From 8d6944be7221fbf5902177e72cd6ce1f5298d55e Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 6 Apr 2017 12:53:58 +0200 Subject: [PATCH] removed unneeded delayed screen update when overloading laser (MM engine) --- src/game_mm/mm_game.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index ffb0fc5b..192dbf58 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2935,7 +2935,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); +#if 0 BackToFront(); +#endif } if (!laser.overloaded) -- 2.34.1