From 9d26c7c61ad51f2a0e59975b3b83da155c35e456 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 17 Nov 2018 01:24:53 +0100 Subject: [PATCH] removed some unused stuff from MM engine code --- src/game_mm/mm_game.c | 57 ------------------------------------------ src/game_mm/mm_game.h | 40 ----------------------------- src/game_mm/mm_main.h | 17 ------------- src/game_mm/mm_tools.h | 7 ------ 4 files changed, 121 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 1e859b19..a1c9151d 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -660,10 +660,6 @@ void InitGameEngine_MM(void) } } -#if 0 - CloseDoor(DOOR_CLOSE_1); -#endif - DrawLevel_MM(); } @@ -675,36 +671,6 @@ void InitGameActions_MM(void) InitLaser(); -#if 0 - // copy default game door content to main double buffer - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); -#endif - -#if 0 - DrawText(DX_LEVEL, DY_LEVEL, - int2str(level_nr, 2), FONT_TEXT_2); - DrawText(DX_KETTLES, DY_KETTLES, - int2str(game_mm.kettles_still_needed, 3), FONT_TEXT_2); - DrawText(DX_SCORE, DY_SCORE, - int2str(game_mm.score, 4), FONT_TEXT_2); -#endif - -#if 0 - UnmapGameButtons(); - MapGameButtons(); -#endif - -#if 0 - // copy actual game door content to door double buffer for OpenDoor() - BlitBitmap(drawto, pix[PIX_DB_DOOR], - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); -#endif - -#if 0 - OpenDoor(DOOR_OPEN_ALL); -#endif - for (i = 0; i <= num_init_game_frames; i++) { if (i == num_init_game_frames) @@ -735,11 +701,6 @@ void InitGameActions_MM(void) #endif } -#if 0 - if (setup.sound_music && num_bg_loops) - PlayMusic(level_nr % num_bg_loops); -#endif - ScanLaser(); if (game_mm.kettles_still_needed == 0) @@ -3148,12 +3109,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { game_mm.energy_left--; -#if 0 - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, - ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, - DX_ENERGY, DY_ENERGY); -#endif redraw_mask |= REDRAW_DOOR_1; } else if (setup.time_limit && !game_mm.game_over) @@ -3260,9 +3215,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); -#if 0 - BackToFront(); -#endif } if (!laser.overloaded) @@ -3959,10 +3911,6 @@ void GameWon_MM(void) StopSound(SND_SIRR); } -#if 0 - FadeSounds(); -#endif - CloseDoor(DOOR_CLOSE_1); Request("Level solved!", REQ_CONFIRM); @@ -4198,11 +4146,6 @@ void PlaySoundLevel(int x, int y, int sound_nr) static void RaiseScore_MM(int value) { game_mm.score += value; - -#if 0 - DrawText(DX_SCORE, DY_SCORE, int2str(game_mm.score, 4), - FONT_TEXT_2); -#endif } void RaiseScoreElement_MM(int element) diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index f8db06bb..8dd12afe 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -15,53 +15,13 @@ #include "main_mm.h" -void InitAmoebaNr(int, int); void GameWon_MM(void); int NewHiScore_MM(void); -void Blurb(int, int); -void Impact(int, int); void TurnRound(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void CreateGameButtons(void); -void UnmapGameButtons(void); - void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 946afd1a..9f8e0472 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -186,21 +186,10 @@ struct HiScore_MM int Score; }; -extern Bitmap *pix[]; -extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; -extern int joystick_device; -extern char *joystick_device_name[]; - extern int game_status; extern boolean level_editor_test_game; -extern boolean network_playing; - -extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; -extern int sound_status; -extern boolean sound_loops_allowed; extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int redraw_x1, redraw_y1; @@ -219,7 +208,6 @@ extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; extern unsigned int Elementeigenschaften[MAX_ELEMENTS]; @@ -235,8 +223,6 @@ extern int BX1, BY1, BX2, BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; extern int TimeFrames, TimePlayed, TimeLeft; -extern boolean SiebAktiv; -extern int SiebCount; extern struct LevelInfo_MM native_mm_level; extern struct HiScore_MM highscore[]; @@ -260,9 +246,6 @@ extern int color_status; extern struct XY Step[]; extern short Sign[16]; -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; diff --git a/src/game_mm/mm_tools.h b/src/game_mm/mm_tools.h index 45d42f69..3d958de5 100644 --- a/src/game_mm/mm_tools.h +++ b/src/game_mm/mm_tools.h @@ -48,13 +48,6 @@ #define REQ_STAY_CLOSED (1 << 4) #define REQ_STAY_OPEN (1 << 5) -#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM) - -// font types -#define FS_SMALL 0 -#define FS_BIG 1 -#define FS_MEDIUM 2 - void SetDrawtoField_MM(int); void BackToFront(void); -- 2.34.1