From cccb83dbdafab8352529ab45e116befd9050c407 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 28 Oct 2020 00:26:10 +0100 Subject: [PATCH] fixed redrawing previous player name when aborting typing player name --- src/screens.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/screens.c b/src/screens.c index c37ca979..4e41573b 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4110,12 +4110,12 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, if (strEqual(name, "")) strcpy(name, EMPTY_PLAYER_NAME); + setTypeNameValues_Name(name, pos); + // if player name not changed, no further action required if (strEqual(name, type_name_last)) return; - setTypeNameValues_Name(name, pos); - // redraw player name before (possibly) opening request dialogs drawTypeNameText(name, pos, FALSE); -- 2.34.1