From c8e2e1b872d216f1ed23bac5d446b5a14d5d60ad Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 18 Feb 2023 10:07:43 +0100 Subject: [PATCH] fixed explosion graphics for bomb and McDuffin for MM engine --- src/game_mm/mm_game.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 267f4c5e..c6256e46 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2676,7 +2676,10 @@ static void Explode_MM(int x, int y, int phase, int mode) Store2[x][y] = mode; Tile[x][y] = EL_EXPLODING_OPAQUE; - GfxElement[x][y] = center_element; + + GfxElement[x][y] = (center_element == EL_BOMB_ACTIVE ? EL_BOMB : + IS_MCDUFFIN(center_element) ? EL_MCDUFFIN : + center_element); MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; -- 2.34.1