From a62e2049070dfe193f4625850b91b6e1163a1f62 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 2 Mar 2015 19:11:41 +0100 Subject: [PATCH] added element description files to repository (old version) --- docs/elements/bd_amoeba.txt | 4 ++++ docs/elements/bd_butterfly.txt | 2 ++ docs/elements/bd_diamond.txt | 2 ++ docs/elements/bd_firefly.txt | 2 ++ docs/elements/bd_magic_wall.txt | 4 ++++ docs/elements/bd_wall.txt | 6 ++++++ docs/elements/bomb.txt | 2 ++ docs/elements/bug.txt | 2 ++ docs/elements/dynamite.active.txt | 1 + docs/elements/dynamite.txt | 2 ++ docs/elements/emc_lenses.txt | 2 ++ docs/elements/emc_magnifier.txt | 2 ++ docs/elements/empty_space.txt | 3 +++ docs/elements/exit_closed.txt | 3 +++ docs/elements/exit_open.txt | 5 +++++ docs/elements/invisible_wall.txt | 3 +++ docs/elements/magic_wall.txt | 4 ++++ docs/elements/nut.txt | 2 ++ docs/elements/quicksand_empty.txt | 2 ++ docs/elements/quicksand_full.txt | 2 ++ docs/elements/robot.txt | 3 +++ docs/elements/robot_wheel.txt | 5 +++++ docs/elements/spaceship.txt | 2 ++ docs/elements/wall_bd_diamond.txt | 2 ++ docs/elements/wall_crystal.txt | 2 ++ docs/elements/wall_diamond.txt | 2 ++ docs/elements/wall_emerald.txt | 2 ++ docs/elements/wall_emerald_purple.txt | 2 ++ docs/elements/wall_emerald_red.txt | 2 ++ docs/elements/wall_emerald_yellow.txt | 2 ++ docs/elements/wall_pearl.txt | 2 ++ docs/elements/yamyam.txt | 7 +++++++ 32 files changed, 88 insertions(+) create mode 100644 docs/elements/bd_amoeba.txt create mode 100644 docs/elements/bd_butterfly.txt create mode 100644 docs/elements/bd_diamond.txt create mode 100644 docs/elements/bd_firefly.txt create mode 100644 docs/elements/bd_magic_wall.txt create mode 100644 docs/elements/bd_wall.txt create mode 100644 docs/elements/bomb.txt create mode 100644 docs/elements/bug.txt create mode 100644 docs/elements/dynamite.active.txt create mode 100644 docs/elements/dynamite.txt create mode 100644 docs/elements/emc_lenses.txt create mode 100644 docs/elements/emc_magnifier.txt create mode 100644 docs/elements/empty_space.txt create mode 100644 docs/elements/exit_closed.txt create mode 100644 docs/elements/exit_open.txt create mode 100644 docs/elements/invisible_wall.txt create mode 100644 docs/elements/magic_wall.txt create mode 100644 docs/elements/nut.txt create mode 100644 docs/elements/quicksand_empty.txt create mode 100644 docs/elements/quicksand_full.txt create mode 100644 docs/elements/robot.txt create mode 100644 docs/elements/robot_wheel.txt create mode 100644 docs/elements/spaceship.txt create mode 100644 docs/elements/wall_bd_diamond.txt create mode 100644 docs/elements/wall_crystal.txt create mode 100644 docs/elements/wall_diamond.txt create mode 100644 docs/elements/wall_emerald.txt create mode 100644 docs/elements/wall_emerald_purple.txt create mode 100644 docs/elements/wall_emerald_red.txt create mode 100644 docs/elements/wall_emerald_yellow.txt create mode 100644 docs/elements/wall_pearl.txt create mode 100644 docs/elements/yamyam.txt diff --git a/docs/elements/bd_amoeba.txt b/docs/elements/bd_amoeba.txt new file mode 100644 index 00000000..0eea6e21 --- /dev/null +++ b/docs/elements/bd_amoeba.txt @@ -0,0 +1,4 @@ +The BD style amoeba has some special properties: When it is completely +surrounded by boulders, it turns to diamonds. But if this cannot be +achieved in a certain amount of time, this amoeba turns to boulders +instead. diff --git a/docs/elements/bd_butterfly.txt b/docs/elements/bd_butterfly.txt new file mode 100644 index 00000000..1eadc59b --- /dev/null +++ b/docs/elements/bd_butterfly.txt @@ -0,0 +1,2 @@ +BD style butterflies always try to follow the right side of a wall +or other elements. Touching them is deadly. diff --git a/docs/elements/bd_diamond.txt b/docs/elements/bd_diamond.txt new file mode 100644 index 00000000..7a624fca --- /dev/null +++ b/docs/elements/bd_diamond.txt @@ -0,0 +1,2 @@ +BD style levels require a certain amount of these diamonds to be +collected to complete the level. diff --git a/docs/elements/bd_firefly.txt b/docs/elements/bd_firefly.txt new file mode 100644 index 00000000..d711e941 --- /dev/null +++ b/docs/elements/bd_firefly.txt @@ -0,0 +1,2 @@ +BD style fireflies always try to follow the left side of a wall +or other elements. Touching them is deadly. diff --git a/docs/elements/bd_magic_wall.txt b/docs/elements/bd_magic_wall.txt new file mode 100644 index 00000000..b0961d7c --- /dev/null +++ b/docs/elements/bd_magic_wall.txt @@ -0,0 +1,4 @@ +This is a (BD style) magic wall. It gets activated for a limited +time by certain elements that fall on it. Objects falling though +it will be changed to other objects. After it has stopped running, +it cannot be activated again. diff --git a/docs/elements/bd_wall.txt b/docs/elements/bd_wall.txt new file mode 100644 index 00000000..3cb9ffaa --- /dev/null +++ b/docs/elements/bd_wall.txt @@ -0,0 +1,6 @@ +This is the BD style wall. + +Unlike most other walls, falling objects slip off this wall, +although it does not look rounded or crumbled. + +It can be destroyed by explosions. diff --git a/docs/elements/bomb.txt b/docs/elements/bomb.txt new file mode 100644 index 00000000..ee2c01f6 --- /dev/null +++ b/docs/elements/bomb.txt @@ -0,0 +1,2 @@ +Bombs can be blown up either by throwing them down or by dropping +a rock on them. diff --git a/docs/elements/bug.txt b/docs/elements/bug.txt new file mode 100644 index 00000000..052891e2 --- /dev/null +++ b/docs/elements/bug.txt @@ -0,0 +1,2 @@ +Bugs always try to follow the right side of a wall +or other elements. Touching them is deadly. diff --git a/docs/elements/dynamite.active.txt b/docs/elements/dynamite.active.txt new file mode 100644 index 00000000..f5491bf1 --- /dev/null +++ b/docs/elements/dynamite.active.txt @@ -0,0 +1 @@ +Already burning dynamite that will explode in a few seconds. Stay away! diff --git a/docs/elements/dynamite.txt b/docs/elements/dynamite.txt new file mode 100644 index 00000000..d69880dc --- /dev/null +++ b/docs/elements/dynamite.txt @@ -0,0 +1,2 @@ +Collect the dynamite and use it later to blow up walls (which might +contain gems), enemies or other things. diff --git a/docs/elements/emc_lenses.txt b/docs/elements/emc_lenses.txt new file mode 100644 index 00000000..9222b7a6 --- /dev/null +++ b/docs/elements/emc_lenses.txt @@ -0,0 +1,2 @@ +The lenses can be used to make the invisible wall and the dripper visible for +a short time. diff --git a/docs/elements/emc_magnifier.txt b/docs/elements/emc_magnifier.txt new file mode 100644 index 00000000..dc799120 --- /dev/null +++ b/docs/elements/emc_magnifier.txt @@ -0,0 +1,2 @@ +The magnifier can be used to make fake grass visible and show the real color +of gray doors for a short time. diff --git a/docs/elements/empty_space.txt b/docs/elements/empty_space.txt new file mode 100644 index 00000000..dd822fdb --- /dev/null +++ b/docs/elements/empty_space.txt @@ -0,0 +1,3 @@ +Just empty space. + +Everything can walk, move or fall through it. diff --git a/docs/elements/exit_closed.txt b/docs/elements/exit_closed.txt new file mode 100644 index 00000000..7953c4ec --- /dev/null +++ b/docs/elements/exit_closed.txt @@ -0,0 +1,3 @@ +The exit of each level stays closed until enough emeralds has been +collected by the player. Some levels also require some special +switches (lamps, for example) to be activated before it opens. diff --git a/docs/elements/exit_open.txt b/docs/elements/exit_open.txt new file mode 100644 index 00000000..4fdc1777 --- /dev/null +++ b/docs/elements/exit_open.txt @@ -0,0 +1,5 @@ +The open exit lets the player leave a level. Some levels also require +the player to guide some friends (penguins, for example) to the exit. +In these levels, the player can leave through the exit, but the level +is not solved before the last friend also left the level through the +exit. diff --git a/docs/elements/invisible_wall.txt b/docs/elements/invisible_wall.txt new file mode 100644 index 00000000..5bd1d09f --- /dev/null +++ b/docs/elements/invisible_wall.txt @@ -0,0 +1,3 @@ +Invisible wall behaves exactly like normal wall, but is invisible. + +It can be made visible for a short time by activating the light switch. diff --git a/docs/elements/magic_wall.txt b/docs/elements/magic_wall.txt new file mode 100644 index 00000000..cff39393 --- /dev/null +++ b/docs/elements/magic_wall.txt @@ -0,0 +1,4 @@ +This is a (EM style) magic wall. It gets activated for a limited +time by certain elements that fall on it. Objects falling though +it will be changed to other objects. After it has stopped running, +it cannot be activated again. diff --git a/docs/elements/nut.txt b/docs/elements/nut.txt new file mode 100644 index 00000000..93986478 --- /dev/null +++ b/docs/elements/nut.txt @@ -0,0 +1,2 @@ +This nut contains an emerald. To get it, crack the nut by dropping a +rock on it! diff --git a/docs/elements/quicksand_empty.txt b/docs/elements/quicksand_empty.txt new file mode 100644 index 00000000..13750777 --- /dev/null +++ b/docs/elements/quicksand_empty.txt @@ -0,0 +1,2 @@ +A rock that is pushed or thrown on the quicksand sinks into it, +passes it and again leaves it if there is empty space below it. diff --git a/docs/elements/quicksand_full.txt b/docs/elements/quicksand_full.txt new file mode 100644 index 00000000..d70205ec --- /dev/null +++ b/docs/elements/quicksand_full.txt @@ -0,0 +1,2 @@ +This quicksand already contains a rock which can slide through it +and leave it if there is empty space below it. diff --git a/docs/elements/robot.txt b/docs/elements/robot.txt new file mode 100644 index 00000000..d2c4c67e --- /dev/null +++ b/docs/elements/robot.txt @@ -0,0 +1,3 @@ +Robots try to follow the player everywhere, taking the direct way. +Touching them for a short time (running side by side to them, for +example) is not deadly, but don't let them run into the player! diff --git a/docs/elements/robot_wheel.txt b/docs/elements/robot_wheel.txt new file mode 100644 index 00000000..c00f4c9a --- /dev/null +++ b/docs/elements/robot_wheel.txt @@ -0,0 +1,5 @@ +Activating the magic wheel attracts the robots for a short time and +keeps them away from the player. When it stops running, the robots +will again turn towards the player. + +The magic wheel can be activated again after it stopped running. diff --git a/docs/elements/spaceship.txt b/docs/elements/spaceship.txt new file mode 100644 index 00000000..763d95bd --- /dev/null +++ b/docs/elements/spaceship.txt @@ -0,0 +1,2 @@ +Spaceships always try to follow the left side of a wall +or other elements. Touching them is deadly. diff --git a/docs/elements/wall_bd_diamond.txt b/docs/elements/wall_bd_diamond.txt new file mode 100644 index 00000000..ebb8880f --- /dev/null +++ b/docs/elements/wall_bd_diamond.txt @@ -0,0 +1,2 @@ +This wall contains a (BD style) diamond which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_crystal.txt b/docs/elements/wall_crystal.txt new file mode 100644 index 00000000..270da9d5 --- /dev/null +++ b/docs/elements/wall_crystal.txt @@ -0,0 +1,2 @@ +This wall contains a crystal which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_diamond.txt b/docs/elements/wall_diamond.txt new file mode 100644 index 00000000..224c1cf9 --- /dev/null +++ b/docs/elements/wall_diamond.txt @@ -0,0 +1,2 @@ +This wall contains a diamond which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_emerald.txt b/docs/elements/wall_emerald.txt new file mode 100644 index 00000000..5f654d7c --- /dev/null +++ b/docs/elements/wall_emerald.txt @@ -0,0 +1,2 @@ +This wall contains an emerald which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_emerald_purple.txt b/docs/elements/wall_emerald_purple.txt new file mode 100644 index 00000000..659d03ff --- /dev/null +++ b/docs/elements/wall_emerald_purple.txt @@ -0,0 +1,2 @@ +This wall contains a purple emerald which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_emerald_red.txt b/docs/elements/wall_emerald_red.txt new file mode 100644 index 00000000..60034921 --- /dev/null +++ b/docs/elements/wall_emerald_red.txt @@ -0,0 +1,2 @@ +This wall contains a red emerald which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_emerald_yellow.txt b/docs/elements/wall_emerald_yellow.txt new file mode 100644 index 00000000..a6063edc --- /dev/null +++ b/docs/elements/wall_emerald_yellow.txt @@ -0,0 +1,2 @@ +This wall contains a yellow emerald which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/wall_pearl.txt b/docs/elements/wall_pearl.txt new file mode 100644 index 00000000..c74f5eae --- /dev/null +++ b/docs/elements/wall_pearl.txt @@ -0,0 +1,2 @@ +This wall contains a pearl which can be freed by +blowing up the wall with dynamite, bombs or blowing up enemies. diff --git a/docs/elements/yamyam.txt b/docs/elements/yamyam.txt new file mode 100644 index 00000000..ed4012a9 --- /dev/null +++ b/docs/elements/yamyam.txt @@ -0,0 +1,7 @@ +The Yam Yam is one of the most exciting creatures. When it explodes +(by dropping a rock on it, for example), it can turn to nine new +elements. Further exploding Yam Yams can turn to other elements, up +to eight different sets of new elements. + +Sometimes the last emerald you are looking for to finish the level +is hidden in a Yam Yam! -- 2.34.1