; + + if (options.player_name != NULL && global.autoplay_leveldir != NULL) + { + player_name_raw = options.player_name; + player_uuid_raw = ""; + } + + char *levelset_identifier = getEscapedJSON(leveldir_current->identifier); + char *levelset_name = getEscapedJSON(leveldir_current->name); + char *levelset_author = getEscapedJSON(leveldir_current->author); + char *level_name = getEscapedJSON(level.name); + char *level_author = getEscapedJSON(level.author); + char *player_name = getEscapedJSON(player_name_raw); + char *player_uuid = getEscapedJSON(player_uuid_raw); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"batch_time\": \"%d\",\n" + " \"levelset_identifier\": \"%s\",\n" + " \"levelset_name\": \"%s\",\n" + " \"levelset_author\": \"%s\",\n" + " \"levelset_num_levels\": \"%d\",\n" + " \"levelset_first_level\": \"%d\",\n" + " \"level_nr\": \"%d\",\n" + " \"level_name\": \"%s\",\n" + " \"level_author\": \"%s\",\n" + " \"use_step_counter\": \"%d\",\n" + " \"rate_time_over_score\": \"%d\",\n" + " \"player_name\": \"%s\",\n" + " \"player_uuid\": \"%s\",\n" + " \"score\": \"%d\",\n" + " \"time\": \"%d\",\n" + " \"tape_basename\": \"%s\",\n" + " \"tape_saved\": \"%d\",\n" + " \"tape\": \"%s\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + (int)global.autoplay_time, + levelset_identifier, + levelset_name, + levelset_author, + leveldir_current->levels, + leveldir_current->first_level, + level_nr, + level_name, + level_author, + level.use_step_counter, + level.rate_time_over_score, + player_name, + player_uuid, + score_entry->score, + score_entry->time, + score_entry->tape_basename, + tape_saved, + tape_base64); + + checked_free(tape_base64); + + checked_free(levelset_identifier); + checked_free(levelset_name); + checked_free(levelset_author); + checked_free(level_name); + checked_free(level_author); + checked_free(player_name); + checked_free(player_uuid); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiAddScore(struct HttpResponse *response, + void *data_raw) +{ + server_scores.uploaded = TRUE; +} + +static void HandleFailure_ApiAddScore(void *data_raw) +{ + struct ApiAddScoreThreadData *data = data_raw; + + PrepareScoreTapesForUpload(data->leveldir_subdir); +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiAddScore(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + + HandleFailure_ApiAddScore(data_raw); + } + + FreeThreadData_ApiAddScore(data_raw); +} + +static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + HandleFailure_ApiAddScore(data_raw); + + FreeThreadData_ApiAddScore(data_raw); +} + +static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiAddScore(request, data_raw)) + { + FreeThreadData_ApiAddScore(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiAddScore_Loaded, + Emscripten_ApiAddScore_Failed, + Emscripten_ApiAddScore_Progress); +} + +#else + +static void ApiAddScore_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiAddScore(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + HandleFailure_ApiAddScore(data_raw); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + HandleFailure_ApiAddScore(data_raw); + + return; + } + + HandleResponse_ApiAddScore(response, data_raw); +} + +static void ApiAddScore_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiAddScore_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiAddScore(data_raw); +} +#endif + +static int ApiAddScoreThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + program.api_thread_count++; + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiAddScore_HttpRequest(request, data_raw); +#else + ApiAddScore_HttpRequest(request, response, data_raw); +#endif + + program.api_thread_count--; + + checked_free(request); + checked_free(response); + + return 0; +} + +void ApiAddScoreAsThread(int nr, boolean tape_saved, char *score_tape_filename) +{ + struct ApiAddScoreThreadData *data = + CreateThreadData_ApiAddScore(nr, tape_saved, score_tape_filename); + + ExecuteAsThread(ApiAddScoreThread, + "ApiAddScore", data, + "upload score to server"); +} + + +// ============================================================================ +// get score API functions +// ============================================================================ + +struct ApiGetScoreThreadData +{ + int level_nr; + char *score_cache_filename; +}; + +static void *CreateThreadData_ApiGetScore(int nr) +{ + struct ApiGetScoreThreadData *data = + checked_malloc(sizeof(struct ApiGetScoreThreadData)); + char *score_cache_filename = getScoreCacheFilename(nr); + + data->level_nr = nr; + data->score_cache_filename = getStringCopy(score_cache_filename); + + return data; +} + +static void FreeThreadData_ApiGetScore(void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + + checked_free(data->score_cache_filename); + checked_free(data); +} + +static boolean SetRequest_ApiGetScore(struct HttpRequest *request, + void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + int level_nr = data->level_nr; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_GET; + + char *levelset_identifier = getEscapedJSON(leveldir_current->identifier); + char *levelset_name = getEscapedJSON(leveldir_current->name); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"levelset_identifier\": \"%s\",\n" + " \"levelset_name\": \"%s\",\n" + " \"level_nr\": \"%d\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + levelset_identifier, + levelset_name, + level_nr); + + checked_free(levelset_identifier); + checked_free(levelset_name); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiGetScore(struct HttpResponse *response, + void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + + if (response->body_size == 0) + { + // no scores available for this level + + return; + } + + ConvertHttpResponseBodyToClientEncoding(response); + + char *filename = data->score_cache_filename; + FILE *file; + int i; + + // used instead of "leveldir_current->subdir" (for network games) + InitScoreCacheDirectory(levelset.identifier); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Warn("cannot save score cache file '%s'", filename); + + return; + } + + for (i = 0; i < response->body_size; i++) + fputc(response->body[i], file); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + server_scores.updated = TRUE; +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiGetScore(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiGetScore(data_raw); +} + +static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiGetScore(data_raw); +} + +static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiGetScore(request, data_raw)) + { + FreeThreadData_ApiGetScore(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiGetScore_Loaded, + Emscripten_ApiGetScore_Failed, + Emscripten_ApiGetScore_Progress); +} + +#else + +static void ApiGetScore_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiGetScore(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + // do not show error message if no scores found for this level set + if (response->status_code == 404) + return; + + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiGetScore(response, data_raw); +} + +static void ApiGetScore_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiGetScore_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiGetScore(data_raw); +} +#endif + +static int ApiGetScoreThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + program.api_thread_count++; + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiGetScore_HttpRequest(request, data_raw); +#else + ApiGetScore_HttpRequest(request, response, data_raw); +#endif + + program.api_thread_count--; + + checked_free(request); + checked_free(response); + + return 0; +} + +void ApiGetScoreAsThread(int nr) +{ + struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr); + + ExecuteAsThread(ApiGetScoreThread, + "ApiGetScore", data, + "download scores from server"); +} + + +// ============================================================================ +// rename player API functions +// ============================================================================ + +struct ApiRenamePlayerThreadData +{ + char *player_name; + char *player_uuid; +}; + +static void *CreateThreadData_ApiRenamePlayer(void) +{ + struct ApiRenamePlayerThreadData *data = + checked_malloc(sizeof(struct ApiRenamePlayerThreadData)); + + data->player_name = getStringCopy(setup.player_name); + data->player_uuid = getStringCopy(setup.player_uuid); + + return data; +} + +static void FreeThreadData_ApiRenamePlayer(void *data_raw) +{ + struct ApiRenamePlayerThreadData *data = data_raw; + + checked_free(data->player_name); + checked_free(data->player_uuid); + checked_free(data); +} + +static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request, + void *data_raw) +{ + struct ApiRenamePlayerThreadData *data = data_raw; + char *player_name_raw = data->player_name; + char *player_uuid_raw = data->player_uuid; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_RENAME; + + char *player_name = getEscapedJSON(player_name_raw); + char *player_uuid = getEscapedJSON(player_uuid_raw); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"name\": \"%s\",\n" + " \"uuid\": \"%s\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + player_name, + player_uuid); + + checked_free(player_name); + checked_free(player_uuid); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response, + void *data_raw) +{ + // nothing to do here +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiRenamePlayer(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + { + FreeThreadData_ApiRenamePlayer(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiRenamePlayer_Loaded, + Emscripten_ApiRenamePlayer_Failed, + Emscripten_ApiRenamePlayer_Progress); +} + +#else + +static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiRenamePlayer(response, data_raw); +} + +static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiRenamePlayer_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiRenamePlayer(data_raw); +} +#endif + +static int ApiRenamePlayerThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + program.api_thread_count++; + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw); +#else + ApiRenamePlayer_HttpRequest(request, response, data_raw); +#endif + + program.api_thread_count--; + + checked_free(request); + checked_free(response); + + return 0; +} + +void ApiRenamePlayerAsThread(void) +{ + struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer(); + + ExecuteAsThread(ApiRenamePlayerThread, + "ApiRenamePlayer", data, + "rename player on server"); +} + + +// ============================================================================ +// reset player UUID API functions +// ============================================================================ + +struct ApiResetUUIDThreadData +{ + char *player_name; + char *player_uuid_old; + char *player_uuid_new; +}; + +static void *CreateThreadData_ApiResetUUID(char *uuid_new) +{ + struct ApiResetUUIDThreadData *data = + checked_malloc(sizeof(struct ApiResetUUIDThreadData)); + + data->player_name = getStringCopy(setup.player_name); + data->player_uuid_old = getStringCopy(setup.player_uuid); + data->player_uuid_new = getStringCopy(uuid_new); + + return data; +} + +static void FreeThreadData_ApiResetUUID(void *data_raw) +{ + struct ApiResetUUIDThreadData *data = data_raw; + + checked_free(data->player_name); + checked_free(data->player_uuid_old); + checked_free(data->player_uuid_new); + checked_free(data); +} + +static boolean SetRequest_ApiResetUUID(struct HttpRequest *request, + void *data_raw) +{ + struct ApiResetUUIDThreadData *data = data_raw; + char *player_name_raw = data->player_name; + char *player_uuid_old_raw = data->player_uuid_old; + char *player_uuid_new_raw = data->player_uuid_new; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_RESETUUID; + + char *player_name = getEscapedJSON(player_name_raw); + char *player_uuid_old = getEscapedJSON(player_uuid_old_raw); + char *player_uuid_new = getEscapedJSON(player_uuid_new_raw); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"name\": \"%s\",\n" + " \"uuid_old\": \"%s\",\n" + " \"uuid_new\": \"%s\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + player_name, + player_uuid_old, + player_uuid_new); + + checked_free(player_name); + checked_free(player_uuid_old); + checked_free(player_uuid_new); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiResetUUID(struct HttpResponse *response, + void *data_raw) +{ + struct ApiResetUUIDThreadData *data = data_raw; + + // upgrade player UUID in server setup file + setup.player_uuid = getStringCopy(data->player_uuid_new); + setup.player_version = 2; + + SaveSetup_ServerSetup(); +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiResetUUID(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiResetUUID(data_raw); +} + +static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiResetUUID(data_raw); +} + +static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiResetUUID(request, data_raw)) + { + FreeThreadData_ApiResetUUID(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiResetUUID_Loaded, + Emscripten_ApiResetUUID_Failed, + Emscripten_ApiResetUUID_Progress); +} + +#else + +static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiResetUUID(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiResetUUID(response, data_raw); +} + +static void ApiResetUUID_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiResetUUID_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiResetUUID(data_raw); +} +#endif + +static int ApiResetUUIDThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + program.api_thread_count++; + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiResetUUID_HttpRequest(request, data_raw); +#else + ApiResetUUID_HttpRequest(request, response, data_raw); +#endif + + program.api_thread_count--; + + checked_free(request); + checked_free(response); + + return 0; +} + +void ApiResetUUIDAsThread(char *uuid_new) +{ + struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new); + + ExecuteAsThread(ApiResetUUIDThread, + "ApiResetUUID", data, + "reset UUID on server"); +} diff --git a/src/api.h b/src/api.h new file mode 100644 index 00000000..7090b69c --- /dev/null +++ b/src/api.h @@ -0,0 +1,20 @@ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2022 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// api.h +// ============================================================================ + +#ifndef API_H +#define API_H + +void ApiAddScoreAsThread(int, boolean, char *); +void ApiGetScoreAsThread(int); +void ApiRenamePlayerAsThread(void); +void ApiResetUUIDAsThread(char *); + +#endif diff --git a/src/files.c b/src/files.c index 307b7889..2216c671 100644 --- a/src/files.c +++ b/src/files.c @@ -22,6 +22,7 @@ #include "tools.h" #include "tape.h" #include "config.h" +#include "api.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference @@ -9168,273 +9169,6 @@ void SaveScore(int nr) SaveScoreToFilename(filename); } -void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, - char *error) -{ -#if defined(PLATFORM_EMSCRIPTEN) - // threads currently not fully supported by Emscripten/SDL and some browsers - function(data); -#else - SDL_Thread *thread = SDL_CreateThread(function, name, data); - - if (thread != NULL) - SDL_DetachThread(thread); - else - Error("Cannot create thread to %s!", error); - - // nasty kludge to lower probability of intermingled thread error messages - Delay(1); -#endif -} - -char *getPasswordJSON(char *password) -{ - static char password_json[MAX_FILENAME_LEN] = ""; - static boolean initialized = FALSE; - - if (!initialized) - { - if (password != NULL && - !strEqual(password, "") && - !strEqual(password, UNDEFINED_PASSWORD)) - snprintf(password_json, MAX_FILENAME_LEN, - " \"password\": \"%s\",\n", - setup.api_server_password); - - initialized = TRUE; - } - - return password_json; -} - -struct ApiGetScoreThreadData -{ - int level_nr; - char *score_cache_filename; -}; - -static void *CreateThreadData_ApiGetScore(int nr) -{ - struct ApiGetScoreThreadData *data = - checked_malloc(sizeof(struct ApiGetScoreThreadData)); - char *score_cache_filename = getScoreCacheFilename(nr); - - data->level_nr = nr; - data->score_cache_filename = getStringCopy(score_cache_filename); - - return data; -} - -static void FreeThreadData_ApiGetScore(void *data_raw) -{ - struct ApiGetScoreThreadData *data = data_raw; - - checked_free(data->score_cache_filename); - checked_free(data); -} - -static boolean SetRequest_ApiGetScore(struct HttpRequest *request, - void *data_raw) -{ - struct ApiGetScoreThreadData *data = data_raw; - int level_nr = data->level_nr; - - request->hostname = setup.api_server_hostname; - request->port = API_SERVER_PORT; - request->method = API_SERVER_METHOD; - request->uri = API_SERVER_URI_GET; - - char *levelset_identifier = getEscapedJSON(leveldir_current->identifier); - char *levelset_name = getEscapedJSON(leveldir_current->name); - - snprintf(request->body, MAX_HTTP_BODY_SIZE, - "{\n" - "%s" - " \"game_version\": \"%s\",\n" - " \"game_platform\": \"%s\",\n" - " \"levelset_identifier\": \"%s\",\n" - " \"levelset_name\": \"%s\",\n" - " \"level_nr\": \"%d\"\n" - "}\n", - getPasswordJSON(setup.api_server_password), - getProgramRealVersionString(), - getProgramPlatformString(), - levelset_identifier, - levelset_name, - level_nr); - - checked_free(levelset_identifier); - checked_free(levelset_name); - - ConvertHttpRequestBodyToServerEncoding(request); - - return TRUE; -} - -static void HandleResponse_ApiGetScore(struct HttpResponse *response, - void *data_raw) -{ - struct ApiGetScoreThreadData *data = data_raw; - - if (response->body_size == 0) - { - // no scores available for this level - - return; - } - - ConvertHttpResponseBodyToClientEncoding(response); - - char *filename = data->score_cache_filename; - FILE *file; - int i; - - // used instead of "leveldir_current->subdir" (for network games) - InitScoreCacheDirectory(levelset.identifier); - - if (!(file = fopen(filename, MODE_WRITE))) - { - Warn("cannot save score cache file '%s'", filename); - - return; - } - - for (i = 0; i < response->body_size; i++) - fputc(response->body[i], file); - - fclose(file); - - SetFilePermissions(filename, PERMS_PRIVATE); - - server_scores.updated = TRUE; -} - -#if defined(PLATFORM_EMSCRIPTEN) -static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw, - void *buffer, unsigned int size) -{ - struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); - - if (response != NULL) - { - HandleResponse_ApiGetScore(response, data_raw); - - checked_free(response); - } - else - { - Error("server response too large to handle (%d bytes)", size); - } - - FreeThreadData_ApiGetScore(data_raw); -} - -static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw, - int code, const char *status) -{ - Error("server failed to handle request: %d %s", code, status); - - FreeThreadData_ApiGetScore(data_raw); -} - -static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw, - int bytes, int size) -{ - // nothing to do here -} - -static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request, - void *data_raw) -{ - if (!SetRequest_ApiGetScore(request, data_raw)) - { - FreeThreadData_ApiGetScore(data_raw); - - return; - } - - emscripten_async_wget2_data(request->uri, - request->method, - request->body, - data_raw, - TRUE, - Emscripten_ApiGetScore_Loaded, - Emscripten_ApiGetScore_Failed, - Emscripten_ApiGetScore_Progress); -} - -#else - -static void ApiGetScore_HttpRequestExt(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - if (!SetRequest_ApiGetScore(request, data_raw)) - return; - - if (!DoHttpRequest(request, response)) - { - Error("HTTP request failed: %s", GetHttpError()); - - return; - } - - if (!HTTP_SUCCESS(response->status_code)) - { - // do not show error message if no scores found for this level set - if (response->status_code == 404) - return; - - Error("server failed to handle request: %d %s", - response->status_code, - response->status_text); - - return; - } - - HandleResponse_ApiGetScore(response, data_raw); -} - -static void ApiGetScore_HttpRequest(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - ApiGetScore_HttpRequestExt(request, response, data_raw); - - FreeThreadData_ApiGetScore(data_raw); -} -#endif - -static int ApiGetScoreThread(void *data_raw) -{ - struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); - struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); - - program.api_thread_count++; - -#if defined(PLATFORM_EMSCRIPTEN) - Emscripten_ApiGetScore_HttpRequest(request, data_raw); -#else - ApiGetScore_HttpRequest(request, response, data_raw); -#endif - - program.api_thread_count--; - - checked_free(request); - checked_free(response); - - return 0; -} - -static void ApiGetScoreAsThread(int nr) -{ - struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr); - - ExecuteAsThread(ApiGetScoreThread, - "ApiGetScore", data, - "download scores from server"); -} - static void LoadServerScoreFromCache(int nr) { struct ScoreEntry score_entry; @@ -9527,61 +9261,7 @@ void LoadServerScore(int nr, boolean download_score) } } -static char *get_file_base64(char *filename) -{ - struct stat file_status; - - if (stat(filename, &file_status) != 0) - { - Error("cannot stat file '%s'", filename); - - return NULL; - } - - int buffer_size = file_status.st_size; - byte *buffer = checked_malloc(buffer_size); - FILE *file; - int i; - - if (!(file = fopen(filename, MODE_READ))) - { - Error("cannot open file '%s'", filename); - - checked_free(buffer); - - return NULL; - } - - for (i = 0; i < buffer_size; i++) - { - int c = fgetc(file); - - if (c == EOF) - { - Error("cannot read from input file '%s'", filename); - - fclose(file); - checked_free(buffer); - - return NULL; - } - - buffer[i] = (byte)c; - } - - fclose(file); - - int buffer_encoded_size = base64_encoded_size(buffer_size); - char *buffer_encoded = checked_malloc(buffer_encoded_size); - - base64_encode(buffer_encoded, buffer, buffer_size); - - checked_free(buffer); - - return buffer_encoded; -} - -static void PrepareScoreTapesForUpload(char *leveldir_subdir) +void PrepareScoreTapesForUpload(char *leveldir_subdir) { MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir); @@ -9595,289 +9275,6 @@ static void PrepareScoreTapesForUpload(char *leveldir_subdir) SaveSetup_ServerSetup(); } -struct ApiAddScoreThreadData -{ - int level_nr; - boolean tape_saved; - char *leveldir_subdir; - char *score_tape_filename; - struct ScoreEntry score_entry; -}; - -static void *CreateThreadData_ApiAddScore(int nr, boolean tape_saved, - char *score_tape_filename) -{ - struct ApiAddScoreThreadData *data = - checked_malloc(sizeof(struct ApiAddScoreThreadData)); - struct ScoreEntry *score_entry = &scores.entry[scores.last_added]; - - if (score_tape_filename == NULL) - score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr); - - data->level_nr = nr; - data->tape_saved = tape_saved; - data->leveldir_subdir = getStringCopy(leveldir_current->subdir); - data->score_tape_filename = getStringCopy(score_tape_filename); - data->score_entry = *score_entry; - - return data; -} - -static void FreeThreadData_ApiAddScore(void *data_raw) -{ - struct ApiAddScoreThreadData *data = data_raw; - - checked_free(data->leveldir_subdir); - checked_free(data->score_tape_filename); - checked_free(data); -} - -static boolean SetRequest_ApiAddScore(struct HttpRequest *request, - void *data_raw) -{ - struct ApiAddScoreThreadData *data = data_raw; - struct ScoreEntry *score_entry = &data->score_entry; - char *score_tape_filename = data->score_tape_filename; - boolean tape_saved = data->tape_saved; - int level_nr = data->level_nr; - - request->hostname = setup.api_server_hostname; - request->port = API_SERVER_PORT; - request->method = API_SERVER_METHOD; - request->uri = API_SERVER_URI_ADD; - - char *tape_base64 = get_file_base64(score_tape_filename); - - if (tape_base64 == NULL) - { - Error("loading and base64 encoding score tape file failed"); - - return FALSE; - } - - char *player_name_raw = score_entry->name; - char *player_uuid_raw = setup.player_uuid; - - if (options.player_name != NULL && global.autoplay_leveldir != NULL) - { - player_name_raw = options.player_name; - player_uuid_raw = ""; - } - - char *levelset_identifier = getEscapedJSON(leveldir_current->identifier); - char *levelset_name = getEscapedJSON(leveldir_current->name); - char *levelset_author = getEscapedJSON(leveldir_current->author); - char *level_name = getEscapedJSON(level.name); - char *level_author = getEscapedJSON(level.author); - char *player_name = getEscapedJSON(player_name_raw); - char *player_uuid = getEscapedJSON(player_uuid_raw); - - snprintf(request->body, MAX_HTTP_BODY_SIZE, - "{\n" - "%s" - " \"game_version\": \"%s\",\n" - " \"game_platform\": \"%s\",\n" - " \"batch_time\": \"%d\",\n" - " \"levelset_identifier\": \"%s\",\n" - " \"levelset_name\": \"%s\",\n" - " \"levelset_author\": \"%s\",\n" - " \"levelset_num_levels\": \"%d\",\n" - " \"levelset_first_level\": \"%d\",\n" - " \"level_nr\": \"%d\",\n" - " \"level_name\": \"%s\",\n" - " \"level_author\": \"%s\",\n" - " \"use_step_counter\": \"%d\",\n" - " \"rate_time_over_score\": \"%d\",\n" - " \"player_name\": \"%s\",\n" - " \"player_uuid\": \"%s\",\n" - " \"score\": \"%d\",\n" - " \"time\": \"%d\",\n" - " \"tape_basename\": \"%s\",\n" - " \"tape_saved\": \"%d\",\n" - " \"tape\": \"%s\"\n" - "}\n", - getPasswordJSON(setup.api_server_password), - getProgramRealVersionString(), - getProgramPlatformString(), - (int)global.autoplay_time, - levelset_identifier, - levelset_name, - levelset_author, - leveldir_current->levels, - leveldir_current->first_level, - level_nr, - level_name, - level_author, - level.use_step_counter, - level.rate_time_over_score, - player_name, - player_uuid, - score_entry->score, - score_entry->time, - score_entry->tape_basename, - tape_saved, - tape_base64); - - checked_free(tape_base64); - - checked_free(levelset_identifier); - checked_free(levelset_name); - checked_free(levelset_author); - checked_free(level_name); - checked_free(level_author); - checked_free(player_name); - checked_free(player_uuid); - - ConvertHttpRequestBodyToServerEncoding(request); - - return TRUE; -} - -static void HandleResponse_ApiAddScore(struct HttpResponse *response, - void *data_raw) -{ - server_scores.uploaded = TRUE; -} - -static void HandleFailure_ApiAddScore(void *data_raw) -{ - struct ApiAddScoreThreadData *data = data_raw; - - PrepareScoreTapesForUpload(data->leveldir_subdir); -} - -#if defined(PLATFORM_EMSCRIPTEN) -static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw, - void *buffer, unsigned int size) -{ - struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); - - if (response != NULL) - { - HandleResponse_ApiAddScore(response, data_raw); - - checked_free(response); - } - else - { - Error("server response too large to handle (%d bytes)", size); - - HandleFailure_ApiAddScore(data_raw); - } - - FreeThreadData_ApiAddScore(data_raw); -} - -static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw, - int code, const char *status) -{ - Error("server failed to handle request: %d %s", code, status); - - HandleFailure_ApiAddScore(data_raw); - - FreeThreadData_ApiAddScore(data_raw); -} - -static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw, - int bytes, int size) -{ - // nothing to do here -} - -static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request, - void *data_raw) -{ - if (!SetRequest_ApiAddScore(request, data_raw)) - { - FreeThreadData_ApiAddScore(data_raw); - - return; - } - - emscripten_async_wget2_data(request->uri, - request->method, - request->body, - data_raw, - TRUE, - Emscripten_ApiAddScore_Loaded, - Emscripten_ApiAddScore_Failed, - Emscripten_ApiAddScore_Progress); -} - -#else - -static void ApiAddScore_HttpRequestExt(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - if (!SetRequest_ApiAddScore(request, data_raw)) - return; - - if (!DoHttpRequest(request, response)) - { - Error("HTTP request failed: %s", GetHttpError()); - - HandleFailure_ApiAddScore(data_raw); - - return; - } - - if (!HTTP_SUCCESS(response->status_code)) - { - Error("server failed to handle request: %d %s", - response->status_code, - response->status_text); - - HandleFailure_ApiAddScore(data_raw); - - return; - } - - HandleResponse_ApiAddScore(response, data_raw); -} - -static void ApiAddScore_HttpRequest(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - ApiAddScore_HttpRequestExt(request, response, data_raw); - - FreeThreadData_ApiAddScore(data_raw); -} -#endif - -static int ApiAddScoreThread(void *data_raw) -{ - struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); - struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); - - program.api_thread_count++; - -#if defined(PLATFORM_EMSCRIPTEN) - Emscripten_ApiAddScore_HttpRequest(request, data_raw); -#else - ApiAddScore_HttpRequest(request, response, data_raw); -#endif - - program.api_thread_count--; - - checked_free(request); - checked_free(response); - - return 0; -} - -static void ApiAddScoreAsThread(int nr, boolean tape_saved, - char *score_tape_filename) -{ - struct ApiAddScoreThreadData *data = - CreateThreadData_ApiAddScore(nr, tape_saved, score_tape_filename); - - ExecuteAsThread(ApiAddScoreThread, - "ApiAddScore", data, - "upload score to server"); -} - void SaveServerScore(int nr, boolean tape_saved) { if (!runtime.use_api_server) diff --git a/src/files.h b/src/files.h index cc5e2e4e..b1033292 100644 --- a/src/files.h +++ b/src/files.h @@ -35,9 +35,6 @@ char *getGlobalLevelTemplateFilename(void); int getMappedElement(int); -void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *); -char *getPasswordJSON(char *); - void LoadLevelFromFilename(struct LevelInfo *, char *); void LoadLevel(int); void LoadLevelTemplate(int); @@ -73,6 +70,8 @@ void SaveServerScoreFromFile(int, boolean, char *); void LoadLocalAndServerScore(int, boolean); +void PrepareScoreTapesForUpload(char *); + void LoadUserNames(void); void LoadSetupFromFilename(char *); diff --git a/src/screens.c b/src/screens.c index 30159ccf..048359fe 100644 --- a/src/screens.c +++ b/src/screens.c @@ -22,6 +22,7 @@ #include "network.h" #include "init.h" #include "config.h" +#include "api.h" #define DEBUG_JOYSTICKS 0 @@ -3961,412 +3962,6 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) } -// ============================================================================ -// rename player API functions -// ============================================================================ - -struct ApiRenamePlayerThreadData -{ - char *player_name; - char *player_uuid; -}; - -static void *CreateThreadData_ApiRenamePlayer(void) -{ - struct ApiRenamePlayerThreadData *data = - checked_malloc(sizeof(struct ApiRenamePlayerThreadData)); - - data->player_name = getStringCopy(setup.player_name); - data->player_uuid = getStringCopy(setup.player_uuid); - - return data; -} - -static void FreeThreadData_ApiRenamePlayer(void *data_raw) -{ - struct ApiRenamePlayerThreadData *data = data_raw; - - checked_free(data->player_name); - checked_free(data->player_uuid); - checked_free(data); -} - -static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request, - void *data_raw) -{ - struct ApiRenamePlayerThreadData *data = data_raw; - char *player_name_raw = data->player_name; - char *player_uuid_raw = data->player_uuid; - - request->hostname = setup.api_server_hostname; - request->port = API_SERVER_PORT; - request->method = API_SERVER_METHOD; - request->uri = API_SERVER_URI_RENAME; - - char *player_name = getEscapedJSON(player_name_raw); - char *player_uuid = getEscapedJSON(player_uuid_raw); - - snprintf(request->body, MAX_HTTP_BODY_SIZE, - "{\n" - "%s" - " \"game_version\": \"%s\",\n" - " \"game_platform\": \"%s\",\n" - " \"name\": \"%s\",\n" - " \"uuid\": \"%s\"\n" - "}\n", - getPasswordJSON(setup.api_server_password), - getProgramRealVersionString(), - getProgramPlatformString(), - player_name, - player_uuid); - - checked_free(player_name); - checked_free(player_uuid); - - ConvertHttpRequestBodyToServerEncoding(request); - - return TRUE; -} - -static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response, - void *data_raw) -{ - // nothing to do here -} - -#if defined(PLATFORM_EMSCRIPTEN) -static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw, - void *buffer, unsigned int size) -{ - struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); - - if (response != NULL) - { - HandleResponse_ApiRenamePlayer(response, data_raw); - - checked_free(response); - } - else - { - Error("server response too large to handle (%d bytes)", size); - } - - FreeThreadData_ApiRenamePlayer(data_raw); -} - -static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw, - int code, const char *status) -{ - Error("server failed to handle request: %d %s", code, status); - - FreeThreadData_ApiRenamePlayer(data_raw); -} - -static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw, - int bytes, int size) -{ - // nothing to do here -} - -static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request, - void *data_raw) -{ - if (!SetRequest_ApiRenamePlayer(request, data_raw)) - { - FreeThreadData_ApiRenamePlayer(data_raw); - - return; - } - - emscripten_async_wget2_data(request->uri, - request->method, - request->body, - data_raw, - TRUE, - Emscripten_ApiRenamePlayer_Loaded, - Emscripten_ApiRenamePlayer_Failed, - Emscripten_ApiRenamePlayer_Progress); -} - -#else - -static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - if (!SetRequest_ApiRenamePlayer(request, data_raw)) - return; - - if (!DoHttpRequest(request, response)) - { - Error("HTTP request failed: %s", GetHttpError()); - - return; - } - - if (!HTTP_SUCCESS(response->status_code)) - { - Error("server failed to handle request: %d %s", - response->status_code, - response->status_text); - - return; - } - - HandleResponse_ApiRenamePlayer(response, data_raw); -} - -static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - ApiRenamePlayer_HttpRequestExt(request, response, data_raw); - - FreeThreadData_ApiRenamePlayer(data_raw); -} -#endif - -static int ApiRenamePlayerThread(void *data_raw) -{ - struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); - struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); - - program.api_thread_count++; - -#if defined(PLATFORM_EMSCRIPTEN) - Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw); -#else - ApiRenamePlayer_HttpRequest(request, response, data_raw); -#endif - - program.api_thread_count--; - - checked_free(request); - checked_free(response); - - return 0; -} - -static void ApiRenamePlayerAsThread(void) -{ - struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer(); - - ExecuteAsThread(ApiRenamePlayerThread, - "ApiRenamePlayer", data, - "rename player on server"); -} - - -// ============================================================================ -// reset player UUID API functions -// ============================================================================ - -struct ApiResetUUIDThreadData -{ - char *player_name; - char *player_uuid_old; - char *player_uuid_new; -}; - -static void *CreateThreadData_ApiResetUUID(char *uuid_new) -{ - struct ApiResetUUIDThreadData *data = - checked_malloc(sizeof(struct ApiResetUUIDThreadData)); - - data->player_name = getStringCopy(setup.player_name); - data->player_uuid_old = getStringCopy(setup.player_uuid); - data->player_uuid_new = getStringCopy(uuid_new); - - return data; -} - -static void FreeThreadData_ApiResetUUID(void *data_raw) -{ - struct ApiResetUUIDThreadData *data = data_raw; - - checked_free(data->player_name); - checked_free(data->player_uuid_old); - checked_free(data->player_uuid_new); - checked_free(data); -} - -static boolean SetRequest_ApiResetUUID(struct HttpRequest *request, - void *data_raw) -{ - struct ApiResetUUIDThreadData *data = data_raw; - char *player_name_raw = data->player_name; - char *player_uuid_old_raw = data->player_uuid_old; - char *player_uuid_new_raw = data->player_uuid_new; - - request->hostname = setup.api_server_hostname; - request->port = API_SERVER_PORT; - request->method = API_SERVER_METHOD; - request->uri = API_SERVER_URI_RESETUUID; - - char *player_name = getEscapedJSON(player_name_raw); - char *player_uuid_old = getEscapedJSON(player_uuid_old_raw); - char *player_uuid_new = getEscapedJSON(player_uuid_new_raw); - - snprintf(request->body, MAX_HTTP_BODY_SIZE, - "{\n" - "%s" - " \"game_version\": \"%s\",\n" - " \"game_platform\": \"%s\",\n" - " \"name\": \"%s\",\n" - " \"uuid_old\": \"%s\",\n" - " \"uuid_new\": \"%s\"\n" - "}\n", - getPasswordJSON(setup.api_server_password), - getProgramRealVersionString(), - getProgramPlatformString(), - player_name, - player_uuid_old, - player_uuid_new); - - checked_free(player_name); - checked_free(player_uuid_old); - checked_free(player_uuid_new); - - ConvertHttpRequestBodyToServerEncoding(request); - - return TRUE; -} - -static void HandleResponse_ApiResetUUID(struct HttpResponse *response, - void *data_raw) -{ - struct ApiResetUUIDThreadData *data = data_raw; - - // upgrade player UUID in server setup file - setup.player_uuid = getStringCopy(data->player_uuid_new); - setup.player_version = 2; - - SaveSetup_ServerSetup(); -} - -#if defined(PLATFORM_EMSCRIPTEN) -static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw, - void *buffer, unsigned int size) -{ - struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); - - if (response != NULL) - { - HandleResponse_ApiResetUUID(response, data_raw); - - checked_free(response); - } - else - { - Error("server response too large to handle (%d bytes)", size); - } - - FreeThreadData_ApiResetUUID(data_raw); -} - -static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw, - int code, const char *status) -{ - Error("server failed to handle request: %d %s", code, status); - - FreeThreadData_ApiResetUUID(data_raw); -} - -static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw, - int bytes, int size) -{ - // nothing to do here -} - -static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request, - void *data_raw) -{ - if (!SetRequest_ApiResetUUID(request, data_raw)) - { - FreeThreadData_ApiResetUUID(data_raw); - - return; - } - - emscripten_async_wget2_data(request->uri, - request->method, - request->body, - data_raw, - TRUE, - Emscripten_ApiResetUUID_Loaded, - Emscripten_ApiResetUUID_Failed, - Emscripten_ApiResetUUID_Progress); -} - -#else - -static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - if (!SetRequest_ApiResetUUID(request, data_raw)) - return; - - if (!DoHttpRequest(request, response)) - { - Error("HTTP request failed: %s", GetHttpError()); - - return; - } - - if (!HTTP_SUCCESS(response->status_code)) - { - Error("server failed to handle request: %d %s", - response->status_code, - response->status_text); - - return; - } - - HandleResponse_ApiResetUUID(response, data_raw); -} - -static void ApiResetUUID_HttpRequest(struct HttpRequest *request, - struct HttpResponse *response, - void *data_raw) -{ - ApiResetUUID_HttpRequestExt(request, response, data_raw); - - FreeThreadData_ApiResetUUID(data_raw); -} -#endif - -static int ApiResetUUIDThread(void *data_raw) -{ - struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); - struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); - - program.api_thread_count++; - -#if defined(PLATFORM_EMSCRIPTEN) - Emscripten_ApiResetUUID_HttpRequest(request, data_raw); -#else - ApiResetUUID_HttpRequest(request, response, data_raw); -#endif - - program.api_thread_count--; - - checked_free(request); - checked_free(response); - - return 0; -} - -static void ApiResetUUIDAsThread(char *uuid_new) -{ - struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new); - - ExecuteAsThread(ApiResetUUIDThread, - "ApiResetUUID", data, - "reset UUID on server"); -} - - // ============================================================================ // type name functions // ============================================================================ -- 2.34.1