From a89938c68a022cd42f70a7f84b572ba1aa2dff3e Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 22 Mar 2017 20:09:10 +0100 Subject: [PATCH] enabled initial charging of laser energy (MM engine) --- src/game_mm/mm_game.c | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 8729d165..39a17d94 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -297,7 +297,7 @@ void InitGameEngine_MM() game_mm.num_pacman = 0; game_mm.score = 0; - game_mm.energy_left = native_mm_level.time; + game_mm.energy_left = 0; // later set to "native_mm_level.time" game_mm.kettles_still_needed = (native_mm_level.auto_count_kettles ? 0 : native_mm_level.kettles_needed); game_mm.lights_still_needed = 0; @@ -352,6 +352,8 @@ void InitGameEngine_MM() void InitGameActions_MM() { + int i; + InitCycleElements(); InitLaser(); @@ -388,21 +390,15 @@ void InitGameActions_MM() if (setup.sound_loops) PlaySoundExt(SND_FUEL, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); -#if 0 // !!! TEMPORARILY DISABLED !!! - for (i = 0; i <= game_mm.energy_left; i += 2) + for (i = 0; i <= native_mm_level.time; i += 2) { if (!setup.sound_loops) PlaySoundStereo(SND_FUEL, SOUND_MAX_RIGHT); -#if 0 - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX4 + XX_ENERGY, - DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, - ENERGY_XSIZE, i, - DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); -#endif + game_mm.energy_left = i; + + UpdateAndDisplayGameControlValues(); - redraw_mask |= REDRAW_DOOR_1; BackToFront(); ColorCycling(); @@ -411,13 +407,12 @@ void InitGameActions_MM() if (setup.quick_doors) continue; #endif - - Delay(20); } + game_mm.energy_left = native_mm_level.time; + if (setup.sound_loops) StopSound(SND_FUEL); -#endif #if 0 if (setup.sound_music && num_bg_loops) -- 2.34.1