From 8a80a96c98b079726cd9d08170187accf22c1a2d Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 11 May 2017 21:03:03 +0200 Subject: [PATCH] fixed drawing disabled fuse when redrawing level playfield (MM engine) --- src/game_mm/mm_tools.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 8a9de52a..93ab8221 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -517,6 +517,11 @@ void DrawElement_MM(int x, int y, int element) #endif else if (element == EL_PACMAN) DrawLevelField_MM(x, y); + else if (element == EL_FUSE_ON && + laser.fuse_off && + laser.fuse_x == x && + laser.fuse_y == y) + DrawGraphic_MM(x, y, IMG_MM_FUSE); else DrawGraphic_MM(x, y, el2gfx(element)); } -- 2.34.1