From d2587727d750fdf2aae4eb8f4acb487a5c211041 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 20 Sep 1999 21:35:48 +0200 Subject: [PATCH] rnd-19990920-1-src --- src/Makefile | 6 +- src/files.c | 223 ++++++++++++++++++++++++++++++++++++-------------- src/files.h | 6 +- src/game.c | 24 ++++-- src/init.c | 7 +- src/main.c | 2 - src/main.h | 5 +- src/misc.c | 13 ++- src/screens.c | 56 ++++++++++--- 9 files changed, 254 insertions(+), 88 deletions(-) diff --git a/src/Makefile b/src/Makefile index 6c81021d..c27e4c54 100644 --- a/src/Makefile +++ b/src/Makefile @@ -31,8 +31,8 @@ XLIB_PATH = /usr/X11/lib # choose if you want to allow many global score file entries for one player # when installing the game in a multi user environment, choose this # SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -SCORE_ENTRIES = MANY_PER_NAME +# when installing the game in a single user environment, choose this (default) +# SCORE_ENTRIES = MANY_PER_NAME # The XPM-Library is no longer needed to build this program, # but is used to load graphics if XPM_INCLUDE_FILE is defined, @@ -73,7 +73,9 @@ ifdef RW_GAME_DIR CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif +ifdef SCORE_ENTRIES CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) diff --git a/src/files.c b/src/files.c index 364a0462..67f0168c 100644 --- a/src/files.c +++ b/src/files.c @@ -48,6 +48,7 @@ /* file names and filename extensions */ #ifndef MSDOS #define USERDATA_DIRECTORY ".rocksndiamonds" +#define LEVELSETUP_DIRECTORY "levelsetup" #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define LEVELINFO_FILENAME "levelinfo.conf" @@ -56,6 +57,7 @@ #define SCOREFILE_EXTENSION "score" #else #define USERDATA_DIRECTORY "userdata" +#define LEVELSETUP_DIRECTORY "lvlsetup" #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" @@ -256,6 +258,23 @@ static char *getScoreDir(char *level_subdir) return score_dir; } +static char *getLevelSetupDir(char *level_subdir) +{ + static char *levelsetup_dir = NULL; + char *data_dir = getUserDataDir(); + char *levelsetup_subdir = LEVELSETUP_DIRECTORY; + + if (levelsetup_dir) + free(levelsetup_dir); + + if (strlen(level_subdir) > 0) + levelsetup_dir = getPath3(data_dir, levelsetup_subdir, level_subdir); + else + levelsetup_dir = getPath2(data_dir, levelsetup_subdir); + + return levelsetup_dir; +} + static char *getLevelFilename(int nr) { static char *filename = NULL; @@ -339,6 +358,13 @@ static void InitUserLevelDirectory(char *level_subdir) } } +static void InitLevelSetupDirectory(char *level_subdir) +{ + createDirectory(getUserDataDir(), "user data"); + createDirectory(getLevelSetupDir(""), "main level setup"); + createDirectory(getLevelSetupDir(level_subdir), "level setup"); +} + static void setLevelInfoToDefaults() { int i, x, y; @@ -987,6 +1013,8 @@ void SaveScore(int level_nr) #define TOKEN_STR_FILE_IDENTIFIER "file_identifier" #define TOKEN_STR_LAST_LEVEL_SERIES "last_level_series" +#define TOKEN_STR_LAST_PLAYED_LEVEL "last_played_level" +#define TOKEN_STR_HANDICAP_LEVEL "handicap_level" #define TOKEN_STR_PLAYER_PREFIX "player_" #define TOKEN_VALUE_POSITION 30 @@ -997,14 +1025,20 @@ void SaveScore(int level_nr) #define SETUP_TOKEN_SOUND_LOOPS 2 #define SETUP_TOKEN_SOUND_MUSIC 3 #define SETUP_TOKEN_SOUND_SIMPLE 4 + +#if 0 #define SETUP_TOKEN_TOONS 5 #define SETUP_TOKEN_DOUBLE_BUFFERING 6 -#define SETUP_TOKEN_SCROLL_DELAY 7 -#define SETUP_TOKEN_SOFT_SCROLLING 8 -#define SETUP_TOKEN_FADING 9 -#define SETUP_TOKEN_AUTORECORD 10 -#define SETUP_TOKEN_QUICK_DOORS 11 -#define SETUP_TOKEN_TEAM_MODE 12 +#endif + +#define SETUP_TOKEN_SCROLL_DELAY 5 +#define SETUP_TOKEN_SOFT_SCROLLING 6 +#define SETUP_TOKEN_FADING 7 +#define SETUP_TOKEN_AUTORECORD 8 +#define SETUP_TOKEN_QUICK_DOORS 9 +#define SETUP_TOKEN_TEAM_MODE 10 +#define SETUP_TOKEN_HANDICAP 11 +#define SETUP_TOKEN_TIME_LIMIT 12 /* player setup */ #define SETUP_TOKEN_USE_JOYSTICK 13 @@ -1035,7 +1069,7 @@ void SaveScore(int level_nr) #define LEVELINFO_TOKEN_READONLY 36 #define FIRST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_PLAYER_NAME -#define LAST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_TEAM_MODE +#define LAST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_TIME_LIMIT #define FIRST_PLAYER_SETUP_TOKEN SETUP_TOKEN_USE_JOYSTICK #define LAST_PLAYER_SETUP_TOKEN SETUP_TOKEN_KEY_BOMB @@ -1065,14 +1099,20 @@ static struct { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, { TYPE_SWITCH, &si.sound_music, "background_music" }, { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + +#if 0 { TYPE_SWITCH, &si.toons, "toons" }, { TYPE_SWITCH, &si.double_buffering, "double_buffering" }, +#endif + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, { TYPE_SWITCH, &si.fading, "screen_fading" }, { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, /* player setup */ { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" }, @@ -1360,14 +1400,20 @@ static void checkSetupFileListIdentifier(struct SetupFileList *setup_file_list, static void setLevelDirInfoToDefaults(struct LevelDirInfo *ldi) { + ldi->filename = NULL; ldi->name = getStringCopy(ANONYMOUS_NAME); ldi->name_short = NULL; ldi->author = getStringCopy(ANONYMOUS_NAME); ldi->imported_from = NULL; ldi->levels = 0; ldi->first_level = 0; + ldi->last_level = 0; ldi->sort_priority = LEVELCLASS_UNDEFINED; /* default: least priority */ ldi->readonly = TRUE; + ldi->user_defined = FALSE; + ldi->color = 0; + ldi->class_desc = NULL; + ldi->handicap_level = 0; } static void setSetupInfoToDefaults(struct SetupInfo *si) @@ -1388,6 +1434,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->fading = FALSE; si->autorecord = TRUE; si->quick_doors = FALSE; + si->team_mode = FALSE; + si->handicap = TRUE; + si->time_limit = TRUE; for (i=0; i leveldir[level_series_nr].last_level) - last_level_nr = leveldir[level_series_nr].last_level; - } - - return last_level_nr; -} - static int compareLevelDirInfoEntries(const void *object1, const void *object2) { const struct LevelDirInfo *entry1 = object1; @@ -1835,54 +1860,48 @@ void SaveSetup() chmod(filename, SETUP_PERMS); } -void LoadLevelSetup() +void LoadLevelSetup_LastSeries() { char *filename; + struct SetupFileList *level_setup_list = NULL; /* always start with reliable default values */ leveldir_nr = 0; - level_nr = 0; - - filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME); - if (level_setup_list) - freeSetupFileList(level_setup_list); + /* ----------------------------------------------------------------------- */ + /* ~/.rocksndiamonds/levelsetup.conf */ + /* ----------------------------------------------------------------------- */ - level_setup_list = loadSetupFileList(filename); + filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME); - if (level_setup_list) + if ((level_setup_list = loadSetupFileList(filename))) { char *last_level_series = getTokenValue(level_setup_list, TOKEN_STR_LAST_LEVEL_SERIES); leveldir_nr = getLevelSeriesNrFromLevelSeriesName(last_level_series); - level_nr = getLastPlayedLevelOfLevelSeries(last_level_series); checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE); + + freeSetupFileList(level_setup_list); } else - { - level_setup_list = newSetupFileList(TOKEN_STR_FILE_IDENTIFIER, - LEVELSETUP_COOKIE); Error(ERR_WARN, "using default setup values"); - } free(filename); } -void SaveLevelSetup() +void SaveLevelSetup_LastSeries() { char *filename; - struct SetupFileList *list_entry = level_setup_list; + char *level_subdir = leveldir[leveldir_nr].filename; FILE *file; - InitUserDataDirectory(); - - setTokenValue(level_setup_list, - TOKEN_STR_LAST_LEVEL_SERIES, leveldir[leveldir_nr].filename); + /* ----------------------------------------------------------------------- */ + /* ~/.rocksndiamonds/levelsetup.conf */ + /* ----------------------------------------------------------------------- */ - setTokenValue(level_setup_list, - leveldir[leveldir_nr].filename, int2str(level_nr, 0)); + InitUserDataDirectory(); filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME); @@ -1895,19 +1914,103 @@ void SaveLevelSetup() fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELSETUP_COOKIE)); - while (list_entry) + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES, + level_subdir)); + + fclose(file); + free(filename); + + chmod(filename, SETUP_PERMS); +} + +void LoadLevelSetup_SeriesInfo(int leveldir_nr) +{ + char *filename; + struct SetupFileList *level_setup_list = NULL; + char *level_subdir = leveldir[leveldir_nr].filename; + + /* always start with reliable default values */ + level_nr = 0; + leveldir[leveldir_nr].handicap_level = 0; + + /* ----------------------------------------------------------------------- */ + /* ~/.rocksndiamonds/levelsetup//levelsetup.conf */ + /* ----------------------------------------------------------------------- */ + + level_subdir = leveldir[leveldir_nr].filename; + + filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); + + if ((level_setup_list = loadSetupFileList(filename))) { - if (strcmp(list_entry->token, TOKEN_STR_FILE_IDENTIFIER) != 0) - fprintf(file, "%s\n", - getFormattedSetupEntry(list_entry->token, list_entry->value)); + char *token_value; - /* just to make things nicer :) */ - if (strcmp(list_entry->token, TOKEN_STR_LAST_LEVEL_SERIES) == 0) - fprintf(file, "\n"); + token_value = getTokenValue(level_setup_list, TOKEN_STR_LAST_PLAYED_LEVEL); + + if (token_value) + { + level_nr = atoi(token_value); + + if (level_nr < leveldir[leveldir_nr].first_level) + level_nr = leveldir[leveldir_nr].first_level; + if (level_nr > leveldir[leveldir_nr].last_level) + level_nr = leveldir[leveldir_nr].last_level; + } + + token_value = getTokenValue(level_setup_list, TOKEN_STR_HANDICAP_LEVEL); + + if (token_value) + { + int level_nr = atoi(token_value); + + if (level_nr < leveldir[leveldir_nr].first_level) + level_nr = leveldir[leveldir_nr].first_level; + if (level_nr > leveldir[leveldir_nr].last_level + 1) + level_nr = leveldir[leveldir_nr].last_level; + + leveldir[leveldir_nr].handicap_level = level_nr; + } + + checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE); + + freeSetupFileList(level_setup_list); + } + else + Error(ERR_WARN, "using default setup values"); + + free(filename); +} + +void SaveLevelSetup_SeriesInfo(int leveldir_nr) +{ + char *filename; + char *level_subdir = leveldir[leveldir_nr].filename; + char *level_nr_str = int2str(level_nr, 0); + char *handicap_level_str = int2str(leveldir[leveldir_nr].handicap_level, 0); + FILE *file; + + /* ----------------------------------------------------------------------- */ + /* ~/.rocksndiamonds/levelsetup//levelsetup.conf */ + /* ----------------------------------------------------------------------- */ + + InitLevelSetupDirectory(level_subdir); - list_entry = list_entry->next; + filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); + + if (!(file = fopen(filename, "w"))) + { + Error(ERR_WARN, "cannot write setup file '%s'", filename); + free(filename); + return; } + fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, + LEVELSETUP_COOKIE)); + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL, + level_nr_str)); + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL, + handicap_level_str)); + fclose(file); free(filename); diff --git a/src/files.h b/src/files.h index d95cce18..ae27e21e 100644 --- a/src/files.h +++ b/src/files.h @@ -30,8 +30,10 @@ int getLastPlayedLevelOfLevelSeries(char *); void LoadLevelInfo(void); void LoadSetup(void); void SaveSetup(void); -void LoadLevelSetup(void); -void SaveLevelSetup(void); +void LoadLevelSetup_LastSeries(void); +void SaveLevelSetup_LastSeries(void); +void LoadLevelSetup_SeriesInfo(int); +void SaveLevelSetup_SeriesInfo(int); #ifdef MSDOS FILE *openErrorFile(); diff --git a/src/game.c b/src/game.c index e3fc38ba..70febf63 100644 --- a/src/game.c +++ b/src/game.c @@ -894,7 +894,7 @@ void InitAmoebaNr(int x, int y) void GameWon() { int hi_pos; - int bumplevel = FALSE; + boolean raise_level = FALSE; if (local_player->MovPos) return; @@ -965,17 +965,26 @@ void GameWon() SaveTape(tape.level_nr); /* Ask to save tape */ } + if (level_nr == leveldir[leveldir_nr].handicap_level) + { + leveldir[leveldir_nr].handicap_level++; + SaveLevelSetup_SeriesInfo(leveldir_nr); + + if (level_nr < leveldir[leveldir_nr].last_level) + raise_level = TRUE; + } + if ((hi_pos = NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); - if (bumplevel && TAPE_IS_EMPTY(tape)) + if (raise_level) level_nr++; } else { game_status = MAINMENU; - if (bumplevel && TAPE_IS_EMPTY(tape)) + if (raise_level) level_nr++; DrawMainMenu(); } @@ -2803,6 +2812,8 @@ void StartMoving(int x, int y) else if (element == EL_SP_ELECTRON) DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); + TestIfBadThingHitsHero(x, y); + return; } @@ -4390,12 +4401,12 @@ void GameActions() { TimeLeft--; - if (TimeLeft <= 10) + if (TimeLeft <= 10 && setup.time_limit) PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); - if (!TimeLeft) + if (!TimeLeft && setup.time_limit) for (i=0; iconnected = TRUE; - LoadLevelInfo(); /* global level info */ - LoadSetup(); /* global setup info */ - LoadLevelSetup(); /* info about last played level */ + LoadLevelInfo(); /* global level info */ + LoadSetup(); /* global setup info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(leveldir_nr); /* last played level info */ } void InitNetworkServer() diff --git a/src/main.c b/src/main.c index f94664ab..266ad65c 100644 --- a/src/main.c +++ b/src/main.c @@ -110,8 +110,6 @@ struct SoundInfo Sound[NUM_SOUNDS]; struct TapeInfo tape; struct OptionInfo options; struct SetupInfo setup; -struct SetupFileList *setup_list = NULL; -struct SetupFileList *level_setup_list = NULL; struct GameInfo game; struct GlobalInfo global; diff --git a/src/main.h b/src/main.h index d177897a..1dff3be7 100644 --- a/src/main.h +++ b/src/main.h @@ -297,6 +297,8 @@ struct SetupInfo boolean autorecord; boolean quick_doors; boolean team_mode; + boolean handicap; + boolean time_limit; struct SetupInputInfo input[MAX_PLAYERS]; }; @@ -394,6 +396,7 @@ struct LevelDirInfo boolean readonly; /* readonly levels can not be changed with editor */ int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ + int handicap_level; /* number of the lowest unsolved level */ }; struct TapeInfo @@ -516,8 +519,6 @@ extern struct SoundInfo Sound[]; extern struct JoystickInfo joystick[]; extern struct OptionInfo options; extern struct SetupInfo setup; -extern struct SetupFileList *setup_list; -extern struct SetupFileList *level_setup_list; extern struct GameInfo game; extern struct GlobalInfo global; diff --git a/src/misc.c b/src/misc.c index 7ff3a947..33db03d7 100644 --- a/src/misc.c +++ b/src/misc.c @@ -167,9 +167,20 @@ void WaitUntilDelayReached(unsigned long *counter_var, unsigned long delay) *counter_var = actual_counter; } +/* int2str() returns a number converted to a string; + the used memory is static, but will be overwritten by later calls, + so if you want to save the result, copy it to a private string buffer; + there can be 10 local calls of int2str() without buffering the result -- + the 11th call will then destroy the result from the first call and so on. +*/ + char *int2str(int number, int size) { - static char s[40]; + static char shift_array[10][40]; + static int shift_counter = 0; + char *s = shift_array[shift_counter]; + + shift_counter = (shift_counter + 1) % 10; if (size > 20) size = 20; diff --git a/src/screens.c b/src/screens.c index 347ae23c..819e25df 100644 --- a/src/screens.c +++ b/src/screens.c @@ -76,6 +76,10 @@ void DrawMainMenu() /* map gadgets for main menu screen */ MapTapeButtons(); + /* level_nr may have set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level) + level_nr = leveldir[leveldir_nr].handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); @@ -196,6 +200,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (new_level_nr > leveldir[leveldir_nr].last_level) new_level_nr = leveldir[leveldir_nr].last_level; + if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level) + new_level_nr = leveldir[leveldir_nr].handicap_level; + if (old_level_nr == new_level_nr || !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; @@ -242,7 +249,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (num_leveldirs) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); DrawChooseLevel(); } } @@ -276,6 +284,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) #endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } @@ -286,7 +295,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 10) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -964,10 +974,10 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) else { leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + LoadLevelSetup_SeriesInfo(leveldir_nr); - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); TapeErase(); game_status = MAINMENU; @@ -1040,14 +1050,18 @@ void DrawSetupScreen() { &setup.sound, "Sound:", }, { &setup.sound_loops, " Sound Loops:" }, { &setup.sound_music, " Game Music:" }, +#if 0 { &setup.toons, "Toons:" }, { &setup.double_buffering, "Buffered gfx:" }, +#endif { &setup.scroll_delay, "Scroll Delay:" }, { &setup.soft_scrolling, "Soft Scroll.:" }, { &setup.fading, "Fading:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.autorecord, "Auto-Record:" }, { &setup.team_mode, "Team-Mode:" }, + { &setup.handicap, "Handicap:" }, + { &setup.time_limit, "Timelimit:" }, { NULL, "Input Devices" }, { NULL, "" }, { NULL, "Exit" }, @@ -1185,6 +1199,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } setup.sound_music = !setup.sound_music; } + +#if 0 else if (y==6) { if (setup.toons) @@ -1208,7 +1224,9 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) setup.direct_draw = !setup.double_buffering; #endif } - else if (y==8) +#endif + + else if (y==6) { if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1216,7 +1234,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.scroll_delay = !setup.scroll_delay; } - else if (y==9) + else if (y==7) { if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1224,7 +1242,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.soft_scrolling = !setup.soft_scrolling; } - else if (y==10) + else if (y==8) { if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1232,7 +1250,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fading = !setup.fading; } - else if (y==11) + else if (y==9) { if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1240,7 +1258,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } - else if (y==12) + else if (y==10) { if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1248,7 +1266,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.autorecord = !setup.autorecord; } - else if (y==13) + else if (y==11) { if (setup.team_mode) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1256,6 +1274,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.team_mode = !setup.team_mode; } + else if (y==12) + { + if (setup.handicap) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.handicap = !setup.handicap; + } + else if (y==13) + { + if (setup.time_limit) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.time_limit = !setup.time_limit; + } else if (y==14) { game_status = SETUPINPUT; -- 2.34.1