From 9a7d321bb6509e30df5f165472eec39f8fc6c243 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 23 Apr 2020 00:22:42 +0200 Subject: [PATCH] replaced a few bitmask operations by modulo operations --- src/game_em/logic.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 6d6f0e1b..de3966c1 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -13,7 +13,7 @@ #define ACID_PLAYER /* player gets killed by acid, but without explosion */ #define RANDOM_RAW (seed = seed << 31 | seed >> 1) -#define RANDOM(x) (RANDOM_RAW & (x - 1)) +#define RANDOM(x) (RANDOM_RAW % x) static short **cave, **next, **boom; static unsigned int seed; @@ -151,7 +151,7 @@ static void Lboom_eater(int x, int y) boom[x][y+1] = lev.eater_array[lev.eater_pos][7]; boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8]; - lev.eater_pos = (lev.eater_pos + 1) & 7; + lev.eater_pos = (lev.eater_pos + 1) % 8; #if PLAY_ELEMENT_SOUND play_element_sound(x, y, SOUND_boom, Xeater_n); -- 2.34.1