From d1c1f0bf3c77537fb2ca2e9d19ddfd942e32a47c Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 4 Dec 2020 21:43:14 +0100 Subject: [PATCH] fixed mapping of some game elements when reading native DC2 levels --- src/files.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/files.c b/src/files.c index 13deca88..9f4408b3 100644 --- a/src/files.c +++ b/src/files.c @@ -4274,7 +4274,7 @@ static int getMappedElement_DC(int element) break; case 0x13f5: - element = EL_YAMYAM; + element = EL_YAMYAM_UP; break; case 0x1425: @@ -5300,7 +5300,7 @@ static int getMappedElement_DC(int element) break; case 0x1682: // secret gate (red) - element = EL_GATE_1_GRAY; + element = EL_EM_GATE_1_GRAY; break; case 0x1683: // gate (yellow) @@ -5308,7 +5308,7 @@ static int getMappedElement_DC(int element) break; case 0x1684: // secret gate (yellow) - element = EL_GATE_2_GRAY; + element = EL_EM_GATE_2_GRAY; break; case 0x1685: // gate (blue) @@ -5316,7 +5316,7 @@ static int getMappedElement_DC(int element) break; case 0x1686: // secret gate (blue) - element = EL_GATE_4_GRAY; + element = EL_EM_GATE_4_GRAY; break; case 0x1687: // gate (green) @@ -5324,7 +5324,7 @@ static int getMappedElement_DC(int element) break; case 0x1688: // secret gate (green) - element = EL_GATE_3_GRAY; + element = EL_EM_GATE_3_GRAY; break; case 0x1689: // gate (white) -- 2.34.1