From d4c11da68a7271553ca5591adfae54fd3b45011f Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 7 Dec 1998 00:54:24 +0100 Subject: [PATCH] rocksndiamonds-1.2.0 --- COPYING | 339 +++++++++++++++++++++++++++++++++++++++++++++++++++ CREDITS | 3 + HARDWARE | 92 ++++++++++++++ Makefile | 51 +++++--- src/Makefile | 110 ++++++----------- 5 files changed, 510 insertions(+), 85 deletions(-) create mode 100644 COPYING create mode 100644 CREDITS create mode 100644 HARDWARE diff --git a/COPYING b/COPYING new file mode 100644 index 00000000..a43ea212 --- /dev/null +++ b/COPYING @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) 19yy + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) 19yy name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/CREDITS b/CREDITS new file mode 100644 index 00000000..bb187417 --- /dev/null +++ b/CREDITS @@ -0,0 +1,3 @@ + +[Credits file yet to be written.] + diff --git a/HARDWARE b/HARDWARE new file mode 100644 index 00000000..49de985a --- /dev/null +++ b/HARDWARE @@ -0,0 +1,92 @@ + +[Very outdated -- should be rewritten...] + + +Some recommendations for more fun playing Rocks'n'Diamonds: +=========================================================== + +About sound +----------- +It is highly recommended to have a decent sound interface for playing +this game (although it only comes with bad-quality 8000-Hz-samples to +save memory and to be compatible with /dev/audio). + +The best sound platform is an actual Linux system with (at least) kernel +1.2.x, because it offers some nice real-time sound features which are +needed to have background music loops in the game. + +On all other systems you don't have music loops, but you still have all +the other sounds. + + +About game speed +---------------- +You should have a relatively fast hardware. + +The game was developed on a i486/33 (which is three years old now), +and you should probably better not try to run it on a slower system. + +You should have an accelerated graphic card; I have found out that it +starts being playable on my 486/33 with an old ISA cirrus logic 5426 +graphic card, which has a blitter that is supported by XFree86[tm], +but that it was nearly unplayable on a 486/66 with old, unaccelerated +ET4000. + +If all works fine, you should have something around 30 frames per second. + +If you think that the game is to slow to play, you should try out the +following things: + +- Set "Buffered Gfx" to "off" in the setup menu. Normally (on a fast + enough system) you should use buffered graphics, which means that + all graphics is drawn into an invisible Pixmap and is then copied + to the X11 window to avoid flickering. If you disable this double + buffering, the graphic is directly drawn into the window. This can + cause some slight flickering, but makes graphic operations roughly + twice as fast compared to double buffering. + +- Set "Game Music" to "off" in the setup menu (and maybe "sound loops" + too). Where disabling buffered graphics may be required with slow + graphics hardware, disabling sound is especially recommended on slow + CPU systems (486/33 and slower), because the sound server eats up a + significant amount of CPU time when playing long sounds. + +You might also notice that bigger levels tend to be slower on slow +systems. + +About the option "Fading" in the setup menu: It gives a nice looking +fading when switching to a new screen, but you should really only try +this out if you think that you have a very fast graphics hardware. + + +About music +----------- +The background music loops are ripped out from several nice music albums. +Just have a look at the info screen to find out from which album each +sound loop came from -- they are all very well done pieces of music, but +unfortunately they don't sound better after converting them to 8 kHz +samples (to conform to standard SUN /dev/audio). Maybe I change this to +a better quality in the future, but at the moment, where the sounds +directory has a size of nearly a megabyte, I'll stay with 8 kHz samples. + +So, if you have a non-Linux system (which cannot play sound loops) or +don't like the "telephone quality" of the music loops, just get some of +these CDs and play them while your playing the game! ;-) + + +About game-play +--------------- +It is *strongly recommended* to play this game with a high-quality joystick. +That means, throw your $10 joystick out of the window and buy a decent +Competition-Pro Digital PC joystick or a high-quality CH Products Analog +joystick. Believe me, it doubles the fun of playing the game. + +If you only have a normal Unix system (and no fine Linux system), you +are forced to play with the keyboard. It works, but is not only less fun, +but also more difficult with some levels, because you cannot move in +diagonal directions with keyboard control at the moment. Another bad thing +is that you will have some problems when pressing many keys at the same +time. This might change in the future, when I implement a better keyboard +handling which not only solves these problems but allows diagonal directions, +too. + diff --git a/Makefile b/Makefile index 4616aecb..3e80fafd 100644 --- a/Makefile +++ b/Makefile @@ -7,10 +7,42 @@ # configuration section # #-----------------------------------------------------------------------------# +# specify your favorite ANSI C compiler +CC = gcc + +# explicitely choose your platform, if defaults doesn't work right +# needed for SUN/Solaris; Linux and DOS work fine with auto detection +# PLATFORM = solaris +# PLATFORM = unix +# PLATFORM = dos + +# specify path to X11 on your system +# if undefined, use system defaults (works fine with Linux/gcc) +# X11_PATH = /usr/X11 + +# specify path to install game data (graphics, sounds, levels, scores) +# default is '.', so you can play without installing game data somewhere +# GAME_DIR = /usr/local/games + +# uncomment this if your system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# uncomment this if your system has no sound +# SOUNDS = -DNO_SOUNDS + +# choose if you want to allow many global score file entries for one player +# default is 'MANY_PER_NAME' +# when installing the game in a multi user environment, choose this +# SCORE_ENTRIES = ONE_PER_NAME +# when installing the game in a single user environment, choose this +# SCORE_ENTRIES = MANY_PER_NAME + #-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # +# you should not need to change anything below # #-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: + MAKE = make SRC_DIR = src @@ -20,19 +52,8 @@ MAKE_CMD = @$(MAKE) -C $(SRC_DIR) all: $(MAKE_CMD) +solaris: + $(MAKE_CMD) PLATFORM=solaris + clean: $(MAKE_CMD) clean - -backup: - ./Scripts/make_backup.sh - -dist-unix: - ./Scripts/make_dist_unix.sh . - -dist-dos: - ./Scripts/make_dist_dos.sh . - -dist: dist-unix dist-dos - -depend: - $(MAKE_CMD) depend diff --git a/src/Makefile b/src/Makefile index 37352916..965c0588 100644 --- a/src/Makefile +++ b/src/Makefile @@ -3,64 +3,59 @@ # (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# change this to your favorite ANSI C compiler -CC = gcc - -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket +ifndef PLATFORM # platform not defined -- try auto detection +ifdef COMSPEC +PLATFORM = dos +else +PLATFORM = unix +endif +endif -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif -# change this to the directory where you want to install game data like levels +ifndef GAME_DIR # path to game data not defined -- try '.' GAME_DIR = . +endif -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK - -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS - -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this +ifndef SCORE_ENTRIES # number of score entries per player undefined SCORE_ENTRIES = MANY_PER_NAME +endif + -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). +# The Xpm library is no longer needed to build this program, +# but is used to load graphics if XPM_INCLUDE_FILE is defined. +# If you want to use the Xpm library, convert the PCX files to XPM +# files (and you need corresponding mask files in X11 Bitmap format). # XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" # EXTRA_X11_LIBS = -lXpm -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# -ifdef COMSPEC -PLATFORM = dos -else -PLATFORM = unix -endif +ifeq ($(PLATFORM),dos) # DOS / Windows -ifeq ($(PLATFORM),unix) -RM = rm -f -PROGNAME = ../rocksndiamonds -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -else RM = del PROGNAME = ..\rocks.exe LIBS = -lm -lalleg + +else # Unix + +RM = rm -f +PROGNAME = ../rocksndiamonds + +ifeq ($(PLATFORM),solaris) +EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH) +endif + +INCL = $(X11_INCL) +LIBS = $(X11_LIBS) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) + endif -CPP = $(CC) -E CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\"" CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) @@ -68,30 +63,12 @@ CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) -# DEBUG = -DDEBUG -g -Wall -ansi -pedantic -# DEBUG = -DDEBUG -g -Wall -# DEBUG = -O3 -Wall -ansi -pedantic -DEBUG = -O3 -Wall -# DEBUG = -O3 - -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others - -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm +# OPTIONS = -DDEBUG -g -Wall # only for debugging purposes +OPTIONS = -O3 -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +# SYSTEM = -DSYSV -Ae # maybe needed for HP-UX -# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) - -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) +CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG) SRCS = main.c \ init.c \ @@ -146,10 +123,3 @@ $(PROGNAME): $(OBJS) clean: $(RM) *.o $(RM) $(PROGNAME) - -depend: - for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend - -ifeq (.depend,$(wildcard .depend)) -include .depend -endif -- 2.34.1