From 9e9b4d408b4626ce4c1018801b5fb6a687a06ee9 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 22 Oct 2020 18:37:29 +0200 Subject: [PATCH] fixed bug with clicked text area gadgets marking level as changed This bugs happens when clicking into a text area gadgets, then deactivating it again by clicking somewhere else. This marks the level as changed, even though nothing was changed at all. --- src/libgame/gadgets.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/libgame/gadgets.c b/src/libgame/gadgets.c index c961021a..6c394d7a 100644 --- a/src/libgame/gadgets.c +++ b/src/libgame/gadgets.c @@ -1711,7 +1711,7 @@ boolean HandleGadgets(int mx, int my, int button) struct GadgetInfo *gi = last_gi; boolean gadget_changed = ((gi->event_mask & GD_EVENT_TEXT_LEAVING) != 0); - // check if text gadget has changed its value + // check if text input gadget has changed its value if (gi->type & GD_TYPE_TEXT_INPUT) { CheckRangeOfNumericInputGadget(gi); @@ -1722,6 +1722,15 @@ boolean HandleGadgets(int mx, int my, int button) gadget_changed = FALSE; } + // check if text area gadget has changed its value + if (gi->type & GD_TYPE_TEXT_AREA) + { + if (!strEqual(gi->textarea.last_value, gi->textarea.value)) + strcpy(gi->textarea.last_value, gi->textarea.value); + else + gadget_changed = FALSE; + } + // selectbox does not change its value when closed by clicking outside if (gi->type & GD_TYPE_SELECTBOX) gadget_changed = FALSE; -- 2.34.1